mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-10-01 18:50:27 +03:00
Stealing from foos but done properly
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@@ -2015,7 +2015,6 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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consumed = true;
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}else if(build.interactable(player.team()) && build.block.synthetic() && (!consumed || build.block.allowConfigInventory)){
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if(build.block.hasItems && build.items.total() > 0){
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inv.swap = build.block.swapConfigInventory;
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inv.showFor(build);
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consumed = true;
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showedInventory = true;
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@@ -26,12 +26,11 @@ import static mindustry.Vars.*;
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public class BlockInventoryFragment{
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private static final float holdWithdraw = 20f;
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private static final float holdShrink = 120f;
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public boolean swap;
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Table table = new Table();
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Building build;
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float holdTime = 0f, emptyTime;
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boolean holding, held, swapped;
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boolean holding, held;
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float[] shrinkHoldTimes = new float[content.items().size];
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Item lastItem;
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@@ -56,7 +55,6 @@ public class BlockInventoryFragment{
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if(build == null || !build.block.isAccessible() || build.items == null || build.items.total() == 0){
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return;
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}
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swapped = !swapped && swap;
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rebuild(true);
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}
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@@ -233,10 +231,9 @@ public class BlockInventoryFragment{
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}
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private void updateTablePosition(){
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Vec2 v = Core.input.mouseScreen(build.x + (swapped ? -build.block.size : build.block.size) * tilesize / 2f, build.y + build.block.size * tilesize / 2f);
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Vec2 v = Core.input.mouseScreen(build.x + build.block.size * tilesize / 2f, build.y + build.block.size * tilesize / 2f);
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table.pack();
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var alignment = swapped ? Align.topRight : Align.topLeft;
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table.setPosition(v.x - Core.scene.marginLeft, v.y - Core.scene.marginBottom, alignment);
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table.setPosition(v.x - Core.scene.marginLeft, v.y - Core.scene.marginBottom, build.block.diagonalConfigInventory ? Align.bottomLeft : Align.topLeft);
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}
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private Element itemImage(TextureRegion region, Prov<CharSequence> text){
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@@ -264,8 +264,8 @@ public class Block extends UnlockableContent implements Senseable{
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public boolean commandable;
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/** If true, the building inventory can be shown with the config. */
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public boolean allowConfigInventory = true;
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/** If true, the building inventory will swap sides on the x axis each time it is tapped */
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public boolean swapConfigInventory = false;
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/** If true, the building inventory will be placed diagonally on the top right. */
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public boolean diagonalConfigInventory = false;
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/** Defines how large selection menus, such as that of sorters, should be. */
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public int selectionRows = 5, selectionColumns = 4;
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/** If true, this block can be configured by logic. */
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@@ -58,7 +58,7 @@ public class ItemBridge extends Block{
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allowDiagonal = false;
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copyConfig = false;
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ignoreResizeConfig = true;
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swapConfigInventory = true;
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diagonalConfigInventory = true;
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priority = TargetPriority.transport;
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delayLandingConfig = true;
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@@ -156,7 +156,7 @@ public class ItemBridge extends Block{
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if(!(tile.block().hasItems && other.block().hasItems) && !(tile.block().hasLiquids && other.block().hasLiquids)) return false;
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}
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return ((linkSameType ? other.block() == tile.block() && tile.block() == this : (other.block() instanceof ItemBridge && tile.block() instanceof ItemBridge))
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return ((linkSameType ? other.block() == tile.block() && tile.block() == this : (other.block() instanceof ItemBridge && tile.block() instanceof ItemBridge))
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|| (!(tile.block() instanceof ItemBridge) && other.block() == this))
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&& (other.team() == tile.team() || tile.block() != this)
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&& (!checkDouble || ((ItemBridgeBuild)other.build).link != tile.pos());
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