Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2026-07-03 20:31:53 -04:00
12 changed files with 580 additions and 565 deletions
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@@ -19,7 +19,7 @@ clipboardcopy = Ez a kiszolgáló szöveget szeretne másolni a vágólapra. Biz
linkfail = Nem sikerült megnyitni a hivatkozást!\nA webcím a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = A pálya túl nagy és nem áll rendelkezésre elegendő memória a képernyőkép elkészítéséhez.
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
screenshot.error = Nem sikerült képernyőképet készíteni. Valószínűleg ez az eszköz nem támogat ilyen nagy méretű képernyőképeket.
gameover = A játéknak vége
gameover.disconnect = A kapcsolat megszakadt
gameover.pvp = A(z)[accent] {0}[] csapat nyert!
@@ -179,7 +179,7 @@ mod.incompletedependencies.details = Ez a mod nem tölthető be az érvénytelen
mod.requiresversion = Szükséges játékverzió: [red]{0}[]
mod.errors = Hiba történt a tartalom betöltésekor.
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
mod.errors.map = mod.errors.map = [scarlet]Hiba történt a pálya tartalmának betöltésekor. Minden egyéni tartalom le lett tiltva.[]\nEz a pálya valószínűleg nem fog megfelelően működni.
mod.noerrorplay = [red]Hibákkal rendelkező modjaid vannak.[] Kapcsold ki, vagy javítsd ki őket a játék elindítása előtt.
mod.enable = Engedélyezés
mod.requiresrestart = A játék most kilép, hogy a módosítások érvénybe lépjenek a következő indításkor.
@@ -331,10 +331,10 @@ cantconnect = Nem sikerült kapcsolódni a(z) ([accent]{0}[]) játékhoz.
connecting = [accent]Kapcsolódás…
reconnecting = [accent]Újrakapcsolódás…
connecting.establish = [accent]Establishing connection...
receiving.world = [accent]Receiving world data ({0})...
receiving.assets = [accent]Receiving assets ({0})...
receiving.assets.fail = Error occurred while receiving assets.
connecting.establish = [accent]Kapcsolat létrehozása…
receiving.world = [accent]Világadatok fogadása ({0})…
receiving.assets = [accent]Összetevők fogadása ({0})…
receiving.assets.fail = Hiba történt az összetevők fogadásakor.
server.port = Port:
server.invalidport = Érvénytelen port!
@@ -352,10 +352,10 @@ save.export = Mentés exportálása
save.import.invalid = [accent]Ez a mentés érvénytelen!
save.import.fail = [scarlet]Nem sikerült importálni a(z) [accent]{0}[] mentést
save.export.fail = [scarlet]Nem sikerült exportálni a(z) [accent]{0}[] mentést
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
save.assets.missing = Missing Assets
save.assets.missing.list = Asset List...
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
save.export.needsload = [scarlet]⚠ Ez a mentés beágyazott összetevőket tartalmaz.[]\nTöltsd be ezt a mentést az exportálás előtt.
save.assets.missing = Hiányzó összetevők
save.assets.missing.list = Összetevők listája…
save.assets.missing.info = [scarlet]⚠ Ebből a mentésből több összetevő is hiányzik![]\n\n[lightgray]Ennek valószínűleg az az oka, hogy a mentési fájl nem lett megfelelően exportálva.\n[lightgray]Mentések megosztásakor csak a játékon belüli felületen keresztül exportálj. Ne másold közvetlenül a mentési fájlokat.\n[lightgray]Ha a fájlok áthelyezése elengedhetetlen, győződj meg arról, hogy az [accent]assetCache[] mappa is át lett másolva.
save.import = Mentés importálása
save.newslot = Mentés neve:
save.rename = Átnevezés
@@ -462,7 +462,7 @@ workshop.update = Elem frissítése
workshop.error = Hiba történt a Steam Műhely részleteinek lekérdezésekor: {0}
map.publish.confirm = Biztosan közzéteszed ezt a pályát?\n\n[lightgray]Győződj meg arról, hogy elfogadtad a Steam Műhely EULA-t, máskülönben a pályáid nem jelennek meg!
workshop.menu = Válaszd ki, hogy mit szeretnél csinálni ezzel az elemmel.
workshop.info = Eleminformációk
workshop.info = Elem adatai
changelog = Változáslista (nem kötelező):
updatedesc = Cím és leírás felülírása
eula = Steam EULA
@@ -482,7 +482,7 @@ editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben
editor.oregen = Ércelőállítás
editor.oregen.info = Ércelőállítás:
editor.mapinfo = Pályainformációk
editor.mapinfo = Pálya adatai
editor.author = Szerző:
editor.description = Leírás:
editor.nodescription = A megosztás előtt a pályának rendelkeznie kell egy legalább 4 karakteres leírással.
@@ -516,73 +516,73 @@ editor.filters.planetselect = Bolygóválasztás
editor.shiftx = X-eltolás
editor.shifty = Y-eltolás
asset.patch = Patch
asset.content = Content
asset.bundle = Translation Bundle
asset.image = Image
asset.sound = Sound
asset.music = Music
asset.patch = Javítócsomag
asset.content = Tartalom
asset.bundle = Fordítási csomag
asset.image = Kép
asset.sound = Hang
asset.music = Zene
content.unit = Unit
content.item = Item
content.liquid = Liquid
content.block = Block
content.planet = Planet
content.weather = Weather
content.status = Status Effect
content.unit = Egység
content.item = Tárgy
content.liquid = Folyadék
content.block = Blokk
content.planet = Bolygó
content.weather = Időjárás
content.status = Állapothatás
patch.set = Patchset: {0}
patch.set = Javítócsomag-készlet: {0}
patch.none = [lightgray]Nincsenek javítócsomagok betöltve.
patch.errors = Javítócsomag-hibák
patch.importerror = Nem sikerült importálni a javítócsomagot
patch.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
patch.path = Path:
patch.path = Útvonal:
patch.fields = {0} mező
bundle.lines = {0} lines
bundle.lines = {0} sor
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
asset.exportzip = Export Asset Zip
asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
asset.content.errors = Content Errors
asset.content.add = Add Content
asset.content.type = Type:
asset.content.exists = [red]Content with that name already exists!
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
asset.images = Data Patch Images
asset.image.imports = Import Results
asset.image.imported = [accent]{0} images imported.
asset.image.none = No valid PNG files found in zip archive.
asset.image.error = [red]The following errors were encountered:[]
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
asset.image.info = Image Info
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
asset.image.delete.confirm = Are you certain that you wish to delete this image?
asset.image.name = [accent]File Name: [lightgray]{0}
asset.image.region.name = [accent]Region Name: [lightgray]{0}
asset.image.path = [accent]Path: [lightgray]{0}
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
asset.image.size = [accent]Size: [lightgray]{0}x{1}
asset.image.filesize = [accent]File Size: [lightgray]{0}
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
images = Képek
asset.title = Javítócsomag-adatok és összetevők
asset.guide = Használati útmutató
asset.bundle.exists = Már létezik csomag a(z) „{0}” útvonalon.
asset.importzip = Összetevő importálása ZIP-fájlból
asset.exportzip = Összetevő exportálása ZIP-fájlba
asset.image.importzip = Importálás ZIP-fájlból
asset.image.exportzip = Exportálás ZIP-fájlba
asset.clearall = Összes törlése
asset.clearall.confirm = Biztosan törölni szeretnél [red]minden[] összetevőt erről a pályáról?\nEbbe beletartoznak a képek, a hangok, a tartalmak stb.
asset.imports = Importálás eredménye
asset.imported = [accent]{0} összetevő importálva.
asset.import.none = Nem találhatók érvényes összetevő-fájlok a ZIP-archívumban.
asset.content.errors = Tartalmi hibák
asset.content.add = Tartalom hozzáadása
asset.content.type = Típus:
asset.content.exists = [red]Már létezik tartalom ezzel a névvel!
asset.content.badname = [red]Érvénytelen név! A legtöbb szimbólum nem engedélyezett.
asset.content.import.file = Fájl importálása
asset.content.import.clipboard = Importálás a vágólapról
asset.exists = Már létezik egy ilyen típusú, azonos útvonalú/nevű összetevő:\n[lightgray]{0}
asset.broken = Nem található ez az összetevőfájl.\nEzt az adatok helytelen importálása vagy egy hibásan exportált mentés okozhatja.
asset.audio.invalid = Nem sikerült betölteni a hangfájlt.\nGyőződj meg arról, hogy érvényes OGG- vagy MP3-fájlt adtál meg.
asset.delete.confirm = Biztosan törölni szeretnéd ezt az összetevőt?
asset.images = Javítócsomag-adatok képei
asset.image.imports = Importálás eredménye
asset.image.imported = [accent]{0} kép importálva.
asset.image.none = Nem találhatók érvényes PNG-fájlok a ZIP-archívumban.
asset.image.error = [red]A következő hibák léptek fel:[]
asset.image.clearall.confirm = Biztosan törölni szeretnéd az összes képet?
asset.image.info = Kép adatai
asset.image.toolarge = A kép mérete ([lightgray]{0}x{1}[]) túl nagy. A megengedett legnagyobb méret: {2}x{3}.
asset.image.exists = Már létezik kép ezzel az útvonallal/névvel:\n[lightgray]{0}
asset.image.delete.confirm = Biztosan törölni szeretnéd ezt a képet?
asset.image.name = [accent]Fájl neve: [lightgray]{0}
asset.image.region.name = [accent]Terület neve: [lightgray]{0}
asset.image.path = [accent]Útvonal: [lightgray]{0}
asset.image.env = [accent]Környezeti atlaszt használ: [lightgray]{0}
asset.image.size = [accent]Méret: [lightgray]{0}x{1}
asset.image.filesize = [accent]Fájl mérete: [lightgray]{0}
asset.image.packfailed = [red]⚠ Nem sikerült a grafikus képelemet becsomagolni![]
asset.image.packfailed.env = Ennek valószínűleg a környezeti atlasz helyhiánya az oka.\nNe feledd, hogy a környezeti grafikus képelemek korlátozva vannak egy 512x512-es területre.
workshop = Steam Műhely
waves.title = Hullámok
@@ -628,7 +628,7 @@ all = Összes
editor.default = [lightgray]<Alapértelmezett>
details = Részletek…
edit = Szerkesztés
edit.menu = Edit...
edit.menu = Szerkesztés…
variables = Változók
logic.error.toolong = A processzorkód túl hosszú (Korlát: {0} tömörített bájt, tényleges hossz: {1} bájt)
logic.clear.confirm = Biztosan törölni akarod az összes kódot ebből a processzorból?
@@ -660,8 +660,8 @@ editor.loadmap = Pálya betöltése
editor.savemap = Pálya mentése
editor.savechanges = [scarlet]Nem mentett módosításaid vannak!\n\n[]Szeretnéd menteni őket?
editor.saved = Mentve!
editor.save.noname = A pályádnak nincs neve! Állíts be egyet a „pályainformációk” menüben.
editor.save.overwrite = A pályád felülír egy beépített pályát! Válassz egy másik nevet a „pályainformációk” menüben.
editor.save.noname = A pályádnak nincs neve! Állíts be egyet a „pálya adatai” menüben.
editor.save.overwrite = A pályád felülír egy beépített pályát! Válassz egy másik nevet a „pálya adatai” menüben.
editor.import.exists = [scarlet]Nem lehet importálni:[] Már létezik a(z) „{0}” nevű beépített pálya!
editor.import = Importálás…
editor.importmap = Pálya importálása
@@ -1092,7 +1092,7 @@ settings.resetKey = Vissza-\nállítás
settings.controls = Irányítás
settings.game = Játék
settings.sound = Hangok
settings.dev = Developer Options
settings.dev = Fejlesztői beállítások
settings.graphics = Grafika
settings.cleardata = Játékadatok törlése…
settings.clear.confirm = Biztosan törlöd ezeket az adatokat?\nEzt a műveletet nem lehet visszavonni!
@@ -1116,7 +1116,7 @@ banned = [scarlet]Kitiltva
unsupported.environment = [scarlet]Nem támogatott környezet
yes = Igen
no = Nem
info.title = Információ
info.title = Adatok
error.title = [scarlet]Hiba történt
error.crashtitle = Hiba történt
unit.nobuild = [scarlet]Az egység nem tud építeni
@@ -1142,7 +1142,7 @@ stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Lábbal okozott területi sebzés
stat.itemsmoved = Szállítási sebesség
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.itemsmoved.info = Az áteresztőképesség gyakran nem lineáris, és szorosan összefügg a képkockasebességgel (FPS) és a tiksebességgel (TPS).
stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság
stat.size = Méret
@@ -1421,10 +1421,10 @@ setting.milliseconds = {0} ezredmásodperc
setting.fullscreen.name = Teljes képernyő
setting.fps.name = FPS, memóriahasználat és ping megjelenítése
setting.console.name = Konzol engedélyezése
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.drawhitboxes.name = Ütközési dobozok megjelenítése
setting.showperformance.name = Teljesítményadatok megjelenítése
setting.buildingtimestep.name = Épületek rögzített időlépése
setting.buildingtimestep.description = Épületek frissítésének futtatása rögzített időlépésben, állandó delta értékkel,\nnem pedig minden képkockánként, változó delta értékkel.\nHa az épületeket nem sikerül elég gyorsan frissíteni, a játék lelassul.nHa az épületek frissítése nem történik elég gyorsan, a játék lelassul.\nHa nem tudod, mit jelent ez, ne nyúlj ehhez a beállításhoz.
setting.smoothcamera.name = Egyenletes kamera
setting.detach-camera.name = Szabad kamera
setting.detach-camera.description = Ha engedélyezve van, akkor a kamera a játékos által irányított egységtől (drón) függetlenül mozog.\nEz a beállítás hozzárendelhető egy gyorsbillentyűhöz.
@@ -1455,7 +1455,7 @@ setting.hidedisplays.name = Logikai kijelzők elrejtése
setting.macnotch.name = A felület igazítása a kijelző bevágásához
setting.macnotch.description = A változtatások érvénybe lépéséhez újraindítás szükséges
steam.friendsonly = Csak barátok
steam.friendsonly = Csak Steam barátok
steam.friendsonly.tooltip = Meghatározza, hogy csak a Steam-barátok kapcsolódhassanak-e a játékodhoz.\nHa kikapcsolod, a játékod nyilvános lesz és bárki kapcsolódhat hozzá.
setting.maxmagnificationmultiplierpercent.name = Legkisebb kameratávolság
setting.minmagnificationmultiplierpercent.name = Legnagyobb kameratávolság
@@ -1553,7 +1553,7 @@ keybind.pause_building.name = Építés szüneteltetése/folytatása
keybind.minimap.name = Minitérkép
keybind.planet_map.name = Bolygótérkép
keybind.research.name = Fejlesztés
keybind.block_info.name = Blokkinformáció
keybind.block_info.name = Blokk adatai
keybind.chat.name = Csevegés
keybind.player_list.name = Játékosok listája
keybind.console.name = Konzol
@@ -1567,9 +1567,9 @@ keybind.chat_mode.name = Csevegési mód megváltoztatása
keybind.drop_unit.name = Egység eldobása
keybind.zoom_minimap.name = Nagyítás a minitérképen
keybind.detach_camera.name = Szabad kamera be/ki
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Hibakereső találati zóna be/ki
keybind.performance_metrics.name = Toggle Performance Metrics
keybind.teleport_cursor.name = Teleportálás a kurzorhoz (homokozó)
keybind.debug_hitboxes.name = Hibakereső ütközési doboz be/ki
keybind.performance_metrics.name = Teljesítményadatok be/ki
mode.help.title = Játékmódok leírása
mode.survival.name = Túlélés
mode.survival.description = A normál mód. Korlátozott nyersanyagok, és automatikusan érkező hullámok.\n[gray]Ellenséges kezdőpont szükséges hozzá a pályán.
@@ -1627,7 +1627,7 @@ rules.enemyCheat = Végtelen ellenséges csapaterőforrások
rules.blockhealthmultiplier = Épületek életpontszorzója
rules.blockdamagemultiplier = Épületek sebzésszorzója
rules.unitfactoryactivation = Egységgyár aktiválásának késleltetése
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
rules.unitfactoryactivation.objective = Egységgyárak aktiválása: {0}
rules.unitbuildspeedmultiplier = Egységek gyártási sebességszorzója
rules.unitcostmultiplier = Egységek költségszorzója
rules.unithealthmultiplier = Egységek életpontszorzója
@@ -1669,7 +1669,7 @@ rules.invasions = Ellenséges szektorokból érkező inváziók
rules.legacylaunchpads = Hagyományos kilövőállás-mechanizmus
rules.legacylaunchpads.info = Lehetővé teszi a kilövőállások használatát landolóállások nélkül, mint a v7.0-ban.
landingpad.legacy.disabled = [scarlet]\ue815 Letiltva[lightgray] (Hagyományos kilövőállás engedélyezve)
rules.hidespawns = Hide Enemy Spawns
rules.hidespawns = Ellenséges kezdőpontok elrejtése a minitérképről
rules.randomwaveai = Kiszámíthatatlan ellenséges támadások (MI)
rules.pauseDisabled = Szüneteltetés letiltása
rules.fire = Tűz
@@ -2314,9 +2314,9 @@ ff.arc = Az :arc: [accent]Arc lövegtornyoknak[] áramra van szükségük a műk
fungalpass.tutorial1 = Használj [accent]egységeket[] az épületek védelmére és az ellenség megtámadására.\nFejleszd ki és helyezz el egy :ground-factory: [accent]földiegységgyárat[].
fungalpass.tutorial2 = Válaszd ki a :dagger: [accent]Dagger[] egységeket a gyárban.\nGyárts 3 db egységet.
frontier.tutorial1 = Az :additive-reconstructor: [accent]additív újratervező[]\naz 1. szintű egységeket 2. szintűvé fejleszti\n:silicon: szilícium és :graphite: grafit felhasználásával.\n\n[accent]Fejleszd ki és alakíts át\negy []:dagger:[accent] Dagger egységet []:mace:[accent] Mace[] egységgé.
frontier.tutorial2 = Az ellenséges hullámok [accent]végtelenül[] érkeznek, amíg minden ellenséges támaszpont meg nem [unlaunched]semmisül.
frontier.tutorial3 = [accent]Támadd meg gyorsan az ellenséges bázist, hogy megelőzd a hullámok túl magasra szökését[].
frontier.tutorial1 = Az :additive-reconstructor: [accent]additív újratervező[]\naz 1. szintű egységeket 2. szintűvé fejleszti\n:silicon: szilícium és :graphite: grafit felhasználásával.\n\n[accent]Alakíts át egy []:dagger:[accent] Dagger egységet\n[]:mace:[accent] Mace egységgé.
frontier.tutorial2 = Az ellenséges hullámok [accent]a végtelenségig[] érkeznek, amíg minden ellenséges támaszpont [unlaunched]meg nem semmisül.
frontier.tutorial3 = [accent]Támadd meg gyorsan az ellenséges bázist, hogy a hullámok száma ne emelkedjen túl magasra.[]
atolls.destroy1 = Először pusztítsd el a 2 ellenséges [accent]alapítvány-támaszpontot[].\n[accent]Szerezz hozzáférést a tóriumhoz[].
atolls.mega1 = Lépj be a [accent]parancsmódba[], és válaszd ki a :mega:[accent]Mega[] egységeket.
@@ -2563,8 +2563,8 @@ block.switch.description = Kétállású kapcsoló. Az állapota logikai process
block.micro-processor.description = Logikai műveletek sorozatát hajtja végre egy ciklusban. Egységek vagy épületek irányítására használható.
block.logic-processor.description = Logikai műveletek sorozatát hajtja végre egy ciklusban. Egységek vagy épületek irányítására használható. Gyorsabb mint a mikroprocesszor.
block.hyper-processor.description = Logikai műveletek sorozatát hajtja végre egy ciklusban. Egységek vagy épületek irányítására használható. Gyorsabb mint a logikai processzor.
block.memory-cell.description = Információt tárol egy logikai processzor számára.
block.memory-bank.description = Információt tárol egy logikai processzor számára. Nagy kapacitású.
block.memory-cell.description = Adatokat tárol egy logikai processzor számára.
block.memory-bank.description = Adatokat tárol egy logikai processzor számára. Nagy kapacitású.
block.logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
block.tile-logic-display.description = Tetszőleges grafikát jelenít meg.\nGördülékenyen kapcsolódik a közeli csempézett logikai kijelzőblokkokhoz.
@@ -2774,10 +2774,10 @@ lst.setprop = Egy egység vagy épület tulajdonságainak beállítása.
lst.effect = Részecskehatás létrehozása.
lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 20-szor hívható meg.
lst.playsound = Egy hangot játszik le.\nA hangerő és a panoráma lehet globális érték, vagy a pozíció alapján kiszámított érték.
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
lst.playmusic = Egy zeneszám lejátszása név alapján, például: [accent]„játék1”[].\nHa az [accent]interrupt[] értéke igaz, akkor a korábban lejátszott zene leáll.\nHa nem adsz meg zenét és az interrupt igaz, akkor a jelenlegi szám lejátszása leáll.\nNe feledd, hogy a javítócsomag-adatokból származó zenék elé a [accent]dp-[] előtagot kell tenni.
lst.makemarker = Új logikai jelölő létrehozása a világban.\nMeg kell adni egy azonosítót a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\nA [accent]null []értékek figyelmen kívül lesznek hagyva.
lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]pályainformációk > nyelvi csomagok[].\nHa a kliens egy hordozható eszköz, akkor először próbáld kiíratni a ".mobile" végződésű tulajdonságot.
lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]pálya adatai > nyelvi csomagok[].\nHa a kliens egy hordozható eszköz, akkor először próbáld kiíratni a ".mobile" végződésű tulajdonságot.
lst.query = lst.query = Lekérdez egységeket/épületeket egy megadott területen.\nAz eredmények a [accent]@queries[] tömbbe íródnak.\nAz [accent]@queries[] elemeit a [accent]Read[] utasítással és egy indexszel lehet beolvasni.\nA [accent]@queries[] hossza a [accent]@size[] paraméterrel érzékelhető.
lglobal.false = 0
@@ -2986,7 +2986,7 @@ lenum.within = Ellenőrzés, hogy az egység egy pozíció közelében van-e.
lenum.boost = Erősítés indítása/leállítása.
lenum.flushtext = Az írási puffer tartalmának ürítése a jelölőre, ha alkalmazható.\nHa a „fetch” igaz, akkor megpróbálja lekérni a tulajdonságokat a pálya nyelvi csomagjából vagy a játék csomagjából.
lenum.texture = A textúra neve közvetlenül a játék textúraatlaszából (úgynevezett „kebab-case” elnevezési stílus használatával).\nHa a „printFlush” igaz, akkor a szöveges puffer tartalmát használja szöveges argumentumként.
lenum.texture = A textúra neve közvetlenül a játék textúra-atlaszából (úgynevezett „kebab-case” elnevezési stílus használatával).\nHa a „printFlush” igaz, akkor a szöveges puffer tartalmát használja szöveges argumentumként.
lenum.texturesize = A textúra mérete mezőben. A nulla érték a jelölő szélességét az eredeti textúra méretére skálázza.
lenum.autoscale = Meghatározza, hogy a jelölő a játékos nagyítási szintjéhez igazodik-e.
lenum.posi = Indexelt pozíció, vonal- és négyszögjelzőkhöz használatos, ahol a nulla az első pozíció.
+118 -118
View File
@@ -19,7 +19,7 @@ clipboardcopy = Server ini ingin menyalin teks ke papan klip Anda. Apakah Anda y
linkfail = Gagal membuka tautan!\nURL disalin ke papan klip.
screenshot = Tangkapan layar tersimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
screenshot.error = Gagal mengambil tangkapan layar. Kemungkinan karena perangkat Anda tidak mendukung tangkapan layar sebesar ini.
gameover = Permainan Selesai
gameover.disconnect = Jaringan Terputus
gameover.pvp = Tim[accent] {0}[] menang!
@@ -58,11 +58,11 @@ mods.github.open-release = Laman Rilis
mods.browser.sortdate = Urut berdasarkan waktu
mods.browser.sortstars = Urut berdasarkan bintang
export.file = Ekspor Berkas
import.file = Impor Berkas
export.file = Ekspor File
import.file = Impor File
copy.clipboard = Salin ke papan klip
import.clipboard = Impor dari papan klip
workshop.browse = Browse Workshop
workshop.browse = Cari di Workshop
workshop.share = Bagikan di Workshop
schematic = Skematik
@@ -89,11 +89,11 @@ schematic.tagdelconfirm = Ingin menghapus tanda ini?
schematic.tagexists = Tanda tersebut sudah ada.
stats = Statistik
stats.wave = Gelombang Terkalahkan
stats.unitsCreated = Unit Terbentuk
stats.wave = Gelombang yang Dikalahkan
stats.unitsCreated = Unit yang Diproduksi
stats.enemiesDestroyed = Musuh yang Dihancurkan
stats.built = Jumlah Blok yang Dibangun
stats.destroyed = Jumlah Blok Dihancurkan Musuh
stats.destroyed = Jumlah Blok yang Dihancurkan Musuh
stats.deconstructed = Jumlah Blok yang Dihancurkan Pemain
stats.playtime = Waktu Bermain
@@ -164,7 +164,7 @@ mod.incompatiblegame = [red]Game telah Kedaluwarsa
mod.incompatiblemod = [red]Tidak Kompatibel
mod.blacklisted = [red]Tidak Didukung
mod.unmetdependencies = [red]Dependensi Tidak Terpenuhi
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.erroredcontent = [scarlet]Konten Bermasalah
mod.circulardependencies = [red]Dependensi Sirkular
mod.incompletedependencies = [red]Dependensi Tidak Lengkap
@@ -179,8 +179,8 @@ mod.incompletedependencies.details = Mod ini gagal memuat karena kekurangan depe
mod.requiresversion = Memerlukan versi game: [red]{0}
mod.errors = Terjadi kesalahan saat memuat konten.
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
mod.errors.map = [scarlet]Terjadi kesalahan saat memuat konten peta. Semua konten kustom telah dinonaktifkan.[]\nPeta ini kemungkinan besar tidak akan berfungsi dengan benar.
mod.noerrorplay = [scarlet]Anda memiliki mod yang bermasalah.[] Nonaktifkan mod tersebut atau perbaiki kesalahannya sebelum bermain.
mod.enable = Aktifkan
mod.requiresrestart = Game akan ditutup untuk mengaktifkan perubahan mod.
mod.reloadrequired = [scarlet]Mulai Ulang Diperlukan
@@ -218,8 +218,8 @@ available = Teknologi baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
campaign.select = Pilih untuk Memulai Kampanye
campaign.none = [lightgray]Pilih planet untuk memulai.\nPilihan ini dapat diubah setiap saat.
campaign.erekir = Konten baru yang disempurnakan. Kemajuan kampanye lebih linier.\n\nKualitas peta yang tinggi dan pengalaman lebih mantap.
campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka dan banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Kurang halus
campaign.erekir = Konten baru; lebih berkualitas. Proses kampanye yang lebih mulus.\n\nLebih sulit. Peta berkualitas lebih tinggi dan pengalaman keseluruhan yang lebih baik.
campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka, lebih banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Konten kurang berkualitas.
campaign.difficulty = Tingkat Kesulitan
campaign.rework.title = Pemberitahuan Perubahan Kampanye
campaign.rework.serpulo = [accent]⚠ Kampanye Serpulo telah dikerjakan ulang.[]\n\nPosisi sektor dan tingkat kesulitan telah berubah. Anda mungkin mengalami masalah terkait dengan data simpanan kampanye yang tersisa dari tata letak sektor yang lama.\n\nUntuk pengalaman yang lebih mulus, pertimbangkan untuk menghapus simpanan kampanye Anda di pengaturan.
@@ -287,7 +287,7 @@ trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Bahasa: [accent]{0}
trace.mobile = Klien Mobile: [accent]{0}
trace.mobile = Klien Seluler: [accent]{0}
trace.modclient = Klien Kustom: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0}
trace.times.kicked = Total Dikeluarkan: [accent]{0}
@@ -331,10 +331,10 @@ cantconnect = Gagal bergabung ke permainan ([accent]{0}[]).
connecting = [accent]Menghubungkan...
reconnecting = [accent]Menghubungkan kembali...
connecting.establish = [accent]Establishing connection...
receiving.world = [accent]Receiving world data ({0})...
receiving.assets = [accent]Receiving assets ({0})...
receiving.assets.fail = Error occurred while receiving assets.
connecting.establish = [accent]Membangun koneksi...
receiving.world = [accent]Menerima data dunia ({0})...
receiving.assets = [accent]Menerima aset ({0})...
receiving.assets.fail = Terjadi kesalahan saat menerima aset.
server.port = Port:
server.invalidport = Nomor port tidak valid!
@@ -352,10 +352,10 @@ save.export = Ekspor Simpanan
save.import.invalid = [accent]Simpanan ini tidak valid!
save.import.fail = [crimson]Gagal mengimpor simpanan: [accent]{0}
save.export.fail = [crimson]Gagal mengekspor simpanan: [accent]{0}
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
save.assets.missing = Missing Assets
save.assets.missing.list = Asset List...
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
save.export.needsload = [scarlet]⚠ File simpanan ini berisi aset yang terintegrasi.[]\nMuat file simpanan ini sebelum mengekspornya.
save.assets.missing = Aset Hilang
save.assets.missing.list = Daftar Aset...
save.assets.missing.info = [scarlet]⚠ File simpanan ini berisi aset yang hilang![]\n\n[lightgray]Hal ini kemungkinan besar terjadi karena file simpanan tidak diekspor dengan benar.\n[lightgray]Saat berbagi file simpanan, ekspor file simpanan hanya melalui antarmuka pengguna dalam game. Jangan menyalin file simpanan dari folder mindusty secara langsung.\n[lightgray]Jika pemindahan file diperlukan, pastikan folder [accent]assetCache[] juga disalin.
save.import = Impor Simpanan
save.newslot = Simpan nama:
save.rename = Ganti nama
@@ -517,72 +517,72 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
asset.patch = Patch
asset.content = Content
asset.bundle = Translation Bundle
asset.image = Image
asset.sound = Sound
asset.music = Music
asset.content = Konten
asset.bundle = Paket Terjemahan
asset.image = Gambar
asset.sound = Suara
asset.music = Musik
content.unit = Unit
content.item = Item
content.liquid = Liquid
content.block = Block
content.item = Bahan
content.liquid = Zat Cair
content.block = Blok
content.planet = Planet
content.weather = Weather
content.status = Status Effect
content.weather = Cuaca
content.status = Efek Status
patch.set = Patchset: {0}
patch.none = [lightgray]Tidak ada patchset yang dimuat.
patch.errors = Daftar Patchset Error
patch.none = [lightgray]Tidak ada patchset yang ditemukan.
patch.errors = Patchset Error
patch.importerror = Gagal mengimpor patchset
patch.delete.confirm = Apakah Anda yakin ingin menghapus patchset ini?
patch.path = Path:
patch.path = Jalur:
patch.fields = {0} bidang
bundle.lines = {0} lines
bundle.lines = {0} baris
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
asset.exportzip = Export Asset Zip
asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
asset.content.errors = Content Errors
asset.content.add = Add Content
asset.content.type = Type:
asset.content.exists = [red]Content with that name already exists!
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
asset.images = Data Patch Images
asset.image.imports = Import Results
asset.image.imported = [accent]{0} images imported.
asset.image.none = No valid PNG files found in zip archive.
asset.image.error = [red]The following errors were encountered:[]
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
asset.image.info = Image Info
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
asset.image.delete.confirm = Are you certain that you wish to delete this image?
asset.image.name = [accent]File Name: [lightgray]{0}
asset.image.region.name = [accent]Region Name: [lightgray]{0}
asset.image.path = [accent]Path: [lightgray]{0}
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
asset.image.size = [accent]Size: [lightgray]{0}x{1}
asset.image.filesize = [accent]File Size: [lightgray]{0}
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
images = Gambar
asset.title = Patch Data & Aset
asset.guide = Panduan Penggunaan
asset.bundle.exists = Paket terjemahan dengan jalur '{0}' sudah ada.
asset.importzip = Impor Aset Zip
asset.exportzip = Ekspor Aset Zip
asset.image.importzip = Impor Zip
asset.image.exportzip = Ekspor Zip
asset.clearall = Hapus Semua
asset.clearall.confirm = Apakah Anda yakin ingin menghapus [red]semua[] aset dari peta ini?\nTermasuk gambar, audio, konten, dll.
asset.imports = Impor Hasil
asset.imported = [accent]{0} aset diimpor.
asset.import.none = Tidak ada file aset yang valid di dalam arsip zip.
asset.content.errors = Konten Bermasalah
asset.content.add = Tambahkan Konten
asset.content.type = Tipe:
asset.content.exists = [red]Konten dengan nama tersebut sudah ada!
asset.content.badname = [red]Nama tidak valid! Penggunaan simbol tidak diizinkan.
asset.content.import.file = Impor File
asset.content.import.clipboard = Impor Dari Papan Klip
asset.exists = Tipe aset tersebut dengan jalur/nama yang sama sudah ada:\n[lightgray]{0}
asset.broken = File aset ini tidak dapat ditemukan.\nHal ini mungkin disebabkan oleh data yang diimpor tidak tepat, atau simpanan yang diekspor telah rusak.
asset.audio.invalid = File audio tidak dapat dimuat.\nPastikan formatnya adalah OGG atau MP3 yang valid.
asset.delete.confirm = Apakah Anda yakin ingin menghapus aset ini?
asset.images = Gambar Patch Data
asset.image.imports = Impor Hasil
asset.image.imported = [accent]{0} gambar diimpor.
asset.image.none = Tidak ada file PNG yang valid di dalam arsip zip.
asset.image.error = [red]Berikut kesalahan yang ditemukan:[]
asset.image.clearall.confirm = Apakah Anda yakin ingin menghapus semua gambar?
asset.image.info = Info Gambar
asset.image.toolarge = Gambar ([lightgray]{0}x{1}[]) terlalu besar. Ukuran maksimum {2}x{3}.
asset.image.exists = Gambar dengan jalur/nama tersebut sudah ada:\n[lightgray]{0}
asset.image.delete.confirm = Apakah Anda yakin ingin menghapus gambar ini?
asset.image.name = [accent]Nama File: [lightgray]{0}
asset.image.region.name = [accent]Nama Wilayah: [lightgray]{0}
asset.image.path = [accent]Jalur: [lightgray]{0}
asset.image.env = [accent]Penggunaan Atlas lingkungan: [lightgray]{0}
asset.image.size = [accent]Ukuran: [lightgray]{0}x{1}
asset.image.filesize = [accent]Ukuran File: [lightgray]{0}
asset.image.packfailed = [red]⚠ Gagal mengemas sprite![]
asset.image.packfailed.env = Hal ini kemungkinan disebabkan oleh kurangnya ruang dalam atlas lingkungan.Perlu dicatat bahwa total area untuk sprite lingkungan dibatasi sebesar 512x512.
workshop = Workshop
waves.title = Gelombang
@@ -628,7 +628,7 @@ all = Semua
editor.default = [lightgray]<Standar>
details = Detail...
edit = Sunting
edit.menu = Edit...
edit.menu = Sunting...
variables = Variabel
logic.error.toolong = Kode prosesor terlalu panjang (Batas: {0} byte terkompresi, panjang sebenarnya: {1} byte)
logic.clear.confirm = Apakah Anda yakin ingin menghapus semua kode dari prosesor ini?
@@ -771,8 +771,8 @@ locales.showsame = Tampilkan properti yang memiliki nilai yang sama di lokasi be
locales.viewproperty = Lihat di semua paket lokal
locales.viewing = Melihat properti "{0}"
locales.addicon = Tambahkan Ikon
locales.property.name = nama
locales.property.text = teks
locales.property.name = 'nama string'
locales.property.text = 'isi teks'
width = Lebar:
height = Tinggi:
@@ -794,7 +794,7 @@ editor = Penyunting
mapeditor = Penyunting Peta
abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya di dalamnya akan berada di tangan musuh.
abandon.text = Sektor ini dan semua sumber daya di dalamnya akan berada di tangan musuh.
locked = Terkunci
complete = [lightgray]Selesaikan:
requirement.wave = Raih gelombang {0} dalam {1}
@@ -898,7 +898,7 @@ campaign.complete = [accent]Selamat.\n\nMusuh di {0} telah dikalahkan.\n[lightgr
sectorlist = Sektor
sectorlist.attacked = {0} sedang diserang
sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.attempts = Percobaan:
sectors.attempts = Percobaan ke:
sectors.resources = Sumber Daya:
sectors.production = Produksi:
sectors.export = Ekspor:
@@ -1027,7 +1027,7 @@ sector.weatheredChannels.description = [gray][tujuan opsional][]\nSistem selat i
sector.mycelialBastion.description = Kompleks benteng ini terletak jauh di dalam wilayah spora, mengancam sektor-sektor tetangga dengan unit-unit yang canggih.\n\nSerang kompleks tersebut. Dapatkan teknologi di dalamnya. Manfaatkan unit yang dapat melewati semua medan.
sector.littoralShipyard.description = Terletak di ujung terjauh laut tengah, fasilitas produksi unit laut ini memiliki teknologi untuk membangun unit-unit canggih.\n\nHancurkan fasilitas ini, dan gunakan teknologinya untuk membantu penyelesaian tujuan akhir.
sector.onset.name = Serangan Awal
sector.onset.name = Awal
sector.aegis.name = Aegis
sector.lake.name = Danau
sector.intersect.name = Perempatan
@@ -1092,11 +1092,11 @@ settings.resetKey = Atur Ulang
settings.controls = Kontrol
settings.game = Permainan
settings.sound = Suara
settings.dev = Developer Options
settings.dev = Opsi Pengembang
settings.graphics = Grafik
settings.cleardata = Bersihkan Data Permainan...
settings.cleardata = Bersihkan Data Game...
settings.clear.confirm = Apakah Anda yakin ingin membersihkan data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan membersihkan semua data dan keluar secara otomatis.
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data game, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', game akan membersihkan semua data dan keluar secara otomatis.
settings.clearsaves.confirm = Apakah Anda yakin ingin membersihkan semua simpanan?
settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Riset Kampanye
@@ -1142,7 +1142,7 @@ stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.legsplashdamage = Damage Percikan Kaki
stat.itemsmoved = Kecepatan Barang
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.itemsmoved.info = Kecepatan barang seringkali tidak mulus dan berpengaruh dengan FPS.
stat.launchtime = Selang Waktu Peluncuran
stat.shootrange = Jarak
stat.size = Ukuran
@@ -1256,10 +1256,10 @@ ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu pendinginan
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimum
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimum
ability.stat.duration = [stat]{0} dtk[lightgray] durasi
ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
@@ -1377,7 +1377,7 @@ category.crafting = Pemasukan/Pengeluaran
category.function = Fungsi
category.optional = Pilihan Peningkatan
setting.alwaysmusic.name = Selalu Putar Musik
setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game. \nSaat dinonaktifkan, musik hanya diputar secara acak.
setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game.\nSaat dinonaktifkan, musik hanya diputar secara acak.
setting.skipcoreanimation.name = Lewati Animasi Peluncuran atau Pendaratan Inti
setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan
@@ -1420,11 +1420,11 @@ setting.seconds = {0} detik
setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh
setting.fps.name = Tampilkan FPS & Ping
setting.console.name = Hidupkan Konsol
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.console.name = Aktifkan Konsol
setting.drawhitboxes.name = Tampilkan Hitbox
setting.showperformance.name = Tampilkan Metrik Performa
setting.buildingtimestep.name = Interval Waktu Pembangunan Tetap
setting.buildingtimestep.description = Menjalankan pembangunan pada interval waktu tetap dengan delta konstan,\nberbeda dengan setiap frame dengan delta variabel.\nJika bangunan tidak dapat diperbarui dengan cukup cepat, permainan akan melambat.\nJika Anda tidak tahu apa artinya, jangan aktifkan opsi ini.
setting.smoothcamera.name = Kamera Halus
setting.detach-camera.name = Kamera Bebas
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
@@ -1439,7 +1439,7 @@ setting.atmosphere.name = Tampilkan Atmosfer Planet
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Bisukan Musik
setting.sfxvol.name = Volume Suara Efek
setting.sfxvol.name = Volume Efek Suara
setting.mutesound.name = Bisukan Suara
setting.communityservers.name = Ambil Daftar Server Komunitas
setting.savecreate.name = Otomatis Menyimpan
@@ -1455,10 +1455,10 @@ setting.hidedisplays.name = Sembunyikan Tampilan Logika
setting.macnotch.name = Sesuaikan tampilan dengan batas layar
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
steam.friendsonly = Hanya Teman
steam.friendsonly.tooltip = Mengatur bisa atau tidaknya teman Steam bergabung ke permainanmu.\nMenghapus centang pada kotak ini akan membuat permainan Anda menjadi publik - siapa saja dapat bergabung.
steam.friendsonly = Hanya Teman Steam
steam.friendsonly.tooltip = Hanya teman Steam yang dapat bergabung ke permainan Anda.\nDengan menghapus centang pada kotak ini, permainan Anda akan menjadi publik - siapa pun dapat bergabung.
setting.maxmagnificationmultiplierpercent.name = Jarak Kamera Minimum
setting.minmagnificationmultiplierpercent.name = Jarak Kamera Maksimal
setting.minmagnificationmultiplierpercent.name = Jarak Kamera Maksimum
setting.minmagnificationmultiplierpercent.description = Nilai yang tinggi dapat menyebabkan masalah performa.
public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
@@ -1512,7 +1512,7 @@ keybind.unit_command_enter_payload.name = Perintah Unit: Masuk ke Muatan
keybind.unit_command_loop_payload.name = Perintah Unit: Perulangan Transfer Unit
keybind.rebuild_select.name = Membangun Ulang Wilayah
keybind.schematic_select.name = Pilih Daerah
keybind.schematic_select.name = Pilih Wilayah
keybind.schematic_menu.name = Menu Skematik
keybind.schematic_flip_x.name = Balik Skematik Horizontal
keybind.schematic_flip_y.name = Balik Skematik Vertikal
@@ -1556,7 +1556,7 @@ keybind.research.name = Riset
keybind.block_info.name = Info Blok
keybind.chat.name = Pesan
keybind.player_list.name = Daftar Pemain
keybind.console.name = Papan Konsol
keybind.console.name = Konsol
keybind.rotate.name = Putar
keybind.rotateplaced.name = Putar yang telah Dibangun (Tekan dan Tahan)
keybind.toggle_menus.name = Aktifkan Menu
@@ -1566,10 +1566,10 @@ keybind.chat_scroll.name = Gulir Pesan
keybind.chat_mode.name = Ubah Mode Pesan
keybind.drop_unit.name = Turunkan Unit
keybind.zoom_minimap.name = Perbesar Peta Kecil
keybind.detach_camera.name = Atur Kamera Bebas
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.debug_hitboxes.name = Atur Debug Hitbox
keybind.performance_metrics.name = Toggle Performance Metrics
keybind.detach_camera.name = Aktifkan Kamera Bebas
keybind.teleport_cursor.name = Teleportasi ke Kursor (Khusus Mode Sandbox)
keybind.debug_hitboxes.name = Aktifkan Debug Hitbox
keybind.performance_metrics.name = Aktifkan Metrik Performa
mode.help.title = Deskripsi mode permainan
mode.survival.name = Bertahan Hidup
mode.survival.description = Mode normal. Sumber daya terbatas dan gelombang otomatis.\n[gray]Memerlukan zona pendaratan musuh di dalam peta untuk bermain.
@@ -1627,7 +1627,7 @@ rules.enemyCheat = Sumber Daya Musuh Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Nyawa Blok
rules.blockdamagemultiplier = Penggandaan Damage Blok
rules.unitfactoryactivation = Penundaan Aktivasi Pabrik Unit
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
rules.unitfactoryactivation.objective = Pabrik Unit Aktif dalam: {0}
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Produksi Unit
rules.unitcostmultiplier = Penggandaan Bahan Produksi Unit
rules.unithealthmultiplier = Penggandaan Nyawa Unit
@@ -1669,7 +1669,7 @@ rules.invasions = Invasi Sektor Musuh
rules.legacylaunchpads = Mekanisme Alas Peluncur Warisan
rules.legacylaunchpads.info = Mengizinkan penggunaan alas peluncur tanpa alas pendaratan, seperti pada versi 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Nonaktifkan[lightgray] (Alas Peluncur Warisan diaktifkan)
rules.hidespawns = Hide Enemy Spawns
rules.hidespawns = Sembunyikan Zona Pendaratan Musuh
rules.randomwaveai = Gelombang AI yang Tak Terduga
rules.pauseDisabled = Nonaktifkan Jeda
rules.fire = Api
@@ -1682,14 +1682,14 @@ rules.weather.always = Selalu
rules.weather.duration = Durasi:
rules.randomwaveai.info = Membuat unit yang muncul dalam gelombang menargetkan struktur bangunan secara acak\nalih-alih menyerang inti atau generator pembangkit listrik secara langsung.
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh.\nKetika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh.\nKetika mencoba membangun menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau bangunan musuh.
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
database-category.item = Bahan
database-category.liquid = Zat Cair
database-category.unit = Unit
database-category.block = Blok
database-category.status = Status Efek
database-category.status = Efek Status
database-category.sector = Sektor
database-category.team = Faksi
@@ -2248,7 +2248,7 @@ hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
hint.respawn.mobile = Anda telah mengambil alih kendali dari sebuah unit atau bangunan. Untuk muncul kembali sebagai unit inti, [accent]ketuk avatar di kiri atas[].
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
hint.breaking.mobile = Gunakan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya, atau diperbaiki.
hint.research = Gunakan tombol :tree: [accent]Pohon Teknologi[] untuk meriset teknologi baru.
@@ -2756,7 +2756,7 @@ lst.getblock = Mendapatkan data ubin di lokasi manapun.
lst.setblock = Menentukan data ubin di lokasi manapun.
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
lst.spawnbullet = Munculkan peluru pada tempat yang ditentukan.
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
lst.applystatus = Menerapkan atau menghapus efek status dari sebuah unit.
lst.weathersense = Periksa apakah jenis cuaca aktif.
lst.weatherset = Tetapkan suatu keadaan pada jenis cuaca saat ini.
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
@@ -2773,10 +2773,10 @@ lst.getflag = Periksa apakah ada global flag yang ditentukan.
lst.setprop = Menetapkan properti unit atau bangunan.
lst.effect = Buat efek partikel.
lst.sync = Sinkronkan variabel di seluruh jaringan.\nHanya dipanggil paling banyak 10 kali per detik.
lst.playsound = Memutar suara. \nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
lst.playsound = Memutar suara.\nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
lst.playmusic = Memutar musik berdasarkan nama, misalnya [accent]"game1"[].\nJika [accent]interrupt[] bernilai true, musik yang sedang diputar sebelumnya akan dihentikan.\nMemutar dengan musik [accent]null[] dan [accent]interrupt[] diatur ke true akan menghentikan musik yang sedang diputar saat ini.\nPerhatikan bahwa penamaan musik dari patch data harus diawali dengan [accent]dp-[].
lst.makemarker = Buat penanda logika baru di dunia.\nSebuah ID untuk mengidentifikasi penanda ini harus disediakan.\nPenanda saat ini dibatasi hingga 20.000 per dunia.
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi Membuat Marker.
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi [accent]Make Marker[].\nNilai [accent]null[] diabaikan.
lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di penyunting peta, cek [accent]Info Peta > Paket Lokal[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan ".mobile" terlebih dahulu.
lst.query = Memerintahkan unit/bangunan di area yang ditentukan.\nHasil dikeluarkan ke [accent]@queries[].\nHasil dapat dibaca dari [accent]@queries[] menggunakan instruksi [accent]Read[] dan sebuah indeks.\nPanjang [accent]@queries[] dapat diukur menggunakan [accent]@size[] sebagai parameter.
@@ -2809,10 +2809,10 @@ lglobal.@thisy = Koordinat Y dari blok yang mengeksekusi suatu kode
lglobal.@links = Jumlah total blok yang ditautkan ke prosesor ini
lglobal.@ipt = Kecepatan eksekusi dari prosesor dalam intruksi per tick (60 tick = 1 detik)
lglobal.@unitCount = Jumlah total dari tipe pada konten unit di dalam game; digunakan dengan intruksi pencarian
lglobal.@blockCount = Jumlah total dari tipe pada konten blok di dalam game; digunakan dengan intruksi pencarian
lglobal.@itemCount = Jumlah total dari tipe pada konten item di dalam game; digunakan dengan intruksi pencarian
lglobal.@liquidCount = Jumlah total dari tipe pada konten cairan di dalam game; digunakan dengan intruksi pencarian
lglobal.@unitCount = Jumlah total dari tipe pada konten unit di dalam permainan; digunakan dengan intruksi pencarian
lglobal.@blockCount = Jumlah total dari tipe pada konten blok di dalam permainan; digunakan dengan intruksi pencarian
lglobal.@itemCount = Jumlah total dari tipe pada konten item di dalam permainan; digunakan dengan intruksi pencarian
lglobal.@liquidCount = Jumlah total dari tipe pada konten cairan di dalam permainan; digunakan dengan intruksi pencarian
lglobal.@server = True jika kode dijalankan di server atau di singleplayer, false sebaliknya
lglobal.@client = True jika kode dijalankan dalam sebuah klien disambungkan ke sebuah server
+61 -61
View File
@@ -18,8 +18,8 @@ linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
screenshot.invalid = Žemėlapis yra per didelis, galimai nepakanka vietos išsaugoti ekrano kopijai.
screenshot.error = Nepavyko padaryti ekrano nuotraukos. Jūsų įrenginys galimai nepalaiko tokio dydžio ekranvaizdžio.
gameover = Žaidimas Baigtas
gameover.disconnect = Atsijungti
gameover.pvp = [accent] {0}[] komanda laimėjo!
@@ -27,7 +27,7 @@ gameover.waiting = [accent]Laukiama kito žemėlapio...
highscore = [accent]Naujas rekordas!
copied = Nukopijuota.
indev.notready = Ši žaidimo dalis dar neparuošta
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
bundle.external = Pastaba: Sėkmingai įkėlėte išorinį vertimų rinkinį.\n[accent]{0}
load.sound = Garsai
load.map = Žemėlapiai
@@ -52,7 +52,7 @@ mods.browser.view-releases = Pažiūrėti leidimus
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
mods.browser.latest = <Naujausia>
mods.browser.releases = Leidimai
mods.browser.fetching = Fetching Releases...
mods.browser.fetching = Ieškoma Leidimų...
mods.github.open = Repo
mods.github.open-release = Leidimų puslapis
mods.browser.sortdate = Rūšioti pagal naujausius
@@ -62,7 +62,7 @@ export.file = Eksportuoti failą
import.file = Importuoti failą
copy.clipboard = Kopijuoti į iškarpinę
import.clipboard = Importuoti iš iškarpinės
workshop.browse = Browse Workshop
workshop.browse = Naršyti Dirbtuves
workshop.share = Dalintis Dirbtuvėje
schematic = Schema
@@ -89,15 +89,15 @@ schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
schematic.tagexists = Ši žymė jau egzistuoja.
stats = Statistikos
stats.wave = Bangos Praeitos
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Priešai sunaikinti
stats.built = Pastatų pastata
stats.destroyed = Pastatų sugriauta
stats.deconstructed = Pastatų dekonstruta
stats.playtime = Laiko žaista
stats.wave = Bangų Įveikta
stats.unitsCreated = Vienetų Sukurta
stats.enemiesDestroyed = Priešų sunaikinta
stats.built = Pastatų Pastatyta
stats.destroyed = Pastatų Sugriauta
stats.deconstructed = Pastatų Iškonstruota
stats.playtime = Laiko Žaista
globalitems = [accent]Globalūs Daiktai
globalitems = [accent]Globalūs Resursai
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
level.highscore = Rekordas: [accent]{0}
level.select = Lygio pasirinkimas
@@ -114,8 +114,8 @@ joingame = Įeiti į žaidimą
customgame = Pasirinktinis žaidimas
newgame = Naujas žaidimas
none = <niekas>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
none.found = [lightgray]<nerasta>
none.inmap = [lightgray]<žemėlapyje nerasta>
minimap = Mini žemėlapis
position = Pozicija
close = Uždaryti
@@ -128,9 +128,9 @@ continue = Tęsti
maps.none = [lightgray]Nerasta žemėlapių!
invalid = Klaidingas
pickcolor = Pasirinkti spalvą
color = Color
import = Import
export = Export
color = Spalva
import = Importuoti
export = Eksportuoti
preparingconfig = Ruošiamos konfiguracijos
preparingcontent = Ruošiamas turinys
uploadingcontent = Talpinamas turinys
@@ -140,7 +140,7 @@ committingchanges = Daromi pakeitimai
done = Baigta
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.initfailed = [red]⚠[] Praitas Mindustry paleidimas nepavyko. Tikėtina, kad tai sukėlė netinkamai veikiančios modifikacijos.\n\nSiekiant išvengti strigimo pasikartojimo, [red]visos modifijacijos išjungtos.[]
mods = Modifikacijos
mods.name = Mod:
mods.none = [lightgray]Modifikacijos nerastos
@@ -149,8 +149,8 @@ mods.report = Pranešti apie klaidas
mods.openfolder = Atidaryti modifikacijų aplanką
mods.viewcontent = Peržiūrėti turinį
mods.reload = Perkrauti
mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
mod.installed = [[Installed]
mods.reloadexit = Žaidimas išsijungs modifikacijoms perkrauti.
mod.installed = [[Įdiegta]
mod.display = [gray]Modifikacijos:[orange] {0}
mod.enabled = [lightgray]Įjungta
mod.disabled = [scarlet]Išjungta
@@ -168,9 +168,9 @@ mod.erroredcontent = [scarlet]Turinio klaidos.
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.requiresversion.details = Reikalinga žaidimo versija: [accent]{0}[]\nJūsų žaidimo versija yra pasenusi. Šiai modifikacijai veikti reikalinga naujesnė žaidimo versija (gali būti beta/alpha leidimas).
mod.incompatiblemod.details = Ši modifikacija yra nesuderinama su naujausia žaidimo versija. Autoriui reikia ją atnaujinti ir pridėti [accent]minGameVersion: 154[] į jos [accent]mod.json[] failą.
mod.blacklisted.details = Ši modifikacija buvo rankiniu būdu uždrausta, nes sukelia gedimus ar kitas problemas su šia žaidimo versija. Nenaudokite jos.
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
@@ -179,7 +179,7 @@ mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl
mod.requiresversion = Reikia žaidimo versijos: [red]{0}
mod.errors = Įvyko klaida kraunant turinį.
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
mod.errors.map = [scarlet]Iškilo klaidų kraunant žemėlapio turinį. Visas modifikuotas turinys išjungas.[]\nŠis žemėlapis, tikėtina, neveiks tinkamai.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.enable = Įjungti
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
@@ -196,15 +196,15 @@ mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs p
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
mod.dependencies.error = [scarlet]Modifikacijos turi neišpildytų priklausomybių
mod.dependencies.soft = (neprivaloma)
mod.dependencies.download = Importuoti
mod.dependencies.downloadreq = Importuoti privalomus
mod.dependencies.downloadall = Importuoti viską
mod.dependencies.status = Importavimo Rezultatai
mod.dependencies.success = Sėkmingai parsisiųsta:
mod.dependencies.failure = Nepavyko parsisiųsti:
mod.dependencies.imported = Šiai modifikacijai reikalingos priklausomybės. Atsisiųsti?
about.button = Apie
name = Vardas:
@@ -218,14 +218,14 @@ available = Naujas turinys pasiekiamas!
unlock.incampaign = < Atrakinkite kampanijoje detalėm >
campaign.select = Pasirinkite pradinę kampanija
campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia nuosekli kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalansuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
campaign.difficulty = Sudėtingumas
campaign.rework.title = Kampanijos Pakeitimų Įspėjimas
campaign.rework.serpulo = [accent]⚠ Serpulo kampanija buvo perdirba.[]\n\nSektorių pozicijos ir sudėtingumas pasikeitė. Galite susidurti su problemomis, susijusiomis su kampanijos išsaugojimais senesniu formatu.\n\nDėl geresnės patirties, apsvarstykite kampanijos išsaugojimų atstatymą nustatymuose.
completed = [accent]Išrasta
techtree = Technologijų Medis
techtree.select = Technologijų Medį parinkti
techtree.select = Technologijų Medžio Pasirinkimas
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
@@ -272,7 +272,7 @@ hosts.none = [lightgray]Žaidimų vietiniame tinkle nerasta!
host.invalid = [scarlet]Negalima prisijungti prie serverio.
servers.local = Vietinio Tinklo Serveriai
servers.local.steam = Open Games & Local Servers
servers.local.steam = Atviri Žaidimai ir Vietiniai Serveriai
servers.remote = Nuotoliniai Serveriai
servers.global = Globalūs Serveriai
@@ -286,7 +286,7 @@ trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.language = Kalba: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Sykių prisijungta: [accent]{0}
@@ -295,18 +295,18 @@ trace.ips = IPs:
trace.names = Vardai:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Baninti
player.ban = Užblokuoti
player.kick = Išmesti
player.trace = Sekti
player.admin = Perjungti admininistratorių
player.team = Keisti komandą
player.team = Keisti Komandą
server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai
server.admins.none = Nerasta administratorių!
server.add = Pridėti Serverį
server.delete = Ar esate tikras jog norite panaikinti serverį?
server.delete = Ar tikrai norite panaikinti serverį?
server.edit = Redaguoti Serverį
server.outdated = [crimson]Pasenęs serveris![]
server.outdated.client = [crimson]Pasenęs Klientas![]
@@ -329,7 +329,7 @@ disconnect.data = Nepavyko užkrauti pasaulio informacijos!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
connecting = [accent]Prisijungiama...
reconnecting = [accent]Reconnecting...
reconnecting = [accent]Jungiamasi iš naujo...
connecting.establish = [accent]Establishing connection...
receiving.world = [accent]Receiving world data ({0})...
@@ -338,7 +338,7 @@ receiving.assets.fail = Error occurred while receiving assets.
server.port = Prievadas:
server.invalidport = Negaliams prievado numeris!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]Nepavyko atidaryti serverio 6567 prievade.[]\n\nĮsitikinkite, kad jūsų įrenginyje, ar tinkle, nėra kitų Mindustry serverių!
server.error = [crimson]Įvyko klaida.
save.new = Naujas Išsaugojimas
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
@@ -363,29 +363,29 @@ save.rename.text = Naujas pavadinimas:
selectslot = Pasirinkite išsaugojimą.
slot = [accent]Elementas {0}
editmessage = Redaguoti žinutę
save.corrupted = Išsaugojimo failas yra sugadintas arba !
empty = <empty>
save.corrupted = Išsaugojimo failas yra sugadintas arba netinkamas!
empty = <tuščia>
on = Įjungta
off = Išjungta
save.search = Search saved games...
save.search = Ieškoti išsaugotų žaidimų...
save.autosave = Automatinis išsaugojimas: {0}
save.map = Žemėlapis: {0}
save.wave = Banga {0}
save.mode = Žaidimo Režimas: {0}
save.date = Paskutinis Išsaugojimas: {0}
save.playtime = Žaidimo laikas: {0}
dontshowagain = Don't show again
dontshowagain = Daugiau nerodyti
warning = Perspėjimas.
confirm = Priimti
delete = Šalinti
view.workshop = Apžiūrėti Workshop'e
workshop.listing = Edit Workshop Listing
hide = Hide
hide = Paslėpti
ok = Gerai
open = Atidaryti
customize = Keisti Taisykles
cancel = Atšaukti
command = Command
command = Valdyti
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
@@ -411,7 +411,7 @@ openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą
back = Sugrįžti
max = Max
objective = Map Objective
objective = Žemėlapio Tikslas
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -423,7 +423,7 @@ data.invalid = Tai nėra veikiantys žaidimo duomenys.
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
quit.confirm = Ar tikrai norite išeiti?
loading = [accent]Kraunama...
downloading = [accent]Downloading...
downloading = [accent]Atisiunčiama...
saving = [accent]Išsaugoma...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] plano išvalymui
@@ -432,15 +432,15 @@ pausebuilding = [accent][[{0}][] statymo sustabdymui
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.name = [accent]Valdymo Režimas
commandmode.nounits = [no units]
wave = [accent]Banga {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Banga po {0}
wave.cap = [accent]Banga {0}/{1}
wave.waiting = [lightgray]Banga už {0}
wave.waveInProgress = [lightgray]Vyksta banga
waiting = [lightgray]Laukiama...
waiting.players = Laukiama žaidėjų...
wave.enemies = [lightgray]{0} Likę priešai
wave.enemies = [lightgray]{0} Likę priešų
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Likęs priešas
@@ -958,11 +958,11 @@ difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planets = Planetos
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
planet.sun.name = Saulė
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
+114 -114
View File
@@ -19,7 +19,7 @@ clipboardcopy = Этот сервер хочет скопировать текс
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
screenshot = Скриншот сохранён в {0}
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
screenshot.error = Не удалось сделать скриншот. Ваше устройство скорее всего не поддерживает настолько большие скриншоты.
gameover = Игра окончена
gameover.disconnect = Отключение
gameover.pvp = Команда [accent]{0}[] победила!
@@ -246,7 +246,7 @@ server.kicked.vote = Вы были выгнаны с помощью голосо
server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
server.kicked.serverOutdated = Устаревший сервер! Попросите администратора сервера обновить сервер/игру!
server.kicked.banned = Вы заблокированы на этом сервере.
server.kicked.steamBanned = Хватит людям игри портить.
server.kicked.steamBanned = Хватит людям игры портить.
server.kicked.typeMismatch = Этот сервер не совместим с вашим типом сборки.
server.kicked.playerLimit = Этот сервер заполнен. Дождитесь свободного слота.
server.kicked.recentKick = Вас недавно выгнали.\nПодождите немного перед следующим подключением.
@@ -331,10 +331,10 @@ cantconnect = Не удаётся присоединиться к игре ([acc
connecting = [accent]Подключение...
reconnecting = [accent]Переподключение...
connecting.establish = [accent]Establishing connection...
receiving.world = [accent]Receiving world data ({0})...
receiving.assets = [accent]Receiving assets ({0})...
receiving.assets.fail = Error occurred while receiving assets.
connecting.establish = [accent]Установка соединения...
receiving.world = [accent]Получение данных мира ({0})...
receiving.assets = [accent]Получение ресурсов ({0})...
receiving.assets.fail = Произошла ошибка при получении ресурсов мира.
server.port = Порт:
server.invalidport = Неверный номер порта!
@@ -352,10 +352,10 @@ save.export = Экспортировать сохранение
save.import.invalid = [accent]Это сохранение недействительно!
save.import.fail = [scarlet]Не удалось импортировать сохранение: [accent]{0}
save.export.fail = [scarlet]Не удалось экспортировать сохранение: [accent]{0}
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
save.assets.missing = Missing Assets
save.assets.missing.list = Asset List...
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
save.export.needsload = [scarlet]⚠ Это сохранение имеет встроенные ресурсы.[]\nЗагрузите это сохранение перед экспортом.
save.assets.missing = Недостающие ресурсы
save.assets.missing.list = Список ресурсов...
save.assets.missing.info = [scarlet]⚠ В сохранении отсутствует часть ресурсов![]\n\n[lightgray]Это скорее всего произошло из-за некорректного экспорта.\n[lightgray]Если вы делитесь сохранениями, экспортируйте их только через внутриигровой интерфейс. Не копируйте файлы напрямую.\n[lightgray]Если перенос файлов обязателен, убедитесь, что папка [accent]assetCache[] тоже скопирована.
save.import = Импортировать сохранение
save.newslot = Имя сохранения:
save.rename = Переименовать
@@ -472,9 +472,9 @@ publish.confirm = Вы уверены, что хотите опубликова
publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.showblocks = Показывать блоки
editor.showterrain = Показывать ландшафт
editor.showfloor = Показывать покрытия
editor.showblocks = Показывать \nблоки
editor.showterrain = Показывать \nландшафт
editor.showfloor = Показывать \nпол
editor.planet = Планета:
editor.sector = Сектор:
editor.seed = Сид:
@@ -512,77 +512,77 @@ editor.filters.description = Описанию
editor.filters.modname = Название модификации
editor.filters.prioritizemod = Приоритет модификации
editor.filters.prioritizecustom = Пользовательский приоритет
editor.filters.planetselect = Planet Selection
editor.filters.planetselect = Выбор планеты
editor.shiftx = Сдвиг по X
editor.shifty = Сдвиг по Y
asset.patch = Patch
asset.content = Content
asset.bundle = Translation Bundle
asset.image = Image
asset.sound = Sound
asset.music = Music
asset.patch = Патчи
asset.content = Контент
asset.bundle = Переводы
asset.image = Изображения
asset.sound = Звуки
asset.music = Музыка
content.unit = Unit
content.item = Item
content.liquid = Liquid
content.block = Block
content.planet = Planet
content.weather = Weather
content.status = Status Effect
content.unit = Боевая единица
content.item = Предмет
content.liquid = Жидкость
content.block = Блок
content.planet = Планета
content.weather = Погода
content.status = Статусный эффект
patch.set = Patchset: {0}
patch.set = Набор патчей: {0}
patch.none = [lightgray]Ни одного набора патчей не загружено.
patch.errors = Ошибки набора патчей
patch.importerror = Не удалось импортировать набор патчей
patch.delete.confirm = Вы уверены, что хотите удалить этот набор патчей?
patch.path = Path:
patch.path = Путь файла:
patch.fields = Параметров: {0}
bundle.lines = {0} lines
bundle.lines = {0} строк
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
asset.exportzip = Export Asset Zip
asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
asset.content.errors = Content Errors
asset.content.add = Add Content
asset.content.type = Type:
asset.content.exists = [red]Content with that name already exists!
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
asset.images = Data Patch Images
asset.image.imports = Import Results
asset.image.imported = [accent]{0} images imported.
asset.image.none = No valid PNG files found in zip archive.
asset.image.error = [red]The following errors were encountered:[]
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
asset.image.info = Image Info
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
asset.image.delete.confirm = Are you certain that you wish to delete this image?
asset.image.name = [accent]File Name: [lightgray]{0}
asset.image.region.name = [accent]Region Name: [lightgray]{0}
asset.image.path = [accent]Path: [lightgray]{0}
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
asset.image.size = [accent]Size: [lightgray]{0}x{1}
asset.image.filesize = [accent]File Size: [lightgray]{0}
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
images = Изображения
asset.title = Патчи контента и ресурсы
asset.guide = Руководство
asset.bundle.exists = Перевод с путём файла '{0}' уже существует.
asset.importzip = Импортировать архив с ресурсами
asset.exportzip = Экспортировать архив с ресурсами
asset.image.importzip = Импортировать архив с изображениями
asset.image.exportzip = Экспортировать архив с изображениями
asset.clearall = Очистить всё
asset.clearall.confirm = Вы точно хотите удалить [red]все[] ресурсы из этой карты?\nБудут удалены изображения, звуки, контент, и т.д.
asset.imports = Результаты импорта
asset.imported = [accent]Ресурсов импортировано: {0}.
asset.import.none = Нет подходящих файлов ресурсов в архиве.
asset.content.errors = Ошибки контента
asset.content.add = Добавить контент
asset.content.type = Тип:
asset.content.exists = [red]Контент с этим именем уже существует!
asset.content.badname = [red]Неверное имя! Большинство символов не разрешены.
asset.content.import.file = Импортировать файл
asset.content.import.clipboard = Импортировать из буфера обмена
asset.exists = Ресурс этого типа с таким путём/именем уже существует:\n[lightgray]{0}
asset.broken = Не удалось обнаружить файл ресурса.\nЭто скорее всего произошло из-за некорректного импорта данных или экспорта сохранения.
asset.audio.invalid = Аудио не удалось загрузить.\nУбедитесь, что это рабочий файл OGG или MP3.
asset.delete.confirm = Вы уверены, что хотите удалить этот ресурс?
asset.images = Изображения патчей контента
asset.image.imports = Результаты импорта
asset.image.imported = [accent]Изображений импортировано: {0}.
asset.image.none = Нет подходящих файлов PNG в архиве.
asset.image.error = [red]Обнаруженные ошибки:[]
asset.image.clearall.confirm = Вы уверены, что хотите удалить все изображения?
asset.image.info = Информация
asset.image.toolarge = Изображение ([lightgray]{0}x{1}[]) слишком большое. Максимальный размер - {2}x{3}.
asset.image.exists = Изображение с таким путём/именем уже существует:\n[lightgray]{0}
asset.image.delete.confirm = Вы уверены, что хотите удалить это изображение?
asset.image.name = [accent]Имя файла: [lightgray]{0}
asset.image.region.name = [accent]Имя региона: [lightgray]{0}
asset.image.path = [accent]Путь файла: [lightgray]{0}
asset.image.env = [accent]Использует атлас ландшафта: [lightgray]{0}
asset.image.size = [accent]Размер: [lightgray]{0}x{1}
asset.image.filesize = [accent]Размер файла: [lightgray]{0}
asset.image.packfailed = [red]⚠ Не удалось обработать спрайт![]
asset.image.packfailed.env = Это скорее всего произошло из-за нехватки места в атласе ландшафта.\nСпрайты ландшафта ограничены общей зоной 512x512.
workshop = Мастерская
waves.title = Волны
@@ -598,7 +598,7 @@ waves.spawn = точка появления:
waves.spawn.all = <везде>
waves.spawn.select = Выбрать точку появления
waves.spawn.none = [scarlet]не обнаружено точек появления на карте!
waves.spawn.first = [lightgray](first {0})
waves.spawn.first = [lightgray](первые {0})
waves.max = максимум единиц
waves.guardian = Страж
waves.preview = Предварительный просмотр
@@ -607,7 +607,7 @@ waves.copy = Копировать в буфер обмена
waves.load = Загрузить из буфера обмена
waves.invalid = Неверные волны в буфере обмена.
waves.copied = Волны скопированы.
waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычной волной.
waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычным набором волн.
waves.sort = Сортировать по
waves.sort.reverse = Обратная сортировка
waves.sort.begin = Начало
@@ -630,7 +630,7 @@ details = Подробности...
edit = Редактировать...
edit.menu = Edit...
variables = Переменные
logic.error.toolong = Processor code too long (Limit: {0} compressed bytes, actual length: {1} bytes)
logic.error.toolong = Код процессора слишком длинный (Лимит: {0} сжатых байтов, текущая длина: {1} байтов)
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
logic.restart = Перезапустить
logic.globals = Встроенные переменные
@@ -706,8 +706,8 @@ toolmode.drawteams.description = Изменяет принадлежность\n
#unused
toolmode.underliquid = Под жидкостями
toolmode.underliquid.description = Рисует пол под плитками жидкости.
toolmode.fillunderliquid = Fill Under Liquids
toolmode.fillunderliquid.description = Fill floors under liquid tiles.
toolmode.fillunderliquid = Заливка под жидкостями
toolmode.fillunderliquid.description = Заполняет пол под плитками жидкости.
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
@@ -771,8 +771,8 @@ locales.showsame = Показать свойства, которые имеют
locales.viewproperty = Смотреть во всех локалях
locales.viewing = Просмотр свойства "{0}"
locales.addicon = Добавить иконку
locales.property.name = name
locales.property.text = text
locales.property.name = имя
locales.property.text = текст
width = Ширина:
height = Высота:
@@ -784,8 +784,8 @@ save = Сохранить
fps = FPS: {0}
ping = Пинг: {0}мс
tps = TPS: {0}
memory = Mem: {0}МБ
memory2 = Mem:\n {0}МБ +\n {1}МБ
memory = Память: {0}МБ
memory2 = Память:\n {0}МБ +\n {1}МБ
language.restart = Перезагрузите игру, чтобы языковые настройки вступили в силу.
settings = Настройки
tutorial = Обучение
@@ -918,7 +918,7 @@ sectors.redirect = Перенаправить пусковые площадки
sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
sectors.underattack = [scarlet]Атакован!
sectors.go = Перейти
sector.abandon = Покинуть
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
@@ -935,7 +935,7 @@ sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
sector.view = Просмотр сектора
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
sector.shielded = [lightgray] Shielded
sector.shielded = [lightgray] Защищён
threat.low = Низкая
threat.medium = Средняя
@@ -945,7 +945,7 @@ threat.eradication = Истребляющая
difficulty.guide.title = Примечание
difficulty.guide = Если сектор слишком тяжелый, сложность кампании может быть изменена для упрощения.
difficulty.guide.confirm = Отрегулируйте сложность
difficulty.guide.confirm = Отрегулировать сложность
difficulty.casual = Казуальная
difficulty.easy = Лёгкая
@@ -1092,7 +1092,7 @@ settings.resetKey = Сбросить
settings.controls = Управление
settings.game = Игра
settings.sound = Звук
settings.dev = Developer Options
settings.dev = Настройки разработчика
settings.graphics = Графика
settings.cleardata = Очистить игровые данные...
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
@@ -1103,12 +1103,12 @@ settings.clearresearch = Сбросить исследования
settings.clearresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования кампании?
settings.clearcampaignsaves = Очистить сохранения кампании
settings.clearcampaignsaves.confirm = Вы уверены, что хотите очистить все ваши сохранения кампании?
settings.clearplanetdata = Clear Planet Data
settings.planetselect = Planet: {0}
settings.clearplanetresearch = Clear Planet Research
settings.clearplanetresearch.confirm = Are you sure you want to clear {0}'s research?
settings.clearplanetcampaignsaves = Clear Planet Campaign Saves
settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s campaign saves?
settings.clearplanetdata = Очистить данные планеты
settings.planetselect = Планета: {0}
settings.clearplanetresearch = Сбросить исследования планеты
settings.clearplanetresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования {0}?
settings.clearplanetcampaignsaves = Очистить сохранения планеты
settings.clearplanetcampaignsaves.confirm = Вы уверены, что хотите очистить сохранения планеты {0}?
paused = [accent]< Пауза >
clear = Очистить
@@ -1139,10 +1139,10 @@ stat.damage = Урон
stat.frequency = Частота
stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели
stat.crushdamage = Урон от падения
stat.crushdamage = Урон от давки гусеницами
stat.legsplashdamage = Урон по области от ног
stat.itemsmoved = Скорость перемещения
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.itemsmoved.info = Пропускная способность часто нелинейна и зависит от FPS/TPS.
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
stat.size = Размер
@@ -1165,8 +1165,8 @@ stat.weapons = Орудия
stat.bullet = Снаряд
stat.moduletier = Уровень модуля
stat.unittype = Боевая единица
stat.receiverate = Receiving Rate
stat.receiverate.info = Affected by overdrive. Throughput can be increased by placing additional unloaders.
stat.receiverate = Скорость получения
stat.receiverate.info = Может быть увеличена сверхприводными проекторами. Пропускная способность может быть увеличена дополнительными выходами.
stat.speedincrease = Увеличение скорости
stat.range = Радиус действия
stat.drilltier = Бурит
@@ -1224,7 +1224,7 @@ ability.repairfield = Ремонтирующее поле
ability.repairfield.description = Ремонтирует близлежащие единицы
ability.statusfield = Усиливающее поле
ability.statusfield.description = Накладывает эффект на ближайшие единицы
ability.unitspawn = Завод единиц �
ability.unitspawn = Завод единиц
ability.unitspawn.description = Конструирует единицы
ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Восстанавливает щиты ближайших единиц
@@ -1297,7 +1297,7 @@ bar.launchcooldown = Лимит высадки
bar.input = Ввод
bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность
bar.regenerationrate = [stat]{0}/sec[lightgray] скорость регенерации
bar.regenerationrate = [stat]{0}/сек[lightgray] скорость регенерации
bar.activationtimer = Активируется через {0}
bar.activated = Активировано
@@ -1313,9 +1313,9 @@ bullet.armorpierce = [stat]бронебойный
bullet.armorweakness = [red]{0}x[lightgray] слабость к броне
bullet.partialarmorpierce = [stat]{0}%[lightgray] пробитие брони
bullet.antiarmor = [stat]{0}x[lightgray] анти-броня
bullet.blockarmorweakness = [red]{0}x[lightgray] building armor weakness
bullet.blockpartialarmorpierce = [stat]{0}%[lightgray] building armor pierce
bullet.blockantiarmor = [stat]{0}x[lightgray] building anti-armor
bullet.blockarmorweakness = [red]{0}x[lightgray] слабость к броне блоков
bullet.blockpartialarmorpierce = [stat]{0}%[lightgray] пробитие брони блоков
bullet.blockantiarmor = [stat]{0}x[lightgray] анти-броня блоков
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.empradius = [stat]{0}[lightgray] плиток радиус подавления
@@ -1405,7 +1405,7 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштаб пользовательского интерфейса
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
setting.uiEdgePadding.name = Отступ от краев интерфейса
setting.uiEdgePadding.description = Добавляет отступы к краям пользовательского интерфейса. Полезно для дисплеев с закругленными углами или выемками.
setting.uiEdgePadding.description = Добавляет отступы к краям пользовательского интерфейса. \nПолезно для дисплеев с закругленными углами или выемками.
setting.swapdiagonal.name = Всегда диагональное размещение
setting.screenshake.name = Тряска экрана
setting.bloomintensity.name = Интенсивность свечения
@@ -1421,10 +1421,10 @@ setting.milliseconds = {0} миллисекунд
setting.fullscreen.name = Полноэкранный режим
setting.fps.name = Показывать FPS и пинг
setting.console.name = Включить консоль
setting.drawhitboxes.name = Display Hitboxes
setting.drawhitboxes.name = Отображать хитбоксы
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.buildingtimestep.name = Фиксированное обновление построек
setting.buildingtimestep.description = Обновляет постройки с фиксированным промежутком и постоянной дельтой, вместо обновления каждый кадр и переменной дельтой.\nЕсли постройки не могут быть обновлены достаточно быстро, игра замедлится.\nЕсли вы не знаете, что это значит, не трогайте эту настройку.
setting.smoothcamera.name = Плавная камера
setting.detach-camera.name = Свободная камера
setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
@@ -1626,8 +1626,8 @@ rules.checkplacement.info = При отключении, постройки эт
rules.enemyCheat = Бесконечные ресурсы у ИИ
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
rules.unitfactoryactivation = Задержка активации производства боевых единиц
rules.unitfactoryactivation.objective = До активации производства боевых единиц: {0}
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед.
@@ -1669,7 +1669,7 @@ rules.invasions = Вторжения врагов на сектора
rules.legacylaunchpads = Старые пусковые площадки
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
rules.hidespawns = Hide Enemy Spawns
rules.hidespawns = Скрыть точки появления врагов
rules.randomwaveai = Непредсказуемый ИИ волн
rules.pauseDisabled = Отключить паузы
rules.fire = Огонь
@@ -2193,9 +2193,9 @@ block.disperse.name = Диапазон
block.afflict.name = Бедствие
block.lustre.name = Сияние
block.scathe.name = Погибель
block.scathe.carbide.info = Travels significantly faster.\nModerate damage at any range.
block.scathe.surge-alloy.info = Splits into micro missiles.\nHeavy damage at close distance.
block.scathe.phase-fabric.info = Equipped with a force field.\nLow damage, largest radius.
block.scathe.carbide.info = Летит быстрее.\nСредний урон на любой дистанции.
block.scathe.surge-alloy.info = Разделяется на мини-ракеты.\nБольшой урон на близкой дистанции.
block.scathe.phase-fabric.info = Оснащён щитом.\nНизкий урон, наибольшая дистанция.
block.tank-refabricator.name = Рефабрикатор танков
block.mech-refabricator.name = Рефабрикатор мехов
block.ship-refabricator.name = Рефабрикатор кораблей
@@ -2314,7 +2314,7 @@ ff.arc = Турели :arc: [accent]«Дуга»[] требуют энергии
fungalpass.tutorial1 = Используйте [accent]единицы[] для защиты построек и атаки на врага.\nИсследуйте и разместите :ground-factory: [accent]Наземную фабрику[].
fungalpass.tutorial2 = Выберите единицу :dagger: [accent]«Кинжал»[] на фабрике.\nПроизведите 3 единицы.
frontier.tutorial1 = :additive-reconstructor: [accent]Добавляющий реконструктор[]\nулучшает единицы 1-го уровня до 2-го\nс использованием :silicon: кремния и :graphite: графита.\n\n[accent]Исследуйте и реконструируйте\n[]:dagger:[accent] Кинжал в []:mace:[accent] Булаву.
frontier.tutorial1 = :additive-reconstructor: [accent]Добавляющий реконструктор[]\nулучшает единицы 1-го уровня до 2-го\nс использованием :silicon: кремния и :graphite: графита.\n\n[accent]Реконструируйте []:dagger:[accent] Кинжал \nв []:mace:[accent] Булаву.
frontier.tutorial2 = Волны врагов приходят [accent]бесконечно[] до тех пор, пока все вражеские ядра не будут [unlaunched]уничтожены[].
frontier.tutorial3 = [accent]Атакуйте базу врага быстро, чтобы предотвратить усиление волн[].
@@ -2742,7 +2742,7 @@ lst.radar = Обнаруживает единицы вокруг построй
lst.sensor = Получает данные из постройки или единицы.
lst.set = Задаёт значение переменной.
lst.operation = Совершает операцию над 1-2 переменными.
lst.select = Conditionally set a variable to one of two values.
lst.select = Условно устанавливает значение переменной.
lst.end = Переходит к началу стека операций.
lst.wait = Ждёт определённое количество секунд.
lst.stop = Останавливает работу данного процессора.
@@ -2755,7 +2755,7 @@ lst.unitlocate = Обнаруживает позицию/постройку оп
lst.getblock = Получает данные о плитке в любом месте.
lst.setblock = Устанавливает плитку в любом месте.
lst.spawnunit = Создает боевую единицу на локации.
lst.spawnbullet = Spawns a bullet at a location.
lst.spawnbullet = Создаёт пулю на локации.
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
lst.weathersense = Проверяет состояние погоды.
lst.weatherset = Устанавливает погоду.
@@ -2778,7 +2778,7 @@ lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent
lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
lst.query = Queries units/buildings in a specified area.\nResults are outputted into [accent]@queries[].\nResults can be read from [accent]@queries[] using the [accent]Read[] instruction and an index.\nLength of [accent]@queries[] can be sensed using [accent]@size[] as a parameter.
lst.query = Проверяет единицы/постройки в области.\nРезультаты попадают в [accent]@queries[].\nРезультаты из [accent]@queries[] можно прочитать с помощью инструкции [accent]Read[] и индекса.\nДлина [accent]@queries[] может быть прочитана с использованием [accent]@size[] как параметра.
lglobal.false = 0
lglobal.true = 1
+85 -85
View File
@@ -19,7 +19,7 @@ clipboardcopy = Máy chủ này muốn sao chép văn bản vào bảng tạm c
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
screenshot = Ảnh chụp màn hình được lưu vào {0}
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
screenshot.error = Chụp ảnh màn hình thất bại. Thiết bị của bạn hình như không hỗ trợ ảnh chụp lớn cỡ này.
gameover = Trò chơi kết thúc
gameover.disconnect = Ngắt kết nối
gameover.pvp = Đội[accent] {0}[] chiến thắng!
@@ -58,11 +58,11 @@ mods.github.open-release = Trang phát hành
mods.browser.sortdate = Sắp xếp theo gần đây
mods.browser.sortstars = Sắp xếp theo sao
export.file = Xuất tệp
import.file = Nhập tệp
export.file = Xuất Tệp
import.file = Nhập Tệp
copy.clipboard = Sao chép vào Bộ nhớ tạm
import.clipboard = Thêm từ Bộ nhớ tạm
workshop.browse = Browse Workshop
import.clipboard = Nhập từ Bộ nhớ tạm
workshop.browse = Duyệt qua Workshop
workshop.share = Chia sẻ lên Workshop
schematic = Bản thiết kế
@@ -179,7 +179,7 @@ mod.incompletedependencies.details = Mod này không thể tải được do kh
mod.requiresversion = Yêu cầu phiên bản trò chơi: [red]{0}
mod.errors = Đã xảy ra lỗi khi tải nội dung.
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
mod.errors.map = [scarlet]Có lỗi xảy ra khi nạp nội dung bản đồ. Tất cả nội dung tùy chỉnh đã bị vô hiệu.[]\nBản đồ này sẽ có thể không hoạt động chính xác.
mod.noerrorplay = [red]Bạn có mod bị lỗi.[] Tắt các mod bị ảnh hưởng hoặc sửa các lỗi trước khi chơi.
mod.enable = Bật
mod.requiresrestart = Trò chơi sẽ đóng để áp dụng các thay đổi của mod.
@@ -331,10 +331,10 @@ cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
connecting = [accent]Đang kết nối...
reconnecting = [accent]Đang kết nối lại...
connecting.establish = [accent]Establishing connection...
receiving.world = [accent]Receiving world data ({0})...
receiving.assets = [accent]Receiving assets ({0})...
receiving.assets.fail = Error occurred while receiving assets.
connecting.establish = [accent]Đang thiết lập kết nối...
receiving.world = [accent]Đang nhận dữ liệu thế giới ({0})...
receiving.assets = [accent]Đang nhận các tài sản ({0})...
receiving.assets.fail = Lỗi Nhập/Xuất xảy ra khi đang nhận các tài sản.
server.port = Cổng:
server.invalidport = Số cổng không hợp lệ!
@@ -352,10 +352,10 @@ save.export = Xuất bản lưu
save.import.invalid = [accent]Bản lưu này không hợp lệ!
save.import.fail = [scarlet]Không thể nhập bản lưu: [accent]{0}
save.export.fail = [scarlet]Không thể xuất bản lưu: [accent]{0}
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
save.assets.missing = Missing Assets
save.assets.missing.list = Asset List...
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
save.export.needsload = [scarlet]⚠ Bản lưu này chứa các tài sản nhúng.[]\nNạp vào bản lưu này trước khi xuất nó.
save.assets.missing = Tài Sản Bị Thiếu
save.assets.missing.list = Danh Sách Tài Sản...
save.assets.missing.info = [scarlet]⚠ Bản lưu này chứa các tài sản bị thiếu![]\n\n[lightgray]Điều này có thể do tập tin bản lưu không được xuất đúng cách.\n[lightgray]Khi chia sẻ bản lưu, chỉ nên xuất thông qua giao diện trong trò chơi. Không nên sao chép tập tin lưu trực tiếp.\n[lightgray]Nếu thực sự cần chuyển tập tin, chắc rằng bạn cũng sao chép thư mục [accent]assetCache[].
save.import = Nhập bản lưu
save.newslot = Tên bản lưu:
save.rename = Đổi tên
@@ -516,73 +516,73 @@ editor.filters.planetselect = Chọn Hành Tinh
editor.shiftx = Dịch theo X
editor.shifty = Dịch theo Y
asset.patch = Patch
asset.content = Content
asset.bundle = Translation Bundle
asset.image = Image
asset.sound = Sound
asset.music = Music
asset.patch = Bản Vá
asset.content = Nội Dung
asset.bundle = Gói Ngôn Ngữ Dịch
asset.image = Hình Ảnh
asset.sound = Âm Thanh
asset.music = Âm Nhạc
content.unit = Unit
content.item = Item
content.liquid = Liquid
content.block = Block
content.planet = Planet
content.weather = Weather
content.status = Status Effect
content.unit = Đơn Vị
content.item = Vật Phẩm
content.liquid = Chất Lỏng
content.block = Khối
content.planet = Hành Tinh
content.weather = Thời Tiết
content.status = Hiệu Ứng Trạng Thái
patch.set = Patchset: {0}
patch.none = [lightgray]Không có bản vá nào được nạp.
patch.set = Bộ vá: {0}
patch.none = [lightgray]Không tìm thấy bộ vá.
patch.errors = Lỗi Bộ Vá
patch.importerror = Nhập bộ vá thất bại
patch.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
patch.path = Path:
patch.path = Đường Dẫn‎:
patch.fields = {0} trường
bundle.lines = {0} lines
bundle.lines = {0} dòng
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
asset.exportzip = Export Asset Zip
asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
asset.content.errors = Content Errors
asset.content.add = Add Content
asset.content.type = Type:
asset.content.exists = [red]Content with that name already exists!
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
asset.images = Data Patch Images
asset.image.imports = Import Results
asset.image.imported = [accent]{0} images imported.
asset.image.none = No valid PNG files found in zip archive.
asset.image.error = [red]The following errors were encountered:[]
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
asset.image.info = Image Info
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
asset.image.delete.confirm = Are you certain that you wish to delete this image?
asset.image.name = [accent]File Name: [lightgray]{0}
asset.image.region.name = [accent]Region Name: [lightgray]{0}
asset.image.path = [accent]Path: [lightgray]{0}
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
asset.image.size = [accent]Size: [lightgray]{0}x{1}
asset.image.filesize = [accent]File Size: [lightgray]{0}
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
images = Hình Ảnh
asset.title = Bản Vá Dữ Liệu & Tài Sản
asset.guide = Hướng Dẫn Sử Dụng
asset.bundle.exists = Một gói ngôn ngữ với đường dẫn '{0}' đã có rồi.
asset.importzip = Nhập Gói Zip Tài Sản
asset.exportzip = Xuất Gói Zip Tài Sản
asset.image.importzip = Nhập Gói Zip Hình Ảnh
asset.image.exportzip = Xuất Gói Zip Hình Ảnh
asset.clearall = Xóa Tất Cả
asset.clearall.confirm = Bạn có chắc rằng bạn muốn xóa [red]tất cả[] tài sản khỏi bản đồ này?\nBao gồm cả hình ảnh, âm thanh, nội dung, v.v...
asset.imports = Kết Quả Nhập
asset.imported = [accent]{0} tài sản đã nhập.
asset.import.none = Không tìn thấy tập tin tài sản hợp lệ trong lưu trữ zip.
asset.content.errors = Lỗi Nội Dung
asset.content.add = Thêm Nội Dung
asset.content.type = Kiểu:
asset.content.exists = [red]Nội dung với tên đó đã có rồi!
asset.content.badname = [red]Tên không hợp lệ! Hầu hết các biểu tượng không được phép.
asset.content.import.file = Nhập Tệp
asset.content.import.clipboard = Nhập Từ Bộ Nhớ Tạm
asset.exists = Một tài sản có kiểu đó với đường dẫn/tên giống nhau đã có rồi:\n[lightgray]{0}
asset.broken = Tài sản này không thể định vị được.\nĐiều này có thể do nhập sai dữ liệu, hoặc một bản lưu đã xuất không hợp lệ.
asset.audio.invalid = Không thể nạp âm thanh.\nChắc rằng đó là tập tin OGG hoặc MP3 hợp lệ.
asset.delete.confirm = Bạn có chắc chắn muốn xóa tài sản này không?
asset.images = Hình Ảnh Bản Vá Dữ Liệu
asset.image.imports = Kết Quả Nhập
asset.image.imported = [accent]{0} hình ảnh đã nhập.
asset.image.none = Không tìn thấy tập tin PNG hợp lệ trong lưu trữ zip.
asset.image.error = [red]Đã gặp phải những lỗi sau:[]
asset.image.clearall.confirm = Bạn có chắc chắn muốn xóa tất cả hình ảnh không?
asset.image.info = Thông Tin Hình Ảnh
asset.image.toolarge = Hình ảnh ([lightgray]{0}x{1}[]) quá lớn. Kích thước tối đa là {2}x{3}.
asset.image.exists = Một hình ảnh với đường dẫn/tên đã có rồi:\n[lightgray]{0}
asset.image.delete.confirm = Bạn có chắc chắn muốn xóa hình ảnh này không?
asset.image.name = [accent]Tên Tập Tin: [lightgray]{0}
asset.image.region.name = [accent]Tên Vùng: [lightgray]{0}
asset.image.path = [accent]Đường Dẫn: [lightgray]{0}
asset.image.env = [accent]Dùng Bản Khung Môi Trường: [lightgray]{0}
asset.image.size = [accent]Kích Thước: [lightgray]{0}x{1}
asset.image.filesize = [accent]Kích Thước Tập Tin: [lightgray]{0}
asset.image.packfailed = [red]⚠ Đóng gói bản đồ ảnh thất bại![]
asset.image.packfailed.env = Điều này thường do là thiếu không gian trong bản khung môi trường.\nLưu ý rằng bản đồ môi trường bị giới hạn diện tích tổng thể 512x512.
workshop = Workshop
waves.title = Đợt
@@ -628,7 +628,7 @@ all = Tất cả
editor.default = [lightgray]<Mặc định>
details = Chi tiết...
edit = Chỉnh sửa
edit.menu = Edit...
edit.menu = Chỉnh sửa...
variables = Biến số
logic.error.toolong = Mã bộ xử lý quá dài (Giới hạn: {0} byte đã nén, độ dài thực sự: {1} byte)
logic.clear.confirm = Bạn có muốn xóa sạch tất cả mã khỏi bộ xử lý này?
@@ -1092,7 +1092,7 @@ settings.resetKey = Đặt lại
settings.controls = Điều Khiển
settings.game = Trò Chơi
settings.sound = Âm Thanh
settings.dev = Developer Options
settings.dev = Tùy Chọn Nhà Phát Triển
settings.graphics = Đồ Họa
settings.cleardata = Xóa Dữ Liệu Trò Chơi...
settings.clear.confirm = Bạn có chắc chắn muốn xóa dữ liệu này không?\nThực hiện xong không thể hoàn tác!
@@ -1142,7 +1142,7 @@ stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
stat.itemsmoved = Tốc độ dịch chuyển
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.itemsmoved.info = Lưu lượng thường không tuyến tính và phụ thuộc vào FPS/TPS.
stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi
stat.size = Kích thước
@@ -1421,10 +1421,10 @@ setting.milliseconds = {0} mili-giây
setting.fullscreen.name = Toàn màn hình
setting.fps.name = Hiện FPS & Ping
setting.console.name = Bật Bảng điều khiển
setting.drawhitboxes.name = Display Hitboxes
setting.drawhitboxes.name = Hiển Thị Khung Va Chạm
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.buildingtimestep.name = Bước Thời Gian Công Trình Cố Định
setting.buildingtimestep.description = Thực hiện công trình trong bước thời gian cố định với hằng số thời gian,\nngược lại mỗi khung hình với biến số thời gian.\nNếu công trình không thể cập nhật đủ nhanh, trò chơi sẽ chậm xuống.\nNếu bạn không biết nó có nghĩa gì, đừng đụng vào tùy chọn này.
setting.smoothcamera.name = Khung quay mượt mà
setting.detach-camera.name = Máy quay tự do
setting.detach-camera.description = Nếu bật, máy quay di chuyển độc lập với đơn vị người chơi.\nCài đặt này có thể gán vào một phím nóng.
@@ -1455,7 +1455,7 @@ setting.hidedisplays.name = Ẩn hiển thị logic
setting.macnotch.name = Giao diện phù hợp với hiển thị tai thỏ
setting.macnotch.description = Cần khởi động lại để áp dụng các thay đổi
steam.friendsonly = Chỉ bạn bè
steam.friendsonly = Chỉ Bạn Bè Trên Steam
steam.friendsonly.tooltip = Liệu chỉ bạn bè trên Steam mới có thể tham gia trò chơi của bạn hay không.\nBỏ chọn ô này sẽ làm trò chơi của bạn công khai - mọi người có thể tham gia.
setting.maxmagnificationmultiplierpercent.name = Tầm xa tối thiểu của máy quay
setting.minmagnificationmultiplierpercent.name = Tầm xa tối đa của máy quay
@@ -1627,7 +1627,7 @@ rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
rules.unitfactoryactivation = Trễ Kích Hoạt Nhà Máy Chế Tạo Đơn Vị
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
rules.unitfactoryactivation.objective = Kích Hoạt Nhà Máy Đơn Vị: {0}
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
@@ -1669,7 +1669,7 @@ rules.invasions = Kẻ Địch Xâm Lược Phân Khu
rules.legacylaunchpads = Cơ chế bệ phóng di sản
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
rules.hidespawns = Hide Enemy Spawns
rules.hidespawns = Ẩn Khu Kẻ Địch Xuất Hiện
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
rules.pauseDisabled = Tắt Tạm Dừng
rules.fire = Lửa
@@ -2314,7 +2314,7 @@ ff.arc = Bệ súng :arc: [accent]Arc[] cần có năng lượng để hoạt đ
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
@@ -2468,7 +2468,7 @@ block.force-projector.description = Tạo ra một trường lực lục giác x
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
block.conveyor.description = Vận chuyển vật phẩm về phía trước.
block.titanium-conveyor.description = Vận chuyển vật phẩm về phía trước. Nhanh hơn băng chuyền tiêu chuẩn.
block.plastanium-conveyor.description = Vận chuyển vật phẩm về phía trước theo lô. Nhận các vật phẩm ở phía sau và dỡ chúng theo ba hướng ở phía trước. Yêu cầu nhiều điểm tải và dỡ hàng để có hiệu quả cao nhất.
block.plastanium-conveyor.description = Vận chuyển vật phẩm về phía trước theo lô. Nhận các vật phẩm ở phía sau và dỡ chúng theo ba hướng ở phía trước. Yêu cầu nhiều điểm tải và dỡ hàng để có lưu lượng cao nhất.
block.junction.description = Hoạt động như một cầu nối cho hai băng chuyền băng qua nhau.
block.bridge-conveyor.description = Vận chuyển vật phẩm qua nhiều loại địa hình hoặc công trình.
block.phase-conveyor.description = Vận chuyển tức thời vật phẩm qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng.
@@ -2774,7 +2774,7 @@ lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công t
lst.effect = Tạo một phần hiệu ứng nhỏ.
lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến.
lst.playsound = Phát một âm thanh.\nÂm lượng và hướng xoay có thể là một giá trị toàn cục, hoặc được tính toán dựa vào vị trí.
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
lst.playmusic = Phát một bản nhạc theo tên, vd: [accent]"game1"[].\nNếu [accent]interrupt[] là [accent]true[], nhạc đang phát trước đó sẽ bị dừng lại.\nPhát nhạc tên [accent]null[] và [accent]interrupt[] là [accent]true[] sẽ dừng bản phát hiện tại.\nLưu ý rằng nhạc từ bản vá dữ liệu phải bắt đầu với [accent]dp-[].
lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới.
lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ.
lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên.
+84 -84
View File
@@ -19,7 +19,7 @@ clipboardcopy = 这个服务器想要将文本复制到你的剪贴板。你确
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
screenshot = 截图已保存到 {0}
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
screenshot.error = 未能截图。你的设备可能不支持这么大的截图。
gameover = 游戏结束
gameover.disconnect = 断开连接
gameover.pvp = [accent]{0}[] 队获胜!
@@ -179,7 +179,7 @@ mod.incompletedependencies.details = 此模组无法加载,因为缺少或无
mod.requiresversion = 需要游戏版本:[red]{0}
mod.errors = 加载内容时发生错误。
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
mod.errors.map = [scarlet]加载地图内容时发生错误。自定义内容已经全部禁用。[]\n地图可能发生异常。
mod.noerrorplay = [red]你的模组发生了错误。[] 请禁用受影响的模组或修复错误后再进行游戏。
mod.enable = 启用
mod.requiresrestart = 游戏将关闭以应用模组更改。
@@ -331,10 +331,10 @@ cantconnect = 无法加入游戏([accent]{0}[])。
connecting = [accent]连接中…
reconnecting = [accent]重新连接…
connecting.establish = [accent]Establishing connection...
receiving.world = [accent]Receiving world data ({0})...
receiving.assets = [accent]Receiving assets ({0})...
receiving.assets.fail = Error occurred while receiving assets.
connecting.establish = [accent]建立连接中...
receiving.world = [accent]接收世界数据中 ({0})...
receiving.assets = [accent]接收资源中 ({0})...
receiving.assets.fail = 接收资源时发生错误。
server.port = 端口:
server.invalidport = 端口号无效!
@@ -352,10 +352,10 @@ save.export = 导出存档
save.import.invalid = [accent]此存档无效!
save.import.fail = [scarlet]导入存档失败:[accent]{0}
save.export.fail = [scarlet]导出存档失败:[accent]{0}
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
save.assets.missing = Missing Assets
save.assets.missing.list = Asset List...
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
save.export.needsload = [scarlet]⚠ 此地图内嵌有资源文件。[]\n在导出地图前先加载它们。
save.assets.missing = 缺失资源
save.assets.missing.list = 资源列表...
save.assets.missing.info = [scarlet]⚠ 这个地图缺失资源![]\n\n[lightgray]这可能是导出不当导致的。\n[lightgray]分享存档需要通过游戏内界面,不应直接复制文件。\n[lightgray]如果有必要传输文件,确保 [accent]assetCache[] 文件夹也被复制。
save.import = 导入存档
save.newslot = 存档名称:
save.rename = 重命名
@@ -516,73 +516,73 @@ editor.filters.planetselect = 选择星球
editor.shiftx = X 轴平移
editor.shifty = Y 轴平移
asset.patch = Patch
asset.content = Content
asset.bundle = Translation Bundle
asset.image = Image
asset.sound = Sound
asset.music = Music
asset.patch = 补丁
asset.content = 内容
asset.bundle = 语言包
asset.image = 图像
asset.sound = 音效
asset.music = 音乐
content.unit = Unit
content.item = Item
content.liquid = Liquid
content.block = Block
content.planet = Planet
content.weather = Weather
content.status = Status Effect
content.unit = 单位
content.item = 物品
content.liquid = 流体
content.block = 方块
content.planet = 行星
content.weather = 天气
content.status = 状态效果
patch.set = Patchset: {0}
patch.set = 补丁集:{0}
patch.none = [lightgray]未加载补丁集。
patch.errors = 补丁集出错
patch.importerror = 导入补丁集失败
patch.delete.confirm = 您确定要删除此补丁集吗?
patch.path = Path:
patch.path = 路径:
patch.fields = {0} 处变动
bundle.lines = {0} lines
bundle.lines = {0} 行
images = Images
asset.title = Data Patches & Assets
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
asset.exportzip = Export Asset Zip
asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
asset.content.errors = Content Errors
asset.content.add = Add Content
asset.content.type = Type:
asset.content.exists = [red]Content with that name already exists!
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
asset.images = Data Patch Images
asset.image.imports = Import Results
asset.image.imported = [accent]{0} images imported.
asset.image.none = No valid PNG files found in zip archive.
asset.image.error = [red]The following errors were encountered:[]
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
asset.image.info = Image Info
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
asset.image.delete.confirm = Are you certain that you wish to delete this image?
asset.image.name = [accent]File Name: [lightgray]{0}
asset.image.region.name = [accent]Region Name: [lightgray]{0}
asset.image.path = [accent]Path: [lightgray]{0}
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
asset.image.size = [accent]Size: [lightgray]{0}x{1}
asset.image.filesize = [accent]File Size: [lightgray]{0}
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
images = 图像
asset.title = 补丁与资源
asset.guide = 用法指南
asset.bundle.exists = 已有路径为'{0}'的文件存在。
asset.importzip = 导入资源压缩包
asset.exportzip = 导出资源压缩包
asset.image.importzip = 导入压缩包
asset.image.exportzip = 导出压缩包
asset.clearall = 全部清除
asset.clearall.confirm = 你确定要清除此地图[red]所有[]的资源文件吗?\n这包括图像,音频和内容等。
asset.imports = 导入结果
asset.imported = [accent]导入 {0} 个资源
asset.import.none = 在压缩包归档中未找到有效资源文件。
asset.content.errors = 内容错误
asset.content.add = 添加内容
asset.content.type = 类型:
asset.content.exists = [red]已有同名内容!
asset.content.badname = [red]无效名称!大部分保留字都无法使用。
asset.content.import.file = 导入文件
asset.content.import.clipboard = 从剪贴板导入
asset.exists = 已有此类资源文件:\n[lightgray]{0}
asset.broken = 无法找到此资源文件。\n这可能是导入或导出不当引起的。
asset.audio.invalid = 无法加载音频文件。\n确保其为有效的 OGG 或 MP3 文件。
asset.delete.confirm = 你确定要删除此资源吗?
asset.images = 数据补丁图像
asset.image.imports = 导入结果
asset.image.imported = [accent]导入了 {0} 张图像
asset.image.none = 在压缩包归档中没有有效的 PNG 文件。
asset.image.error = [red]遇到了以下错误:[]
asset.image.clearall.confirm = 你确定要删除所有图像吗?
asset.image.info = 图像信息
asset.image.toolarge = 图像 ([lightgray]{0}x{1}[]) 过大,最大尺寸为 {2}x{3}.
asset.image.exists = 已有相同图像:\n[lightgray]{0}
asset.image.delete.confirm = 你确定要删除此图像吗?
asset.image.name = [accent]文件名:[lightgray]{0}
asset.image.region.name = [accent]贴图名:[lightgray]{0}
asset.image.path = [accent]路径: [lightgray]{0}
asset.image.env = [accent]使用环境图集: [lightgray]{0}
asset.image.size = [accent]尺寸: [lightgray]{0}x{1}
asset.image.filesize = [accent]文件大小: [lightgray]{0}
asset.image.packfailed = [red]⚠无法打包图像:[]
asset.image.packfailed.env = 这可能是环境图集空间不足导致的。\n注意,环境贴图最大为 512x512。
workshop = 创意工坊
waves.title = 波次
@@ -1092,7 +1092,7 @@ settings.resetKey = 恢复默认
settings.controls = 控制
settings.game = 游戏
settings.sound = 声音
settings.dev = Developer Options
settings.dev = 开发者选项
settings.graphics = 图形
settings.cleardata = 清除游戏数据
settings.clear.confirm = 确认要清除该数据吗?\n此操作无法撤销!
@@ -1142,7 +1142,7 @@ stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = 践踏伤害
stat.itemsmoved = 移动速度
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
stat.itemsmoved.info = 吞吐量与时间并不是线性关系,易受FPS/TPS影响。
stat.launchtime = 发射间隔
stat.shootrange = 范围
stat.size = 尺寸
@@ -1421,10 +1421,10 @@ setting.milliseconds = {0} 毫秒
setting.fullscreen.name = 全屏
setting.fps.name = 显示帧数和网络延迟
setting.console.name = 启用控制台
setting.drawhitboxes.name = Display Hitboxes
setting.showperformance.name = Display Performance Metrics
setting.buildingtimestep.name = Fixed Building Timestep
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
setting.drawhitboxes.name = 显示碰撞箱
setting.showperformance.name = 显示性能表现
setting.buildingtimestep.name = 固定建筑时间步进
setting.buildingtimestep.description = 以固定的时间间隔更新建筑实体,\n与原有的每帧时间间隔可变相反。\n如果建筑更新过慢,则会拖慢游戏。\n如果你不知道这意味着什么,不要改变这个选项。
setting.smoothcamera.name = 平滑镜头
setting.detach-camera.name = 自由视角
setting.detach-camera.description = 启用后,视角可独立于玩家单位自由移动。\n此设置可绑定快捷键。
@@ -1567,9 +1567,9 @@ keybind.chat_mode.name = 切换聊天模式
keybind.drop_unit.name = 释放单位
keybind.zoom_minimap.name = 小地图缩放
keybind.detach_camera.name = 切换自由视角
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
keybind.teleport_cursor.name = 传送到指针位置(沙盒模式)
keybind.debug_hitboxes.name = 切换调试碰撞箱
keybind.performance_metrics.name = Toggle Performance Metrics
keybind.performance_metrics.name = 切换性能表现显示
mode.help.title = 游戏模式说明
mode.survival.name = 生存
mode.survival.description = 通常的游戏模式,资源有限,自动生成敌人波次。\n[gray]需要地图中有敌方出生点和己方核心。
@@ -1627,7 +1627,7 @@ rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率
rules.unitfactoryactivation = 单位工厂延迟激活
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
rules.unitfactoryactivation.objective = 单位工厂激活时间: {0}
rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率
@@ -1669,7 +1669,7 @@ rules.invasions = 敌方入侵区块
rules.legacylaunchpads = 旧版发射台机制
rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0 版本一致)。
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
rules.hidespawns = Hide Enemy Spawns
rules.hidespawns = 隐藏敌人出生点
rules.randomwaveai = 不可预测的 AI 波次
rules.pauseDisabled = 禁用暂停
rules.fire = 允许火焰产生并蔓延
@@ -2302,10 +2302,10 @@ gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
ff.coal = 使用 :mechanical-drill: [accent]机械钻头[]来开采:ore-coal: [accent]煤炭[]、
ff.graphitepress = :tree: 研究并放置 :graphite-press: [accent]石墨压缩机[]、
ff.graphitepress = :tree: 研究并放置 :graphite-press: [accent]石墨压缩机[]。
ff.craft = 将 :coal: 煤炭放入 :graphite-press: [accent]石墨压缩机[]。\n它将会向邻近传送带输出 :graphite: 石墨。\n将 :graphite: 石墨从 :graphite-press: [accent]石墨压缩机[]中移至核心。
ff.generator = :coal: 煤炭也可以作为 :combustion-generator: [accent]火力发电机[]的燃料。\n研究并放置一个 :combustion-generator: [accent]火力发电机[]。
ff.coalpower = 将 :coal: 煤炭放至发电机中产出[accent]:power: 电力[]。
ff.generator = :coal: 煤炭也可以充当 :combustion-generator: [accent]火力发电机[]的燃料。\n研究并放置一个 :combustion-generator: [accent]火力发电机[]。
ff.coalpower = 将 :coal: 煤炭放入发电机中产出[accent]:power: 电力[]。
ff.coalpower.objective = :combustion-generator: 产出电力
ff.node = :power-node: [accent]电力节点[]可以将电力传输到附近的方块。\n研究并在发电机旁放置一个 :power-node: [accent]电力节点[]。
ff.battery = :battery: [accent]电池[]可以存储电力。\n研究并在电力节点旁放置一个 :battery: [accent]电池[]。
@@ -2334,7 +2334,7 @@ atolls.carry2 = 1:命令巨像单位移动到地面单位[accent]上方[]。
atolls.carry3 = 2:选择 \ue87b [accent]拾取单位[]命令,来让巨像拾起地面单位。
atolls.carry4 = 3:指挥并移动[accent]携有单位[]的巨像。
atolls.carry5 = 4:选择 \ue879 [accent]卸载载荷[]命令,来让巨像放下它携带的单位。
atolls.carry6 = 可以在[accent]回顾这些步骤。
atolls.carry6 = 可以再[accent]回顾这些步骤[]。
atolls.carry7 = 跟随指示,在敌人基地旁空降单位。
atolls.noairunit = 这座基地防守森严,无法用空军单位攻破。
atolls.2strategies = 有两种策略可以摧毁这座基地。
@@ -2681,7 +2681,7 @@ unit.vela.description = 发射巨大的持续激光束攻击敌人并引起燃
unit.corvus.description = 发射巨大的爆发激光束,摧毁敌人并修复己方建筑。可以跨越大多数地形。
unit.crawler.description = 冲向敌人并自毁,造成大范围爆炸。
unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。可以跨越大多数地形。
unit.spiroct.description = 向敌人发射较弱的激光束,并在该过程中自我修复。可以跨越大多数地形。
unit.spiroct.description = 向敌人发射弱化性的激光束,并在该过程中自我修复。可以跨越大多数地形。
unit.arkyid.description = 向敌人发射大型激光束,并在该过程中自我修复。可以跨越大多数地形。
unit.toxopid.description = 向敌人发射大型带电集束炮弹和穿透性激光。可以跨越大多数地形。
unit.flare.description = 向敌人发射标准子弹。
@@ -2774,7 +2774,7 @@ lst.setprop = 设置单位或建筑物的属性。
lst.effect = 创建一个粒子效果。
lst.sync = 在网络中同步一个变量。\n最多每秒调用 10 次。
lst.playsound = 播放声音。\n音量和声场位置可以是全局值,也可以根据位置计算得出。
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
lst.playmusic = 按名称播放音乐,如[accent]"game1"[].\n如果[accent]interrupt[]设置为 true ,先前播放的音乐将会中止\n播放 null 并把 interrupt 设置为 true 可以停止音乐。\n注意,数据补丁中的音乐需加上[accent]dp-[]前缀。
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识该标记的 ID。\n目前每个世界限制最多 20000 个标记。
lst.setmarker = 为标记设置属性。\n使用的 ID 必须与制作标记指令中的相同。
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 “.mobile” 结尾的属性。
+3 -4
View File
@@ -2068,9 +2068,8 @@ public class Blocks{
conveyor = new Conveyor("conveyor"){{
requirements(Category.distribution, with(Items.copper, 1));
health = 45;
speed = 0.03f;
displayedSpeed = 4.2f;
buildCostMultiplier = 2f;
speed = 0.046f;
displayedSpeed = 6.5f;
researchCost = with(Items.copper, 5);
}};
@@ -2100,7 +2099,7 @@ public class Blocks{
speed = 26;
capacity = 6;
health = 30;
buildCostMultiplier = 6f;
buildCostMultiplier = 3f;
}};
itemBridge = new BufferedItemBridge("bridge-conveyor"){{
+1 -1
View File
@@ -319,7 +319,7 @@ public class NetClient implements ApplicationListener{
//detect and kick for foul play
if(player != null && player.con != null && !player.con.chatRate.allow(2000, Config.chatSpamLimit.num())){
player.con.kick(KickReason.kick);
netServer.admins.blacklistDos(player.con.address);
player.con.blacklist();
return;
}
+12 -1
View File
@@ -162,7 +162,7 @@ public class ArcNetProvider implements NetProvider{
if(packetSpamLimit > 0 && !k.packetRate.allow(3000, packetSpamLimit)){
Log.warn("Blacklisting IP '@' as potential DOS attack - packet spam.", k.address);
connection.close(DcReason.closed);
netServer.admins.blacklistDos(k.address);
k.blacklist();
return;
}
@@ -366,6 +366,17 @@ public class ArcNetProvider implements NetProvider{
return connection.isConnected();
}
@Override
public void blacklist(){
//Blacklist TCP address
super.blacklist();
//Blacklist UDP address
var address = connection.getRemoteAddressUDP();
if(address != null){
netServer.admins.blacklistDos(address.getAddress().getHostAddress());
}
}
@Override
public void sendStream(Streamable stream){
connection.addListener(new InputStreamSender(stream.stream, 1024){
@@ -129,6 +129,10 @@ public abstract class NetConnection{
}
}
public void blacklist(){
netServer.admins.blacklistDos(address);
}
public abstract void send(Object object, boolean reliable);
public abstract void close();
@@ -7,6 +7,7 @@ import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.core.UI;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@@ -64,7 +65,7 @@ public class ContentInfoDialog extends BaseDialog{
table.row();
}
table.add("[lightgray]" + content.displayDescription()).wrap().fillX().padLeft(any ? 10 : 0).width(500f).padTop(any ? 0 : 10).left();
table.add("[lightgray]" + UI.formatIcons(content.displayDescription())).wrap().fillX().padLeft(any ? 10 : 0).width(500f).padTop(any ? 0 : 10).left();
table.row();
if(!content.stats.useCategories && any){
@@ -100,7 +101,7 @@ public class ContentInfoDialog extends BaseDialog{
}
if(content.details != null){
table.add("[gray]" + (content.unlocked() || !content.hideDetails ? content.details : Iconc.lock + " " + Core.bundle.get("unlock.incampaign"))).pad(6).padTop(20).width(400f).wrap().fillX();
table.add("[gray]" + (content.unlocked() || !content.hideDetails ? UI.formatIcons(content.details) : Iconc.lock + " " + Core.bundle.get("unlock.incampaign"))).pad(6).padTop(20).width(400f).wrap().fillX();
table.row();
}