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High Tier Armor Buffs+Spiroct (#12027)
* Update UnitTypes.java * edit * spiroct lifesteal counternerf * milder values for now * final * keep arkyid HP
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@@ -191,7 +191,7 @@ public class UnitTypes{
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hitSize = 22f;
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rotateSpeed = 2.1f;
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health = 9000;
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armor = 10f;
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armor = 20f;
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mechFrontSway = 1f;
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mechStepParticles = true;
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@@ -292,7 +292,7 @@ public class UnitTypes{
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hitSize = 30f;
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rotateSpeed = 1.65f;
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health = 24000;
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armor = 18f;
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armor = 30f;
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mechStepParticles = true;
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stepShake = 0.75f;
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drownTimeMultiplier = 1.6f;
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@@ -504,7 +504,7 @@ public class UnitTypes{
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riseSpeed = descentSpeed = 0.02f;
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health = 8200f;
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armor = 9f;
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armor = 16f;
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canBoost = true;
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mechLandShake = 4f;
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immunities = ObjectSet.with(StatusEffects.burning);
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@@ -575,7 +575,7 @@ public class UnitTypes{
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corvus = new UnitType("corvus"){{
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hitSize = 29f;
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health = 18000f;
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armor = 9f;
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armor = 14f;
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stepShake = 1.5f;
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rotateSpeed = 1.5f;
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drownTimeMultiplier = 1.6f;
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@@ -743,7 +743,7 @@ public class UnitTypes{
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legMoveSpace = 1.4f;
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legBaseOffset = 2f;
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hovering = true;
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armor = 5f;
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armor = 9f;
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shadowElevation = 0.3f;
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groundLayer = Layer.legUnit;
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@@ -764,7 +764,7 @@ public class UnitTypes{
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y = -1.5f;
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bullet = new SapBulletType(){{
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sapStrength = 0.5f;
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sapStrength = 0.4f;
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length = 75f;
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damage = 23;
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shootEffect = Fx.shootSmall;
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@@ -784,7 +784,7 @@ public class UnitTypes{
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shootSound = Sounds.shootSap;
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bullet = new SapBulletType(){{
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sapStrength = 0.8f;
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sapStrength = 0.7f;
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length = 40f;
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damage = 18;
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shootEffect = Fx.shootSmall;
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@@ -802,7 +802,7 @@ public class UnitTypes{
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speed = 0.62f;
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hitSize = 23f;
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health = 8000;
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armor = 6f;
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armor = 14f;
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rotateSpeed = 2.7f;
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@@ -906,7 +906,7 @@ public class UnitTypes{
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speed = 0.5f;
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hitSize = 26f;
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health = 22000;
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armor = 13f;
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armor = 22f;
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lightRadius = 140f;
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stepSound = Sounds.walkerStep;
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stepSoundVolume = 1.1f;
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@@ -1182,7 +1182,7 @@ public class UnitTypes{
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flying = true;
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lowAltitude = true;
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health = 7200;
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armor = 9f;
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armor = 17f;
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engineOffset = 21;
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engineSize = 5.3f;
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hitSize = 46f;
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@@ -1261,7 +1261,7 @@ public class UnitTypes{
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engineOffset = 38;
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engineSize = 7.3f;
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hitSize = 58f;
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armor = 13f;
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armor = 22f;
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targetFlags = new BlockFlag[]{BlockFlag.reactor, BlockFlag.battery, BlockFlag.core, null};
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loopSound = Sounds.loopHover;
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@@ -1457,7 +1457,7 @@ public class UnitTypes{
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}};
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quad = new UnitType("quad"){{
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armor = 8f;
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armor = 10f;
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health = 6000;
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speed = 1.2f;
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rotateSpeed = 2f;
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@@ -1533,7 +1533,7 @@ public class UnitTypes{
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oct = new UnitType("oct"){{
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aiController = DefenderAI::new;
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armor = 16f;
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armor = 20f;
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health = 24000;
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speed = 0.8f;
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rotateSpeed = 1f;
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@@ -2313,7 +2313,7 @@ public class UnitTypes{
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speed = 0.65f;
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drag = 0.17f;
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hitSize = 58f;
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armor = 16f;
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armor = 20f;
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accel = 0.2f;
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rotateSpeed = 1.1f;
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faceTarget = false;
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