Automatic bundle update

This commit is contained in:
Github Actions
2026-09-01 23:54:40 +00:00
parent b8917ff608
commit 5720f8b9b6
34 changed files with 272 additions and 0 deletions
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Рэагуе
stat.immunities = Імунітэт
stat.healing = Аднаўленне
stat.efficiency = [stat]{0}% Эфектыўнасці
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Сілавое Поле
ability.forcefield.description = Разгортвае сілавое поле, якое паглынае ўсе кулі ворага
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ігнаруе снарады
unit.blocks = блокі
unit.blockssquared = блокі²
unit.worldunits = world units
unit.powersecond = адзінак энергіі/секунду
unit.tilessecond = плітак/секунду
unit.liquidsecond = вадкасных адзінак/секунду
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Адлюстроўвае графічн
block.tile-logic-display.description = Адлюстроўвае графічныя малюнкі з лагічнага працэсара.\nБясшвоўна злучае суседнія бязмежныя экраны.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Бесперапынна рамантуе пашкоджаных адзінак па блізкасці. Апцыянальна выкарыстоўвае астуджальную вадкасць.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Ядро вашай базы. Браніравана. Пры яго знішчэнні вы страчваеце сектар.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Реагира
stat.immunities = Имунитет
stat.healing = Лечение
stat.efficiency = [stat]{0}% Ефeктивност
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Енергийно поле
ability.forcefield.description = Проектира силово поле, което поглъща куршуми
@@ -1319,6 +1321,9 @@ bar.activationtimer = Ацтивация след {0}
bar.activated = Активирано
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Контролиран от процесор
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] игнорирай постройки
unit.blocks = блокове
unit.blockssquared = блока²
unit.worldunits = world units
unit.powersecond = електричество/секунда
unit.tilessecond = полета/секунда
unit.liquidsecond = течност/секунда
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Позволява изобразява
block.tile-logic-display.description = Показва произволна графика от логически процесор.\nБезпроблемно се свързва със съседни плочкови дисплеи.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост.
block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacciona amb
stat.immunities = Immunitats
stat.healing = Reparador
stat.efficiency = [stat]{0} % d’eficiència
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Camp de força
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
@@ -1319,6 +1321,9 @@ bar.activationtimer = S’activa d’aquí a {0}
bar.activated = Activat
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controlat pel processador
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora míssils
unit.blocks = blocs
unit.blockssquared = blocs²
unit.worldunits = world units
unit.powersecond = unitats d’energia/s
unit.tilessecond = caselles/s
unit.liquidsecond = unitats de líquid/s
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Mostra un gràfic des d’un processador
block.tile-logic-display.description = Mostra gràfics arbitraris en un processador lògic.\nEs connecta sense problema amb altres blocs de pantalla en mosaic propers.
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reaguje
stat.immunities = Imunita
stat.healing = Léčí se
stat.efficiency = [stat]{0}% účinnost
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Silové pole
ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktivuje se za {0}
bar.activated = Aktivováno
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Procesor je ovládán[]
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoruje střely
unit.blocks = bloky
unit.blockssquared = bloky²
unit.worldunits = world units
unit.powersecond = energie/sekunda
unit.tilessecond = dlaždic/sekunda
unit.liquidsecond = kapalin/sekunda
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
block.tile-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.\nPlynule se propojuje s blízkými dlaždicovými zobrazovacími bloky.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Nepřetržitě opravuje nejbližší poškozenou jednotku ve svém okolí. Lze volitelně dodávat chlazení pro jeho posílení.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor kontrolleret
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokke
unit.blockssquared = blokke²
unit.worldunits = world units
unit.powersecond = strømenheder/sekund
unit.tilessecond = tiles/second
unit.liquidsecond = væskeenheder/sekund
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reagiert mit
stat.immunities = Immunitäten
stat.healing = Heilung
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Kraftfeld
ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Prozessorgesteuert
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoriert Gebäude
unit.blocks = Blöcke
unit.blockssquared = Blöcke²
unit.worldunits = world units
unit.powersecond = Stromeinheiten/Sekunde
unit.tilessecond = Blöcke/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
block.tile-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. Verbindet sich nahtlos mit benachbarten Bildschirmen.
block.interplanetary-accelerator.description = Ein gewaltiger Railgun-Turm, der mithilfe von Elektromagnetismus Kerne stark genug beschleunigt, um Interplanetare Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacciona con
stat.immunities = Inmune a
stat.healing = Curación
stat.efficiency = [stat]{0}% Eficiencia
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Área de Escudo
ability.forcefield.description = Projecta un campo de fuerza que absorbe balas
@@ -1319,6 +1321,9 @@ bar.activationtimer = Se activa en {0}
bar.activated = Activado
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controlado desde el procesador
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora misiles
unit.blocks = bloques
unit.blockssquared = bloques²
unit.worldunits = world units
unit.powersecond = unidades de energía/segundo
unit.tilessecond = bloques/segundo
unit.liquidsecond = unidades de líquido/segundo
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Muestra gráficos arbitrarios dibujados
block.tile-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.\nSe conecta automáticamente a otras pantallas en mosaico cercanas
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokki
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = energiaühikut/s
unit.tilessecond = tiles/second
unit.liquidsecond = vedelikuühikut/s
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Erreakzionatzen du
stat.immunities = Immunitateak
stat.healing = Sendatzea
stat.efficiency = [stat]{0}% Eraginkortasuna
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Indar eremua
ability.forcefield.description = Balak xurgatuko dituen indar ezkutua proiektatu
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] misilak alde batera uzten ditu
unit.blocks = bloke
unit.blockssquared = blokeak²
unit.worldunits = world units
unit.powersecond = energia unitate/segundoko
unit.tilessecond = teilak/segundoko
unit.liquidsecond = likido unitate/segundoko
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reagoi
stat.immunities = Immuuni
stat.healing = Parantuu
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Prosessorin hallitsema
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = palikat
unit.blockssquared = palikat²
unit.worldunits = world units
unit.powersecond = energiayksikköä/sekunti
unit.tilessecond = laattaa/second
unit.liquidsecond = nesteyksikköä/sekunti
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocks
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = mga yunit ng kuryente/segundo
unit.tilessecond = tile/segundo
unit.liquidsecond = mga yunit ng likido/segundo
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Réactions
stat.immunities = Immunités
stat.healing = Guérison
stat.efficiency = [stat]{0}% Efficacité
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Champ de Force
ability.forcefield.description = Projette un bouclier de force qui absorbe les balles
@@ -1319,6 +1321,9 @@ bar.activationtimer = S'active dans {0}
bar.activated = Activé
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Contrôlé par un processeur.
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocs
unit.blockssquared = blocs²
unit.worldunits = world units
unit.powersecond = unités d'énergie/seconde
unit.tilessecond = blocs/seconde
unit.liquidsecond = unités de liquide/seconde
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Affiche des images à partir des instruc
block.tile-logic-display.description = Affiche des images à partir des instructions d'un processeur logique.\nSe connecte sans transition aux écrans modulaires voisins.
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reakciók
stat.immunities = Immunitások
stat.healing = Gyógyulás
stat.efficiency = [stat]{0}% Hatásfok
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Erőtér
ability.forcefield.description = Olyan erőteret vetít ki, amely elnyeli a lövedékeket
@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktiválás {0} mp múlva
bar.activated = Aktiválva
bar.upto = Legfeljebb: {0}
bar.lerpwarmuptime = Hat rá a túlhajtás. Nem lineáris; az exponenciális csillapítási képletet alkalmazza.\nViszonyításképpen: a folyamat {0} másodperc alatt éri el a 90%-os előrehaladást, és {1} másodperc alatt a 99%-ot.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processzorvezérelt
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] Nem veszi célba az épületeket
unit.blocks = blokk
unit.blockssquared = blokk²
unit.worldunits = world units
unit.powersecond = áramegység/mp
unit.tilessecond = mező/mp
unit.liquidsecond = folyadékegység/mp
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy
block.tile-logic-display.description = Tetszőleges grafikát jelenít meg.\nGördülékenyen kapcsolódik a közeli csempézett logikai kijelzőblokkokhoz.
block.interplanetary-accelerator.description = Hatalmas elektromágneses sínágyútorony. Képes a támaszpontokat szökési sebességre gyorsítani a bolygóközi bevetéshez.
block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. Vízzel vagy hűtőfolyadékkal növelhető a javítási sebessége.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Támaszpont. Páncélozott. Ha elpusztul, a szektor elveszett.
@@ -1232,6 +1232,8 @@ stat.reactive = Reaktif
stat.immunities = Kekebalan
stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efisiensi
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Perisai
ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktif dalam {0}
bar.activated = Aktif
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Dikendalikan Prosesor
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] mengabaikan bangunan
unit.blocks = blok
unit.blockssquared = blok²
unit.worldunits = world units
unit.powersecond = unit tenaga/detik
unit.tilessecond = ubin/detik
unit.liquidsecond = unit zat cair/detik
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang rusak di sekitarnya secara terus-menerus. Dapat menerima pendingin.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reagisce
stat.immunities = Immunità
stat.healing = Cura
stat.efficiency = [stat]{0}% Efficienza
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Campo di Forza
ability.forcefield.description = Proietta uno scudo di forza che assorbe i proiettili
@@ -1319,6 +1321,9 @@ bar.activationtimer = Si attiva in {0}
bar.activated = Attivato
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controllato dal Processore
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora gli edifici
unit.blocks = blocchi
unit.blockssquared = blocchi²
unit.worldunits = world units
unit.powersecond = unità energetiche/secondo
unit.tilessecond = celle/secondo
unit.liquidsecond = unità liquide/secondo
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Mostra grafiche generate da un processor
block.tile-logic-display.description = Mostra grafiche generate da un processore logico.\nSi collega fluidamente ai display vicini.
block.interplanetary-accelerator.description = Un'enorme torre a rotaia elettromagnetica. Accelera i nuclei alla velocità di fuga per il dispiegamento interplanetario.
block.repair-turret.description = Ripara continuamente l'unità danneggiata più vicina. Opzionalmente accetta refrigerante.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Nucleo della base. Corazzato. Una volta distrutto, il settore è perso.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = 反応
stat.immunities = 耐性
stat.healing = 治癒
stat.efficiency = [stat]{0}% 効率
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = フォースフィールド
ability.forcefield.description = 攻撃を吸収するフォースフィールドを発する。
@@ -1319,6 +1321,9 @@ bar.activationtimer = 発動まで {0}
bar.activated = アクティブ
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]プロセッサーの制御下
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ミサイル無視
unit.blocks = ブロック
unit.blockssquared = ブロック²
unit.worldunits = world units
unit.powersecond = 電力/秒
unit.tilessecond = タイル/秒
unit.liquidsecond = 液体/秒
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = プロセッサからの任意のグラ
block.tile-logic-display.description = プロセッサからの任意のグラフィックを表示します。\n近くのタイルディスプレイブロックにシームレスに接続します。
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。修復量は各ブロックの最大HPに依存します。\n冷却液によるブーストが可能です。
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = 작용 받음
stat.immunities = 상태이상 면역
stat.healing = 회복량
stat.efficiency = [stat]{0}% 효율성
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = 보호막 필드
ability.forcefield.description = 탄을 흡수하는 보호막을 만들어냄
@@ -1319,6 +1321,9 @@ bar.activationtimer = {0}초 후 활성화
bar.activated = 활성화됨
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]프로세서 제어됨[]
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 미사일 무시
unit.blocks = 블록
unit.blockssquared = 블록²
unit.worldunits = world units
unit.powersecond = 전력/초
unit.tilessecond = 타일/초
unit.liquidsecond = 액체/초
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
block.tile-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.\n주변 다른 타일형 디스플레이 블록에 원활하게 연결됩니다.
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokai
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = energijos per sekundę
unit.tilessecond = tiles/second
unit.liquidsecond = skysčio per sekundę
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reageert
stat.immunities = Immuniteiten
stat.healing = Genezing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Gestuurd
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokken
unit.blockssquared = blokken�
unit.worldunits = world units
unit.powersecond = stroom eenheden/seconde
unit.tilessecond = tegels/seconde
unit.liquidsecond = vloeistof eenheden/seconde
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocks
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = power units/second
unit.tilessecond = tiles/second
unit.liquidsecond = liquid units/second
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reaguje
stat.immunities = Odporności
stat.healing = Leczy
stat.efficiency = [stat]{0}% Wydajność
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Pole Siłowe
ability.forcefield.description = Tworzy tarczę siłową, która pochłania pociski
@@ -1319,6 +1321,9 @@ bar.activationtimer = Aktywuje się za {0}
bar.activated = Aktywowane
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignoruje rakiety
unit.blocks = bloki
unit.blockssquared = bloki²
unit.worldunits = world units
unit.powersecond = jednostek prądu na sekundę
unit.tilessecond = bloków na sekundę
unit.liquidsecond = jednostek płynu na sekundę
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
block.tile-logic-display.description = Wyświetla dowolna grafikę z procesora logiki.\nBezproblemowo łączy się z pobliskimi kaflowymi blokami wyświetlacza.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
@@ -1232,6 +1232,8 @@ stat.reactive = Reage
stat.immunities = Imunidades
stat.healing = Reparo
stat.efficiency = [stat]{0}% de Eficiência
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Campo de Força
ability.forcefield.description = Projeta um escudo de força que absorve balas
@@ -1319,6 +1321,9 @@ bar.activationtimer = Ativa em {0}
bar.activated = Ativado
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controlado por Processador
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora construções
unit.blocks = blocos
unit.blockssquared = blocos²
unit.worldunits = world units
unit.powersecond = unidades de energia/seg
unit.tilessecond = blocos/seg
unit.liquidsecond = líquido/seg
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
block.tile-logic-display.description = Exibe gráficos arbitrários de um processador lógico.\nConecta-se perfeitamente a blocos de exibição em mosaico próximos.
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
@@ -1232,6 +1232,8 @@ stat.reactive = Reações
stat.immunities = Imunidade
stat.healing = Reparação
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Campo de Força
ability.forcefield.description = Cria um campo de força que absorve as balas
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controlado por Processador
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignora mísseis
unit.blocks = Blocos
unit.blockssquared = Blocos²
unit.worldunits = world units
unit.powersecond = Unidades de energia/seg.
unit.tilessecond = Blocos/seg.
unit.liquidsecond = Unidades de líquido/seg.
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacționează la
stat.immunities = Immunities
stat.healing = Reparare
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Controlat de Procesor
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocuri
unit.blockssquared = blocuri²
unit.worldunits = world units
unit.powersecond = electricitate/secundă
unit.tilessecond = pătrate/secundă
unit.liquidsecond = unități lichid/secundă
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Реактивен
stat.immunities = Невосприимчив к
stat.healing = Ремонт
stat.efficiency = [stat]{0}% Эффективность
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Силовое поле
ability.forcefield.description = Создает силовой щит, поглощающий пули
@@ -1319,6 +1321,9 @@ bar.activationtimer = Активируется через {0}
bar.activated = Активировано
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Управляется процессором
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] игнорирует постройки
unit.blocks = блоков
unit.blockssquared = блоков²
unit.worldunits = world units
unit.powersecond = единиц энергии/секунду
unit.tilessecond = плиток/секунду
unit.liquidsecond = жидкостных единиц/секунду
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Отображает произволь
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reaguje sa
stat.immunities = Imuniteti
stat.healing = Popravlja
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Procesno Upravljan
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokova
unit.blockssquared = blokova²
unit.worldunits = world units
unit.powersecond = jedinica energije/sekundi
unit.tilessecond = polja/sekundi
unit.liquidsecond = jedinica tečnosti/sekundi
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = block
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = power units/second
unit.tilessecond = tiles/second
unit.liquidsecond = liquid units/second
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = ปฏิกิริยา
stat.immunities = ต่อต้านสถานะ
stat.healing = การรักษา
stat.efficiency = [stat]ประสิทธิภาพ {0}%
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = โล่พลังงาน
ability.forcefield.description = ฉายโล่พลังงานที่ดูดซับกระสุนต่างๆ
@@ -1319,6 +1321,9 @@ bar.activationtimer = เปิดใช้งานใน {0}
bar.activated = เปิดใช้งานแล้ว
bar.upto = จนถึง {0}
bar.lerpwarmuptime = มีผลหากใช้การเร่งประสิทธิภาพ ไม่เป็นเส้นตรง; ใช้สูตรการลดลงแบบยกกำลัง\nเพื่อเป็นข้อมูล ความคืบหน้าจะถึงระดับ 90% ใน {0} วิ แต่จะถึงระดับ 99% ใน {1} วิ
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] เมินขีปนาวุธ
unit.blocks = บล็อก
unit.blockssquared = บล็อก²
unit.worldunits = world units
unit.powersecond = หน่วย/วินาที
unit.tilessecond = ช่อง/วินาที
unit.liquidsecond = หน่วย/วินาที
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = แสดงกราฟิกโดย
block.tile-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก\nเชื่อมต่อกับหน้าจอลอจิกชนิดเดียวกันได้แบบไร้รอยต่อ
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางให้หลุดพ้นชั้นบรรยากาศเพื่อการเดินทางระหว่างดาว
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = ใจกลางของฐานทัพ เสริมเกราะมาอย่างดี เมื่อถูกทำลาย การติดต่อกับพื้นที่นั้นทั้งหมดจะหายไป อย่าให้มันเกิดขึ้น
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1319,6 +1321,9 @@ bar.activationtimer = Activates in {0}
bar.activated = Activated
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Processor Controlled
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = Yapilar
unit.blockssquared = blocks²
unit.worldunits = world units
unit.powersecond = saniyede bir
unit.tilessecond = tiles/second
unit.liquidsecond = Saniyede bir
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Tepki Verir
stat.immunities = Bağışıklıklar
stat.healing = Tamir Eder
stat.efficiency = [stat]{0}% Verim
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Güç Kalkanı
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
@@ -1319,6 +1321,9 @@ bar.activationtimer = {0} saniyede aktif olucak
bar.activated = Aktif
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]İşlemci Kontrolünde
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
unit.blocks = blok
unit.blockssquared = blok²
unit.worldunits = world units
unit.powersecond = enerji birimi/saniye
unit.tilessecond = alan/saniye
unit.liquidsecond = sıvı birimi/saniye
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
@@ -1232,6 +1232,8 @@ stat.reactive = Реактивний
stat.immunities = Імунітети
stat.healing = Відновлювання
stat.efficiency = [stat]{0}% Ефективність
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Силовий щит
ability.forcefield.description = Створює силове поле, яке поглинає кулі
@@ -1319,6 +1321,9 @@ bar.activationtimer = Активується через {0}
bar.activated = Готово
bar.upto = Up to {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Керується процесором
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat]уникає будівлі
unit.blocks = блоки
unit.blockssquared = блоків²
unit.worldunits = world units
unit.powersecond = одиниць енергії за сек.
unit.tilessecond = плиток за сек.
unit.liquidsecond = одиниць рідини за сек.
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Англійська назва: Large L
block.tile-logic-display.description = Англійська назва: Tile Logic Display\nПоказує довільну графіку з логічного процесора.\nНепомітно з’єднується з сусідніми малиит логічними дисплеями.
block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Англійська назва: Core Bastion\nЯдро бази. Броньоване. Після знищення сектор втрачається.
+8
View File
@@ -1232,6 +1232,8 @@ stat.reactive = Phản ứng
stat.immunities = Miễn nhiễm
stat.healing = Hồi phục
stat.efficiency = [stat]{0}% Hiệu suất
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = Khiên trường lực
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
@@ -1319,6 +1321,9 @@ bar.activationtimer = Kích hoạt trong {0}
bar.activated = Đã kích hoạt
bar.upto = Lên đến {0}
bar.lerpwarmuptime = Ảnh hưởng bởi tăng tốc. Phi tuyến; sử dụng công thức suy giảm theo hàm mũ.\nĐể tham khảo, việc này sẽ đạt 90% tiến trình trong {0} giây, và 99% trong {1} giây.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] phớt lờ công trình
unit.blocks = khối
unit.blockssquared = khối²
unit.worldunits = world units
unit.powersecond = đơn vị năng lượng/giây
unit.tilessecond = ô/giây
unit.liquidsecond = đơn vị chất lỏng/giây
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = Hiển thị đồ họa tùy ý từ b
block.tile-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.\nKết nối liền mạch với các khối hiển thị nối ô gần đó.
block.interplanetary-accelerator.description = Tòa tháp súng điện từ cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để triển khai giữa các hành tinh.
block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực lân cận. Tùy chọn làm mát để tăng hiệu quả.
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, phân khu sẽ bị mất.
@@ -1232,6 +1232,8 @@ stat.reactive = 反应
stat.immunities = 免疫
stat.healing = 治疗
stat.efficiency = [stat]{0}% 效率
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = 力墙场
ability.forcefield.description = 投射一个能吸收子弹的力场护盾
@@ -1319,6 +1321,9 @@ bar.activationtimer = 在 {0} 后激活
bar.activated = 已激活
bar.upto = 至多{0}
bar.lerpwarmuptime = 受超速影响。非线性,而是呈指数衰减。\n例如,达到90%进度会花费{0}秒,而99%会花费{1}秒。
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]由处理器控制
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 忽略建筑
unit.blocks = 格
unit.blockssquared = 格²
unit.worldunits = world units
unit.powersecond = 电力/秒
unit.tilessecond = 格/秒
unit.liquidsecond = 液体/秒
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = 显示处理器中绘制的各种图像
block.tile-logic-display.description = 显示处理器中绘制的各种图像。\n图像能无缝显示到附近的逻辑显示单元。
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。将核心加速至逃逸速度以进行星际部署。
block.repair-turret.description = 持续修复范围内受损的单位。可以用冷却液强化。
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = 基地的核心。拥有装甲。一旦被摧毁,该区块就会丢失。
@@ -1232,6 +1232,8 @@ stat.reactive = 狀態傷害加成
stat.immunities = 免疫
stat.healing = 治癒
stat.efficiency = [stat]{0}% 效率
stat.hitsize = Hitbox Size
stat.resettime = Reset Time
ability.forcefield = 防護力場
ability.forcefield.description = 投射一個可以吸收子彈的防護力場
@@ -1319,6 +1321,9 @@ bar.activationtimer = 將於 {0} 後啟動
bar.activated = 已啟動
bar.upto = 最高 {0}
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
bar.damagetimetotal = {0} dmg/{1} sec
bar.hits = {0} hits
bar.dps = {0} DPS
units.processorcontrol = [lightgray]由微處理器控制
@@ -1362,6 +1367,7 @@ bullet.notargetsbuildings = [stat] 忽略建築
unit.blocks = 格
unit.blockssquared = 格²
unit.worldunits = world units
unit.powersecond = 能量單位/秒
unit.tilessecond = 格/秒
unit.liquidsecond = 液體單位/秒
@@ -2652,6 +2658,8 @@ block.large-logic-display.description = 顯示由處理器輸出的任意圖像
block.tile-logic-display.description = 顯示來自邏輯處理器的自訂圖形。\n可與附近的磁磚顯示方塊無縫連接。
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
block.target-dummy.name = Target Dummy
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
#Erekir
block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。