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Fixed #12293
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@@ -610,25 +610,25 @@ public class NetServer implements ApplicationListener{
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(player.isAdded() ? 4 : 0) |
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(player.con.hasBegunConnecting ? 8 : 0);
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Call.debugStatusClient(player.con, flags, player.con.lastReceivedClientSnapshot, player.con.snapshotsSent);
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Call.debugStatusClientUnreliable(player.con, flags, player.con.lastReceivedClientSnapshot, player.con.snapshotsSent);
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Call.debugStatusClient(player.con, flags, player.con.lastReceivedClientSnapshot);
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Call.debugStatusClientUnreliable(player.con, flags, player.con.lastReceivedClientSnapshot);
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}
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@Remote(variants = Variant.both, priority = PacketPriority.high)
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public static void debugStatusClient(int value, int lastClientSnapshot, int snapshotsSent){
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logClientStatus(true, value, lastClientSnapshot, snapshotsSent);
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public static void debugStatusClient(int value, int lastClientSnapshot){
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logClientStatus(true, value, lastClientSnapshot);
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}
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@Remote(variants = Variant.both, priority = PacketPriority.high, unreliable = true)
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public static void debugStatusClientUnreliable(int value, int lastClientSnapshot, int snapshotsSent){
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logClientStatus(false, value, lastClientSnapshot, snapshotsSent);
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public static void debugStatusClientUnreliable(int value, int lastClientSnapshot){
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logClientStatus(false, value, lastClientSnapshot);
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}
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static void logClientStatus(boolean reliable, int value, int lastClientSnapshot, int snapshotsSent){
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Log.info("@ Debug status received. disconnected = @, connected = @, added = @, begunConnecting = @ lastClientSnapshot = @, snapshotsSent = @",
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static void logClientStatus(boolean reliable, int value, int lastClientSnapshot){
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Log.info("@ Debug status received. disconnected = @, connected = @, added = @, begunConnecting = @ lastClientSnapshot = @",
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reliable ? "[RELIABLE]" : "[UNRELIABLE]",
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(value & 1) != 0, (value & 2) != 0, (value & 4) != 0, (value & 8) != 0,
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lastClientSnapshot, snapshotsSent
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lastClientSnapshot
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);
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}
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@@ -1136,11 +1136,9 @@ public class NetServer implements ApplicationListener{
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Call.entitySnapshot((short)sent, syncStream.toByteArray());
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}
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Groups.player.each(p -> p.con.snapshotsSent++);
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}
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/** Checks isSyncHidden for only one player per team. Called if FoW is enabled but there is no custom syncHidden. */
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/** Checks isSyncHidden for only one player per team. Called if FoW is enabled. */
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public void writeEntitySnapshotsTeam(Team team, Seq<Player> players) throws IOException{
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syncStream.reset();
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@@ -1151,7 +1149,6 @@ public class NetServer implements ApplicationListener{
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for(Player player : players){
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//player.con must not be null here (the players seq must ONLY contain non-local connected clients)
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tempConnections.add(player.con);
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player.con.snapshotsSent ++;
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}
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for(Syncc entity : Groups.sync){
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@@ -1218,10 +1215,10 @@ public class NetServer implements ApplicationListener{
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}
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protected void writeEntity(Syncc entity, DataOutputStream dataStream) throws IOException{
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dataStream.writeInt(entity.id()); //write id
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dataStream.writeByte(entity.classId() & 0xFF); //write type ID
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dataStream.writeInt(entity.id());
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dataStream.writeByte(entity.classId() & 0xFF);
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entity.beforeWrite();
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entity.writeSync(dataStreamWrites); //write entity itself
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entity.writeSync(dataStreamWrites);
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}
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public String fixName(String name){
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@@ -21,8 +21,6 @@ public abstract class NetConnection{
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public long connectTime = Time.millis();
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/** ID of last received client snapshot. */
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public int lastReceivedClientSnapshot = -1;
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/** Count of snapshots sent from server. */
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public int snapshotsSent;
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/** Timestamp of last received snapshot. */
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public long lastReceivedClientTime;
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/** Build requests that have been recently rejected. This is cleared every snapshot. */
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