Automatic bundle update

This commit is contained in:
Github Actions
2026-09-01 02:14:53 +00:00
parent e69d827f72
commit 7f009df50f
34 changed files with 15319 additions and 10 deletions
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Павольны
status.fast.name = Хуткі
status.shielded.name = Абаронены
status.disarmed.name = Абяззброены
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Мова
settings.data = Гульнявыя Дадзеныя
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Бавен
status.fast.name = Бърз
status.shielded.name = Защитен
status.disarmed.name = Обезоръжен
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Език
settings.data = Данни на играта
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Коефициент на триене на околна
lenum.ban = Блокове и единици, които не могат да бъдат поставени или построени.
lenum.unban = Разреши единица или блок.
lenum.musicvolume = Глобален множител на силата на звука.\nОграничено до [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Lent
status.fast.name = Ràpid
status.shielded.name = Amb escut
status.disarmed.name = Sense armes
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Idioma
settings.data = Dades del joc
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador d’arrossegament de l’entorn.
lenum.ban = Prohibeix blocs o unitats. Aquestes no es podran situar ni construir.
lenum.unban = Permet una unitat o bloc.
lenum.musicvolume = Multiplicador global del volum de música.\nLimitat a l’interval [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Zpomalení
status.fast.name = Zrychlení
status.shielded.name = Se štítem
status.disarmed.name = Beze zbraně
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Jazyk
settings.data = Data hry
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Násobek odporu prostředí.
lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny.
lenum.unban = Povolit jednotku nebo blok.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Sprog
settings.data = Spildata
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Sprache
settings.data = Spieldaten
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Idioma
settings.data = Datos del juego
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador de arrastre del ambiente.
lenum.ban = Bloques o unidades que no pueden ser colocados o construidos.
lenum.unban = Permite una unidad o bloque.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Keel
settings.data = Mänguandmed
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Hizkuntza
settings.data = Jolasaren datuak
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Kieli
settings.data = Peli Data
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Wika
settings.data = Game Data
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Lent
status.fast.name = Rapide
status.shielded.name = Protégé
status.disarmed.name = Désarmé
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Langage
settings.data = Données du Jeu
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicateur de traînée environnementale.
lenum.ban = Blocs ou unités qui ne peuvent pas être placés ou construits.
lenum.unban = Lève l'interdiction d'une unité ou d'un bloc.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Lassú
status.fast.name = Gyors
status.shielded.name = Pajzzsal védett
status.disarmed.name = Fegyvertelen
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Nyelvek
settings.data = Játékadatok
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Környezet húzási szorzója.
lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán.
lenum.unban = Egy egység vagy épület újraengedélyezése.
lenum.musicvolume = Globális zenehangerő-szorzó.\n[0, 1] közé korlátozva.
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Melambat
status.fast.name = Cepat
status.shielded.name = Berperisai
status.disarmed.name = Terlucuti
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Bahasa
settings.data = Data Game
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Penggandaan hambatan lingkungan.
lenum.ban = Blok atau unit yang tidak dapat ditempatkan atau dibangun.
lenum.unban = Batalkan larangan memproduksi suatu unit atau membangun blok.
lenum.musicvolume = Penggandaan volume musik global.\nDibatasi ke [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Lingua
settings.data = Dati di Gioco
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Moltiplicatore attrito ambientale.
lenum.ban = Blocchi o unità banditi.
lenum.unban = Rimuove il bando per un blocco o unità.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = スロー
status.fast.name = ファスト
status.shielded.name = シールド
status.disarmed.name = ディスアーム
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = 言語
settings.data = ゲームデータ
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 環境による抵抗倍率。
lenum.ban = 配置または建造できないブロックやユニット。
lenum.unban = ユニットまたはブロックの禁止を解除する。
lenum.musicvolume = 音楽の音量倍率。\n [0, 1]の範囲に制限されます。
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = 언어
settings.data = 게임 데이터
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 환경 드래그 배수.
lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
lenum.unban = 유닛 또는 블록 금지를 해제합니다.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Kalba
settings.data = Žaidimo Duomenys
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Taal
settings.data = Spelgegevens
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Language
settings.data = Game Data
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Język
settings.data = Dane Gry
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Mnożnik oporu środowiska.
lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
lenum.unban = Odblokuj jednostkę lub blokadę.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Lento
status.fast.name = Rápido
status.shielded.name = Blindado
status.disarmed.name = Desarmado
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Idioma
settings.data = Dados do jogo
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador de arrasto ambiental.
lenum.ban = Blocos ou unidades que não podem ser colocados ou construídos.
lenum.unban = Desbanir uma unidade ou bloco.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Idioma
settings.data = Dados do jogo
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Limbă
settings.data = Datele Jocului
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Замедлен
status.fast.name = Форсирован
status.shielded.name = Экранирован
status.disarmed.name = Обезоружен
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Язык
settings.data = Игровые данные
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Устанавливает множитель скоро
lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
lenum.musicvolume = Глобальный множитель громкости музыки.\nСокращается до диапазона [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Jezik
settings.data = Podaci
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Språk
settings.data = Spel Data
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = เชื่องช้า
status.fast.name = รวดเร็ว
status.shielded.name = ติดเกราะ
status.disarmed.name = ปลดอาวุธ
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = ภาษา
settings.data = ข้อมูลเกม
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = พหุคูณแรงเฉื่อยจากส
lenum.ban = บล็อกหรือยูนิตที่ห้ามไม่ให้สร้างหรือผลิต
lenum.unban = ปลดแบนบล็อกหรือยูนิต
lenum.musicvolume = พหุคูณระดับเสียงดนตรีโดยรวม\nจำกัดค่าระหว่างช่วง [0, 1]
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Dil
settings.data = Game Data
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Dil
settings.data = Oyun Verisi
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Ortam sürtünme (direnç) çarpanı.
lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler.
lenum.unban = Bir birimin veya bloğun yasağını kaldırır.
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Сповільнення
status.fast.name = Прискорення
status.shielded.name = Захищений
status.disarmed.name = Роззброєний
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Мова
settings.data = Ігрові дані
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Множник опору середовища.
lenum.ban = Блоки або одиниці, які заборонено розміщувати чи будувати.
lenum.unban = Розблокувати одиницю або блок.
lenum.musicvolume = Коефіцієнт гучності загальної музики.\nОбмежений діапазоном [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = Chậm
status.fast.name = Nhanh
status.shielded.name = Khiên chắn
status.disarmed.name = Tước vũ khí
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = Ngôn Ngữ
settings.data = Dữ Liệu Trò Chơi
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Hệ số cản của môi trường.
lenum.ban = Các khối hoặc đơn vị không thể đặt hoặc xây dựng.
lenum.unban = Bỏ cấm một đơn vị hoặc khối.
lenum.musicvolume = Hệ số âm lượng âm nhạc toàn cục.\nTrong khoảng [0, 1].
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI
+7 -10
View File
@@ -2859,6 +2859,7 @@ lst.makemarker = 在世界中创建一个新的逻辑flag。\n必须提供一个
lst.setmarker = 为flag设置属性。\n使用的 ID 必须与制作flag指令中的相同。
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 “.mobile” 结尾的属性。
lst.query = 在特定区域查询单位或建筑。\n结果输出在[accent]@queries[]中\n可以在[accent]读取[]指令中使用编号从[accent]@queries[]中读取结果\n[accent]@queries[]的长度可以用[accent]@size[]作为参数获得。
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
@@ -3065,8 +3066,8 @@ lenum.build = 建造建筑
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n坐标必须在单位的雷达范围内,否则返回空值。
lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到flag。\n如果[accent]获取对象[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到flag。\n如果[accent]获取对象[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]打印文字[]设置为 true,则将文本缓冲区内容作为文本参数消耗。
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
@@ -3384,7 +3385,7 @@ tilelayer.label.floor = 地面
tilelayer.label.ore = 矿物
tilelayer.label.block = 方块
tilelayer.label.building = 建筑
# Implemented via the token() method
name.token.Jump = 跳转
name.token.color = 颜色
name.token.width = 宽
@@ -3410,9 +3411,7 @@ name.token.read = 读取
name.token.write = 写入
name.token.from = 来自
name.token.char = 字符
name.token.image = 图像
name.token.linknum = 连接\#
name.token.size = 大小
name.token.linknum = 连接#
name.token.draw = 绘制
name.token.clear = 清除
name.token.apply = 施加
@@ -3453,7 +3452,6 @@ name.token.team = 队伍
name.token.rot = 旋转
name.token.spawn = 生成
name.token.-bullet = = 子弹
name.token.shoot = 射击?
name.token.unit = 单位
name.token.weather = 天气
name.token.state = 状态
@@ -3472,7 +3470,7 @@ name.token.volume = 音量
name.token.pitch = 音调
name.token.pan = 声像
name.token.limit = 限制
name.token.of-id- = 于 id\#
name.token.of-id- = 于 id#
name.token.replace = 替换?
name.token.for = 持续
name.token.success = 消息
@@ -3488,7 +3486,6 @@ name.token.background = 透明度
name.token.printFlush = 打印缓存
name.token.name = 纹理名称
name.token.index = 索引
name.token.block = 建筑
name.token.block-unit = 建筑/单位
name.token.enable = 启用?
name.token.amount = 数量
@@ -3524,7 +3521,7 @@ name.token.bottomRight = 右下
name.token.none = 无
name.token.warn = 警告
name.token.cross = x
name.token.blockFall = 坠落建筑
name.token.blockfall = block
name.token.placeBlock = 放置建筑
name.token.placeBlockSpark = 放置建筑火花
name.token.breakBlock = 拆除方块
@@ -3566,4 +3563,4 @@ name.token.explosions = 爆炸
name.token.loops = 循环
name.token.movement = 移动
name.token.shoot = 射击
name.token.ui = UI
name.token.ui = UI
+464
View File
@@ -1093,6 +1093,8 @@ status.slow.name = 減速
status.fast.name = 加速
status.shielded.name = 護盾
status.disarmed.name = 繳械
status.invincible.name = Invincible
status.dynamic.name = Dynamic
settings.language = 語言
settings.data = 遊戲資料
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 環境阻力倍率。
lenum.ban = 無法放置或建造的方塊或單位。
lenum.unban = 解除方塊或單位的封禁。
lenum.musicvolume = 全局音樂音量倍率。\n限制在 [0, 1] 範圍內。
# Implemented via the localizedName() method
instruction.read = Read
instruction.write = Write
instruction.draw = Draw
instruction.print = Print
instruction.printchar = Print Char
instruction.format = Format
instruction.drawflush = Draw Flush
instruction.printflush = Print Flush
instruction.getlink = Get link
instruction.control = Control
instruction.radar = Radar
instruction.sensor = Sensor
instruction.set = Set
instruction.operation = Operation
instruction.select = Select
instruction.wait = Wait
instruction.stop = Stop
instruction.lookup = Lookup
instruction.jump = Jump
instruction.end = End
instruction.unitbind = Unit Bind
instruction.unitcontrol = Unit Control
instruction.unitradar = Unit Radar
instruction.unitlocate = Unit Locate
instruction.query = Query
instruction.getblock = Get Block
instruction.setblock = Set Block
instruction.spawnunit = Spawn Unit
instruction.spawnbullet = Spawn Bullet
instruction.applystatus = Apply Status
instruction.weathersense = Weather Sense
instruction.weatherset = Weather Set
instruction.spawnwave = Spawn Wave
instruction.setrule = Set Rule
instruction.flushmessage = Flush Message
instruction.cutscene = Cutscene
instruction.effect = Effect
instruction.explosion = Explosion
instruction.setrate = Set Rate
instruction.fetch = Fetch
instruction.sync = Sync
instruction.clientdata = Client Data
instruction.getflag = Get Flag
instruction.setflag = Set Flag
instruction.setprop = Set Prop
instruction.playsound = Play Sound
instruction.playmusic = Play Music
instruction.setmarker = Set Marker
instruction.makemarker = Make Marker
instruction.localeprint = Locale Print
instruction.packcolor = Pack Color
instruction.unpackcolor = Unpack Color
instruction.invalid = Invalid
# Implemented via the enumText() method
blockflag.label.core = core
blockflag.label.storage = storage
blockflag.label.generator = generator
blockflag.label.turret = turret
blockflag.label.factory = factory
blockflag.label.repair = repair
blockflag.label.battery = battery
blockflag.label.reactor = reactor
blockflag.label.drill = drill
blockflag.label.shield = shield
contenttype.label.block = block
contenttype.label.unit = unit
contenttype.label.item = item
contenttype.label.liquid = liquid
contenttype.label.team = team
cutsceneaction.label.active =
cutsceneaction.label.pan = pan
cutsceneaction.label.zoom = zoom
cutsceneaction.label.stop = stop
cutsceneaction.label.shake = shake
cutsceneaction.label.gethud = get Hud
cutsceneaction.label.sethud = set Hud
fetchtype.label.unit = unit
fetchtype.label.player = player
fetchtype.label.core = core
fetchtype.label.build = build
fetchtype.label.unitcount = unit count
fetchtype.label.playercount = player count
fetchtype.label.corecount = core count
fetchtype.label.buildcount = build count
graphicstype.label.clear = clear
graphicstype.label.color = color
graphicstype.label.col = col
graphicstype.label.stroke = stroke
graphicstype.label.line = line
graphicstype.label.rect = rect
graphicstype.label.linerect = line rect
graphicstype.label.poly = poly
graphicstype.label.linepoly = line poly
graphicstype.label.triangle = triangle
graphicstype.label.image = image
graphicstype.label.print = print
graphicstype.label.translate = translate
graphicstype.label.scale = scale
graphicstype.label.rotate = rotate
graphicstype.label.reset = reset
laccess.label.totalitems = total items
laccess.label.firstitem = first item
laccess.label.totalliquids = total liquids
laccess.label.totalpower = total power
laccess.label.itemcapacity = item capacity
laccess.label.liquidcapacity = liquid capacity
laccess.label.powercapacity = power capacity
laccess.label.powernetstored = powernet stored
laccess.label.powernetcapacity = powernet capacity
laccess.label.powernetin = powernet in
laccess.label.powernetout = powernet out
laccess.label.ammo = ammo
laccess.label.ammocapacity = ammo capacity
laccess.label.currentammotype = current ammo type
laccess.label.memorycapacity = memory capacity
laccess.label.health = health
laccess.label.maxhealth = max health
laccess.label.heat = heat
laccess.label.shield = shield
laccess.label.armor = armor
laccess.label.efficiency = efficiency
laccess.label.progress = progress
laccess.label.timescale = timescale
laccess.label.rotation = rotation
laccess.label.x = x
laccess.label.y = y
laccess.label.velocityx = x velocity
laccess.label.velocityy = y velocity
laccess.label.shootx = shoot x
laccess.label.shooty = shoot y
laccess.label.camerax = camera x
laccess.label.cameray = camera y
laccess.label.camerawidth = camera width
laccess.label.cameraheight = camera height
laccess.label.displaywidth = display width
laccess.label.displayheight = display height
laccess.label.buffersize = buffer size
laccess.label.operations = operations
laccess.label.size = size
laccess.label.solid = solid
laccess.label.dead = dead
laccess.label.range = range
laccess.label.shooting = shooting
laccess.label.boosting = boosting
laccess.label.minex = mining x
laccess.label.miney = mining y
laccess.label.mining = mining
laccess.label.buildx = build x
laccess.label.buildy = build y
laccess.label.pingx = ping x
laccess.label.pingy = ping y
laccess.label.pingtext = ping text
laccess.label.building = building
laccess.label.breaking = breaking
laccess.label.speed = speed
laccess.label.team = team
laccess.label.type = type
laccess.label.flag = flag
laccess.label.flying = flying
laccess.label.controlled = controlled
laccess.label.controller = controller
laccess.label.name = name
laccess.label.payloadcount = payload count
laccess.label.payloadtype = payload type
laccess.label.totalpayload = total payload
laccess.label.payloadcapacity = payload capacity
laccess.label.maxunits = max units
laccess.label.id = id
laccess.label.selectedblock = selected block
laccess.label.selectedrotation = selected rotation
laccess.label.bulletlifetime = bullet lifetime
laccess.label.bullettime = bullet time
laccess.label.enabled = enabled
laccess.label.shoot = shoot
laccess.label.shootp = shoot predict
laccess.label.config = config
laccess.label.color = color
llocate.label.ore = ore
llocate.label.spawn = spawn
llocate.label.building = building
llocate.label.damaged = damaged
lmarkercontrol.label.remove = remove
lmarkercontrol.label.world = world
lmarkercontrol.label.minimap = minimap
lmarkercontrol.label.light = light
lmarkercontrol.label.autoscale = autoscale
lmarkercontrol.label.pos = pos
lmarkercontrol.label.endpos = end pos
lmarkercontrol.label.drawlayer = draw layer
lmarkercontrol.label.color = color
lmarkercontrol.label.radius = radius
lmarkercontrol.label.stroke = stroke
lmarkercontrol.label.outline = outline
lmarkercontrol.label.rotation = rotation
lmarkercontrol.label.shape = shape
lmarkercontrol.label.arc = arc
lmarkercontrol.label.flushtext = flush text
lmarkercontrol.label.fontsize = font size
lmarkercontrol.label.textheight = text height
lmarkercontrol.label.textalign = text align
lmarkercontrol.label.linealign = line align
lmarkercontrol.label.labelflags = label flags
lmarkercontrol.label.texture = texture
lmarkercontrol.label.texturesize = texture size
lmarkercontrol.label.posi = posi
lmarkercontrol.label.uvi = uvi
lmarkercontrol.label.colori = colori
logicrule.label.currentwavetime = current wave time
logicrule.label.wavetimer = wave timer?
logicrule.label.waves = waves
logicrule.label.wave = wave
logicrule.label.wavespacing = wave spacing
logicrule.label.wavesending = waves ending?
logicrule.label.attackmode = attack mode?
logicrule.label.enemycorebuildradius = enemy core build radius
logicrule.label.dropzoneradius = drop zone radius
logicrule.label.unitcap = unit cap
logicrule.label.maparea = map area
logicrule.label.lighting = lighting?
logicrule.label.cangameover = can game over
logicrule.label.ambientlight = ambient light
logicrule.label.unitlight = unit light
logicrule.label.solarmultiplier = solar multiplier
logicrule.label.dragmultiplier = drag multiplier
logicrule.label.ban = ban
logicrule.label.unban = unban
logicrule.label.pausedisabled = pause disabled
logicrule.label.musicvolume = music volume
logicrule.label.buildspeed = build speed
logicrule.label.unithealth = unit health
logicrule.label.unitbuildspeed = unit build speed
logicrule.label.unitminespeed = unit mine speed
logicrule.label.unitcost = unit cost
logicrule.label.unitdamage = unit damage
logicrule.label.blockhealth = block health
logicrule.label.blockdamage = block damage
logicrule.label.rtsminweight = rts min weight
logicrule.label.rtsminsquad = rts min squad
lunitcontrol.label.idle = idle
lunitcontrol.label.stop = stop
lunitcontrol.label.unbind = unbind
lunitcontrol.label.move = move
lunitcontrol.label.approach = approach
lunitcontrol.label.pathfind = pathfind
lunitcontrol.label.autopathfind = auto pathfind
lunitcontrol.label.target = target
lunitcontrol.label.targetp = target predict
lunitcontrol.label.itemdrop = item drop
lunitcontrol.label.itemtake = item take
lunitcontrol.label.paydrop = payload drop
lunitcontrol.label.paytake = payload take
lunitcontrol.label.payenter = payload enter
lunitcontrol.label.flag = flag
lunitcontrol.label.mine = mine
lunitcontrol.label.build = build block
lunitcontrol.label.getblock = get block
lunitcontrol.label.deconstruct = deconstruct
lunitcontrol.label.within = within?
lunitcontrol.label.boost = boost?
messagetype.label.notify = notify
messagetype.label.announce = announce
messagetype.label.toast = toast
messagetype.label.mission = mission
querytype.label.unit = unit
querytype.label.building = building
radarsort.label.distance = distance
radarsort.label.health = health
radarsort.label.maxhealth = max health
radarsort.label.shield = shield
radarsort.label.armor = armor
radartarget.label.any = any
radartarget.label.enemy = enemy
radartarget.label.ally = ally
radartarget.label.player = player
radartarget.label.attacker = attacker
radartarget.label.flying = flying
radartarget.label.ground = ground
tilelayer.label.floor = floor
tilelayer.label.ore = ore
tilelayer.label.block = block
tilelayer.label.building = building
name.token.Jump = jump
name.token.color = color
name.token.width = width
name.token.height = height
name.token.sides = sides
name.token.radius = radius
name.token.rotation = rotation
name.token.degrees = degrees
name.token.image = image
name.token.size = size
name.token.align = align
name.token.set = set
name.token.of = of
name.token.to = to
name.token.at = at
name.token.in = in
name.token.damage = damage
name.token.velocityScl = velocity scale
name.token.lifeScl = life scale
name.token.aimX = aim X
name.token.aimY = aim Y
name.token.read = read
name.token.write = write
name.token.from = from
name.token.char = char
name.token.linknum = link#
name.token.draw = draw
name.token.clear = clear
name.token.apply = apply
name.token.circle = circle
name.token.rect = rect
name.token.positional = positional
name.token.global = global
name.token.target = target
name.token.and = and
name.token.or = or
name.token.b-and = b-and
name.token.xor = xor
name.token.flip = flip
name.token.order = order
name.token.sort = sort
name.token.output = output
name.token.if = if
name.token.then = then
name.token.else = else
name.token.sec = sec
name.token.find = find
name.token.group = group
name.token.enemy = enemy?
name.token.ore = ore
name.token.outX = out X
name.token.outY = out Y
name.token.owner = owner
name.token.found = found?
name.token.building = building
name.token.always = always
name.token.not = not
name.token.pack = pack
name.token.unpack = unpack
name.token.-lookup = = lookup
name.token.type = type
name.token.get = get
name.token.team = team
name.token.rot = rot
name.token.spawn = spawn
name.token.-bullet = = bullet
name.token.unit = unit
name.token.weather = weather
name.token.state = state
name.token.natural = natural
name.token.speed = speed
name.token.level = level
name.token.duration = duration
name.token.shown = shown
name.token.data = data
name.token.effect = effect
name.token.pierce = pierce
name.token.ground = ground
name.token.air = air
name.token.flag = flag
name.token.volume = volume
name.token.pitch = pitch
name.token.pan = pan
name.token.limit = limit
name.token.of-id- = of id#
name.token.replace = replace?
name.token.for = for
name.token.success = success
name.token.truefalse = true/false
name.token.layer = layer
name.token.stroke = stroke
name.token.outline = outline
name.token.fill = fill?
name.token.start = start
name.token.end = end
name.token.fetch = fetch?
name.token.background = background
name.token.printFlush = printflush
name.token.name = name
name.token.index = index
name.token.block-unit = block/unit
name.token.enable = enable
name.token.amount = amount
name.token.item = item
name.token.takeUnits = take units
name.token.value = value
name.token.floor = floor
name.token.result = result
name.token.config = config
name.token.shapeText = shape text
name.token.point = point
name.token.shape = shape
name.token.text = text
name.token.line = line
name.token.texture = texture
name.token.quad = quad
name.token.light = light
name.token.snowing = snowing
name.token.rain = rain
name.token.sandstorm = sand storm
name.token.sporestorm = spore storm
name.token.fog = fog
name.token.suspend-particles = suspended particles
name.token.topLeft = top left
name.token.top = top
name.token.topRight = top right
name.token.left = left
name.token.center = center
name.token.right = right
name.token.bottomLeft = bottom left
name.token.bottom = bottom
name.token.bottomRight = bottom right
name.token.none = none
name.token.warn = warn
name.token.cross = cross
name.token.blockfall = block
name.token.placeBlock = place block
name.token.placeBlockSpark = place block spark
name.token.breakBlock = break block
name.token.-spawn = = spawn
name.token.trail = trail
name.token.breakProp = break prop
name.token.smokeCloud = smoke cloud
name.token.vapor = vapor
name.token.hit = hit
name.token.hitSquare = hit square
name.token.shootSmall = shoot small
name.token.shootBig = shoot big
name.token.smokeSmall = smoke small
name.token.smokeBig = smoke big
name.token.smokeColor = smoke color
name.token.smokeSquare = smoke square
name.token.smokeSquareBig = smoke square big
name.token.spark = spark
name.token.sparkBig = spark big
name.token.sparkShoot = spark shoot
name.token.sparkShootBig = spark shoot big
name.token.drill = drill
name.token.drillBig = drill big
name.token.lightBlock = light block
name.token.explosion = explosion
name.token.smokePuff = smoke puff
name.token.sparkExplosion = spark explosion
name.token.crossExplosion = cross explosion
name.token.wave = wave
name.token.bubble = bubble
name.token.music = music
name.token.interrupt = interrupt
name.token.all = All
name.token.beams = Beams
name.token.block = Block
name.token.charge = Charge
name.token.environment = Environment
name.token.explosions = Explosions
name.token.loops = Loops
name.token.movement = Movement
name.token.shoot = Shoot
name.token.ui = UI