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Automatic class mapping and map name update
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@@ -182,6 +182,7 @@ const TileOverlayChangeEvent = Packages.mindustry.game.EventType.TileOverlayChan
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const TileFloorChangeEvent = Packages.mindustry.game.EventType.TileFloorChangeEvent
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const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
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const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
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const BulletCreateEvent = Packages.mindustry.game.EventType.BulletCreateEvent
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const BuildDamageEvent = Packages.mindustry.game.EventType.BuildDamageEvent
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const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
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const BuildingCommandEvent = Packages.mindustry.game.EventType.BuildingCommandEvent
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