Compare commits

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Author SHA1 Message Date
Anuken 0ac15152d8 Fixed iOS crash 2026-09-10 21:02:40 -04:00
Anuken 4af4824ad0 arc 2026-09-10 20:29:29 -04:00
Anuken 83b93eafbb Don't animate conveyors in editor 2026-09-10 20:14:11 -04:00
Anuken 7f8f08d2c5 Merge remote-tracking branch 'origin/master' 2026-09-10 20:07:39 -04:00
Anuken 85e6db44c1 Map submission updates 2026-09-10 20:07:32 -04:00
Github Actions b430eaa239 Automatic bundle update 2026-09-11 00:01:29 +00:00
Александр Голомшток 889c581d73 Add descriptions for all logic sensor choices (#12622)
Only about 15 of the ~75 senseable LAccess values had a bundle entry, so
the rest fell through LCanvas.tooltip() (which has no lenum.* fallback for
them) and showed no tooltip on hover/long-press in the sensor picker.
A few also resolved to an unrelated lenum.* string of the same name -
for example @building showed "Building in a specific group".

Add a laccess.<name> line for every remaining senseable value, including
the privileged camera sensors, worded from the sense() implementations in
BuildingComp / UnitComp / BulletComp and the turret blocks.

Closes Anuken/Mindustry-Suggestions#5222
2026-09-10 20:00:11 -04:00
Anuken 6163278161 Merge remote-tracking branch 'origin/master' 2026-09-10 19:59:56 -04:00
Anuken ae9bb643e4 Closes #12624 2026-09-10 19:59:49 -04:00
Github Actions 2af44b5f5e Automatic bundle update 2026-09-10 23:52:49 +00:00
redloong 00ee86a1b7 fix for bundle (#12621)
* new

* Translate 'seconds' to '秒' in properties file
2026-09-10 19:51:59 -04:00
Sunky.MP3G 9e4d2e67d2 (WIP) RU translations (#12614)
* Wip translations

* Should be it

* small warning

* Typo

* Boss radar line

* Same for en

* `jump` fix
2026-09-10 19:51:28 -04:00
Anuken 34fa2bc52a Merge remote-tracking branch 'origin/master' 2026-09-10 19:51:13 -04:00
Anuken da4be8f848 Fixed #12623 2026-09-10 19:51:06 -04:00
Github Actions acd8682f40 Automatic bundle update 2026-09-10 23:37:35 +00:00
phinner 0e3ca1d2c6 French Translation: Just In Time... (#12625)
* french translation (pass 1)

* machine translation + ai

* french translation (pass 2)

* automated corrections + manual corrections

* french translation (pass 3)

* final manual corrections + consistency tweaks

* Prefer plurals
2026-09-10 19:36:51 -04:00
Github Actions 7c5f29e6fb Automatic bundle update 2026-09-10 15:45:35 +00:00
summoner 760fcb2e23 Translation: Update bundle_hu.properties (#12612)
* Translation: Update bundle_hu.properties

Translate new string
Follow the changes of the english bundle
Fix coherence
Fix line wrapping

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle
2026-09-10 11:44:54 -04:00
Kevin VilyanandAnuken ded8eb762f Update Bundle ID + Fixed Main Bundle (#12617)
* Bundle ID Major Fixes

* lil

* gahhh,

* Add missing string + fixed "Jump" Token

* add  radartarget.label.boss  line

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-09-10 11:44:33 -04:00
Anuken ef5d3cb26b Fixed logic localization PR issues 2026-09-10 11:43:51 -04:00
Anuken b3317f3d4d Fixed #12620 2026-09-09 19:57:43 -04:00
Anuken 63b2069e96 Merge remote-tracking branch 'origin/master' 2026-09-09 18:10:41 -04:00
Anuken 52232dc2ee Fixed print statement field width 2026-09-09 18:10:35 -04:00
Github Actions 64bc6d3ac0 Automatic bundle update 2026-09-09 16:47:29 +00:00
Anuken 124dcc67aa Merge remote-tracking branch 'origin/master' 2026-09-09 12:46:48 -04:00
Anuken 2276f471f2 Merge branch 'logic-editor-autowrap'
# Conflicts:
#	core/src/mindustry/logic/LStatements.java
2026-09-09 12:45:27 -04:00
Anuken 2837f2cad2 More layout fixes 2026-09-09 12:43:04 -04:00
Anuken 6407a48973 Major cleanup of layout 2026-09-09 11:20:20 -04:00
Cardillan f02d919b64 Properly compute UTF16 sizes for escapes (#12616) 2026-09-09 10:17:14 -04:00
Anuken 5566674c29 Fixed #12615 2026-09-09 10:15:55 -04:00
Anuken 80a99eb031 More UI fixes 2026-09-09 09:07:37 -04:00
Anuken cfe01850aa UI bugfixes 2026-09-09 08:51:33 -04:00
Anuken 48158883c1 Fixed inconsistent search bar in rules 2026-09-08 23:41:14 -04:00
Anuken d71be5ecb1 Fixed #12613 2026-09-08 17:57:31 -04:00
Anuken 1ba71a14f7 Merge remote-tracking branch 'origin/master' 2026-09-08 10:10:57 -04:00
Anuken 12157feeca Logic \uXXXX escape support 2026-09-08 10:10:48 -04:00
Github Actions 200f4d42be Automatic bundle update 2026-09-08 06:42:43 +00:00
EggleEgg 201f606383 Crucible output scales with attribute boost (#11552) 2026-09-08 02:42:02 -04:00
Anuken cf8b1c6b34 Escape round-trip fix 2026-09-08 02:29:31 -04:00
Anuken 04452e6ba8 Logic parser improvements for quote/escape handling + unit tests 2026-09-08 01:35:36 -04:00
Anuken 9ca00b5935 Merge remote-tracking branch 'origin/master' 2026-09-08 01:01:41 -04:00
Anuken 05999c9759 Pathfinding fixes 2026-09-08 01:01:34 -04:00
Jason d23f113806 update allure to latest commit (#12610) 2026-09-07 22:21:00 -04:00
Anuken cc36b51bad Fixed #12611 2026-09-07 22:20:32 -04:00
Anuken 3787b6308c minor tweaks 2026-09-07 19:32:15 -04:00
Anuken 7e2d57247d minor tweaks 2026-09-07 14:25:41 -04:00
Anuken 80a2eef239 Removed row() 2026-09-07 14:17:48 -04:00
Anuken 16ee499f75 Longer fields, width cap 2026-09-07 13:55:49 -04:00
Anuken a9ff32df12 Merge branch 'master' of https://github.com/Anuken/Mindustry into logic-editor-autowrap
# Conflicts:
#	gradle.properties
2026-09-07 13:37:49 -04:00
Anuken 37c1b6ac1e Merge remote-tracking branch 'origin/master' 2026-09-07 13:01:55 -04:00
Anuken 54e5f3bcf6 Reduced standard conveyor to 5 items/sec (https://github.com/Anuken/Mindustry/pull/12369#issuecomment-4984396153) 2026-09-07 13:01:41 -04:00
Vector 2290685999 Update bundle_es.properties (#12455)
* Update bundle_es.properties

* Update bundle_es.properties

* Atolls tutorial

* Frozen Forest tutorials

Updated Spanish translations for various game mechanics and instructions.

* Scathe ammo

* Update bundle_es.properties

* logic strings

* Update bundle_es.properties

* some settings translations

* Update bundle_es.properties

* Update bundle_es.properties

* there we go

* locale config

* test

* ucontrol test

Updated Spanish translations for various labels and objectives.

* target dummy

* Update bundle_es.properties

* Update bundle_es.properties

sensor and effect translations

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties
2026-09-07 12:43:56 -04:00
Anuken f3cbb54af5 Merge remote-tracking branch 'origin/master' 2026-09-07 12:41:19 -04:00
Anuken 85446f3284 Fixed unit movement regression caused by #11613 / Alternate unit mining effect (closes #12605) 2026-09-07 12:41:05 -04:00
Jason ba93ccfc3e update Allure to an archive public repo (#12607)
* update Allure to an archive public repo

* updated SHA

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2026-09-07 12:35:53 -04:00
EggleEgg a1e7aad19d Bugfix: show random lightning length in corvus stats (#12606) 2026-09-07 12:35:41 -04:00
redloong 9d07ba06ab Update unbindKey translation to '解绑' (#12608) 2026-09-07 12:19:29 -04:00
Anuken 5a0c4bfc41 Texture streaming Android compat fix 2026-09-06 17:03:39 -04:00
Anuken 58ed13fc96 Mining color alternative 2026-09-06 16:19:42 -04:00
Anuken 1f6c9eac65 Fixed wiki crash 2026-09-06 12:23:14 -04:00
Anuken bf3d400ca5 Merge remote-tracking branch 'origin/master' 2026-09-06 10:48:44 -04:00
Anuken e37c2f1ec2 Fixed #12603 2026-09-06 10:48:38 -04:00
Github Actions d95a3ef6aa Automatic bundle update 2026-09-06 14:39:33 +00:00
JniTrRny c2f7bddb0f Update bundle_th.properties (#12599)
* quick update

* 2much2translate
2026-09-06 10:38:42 -04:00
Anuken ec656a63eb Merge remote-tracking branch 'origin/master' 2026-09-06 10:38:03 -04:00
Anuken 06f2dc7032 Fixed #12600 2026-09-06 10:37:54 -04:00
summoner 0e5189e1b7 Translation: Update bundle_hu.properties (#12601)
* Translation: Update bundle_hu.properties

Translate new strings
Fix translation

* Translation: Update bundle_hu.properties

Fixing line wrapping
fix wording
2026-09-06 10:32:42 -04:00
Cardillan c477c767c5 Make the Back button first in the keybind dialog (#12604) 2026-09-06 10:32:35 -04:00
Anuken c81d0eb025 Merge remote-tracking branch 'origin/master' 2026-09-05 16:14:42 -04:00
Anuken 7494e9a1a8 Update bundle_id_ID (#12580) 2026-09-05 16:14:34 -04:00
Github Actions ccf6b81ed6 Automatic bundle update 2026-09-05 20:12:11 +00:00
summoner 171899596f Translation: Update bundle_hu.properties (#12592)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings

* Fix translation

Fix translation
2026-09-05 16:11:24 -04:00
Anuken 953c58fc49 Mod description wrap fix 2026-09-05 16:11:00 -04:00
Github Actions ec4fe559f5 Automatic bundle update 2026-09-05 20:04:57 +00:00
Cardillan 8079274531 Allow selecting a version when reinstalling a mod (#12589)
* Mod reinstall select version

* Support for JSON mods with/without releases

* Removed commented-out code
2026-09-05 16:04:23 -04:00
Anuken ca3c0f30b8 Fixed tests 2026-09-05 14:09:24 -04:00
Anuken a7955970ff Fixed some map multipliers 2026-09-05 12:49:40 -04:00
Anuken dbbd03f4cd Merge remote-tracking branch 'origin/master' 2026-09-05 12:39:13 -04:00
Anuken 788ead37fb Fixed #12598 2026-09-05 12:39:06 -04:00
Github Actions 83dd62f2ad Automatic bundle update 2026-09-05 13:52:41 +00:00
Cardillan 5ee6debb2a Restore failed mod indicator (#12596) 2026-09-05 09:51:52 -04:00
redloong 07a080931d Something to fix (maybe?) (#12595)
* Update cutsceneaction.label.active to 'active'

* Update translations in bundle_zh_CN.properties

Updated translations for dynamic effects and markers.

* Modify Chinese translations for UI elements

Updated translations for dynamic effects and target dummy.

* Translate prioritize filter labels to Chinese

* new
2026-09-05 09:51:27 -04:00
Anuken 0c44604a0f Fixed overgrowth rules 2026-09-05 09:43:07 -04:00
Anuken a9dfed098a Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-09-05 09:41:26 -04:00
Anuken 71aa9230bf arc 2026-09-05 09:41:23 -04:00
EggleEgg 666978f9e1 foos will probably bypass this (#12594) 2026-09-04 18:13:02 -04:00
EggleEgg 9fe9344dfd Disallow conveyor bridge/phase bridge from accepting items when disabled (#12585)
* Disallow conveyor bridge/phase bridge from accepting items when disabled

* re23rwsdwed
2026-09-04 12:14:29 -04:00
Anuken f2e1e2ad4f Initial network entity sync fixes 2026-09-04 11:28:17 -04:00
Anuken ca6b369b85 Grouped targeting (closes #11537) 2026-09-03 19:02:51 -04:00
Anuken ef65b1f5b3 Merge remote-tracking branch 'origin/master' 2026-09-03 17:50:06 -04:00
redloong 962a3d859f Update bundle_zh_CN (#12584)
* Update cutsceneaction.label.active to 'active'

* Update translations in bundle_zh_CN.properties

Updated translations for dynamic effects and markers.

* Modify Chinese translations for UI elements

Updated translations for dynamic effects and target dummy.

* Translate prioritize filter labels to Chinese
2026-09-03 17:50:03 -04:00
Anuken daf36fc2a2 Removed redundant option 2026-09-03 17:49:59 -04:00
EggleEgg 52a10f6898 Bugfix: Fix target dummy velocity upon knockback under lower fps (#12588) 2026-09-03 17:48:49 -04:00
Github Actions a8b1dda1a1 Automatic bundle update 2026-09-03 14:05:58 +00:00
Anuken dbd527dbdf Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-09-03 10:05:08 -04:00
Anuken ddbdfbb447 Merge branch 'cardillan-pr/unbind-keys-2' 2026-09-03 10:05:03 -04:00
Anuken fda8db5562 Fixed ; 2026-09-03 10:05:00 -04:00
Github Actions b515773fbf Automatic bundle update 2026-09-03 14:03:13 +00:00
redloong a5dc717ff9 Fix cutsceneaction.label.active value (#12583)
* Update cutsceneaction.label.active to 'active'

* Update translations in bundle_zh_CN.properties

Updated translations for dynamic effects and markers.
2026-09-03 10:02:35 -04:00
cardillan 13bc8aa881 Move the unset button to the keybind dialog 2026-09-03 10:35:26 +02:00
Anuken f958406e5e Closes Anuken/Mindustry-Suggestions/issues/6502 2026-09-02 23:06:39 -04:00
Anuken 3ebd0c9f4f Merge remote-tracking branch 'origin/master' 2026-09-02 22:01:11 -04:00
Anuken 66e47fdc57 Fixed typo 2026-09-02 22:00:47 -04:00
Github Actions 33bc4c9e6f Automatic bundle update 2026-09-03 01:40:21 +00:00
Anuken a360416946 Better map sorting/filter system (Closes #12349) 2026-09-02 21:39:38 -04:00
Anuken 95f600e87a Merge remote-tracking branch 'origin/master' 2026-09-02 19:09:48 -04:00
Anuken c492376c87 Reduced rotation speed of several larger serpulo turrets to be less ridiculous 2026-09-02 19:09:18 -04:00
SomeonesShade 53b9d15993 Arc Changes and Adding PierceCap for Lightning (#11768) 2026-09-02 18:49:07 -04:00
Anuken 115551b4f4 Merge remote-tracking branch 'origin/master' 2026-09-02 17:48:04 -04:00
Anuken 9e95a4bbc4 No lightning status chance 2026-09-02 17:47:58 -04:00
Github Actions fa59008448 Automatic bundle update 2026-09-02 21:02:23 +00:00
Anuken a298ccfd45 Merge branch 'JasonP01-statusChance' 2026-09-02 17:01:40 -04:00
Anuken ee6c9ae1ab Merge branch 'statusChance' of https://github.com/JasonP01/Mindustry into JasonP01-statusChance 2026-09-02 17:01:37 -04:00
Anuken 8238b9d2c1 Merge remote-tracking branch 'origin/master' 2026-09-02 16:33:14 -04:00
Anuken 49dbd44604 PR Cleanup 2026-09-02 16:33:07 -04:00
Github Actions 553c2beeea Automatic bundle update 2026-09-02 20:32:14 +00:00
CardillanandAnuken 7c0f19a520 Allow automatically disabled mods to be restored (#12263)
* Allow automatically disabled mods to be restored

* Indicate failed status

* Apply suggestion from @Anuken

* Update bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-09-02 16:31:31 -04:00
Github Actions cbf0025712 Automatic bundle update 2026-09-02 20:22:52 +00:00
summoner 5af84b4ad5 Translation: Update bundle_hu.properties (#12575)
Translate new strings
fix translation
2026-09-02 16:22:08 -04:00
redloong 0bb475a54d Translation: Update bundle_zh_CN.properties (#12578) 2026-09-02 16:22:00 -04:00
Anuken db8d9669c2 Fixed #12579 2026-09-02 16:21:26 -04:00
Anuken f7ededb3a1 Removed server list tests 2026-09-02 13:05:13 -04:00
Anuken 69257a2eb4 Removed legacy server lists
(There was only one server group online for v7, and it had 0 players)
2026-09-02 12:58:56 -04:00
Anuken 2b3fee983c Fixed bugs related to invalid overlay floors + map colors 2026-09-02 12:46:15 -04:00
Anuken e4045fb8a5 Merge remote-tracking branch 'origin/master' 2026-09-02 10:24:40 -04:00
Anuken 6ef175cb29 Building afterReadAll fix + Send entities over network (possibly unstable) 2026-09-02 10:24:31 -04:00
SITUVNgcd 63e839c67c Fixed campaign.rework.serpulo invisible characters (#12574) 2026-09-02 09:52:47 -04:00
Anuken ccae400bcf Stealing from foos but done properly 2026-09-02 09:48:58 -04:00
JasonP01 dc75f996b0 Merge upstream/master into statusChance 2026-09-02 02:41:19 +02:00
JasonP01 e567777179 revert testing values, and fix stat render 2026-09-02 02:36:14 +02:00
Anuken 667907009d Merge remote-tracking branch 'origin/master' 2026-09-01 20:20:28 -04:00
Anuken b9189a5570 LAccess cleanup 2026-09-01 20:20:21 -04:00
Eric W.andAnuken fac33d08d7 allow memory blocks to store any object (#12459)
* allow memory blocks to store any object

This changes the way memory blocks are stored in save files.

* fix memory block contents not being restored

`afterReadAll()` seems to require `update` being set to `true`
for being called.

* add myself as a contributor

* reduce boxing when reading/writing memory buildings

This includes some changes to `TypeIO` to prevent
duplicating its reading/writing logic.

* Update TypeIO.java

* Update MemoryBlock.java

* Update TypeIO.java

* Apply suggestion from @Anuken

* Apply suggestion from @Anuken

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-09-01 20:18:03 -04:00
JasonP01 182db13909 fix? stat value 2026-09-02 02:17:48 +02:00
EggleEgg d2ee7cdf42 Bugfix: laserbolt pierces plast walls (#12573)
* Bugfix: laserbolt pierces plast walls

* whether ugh
2026-09-01 19:59:09 -04:00
Github Actions cf41adda2b Automatic class mapping and map name update 2026-09-01 23:55:33 +00:00
Github Actions 5720f8b9b6 Automatic bundle update 2026-09-01 23:54:40 +00:00
Anuken b8917ff608 Merge branch 'EggleEgg-dps-dummy' 2026-09-01 19:53:57 -04:00
EggleEgg b3e8aa9294 more or less. Still missing engines
done I think?

applied revisions from jason

okay should be enough fallbacks

better team getter

dont use multiple configs under saveConfig, the game does not like that

Minor tweaks to DPS dummy
2026-09-01 19:53:26 -04:00
JasonP01 69cb000395 fix chance in remote places 2026-09-02 01:13:48 +02:00
JasonP01 e115a4a0a0 fix stat values 2026-09-02 00:40:20 +02:00
JasonP01 01fcc9d674 Merge branch 'statusChance' of https://github.com/JasonP01/Mindustry into statusChance 2026-09-02 00:05:46 +02:00
JasonP01 664b7a3e45 update to comply 2026-09-02 00:05:39 +02:00
JasonP01 aeba3e1f63 Merge remote-tracking branch 'upstream/master' into statusChance 2026-09-01 23:20:43 +02:00
Anuken 27d7a2917e Merge remote-tracking branch 'origin/master' 2026-09-01 17:18:41 -04:00
Anuken 023a4ff1ae Fixed logic privileged access check 2026-09-01 17:18:34 -04:00
SomeonesShade 7509cb1375 Nova Buff (#11769)
* Nova Changes v3

* merging from egglegg

* Removed randomTimer

* Adjusted Nova Stats

* That reload change wasn't a good idea

* Nova Heal Rate nerf (15 hp/s -> 10 hp/s) same inter-nova heal and Hp nerf (240 -> 200 hp)

* Nerfed Nova DPS (2x32.5 -> 2x26)
 Lowered smart downtime for novas
2026-09-01 16:54:58 -04:00
Github Actions bc3a701b93 Automatic bundle update 2026-09-01 20:51:26 +00:00
Anuken 6be1d664b0 Merge branch 'summoner001-master' 2026-09-01 16:50:45 -04:00
Anuken aa929b9c61 Merge branch 'master' of https://github.com/summoner001/Mindustry into summoner001-master 2026-09-01 16:50:37 -04:00
Github Actions 2504e6a93c Automatic bundle update 2026-09-01 20:50:26 +00:00
redloong 0d5c83f928 Make #12158 feature toggleable (#12569) 2026-09-01 16:49:47 -04:00
EggleEgg 79c314a983 Bugfix: maxHealth sort ui clipping (#12572) 2026-09-01 16:45:36 -04:00
Alone 0352ae9bf3 Improved banned and patched content indicators in the database (#12570) 2026-09-01 11:29:06 -04:00
Anuken ae291be0a1 Fixed #12565 2026-09-01 11:26:28 -04:00
Anuken 7e80948b58 Merge remote-tracking branch 'origin/master' 2026-09-01 11:11:58 -04:00
Anuken dcc54faa93 Fixed #12566 2026-09-01 11:11:51 -04:00
Sunky.MP3G 1f5fe1ae13 Duct caps (#12568) 2026-09-01 11:05:01 -04:00
summoner 6deaea5356 Translation: Update bundle_hu.properties
Translate new strings
Fix coherence
Follow the changes of the english bundle
2026-09-01 16:20:53 +02:00
Github Actions 7f009df50f Automatic bundle update 2026-09-01 02:14:53 +00:00
Anuken e69d827f72 Merged #12158 2026-08-31 22:14:02 -04:00
Github Actions b4cd02137d Automatic bundle update 2026-09-01 02:03:49 +00:00
Anuken f7f002b786 Merge remote-tracking branch 'origin/master' 2026-08-31 22:03:11 -04:00
Anuken 2564190ae3 Fixed duplicate bundle key 2026-08-31 22:03:04 -04:00
Efsfse2280 6732c14779 High Tier Armor Buffs+Spiroct (#12027)
* Update UnitTypes.java

* edit

* spiroct lifesteal counternerf

* milder values for now

* final

* keep arkyid HP
2026-08-31 21:44:42 -04:00
Github Actions 76877127b8 Automatic class mapping and map name update 2026-09-01 01:17:29 +00:00
Sunky.MP3G 6cccf21960 Improved Basin missile and fixed markers (#12348) 2026-08-31 21:16:13 -04:00
Anuken b934bfc4f1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-08-31 21:08:15 -04:00
Anuken 25fe0cc9f9 Merge branch 'MEEPofFaith-improved-reactor-explosion' 2026-08-31 21:08:11 -04:00
Anuken 06d527a7ca Generator explosion tweaks 2026-08-31 21:08:01 -04:00
Anuken e386a2c85b Merge branch 'improved-reactor-explosion' of https://github.com/MEEPofFaith/Mindustry into MEEPofFaith-improved-reactor-explosion 2026-08-31 21:00:05 -04:00
42ce901da2 Balancing Payload Logistics: PMD, Assorted Changes, and Deconstructor Behavioral Changes (#12182)
* Payload Changes 3 (final)

* Deconstructor Behavior Changes Final

* Added full-storage icon

* adjustments

* removed fontello file

* Removed full-storage.png

* Tweaked itemBuffer

* Update IconConverter.java

* Apply suggestion from @Anuken

---------

Co-authored-by: EggleEgg <125359838+EggleEgg@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-31 20:57:06 -04:00
EggleEgg 616cc98098 Ability to see and grab what's inside of bridge blocks (#11605)
* just this

* swapConfigInventory

* fixed
2026-08-31 20:42:13 -04:00
Anuken 87c5e27f50 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-08-31 20:40:29 -04:00
Anuken 3271d9d72e Merge branch 'EggleEgg-no-payload-conveyor-for-payenter' 2026-08-31 20:40:25 -04:00
Anuken 87d27b3070 PR bugfixes 2026-08-31 20:40:14 -04:00
Anuken df06d44c19 Merge branch 'no-payload-conveyor-for-payenter' of https://github.com/EggleEgg/Mindustry into EggleEgg-no-payload-conveyor-for-payenter 2026-08-31 20:25:54 -04:00
Github Actions 8b965dd872 Automatic bundle update 2026-09-01 00:19:43 +00:00
JniTrRny 01849ef1b3 Update bundle_th.properties (#12562) 2026-08-31 20:19:07 -04:00
summoner 0ac6fcca16 Translation: Update Hungarian.properties (#12563)
Translate new strings
Follow the changes of the english bundle
Fix translation coherence
2026-08-31 20:18:58 -04:00
Anuken c48b239de0 Fixed #12560 2026-08-31 20:18:02 -04:00
Anuken da3b3358cd Merge remote-tracking branch 'origin/master' 2026-08-31 10:11:05 -04:00
Anuken 8538190e80 Fixed research desc wrapping 2026-08-31 10:10:57 -04:00
Cardillan 4df53b8e04 Force display update when copying (#12418) 2026-08-30 16:17:00 -04:00
Github Actions 06dd6d98b2 Automatic class mapping and map name update 2026-08-30 20:14:59 +00:00
Anuken e87793968a Merge remote-tracking branch 'origin/master' 2026-08-30 16:13:23 -04:00
Anuken 0dcad1261c Fixed compilation 2026-08-30 16:13:17 -04:00
Bujandbuj d6fd7a0977 bullet create event (#11444)
Co-authored-by: buj <buj351@outlook.com>
2026-08-30 16:08:47 -04:00
Anuken 97a438cab3 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-08-30 16:06:45 -04:00
Anuken 48e56fcd7b Merge branch 'EggleEgg-bridge-link-any' 2026-08-30 16:06:40 -04:00
Anuken 81e18df994 Merge branch 'bridge-link-any' of https://github.com/EggleEgg/Mindustry into EggleEgg-bridge-link-any 2026-08-30 16:06:36 -04:00
Github Actions 12d7492708 Automatic bundle update 2026-08-30 20:04:45 +00:00
efa856226d Add missing pt_BR (Brazilian Portuguese) localization (#11935)
* Add most of missing pt_BR localization strings

Still missing:
- sector descriptions (around lines 970)
- bullet/damage descriptions (around lines 1220)
- checking consistency on block names (around lines 1800)

* Apply suggestions from DinoWattz

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Apply missing suggestions from DinoWattz

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Update bullet/damage descriptions

---------

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-30 16:04:09 -04:00
Efsfse2280 3b0548d42e that's about it (for now) (#11765) 2026-08-30 15:58:31 -04:00
Github Actions cf4a69cb33 Automatic bundle update 2026-08-30 19:39:53 +00:00
Redstonneur1256andAnuken 37bf2d8c2d Allow markers to be used as light sources (#10762)
* Allow markers to be used as light sources

* Better light source markers

* Move PointMarker drawLight to LightMarker

* Add a rule for unit lights

* Optimize marker rendering

* Update core/assets/bundles/bundle.properties

* Fix compatibility with existing saves

* Fix incorrect light radius

* Apply suggestion from @Anuken

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-30 15:39:13 -04:00
Github Actions 66d80f8b8c Automatic bundle update 2026-08-30 19:27:37 +00:00
Anuken c3c231ff6c Merge remote-tracking branch 'origin/master' 2026-08-30 15:26:54 -04:00
Anuken 0de5cb7e6b Revert "init (#11355)"
This reverts commit e46deae1b1.
2026-08-30 15:26:37 -04:00
Github Actions 124640e23a Automatic bundle update 2026-08-30 19:24:25 +00:00
xX_404BrainNotFound_XxandAnuken e46deae1b1 init (#11355)
Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-30 15:23:41 -04:00
Github Actions 19322f91f5 Automatic bundle update 2026-08-30 19:05:48 +00:00
SITUVNgcd 168dcb1dd2 Update Vietnamese translation (#12558)
https://github.com/Anuken/Mindustry/commit/b452ac48f74327f671929d22250eb92a1cd005cb
2026-08-30 15:05:03 -04:00
Pyratite No Lead 48978acc47 Update Simplified Chinese Translation (#12559) 2026-08-30 15:04:15 -04:00
Github Actions eb4d7f1de6 Automatic bundle update 2026-08-29 22:23:59 +00:00
笙歌andAnuken da16465961 Update zh_TW string (#12492)
Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-29 18:23:15 -04:00
Anuken 25b42157a9 Merge remote-tracking branch 'origin/master' 2026-08-29 18:15:54 -04:00
Anuken 2fa2fc9bf1 Fixed potential crash 2026-08-29 18:15:48 -04:00
Github Actions b452ac48f7 Automatic bundle update 2026-08-29 22:04:58 +00:00
EggleEggandAnuken 0e956a1f8e More db entry qol (#12548)
* dammit

* stats.timePeriod disappeared huh

* Update bundle.properties

* Update bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-29 18:04:15 -04:00
Github Actions 460debfa0c Automatic bundle update 2026-08-29 22:03:10 +00:00
Anuken adbb931d93 Merge remote-tracking branch 'origin/master' 2026-08-29 18:02:28 -04:00
Anuken f4307e8db3 Bundle cleanup 2026-08-29 18:02:21 -04:00
Github Actions 60c35280f1 Automatic bundle update 2026-08-29 21:58:10 +00:00
DozhamandAnuken b843a50c4b Add more extensive descriptions for settings (bundle.properties) (#11335)
* Add more extensive descriptions for settings

* add/modify descriptions

* Update bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-29 17:57:34 -04:00
Github Actions 19544d1e51 Automatic bundle update 2026-08-29 21:29:28 +00:00
Anuken 8b4cf3e3be Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-08-29 17:28:43 -04:00
Anuken 8824d36dd2 Merge branch 'giannir1988-master' 2026-08-29 17:28:39 -04:00
Anuken ea7a69c637 Merged 2026-08-29 17:28:37 -04:00
spentcud cb3fd27cce navanax dmg buff (#12189) 2026-08-29 17:26:34 -04:00
Facundo Esteban Lemo 6e19c7e6e5 [TRANSLATION] Steam page and achievements to Spanish and Latam Spanish. (#11288)
* spanish steam page

* latam spanish steam page
2026-08-29 17:24:46 -04:00
summoner be25b94242 Translataion: Update bundle_hu.properties (#12551)
Translate new strings
2026-08-29 14:40:43 -04:00
Anuken d16ec09793 Fixed #12549 2026-08-29 14:39:38 -04:00
Anuken 4db3cd713c Merge remote-tracking branch 'origin/master' 2026-08-28 18:33:50 -04:00
Anuken 8553bb7ecc Revert "Fix mod browser null listing crash (#12546)"
This reverts commit 77e2ce7274.
2026-08-28 18:33:32 -04:00
Jason 12a22933dc Merge branch 'Anuken:master' into statusChance 2026-08-29 00:20:55 +02:00
Cardillan 9d49b58571 More tileable display fixes (#12514) 2026-08-28 18:15:49 -04:00
Anuken f29235ebf3 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-08-28 18:11:48 -04:00
Anuken f761cdc79a Merge branch 'Adleanogare-dob_json' 2026-08-28 18:11:43 -04:00
Anuken a750252c02 Fixed PR 2026-08-28 18:11:31 -04:00
Github Actions 456adc6a4f Automatic bundle update 2026-08-28 21:46:47 +00:00
Anuken 89587e378b Merge remote-tracking branch 'origin/master' 2026-08-28 17:46:08 -04:00
Anuken 19186c677c Closes #12173 2026-08-28 17:46:02 -04:00
DinoWattz c1c4781f22 Add missing store localization for Brazilian Portuguese (#11743)
* Add steam translations

* Add google play translations

* Fix typo in achievement's name
2026-08-28 17:25:23 -04:00
EggleEgg db54e4f350 requested. Whoever wants this change fight for it. Good luck. (#11846) 2026-08-28 17:24:32 -04:00
Anuken 4be3f27d5c Merge remote-tracking branch 'origin/master' 2026-08-28 17:20:47 -04:00
Anuken a1975a40b6 Do not kill GL context on uiMode Android change 2026-08-28 17:20:40 -04:00
Pyratite No Lead 5112fb9a0e Update Simplified Chinese Translation (#12545)
* Update Simplified Chinese Translation

* Fix typo

* Update Simplified Chinese Translation

* Update Simplified Chinese Translation

* Update Simplified Chinese Translation
2026-08-28 17:19:08 -04:00
Anuken e2cecffec3 Fixed #12544 2026-08-28 17:18:43 -04:00
Anuken 3f65bdd383 Fixed #12541 2026-08-28 17:04:22 -04:00
Anuken 98cec2df46 Merge remote-tracking branch 'origin/master' 2026-08-28 16:54:29 -04:00
Anuken e6b66673a3 Fixed #12543 2026-08-28 16:54:22 -04:00
Github Actions 756439ce66 Automatic bundle update 2026-08-28 20:51:52 +00:00
EggleEgg 84b3c3d809 Account for liquid heat when extinguishing + more (#11664)
* Account for liquid heat when extinguishing + more

* always keep at least 1

* use a gamerule instead

* team changer gamerule

* typo + rename

* use baseteams e340'ri3490turgw4
2026-08-28 16:50:57 -04:00
EggleEgg 332cd6d118 some adjustments for #12527 just in case (#12540) 2026-08-28 16:50:32 -04:00
ZenthXSin 77e2ce7274 Fix mod browser null listing crash (#12546)
* Fix mod browser null listing crash

* Fix lambda capture after null list fallback
2026-08-28 16:50:14 -04:00
EggleEgg 6ed7a905a4 recon stance 2026-08-28 03:02:18 +02:00
Anuken f92db080ed Merge remote-tracking branch 'origin/master' 2026-08-27 18:45:45 -04:00
Anuken 02dea62c26 Fixed #12539 2026-08-27 18:45:38 -04:00
Github Actions dc32943612 Automatic class mapping and map name update 2026-08-27 16:46:49 +00:00
Vladislav SuchkovandAnuken e981ce8faf Add more spacing to map objectives (#11790)
* add spacing

* more line break

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-27 12:44:54 -04:00
WMF 0699ae305e new event™️ (#11827) 2026-08-27 12:44:21 -04:00
Github Actions 2ebd548170 Automatic class mapping and map name update 2026-08-27 16:37:22 +00:00
Rylid-UmilandAnuken b05d9a11f1 Add lifeRnd and extraLife for Weapons and more (#11477)
* lifeRnd and extraLife

like velocityRnd and extraVelocity but with bullet lifetimes. random is applied before the scaling with scaleLife.

* Update contributors

* particle aspect ratio system

* fix bug

* seperate fin and color fin

* Update ParticleEffect.java

* New Triangle effect 

i'm trying my best bro

* ok i found the bug and i fixed it

* bug squashed 2

* addede extraLife and lifeRnd, and extraVelocity for turrets

* Okay okay, one last change.

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-27 12:34:23 -04:00
Anuken e488a79096 Merge remote-tracking branch 'origin/master' 2026-08-27 12:31:11 -04:00
Anuken 428785494d Fixed input handler switch not updating quadtrees 2026-08-27 12:31:04 -04:00
DeterMination 7efe3b2ea7 Increase map editor undo history limit (#12536) 2026-08-27 12:12:27 -04:00
Anuken 894bab4ecd Merge remote-tracking branch 'origin/master' 2026-08-26 15:17:09 -04:00
Anuken d69229a333 Fixed #12531 2026-08-26 15:17:01 -04:00
EggleEgg 7ecd2f4249 Qol: .info descriptions to unit weapons (#12527) 2026-08-26 15:06:22 -04:00
Anuken 17f3d89300 Removed camera sensors from non-privileged logic 2026-08-26 15:00:48 -04:00
Anuken 82ac6a98a5 Fixed 'escelating' objective typo in existing saves 2026-08-26 09:36:24 -04:00
MCxzfwq 27ba9d7cd2 Call afterDestroyed method on build in destroyed() (#12525) 2026-08-24 03:10:18 -04:00
Anuken 0194398a81 Update bug_report.yml 2026-08-22 05:04:38 -04:00
Anuken a4974ec8e3 Merge remote-tracking branch 'origin/master' 2026-08-20 09:43:13 +02:00
Anuken 3086ea6ecf Fixed save load text wrapping 2026-08-20 09:43:04 +02:00
buthed010203 872e967a12 Fix PlacementFragment at large ui scales. (#12515) 2026-08-20 03:42:27 -04:00
Anuken 727dacf9bb Fixed #12512 2026-08-19 21:13:42 +02:00
Anuken d5218ad160 Merge remote-tracking branch 'origin/master' 2026-08-19 18:49:07 +02:00
Anuken 7517d89964 Fixed #12509 2026-08-19 18:48:54 +02:00
Kaleinova f5d06edefc Add armor value access to Block and BuildingComp (#12510) 2026-08-19 12:45:23 -04:00
buthed010203 6ce1a323ab Fix preview generation leaking buildings into world (#12511)
This wasn't ever noticed before but now that world logic can do crazy stuff, it causes a lot of issues.
2026-08-19 12:45:07 -04:00
buthed010203 5184b5e6e1 Fix texture streaming races: (#12505)
- Double sending (large texture followed by small texture with same name, large one could arrive after small one and overwrite it).
- Add then remove (a large texture could be removed before it was done being added).
2026-08-19 04:38:34 -04:00
buthed010203 ce6e4f02e0 Support color in stack. (#12507) 2026-08-19 04:37:31 -04:00
Anuken e130c34a61 Merge remote-tracking branch 'origin/master' 2026-08-19 10:37:20 +02:00
Anuken 71f4ec957f Fixed #12506 2026-08-19 10:37:10 +02:00
西红柿汤 9d6379dbf8 Update getblock description for accuracy (#12485) 2026-08-18 14:55:33 -04:00
Anuken 809cf8baad Fixed #12496 2026-08-18 12:08:02 +02:00
Anuken da911f3877 Fixed #12498 2026-08-18 11:37:58 +02:00
Anuken ff580d8a06 Fixed #12491 2026-08-18 11:12:22 +02:00
Anuken d38ec52faa Fixed #12497 2026-08-18 11:07:55 +02:00
Anuken abebad2f5f Fixed #12495 2026-08-18 11:00:55 +02:00
Anuken e8bf80a1d2 Fixed mod icons not displaying when newly imported 2026-08-14 12:12:52 -04:00
Anuken f695ad7e60 Fixed UiTreeBuilder stack ID bug 2026-08-13 21:03:59 -04:00
Anuken 58d1c3265e Merge remote-tracking branch 'origin/master' 2026-08-13 14:55:37 -04:00
Anuken 774b2b64d3 Remote methods for tile fill 2026-08-13 14:55:29 -04:00
Anuken 099971d8f6 RoboVM update 2026-08-13 12:39:55 -04:00
Github Actions 275d357b6c Automatic bundle update 2026-08-13 15:42:47 +00:00
Anuken 11d79aceec Merge remote-tracking branch 'origin/master' 2026-08-13 11:42:02 -04:00
Anuken f6fa8fb326 PR cleanup 2026-08-13 11:41:55 -04:00
Github Actions 6b849a4017 Automatic bundle update 2026-08-13 15:39:23 +00:00
方而静 8ac7087adf core: input: Optimize bridge placement with DP and unify bridge handling (#11908)
* core: input: Optimize bridge placement with DP and unify bridge handling

Refactor `Placement.calculateBridges` to use dynamic programming for
smarter bridge insertion when dragging conveyor lines across obstacles.
Introduce a `BridgePlacer` interface to consolidate logic for
`ItemBridge` and `DirectionBridge`, reducing code duplication and
improving maintainability.

The DP algorithm considers conveyor, junction, and bridge costs to
minimize placement steps while avoiding unnecessary gaps.

Signed-off-by: szdytom <szdytom@qq.com>

* core: add setting option for smarter conveyor bridge placement

Introduce a new "Smarter Bridge Placement (Experimental)" setting that
toggles between the legacy bridge calculation and an optimized DP-based
algorithm. Preserve the original placement logic to maintain stability
while allowing users to test the improved pathfinding behavior.

Add localized strings for the new setting for English and
Simplified Chinese in the respective bundles.

Suggested-by: loleczkowo <loleczkowo@loleczkowo.com>
Signed-off-by: szdytom <szdytom@qq.com>

---------

Signed-off-by: szdytom <szdytom@qq.com>
2026-08-13 11:38:47 -04:00
The4codeblocks 9cb67b15da add+implement LDrawable interface, for modding purposes (#12056)
* add+implement LDrawable interface

* * imports

* cleanup

* tiled
2026-08-13 11:36:52 -04:00
Github Actions 313e80448a Automatic class mapping and map name update 2026-08-13 15:31:57 +00:00
Github Actions be90286451 Automatic bundle update 2026-08-13 15:31:03 +00:00
buthed010203 0f444a8ad7 Implement image streaming API (#12482) 2026-08-13 11:30:23 -04:00
Joan Josep c5d6814c50 Update bundle_ca.properties (#12474)
* Update bundle_ca.properties

* Update bundle_ca.properties
2026-08-13 11:30:16 -04:00
SITUVNgcd 491cd90af8 Update Vietnamese translation (#12469)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/6b431ece1b8a9e9fdfb7d4162eae9c7a5471c24c

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/6b431ece1b8a9e9fdfb7d4162eae9c7a5471c24c
2026-08-13 11:30:07 -04:00
wan fb1cde88d8 Update bundle_ja.properties (#12480) 2026-08-13 11:28:32 -04:00
wan a1fe1f7a9e Update bundle_ja.properties (#12470)
* Update bundle_ja.properties

* Update bundle_ja.properties
2026-08-13 11:25:09 -04:00
Anuken d27480312a Fixed #12484 2026-08-13 11:24:15 -04:00
Anuken 43d3aa6460 Fixed layout issues with outdated servers / .d.ts generation script 2026-08-12 14:11:59 -04:00
Anuken a819f80520 Proper interface override support for iOS in Javascript 2026-08-12 01:32:04 -04:00
Anuken 5c7e462e9c Rhino update 3 2026-08-11 21:55:19 -04:00
Anuken 92219de5b7 Rhino update, again 2026-08-11 21:34:20 -04:00
Anuken 02e789687d Updated Rhino 2026-08-11 21:09:07 -04:00
Anuken 3f3c0d4911 Moved fancy checkbox to separate class 2026-08-11 14:24:30 -04:00
Anuken ab0cc53ae7 Fixed #12477 2026-08-11 14:05:33 -04:00
Anuken e7d214d43b JSON schema generation tweaks / Logic link name fixes 2026-08-10 22:38:45 -04:00
Anuken a5c6b9d240 ItemModule.empty capacity check 2026-08-10 15:58:58 -04:00
Anuken ec02e87d94 Fixed #12471 2026-08-10 15:53:40 -04:00
Anuken 90eb03cf78 Fixed #12472 2026-08-10 14:39:57 -04:00
Anuken 4aa0c64567 Merge remote-tracking branch 'origin/master' 2026-08-10 14:34:53 -04:00
Anuken c800574c4c Fixed #12473 2026-08-10 14:34:44 -04:00
The4codeblocks 1c4245d070 add+use LPrintable interface, for modding purposes (#12047)
* the beginnings of LPrintable.java

* implement interface
2026-08-09 21:17:02 -04:00
Anuken 59ca250593 Unloader item crash fix 2026-08-09 16:40:31 -04:00
Anuken 269a3f5841 Merge remote-tracking branch 'origin/master' 2026-08-08 14:40:16 -04:00
Anuken 9302dc1f44 Fixed spurious commits 2026-08-08 14:40:09 -04:00
Github Actions 694e722ce8 Automatic class mapping and map name update 2026-08-08 17:46:47 +00:00
Anuken 9fc5b187bf Merge remote-tracking branch 'origin/master' 2026-08-08 13:44:55 -04:00
Anuken beb45688b2 Fixed message block edit misalignment on mobile 2026-08-08 13:44:49 -04:00
Github Actions 9dd19c7559 Automatic class mapping and map name update 2026-08-08 17:27:12 +00:00
Anuken c018a6feb0 Updated minimum iOS version as per Apple's requirements 2026-08-08 13:25:56 -04:00
Github Actions 1d8da1531d Automatic class mapping and map name update 2026-08-08 15:55:48 +00:00
Anuken 38a921558d Fixed 'escelating' bundle typo 2026-08-08 11:54:40 -04:00
Github Actions f0d29df1d8 Automatic bundle update 2026-08-08 15:50:10 +00:00
Ademdu136andAnuken 40951ad576 Update bundle_fr.properties (#12199)
* Update bundle_fr.properties

Added more french titles for zones and re-did some of them.

* Update bundle_fr.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-08 11:49:27 -04:00
Blabla31i be15bdee46 Update bundle_tr.properties (#12084)
Some typo's are fixed and made one translation from "modded" to "modlanmış"
2026-08-08 11:45:46 -04:00
wan d499f67839 Update bundle_ja.properties (#12468) 2026-08-08 11:44:57 -04:00
1ue999and1ue999 53dba45410 i sensed some memory (#12465)
Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-08-08 11:41:20 -04:00
Anuken 26e3452f7c Fixed tests 2026-08-08 11:40:55 -04:00
Anuken 52d23725a7 Fixed #12467 2026-08-08 11:31:26 -04:00
Anuken b88591c51b Fixed mirror filter line clip issue after PR 2026-08-07 23:32:29 -04:00
Anuken 49f5e584eb Merge remote-tracking branch 'origin/master' 2026-08-07 23:26:18 -04:00
Anuken 15641b7f2d Minor cleanup & JSON mod folder loading fix 2026-08-07 23:26:09 -04:00
bd75e7bb27 Make mirror axis draggable (#11993)
* Add draggable mirror axis

* Add comments for mirror axis

---------

Co-authored-by: DeterMination-Wind <228482103+DeterMination-Wind@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-07 23:25:51 -04:00
Github Actions 6b431ece1b Automatic bundle update 2026-08-08 03:19:50 +00:00
Pyratite No Lead dbecd74428 Update Simplified Chinese Translation (#12452)
* Update Simplified Chinese Translation

* Fix typo

* Update Simplified Chinese Translation
2026-08-07 23:19:07 -04:00
Sunky.MP3G e58c886d60 Ru translation (#12445)
* Update bundle_ru.properties

* forgor

* wowowowowow mod warning haha turn your device into brick
2026-08-07 23:19:00 -04:00
Zaxerf1234 70f92077b5 Update uk_UA bundle translation (#12438)
* Update contributors

* Update bundle_uk_UA.properties

* Translate new fields
2026-08-07 23:18:52 -04:00
Kevin Vilyan 5c60109a88 Update Bundle ID (#12433)
* Translate New String. Bundle ID

* server.sort

* Update bundle_id_ID.properties

* noticed inconsistency

* minor revision

* translate mod warn
2026-08-07 23:18:42 -04:00
SITUVNgcd 04bb82d622 Update Vietnamese translation (#12431)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/96393067bf38070aa56c83a5fa90a0445c4828e8

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/c9fe48f6bb945b26fff315bca917cce5c322882b

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/65e932039bacee625158c322fec41084130eacdb
2026-08-07 23:18:35 -04:00
summoner 0b13529061 Translation: Update bundle_hu.properties (#12425)
* Translation: Update bundle_hu.properties

Translate new string

* Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings
Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Fix wording

* Translation: update bundle_hu.properties

Translate new strings
2026-08-07 23:18:28 -04:00
VireVeonix 3ffdba4ee1 Update ForceProjector.java (#12463)
let people define forceShrink themselves in order to not have this effect be hardcoded to always display 6 sides
2026-08-07 16:55:43 -04:00
Anuken 257a28e4d7 Button checked for UI builder 2026-08-07 12:43:12 -04:00
Anuken 220b965d3c Button group for UI builder 2026-08-07 10:30:33 -04:00
Anuken 9eea0969cd Closes #11273 2026-08-06 22:05:04 -04:00
Anuken 424b4ba8a7 Misc cleanup & minor fixes 2026-08-06 21:53:08 -04:00
Anuken 5a9603cf48 Do not update units when in editor 2026-08-06 18:08:33 -04:00
Anuken 54105ce586 Fixed #12457 2026-08-06 17:43:36 -04:00
Anuken 96cd2e20fe UI builder stack support 2026-08-06 16:29:03 -04:00
Anuken fb16df23af Fixed MapIO#generatePreview failing or corrupting current world 2026-08-06 14:40:10 -04:00
Anuken c27cd836d8 Docs & UI hot reload line number preview 2026-08-06 14:14:23 -04:00
Cardillan 68bfae2cf3 Finish processor link changes optimization / avoid unwanted 'wait' resets (#12232)
* Finish processor link changes optimization

* Convert links to normal variables and back
2026-08-06 14:11:31 -04:00
JasonP01 491e2d923b fix renaming
todo: ensure it doesnt write the status chance twice
2026-08-06 20:11:30 +02:00
JasonP01 3b658e0fc5 fix the values 2026-08-06 19:51:17 +02:00
JasonP01 9b357dbe8c possible lighting bullet fix 2026-08-06 19:22:51 +02:00
JasonP01 5f77b10bf9 fix status value 2026-08-06 19:20:35 +02:00
Anuken 3d7a930dcd Display lines in UI parser 2026-08-06 12:27:02 -04:00
Anuken d7baddecdd Fixed drawables being cached after data image reload 2026-08-06 11:55:40 -04:00
EggleEgg 2724337aad back, probably 2026-08-06 06:26:47 +02:00
JasonP01 42b02ec944 fix problems 2026-08-06 05:44:04 +02:00
JasonP01 10968885c6 merge origin 2026-08-06 05:33:14 +02:00
JasonP01 cf7dbf1090 ; 2026-08-06 05:32:38 +02:00
Jason 116c2f9300 Merge branch 'Anuken:master' into statusChance 2026-08-06 05:26:44 +02:00
JasonP01 e38d49399b merge upstream 2026-08-06 05:25:38 +02:00
Anuken 1e14d37387 Fixed seeking mp3 files 2026-08-05 23:11:34 -04:00
Anuken 83f8d89bf3 Fixed \n parsing in UI DSL 2026-08-05 23:11:22 -04:00
Anuken d7714654f1 sgdsgsdg 2026-08-05 22:52:12 -04:00
Anuken eae749bbf1 iOS fixes 2 2026-08-05 22:49:19 -04:00
Anuken 20eee370ff iOS task fixes 2026-08-05 22:45:17 -04:00
Anuken cbf3ca6650 arc 2026-08-05 17:23:32 -04:00
Anuken 8718814bff Fixed UI hot reload not updating background 2026-08-05 14:59:37 -04:00
Github Actions fc0113c887 Automatic bundle update 2026-08-05 15:54:40 +00:00
Anuken 82951f6855 More UI DSL fields 2026-08-05 11:53:34 -04:00
Anuken 467f61583b Utility class for DSL UI hot reloading 2026-08-05 03:21:25 -04:00
Anuken 97b9afb85a Fixed #12453 2026-08-04 23:33:37 -04:00
Anuken 16c9fbe148 arc 2026-08-04 21:48:52 -04:00
Anuken 21ea978455 Stricter JSON allow-list 2026-08-04 21:42:53 -04:00
Anuken 170cf7f8c0 UI builder system fixes and cleanup 2026-08-04 16:33:03 -04:00
Anuken 7ebfe8990d Fixed #12449 2026-08-04 14:05:14 -04:00
Anuken 390dfad960 Scheam generator cleanup 2026-08-04 13:44:38 -04:00
Anuken c197382955 Conditional UI building for servers (e.g. portrait/landscape) 2026-08-04 12:37:27 -04:00
Anuken b6a2725c77 Schema cleanup 2026-08-04 02:27:01 -04:00
Anuken 5b8f7d5c93 Schema generator moved to separate class 2026-08-03 23:30:53 -04:00
Anuken 355ea97b50 Schema default 2026-08-03 20:21:01 -04:00
Anuken 0e4883c228 Merge remote-tracking branch 'origin/master' 2026-08-03 17:11:36 -04:00
Anuken 2fd3ae7d88 Scripts updated 2026-08-03 17:11:25 -04:00
Github Actions addf1ddf6d Automatic class mapping and map name update 2026-08-03 20:09:55 +00:00
Anuken 75515288cd Dialog UI builder for servers 2026-08-03 16:07:46 -04:00
Anuken 81d2043d06 Floor edge crash fix 2026-08-02 02:27:02 -04:00
Anuken 9809cb149a Merge remote-tracking branch 'origin/master' 2026-08-02 02:16:06 -04:00
Anuken 1fdb6ce3db Fixed #12443 2026-08-02 02:16:00 -04:00
Github Actions 65e932039b Automatic bundle update 2026-08-02 06:13:28 +00:00
SITUVNgcd a2ac8bf0d2 Correct description to large shield projector block (#12444) 2026-08-02 02:12:40 -04:00
Anuken cf1b2e38c2 Merge remote-tracking branch 'origin/master' 2026-08-01 18:39:50 -04:00
Anuken f9ab9e6f96 Fixed maxPhysicsTime reset 2026-08-01 18:39:44 -04:00
Github Actions c9fe48f6bb Automatic bundle update 2026-08-01 21:53:53 +00:00
EggleEgg 574506507f Mixtech thor reactor balancing (#11600)
* mixtech thor reactor heat balancing

* consume thor like crazyyy

* per side

* only produce heat when working instead, since increasing or reducing ambient cooldown doesnt do much

* dont break ratios thanks

* pontentially

* potentially god fucking dammit

* slower and safer reactor

* slower and safer reactor

* do not

* db entry stuff
2026-08-01 17:53:03 -04:00
Anuken d91028a376 Merge remote-tracking branch 'origin/master' 2026-08-01 17:43:31 -04:00
Anuken b7148edba5 Minor doc fixes 2026-08-01 17:43:24 -04:00
Github Actions b2876d5916 Automatic bundle update 2026-08-01 21:18:46 +00:00
Jonathan "Not quite" TempoandAnuken ad2bae37f1 Update bundle_it.properties (#12177)
Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-01 17:18:09 -04:00
Vladislav SuchkovandAnuken 5330e8d45d Translation: Update bundle (en) & bundle_ru (#11777)
* update bundle, bundle_ru

* typo

* more tweaks

* forgor a line break

* remove usage of a var (removed in #1bdac35)

* Apply suggestions from code review

Co-authored-by: Anuken <arnukren@gmail.com>

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-01 16:27:33 -04:00
Github Actions 3f59a53024 Automatic bundle update 2026-08-01 20:24:51 +00:00
6e5b3e519b Update bundle.properties (#11911)
* Update bundle.properties

added descriptions to editor only blocks

* Update bundle.properties

best i could try

* '⚠' != '⚠️'

* Apply suggestion from @Anuken

---------

Co-authored-by: 50275 <68676339+50275@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-01 16:24:04 -04:00
Github Actions e962ed5a25 Automatic bundle update 2026-08-01 19:59:59 +00:00
The4codeblocksandAnuken caa6801ec4 Not privileged setrate [POSTREFORMAT] (#10520)
* npsr

* npsr deconflict

* npsr cat

* anuke is not a modder

* Update LExecutor.java

* Update LogicBlock.java

* remove nopriv reset

* fix

* avoid credit duplication

* fix version conflict

* Apply suggestion from @Anuken

* Apply suggestion from @Anuken

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-01 15:59:22 -04:00
Anuken 6c7bf7511a Separate perf counters for unit physics and waiting for physics completion 2026-08-01 14:03:51 -04:00
Anuken 6f3e4d7f25 Minor HUD hide fix 2026-08-01 02:32:28 -04:00
Redstonneur1256andAnuken 2ca5d373d5 Logic cutscene improvements (#10861)
* Logic cutscene improvements

* Add `cutscene shake`

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-08-01 02:31:31 -04:00
Anuken fb3fff9894 Fixed tests 2026-08-01 02:31:22 -04:00
Anuken e5e417265d Do not force LogicAI for unbind/within 2026-08-01 01:11:37 -04:00
Anuken 94453c127c Merge remote-tracking branch 'origin/master' 2026-08-01 01:02:33 -04:00
Anuken 0408389fda arc 2026-08-01 01:02:31 -04:00
Anuken 6ab65f735d Workaround for TimeControl-specific NaN bug 2026-08-01 01:02:15 -04:00
Anuken 296d6cbdb9 misc fixes 2026-08-01 00:36:51 -04:00
Anuken 474f486980 Physics refactor 2026-08-01 00:18:15 -04:00
Anuken 3af897de1d Physics refactor 2026-07-31 23:58:40 -04:00
Jason 2a72d5e3bf fix NaN (#12436) 2026-07-31 22:32:26 -04:00
Anuken 20da6a38ab Fixed tests 2026-07-30 19:02:04 -04:00
Anuken 0e2f071d63 Fixed #12430 2026-07-30 16:31:42 -04:00
Anuken 37194ce6ab Merge remote-tracking branch 'origin/master' 2026-07-30 15:47:04 -04:00
Anuken fa2b202dcf MinAPI Android cleanup 2026-07-30 15:46:51 -04:00
Kaleinova d07016eea9 Translation: Update zh_CN translation (#12399)
* Translation: Update zh_CN translation

* Translation: Update zh_CN translation

Updated the synchronization description.
2026-07-29 17:40:47 -04:00
BalaM314 71c15e996f Fix push direction of offset arc shields (#12429) 2026-07-29 17:40:33 -04:00
Anuken e56227b2b0 Fixed #12428 2026-07-29 17:40:15 -04:00
Yura Bobalo 6f2af6013c Fix translation for advanced launch pad description (#12426)
Fixed a typo in the Ukrainian translation for the advanced launch pad description.
2026-07-27 15:28:16 -04:00
BalaM314 384c8d576b Fix rotation of hover parts (#12424) 2026-07-27 12:19:48 -04:00
Github Actions 96393067bf Automatic bundle update 2026-07-27 16:08:25 +00:00
Anuken 8ce8423758 Merge remote-tracking branch 'origin/master' 2026-07-27 12:07:27 -04:00
Anuken d3a50f6951 Added button to sort servers by player count 2026-07-27 12:07:21 -04:00
Github Actions 048ea6e56f Automatic bundle update 2026-07-26 16:13:15 +00:00
Anuken 4e85807aa9 Fixed #12421 2026-07-26 12:12:28 -04:00
Anuken c407e38516 Merge remote-tracking branch 'origin/master' 2026-07-25 22:09:15 -04:00
Anuken 8a1b3c291c Fixed #12419 2026-07-25 22:09:06 -04:00
Jhonnata André ef294666ae Add jhonnata.andre to contributors list (#12412)
Commit b0f5740
Finalizes pending translations and synchronizes the pt_BR bundle with the latest bundle.properties (English). (#12283)
2026-07-24 21:26:59 -04:00
Cardillan d2c35d7b4b Fixes tileable displays not working with marker texture after map load (#12415) 2026-07-24 21:26:43 -04:00
EggleEgg 330ddc1c23 Revert "Fix fortress and collaris bullets dying before reaching their intende…" (#12414)
This reverts commit 3434c35334.
2026-07-24 21:26:27 -04:00
Kirill 3434c35334 Fix fortress and collaris bullets dying before reaching their intended position (#12408)
* Fix fortress/collaris bullets dying before reaching intended range

* Lower maxRange/rangeOverride to match actual bullet travel distance
2026-07-24 13:31:49 -04:00
ThePullerCell bae93299c7 Demixeled large shield projector (#12413)
* Rename large-shield-projector.png to large-shield-projector-to-delete.png

* Add files via upload

* Rename large-shield-projector-improved.png to large-shield-projector.png

Demixeled large shield projector

* forgot to upload team sprite

* Delete core/assets-raw/sprites/blocks/defense/large-shield-projector-to-delete.png

ISTG DID I NOT DELETE THE DAMN TO DELETE SPRITE
2026-07-24 13:31:07 -04:00
Anuken 62b8bdd7e3 Fixed #12410 2026-07-24 13:30:29 -04:00
Anuken 729a4f50ba Fixed #12409 2026-07-24 13:17:28 -04:00
Anuken 9af6cc0c6a Merge remote-tracking branch 'origin/master' 2026-07-23 23:20:11 -04:00
Anuken b91800d821 Closes #11356 2026-07-23 23:20:02 -04:00
EggleEgg 5cbdd3ef0c possible patch 1: least risk (#12008) 2026-07-23 23:15:33 -04:00
Github Actions de1584ece7 Automatic bundle update 2026-07-24 03:04:48 +00:00
Anuken 21b98b809f Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-07-23 23:04:00 -04:00
Anuken 2235e35939 arc 2026-07-23 23:03:57 -04:00
Jhonnata André b0f574071a Finaliza traduções pendentes e sincroniza o bundle pt_BR com o bundle.properties (inglês) mais recente. (#12283)
Translated various English strings to Portuguese in the properties file, enhancing localization for Portuguese-speaking users.

Alterações

Traduzido conteúdo que ainda estava em inglês (~67 chaves), incluindo:

Textos de UI (área de transferência, pausa, importação de mods, tela de erro de mod)
Descrições de setores de campanha (Ravine, Facility 32M, Tainted Woods, Sunken Pier, Atolls, Frontier, Infested Canyons, Testing Grounds, Perilous Harbor, Weathered Channels, Mycelial Bastion, Littoral Shipyard)
Descrições de habilidades e balas
Seção técnica de lógica (lglobal.*, lst.*, graphicstype.print) usada pelos processadores de mundo

Adicionadas 90 chaves que estavam ausentes (não existiam no bundle pt_BR), sincronizando com o bundle.properties atual — principalmente o novo sistema de Data Patches & Assets (asset.*, patch.*, content.*), além de export.file, import.file, copy.clipboard, workshop.browse, edit.menu, settings.dev, rules.hidespawns, lst.playmusic, entre outras.
Nenhuma chave existente foi removida. Chaves que não existem mais no bundle em inglês (ex: schematic.copy, editor.patches.*, waves.edit) foram mantidas por compatibilidade.

Terminologia usada
Consistente com o restante do arquivo: horda = wave, núcleo = core, torreta = turret, unidade = unit, bloco = block, ativo = asset, Patches mantido em inglês (já usado no arquivo original).
2026-07-23 23:03:44 -04:00
1ue999and1ue999 0fb3c6183e implement https://github.com/Anuken/Mindustry-Suggestions/issues/6426 (#12373)
* implement something

* turns out we had no vars for status effects

* seconds, not frames

* @status-name, setprop status

* lossyless?

* secondary commit

* status changes

* ui uiing

---------

Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-07-23 23:00:25 -04:00
SITUVNgcd 7f484c34a4 Update Vietnamese translation (#12394)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/a39660ec88961476c110e9e6073ef6b041beea9b

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/a39660ec88961476c110e9e6073ef6b041beea9b
2026-07-23 22:58:48 -04:00
Anuken efb218653b Logic field layout autowrap 2026-07-23 15:52:44 -04:00
Anuken a7f53421e3 Merge remote-tracking branch 'origin/master' 2026-07-22 15:37:57 -04:00
Anuken 55908f9112 Public flow rate measurement parameters 2026-07-22 15:37:47 -04:00
Sunky.MP3G 8a183e72d4 Ru translations (#12400)
* Music logic, block limit

* Better "workshop" translation and some untranslated lines

* Why did I only do this now
2026-07-21 19:10:52 -04:00
Anuken 8b672526e5 Fixed tab selection 2026-07-21 19:09:25 -04:00
Anuken 4d39837cf3 Merge branch 'sound-selector-tabs' of https://github.com/Abdullah-Ajeebi/Mindustry into Abdullah-Ajeebi-sound-selector-tabs 2026-07-21 18:34:10 -04:00
Anuken ae274d35c7 Fixed #12397 2026-07-21 18:31:17 -04:00
Abdullah 2fd3ab74a0 Actually use play(..., AudioBus) because IDEA is trying to be funny and whatnot (it somehow never updated Arc) 2026-07-21 10:52:53 +03:00
Anuken 62dbbe39d1 Patches below stack trace 2026-07-20 17:42:38 -04:00
Anuken 6425f37e68 arc 2026-07-20 15:41:26 -04:00
Anuken d120f1d730 Merge remote-tracking branch 'origin/master' 2026-07-20 15:41:18 -04:00
Anuken 21290057f0 Fixed #12392 2026-07-20 15:41:08 -04:00
WMF feab7aa908 datapatch planet requirement fix (#12389) 2026-07-20 15:30:48 -04:00
Cardillan 7e416f4251 Set result to null when sensor fails (#12391) 2026-07-20 15:30:13 -04:00
BalaM314 d23f072922 Unbork bug report template description (#12393)
the text has been totally wrong for years and i never noticed
2026-07-20 15:29:49 -04:00
Github Actions c9686eb5d0 Automatic bundle update 2026-07-19 21:31:33 +00:00
西红柿汤 509cafe386 Add files via upload (#12379) 2026-07-19 17:30:48 -04:00
summoner 58642efa83 Translation: Update bundle_hu.properties (#12367)
* Translation: Update bundle_hu.properties

Fix string

* Translation: Update bundle_hu.properties

translate new string

* Translation: Update bundle_hu.properties

Translate new string
2026-07-19 17:30:40 -04:00
adex345 4bddbfa9ca Changed incorrect "Prąt" to "Prąd" in Polish translation. (#12385) 2026-07-19 17:28:24 -04:00
AbdullahandCopilot 8713c41741 Make sounds actually play first try, stop sounds on dialog close, and add playback indicator.
Use temporary UI bus for preview playback, retry start on next frame and after short delay, stop preview when dialog closes, update UI icon to indicate playback.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-07-18 05:42:06 +03:00
Github Actions a39660ec88 Automatic bundle update 2026-07-17 16:18:36 +00:00
Anuken 81655bbc99 Block placement limits rule for servers 2026-07-17 12:17:28 -04:00
Anuken 5779583a65 Replacement when outlining certain content 2026-07-16 18:46:11 -04:00
Anuken db14d9f086 Rules margin fix 2026-07-16 18:37:51 -04:00
Anuken 366e54784a Fixed sector icon generation 2026-07-16 00:05:42 -04:00
Anuken fc8d70b12f Cleanup 2026-07-15 16:41:29 -04:00
Anuken 2e74261566 Removed redundant URL handling in iOS 2026-07-15 16:21:32 -04:00
Anuken 09a45ee2fb Fixed mysterious missing conveyors in schematics / Better schematics import handling 2026-07-15 15:44:37 -04:00
Anuken aa7c39636c Merge remote-tracking branch 'origin/master' 2026-07-15 15:30:03 -04:00
Anuken 786194b0b9 Fixed #12370 2026-07-15 15:29:57 -04:00
Github Actions 23fb20abe3 Automatic bundle update 2026-07-15 18:42:10 +00:00
Anuken 5e426a60c1 Support for mindustry:// URLs for joining servers on Android 2026-07-15 14:41:28 -04:00
Anuken 91c3e50771 Android file chooser fixes & support for save loading from file browser 2026-07-15 14:21:38 -04:00
Anuken cef447356b Cleanup 2 2026-07-15 12:07:18 -04:00
Anuken 965550ab0d Antialiasing cleanup 2026-07-15 12:04:34 -04:00
Anuken 4133f3fa48 Sector icon outlines (untested) 2026-07-15 11:47:04 -04:00
Anuken 75e0f20964 Somehow this fixed unloader centering 2026-07-15 08:52:53 -04:00
Anuken c0dd4d09f9 Merge remote-tracking branch 'origin/master' 2026-07-15 08:42:23 -04:00
Anuken d5b8726c8c Data editor UI layout fixes 2026-07-15 08:42:17 -04:00
Github Actions 167be4e4a5 Automatic bundle update 2026-07-15 02:29:35 +00:00
summoner 21bc2a108b Translation: Update bundle_hu.properties (#12356)
Translate new strings
Follow the changes of the english bundle
2026-07-14 22:28:51 -04:00
motorhce 3820baa885 Update bundle_bg.properties (#12361)
I have read and retranslated the untranslated lines. Also fixed some mistakes.
2026-07-14 22:28:44 -04:00
Github Actions 665e458409 Automatic class mapping and map name update 2026-07-15 02:26:53 +00:00
Anuken 39a056e09f Fixed maps (again?) 2026-07-14 22:25:50 -04:00
Anuken 823a61670a Map fixes 2026-07-14 22:20:59 -04:00
Anuken 8a60e96f0e Don't generate misleading blank block icons 2026-07-14 22:16:42 -04:00
Anuken 1ee1d4398a Merge remote-tracking branch 'origin/master' 2026-07-14 22:05:48 -04:00
Anuken 3aff70b948 Fixed #12365 2026-07-14 22:05:43 -04:00
Github Actions bf3316b110 Automatic class mapping and map name update 2026-07-15 01:57:52 +00:00
Anuken f26fe0e821 Fixed #12363 2026-07-14 21:56:20 -04:00
Anuken 4e3e232a30 Fixed wrong rule write for music 2026-07-14 11:36:14 -04:00
Anuken e60474c7d0 Let SoundControl#findMusic load modded assets 2026-07-14 11:25:05 -04:00
Anuken 993737a5c5 Temporary workaround for 263 being broken 2026-07-13 13:30:45 -04:00
Anuken 56efff6a0a Removed leftover debug logging 2026-07-13 13:24:25 -04:00
Anuken 3580c2b63d Allow console in editor (desktop) 2026-07-13 12:42:59 -04:00
Anuken e93430019c Submission updates 2026-07-13 12:22:17 -04:00
Anuken dab3f8ef16 Fixed #12355 2026-07-13 12:04:42 -04:00
Anuken 53d602c294 Fixed audio bus assignment issues 2026-07-13 11:54:32 -04:00
Anuken abf52f737a Merge remote-tracking branch 'origin/master' 2026-07-13 11:39:25 -04:00
Anuken 6d51b2e0a0 Fixed 263 not having attack mode 2026-07-13 11:39:18 -04:00
Github Actions 3a527c1292 Automatic bundle update 2026-07-13 15:16:13 +00:00
Kevin Vilyan e1fde4fcfd Translate New Music Rules (#12353) 2026-07-13 11:15:27 -04:00
Anuken 282f21e903 Music volume rule & current playing music var 2026-07-13 11:15:11 -04:00
Anuken 0e87cdafd5 Merge remote-tracking branch 'origin/master' 2026-07-13 10:54:16 -04:00
Anuken 3b29a4877f Fixed #12354 2026-07-13 10:54:09 -04:00
KienNgoo aef729eef6 Fixing minor text issue in bundle_vi.properties (#12342)
Currently, the string for Casual difficulty has rendering issues in Vietnamese - the actual text in-game doesn't match to what's seen in bundle_vi.properties because of shifted diacritics.
My retype fixes that (extremely) minor issue that could annoy a small group of people.
2026-07-13 09:06:03 -04:00
summoner c10cdbe1fc Translation: Update bundle_hu.properties (#12337)
* Translation: Update bundle_hu.properties

Translate new strings
Follow te changes of the english bundle

* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

Translate new string
2026-07-13 09:05:15 -04:00
sergij098123 c5853eade6 Updated Ukrainian localization (#12343) 2026-07-13 09:05:04 -04:00
SITUVNgcd f90829457a Update Vietnamese translation (#12344)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/fcfc42e057bdea64d523e49ab15ad5d8eef03f0f

* Font display issue due to Decomposed Unicode
2026-07-13 09:04:57 -04:00
Sunky.MP3G 4a825a31ae Ru translations (#12330)
* Small fix

* Yet another bunch of translations

* Tweaked Onset text and temoved unnecessary part of payload conv. desc

* Same for ru
2026-07-13 09:04:50 -04:00
Pyratite No Lead 207cfba2bd Update Simplified Chinese Translation (#12346)
* Update Simplified Chinese Translation

* Fix typo
2026-07-13 09:04:31 -04:00
Anuken 2c066e9c8c Merge remote-tracking branch 'origin/master' 2026-07-13 09:04:07 -04:00
Anuken 9cf425164e Made map fixer automatically hide objectives and remove unlocalized prints 2026-07-13 09:04:00 -04:00
Alessandro Suha 56defd8e02 heat: disabled HeatConductors no longer redirect heat (#12352) 2026-07-13 08:50:47 -04:00
Alone c124414aba Fix issue where afterReadAll in Building is never called (#12351)
* "Add a multiPacker parameter to AtlasPackEvent, allowing listeners to add custom textures through the multiPacker parameter."

* introduces a new hook method packSprites(MultiPacker packer) to the Mod class.

* formatting Mods.java

* formatting Mods.java

* formatting Mods.java

* formatting Mods.java

* d

* Update Vars.java

* Refactor mod icon loading for Steam Workshop

* Refactor mod icon loading for Steam Workshop

* Fix issue where afterReadAll in Building is never called

* Fix issue where afterReadAll in Building is never called
2026-07-13 08:30:26 -04:00
Efsfse2280 cc86657f62 Titanium Conveyor-related transport blocks displaySpeed polishing (#12350)
* numbers

* less code

* bruh
2026-07-13 08:29:19 -04:00
Anuken 28d1b99444 Fixed #12347 2026-07-13 08:26:52 -04:00
Anuken d4305f0287 Fixed #12345 2026-07-13 08:25:16 -04:00
Anuken 0b3300397b JS import tweaks 2026-07-12 11:41:56 -04:00
Anuken 6e4903f8c6 Fixed Steam stats not fetching 2026-07-12 09:20:29 -04:00
Anuken 0d92ef53ec Merge remote-tracking branch 'origin/master' 2026-07-11 23:00:40 -04:00
Anuken 8a1775ab3f Removed autoFindTarget assignment (not shooting while moving) now that 'hold fire' exists 2026-07-11 23:00:34 -04:00
SomeonesShadeandAnuken 907b4edbf0 A functional not so buggy reload fix (#12336)
* Added handleReload

* Update core/src/mindustry/world/blocks/defense/turrets/Turret.java

Co-authored-by: Anuken <arnukren@gmail.com>

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-07-11 11:50:06 -04:00
Anuken 58118440b9 Fixed music fade issue 2026-07-11 09:11:56 -04:00
Anuken ebfaf13bed Merge branch 'steam-networking-sockets' of https://github.com/Anuken/Mindustry 2026-07-11 08:46:37 -04:00
Anuken 1de3e80525 Fixed sector 20 objectives 2026-07-10 22:29:24 -04:00
Anuken 664e3b96f8 Fixed tests 2026-07-10 22:28:57 -04:00
Github Actions fcfc42e057 Automatic bundle update 2026-07-11 02:21:47 +00:00
Anuken 4a41b50065 Fixed some connection issues 2026-07-10 22:20:52 -04:00
Anuken d1baaad955 Merge branch 'master' of https://github.com/Anuken/Mindustry into steam-networking-sockets
# Conflicts:
#	gradle.properties
2026-07-10 21:59:34 -04:00
Anuken 3cd72e9e34 Submission updates 2026-07-10 21:58:42 -04:00
Anuken c39e2384ec Fixed #12333 2026-07-10 21:51:41 -04:00
Anuken 57309b63a9 Fixed #12332 2026-07-10 21:48:25 -04:00
Anuken ff1bcdef35 Fixed #12334 2026-07-10 21:40:51 -04:00
Anuken 1a3605761c Cleanup 2026-07-10 21:39:46 -04:00
Anuken b195a4a8e5 Cleanup 2026-07-10 19:17:16 -04:00
Anuken 6f11fd4269 Fixed large world sending 2026-07-10 14:00:20 -04:00
Anuken 48556228df Updated steamworks hash 2026-07-10 10:29:00 -04:00
Anuken 81d1554166 Updated steamworks version hash 2026-07-09 21:25:28 -04:00
Anuken 58c942116b Steam networking sockets implementation 2026-07-09 21:20:48 -04:00
Anuken 439799ce8f Merge remote-tracking branch 'origin/master' 2026-07-09 16:50:02 -04:00
Anuken b5b6b55f51 Added natives to dependency jar 2026-07-09 16:49:56 -04:00
Github Actions b48cd24118 Automatic bundle update 2026-07-09 20:47:25 +00:00
Anuken 05aa271ba0 Added music playback rules to UI 2026-07-09 16:46:18 -04:00
Anuken 069f495746 Fixed logic music playback bug 2026-07-09 16:12:10 -04:00
Anuken 9b0b96e1cc Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-07-09 15:34:46 -04:00
Anuken 0ba4359e55 arc 2026-07-09 15:34:43 -04:00
Github Actions 65705cf86e Automatic bundle update 2026-07-09 19:27:43 +00:00
Anuken 38fd53b544 Mod update checker + 'update all' button + SpawnUnit effect parameter 2026-07-09 15:26:26 -04:00
Anuken 5e47aa3bb2 Moved mod browser into separate class 2026-07-09 12:58:48 -04:00
Anuken f194df5f80 Fixed #12321 2026-07-09 12:55:10 -04:00
Anuken 25a5263c21 Fixed #12325 2026-07-09 12:44:23 -04:00
Anuken 86e63beb14 Fixed #12320 2026-07-09 12:38:16 -04:00
Anuken d329a7bed9 Fixed #12319 2026-07-09 12:37:18 -04:00
Anuken 613d5b44e2 Merge remote-tracking branch 'origin/master' 2026-07-09 12:28:31 -04:00
Anuken 179a74ce49 Increased block sprite cache cap 2026-07-09 12:28:25 -04:00
guiY f9f9369082 Update CommandAI.java (#12328) 2026-07-09 12:17:35 -04:00
Anuken 4c2d9d791d Fixed #12324 2026-07-09 12:17:01 -04:00
Anuken 335306f478 Fixed generated regions having a dp- prefix 2026-07-09 11:59:45 -04:00
Anuken b8984db2f7 Fixed incorrect revealed blocks on some maps 2026-07-09 09:01:06 -04:00
Anuken 90464c55cf Caching for mod icons in browser 2026-07-08 22:37:13 -04:00
Anuken 114db448dd Minor naval path cost fix 2026-07-08 09:38:10 -04:00
Anuken 6398fa4e1b Fixed #12313 2026-07-08 09:35:18 -04:00
Anuken e34d3d29e7 arc 2026-07-07 21:21:27 -04:00
Anuken 11e88fe009 Fixed #12310 2026-07-07 18:02:28 -04:00
Anuken 36ca01a1a3 Fixed #12311 2026-07-07 17:59:29 -04:00
Abdullah ad4cd7c54a Use asset names in sound selector 2026-07-07 22:19:45 +03:00
Abdullah 93260d4662 Improve sound selector UI 2026-07-07 22:06:28 +03:00
Anuken fc2f39f44c Fixed data patch content displaying as a mod 2026-07-07 14:13:01 -04:00
Anuken a018d53496 Fixed assets jar not including sprites 2026-07-07 14:02:00 -04:00
Anuken 1ddc69bb60 Fixed incorrect block config offset 2026-07-07 10:13:37 -04:00
Anuken 544f63e101 Fixed incorrect inventory offset 2026-07-07 10:00:06 -04:00
Anuken 92fe219e78 Fixed #12304 / Fixed #12307 2026-07-07 09:35:34 -04:00
Anuken 6d9601b579 Bundle fix 2026-07-07 09:23:49 -04:00
Anuken 567434fe99 arc 2026-07-07 09:16:10 -04:00
Anuken 094726e916 Label ID fix 2026-07-07 09:11:47 -04:00
Anuken e0996e29f4 Fixed #12306 / Fixed #12305 2026-07-07 09:00:38 -04:00
Anuken e25b728089 Fixed #12302 / Fixed #12303 / Fixed #12299 2026-07-07 08:48:43 -04:00
Anuken 8051a5c8d4 Merge remote-tracking branch 'origin/master' 2026-07-06 18:32:34 -04:00
Anuken 8b3d9504c9 Fixed NoiseEffect clipping 2026-07-06 18:32:28 -04:00
Github Actions f8e804d3cb Automatic bundle update 2026-07-06 21:51:02 +00:00
Denzy 0c96b3f7ed Update Belarusian translation (#12133)
* Update bundle_be.properties

minor changes

* Update bundle_be.properties

* Update bundle_be.properties

* Update bundle_be.properties

* Update bundle_be.properties

* Update bundle_be.properties
2026-07-06 17:50:25 -04:00
Anuken 7af809496e Merge remote-tracking branch 'origin/master' 2026-07-06 17:41:37 -04:00
Anuken b9331331a7 Don't cap reloadCounter in turrets 2026-07-06 17:41:30 -04:00
Cardillan 5e78db1a11 Allow reading links from a processor (#11838)
* Allow reading links from a processor

* Add support for numerical indexes
2026-07-06 17:21:07 -04:00
summoner 72f947634e Translation: Update bundle_hu.properties (#12297)
* Translation: Update bundle_hu.properties

Translate new string

* Translation: Ubdate bundle_hu.properties

Follow the changes of the english bundle
2026-07-06 16:55:44 -04:00
Anuken ed33b04bfc Possible schematics search reset fix 2026-07-06 15:41:40 -04:00
Anuken 44dee9b285 Removed zoom value rounding 2026-07-06 00:19:48 -04:00
Anuken 80b18bf793 Repack sprites when switching v9/v8 branches 2026-07-06 00:02:45 -04:00
Anuken 0b3ba6f94a More CI updates 2026-07-05 14:16:26 -04:00
Anuken cb3ee2112f More CI updates 2026-07-05 14:15:46 -04:00
Anuken 4d72af7d30 Removed jitpack repo updating, updated CI scripts 2026-07-05 14:13:40 -04:00
Anuken 9704bf37cc Removed jitpack repo updating, updated CI scripts 2026-07-05 14:12:48 -04:00
Anuken 112ec4bdff Merge remote-tracking branch 'origin/master' 2026-07-05 13:25:21 -04:00
Github Actions 85aa1f5e34 Automatic class mapping and map name update 2026-07-05 17:25:16 +00:00
Anuken 4e92cd8b5c what? 2026-07-05 13:25:15 -04:00
Kevin Vilyan 717aa69293 Translate asset.exists.audio (#12295) 2026-07-05 13:22:49 -04:00
Anuken 97fce0735d Merge remote-tracking branch 'origin/master' 2026-07-05 13:22:29 -04:00
Anuken 8b64aebe27 Script for updating map names 2026-07-05 13:22:23 -04:00
Github Actions a9258f99d4 Automatic bundle update 2026-07-05 17:05:58 +00:00
Anuken 2fb28e589a Bundle cleanup 2026-07-05 13:04:34 -04:00
Anuken dddce86ec7 Fixed #12296 2026-07-05 12:04:51 -04:00
Anuken a64aae1d78 Updated sector submissions, fixed crash 2026-07-05 12:00:04 -04:00
Anuken 028f1036fb Merge remote-tracking branch 'origin/master' 2026-07-05 11:17:18 -04:00
Anuken 0c2e006cc8 Audio bugfixes & data patch logic sound play support 2026-07-05 11:17:12 -04:00
Github Actions f42b519f20 Automatic bundle update 2026-07-05 14:47:20 +00:00
JniTrRnyandAnuken 41c6f389c7 Update bundle_th.properties (#12289)
Co-authored-by: Anuken <arnukren@gmail.com>
2026-07-05 10:46:03 -04:00
Sunky.MP3G db02b63be6 Fixed ru translations (#12292)
* Fixed ru translations

* Fixed old typo
2026-07-05 10:45:41 -04:00
Github Actions 4805c77eac Automatic bundle update 2026-07-05 14:45:10 +00:00
Anuken 71b1428fbe Fixed #12290 2026-07-05 10:43:47 -04:00
Anuken cbd3bea792 Merge remote-tracking branch 'origin/master' 2026-07-05 09:46:50 -04:00
Anuken e24d63c971 Fixed #12293 2026-07-05 09:46:44 -04:00
Anuken bdc4ed311c Update CONTRIBUTING.md 2026-07-04 14:29:38 -04:00
Anuken 05c3c856a9 Merge remote-tracking branch 'origin/master' 2026-07-04 13:01:31 -04:00
Anuken e58782c838 Bulk-serialization optimization 2026-07-04 13:01:24 -04:00
Kevin Vilyan 6ad776ca7a Fixed Minor Thing in Bundle ID (#12286) 2026-07-04 11:22:25 -04:00
Anuken 3c2004a2e7 Merge remote-tracking branch 'origin/master' 2026-07-04 11:18:12 -04:00
Anuken e3a877c948 Sync cleanup + player-local entities/labels 2026-07-04 11:18:07 -04:00
Github Actions 33814d2339 Automatic bundle update 2026-07-04 14:47:20 +00:00
Anuken c756faddac Fixed un-sanitized filenames being used in file chooser 2026-07-04 10:45:55 -04:00
Zoe Chen eed063af2f Update Chinese translations in bundle_zh_TW.properties (#12268) 2026-07-04 10:44:51 -04:00
BalaM314 382ca559eb Entity serialization optimization, part 1 (#12285)
* Share entity snapshots where possible

* Serialize per-team when FoW enabled

* small fixes

* PR review fixes

* don't spam toByteArray
* Keep snapshot timer in netServer, delete it from NetConnection and TeamData
* formatting
2026-07-04 10:44:32 -04:00
Github Actions e0ed93ed8a Automatic class mapping update 2026-07-04 00:51:28 +00:00
EggleEgg bb62a3163a drawNoise/drawNoiseLayers as an effect so that json can use them (#12152)
* drawNoise/drawNoiseLayers as an effect so that json can use them

* .* import

* dont call everytime

* use getOrNull

* probably still wrong somewhere

* just in case
2026-07-03 20:49:13 -04:00
CardillanandAnuken cc850dd75e Sensing heat (#12191)
* Sensing heat

* Returning null instead of 0 for turrets that do not use heat

* Apply suggestions from code review

Co-authored-by: Anuken <arnukren@gmail.com>

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-07-03 20:45:35 -04:00
kay 5ad9a65a15 unhardcode logic display background color (#12178) 2026-07-03 20:43:27 -04:00
2B2M22 c2103247ed Spawn on core doesnt ignore "possessionAllowed" rule (#12183)
* Make player cannot control building when possession disabled

* check is core best
2026-07-03 20:36:08 -04:00
Github Actions 6a6ed90473 Automatic bundle update 2026-07-04 00:33:11 +00:00
Anuken 478e3a2109 Merge remote-tracking branch 'origin/master' 2026-07-03 20:31:53 -04:00
Anuken cf1c08c66e Removed unused bundle entry 2026-07-03 20:31:46 -04:00
BalaM314 689d8c9e48 Blacklist UDP address along with TCP address (#12274) 2026-07-03 20:30:38 -04:00
Github Actions 3ff15ff7e9 Automatic bundle update 2026-07-04 00:27:00 +00:00
Pyratite No Lead 6d855fef24 Update Simplified Chinese Translation (#12215)
* Update Simplified Chinese translation

* Update Simplified Chinese translation 2

* Fix typo

* Revert "Fix typo"

This reverts commit 9a097d8e19.

* Fix typo

* Update Simplified Chinese Translation

* Update Simplified Chinese translation 2

* Fix typo

* Fix typo
2026-07-03 20:25:36 -04:00
Y-Yes 7b8347a9c2 Updated translations in bundle_lt.properties (#12248) 2026-07-03 20:24:11 -04:00
EggleEgg 713e796da6 Serpulo nano-rebalance: conveyor and junction (#11767) 2026-07-03 20:24:00 -04:00
Github Actions 780449edee Automatic bundle update 2026-07-04 00:23:52 +00:00
Sunky.MP3GandAnuken 2736ec96fb Ru translations (#12218)
* Update bundle_ru.properties

* Fall damage lololol

* forgot

* Update bundle_ru.properties

* Other

* Update bundle_ru.properties

* Fixed #12254

* Dev and patch stuff

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-07-03 20:22:37 -04:00
SITUVNgcdandAnuken 4691696afe Update Vietnamese translation (#12139)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/ed9ad45332397b58884ffd3d4c42db2a2b274a63

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/eae56c4230bf24ac6c732f31d46ca5acb1d85c78

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/e9c06482409d057a58a5952081c66bfe0f123846

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/2bdedfed25932ebf11330d3584092c50e2e26d96

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-07-03 20:21:48 -04:00
alecthe2nd 66d0019063 Add icon formatting to content descriptions and details (#12266) 2026-07-03 20:21:06 -04:00
summoner 86683d60cd Translation: Update bundle_hu.properties (#12138)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

Translate new string
Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Fix typo

* Translation: Update bundle_hu.properties

Translate new strings
Follow the changes of the english bundle
Fix translation

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Translate new strings
fix translation
Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Translate new strings

* Tranlastion: Update bundle_hu.properties

translate new strings
2026-07-03 20:20:43 -04:00
Kevin Vilyan 7b9f564f74 update bundle id (final) (#12147)
* Add files via upload

* decided to revision some texts

* unit fact activation

* update hideSpawns & revision campaign introduction

* minor revision

* game \-\ permainan

* data pacher new

* addition

* finish the messages

* revision

* screenshot error

* steamFriendsOnly

* Update bundle_id_ID.properties

* Some New Settings

* hmph
2026-07-03 20:20:28 -04:00
Anuken 9e2851aa0b Fixed ground zero unit kill objective 2026-07-03 13:51:39 -04:00
Anuken 1af06f58ce Merge remote-tracking branch 'origin/master' 2026-07-02 15:41:02 -04:00
Anuken 03abf9dc0d Fixed incorrect perf bar scaling 2026-07-02 15:40:56 -04:00
EggleEgg 12509e6225 Make all research prioritize resources outside of the currently active sector (#12153)
* Make all research prioritize resources outside of the currently active sector

* YOU DONT EVEN NEED THIS STOP IMPORTING RANDOM CLASSES

* hopefully I m not stupid enough to mess this up

* STOP IMPORTING

* did I screw up somewhere? who knows
2026-07-02 10:08:45 -04:00
Anuken 58e21f32b4 Fixed #12280 2026-07-02 10:06:10 -04:00
Anuken 735cb143ae Fixed #12276 2026-07-02 09:47:44 -04:00
Anuken 7b7c1190cf Merge remote-tracking branch 'origin/master' 2026-07-02 09:30:14 -04:00
Anuken f9fdbaae9b Fixed #12279 2026-07-02 09:30:07 -04:00
Github Actions bcb080aa42 Automatic class mapping update 2026-07-02 00:58:23 +00:00
Anuken 81b217dadc Assigned more accurate difficulty for submissions 2026-07-01 20:56:13 -04:00
Anuken e48790de77 Fixed some horrible JSON hacks 2026-07-01 13:57:53 -04:00
Anuken a4178e4c18 Fixed #12267 2026-07-01 01:36:58 -04:00
Anuken 5ae986a6dd Fixed #12270 2026-07-01 00:25:27 -04:00
Anuken a07ded343c Merge remote-tracking branch 'origin/master' 2026-06-29 23:10:40 -04:00
Anuken c990822abb Submission updates 2026-06-29 23:10:33 -04:00
EggleEgg dca67a8996 Bugfix: wreck/explosive damage bypassing shields (#12269) 2026-06-29 22:54:52 -04:00
Anuken dc2020f328 Updated rhino 2026-06-29 18:34:52 -04:00
Anuken 7370173f63 Show truncated stack trace in crash dialog 2026-06-28 21:40:15 -04:00
Anuken c423d24834 Updated several map submissions 2026-06-28 21:31:19 -04:00
Anuken b58bddbd03 Merge remote-tracking branch 'origin/master' 2026-06-27 12:20:18 -04:00
Anuken 2361f9a630 Fixed mismatched end() call 2026-06-27 12:20:12 -04:00
Github Actions 4334710289 Automatic bundle update 2026-06-27 15:44:43 +00:00
Anuken c764999d75 Toggleable performance metrics display 2026-06-27 11:43:24 -04:00
Anuken 6b416f7187 Moved unit updating to separate performance counter 2026-06-27 10:20:22 -04:00
Anuken b3b59a5f6a Shuffle servers on load + Crash fix 2026-06-26 17:26:17 -04:00
Anuken 5d252515e2 Merge remote-tracking branch 'origin/master' 2026-06-26 15:47:30 -04:00
Anuken 37ac3c9e70 ID check fix 2026-06-26 15:47:24 -04:00
Cardillan 32e95a69a9 Fix mod settings not displayed correctly (#12255) 2026-06-26 14:40:57 -04:00
NeilGreenFly c054ffeb2b Fix the issue where the icon for UnlockableContent characters in the text isn't centered on the character (#12262)
* Let the logic display enable allowRectanglePlacement.

* Fix the issue where the icon for UnlockableContent characters in the text isn't centered on the character
2026-06-26 14:40:01 -04:00
Anuken 027ea766e6 Clean previews on data import 2026-06-26 14:39:29 -04:00
Anuken 4e8a7d98af Fixed #12258 2026-06-26 14:38:49 -04:00
Anuken b50716362b Merge remote-tracking branch 'origin/master' 2026-06-26 14:31:06 -04:00
Anuken 4e57366960 Removed unused keybind 2026-06-26 14:31:00 -04:00
Github Actions 52822246e8 Automatic bundle update 2026-06-26 18:06:08 +00:00
Anuken 25c7067664 Key for teleporting to cursor in the editor 2026-06-26 14:04:36 -04:00
Anuken 6b89eabfee arc 2026-06-26 13:55:31 -04:00
Anuken 0571faa350 Less hacky editor building updates 2026-06-26 13:55:11 -04:00
Anuken e3da9fed6e Slightly more conservative max delta values 2026-06-26 12:37:49 -04:00
Anuken c74cfb63a6 More config for uuidChangeLimit 2026-06-26 12:11:10 -04:00
Anuken 9b13d85b46 cleanup 2026-06-26 11:50:57 -04:00
Anuken 25a542759d Check for changing UUID many times on the same IP 2026-06-26 11:09:45 -04:00
Anuken 6d625167a5 arc 2026-06-26 10:33:05 -04:00
Anuken 5ef7c8bce8 Reverted fixed timestep changes 2026-06-25 02:33:07 -04:00
Anuken 692c4c65e4 cleanup 2026-06-25 02:18:24 -04:00
Anuken de5c858903 cleanup 2026-06-24 22:39:27 -04:00
Anuken 2effc25ad0 fixed timestep insanity 2026-06-24 19:45:10 -04:00
Anuken ca7f9662e2 Fixed some update bugs 2026-06-24 13:42:19 -04:00
Anuken b56d235233 Minor conveyor draw optimization 2026-06-24 13:02:38 -04:00
Anuken 60b4e9a0d7 Fixed duct updates/interpolation 2026-06-24 12:50:56 -04:00
Anuken 0e5d6d1252 Reverted buggy conveyor interpolation 2026-06-24 12:30:38 -04:00
Anuken 4da35f91d9 Moved ambient audio to new thread 2026-06-24 12:20:23 -04:00
Anuken e6b17adf3a wip 2026-06-24 11:01:29 -04:00
Anuken d22a2995a3 Merge remote-tracking branch 'origin/master' 2026-06-23 13:19:42 -04:00
Anuken 32dd187421 Fixed timestep interpolation for some blocks 2026-06-23 13:19:36 -04:00
Github Actions 2bdedfed25 Automatic bundle update 2026-06-22 21:57:37 +00:00
Anuken 9d967277cd Developer options + checkbox settings change + fixed building timestep option 2026-06-22 17:55:57 -04:00
Anuken d925a0a1b2 Moved entity updates into separate methods 2026-06-22 15:57:34 -04:00
Anuken b1135371ac arc 2026-06-22 12:26:29 -04:00
Anuken 40bf89df32 Merge remote-tracking branch 'origin/master' 2026-06-22 12:25:56 -04:00
Anuken 84d23af453 Fixed incorrect resource calculations 2026-06-22 12:25:49 -04:00
Cardillan 4e28dbbf09 Make read/write object fields wider (#12251) 2026-06-22 12:00:54 -04:00
Anuken 5ce1b5acb3 Fixed #12252 2026-06-22 11:52:19 -04:00
Anuken 0c31df6630 Fixed LOD for power nodes at max zoomout on mobile 2026-06-21 23:48:58 -04:00
Anuken f681ce9036 arc 2026-06-21 17:04:02 -04:00
Anuken 9147b69c3a Merge remote-tracking branch 'origin/master' 2026-06-21 13:02:27 -04:00
Anuken 2ecc7ff340 Raised minSdkVersion 14 -> 21 for Android due to NDK no longer supporting 14 2026-06-21 13:02:18 -04:00
Github Actions 991310be92 Automatic bundle update 2026-06-21 16:32:07 +00:00
Anuken 7359e05412 Misc bugfixes for data patches 2026-06-21 12:30:49 -04:00
Anuken f5133aa8e3 Support for autotiled destructible walls 2026-06-21 10:56:33 -04:00
Anuken 35306423b5 Fixed #12250 2026-06-21 10:07:52 -04:00
Anuken 69f95ee396 Stop trying to pack when env atlas is full 2026-06-21 09:52:10 -04:00
Anuken 559b64b3ac Fixed #12185 2026-06-20 21:53:38 -04:00
Anuken 4747ee35be Fixed #12209 2026-06-20 21:51:13 -04:00
Anuken ff84208703 Merge remote-tracking branch 'origin/master' 2026-06-20 21:43:56 -04:00
Anuken 1f1df02356 Fixed #12214 2026-06-20 21:43:51 -04:00
wan 143585bd39 Update bundle_ja.properties (#12246) 2026-06-20 21:29:50 -04:00
Anuken 59347a3de1 Fixed #12167 2026-06-20 21:29:10 -04:00
Anuken ac25174a95 Fixed #12198 2026-06-20 21:27:16 -04:00
Anuken b6b42bad9d Fixed #12148 2026-06-20 21:20:12 -04:00
Anuken ffffd5751d Fixed #12188 2026-06-20 21:10:37 -04:00
Anuken fc867d38e6 Fixed #12190 2026-06-20 21:05:04 -04:00
Anuken 9c98602f9a Fixed #12208 2026-06-20 21:00:46 -04:00
Anuken cc278a3a6e Fixed #12223 2026-06-20 20:53:41 -04:00
Anuken 2dd86456cf Fixed #12240 2026-06-20 20:48:09 -04:00
Anuken e43d2db0d6 Merge remote-tracking branch 'origin/master' 2026-06-20 20:29:29 -04:00
Anuken 33a8406bd3 Reverted #12243 2026-06-20 20:29:24 -04:00
EggleEgg 66be97ee47 Erekir nano-rebalance: small heat redirector buff (#12137)
* Erekir nano-rebalance: small heat redirector buff

* redirector original cost + 6 tung but acts like a node

* Just go for the easy option for now. 3 surge
2026-06-20 20:19:46 -04:00
buthed010203 45e44fd8bc Add dedicated steam server support (#12166)
* Add dedicated steam server support.

* Fixup

* Add cancel button
2026-06-20 20:18:27 -04:00
buthed010203 479b3854ba Refactor Call.label to use WorldLabel (#12164)
* Refactor Call.label to use WorldLabel

* Don't serialize duration
2026-06-20 20:17:28 -04:00
BalaM314 0293c2a3a8 Re-order tech tree to remove unnecessary prerequisites (#12179)
* Mass driver gated behind Tar Fields as intended, instead of Impact 0078
* Plastanium conveyor can be researched without thorium
2026-06-20 20:15:40 -04:00
Valera a10f4455f7 Made plans' animation framerate-independent (#12187)
A minor fix of InputHandler#drawOtherBuildPlans
2026-06-20 20:14:00 -04:00
Anuken a586a34f36 Merge remote-tracking branch 'origin/master' 2026-06-20 20:12:52 -04:00
Anuken fcf3f83737 Fixed unit assembler afterPatch 2026-06-20 20:12:46 -04:00
BalaM314 24adf22c53 Fix wiki builds failing (#12205) 2026-06-20 20:09:58 -04:00
StesNiash 0e4d0f6216 Update UnitAssembler.java (#12227)
Now units can payenter in assemblers.
2026-06-20 20:08:50 -04:00
Adham Hakki 3e4de7df52 Add mindustry:// URL scheme intent filter for Android (#12238) 2026-06-20 20:04:52 -04:00
NeilGreenFly ed130b1bac Let the logic display enable allowRectanglePlacement. (#12247) 2026-06-20 20:04:05 -04:00
Anuken 96e73c89d8 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-06-20 19:34:46 -04:00
Anuken b8fc1a70ed Reset public game visibility value to false because people keep making it public by accident 2026-06-20 19:34:44 -04:00
Github Actions 6175104b0e Automatic bundle update 2026-06-20 23:29:32 +00:00
Anuken d6400c573a Moved Steam hosting public checkbox to paused dialog + disabled global ban list in private lobbies 2026-06-20 19:28:09 -04:00
Anuken a96611a68c Merge remote-tracking branch 'origin/master' 2026-06-20 17:33:36 -04:00
Anuken aa82a26e1d Crash fix 2026-06-20 17:33:27 -04:00
Anuken dfcfabec66 Crash fix 2026-06-20 17:33:24 -04:00
ZenthXSinand488254306 04e74cba01 Fix NullPointerException in LogicBlock.updateLinks() when linksVar is null (#12241)
Co-authored-by: 488254306 <488254306@qq.com>
2026-06-20 16:35:56 -04:00
Wu Shuwen 7542587558 fix: skip unrecognized block IDs in client plan deserialization (#12244)
Prevent NullPointerException when a client sends a plan with a
block ID the server doesn't recognize (e.g. from a modded client).
Skip the plan entry instead of crashing.

Fixes #12243
2026-06-20 16:34:21 -04:00
Anuken 5a83175d96 Fixed NaN black screen after editor 2026-06-20 16:21:25 -04:00
Anuken 4f43020509 Removed accidental debug 2026-06-20 16:04:52 -04:00
Anuken 81841ad35a Merge remote-tracking branch 'origin/master' 2026-06-20 10:39:38 -04:00
Anuken 82d1df7445 Fixed quitting editor not resetting data patches 2026-06-20 10:39:32 -04:00
Github Actions b7b8c61d47 Automatic class mapping update 2026-06-19 01:21:56 +00:00
Anuken 0672e7f37e Removed unused/broken block classes 2026-06-18 21:19:40 -04:00
Anuken 7f67b1dbce Misc minor fixes 2026-06-18 21:16:32 -04:00
Anuken 368e787f89 Hide editor when joining a game 2026-06-18 09:59:50 -04:00
Anuken de2cba940d Fixed node unlink not updating power graph 2026-06-18 09:50:47 -04:00
Anuken 54e2c15ae4 Reverted building sleep changes 2026-06-17 11:46:48 -04:00
Anuken fad7afb97e Minor block optimizations 2026-06-16 17:13:17 -04:00
Anuken d5c78639f3 Minor turret optimization 2026-06-16 16:00:11 -04:00
Anuken b91d26c509 Better PerfCounter average display 2026-06-16 10:54:49 -04:00
EggleEgg bdc7a62c39 linkSameType field for ItemBridge 2026-06-10 14:16:49 +02:00
Adleanogare 7ee15b1ffd Merge branch 'master' into dob_json 2026-04-27 12:16:23 +02:00
Arthur Schifano 7f7117187e The global variable was still needed, for the button. 2026-04-18 22:57:50 +02:00
Arthur Schifano 3b4c78ca4a Patched a bug where when changing editor you could still copy a previous objective, leading to reference issue 2026-04-18 22:54:50 +02:00
Adleanogare 0d62cbd7c5 Merge branch 'master' into dob_json 2026-04-18 16:54:29 +02:00
Arthur Schifano 21d6494923 Adding the ctrl-c ctrl-v copy for keyboard device. The behaviour changed in some small ways. 2026-04-18 16:20:25 +02:00
Arthur Schifano a5d076decc The copy blocks now only appear for mobile. (Stilled need to be compilled and tested, desktop ctrl-c ctrl-v will come soon.) 2026-04-13 18:13:32 +02:00
Arthur Schifano 02ce0bc8a5 Slight change to text 2026-04-08 18:35:43 +02:00
Arthur Schifano fe5ca2614e Adding myself as a contributor if my pr is good enough 2026-04-08 17:54:24 +02:00
Arthur Schifano 066e1b39ab Adding a map objective copy/paste through the JSON copy mechanism 2026-04-08 17:40:03 +02:00
Jason e5e19f0a44 Formatting
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2026-02-16 05:41:53 +02:00
JasonP01 6e43281ee4 Remove testing changes 2026-02-15 06:56:06 +02:00
JasonP01 394f6b8170 changes, needs revision 2026-02-15 06:52:31 +02:00
JasonP01 b8e9683c81 Rework status chance 2026-02-15 04:40:45 +02:00
Giovanni Ruotolo ca3b71d2b8 Merge branch 'master' into master 2026-02-13 15:54:50 +01:00
Giovanni Ruotolo 5dfd76427b micro fix 2026-02-13 15:52:16 +01:00
Giovanni Ruotolo e421b6f896 Full Italian localization
Complete and fix the Italian localization (file bundle_it.properties) align more with the original english one.
Added the translation for Android and Steam.
2026-02-12 13:37:44 +01:00
MEEPofFaith bb144185a1 Skip propagation if unnecessary 2025-11-04 16:54:55 -08:00
MEEPofFaith 947375ba52 Option for breaking props 2025-11-04 16:52:24 -08:00
MEEPofFaith c02fba3719 Explosion time switched to speed, optimize fire spread 2025-11-04 16:49:02 -08:00
MEEPofFaith 30d02787a6 Slower default time, don't apply to boulders 2025-11-04 13:10:37 -08:00
MEEPofFaith 2a360a8113 Explosion propagation time 2025-11-04 13:07:23 -08:00
MEEPofFaith e87687ea04 Break boulders 2025-11-04 12:49:54 -08:00
MEEPofFaith 9cafff14c6 Less 2025-11-04 12:34:20 -08:00
MEEPofFaith debae7c6a1 Tiny radius, raise chance 2025-11-04 12:32:15 -08:00
MEEPofFaith 11e3f522b3 Apply to generators 2025-11-04 12:30:32 -08:00
MEEPofFaith 5a3304d006 Better chance scaling 2025-11-04 12:21:25 -08:00
MEEPofFaith 515a3073d5 Ignition 2025-11-04 12:10:46 -08:00
MEEPofFaith 9d8168dbf5 Scorch effect 2025-11-04 12:03:07 -08:00
486 changed files with 40064 additions and 10663 deletions
+10 -6
View File
@@ -1,5 +1,5 @@
name: Bug report
description: The type of device you were playing on
description: An issue with the game.
labels: ["bug"]
body:
@@ -43,17 +43,17 @@ body:
id: mods
attributes:
label: Mods used
description: The mod repositories or zip files that are related to the issue, if applicable.
description: The mod repositories or zip files that are related to the issue, if applicable. If you are positive that you have none enabled, write 'none'.
validations:
required: false
required: true
- type: textarea
id: save-file
attributes:
label: Save file
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
placeholder: THIS IS REQUIRED FOR ANY IN-GAME ISSUE. IF YOU DO NOT HAVE A SAVE, DO NOT WASTE TIME OPENING THIS ISSUE.
validations:
required: false
required: true
- type: textarea
id: logs
attributes:
@@ -72,5 +72,9 @@ body:
required: true
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
required: true
- label: "I am not using Foo's Client, and have made sure the bug is not caused by mods I have installed."
- label: "I am not using Foo's Client."
required: true
- label: "This issue occurs with no mods enabled."
required: true
- label: "I have attached a valid save file."
required: true
+3 -20
View File
@@ -14,10 +14,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v7
- name: Set up JDK 17
uses: actions/setup-java@v1
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 17
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
@@ -30,24 +31,6 @@ jobs:
git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${RELEASE_VERSION};
cd ../Mindustry
- name: Update JITpack repo
run: |
cd ../
cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
rm -rf .git
cp -r ./MindustryJitpack/.git ./.git
rm -rf MindustryJitpack
rm -rf .github
rm README.md
git add .
git commit --allow-empty -m "Updating"
git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
cd ../Mindustry
- name: Create artifacts
run: |
./gradlew desktop:dist server:dist core:depsJar core:assetsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
@@ -6,5 +6,5 @@ jobs:
name: "Validation"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: gradle/wrapper-validation-action@v2
- uses: actions/checkout@v7
- uses: gradle/actions/wrapper-validation@v3
+7 -5
View File
@@ -10,21 +10,23 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v7
- name: Set up JDK 17
uses: actions/setup-java@v1
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
uses: gradle/actions/setup-gradle@v6
- name: Run unit tests
run: ./gradlew tests:test --stacktrace --rerun
- name: Run unit tests and build JAR
run: ./gradlew desktop:dist
- name: Upload desktop JAR for testing
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: Desktop JAR (zipped)
name: Desktop JAR
archive: false
path: desktop/build/libs/Mindustry.jar
+9 -25
View File
@@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v7
- name: Trigger BE build
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
@@ -22,17 +22,18 @@ jobs:
git config --global user.name "Github Actions"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
- name: Set up JDK 17
uses: actions/setup-java@v1
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
uses: gradle/actions/setup-gradle@v6
- name: Update bundles
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
./gradlew updateBundles
./gradlew -DcompileMethodParams updateBundles
if [ -n "$(git status --porcelain)" ]; then
git config --global user.name "Github Actions"
@@ -41,35 +42,18 @@ jobs:
git commit -m "Automatic bundle update"
git push
fi
- name: Update scripts and class mappings
- name: Update scripts, class mappings and map names
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
./gradlew updateScripts
./gradlew -DcompileMethodParams updateScripts fixMaps
if [ -n "$(git status --porcelain)" ]; then
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
git commit -m "Automatic class mapping update"
git add core/assets/maps/*
git commit -m "Automatic class mapping and map name update"
git push
fi
- name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
cd ../
cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
rm -rf .git
cp -r ./MindustryJitpack/.git ./.git
rm -rf MindustryJitpack
rm -rf .github
rm README.md
git add .
git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
cd ../Mindustry
- name: Run unit tests
run: ./gradlew tests:test --rerun --stacktrace
+1 -1
View File
@@ -34,7 +34,7 @@ This means:
- Same-line braces.
- 4 spaces indentation
- `camelCase`, **even for constants or enums**. Why? Because `SCREAMING_CASE` is ugly, annoying to type and does not achieve anything useful. Constants are *less* dangerous than variables, not more. Any reasonable IDE should highlight them for you anyway.
- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
- No underscores for anything.
- Do not use braceless `if/else` statements. `if(x) statement else statement2` should **never** be done. In very specific situations, having braceless if-statements on one line is allowed: `if(cond) return;` would be valid.
- Prefer single-line javadoc `/** @return for example */` instead of multiline javadoc whenever possible
- Short method/variable names (multipleLongWords should be avoided if it's possible to do so reasonably, especially for variables)
+29 -1
View File
@@ -8,6 +8,7 @@
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:enableOnBackInvokedCallback="false"
android:resizeableActivity="true"
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
@@ -24,13 +25,40 @@
android:label="@string/app_name"
android:screenOrientation="user"
android:exported="true"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout">
android:launchMode="singleTask"
android:configChanges="uiMode|keyboard|keyboardHidden|orientation|screenSize|screenLayout">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="mindustry"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="content" />
<data android:mimeType="application/octet-stream" />
<data android:mimeType="application/x-msav" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="file" />
<data android:host="*" />
<data android:mimeType="*/*" />
<data android:pathPattern=".*\\.msav" />
</intent-filter>
</activity>
</application>
+1 -1
View File
@@ -60,7 +60,7 @@ android{
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
applicationId "io.anuke.mindustry"
minSdkVersion 14
minSdkVersion 21
targetSdkVersion 36
versionName versionNameResult
@@ -16,8 +16,7 @@ import arc.struct.*;
import arc.util.*;
import dalvik.system.*;
import mindustry.*;
import mindustry.game.Saves.*;
import mindustry.io.*;
import mindustry.game.EventType.*;
import mindustry.net.*;
import mindustry.ui.*;
import mindustry.ui.FileChooser.*;
@@ -173,6 +172,15 @@ public class AndroidLauncher extends AndroidApplication{
throw new ArcRuntimeException(e);
}
}
@Override
public Writer writer(boolean append, String charset){
try{
return new OutputStreamWriter(write(append), charset);
}catch(IOException ex){
throw new ArcRuntimeException(ex);
}
}
}).toArray(Fi.class);
Core.app.post(() -> Core.app.post(() -> params.handleChooseResult(files)));
@@ -213,7 +221,9 @@ public class AndroidLauncher extends AndroidApplication{
hideStatusBar = true;
useGL30 = true;
}});
checkFiles(getIntent());
var intent = getIntent();
Events.on(ClientLoadEvent.class, u -> handleIntent(intent));
try{
//new external folder
@@ -271,54 +281,45 @@ public class AndroidLauncher extends AndroidApplication{
}
}
private void checkFiles(Intent intent){
@Override
protected void onNewIntent(Intent intent){
super.onNewIntent(intent);
handleIntent(intent);
}
private void handleIntent(Intent intent){
if(intent == null) return;
try{
Uri uri = intent.getData();
if(uri != null){
File myFile = null;
String scheme = uri.getScheme();
if(scheme.equals("file")){
String fileName = uri.getEncodedPath();
myFile = new File(fileName);
}else if(!scheme.equals("content")){
//error
return;
}
boolean save = uri.getPath().endsWith(saveExtension);
boolean map = uri.getPath().endsWith(mapExtension);
InputStream inStream;
if(myFile != null) inStream = new FileInputStream(myFile);
else inStream = getContentResolver().openInputStream(uri);
Core.app.post(() -> Core.app.post(() -> {
if(save){ //open save
System.out.println("Opening save.");
Fi file = Core.files.local("temp-save." + saveExtension);
file.write(inStream, false);
if(SaveIO.isSaveValid(file)){
try{
SaveSlot slot = control.saves.importSave(file);
ui.load.runLoadSave(slot);
}catch(IOException e){
ui.showException("@save.import.fail", e);
}
}else{
ui.showErrorMessage("@save.import.invalid");
}
}else if(map){ //open map
Fi file = Core.files.local("temp-map." + mapExtension);
file.write(inStream, false);
//clear data (not sure if necessary?)
intent.setAction(Intent.ACTION_MAIN);
intent.setData(null);
setIntent(intent);
if("mindustry".equalsIgnoreCase(scheme)){ //open a server URL
String host = uri.getHost();
int port = uri.getPort();
if(host != null && !host.isEmpty()){
Core.app.post(() -> {
System.out.println("Opening map.");
if(!ui.editor.isShown()){
ui.editor.show();
}
ui.editor.beginEditMap(file);
ui.showConfirm(Core.bundle.format("servers.connect.confirm", host), () -> ui.join.connect(host, port != -1 ? port : 6567));
});
}
}));
}else{ //open a save file
Fi file = Core.files.cache("imported");
file.write(getContentResolver().openInputStream(uri), false);
ClientLauncher.handleFileImport(file);
}
}
}catch(IOException e){
e.printStackTrace();
}catch(Throwable e){
Log.err(e);
}
}
@@ -2,9 +2,7 @@ package mindustry.android;
import android.annotation.*;
import android.os.*;
import android.os.Build.*;
import arc.*;
import arc.backend.android.*;
import com.android.dex.*;
import com.android.dx.cf.direct.*;
import com.android.dx.command.dexer.*;
@@ -13,7 +11,6 @@ import com.android.dx.dex.cf.*;
import com.android.dx.dex.file.DexFile;
import com.android.dx.merge.*;
import dalvik.system.*;
import mindustry.mod.*;
import rhino.*;
import java.io.*;
@@ -159,8 +156,9 @@ public class AndroidRhinoContext{
}catch(IOException e){
e.printStackTrace();
}
android.content.Context context = (android.content.Context)((AndroidApplication)Core.app);
return new DexClassLoader(dexFile.getPath(), VERSION.SDK_INT >= 21 ? context.getCodeCacheDir().getPath() : context.getCacheDir().getAbsolutePath(), null, getParent()).loadClass(name);
var context = (android.content.Context)Core.app;
return new DexClassLoader(dexFile.getPath(), context.getCodeCacheDir().getPath(), null, getParent()).loadClass(name);
}
@Override
@@ -85,6 +85,7 @@ public class Annotations{
@Retention(RetentionPolicy.SOURCE)
public @interface GroupDef{
Class[] value();
Class[] exclude() default {};
boolean collide() default false;
boolean spatial() default false;
boolean mapping() default false;
@@ -20,6 +20,7 @@ import javax.lang.model.element.*;
import javax.lang.model.type.*;
import java.lang.annotation.*;
import java.util.*;
import java.util.regex.*;
@SupportedAnnotationTypes({
"mindustry.annotations.Annotations.EntityDef",
@@ -29,6 +30,11 @@ import java.util.*;
"mindustry.annotations.Annotations.TypeIOHandler"
})
public class EntityProcess extends BaseProcessor{
static final Pattern selfParamPattern = Pattern.compile("this\\.<(.*)>self\\(\\)");
static final Pattern selfPattern = Pattern.compile("self\\(\\)");
static final Pattern yieldPattern = Pattern.compile(" yield ");
static final Pattern missingPattern = Pattern.compile("\\/\\*missing\\*\\/");
Seq<EntityDefinition> definitions = new Seq<>();
Seq<GroupDefinition> groupDefs = new Seq<>();
Seq<Stype> baseComponents;
@@ -77,12 +83,12 @@ public class EntityProcess extends BaseProcessor{
for(Smethod elem : component.methods()){
if(elem.is(Modifier.ABSTRACT) || elem.is(Modifier.NATIVE)) continue;
//get all statements in the method, store them
methodBlocks.put(elem.descString(), elem.tree().getBody().toString()
.replaceAll("this\\.<(.*)>self\\(\\)", "this") //fix parameterized self() calls
.replaceAll("self\\(\\)", "this") //fix self() calls
.replaceAll(" yield ", "") //fix enchanced switch
.replaceAll("\\/\\*missing\\*\\/", "var") //fix vars
);
String body = elem.tree().getBody().toString();
body = selfParamPattern.matcher(body).replaceAll("this"); //fix parameterized self() calls
body = selfPattern.matcher(body).replaceAll("this"); //fix self() calls
body = yieldPattern.matcher(body).replaceAll(""); //fix enhanced switch
body = missingPattern.matcher(body).replaceAll("var"); //fix vars
methodBlocks.put(elem.descString(), body);
}
}
@@ -234,15 +240,21 @@ public class EntityProcess extends BaseProcessor{
return result;
});
Seq<Stype> exclusions = types(an, GroupDef::exclude).map(stype -> {
Stype result = interfaceToComp(stype);
if(result == null) throw new IllegalArgumentException("Interface " + stype + " does not have an associated component!");
return result;
});
//representative component type
Stype repr = types.first();
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
String name = group.name();
boolean collides = an.collide();
groupDefs.add(new GroupDefinition(name,
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides, an.update()));
ClassName.bestGuess(packageName + "." + groupType), types, exclusions, an.spatial(), an.mapping(), collides, an.update()));
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
@@ -258,7 +270,9 @@ public class EntityProcess extends BaseProcessor{
//all component classes (not interfaces)
Seq<Stype> components = allComponents(type);
Seq<GroupDefinition> groups = groupDefs.select(g -> (!g.components.isEmpty() && !Structs.contains(ann.excludeGroups(), g.name) && !g.components.contains(s -> !components.contains(s))) || g.manualInclusions.contains(type));
Seq<GroupDefinition> groups = groupDefs.select(g -> (!g.components.isEmpty() && !Structs.contains(ann.excludeGroups(), g.name)
&& !g.components.contains(s -> !components.contains(s)) && !g.excludedComponents.contains(s -> components.contains(s))));
ObjectMap<String, Seq<Smethod>> methods = new ObjectMap<>();
ObjectMap<FieldSpec, Svar> specVariables = new ObjectMap<>();
ObjectSet<String> usedFields = new ObjectSet<>();
@@ -558,7 +572,15 @@ public class EntityProcess extends BaseProcessor{
String blockName = elem.up().getSimpleName().toString().toLowerCase().replace("comp", "");
//skip empty blocks
if(str.replace("{", "").replace("\n", "").replace("}", "").replace("\t", "").replace(" ", "").isEmpty()){
boolean empty = true;
for(int i = 0; i < str.length(); i++){
char c = str.charAt(i);
if(c != '{' && c != '}' && c != '\n' && c != '\t' && c != ' '){
empty = false;
break;
}
}
if(empty){
continue;
}
@@ -685,13 +707,18 @@ public class EntityProcess extends BaseProcessor{
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder groupUpdate = MethodSpec.methodBuilder("update")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder groupPoolUpdate = MethodSpec.methodBuilder("updatePooling")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
//free everything pooled at the start of each updaet
groupUpdate
groupPoolUpdate
.addStatement("for($T p : freeQueue) $T.free(p)", Poolable.class, Pools.class)
.addStatement("freeQueue.clear()");
groupUpdate.addStatement("updatePooling()");
//method resize
for(GroupDefinition group : groupDefs){
if(group.spatial){
@@ -713,6 +740,7 @@ public class EntityProcess extends BaseProcessor{
}
groupsBuilder.addMethod(groupResize.build());
groupsBuilder.addMethod(groupPoolUpdate.build());
groupsBuilder.addMethod(groupUpdate.build());
write(groupsBuilder);
@@ -988,13 +1016,13 @@ public class EntityProcess extends BaseProcessor{
class GroupDefinition{
final String name;
final ClassName baseType;
final Seq<Stype> components;
final Seq<Stype> components, excludedComponents;
final boolean spatial, mapping, collides, updates;
final ObjectSet<Selement> manualInclusions = new ObjectSet<>();
public GroupDefinition(String name, ClassName bestType, Seq<Stype> components, boolean spatial, boolean mapping, boolean collides, boolean updates){
public GroupDefinition(String name, ClassName bestType, Seq<Stype> components, Seq<Stype> excludedComponents, boolean spatial, boolean mapping, boolean collides, boolean updates){
this.baseType = bestType;
this.components = components;
this.excludedComponents = excludedComponents;
this.name = name;
this.spatial = spatial;
this.mapping = mapping;
@@ -6,6 +6,7 @@ atrax=1
beta=30
block=2
corvus=24
dummy=49
elude=45
flare=3
gamma=31
@@ -0,0 +1 @@
{fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:aimX,type:float},{name:aimY,type:float},{name:building,type:Building},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
+14 -4
View File
@@ -42,8 +42,8 @@ allprojects{
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
steamworksVersion = 'da41c05b7a2a44c8625ca0ba7d6ca1a2e73f621a'
rhinoVersion = '32395f942976a6d1d21ec9877664554cd5762306'
loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -77,7 +77,8 @@ allprojects{
}
hasSprites = {
return new File(rootDir, "core/assets/sprites/sprites.aatls").exists()
def file = new File(rootDir, "core/build/last_pack_version")
return new File(rootDir, "core/assets/sprites/sprites.aatls").exists() && file.exists() && file.text == versionNumber
}
getModifierString = {
@@ -325,6 +326,7 @@ project(":core"){
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
from zipTree("../server/build/libs/server-release.jar")
from files("src/")
from files("../../Arc/natives/natives-desktop/libs")
from files("../../Arc/arc-core/src/")
from files("../../Arc/extensions/arcnet/src/")
from files("../../Arc/extensions/g3d/src/")
@@ -346,6 +348,7 @@ project(":core"){
}
task assetsJar(type: Jar){
dependsOn ":tools:pack"
archiveClassifier = 'assets'
into('assets'){
@@ -472,7 +475,8 @@ project(":tools"){
implementation arcModule("natives:natives-freetype-desktop")
implementation arcModule("backends:backend-headless")
implementation("com.google.guava:guava:33.3.1-jre")
implementation "com.google.guava:guava:33.3.1-jre"
implementation 'com.github.javaparser:javaparser-core:3.28.2'
}
}
@@ -530,3 +534,9 @@ task resolveDependencies{
}
}
}
if(System.getProperty("compileMethodParams") != null){
project(":core").tasks.withType(JavaCompile).configureEach{
options.compilerArgs << '-parameters'
}
}
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+644 -17
View File
@@ -50,6 +50,7 @@ mods.browser.add = Stáhnout
mods.browser.reinstall = Přeinstalovat
mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tuto modifikaci. Zjistěte, jestli repozitář modu byl již veřejně vydán.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = [lightgray]<Poslední>
mods.browser.releases = Vydání
mods.browser.fetching = Načítám vydání...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Řadit podle hvězd
export.file = Exportovat soubor
import.file = Importovat soubor
copy.clipboard = Zkopírovat do schránky
import.clipboard = Importovat ze schránky
load.clipboard = Importovat ze schránky
workshop.browse = Browse Workshop
workshop.share = Sdílet skrze Workshop na Steamu
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Poslední Mindustry instanci se nepodařilo inicial
mods = Modifikace
mods.name = Modifikace:
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.restore = Restore Failed
mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu
mods.openfolder = Otevřít složku s modifikacemi
mods.viewcontent = Zobrazit Obsah
mods.reload = Znovu načíst
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Instalováno]
mod.display = [gray]Modifikace:[][orange] {0}[]
mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[]
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Hra více hráčů kompatibilní
mod.disable = Zakázat
mod.version = Verze:
@@ -277,9 +288,12 @@ servers.remote = Vzdálené servery
servers.global = Komunitní servery
servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolovány vývojářem této hry.\n\nServery mohou obsahovat obsah vytvořený uživateli, který může na některé uživatele působit nepatřičně či nevhodně.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Zobraz skryté servery
server.shown = Zobrazené
server.hidden = Skryté
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Prohlížíš si hráče: [accent]{0}
trace = Vystopovat hráče
@@ -308,8 +322,8 @@ server.admins.none = Žádní správci nebyli nalezeni.
server.add = Přidat server
server.delete = Jsi si jistý, že chceš smazat tento server?
server.edit = Upravit server
server.outdated = [scarlet]Zastaralá verze serveru![]
server.outdated.client = [scarlet]Zastaralá verze klienta![]
server.outdated = [red]⚠ Zastaralá verze serveru![]
server.outdated.client = [red]⚠ Zastaralá verze klienta![]
server.version = [gray]Verze: {0} {1}[]
server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat hráči "{0}[white]" přístup na server?[]
@@ -328,6 +342,7 @@ disconnect.timeout = Vypršel čas pro připojení.
disconnect.data = Chyba načtení dat ze serveru!
disconnect.snapshottimeout = Při získávání UDP snímků vypršel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Připojuji se...[]
reconnecting = [accent]Znovu se připojuji...
@@ -510,8 +525,10 @@ editor.filters.search = Hledat V:
editor.filters.author = Autor
editor.filters.description = Popis
editor.filters.modname = Název modifikace
editor.filters.prioritizemod = Priorita modifikace
editor.filters.prioritizecustom = Vlastní priorita
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Výběr planety
editor.shiftx = Posun X
editor.shifty = Posun Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Záplaty obsahu
patch.set = Patchset: {0}
patch.none = [lightgray]Nejsou načteny žádné sady záplat.
patch.errors = Chyby sady záplat
@@ -543,6 +559,7 @@ patch.fields = {0} polí
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = max. jednotek
waves.guardian = Strážce
waves.preview = Náhled
waves.random = Náhodně
waves.copy = Uložit do schránky
waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
@@ -844,8 +861,7 @@ objective.build = [accent]Postaveno: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Vytvořeno jednotek: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zničeno: [][lightgray]{0}[]x jednotek
objective.enemiesapproaching = [accent]Nepřátelé se blíží [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
objective.enemyescalating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
objective.enemyairunits = [accent]Začátek výroby nepřátelských leteckých jednotek [lightgray]{0}[]
objective.enemyunitproduction = [accent]Výroba nepřátelských jednotek začne za [lightgray]{0}[]
objective.destroycore = [accent]Znič nepřátelské Jádro
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Pevnost podhoubí
sector.frontier.name = Fronta
sector.sunkenPier.name = Potopené molo
sector.littoralShipyard.name = Pobřežní loděnice
sector.cruxscape.name = Krajina Cruxu
sector.geothermalStronghold.name = Geotermální pevnost
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
@@ -1083,15 +1098,19 @@ status.slow.name = Zpomalení
status.fast.name = Zrychlení
status.shielded.name = Se štítem
status.disarmed.name = Beze zbraně
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Jazyk
settings.data = Data hry
settings.reset = Nastavit na původní hodnoty
settings.rebind = Změnit
settings.resetKey = Původní
settings.unbindKey = Unbind
settings.controls = Ovládání
settings.game = Hra
settings.sound = Zvuky
settings.dev = Developer Options
settings.graphics = Grafika
settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Opravdu chceš vymazat uložená dat
paused = [accent]< Pozastaveno >[]
clear = Vyčistit
banned = [scarlet]Zakázán[]
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Nepodporované Prostředí
yes = Ano
no = Ne
unabletoclog = Unable to clog
info.title = Informace
error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba
@@ -1156,6 +1177,7 @@ stat.powerdamage = Energie na jednotku poškození
stat.itemcapacity = Kapacita předmětů
stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie
stat.meltdowntime = Meltdown Time
stat.productiontime = Čas produkce
stat.warmuptime = Doba náběhu
stat.repairtime = Čas do úplné opravy
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Násobitel Rychlostí Stavby
stat.reactive = Reaguje
stat.immunities = Imunita
stat.healing = Léčí se
stat.status = Status Effect
stat.efficiency = [stat]{0}% účinnost
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Silové pole
ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Strop nákladové jednotky dosažen.
bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}%
bar.yield = Yield: +{0}%
bar.boost = Posílení: +{0}%
bar.powerbuffer = Energie v bateriích: {0}/{1}
bar.powerbalance = Energie: {0}
@@ -1287,6 +1314,8 @@ bar.liquid = Chlazení
bar.heat = Teplo
bar.cooldown = Prodleva
bar.instability = Nestabilita
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Teplo: {0}
bar.heatpercent = Teplo: {0} ({1}%)
bar.power = Energie
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x síla
bar.regenerationrate = [stat]{0}/sek[lightgray] rychlost regenerace
bar.activationtimer = Aktivuje se za {0}
bar.activated = Aktivováno
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Procesor je ovládán[]
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignoruje střely
unit.blocks = bloky
unit.blockssquared = bloky²
unit.worldunits = world units
unit.powersecond = energie/sekunda
unit.tilessecond = dlaždic/sekunda
unit.liquidsecond = kapalin/sekunda
@@ -1350,6 +1385,7 @@ unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie
unit.powerequilibrium = rovnováha energie
unit.heatunits = jednotek tepla
unit.heatunitsperside = heat units per side
unit.degrees = úhly
unit.seconds = sekundy
unit.minutes = minuty
@@ -1367,6 +1403,7 @@ unit.shots = střely
unit.pershot = /střela
unit.perleg = na nohu
unit.perside = na stranu
unit.instant = Instant
category.purpose = Účel
category.general = Všeobecné
category.power = Energie
@@ -1378,27 +1415,39 @@ category.optional = Volitelné vylepšení
setting.alwaysmusic.name = Vždy přehrávat hudbu
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále. Jinak bude hrát pouze v náhodných intervalech.
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přistání Jádra
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatický návrh bloků
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Lineární filtrování
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Rady a tipy
setting.backgroundpause.name = Pozastavit v pozadí
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Automaticky pozastavit stavění
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Dvojklik pro Těžbu
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Držet pro Příkazový Režim
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Omezit na jednu ovládací skupinu na jednotku
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Indikátor pro hráče
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Zobrazovat pingy
setting.showotherbuildplans.name = Zobrazovat stavební plány ostatních hráčů
setting.indicators.name = Indikátor pro nepřátele
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Automaticky zaměřovat
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Ovládání myší a klávesnicí
setting.touchscreen.name = Ovládání dotykovým displejem
setting.fpscap.name = Strop FPS (snímků/s)
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Žádný
setting.fpscap.text = {0} snímků/s
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Pro aplikování změn, je potřeba restart.
setting.uiEdgePadding.name = Odsazení okrajů rozhraní
setting.uiEdgePadding.description = Přidá odsazení k okrajům uživatelského rozhraní. Užitečné pro displeje se zaoblenými rohy nebo výřezy.
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Chvění obrazovky
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Intenzita Bloom
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Rozmazání Bloom
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Zobrazit efekty
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Zobrazit zničené bloky
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Zobrazit Stav Bloku
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Citlivost ovladače
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Interval automatického ukládání
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka
setting.fps.name = Ukázat FPS a ping
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Povolit Konzoli
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Plynulá kamera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Volná kamera
setting.detach-camera.description = Pokud je zapnuto, kamera se pohybuje nezávisle na hráčově jednotce.\nTomuto nastavení lze přiřadit klávesovou zkratku.
setting.vsync.name = Vertikální synchronizace
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Rozpixelovat
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Ukázat Mini mapu
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Ukázat položky jádra
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Ukázat pozici hráče
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Zobrazit Pozici Myši
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Vykreslit Tmu/Světlo
setting.ambientvol.name = Hlasitost prostředí
setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů
setting.mutesound.name = Ztišit zvuk
setting.communityservers.name = Aktualizovat Seznam Komunitních Serverů
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Automaticky ukládat hru
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Veřejná viditelnost hry
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Nejvyšší počet hráčů
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Průsvitnost energetického laseru
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Průsvitnost těžebního laseru jednotek
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Průsvitnost přemostění
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Zobrazit Grafiku Počasí
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Skrýt displeje logiky
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
setting.macnotch.description = Pro aplikování změn je potřeba restart
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Pouze pro přátele
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem. Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Změnit Chat režim
keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = Přiblížit mapu
keybind.detach_camera.name = Přepnout volnou kameru
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Přepnout ladicí kolizní oblasti
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Popis režimů
mode.survival.name = Hra o přežití
mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel přicházejí automaticky.\n[gray]Vyžaduje, aby v mapě bylo místo pro líhnutí nepřátel.[]
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = Pokud je zapnuto, vykladače na Serpulu mohou brát p
rules.derelictrepair = Povolit opravu opuštěných bloků
rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Zakázat Světové Procesory
rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln
@@ -1654,8 +1743,19 @@ rules.title.unit = Jednotky
rules.title.experimental = Experimentální
rules.title.environment = Environmentální
rules.title.teams = Týmy
rules.title.light = Lighting
rules.title.planet = Planeta
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Osvětlení
rules.lighting.unitlight = Unit Lighting
rules.fog = Mlha války
rules.invasions = Invaze nepřátelských sektorů
rules.legacylaunchpads = Starší mechanika vysílacích plošin
@@ -2411,6 +2511,11 @@ block.illuminator.description = Vydává světlo.
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
block.reinforced-message.description = Ukládá zprávu pro komunikaci mezi spojenci.
block.world-message.description = Blok zprávy pro tvorbu map. Nelze zničit.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Lisuje uhlí na grafit.
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
block.tile-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.\nPlynule se propojuje s blízkými dlaždicovými zobrazovacími bloky.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Nepřetržitě opravuje nejbližší poškozenou jednotku ve svém okolí. Lze volitelně dodávat chlazení pro jeho posílení.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
@@ -2753,7 +2860,7 @@ lst.weathersense = Zkontroluje, zda je aktivní určitý typ počasí.
lst.weatherset = Nastaví aktuální stav určitého typu počasí.
lst.spawnwave = Zrodí vlnu.
lst.explosion = Vytvoří výbuch na daném místě.
lst.setrate = Nastaví rychlost vykonávání procesoru v instrukcích/tik.
lst.setrate = Nastaví rychlost vykonávání procesoru v instrukcích/tik.Nelze překročit maximální rychlost vykonávání.
lst.fetch = Vyhledá jednotky, jádra, hráče nebo budovy podle indexu.\nIndexy začínají na 0 a končí jejich vráceným počtem.
lst.packcolor = Zabalí složky RGBA [0, 1] do jednoho čísla pro kreslení nebo nastavování pravidel.
lst.unpackcolor = Rozbalí složky RGBA z barvy zabalené pomocí Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Jednotka klienta spouštějícího kód
lglobal.@clientName = Jméno hráče klienta spouštějícího kód
lglobal.@clientTeam = ID týmu klienta spouštějícího kód
lglobal.@clientMobile = Pravda, pokud klient spouštějící kód běží na mobilu; jinak nepravda
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu.
lenum.shoot = Vystřelí na určitou pozici.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Výška displeje v pixelech.
laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
laccess.operations = Počet operací provedených na bloku.\nU displejů vrací počet operací drawflush.
laccess.maxunits = Maximální počet jednotek, které tým může mít.\nLze snímat pouze z jader.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Neznámé
lcategory.unknown.description = Nezařazené instrukce.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Násobí výstup energie z solárních panelů.
lenum.dragmultiplier = Násobek odporu prostředí.
lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny.
lenum.unban = Povolit jednotku nebo blok.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sort by stars
export.file = Exporter fil
import.file = Importer fil
copy.clipboard = Kopier til udklipsholder
import.clipboard = Importer fra udklipsholder
load.clipboard = Importer fra udklipsholder
workshop.browse = Browse Workshop
workshop.share = Del på Workshop
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
mods = Mods
mods.name = Mod:
mods.none = [LIGHT_GRAY]Ingen mods fundet!
mods.restore = Restore Failed
mods.guide = Modding-guide
mods.report = Rapportér fejl
mods.openfolder = Åben mod mappe
mods.viewcontent = View Content
mods.reload = Genindlæs
mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiveret
mod.disabled = [scarlet]Deaktiveret
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Deaktiver
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Afsides Servere
servers.global = Globale Servere
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Følg spiller
@@ -328,6 +342,7 @@ disconnect.timeout = Maksimal ventetid overskredet.
disconnect.data = Kunne ikke indlæse bane-data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Forbinder...
reconnecting = [accent]Reconnecting...
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = max units
waves.guardian = Vogter
waves.preview = Forhåndsvisning
waves.random = Random
waves.copy = Kopier til udklipsholder
waves.load = Indlæs fra udklipsholder
waves.invalid = Ugyldige bølger i udklipsholder.
waves.copied = Bølger kopieret.
waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet.
@@ -844,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Sprog
settings.data = Spildata
settings.reset = Nulstil til standard
settings.rebind = Rebind
settings.resetKey = Nulstil
settings.unbindKey = Unbind
settings.controls = Styring
settings.game = Spil
settings.sound = Lyd
settings.dev = Developer Options
settings.graphics = Grafik
settings.cleardata = Ryd spildata...
settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Pauset >
clear = Ryd
banned = [scarlet]Banlyst
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Unsupported Environment
yes = Ja
no = Nej
unabletoclog = Unable to clog
info.title = Info
error.title = [crimson]Der er opstået en fejl.
error.crashtitle = Der er opstået en fejl.
@@ -1156,6 +1177,7 @@ stat.powerdamage = Strøm/Skade
stat.itemcapacity = Beholdningskapacitet
stat.memorycapacity = Hukommelseskapacitet
stat.basepowergeneration = Grundlæggende strøm-output
stat.meltdowntime = Meltdown Time
stat.productiontime = Produktionstid
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.yield = Yield: +{0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strøm: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Væske
bar.heat = Varme
bar.cooldown = Cooldown
bar.instability = Instability
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strøm
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor kontrolleret
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokke
unit.blockssquared = blokke²
unit.worldunits = world units
unit.powersecond = strømenheder/sekund
unit.tilessecond = tiles/second
unit.liquidsecond = væskeenheder/sekund
@@ -1350,6 +1385,7 @@ unit.liquidunits = væskeenheder
unit.powerunits = strømenheder
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.heatunitsperside = heat units per side
unit.degrees = grader
unit.seconds = sekunder
unit.minutes = minutter
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Purpose
category.general = Generel
category.power = Strøm
@@ -1378,27 +1415,39 @@ category.optional = Valgfri Opgraderinger
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Lås Landskab
setting.shadows.name = Skygger
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatiske Blok-forslag
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Lineær Filtrering
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Hints
setting.backgroundpause.name = Pause In Background
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Auto-pause af bygning
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Double-Tap to Mine
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animeret vand
setting.animatedshields.name = Animeret skjold
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Player-indikatorer
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Fjende-/venne-indikatorer
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-mål
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Mus- og Tasatur-styring
setting.touchscreen.name = Touchscreen-styring
setting.fpscap.name = Max FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Altid diagonal placering
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Skærm-ryst
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensity
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Vis effekter
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Vis destruerede blokke
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Vis blokstatus
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Transportbånd-stifinding
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Styrepind-sensitivitet
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Gemme-interval
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} sekunder
setting.milliseconds = {0} millesekunder
setting.fullscreen.name = Fuldskærm
setting.fps.name = Vis FPS & Ping
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Enable Console
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Blødt kamera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixeler
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Vis minikort
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Vis kerne-genstande
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Vis spillerposition
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Show Mouse Position
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Stemningslyde-volumen
setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Gem automatisk
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Spiller-grænse
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Chat-gennemsigtighed
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Bro-gennemsigtighed
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Vis spillers bobbel-chat
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Show Weather Graphics
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Tilpas grænsefladen til at vise hak
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Smid enhed
keybind.zoom_minimap.name = Zoom Minikort
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Beskrivelse af tilstande
mode.survival.name = Overlevelse
mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur
@@ -1654,8 +1743,19 @@ rules.title.unit = Enheder
rules.title.experimental = Eksperimentel
rules.title.environment = Miljø
rules.title.teams = Teams
rules.title.light = Lighting
rules.title.planet = Planet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Lys
rules.lighting.unitlight = Unit Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+641 -14
View File
@@ -50,6 +50,7 @@ mods.browser.add = Installieren
mods.browser.reinstall = Neu installieren
mods.browser.view-releases = Versionen ansehen
mods.browser.noreleases = [scarlet]Keine Versionen gefunden\n[accent]Konnte für diese Mod keine Versionen finden. Überprüfe, ob die Mod auf GitHub Releases hat.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = [lightgray][Neueste]
mods.browser.releases = Versionen
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Nach Sternen sortieren
export.file = Datei exportieren
import.file = Datei importieren
copy.clipboard = In Zwischenablage kopieren
import.clipboard = Aus Zwischenablage importieren
load.clipboard = Aus Zwischenablage importieren
workshop.browse = Browse Workshop
workshop.share = Im Workshop teilen
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Die vorherige Mindustry-Instanz konnte nicht starte
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Keine Mods gefunden!
mods.restore = Restore Failed
mods.guide = Modding-Anleitung
mods.report = Problem melden
mods.openfolder = Mod-Verzeichnis öffnen
mods.viewcontent = Inhalt ansehen
mods.reload = Neu laden
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Installiert]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiviert
mod.disabled = [red]Deaktiviert
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
mod.disable = Deaktivieren
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Andere Server
servers.global = Community-Server
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Versteckte Server anzeigen
server.shown = Angezeigt
server.hidden = Versteckt
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Beobachteter Spieler: [accent]{0}
trace = Spieler verfolgen
@@ -328,6 +342,7 @@ disconnect.timeout = Zeitüberschreitung.
disconnect.data = Fehler beim Laden der Welt!
disconnect.snapshottimeout = Zeitüberschreitung beim Empfangen von UDP-Snapshots. Der Grund dafür kann ein instabiles Netzwerk oder eine instabile Verbindung sein.
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent] Verbinde...
reconnecting = [accent]Verbindung wird wiederhergestellt...
@@ -510,8 +525,10 @@ editor.filters.search = Suchen nach:
editor.filters.author = Autor
editor.filters.description = Beschreibung
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Verschieben X
editor.shifty = Verschieben Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = maximale Einheiten
waves.guardian = Boss
waves.preview = Vorschau
waves.random = Zufällig
waves.copy = In die Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
@@ -844,8 +861,7 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyescalating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Myzel-Festung
sector.frontier.name = Frontlinie
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Sprache
settings.data = Spieldaten
settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen
settings.resetKey = Zurücksetzen
settings.unbindKey = Unbind
settings.controls = Steuerung
settings.game = Spiel
settings.sound = Audio
settings.dev = Developer Options
settings.graphics = Grafik
settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Pausiert >
clear = Leeren
banned = [scarlet]Verbannt
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Umgebung nicht unterstützt
yes = Ja
no = Nein
unabletoclog = Unable to clog
info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
@@ -1156,6 +1177,7 @@ stat.powerdamage = Stromverbrauch/Schadenspunkt
stat.itemcapacity = Materialkapazität
stat.memorycapacity = Speicherkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.meltdowntime = Meltdown Time
stat.productiontime = Produktionszeit
stat.warmuptime = Warmup Time
stat.repairtime = Zeit zur vollständigen Reparatur
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
stat.reactive = Reagiert mit
stat.immunities = Immunitäten
stat.healing = Heilung
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Kraftfeld
ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Frachteinheiten-Limit erreicht
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
bar.yield = Yield: +{0}%
bar.boost = Beschleunigung: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strom: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Flüssigkeit
bar.heat = Hitze
bar.cooldown = Cooldown
bar.instability = Instabilität
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Hitze: {0}
bar.heatpercent = Hitze: {0} ({1}%)
bar.power = Strom
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Prozessorgesteuert
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignoriert Gebäude
unit.blocks = Blöcke
unit.blockssquared = Blöcke²
unit.worldunits = world units
unit.powersecond = Stromeinheiten/Sekunde
unit.tilessecond = Blöcke/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
@@ -1350,6 +1385,7 @@ unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten
unit.powerequilibrium = power equilibrium
unit.heatunits = Hitzeeinheiten
unit.heatunitsperside = heat units per side
unit.degrees = Grad
unit.seconds = Sekunden
unit.minutes = Minuten
@@ -1367,6 +1403,7 @@ unit.shots = Schuss
unit.pershot = /Schuss
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Beschreibung
category.general = Allgemeines
category.power = Strom
@@ -1378,27 +1415,39 @@ category.optional = Optionale Zusätze
setting.alwaysmusic.name = Immer Musik spielen
setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = immer Querformat
setting.shadows.name = Schatten
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatische Blockvorschläge
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Lineare Filterung
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Tipps
setting.backgroundpause.name = Im Hintergrund pausieren
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Bauen automatisch pausieren
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Halten für Steuerungsmodus
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Spieler-Indikatoren
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Verbündeten-Indikatoren
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-Zielauswahl
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Maus+Tastatur-Steuerung
setting.touchscreen.name = Touchscreen-Steuerung
setting.fpscap.name = Max. FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Kein(e)
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-Skalierung
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Neustart erforderlich.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Immer diagonale Platzierung
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Wackeleffekt
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloomstärke
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloomunschärfe
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Effekte anzeigen
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Block-Status anzeigen
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Controller-Empfindlichkeit
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Autosave-Häufigkeit
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} Sekunden
setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild
setting.fps.name = FPS anzeigen
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Konsole freigeben
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Sanfte Kamerabewegungen
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Zeige die Minimap
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Kern-Materialien anzeigen
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Spieler-Position anzeigen
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Mausposition anzeigen
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten
setting.communityservers.name = Community-Server-Liste abrufen
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Automatisch speichern
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Spiel öffentlich sichtbar
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Spielerbegrenzung
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Chat-Deckkraft
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Power-Laser-Deckkraft
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Abbau-Laser-Deckkraft
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Brücken-Deckkraft
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Chat im Spiel anzeigen
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Wetter anzeigen
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Logik-Bildschirme verdecken
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Benutzeroberfläche an Aussparung anpassen
setting.macnotch.description = Neustart erforderlich
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
setting.maxmagnificationmultiplierpercent.name = Min Kameradistanz
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Chatmodus ändern
keybind.drop_unit.name = Einheit absetzen
keybind.zoom_minimap.name = Minimap-Zoom
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Beschreibung der Modi
mode.survival.name = Überleben
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.\n[gray]Gegnerische Spawns auf der Karte sind erforderlich.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-Explosionen
rules.coreincinerates = Kern verbrennt überflüssige Materialien
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Deaktiviere Weltprozessoren
rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer
@@ -1654,8 +1743,19 @@ rules.title.unit = Einheiten
rules.title.experimental = Experimentell
rules.title.environment = Umgebung
rules.title.teams = Teams
rules.title.light = Lighting
rules.title.planet = Planet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Blitze
rules.lighting.unitlight = Unit Lighting
rules.fog = Kriegsnebel
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechaniken
@@ -2411,6 +2511,11 @@ block.illuminator.description = Eine Lichtquelle.
block.message.description = Speichert eine Nachricht, um mit Verbündeten zu kommunizieren.
block.reinforced-message.description = Speichert eine Nachricht, um mit Verbündeten zu kommunizieren.
block.world-message.description = Ein Nachrichtenblock für Kartenautoren. Kann nicht zerstört werden.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Komprimiert Kohle zu Graphit.
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
block.tile-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. Verbindet sich nahtlos mit benachbarten Bildschirmen.
block.interplanetary-accelerator.description = Ein gewaltiger Railgun-Turm, der mithilfe von Elektromagnetismus Kerne stark genug beschleunigt, um Interplanetare Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
lenum.shoot = Schießt auf eine Position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
File diff suppressed because it is too large Load Diff
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Paigalda
mods.browser.reinstall = Taaspaigalda
mods.browser.view-releases = Kuva Versioonid
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Uusim>
mods.browser.releases = Versioonid
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sorteeri tähtede järgi
export.file = Ekspordi Fail
import.file = Impordi Fail
copy.clipboard = Kopeeri Lõikelauale
import.clipboard = Impordi Lõikelaualt
load.clipboard = Impordi Lõikelaualt
workshop.browse = Browse Workshop
workshop.share = Jaga Workshop'is
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
mods = Mods
mods.name = Mod:
mods.none = [lightgray]No mods found!
mods.restore = Restore Failed
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.viewcontent = View Content
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
servers.global = Community Servers
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Jälita mängijat
@@ -328,6 +342,7 @@ disconnect.timeout = Ühendus aegus.
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Ühendamine...
reconnecting = [accent]Reconnecting...
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Eelvaade
waves.random = Random
waves.copy = Kopeeri puhvrisse
waves.load = Lae puhvrist
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
waves.copied = Lahingulainete informatsioon kopeeriti puhvrisse.
waves.none = Vaenlased on täpsustamata.\n[accent]Märkus: Tühjad lahingulained asendatakse automaatselt[]\n[accent]vaikimisi lahingulainetega.
@@ -844,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Keel
settings.data = Mänguandmed
settings.reset = Vaikimisi sätted
settings.rebind = Muuda
settings.resetKey = Reset
settings.unbindKey = Unbind
settings.controls = Juhtnupud
settings.game = Mäng
settings.sound = Heli
settings.dev = Developer Options
settings.graphics = Graafika
settings.cleardata = Kustuta mänguandmed...
settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Paus >
clear = Clear
banned = [scarlet]Banned
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Unsupported Environment
yes = Jah
no = Ei
unabletoclog = Unable to clog
info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
@@ -1156,6 +1177,7 @@ stat.powerdamage = Energiatarve hävituspunkti kohta
stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus
stat.meltdowntime = Meltdown Time
stat.productiontime = Tootmisaeg
stat.warmuptime = Warmup Time
stat.repairtime = Täieliku parandamise aeg
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}%
bar.yield = Yield: +{0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Bilanss: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Vedelik
bar.heat = Kuumus
bar.cooldown = Cooldown
bar.instability = Instability
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokki
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = energiaühikut/s
unit.tilessecond = tiles/second
unit.liquidsecond = vedelikuühikut/s
@@ -1350,6 +1385,7 @@ unit.liquidunits = vedelikuühikut
unit.powerunits = energiaühikut
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.heatunitsperside = heat units per side
unit.degrees = kraadi
unit.seconds = s
unit.minutes = mins
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Purpose
category.general = Üldinfo
category.power = Energia
@@ -1378,27 +1415,39 @@ category.optional = Valikulised täiustused
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatic Block Suggestions
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Lineaarne tekstuurivastendus
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Hints
setting.backgroundpause.name = Pause In Background
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Auto-Pause Building
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Double-Tap to Mine
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Player Indicators
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Vaenlaste/Liitlaste osutid
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Automaatne sihtimine
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
setting.touchscreen.name = Puuteekraani juhtimine
setting.fpscap.name = Maks. arv kaadreid/s
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Puudub
setting.fpscap.text = {0} kaadrit/s
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Paiguta alati diagonaalselt
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Ekraani värisemine
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensity
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Näita visuaalefekte
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Display Destroyed Blocks
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Display Block Status
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Kontrolleri tundlikkus
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Salvestamise intervall
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} sekundit
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Täisekraan
setting.fps.name = Näita kaadrite arvu sekundis
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Enable Console
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Smooth Camera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = Vertikaalne sünkroonimine
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Näita kaarti
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Display Core Items
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Show Player Position
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Show Mouse Position
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Loo automaatseid salvestisi
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Player Limit
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Power Laser Opacity
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Bridge Opacity
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Näita mängusisest vestlusakent
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Show Weather Graphics
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Heida väeüksus
keybind.zoom_minimap.name = Suumi kaarti
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Mänguviiside kirjeldused
mode.survival.name = Ellujäämine
mode.survival.description = Tavaline mänguviis. Piiratud ressursid. Lahingulainetena lähenevad vaenlased.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit
@@ -1654,8 +1743,19 @@ rules.title.unit = Väeüksused
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.light = Lighting
rules.title.planet = Planet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Lighting
rules.lighting.unitlight = Unit Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
block.message.description = Hoiab endas liitlastele olulist sõnumit.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Instalatu
mods.browser.reinstall = Berrinstalatu
mods.browser.view-releases = Ikusi bertsioak
mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Azkena>
mods.browser.releases = Bersioak
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
export.file = Esportatu fitxategia
import.file = Inportatu fitxategia
copy.clipboard = Kopiatu arbelera
import.clipboard = Inportatu arbeletik
load.clipboard = Inportatu arbeletik
workshop.browse = Browse Workshop
workshop.share = Partekatu tailerrean
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu.
mods = Mod-ak
mods.name = Mod:
mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.restore = Restore Failed
mods.guide = Mod-ak sortzeko gida
mods.report = Eman akatsaren berri
mods.openfolder = Ireki Mod-en karpeta
mods.viewcontent = Ikusi edukia
mods.reload = Birkargatu
mods.reloadexit = Jolasa irten egingo da, mod-ak birkargatzeko.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Instalatuta]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
mod.disable = Desgaitu
mod.version = Bertsioa:
@@ -277,9 +288,12 @@ servers.remote = Urruneko zerbitzariak
servers.global = Komunitatearen zerbitzariak
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
server.shown = Erakutsita
server.hidden = Ezkutatuta
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Bistaratzaile: [accent]{0}
trace = Trazatu jokalaria
@@ -328,6 +342,7 @@ disconnect.timeout = Denbor-muga agortuta.
disconnect.data = Huts egin du munduaren datuak eskuratzean!
disconnect.snapshottimeout = Denbora agortuta UDPren argazkiak jasotzen zituen bitartean..\nHau sare edo konexio ezegonkor batek eragin dezake.
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Konektatzen...
reconnecting = [accent]Birkonektatzen...
@@ -510,8 +525,10 @@ editor.filters.search = Bilatu:
editor.filters.author = Egilea
editor.filters.description = Deskripzioa
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Eduki adabakiak
patch.set = Patchset: {0}
patch.none = [lightgray]Ez dago adabaki multzorik kargatuta.
patch.errors = Adabaki multzoen erroreak
@@ -543,6 +559,7 @@ patch.fields = {0} eremuak
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = unitate maximoa
waves.guardian = Zaindaria
waves.preview = Aurrebista
waves.random = Ausaz
waves.copy = Kopiatu arbelera
waves.load = Kargatu arbeletik
waves.invalid = Bolada baliogabeak arbelean.
waves.copied = Boladak kopiatuta.
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
@@ -844,8 +861,7 @@ objective.build = [accent]Eraiki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Unitatea eraiki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Suntsitu: [][lightgray]{0}[]x Unitate
objective.enemiesapproaching = [accent]Etsaiak gerturatzen [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Etsaien ekoizketa eskalatzen [lightgray]{0}[]
objective.enemyescalating = [accent]Etsaien ekoizketa eskalatzen [lightgray]{0}[]
objective.enemyairunits = [accent]Etsaien aire unitateen ekoizketaren hasiera [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Suntsitu etsai nukleoa
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Kokapen ezin hobea berriro hasteko. Etsaiaren mehatxu txikia. Baliabide gutxi.\nAhalik eta berun eta kobre gehien bildu.\nAurrera.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Hizkuntza
settings.data = Jolasaren datuak
settings.reset = Berrezarri lehenespenak
settings.rebind = Aldatu
settings.resetKey = Berrezarri
settings.unbindKey = Unbind
settings.controls = Kontrolak
settings.game = Jolasa
settings.sound = Soinua
settings.dev = Developer Options
settings.graphics = Grafikoak
settings.cleardata = Garbitu jolasaren datuak...
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Pausatuta >
clear = Garbitu
banned = [scarlet]Debekatuta
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Euskarririk gabeko giroa
yes = Bai
no = Ez
unabletoclog = Unable to clog
info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
@@ -1156,6 +1177,7 @@ stat.powerdamage = Energia/Kaltea
stat.itemcapacity = Elementu-edukiera
stat.memorycapacity = Memoria kapazitatea
stat.basepowergeneration = Oinarrizko energia sorrera
stat.meltdowntime = Meltdown Time
stat.productiontime = Eraikitze denbora
stat.warmuptime = Warmup Time
stat.repairtime = Blokearen konpontze denbora osoa
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Eraikitze abiadura biderkatzailea
stat.reactive = Erreakzionatzen du
stat.immunities = Immunitateak
stat.healing = Sendatzea
stat.status = Status Effect
stat.efficiency = [stat]{0}% Eraginkortasuna
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Indar eremua
ability.forcefield.description = Balak xurgatuko dituen indar ezkutua proiektatu
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}%
bar.yield = Yield: +{0}%
bar.boost = Bultzada: +{0}%
bar.powerbuffer = Bateriaren energia: {0}/{1}
bar.powerbalance = Energia: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Likidoa
bar.heat = Beroa
bar.cooldown = Hozketa
bar.instability = Ezegonkortasuna
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Beroa: {0}
bar.heatpercent = Beroa: {0} ({1}%)
bar.power = Energia
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x indarra
bar.regenerationrate = [stat]{0}/seg[lightgray] birsorkuntza tasa
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] misilak alde batera uzten ditu
unit.blocks = bloke
unit.blockssquared = blokeak²
unit.worldunits = world units
unit.powersecond = energia unitate/segundoko
unit.tilessecond = teilak/segundoko
unit.liquidsecond = likido unitate/segundoko
@@ -1350,6 +1385,7 @@ unit.liquidunits = likido unitate
unit.powerunits = energia unitate
unit.powerequilibrium = power equilibrium
unit.heatunits = berotze unitateak
unit.heatunitsperside = heat units per side
unit.degrees = grado
unit.seconds = segundo
unit.minutes = minutuak
@@ -1367,6 +1403,7 @@ unit.shots = tiroak
unit.pershot = /tiroko
unit.perleg = hankako
unit.perside = per side
unit.instant = Instant
category.purpose = Helburua
category.general = Orokorra
category.power = Energia
@@ -1378,27 +1415,39 @@ category.optional = Aukerako hobekuntzak
setting.alwaysmusic.name = Beti musika jotzen
setting.alwaysmusic.description = Aktibatuta dagoenean, musikak joko du beti.Desaktibatuta dagoenean, ausazko tarteetan bakarrik joko du.
setting.skipcoreanimation.name = Nukleoa jaurtitzeko/lurreratzeko animaziorik ez egitea
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Blokeatu horizontalean
setting.shadows.name = Itzalak
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Bloke proposamen automatikoak
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Iragazte lineala
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Pistak
setting.backgroundpause.name = Pausatu atzeko planoan
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Eraikina automatikoki pausatu
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Ukitu bikoitza minatzeko.
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Eduki sakatuta komando-modurako
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Mugatu kontrol talde bat unitate bakoitzeko
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Modak desgaitu hasierako istripuan
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Jokalariaren adierazleak
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Etsai/Aliatu adierazleak
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Punteria automatikoa
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Sagu+Teklatu kontrolak
setting.touchscreen.name = Ukitze-pantailaren kontrolak
setting.fpscap.name = Max FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Bat ere ez
setting.fpscap.text = {0} FPS
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Berrabiarazi egin behar da aldaketak aplikatzeko.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Kokatu beti diagonalean
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Pantailaren astindua
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom intentsitatea
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom-aren desenfokatzea
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Bistaratze-efektuak
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Blokearen egoera erakutsi
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Gordetzeko tartea
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} segundo
setting.milliseconds = {0} milisegundo
setting.fullscreen.name = Pantaila osoa
setting.fps.name = Erakutsi FPS
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Gaitu kontsola
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Kamera leuna
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Kamera librea
setting.detach-camera.description = Gaituta badago, kamera jokalari unitatearekiko independenteki mugitzen da.\nEzarpen honi laster-tekla bat esleitu dakioke.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Erakutsi mapatxoa
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Erakutsi nukleoko elementuak
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Erakutsi jokalariaren kokalekua
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Erakutsi arratoiaren posizioa
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Musikaren bolumena
setting.atmosphere.name = Erakutsi planetaren atmosfera
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Marraztu Iluntasuna/Argitasuna
setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua
setting.communityservers.name = Eskuratu komunitate zerbitzarien zerrenda
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Gorde automatikoki
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Jokoaren ikusgarritasun publikoa
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Jokalari limitea
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Txataren opakotasuna
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Energia laserraren opakutasuna
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Meatzaritza sorta unitarioaren opakutasuna
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Zubiaren opakutasuna
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Erakutsi jolas barneko txata
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Erakutsi eguraldi grafikoak
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Ezkutatu pantaila logikoak
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Egokitu interfazea bistaratzeko
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Lagunak bakarrik
steam.friendsonly.tooltip = Bai, Steam lagunak bakarrik sartu ahal izango dira zure jokoan.\nKutxa hau desblokeatzeak zure jokoa publiko egingo du. Edonork bat egin dezake.
setting.maxmagnificationmultiplierpercent.name = Kameraren distantzia minimoa
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Txat modua aldatu
keybind.drop_unit.name = Lurreratu unitatea
keybind.zoom_minimap.name = Mapatxoaren zooma
keybind.detach_camera.name = Aktibatu/Desaktibatu kamara librea
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Aktibatu/Desaktibatu araztu hiboxak
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Moduen deskripzioa
mode.survival.name = Biziraupena
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Baimendu bloke abandonatuen konponketa
rules.reactorexplosions = Erreaktorearen eztandak
rules.coreincinerates = Nukleoen erraustegien gainezkatzea
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Munduko prozesadoreak desgaitu
rules.schematic = Onartutako eskemak
rules.wavetimer = Boladen denboragailua
@@ -1654,8 +1743,19 @@ rules.title.unit = Unitateak
rules.title.experimental = Esperimentala
rules.title.environment = Ingurumena
rules.title.teams = Taldeak
rules.title.light = Lighting
rules.title.planet = Planeta
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Iluminazioa
rules.lighting.unitlight = Unit Lighting
rules.fog = Gerra lainoa
rules.invasions = Etsaien sektorearen inbasioak
rules.legacylaunchpads = Oinordetzan hartutako jaurtiketa-plataformaren mekanika
@@ -2411,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+641 -14
View File
@@ -50,6 +50,7 @@ mods.browser.add = Asenna
mods.browser.reinstall = Uudelleenasenna
mods.browser.view-releases = Näytä julkaistut versiot
mods.browser.noreleases = [scarlet]Julkaistuja versioita ei löytynyt\n[accent]Tästä lisäosasta ei löytynyt julkaistuja versioita. Tarkista, onko lisäosan repositoriossa julkaistuja versioita.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Viimeisin>
mods.browser.releases = Julkaistut versiot
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
export.file = Vie tiedosto
import.file = Tuo tiedosto
copy.clipboard = Kopioi leikepöydälle
import.clipboard = Tuo leikepöydältä
load.clipboard = Tuo leikepöydältä
workshop.browse = Browse Workshop
workshop.share = Jaa Workshoppiin
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Edellisen Mindustryn instanssin initialisointi epä
mods = Modit
mods.name = Mod:
mods.none = [lightgray]Modeja ei löytynyt!
mods.restore = Restore Failed
mods.guide = Modaamisopas
mods.report = Raportoi ohjelmistovirhe
mods.openfolder = Avaa modikansio
mods.viewcontent = Näytä sisältö
mods.reload = Lataa uudelleen
mods.reloadexit = Peli tulee sulkeutumaan lisäosien uudelleenlataamiseksi.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Asennettu]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Käytössä
mod.disabled = [scarlet]Pois käytöstä
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
mod.disable = Poista käytössä
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Etäpalvelimet
servers.global = Yhteisön palvelimet
servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omistuksessa tai hallinnassa.\n\nPalvelimet voivat sisältää käyttäjien luomaa sisältöä, joka ei sovellu kaikille ikäluokille.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Näytä piilotetut palvelimet
server.shown = Näytetty
server.hidden = Piilotettu
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Seuraa pelaajaa
@@ -328,6 +342,7 @@ disconnect.timeout = Yhteys aikakatkaistiin.
disconnect.data = Maailman tietojen lataaminen epäonnistui!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Yhdistetään...
reconnecting = [accent]Yhdistetään uudelleen...
@@ -510,8 +525,10 @@ editor.filters.search = Search in:
editor.filters.author = Tekijä
editor.filters.description = Kuvaus
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Siirrä X-akselin suunnassa
editor.shifty = Siirrä Y-akselin suunnassa
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = maksimijoukot
waves.guardian = Vartija
waves.preview = Esikatselu
waves.random = Random
waves.copy = Kopioi leikepöydälle
waves.load = Lataa leikepöydältä
waves.invalid = Kelvottomia tasoja leikepöydällä.
waves.copied = Tasot kopioitu.
waves.none = Ei määriteltyjä vihollisia.\nHuomaa, että tyhjät tasopohjat korvataan automaattisesti oletuspohjalla.
@@ -844,8 +861,7 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Tuhoa vihollisydin
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Kieli
settings.data = Peli Data
settings.reset = Nollaa Asetukset
settings.rebind = Uudelleenaseta
settings.resetKey = Aseta Uudelleen
settings.unbindKey = Unbind
settings.controls = Kontrollit
settings.game = Peli
settings.sound = Ääni
settings.dev = Developer Options
settings.graphics = Grafiikat
settings.cleardata = Tyhjennä Pelin Data...
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Pysäytetty >
clear = Tyhjä
banned = [scarlet]Kielletty
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Ympäristöä ei tueta
yes = Kyllä
no = Ei
unabletoclog = Unable to clog
info.title = Informaatio
error.title = [crimson]On tapahtunut virhe
error.crashtitle = On tapahtunut virhe
@@ -1156,6 +1177,7 @@ stat.powerdamage = Energia/Vahinko
stat.itemcapacity = Tavarakapasiteetti
stat.memorycapacity = Muistikapasiteetti
stat.basepowergeneration = Perus energiantuotto
stat.meltdowntime = Meltdown Time
stat.productiontime = Tuotantoaika
stat.warmuptime = Warmup Time
stat.repairtime = Kokonaisen palikan korjausaika
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
stat.reactive = Reagoi
stat.immunities = Immuuni
stat.healing = Parantuu
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Kuljetusyksikköjen enimmäismäärä saavutettu
bar.drillspeed = Poran nopeus: {0}/s
bar.pumpspeed = Pumpun nopeus: {0}/s
bar.efficiency = Tehokkuus: {0}%
bar.yield = Yield: +{0}%
bar.boost = Tehostus: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Neste
bar.heat = Lämpö
bar.cooldown = Cooldown
bar.instability = Epävakaus
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%)
bar.power = Energia
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Prosessorin hallitsema
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = palikat
unit.blockssquared = palikat²
unit.worldunits = world units
unit.powersecond = energiayksikköä/sekunti
unit.tilessecond = laattaa/second
unit.liquidsecond = nesteyksikköä/sekunti
@@ -1350,6 +1385,7 @@ unit.liquidunits = nesteyksikköä
unit.powerunits = energiayksikköä
unit.powerequilibrium = power equilibrium
unit.heatunits = lämpöyksikköä
unit.heatunitsperside = heat units per side
unit.degrees = astetta
unit.seconds = sekunttia
unit.minutes = minuuttia
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /laukaisu
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Tarkoitus
category.general = Yleinen
category.power = Energia
@@ -1378,27 +1415,39 @@ category.optional = Mahdolliset parannukset
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Ohita ytimen laukaisun/laskeutumisen animaatio
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Lukitse tasavaakaan
setting.shadows.name = Varjot
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automaattisia Palikka Suosituksia
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Lineaarinen suodatus
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Vihjeet
setting.backgroundpause.name = Pysäytä taustalla
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Pelaajaindikaattorit
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Vihollis/Puolulais Indikaattorit
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Automaatinen Tähtäys
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
setting.touchscreen.name = Kosketusnäyttöohjaus
setting.fpscap.name = Maksimi FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Ei Mitään
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnisty
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Aina vino korvaus
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Näytön keikkuminen
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom-intensiteetti
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom-sumennus
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Naytön Efektit
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Näytä Palikan Toimintakunto
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Ohjauksen herkkyys
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Tallennuksen Aikaväli
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} Sekuntia
setting.milliseconds = {0} millisekuntia
setting.fullscreen.name = Täysnäyttö
setting.fps.name = Näytä FPS
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Salli konsoli
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Pehmeä kamera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Näytä pienoiskartta
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Näytä ytimen tavarat (WIP)
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Näytä pelaajan sijainti
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Näytä hiiren sijainti
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Musiikin äänenvoimakkuus
setting.atmosphere.name = Näytä planeetan ilmakehä
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustaäänet
setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Luo tallenuksia automaattisesti
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Pelaajaraja
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Keskustelun läpinäkymättömyys
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Näytä säägrafiikat
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Piilota logiikkanäytöt
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Vaihda keskustelutilaa
keybind.drop_unit.name = Pudota yksikkö
keybind.zoom_minimap.name = Zoomaa pienoiskarttaa
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Pelitilojen kuvaus
mode.survival.name = Selviytyminen
mode.survival.description = Normaali tila. Rajoitettu määrä resursseja ja tasoilla on aika.\n[gray]Vaatii vihollisten syntymispisteen kartassa.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
rules.schematic = Salli kaaviot
rules.wavetimer = Tasojen aikaraja
@@ -1654,8 +1743,19 @@ rules.title.unit = Yksiköt
rules.title.experimental = Kokeellinen
rules.title.environment = Ympäristö
rules.title.teams = Joukkueet
rules.title.light = Lighting
rules.title.planet = Planeetta
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Salamointi
rules.lighting.unitlight = Unit Lighting
rules.fog = Sodan sumu (Fog of War)
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. T
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+644 -17
View File
@@ -50,6 +50,7 @@ mods.browser.add = Kunin
mods.browser.reinstall = Muling kunin
mods.browser.view-releases = Tingan ang mga ipinalabas na bersyon
mods.browser.noreleases = [scarlet]Walang ipinalabas na bersyon ang nahanap.\n[accent]Hindi makahanap ng bersyon sa pangbago na ito. Tingan kung may ipinalabas na bersyon ang repositoryo ng pangbago nito.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Pinaka-bago>
mods.browser.releases = Ipinalabas na bersyon
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Uriin sa kasikatan
export.file = Mag-export ng File
import.file = Kumuha ng File
copy.clipboard = Kopyahin sa Clipboard
import.clipboard = Kunin mula sa Clipboard
load.clipboard = Kunin mula sa Clipboard
workshop.browse = Browse Workshop
workshop.share = Ibahagi sa Workshop
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Hindi masimulan ang nakaraang instance ng Mindustry
mods = Mga Pangbago
mods.name = Pangbago:
mods.none = [lightgray]Walang mga pangbago na nahanap!
mods.restore = Restore Failed
mods.guide = Gabay para sa Paggawa ng Pangbago
mods.report = Mag-ulat ng Report
mods.openfolder = Buksan ang Folder
mods.viewcontent = Tingan ang Content
mods.reload = Muling i-load
mods.reloadexit = Ang laro ay isasara, para muling i-load ang mga pangbago.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Nakuha]
mod.display = [gray]Pangbago:[orange] {0}
mod.enabled = [lightgray]Gumagana
mod.disabled = [scarlet]Hindi Gumagana
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Puwede sa Maraming Manlalaro
mod.disable = Itigil
mod.version = Bersyon:
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
servers.global = Server ng Komunidad
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Ipakita ang mga tinagong server
server.shown = Ipinapakita
server.hidden = Tinatago
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Hanapin ang Manglalaro
@@ -308,8 +322,8 @@ server.admins.none = Walang nahnap na admin!
server.add = Maglagay ng Server
server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito?
server.edit = Ipalit ang Server
server.outdated = [scarlet]Di-bagong Server![]
server.outdated.client = [scarlet]Di-bagong Client![]
server.outdated = [red]⚠ Di-bagong Server![]
server.outdated.client = [red]⚠ Di-bagong Client![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Di-karaniwang Build
confirmban = Sigurado ka bang gusto mong itanggal si "{0}[white]"?
@@ -328,6 +342,7 @@ disconnect.timeout = Na-tanggal sa oras.
disconnect.data = Pumalya ang pag-load ng world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Connecting...
reconnecting = [accent]Reconnecting...
@@ -510,8 +525,10 @@ editor.filters.search = Hanapin Sa:
editor.filters.author = Manggagawa
editor.filters.description = Deskripsyon
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift ang X
editor.shifty = Shift ang Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.random = Random
waves.copy = I-Copy to Clipboard
waves.load = I-Load mula sa Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
@@ -844,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Tanggulang Sanghiblayanin
sector.frontier.name = Unahan
sector.sunkenPier.name = Lumubog Na Pantalan
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Kruskapaligiran
sector.geothermalStronghold.name = Tanggulang Heotermal
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Wika
settings.data = Game Data
settings.reset = I-Reset sa mga Default
settings.rebind = I-Rebind
settings.resetKey = I-Reset
settings.unbindKey = Unbind
settings.controls = Mga Controls
settings.game = Game
settings.sound = Sound
settings.dev = Developer Options
settings.graphics = Graphics
settings.cleardata = I-Clear ang Game Data...
settings.clear.confirm = Sigurado ka bang gusto mong i-clear ang data na ito?\nHindi na mababawi ang nagawa!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Pinagbabawalan!
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Hindi supportadong Environment
yes = OO
no = Hindi
unabletoclog = Unable to clog
info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
@@ -1156,6 +1177,7 @@ stat.powerdamage = Kuryente/Pinsala
stat.itemcapacity = Kapasidad ng mga Aytem
stat.memorycapacity = Kapasidad ng Memorya
stat.basepowergeneration = Pagbuo ng Kuryente
stat.meltdowntime = Meltdown Time
stat.productiontime = Oras ng Produksyon
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Multiplier ng Bilis ng Pag-buo
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Naabot ng Limit ng Cargo Unit
bar.drillspeed = Bilis ng Drill: {0}/s
bar.pumpspeed = Bilis ng Pump: {0}/s
bar.efficiency = Kahusayan: {0}%
bar.yield = Yield: +{0}%
bar.boost = Palakas: +{0}%
bar.powerbuffer = Battery: {0}/{1}
bar.powerbalance = Kuryente: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Likido
bar.heat = Init
bar.cooldown = Cooldown
bar.instability = Instability
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Init: {0}
bar.heatpercent = Init: {0} ({1}%)
bar.power = Kuryente
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocks
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = mga yunit ng kuryente/segundo
unit.tilessecond = tile/segundo
unit.liquidsecond = mga yunit ng likido/segundo
@@ -1350,6 +1385,7 @@ unit.liquidunits = mga yunit ng likido
unit.powerunits = mga yunit ng kuryente
unit.powerequilibrium = power equilibrium
unit.heatunits = mga yunit ng init
unit.heatunitsperside = heat units per side
unit.degrees = digri
unit.seconds = segundo
unit.minutes = mins
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Ang Purpose
category.general = Pangkalahatan
category.power = Kuryente
@@ -1378,27 +1415,39 @@ category.optional = Opsyonal na mga enchantment
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Laktawan ang Core Launch/Land Animation
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatic Block Suggestions
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Linear Filtering
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Hints
setting.backgroundpause.name = Pause In Background
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Auto-Pause Building
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Double-Tap to Mine
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Player Indicators
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy Indicators
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-Target
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang m
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Palaging Diagonal na Placement
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Screen Shake
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensity
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = I-Display Effects
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = I-Display Block Status
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Pathfinding ng Conveyor Placement
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Controller Sensitivity
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Save Interval
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} segundo
setting.milliseconds = {0} millisegundo
setting.fullscreen.name = Fullscreen
setting.fps.name = Ipakita ang FPS & Ping
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Enable Console
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Smooth Camera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixelate
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Ipakita ang Minimap
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Display Core Items
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Ipakita ang posisyon ng Player
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Ipakita ang Mouse Position
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Volume ng Music
setting.atmosphere.name = Ipakita Planet Atmosphere
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Auto-Create Saves
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Player Limit
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Chat Opacity
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Power Laser Opacity
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Bridge Opacity
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Ipakita Player Bubble Chat
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Show Weather Graphics
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Mga Kaibigan lang
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom Minimap
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Description of modes
mode.survival.name = Survival
mode.survival.description = Ang normal na mode. Mga limitadong mapagkukunan at awtomatikong papasok na alon.\n[gray]Nangangailangan ng mga spawn ng kaaway sa mapa para maglaro.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
@@ -1654,8 +1743,19 @@ rules.title.unit = Mga Yunit
rules.title.experimental = Experimental
rules.title.environment = Kapaligiran
rules.title.teams = Mga Team
rules.title.light = Lighting
rules.title.planet = Planeta
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Lighting
rules.lighting.unitlight = Unit Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = Isang maliit, compact, configurable light source
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+643 -16
View File
@@ -50,6 +50,7 @@ mods.browser.add = 설치
mods.browser.reinstall = 재설치
mods.browser.view-releases = 릴리즈 보기
mods.browser.noreleases = [scarlet]릴리즈를 찾을 수 없습니다.\n[accent]이 모드의 릴리즈를 찾지 못했습니다. 이 모드의 GitHub 저장소에 공개 릴리즈가 있는지 확인하세요.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <최신>
mods.browser.releases = 릴리즈
mods.browser.fetching = 릴리즈 불러오는 중...
@@ -61,7 +62,7 @@ mods.browser.sortstars = 추천(스타) 수
export.file = 파일 내보내기
import.file = 파일 가져오기
copy.clipboard = 클립보드에 복사
import.clipboard = 클립보드에서 가져오기
load.clipboard = 클립보드에서 가져오기
workshop.browse = Browse Workshop
workshop.share = 창작마당에 공유
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[]이전 민더스트리 실행과정에서 모드를
mods = 모드
mods.name = 모드:
mods.none = [lightgray]모드를 찾을 수 없습니다!
mods.restore = Restore Failed
mods.guide = 모드 제작 가이드
mods.report = 버그 제보하기
mods.openfolder = 폴더 열기
mods.viewcontent = 콘텐츠 보기
mods.reload = 새로 고침
mods.reloadexit = 모드를 불러오기 위해, 게임을 종료합니다. 재실행 해주세요.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [설치됨]
mod.display = [gray]모드:[orange] {0}
mod.enabled = [lightgray]활성화됨
mod.disabled = [scarlet]비활성화됨
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
mod.disable = 비활성화
mod.version = 버전:
@@ -277,9 +288,12 @@ servers.remote = 원격 서버
servers.global = 커뮤니티 서버
servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어하지 [accent]않습니다[].\n\n일부 서버는 전연령대에 적합하지 않은 사용자 지정 콘텐츠를 보유할 수도 있습니다.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = 숨겨진 서버 보이기/숨기기
server.shown = 서버 숨기기
server.hidden = 서버 보이기
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = 플레이어 보기: [accent]{0}
trace = 플레이어 정보 보기
@@ -308,8 +322,8 @@ server.admins.none = 관리자를 찾을 수 없습니다!
server.add = 서버 추가
server.delete = 정말로 이 서버를 삭제하시겠습니까?
server.edit = 서버 편집
server.outdated = [scarlet]서버 버전이 낮습니다![]
server.outdated.client = [scarlet]클라이언트 버전이 낮습니다![]
server.outdated = [red]⚠ 서버 버전이 낮습니다![]
server.outdated.client = [red]⚠ 클라이언트 버전이 낮습니다![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]사용자 정의 서버
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
@@ -328,6 +342,7 @@ disconnect.timeout = 시간 초과
disconnect.data = 맵 데이터를 로드하지 못했습니다!
disconnect.snapshottimeout = UDP 스냅샷을 수신하는 동안 시간이 초과되었습니다.\n이는 불안정한 네트워크나 연결로 인해 발생할 수 있습니다.
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
disconnect.reason = Disconnected: {0}
connecting = [accent]연결 중...
reconnecting = [accent]재접속 중...
@@ -510,8 +525,10 @@ editor.filters.search = 검색:
editor.filters.author = 제작자
editor.filters.description = 설명
editor.filters.modname = 모드 이름
editor.filters.prioritizemod = 모드 우선순위
editor.filters.prioritizecustom = 사용자 지정 우선순위
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = X축 밀기
editor.shifty = Y축 밀기
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = 데이터 패치
patch.set = Patchset: {0}
patch.none = [lightgray]패치셋이 로드되지 않음.
patch.errors = 패치셋 에러
@@ -543,6 +559,7 @@ patch.fields = {0} 필드
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = 기까지
waves.guardian = 수호자
waves.preview = 미리보기
waves.random = 무작위
waves.copy = 클립보드로 복사하기
waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 단계 복사됨
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
@@ -844,8 +861,7 @@ objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
objective.enemiesapproaching = [lightgray]{0}[][accent]후, 적이 접근하기 시작합니다
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [lightgray]{0}[][accent]후, 적의 생산량이 증가합니다
objective.enemyescalating = [lightgray]{0}[][accent]후, 적의 생산량이 증가합니다
objective.enemyairunits = [lightgray]{0}[][accent]후, 적 공중 유닛이 생산되기 시작합니다
objective.enemyunitproduction = [lightgray]{0}[][accent]후, 적 유닛이 생산되기 시작합니다
objective.destroycore = [accent]적의 코어를 파괴하세요
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = 균사 성채
sector.frontier.name = 국경 지방
sector.sunkenPier.name = 가라앉은 부두
sector.littoralShipyard.name = 연안 조선소
sector.cruxscape.name = 크럭스케이프
sector.geothermalStronghold.name = 지열 요새
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = 언어
settings.data = 게임 데이터
settings.reset = 기본값으로 초기화
settings.rebind = 설정
settings.resetKey = 초기화
settings.unbindKey = Unbind
settings.controls = 조작
settings.game = 게임
settings.sound = 소리
settings.dev = Developer Options
settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< 일시정지 >[]
clear = 초기화
banned = [scarlet]금지됨
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]지원되지 않는 환경[]
yes = O
no = X
unabletoclog = Unable to clog
info.title = 정보
error.title = [scarlet]오류가 발생했습니다[]
error.crashtitle = 오류가 발생했습니다
@@ -1156,6 +1177,7 @@ stat.powerdamage = 전력/피해량
stat.itemcapacity = 자원 용량
stat.memorycapacity = 변수 용량
stat.basepowergeneration = 기본 전력 발전량
stat.meltdowntime = Meltdown Time
stat.productiontime = 소요 시간
stat.warmuptime = 준비 시간
stat.repairtime = 건물 완전 수리 시간
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = 건설 속도 배수
stat.reactive = 작용 받음
stat.immunities = 상태이상 면역
stat.healing = 회복량
stat.status = Status Effect
stat.efficiency = [stat]{0}% 효율성
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = 보호막 필드
ability.forcefield.description = 탄을 흡수하는 보호막을 만들어냄
@@ -1273,6 +1299,7 @@ bar.cargounitcap = 화물 용량 최대치 도달
bar.drillspeed = 드릴 속도: {0}/s
bar.pumpspeed = 펌프 속도: {0}/s
bar.efficiency = 효율: {0}%
bar.yield = Yield: +{0}%
bar.boost = 가속: +{0}%
bar.powerbuffer = 배터리 전력: {0}/{1}
bar.powerbalance = 전력: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = 액체
bar.heat = 발열
bar.cooldown = 쿨타임
bar.instability = 불안정
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = 열: {0}
bar.heatpercent = 열: {0} ({1}%)
bar.power = 전력
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
bar.activationtimer = {0}초 후 활성화
bar.activated = 활성화됨
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]프로세서 제어됨[]
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] 미사일 무시
unit.blocks = 블록
unit.blockssquared = 블록²
unit.worldunits = world units
unit.powersecond = 전력/초
unit.tilessecond = 타일/초
unit.liquidsecond = 액체/초
@@ -1350,6 +1385,7 @@ unit.liquidunits = 액체
unit.powerunits = 전력
unit.powerequilibrium = 전력 균형
unit.heatunits = 열 단위
unit.heatunitsperside = heat units per side
unit.degrees = 도
unit.seconds = 초
unit.minutes = 분
@@ -1367,6 +1403,7 @@ unit.shots = 발
unit.pershot = /발
unit.perleg = /다리 당
unit.perside = 방향당
unit.instant = Instant
category.purpose = 목적
category.general = 일반
category.power = 전력
@@ -1378,27 +1415,39 @@ category.optional = 선택적 향상
setting.alwaysmusic.name = 항상 음악 재생
setting.alwaysmusic.description = 이 설정을 활성화하면, 게임 내에서 OST가 항상 반복 재생됩니다.\n비활성화하면, 무작위 간격으로만 재생됩니다.
setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = 가로화면 잠금
setting.shadows.name = 그림자
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = 자동 블록 제안
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = 선형 필터링
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = 힌트 표시
setting.backgroundpause.name = 백그라운드에서 일시정지
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = 건설 자동 일시정지
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = 연속 터치로 채광
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = 키를 누른 상태로 명령
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = 유닛당 하나의 제어 그룹으로 제한
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = 액체 애니메이션 효과
setting.animatedshields.name = 보호막 애니메이션 효과
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = 플레이어 위치 표시기
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = 핑 표시
setting.showotherbuildplans.name = 다른 플레이어의 건설 계획 보기
setting.indicators.name = 적 위치 표시기
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = 자동 조준
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스크린 조작
setting.fpscap.name = 최대 FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = 없음
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI 스케일링
@@ -1406,49 +1455,85 @@ setting.uiscale.description = 적용하려면 재시작이 필요합니다.
setting.uiEdgePadding.name = UI 가장자리 패딩
setting.uiEdgePadding.description = UI 가장자리에 여백을 추가합니다. 모서리가 둥글거나 노치 디자인이 있는 디스플레이에 유용합니다.
setting.swapdiagonal.name = 항상 대각선 배치
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = 화면 흔들림
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = 광원 세기
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = 광원 번짐
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = 입자 효과 표시
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = 파괴된 블록 표시
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = 블록 상태 표시
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = 컨베이어 배치 길찾기
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = 컨트롤러 감도
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = 저장 간격
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} 초
setting.milliseconds = {0} 밀리초
setting.fullscreen.name = 전체 화면
setting.fps.name = FPS와 핑 표시
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = 콘솔 활성화
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = 부드러운 시점
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = 자유 카메라
setting.detach-camera.description = 이 기능을 활성화하면 카메라가 플레이어 유닛과 독립적으로 움직입니다.\n이 설정에는 단축키를 지정할 수 있습니다.
setting.vsync.name = 수직 동기화
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = 픽셀화
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = 미니맵 표시
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = 코어에 있는 자원 표시
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = 플레이어 위치 표시
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = 마우스 좌표 표시
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = 음악 크기
setting.atmosphere.name = 행성 배경화면 표시
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = 어두움, 광원 표시
setting.ambientvol.name = 배경음 크기
setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기
setting.communityservers.name = 커뮤니티 서버 목록 가져오기
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = 자동 저장 활성화
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = 공개 게임 가시성
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = 플레이어 제한
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = 채팅창 투명도
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = 전선 투명도
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = 유닛 채굴 빔 불투명도
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = 터널 투명도
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = 채팅 말풍선 표시
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = 날씨 그래픽 표시
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = 로직 디스플레이 숨김
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
setting.macnotch.description = 적용하려면 재시작이 필요합니다.
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = 친구 전용
steam.friendsonly.tooltip = 스팀 친구만 게임에 접속할 수 있을지 정합니다.\n체크를 해제하면 누구나 접속할 수 있습니다.
setting.maxmagnificationmultiplierpercent.name = 최소 카메라 거리
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = 채팅 모드 변경
keybind.drop_unit.name = 유닛 내려놓기
keybind.zoom_minimap.name = 미니맵 확대
keybind.detach_camera.name = 자유 카메라 전환
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = 히트박스 디버그 보이기/숨기기
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = 모드 설명
mode.survival.name = 생존
mode.survival.description = 기본 모드. 제한된 자원이 있으며, 단계가 자동으로 시작합니다.\n[gray]플레이하려면 맵에 적 스폰지점이 필요합니다.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더
rules.derelictrepair = 잔해 블록 수리 허용
rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계
@@ -1654,8 +1743,19 @@ rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능
rules.title.environment = 환경
rules.title.teams = 팀
rules.title.light = Lighting
rules.title.planet = 행성
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = 조명 표시
rules.lighting.unitlight = Unit Lighting
rules.fog = 전장의 안개
rules.invasions = 적 지역 침공
rules.legacylaunchpads = 구 발사 패드 메커니즘
@@ -2411,6 +2511,11 @@ block.illuminator.description = 발광합니다.
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
block.world-message.description = 맵 제작에 사용되는 메시지 블록. 파괴할 수 없습니다.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
block.tile-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.\n주변 다른 타일형 디스플레이 블록에 원활하게 연결됩니다.
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = 코드를 실행하는 클라이언트의 단위
lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이름
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
lenum.shoot = 특정 위치에 발사
@@ -2836,6 +2945,63 @@ laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = 알 수 없음
lcategory.unknown.description = 분류되지 않은 설명
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = 태양광 패널의 전력 출력 배수을 증가시킵
lenum.dragmultiplier = 환경 드래그 배수.
lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
lenum.unban = 유닛 또는 블록 금지를 해제합니다.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
File diff suppressed because it is too large Load Diff
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Installeer
mods.browser.reinstall = Herinstalleren
mods.browser.view-releases = Bekijk Releases
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Recentst>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sorteer op sterren
export.file = Exporteer bestand
import.file = Importeer bestand
copy.clipboard = Kopi�ren naar Klembord
import.clipboard = Importeren van Klembord
load.clipboard = Importeren van Klembord
workshop.browse = Browse Workshop
workshop.share = Delen op de Werkplaats
@@ -144,16 +145,26 @@ mods.initfailed = [red]?[] De vorige Mindustry instantie faalde te initialiseren
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Geen mods gevonden!
mods.restore = Restore Failed
mods.guide = Handboek voor modding
mods.report = Rapporteer Bug
mods.openfolder = Open Mod Folder
mods.viewcontent = Bekijk Inhoud
mods.reload = Herlaad
mods.reloadexit = Het spel zal nu afsluiten, om mods te herladen.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
mod.disable = Deactiveer
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Externe servers
servers.global = Community Servers
servers.disclaimer = Community servers zijn [accent]niet[] in bezit of worden controlleerd door de ontwikkelaar.\n\nServers kunnen door gebruikers gegenereerde inhoud bevatten die niet geschikt is voor alle leeftijden.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Toon Verborgen Servers
server.shown = Weergegeven
server.hidden = Verborgen
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Traceer Speler
@@ -328,6 +342,7 @@ disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Aan het verbinden...
reconnecting = [accent]Aan het herverbinden...
@@ -510,8 +525,10 @@ editor.filters.search = Zoek In:
editor.filters.author = Auteur
editor.filters.description = Beschrijving
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = maximale eenheden
waves.guardian = Bewaker
waves.preview = Voorvertoning
waves.random = Random
waves.copy = Kopieer naar klembord
waves.load = Laad van klembord
waves.invalid = Ongeldige rondes in klembord.
waves.copied = Rondes Gekopi�erd.
waves.none = Geen vijanden ingesteld.\nLege ronden worden automatisch gevuld met de standaard waarden.
@@ -844,8 +861,7 @@ objective.build = [accent]Bouw: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Bouw Eenheid: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
objective.enemyescalating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Vernietig Vijandelijke Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Taal
settings.data = Spelgegevens
settings.reset = Terug naar standaardinstellingen
settings.rebind = Verander
settings.resetKey = Reset
settings.unbindKey = Unbind
settings.controls = Bediening
settings.game = Spel
settings.sound = Geluid
settings.dev = Developer Options
settings.graphics = Grafisch
settings.cleardata = Wis Spelgegevens...
settings.clear.confirm = Weet je zeker dat je deze gegevens wilt verwijderen?\nDit is niet terug te draaien!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Niet-ondersteunde Omgeving
yes = Ja
no = Nee
unabletoclog = Unable to clog
info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
@@ -1156,6 +1177,7 @@ stat.powerdamage = Stroom/Schade
stat.itemcapacity = Itemcapaciteit
stat.memorycapacity = Geheugencapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.meltdowntime = Meltdown Time
stat.productiontime = Productie Tijd
stat.warmuptime = Warmup Time
stat.repairtime = Volledige Blok Repareertijd
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
stat.reactive = Reageert
stat.immunities = Immuniteiten
stat.healing = Genezing
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Vracht eenheid limiet bereikt
bar.drillspeed = Delvingssnelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}%
bar.yield = Yield: +{0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Stroom: {0}
@@ -1287,6 +1314,8 @@ bar.liquid = Vloeistof
bar.heat = Warmte
bar.cooldown = Cooldown
bar.instability = Instabiliteit
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Warmte: {0}
bar.heatpercent = Warmte: {0} ({1}%)
bar.power = Stroom
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Gestuurd
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokken
unit.blockssquared = blokken�
unit.worldunits = world units
unit.powersecond = stroom eenheden/seconde
unit.tilessecond = tegels/seconde
unit.liquidsecond = vloeistof eenheden/seconde
@@ -1350,6 +1385,7 @@ unit.liquidunits = vloeistof eenheden
unit.powerunits = stroom eenheden
unit.powerequilibrium = power equilibrium
unit.heatunits = warmte eenheden
unit.heatunitsperside = heat units per side
unit.degrees = graden
unit.seconds = seconden
unit.minutes = minuten
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /schot
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Doel
category.general = Algemeen
category.power = Stroom
@@ -1378,27 +1415,39 @@ category.optional = Optionele Verbeteringen
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Lancering/Land Animatie
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatische Blok Suggesties
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Linear Filteren
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Hints
setting.backgroundpause.name = Pauzeer in achtergrond
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Dubbelklik om te delven
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Vasthouden voor commandomodus
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Spelersindicatoren
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Toon Bondgenoten
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Automatisch Richten
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Muis+Toetsenbord Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Geen
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Schuddend Scherm
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensiteit
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Waas
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Toon Effecten
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Toon Vernietigde Blokken
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Toon Blok Status
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Transportband Plaats Hulp
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Gevoeligheid Controller
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Autosave Interval
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} seconden
setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig Scherm
setting.fps.name = Toon FPS
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Console Inschakelen
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Vloeiende Camera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Verpixel Spel [lightgray](mogelijk verminderde performance)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Toon Minimap
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Toon Core Materialen
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Toon Speler Posities
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Toon Muis Positie
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Toon Atmosfeer Planeet
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Achtergrond Volume
setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Bewaar Saves Automatisch
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Spelerslijst
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Chat Transparantie
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Stroomdraad Transparantie
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Brug Transparantie
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Toon Chat
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Toon Weer Graphics
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Verberg Logische Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Verander Chatmodus
keybind.drop_unit.name = Laat Eenheid Vallen
keybind.zoom_minimap.name = Zoom Minimap
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Beschrijving van Modi
mode.survival.name = Overleving
mode.survival.description = De normale modus. Standaard grondstoffen en automatisch inkomende golven van vijanden.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core verbrandt overvloed aan materialen.
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Zet Wereld-Processors Uit.
rules.schematic = Ontwerpen Toegestaan
rules.wavetimer = Vijandelijke Golven Timer
@@ -1654,8 +1743,19 @@ rules.title.unit = Eenheden
rules.title.experimental = Experimenteel
rules.title.environment = Omgeving
rules.title.teams = Teams
rules.title.light = Lighting
rules.title.planet = Planeet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Belichting
rules.lighting.unitlight = Unit Lighting
rules.fog = Mist van de Oorlog
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sort by stars
export.file = Exporteer Bestand
import.file = Exporteer Bestand
copy.clipboard = Kopieer naar Klembord
import.clipboard = Importeer vanaf Klembord
load.clipboard = Importeer vanaf Klembord
workshop.browse = Browse Workshop
workshop.share = Deel op Workshop
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Geen mods gevonden!
mods.restore = Restore Failed
mods.guide = Handleiding tot Modding
mods.report = Bug Rapporteren
mods.openfolder = Open Mod Folder
mods.viewcontent = View Content
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Schakel uit
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
servers.global = Community Servers
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Spelersinformatie
@@ -328,6 +342,7 @@ disconnect.timeout = Het duurde te lang voordat de server antwoordde.
disconnect.data = Laden van mapdata mislukt!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Verbinden...
reconnecting = [accent]Reconnecting...
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.random = Random
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
@@ -844,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.resetKey = Reset
settings.unbindKey = Unbind
settings.controls = Controls
settings.game = Game
settings.sound = Sound
settings.dev = Developer Options
settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Unsupported Environment
yes = Yes
no = No
unabletoclog = Unable to clog
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
@@ -1156,6 +1177,7 @@ stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.meltdowntime = Meltdown Time
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.yield = Yield: +{0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Liquid
bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocks
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = power units/second
unit.tilessecond = tiles/second
unit.liquidsecond = liquid units/second
@@ -1350,6 +1385,7 @@ unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.heatunitsperside = heat units per side
unit.degrees = degrees
unit.seconds = seconds
unit.minutes = mins
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Purpose
category.general = General
category.power = Power
@@ -1378,27 +1415,39 @@ category.optional = Optional Enhancements
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatic Block Suggestions
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Linear Filtering
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Hints
setting.backgroundpause.name = Pause In Background
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Auto-Pause Building
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Double-Tap to Mine
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Player Indicators
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy/Ally Indicators
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-Target
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Screen Shake
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensity
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Display Effects
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Display Destroyed Blocks
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Display Block Status
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Controller Sensitivity
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Autosave Interval
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} Seconds
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.fps.name = Show FPS
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Enable Console
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Smooth Camera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Show Minimap
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Display Core Items
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Show Player Position
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Show Mouse Position
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Auto-Create Saves
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Player Limit
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Chat Opacity
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Power Laser Opacity
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Bridge Opacity
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Display In-Game Chat
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Show Weather Graphics
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Description of modes
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
@@ -1654,8 +1743,19 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.light = Lighting
rules.title.planet = Planet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Lighting
rules.lighting.unitlight = Unit Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Zainsta-\nluj Modyfikacje
mods.browser.reinstall = Przeins-\ntaluj
mods.browser.view-releases = Pokaż wydania
mods.browser.noreleases = [scarlet]Nie znaleziono wydań\n[accent]Nie znaleziono żadnych wydań tej modyfikacji. Sprawdź czy ta modyfikacja posiada publiczne wydania w swoim repozytorium.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Najnowsze>
mods.browser.releases = Wydania
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sortuj wg gwiazdek
export.file = Eksportuj plik
import.file = Importuj plik
copy.clipboard = Kopiuj do schowka
import.clipboard = Importuj ze schowka
load.clipboard = Importuj ze schowka
workshop.browse = Browse Workshop
workshop.share = Podziel się na Warsztacie
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Inicjalizacja poprzedniej instancji Mindustry nie p
mods = Modyfikacje
mods.name = Modyfikacja:
mods.none = [lightgray]Nie znaleziono modyfikacji!
mods.restore = Restore Failed
mods.guide = Poradnik do modyfikacji
mods.report = Zgłoś błąd
mods.openfolder = Otwórz folder z modyfikacjami
mods.viewcontent = Zobacz zawartość
mods.reload = Przeładuj
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować modyfikacje.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Zainstalowany]
mod.display = [gray]Modyfikacja:[orange] {0}
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
mod.disable = Wyłącz
mod.version = Wersja:
@@ -277,9 +288,12 @@ servers.remote = Serwery Zdalne
servers.global = Serwery Publiczne
servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani nie moderuje nimi twórca gry.\n\nSerwery mogą posiadać zawartość stworzoną przez graczy, która może być nieodpowiednia dla wszystkich grup wiekowych.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Pokaż Ukryte Serwery
server.shown = Pokazane
server.hidden = Ukryte
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Pogląd gracza: [accent]{0}
trace = Zlokalizuj Gracza
@@ -328,6 +342,7 @@ disconnect.timeout = Przekroczono limit czasu.
disconnect.data = Nie udało się załadować mapy!
disconnect.snapshottimeout = Przekroczono czas oczekiwania na pakiety UDP.\nMoże to być spowodowane niestabilnym połączeniem sieciowym.
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Łączenie...
reconnecting = [accent]Ponowne łączenie...
@@ -510,8 +525,10 @@ editor.filters.search = Szukaj W:
editor.filters.author = Autor
editor.filters.description = Opis
editor.filters.modname = Nazwa Moda
editor.filters.prioritizemod = Priorytet Moda
editor.filters.prioritizecustom = Własny Priorytet
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Przesunięcie X
editor.shifty = Przesunięcie Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Łatki danych
patch.set = Patchset: {0}
patch.none = [lightgray]Brak załadowanych zestawów łatek.
patch.errors = Błędy zestawu łatek
@@ -543,6 +559,7 @@ patch.fields = {0} pola
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = maks. jednostek
waves.guardian = Strażnik
waves.preview = Podgląd
waves.random = Losowe
waves.copy = Kopiuj Do Schowka
waves.load = Załaduj Ze Schowka
waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
@@ -844,8 +861,7 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
objective.enemyescalating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
objective.enemyunitproduction = [accent]Produkcja wrogich jednostek rozpocznie się za [lightgray]{0}[]
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Baszta Grzybni
sector.frontier.name = Granica
sector.sunkenPier.name = Zatopione Molo
sector.littoralShipyard.name = Nabrzeżna Stocznia
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geotermalna Twierdza
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Język
settings.data = Dane Gry
settings.reset = Przywróć Domyślne
settings.rebind = Zmień
settings.resetKey = Resetuj
settings.unbindKey = Unbind
settings.controls = Sterowanie
settings.game = Gra
settings.sound = Dźwięk
settings.dev = Developer Options
settings.graphics = Grafika
settings.cleardata = Wyczyść Dane Gry...
settings.clear.confirm = Czy jesteś pewien, że chcesz usunąć te dane?\nPo tym nie ma powrotu!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Wstrzymano >
clear = Wyczyść
banned = [scarlet]Zbanowano
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Niewspierane Środowisko
yes = Tak
no = Nie
unabletoclog = Unable to clog
info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
@@ -1156,6 +1177,7 @@ stat.powerdamage = Moc/Zniszczenia
stat.itemcapacity = Pojemność przedmiotów
stat.memorycapacity = Pojemność pamięci
stat.basepowergeneration = Podstawowa generacja mocy
stat.meltdowntime = Meltdown Time
stat.productiontime = Czas produkcji
stat.warmuptime = Czas rozgrzewki
stat.repairtime = Czas pełnej naprawy bloku
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
stat.reactive = Reaguje
stat.immunities = Odporności
stat.healing = Leczy
stat.status = Status Effect
stat.efficiency = [stat]{0}% Wydajność
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Pole Siłowe
ability.forcefield.description = Tworzy tarczę siłową, która pochłania pociski
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Osiągnieto Limit Ładunku Jednostki
bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}%
bar.yield = Yield: +{0}%
bar.boost = Przyspieszenie: +{0}%
bar.powerbuffer = Moc baterii: {0}/{1}
bar.powerbalance = Moc: {0}
@@ -1287,6 +1314,8 @@ bar.liquid = Płyn
bar.heat = Ciepło
bar.cooldown = Czas odnowienia
bar.instability = Niestabilność
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%)
bar.power = Prąd
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sek[lightgray] szybkość regeneracji
bar.activationtimer = Aktywuje się za {0}
bar.activated = Aktywowane
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignoruje rakiety
unit.blocks = bloki
unit.blockssquared = bloki²
unit.worldunits = world units
unit.powersecond = jednostek prądu na sekundę
unit.tilessecond = bloków na sekundę
unit.liquidsecond = jednostek płynu na sekundę
@@ -1350,6 +1385,7 @@ unit.liquidunits = jednostek płynu
unit.powerunits = jednostek prądu
unit.powerequilibrium = równowaga energii
unit.heatunits = jednostek ciepła
unit.heatunitsperside = heat units per side
unit.degrees = stopnie
unit.seconds = sekundy
unit.minutes = min
@@ -1367,6 +1403,7 @@ unit.shots = strzały
unit.pershot = /strzał
unit.perleg = na nogę
unit.perside = na stronę
unit.instant = Instant
category.purpose = Opis
category.general = Główne
category.power = Prąd
@@ -1378,27 +1415,39 @@ category.optional = Dodatkowe ulepszenia
setting.alwaysmusic.name = Zawsze odtwarzaj muzykę
setting.alwaysmusic.description = Po włączeniu muzyka będzie zawsze odtwarzana w pętli podczas gry.\nPo wyłączeniu odtwarzanie odbywa się tylko w losowych odstępach czasu.
setting.skipcoreanimation.name = Pomiń Animację Wystrzału/Lądowania
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatyczne sugestie bloków
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Filtrowanie liniowe
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Podpowiedzi
setting.backgroundpause.name = Wstrzymaj w tle
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Przytrzymaj w Trybie Dowodzenia
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Ograniczaj jedną grupę kontrolną na jednostkę
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Znaczniki graczy
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Pokaż Pingi
setting.showotherbuildplans.name = Pokaż Plany Budowania Innych Graczy
setting.indicators.name = Znaczniki przyjaciół
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Automatyczne celowanie
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
setting.touchscreen.name = Sterowanie - Ekran Dotykowy
setting.fpscap.name = Maksymalne FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruc
setting.uiEdgePadding.name = Dopełnienie Krawędzi UI
setting.uiEdgePadding.description = Dodaje wypełnienie na krawędziach interfejsu. Przydatne dla ekranów z zaokrąglonymi narożnikami lub wcięciami.
setting.swapdiagonal.name = Pozwala na ukośną budowę
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Siła wstrząsów ekranu
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Intensywaność Rozmycia
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Niewyraźność Rozmycia
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Wyświetlanie efektów
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Wyświetl zniszczone bloki
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Wyświetl status bloków
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Czułość kontrolera
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Interwał automatycznego zapisywania
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund
setting.fullscreen.name = Pełny ekran
setting.fps.name = Pokazuj FPS oraz ping
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Włącz konsolę
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Płynna kamera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Wolna Kamera
setting.detach-camera.description = Gdy włączone, kamera porusza się niezależnie od jednostki gracza.\nTo ustawienie można przypisać do skrótu klawiszowego.
setting.vsync.name = Synchronizacja pionowa
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Pokaż minimapę
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Pokazuj przedmioty w rdzeniu
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Pokazuj położenie gracza
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Pokazuj położenie myszki
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Głośność muzyki
setting.atmosphere.name = Pokazuj atmosferę planety
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Rysuj Cienie/Światła
setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki
setting.communityservers.name = Pobierz listę serwerów społecznościowych
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Automatyczne tworzenie zapisów
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Widoczność gry publicznej
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Limit graczy
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Przezroczystość czatu
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Nieprzezroczystość wiązki górniczej jednostki
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Przezroczystość mostów
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Pokaż pogodę
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia ekranu
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Tylko Znajomi
steam.friendsonly.tooltip = Czy tylko Znajomi ze Steam będą mogli dołączyć do twojej gry?\nOdznaczenie tego okienka ustawi twoją grę na publiczną - każdy może dołączyć.
setting.maxmagnificationmultiplierpercent.name = Min. odległość kamery
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Zmień tryb czatu
keybind.drop_unit.name = Wyrzucanie przedmiot
keybind.zoom_minimap.name = Powiększenie mapy
keybind.detach_camera.name = Przełącz wolną kamerę
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Przełącz hitboksy debugowania
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Opis trybów
mode.survival.name = Przeżycie
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.\n[gray]Wymaga punktów spawnu wroga na mapie, aby móc grać w tym trybie.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = Gdy włączone, rozładowywacze Serpulo mogą pobiera
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
rules.reactorexplosions = Eksplozje Reaktorów
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Wyłącz Procesor Świata
rules.schematic = Zezwalaj na schematy
rules.wavetimer = Zegar Fal
@@ -1654,8 +1743,19 @@ rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne
rules.title.environment = Otoczenie
rules.title.teams = Drużyny
rules.title.light = Lighting
rules.title.planet = Planeta
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Oświetlenie
rules.lighting.unitlight = Unit Lighting
rules.fog = Mgła Wojny
rules.invasions = Inwazje wrogich sektorów
rules.legacylaunchpads = Mechanika starszych platform startowych
@@ -2341,7 +2441,7 @@ onset.ducts.mobile = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby m
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
onset.graphite = Bardziej skomplikowane bloki wymagają :graphite: [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj :cliff-crusher: [accent]rozkruszacz klifów[] i :silicon-arc-furnace: [accent]krzemowy piec łukowy[].
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąd[] także jest potrzebny.
onset.crusher = Użyj :cliff-crusher: [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw :tank-fabricator: [accent]fabrykę czołgów[].
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
@@ -2411,6 +2511,11 @@ block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło św
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.reinforced-message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.world-message.description = Wiadomość używana przez twórców map. Niezniszczalna.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
block.tile-logic-display.description = Wyświetla dowolna grafikę z procesora logiki.\nBezproblemowo łączy się z pobliskimi kaflowymi blokami wyświetlacza.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Jednostka klienta uruchamiającego kod
lglobal.@clientName = Nazwa gracza klienta uruchamiającego kod
lglobal.@clientTeam = ID drużyny klienta uruchamiającego kod
lglobal.@clientMobile = Prawda, jeśli klient uruchamiający kod jest na urządzeniu mobilnym, fałsz w przeciwnym razie
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
lenum.shoot = Strzel w określoną pozycje.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Wysokość bloku wyświetlacza w pikselach.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Liczba operacji wykonanych na bloku.\nDla wyświetlaczy zwraca liczbę operacji drawflush.
laccess.maxunits = Maksymalna liczba jednostek, które może mieć drużyna.\nMożna odczytać tylko z rdzeni.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Inne
lcategory.unknown.description = Niezkategoryzowane instrukcje.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Mnoży moc wyjściową paneli słonecznych.
lenum.dragmultiplier = Mnożnik oporu środowiska.
lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
lenum.unban = Odblokuj jednostkę lub blokadę.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
File diff suppressed because it is too large Load Diff
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Instalar
mods.browser.reinstall = Reinstalar
mods.browser.view-releases = Ver versões
mods.browser.noreleases = [scarlet]Nenhuma versão encontrada\n[accent]Não foi possível encontrar nenhuma versão do mod. Verifique se o repositório do mod tem alguma versão publicada.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Mais recente>
mods.browser.releases = Versões
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Ordenar por estrelas
export.file = Exportar Ficheiro
import.file = Importar Ficheiro
copy.clipboard = Copiar para a área de transferência
import.clipboard = Importar da área de transferência
load.clipboard = Importar da área de transferência
workshop.browse = Browse Workshop
workshop.share = Partilhar na Workshop
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicia
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Nenhum mod encontrado!
mods.restore = Restore Failed
mods.guide = Guia de mods
mods.report = Reportar Bug
mods.openfolder = Abrir pasta de Mods
mods.viewcontent = Ver Conteúdo
mods.reload = Recarregar
mods.reloadexit = O jogo vai fechar, para recarregar os mods.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
mod.disable = Desativar
mod.version = Versão:
@@ -277,9 +288,12 @@ servers.remote = Servidores Remotos
servers.global = Servidores da Comunidade
servers.disclaimer = Servidores da comunidade [accent]não[] são controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Mostrar servidores escondidos
server.shown = Mostrar
server.hidden = Esconder
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = A assistir Jogador: [accent]{0}
trace = Rastrear jogador
@@ -328,6 +342,7 @@ disconnect.timeout = Tempo esgotado.
disconnect.data = Falha ao abrir os dados do mundo!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Impossível conectar ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]A conectar...
reconnecting = [accent]A reconectar...
@@ -510,8 +525,10 @@ editor.filters.search = Procurar em:
editor.filters.author = Autor
editor.filters.description = Descrição
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Mover no eixo X
editor.shifty = Mover no eixo Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = quantidade máxima de unidades
waves.guardian = Guardião
waves.preview = Pré-visualizar
waves.random = Aleatório
waves.copy = Copiar para área de transferência
waves.load = Carregar da área de transferência
waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Hordas copiadas.
waves.none = Sem hordas definidas.\nNote que esquemas de hordas vazios serão automaticamente substituídos pelo esquema padrão.
@@ -844,8 +861,7 @@ objective.build = [accent]Constrói: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Constrói a Unidade: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destrói: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Inimigos aproximando em [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
objective.enemyescalating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
objective.enemyairunits = [accent]Produção de unidades aéreas inimigas a partir de [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destrói o Núcleo Inimigo
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Idioma
settings.data = Dados do jogo
settings.reset = Restaurar Padrões
settings.rebind = Religar
settings.resetKey = Repor
settings.unbindKey = Unbind
settings.controls = Controlos
settings.game = Jogo
settings.sound = Som
settings.dev = Developer Options
settings.graphics = Gráficos
settings.cleardata = Apagar dados...
settings.clear.confirm = Tens a certeza que queres limpar os dados?\nOque é feito não pode ser desfeito!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = < Pausado >
clear = Limpar
banned = [scarlet]Banido
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Ambiente Não Suportado
yes = Sim
no = Não
unabletoclog = Unable to clog
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
@@ -1156,6 +1177,7 @@ stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de Poder Base
stat.meltdowntime = Meltdown Time
stat.productiontime = Tempo de Produção
stat.warmuptime = Warmup Time
stat.repairtime = Tempo de Reparo Total do Bloco
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de COnstrução
stat.reactive = Reações
stat.immunities = Imunidade
stat.healing = Reparação
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Campo de Força
ability.forcefield.description = Cria um campo de força que absorve as balas
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Limite de Carga Atingido
bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}%
bar.yield = Yield: +{0}%
bar.boost = Impulso: +{0}%
bar.powerbuffer = Batteries: {0}/{1}
bar.powerbalance = Energia: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Líquido
bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Instabilidade
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%)
bar.power = Poder
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controlado por Processador
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignora mísseis
unit.blocks = Blocos
unit.blockssquared = Blocos²
unit.worldunits = world units
unit.powersecond = Unidades de energia/seg.
unit.tilessecond = Blocos/seg.
unit.liquidsecond = Unidades de líquido/seg.
@@ -1350,6 +1385,7 @@ unit.liquidunits = Unidades de líquido
unit.powerunits = Unidades de energia
unit.powerequilibrium = power equilibrium
unit.heatunits = Unidades de calor
unit.heatunitsperside = heat units per side
unit.degrees = Graus
unit.seconds = segundos
unit.minutes = minutos
@@ -1367,6 +1403,7 @@ unit.shots = disparos
unit.pershot = /dispasro
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Propósito
category.general = Geral
category.power = Poder
@@ -1378,27 +1415,39 @@ category.optional = Melhorias opcionais
setting.alwaysmusic.name = Tocar Música Sempre
setting.alwaysmusic.description = Quando ativado, a música vai ser tocada sempre em loop durante o jogo.\nQUando desativado, só toca em intervalos aleatórios.
setting.skipcoreanimation.name = Passar Animação de Lançamento/Aterragem do Núcleo
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Bloquear Orientação
setting.shadows.name = Sombras
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Sugestões Automáticas de Blocos
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Filtragem linear
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Dicas
setting.backgroundpause.name = Pausar Jogo em Segundo Plano
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Auto-Pausar Construções
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Duplo Toque para Minerar
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Segurar para Modo de Comando
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limitar um Grupo de Controlo por Unidade
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Desativar Mods em Crash de Início do Jogo
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Água Animada
setting.animatedshields.name = Escudos Animados
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Indicador de Jogadores
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicador de inimigos
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Alvo Automático
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Controlos de Rato e Teclado
setting.touchscreen.name = Controlos de Touchscreen
setting.fpscap.name = Limite de FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = É necessário reiniciar para aplicar as mudanças
setting.uiEdgePadding.name = Espaçamento de bordas da UI
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
setting.swapdiagonal.name = Colocação sempre diagonal
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Vibração do Ecrã
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Intensidade do Bloom
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Efeitos
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Mostrar Estado do Bloco
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Trajetória de Colocação de Tapetes Rolantes
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Sensibilidade dos Controlos
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Intervalo de auto-salvamento do jogo
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} segundos
setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Ecrã Inteiro
setting.fps.name = Mostrar FPS e Ping
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Ativar Consola
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Câmara Suave
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = Sincronização Vertical (VSync)
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixelização
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Mostrar Minimapa
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Mostrar Itens do Núcleo
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Mostrar Posição do Jogador
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Mostrar Posição do Rato
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Volume da Música
setting.atmosphere.name = Mostrar Atmosfera do Planeta
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Renderizar Iluminação/Escuro
setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume dos Efeitos
setting.mutesound.name = Desligar Som
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Criar Gravações Automaticamente
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Limite de Jogadores
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Opacidade do Chat
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Opacidade do Poder do Laser
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Opacidade das Pontes
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Mostrar Chat em Jogo
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Mostrar Gráficos do Clima
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Ocultar Ecrãs Lógicos
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Adaptar a interface para exibir o entalhe
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Amigos Apenas
steam.friendsonly.tooltip = Define se apenas amigos da Steam podem juntar-se ao teu jogo.\nDesativar esta opção fará o teu jogo público - qualquer um pode-se juntar ao teu mapa.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Mudar Modo de Chat
keybind.drop_unit.name = Largar Unidade
keybind.zoom_minimap.name = Zoom do Minimapa
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Descrição dos mods
mode.survival.name = Sobrevivência
mode.survival.description = O modo padrão. Recursos limitados e hordas automáticas.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Permitir Reparação de Blocos Derelict
rules.reactorexplosions = Esploções de Reatores
rules.coreincinerates = Núcleo destrói Itens em Excesso
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Desativar Processadores Globais
rules.schematic = Esquemas Permitidos
rules.wavetimer = Tempo de Horda
@@ -1654,8 +1743,19 @@ rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Ambiente
rules.title.teams = Equipas
rules.title.light = Lighting
rules.title.planet = Planeta
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Iluminação
rules.lighting.unitlight = Unit Lighting
rules.fog = Névoa de guerra
rules.invasions = Invasões de Setores Inimigos
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = Uma fonte de luz pequena, configurável e compac
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Gerar uma onda.
lst.explosion = Crie uma explosão em um local.
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.\nNão pode ultrapassar a velocidade máxima de execução.
lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+644 -17
View File
@@ -50,6 +50,7 @@ mods.browser.add = Instalare
mods.browser.reinstall = Reinstal.
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Cele mai multe stele
export.file = Exportă Fișier
import.file = Importă Fișier
copy.clipboard = Copiază în Clipboard
import.clipboard = Importă din Clipboard
load.clipboard = Importă din Clipboard
workshop.browse = Browse Workshop
workshop.share = Partajează pe Workshop
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Instanța Mindustry precedentă a eșuat la iniția
mods = Moduri
mods.name = Mod:
mods.none = [lightgray]Nu s-au găsit moduri!
mods.restore = Restore Failed
mods.guide = Ghid de Modding
mods.report = Raportează Bug
mods.openfolder = Deschide Folder
mods.viewcontent = Vezi Conținut
mods.reload = Reîncarcă
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Instalat]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activat
mod.disabled = [scarlet]Dezactivat
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
mod.disable = Dezactivează
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Servere de la Distanță
servers.global = Servere ale Comunității
servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Vezi Serverele Ascunse
server.shown = Afișate
server.hidden = Ascunse
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Urmărește Jucător
@@ -308,8 +322,8 @@ server.admins.none = Nu s-au găsit admini!
server.add = Adăugă server
server.delete = Sigur vrei să ștergi acest server?
server.edit = Editează Server
server.outdated = [scarlet]Server Învechit![]
server.outdated.client = [scarlet]Client Învechit![]
server.outdated = [red]⚠ Server Învechit![]
server.outdated.client = [red]⚠ Client Învechit![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Build Personalizat
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
@@ -328,6 +342,7 @@ disconnect.timeout = Întârzie să răspundă.
disconnect.data = Nu s-au putut încărca datele lumii!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Conectare...
reconnecting = [accent]Reconectare...
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = unități maxime
waves.guardian = Gardian
waves.preview = Previzualizare
waves.random = Random
waves.copy = Copiază în Clipboard
waves.load = Încarcă din Clipboard
waves.invalid = Valuri invalide în clipboard.
waves.copied = Valuri copiate.
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
@@ -844,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Limbă
settings.data = Datele Jocului
settings.reset = Resetează
settings.rebind = Reatribuie
settings.resetKey = Resetează
settings.unbindKey = Unbind
settings.controls = Controale
settings.game = Joc
settings.sound = Sunet
settings.dev = Developer Options
settings.graphics = Grafică
settings.cleardata = Șterge Datele Jocului...
settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi desfăcut!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Pauză >
clear = Curăță
banned = [scarlet]Interzis
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Mediu Neacceptat
yes = Da
no = Nu
unabletoclog = Unable to clog
info.title = Info
error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare.
@@ -1156,6 +1177,7 @@ stat.powerdamage = Electricitate/Forța Glonțului
stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază)
stat.meltdowntime = Meltdown Time
stat.productiontime = Timp Producție
stat.warmuptime = Warmup Time
stat.repairtime = Durată Reparare Bloc
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
stat.reactive = Reacționează la
stat.immunities = Immunities
stat.healing = Reparare
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}%
bar.yield = Yield: +{0}%
bar.boost = Efect Grăbire: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Electricitate: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Lichid
bar.heat = Căldură
bar.cooldown = Cooldown
bar.instability = Instability
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Electricitate
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controlat de Procesor
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocuri
unit.blockssquared = blocuri²
unit.worldunits = world units
unit.powersecond = electricitate/secundă
unit.tilessecond = pătrate/secundă
unit.liquidsecond = unități lichid/secundă
@@ -1350,6 +1385,7 @@ unit.liquidunits = unități lichid
unit.powerunits = electricitate
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.heatunitsperside = heat units per side
unit.degrees = grade
unit.seconds = secunde
unit.minutes = min
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /lovitură
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Utilizare
category.general = General
category.power = Electricitate
@@ -1378,27 +1415,39 @@ category.optional = Îmbunătățiri opționale
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Sari peste Animația de Lansare/Aterizare a Nucleului
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Blochează Mod Peisaj
setting.shadows.name = Umbre
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Sugestii Plasare Automats
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Filtrare Liniară
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Indicii
setting.backgroundpause.name = Pune Pauză în Fundal
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Autopauză de la Construit
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Dublu-Click pt a Mina
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Indicatori Jucător
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicatori Inamic
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-Țintire
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Controale Mouse+Tastatură
setting.touchscreen.name = Controale Touchscreen
setting.fpscap.name = FPS Maxim
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Niciuna
setting.fpscap.text = FPS {0}
setting.uiscale.name = Scară Interfață
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Plasează Mereu Diagonal
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Agitare Ecran
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensity
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Vezi Efectele
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Vezi Blocurile Distruse
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Vezi Starea Blocului
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Sensibilitatea Controlului
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Interval de Salvare
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} secunde
setting.milliseconds = {0} millisecunde
setting.fullscreen.name = Ecran Complet
setting.fps.name = Vezi FPS & Ping
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Enable Console
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Cameră Graduală
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixelează
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Vezi Miniharta
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Vezi Materialele din Nucleu
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Vezi Poziția Jucătorului
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Show Mouse Position
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Auto-Creează Salvări
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Limita Jucătorilor
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Opacitate Chat
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Opacitate Laser Electric
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Opacitate Poduri
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Vezi Chat Temporar
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Vezi Vremea
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Schimbă Modul Chatului
keybind.drop_unit.name = Lasă Unitatea
keybind.zoom_minimap.name = Zoom Minihartă
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Descrierea modurilor
mode.survival.name = Supraviețuire
mode.survival.description = Modul normal. Resurse limitate și valuri automate.\n[gray]E nevoie de locuri de lansare a inamicilor pt a juca.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactoarele Explodează
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Disable World Processors
rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp
@@ -1654,8 +1743,19 @@ rules.title.unit = Unități
rules.title.experimental = Experimental
rules.title.environment = Mediu
rules.title.teams = Echipe
rules.title.light = Lighting
rules.title.planet = Planet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Luminozitate Ambientală
rules.lighting.unitlight = Unit Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = Emite lumină.
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Compresează cărbunele în grafit.
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
lenum.shoot = Lovește către o locație.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
File diff suppressed because it is too large Load Diff
+644 -17
View File
@@ -50,6 +50,7 @@ mods.browser.add = Instaliraj
mods.browser.reinstall = Reinstaliraj
mods.browser.view-releases = Vidi Verzije
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <najnovije>
mods.browser.releases = Verzije
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
export.file = Izvezi dokument
import.file = Uvezi dokument
copy.clipboard = Iskopiraj u privremenu memoriju
import.clipboard = Uvezi is privremene memoriju
load.clipboard = Uvezi is privremene memoriju
workshop.browse = Browse Workshop
workshop.share = Podeli na radionici
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To
mods = Modovi
mods.name = Mod:
mods.none = [lightgray]Modovi nisu pronađeni!
mods.restore = Restore Failed
mods.guide = Vodič za modovanje
mods.report = Prijavi grešku
mods.openfolder = Otvori folder
mods.viewcontent = Pregledaj sadržaj
mods.reload = Ponovno učitaj
mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [Instalirano]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Omogućeno
mod.disabled = [scarlet]Onemogućeno
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
mod.disable = Onemogući
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Dalji Serveri
servers.global = Zadružni Serveri
servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili upravljani od strane tvorca igre.\n\nServeri mogu da sadrže sadržaj napravljen od strane korisnika koji nisu prikladni za svakog.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Prikaži Skrivene Servere
server.shown = Prikazano
server.hidden = Skriveno
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Posmatranje Igrača: [accent]{0}
trace = Nadgledaj Igrača
@@ -308,8 +322,8 @@ server.admins.none = Nema pronađenih administratora!
server.add = Dodaj Server
server.delete = Da li želite da obrišete ovaj server?
server.edit = Izmeni Server
server.outdated = [scarlet]Zastareli Server![]
server.outdated.client = [scarlet]Zastareli Klijent![]
server.outdated = [red]⚠ Zastareli Server![]
server.outdated.client = [red]⚠ Zastareli Klijent![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Svjojehodna Verzija
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
@@ -328,6 +342,7 @@ disconnect.timeout = Timed out.
disconnect.data = Neuspešno učitavanje podataka!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Povezivanje...
reconnecting = [accent]Ponovno povezivanje...
@@ -510,8 +525,10 @@ editor.filters.search = Pretraži U:
editor.filters.author = Autor
editor.filters.description = Opis
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Pomeri X
editor.shifty = Pomeri Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = maksimalno jedinica
waves.guardian = Čuvar
waves.preview = Prikaz
waves.random = Random
waves.copy = Kopiraj u Privremenu Memoriju
waves.load = Učitaj iz Privremene Memorije
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
waves.copied = Talasi su kopirani.
waves.none = Nema definisanih neprijatelja.\nImajte na umu da će prazan skup talasa automatski biti zamenjen standardnim skupom.
@@ -844,8 +861,7 @@ objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
objective.enemyescalating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Jezik
settings.data = Podaci
settings.reset = Vrati na podrazumevano
settings.rebind = Rebind
settings.resetKey = Resetuj
settings.unbindKey = Unbind
settings.controls = Kontrole
settings.game = Igra
settings.sound = Zvuk
settings.dev = Developer Options
settings.graphics = Grafika
settings.cleardata = Rasčisti podatke igre...
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Pauzirano >
clear = Očisti
banned = [scarlet]Nedozvoljeno
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Ne Podržava Prirodnu Sredinu
yes = Da
no = Ne
unabletoclog = Unable to clog
info.title = Informacije
error.title = [scarlet]Greška se desila
error.crashtitle = Greška se desila
@@ -1156,6 +1177,7 @@ stat.powerdamage = Energija po jedinici štete
stat.itemcapacity = Skladište materijala
stat.memorycapacity = Kapacitet memorije
stat.basepowergeneration = Osnovna generacija struje
stat.meltdowntime = Meltdown Time
stat.productiontime = Vreme proizvodnje
stat.warmuptime = Warmup Time
stat.repairtime = Vreme popravke celog bloka
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
stat.reactive = Reaguje sa
stat.immunities = Imuniteti
stat.healing = Popravlja
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Dostigli Ste Maksimalni Broj Tovarnih Jedinica
bar.drillspeed = Brzina Bušenja: {0}/s
bar.pumpspeed = Brzina Pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}%
bar.yield = Yield: +{0}%
bar.boost = Pojačanje: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Tečnost
bar.heat = Toplota
bar.cooldown = Cooldown
bar.instability = Nestabilnost
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Količina Toplote: {0}
bar.heatpercent = Količina Toplote: {0} ({1}%)
bar.power = Energija
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Procesno Upravljan
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokova
unit.blockssquared = blokova²
unit.worldunits = world units
unit.powersecond = jedinica energije/sekundi
unit.tilessecond = polja/sekundi
unit.liquidsecond = jedinica tečnosti/sekundi
@@ -1350,6 +1385,7 @@ unit.liquidunits = jedinica tečnosti
unit.powerunits = jedinica energije
unit.powerequilibrium = power equilibrium
unit.heatunits = jedinica toplote
unit.heatunitsperside = heat units per side
unit.degrees = stepeni
unit.seconds = sekunde
unit.minutes = minuti
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /pucnju
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Namena
category.general = Opšte
category.power = Energija
@@ -1378,27 +1415,39 @@ category.optional = Dotatna Poboljšanja
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Zaključaj Orijentaciju
setting.shadows.name = Senke
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatski Predlogi Blokova
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Linearni Filteri
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Saveti
setting.backgroundpause.name = Pauziraj u Pozadini
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Automatski Pauziraj Gradnju
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Drži za Upravljački Mod
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animirana Površina
setting.animatedshields.name = Animirani Štitovi
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Indikatori Igrača
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indikatori Neprijatelja
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-nišan
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Kontrole "Tastatura i Miš"
setting.touchscreen.name = Kontrole "Ekran na Dodir"
setting.fpscap.name = Maksimalni FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Nema
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Skala
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Restartovanje je zahtevano da bi se učitale prome
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Screen Shake
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intezitet
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Magliranje
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Prikazuj Efekte
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Prikazuj Uništene Blokove
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Prikazuj Status Blokova
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Automatska Putanja Traka
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Osetljivost Upravljača
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Interval Čuvanja
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} sekundi
setting.milliseconds = {0} milisekundi
setting.fullscreen.name = Ceo Ekran
setting.fps.name = Prikazuj FPS i Ping
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Osposobi Konzolu
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Glatka Kamera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pikselizuj
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Prikaži Minimapu
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Prikaži Materijale Unutar Jezgra
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Prikaži Poziciju Igrača
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Prilaži Poziciju Miša
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Jačina Muzike
setting.atmosphere.name = Prikaži Atmosferu Planete
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Nema Zvuka
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Automatski Snimaj Igru
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Limit Igrača
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Prozirnost Četa
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Prozirnost Energetskih Lasera
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Prozirnost Mostova
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Prikazuj Grafiku Vremena
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Sakrij Logičke Displeje
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Menjaj Tip Četa
keybind.drop_unit.name = Spusti Jedinicu
keybind.zoom_minimap.name = Zumiraj Minimapu
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Opis Modova
mode.survival.name = Preživljavanje
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Eksplozije Reaktora
rules.coreincinerates = Core Incinerates Overflow
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Onesposobi Svetovne Procesore
rules.schematic = Šeme Su Dozvoljene
rules.wavetimer = Talasna Štoperica
@@ -1654,8 +1743,19 @@ rules.title.unit = Jedinice
rules.title.experimental = Experimental
rules.title.environment = Okolina
rules.title.teams = Timovi
rules.title.light = Lighting
rules.title.planet = Planeta
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Osvetljenje
rules.lighting.unitlight = Unit Lighting
rules.fog = Magla Rata
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = Osvetljava okolinu.
block.message.description = Skladišti poruku radi komunikacije među saveznicima.
block.reinforced-message.description = Skladišti poruku radi komunikacije među saveznicima.
block.world-message.description = Blok poruke koji je korišćen za pravljenje mapa. Ne može da se uništi.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Izazovi eksploziju na mestu.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
lenum.shoot = Ispaljuj na mestu.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Installera
mods.browser.reinstall = Ominstallera
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = [lightgray][Latest]
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sortera efter stjärnor
export.file = Exportera Fil
import.file = Importera Fil
copy.clipboard = Kopiera till urklipp
import.clipboard = Importera från urklipp
load.clipboard = Importera från urklipp
workshop.browse = Browse Workshop
workshop.share = Dela på Workshoppen
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initier
mods = Moddar
mods.name = Mod:
mods.none = [lightgray]Hittar inga Moddar!
mods.restore = Restore Failed
mods.guide = Modding Guide
mods.report = Rapportera Bug
mods.openfolder = Öppna Mod Mapp
mods.viewcontent = Visa Innehåll
mods.reload = Ladda Om
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiverad
mod.disabled = [scarlet]Inaktiverad
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
mod.disable = Inaktivera
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Fjärr Servrar
servers.global = Gemenskaps Servrar
servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Visa Dolda Servrar
server.shown = Visade
server.hidden = Dolda
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player
@@ -328,6 +342,7 @@ disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Ansluter...
reconnecting = [accent]Reconnecting...
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Förhandsvisning
waves.random = Random
waves.copy = Kopiera till Urklipp
waves.load = Läs från Urklipp
waves.invalid = Invalid waves in clipboard.
waves.copied = Vågor kopierade.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
@@ -844,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Språk
settings.data = Spel Data
settings.reset = Återställ till Standardvärden
settings.rebind = Byt
settings.resetKey = Reset
settings.unbindKey = Unbind
settings.controls = Kontroller
settings.game = Spel
settings.sound = Ljud
settings.dev = Developer Options
settings.graphics = Grafik
settings.cleardata = Rensa Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]< Pausat >
clear = Clear
banned = [scarlet]Banned
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Unsupported Environment
yes = Ja
no = Nej
unabletoclog = Unable to clog
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
@@ -1156,6 +1177,7 @@ stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.meltdowntime = Meltdown Time
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.yield = Yield: +{0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s
@@ -1287,6 +1314,8 @@ bar.liquid = Vätska
bar.heat = Hetta
bar.cooldown = Cooldown
bar.instability = Instability
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = block
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = power units/second
unit.tilessecond = tiles/second
unit.liquidsecond = liquid units/second
@@ -1350,6 +1385,7 @@ unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.heatunitsperside = heat units per side
unit.degrees = grader
unit.seconds = sekunder
unit.minutes = mins
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Purpose
category.general = Allmänt
category.power = Energi
@@ -1378,27 +1415,39 @@ category.optional = Optional Enhancements
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatic Block Suggestions
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Linear Filtering
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Hints
setting.backgroundpause.name = Pause In Background
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Auto-Pause Building
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Double-Tap to Mine
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Player Indicators
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy/Ally Indicators
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-Target
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Skärmskak
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensity
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Visa Effekter
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Display Destroyed Blocks
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Display Block Status
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Controller Sensitivity
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Save Interval
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} Sekunder
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullskärm
setting.fps.name = Show FPS
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Enable Console
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Smooth Camera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Visa Minikarta
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Display Core Items
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Show Player Position
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Show Mouse Position
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Musikvolym
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Auto-Create Saves
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Player Limit
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Chattgenomskinlighet
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Power Laser Opacity
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Bridge Opacity
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Visa
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Show Weather Graphics
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Description of modes
mode.survival.name = Överlevnad
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer
@@ -1654,8 +1743,19 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.light = Lighting
rules.title.planet = Planet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Lighting
rules.lighting.unitlight = Unit Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
File diff suppressed because it is too large Load Diff
+642 -15
View File
@@ -50,6 +50,7 @@ mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Sort by stars
export.file = Export File
import.file = Import File
copy.clipboard = Copy to Clipboard
import.clipboard = Import from Clipboard
load.clipboard = Import from Clipboard
workshop.browse = Browse Workshop
workshop.share = Share on Workshop
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
mods = Mods
mods.name = Mod:
mods.none = [lightgray]No mods found!
mods.restore = Restore Failed
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.viewcontent = View Content
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable
mod.version = Version:
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
servers.global = Community Servers
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Viewing Player: [accent]{0}
trace = Oyuncu isaretle
@@ -328,6 +342,7 @@ disconnect.timeout = Timed out.
disconnect.data = Oyunun geri yuklenemedi!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Baglaniliyor
reconnecting = [accent]Reconnecting...
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = Shift X
editor.shifty = Shift Y
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = Content Patches
patch.set = Patchset: {0}
patch.none = [lightgray]No patchsets loaded.
patch.errors = Patchset Errors
@@ -543,6 +559,7 @@ patch.fields = {0} fields
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.random = Random
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
@@ -844,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Dil
settings.data = Game Data
settings.reset = ilk ayarlara geri al
settings.rebind = Geri al
settings.resetKey = Reset
settings.unbindKey = Unbind
settings.controls = Kontroller
settings.game = Oyun
settings.sound = Ses
settings.dev = Developer Options
settings.graphics = Grafikler
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = Duraklatildi
clear = Clear
banned = [scarlet]Banned
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Unsupported Environment
yes = Evet
no = Hayir
unabletoclog = Unable to clog
info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
@@ -1156,6 +1177,7 @@ stat.powerdamage = Power/Damage
stat.itemcapacity = Esya kapasitesi
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.meltdowntime = Meltdown Time
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.status = Status Effect
stat.efficiency = [stat]{0}% Efficiency
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.yield = Yield: +{0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}
@@ -1287,6 +1314,8 @@ bar.liquid = Liquid
bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = Yapilar
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = saniyede bir
unit.tilessecond = tiles/second
unit.liquidsecond = Saniyede bir
@@ -1350,6 +1385,7 @@ unit.liquidunits = Litre
unit.powerunits = Volt
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.heatunitsperside = heat units per side
unit.degrees = derece
unit.seconds = saniye
unit.minutes = mins
@@ -1367,6 +1403,7 @@ unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
unit.instant = Instant
category.purpose = Purpose
category.general = General
category.power = Guc
@@ -1378,27 +1415,39 @@ category.optional = Optional Enhancements
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Automatic Block Suggestions
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Linear Filtering
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = Hints
setting.backgroundpause.name = Pause In Background
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = Auto-Pause Building
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Double-Tap to Mine
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Player Indicators
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Ally Indicators
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Auto-Target
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Ekran sallanmasi
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Bloom Intensity
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Bloom Blur
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Efekleri goster
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Display Destroyed Blocks
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Display Block Status
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Kumanda hassasligi
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Otomatik kaydetme suresi
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} Saniye
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Tam ekran
setting.fps.name = FPS'i goster
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Enable Console
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Smooth Camera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Haritayi goster
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Display Core Items
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Show Player Position
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Show Mouse Position
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Ses yuksekligi
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Auto-Create Saves
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Player Limit
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Chat Opacity
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Power Laser Opacity
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Bridge Opacity
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Display In-Game Chat
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Show Weather Graphics
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Kesgitlemek üçin interfeýsi uýgunlaşdyryň
setting.macnotch.description = Üýtgeşmeleri ulanmak üçin täzeden başlaň
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Unit birak
keybind.zoom_minimap.name = Haritayi yaklastir
keybind.detach_camera.name = Toggle Free Camera
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Modlarin aciklamalari
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
@@ -1654,8 +1743,19 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.light = Lighting
rules.title.planet = Planet
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Lighting
rules.lighting.unitlight = Unit Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
@@ -2411,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2753,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+644 -17
View File
@@ -50,6 +50,7 @@ mods.browser.add = Yükle
mods.browser.reinstall = Yeniden Yükle
mods.browser.view-releases = Sürümleri İncele
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
mods.browser.current = [lightgray]Most recent commit
mods.browser.latest = <En Son>
mods.browser.releases = Yayımlar
mods.browser.fetching = Yayınlar alınıyor...
@@ -61,7 +62,7 @@ mods.browser.sortstars = Yıldız sayısına göre sırala
export.file = Dışarı Aktar
import.file = İçeri Aktar
copy.clipboard = Panoya Kopyala
import.clipboard = Panodan Yapıştır
load.clipboard = Panodan Yapıştır
workshop.browse = Browse Workshop
workshop.share = Atölyede paylaş
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] NOLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle b
mods = Modlar
mods.name = Mod:
mods.none = [lightgray]Hiç mod bulunamadı!
mods.restore = Restore Failed
mods.guide = Mod Rehberi
mods.report = Hata bildir
mods.openfolder = Mod klasörünü aç
mods.viewcontent = İçeriği Görüntüle
mods.reload = Yeniden Yükle
mods.reloadexit = Modları yeniden yüklemek için oyun kapanacak.
mods.update.available = [lightgray]Update Available: {0}
mods.update.all = Update All Mods
mods.downloading = [accent]Downloading Mod: {0}
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
mod.warning.read = I actually read this
mod.warning.accept = I accept the responsibility
mod.warning.deny = Disable my mods
mod.installed = [[Yüklendi]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Etkin
mod.disabled = [scarlet]Devre Dışı
mod.failed = [red]Failed
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
mod.disable = Devre Dışı Bırak
mod.version = Sürüm:
@@ -277,9 +288,12 @@ servers.remote = Uzak Sunucular
servers.global = Topluluk Sunucuları
servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir!
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
servers.showhidden = Gizli Sunucuları Göster
server.shown = Görünür
server.hidden = Gizli
servers.sortping = Sorting By: Ping
servers.sortplayers = Sorting By: Player Count
viewplayer = Oyuncu İzleniyor: [accent]{0}
trace = Oyuncuyu Takip Et
@@ -328,6 +342,7 @@ disconnect.timeout = Zaman aşımı.
disconnect.data = Dünya verisi yüklenemedi!
disconnect.snapshottimeout = UDP anlık görüntüleri alınırken zaman aşımı oluştu.\nBu, internetin kötü olmasından kaynaklanabilir.
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
disconnect.reason = Disconnected: {0}
connecting = [accent]Bağlanılıyor...
reconnecting = [accent]Yeniden Bağlanılıyor...
@@ -451,7 +466,7 @@ saveimage = Resim Kaydet
unknown = Bilinmeyen
custom = Özel
builtin = Yerleşik
modded = Modded
modded = Modlanmış
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
map.random = [accent]Rastgele Harita
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
@@ -510,8 +525,10 @@ editor.filters.search = Ara:
editor.filters.author = Yapımcı
editor.filters.description = Açıklama
editor.filters.modname = Mod İsmi
editor.filters.prioritizemod = Mod Önceliği
editor.filters.prioritizecustom = Özel Öncelik
editor.filters.prioritize.name = Prioritize: Name
editor.filters.prioritize.custom = Prioritize: Custom
editor.filters.prioritize.builtin = Prioritize: Built-In
editor.filters.prioritize.recent = Prioritize: Recently Modified
editor.filters.planetselect = Planet Selection
editor.shiftx = X Ekseninde Kaydır
editor.shifty = Y Ekseninde Kaydır
@@ -531,7 +548,6 @@ content.planet = Planet
content.weather = Weather
content.status = Status Effect
patches = İçerik Yamaları
patch.set = Patchset: {0}
patch.none = [lightgray]Yama bulunamadı.
patch.errors = Yama Hataları
@@ -543,6 +559,7 @@ patch.fields = {0} alanlar
bundle.lines = {0} lines
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.path.invalid = Path is invalid!
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
@@ -562,6 +580,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
@@ -603,8 +622,6 @@ waves.max = maks birim
waves.guardian = Gardiyan
waves.preview = Önizleme
waves.random = Rastgele
waves.copy = Panodan kopyala
waves.load = Panodan yükle
waves.invalid = Panoda geçersiz dalga sayısı var.
waves.copied = Dalgalar kopyalandı.
waves.none = Düşman bulunamadı.\nBoş dalga düzenlerin otomatik olarak varsayılan düzenle değiştirileceğini unutmayın
@@ -844,8 +861,7 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Birim
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
objective.enemyescalating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
objective.enemyunitproduction = [accent]Düşman birim üretimi [lightgray]{0}[] içinde başlayacak.
objective.destroycore = [accent]Düşman Merkezini Yok Et
@@ -994,7 +1010,6 @@ sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs
sector.sunkenPier.name = Batık Öncü
sector.littoralShipyard.name = Kıyı Tersane
sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
@@ -1083,15 +1098,19 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Dil
settings.data = Oyun Verisi
settings.reset = Varsayılana Sıfırla
settings.rebind = Tuşları Yeniden Ata
settings.resetKey = Tuşu Sıfırla
settings.unbindKey = Unbind
settings.controls = Kontroller
settings.game = Oyun
settings.sound = Ses
settings.dev = Developer Options
settings.graphics = Grafikler
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
@@ -1112,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
paused = [accent]<Durduruldu>
clear = Temizle
banned = [scarlet]Yasaklı
block.limit = [scarlet]Limit: {0} Buildings
unsupported.environment = [scarlet]Desteklenmeyen Ortam
yes = Evet
no = Hayır
unabletoclog = Unable to clog
info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
@@ -1156,6 +1177,7 @@ stat.powerdamage = Enerji/Hasar
stat.itemcapacity = Eşya Kapasitesi
stat.memorycapacity = Bellek Kapasitesi
stat.basepowergeneration = Temel Enerji Üretimi
stat.meltdowntime = Meltdown Time
stat.productiontime = Üretim Süresi
stat.warmuptime = Hazırlık Zamanı
stat.repairtime = Tamir Edilme Süresi
@@ -1215,7 +1237,11 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
stat.reactive = Tepki Verir
stat.immunities = Bağışıklıklar
stat.healing = Tamir Eder
stat.status = Status Effect
stat.efficiency = [stat]{0}% Verim
stat.chance = [stat]{0}%[lightgray] chance of [white]
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Güç Kalkanı
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
@@ -1273,6 +1299,7 @@ bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı
bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}%
bar.yield = Yield: +{0}%
bar.boost = Hızlanış: +{0}%
bar.powerbuffer = Pil Gücü: {0}/{1}
bar.powerbalance = Enerji: {0}/sn
@@ -1287,6 +1314,8 @@ bar.liquid = Sıvı
bar.heat = Isı
bar.cooldown = Bekleme Süresi
bar.instability = Dengesizlik
bar.whenfull = when full
bar.nevermelts = never melts
bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%)
bar.power = Enerji
@@ -1299,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] tamir hızı
bar.activationtimer = {0} saniyede aktif olucak
bar.activated = Aktif
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]İşlemci Kontrolünde
@@ -1342,6 +1376,7 @@ bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
unit.blocks = blok
unit.blockssquared = blok²
unit.worldunits = world units
unit.powersecond = enerji birimi/saniye
unit.tilessecond = alan/saniye
unit.liquidsecond = sıvı birimi/saniye
@@ -1350,6 +1385,7 @@ unit.liquidunits = sıvı birimi
unit.powerunits = enerji birimi
unit.powerequilibrium = enerji dengesi
unit.heatunits = ısı birimi
unit.heatunitsperside = heat units per side
unit.degrees = derece
unit.seconds = saniye
unit.minutes = dakika
@@ -1367,6 +1403,7 @@ unit.shots = atış
unit.pershot = /vuruş
unit.perleg = ayak başına
unit.perside = kenar başına
unit.instant = Instant
category.purpose = Açıklama
category.general = Genel
category.power = Enerji
@@ -1378,27 +1415,39 @@ category.optional = İsteğe Bağlı Geliştirmeler
setting.alwaysmusic.name = Her zaman müzik çal
setting.alwaysmusic.description = Açıldığında oyunda müzik sürekli çalar.\nKapatıldığında, rastgele ara verilir.
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
setting.blockreplace.name = Otomatik Blok Önerileri
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
setting.linear.name = Lineer Filtreleme
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
setting.hints.name = İpuçları
setting.backgroundpause.name = Arka Planda Durdur
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
setting.doubletapmine.name = Çift Tıklamayla Kaz
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
setting.commandmodehold.name = Komuta Modu için Basılı Tut
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
setting.distinctcontrolgroups.name = Birim Başı Bir Kontrol Grubuna Sınırla
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
setting.modcrashdisable.name = Çökmede Modları Kapa
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
setting.animatedwater.name = Hareketli Su
setting.animatedshields.name = Hareketli Kalkanlar
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
setting.playerindicators.name = Oyuncu Belirteçleri
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
setting.showpings.name = Pingleri Göster
setting.showotherbuildplans.name = Diğer Oyuncuların Ne İnşa Ettiğini Gör
setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.indicators.description = Shows markers pointing in the direction of
setting.autotarget.name = Otomatik Hedef Alma
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
setting.keyboard.name = Fare+Klavye Kontrolleri
setting.touchscreen.name = Dokunmatik Ekran Kontrolleri
setting.fpscap.name = Maksimum FPS
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
setting.fpscap.none = Limitsiz ∞
setting.fpscap.text = {0} FPS
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
@@ -1406,49 +1455,85 @@ setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma ge
setting.uiEdgePadding.name = Arayüz Kenar Sıkıştırma
setting.uiEdgePadding.description = Arayüzün kenarlarına bariyerler ekler, kare ekranlar için uygun.
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
setting.screenshake.name = Ekran Sarsılması
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
setting.bloomintensity.name = Parlaklık Şiddeti
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
setting.bloomblur.name = Parlaklık Bulanıklığı
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
setting.effects.name = Efektleri Görüntüle
setting.effects.description = Enables or disables various visual effects like smoke and particles.
setting.destroyedblocks.name = Kırılmış Blokları Göster
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
setting.blockstatus.name = Blok Durumunu Göster
setting.blockstatus.description = Shows colored status icons above blocks.
setting.conveyorpathfinding.name = Konveyör Yol Bulma
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
setting.sensitivity.name = Kumanda Hassasiyeti
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
setting.saveinterval.name = Kayıt Aralığı
setting.saveinterval.description = Sets the time interval for automatic game saves.
setting.seconds = {0} saniye
setting.milliseconds = {0} milisaniye
setting.fullscreen.name = Tam Ekran
setting.fps.name = FPS Göster
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
setting.console.name = Konsolu Aktifleştir
setting.console.description = Enables the in-game Javascript console.
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.smoothcamera.name = Yumuşak Geçişli Kamera
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
setting.detach-camera.name = Özgür Kamera
setting.detach-camera.description = Etkinleştirilirse, kamera oyuncu biriminden bağımsız hareket eder.\nBu ayara bir kısayol tuşu atanabilir.
setting.vsync.name = VSync
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
setting.pixelate.name = Pikselleştir [lightgray](animasyonları kapatır)
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
setting.minimap.name = Haritayı Göster
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
setting.position.name = Oyuncu Noktasını Göster
setting.position.description = Displays the player's coordinates on the screen.
setting.mouseposition.name = Fareyi Göster
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
setting.musicvol.name = Müzik Sesi
setting.atmosphere.name = Gezegen Atmosferini Göster
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
setting.drawlight.name = Karanlığı/Aydınlığı Çiz
setting.ambientvol.name = Çevresel Ses
setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = Oyun Sesi
setting.mutesound.name = Sesi Kapat
setting.communityservers.name = Fetch Community Server List
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
setting.savecreate.name = Otomatik Kayıt Oluştur
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
setting.playerlimit.name = Oyuncu Limiti
setting.playerlimit.description = Sets the maximum number of players that can join your server.
setting.chatopacity.name = Mesajlaşma Opaklığı
setting.chatopacity.description = Adjusts the transparency of the chat window.
setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
setting.unitlaseropacity.name = Birim Kazı Işını Opaklığı
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
setting.bridgeopacity.name = Köprü Opaklığı
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
setting.showweather.name = Hava Durumu Grafiklerini Göster
setting.showweather.description = Toggles the display of weather effects like rain and snow.
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
setting.macnotch.name = Arayüzü çentik gösterecek şekilde uyarlayın
setting.macnotch.description = Değişikleri uygulamak için yeniden başlatma gerekli
setting.logiclocalization.name = Logic Localization
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
steam.friendsonly = Arkadaşlara özel
steam.friendsonly.tooltip = Sadece Steam arkadaşlarının katılıp katılabilemeyeceğini belirler.\nBu kutudan tiki kaldırmak oyununuzu herkese açık yapacaktır.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
@@ -1561,7 +1646,9 @@ keybind.chat_mode.name = Konuşma Modunu Değiştir
keybind.drop_unit.name = Birlik Düşürme
keybind.zoom_minimap.name = Haritada Yakınlaştırma/Uzaklaştırma
keybind.detach_camera.name = Serbest Kamerayı Aktifleştir
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Debug Temas Kutularını Aktifleştir
keybind.performance_metrics.name = Toggle Performance Metrics
mode.help.title = Oyun Modlarının açıklamaları
mode.survival.name = Hayatta Kalma
mode.survival.description = Normal oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
@@ -1584,6 +1671,8 @@ rules.coreunloaders.info = Aktifken, Serpulo Boşaltıcıları Merkezden malzeme
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
rules.reactorexplosions = Reaktör Patlamaları
rules.coreincinerates = Merkez Taşanları Eritir
rules.corebuildandconfig = Deconstruct And Configure Cores
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı
@@ -1654,8 +1743,19 @@ rules.title.unit = Birlikler
rules.title.experimental = Deneysel
rules.title.environment = Çevre
rules.title.teams = Takımlar
rules.title.light = Lighting
rules.title.planet = Gezegen
rules.title.music = Music
rules.alwaysplaymusic = Always Play Music
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
rules.ambientmusic = Ambient Music
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
rules.darkmusic = Conflict Music
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
rules.nomusic = Disable Automatic Music
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
rules.lighting = Işıklandırma
rules.lighting.unitlight = Unit Lighting
rules.fog = Savaş Sisi
rules.invasions = Düşman Sektör Saldırıları
rules.legacylaunchpads = Eski Fırlatış Rampası Mekanikleri
@@ -2018,8 +2118,8 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Konteyner
block.launch-pad.name = Fıralatış Rampası
block.advanced-launch-pad.name = Gelişmiş Fıralatış Rampası
block.launch-pad.name = Fırlatış Rampası
block.advanced-launch-pad.name = Gelişmiş Fırlatış Rampası
block.landing-pad.name = İniş Rampası
block.segment.name = Segment
@@ -2411,6 +2511,11 @@ block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ı
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj bloğu.
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
@@ -2562,6 +2667,8 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
@@ -2814,6 +2921,8 @@ lglobal.@clientUnit = Oyunu çalıştıran oyuncunun birimi
lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
lglobal.@clientMusicPlaying = True if any music is currently playing
lglobal.@clientCurrentMusic = Name of the current track being played, or null
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
lenum.shoot = Bir konuma ateş et.
@@ -2836,6 +2945,63 @@ laccess.displayheight = Ekran bloğunun piksel cinsinden yüksekliği.
laccess.buffersize = Bir ekranın grafik arabelleğindeki işlenmemiş komut sayısı.
laccess.operations = Blok üzerinde gerçekleştirilen işlem sayısı.\nEkranlar için drawflush işlem sayısını döndürür.
laccess.maxunits = Bir takımın sahip olabileceği maksimum birim sayısı.\nSadece merkezlerden algılanabilir.
laccess.totalitems = Total number of items contained.
laccess.firstitem = First item contained, or null if empty.
laccess.totalliquids = Total amount of liquid contained.
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
laccess.itemcapacity = Maximum number of items this building can hold.
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
laccess.powercapacity = Maximum amount of power this building can store.
laccess.powernetstored = Total power stored in the connected power grid.
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
laccess.powernetin = Power entering the connected power grid, per second.
laccess.powernetout = Power leaving the connected power grid, per second.
laccess.ammo = Current ammo count of a turret.
laccess.ammocapacity = Maximum ammo count of a turret.
laccess.health = Current health.\nFor bullets, their damage.
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
laccess.shield = Current shield amount of a unit.
laccess.armor = Armor value; flat damage reduction per hit.
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
laccess.x = X position, in tiles.
laccess.y = Y position, in tiles.
laccess.velocityx = X velocity of a unit, in tiles/sec.
laccess.velocityy = Y velocity of a unit, in tiles/sec.
laccess.shootx = X coordinate a unit or turret is aiming at.
laccess.shooty = Y coordinate a unit or turret is aiming at.
laccess.camerax = X position of the controlling player's camera.
laccess.cameray = Y position of the controlling player's camera.
laccess.camerawidth = Width of the controlling player's view, in tiles.
laccess.cameraheight = Height of the controlling player's view, in tiles.
laccess.solid = Whether this building blocks movement.
laccess.range = Range of a unit or turret, in tiles.
laccess.shooting = Whether a unit or turret is currently shooting.
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
laccess.mining = Whether a unit is currently mining.
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
laccess.pingtext = Text of a player's current ping, or null if not pinging.
laccess.building = Building a unit is currently constructing, or null.
laccess.breaking = Building a unit is currently deconstructing, or null.
laccess.team = Team ID of a unit or building.
laccess.flag = Numeric flag value stored on a unit.
laccess.flying = Whether a unit is currently airborne.
laccess.name = Name of the player controlling this unit, or null.
laccess.payloadcount = Number of payloads currently held.
laccess.payloadtype = Type of the last payload picked up, or null.
laccess.totalpayload = Combined size of all held payloads.
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
laccess.selectedblock = Block currently selected by the controlling player, or null.
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
laccess.bullettime = Time a bullet has existed, in ticks.
lcategory.unknown = ???
lcategory.unknown.description = Kategorize edilmemiş talimatlar
@@ -3011,3 +3177,464 @@ lenum.solarmultiplier = Güneş panellerinin enerji çıkışını çarpar.
lenum.dragmultiplier = Ortam sürtünme (direnç) çarpanı.
lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler.
lenum.unban = Bir birimin veya bloğun yasağını kaldırır.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active = active
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
radartarget.label.boss = boss
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.angle = angle
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.seconds = seconds
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.id = id #
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockFall = block fall
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
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+2 -1
View File
@@ -37,4 +37,5 @@ sector.siege.credit = hhh i 17
sector.ravine.credit = Bepis
#megabase center
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
threat.unreasonable = ᐰᐬᑀᐲᑚᑓᐭ
+5 -2
View File
@@ -113,7 +113,6 @@ Michael Klier (opengameart.org)
Lee Barkovich (opengameart.org)
Neoqueto (Darktech LDR Font)
Nikolass
VolasYouKnow
Quick-Korx
Angel-24
Catchears
@@ -187,11 +186,15 @@ Iniquit
DSFdsfWxp
Someone's Shadow
buj
dozham
Agzam4
ItsKirby69
giannir1988
TheCuber
萌新-hhgs
Jovinull
Denilseven
Alon
硫缺铅/PyratiteNoLead
Space
Space
Eric Wolf
+2
View File
@@ -624,3 +624,5 @@
63058=metal-wall-3|block-metal-wall-3-ui
63057=ore-wall-graphite|block-ore-wall-graphite-ui
63056=large-canvas|block-large-canvas-ui
63055=target-dummy|block-target-dummy-ui
63054=dummy|unit-dummy-ui
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