Reduced rotation speed of several larger serpulo turrets to be less ridiculous

This commit is contained in:
Anuken
2026-09-02 19:09:18 -04:00
parent 115551b4f4
commit c492376c87
+5 -2
View File
@@ -3739,6 +3739,7 @@ public class Blocks{
scaledHealth = 300;
shootSound = Sounds.shootMissile;
envEnabled |= Env.space;
rotateSpeed = 4f;
limitRange(5f);
coolant = consumeCoolant(0.3f);
@@ -4206,7 +4207,7 @@ public class Blocks{
size = 3;
recoil = 1.5f;
recoilTime = 10;
rotateSpeed = 10f;
rotateSpeed = 7f;
inaccuracy = 10f;
shootCone = 30f;
shootSound = Sounds.shootCyclone;
@@ -4241,7 +4242,7 @@ public class Blocks{
maxAmmo = 40;
ammoPerShot = 5;
rotateSpeed = 2f;
rotateSpeed = 1.5f;
reload = 200f;
ammoUseEffect = Fx.casing3Double;
recoil = 5f;
@@ -4324,6 +4325,7 @@ public class Blocks{
scaledHealth = 160;
coolant = consumeCoolant(1f);
rotateSpeed = 4f;
depositCooldown = 2.0f;
limitRange();
@@ -4344,6 +4346,7 @@ public class Blocks{
loopSound = Sounds.beamMeltdown;
loopSoundVolume = 2f;
envEnabled |= Env.space;
rotateSpeed = 1.5f;
shootType = new ContinuousLaserBulletType(78){{
length = 200f;