mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-10-01 18:50:27 +03:00
Automatic bundle update
This commit is contained in:
@@ -1093,6 +1093,8 @@ status.slow.name = Павольны
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status.fast.name = Хуткі
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status.shielded.name = Абаронены
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status.disarmed.name = Абяззброены
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status.invincible.name = Invincible
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status.dynamic.name = Dynamic
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settings.language = Мова
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settings.data = Гульнявыя Дадзеныя
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@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
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lenum.ban = Blocks or units that cannot be placed or built.
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lenum.unban = Unban a unit or block
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lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
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# Implemented via the localizedName() method
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instruction.read = Read
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instruction.write = Write
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instruction.draw = Draw
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instruction.print = Print
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instruction.printchar = Print Char
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instruction.format = Format
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instruction.drawflush = Draw Flush
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instruction.printflush = Print Flush
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instruction.getlink = Get link
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instruction.control = Control
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instruction.radar = Radar
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instruction.sensor = Sensor
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instruction.set = Set
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instruction.operation = Operation
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instruction.select = Select
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instruction.wait = Wait
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instruction.stop = Stop
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instruction.lookup = Lookup
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instruction.jump = Jump
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instruction.end = End
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instruction.unitbind = Unit Bind
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instruction.unitcontrol = Unit Control
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instruction.unitradar = Unit Radar
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instruction.unitlocate = Unit Locate
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instruction.query = Query
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instruction.getblock = Get Block
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instruction.setblock = Set Block
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instruction.spawnunit = Spawn Unit
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instruction.spawnbullet = Spawn Bullet
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instruction.applystatus = Apply Status
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instruction.weathersense = Weather Sense
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instruction.weatherset = Weather Set
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instruction.spawnwave = Spawn Wave
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instruction.setrule = Set Rule
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instruction.flushmessage = Flush Message
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instruction.cutscene = Cutscene
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instruction.effect = Effect
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instruction.explosion = Explosion
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instruction.setrate = Set Rate
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instruction.fetch = Fetch
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instruction.sync = Sync
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instruction.clientdata = Client Data
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instruction.getflag = Get Flag
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instruction.setflag = Set Flag
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instruction.setprop = Set Prop
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instruction.playsound = Play Sound
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instruction.playmusic = Play Music
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instruction.setmarker = Set Marker
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instruction.makemarker = Make Marker
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instruction.localeprint = Locale Print
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instruction.packcolor = Pack Color
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instruction.unpackcolor = Unpack Color
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instruction.invalid = Invalid
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# Implemented via the enumText() method
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blockflag.label.core = core
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blockflag.label.storage = storage
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blockflag.label.generator = generator
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blockflag.label.turret = turret
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blockflag.label.factory = factory
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blockflag.label.repair = repair
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blockflag.label.battery = battery
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blockflag.label.reactor = reactor
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blockflag.label.drill = drill
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blockflag.label.shield = shield
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contenttype.label.block = block
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contenttype.label.unit = unit
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contenttype.label.item = item
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contenttype.label.liquid = liquid
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contenttype.label.team = team
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cutsceneaction.label.active =
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cutsceneaction.label.pan = pan
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cutsceneaction.label.zoom = zoom
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cutsceneaction.label.stop = stop
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cutsceneaction.label.shake = shake
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cutsceneaction.label.gethud = get Hud
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cutsceneaction.label.sethud = set Hud
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fetchtype.label.unit = unit
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fetchtype.label.player = player
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fetchtype.label.core = core
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fetchtype.label.build = build
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fetchtype.label.unitcount = unit count
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fetchtype.label.playercount = player count
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fetchtype.label.corecount = core count
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fetchtype.label.buildcount = build count
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graphicstype.label.clear = clear
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graphicstype.label.color = color
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graphicstype.label.col = col
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graphicstype.label.stroke = stroke
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graphicstype.label.line = line
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graphicstype.label.rect = rect
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graphicstype.label.linerect = line rect
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graphicstype.label.poly = poly
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graphicstype.label.linepoly = line poly
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graphicstype.label.triangle = triangle
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graphicstype.label.image = image
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graphicstype.label.print = print
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graphicstype.label.translate = translate
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graphicstype.label.scale = scale
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graphicstype.label.rotate = rotate
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graphicstype.label.reset = reset
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laccess.label.totalitems = total items
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laccess.label.firstitem = first item
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laccess.label.totalliquids = total liquids
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laccess.label.totalpower = total power
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laccess.label.itemcapacity = item capacity
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laccess.label.liquidcapacity = liquid capacity
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laccess.label.powercapacity = power capacity
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laccess.label.powernetstored = powernet stored
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laccess.label.powernetcapacity = powernet capacity
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laccess.label.powernetin = powernet in
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laccess.label.powernetout = powernet out
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laccess.label.ammo = ammo
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laccess.label.ammocapacity = ammo capacity
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laccess.label.currentammotype = current ammo type
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laccess.label.memorycapacity = memory capacity
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laccess.label.health = health
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laccess.label.maxhealth = max health
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laccess.label.heat = heat
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laccess.label.shield = shield
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laccess.label.armor = armor
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laccess.label.efficiency = efficiency
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laccess.label.progress = progress
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laccess.label.timescale = timescale
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laccess.label.rotation = rotation
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laccess.label.x = x
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laccess.label.y = y
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laccess.label.velocityx = x velocity
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laccess.label.velocityy = y velocity
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laccess.label.shootx = shoot x
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laccess.label.shooty = shoot y
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laccess.label.camerax = camera x
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laccess.label.cameray = camera y
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laccess.label.camerawidth = camera width
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laccess.label.cameraheight = camera height
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laccess.label.displaywidth = display width
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laccess.label.displayheight = display height
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laccess.label.buffersize = buffer size
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laccess.label.operations = operations
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laccess.label.size = size
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laccess.label.solid = solid
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laccess.label.dead = dead
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laccess.label.range = range
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laccess.label.shooting = shooting
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laccess.label.boosting = boosting
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laccess.label.minex = mining x
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laccess.label.miney = mining y
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laccess.label.mining = mining
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laccess.label.buildx = build x
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laccess.label.buildy = build y
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laccess.label.pingx = ping x
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laccess.label.pingy = ping y
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laccess.label.pingtext = ping text
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laccess.label.building = building
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laccess.label.breaking = breaking
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laccess.label.speed = speed
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laccess.label.team = team
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laccess.label.type = type
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laccess.label.flag = flag
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laccess.label.flying = flying
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laccess.label.controlled = controlled
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laccess.label.controller = controller
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laccess.label.name = name
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laccess.label.payloadcount = payload count
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laccess.label.payloadtype = payload type
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laccess.label.totalpayload = total payload
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laccess.label.payloadcapacity = payload capacity
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laccess.label.maxunits = max units
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laccess.label.id = id
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laccess.label.selectedblock = selected block
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laccess.label.selectedrotation = selected rotation
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laccess.label.bulletlifetime = bullet lifetime
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laccess.label.bullettime = bullet time
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laccess.label.enabled = enabled
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laccess.label.shoot = shoot
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laccess.label.shootp = shoot predict
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laccess.label.config = config
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laccess.label.color = color
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llocate.label.ore = ore
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llocate.label.spawn = spawn
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llocate.label.building = building
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llocate.label.damaged = damaged
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lmarkercontrol.label.remove = remove
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lmarkercontrol.label.world = world
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lmarkercontrol.label.minimap = minimap
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lmarkercontrol.label.light = light
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lmarkercontrol.label.autoscale = autoscale
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lmarkercontrol.label.pos = pos
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lmarkercontrol.label.endpos = end pos
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lmarkercontrol.label.drawlayer = draw layer
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lmarkercontrol.label.color = color
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lmarkercontrol.label.radius = radius
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lmarkercontrol.label.stroke = stroke
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lmarkercontrol.label.outline = outline
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lmarkercontrol.label.rotation = rotation
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lmarkercontrol.label.shape = shape
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lmarkercontrol.label.arc = arc
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lmarkercontrol.label.flushtext = flush text
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lmarkercontrol.label.fontsize = font size
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lmarkercontrol.label.textheight = text height
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lmarkercontrol.label.textalign = text align
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lmarkercontrol.label.linealign = line align
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lmarkercontrol.label.labelflags = label flags
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lmarkercontrol.label.texture = texture
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lmarkercontrol.label.texturesize = texture size
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lmarkercontrol.label.posi = posi
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lmarkercontrol.label.uvi = uvi
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lmarkercontrol.label.colori = colori
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logicrule.label.currentwavetime = current wave time
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logicrule.label.wavetimer = wave timer?
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logicrule.label.waves = waves
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logicrule.label.wave = wave
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logicrule.label.wavespacing = wave spacing
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logicrule.label.wavesending = waves ending?
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logicrule.label.attackmode = attack mode?
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logicrule.label.enemycorebuildradius = enemy core build radius
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logicrule.label.dropzoneradius = drop zone radius
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logicrule.label.unitcap = unit cap
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logicrule.label.maparea = map area
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logicrule.label.lighting = lighting?
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logicrule.label.cangameover = can game over
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logicrule.label.ambientlight = ambient light
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logicrule.label.unitlight = unit light
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logicrule.label.solarmultiplier = solar multiplier
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logicrule.label.dragmultiplier = drag multiplier
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logicrule.label.ban = ban
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logicrule.label.unban = unban
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logicrule.label.pausedisabled = pause disabled
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logicrule.label.musicvolume = music volume
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logicrule.label.buildspeed = build speed
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logicrule.label.unithealth = unit health
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logicrule.label.unitbuildspeed = unit build speed
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logicrule.label.unitminespeed = unit mine speed
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logicrule.label.unitcost = unit cost
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logicrule.label.unitdamage = unit damage
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logicrule.label.blockhealth = block health
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logicrule.label.blockdamage = block damage
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logicrule.label.rtsminweight = rts min weight
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logicrule.label.rtsminsquad = rts min squad
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lunitcontrol.label.idle = idle
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lunitcontrol.label.stop = stop
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lunitcontrol.label.unbind = unbind
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lunitcontrol.label.move = move
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lunitcontrol.label.approach = approach
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lunitcontrol.label.pathfind = pathfind
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lunitcontrol.label.autopathfind = auto pathfind
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lunitcontrol.label.target = target
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lunitcontrol.label.targetp = target predict
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lunitcontrol.label.itemdrop = item drop
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lunitcontrol.label.itemtake = item take
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lunitcontrol.label.paydrop = payload drop
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lunitcontrol.label.paytake = payload take
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lunitcontrol.label.payenter = payload enter
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lunitcontrol.label.flag = flag
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lunitcontrol.label.mine = mine
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lunitcontrol.label.build = build block
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lunitcontrol.label.getblock = get block
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lunitcontrol.label.deconstruct = deconstruct
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lunitcontrol.label.within = within?
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lunitcontrol.label.boost = boost?
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messagetype.label.notify = notify
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messagetype.label.announce = announce
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messagetype.label.toast = toast
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messagetype.label.mission = mission
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querytype.label.unit = unit
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querytype.label.building = building
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radarsort.label.distance = distance
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radarsort.label.health = health
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radarsort.label.maxhealth = max health
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radarsort.label.shield = shield
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radarsort.label.armor = armor
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radartarget.label.any = any
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radartarget.label.enemy = enemy
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radartarget.label.ally = ally
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radartarget.label.player = player
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radartarget.label.attacker = attacker
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radartarget.label.flying = flying
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radartarget.label.ground = ground
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tilelayer.label.floor = floor
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tilelayer.label.ore = ore
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tilelayer.label.block = block
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tilelayer.label.building = building
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name.token.Jump = jump
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name.token.color = color
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name.token.width = width
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||||
name.token.height = height
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||||
name.token.sides = sides
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name.token.radius = radius
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||||
name.token.rotation = rotation
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||||
name.token.degrees = degrees
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||||
name.token.image = image
|
||||
name.token.size = size
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||||
name.token.align = align
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||||
name.token.set = set
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||||
name.token.of = of
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||||
name.token.to = to
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name.token.at = at
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||||
name.token.in = in
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name.token.damage = damage
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||||
name.token.velocityScl = velocity scale
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name.token.lifeScl = life scale
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||||
name.token.aimX = aim X
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||||
name.token.aimY = aim Y
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||||
name.token.read = read
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name.token.write = write
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||||
name.token.from = from
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||||
name.token.char = char
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||||
name.token.linknum = link#
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||||
name.token.draw = draw
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||||
name.token.clear = clear
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name.token.apply = apply
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||||
name.token.circle = circle
|
||||
name.token.rect = rect
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||||
name.token.positional = positional
|
||||
name.token.global = global
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||||
name.token.target = target
|
||||
name.token.and = and
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||||
name.token.or = or
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||||
name.token.b-and = b-and
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||||
name.token.xor = xor
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||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Бавен
|
||||
status.fast.name = Бърз
|
||||
status.shielded.name = Защитен
|
||||
status.disarmed.name = Обезоръжен
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Език
|
||||
settings.data = Данни на играта
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Коефициент на триене на околна
|
||||
lenum.ban = Блокове и единици, които не могат да бъдат поставени или построени.
|
||||
lenum.unban = Разреши единица или блок.
|
||||
lenum.musicvolume = Глобален множител на силата на звука.\nОграничено до [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Lent
|
||||
status.fast.name = Ràpid
|
||||
status.shielded.name = Amb escut
|
||||
status.disarmed.name = Sense armes
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Dades del joc
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador d’arrossegament de l’entorn.
|
||||
lenum.ban = Prohibeix blocs o unitats. Aquestes no es podran situar ni construir.
|
||||
lenum.unban = Permet una unitat o bloc.
|
||||
lenum.musicvolume = Multiplicador global del volum de música.\nLimitat a l’interval [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Zpomalení
|
||||
status.fast.name = Zrychlení
|
||||
status.shielded.name = Se štítem
|
||||
status.disarmed.name = Beze zbraně
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Jazyk
|
||||
settings.data = Data hry
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Násobek odporu prostředí.
|
||||
lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny.
|
||||
lenum.unban = Povolit jednotku nebo blok.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Sprog
|
||||
settings.data = Spildata
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Sprache
|
||||
settings.data = Spieldaten
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Datos del juego
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador de arrastre del ambiente.
|
||||
lenum.ban = Bloques o unidades que no pueden ser colocados o construidos.
|
||||
lenum.unban = Permite una unidad o bloque.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Keel
|
||||
settings.data = Mänguandmed
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Hizkuntza
|
||||
settings.data = Jolasaren datuak
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Kieli
|
||||
settings.data = Peli Data
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Wika
|
||||
settings.data = Game Data
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Lent
|
||||
status.fast.name = Rapide
|
||||
status.shielded.name = Protégé
|
||||
status.disarmed.name = Désarmé
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Langage
|
||||
settings.data = Données du Jeu
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicateur de traînée environnementale.
|
||||
lenum.ban = Blocs ou unités qui ne peuvent pas être placés ou construits.
|
||||
lenum.unban = Lève l'interdiction d'une unité ou d'un bloc.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Lassú
|
||||
status.fast.name = Gyors
|
||||
status.shielded.name = Pajzzsal védett
|
||||
status.disarmed.name = Fegyvertelen
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Nyelvek
|
||||
settings.data = Játékadatok
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Környezet húzási szorzója.
|
||||
lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán.
|
||||
lenum.unban = Egy egység vagy épület újraengedélyezése.
|
||||
lenum.musicvolume = Globális zenehangerő-szorzó.\n[0, 1] közé korlátozva.
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Melambat
|
||||
status.fast.name = Cepat
|
||||
status.shielded.name = Berperisai
|
||||
status.disarmed.name = Terlucuti
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Bahasa
|
||||
settings.data = Data Game
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Penggandaan hambatan lingkungan.
|
||||
lenum.ban = Blok atau unit yang tidak dapat ditempatkan atau dibangun.
|
||||
lenum.unban = Batalkan larangan memproduksi suatu unit atau membangun blok.
|
||||
lenum.musicvolume = Penggandaan volume musik global.\nDibatasi ke [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Lingua
|
||||
settings.data = Dati di Gioco
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Moltiplicatore attrito ambientale.
|
||||
lenum.ban = Blocchi o unità banditi.
|
||||
lenum.unban = Rimuove il bando per un blocco o unità.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = スロー
|
||||
status.fast.name = ファスト
|
||||
status.shielded.name = シールド
|
||||
status.disarmed.name = ディスアーム
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = 言語
|
||||
settings.data = ゲームデータ
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 環境による抵抗倍率。
|
||||
lenum.ban = 配置または建造できないブロックやユニット。
|
||||
lenum.unban = ユニットまたはブロックの禁止を解除する。
|
||||
lenum.musicvolume = 音楽の音量倍率。\n [0, 1]の範囲に制限されます。
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = 언어
|
||||
settings.data = 게임 데이터
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 환경 드래그 배수.
|
||||
lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
|
||||
lenum.unban = 유닛 또는 블록 금지를 해제합니다.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Kalba
|
||||
settings.data = Žaidimo Duomenys
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Taal
|
||||
settings.data = Spelgegevens
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Język
|
||||
settings.data = Dane Gry
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Mnożnik oporu środowiska.
|
||||
lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
|
||||
lenum.unban = Odblokuj jednostkę lub blokadę.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Lento
|
||||
status.fast.name = Rápido
|
||||
status.shielded.name = Blindado
|
||||
status.disarmed.name = Desarmado
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Dados do jogo
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Multiplicador de arrasto ambiental.
|
||||
lenum.ban = Blocos ou unidades que não podem ser colocados ou construídos.
|
||||
lenum.unban = Desbanir uma unidade ou bloco.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Dados do jogo
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Limbă
|
||||
settings.data = Datele Jocului
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Замедлен
|
||||
status.fast.name = Форсирован
|
||||
status.shielded.name = Экранирован
|
||||
status.disarmed.name = Обезоружен
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Язык
|
||||
settings.data = Игровые данные
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Устанавливает множитель скоро
|
||||
lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
|
||||
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
|
||||
lenum.musicvolume = Глобальный множитель громкости музыки.\nСокращается до диапазона [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Jezik
|
||||
settings.data = Podaci
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Språk
|
||||
settings.data = Spel Data
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = เชื่องช้า
|
||||
status.fast.name = รวดเร็ว
|
||||
status.shielded.name = ติดเกราะ
|
||||
status.disarmed.name = ปลดอาวุธ
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = ภาษา
|
||||
settings.data = ข้อมูลเกม
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = พหุคูณแรงเฉื่อยจากส
|
||||
lenum.ban = บล็อกหรือยูนิตที่ห้ามไม่ให้สร้างหรือผลิต
|
||||
lenum.unban = ปลดแบนบล็อกหรือยูนิต
|
||||
lenum.musicvolume = พหุคูณระดับเสียงดนตรีโดยรวม\nจำกัดค่าระหว่างช่วง [0, 1]
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Game Data
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Oyun Verisi
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Ortam sürtünme (direnç) çarpanı.
|
||||
lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler.
|
||||
lenum.unban = Bir birimin veya bloğun yasağını kaldırır.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Сповільнення
|
||||
status.fast.name = Прискорення
|
||||
status.shielded.name = Захищений
|
||||
status.disarmed.name = Роззброєний
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Мова
|
||||
settings.data = Ігрові дані
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Множник опору середовища.
|
||||
lenum.ban = Блоки або одиниці, які заборонено розміщувати чи будувати.
|
||||
lenum.unban = Розблокувати одиницю або блок.
|
||||
lenum.musicvolume = Коефіцієнт гучності загальної музики.\nОбмежений діапазоном [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = Chậm
|
||||
status.fast.name = Nhanh
|
||||
status.shielded.name = Khiên chắn
|
||||
status.disarmed.name = Tước vũ khí
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Ngôn Ngữ
|
||||
settings.data = Dữ Liệu Trò Chơi
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = Hệ số cản của môi trường.
|
||||
lenum.ban = Các khối hoặc đơn vị không thể đặt hoặc xây dựng.
|
||||
lenum.unban = Bỏ cấm một đơn vị hoặc khối.
|
||||
lenum.musicvolume = Hệ số âm lượng âm nhạc toàn cục.\nTrong khoảng [0, 1].
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -2859,6 +2859,7 @@ lst.makemarker = 在世界中创建一个新的逻辑flag。\n必须提供一个
|
||||
lst.setmarker = 为flag设置属性。\n使用的 ID 必须与制作flag指令中的相同。
|
||||
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 “.mobile” 结尾的属性。
|
||||
lst.query = 在特定区域查询单位或建筑。\n结果输出在[accent]@queries[]中\n可以在[accent]读取[]指令中使用编号从[accent]@queries[]中读取结果\n[accent]@queries[]的长度可以用[accent]@size[]作为参数获得。
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -3065,8 +3066,8 @@ lenum.build = 建造建筑
|
||||
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n坐标必须在单位的雷达范围内,否则返回空值。
|
||||
lenum.within = 检查单位是否接近了某个位置
|
||||
lenum.boost = 开始/停止助推
|
||||
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到flag。\n如果[accent]获取对象[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
|
||||
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到flag。\n如果[accent]获取对象[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]打印文字[]设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
|
||||
lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
|
||||
@@ -3384,7 +3385,7 @@ tilelayer.label.floor = 地面
|
||||
tilelayer.label.ore = 矿物
|
||||
tilelayer.label.block = 方块
|
||||
tilelayer.label.building = 建筑
|
||||
# Implemented via the token() method
|
||||
|
||||
name.token.Jump = 跳转
|
||||
name.token.color = 颜色
|
||||
name.token.width = 宽
|
||||
@@ -3410,9 +3411,7 @@ name.token.read = 读取
|
||||
name.token.write = 写入
|
||||
name.token.from = 来自
|
||||
name.token.char = 字符
|
||||
name.token.image = 图像
|
||||
name.token.linknum = 连接\#
|
||||
name.token.size = 大小
|
||||
name.token.linknum = 连接#
|
||||
name.token.draw = 绘制
|
||||
name.token.clear = 清除
|
||||
name.token.apply = 施加
|
||||
@@ -3453,7 +3452,6 @@ name.token.team = 队伍
|
||||
name.token.rot = 旋转
|
||||
name.token.spawn = 生成
|
||||
name.token.-bullet = = 子弹
|
||||
name.token.shoot = 射击?
|
||||
name.token.unit = 单位
|
||||
name.token.weather = 天气
|
||||
name.token.state = 状态
|
||||
@@ -3472,7 +3470,7 @@ name.token.volume = 音量
|
||||
name.token.pitch = 音调
|
||||
name.token.pan = 声像
|
||||
name.token.limit = 限制
|
||||
name.token.of-id- = 于 id\#
|
||||
name.token.of-id- = 于 id#
|
||||
name.token.replace = 替换?
|
||||
name.token.for = 持续
|
||||
name.token.success = 消息
|
||||
@@ -3488,7 +3486,6 @@ name.token.background = 透明度
|
||||
name.token.printFlush = 打印缓存
|
||||
name.token.name = 纹理名称
|
||||
name.token.index = 索引
|
||||
name.token.block = 建筑
|
||||
name.token.block-unit = 建筑/单位
|
||||
name.token.enable = 启用?
|
||||
name.token.amount = 数量
|
||||
@@ -3524,7 +3521,7 @@ name.token.bottomRight = 右下
|
||||
name.token.none = 无
|
||||
name.token.warn = 警告
|
||||
name.token.cross = x
|
||||
name.token.blockFall = 坠落建筑
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = 放置建筑
|
||||
name.token.placeBlockSpark = 放置建筑火花
|
||||
name.token.breakBlock = 拆除方块
|
||||
@@ -3566,4 +3563,4 @@ name.token.explosions = 爆炸
|
||||
name.token.loops = 循环
|
||||
name.token.movement = 移动
|
||||
name.token.shoot = 射击
|
||||
name.token.ui = UI
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -1093,6 +1093,8 @@ status.slow.name = 減速
|
||||
status.fast.name = 加速
|
||||
status.shielded.name = 護盾
|
||||
status.disarmed.name = 繳械
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = 語言
|
||||
settings.data = 遊戲資料
|
||||
@@ -3100,3 +3102,465 @@ lenum.dragmultiplier = 環境阻力倍率。
|
||||
lenum.ban = 無法放置或建造的方塊或單位。
|
||||
lenum.unban = 解除方塊或單位的封禁。
|
||||
lenum.musicvolume = 全局音樂音量倍率。\n限制在 [0, 1] 範圍內。
|
||||
|
||||
# Implemented via the localizedName() method
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active =
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost?
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.Jump = jump
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.degrees = degrees
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.sec = sec
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.rot = rot
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.of-id- = of id#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockfall = block
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
Reference in New Issue
Block a user