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@@ -14,10 +14,11 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v7
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v1
|
||||
uses: actions/setup-java@v5
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: 17
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
@@ -30,24 +31,6 @@ jobs:
|
||||
git tag ${RELEASE_VERSION}
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${RELEASE_VERSION};
|
||||
cd ../Mindustry
|
||||
- name: Update JITpack repo
|
||||
run: |
|
||||
cd ../
|
||||
cp -r ./Mindustry ./MindustryJitpack
|
||||
cd MindustryJitpack
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "actions@github.com"
|
||||
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
||||
rm -rf .git
|
||||
cp -r ./MindustryJitpack/.git ./.git
|
||||
rm -rf MindustryJitpack
|
||||
rm -rf .github
|
||||
rm README.md
|
||||
git add .
|
||||
git commit --allow-empty -m "Updating"
|
||||
git tag ${RELEASE_VERSION}
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
|
||||
cd ../Mindustry
|
||||
- name: Create artifacts
|
||||
run: |
|
||||
./gradlew desktop:dist server:dist core:depsJar core:assetsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||
|
||||
@@ -6,5 +6,5 @@ jobs:
|
||||
name: "Validation"
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v7
|
||||
- uses: gradle/wrapper-validation-action@v2
|
||||
|
||||
@@ -10,21 +10,23 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v7
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v1
|
||||
uses: actions/setup-java@v5
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/gradle-build-action@v2
|
||||
uses: gradle/actions/setup-gradle@v6
|
||||
- name: Run unit tests
|
||||
run: ./gradlew tests:test --stacktrace --rerun
|
||||
- name: Run unit tests and build JAR
|
||||
run: ./gradlew desktop:dist
|
||||
- name: Upload desktop JAR for testing
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: Desktop JAR (zipped)
|
||||
name: Desktop JAR
|
||||
archive: false
|
||||
path: desktop/build/libs/Mindustry.jar
|
||||
|
||||
@@ -11,7 +11,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v7
|
||||
- name: Trigger BE build
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
@@ -22,13 +22,14 @@ jobs:
|
||||
git config --global user.name "Github Actions"
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v1
|
||||
uses: actions/setup-java@v5
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/gradle-build-action@v2
|
||||
uses: gradle/actions/setup-gradle@v6
|
||||
- name: Update bundles
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
@@ -41,35 +42,18 @@ jobs:
|
||||
git commit -m "Automatic bundle update"
|
||||
git push
|
||||
fi
|
||||
- name: Update scripts and class mappings
|
||||
- name: Update scripts, class mappings and map names
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
./gradlew updateScripts
|
||||
./gradlew updateScripts fixMaps
|
||||
|
||||
if [ -n "$(git status --porcelain)" ]; then
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "actions@github.com"
|
||||
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
|
||||
git commit -m "Automatic class mapping update"
|
||||
git add core/assets/maps/*
|
||||
git commit -m "Automatic class mapping and map name update"
|
||||
git push
|
||||
fi
|
||||
- name: Update JITpack repo
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "actions@github.com"
|
||||
cd ../
|
||||
cp -r ./Mindustry ./MindustryJitpack
|
||||
cd MindustryJitpack
|
||||
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
||||
rm -rf .git
|
||||
cp -r ./MindustryJitpack/.git ./.git
|
||||
rm -rf MindustryJitpack
|
||||
rm -rf .github
|
||||
rm README.md
|
||||
git add .
|
||||
git commit --allow-empty -m "Updating"
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||
cd ../Mindustry
|
||||
- name: Run unit tests
|
||||
run: ./gradlew tests:test --rerun --stacktrace
|
||||
|
||||
+1
-1
@@ -34,7 +34,7 @@ This means:
|
||||
- Same-line braces.
|
||||
- 4 spaces indentation
|
||||
- `camelCase`, **even for constants or enums**. Why? Because `SCREAMING_CASE` is ugly, annoying to type and does not achieve anything useful. Constants are *less* dangerous than variables, not more. Any reasonable IDE should highlight them for you anyway.
|
||||
- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
|
||||
- No underscores for anything.
|
||||
- Do not use braceless `if/else` statements. `if(x) statement else statement2` should **never** be done. In very specific situations, having braceless if-statements on one line is allowed: `if(cond) return;` would be valid.
|
||||
- Prefer single-line javadoc `/** @return for example */` instead of multiline javadoc whenever possible
|
||||
- Short method/variable names (multipleLongWords should be avoided if it's possible to do so reasonably, especially for variables)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
|
||||
<application
|
||||
android:enableOnBackInvokedCallback="false"
|
||||
android:resizeableActivity="true"
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
@@ -24,6 +25,7 @@
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="user"
|
||||
android:exported="true"
|
||||
android:launchMode="singleTask"
|
||||
android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout">
|
||||
|
||||
<intent-filter>
|
||||
@@ -31,6 +33,32 @@
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW"/>
|
||||
<category android:name="android.intent.category.DEFAULT"/>
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="mindustry"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="content" />
|
||||
<data android:mimeType="application/octet-stream" />
|
||||
<data android:mimeType="application/x-msav" />
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="file" />
|
||||
<data android:host="*" />
|
||||
<data android:mimeType="*/*" />
|
||||
<data android:pathPattern=".*\\.msav" />
|
||||
</intent-filter>
|
||||
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
@@ -60,7 +60,7 @@ android{
|
||||
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
||||
|
||||
applicationId "io.anuke.mindustry"
|
||||
minSdkVersion 14
|
||||
minSdkVersion 21
|
||||
targetSdkVersion 36
|
||||
|
||||
versionName versionNameResult
|
||||
|
||||
@@ -16,8 +16,7 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import dalvik.system.*;
|
||||
import mindustry.*;
|
||||
import mindustry.game.Saves.*;
|
||||
import mindustry.io.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.net.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.ui.FileChooser.*;
|
||||
@@ -173,6 +172,15 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
throw new ArcRuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Writer writer(boolean append, String charset){
|
||||
try{
|
||||
return new OutputStreamWriter(write(append), charset);
|
||||
}catch(IOException ex){
|
||||
throw new ArcRuntimeException(ex);
|
||||
}
|
||||
}
|
||||
}).toArray(Fi.class);
|
||||
|
||||
Core.app.post(() -> Core.app.post(() -> params.handleChooseResult(files)));
|
||||
@@ -213,7 +221,9 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
hideStatusBar = true;
|
||||
useGL30 = true;
|
||||
}});
|
||||
checkFiles(getIntent());
|
||||
|
||||
var intent = getIntent();
|
||||
Events.on(ClientLoadEvent.class, u -> handleIntent(intent));
|
||||
|
||||
try{
|
||||
//new external folder
|
||||
@@ -271,54 +281,45 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
}
|
||||
}
|
||||
|
||||
private void checkFiles(Intent intent){
|
||||
@Override
|
||||
protected void onNewIntent(Intent intent){
|
||||
super.onNewIntent(intent);
|
||||
|
||||
handleIntent(intent);
|
||||
}
|
||||
|
||||
private void handleIntent(Intent intent){
|
||||
if(intent == null) return;
|
||||
|
||||
try{
|
||||
Uri uri = intent.getData();
|
||||
if(uri != null){
|
||||
File myFile = null;
|
||||
String scheme = uri.getScheme();
|
||||
if(scheme.equals("file")){
|
||||
String fileName = uri.getEncodedPath();
|
||||
myFile = new File(fileName);
|
||||
}else if(!scheme.equals("content")){
|
||||
//error
|
||||
return;
|
||||
}
|
||||
boolean save = uri.getPath().endsWith(saveExtension);
|
||||
boolean map = uri.getPath().endsWith(mapExtension);
|
||||
InputStream inStream;
|
||||
if(myFile != null) inStream = new FileInputStream(myFile);
|
||||
else inStream = getContentResolver().openInputStream(uri);
|
||||
Core.app.post(() -> Core.app.post(() -> {
|
||||
if(save){ //open save
|
||||
System.out.println("Opening save.");
|
||||
Fi file = Core.files.local("temp-save." + saveExtension);
|
||||
file.write(inStream, false);
|
||||
if(SaveIO.isSaveValid(file)){
|
||||
try{
|
||||
SaveSlot slot = control.saves.importSave(file);
|
||||
ui.load.runLoadSave(slot);
|
||||
}catch(IOException e){
|
||||
ui.showException("@save.import.fail", e);
|
||||
}
|
||||
}else{
|
||||
ui.showErrorMessage("@save.import.invalid");
|
||||
}
|
||||
}else if(map){ //open map
|
||||
Fi file = Core.files.local("temp-map." + mapExtension);
|
||||
file.write(inStream, false);
|
||||
|
||||
//clear data (not sure if necessary?)
|
||||
intent.setAction(Intent.ACTION_MAIN);
|
||||
intent.setData(null);
|
||||
setIntent(intent);
|
||||
|
||||
if("mindustry".equalsIgnoreCase(scheme)){ //open a server URL
|
||||
|
||||
String host = uri.getHost();
|
||||
int port = uri.getPort();
|
||||
|
||||
if(host != null && !host.isEmpty()){
|
||||
Core.app.post(() -> {
|
||||
System.out.println("Opening map.");
|
||||
if(!ui.editor.isShown()){
|
||||
ui.editor.show();
|
||||
}
|
||||
ui.editor.beginEditMap(file);
|
||||
ui.showConfirm(Core.bundle.format("servers.connect.confirm", host), () -> ui.join.connect(host, port != -1 ? port : 6567));
|
||||
});
|
||||
}
|
||||
}));
|
||||
}else{ //open a save file
|
||||
Fi file = Core.files.cache("imported");
|
||||
file.write(getContentResolver().openInputStream(uri), false);
|
||||
|
||||
ClientLauncher.handleFileImport(file);
|
||||
}
|
||||
}
|
||||
}catch(IOException e){
|
||||
e.printStackTrace();
|
||||
}catch(Throwable e){
|
||||
Log.err(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -85,6 +85,7 @@ public class Annotations{
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
public @interface GroupDef{
|
||||
Class[] value();
|
||||
Class[] exclude() default {};
|
||||
boolean collide() default false;
|
||||
boolean spatial() default false;
|
||||
boolean mapping() default false;
|
||||
|
||||
@@ -234,6 +234,12 @@ public class EntityProcess extends BaseProcessor{
|
||||
return result;
|
||||
});
|
||||
|
||||
Seq<Stype> exclusions = types(an, GroupDef::exclude).map(stype -> {
|
||||
Stype result = interfaceToComp(stype);
|
||||
if(result == null) throw new IllegalArgumentException("Interface " + stype + " does not have an associated component!");
|
||||
return result;
|
||||
});
|
||||
|
||||
//representative component type
|
||||
Stype repr = types.first();
|
||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||
@@ -242,7 +248,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
boolean collides = an.collide();
|
||||
groupDefs.add(new GroupDefinition(name,
|
||||
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides, an.update()));
|
||||
ClassName.bestGuess(packageName + "." + groupType), types, exclusions, an.spatial(), an.mapping(), collides, an.update()));
|
||||
|
||||
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
|
||||
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
|
||||
@@ -258,7 +264,9 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
//all component classes (not interfaces)
|
||||
Seq<Stype> components = allComponents(type);
|
||||
Seq<GroupDefinition> groups = groupDefs.select(g -> (!g.components.isEmpty() && !Structs.contains(ann.excludeGroups(), g.name) && !g.components.contains(s -> !components.contains(s))) || g.manualInclusions.contains(type));
|
||||
Seq<GroupDefinition> groups = groupDefs.select(g -> (!g.components.isEmpty() && !Structs.contains(ann.excludeGroups(), g.name)
|
||||
&& !g.components.contains(s -> !components.contains(s)) && !g.excludedComponents.contains(s -> components.contains(s))));
|
||||
|
||||
ObjectMap<String, Seq<Smethod>> methods = new ObjectMap<>();
|
||||
ObjectMap<FieldSpec, Svar> specVariables = new ObjectMap<>();
|
||||
ObjectSet<String> usedFields = new ObjectSet<>();
|
||||
@@ -685,13 +693,18 @@ public class EntityProcess extends BaseProcessor{
|
||||
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
MethodSpec.Builder groupUpdate = MethodSpec.methodBuilder("update")
|
||||
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
MethodSpec.Builder groupPoolUpdate = MethodSpec.methodBuilder("updatePooling")
|
||||
.addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
//free everything pooled at the start of each updaet
|
||||
groupUpdate
|
||||
groupPoolUpdate
|
||||
.addStatement("for($T p : freeQueue) $T.free(p)", Poolable.class, Pools.class)
|
||||
.addStatement("freeQueue.clear()");
|
||||
|
||||
groupUpdate.addStatement("updatePooling()");
|
||||
|
||||
//method resize
|
||||
for(GroupDefinition group : groupDefs){
|
||||
if(group.spatial){
|
||||
@@ -713,6 +726,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
}
|
||||
|
||||
groupsBuilder.addMethod(groupResize.build());
|
||||
groupsBuilder.addMethod(groupPoolUpdate.build());
|
||||
groupsBuilder.addMethod(groupUpdate.build());
|
||||
|
||||
write(groupsBuilder);
|
||||
@@ -988,13 +1002,13 @@ public class EntityProcess extends BaseProcessor{
|
||||
class GroupDefinition{
|
||||
final String name;
|
||||
final ClassName baseType;
|
||||
final Seq<Stype> components;
|
||||
final Seq<Stype> components, excludedComponents;
|
||||
final boolean spatial, mapping, collides, updates;
|
||||
final ObjectSet<Selement> manualInclusions = new ObjectSet<>();
|
||||
|
||||
public GroupDefinition(String name, ClassName bestType, Seq<Stype> components, boolean spatial, boolean mapping, boolean collides, boolean updates){
|
||||
public GroupDefinition(String name, ClassName bestType, Seq<Stype> components, Seq<Stype> excludedComponents, boolean spatial, boolean mapping, boolean collides, boolean updates){
|
||||
this.baseType = bestType;
|
||||
this.components = components;
|
||||
this.excludedComponents = excludedComponents;
|
||||
this.name = name;
|
||||
this.spatial = spatial;
|
||||
this.mapping = mapping;
|
||||
|
||||
+6
-3
@@ -42,8 +42,8 @@ allprojects{
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
|
||||
steamworksVersion = 'da41c05b7a2a44c8625ca0ba7d6ca1a2e73f621a'
|
||||
rhinoVersion = 'e74ac129d2bff72c1deb536d7d99a0dbb7046d2e'
|
||||
|
||||
loadVersionProps = {
|
||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
@@ -77,7 +77,8 @@ allprojects{
|
||||
}
|
||||
|
||||
hasSprites = {
|
||||
return new File(rootDir, "core/assets/sprites/sprites.aatls").exists()
|
||||
def file = new File(rootDir, "core/build/last_pack_version")
|
||||
return new File(rootDir, "core/assets/sprites/sprites.aatls").exists() && file.exists() && file.text == versionNumber
|
||||
}
|
||||
|
||||
getModifierString = {
|
||||
@@ -325,6 +326,7 @@ project(":core"){
|
||||
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
|
||||
from zipTree("../server/build/libs/server-release.jar")
|
||||
from files("src/")
|
||||
from files("../../Arc/natives/natives-desktop/libs")
|
||||
from files("../../Arc/arc-core/src/")
|
||||
from files("../../Arc/extensions/arcnet/src/")
|
||||
from files("../../Arc/extensions/g3d/src/")
|
||||
@@ -346,6 +348,7 @@ project(":core"){
|
||||
}
|
||||
|
||||
task assetsJar(type: Jar){
|
||||
dependsOn ":tools:pack"
|
||||
archiveClassifier = 'assets'
|
||||
|
||||
into('assets'){
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 273 B |
Binary file not shown.
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 3.5 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 130 B |
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sort by stars
|
||||
export.file = Export File
|
||||
import.file = Import File
|
||||
copy.clipboard = Copy to Clipboard
|
||||
import.clipboard = Import from Clipboard
|
||||
load.clipboard = Load from Clipboard
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Share on Workshop
|
||||
|
||||
@@ -150,8 +150,12 @@ mods.openfolder = Open Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = To reload mods, the game will now exit.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.display = [gray]Mod:[accent] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [red]Disabled
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
@@ -279,6 +283,7 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
@@ -330,6 +335,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Connecting...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -536,7 +542,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Data Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets found.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -548,6 +553,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -567,6 +573,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -608,8 +615,6 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
@@ -999,7 +1004,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\n\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1097,6 +1101,7 @@ settings.resetKey = Reset
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
@@ -1117,6 +1122,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Yes
|
||||
no = No
|
||||
@@ -1425,6 +1431,10 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1454,7 +1464,8 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
steam.friendsonly = Friends Only
|
||||
|
||||
steam.friendsonly = Steam Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
||||
@@ -1566,7 +1577,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom Minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
@@ -1576,7 +1589,7 @@ mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires an enemy core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
@@ -1660,6 +1673,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2311,7 +2333,7 @@ ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and pla
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Reconstruct a []:dagger:[accent] dagger\nto a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
@@ -2357,7 +2379,7 @@ onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
onset.detect = The enemy will be able to detect you soon.\nSet up defenses, mining, and production.
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
@@ -2547,8 +2569,8 @@ block.tsunami.description = Fires powerful streams of liquid at enemies. Automat
|
||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -2819,6 +2841,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3016,3 +3040,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -61,7 +61,7 @@ mods.browser.sortstars = Ordena per valoració
|
||||
export.file = Exporta un fitxer
|
||||
import.file = Importa un fitxer
|
||||
copy.clipboard = Copia al porta-retalls
|
||||
import.clipboard = Importa del porta-retalls
|
||||
load.clipboard = Importa del porta-retalls
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Comparteix al Workshop de l’Steam
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Obre la carpeta
|
||||
mods.viewcontent = Mostra el contingut
|
||||
mods.reload = Torna a carregar
|
||||
mods.reloadexit = El programa es tancarà per a carregar els mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Instal·lat]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activat
|
||||
@@ -277,6 +281,7 @@ servers.remote = Servidors remots
|
||||
servers.global = Servidors de la comunitat
|
||||
|
||||
servers.disclaimer = Els servidors de la comunitat [accent]no[] són ni els controla el desenvolupador.\n\nEls servidors poden tenir continguts generats per usuaris que no són adequats per a totes les edats.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Mostra els servidors ocults
|
||||
server.shown = Mostra
|
||||
server.hidden = Amaga
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = S’ha esgotat el temps d’espera.
|
||||
disconnect.data = No s’han pogut carregar les dades del món!
|
||||
disconnect.snapshottimeout = S’ha esgotat el temps d’espera mentre es rebien els UDP instantanis.\nPot ser degut a una connexió o xarxa inestables.
|
||||
cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Es connecta…
|
||||
reconnecting = [accent]Es torna a connectar…
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Pedaços de continguts
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No s’han carregat pedaços.
|
||||
patch.errors = Errors del conjunt de pedaços
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} camps
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = nombre màxim d’unitats
|
||||
waves.guardian = Guardià
|
||||
waves.preview = Previsualització
|
||||
waves.random = Aleatori
|
||||
waves.copy = Copia al porta-retalls
|
||||
waves.load = Carrega del porta-retalls
|
||||
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
|
||||
waves.copied = S’han copiat les onades.
|
||||
waves.none = No s’han definit enemics.\nTingueu en compte que les onades buides es substituiran automàticament amb l’onada per defecte.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Bastió micelial
|
||||
sector.frontier.name = La frontera
|
||||
sector.sunkenPier.name = Moll afonat
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscapada
|
||||
sector.geothermalStronghold.name = Fortalesa geotèrmica
|
||||
|
||||
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Restableix
|
||||
settings.controls = Controls
|
||||
settings.game = Joc
|
||||
settings.sound = So
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Gràfics
|
||||
settings.cleardata = Esborra les dades de la partida
|
||||
settings.clear.confirm = Esteu segur que voleu esborrar les dades?\nAquesta acció no es pot desfer.
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< En pausa >
|
||||
clear = Esborra
|
||||
banned = [scarlet]Expulsat
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Entorn no vàlid
|
||||
yes = Sí
|
||||
no = No
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} ms
|
||||
setting.fullscreen.name = Pantalla completa
|
||||
setting.fps.name = Mostra els FPS i el ping
|
||||
setting.console.name = Activa la consola
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Moviment de càmera suau
|
||||
setting.detach-camera.name = Càmera lliure
|
||||
setting.detach-camera.description = Si s’activa, la càmera es mou independentment de la unitat del jugador.\nA aquesta opció se li pot assignar una tecla de drecera.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Mostra l’estat meteorològic
|
||||
setting.hidedisplays.name = Amaga els monitors lògics
|
||||
setting.macnotch.name = Adapta la interfície per a mostrar el notch
|
||||
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||
|
||||
steam.friendsonly = Només amics
|
||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||
setting.maxmagnificationmultiplierpercent.name = Distància mín. de la càmera
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Canvia el mode del xat
|
||||
keybind.drop_unit.name = Deixa anar la unitat
|
||||
keybind.zoom_minimap.name = Apropa/Allunya la vista del minimapa
|
||||
keybind.detach_camera.name = Commuta la càmera lliure
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Commuta les caixes de xoc de depuració
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descripció dels modes
|
||||
mode.survival.name = Supervivència
|
||||
mode.survival.description = El mode normal. Hi ha recursos limitats i les onades són automàtiques.\n[gray]Cal que al mapa hi hagin llocs d’aparició d’enemics.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Entorn
|
||||
rules.title.teams = Equips
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Il·luminació
|
||||
rules.fog = Amaga el terreny inexplorat
|
||||
rules.invasions = Invasions de setors enemics
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unitat del client que executa el codi
|
||||
lglobal.@clientName = Nom del jugador del client que executa el codi
|
||||
lglobal.@clientTeam = Identificador de l’equip que executa el codi
|
||||
lglobal.@clientMobile = Cert si el client que executa el codi és un dispositiu mòbil; fals altrament.
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipus del bloc/unitat.\nPer exemple, per a qualsevol encaminador, retornarà [accent]@router[].\nNo retorna una cadena de text.
|
||||
lenum.shoot = Dispara a una posició.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplicador de l’energia produïda pels panells sola
|
||||
lenum.dragmultiplier = Multiplicador d’arrossegament de l’entorn.
|
||||
lenum.ban = Prohibeix blocs o unitats. Aquestes no es podran situar ni construir.
|
||||
lenum.unban = Permet una unitat o bloc.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Řadit podle hvězd
|
||||
export.file = Exportovat soubor
|
||||
import.file = Importovat soubor
|
||||
copy.clipboard = Zkopírovat do schránky
|
||||
import.clipboard = Importovat ze schránky
|
||||
load.clipboard = Importovat ze schránky
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Sdílet skrze Workshop na Steamu
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Otevřít složku s modifikacemi
|
||||
mods.viewcontent = Zobrazit Obsah
|
||||
mods.reload = Znovu načíst
|
||||
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Instalováno]
|
||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||
mod.enabled = [lightgray]Povoleno[]
|
||||
@@ -277,6 +281,7 @@ servers.remote = Vzdálené servery
|
||||
servers.global = Komunitní servery
|
||||
|
||||
servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolovány vývojářem této hry.\n\nServery mohou obsahovat obsah vytvořený uživateli, který může na některé uživatele působit nepatřičně či nevhodně.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Zobraz skryté servery
|
||||
server.shown = Zobrazené
|
||||
server.hidden = Skryté
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat ze serveru!
|
||||
disconnect.snapshottimeout = Při získávání UDP snímků vypršel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
|
||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Připojuji se...[]
|
||||
reconnecting = [accent]Znovu se připojuji...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Záplaty obsahu
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Nejsou načteny žádné sady záplat.
|
||||
patch.errors = Chyby sady záplat
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} polí
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max. jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.random = Náhodně
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce.
|
||||
waves.copied = Vlny byly zkopírovány.
|
||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Pevnost podhoubí
|
||||
sector.frontier.name = Fronta
|
||||
sector.sunkenPier.name = Potopené molo
|
||||
sector.littoralShipyard.name = Pobřežní loděnice
|
||||
sector.cruxscape.name = Krajina Cruxu
|
||||
sector.geothermalStronghold.name = Geotermální pevnost
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Původní
|
||||
settings.controls = Ovládání
|
||||
settings.game = Hra
|
||||
settings.sound = Zvuky
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Vymazat data hry...
|
||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Opravdu chceš vymazat uložená dat
|
||||
paused = [accent]< Pozastaveno >[]
|
||||
clear = Vyčistit
|
||||
banned = [scarlet]Zakázán[]
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Nepodporované Prostředí
|
||||
yes = Ano
|
||||
no = Ne
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.console.name = Povolit Konzoli
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.detach-camera.name = Volná kamera
|
||||
setting.detach-camera.description = Pokud je zapnuto, kamera se pohybuje nezávisle na hráčově jednotce.\nTomuto nastavení lze přiřadit klávesovou zkratku.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.hidedisplays.name = Skrýt displeje logiky
|
||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||
setting.macnotch.description = Pro aplikování změn je potřeba restart
|
||||
|
||||
steam.friendsonly = Pouze pro přátele
|
||||
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem. Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
|
||||
setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Změnit Chat režim
|
||||
keybind.drop_unit.name = Zahodit jednotku
|
||||
keybind.zoom_minimap.name = Přiblížit mapu
|
||||
keybind.detach_camera.name = Přepnout volnou kameru
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Přepnout ladicí kolizní oblasti
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Popis režimů
|
||||
mode.survival.name = Hra o přežití
|
||||
mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel přicházejí automaticky.\n[gray]Vyžaduje, aby v mapě bylo místo pro líhnutí nepřátel.[]
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.title.teams = Týmy
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Osvětlení
|
||||
rules.fog = Mlha války
|
||||
rules.invasions = Invaze nepřátelských sektorů
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Jednotka klienta spouštějícího kód
|
||||
lglobal.@clientName = Jméno hráče klienta spouštějícího kód
|
||||
lglobal.@clientTeam = ID týmu klienta spouštějícího kód
|
||||
lglobal.@clientMobile = Pravda, pokud klient spouštějící kód běží na mobilu; jinak nepravda
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu.
|
||||
lenum.shoot = Vystřelí na určitou pozici.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Násobí výstup energie z solárních panelů.
|
||||
lenum.dragmultiplier = Násobek odporu prostředí.
|
||||
lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny.
|
||||
lenum.unban = Povolit jednotku nebo blok.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sort by stars
|
||||
export.file = Exporter fil
|
||||
import.file = Importer fil
|
||||
copy.clipboard = Kopier til udklipsholder
|
||||
import.clipboard = Importer fra udklipsholder
|
||||
load.clipboard = Importer fra udklipsholder
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Del på Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Åben mod mappe
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Genindlæs
|
||||
mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiveret
|
||||
@@ -277,6 +281,7 @@ servers.remote = Afsides Servere
|
||||
servers.global = Globale Servere
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Maksimal ventetid overskredet.
|
||||
disconnect.data = Kunne ikke indlæse bane-data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Forbinder...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max units
|
||||
waves.guardian = Vogter
|
||||
waves.preview = Forhåndsvisning
|
||||
waves.random = Random
|
||||
waves.copy = Kopier til udklipsholder
|
||||
waves.load = Indlæs fra udklipsholder
|
||||
waves.invalid = Ugyldige bølger i udklipsholder.
|
||||
waves.copied = Bølger kopieret.
|
||||
waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Nulstil
|
||||
settings.controls = Styring
|
||||
settings.game = Spil
|
||||
settings.sound = Lyd
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Ryd spildata...
|
||||
settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauset >
|
||||
clear = Ryd
|
||||
banned = [scarlet]Banlyst
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Ja
|
||||
no = Nej
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} millesekunder
|
||||
setting.fullscreen.name = Fuldskærm
|
||||
setting.fps.name = Vis FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Blødt kamera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Smid enhed
|
||||
keybind.zoom_minimap.name = Zoom Minikort
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Beskrivelse af tilstande
|
||||
mode.survival.name = Overlevelse
|
||||
mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Eksperimentel
|
||||
rules.title.environment = Miljø
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lys
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
||||
export.file = Datei exportieren
|
||||
import.file = Datei importieren
|
||||
copy.clipboard = In Zwischenablage kopieren
|
||||
import.clipboard = Aus Zwischenablage importieren
|
||||
load.clipboard = Aus Zwischenablage importieren
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Im Workshop teilen
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Mod-Verzeichnis öffnen
|
||||
mods.viewcontent = Inhalt ansehen
|
||||
mods.reload = Neu laden
|
||||
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installiert]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiviert
|
||||
@@ -277,6 +281,7 @@ servers.remote = Andere Server
|
||||
servers.global = Community-Server
|
||||
|
||||
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Versteckte Server anzeigen
|
||||
server.shown = Angezeigt
|
||||
server.hidden = Versteckt
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Zeitüberschreitung.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
disconnect.snapshottimeout = Zeitüberschreitung beim Empfangen von UDP-Snapshots. Der Grund dafür kann ein instabiles Netzwerk oder eine instabile Verbindung sein.
|
||||
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent] Verbinde...
|
||||
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = maximale Einheiten
|
||||
waves.guardian = Boss
|
||||
waves.preview = Vorschau
|
||||
waves.random = Zufällig
|
||||
waves.copy = In die Zwischenablage kopieren
|
||||
waves.load = Aus der Zwischenablage laden
|
||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
waves.copied = Wellen kopiert.
|
||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Myzel-Festung
|
||||
sector.frontier.name = Frontlinie
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Zurücksetzen
|
||||
settings.controls = Steuerung
|
||||
settings.game = Spiel
|
||||
settings.sound = Audio
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausiert >
|
||||
clear = Leeren
|
||||
banned = [scarlet]Verbannt
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Umgebung nicht unterstützt
|
||||
yes = Ja
|
||||
no = Nein
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} Millisekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.console.name = Konsole freigeben
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Wetter anzeigen
|
||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||
setting.macnotch.name = Benutzeroberfläche an Aussparung anpassen
|
||||
setting.macnotch.description = Neustart erforderlich
|
||||
|
||||
steam.friendsonly = Nur Freunde
|
||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Kameradistanz
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Chatmodus ändern
|
||||
keybind.drop_unit.name = Einheit absetzen
|
||||
keybind.zoom_minimap.name = Minimap-Zoom
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Beschreibung der Modi
|
||||
mode.survival.name = Überleben
|
||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.\n[gray]Gegnerische Spawns auf der Karte sind erforderlich.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimentell
|
||||
rules.title.environment = Umgebung
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Blitze
|
||||
rules.fog = Kriegsnebel
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
|
||||
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
|
||||
lenum.shoot = Schießt auf eine Position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Mejor valorados
|
||||
export.file = Exportar archivo
|
||||
import.file = Importar archivo
|
||||
copy.clipboard = Copiar al portapapeles
|
||||
import.clipboard = Importar desde el portapapeles
|
||||
load.clipboard = Importar desde el portapapeles
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Compartir en Steam Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Abrir carpeta de mods
|
||||
mods.viewcontent = Ver contenido
|
||||
mods.reload = Recargar
|
||||
mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Instalado]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activado
|
||||
@@ -277,6 +281,7 @@ servers.remote = Servidores remotos
|
||||
servers.global = Servidores de la comunidad
|
||||
|
||||
servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Mostrar servidores ocultos
|
||||
server.shown = Visibles
|
||||
server.hidden = Ocultos
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Tiempo de espera agotado.
|
||||
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
||||
disconnect.snapshottimeout = Tiempo de espera agotado al recibir instantánea UDP.\nEsto puede ser debido a una red inestable o una conexión lenta.
|
||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Conectando...
|
||||
reconnecting = [accent]Reconectado...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Parches de datos
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No hay conjuntos de parches cargados.
|
||||
patch.errors = Errores del conjunto de parches
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} campos
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = máximo de unidades
|
||||
waves.guardian = Guardián
|
||||
waves.preview = Vista previa
|
||||
waves.random = Aleatorizadas
|
||||
waves.copy = Copiar al portapapeles
|
||||
waves.load = Cargar del portapapeles
|
||||
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
|
||||
waves.copied = Oleadas copiadas.
|
||||
waves.none = No se han definido enemigos.\nLas listas de oleadas vacías se sustituirán automáticamente por el esquema por defecto.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Bastión Infestado
|
||||
sector.frontier.name = Frontera
|
||||
sector.sunkenPier.name = Muelle Hundido
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Fortaleza Geotérmica
|
||||
|
||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\n\nReúne la mayor cantidad de plomo y cobre posible.\nSigue adelante.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Reiniciar
|
||||
settings.controls = Controles
|
||||
settings.game = Juego
|
||||
settings.sound = Sonido
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Eliminar datos del juego...
|
||||
settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent] < Pausado >
|
||||
clear = Borrar
|
||||
banned = [scarlet]Vetado
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Entorno no válido
|
||||
yes = Sí
|
||||
no = No
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milisegundos
|
||||
setting.fullscreen.name = Pantalla completa
|
||||
setting.fps.name = Mostrar FPS y ping
|
||||
setting.console.name = Activar consola
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Movimiento de cámara suave
|
||||
setting.detach-camera.name = Cámara libre
|
||||
setting.detach-camera.description = Si se habilita, la cámara se mueve independientemente de la unidad del jugador.\nEsta configuración puede ser asignada a una tecla.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Efectos visuales climáticos
|
||||
setting.hidedisplays.name = Ocultar pantallas lógicas
|
||||
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||
|
||||
steam.friendsonly = Solo amigos
|
||||
steam.friendsonly.tooltip = Si solo los amigos de Steam podrán unirse a tu partida.\nDesmarcar esta opción hará tu partida pública - cualquiera podrá unirse.
|
||||
setting.maxmagnificationmultiplierpercent.name = Distancia de cámara mínima
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Cambiar modo de chat
|
||||
keybind.drop_unit.name = Soltar unidad
|
||||
keybind.zoom_minimap.name = Zoom del minimapa
|
||||
keybind.detach_camera.name = Alternar cámara libre
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Alternar hitboxes en modo debug
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descripción
|
||||
mode.survival.name = Supervivencia
|
||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.\n[gray]Requiere puntos de aterrizaje enemigos en el mapa.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Entorno
|
||||
rules.title.teams = Equipos
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminación
|
||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||
rules.invasions = Invasiones de sector enemigo
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unidad del cliente ejecutando el código
|
||||
lglobal.@clientName = Nombre de jugador del cliente ejecutando el código
|
||||
lglobal.@clientTeam = ID del equipo del cliente ejecutando el código
|
||||
lglobal.@clientMobile = Verdadero si el cliente que está ejecutando el código es de dispositivo móvil, falso en caso contrario
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = El tipo de bloque/unidad\nEjemplo: para buscar cualquier enrutador, esto devolverá [accent]@router[].\nNo devuelve una cadena de texto.
|
||||
lenum.shoot = Dispara a una posición.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplica la salida de energía de los paneles solares.
|
||||
lenum.dragmultiplier = Multiplicador de arrastre del ambiente.
|
||||
lenum.ban = Bloques o unidades que no pueden ser colocados o construidos.
|
||||
lenum.unban = Permite una unidad o bloque.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sorteeri tähtede järgi
|
||||
export.file = Ekspordi Fail
|
||||
import.file = Impordi Fail
|
||||
copy.clipboard = Kopeeri Lõikelauale
|
||||
import.clipboard = Impordi Lõikelaualt
|
||||
load.clipboard = Impordi Lõikelaualt
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Jaga Workshop'is
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
@@ -277,6 +281,7 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Ühendus aegus.
|
||||
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Ühendamine...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Eelvaade
|
||||
waves.random = Random
|
||||
waves.copy = Kopeeri puhvrisse
|
||||
waves.load = Lae puhvrist
|
||||
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
||||
waves.copied = Lahingulainete informatsioon kopeeriti puhvrisse.
|
||||
waves.none = Vaenlased on täpsustamata.\n[accent]Märkus: Tühjad lahingulained asendatakse automaatselt[]\n[accent]vaikimisi lahingulainetega.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Reset
|
||||
settings.controls = Juhtnupud
|
||||
settings.game = Mäng
|
||||
settings.sound = Heli
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graafika
|
||||
settings.cleardata = Kustuta mänguandmed...
|
||||
settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paus >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Jah
|
||||
no = Ei
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Täisekraan
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Heida väeüksus
|
||||
keybind.zoom_minimap.name = Suumi kaarti
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Mänguviiside kirjeldused
|
||||
mode.survival.name = Ellujäämine
|
||||
mode.survival.description = Tavaline mänguviis. Piiratud ressursid. Lahingulainetena lähenevad vaenlased.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
||||
export.file = Esportatu fitxategia
|
||||
import.file = Inportatu fitxategia
|
||||
copy.clipboard = Kopiatu arbelera
|
||||
import.clipboard = Inportatu arbeletik
|
||||
load.clipboard = Inportatu arbeletik
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Partekatu tailerrean
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Ireki Mod-en karpeta
|
||||
mods.viewcontent = Ikusi edukia
|
||||
mods.reload = Birkargatu
|
||||
mods.reloadexit = Jolasa irten egingo da, mod-ak birkargatzeko.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Instalatuta]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Gaituta
|
||||
@@ -277,6 +281,7 @@ servers.remote = Urruneko zerbitzariak
|
||||
servers.global = Komunitatearen zerbitzariak
|
||||
|
||||
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||
server.shown = Erakutsita
|
||||
server.hidden = Ezkutatuta
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Denbor-muga agortuta.
|
||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||
disconnect.snapshottimeout = Denbora agortuta UDPren argazkiak jasotzen zituen bitartean..\nHau sare edo konexio ezegonkor batek eragin dezake.
|
||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Konektatzen...
|
||||
reconnecting = [accent]Birkonektatzen...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Eduki adabakiak
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Ez dago adabaki multzorik kargatuta.
|
||||
patch.errors = Adabaki multzoen erroreak
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} eremuak
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = unitate maximoa
|
||||
waves.guardian = Zaindaria
|
||||
waves.preview = Aurrebista
|
||||
waves.random = Ausaz
|
||||
waves.copy = Kopiatu arbelera
|
||||
waves.load = Kargatu arbeletik
|
||||
waves.invalid = Bolada baliogabeak arbelean.
|
||||
waves.copied = Boladak kopiatuta.
|
||||
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Kokapen ezin hobea berriro hasteko. Etsaiaren mehatxu txikia. Baliabide gutxi.\nAhalik eta berun eta kobre gehien bildu.\nAurrera.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Berrezarri
|
||||
settings.controls = Kontrolak
|
||||
settings.game = Jolasa
|
||||
settings.sound = Soinua
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafikoak
|
||||
settings.cleardata = Garbitu jolasaren datuak...
|
||||
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Garbitu
|
||||
banned = [scarlet]Debekatuta
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Euskarririk gabeko giroa
|
||||
yes = Bai
|
||||
no = Ez
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milisegundo
|
||||
setting.fullscreen.name = Pantaila osoa
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.console.name = Gaitu kontsola
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Kamera leuna
|
||||
setting.detach-camera.name = Kamera librea
|
||||
setting.detach-camera.description = Gaituta badago, kamera jokalari unitatearekiko independenteki mugitzen da.\nEzarpen honi laster-tekla bat esleitu dakioke.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Erakutsi eguraldi grafikoak
|
||||
setting.hidedisplays.name = Ezkutatu pantaila logikoak
|
||||
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||
|
||||
steam.friendsonly = Lagunak bakarrik
|
||||
steam.friendsonly.tooltip = Bai, Steam lagunak bakarrik sartu ahal izango dira zure jokoan.\nKutxa hau desblokeatzeak zure jokoa publiko egingo du. Edonork bat egin dezake.
|
||||
setting.maxmagnificationmultiplierpercent.name = Kameraren distantzia minimoa
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Txat modua aldatu
|
||||
keybind.drop_unit.name = Lurreratu unitatea
|
||||
keybind.zoom_minimap.name = Mapatxoaren zooma
|
||||
keybind.detach_camera.name = Aktibatu/Desaktibatu kamara librea
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Aktibatu/Desaktibatu araztu hiboxak
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Moduen deskripzioa
|
||||
mode.survival.name = Biziraupena
|
||||
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Esperimentala
|
||||
rules.title.environment = Ingurumena
|
||||
rules.title.teams = Taldeak
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminazioa
|
||||
rules.fog = Gerra lainoa
|
||||
rules.invasions = Etsaien sektorearen inbasioak
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
||||
export.file = Vie tiedosto
|
||||
import.file = Tuo tiedosto
|
||||
copy.clipboard = Kopioi leikepöydälle
|
||||
import.clipboard = Tuo leikepöydältä
|
||||
load.clipboard = Tuo leikepöydältä
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Jaa Workshoppiin
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Avaa modikansio
|
||||
mods.viewcontent = Näytä sisältö
|
||||
mods.reload = Lataa uudelleen
|
||||
mods.reloadexit = Peli tulee sulkeutumaan lisäosien uudelleenlataamiseksi.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Asennettu]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Käytössä
|
||||
@@ -277,6 +281,7 @@ servers.remote = Etäpalvelimet
|
||||
servers.global = Yhteisön palvelimet
|
||||
|
||||
servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omistuksessa tai hallinnassa.\n\nPalvelimet voivat sisältää käyttäjien luomaa sisältöä, joka ei sovellu kaikille ikäluokille.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Näytä piilotetut palvelimet
|
||||
server.shown = Näytetty
|
||||
server.hidden = Piilotettu
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Yhteys aikakatkaistiin.
|
||||
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Yhdistetään...
|
||||
reconnecting = [accent]Yhdistetään uudelleen...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = maksimijoukot
|
||||
waves.guardian = Vartija
|
||||
waves.preview = Esikatselu
|
||||
waves.random = Random
|
||||
waves.copy = Kopioi leikepöydälle
|
||||
waves.load = Lataa leikepöydältä
|
||||
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
||||
waves.copied = Tasot kopioitu.
|
||||
waves.none = Ei määriteltyjä vihollisia.\nHuomaa, että tyhjät tasopohjat korvataan automaattisesti oletuspohjalla.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Aseta Uudelleen
|
||||
settings.controls = Kontrollit
|
||||
settings.game = Peli
|
||||
settings.sound = Ääni
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafiikat
|
||||
settings.cleardata = Tyhjennä Pelin Data...
|
||||
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ympäristöä ei tueta
|
||||
yes = Kyllä
|
||||
no = Ei
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} millisekuntia
|
||||
setting.fullscreen.name = Täysnäyttö
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.console.name = Salli konsoli
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Pehmeä kamera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Näytä säägrafiikat
|
||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Vaihda keskustelutilaa
|
||||
keybind.drop_unit.name = Pudota yksikkö
|
||||
keybind.zoom_minimap.name = Zoomaa pienoiskarttaa
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Pelitilojen kuvaus
|
||||
mode.survival.name = Selviytyminen
|
||||
mode.survival.description = Normaali tila. Rajoitettu määrä resursseja ja tasoilla on aika.\n[gray]Vaatii vihollisten syntymispisteen kartassa.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Kokeellinen
|
||||
rules.title.environment = Ympäristö
|
||||
rules.title.teams = Joukkueet
|
||||
rules.title.planet = Planeetta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Salamointi
|
||||
rules.fog = Sodan sumu (Fog of War)
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Uriin sa kasikatan
|
||||
export.file = Mag-export ng File
|
||||
import.file = Kumuha ng File
|
||||
copy.clipboard = Kopyahin sa Clipboard
|
||||
import.clipboard = Kunin mula sa Clipboard
|
||||
load.clipboard = Kunin mula sa Clipboard
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Ibahagi sa Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Buksan ang Folder
|
||||
mods.viewcontent = Tingan ang Content
|
||||
mods.reload = Muling i-load
|
||||
mods.reloadexit = Ang laro ay isasara, para muling i-load ang mga pangbago.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Nakuha]
|
||||
mod.display = [gray]Pangbago:[orange] {0}
|
||||
mod.enabled = [lightgray]Gumagana
|
||||
@@ -277,6 +281,7 @@ servers.remote = Remote Servers
|
||||
servers.global = Server ng Komunidad
|
||||
|
||||
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Ipakita ang mga tinagong server
|
||||
server.shown = Ipinapakita
|
||||
server.hidden = Tinatago
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Na-tanggal sa oras.
|
||||
disconnect.data = Pumalya ang pag-load ng world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Connecting...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.random = Random
|
||||
waves.copy = I-Copy to Clipboard
|
||||
waves.load = I-Load mula sa Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Tanggulang Sanghiblayanin
|
||||
sector.frontier.name = Unahan
|
||||
sector.sunkenPier.name = Lumubog Na Pantalan
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Kruskapaligiran
|
||||
sector.geothermalStronghold.name = Tanggulang Heotermal
|
||||
|
||||
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = I-Reset
|
||||
settings.controls = Mga Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = I-Clear ang Game Data...
|
||||
settings.clear.confirm = Sigurado ka bang gusto mong i-clear ang data na ito?\nHindi na mababawi ang nagawa!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Pinagbabawalan!
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Hindi supportadong Environment
|
||||
yes = OO
|
||||
no = Hindi
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} millisegundo
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Ipakita ang FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||
|
||||
steam.friendsonly = Mga Kaibigan lang
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom Minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = Ang normal na mode. Mga limitadong mapagkukunan at awtomatikong papasok na alon.\n[gray]Nangangailangan ng mga spawn ng kaaway sa mapa para maglaro.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Kapaligiran
|
||||
rules.title.teams = Mga Team
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Classer par étoiles
|
||||
export.file = Exporter le fichier
|
||||
import.file = Importer un fichier
|
||||
copy.clipboard = Copier dans le presse-papier
|
||||
import.clipboard = Importer depuis presse-papier
|
||||
load.clipboard = Importer depuis presse-papier
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Partager sur le Steam Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Ouvrir le Dossier
|
||||
mods.viewcontent = Voir le Contenu
|
||||
mods.reload = Relancer
|
||||
mods.reloadexit = Le jeu va se fermer pour relancer les mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installé]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activé
|
||||
@@ -277,6 +281,7 @@ servers.remote = Serveurs distants
|
||||
servers.global = Serveurs communautaires
|
||||
|
||||
servers.disclaimer = Les serveurs communautaires ne sont [accent]pas[] gérés, ni contrôlés par le développeur.\n\nCes serveurs peuvent contenir du contenu qui ne convient pas à tous les âges.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Montrer les serveurs cachés
|
||||
server.shown = Visible
|
||||
server.hidden = Caché
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Délai de connexion expiré.
|
||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||
disconnect.snapshottimeout = Délai d'attente expiré en attendant la reception des instantanés UDP. \nCela peut être causé par un réseau ou une connexion instable.
|
||||
cantconnect = Impossible de rejoindre ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Connexion...
|
||||
reconnecting = [accent]Reconnexion...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Ensembles de patchs
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Aucun ensemble de patchs chargé.
|
||||
patch.errors = Erreurs dans l'ensemble de patchs
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} champs
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = unités maximum
|
||||
waves.guardian = Gardien
|
||||
waves.preview = Prévisualiser
|
||||
waves.random = Aléatoire
|
||||
waves.copy = Copier dans le presse-papiers
|
||||
waves.load = Coller depuis le presse-papiers
|
||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||
waves.copied = Vagues copiées
|
||||
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par les vagues par défaut.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontière
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Litorral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Réinitialiser
|
||||
settings.controls = Contrôles
|
||||
settings.game = Jeu
|
||||
settings.sound = Son
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graphismes
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pause >
|
||||
clear = Effacer
|
||||
banned = [scarlet]Banni
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Environnement non supporté
|
||||
yes = Oui
|
||||
no = Non
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Plein Écran
|
||||
setting.fps.name = Afficher les FPS et le Ping
|
||||
setting.console.name = Activer la Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Lissage de la Caméra
|
||||
setting.detach-camera.name = Caméra libre
|
||||
setting.detach-camera.description = Si activée, la caméra se déplace indépendamment de l'unité du joueur.\nCette option peut être associée à une touche.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Montrer les Effets météo
|
||||
setting.hidedisplays.name = Cacher les Écrans
|
||||
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
||||
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
||||
|
||||
steam.friendsonly = Amis seulement
|
||||
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
||||
setting.maxmagnificationmultiplierpercent.name = Distance min de la caméra
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Changer le mode du Tchat
|
||||
keybind.drop_unit.name = Larguer une Unité
|
||||
keybind.zoom_minimap.name = Zoomer la Mini-carte
|
||||
keybind.detach_camera.name = Activer/Désactiver la caméra libre
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Activer/Désactiver les hitboxes de débogage
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description des modes de jeux
|
||||
mode.survival.name = Survie
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Expérimental
|
||||
rules.title.environment = Environnement
|
||||
rules.title.teams = Équipes
|
||||
rules.title.planet = Planète
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Éclairage
|
||||
rules.fog = Brouillard de Guerre
|
||||
rules.invasions = L'ennemi peut attaquer vos secteurs
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unité du client exécutant le code
|
||||
lglobal.@clientName = Nom du joueur du client exécutant le code
|
||||
lglobal.@clientTeam = ID de l'équipe du client exécutant le code
|
||||
lglobal.@clientMobile = Vrai si le client exécutant le code est sur mobile, faux sinon
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
|
||||
lenum.shoot = Tire à une position donnée.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplie la production d'énergie des panneaux solaires
|
||||
lenum.dragmultiplier = Multiplicateur de traînée environnementale.
|
||||
lenum.ban = Blocs ou unités qui ne peuvent pas être placés ou construits.
|
||||
lenum.unban = Lève l'interdiction d'une unité ou d'un bloc.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -19,7 +19,7 @@ clipboardcopy = Ez a kiszolgáló szöveget szeretne másolni a vágólapra. Biz
|
||||
linkfail = Nem sikerült megnyitni a hivatkozást!\nA webcím a vágólapra lett másolva.
|
||||
screenshot = Képernyőkép mentve ide: {0}
|
||||
screenshot.invalid = A pálya túl nagy és nem áll rendelkezésre elegendő memória a képernyőkép elkészítéséhez.
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.error = Nem sikerült képernyőképet készíteni. Valószínűleg ez az eszköz nem támogat ilyen nagy méretű képernyőképeket.
|
||||
gameover = A játéknak vége
|
||||
gameover.disconnect = A kapcsolat megszakadt
|
||||
gameover.pvp = A(z)[accent] {0}[] csapat nyert!
|
||||
@@ -61,8 +61,8 @@ mods.browser.sortstars = Legjobbra értékeltek
|
||||
export.file = Exportálás fájlba
|
||||
import.file = Importálás fájlból
|
||||
copy.clipboard = Másolás a vágólapra
|
||||
import.clipboard = Importálás a vágólapról
|
||||
workshop.browse = Browse Workshop
|
||||
load.clipboard = Betöltés a vágólapról
|
||||
workshop.browse = Műhely böngészése
|
||||
workshop.share = Megosztás a Steam Műhelyben
|
||||
|
||||
schematic = Vázlat
|
||||
@@ -150,8 +150,12 @@ mods.openfolder = Mappa megnyitása
|
||||
mods.viewcontent = Tartalom megtekintése
|
||||
mods.reload = Újratöltés
|
||||
mods.reloadexit = A játék most kilép, hogy újratöltse a modokat a következő indításkor.
|
||||
mods.update.available = [lightgray]Frissítés érhető el: {0}
|
||||
mods.update.all = Összes mod frissítése
|
||||
mods.downloading = [accent]Mod letöltése: {0}
|
||||
|
||||
mod.installed = [[Telepítve]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.display = [gray]Mod:[accent] {0}
|
||||
mod.enabled = [lightgray]Aktív
|
||||
mod.disabled = [red]Inaktív
|
||||
mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
|
||||
@@ -179,7 +183,7 @@ mod.incompletedependencies.details = Ez a mod nem tölthető be az érvénytelen
|
||||
mod.requiresversion = Szükséges játékverzió: [red]{0}[]
|
||||
|
||||
mod.errors = Hiba történt a tartalom betöltésekor.
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = mod.errors.map = [scarlet]Hiba történt a pálya tartalmának betöltésekor. Minden egyéni tartalom le lett tiltva.[]\nEz a pálya valószínűleg nem fog megfelelően működni.
|
||||
mod.noerrorplay = [red]Hibákkal rendelkező modjaid vannak.[] Kapcsold ki, vagy javítsd ki őket a játék elindítása előtt.
|
||||
mod.enable = Engedélyezés
|
||||
mod.requiresrestart = A játék most kilép, hogy a módosítások érvénybe lépjenek a következő indításkor.
|
||||
@@ -277,6 +281,7 @@ servers.remote = Távoli kiszolgálók
|
||||
servers.global = Közösségi kiszolgálók
|
||||
|
||||
servers.disclaimer = A közösségi kiszolgálókat [accent]nem[] a fejlesztő birtokolja és ellenőrzi.\n\nA kiszolgálók tartalmazhatnak olyan felhasználók által létrehozott tartalmat, amely nem minden korosztály számára megfelelő.
|
||||
servers.connect.confirm = Belépsz a következő kiszolgálóra?\n\n[accent]{0}[]\n\nCsak olyan kiszolgálókhoz kapcsolódj, amelyekben megbízol!
|
||||
servers.showhidden = Rejtett kiszolgálók megjelenítése
|
||||
server.shown = Látható
|
||||
server.hidden = Rejtett
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = Időtúllépés.
|
||||
disconnect.data = Nem sikerült betölteni a világ adatait!
|
||||
disconnect.snapshottimeout = Időtúllépés történt az UDP-pillanatképek fogadásakor.\nEzt instabil hálózat vagy -kapcsolat okozhatja.
|
||||
cantconnect = Nem sikerült kapcsolódni a(z) ([accent]{0}[]) játékhoz.
|
||||
disconnect.reason = Megszakadt a kapcsolat: {0}
|
||||
connecting = [accent]Kapcsolódás…
|
||||
reconnecting = [accent]Újrakapcsolódás…
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]Kapcsolat létrehozása…
|
||||
receiving.world = [accent]Világadatok fogadása ({0})…
|
||||
receiving.assets = [accent]Összetevők fogadása ({0})…
|
||||
receiving.assets.fail = Hiba történt az összetevők fogadásakor.
|
||||
|
||||
server.port = Port:
|
||||
server.invalidport = Érvénytelen port!
|
||||
@@ -352,10 +358,10 @@ save.export = Mentés exportálása
|
||||
save.import.invalid = [accent]Ez a mentés érvénytelen!
|
||||
save.import.fail = [scarlet]Nem sikerült importálni a(z) [accent]{0}[] mentést
|
||||
save.export.fail = [scarlet]Nem sikerült exportálni a(z) [accent]{0}[] mentést
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ Ez a mentés beágyazott összetevőket tartalmaz.[]\nTöltsd be ezt a mentést az exportálás előtt.
|
||||
save.assets.missing = Hiányzó összetevők
|
||||
save.assets.missing.list = Összetevők listája…
|
||||
save.assets.missing.info = [scarlet]⚠ Ebből a mentésből több összetevő is hiányzik![]\n\n[lightgray]Ennek valószínűleg az az oka, hogy a mentési fájl nem lett megfelelően exportálva.\n[lightgray]Mentések megosztásakor csak a játékon belüli felületen keresztül exportálj. Ne másold közvetlenül a mentési fájlokat.\n[lightgray]Ha a fájlok áthelyezése elengedhetetlen, győződj meg arról, hogy az [accent]assetCache[] mappa is át lett másolva.
|
||||
save.import = Mentés importálása
|
||||
save.newslot = Mentés neve:
|
||||
save.rename = Átnevezés
|
||||
@@ -462,7 +468,7 @@ workshop.update = Elem frissítése
|
||||
workshop.error = Hiba történt a Steam Műhely részleteinek lekérdezésekor: {0}
|
||||
map.publish.confirm = Biztosan közzéteszed ezt a pályát?\n\n[lightgray]Győződj meg arról, hogy elfogadtad a Steam Műhely EULA-t, máskülönben a pályáid nem jelennek meg!
|
||||
workshop.menu = Válaszd ki, hogy mit szeretnél csinálni ezzel az elemmel.
|
||||
workshop.info = Eleminformációk
|
||||
workshop.info = Elem adatai
|
||||
changelog = Változáslista (nem kötelező):
|
||||
updatedesc = Cím és leírás felülírása
|
||||
eula = Steam EULA
|
||||
@@ -482,7 +488,7 @@ editor.brush = Méret
|
||||
editor.openin = Megnyitás a szerkesztőben
|
||||
editor.oregen = Ércelőállítás
|
||||
editor.oregen.info = Ércelőállítás:
|
||||
editor.mapinfo = Pályainformációk
|
||||
editor.mapinfo = Pálya adatai
|
||||
editor.author = Szerző:
|
||||
editor.description = Leírás:
|
||||
editor.nodescription = A megosztás előtt a pályának rendelkeznie kell egy legalább 4 karakteres leírással.
|
||||
@@ -516,73 +522,74 @@ editor.filters.planetselect = Bolygóválasztás
|
||||
editor.shiftx = X-eltolás
|
||||
editor.shifty = Y-eltolás
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.patch = Javítócsomag
|
||||
asset.content = Tartalom
|
||||
asset.bundle = Fordítási csomag
|
||||
asset.image = Kép
|
||||
asset.sound = Hang
|
||||
asset.music = Zene
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.unit = Egység
|
||||
content.item = Tárgy
|
||||
content.liquid = Folyadék
|
||||
content.block = Blokk
|
||||
content.planet = Bolygó
|
||||
content.weather = Időjárás
|
||||
content.status = Állapothatás
|
||||
|
||||
patches = Javítócsomag-adatok
|
||||
patch.set = Patchset: {0}
|
||||
patch.set = Javítócsomag-készlet: {0}
|
||||
patch.none = [lightgray]Nincsenek javítócsomagok betöltve.
|
||||
patch.errors = Javítócsomag-hibák
|
||||
patch.importerror = Nem sikerült importálni a javítócsomagot
|
||||
patch.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
|
||||
patch.path = Path:
|
||||
patch.path = Útvonal:
|
||||
patch.fields = {0} mező
|
||||
|
||||
bundle.lines = {0} lines
|
||||
bundle.lines = {0} sor
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
asset.content.type = Type:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
images = Képek
|
||||
asset.title = Javítócsomag-adatok és összetevők
|
||||
asset.guide = Használati útmutató
|
||||
asset.bundle.exists = Már létezik csomag a(z) „{0}” útvonalon.
|
||||
asset.importzip = Összetevő importálása ZIP-fájlból
|
||||
asset.exportzip = Összetevő exportálása ZIP-fájlba
|
||||
asset.image.importzip = Importálás ZIP-fájlból
|
||||
asset.image.exportzip = Exportálás ZIP-fájlba
|
||||
asset.clearall = Összes törlése
|
||||
asset.clearall.confirm = Biztosan törölni szeretnél [red]minden[] összetevőt erről a pályáról?\nEbbe beletartoznak a képek, a hangok, a tartalmak stb.
|
||||
asset.imports = Importálás eredménye
|
||||
asset.imported = [accent]{0} összetevő importálva.
|
||||
asset.import.none = Nem találhatók érvényes összetevő-fájlok a ZIP-archívumban.
|
||||
asset.content.errors = Tartalmi hibák
|
||||
asset.content.add = Tartalom hozzáadása
|
||||
asset.content.type = Típus:
|
||||
asset.content.exists = [red]Már létezik tartalom ezzel a névvel!
|
||||
asset.content.badname = [red]Érvénytelen név! A legtöbb szimbólum nem engedélyezett.
|
||||
asset.content.import.file = Fájl importálása
|
||||
asset.content.import.clipboard = Importálás a vágólapról
|
||||
asset.exists = Már létezik egy ilyen típusú, azonos útvonalú/nevű összetevő:\n[lightgray]{0}
|
||||
asset.exists.audio = Egy ilyen nevű hang- vagy zeneösszetevő már be lett töltve:\n[lightgray]{0}
|
||||
asset.broken = Nem található ez az összetevőfájl.\nEzt az adatok helytelen importálása vagy egy hibásan exportált mentés okozhatja.
|
||||
asset.audio.invalid = Nem sikerült betölteni a hangfájlt.\nGyőződj meg arról, hogy érvényes OGG- vagy MP3-fájlt adtál meg.
|
||||
asset.delete.confirm = Biztosan törölni szeretnéd ezt az összetevőt?
|
||||
asset.images = Javítócsomag-adatok képei
|
||||
asset.image.imports = Importálás eredménye
|
||||
asset.image.imported = [accent]{0} kép importálva.
|
||||
asset.image.none = Nem találhatók érvényes PNG-fájlok a ZIP-archívumban.
|
||||
asset.image.error = [red]A következő hibák léptek fel:[]
|
||||
asset.image.clearall.confirm = Biztosan törölni szeretnéd az összes képet?
|
||||
asset.image.info = Kép adatai
|
||||
asset.image.toolarge = A kép mérete ([lightgray]{0}x{1}[]) túl nagy. A megengedett legnagyobb méret: {2}x{3}.
|
||||
asset.image.exists = Már létezik kép ezzel az útvonallal/névvel:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Biztosan törölni szeretnéd ezt a képet?
|
||||
asset.image.name = [accent]Fájl neve: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Terület neve: [lightgray]{0}
|
||||
asset.image.path = [accent]Útvonal: [lightgray]{0}
|
||||
asset.image.env = [accent]Környezeti atlaszt használ: [lightgray]{0}
|
||||
asset.image.size = [accent]Méret: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]Fájl mérete: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Nem sikerült a grafikus képelemet becsomagolni![]
|
||||
asset.image.packfailed.env = Ennek valószínűleg a környezeti atlasz helyhiánya az oka.\nNe feledd, hogy a környezeti grafikus képelemek korlátozva vannak egy 512x512-es területre.
|
||||
|
||||
workshop = Steam Műhely
|
||||
waves.title = Hullámok
|
||||
@@ -603,8 +610,6 @@ waves.max = egységkorlát
|
||||
waves.guardian = Őrző
|
||||
waves.preview = Előnézet
|
||||
waves.random = Véletlenszerű
|
||||
waves.copy = Másolás a vágólapra
|
||||
waves.load = Betöltés a vágólapról
|
||||
waves.invalid = Érvénytelen hullámok a vágólapon.
|
||||
waves.copied = Hullámok másolva.
|
||||
waves.none = Nincs ellenség megadva.\nVedd figyelembe, hogy az üresen hagyott hullámelrendezések automatikusan le lesznek cserélve az alapértelmezett elrendezésre.
|
||||
@@ -628,7 +633,7 @@ all = Összes
|
||||
editor.default = [lightgray]<Alapértelmezett>
|
||||
details = Részletek…
|
||||
edit = Szerkesztés
|
||||
edit.menu = Edit...
|
||||
edit.menu = Szerkesztés…
|
||||
variables = Változók
|
||||
logic.error.toolong = A processzorkód túl hosszú (Korlát: {0} tömörített bájt, tényleges hossz: {1} bájt)
|
||||
logic.clear.confirm = Biztosan törölni akarod az összes kódot ebből a processzorból?
|
||||
@@ -660,8 +665,8 @@ editor.loadmap = Pálya betöltése
|
||||
editor.savemap = Pálya mentése
|
||||
editor.savechanges = [scarlet]Nem mentett módosításaid vannak!\n\n[]Szeretnéd menteni őket?
|
||||
editor.saved = Mentve!
|
||||
editor.save.noname = A pályádnak nincs neve! Állíts be egyet a „pályainformációk” menüben.
|
||||
editor.save.overwrite = A pályád felülír egy beépített pályát! Válassz egy másik nevet a „pályainformációk” menüben.
|
||||
editor.save.noname = A pályádnak nincs neve! Állíts be egyet a „pálya adatai” menüben.
|
||||
editor.save.overwrite = A pályád felülír egy beépített pályát! Válassz egy másik nevet a „pálya adatai” menüben.
|
||||
editor.import.exists = [scarlet]Nem lehet importálni:[] Már létezik a(z) „{0}” nevű beépített pálya!
|
||||
editor.import = Importálás…
|
||||
editor.importmap = Pálya importálása
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Micéliumbástya
|
||||
sector.frontier.name = Frontvidék
|
||||
sector.sunkenPier.name = Elsüllyedt móló
|
||||
sector.littoralShipyard.name = Part menti hajógyár
|
||||
sector.cruxscape.name = Crux-vidék
|
||||
sector.geothermalStronghold.name = Geotermikus erődítmény
|
||||
|
||||
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges ellenállás. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Vissza-\nállítás
|
||||
settings.controls = Irányítás
|
||||
settings.game = Játék
|
||||
settings.sound = Hangok
|
||||
settings.dev = Fejlesztői beállítások
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Játékadatok törlése…
|
||||
settings.clear.confirm = Biztosan törlöd ezeket az adatokat?\nEzt a műveletet nem lehet visszavonni!
|
||||
@@ -1112,10 +1117,11 @@ settings.clearplanetcampaignsaves.confirm = Biztosan törölni szeretnéd a(z) {
|
||||
paused = [accent]< Szünet >
|
||||
clear = Törlés
|
||||
banned = [scarlet]Kitiltva
|
||||
block.limit = [scarlet]Korlátozás: {0} épület
|
||||
unsupported.environment = [scarlet]Nem támogatott környezet
|
||||
yes = Igen
|
||||
no = Nem
|
||||
info.title = Információ
|
||||
info.title = Adatok
|
||||
error.title = [scarlet]Hiba történt
|
||||
error.crashtitle = Hiba történt
|
||||
unit.nobuild = [scarlet]Az egység nem tud építeni
|
||||
@@ -1141,7 +1147,7 @@ stat.targetsground = Földi célpontok
|
||||
stat.crushdamage = Zúzó sebzés
|
||||
stat.legsplashdamage = Lábbal okozott területi sebzés
|
||||
stat.itemsmoved = Szállítási sebesség
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.itemsmoved.info = Az áteresztőképesség gyakran nem lineáris, és szorosan összefügg a képkockasebességgel (FPS) és a tiksebességgel (TPS).
|
||||
stat.launchtime = Kilövések közötti idő
|
||||
stat.shootrange = Hatótávolság
|
||||
stat.size = Méret
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} ezredmásodperc
|
||||
setting.fullscreen.name = Teljes képernyő
|
||||
setting.fps.name = FPS, memóriahasználat és ping megjelenítése
|
||||
setting.console.name = Konzol engedélyezése
|
||||
setting.drawhitboxes.name = Ütközési dobozok megjelenítése
|
||||
setting.showperformance.name = Teljesítményadatok megjelenítése
|
||||
setting.buildingtimestep.name = Épületek rögzített időlépése
|
||||
setting.buildingtimestep.description = Épületek frissítésének futtatása rögzített időlépésben, állandó delta értékkel,\nnem pedig minden képkockánként, változó delta értékkel.\nHa az épületeket nem sikerül elég gyorsan frissíteni, a játék lelassul.nHa az épületek frissítése nem történik elég gyorsan, a játék lelassul.\nHa nem tudod, mit jelent ez, ne nyúlj ehhez a beállításhoz.
|
||||
setting.smoothcamera.name = Egyenletes kamera
|
||||
setting.detach-camera.name = Szabad kamera
|
||||
setting.detach-camera.description = Ha engedélyezve van, akkor a kamera a játékos által irányított egységtől (drón) függetlenül mozog.\nEz a beállítás hozzárendelhető egy gyorsbillentyűhöz.
|
||||
@@ -1449,7 +1459,8 @@ setting.showweather.name = Időjárás-grafika megjelenítése
|
||||
setting.hidedisplays.name = Logikai kijelzők elrejtése
|
||||
setting.macnotch.name = A felület igazítása a kijelző bevágásához
|
||||
setting.macnotch.description = A változtatások érvénybe lépéséhez újraindítás szükséges
|
||||
steam.friendsonly = Csak barátok
|
||||
|
||||
steam.friendsonly = Csak Steam barátok
|
||||
steam.friendsonly.tooltip = Meghatározza, hogy csak a Steam-barátok kapcsolódhassanak-e a játékodhoz.\nHa kikapcsolod, a játékod nyilvános lesz és bárki kapcsolódhat hozzá.
|
||||
setting.maxmagnificationmultiplierpercent.name = Legkisebb kameratávolság
|
||||
setting.minmagnificationmultiplierpercent.name = Legnagyobb kameratávolság
|
||||
@@ -1547,7 +1558,7 @@ keybind.pause_building.name = Építés szüneteltetése/folytatása
|
||||
keybind.minimap.name = Minitérkép
|
||||
keybind.planet_map.name = Bolygótérkép
|
||||
keybind.research.name = Fejlesztés
|
||||
keybind.block_info.name = Blokkinformáció
|
||||
keybind.block_info.name = Blokk adatai
|
||||
keybind.chat.name = Csevegés
|
||||
keybind.player_list.name = Játékosok listája
|
||||
keybind.console.name = Konzol
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Csevegési mód megváltoztatása
|
||||
keybind.drop_unit.name = Egység eldobása
|
||||
keybind.zoom_minimap.name = Nagyítás a minitérképen
|
||||
keybind.detach_camera.name = Szabad kamera be/ki
|
||||
keybind.debug_hitboxes.name = Hibakereső találati zóna be/ki
|
||||
keybind.teleport_cursor.name = Teleportálás a kurzorhoz (homokozó)
|
||||
keybind.debug_hitboxes.name = Hibakereső ütközési doboz be/ki
|
||||
keybind.performance_metrics.name = Teljesítményadatok be/ki
|
||||
mode.help.title = Játékmódok leírása
|
||||
mode.survival.name = Túlélés
|
||||
mode.survival.description = A normál mód. Korlátozott nyersanyagok, és automatikusan érkező hullámok.\n[gray]Ellenséges kezdőpont szükséges hozzá a pályán.
|
||||
@@ -1571,7 +1584,7 @@ mode.editor.name = Szerkesztő
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Harcolj más játékosok ellen.\n[gray]Legalább két különböző színű támaszpont szükséges hozzá a pályán.
|
||||
mode.attack.name = Támadás
|
||||
mode.attack.description = Pusztítsd el az ellenség bázisát. \n[gray]Piros támaszpont szükséges hozzá a pályán.
|
||||
mode.attack.description = Pusztítsd el az ellenség bázisát. \n[gray]Ellenséges támaszpont szükséges hozzá a pályán.
|
||||
mode.custom = Egyéni szabályok
|
||||
|
||||
rules.invaliddata = Érvénytelen adatok vannak a vágólapon.
|
||||
@@ -1619,7 +1632,7 @@ rules.enemyCheat = Végtelen ellenséges csapaterőforrások
|
||||
rules.blockhealthmultiplier = Épületek életpontszorzója
|
||||
rules.blockdamagemultiplier = Épületek sebzésszorzója
|
||||
rules.unitfactoryactivation = Egységgyár aktiválásának késleltetése
|
||||
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
|
||||
rules.unitfactoryactivation.objective = Egységgyárak aktiválása: {0}
|
||||
rules.unitbuildspeedmultiplier = Egységek gyártási sebességszorzója
|
||||
rules.unitcostmultiplier = Egységek költségszorzója
|
||||
rules.unithealthmultiplier = Egységek életpontszorzója
|
||||
@@ -1655,13 +1668,22 @@ rules.title.experimental = Kísérleti
|
||||
rules.title.environment = Környezet
|
||||
rules.title.teams = Csapatok
|
||||
rules.title.planet = Bolygó
|
||||
rules.title.music = Zene
|
||||
rules.alwaysplaymusic = Zene folyamatos lejátszása
|
||||
rules.alwaysplaymusic.info = Felülírja a „Zene folyamatos lejátszása” hangbeállítást.
|
||||
rules.ambientmusic = Aláfestő zene
|
||||
rules.ambientmusic.info = Olyan zeneszámok vesszővel elválasztott listája, amelyek nyugodt körülmények között véletlenszerűen játszódnak le.\nÜresen hagyva az alapértelmezett zene lesz használva.
|
||||
rules.darkmusic = Csatazene
|
||||
rules.darkmusic.info = Olyan zeneszámok vesszővel elválasztott listája, amelyek nagyobb valószínűséggel szólnak csaták során.\nÜresen hagyva az alapértelmezett zene lesz használva.
|
||||
rules.nomusic = Automatikus zene letiltása
|
||||
rules.nomusic.info = Kikapcsolja az összes automatikus zenelejátszást.\nOlyan térképek esetén hasznos, ahol processzorok segítségével egyéni zene szól.
|
||||
rules.lighting = Világítás
|
||||
rules.fog = A háború köde
|
||||
rules.invasions = Ellenséges szektorokból érkező inváziók
|
||||
rules.legacylaunchpads = Hagyományos kilövőállás-mechanizmus
|
||||
rules.legacylaunchpads.info = Lehetővé teszi a kilövőállások használatát landolóállások nélkül, mint a v7.0-ban.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Letiltva[lightgray] (Hagyományos kilövőállás engedélyezve)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = Ellenséges kezdőpontok elrejtése a minitérképről
|
||||
rules.randomwaveai = Kiszámíthatatlan ellenséges támadások (MI)
|
||||
rules.pauseDisabled = Szüneteltetés letiltása
|
||||
rules.fire = Tűz
|
||||
@@ -2306,9 +2328,9 @@ ff.arc = Az :arc: [accent]Arc lövegtornyoknak[] áramra van szükségük a műk
|
||||
fungalpass.tutorial1 = Használj [accent]egységeket[] az épületek védelmére és az ellenség megtámadására.\nFejleszd ki és helyezz el egy :ground-factory: [accent]földiegységgyárat[].
|
||||
fungalpass.tutorial2 = Válaszd ki a :dagger: [accent]Dagger[] egységeket a gyárban.\nGyárts 3 db egységet.
|
||||
|
||||
frontier.tutorial1 = Az :additive-reconstructor: [accent]additív újratervező[]\naz 1. szintű egységeket 2. szintűvé fejleszti\n:silicon: szilícium és :graphite: grafit felhasználásával.\n\n[accent]Fejleszd ki és alakíts át\negy []:dagger:[accent] Dagger egységet []:mace:[accent] Mace[] egységgé.
|
||||
frontier.tutorial2 = Az ellenséges hullámok [accent]végtelenül[] érkeznek, amíg minden ellenséges támaszpont meg nem [unlaunched]semmisül.
|
||||
frontier.tutorial3 = [accent]Támadd meg gyorsan az ellenséges bázist, hogy megelőzd a hullámok túl magasra szökését[].
|
||||
frontier.tutorial1 = Az :additive-reconstructor: [accent]additív újratervező[]\naz 1. szintű egységeket 2. szintűvé fejleszti\n:silicon: szilícium és :graphite: grafit felhasználásával.\n\n[accent]Alakíts át egy []:dagger:[accent] Dagger egységet\n[]:mace:[accent] Mace egységgé.
|
||||
frontier.tutorial2 = Az ellenséges hullámok [accent]a végtelenségig[] érkeznek, amíg minden ellenséges támaszpont [unlaunched]meg nem semmisül.
|
||||
frontier.tutorial3 = [accent]Támadd meg gyorsan az ellenséges bázist, hogy a hullámok száma ne emelkedjen túl magasra.[]
|
||||
|
||||
atolls.destroy1 = Először pusztítsd el a 2 ellenséges [accent]alapítvány-támaszpontot[].\n[accent]Szerezz hozzáférést a tóriumhoz[].
|
||||
atolls.mega1 = Lépj be a [accent]parancsmódba[], és válaszd ki a :mega:[accent]Mega[] egységeket.
|
||||
@@ -2352,7 +2374,7 @@ onset.enemies = Az ellenség közeledik, készülj fel a védekezésre.
|
||||
onset.defenses = [accent]Állíts fel védelmet:[lightgray] {0}
|
||||
onset.attack = Az ellenség most sebezhető. Indíts ellentámadást.
|
||||
onset.cores = Új támaszpont csak a [accent]támaszpontzónára[] helyezhető.\nAz új támaszpontok előretolt bázisként működnek, és megosztják a nyersanyagkészletüket más támaszpontokkal.\nHelyezz el egy :core-bastion: bástya támaszpontot.
|
||||
onset.detect = Az ellenség 2 percen belül észrevesz téged.\nÁllíts fel védelmet, bányászatot és termelést.
|
||||
onset.detect = Az ellenség hamarosan észreveszi a bázisod.\nÁllíts fel védelmet, bányászatot és termelést.
|
||||
onset.commandmode = Tartsd nyomva a [accent]bal shift[] gombot, hogy belépj a [accent]parancsmódba[].\n[accent]Bal egérgombbal és húzással[] lehet az egységeket kijelölni.\n[accent]Jobb egérgombbal[] az egységek mozgásra vagy támadásra utasíthatók.
|
||||
onset.commandmode.mobile = Nyomd meg a [accent]parancs gombot[], hogy belépj a [accent]parancsmódba[].\nTartsd nyomva az ujjad, majd [accent]húzd[] az egységek kiválasztásához.\n[accent]Koppintással[] az egységek mozgásra vagy támadásra utasíthatók.
|
||||
aegis.tungsten = Volfrámot [accent]ütvefúróval[] lehet bányászni.\nEnnek az épületnek [accent]vízre[] és [accent]áramra[] van szüksége.
|
||||
@@ -2542,8 +2564,8 @@ block.tsunami.description = Erős folyadékhullámot lő az ellenségre. Eloltja
|
||||
block.silicon-crucible.description = Szilíciumot finomít homokból és szénből, piratitot igényel kiegészítő hőforrásként. Forró környezetben még hatékonyabb.
|
||||
block.disassembler.description = Ritka ásványi összetevőire bontja le a salakot, alacsony hatásfokkal. Képes tóriumot kinyerni.
|
||||
block.overdrive-dome.description = Megnöveli a környező épületek termelési sebességét. A működtetése tóritkvarcot és szilíciumot igényel.
|
||||
block.payload-conveyor.description = Nagy méretű terhet mozgat, például a gyárakból érkező egységeket. Mágneses. Használható súlytalanságban.
|
||||
block.payload-router.description = Háromfelé osztja szét a beérkező terhet. Rendezőként is szolgál, ha van megadva szűrő. Mágneses. Használható súlytalanságban.
|
||||
block.payload-conveyor.description = Nagy méretű terhet mozgat, például a gyárakból érkező egységeket.
|
||||
block.payload-router.description = Háromfelé osztja szét a beérkező terhet. Rendezőként is szolgál, ha van megadva szűrő.
|
||||
block.ground-factory.description = Földi egységeket állít elő. Az elkészült egységek azonnal hadra foghatók, vagy újratervezőkben továbbfejleszthetők.
|
||||
block.air-factory.description = Légi egységeket állít elő. Az elkészült egységek azonnal hadra foghatók, vagy újratervezőkben továbbfejleszthetők.
|
||||
block.naval-factory.description = Vízi egységeket állít elő. Az elkészült egységek azonnal hadra foghatók, vagy újratervezőkben továbbfejleszthetők.
|
||||
@@ -2555,8 +2577,8 @@ block.switch.description = Kétállású kapcsoló. Az állapota logikai process
|
||||
block.micro-processor.description = Logikai műveletek sorozatát hajtja végre egy ciklusban. Egységek vagy épületek irányítására használható.
|
||||
block.logic-processor.description = Logikai műveletek sorozatát hajtja végre egy ciklusban. Egységek vagy épületek irányítására használható. Gyorsabb mint a mikroprocesszor.
|
||||
block.hyper-processor.description = Logikai műveletek sorozatát hajtja végre egy ciklusban. Egységek vagy épületek irányítására használható. Gyorsabb mint a logikai processzor.
|
||||
block.memory-cell.description = Információt tárol egy logikai processzor számára.
|
||||
block.memory-bank.description = Információt tárol egy logikai processzor számára. Nagy kapacitású.
|
||||
block.memory-cell.description = Adatokat tárol egy logikai processzor számára.
|
||||
block.memory-bank.description = Adatokat tárol egy logikai processzor számára. Nagy kapacitású.
|
||||
block.logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
|
||||
block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
|
||||
block.tile-logic-display.description = Tetszőleges grafikát jelenít meg.\nGördülékenyen kapcsolódik a közeli csempézett logikai kijelzőblokkokhoz.
|
||||
@@ -2766,10 +2788,10 @@ lst.setprop = Egy egység vagy épület tulajdonságainak beállítása.
|
||||
lst.effect = Részecskehatás létrehozása.
|
||||
lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 20-szor hívható meg.
|
||||
lst.playsound = Egy hangot játszik le.\nA hangerő és a panoráma lehet globális érték, vagy a pozíció alapján kiszámított érték.
|
||||
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
|
||||
lst.playmusic = Egy zeneszám lejátszása név alapján, például: [accent]„játék1”[].\nHa az [accent]interrupt[] értéke igaz, akkor a korábban lejátszott zene leáll.\nHa nem adsz meg zenét és az interrupt igaz, akkor a jelenlegi szám lejátszása leáll.\nNe feledd, hogy a javítócsomag-adatokból származó zenék elé a [accent]dp-[] előtagot kell tenni.
|
||||
lst.makemarker = Új logikai jelölő létrehozása a világban.\nMeg kell adni egy azonosítót a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
|
||||
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\nA [accent]null []értékek figyelmen kívül lesznek hagyva.
|
||||
lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]pályainformációk > nyelvi csomagok[].\nHa a kliens egy hordozható eszköz, akkor először próbáld kiíratni a ".mobile" végződésű tulajdonságot.
|
||||
lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]pálya adatai > nyelvi csomagok[].\nHa a kliens egy hordozható eszköz, akkor először próbáld kiíratni a ".mobile" végződésű tulajdonságot.
|
||||
lst.query = lst.query = Lekérdez egységeket/épületeket egy megadott területen.\nAz eredmények a [accent]@queries[] tömbbe íródnak.\nAz [accent]@queries[] elemeit a [accent]Read[] utasítással és egy indexszel lehet beolvasni.\nA [accent]@queries[] hossza a [accent]@size[] paraméterrel érzékelhető.
|
||||
|
||||
lglobal.false = 0
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = A kódot futtató kliens egysége
|
||||
lglobal.@clientName = A kódot futtató kliens játékosneve
|
||||
lglobal.@clientTeam = A kódot futtató kliens csapatazonosítója
|
||||
lglobal.@clientMobile = Igaz, ha a kódot futtató kliens egy hordozható eszköz, egyébként hamis
|
||||
lglobal.@clientMusicPlaying = Igaz, ha jelenleg folyamatban van bármilyen zene lejátszása
|
||||
lglobal.@clientCurrentMusic = A jelenleg játszott zeneszám neve, vagy nulla
|
||||
|
||||
lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetén a [accent]@router[] értéket adja vissza.\nNem karakterlánc.
|
||||
lenum.shoot = Lövés egy adott pontra.
|
||||
@@ -2978,7 +3002,7 @@ lenum.within = Ellenőrzés, hogy az egység egy pozíció közelében van-e.
|
||||
lenum.boost = Erősítés indítása/leállítása.
|
||||
|
||||
lenum.flushtext = Az írási puffer tartalmának ürítése a jelölőre, ha alkalmazható.\nHa a „fetch” igaz, akkor megpróbálja lekérni a tulajdonságokat a pálya nyelvi csomagjából vagy a játék csomagjából.
|
||||
lenum.texture = A textúra neve közvetlenül a játék textúraatlaszából (úgynevezett „kebab-case” elnevezési stílus használatával).\nHa a „printFlush” igaz, akkor a szöveges puffer tartalmát használja szöveges argumentumként.
|
||||
lenum.texture = A textúra neve közvetlenül a játék textúra-atlaszából (úgynevezett „kebab-case” elnevezési stílus használatával).\nHa a „printFlush” igaz, akkor a szöveges puffer tartalmát használja szöveges argumentumként.
|
||||
lenum.texturesize = A textúra mérete mezőben. A nulla érték a jelölő szélességét az eredeti textúra méretére skálázza.
|
||||
lenum.autoscale = Meghatározza, hogy a jelölő a játékos nagyítási szintjéhez igazodik-e.
|
||||
lenum.posi = Indexelt pozíció, vonal- és négyszögjelzőkhöz használatos, ahol a nulla az első pozíció.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Megsokszorozza a napelemek teljesítményét.
|
||||
lenum.dragmultiplier = Környezet húzási szorzója.
|
||||
lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán.
|
||||
lenum.unban = Egy egység vagy épület újraengedélyezése.
|
||||
lenum.musicvolume = Globális zenehangerő-szorzó.\n[0, 1] közé korlátozva.
|
||||
|
||||
@@ -8,7 +8,7 @@ link.github.description = Sumber kode permainan
|
||||
link.changelog.description = Daftar rekam pembaruan
|
||||
link.dev-builds.description = Bentuk pengembangan kurang stabil
|
||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||
link.itch.io.description = Halaman itch.io dengan unduhan PC
|
||||
link.itch.io.description = Halaman itch.io dengan unduhan untuk PC
|
||||
link.google-play.description = Google Play Store
|
||||
link.f-droid.description = F-Droid
|
||||
link.wiki.description = Wiki Mindustry resmi
|
||||
@@ -19,7 +19,7 @@ clipboardcopy = Server ini ingin menyalin teks ke papan klip Anda. Apakah Anda y
|
||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan klip.
|
||||
screenshot = Tangkapan layar tersimpan di {0}
|
||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.error = Gagal mengambil tangkapan layar. Kemungkinan karena perangkat Anda tidak mendukung tangkapan layar sebesar ini.
|
||||
gameover = Permainan Selesai
|
||||
gameover.disconnect = Jaringan Terputus
|
||||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
@@ -58,11 +58,11 @@ mods.github.open-release = Laman Rilis
|
||||
mods.browser.sortdate = Urut berdasarkan waktu
|
||||
mods.browser.sortstars = Urut berdasarkan bintang
|
||||
|
||||
export.file = Ekspor Berkas
|
||||
import.file = Impor Berkas
|
||||
export.file = Ekspor File
|
||||
import.file = Impor File
|
||||
copy.clipboard = Salin ke papan klip
|
||||
import.clipboard = Impor dari papan klip
|
||||
workshop.browse = Browse Workshop
|
||||
load.clipboard = Muat dari papan klip
|
||||
workshop.browse = Cari di Workshop
|
||||
workshop.share = Bagikan di Workshop
|
||||
|
||||
schematic = Skematik
|
||||
@@ -89,11 +89,11 @@ schematic.tagdelconfirm = Ingin menghapus tanda ini?
|
||||
schematic.tagexists = Tanda tersebut sudah ada.
|
||||
|
||||
stats = Statistik
|
||||
stats.wave = Gelombang Terkalahkan
|
||||
stats.unitsCreated = Unit Terbentuk
|
||||
stats.wave = Gelombang yang Dikalahkan
|
||||
stats.unitsCreated = Unit yang Diproduksi
|
||||
stats.enemiesDestroyed = Musuh yang Dihancurkan
|
||||
stats.built = Jumlah Blok yang Dibangun
|
||||
stats.destroyed = Jumlah Blok Dihancurkan Musuh
|
||||
stats.destroyed = Jumlah Blok yang Dihancurkan Musuh
|
||||
stats.deconstructed = Jumlah Blok yang Dihancurkan Pemain
|
||||
stats.playtime = Waktu Bermain
|
||||
|
||||
@@ -150,8 +150,12 @@ mods.openfolder = Buka Folder Mod
|
||||
mods.viewcontent = Buka Konten
|
||||
mods.reload = Muat Ulang
|
||||
mods.reloadexit = Game akan ditutup, untuk memuat ulang mod.
|
||||
mods.update.available = [lightgray]Pembaruan Tersedia: {0}
|
||||
mods.update.all = Perbarui Semua Mod
|
||||
mods.downloading = [accent]Mengunduh Mod: {0}
|
||||
|
||||
mod.installed = [[Terpasang]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.display = [gray]Mod:[accent] {0}
|
||||
mod.enabled = [lightgray]Aktif
|
||||
mod.disabled = [red]Nonaktif
|
||||
mod.multiplayer.compatible = [gray]Kompatibel dalam Multipemain
|
||||
@@ -164,7 +168,7 @@ mod.incompatiblegame = [red]Game telah Kedaluwarsa
|
||||
mod.incompatiblemod = [red]Tidak Kompatibel
|
||||
mod.blacklisted = [red]Tidak Didukung
|
||||
mod.unmetdependencies = [red]Dependensi Tidak Terpenuhi
|
||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||
mod.erroredcontent = [scarlet]Konten Bermasalah
|
||||
mod.circulardependencies = [red]Dependensi Sirkular
|
||||
mod.incompletedependencies = [red]Dependensi Tidak Lengkap
|
||||
|
||||
@@ -174,13 +178,13 @@ mod.blacklisted.details = Mod ini telah dimasukkan ke dalam daftar blacklist kar
|
||||
mod.missingdependencies.details = Mod ini kekurangan dependensi: {0}
|
||||
mod.erroredcontent.details = Mod ini menimbulkan masalah pada saat proses memuat. Tanyakan pencipta mod untuk memperbaikinya.
|
||||
mod.circulardependencies.details = Mod ini memiliki dependensi yang memerlukan satu sama lain.
|
||||
mod.incompletedependencies.details = Mod ini gagal memuat karena kekurangan dependensi atau tidak valid: {0}.
|
||||
mod.incompletedependencies.details = Mod ini gagal dimuat karena kekurangan dependensi atau tidak valid: {0}.
|
||||
|
||||
mod.requiresversion = Memerlukan versi game: [red]{0}
|
||||
|
||||
mod.errors = Terjadi kesalahan saat memuat konten.
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
||||
mod.errors.map = [scarlet]Terjadi kesalahan saat memuat konten peta. Semua konten kustom telah dinonaktifkan.[]\nPeta ini kemungkinan besar tidak akan berfungsi dengan benar.
|
||||
mod.noerrorplay = [scarlet]Anda memiliki mod yang bermasalah.[] Nonaktifkan mod tersebut atau perbaiki kesalahannya sebelum bermain.
|
||||
mod.enable = Aktifkan
|
||||
mod.requiresrestart = Game akan ditutup untuk mengaktifkan perubahan mod.
|
||||
mod.reloadrequired = [scarlet]Mulai Ulang Diperlukan
|
||||
@@ -218,8 +222,8 @@ available = Teknologi baru tersedia!
|
||||
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
||||
campaign.select = Pilih untuk Memulai Kampanye
|
||||
campaign.none = [lightgray]Pilih planet untuk memulai.\nPilihan ini dapat diubah setiap saat.
|
||||
campaign.erekir = Konten baru yang disempurnakan. Kemajuan kampanye lebih linier.\n\nKualitas peta yang tinggi dan pengalaman lebih mantap.
|
||||
campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka dan banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Kurang halus
|
||||
campaign.erekir = Konten baru; lebih berkualitas. Proses kampanye yang lebih mulus.\n\nLebih sulit. Peta berkualitas lebih tinggi dan pengalaman keseluruhan yang lebih baik.
|
||||
campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka, lebih banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Konten kurang berkualitas.
|
||||
campaign.difficulty = Tingkat Kesulitan
|
||||
campaign.rework.title = Pemberitahuan Perubahan Kampanye
|
||||
campaign.rework.serpulo = [accent]⚠ Kampanye Serpulo telah dikerjakan ulang.[]\n\nPosisi sektor dan tingkat kesulitan telah berubah. Anda mungkin mengalami masalah terkait dengan data simpanan kampanye yang tersisa dari tata letak sektor yang lama.\n\nUntuk pengalaman yang lebih mulus, pertimbangkan untuk menghapus simpanan kampanye Anda di pengaturan.
|
||||
@@ -277,6 +281,7 @@ servers.remote = Server Jarak Jauh
|
||||
servers.global = Server Komunitas
|
||||
|
||||
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Tampilkan Server Tersembunyi
|
||||
server.shown = Ditampilkan
|
||||
server.hidden = Disembunyikan
|
||||
@@ -287,7 +292,7 @@ trace.playername = Nama pemain: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID: [accent]{0}
|
||||
trace.language = Bahasa: [accent]{0}
|
||||
trace.mobile = Klien Mobile: [accent]{0}
|
||||
trace.mobile = Klien Seluler: [accent]{0}
|
||||
trace.modclient = Klien Kustom: [accent]{0}
|
||||
trace.times.joined = Total Bergabung: [accent]{0}
|
||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = Waktu koneksi telah habis.
|
||||
disconnect.data = Gagal memuat data dunia!
|
||||
disconnect.snapshottimeout = Waktu koneksi habis selama menerima snapshot UDP.\nIni mungkin disebabkan oleh jaringan atau koneksi yang tidak stabil.
|
||||
cantconnect = Gagal bergabung ke permainan ([accent]{0}[]).
|
||||
disconnect.reason = Terputus: {0}
|
||||
connecting = [accent]Menghubungkan...
|
||||
reconnecting = [accent]Menghubungkan kembali...
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]Membangun koneksi...
|
||||
receiving.world = [accent]Menerima data dunia ({0})...
|
||||
receiving.assets = [accent]Menerima aset ({0})...
|
||||
receiving.assets.fail = Terjadi kesalahan saat menerima aset.
|
||||
|
||||
server.port = Port:
|
||||
server.invalidport = Nomor port tidak valid!
|
||||
@@ -352,10 +358,10 @@ save.export = Ekspor Simpanan
|
||||
save.import.invalid = [accent]Simpanan ini tidak valid!
|
||||
save.import.fail = [crimson]Gagal mengimpor simpanan: [accent]{0}
|
||||
save.export.fail = [crimson]Gagal mengekspor simpanan: [accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ File simpanan ini berisi aset yang terintegrasi.[]\nMuat file simpanan ini sebelum mengekspornya.
|
||||
save.assets.missing = Aset Hilang
|
||||
save.assets.missing.list = Daftar Aset...
|
||||
save.assets.missing.info = [scarlet]⚠ File simpanan ini berisi aset yang hilang![]\n\n[lightgray]Hal ini kemungkinan besar terjadi karena file simpanan tidak diekspor dengan benar.\n[lightgray]Saat berbagi file simpanan, ekspor file simpanan hanya melalui antarmuka pengguna dalam game. Jangan menyalin file simpanan dari folder mindusty secara langsung.\n[lightgray]Jika pemindahan file diperlukan, pastikan folder [accent]assetCache[] juga disalin.
|
||||
save.import = Impor Simpanan
|
||||
save.newslot = Simpan nama:
|
||||
save.rename = Ganti nama
|
||||
@@ -436,7 +442,7 @@ commandmode.name = [accent]Mode Perintah
|
||||
commandmode.nounits = [unit kosong]
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.cap = [accent]Gelombang {0}/{1}
|
||||
wave.waiting = [lightgray]Gelombang di {0}
|
||||
wave.waiting = [lightgray]Gelombang berikutnya dalam {0}
|
||||
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
||||
waiting = [lightgray]Menunggu...
|
||||
waiting.players = Menunggu pemain lainnya...
|
||||
@@ -517,72 +523,73 @@ editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.content = Konten
|
||||
asset.bundle = Paket Terjemahan
|
||||
asset.image = Gambar
|
||||
asset.sound = Suara
|
||||
asset.music = Musik
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.item = Bahan
|
||||
content.liquid = Zat Cair
|
||||
content.block = Blok
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.weather = Cuaca
|
||||
content.status = Efek Status
|
||||
|
||||
patches = Patch Data
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Tidak ada patchset yang dimuat.
|
||||
patch.errors = Daftar Patchset Error
|
||||
patch.none = [lightgray]Tidak ada patchset yang ditemukan.
|
||||
patch.errors = Patchset Error
|
||||
patch.importerror = Gagal mengimpor patchset
|
||||
patch.delete.confirm = Apakah Anda yakin ingin menghapus patchset ini?
|
||||
patch.path = Path:
|
||||
patch.path = Jalur:
|
||||
patch.fields = {0} bidang
|
||||
|
||||
bundle.lines = {0} lines
|
||||
bundle.lines = {0} baris
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
asset.content.type = Type:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
images = Gambar
|
||||
asset.title = Patch Data & Aset
|
||||
asset.guide = Panduan Penggunaan
|
||||
asset.bundle.exists = Paket terjemahan dengan jalur '{0}' sudah ada.
|
||||
asset.importzip = Impor Aset Zip
|
||||
asset.exportzip = Ekspor Aset Zip
|
||||
asset.image.importzip = Impor Zip
|
||||
asset.image.exportzip = Ekspor Zip
|
||||
asset.clearall = Hapus Semua
|
||||
asset.clearall.confirm = Apakah Anda yakin ingin menghapus [red]semua[] aset dari peta ini?\nTermasuk gambar, audio, konten, dll.
|
||||
asset.imports = Impor Hasil
|
||||
asset.imported = [accent]{0} aset diimpor.
|
||||
asset.import.none = Tidak ada file aset yang valid di dalam arsip zip.
|
||||
asset.content.errors = Konten Bermasalah
|
||||
asset.content.add = Tambahkan Konten
|
||||
asset.content.type = Tipe:
|
||||
asset.content.exists = [red]Konten dengan nama tersebut sudah ada!
|
||||
asset.content.badname = [red]Nama tidak valid! Penggunaan simbol tidak diizinkan.
|
||||
asset.content.import.file = Impor File
|
||||
asset.content.import.clipboard = Impor Dari Papan Klip
|
||||
asset.exists = Tipe aset tersebut dengan jalur/nama yang sama sudah ada:\n[lightgray]{0}
|
||||
asset.exists.audio = Aset suara/musik dengan nama tersebut sudah dimuat:\n[lightgray]{0}
|
||||
asset.broken = File aset ini tidak dapat ditemukan.\nHal ini mungkin disebabkan oleh data yang diimpor tidak tepat, atau simpanan yang diekspor telah rusak.
|
||||
asset.audio.invalid = File audio tidak dapat dimuat.\nPastikan formatnya adalah OGG atau MP3 yang valid.
|
||||
asset.delete.confirm = Apakah Anda yakin ingin menghapus aset ini?
|
||||
asset.images = Gambar Patch Data
|
||||
asset.image.imports = Impor Hasil
|
||||
asset.image.imported = [accent]{0} gambar diimpor.
|
||||
asset.image.none = Tidak ada file PNG yang valid di dalam arsip zip.
|
||||
asset.image.error = [red]Berikut kesalahan yang ditemukan:[]
|
||||
asset.image.clearall.confirm = Apakah Anda yakin ingin menghapus semua gambar?
|
||||
asset.image.info = Info Gambar
|
||||
asset.image.toolarge = Gambar ([lightgray]{0}x{1}[]) terlalu besar. Ukuran maksimum {2}x{3}.
|
||||
asset.image.exists = Gambar dengan jalur/nama tersebut sudah ada:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Apakah Anda yakin ingin menghapus gambar ini?
|
||||
asset.image.name = [accent]Nama File: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Nama Wilayah: [lightgray]{0}
|
||||
asset.image.path = [accent]Jalur: [lightgray]{0}
|
||||
asset.image.env = [accent]Penggunaan Atlas lingkungan: [lightgray]{0}
|
||||
asset.image.size = [accent]Ukuran: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]Ukuran File: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Gagal mengemas sprite![]
|
||||
asset.image.packfailed.env = Hal ini kemungkinan disebabkan oleh kurangnya ruang dalam atlas lingkungan.\nPerlu dicatat bahwa total area untuk sprite lingkungan dibatasi sebesar 512x512.
|
||||
|
||||
workshop = Workshop
|
||||
waves.title = Gelombang
|
||||
@@ -603,11 +610,9 @@ waves.max = unit maksimum
|
||||
waves.guardian = Penjaga
|
||||
waves.preview = Pratinjau
|
||||
waves.random = Acak
|
||||
waves.copy = Salin ke Papan Klip
|
||||
waves.load = Tempel dari Papan Klip
|
||||
waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang bawaan secara otomatis.
|
||||
waves.sort = Urut Berdasarkan
|
||||
waves.sort.reverse = Urut Balik
|
||||
waves.sort.begin = Mulai
|
||||
@@ -625,10 +630,10 @@ wavemode.totals = total
|
||||
wavemode.health = nyawa
|
||||
|
||||
all = Semua
|
||||
editor.default = [lightgray]<Standar>
|
||||
editor.default = [lightgray]<Bawaan>
|
||||
details = Detail...
|
||||
edit = Sunting
|
||||
edit.menu = Edit...
|
||||
edit.menu = Sunting...
|
||||
variables = Variabel
|
||||
logic.error.toolong = Kode prosesor terlalu panjang (Batas: {0} byte terkompresi, panjang sebenarnya: {1} byte)
|
||||
logic.clear.confirm = Apakah Anda yakin ingin menghapus semua kode dari prosesor ini?
|
||||
@@ -771,8 +776,8 @@ locales.showsame = Tampilkan properti yang memiliki nilai yang sama di lokasi be
|
||||
locales.viewproperty = Lihat di semua paket lokal
|
||||
locales.viewing = Melihat properti "{0}"
|
||||
locales.addicon = Tambahkan Ikon
|
||||
locales.property.name = nama
|
||||
locales.property.text = teks
|
||||
locales.property.name = 'nama string'
|
||||
locales.property.text = 'isi teks'
|
||||
|
||||
width = Lebar:
|
||||
height = Tinggi:
|
||||
@@ -794,7 +799,7 @@ editor = Penyunting
|
||||
mapeditor = Penyunting Peta
|
||||
|
||||
abandon = Tinggalkan
|
||||
abandon.text = Zona ini dan semua sumber daya di dalamnya akan berada di tangan musuh.
|
||||
abandon.text = Sektor ini dan semua sumber daya di dalamnya akan berada di tangan musuh.
|
||||
locked = Terkunci
|
||||
complete = [lightgray]Selesaikan:
|
||||
requirement.wave = Raih gelombang {0} dalam {1}
|
||||
@@ -898,7 +903,7 @@ campaign.complete = [accent]Selamat.\n\nMusuh di {0} telah dikalahkan.\n[lightgr
|
||||
sectorlist = Sektor
|
||||
sectorlist.attacked = {0} sedang diserang
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.attempts = Percobaan:
|
||||
sectors.attempts = Percobaan ke:
|
||||
sectors.resources = Sumber Daya:
|
||||
sectors.production = Produksi:
|
||||
sectors.export = Ekspor:
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Benteng Miselium
|
||||
sector.frontier.name = Perbatasan
|
||||
sector.sunkenPier.name = Dermaga Karam
|
||||
sector.littoralShipyard.name = Galangan Kapal Pesisir
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Benteng Geotermal
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\n\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
||||
@@ -1027,7 +1031,7 @@ sector.weatheredChannels.description = [gray][tujuan opsional][]\nSistem selat i
|
||||
sector.mycelialBastion.description = Kompleks benteng ini terletak jauh di dalam wilayah spora, mengancam sektor-sektor tetangga dengan unit-unit yang canggih.\n\nSerang kompleks tersebut. Dapatkan teknologi di dalamnya. Manfaatkan unit yang dapat melewati semua medan.
|
||||
sector.littoralShipyard.description = Terletak di ujung terjauh laut tengah, fasilitas produksi unit laut ini memiliki teknologi untuk membangun unit-unit canggih.\n\nHancurkan fasilitas ini, dan gunakan teknologinya untuk membantu penyelesaian tujuan akhir.
|
||||
|
||||
sector.onset.name = Serangan Awal
|
||||
sector.onset.name = Awal
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Danau
|
||||
sector.intersect.name = Perempatan
|
||||
@@ -1092,10 +1096,11 @@ settings.resetKey = Atur Ulang
|
||||
settings.controls = Kontrol
|
||||
settings.game = Permainan
|
||||
settings.sound = Suara
|
||||
settings.dev = Opsi Pengembang
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Bersihkan Data Permainan...
|
||||
settings.cleardata = Bersihkan Data Game...
|
||||
settings.clear.confirm = Apakah Anda yakin ingin membersihkan data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan membersihkan semua data dan keluar secara otomatis.
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data game, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', game akan membersihkan semua data dan keluar secara otomatis.
|
||||
settings.clearsaves.confirm = Apakah Anda yakin ingin membersihkan semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
settings.clearresearch = Bersihkan Riset Kampanye
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Apakah Anda yakin ingin membersihkan
|
||||
paused = [accent]< Jeda >
|
||||
clear = Kosongkan
|
||||
banned = [scarlet]Dilarang
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ruang Lingkup Tidak Cocok
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
@@ -1141,7 +1147,7 @@ stat.targetsground = Target Darat
|
||||
stat.crushdamage = Damage Benturan
|
||||
stat.legsplashdamage = Damage Percikan Kaki
|
||||
stat.itemsmoved = Kecepatan Barang
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.itemsmoved.info = Kecepatan barang seringkali tidak mulus dan berpengaruh dengan FPS.
|
||||
stat.launchtime = Selang Waktu Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
@@ -1255,10 +1261,10 @@ ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
|
||||
ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu pendinginan
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimum
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
|
||||
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
|
||||
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimum
|
||||
ability.stat.duration = [stat]{0} dtk[lightgray] durasi
|
||||
ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
|
||||
|
||||
@@ -1376,7 +1382,7 @@ category.crafting = Pemasukan/Pengeluaran
|
||||
category.function = Fungsi
|
||||
category.optional = Pilihan Peningkatan
|
||||
setting.alwaysmusic.name = Selalu Putar Musik
|
||||
setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game. \nSaat dinonaktifkan, musik hanya diputar secara acak.
|
||||
setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game.\nSaat dinonaktifkan, musik hanya diputar secara acak.
|
||||
setting.skipcoreanimation.name = Lewati Animasi Peluncuran atau Pendaratan Inti
|
||||
setting.landscape.name = Kunci Pemandangan
|
||||
setting.shadows.name = Bayangan
|
||||
@@ -1419,7 +1425,11 @@ setting.seconds = {0} detik
|
||||
setting.milliseconds = {0} milidetik
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.fps.name = Tampilkan FPS & Ping
|
||||
setting.console.name = Hidupkan Konsol
|
||||
setting.console.name = Aktifkan Konsol
|
||||
setting.drawhitboxes.name = Tampilkan Hitbox
|
||||
setting.showperformance.name = Tampilkan Metrik Performa
|
||||
setting.buildingtimestep.name = Interval Waktu Pembangunan Tetap
|
||||
setting.buildingtimestep.description = Menjalankan pembangunan pada interval waktu tetap dengan delta konstan,\nberbeda dengan setiap frame dengan delta variabel.\nJika bangunan tidak dapat diperbarui dengan cukup cepat, permainan akan melambat.\nJika Anda tidak tahu apa artinya, jangan aktifkan opsi ini.
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.detach-camera.name = Kamera Bebas
|
||||
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
|
||||
@@ -1432,9 +1442,9 @@ setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Tampilkan Atmosfer Planet
|
||||
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
setting.ambientvol.name = Volume Sekitar
|
||||
setting.mutemusic.name = Bisukan Musik
|
||||
setting.sfxvol.name = Volume Suara Efek
|
||||
setting.sfxvol.name = Volume Efek Suara
|
||||
setting.mutesound.name = Bisukan Suara
|
||||
setting.communityservers.name = Ambil Daftar Server Komunitas
|
||||
setting.savecreate.name = Otomatis Menyimpan
|
||||
@@ -1449,10 +1459,11 @@ setting.showweather.name = Tampilkan Cuaca
|
||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||
setting.macnotch.name = Sesuaikan tampilan dengan batas layar
|
||||
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||
steam.friendsonly = Hanya Teman
|
||||
steam.friendsonly.tooltip = Mengatur bisa atau tidaknya teman Steam bergabung ke permainanmu.\nMenghapus centang pada kotak ini akan membuat permainan Anda menjadi publik - siapa saja dapat bergabung.
|
||||
|
||||
steam.friendsonly = Hanya Teman Steam
|
||||
steam.friendsonly.tooltip = Hanya teman Steam yang dapat bergabung ke permainan Anda.\nDengan menghapus centang pada kotak ini, permainan Anda akan menjadi publik - siapa pun dapat bergabung.
|
||||
setting.maxmagnificationmultiplierpercent.name = Jarak Kamera Minimum
|
||||
setting.minmagnificationmultiplierpercent.name = Jarak Kamera Maksimal
|
||||
setting.minmagnificationmultiplierpercent.name = Jarak Kamera Maksimum
|
||||
setting.minmagnificationmultiplierpercent.description = Nilai yang tinggi dapat menyebabkan masalah performa.
|
||||
public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
@@ -1506,7 +1517,7 @@ keybind.unit_command_enter_payload.name = Perintah Unit: Masuk ke Muatan
|
||||
keybind.unit_command_loop_payload.name = Perintah Unit: Perulangan Transfer Unit
|
||||
|
||||
keybind.rebuild_select.name = Membangun Ulang Wilayah
|
||||
keybind.schematic_select.name = Pilih Daerah
|
||||
keybind.schematic_select.name = Pilih Wilayah
|
||||
keybind.schematic_menu.name = Menu Skematik
|
||||
keybind.schematic_flip_x.name = Balik Skematik Horizontal
|
||||
keybind.schematic_flip_y.name = Balik Skematik Vertikal
|
||||
@@ -1550,7 +1561,7 @@ keybind.research.name = Riset
|
||||
keybind.block_info.name = Info Blok
|
||||
keybind.chat.name = Pesan
|
||||
keybind.player_list.name = Daftar Pemain
|
||||
keybind.console.name = Papan Konsol
|
||||
keybind.console.name = Konsol
|
||||
keybind.rotate.name = Putar
|
||||
keybind.rotateplaced.name = Putar yang telah Dibangun (Tekan dan Tahan)
|
||||
keybind.toggle_menus.name = Aktifkan Menu
|
||||
@@ -1560,8 +1571,10 @@ keybind.chat_scroll.name = Gulir Pesan
|
||||
keybind.chat_mode.name = Ubah Mode Pesan
|
||||
keybind.drop_unit.name = Turunkan Unit
|
||||
keybind.zoom_minimap.name = Perbesar Peta Kecil
|
||||
keybind.detach_camera.name = Atur Kamera Bebas
|
||||
keybind.debug_hitboxes.name = Atur Debug Hitbox
|
||||
keybind.detach_camera.name = Aktifkan Kamera Bebas
|
||||
keybind.teleport_cursor.name = Teleportasi ke Kursor (Khusus Mode Sandbox)
|
||||
keybind.debug_hitboxes.name = Aktifkan Debug Hitbox
|
||||
keybind.performance_metrics.name = Aktifkan Metrik Performa
|
||||
mode.help.title = Deskripsi mode permainan
|
||||
mode.survival.name = Bertahan Hidup
|
||||
mode.survival.description = Mode normal. Sumber daya terbatas dan gelombang otomatis.\n[gray]Memerlukan zona pendaratan musuh di dalam peta untuk bermain.
|
||||
@@ -1619,7 +1632,7 @@ rules.enemyCheat = Sumber Daya Musuh Tak Terbatas
|
||||
rules.blockhealthmultiplier = Penggandaan Nyawa Blok
|
||||
rules.blockdamagemultiplier = Penggandaan Damage Blok
|
||||
rules.unitfactoryactivation = Penundaan Aktivasi Pabrik Unit
|
||||
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
|
||||
rules.unitfactoryactivation.objective = Pabrik Unit Aktif dalam: {0}
|
||||
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Produksi Unit
|
||||
rules.unitcostmultiplier = Penggandaan Bahan Produksi Unit
|
||||
rules.unithealthmultiplier = Penggandaan Nyawa Unit
|
||||
@@ -1655,33 +1668,42 @@ rules.title.experimental = Eksperimental
|
||||
rules.title.environment = Lingkungan
|
||||
rules.title.teams = Tim
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Musik
|
||||
rules.alwaysplaymusic = Selalu Putar Musik
|
||||
rules.alwaysplaymusic.info = Menggantikan pengaturan audio 'selalu putar musik'.
|
||||
rules.ambientmusic = Musik Sekitar
|
||||
rules.ambientmusic.info = Trek musik yang dipisahkan dengan koma yang akan diputar secara acak dalam keadaan normal.\nJika kosong, musik bawaan akan digunakan.
|
||||
rules.darkmusic = Musik Konflik
|
||||
rules.darkmusic.info = Trek musik yang dipisahkan dengan koma yang lebih mungkin diputar selama pertempuran melawan penjaga.\nJika kosong, musik bawaan akan digunakan.
|
||||
rules.nomusic = Nonaktifkan Musik Otomatis
|
||||
rules.nomusic.info = Mematikan semua pemutaran musik otomatis.\nBerguna untuk peta yang memiliki musik khusus yang diputar menggunakan prosesor.
|
||||
rules.lighting = Penerangan
|
||||
rules.fog = Kabut Perang
|
||||
rules.invasions = Invasi Sektor Musuh
|
||||
rules.legacylaunchpads = Mekanisme Alas Peluncur Warisan
|
||||
rules.legacylaunchpads.info = Mengizinkan penggunaan alas peluncur tanpa alas pendaratan, seperti pada versi 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Nonaktifkan[lightgray] (Alas Peluncur Warisan diaktifkan)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = Sembunyikan Zona Pendaratan Musuh
|
||||
rules.randomwaveai = Gelombang AI yang Tak Terduga
|
||||
rules.pauseDisabled = Nonaktifkan Jeda
|
||||
rules.fire = Api
|
||||
rules.anyenv = <Apapun>
|
||||
rules.explosions = Damage Ledakan Blok/Unit
|
||||
rules.ambientlight = Cahaya Di Sekeliling
|
||||
rules.ambientlight = Cahaya Sekitar
|
||||
rules.weather = Cuaca
|
||||
rules.weather.frequency = Frekuensi:
|
||||
rules.weather.always = Selalu
|
||||
rules.weather.duration = Durasi:
|
||||
|
||||
rules.randomwaveai.info = Membuat unit yang muncul dalam gelombang menargetkan struktur bangunan secara acak\nalih-alih menyerang inti atau generator pembangkit listrik secara langsung.
|
||||
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh.\nKetika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
|
||||
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh.\nKetika mencoba membangun menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau bangunan musuh.
|
||||
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
|
||||
|
||||
database-category.item = Bahan
|
||||
database-category.liquid = Zat Cair
|
||||
database-category.unit = Unit
|
||||
database-category.block = Blok
|
||||
database-category.status = Status Efek
|
||||
database-category.status = Efek Status
|
||||
database-category.sector = Sektor
|
||||
database-category.team = Faksi
|
||||
|
||||
@@ -2240,7 +2262,7 @@ hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
||||
hint.respawn.mobile = Anda telah mengambil alih kendali dari sebuah unit atau bangunan. Untuk muncul kembali sebagai unit inti, [accent]ketuk avatar di kiri atas[].
|
||||
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
||||
hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok.
|
||||
hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
|
||||
hint.breaking.mobile = Gunakan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
|
||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya, atau diperbaiki.
|
||||
hint.research = Gunakan tombol :tree: [accent]Pohon Teknologi[] untuk meriset teknologi baru.
|
||||
@@ -2748,7 +2770,7 @@ lst.getblock = Mendapatkan data ubin di lokasi manapun.
|
||||
lst.setblock = Menentukan data ubin di lokasi manapun.
|
||||
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
|
||||
lst.spawnbullet = Munculkan peluru pada tempat yang ditentukan.
|
||||
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
|
||||
lst.applystatus = Menerapkan atau menghapus efek status dari sebuah unit.
|
||||
lst.weathersense = Periksa apakah jenis cuaca aktif.
|
||||
lst.weatherset = Tetapkan suatu keadaan pada jenis cuaca saat ini.
|
||||
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
|
||||
@@ -2765,10 +2787,10 @@ lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
||||
lst.setprop = Menetapkan properti unit atau bangunan.
|
||||
lst.effect = Buat efek partikel.
|
||||
lst.sync = Sinkronkan variabel di seluruh jaringan.\nHanya dipanggil paling banyak 10 kali per detik.
|
||||
lst.playsound = Memutar suara. \nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
|
||||
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
|
||||
lst.playsound = Memutar suara.\nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
|
||||
lst.playmusic = Memutar musik berdasarkan nama, misalnya [accent]"game1"[].\nJika [accent]interrupt[] bernilai true, musik yang sedang diputar sebelumnya akan dihentikan.\nMemutar dengan musik [accent]null[] dan [accent]interrupt[] diatur ke true akan menghentikan musik yang sedang diputar saat ini.\nPerhatikan bahwa penamaan musik dari patch data harus diawali dengan [accent]dp-[].
|
||||
lst.makemarker = Buat penanda logika baru di dunia.\nSebuah ID untuk mengidentifikasi penanda ini harus disediakan.\nPenanda saat ini dibatasi hingga 20.000 per dunia.
|
||||
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi Membuat Marker.
|
||||
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi [accent]Make Marker[].\nNilai [accent]null[] diabaikan.
|
||||
lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di penyunting peta, cek [accent]Info Peta > Paket Lokal[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan ".mobile" terlebih dahulu.
|
||||
lst.query = Memerintahkan unit/bangunan di area yang ditentukan.\nHasil dikeluarkan ke [accent]@queries[].\nHasil dapat dibaca dari [accent]@queries[] menggunakan instruksi [accent]Read[] dan sebuah indeks.\nPanjang [accent]@queries[] dapat diukur menggunakan [accent]@size[] sebagai parameter.
|
||||
|
||||
@@ -2801,10 +2823,10 @@ lglobal.@thisy = Koordinat Y dari blok yang mengeksekusi suatu kode
|
||||
lglobal.@links = Jumlah total blok yang ditautkan ke prosesor ini
|
||||
lglobal.@ipt = Kecepatan eksekusi dari prosesor dalam intruksi per tick (60 tick = 1 detik)
|
||||
|
||||
lglobal.@unitCount = Jumlah total dari tipe pada konten unit di dalam game; digunakan dengan intruksi pencarian
|
||||
lglobal.@blockCount = Jumlah total dari tipe pada konten blok di dalam game; digunakan dengan intruksi pencarian
|
||||
lglobal.@itemCount = Jumlah total dari tipe pada konten item di dalam game; digunakan dengan intruksi pencarian
|
||||
lglobal.@liquidCount = Jumlah total dari tipe pada konten cairan di dalam game; digunakan dengan intruksi pencarian
|
||||
lglobal.@unitCount = Jumlah total dari tipe pada konten unit di dalam permainan; digunakan dengan intruksi pencarian
|
||||
lglobal.@blockCount = Jumlah total dari tipe pada konten blok di dalam permainan; digunakan dengan intruksi pencarian
|
||||
lglobal.@itemCount = Jumlah total dari tipe pada konten item di dalam permainan; digunakan dengan intruksi pencarian
|
||||
lglobal.@liquidCount = Jumlah total dari tipe pada konten cairan di dalam permainan; digunakan dengan intruksi pencarian
|
||||
|
||||
lglobal.@server = True jika kode dijalankan di server atau di singleplayer, false sebaliknya
|
||||
lglobal.@client = True jika kode dijalankan dalam sebuah klien disambungkan ke sebuah server
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit pada klien yang menjalankan suatu kode
|
||||
lglobal.@clientName = Nama player pada klien yang menjalankan suatu kode
|
||||
lglobal.@clientTeam = ID Tim pada klien yang menjalankan suatu kode
|
||||
lglobal.@clientMobile = True jika kode dijalankan di server atau di singleplayer, false sebaliknya
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
|
||||
lenum.shoot = Menembak pada suatu posisi yang ditentukan.
|
||||
@@ -2956,7 +2980,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari.
|
||||
|
||||
playsound.limit = Jika benar, cegah suara ini diputar \njika sudah diputar pada frame yang sama.
|
||||
|
||||
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
||||
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nKondisi bawaan.
|
||||
lenum.stop = Berhenti bergerak/menambang/membangun.
|
||||
lenum.unbind = Menonaktifkan kendali logika.\nLanjutkan A.I. standar.
|
||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Menggandakan pengeluaran tenaga panel surya.
|
||||
lenum.dragmultiplier = Penggandaan hambatan lingkungan.
|
||||
lenum.ban = Blok atau unit yang tidak dapat ditempatkan atau dibangun.
|
||||
lenum.unban = Batalkan larangan memproduksi suatu unit atau membangun blok.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Ordinato per stelle
|
||||
export.file = Esporta File
|
||||
import.file = Importa File
|
||||
copy.clipboard = Copia negli Appunti
|
||||
import.clipboard = Importa dagli Appunti
|
||||
load.clipboard = Importa dagli Appunti
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Condividi nel Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Apri Cartella
|
||||
mods.viewcontent = Vedi contenuto
|
||||
mods.reload = Ricarica
|
||||
mods.reloadexit = Il gioco si chiuderà per ricaricare le mod.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Abilitato
|
||||
@@ -277,6 +281,7 @@ servers.remote = Server Remoti
|
||||
servers.global = Server Community
|
||||
|
||||
servers.disclaimer = I server della Community [accent]non[] appartengono o sono controllati dallo sviluppatore.\n\nI servers potrebbero contenere del contenuto generato dall'utente che non è appropriato per tutte le età.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Mostra Server Nascosti
|
||||
server.shown = Visibile
|
||||
server.hidden = Nascosto
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Connessione scaduta.
|
||||
disconnect.data = Errore durante il caricamento del mondo!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Connessione in corso...
|
||||
reconnecting = [accent]Riconnessione in corso...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = numero massimo unità
|
||||
waves.guardian = Guardiano
|
||||
waves.preview = Anteprima
|
||||
waves.random = Random
|
||||
waves.copy = Copia negli Appunti
|
||||
waves.load = Carica dagli Appunti
|
||||
waves.invalid = Ondate dagli appunti non valide.
|
||||
waves.copied = Ondate copiate.
|
||||
waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Bastione del Micelio
|
||||
sector.frontier.name = Frontiera
|
||||
sector.sunkenPier.name = Molo Sommerso
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Roccaforte Geotermica
|
||||
|
||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Ripristina
|
||||
settings.controls = Controlli
|
||||
settings.game = Gioco
|
||||
settings.sound = Suoni
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafica
|
||||
settings.cleardata = Elimina Dati di Gioco
|
||||
settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazione non può essere annullata!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< In Pausa >
|
||||
clear = Pulisci
|
||||
banned = [scarlet]Bandito
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ambiente non supportato
|
||||
yes = Sì
|
||||
no = No
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} millisecondi
|
||||
setting.fullscreen.name = Schermo Intero
|
||||
setting.fps.name = Mostra FPS e Ping
|
||||
setting.console.name = Attiva Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Visuale fluida
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Mostra grafica del meteo
|
||||
setting.hidedisplays.name = Nascondi display logici
|
||||
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
|
||||
setting.macnotch.description = Riavvio necessario per applicare le modifiche
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Cambia modalità chat
|
||||
keybind.drop_unit.name = Lascia Materiali
|
||||
keybind.zoom_minimap.name = Esegui Zoom Minimappa
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descrizione delle Modalità
|
||||
mode.survival.name = Sopravvivenza
|
||||
mode.survival.description = Modalità normale. Risorse limitate ed ondate in entrata automatiche.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Sperimentale
|
||||
rules.title.environment = Ambiente
|
||||
rules.title.teams = squadre
|
||||
rules.title.planet = pianeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Illuminazione
|
||||
rules.fog = Nebbia di guerra
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = お気に入り数で並べる
|
||||
export.file = ファイルに出力する
|
||||
import.file = ファイルから読み込む
|
||||
copy.clipboard = クリップボードにコピーする
|
||||
import.clipboard = クリップボードから読み込む
|
||||
load.clipboard = クリップボードから読み込む
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = ワークショップで共有する
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Modフォルダを開く
|
||||
mods.viewcontent = コンテンツを見る
|
||||
mods.reload = 再読み込み
|
||||
mods.reloadexit = Modを読み込む為にゲームを再起動します。
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[インストール済み]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]有効
|
||||
@@ -277,6 +281,7 @@ servers.remote = リモートサーバー
|
||||
servers.global = コミュニティサーバー
|
||||
|
||||
servers.disclaimer = コミュニティサーバーは、[accent]開発者が所有、管理していません。[] \n\nサーバーには全ての年齢層に適さないコンテンツが存在する可能性があります。
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = 非表示のサーバーを表示する
|
||||
server.shown = 表示
|
||||
server.hidden = 非表示
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = タイムアウトしました。
|
||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||
disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
|
||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]接続中...
|
||||
reconnecting = [accent]再接続中...
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]接続を確立中...
|
||||
receiving.world = [accent]ワールドデータを受信中 ({0})...
|
||||
receiving.assets = [accent]アセットを受信中 ({0})...
|
||||
receiving.assets.fail = アセットの受信中にエラーが発生しました。
|
||||
|
||||
server.port = ポート:
|
||||
server.invalidport = 無効なポート番号です!
|
||||
@@ -352,10 +358,10 @@ save.export = エクスポート
|
||||
save.import.invalid = [accent]無効なセーブデータです!
|
||||
save.import.fail = [crimson]セーブデータのインポートに失敗しました: [accent]{0}
|
||||
save.export.fail = [crimson]セーブデータのエクスポートに失敗しました: [accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ このセーブには埋め込みアセットがあります。[]\nこのセーブに読み込んでからエクスポートしてください。
|
||||
save.assets.missing = 欠落アセット
|
||||
save.assets.missing.list = アセット一覧...
|
||||
save.assets.missing.info = [scarlet]⚠ このセーブには欠落しているアセットがあります![]\n\n[lightgray]これは、セーブファイルが正しくエクスポートされていないことが原因の可能性があります。\n[lightgray]セーブを共有する際は、必ずゲーム内UIからエクスポートしてください。セーブファイルを直接コピーしないでください。\n[lightgray]ファイルの転送が必要な場合は、[accent]assetCache[] フォルダも必ずコピーしてください。
|
||||
save.import = インポート
|
||||
save.newslot = セーブ名:
|
||||
save.rename = 名前を変更
|
||||
@@ -402,7 +408,7 @@ stance.shoot = 指示:発砲
|
||||
stance.holdfire = 指示:発砲控え
|
||||
stance.pursuetarget = 指示:追撃
|
||||
stance.patrol = 指示:偵察経路
|
||||
stance.holdposition = 指示:位置を保持
|
||||
stance.holdposition = 指示:位置を保持
|
||||
stance.ram = 指示: 突撃\n[lightgray]直線、経路捜索無し
|
||||
stance.boost = ブースト
|
||||
stance.mineauto = 自採掘掘
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = コンテンツパッチ
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]パッチセットは読み込みされていません
|
||||
patch.errors = パッチセットのエラー
|
||||
@@ -542,47 +547,49 @@ patch.fields = {0} フィールド
|
||||
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
images = 画像
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = 使用ガイド
|
||||
asset.bundle.exists = パスが'{0}'のバンドルはすでに存在します。
|
||||
asset.importzip = ZIPアセットをインポート
|
||||
asset.exportzip = ZIPアセットをエクスポート
|
||||
asset.image.importzip = ZIPをインポート
|
||||
asset.image.exportzip = ZIPをエクスポート
|
||||
asset.clearall = すべてを消去
|
||||
asset.clearall.confirm = このマップから[red]すべて[]のアセットを消去してもよろしいですか?\nこれには画像、音声、コンテンツなどが含まれます。
|
||||
asset.imports = インポート結果
|
||||
asset.imported = [accent]{0} 個のアセットをインポートしました。
|
||||
asset.import.none = ZIPアーカイブ内に有効なアセットファイルが見つかりませんでした。
|
||||
asset.content.errors = コンテンツエラー
|
||||
asset.content.add = コンテンツを追加
|
||||
asset.content.type = Type:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
asset.content.exists = [red]その名前のコンテンツはすでに存在します!
|
||||
asset.content.badname = [red]無効な名前です!ほとんどの符号は許可されていません。
|
||||
asset.content.import.file = ファイルをインポート
|
||||
asset.content.import.clipboard = クリップボードからインポート
|
||||
asset.exists = そのタイプのアセットで、同じパス/名前のものが既に存在します:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = アセットファイルが見つかりませんでした。\nデータの不適切なインポート、または正しくエクスポートされていない保存ファイルが原因である可能性があります。
|
||||
asset.audio.invalid = 音声ファイルを読み込めませんでした。\n有効な OGG または MP3 ファイルであることを確認してください。
|
||||
asset.delete.confirm = このアセットを削除してもよろしいですか?
|
||||
asset.images = データパッチ画像:
|
||||
asset.image.imports = インポート結果
|
||||
asset.image.imported = [accent]{0} 枚の画像をインポートしました。
|
||||
asset.image.none = ZIP アーカイブ内に有効な PNG ファイルが見つかりませんでした。
|
||||
asset.image.error = [red]以下のエラーが発生しました:[]
|
||||
asset.image.clearall.confirm = すべての画像を消去してもよろしいですか?
|
||||
asset.image.info = 画像情報
|
||||
asset.image.toolarge = 画像 ([lightgray]{0}x{1}[]) が大きすぎます。最大サイズは {2}x{3}です。
|
||||
asset.image.exists = 同じパス/名前の画像が既に存在します:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = この画像を削除してもよろしいですか?
|
||||
asset.image.name = [accent]ファイル名: [lightgray]{0}
|
||||
asset.image.region.name = [accent]リージョン名: [lightgray]{0}
|
||||
asset.image.path = [accent]パス: [lightgray]{0}
|
||||
asset.image.env = [accent]環境アトラスの使用: [lightgray]{0}
|
||||
asset.image.size = [accent]サイズ: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]ファイルサイズ: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ スプライトのパックに失敗しました![]
|
||||
asset.image.packfailed.env = おそらく環境アトラスの空き容量不足が原因です。\n環境スプライトは合計512x512の制限があります。
|
||||
|
||||
workshop = ワークショップ
|
||||
waves.title = ウェーブ
|
||||
@@ -603,8 +610,6 @@ waves.max = 最大ユニット数
|
||||
waves.guardian = ガーディアン
|
||||
waves.preview = プレビュー
|
||||
waves.random = ランダム
|
||||
waves.copy = クリップボードにコピー
|
||||
waves.load = クリップボードから読み込む
|
||||
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
||||
waves.copied = ウェーブをコピーしました。
|
||||
waves.none = 敵が定義されていません。\n空のウェーブレイアウトはデフォルトのレイアウトに自動的に置き換えられます。
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = 菌糸の要塞
|
||||
sector.frontier.name = 辺境辺境
|
||||
sector.sunkenPier.name = 沈んだ桟橋
|
||||
sector.littoralShipyard.name = 沿岸造船所
|
||||
sector.cruxscape.name = クラックス・スケープ
|
||||
sector.geothermalStronghold.name = 地熱要塞
|
||||
|
||||
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は少ないが、資源が乏しい。\nできるだけ多くの銅と鉛を集めろ。\n開始せよ。
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = リセット
|
||||
settings.controls = コントロール
|
||||
settings.game = ゲーム
|
||||
settings.sound = サウンド
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = グラフィック
|
||||
settings.cleardata = データを削除...
|
||||
settings.clear.confirm = データを削除してもよろしいですか?\nこれを元に戻すことはできません!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = {0}のキャンペーンセーブデ
|
||||
paused = [accent]< ポーズ >
|
||||
clear = 消去
|
||||
banned = [scarlet]使用禁止
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]サポートされていない環境
|
||||
yes = はい
|
||||
no = いいえ
|
||||
@@ -1141,7 +1147,7 @@ stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = クラッシュダメージ
|
||||
stat.legsplashdamage = 踏みつぶしダメージ
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.itemsmoved.info = スループットは線形とは限らず、FPS/TPSに依存することが多い。
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
stat.size = 大きさ
|
||||
@@ -1164,8 +1170,8 @@ stat.weapons = 武器
|
||||
stat.bullet = 弾丸
|
||||
stat.moduletier = モジュールレベル
|
||||
stat.unittype = ユニット種
|
||||
stat.receiverate = Receiving Rate
|
||||
stat.receiverate.info = Affected by overdrive. Throughput can be increased by placing additional unloaders.
|
||||
stat.receiverate = 受信速度
|
||||
stat.receiverate.info = オーバードライブの影響を受ける。スループットは追加の搬出機を設置することで増加できる。
|
||||
stat.speedincrease = 速度向上
|
||||
stat.range = 範囲
|
||||
stat.drilltier = ドリル
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} ミリ秒
|
||||
setting.fullscreen.name = フルスクリーン
|
||||
setting.fps.name = FPSを表示
|
||||
setting.console.name = コンソールを有効にする
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = スムーズなカメラ
|
||||
setting.detach-camera.name = フリーカメラ
|
||||
setting.detach-camera.description = 有効にすると、カメラがプレイヤーユニットから独立して移動します。\nこの設定はホットキーに割り当て可能です。
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = 天気のグラフィックを表示
|
||||
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
||||
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
|
||||
setting.macnotch.description = 再起動が必要です。
|
||||
|
||||
steam.friendsonly = フレンドのみ
|
||||
steam.friendsonly.tooltip = Steamのフレンドのみがゲームに参加できるようにします。\nこの設定を無効にするとゲームは公開され、誰でも参加できます。
|
||||
setting.maxmagnificationmultiplierpercent.name = 最低描写距離
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = チャットモードの変更
|
||||
keybind.drop_unit.name = ユニット投下
|
||||
keybind.zoom_minimap.name = ミニマップのズーム
|
||||
keybind.detach_camera.name = フリーカメラの切り替え
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = デバッグヒットボックスの切り替え
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = モード説明
|
||||
mode.survival.name = サバイバル
|
||||
mode.survival.description = 通常のモードです。資源も限られる中、自動的にウェーブが進行していきます。\n[gray]マップに敵の出現設定が必要です。
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = 実験的なゲームプレイ
|
||||
rules.title.environment = 環境
|
||||
rules.title.teams = チーム
|
||||
rules.title.planet = 惑星
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = 霧
|
||||
rules.fog = 戦場の霧
|
||||
rules.invasions = 敵セクター侵攻
|
||||
@@ -2185,9 +2207,9 @@ block.disperse.name = ディスパーズ
|
||||
block.afflict.name = アフリクト
|
||||
block.lustre.name = ラストル
|
||||
block.scathe.name = スケース
|
||||
block.scathe.carbide.info = Travels significantly faster.\nModerate damage at any range.
|
||||
block.scathe.surge-alloy.info = Splits into micro missiles.\nHeavy damage at close distance.
|
||||
block.scathe.phase-fabric.info = Equipped with a force field.\nLow damage, largest radius.
|
||||
block.scathe.carbide.info = かなり高速で移動する。\nどの距離でも中程度のダメージ。
|
||||
block.scathe.surge-alloy.info = 微小ミサイルに分裂する。\n近距離で高ダメージ。
|
||||
block.scathe.phase-fabric.info = フォースフィールドを搭載している。\nダメージは低いが、最大の範囲を持つ。
|
||||
block.tank-refabricator.name = 戦車再加工工場
|
||||
block.mech-refabricator.name = メカ再加工工場
|
||||
block.ship-refabricator.name = 戦艦再加工工場
|
||||
@@ -2766,7 +2788,7 @@ lst.setprop = ユニットまたは建物のプロパティを設定します。
|
||||
lst.effect = パーティクルエフェクトを作成します。
|
||||
lst.sync = ネットワーク経由で変数を同期します。\n最大で1秒間に10回まで呼び出されます。
|
||||
lst.playsound = サウンドを再生します。\n音量とパンはグローバル値として設定するか、位置に基づいて計算できます。
|
||||
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
|
||||
lst.playmusic = 名前で音楽トラックを再生する。例: [accent]"game1"[]。\n[accent]interrupt[] が true の場合、再生中の音楽は停止される。\nnull の音楽を再生し、interrupt を true にすると現在のトラックを停止できる。\ndata patch の音楽を再生する場合は、[accent]dp-[] を接頭辞として付ける必要がある。
|
||||
lst.makemarker = ワールドに新しいロジックマーカーを作成します。\nこのマーカーを識別するためのIDを指定する必要があります。\nマーカーは現在、1ワールドにつき最大20,000個までです。
|
||||
lst.setmarker = マーカーのプロパティを設定します。\n使用するIDは"Make Marker"命令で指定したものと同じである必要があります。
|
||||
lst.localeprint = マップのロケールプロパティの値をテキストバッファに追加します。\nマップエディタでロケールバンドルを設定するには、[accent]Map Info > Locale Bundles[] を確認してください。\nクライアントがモバイルの場合、末尾が ".mobile" のプロパティを優先して出力します。
|
||||
@@ -2775,8 +2797,8 @@ lst.query = 指定した範囲内のユニット/建物を検索します。結
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
lglobal.@pi = 円周率(π:3.141...)という数学定数
|
||||
lglobal.@e = ネイピア数(e:2.718...)という数学定数
|
||||
lglobal.@pi = 円周率(π:3.141...)という数学定数
|
||||
lglobal.@e = ネイピア数(e:2.718...)という数学定数
|
||||
lglobal.@degToRad = 度をラジアンに変換するための乗算係数
|
||||
lglobal.@radToDeg = ラジアンを度に変換するための乗算係数
|
||||
|
||||
@@ -2809,13 +2831,15 @@ lglobal.@liquidCount = ゲーム内液体種類数(lookup命令で使用)
|
||||
lglobal.@server = サーバーまたはシングルプレイで実行中なら true、それ以外は false
|
||||
lglobal.@client = クライアント接続中なら true
|
||||
|
||||
lglobal.@clientLocale = クライアントの言語設定(例:en_US)
|
||||
lglobal.@clientLocale = クライアントの言語設定(例: en_US)
|
||||
lglobal.@clientUnit = クライアントが操作しているユニット
|
||||
lglobal.@clientName = クライアントのプレイヤー名
|
||||
lglobal.@clientTeam = クライアントのチームID
|
||||
lglobal.@clientMobile = クライアントがモバイルなら true、それ以外は false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||
lenum.type = ユニットや建物の種類を取得します。\n例: 任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||
lenum.shootp = 任意のユニットや建物を撃ちます。
|
||||
lenum.config = 建物の設定を取得します。\n例:ソーターに設定されているアイテムなど
|
||||
@@ -2828,7 +2852,7 @@ laccess.controller = ユニットを制御しているものを取得します
|
||||
laccess.dead = ユニットや建物が機能しているかどうか、またはもう有効でないかどうか。
|
||||
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
|
||||
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
|
||||
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
|
||||
laccess.speed = ユニットの最高速度を返します。(単位: タイル/秒)
|
||||
laccess.size = ユニット/建物の大きさ、または紐の長さ。
|
||||
laccess.id = ユニット/ブロック/アイテム/液体のID。\nこれは検索操作の逆です。
|
||||
laccess.displaywidth = 表示ブロックの幅(ピクセル単位)
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = ソーラーパネルの発電量倍率。
|
||||
lenum.dragmultiplier = 環境による抵抗倍率。
|
||||
lenum.ban = 配置または建造できないブロックやユニット。
|
||||
lenum.unban = ユニットまたはブロックの禁止を解除する。
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = 추천(스타) 수
|
||||
export.file = 파일 내보내기
|
||||
import.file = 파일 가져오기
|
||||
copy.clipboard = 클립보드에 복사
|
||||
import.clipboard = 클립보드에서 가져오기
|
||||
load.clipboard = 클립보드에서 가져오기
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = 창작마당에 공유
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = 폴더 열기
|
||||
mods.viewcontent = 콘텐츠 보기
|
||||
mods.reload = 새로 고침
|
||||
mods.reloadexit = 모드를 불러오기 위해, 게임을 종료합니다. 재실행 해주세요.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [설치됨]
|
||||
mod.display = [gray]모드:[orange] {0}
|
||||
mod.enabled = [lightgray]활성화됨
|
||||
@@ -277,6 +281,7 @@ servers.remote = 원격 서버
|
||||
servers.global = 커뮤니티 서버
|
||||
|
||||
servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어하지 [accent]않습니다[].\n\n일부 서버는 전연령대에 적합하지 않은 사용자 지정 콘텐츠를 보유할 수도 있습니다.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
||||
server.shown = 서버 숨기기
|
||||
server.hidden = 서버 보이기
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = 시간 초과
|
||||
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
||||
disconnect.snapshottimeout = UDP 스냅샷을 수신하는 동안 시간이 초과되었습니다.\n이는 불안정한 네트워크나 연결로 인해 발생할 수 있습니다.
|
||||
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]연결 중...
|
||||
reconnecting = [accent]재접속 중...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = 데이터 패치
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]패치셋이 로드되지 않음.
|
||||
patch.errors = 패치셋 에러
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} 필드
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = 기까지
|
||||
waves.guardian = 수호자
|
||||
waves.preview = 미리보기
|
||||
waves.random = 무작위
|
||||
waves.copy = 클립보드로 복사하기
|
||||
waves.load = 클립보드에서 불러오기
|
||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||
waves.copied = 단계 복사됨
|
||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = 균사 성채
|
||||
sector.frontier.name = 국경 지방
|
||||
sector.sunkenPier.name = 가라앉은 부두
|
||||
sector.littoralShipyard.name = 연안 조선소
|
||||
sector.cruxscape.name = 크럭스케이프
|
||||
sector.geothermalStronghold.name = 지열 요새
|
||||
|
||||
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = 초기화
|
||||
settings.controls = 조작
|
||||
settings.game = 게임
|
||||
settings.sound = 소리
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = 그래픽
|
||||
settings.cleardata = 게임 데이터 초기화
|
||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< 일시정지 >[]
|
||||
clear = 초기화
|
||||
banned = [scarlet]금지됨
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]지원되지 않는 환경[]
|
||||
yes = O
|
||||
no = X
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} 밀리초
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.fps.name = FPS와 핑 표시
|
||||
setting.console.name = 콘솔 활성화
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = 부드러운 시점
|
||||
setting.detach-camera.name = 자유 카메라
|
||||
setting.detach-camera.description = 이 기능을 활성화하면 카메라가 플레이어 유닛과 독립적으로 움직입니다.\n이 설정에는 단축키를 지정할 수 있습니다.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = 날씨 그래픽 표시
|
||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
|
||||
setting.macnotch.description = 적용하려면 재시작이 필요합니다.
|
||||
|
||||
steam.friendsonly = 친구 전용
|
||||
steam.friendsonly.tooltip = 스팀 친구만 게임에 접속할 수 있을지 정합니다.\n체크를 해제하면 누구나 접속할 수 있습니다.
|
||||
setting.maxmagnificationmultiplierpercent.name = 최소 카메라 거리
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = 채팅 모드 변경
|
||||
keybind.drop_unit.name = 유닛 내려놓기
|
||||
keybind.zoom_minimap.name = 미니맵 확대
|
||||
keybind.detach_camera.name = 자유 카메라 전환
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = 히트박스 디버그 보이기/숨기기
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = 모드 설명
|
||||
mode.survival.name = 생존
|
||||
mode.survival.description = 기본 모드. 제한된 자원이 있으며, 단계가 자동으로 시작합니다.\n[gray]플레이하려면 맵에 적 스폰지점이 필요합니다.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = 실험적인 기능
|
||||
rules.title.environment = 환경
|
||||
rules.title.teams = 팀
|
||||
rules.title.planet = 행성
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = 조명 표시
|
||||
rules.fog = 전장의 안개
|
||||
rules.invasions = 적 지역 침공
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = 코드를 실행하는 클라이언트의 단위
|
||||
lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이름
|
||||
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
|
||||
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
|
||||
lenum.shoot = 특정 위치에 발사
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = 태양광 패널의 전력 출력 배수을 증가시킵
|
||||
lenum.dragmultiplier = 환경 드래그 배수.
|
||||
lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
|
||||
lenum.unban = 유닛 또는 블록 금지를 해제합니다.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -18,8 +18,8 @@ linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||
screenshot = Ekrano kopija išsaugota į {0}
|
||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.invalid = Žemėlapis yra per didelis, galimai nepakanka vietos išsaugoti ekrano kopijai.
|
||||
screenshot.error = Nepavyko padaryti ekrano nuotraukos. Jūsų įrenginys galimai nepalaiko tokio dydžio ekranvaizdžio.
|
||||
gameover = Žaidimas Baigtas
|
||||
gameover.disconnect = Atsijungti
|
||||
gameover.pvp = [accent] {0}[] komanda laimėjo!
|
||||
@@ -27,7 +27,7 @@ gameover.waiting = [accent]Laukiama kito žemėlapio...
|
||||
highscore = [accent]Naujas rekordas!
|
||||
copied = Nukopijuota.
|
||||
indev.notready = Ši žaidimo dalis dar neparuošta
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
bundle.external = Pastaba: Sėkmingai įkėlėte išorinį vertimų rinkinį.\n[accent]{0}
|
||||
|
||||
load.sound = Garsai
|
||||
load.map = Žemėlapiai
|
||||
@@ -52,7 +52,7 @@ mods.browser.view-releases = Pažiūrėti leidimus
|
||||
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
|
||||
mods.browser.latest = <Naujausia>
|
||||
mods.browser.releases = Leidimai
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.browser.fetching = Ieškoma Leidimų...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Leidimų puslapis
|
||||
mods.browser.sortdate = Rūšioti pagal naujausius
|
||||
@@ -61,8 +61,8 @@ mods.browser.sortstars = Rūšiuoti pagal žvaigždes
|
||||
export.file = Eksportuoti failą
|
||||
import.file = Importuoti failą
|
||||
copy.clipboard = Kopijuoti į iškarpinę
|
||||
import.clipboard = Importuoti iš iškarpinės
|
||||
workshop.browse = Browse Workshop
|
||||
load.clipboard = Importuoti iš iškarpinės
|
||||
workshop.browse = Naršyti Dirbtuves
|
||||
workshop.share = Dalintis Dirbtuvėje
|
||||
|
||||
schematic = Schema
|
||||
@@ -89,15 +89,15 @@ schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
|
||||
schematic.tagexists = Ši žymė jau egzistuoja.
|
||||
|
||||
stats = Statistikos
|
||||
stats.wave = Bangos Praeitos
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Priešai sunaikinti
|
||||
stats.built = Pastatų pastata
|
||||
stats.destroyed = Pastatų sugriauta
|
||||
stats.deconstructed = Pastatų dekonstruta
|
||||
stats.playtime = Laiko žaista
|
||||
stats.wave = Bangų Įveikta
|
||||
stats.unitsCreated = Vienetų Sukurta
|
||||
stats.enemiesDestroyed = Priešų sunaikinta
|
||||
stats.built = Pastatų Pastatyta
|
||||
stats.destroyed = Pastatų Sugriauta
|
||||
stats.deconstructed = Pastatų Iškonstruota
|
||||
stats.playtime = Laiko Žaista
|
||||
|
||||
globalitems = [accent]Globalūs Daiktai
|
||||
globalitems = [accent]Globalūs Resursai
|
||||
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
|
||||
level.highscore = Rekordas: [accent]{0}
|
||||
level.select = Lygio pasirinkimas
|
||||
@@ -114,8 +114,8 @@ joingame = Įeiti į žaidimą
|
||||
customgame = Pasirinktinis žaidimas
|
||||
newgame = Naujas žaidimas
|
||||
none = <niekas>
|
||||
none.found = [lightgray]<none found>
|
||||
none.inmap = [lightgray]<none in map>
|
||||
none.found = [lightgray]<nerasta>
|
||||
none.inmap = [lightgray]<žemėlapyje nerasta>
|
||||
minimap = Mini žemėlapis
|
||||
position = Pozicija
|
||||
close = Uždaryti
|
||||
@@ -128,9 +128,9 @@ continue = Tęsti
|
||||
maps.none = [lightgray]Nerasta žemėlapių!
|
||||
invalid = Klaidingas
|
||||
pickcolor = Pasirinkti spalvą
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
color = Spalva
|
||||
import = Importuoti
|
||||
export = Eksportuoti
|
||||
preparingconfig = Ruošiamos konfiguracijos
|
||||
preparingcontent = Ruošiamas turinys
|
||||
uploadingcontent = Talpinamas turinys
|
||||
@@ -140,7 +140,7 @@ committingchanges = Daromi pakeitimai
|
||||
done = Baigta
|
||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods.initfailed = [red]⚠[] Praitas Mindustry paleidimas nepavyko. Tikėtina, kad tai sukėlė netinkamai veikiančios modifikacijos.\n\nSiekiant išvengti strigimo pasikartojimo, [red]visos modifijacijos išjungtos.[]
|
||||
mods = Modifikacijos
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modifikacijos nerastos
|
||||
@@ -149,8 +149,12 @@ mods.report = Pranešti apie klaidas
|
||||
mods.openfolder = Atidaryti modifikacijų aplanką
|
||||
mods.viewcontent = Peržiūrėti turinį
|
||||
mods.reload = Perkrauti
|
||||
mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
|
||||
mod.installed = [[Installed]
|
||||
mods.reloadexit = Žaidimas išsijungs modifikacijoms perkrauti.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Įdiegta]
|
||||
mod.display = [gray]Modifikacijos:[orange] {0}
|
||||
mod.enabled = [lightgray]Įjungta
|
||||
mod.disabled = [scarlet]Išjungta
|
||||
@@ -168,9 +172,9 @@ mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.requiresversion.details = Reikalinga žaidimo versija: [accent]{0}[]\nJūsų žaidimo versija yra pasenusi. Šiai modifikacijai veikti reikalinga naujesnė žaidimo versija (gali būti beta/alpha leidimas).
|
||||
mod.incompatiblemod.details = Ši modifikacija yra nesuderinama su naujausia žaidimo versija. Autoriui reikia ją atnaujinti ir pridėti [accent]minGameVersion: 154[] į jos [accent]mod.json[] failą.
|
||||
mod.blacklisted.details = Ši modifikacija buvo rankiniu būdu uždrausta, nes sukelia gedimus ar kitas problemas su šia žaidimo versija. Nenaudokite jos.
|
||||
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
||||
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||
mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
|
||||
@@ -179,7 +183,7 @@ mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl
|
||||
mod.requiresversion = Reikia žaidimo versijos: [red]{0}
|
||||
|
||||
mod.errors = Įvyko klaida kraunant turinį.
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = [scarlet]Iškilo klaidų kraunant žemėlapio turinį. Visas modifikuotas turinys išjungas.[]\nŠis žemėlapis, tikėtina, neveiks tinkamai.
|
||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||
mod.enable = Įjungti
|
||||
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
|
||||
@@ -196,15 +200,15 @@ mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs p
|
||||
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
mod.dependencies.downloadreq = Import Required
|
||||
mod.dependencies.downloadall = Import All
|
||||
mod.dependencies.status = Import Results
|
||||
mod.dependencies.success = Successfully downloaded:
|
||||
mod.dependencies.failure = Failed to download:
|
||||
mod.dependencies.imported = This mod requires dependencies. Download?
|
||||
mod.dependencies.error = [scarlet]Modifikacijos turi neišpildytų priklausomybių
|
||||
mod.dependencies.soft = (neprivaloma)
|
||||
mod.dependencies.download = Importuoti
|
||||
mod.dependencies.downloadreq = Importuoti privalomus
|
||||
mod.dependencies.downloadall = Importuoti viską
|
||||
mod.dependencies.status = Importavimo Rezultatai
|
||||
mod.dependencies.success = Sėkmingai parsisiųsta:
|
||||
mod.dependencies.failure = Nepavyko parsisiųsti:
|
||||
mod.dependencies.imported = Šiai modifikacijai reikalingos priklausomybės. Atsisiųsti?
|
||||
|
||||
about.button = Apie
|
||||
name = Vardas:
|
||||
@@ -218,14 +222,14 @@ available = Naujas turinys pasiekiamas!
|
||||
unlock.incampaign = < Atrakinkite kampanijoje detalėm >
|
||||
campaign.select = Pasirinkite pradinę kampanija
|
||||
campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
|
||||
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
|
||||
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia nuosekli kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
|
||||
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalansuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
|
||||
campaign.difficulty = Sudėtingumas
|
||||
campaign.rework.title = Kampanijos Pakeitimų Įspėjimas
|
||||
campaign.rework.serpulo = [accent]⚠ Serpulo kampanija buvo perdirba.[]\n\nSektorių pozicijos ir sudėtingumas pasikeitė. Galite susidurti su problemomis, susijusiomis su kampanijos išsaugojimais senesniu formatu.\n\nDėl geresnės patirties, apsvarstykite kampanijos išsaugojimų atstatymą nustatymuose.
|
||||
completed = [accent]Išrasta
|
||||
techtree = Technologijų Medis
|
||||
techtree.select = Technologijų Medį parinkti
|
||||
techtree.select = Technologijų Medžio Pasirinkimas
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
@@ -272,11 +276,12 @@ hosts.none = [lightgray]Žaidimų vietiniame tinkle nerasta!
|
||||
host.invalid = [scarlet]Negalima prisijungti prie serverio.
|
||||
|
||||
servers.local = Vietinio Tinklo Serveriai
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.local.steam = Atviri Žaidimai ir Vietiniai Serveriai
|
||||
servers.remote = Nuotoliniai Serveriai
|
||||
servers.global = Globalūs Serveriai
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Rodyti paslėtus serverius
|
||||
server.shown = Rodoma
|
||||
server.hidden = Paslėpta
|
||||
@@ -286,7 +291,7 @@ trace = Sekti Žaidėją
|
||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unikalus ID: [accent]{0}
|
||||
trace.language = Language: [accent]{0}
|
||||
trace.language = Kalba: [accent]{0}
|
||||
trace.mobile = Mobilus Klientas: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.times.joined = Sykių prisijungta: [accent]{0}
|
||||
@@ -295,18 +300,18 @@ trace.ips = IPs:
|
||||
trace.names = Vardai:
|
||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||
|
||||
player.ban = Baninti
|
||||
player.ban = Užblokuoti
|
||||
player.kick = Išmesti
|
||||
player.trace = Sekti
|
||||
player.admin = Perjungti admininistratorių
|
||||
player.team = Keisti komandą
|
||||
player.team = Keisti Komandą
|
||||
|
||||
server.bans = Užblokavimai
|
||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||
server.admins = Administratoriai
|
||||
server.admins.none = Nerasta administratorių!
|
||||
server.add = Pridėti Serverį
|
||||
server.delete = Ar esate tikras jog norite panaikinti serverį?
|
||||
server.delete = Ar tikrai norite panaikinti serverį?
|
||||
server.edit = Redaguoti Serverį
|
||||
server.outdated = [crimson]Pasenęs serveris![]
|
||||
server.outdated.client = [crimson]Pasenęs Klientas![]
|
||||
@@ -328,8 +333,9 @@ disconnect.timeout = Baigėsi laikas.
|
||||
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Prisijungiama...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
reconnecting = [accent]Jungiamasi iš naujo...
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
@@ -338,7 +344,7 @@ receiving.assets.fail = Error occurred while receiving assets.
|
||||
|
||||
server.port = Prievadas:
|
||||
server.invalidport = Negaliams prievado numeris!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]Nepavyko atidaryti serverio 6567 prievade.[]\n\nĮsitikinkite, kad jūsų įrenginyje, ar tinkle, nėra kitų Mindustry serverių!
|
||||
server.error = [crimson]Įvyko klaida.
|
||||
save.new = Naujas Išsaugojimas
|
||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||
@@ -363,29 +369,29 @@ save.rename.text = Naujas pavadinimas:
|
||||
selectslot = Pasirinkite išsaugojimą.
|
||||
slot = [accent]Elementas {0}
|
||||
editmessage = Redaguoti žinutę
|
||||
save.corrupted = Išsaugojimo failas yra sugadintas arba !
|
||||
empty = <empty>
|
||||
save.corrupted = Išsaugojimo failas yra sugadintas arba netinkamas!
|
||||
empty = <tuščia>
|
||||
on = Įjungta
|
||||
off = Išjungta
|
||||
save.search = Search saved games...
|
||||
save.search = Ieškoti išsaugotų žaidimų...
|
||||
save.autosave = Automatinis išsaugojimas: {0}
|
||||
save.map = Žemėlapis: {0}
|
||||
save.wave = Banga {0}
|
||||
save.mode = Žaidimo Režimas: {0}
|
||||
save.date = Paskutinis Išsaugojimas: {0}
|
||||
save.playtime = Žaidimo laikas: {0}
|
||||
dontshowagain = Don't show again
|
||||
dontshowagain = Daugiau nerodyti
|
||||
warning = Perspėjimas.
|
||||
confirm = Priimti
|
||||
delete = Šalinti
|
||||
view.workshop = Apžiūrėti Workshop'e
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
hide = Paslėpti
|
||||
ok = Gerai
|
||||
open = Atidaryti
|
||||
customize = Keisti Taisykles
|
||||
cancel = Atšaukti
|
||||
command = Command
|
||||
command = Valdyti
|
||||
command.queue = [lightgray][Queuing]
|
||||
command.mine = Mine
|
||||
command.repair = Repair
|
||||
@@ -411,7 +417,7 @@ openlink = Atidaryti Nuorodą
|
||||
copylink = Kopijuoti Nuorodą
|
||||
back = Sugrįžti
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
objective = Žemėlapio Tikslas
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -423,7 +429,7 @@ data.invalid = Tai nėra veikiantys žaidimo duomenys.
|
||||
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
|
||||
quit.confirm = Ar tikrai norite išeiti?
|
||||
loading = [accent]Kraunama...
|
||||
downloading = [accent]Downloading...
|
||||
downloading = [accent]Atisiunčiama...
|
||||
saving = [accent]Išsaugoma...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
cancelbuilding = [accent][[{0}][] plano išvalymui
|
||||
@@ -432,15 +438,15 @@ pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.name = [accent]Valdymo Režimas
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Banga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Banga po {0}
|
||||
wave.cap = [accent]Banga {0}/{1}
|
||||
wave.waiting = [lightgray]Banga už {0}
|
||||
wave.waveInProgress = [lightgray]Vyksta banga
|
||||
waiting = [lightgray]Laukiama...
|
||||
waiting.players = Laukiama žaidėjų...
|
||||
wave.enemies = [lightgray]{0} Likę priešai
|
||||
wave.enemies = [lightgray]{0} Likę priešų
|
||||
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
||||
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
||||
wave.enemy = [lightgray]{0} Likęs priešas
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Apžiūra
|
||||
waves.random = Random
|
||||
waves.copy = Kopijuoti į iškarpinę
|
||||
waves.load = Užkrauti iš iškarpinės
|
||||
waves.invalid = Klaidingos bangos iš iškarpinės.
|
||||
waves.copied = Bangos nukopijuotos.
|
||||
waves.none = Nėra nustatyta jokių priešų.\nĮsiminkite, jog tušti bangų maketai bus pakeisti numatytuoju maketu.
|
||||
@@ -958,11 +963,11 @@ difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
planets = Planetos
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
planet.sun.name = Saulė
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Atkuri
|
||||
settings.controls = Valdymas
|
||||
settings.game = Žaidimas
|
||||
settings.sound = Garsai
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafikos
|
||||
settings.cleardata = Išvalyti žaidimo duomenis...
|
||||
settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali būti atkurta!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Sustabdyta >
|
||||
clear = Išvalyti
|
||||
banned = [scarlet]Užblokuota
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Taip
|
||||
no = Ne
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milisekundžių
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Rodyti FPS ir Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
|
||||
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Išmesti Vienetą
|
||||
keybind.zoom_minimap.name = Keisti Mini Žemėlapio Mastelį
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Modifikacijų Aprašymai
|
||||
mode.survival.name = Išgyvenimas
|
||||
mode.survival.description = Normalus režimas. Riboti resursai ir automatinės priešų bangos.\n[gray]Privalomos priešų atsiradimo zonos žemėlapyje.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Eksperimentinis
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Apšvietimas
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sorteer op sterren
|
||||
export.file = Exporteer bestand
|
||||
import.file = Importeer bestand
|
||||
copy.clipboard = Kopi�ren naar Klembord
|
||||
import.clipboard = Importeren van Klembord
|
||||
load.clipboard = Importeren van Klembord
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Delen op de Werkplaats
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = Bekijk Inhoud
|
||||
mods.reload = Herlaad
|
||||
mods.reloadexit = Het spel zal nu afsluiten, om mods te herladen.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
@@ -277,6 +281,7 @@ servers.remote = Externe servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers zijn [accent]niet[] in bezit of worden controlleerd door de ontwikkelaar.\n\nServers kunnen door gebruikers gegenereerde inhoud bevatten die niet geschikt is voor alle leeftijden.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Toon Verborgen Servers
|
||||
server.shown = Weergegeven
|
||||
server.hidden = Verborgen
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Verbinding afgekapt.
|
||||
disconnect.data = Kon de wereld niet laden!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Aan het verbinden...
|
||||
reconnecting = [accent]Aan het herverbinden...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = maximale eenheden
|
||||
waves.guardian = Bewaker
|
||||
waves.preview = Voorvertoning
|
||||
waves.random = Random
|
||||
waves.copy = Kopieer naar klembord
|
||||
waves.load = Laad van klembord
|
||||
waves.invalid = Ongeldige rondes in klembord.
|
||||
waves.copied = Rondes Gekopi�erd.
|
||||
waves.none = Geen vijanden ingesteld.\nLege ronden worden automatisch gevuld met de standaard waarden.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Reset
|
||||
settings.controls = Bediening
|
||||
settings.game = Spel
|
||||
settings.sound = Geluid
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafisch
|
||||
settings.cleardata = Wis Spelgegevens...
|
||||
settings.clear.confirm = Weet je zeker dat je deze gegevens wilt verwijderen?\nDit is niet terug te draaien!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Niet-ondersteunde Omgeving
|
||||
yes = Ja
|
||||
no = Nee
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Volledig Scherm
|
||||
setting.fps.name = Toon FPS
|
||||
setting.console.name = Console Inschakelen
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Vloeiende Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Toon Weer Graphics
|
||||
setting.hidedisplays.name = Verberg Logische Displays
|
||||
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
|
||||
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Verander Chatmodus
|
||||
keybind.drop_unit.name = Laat Eenheid Vallen
|
||||
keybind.zoom_minimap.name = Zoom Minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Beschrijving van Modi
|
||||
mode.survival.name = Overleving
|
||||
mode.survival.description = De normale modus. Standaard grondstoffen en automatisch inkomende golven van vijanden.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Omgeving
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planeet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Belichting
|
||||
rules.fog = Mist van de Oorlog
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sort by stars
|
||||
export.file = Exporteer Bestand
|
||||
import.file = Exporteer Bestand
|
||||
copy.clipboard = Kopieer naar Klembord
|
||||
import.clipboard = Importeer vanaf Klembord
|
||||
load.clipboard = Importeer vanaf Klembord
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Deel op Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
@@ -277,6 +281,7 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
||||
disconnect.data = Laden van mapdata mislukt!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Verbinden...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Reset
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Yes
|
||||
no = No
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Show FPS
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sortuj wg gwiazdek
|
||||
export.file = Eksportuj plik
|
||||
import.file = Importuj plik
|
||||
copy.clipboard = Kopiuj do schowka
|
||||
import.clipboard = Importuj ze schowka
|
||||
load.clipboard = Importuj ze schowka
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Podziel się na Warsztacie
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Otwórz folder z modyfikacjami
|
||||
mods.viewcontent = Zobacz zawartość
|
||||
mods.reload = Przeładuj
|
||||
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować modyfikacje.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Zainstalowany]
|
||||
mod.display = [gray]Modyfikacja:[orange] {0}
|
||||
mod.enabled = [lightgray]Włączony
|
||||
@@ -277,6 +281,7 @@ servers.remote = Serwery Zdalne
|
||||
servers.global = Serwery Publiczne
|
||||
|
||||
servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani nie moderuje nimi twórca gry.\n\nSerwery mogą posiadać zawartość stworzoną przez graczy, która może być nieodpowiednia dla wszystkich grup wiekowych.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Pokaż Ukryte Serwery
|
||||
server.shown = Pokazane
|
||||
server.hidden = Ukryte
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Przekroczono limit czasu.
|
||||
disconnect.data = Nie udało się załadować mapy!
|
||||
disconnect.snapshottimeout = Przekroczono czas oczekiwania na pakiety UDP.\nMoże to być spowodowane niestabilnym połączeniem sieciowym.
|
||||
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Łączenie...
|
||||
reconnecting = [accent]Ponowne łączenie...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Łatki danych
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Brak załadowanych zestawów łatek.
|
||||
patch.errors = Błędy zestawu łatek
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} pola
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = maks. jednostek
|
||||
waves.guardian = Strażnik
|
||||
waves.preview = Podgląd
|
||||
waves.random = Losowe
|
||||
waves.copy = Kopiuj Do Schowka
|
||||
waves.load = Załaduj Ze Schowka
|
||||
waves.invalid = Nieprawidłowe fale w schowku.
|
||||
waves.copied = Fale zostały skopiowane.
|
||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Baszta Grzybni
|
||||
sector.frontier.name = Granica
|
||||
sector.sunkenPier.name = Zatopione Molo
|
||||
sector.littoralShipyard.name = Nabrzeżna Stocznia
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geotermalna Twierdza
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Resetuj
|
||||
settings.controls = Sterowanie
|
||||
settings.game = Gra
|
||||
settings.sound = Dźwięk
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Wyczyść Dane Gry...
|
||||
settings.clear.confirm = Czy jesteś pewien, że chcesz usunąć te dane?\nPo tym nie ma powrotu!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Wstrzymano >
|
||||
clear = Wyczyść
|
||||
banned = [scarlet]Zbanowano
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Niewspierane Środowisko
|
||||
yes = Tak
|
||||
no = Nie
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.fps.name = Pokazuj FPS oraz ping
|
||||
setting.console.name = Włącz konsolę
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Płynna kamera
|
||||
setting.detach-camera.name = Wolna Kamera
|
||||
setting.detach-camera.description = Gdy włączone, kamera porusza się niezależnie od jednostki gracza.\nTo ustawienie można przypisać do skrótu klawiszowego.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Pokaż pogodę
|
||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||
setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia ekranu
|
||||
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
|
||||
|
||||
steam.friendsonly = Tylko Znajomi
|
||||
steam.friendsonly.tooltip = Czy tylko Znajomi ze Steam będą mogli dołączyć do twojej gry?\nOdznaczenie tego okienka ustawi twoją grę na publiczną - każdy może dołączyć.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min. odległość kamery
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Zmień tryb czatu
|
||||
keybind.drop_unit.name = Wyrzucanie przedmiot
|
||||
keybind.zoom_minimap.name = Powiększenie mapy
|
||||
keybind.detach_camera.name = Przełącz wolną kamerę
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Przełącz hitboksy debugowania
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Opis trybów
|
||||
mode.survival.name = Przeżycie
|
||||
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.\n[gray]Wymaga punktów spawnu wroga na mapie, aby móc grać w tym trybie.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Eksperymentalne
|
||||
rules.title.environment = Otoczenie
|
||||
rules.title.teams = Drużyny
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Oświetlenie
|
||||
rules.fog = Mgła Wojny
|
||||
rules.invasions = Inwazje wrogich sektorów
|
||||
@@ -2341,7 +2363,7 @@ onset.ducts.mobile = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby m
|
||||
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
||||
onset.graphite = Bardziej skomplikowane bloki wymagają :graphite: [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
||||
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj :cliff-crusher: [accent]rozkruszacz klifów[] i :silicon-arc-furnace: [accent]krzemowy piec łukowy[].
|
||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąd[] także jest potrzebny.
|
||||
onset.crusher = Użyj :cliff-crusher: [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
||||
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw :tank-fabricator: [accent]fabrykę czołgów[].
|
||||
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Jednostka klienta uruchamiającego kod
|
||||
lglobal.@clientName = Nazwa gracza klienta uruchamiającego kod
|
||||
lglobal.@clientTeam = ID drużyny klienta uruchamiającego kod
|
||||
lglobal.@clientMobile = Prawda, jeśli klient uruchamiający kod jest na urządzeniu mobilnym, fałsz w przeciwnym razie
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
|
||||
lenum.shoot = Strzel w określoną pozycje.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Mnoży moc wyjściową paneli słonecznych.
|
||||
lenum.dragmultiplier = Mnożnik oporu środowiska.
|
||||
lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
|
||||
lenum.unban = Odblokuj jednostkę lub blokadę.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Ordenar por estrelas
|
||||
export.file = Exportar Arquivo
|
||||
import.file = Importar Arquivo
|
||||
copy.clipboard = Copiar para a área de transferência
|
||||
import.clipboard = Importar da área de transferência
|
||||
load.clipboard = Importar da área de transferência
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Compartilhar na Oficina
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Abrir Pasta de Mods
|
||||
mods.viewcontent = Ver Conteúdo
|
||||
mods.reload = Recarregar
|
||||
mods.reloadexit = O jogo agora irá fechar, para recarregar os mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Instalado]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ativado
|
||||
@@ -277,6 +281,7 @@ servers.remote = Servidores Remotos
|
||||
servers.global = Servidores da Comunidade
|
||||
|
||||
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Mostrar servidores ocultos
|
||||
server.shown = Mostrar
|
||||
server.hidden = Ocultar
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Tempo esgotado.
|
||||
disconnect.data = Falha ao carregar os dados do mundo!
|
||||
disconnect.snapshottimeout = Tempo esgotado ao receber snapshots UDP.\nIsso pode ser causado por uma rede ou conexão instável.
|
||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Conectando...
|
||||
reconnecting = [accent]Reconectando...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Nenhum conjunto de patches carregado.
|
||||
patch.errors = Erros no Conjunto de Patches
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} campos
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = quantidade máxima
|
||||
waves.guardian = Guardião
|
||||
waves.preview = Pré-visualizar
|
||||
waves.random = Aleatório
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
waves.copied = Hordas copiadas.
|
||||
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Bastião Micelial
|
||||
sector.frontier.name = Fronteira
|
||||
sector.sunkenPier.name = Píer Afundado
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Fortaleza Geotérmica
|
||||
|
||||
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Resetar
|
||||
settings.controls = Controles
|
||||
settings.game = Jogo
|
||||
settings.sound = Som
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Apagar dados
|
||||
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = Pausado
|
||||
clear = Limpo
|
||||
banned = [scarlet]BANIDO
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ambiente não suportado
|
||||
yes = Sim
|
||||
no = Não
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Tela Cheia
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.console.name = Ativar console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||
setting.detach-camera.name = Câmera Livre
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.hidedisplays.name = Ocultar Displays de Lógicos
|
||||
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||
setting.macnotch.description = Reinicialização necessária para aplicar as alterações
|
||||
|
||||
steam.friendsonly = Amigos apenas
|
||||
steam.friendsonly.tooltip = Se apenas amigos do Steam poderão entrar no seu jogo.\nDesmarcar esta caixa tornará seu jogo público - qualquer pessoa pode entrar.
|
||||
setting.maxmagnificationmultiplierpercent.name = Distância Mínima da Câmera
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Mudar modo do chat
|
||||
keybind.drop_unit.name = Soltar unidade
|
||||
keybind.zoom_minimap.name = Ampliar minimapa
|
||||
keybind.detach_camera.name = Alternar Câmera Livre
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Alternar Hitboxes de Depuração
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descrição dos modos
|
||||
mode.survival.name = Sobrevivência
|
||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Ambiente
|
||||
rules.title.teams = Times
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminação
|
||||
rules.fog = Névoa de Guerra
|
||||
rules.invasions = Invasões de Setores Inimigos
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplica a saída de energia dos painéis solares.
|
||||
lenum.dragmultiplier = Multiplicador de arrasto ambiental.
|
||||
lenum.ban = Blocos ou unidades que não podem ser colocados ou construídos.
|
||||
lenum.unban = Desbanir uma unidade ou bloco.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Ordenar por estrelas
|
||||
export.file = Exportar Ficheiro
|
||||
import.file = Importar Ficheiro
|
||||
copy.clipboard = Copiar para a área de transferência
|
||||
import.clipboard = Importar da área de transferência
|
||||
load.clipboard = Importar da área de transferência
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Partilhar na Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Abrir pasta de Mods
|
||||
mods.viewcontent = Ver Conteúdo
|
||||
mods.reload = Recarregar
|
||||
mods.reloadexit = O jogo vai fechar, para recarregar os mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Instalado]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ativado
|
||||
@@ -277,6 +281,7 @@ servers.remote = Servidores Remotos
|
||||
servers.global = Servidores da Comunidade
|
||||
|
||||
servers.disclaimer = Servidores da comunidade [accent]não[] são controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Mostrar servidores escondidos
|
||||
server.shown = Mostrar
|
||||
server.hidden = Esconder
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Tempo esgotado.
|
||||
disconnect.data = Falha ao abrir os dados do mundo!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]A conectar...
|
||||
reconnecting = [accent]A reconectar...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = quantidade máxima de unidades
|
||||
waves.guardian = Guardião
|
||||
waves.preview = Pré-visualizar
|
||||
waves.random = Aleatório
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
waves.copied = Hordas copiadas.
|
||||
waves.none = Sem hordas definidas.\nNote que esquemas de hordas vazios serão automaticamente substituídos pelo esquema padrão.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Repor
|
||||
settings.controls = Controlos
|
||||
settings.game = Jogo
|
||||
settings.sound = Som
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Apagar dados...
|
||||
settings.clear.confirm = Tens a certeza que queres limpar os dados?\nOque é feito não pode ser desfeito!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = < Pausado >
|
||||
clear = Limpar
|
||||
banned = [scarlet]Banido
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ambiente Não Suportado
|
||||
yes = Sim
|
||||
no = Não
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Ecrã Inteiro
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.console.name = Ativar Consola
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Câmara Suave
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.hidedisplays.name = Ocultar Ecrãs Lógicos
|
||||
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
||||
|
||||
steam.friendsonly = Amigos Apenas
|
||||
steam.friendsonly.tooltip = Define se apenas amigos da Steam podem juntar-se ao teu jogo.\nDesativar esta opção fará o teu jogo público - qualquer um pode-se juntar ao teu mapa.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Mudar Modo de Chat
|
||||
keybind.drop_unit.name = Largar Unidade
|
||||
keybind.zoom_minimap.name = Zoom do Minimapa
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descrição dos mods
|
||||
mode.survival.name = Sobrevivência
|
||||
mode.survival.description = O modo padrão. Recursos limitados e hordas automáticas.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Ambiente
|
||||
rules.title.teams = Equipas
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminação
|
||||
rules.fog = Névoa de guerra
|
||||
rules.invasions = Invasões de Setores Inimigos
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Cele mai multe stele
|
||||
export.file = Exportă Fișier
|
||||
import.file = Importă Fișier
|
||||
copy.clipboard = Copiază în Clipboard
|
||||
import.clipboard = Importă din Clipboard
|
||||
load.clipboard = Importă din Clipboard
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Partajează pe Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Deschide Folder
|
||||
mods.viewcontent = Vezi Conținut
|
||||
mods.reload = Reîncarcă
|
||||
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Instalat]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activat
|
||||
@@ -277,6 +281,7 @@ servers.remote = Servere de la Distanță
|
||||
servers.global = Servere ale Comunității
|
||||
|
||||
servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Vezi Serverele Ascunse
|
||||
server.shown = Afișate
|
||||
server.hidden = Ascunse
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Întârzie să răspundă.
|
||||
disconnect.data = Nu s-au putut încărca datele lumii!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Conectare...
|
||||
reconnecting = [accent]Reconectare...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = unități maxime
|
||||
waves.guardian = Gardian
|
||||
waves.preview = Previzualizare
|
||||
waves.random = Random
|
||||
waves.copy = Copiază în Clipboard
|
||||
waves.load = Încarcă din Clipboard
|
||||
waves.invalid = Valuri invalide în clipboard.
|
||||
waves.copied = Valuri copiate.
|
||||
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Resetează
|
||||
settings.controls = Controale
|
||||
settings.game = Joc
|
||||
settings.sound = Sunet
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafică
|
||||
settings.cleardata = Șterge Datele Jocului...
|
||||
settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi desfăcut!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauză >
|
||||
clear = Curăță
|
||||
banned = [scarlet]Interzis
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Mediu Neacceptat
|
||||
yes = Da
|
||||
no = Nu
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} millisecunde
|
||||
setting.fullscreen.name = Ecran Complet
|
||||
setting.fps.name = Vezi FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Cameră Graduală
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Vezi Vremea
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
|
||||
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Schimbă Modul Chatului
|
||||
keybind.drop_unit.name = Lasă Unitatea
|
||||
keybind.zoom_minimap.name = Zoom Minihartă
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Descrierea modurilor
|
||||
mode.survival.name = Supraviețuire
|
||||
mode.survival.description = Modul normal. Resurse limitate și valuri automate.\n[gray]E nevoie de locuri de lansare a inamicilor pt a juca.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Mediu
|
||||
rules.title.teams = Echipe
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
|
||||
lenum.shoot = Lovește către o locație.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -19,7 +19,7 @@ clipboardcopy = Этот сервер хочет скопировать текс
|
||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||
screenshot = Скриншот сохранён в {0}
|
||||
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.error = Не удалось сделать скриншот. Ваше устройство скорее всего не поддерживает настолько большие скриншоты.
|
||||
gameover = Игра окончена
|
||||
gameover.disconnect = Отключение
|
||||
gameover.pvp = Команда [accent]{0}[] победила!
|
||||
@@ -61,8 +61,8 @@ mods.browser.sortstars = Сортировка по количеству звёз
|
||||
export.file = Экспортировать файл
|
||||
import.file = Импортировать файл
|
||||
copy.clipboard = Скопировать в буфер обмена
|
||||
import.clipboard = Вставить из буфера обмена
|
||||
workshop.browse = Browse Workshop
|
||||
load.clipboard = Вставить из буфера обмена
|
||||
workshop.browse = Мастерская
|
||||
workshop.share = Поделиться в Мастерской
|
||||
|
||||
schematic = Схема
|
||||
@@ -121,7 +121,7 @@ position = Координаты
|
||||
close = Закрыть
|
||||
website = Веб-сайт
|
||||
quit = Выход
|
||||
save.quit = Сохранить & Выйти
|
||||
save.quit = Сохранить и выйти
|
||||
maps = Карты
|
||||
maps.browse = Просмотр карт
|
||||
continue = Продолжить
|
||||
@@ -150,8 +150,12 @@ mods.openfolder = Открыть папку с модификациями
|
||||
mods.viewcontent = Просмотреть содержимое
|
||||
mods.reload = Перезагрузить
|
||||
mods.reloadexit = Игра будет закрыта для перезагрузки модификаций.
|
||||
mods.update.available = [lightgray]Доступно обновление: {0}
|
||||
mods.update.all = Обновить все модификации
|
||||
mods.downloading = [accent]Загрузка модификации: {0}
|
||||
|
||||
mod.installed = [[Установлено]
|
||||
mod.display = [gray]Модификация:[orange] {0}
|
||||
mod.display = [gray]Модификация:[accent] {0}
|
||||
mod.enabled = [lightgray]Включено
|
||||
mod.disabled = [scarlet]Выключено
|
||||
mod.multiplayer.compatible = [gray]Доступна в игре по сети
|
||||
@@ -240,18 +244,18 @@ players.search = поиск
|
||||
players.notfound = [gray]игроки не найдены
|
||||
server.closing = [accent]Закрытие сервера...
|
||||
server.kicked.kick = Вас выгнали с сервера!
|
||||
server.kicked.whitelist = Вы не в белом списке сервера.
|
||||
server.kicked.whitelist = Вас нет в белом списке сервера.
|
||||
server.kicked.serverClose = Сервер закрыт.
|
||||
server.kicked.vote = Вы были выгнаны с помощью голосования. Прощайте.
|
||||
server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
|
||||
server.kicked.serverOutdated = Устаревший сервер! Попросите администратора сервера обновить сервер/игру!
|
||||
server.kicked.banned = Вы заблокированы на этом сервере.
|
||||
server.kicked.steamBanned = Хватит людям игри портить.
|
||||
server.kicked.steamBanned = Хватит людям игры портить.
|
||||
server.kicked.typeMismatch = Этот сервер не совместим с вашим типом сборки.
|
||||
server.kicked.playerLimit = Этот сервер заполнен. Дождитесь свободного слота.
|
||||
server.kicked.recentKick = Вас недавно выгнали.\nПодождите немного перед следующим подключением.
|
||||
server.kicked.nameInUse = На этом сервере есть кто-то с этим именем.
|
||||
server.kicked.nameEmpty = Выбранное Вами имя недопустимо.
|
||||
server.kicked.nameEmpty = Выбранное вами имя недопустимо.
|
||||
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||
server.kicked.gameover = Игра окончена!
|
||||
@@ -277,6 +281,7 @@ servers.remote = Удалённые серверы
|
||||
servers.global = Серверы сообщества
|
||||
|
||||
servers.disclaimer = Серверы сообщества [accent]не[] принадлежат разработчику и [accent]не[] контролируются им.\n\nСерверы могут содержать пользовательский контент, который не подходит для всех возрастов.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Отображать скрытые серверы
|
||||
server.shown = Отображается
|
||||
server.hidden = Скрыт
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = Время ожидания истекло.
|
||||
disconnect.data = Ошибка при загрузке данных мира!
|
||||
disconnect.snapshottimeout = Превышено время ожидания при получении UDP-снапшотов.\nЭто может быть вызвано нестабильной сетью или соединением.
|
||||
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Подключение...
|
||||
reconnecting = [accent]Переподключение...
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]Установка соединения...
|
||||
receiving.world = [accent]Получение данных мира ({0})...
|
||||
receiving.assets = [accent]Получение ресурсов ({0})...
|
||||
receiving.assets.fail = Произошла ошибка при получении ресурсов мира.
|
||||
|
||||
server.port = Порт:
|
||||
server.invalidport = Неверный номер порта!
|
||||
@@ -352,10 +358,10 @@ save.export = Экспортировать сохранение
|
||||
save.import.invalid = [accent]Это сохранение недействительно!
|
||||
save.import.fail = [scarlet]Не удалось импортировать сохранение: [accent]{0}
|
||||
save.export.fail = [scarlet]Не удалось экспортировать сохранение: [accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ Это сохранение имеет встроенные ресурсы.[]\nЗагрузите это сохранение перед экспортом.
|
||||
save.assets.missing = Недостающие ресурсы
|
||||
save.assets.missing.list = Список ресурсов...
|
||||
save.assets.missing.info = [scarlet]⚠ В сохранении отсутствует часть ресурсов![]\n\n[lightgray]Это скорее всего произошло из-за некорректного экспорта.\n[lightgray]Если вы делитесь сохранениями, экспортируйте их только через внутриигровой интерфейс. Не копируйте файлы напрямую.\n[lightgray]Если перенос файлов обязателен, убедитесь, что папка [accent]assetCache[] тоже скопирована.
|
||||
save.import = Импортировать сохранение
|
||||
save.newslot = Имя сохранения:
|
||||
save.rename = Переименовать
|
||||
@@ -472,9 +478,9 @@ publish.confirm = Вы уверены, что хотите опубликова
|
||||
publish.error = Ошибка отправки предмета: {0}
|
||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||
|
||||
editor.showblocks = Показывать блоки
|
||||
editor.showterrain = Показывать ландшафт
|
||||
editor.showfloor = Показывать покрытия
|
||||
editor.showblocks = Показывать \nблоки
|
||||
editor.showterrain = Показывать \nландшафт
|
||||
editor.showfloor = Показывать \nпол
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Сид:
|
||||
@@ -486,9 +492,9 @@ editor.mapinfo = Информация о карте
|
||||
editor.author = Автор:
|
||||
editor.description = Описание:
|
||||
editor.nodescription = Чтобы опубликовать карту, она должна содержать по крайней мере 4 символа в описании.
|
||||
editor.waves = Волны:
|
||||
editor.rules = Правила:
|
||||
editor.generation = Генерация:
|
||||
editor.waves = Волны
|
||||
editor.rules = Правила
|
||||
editor.generation = Генерация
|
||||
editor.objectives = Цели
|
||||
editor.locales = Наборы локалей
|
||||
editor.worldprocessors = Мировые процессоры
|
||||
@@ -512,77 +518,78 @@ editor.filters.description = Описанию
|
||||
editor.filters.modname = Название модификации
|
||||
editor.filters.prioritizemod = Приоритет модификации
|
||||
editor.filters.prioritizecustom = Пользовательский приоритет
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.filters.planetselect = Выбор планеты
|
||||
editor.shiftx = Сдвиг по X
|
||||
editor.shifty = Сдвиг по Y
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.patch = Патчи
|
||||
asset.content = Контент
|
||||
asset.bundle = Переводы
|
||||
asset.image = Изображения
|
||||
asset.sound = Звуки
|
||||
asset.music = Музыка
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.unit = Боевая единица
|
||||
content.item = Предмет
|
||||
content.liquid = Жидкость
|
||||
content.block = Блок
|
||||
content.planet = Планета
|
||||
content.weather = Погода
|
||||
content.status = Статусный эффект
|
||||
|
||||
patches = Патчи контента
|
||||
patch.set = Patchset: {0}
|
||||
patch.set = Набор патчей: {0}
|
||||
patch.none = [lightgray]Ни одного набора патчей не загружено.
|
||||
patch.errors = Ошибки набора патчей
|
||||
patch.importerror = Не удалось импортировать набор патчей
|
||||
patch.delete.confirm = Вы уверены, что хотите удалить этот набор патчей?
|
||||
patch.path = Path:
|
||||
patch.path = Путь файла:
|
||||
patch.fields = Параметров: {0}
|
||||
|
||||
bundle.lines = {0} lines
|
||||
bundle.lines = {0} строк
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
asset.content.type = Type:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
images = Изображения
|
||||
asset.title = Патчи контента и ресурсы
|
||||
asset.guide = Руководство
|
||||
asset.bundle.exists = Перевод с путём файла '{0}' уже существует.
|
||||
asset.importzip = Импортировать архив с ресурсами
|
||||
asset.exportzip = Экспортировать архив с ресурсами
|
||||
asset.image.importzip = Импортировать архив с изображениями
|
||||
asset.image.exportzip = Экспортировать архив с изображениями
|
||||
asset.clearall = Очистить всё
|
||||
asset.clearall.confirm = Вы точно хотите удалить [red]все[] ресурсы из этой карты?\nБудут удалены изображения, звуки, контент, и т.д.
|
||||
asset.imports = Результаты импорта
|
||||
asset.imported = [accent]Ресурсов импортировано: {0}.
|
||||
asset.import.none = Нет подходящих файлов ресурсов в архиве.
|
||||
asset.content.errors = Ошибки контента
|
||||
asset.content.add = Добавить контент
|
||||
asset.content.type = Тип:
|
||||
asset.content.exists = [red]Контент с этим именем уже существует!
|
||||
asset.content.badname = [red]Неверное имя! Большинство символов не разрешены.
|
||||
asset.content.import.file = Импортировать файл
|
||||
asset.content.import.clipboard = Импортировать из буфера обмена
|
||||
asset.exists = Ресурс этого типа с таким путём/именем уже существует:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = Не удалось обнаружить файл ресурса.\nЭто скорее всего произошло из-за некорректного импорта данных или экспорта сохранения.
|
||||
asset.audio.invalid = Аудио не удалось загрузить.\nУбедитесь, что это рабочий файл OGG или MP3.
|
||||
asset.delete.confirm = Вы уверены, что хотите удалить этот ресурс?
|
||||
asset.images = Изображения патчей контента
|
||||
asset.image.imports = Результаты импорта
|
||||
asset.image.imported = [accent]Изображений импортировано: {0}.
|
||||
asset.image.none = Нет подходящих файлов PNG в архиве.
|
||||
asset.image.error = [red]Обнаруженные ошибки:[]
|
||||
asset.image.clearall.confirm = Вы уверены, что хотите удалить все изображения?
|
||||
asset.image.info = Информация
|
||||
asset.image.toolarge = Изображение ([lightgray]{0}x{1}[]) слишком большое. Максимальный размер - {2}x{3}.
|
||||
asset.image.exists = Изображение с таким путём/именем уже существует:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Вы уверены, что хотите удалить это изображение?
|
||||
asset.image.name = [accent]Имя файла: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Имя региона: [lightgray]{0}
|
||||
asset.image.path = [accent]Путь файла: [lightgray]{0}
|
||||
asset.image.env = [accent]Использует атлас ландшафта: [lightgray]{0}
|
||||
asset.image.size = [accent]Размер: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]Размер файла: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Не удалось обработать спрайт![]
|
||||
asset.image.packfailed.env = Это скорее всего произошло из-за нехватки места в атласе ландшафта.\nСпрайты ландшафта ограничены общей зоной 512x512.
|
||||
|
||||
workshop = Мастерская
|
||||
waves.title = Волны
|
||||
@@ -598,16 +605,14 @@ waves.spawn = точка появления:
|
||||
waves.spawn.all = <везде>
|
||||
waves.spawn.select = Выбрать точку появления
|
||||
waves.spawn.none = [scarlet]не обнаружено точек появления на карте!
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.spawn.first = [lightgray](первые {0})
|
||||
waves.max = максимум единиц
|
||||
waves.guardian = Страж
|
||||
waves.preview = Предварительный просмотр
|
||||
waves.random = Случайно
|
||||
waves.copy = Копировать в буфер обмена
|
||||
waves.load = Загрузить из буфера обмена
|
||||
waves.invalid = Неверные волны в буфере обмена.
|
||||
waves.copied = Волны скопированы.
|
||||
waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычной волной.
|
||||
waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычным набором волн.
|
||||
waves.sort = Сортировать по
|
||||
waves.sort.reverse = Обратная сортировка
|
||||
waves.sort.begin = Начало
|
||||
@@ -628,9 +633,9 @@ all = всего
|
||||
editor.default = [lightgray]<По умолчанию>
|
||||
details = Подробности...
|
||||
edit = Редактировать...
|
||||
edit.menu = Edit...
|
||||
edit.menu = Редактировать...
|
||||
variables = Переменные
|
||||
logic.error.toolong = Processor code too long (Limit: {0} compressed bytes, actual length: {1} bytes)
|
||||
logic.error.toolong = Код процессора слишком длинный (Лимит: {0} сжатых байтов, текущая длина: {1} байтов)
|
||||
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
|
||||
logic.restart = Перезапустить
|
||||
logic.globals = Встроенные переменные
|
||||
@@ -700,14 +705,14 @@ toolmode.fillteams.description = Изменяет принадлежность\n
|
||||
toolmode.fillerase = Стереть заливкой
|
||||
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
||||
toolmode.fillcliffs = Заполнить скалами
|
||||
toolmode.fillcliffs.description = Заменяет выбранные стены скалами.
|
||||
toolmode.fillcliffs.description = Заменяет выбранные\nстены скалами.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
#unused
|
||||
toolmode.underliquid = Под жидкостями
|
||||
toolmode.underliquid.description = Рисует пол под плитками жидкости.
|
||||
toolmode.fillunderliquid = Fill Under Liquids
|
||||
toolmode.fillunderliquid.description = Fill floors under liquid tiles.
|
||||
toolmode.underliquid.description = Рисует пол под плитками\nжидкости.
|
||||
toolmode.fillunderliquid = Заливка под жидкостями
|
||||
toolmode.fillunderliquid.description = Заполняет пол под плитками\nжидкости.
|
||||
|
||||
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
||||
|
||||
@@ -771,8 +776,8 @@ locales.showsame = Показать свойства, которые имеют
|
||||
locales.viewproperty = Смотреть во всех локалях
|
||||
locales.viewing = Просмотр свойства "{0}"
|
||||
locales.addicon = Добавить иконку
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
locales.property.name = имя
|
||||
locales.property.text = текст
|
||||
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
@@ -784,8 +789,8 @@ save = Сохранить
|
||||
fps = FPS: {0}
|
||||
ping = Пинг: {0}мс
|
||||
tps = TPS: {0}
|
||||
memory = Mem: {0}МБ
|
||||
memory2 = Mem:\n {0}МБ +\n {1}МБ
|
||||
memory = Память: {0}МБ
|
||||
memory2 = Память:\n {0}МБ +\n {1}МБ
|
||||
language.restart = Перезагрузите игру, чтобы языковые настройки вступили в силу.
|
||||
settings = Настройки
|
||||
tutorial = Обучение
|
||||
@@ -918,7 +923,7 @@ sectors.redirect = Перенаправить пусковые площадки
|
||||
sectors.rename = Переименовать сектор
|
||||
sectors.enemybase = [scarlet]Вражеская база
|
||||
sectors.vulnerable = [scarlet]Уязвим
|
||||
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
|
||||
sectors.underattack = [scarlet]Атакован!
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Покинуть
|
||||
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
|
||||
@@ -935,7 +940,7 @@ sector.noswitch.title = Перемещение между секторами
|
||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||
sector.view = Просмотр сектора
|
||||
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
|
||||
sector.shielded = [lightgray] Shielded
|
||||
sector.shielded = [lightgray] Защищён
|
||||
|
||||
threat.low = Низкая
|
||||
threat.medium = Средняя
|
||||
@@ -945,7 +950,7 @@ threat.eradication = Истребляющая
|
||||
|
||||
difficulty.guide.title = Примечание
|
||||
difficulty.guide = Если сектор слишком тяжелый, сложность кампании может быть изменена для упрощения.
|
||||
difficulty.guide.confirm = Отрегулируйте сложность
|
||||
difficulty.guide.confirm = Отрегулировать сложность
|
||||
|
||||
difficulty.casual = Казуальная
|
||||
difficulty.easy = Лёгкая
|
||||
@@ -994,11 +999,10 @@ sector.mycelialBastion.name = Мицелиальный бастион
|
||||
sector.frontier.name = Граница
|
||||
sector.sunkenPier.name = Затонувший пирс
|
||||
sector.littoralShipyard.name = Прибрежная верфь
|
||||
sector.cruxscape.name = Оплот Агрессоров
|
||||
sector.geothermalStronghold.name = Геотермальная крепость
|
||||
|
||||
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Низкие температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
||||
sector.crateredBattleground.description = В этом кратере, оставшемся со времён старых войн, скопилась вода.\nВерните эту территорию под контроль. Собирайте песок. Выплавляйте метастекло.\nКачайте воду для охлаждения турелей и буров.
|
||||
sector.ruinousShores.description = Мимо пустошей проходит береговая линия. Когда-то здесь располагался массив береговой обороны. Не так много от него осталось. Только самые базовые оборонительные сооружения остались невредимыми, всё остальное превратилось в металлолом.\nПродолжайте экспансию вовне. Переоткройте для себя технологии.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Сбросить
|
||||
settings.controls = Управление
|
||||
settings.game = Игра
|
||||
settings.sound = Звук
|
||||
settings.dev = Настройки разработчика
|
||||
settings.graphics = Графика
|
||||
settings.cleardata = Очистить игровые данные...
|
||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
||||
@@ -1102,16 +1107,17 @@ settings.clearresearch = Сбросить исследования
|
||||
settings.clearresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования кампании?
|
||||
settings.clearcampaignsaves = Очистить сохранения кампании
|
||||
settings.clearcampaignsaves.confirm = Вы уверены, что хотите очистить все ваши сохранения кампании?
|
||||
settings.clearplanetdata = Clear Planet Data
|
||||
settings.planetselect = Planet: {0}
|
||||
settings.clearplanetresearch = Clear Planet Research
|
||||
settings.clearplanetresearch.confirm = Are you sure you want to clear {0}'s research?
|
||||
settings.clearplanetcampaignsaves = Clear Planet Campaign Saves
|
||||
settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s campaign saves?
|
||||
settings.clearplanetdata = Очистить данные планеты
|
||||
settings.planetselect = Планета: {0}
|
||||
settings.clearplanetresearch = Сбросить исследования планеты
|
||||
settings.clearplanetresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования {0}?
|
||||
settings.clearplanetcampaignsaves = Очистить сохранения планеты
|
||||
settings.clearplanetcampaignsaves.confirm = Вы уверены, что хотите очистить сохранения планеты {0}?
|
||||
|
||||
paused = [accent]< Пауза >
|
||||
clear = Очистить
|
||||
banned = [scarlet]Запрещено
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Неподдерживаемые условия
|
||||
yes = Да
|
||||
no = Нет
|
||||
@@ -1138,10 +1144,10 @@ stat.damage = Урон
|
||||
stat.frequency = Частота
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Урон от падения
|
||||
stat.crushdamage = Урон от давки гусеницами
|
||||
stat.legsplashdamage = Урон по области от ног
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.itemsmoved.info = Пропускная способность часто нелинейна и зависит от FPS/TPS.
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
stat.size = Размер
|
||||
@@ -1164,8 +1170,8 @@ stat.weapons = Орудия
|
||||
stat.bullet = Снаряд
|
||||
stat.moduletier = Уровень модуля
|
||||
stat.unittype = Боевая единица
|
||||
stat.receiverate = Receiving Rate
|
||||
stat.receiverate.info = Affected by overdrive. Throughput can be increased by placing additional unloaders.
|
||||
stat.receiverate = Скорость получения
|
||||
stat.receiverate.info = Может быть увеличена сверхприводными проекторами. Пропускная способность может быть увеличена дополнительными выходами.
|
||||
stat.speedincrease = Увеличение скорости
|
||||
stat.range = Радиус действия
|
||||
stat.drilltier = Бурит
|
||||
@@ -1223,7 +1229,7 @@ ability.repairfield = Ремонтирующее поле
|
||||
ability.repairfield.description = Ремонтирует близлежащие единицы
|
||||
ability.statusfield = Усиливающее поле
|
||||
ability.statusfield.description = Накладывает эффект на ближайшие единицы
|
||||
ability.unitspawn = Завод единиц �
|
||||
ability.unitspawn = Завод единиц
|
||||
ability.unitspawn.description = Конструирует единицы
|
||||
ability.shieldregenfield = Поле восстановления щита
|
||||
ability.shieldregenfield.description = Восстанавливает щиты ближайших единиц
|
||||
@@ -1296,7 +1302,7 @@ bar.launchcooldown = Лимит высадки
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] скорость регенерации
|
||||
bar.regenerationrate = [stat]{0}/сек[lightgray] скорость регенерации
|
||||
bar.activationtimer = Активируется через {0}
|
||||
bar.activated = Активировано
|
||||
|
||||
@@ -1312,9 +1318,9 @@ bullet.armorpierce = [stat]бронебойный
|
||||
bullet.armorweakness = [red]{0}x[lightgray] слабость к броне
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] пробитие брони
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] анти-броня
|
||||
bullet.blockarmorweakness = [red]{0}x[lightgray] building armor weakness
|
||||
bullet.blockpartialarmorpierce = [stat]{0}%[lightgray] building armor pierce
|
||||
bullet.blockantiarmor = [stat]{0}x[lightgray] building anti-armor
|
||||
bullet.blockarmorweakness = [red]{0}x[lightgray] слабость к броне блоков
|
||||
bullet.blockpartialarmorpierce = [stat]{0}%[lightgray] пробитие брони блоков
|
||||
bullet.blockantiarmor = [stat]{0}x[lightgray] анти-броня блоков
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||
bullet.empradius = [stat]{0}[lightgray] плиток радиус подавления
|
||||
@@ -1404,7 +1410,7 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштаб пользовательского интерфейса
|
||||
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||
setting.uiEdgePadding.name = Отступ от краев интерфейса
|
||||
setting.uiEdgePadding.description = Добавляет отступы к краям пользовательского интерфейса. Полезно для дисплеев с закругленными углами или выемками.
|
||||
setting.uiEdgePadding.description = Добавляет отступы к краям пользовательского интерфейса. \nПолезно для дисплеев с закругленными углами или выемками.
|
||||
setting.swapdiagonal.name = Всегда диагональное размещение
|
||||
setting.screenshake.name = Тряска экрана
|
||||
setting.bloomintensity.name = Интенсивность свечения
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} миллисекунд
|
||||
setting.fullscreen.name = Полноэкранный режим
|
||||
setting.fps.name = Показывать FPS и пинг
|
||||
setting.console.name = Включить консоль
|
||||
setting.drawhitboxes.name = Отображать хитбоксы
|
||||
setting.showperformance.name = Отображать метрики производительности
|
||||
setting.buildingtimestep.name = Фиксированное обновление построек
|
||||
setting.buildingtimestep.description = Обновляет постройки с фиксированным промежутком и постоянной дельтой, вместо обновления каждый кадр и переменной дельтой.\nЕсли постройки не могут быть обновлены достаточно быстро, игра замедлится.\nЕсли вы не знаете, что это значит, не трогайте эту настройку.
|
||||
setting.smoothcamera.name = Плавная камера
|
||||
setting.detach-camera.name = Свободная камера
|
||||
setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Отображать погоду
|
||||
setting.hidedisplays.name = Скрыть логические дисплеи
|
||||
setting.macnotch.name = Адаптировать интерфейс к вырезу на экране
|
||||
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
||||
|
||||
steam.friendsonly = Только друзья
|
||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||
setting.maxmagnificationmultiplierpercent.name = Минимальная дистанция камеры
|
||||
@@ -1456,13 +1467,13 @@ setting.minmagnificationmultiplierpercent.name = Максимальная дис
|
||||
setting.minmagnificationmultiplierpercent.description = Высокие значения могут повлиять на производительность.
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
|
||||
uiscale.cancel = Отменить & Выйти
|
||||
uiscale.cancel = Отменить и выйти
|
||||
setting.bloom.name = Свечение
|
||||
keybind.title = Настройка управления
|
||||
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
|
||||
category.general.name = Основное
|
||||
category.view.name = Просмотр
|
||||
category.command.name = Командование единицой
|
||||
category.command.name = Командование единицами
|
||||
category.multiplayer.name = Сетевая игра
|
||||
category.blocks.name = Выбор блока
|
||||
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Изменить режим чата
|
||||
keybind.drop_unit.name = Сбросить боев. ед.
|
||||
keybind.zoom_minimap.name = Масштабировать мини-карту
|
||||
keybind.detach_camera.name = Переключение свободной камеры
|
||||
keybind.teleport_cursor.name = Телепорт к курсору (Песочница)
|
||||
keybind.debug_hitboxes.name = Переключение отладочных хитбоксов
|
||||
keybind.performance_metrics.name = Переключение метрик производительности
|
||||
mode.help.title = Описание режимов
|
||||
mode.survival.name = Выживание
|
||||
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
|
||||
@@ -1618,8 +1631,8 @@ rules.checkplacement.info = При отключении, постройки эт
|
||||
rules.enemyCheat = Бесконечные ресурсы у ИИ
|
||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||
rules.blockdamagemultiplier = Множитель урона блоков
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
|
||||
rules.unitfactoryactivation = Задержка активации производства боевых единиц
|
||||
rules.unitfactoryactivation.objective = До активации производства боевых единиц: {0}
|
||||
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
||||
rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||
@@ -1648,20 +1661,29 @@ rules.unitammo = Боев. ед. требуют боеприпасы
|
||||
rules.enemyteam = Команда Врагов
|
||||
rules.playerteam = Команда Игрока
|
||||
rules.title.waves = Волны
|
||||
rules.title.resourcesbuilding = Ресурсы & строительство
|
||||
rules.title.resourcesbuilding = Ресурсы и строительство
|
||||
rules.title.enemy = Враги
|
||||
rules.title.unit = Боевые единицы
|
||||
rules.title.experimental = Экспериментально
|
||||
rules.title.environment = Окружение
|
||||
rules.title.teams = Команды
|
||||
rules.title.planet = Планета
|
||||
rules.title.music = Музыка
|
||||
rules.alwaysplaymusic = Всегда играть музыку
|
||||
rules.alwaysplaymusic.info = Имеет приоритет над соответствующей настройкой.
|
||||
rules.ambientmusic = Фоновая музыка
|
||||
rules.ambientmusic.info = Музыка, играющая в обычных обстоятельствах. Названия разделяются запятыми.\nЕсли пусто, будет играть обычная музыка.
|
||||
rules.darkmusic = Боевая музыка
|
||||
rules.darkmusic.info = Музыка, с большим шансом играющая в бою. Названия разделяются запятыми.\nЕсли пусто, будет играть обычная музыка.
|
||||
rules.nomusic = Отключить автоматическую музыку
|
||||
rules.nomusic.info = Отключает автоматическое проигрывание музыки.\nПолезно для карт, использующих процессоры для музыки.
|
||||
rules.lighting = Освещение
|
||||
rules.fog = Туман войны
|
||||
rules.invasions = Вторжения врагов на сектора
|
||||
rules.legacylaunchpads = Старые пусковые площадки
|
||||
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = Скрыть точки появления врагов
|
||||
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||
rules.pauseDisabled = Отключить паузы
|
||||
rules.fire = Огонь
|
||||
@@ -2185,9 +2207,9 @@ block.disperse.name = Диапазон
|
||||
block.afflict.name = Бедствие
|
||||
block.lustre.name = Сияние
|
||||
block.scathe.name = Погибель
|
||||
block.scathe.carbide.info = Travels significantly faster.\nModerate damage at any range.
|
||||
block.scathe.surge-alloy.info = Splits into micro missiles.\nHeavy damage at close distance.
|
||||
block.scathe.phase-fabric.info = Equipped with a force field.\nLow damage, largest radius.
|
||||
block.scathe.carbide.info = Летит быстрее.\nСредний урон на любой дистанции.
|
||||
block.scathe.surge-alloy.info = Разделяется на мини-ракеты.\nБольшой урон на близкой дистанции.
|
||||
block.scathe.phase-fabric.info = Оснащён щитом.\nНизкий урон, наибольшая дистанция.
|
||||
block.tank-refabricator.name = Рефабрикатор танков
|
||||
block.mech-refabricator.name = Рефабрикатор мехов
|
||||
block.ship-refabricator.name = Рефабрикатор кораблей
|
||||
@@ -2306,7 +2328,7 @@ ff.arc = Турели :arc: [accent]«Дуга»[] требуют энергии
|
||||
fungalpass.tutorial1 = Используйте [accent]единицы[] для защиты построек и атаки на врага.\nИсследуйте и разместите :ground-factory: [accent]Наземную фабрику[].
|
||||
fungalpass.tutorial2 = Выберите единицу :dagger: [accent]«Кинжал»[] на фабрике.\nПроизведите 3 единицы.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Добавляющий реконструктор[]\nулучшает единицы 1-го уровня до 2-го\nс использованием :silicon: кремния и :graphite: графита.\n\n[accent]Исследуйте и реконструируйте\n[]:dagger:[accent] Кинжал в []:mace:[accent] Булаву.
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Добавляющий реконструктор[]\nулучшает единицы 1-го уровня до 2-го\nс использованием :silicon: кремния и :graphite: графита.\n\n[accent]Реконструируйте []:dagger:[accent] Кинжал \nв []:mace:[accent] Булаву.
|
||||
frontier.tutorial2 = Волны врагов приходят [accent]бесконечно[] до тех пор, пока все вражеские ядра не будут [unlaunched]уничтожены[].
|
||||
frontier.tutorial3 = [accent]Атакуйте базу врага быстро, чтобы предотвратить усиление волн[].
|
||||
|
||||
@@ -2352,7 +2374,7 @@ onset.enemies = Враг на подходе, приготовьтесь защ
|
||||
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
||||
onset.attack = Враг уязвим. Начните контратаку.
|
||||
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
|
||||
onset.detect = Враг обнаружит вас через несколько минут.\nПриготовьте оборону, добычу и производство.
|
||||
onset.detect = Враг скоро обнаружит вас.\nПриготовьте оборону, добычу и производство.
|
||||
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
|
||||
@@ -2734,7 +2756,7 @@ lst.radar = Обнаруживает единицы вокруг построй
|
||||
lst.sensor = Получает данные из постройки или единицы.
|
||||
lst.set = Задаёт значение переменной.
|
||||
lst.operation = Совершает операцию над 1-2 переменными.
|
||||
lst.select = Conditionally set a variable to one of two values.
|
||||
lst.select = Условно устанавливает значение переменной.
|
||||
lst.end = Переходит к началу стека операций.
|
||||
lst.wait = Ждёт определённое количество секунд.
|
||||
lst.stop = Останавливает работу данного процессора.
|
||||
@@ -2747,7 +2769,7 @@ lst.unitlocate = Обнаруживает позицию/постройку оп
|
||||
lst.getblock = Получает данные о плитке в любом месте.
|
||||
lst.setblock = Устанавливает плитку в любом месте.
|
||||
lst.spawnunit = Создает боевую единицу на локации.
|
||||
lst.spawnbullet = Spawns a bullet at a location.
|
||||
lst.spawnbullet = Создаёт пулю на локации.
|
||||
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
||||
lst.weathersense = Проверяет состояние погоды.
|
||||
lst.weatherset = Устанавливает погоду.
|
||||
@@ -2770,7 +2792,7 @@ lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent
|
||||
lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
|
||||
lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
|
||||
lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
|
||||
lst.query = Queries units/buildings in a specified area.\nResults are outputted into [accent]@queries[].\nResults can be read from [accent]@queries[] using the [accent]Read[] instruction and an index.\nLength of [accent]@queries[] can be sensed using [accent]@size[] as a parameter.
|
||||
lst.query = Проверяет единицы/постройки в области.\nРезультаты попадают в [accent]@queries[].\nРезультаты из [accent]@queries[] можно прочитать с помощью инструкции [accent]Read[] и индекса.\nДлина [accent]@queries[] может быть прочитана с использованием [accent]@size[] как параметра.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Боевая единица клиента, выполня
|
||||
lglobal.@clientName = Имя игрока клиента, выполняющего код
|
||||
lglobal.@clientTeam = ID команды клиента, выполняющего код.
|
||||
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Тип постройки/единицы. \nНапример, для маршрутизатора это будет [accent]@router[].\nНе строка.
|
||||
lenum.shoot = Стрельба в определённую позицию.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Устанавливает множитель получ
|
||||
lenum.dragmultiplier = Устанавливает множитель скорости торможения боевых единиц.
|
||||
lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
|
||||
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
||||
export.file = Izvezi dokument
|
||||
import.file = Uvezi dokument
|
||||
copy.clipboard = Iskopiraj u privremenu memoriju
|
||||
import.clipboard = Uvezi is privremene memoriju
|
||||
load.clipboard = Uvezi is privremene memoriju
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Podeli na radionici
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Otvori folder
|
||||
mods.viewcontent = Pregledaj sadržaj
|
||||
mods.reload = Ponovno učitaj
|
||||
mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [Instalirano]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Omogućeno
|
||||
@@ -277,6 +281,7 @@ servers.remote = Dalji Serveri
|
||||
servers.global = Zadružni Serveri
|
||||
|
||||
servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili upravljani od strane tvorca igre.\n\nServeri mogu da sadrže sadržaj napravljen od strane korisnika koji nisu prikladni za svakog.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Prikaži Skrivene Servere
|
||||
server.shown = Prikazano
|
||||
server.hidden = Skriveno
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Neuspešno učitavanje podataka!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Povezivanje...
|
||||
reconnecting = [accent]Ponovno povezivanje...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = maksimalno jedinica
|
||||
waves.guardian = Čuvar
|
||||
waves.preview = Prikaz
|
||||
waves.random = Random
|
||||
waves.copy = Kopiraj u Privremenu Memoriju
|
||||
waves.load = Učitaj iz Privremene Memorije
|
||||
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
||||
waves.copied = Talasi su kopirani.
|
||||
waves.none = Nema definisanih neprijatelja.\nImajte na umu da će prazan skup talasa automatski biti zamenjen standardnim skupom.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Resetuj
|
||||
settings.controls = Kontrole
|
||||
settings.game = Igra
|
||||
settings.sound = Zvuk
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Rasčisti podatke igre...
|
||||
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauzirano >
|
||||
clear = Očisti
|
||||
banned = [scarlet]Nedozvoljeno
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ne Podržava Prirodnu Sredinu
|
||||
yes = Da
|
||||
no = Ne
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milisekundi
|
||||
setting.fullscreen.name = Ceo Ekran
|
||||
setting.fps.name = Prikazuj FPS i Ping
|
||||
setting.console.name = Osposobi Konzolu
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Glatka Kamera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Prikazuj Grafiku Vremena
|
||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
|
||||
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Menjaj Tip Četa
|
||||
keybind.drop_unit.name = Spusti Jedinicu
|
||||
keybind.zoom_minimap.name = Zumiraj Minimapu
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Opis Modova
|
||||
mode.survival.name = Preživljavanje
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Okolina
|
||||
rules.title.teams = Timovi
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Osvetljenje
|
||||
rules.fog = Magla Rata
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Ispaljuj na mestu.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sortera efter stjärnor
|
||||
export.file = Exportera Fil
|
||||
import.file = Importera Fil
|
||||
copy.clipboard = Kopiera till urklipp
|
||||
import.clipboard = Importera från urklipp
|
||||
load.clipboard = Importera från urklipp
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Dela på Workshoppen
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Öppna Mod Mapp
|
||||
mods.viewcontent = Visa Innehåll
|
||||
mods.reload = Ladda Om
|
||||
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiverad
|
||||
@@ -277,6 +281,7 @@ servers.remote = Fjärr Servrar
|
||||
servers.global = Gemenskaps Servrar
|
||||
|
||||
servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Visa Dolda Servrar
|
||||
server.shown = Visade
|
||||
server.hidden = Dolda
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Ansluter...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Förhandsvisning
|
||||
waves.random = Random
|
||||
waves.copy = Kopiera till Urklipp
|
||||
waves.load = Läs från Urklipp
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Vågor kopierade.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Reset
|
||||
settings.controls = Kontroller
|
||||
settings.game = Spel
|
||||
settings.sound = Ljud
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Rensa Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Ja
|
||||
no = Nej
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullskärm
|
||||
setting.fps.name = Show FPS
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
|
||||
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Överlevnad
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -19,7 +19,7 @@ clipboardcopy = เซิร์ฟเวอร์นี้ต้องการ
|
||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||
screenshot = ภาพหน้าจอได้ถูกบันทึกไปที่ {0}
|
||||
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.error = ไม่สามารถถ่ายภาพหน้าจอได้ เครื่องของคุณอาจไม่รองรับภาพหน้าจอที่มีขนาดใหญ่เช่นนี้
|
||||
gameover = จบเกม
|
||||
gameover.disconnect = ออก
|
||||
gameover.pvp = ทีมที่ชนะคือทีม [accent]{0}[]!
|
||||
@@ -61,8 +61,8 @@ mods.browser.sortstars = เรียงตามคะแนนดาว
|
||||
export.file = ส่งออกไฟล์
|
||||
import.file = นำเข้าไฟล์
|
||||
copy.clipboard = คัดลอกไปที่คลิปบอร์ด
|
||||
import.clipboard = นำเข้าจากคลิปบอร์ด
|
||||
workshop.browse = Browse Workshop
|
||||
load.clipboard = นำเข้าจากคลิปบอร์ด
|
||||
workshop.browse = ค้นหาในเวิร์กช็อป
|
||||
workshop.share = แชร์บนเวิร์กช็อป
|
||||
|
||||
schematic = แผนผัง
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = เปิดโฟลเดอร์ม็อด
|
||||
mods.viewcontent = ดูเนื้อหาม็อด
|
||||
mods.reload = โหลดใหม่
|
||||
mods.reloadexit = เกมจะออกเพื่อที่จะรีโหลดม็อด
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[ติดตั้งแล้ว]
|
||||
mod.display = [gray]ม็อด:[orange] {0}
|
||||
mod.enabled = [lightgray]เปิดใช้งาน
|
||||
@@ -179,7 +183,7 @@ mod.incompletedependencies.details = ม็อดนี้ไม่สามา
|
||||
mod.requiresversion = ต้องการเวอร์ชั่นเกม: [red]{0}
|
||||
|
||||
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = [scarlet]มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหาของแมพ เนื้อหาปรับแต่งทั้งหมดได้ถูกปิดใช้งาน[]\nแมพนี้อาจไม่สามารถทำงานได้อย่างถูกต้อง
|
||||
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
||||
mod.enable = เปิดใช้งาน
|
||||
mod.requiresrestart = เกมจะปิดตัวลงเพื่อติดตั้งม็อด
|
||||
@@ -277,6 +281,7 @@ servers.remote = เซิร์ฟเวอร์ทางไกล
|
||||
servers.global = เซิร์ฟเวอร์ของชุมชน
|
||||
|
||||
servers.disclaimer = ผู้พัฒนา[accent]ไม่ได้[]เป็นเจ้าของหรือควบคุมเซิร์ฟเวอร์ของชุมชน\n\nในเซิร์ฟเวอร์อาจมีเนื้อหาของผู้เล่นที่ไม่เหมาะกับทุกเพศทุกวัย
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
|
||||
server.shown = แสดง
|
||||
server.hidden = ซ่อน
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = หมดเวลา
|
||||
disconnect.data = การโหลดข้อมูลของโลกผิดพลาด!
|
||||
disconnect.snapshottimeout = หมดเวลาในระหว่างการรับข้อมูล UDP snapshots\nอาจเกิดจากเครือข่ายและการเชื่อมต่ออินเทอร์เน็ตที่ไม่เสถียร
|
||||
cantconnect = ไม่สามารถเข้าร่วมเซิร์ฟเวอร์ ([accent]{0}[])
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]กำลังเชื่อมต่อ...
|
||||
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]กำลังเชื่อมต่อ...
|
||||
receiving.world = [accent]กำลังรับข้อมูลของโลก ({0})...
|
||||
receiving.assets = [accent]กำลังรับแอสเสท ({0})...
|
||||
receiving.assets.fail = เกิดข้อผิดพลาดทาง I/O ขึ้นขณะรับแอสเสท
|
||||
|
||||
server.port = พอร์ต:
|
||||
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
||||
@@ -352,10 +358,10 @@ save.export = ส่งออกเซฟ
|
||||
save.import.invalid = [accent]เซฟนี้ไม่ถูกต้อง!
|
||||
save.import.fail = [crimson]ไม่สามารถนำเข้าเซฟ: [accent]{0}
|
||||
save.export.fail = [crimson]ไม่สามารถส่งออกเซฟ: [accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ เซฟนี้มีแอสเสทเนื้อหาแนบมาด้วย[]\nโปรดโหลดเซฟนี้ขึ้นมาก่อนที่จะส่งออก
|
||||
save.assets.missing = แอสเซทขาดหาย
|
||||
save.assets.missing.list = รายชื่อแอสเซท...
|
||||
save.assets.missing.info = [scarlet]⚠ เซฟนี้มีแอสเซทเนื้อหาที่ขาดหาย![]\n\n[lightgray]อาจเกิดจากไฟล์เซฟไม่ได้ถูกส่งออกอย่างถูกต้อง\n[lightgray]เวลาจะแชร์เซฟ ควรที่จะส่งออกผ่าน UI ภายในเกมเท่านั้น ห้ามคัดลอกไฟล์เซฟโดยตรง\n[lightgray]หากจำเป็นต้องถ่ายโอนไฟล์ ควรตรวจสอบให้แน่ใจว่าโฟลเดอร์ [accent]assetCache[] นั้นถูกคัดลอกมาด้วย
|
||||
save.import = นำเข้าเซฟ
|
||||
save.newslot = ชื่อเซฟ:
|
||||
save.rename = เปลี่ยนชื่อ
|
||||
@@ -380,7 +386,7 @@ confirm = ตกลง
|
||||
delete = ลบ
|
||||
view.workshop = เปิดในเวิร์กช็อป
|
||||
workshop.listing = แก้ไขหน้ารายการเวิร์กช็อป
|
||||
hide = Hide
|
||||
hide = ซ่อน
|
||||
ok = โอเค
|
||||
open = เปิด
|
||||
customize = ตั้งค่ากฎ
|
||||
@@ -516,73 +522,74 @@ editor.filters.planetselect = เลือกดาวเคราะห์
|
||||
editor.shiftx = เลื่อน X
|
||||
editor.shifty = เลื่อน Y
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.patch = แพตช์
|
||||
asset.content = เนื้อหา
|
||||
asset.bundle = ชุดแปลภาษา
|
||||
asset.image = รูปภาพ
|
||||
asset.sound = เสียง
|
||||
asset.music = เพลง
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.unit = ยูนิต
|
||||
content.item = ไอเท็ม
|
||||
content.liquid = ของเหลว
|
||||
content.block = บล็อก
|
||||
content.planet = ดาว
|
||||
content.weather = สภาพอากาศ
|
||||
content.status = เอฟเฟกต์สถานะ
|
||||
|
||||
patches = แพตช์เนื้อหา
|
||||
patch.set = Patchset: {0}
|
||||
patch.set = ชุดแพตช์: {0}
|
||||
patch.none = [lightgray]ไม่มีชุดแพตช์ที่โหลดมา
|
||||
patch.errors = ข้อผิดพลาดชุดแพตช์
|
||||
patch.importerror = เกิดข้อผิดพลาดในการนำเข้าชุดแพตช์
|
||||
patch.delete.confirm = คุณแน่ใจหรือว่าจะลบชุดแพตช์นี้?
|
||||
patch.path = Path:
|
||||
patch.path = เส้นทาง:
|
||||
patch.fields = {0} ฟิลด์
|
||||
|
||||
bundle.lines = {0} lines
|
||||
bundle.lines = {0} บรรทัด
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
asset.content.type = Type:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
images = รูปภาพ
|
||||
asset.title = แพตช์เนื้อหา & แอสเซท
|
||||
asset.guide = คู่มือการใช้งาน
|
||||
asset.bundle.exists = มีชุดภาษาที่ใช้เส้นทาง '{0}' อยู่แล้ว
|
||||
asset.importzip = นำเข้าแอสเซท Zip
|
||||
asset.exportzip = ส่งออกแอสเซท Zip
|
||||
asset.image.importzip = นำเข้า Zip
|
||||
asset.image.exportzip = ส่งออก Zip
|
||||
asset.clearall = เคลียร์ทั้งหมด
|
||||
asset.clearall.confirm = คุณแน่ใจหรือว่าจะเคลียร์แอสเซท[red]ทุกอัน[]บนแมพนี้?\nซึ่งรวมไปถึง รูปภาพ เสียง ชุดเนื้อหา ฯลฯ
|
||||
asset.imports = ผลลัพธ์การนำเข้า
|
||||
asset.imported = [accent]นำเข้าแล้ว {0} แอสเซท
|
||||
asset.import.none = ไม่พบไฟล์แอสเซทที่ถูกต้องในไฟล์ Zip
|
||||
asset.content.errors = ข้อผิดพลาดชุดเนื้อหา
|
||||
asset.content.add = เพิ่มเนื้อหา
|
||||
asset.content.type = ชนิด:
|
||||
asset.content.exists = [red]มีเนื้อหาที่ใช้ชื่อนี้อยู่แล้ว!
|
||||
asset.content.badname = [red]ไม่สามารถใช้ชื่อนี้ได้! สัญลักษณ์ส่วนใหญ่ไม่สามารถใช้ได้
|
||||
asset.content.import.file = นำเข้าไฟล์
|
||||
asset.content.import.clipboard = นำเข้าจากคลิปบอร์ด
|
||||
asset.exists = มีแอสเซทชนิดเดียวกันที่ใช้เส้นทาง/ชื่อนี้อยู่แล้ว:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = ไม่อาจพบไฟล์แอสเซทนี้ได้\nอาจเกิดจากการนำเข้าข้อมูลที่ผิดพลาด หรือการส่งออกไฟล์เซฟที่ไม่ถูกต้อง
|
||||
asset.audio.invalid = ไม่สามารถโหลดไฟล์เสียงได้\nโปรดตรวจสอบให้แน่ใจว่าเป็นไฟล์ประเภท OGG หรือ MP3 ที่ถูกต้อง
|
||||
asset.delete.confirm = คุณแน่ใจหรือว่าจะลบแอสเซทนี้?
|
||||
asset.images = แพตช์ข้อมูลรูป
|
||||
asset.image.imports = ผลลัพธ์การนำเข้า
|
||||
asset.image.imported = [accent]นำเข้าแล้ว {0} รูปภาพ
|
||||
asset.image.none = ไม่พบไฟล์ PNG ที่ถูกต้องในไฟล์ Zip
|
||||
asset.image.error = [red]พบข้อผิดพลาดดังต่อไปนี้:[]
|
||||
asset.image.clearall.confirm = คุณแน่ใจหรือว่าจะเคลียร์รูปภาพทั้งหมด?
|
||||
asset.image.info = ข้อมูลรูปภาพ
|
||||
asset.image.toolarge = รูปภาพ ([lightgray]{0}x{1}[]) มีขนาดใหญ่เกินไป ขนาดสูงสุดที่รองรับคือ {2}x{3}
|
||||
asset.image.exists = มีรูปภาพที่ใช้เส้นทาง/ชื่อนี้อยู่แล้ว:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = คุณแน่ใจหรือว่าจะลบรูปภาพนี้?
|
||||
asset.image.name = [accent]ชื่อไฟล์: [lightgray]{0}
|
||||
asset.image.region.name = [accent]ชื่อภูมิภาค: [lightgray]{0}
|
||||
asset.image.path = [accent]เส้นทาง: [lightgray]{0}
|
||||
asset.image.env = [accent]ใช้แอตลาสสิ่งแวดล้อม: [lightgray]{0}
|
||||
asset.image.size = [accent]ขนาด: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]ขนาดไฟล์: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ ไม่สามารถแพ็คสไปรท์ได้![]
|
||||
asset.image.packfailed.env = ปัญหานี้อาจเกิดจากพื้นที่ในแอตลาสสิ่งแวดล้อมไม่พอ\nโปรดทราบว่าแอตลาสสิ่งแวดล้อมมีพื้นที่จำกัดที่ 512x512
|
||||
|
||||
workshop = เวิร์กช็อป
|
||||
waves.title = คลื่น
|
||||
@@ -603,8 +610,6 @@ waves.max = ยูนิตสูงสุด
|
||||
waves.guardian = ผู้พิทักษ์
|
||||
waves.preview = พรีวิว
|
||||
waves.random = สุ่ม
|
||||
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
||||
waves.load = โหลดจากคลิปบอร์ด
|
||||
waves.invalid = แบบคลื่นในคลิปบอร์ดไม่ถูกต้อง
|
||||
waves.copied = คัดลอกแบบคลื่นแล้ว
|
||||
waves.none = ไม่ได้กำหนดคลื่นศัตรู\nแบบคลื่นเปล่าจะถูกแทนที่โดยแบบคลื่นค่าเริ่มต้นของเกม
|
||||
@@ -627,8 +632,8 @@ wavemode.health = พลังชีวิต
|
||||
all = ทั้งหมด
|
||||
editor.default = [lightgray]<ค่าเริ่มต้น>
|
||||
details = รายละเอียด...
|
||||
edit = แก้ไข...
|
||||
edit.menu = Edit...
|
||||
edit = แก้ไข
|
||||
edit.menu = แก้ไข...
|
||||
variables = ตัวแปร
|
||||
logic.error.toolong = โค้ดตัวประมวลผลยาวเกินไป (ความยาวจำกัด: {0} ไบต์บีบอัด ความยาวจริง: {1} ไบต์)
|
||||
logic.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์โค้ดทั้งหมดของตัวประมวลผลนี้?
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = ปราการไมซีเลียล
|
||||
sector.frontier.name = เขตชายแดน
|
||||
sector.sunkenPier.name = ท่าเรือบาดาล
|
||||
sector.littoralShipyard.name = อู่เรือชายฝั่ง
|
||||
sector.cruxscape.name = ครักซ์สเคป
|
||||
sector.geothermalStronghold.name = ปราการแห่งอัคคี
|
||||
|
||||
sector.groundZero.description = จุดที่ดีที่สุดในการตั้งต้นใหม่อีกครั้งนึง ศัตรูน้อย ทรัพยากรน้อย\n\nเก็บตะกั่วและทองแดงให้ได้มากที่สุด\nแล้วลุยต่อ
|
||||
@@ -1030,7 +1034,7 @@ sector.littoralShipyard.description = ณ สุดขอบไกลโพ้
|
||||
sector.onset.name = การเริ่มต้น
|
||||
sector.aegis.name = อีจีส
|
||||
sector.lake.name = ทะเลสาบสีชาด
|
||||
sector.intersect.name = อินเตอร์เซค
|
||||
sector.intersect.name = อินเตอร์เซก
|
||||
sector.atlas.name = แอตลาส
|
||||
sector.split.name = สองฝั่ง
|
||||
sector.basin.name = แอ่งยุบ
|
||||
@@ -1070,7 +1074,7 @@ status.muddy.name = เปื้อนเปรอะ
|
||||
status.melting.name = หลอมเหลว
|
||||
status.sapped.name = อ่อนกำลัง
|
||||
status.electrified.name = ช็อตไฟฟ้า
|
||||
status.spore-slowed.name = สปอร์สโลว์
|
||||
status.spore-slowed.name = เฉื่อยสปอร์
|
||||
status.tarred.name = เปื้อนน้ำมัน
|
||||
status.overdrive.name = โอเวอร์ไดรฟ์
|
||||
status.overclock.name = โอเวอร์คล็อก
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = รีเซ็ต
|
||||
settings.controls = การควบคุม
|
||||
settings.game = เกม
|
||||
settings.sound = เสียง
|
||||
settings.dev = การตั้งค่าผู้พัฒนา
|
||||
settings.graphics = กราฟิก
|
||||
settings.cleardata = เคลียร์ข้อมูลเกม...
|
||||
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = คุณแน่ใจหรือ
|
||||
paused = [accent]< หยุดชั่วคราว >
|
||||
clear = เคลียร์
|
||||
banned = [scarlet]ถูกแบน
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]ไม่รองรับในสภาพแวดล้อมนี้
|
||||
yes = ได้
|
||||
no = ไม่ได้
|
||||
@@ -1141,7 +1147,7 @@ stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = ดาเมจบดขยี้
|
||||
stat.legsplashdamage = ดาเมจกระจายจากขา
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.itemsmoved.info = ความเร็วการเคลื่อนย้ายโดยทั่วไปจะไม่คงที่และจะขึ้นอยู่กับ FPS/TPS
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
stat.size = ขนาด
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} มิลลิวินาที
|
||||
setting.fullscreen.name = เต็มจอ
|
||||
setting.fps.name = แสดง FPS และ Ping
|
||||
setting.console.name = เปิดใช้งานคอนโซล
|
||||
setting.drawhitboxes.name = แสดงฮิตบ็อกซ์
|
||||
setting.showperformance.name = แสดงตัวชี้วัดประสิทธิภาพ
|
||||
setting.buildingtimestep.name = ช่วงเวลาคำนวณสิ่งก่อสร้างแบบคงที่
|
||||
setting.buildingtimestep.description = ประมวลผลสิ่งก่อสร้างโดยใช้ช่วงเวลาคำนวณ (timestep) แบบคงที่ ที่มีค่า delta ที่คงที่\nแทนที่จะประมวลผลทุกเฟรมด้วยค่า delta ที่แปรผัน\nถ้าหากว่าสิ่งก่อสร้างไม่สามารถอัปเดตได้เร็วพอ เกมจะทำงานช้าลง\nถ้าคุณไม่รู้ว่าทั้งหมดนี่คืออะไร อย่าแตะการตั้งค่านี้เลย
|
||||
setting.smoothcamera.name = กล้องแบบลื่นไหล
|
||||
setting.detach-camera.name = กล้องอิสระ
|
||||
setting.detach-camera.description = หากเปิดใช้งาน กล้องจะขยับแบบอิสระโดยไม่ตามยูนิตผู้เล่น\nการตั้งค่านี้สามารถตั้งปุ่มลัดได้
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = แสดงกราฟิกสภาพอาก
|
||||
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
||||
setting.macnotch.name = ปรับอินเตอร์เฟซให้เข้ากับติ่งหน้าจอ
|
||||
setting.macnotch.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||
|
||||
steam.friendsonly = เพื่อนเท่านั้น
|
||||
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
|
||||
setting.maxmagnificationmultiplierpercent.name = ระยะห่างกล้องต่ำสุด
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = เปลี่ยนโหมดแชท
|
||||
keybind.drop_unit.name = วางยูนิต
|
||||
keybind.zoom_minimap.name = ซูมมินิแมพ
|
||||
keybind.detach_camera.name = เปิด/ปิด กล้องอิสระ
|
||||
keybind.teleport_cursor.name = วาร์ปไปยังตำแหน่งเคอร์เซอร์ (โหมดอิสระ)
|
||||
keybind.debug_hitboxes.name = เปิด/ปิด ดีบักช่องฮิตบ็อกซ์
|
||||
keybind.performance_metrics.name = เปิด/ปิด ตัวชี้วัดประสิทธิภาพ
|
||||
mode.help.title = คำอธิบายโหมด
|
||||
mode.survival.name = เอาชีวิตรอด
|
||||
mode.survival.description = โหมดปกติ ทรัพยากรมีจำกัดและคลื่นมาโดยอัตโนมัติ\n[gray]ต้องมีจุดเกิดของศัตรูเพื่อที่จะเล่น
|
||||
@@ -1619,7 +1632,7 @@ rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม
|
||||
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
||||
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
||||
rules.unitfactoryactivation = ดีเลย์การเปิดใช้งานโรงงานยูนิต
|
||||
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
|
||||
rules.unitfactoryactivation.objective = โรงงานยูนิตเปิดใช้งาน: {0}
|
||||
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
||||
rules.unitcostmultiplier = พหุคูณราคาทรัพยากรของยูนิต
|
||||
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
|
||||
@@ -1655,13 +1668,22 @@ rules.title.experimental = ทดลอง
|
||||
rules.title.environment = สิ่งแวดล้อม
|
||||
rules.title.teams = ทีม
|
||||
rules.title.planet = ดาว
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = แสง
|
||||
rules.fog = หมอกแห่งสงคราม
|
||||
rules.invasions = การรุกรานของฐานทัพศัตรู
|
||||
rules.legacylaunchpads = กลไกฐานส่งทรัพยากรแบบเก่า
|
||||
rules.legacylaunchpads.info = อนุญาตการใช้ฐานส่งทรัพยากรรุ่นเก่า (เวอร์ชั่น 7.0) โดยไม่ต้องใช้ฐานลงจอดทรัพยากร
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 ปิดใช้งาน[lightgray] (เปิดใช้งานกลไกฐานส่งทรัพยากรแบบเก่าอยู่)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = ซ่อนจุดเกิดศัตรู
|
||||
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
|
||||
rules.pauseDisabled = ปิดการหยุดชั่วคราว
|
||||
rules.fire = ไฟ
|
||||
@@ -1693,7 +1715,7 @@ database-tag.power = พลังงาน
|
||||
database-tag.defense = การป้องกัน
|
||||
database-tag.crafting = โรงงาน
|
||||
database-tag.units = ยูนิต
|
||||
database-tag.effect = สารประโยชน์
|
||||
database-tag.effect = อรรถประโยชน์
|
||||
database-tag.logic = ลอจิก
|
||||
database-tag.unit-air = อากาศ
|
||||
database-tag.unit-naval = เรือ
|
||||
@@ -1743,10 +1765,10 @@ unit.nova.name = โนวา
|
||||
unit.pulsar.name = พัลซ่าร์
|
||||
unit.quasar.name = ควอซ่าร์
|
||||
unit.crawler.name = ครอว์เลอร์
|
||||
unit.atrax.name = เอแทรคซ์
|
||||
unit.atrax.name = เอแทรกซ์
|
||||
unit.spiroct.name = สปิรอคท์
|
||||
unit.arkyid.name = อาร์ยคิด
|
||||
unit.toxopid.name = ท็อคโซพิด
|
||||
unit.arkyid.name = อาร์คยิด
|
||||
unit.toxopid.name = ท็อกโซพิด
|
||||
unit.flare.name = แฟลร์
|
||||
unit.horizon.name = ฮอไรซอน
|
||||
unit.zenith.name = เซนิธ
|
||||
@@ -1758,14 +1780,14 @@ unit.mega.name = เมก้า
|
||||
unit.quad.name = ควอด
|
||||
unit.oct.name = อ็อคท์
|
||||
unit.risso.name = ริสโซ่
|
||||
unit.minke.name = มิงกี้
|
||||
unit.minke.name = มิงค์
|
||||
unit.bryde.name = ไบรดย์
|
||||
unit.sei.name = เซย์
|
||||
unit.omura.name = โอมูร่า
|
||||
unit.retusa.name = เรธูซ่า
|
||||
unit.oxynoe.name = อ๊อกซิโนอ์
|
||||
unit.cyerce.name = เซียรส์
|
||||
unit.aegires.name = เอเกียเรส
|
||||
unit.retusa.name = เรทูซ่า
|
||||
unit.oxynoe.name = อ็อกซิโน
|
||||
unit.cyerce.name = ไซเยอร์ส
|
||||
unit.aegires.name = เอกิเรส
|
||||
unit.navanax.name = นาวาแน็คซ์
|
||||
unit.alpha.name = อัลฟ่า
|
||||
unit.beta.name = เบต้า
|
||||
@@ -1977,7 +1999,7 @@ block.wave.name = เวฟ
|
||||
block.tsunami.name = สึนามิ
|
||||
block.swarmer.name = สวอร์มเมอร์
|
||||
block.salvo.name = ซัลโว
|
||||
block.ripple.name = ริปเปิ้ล
|
||||
block.ripple.name = ริปเปิล
|
||||
block.phase-conveyor.name = สายพานเฟส
|
||||
block.bridge-conveyor.name = สะพานไอเท็ม
|
||||
block.plastanium-compressor.name = เครื่องอัดพลาสตาเนี่ยม
|
||||
@@ -2014,7 +2036,7 @@ block.overdrive-projector.name = เครื่องเร่งประส
|
||||
block.force-projector.name = เครื่องฉายสนามพลัง
|
||||
block.arc.name = อาร์ค
|
||||
block.rtg-generator.name = เครื่องกำเนิดไฟฟ้า RTG
|
||||
block.spectre.name = สเป็คเตอร์
|
||||
block.spectre.name = สเปกเตอร์
|
||||
block.meltdown.name = เมลท์ดาวน์
|
||||
block.foreshadow.name = ฟอร์ชาโดว์
|
||||
block.container.name = ตู้เก็บของ
|
||||
@@ -2180,7 +2202,7 @@ block.reinforced-container.name = ตู้เก็บของเสริม
|
||||
block.reinforced-vault.name = ตู้นิรภัยเสริมกำลัง
|
||||
block.breach.name = บรีช
|
||||
block.sublimate.name = ซับลิเมต
|
||||
block.titan.name = ไททั่น
|
||||
block.titan.name = ไททัน
|
||||
block.disperse.name = ดิสเพิร์ส
|
||||
block.afflict.name = อัฟฟลิกต์
|
||||
block.lustre.name = ลัสเตอร์
|
||||
@@ -2766,7 +2788,7 @@ lst.setprop = ตั้งค่าคุณสมบัติของยูน
|
||||
lst.effect = เสกเอฟเฟกต์อนุภาค
|
||||
lst.sync = ซิงค์หนึ่งตัวแปรทั่วทั้งเครือข่าย\nสามารถเรียกใช้คำสั่งได้แค่ 10 ครั้งต่อวินาทีอย่างมาก
|
||||
lst.playsound = เล่นเสียง\nระดับเสียงและการแพนสามารถใช้เป็นค่าสากลได้ หรือคำนวณเอาจากตำแหน่งก็ได้
|
||||
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
|
||||
lst.playmusic = เล่นเพลงตามชื่อที่ใส่ เช่น [accent]"game1"[]\nหาก [accent]interrupt[] เป็นจริง เพลงที่กำลังเล่นก่อนหน้าจะหยุดเล่น\nการเล่นโดยที่ค่าเพลงเป็น null และตั้งค่า interrupt เป็นจริงจะหยุดเพลงที่กำลังเล่นอยู่\nโปรดจำว่าเพลงจากแพตช์เนื้อหาจะต้องเติมคำนำหน้าด้วย [accent]dp-[]
|
||||
lst.makemarker = สร้างเครื่องหมายลอจิกใหม่ขึ้นมาในแมพ\nจะต้องเพิ่ม ID เข้าไปเพื่อบ่งชี้เครื่องหมายนี้\nเครื่องหมายจำกัดได้แค่ 20,000 ต่อแมพในตอนนี้
|
||||
lst.setmarker = ตั้งค่าคุณสมบัติให้กับเครื่องหมาย\nID ของเครื่องหมายที่ใช้จะต้องเป็น ID เดียวกันกับในคำสั่ง Make Marker\nค่า[accent]ว่างเปล่า[]จะถูกข้าม
|
||||
lst.localeprint = เพิ่มค่าชุดภาษาท้องถิ่นของแมพลงไปยังคิวข้อความเพื่อตั้งค่าชุดภาษาของแมพในตัวแก้ไข ให้เปิด [accent]ข้อมูลแมพ > ชุดภาษาท้องถิ่น[].\nถ้าหากผู้เล่นอยู่ในมือถือ ให้ลองปริ้นค่าโดยลงท้ายด้วย ".mobile" ก่อน
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = หน่วยของฝั่งไคลเอนต
|
||||
lglobal.@clientName = ชื่อผู้เล่นของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง
|
||||
lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = พหุคูณความแรงการผล
|
||||
lenum.dragmultiplier = พหุคูณแรงเฉื่อยจากสิ่งแวดล้อม
|
||||
lenum.ban = บล็อกหรือยูนิตที่ห้ามไม่ให้สร้างหรือผลิต
|
||||
lenum.unban = ปลดแบนบล็อกหรือยูนิต
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Sort by stars
|
||||
export.file = Export File
|
||||
import.file = Import File
|
||||
copy.clipboard = Copy to Clipboard
|
||||
import.clipboard = Import from Clipboard
|
||||
load.clipboard = Import from Clipboard
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Share on Workshop
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
@@ -277,6 +281,7 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Oyunun geri yuklenemedi!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Baglaniliyor
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} fields
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Reset
|
||||
settings.controls = Kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafikler
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Evet
|
||||
no = Hayir
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.console.name = Enable Console
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Kesgitlemek üçin interfeýsi uýgunlaşdyryň
|
||||
setting.macnotch.description = Üýtgeşmeleri ulanmak üçin täzeden başlaň
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Change Chat Mode
|
||||
keybind.drop_unit.name = Unit birak
|
||||
keybind.zoom_minimap.name = Haritayi yaklastir
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Modlarin aciklamalari
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Yıldız sayısına göre sırala
|
||||
export.file = Dışarı Aktar
|
||||
import.file = İçeri Aktar
|
||||
copy.clipboard = Panoya Kopyala
|
||||
import.clipboard = Panodan Yapıştır
|
||||
load.clipboard = Panodan Yapıştır
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Atölyede paylaş
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Mod klasörünü aç
|
||||
mods.viewcontent = İçeriği Görüntüle
|
||||
mods.reload = Yeniden Yükle
|
||||
mods.reloadexit = Modları yeniden yüklemek için oyun kapanacak.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Yüklendi]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Etkin
|
||||
@@ -277,6 +281,7 @@ servers.remote = Uzak Sunucular
|
||||
servers.global = Topluluk Sunucuları
|
||||
|
||||
servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir!
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Gizli Sunucuları Göster
|
||||
server.shown = Görünür
|
||||
server.hidden = Gizli
|
||||
@@ -328,6 +333,7 @@ disconnect.timeout = Zaman aşımı.
|
||||
disconnect.data = Dünya verisi yüklenemedi!
|
||||
disconnect.snapshottimeout = UDP anlık görüntüleri alınırken zaman aşımı oluştu.\nBu, internetin kötü olmasından kaynaklanabilir.
|
||||
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Bağlanılıyor...
|
||||
reconnecting = [accent]Yeniden Bağlanılıyor...
|
||||
|
||||
@@ -531,7 +537,6 @@ content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
|
||||
patches = İçerik Yamaları
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Yama bulunamadı.
|
||||
patch.errors = Yama Hataları
|
||||
@@ -543,6 +548,7 @@ patch.fields = {0} alanlar
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
@@ -562,6 +568,7 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
@@ -603,8 +610,6 @@ waves.max = maks birim
|
||||
waves.guardian = Gardiyan
|
||||
waves.preview = Önizleme
|
||||
waves.random = Rastgele
|
||||
waves.copy = Panodan kopyala
|
||||
waves.load = Panodan yükle
|
||||
waves.invalid = Panoda geçersiz dalga sayısı var.
|
||||
waves.copied = Dalgalar kopyalandı.
|
||||
waves.none = Düşman bulunamadı.\nBoş dalga düzenlerin otomatik olarak varsayılan düzenle değiştirileceğini unutmayın
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Mantar Kale
|
||||
sector.frontier.name = Öncü Üs
|
||||
sector.sunkenPier.name = Batık Öncü
|
||||
sector.littoralShipyard.name = Kıyı Tersane
|
||||
sector.cruxscape.name = Crux Düzlüğü
|
||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||
|
||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Tuşu Sıfırla
|
||||
settings.controls = Kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Grafikler
|
||||
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
|
||||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]<Durduruldu>
|
||||
clear = Temizle
|
||||
banned = [scarlet]Yasaklı
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Desteklenmeyen Ortam
|
||||
yes = Evet
|
||||
no = Hayır
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} milisaniye
|
||||
setting.fullscreen.name = Tam Ekran
|
||||
setting.fps.name = FPS Göster
|
||||
setting.console.name = Konsolu Aktifleştir
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
||||
setting.detach-camera.name = Özgür Kamera
|
||||
setting.detach-camera.description = Etkinleştirilirse, kamera oyuncu biriminden bağımsız hareket eder.\nBu ayara bir kısayol tuşu atanabilir.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Hava Durumu Grafiklerini Göster
|
||||
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||
setting.macnotch.name = Arayüzü çentik gösterecek şekilde uyarlayın
|
||||
setting.macnotch.description = Değişikleri uygulamak için yeniden başlatma gerekli
|
||||
|
||||
steam.friendsonly = Arkadaşlara özel
|
||||
steam.friendsonly.tooltip = Sadece Steam arkadaşlarının katılıp katılabilemeyeceğini belirler.\nBu kutudan tiki kaldırmak oyununuzu herkese açık yapacaktır.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Konuşma Modunu Değiştir
|
||||
keybind.drop_unit.name = Birlik Düşürme
|
||||
keybind.zoom_minimap.name = Haritada Yakınlaştırma/Uzaklaştırma
|
||||
keybind.detach_camera.name = Serbest Kamerayı Aktifleştir
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Debug Temas Kutularını Aktifleştir
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Oyun Modlarının açıklamaları
|
||||
mode.survival.name = Hayatta Kalma
|
||||
mode.survival.description = Normal oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = Deneysel
|
||||
rules.title.environment = Çevre
|
||||
rules.title.teams = Takımlar
|
||||
rules.title.planet = Gezegen
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Işıklandırma
|
||||
rules.fog = Savaş Sisi
|
||||
rules.invasions = Düşman Sektör Saldırıları
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Oyunu çalıştıran oyuncunun birimi
|
||||
lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
|
||||
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
|
||||
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
|
||||
lenum.shoot = Bir konuma ateş et.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Güneş panellerinin enerji çıkışını çarpar.
|
||||
lenum.dragmultiplier = Ortam sürtünme (direnç) çarpanı.
|
||||
lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler.
|
||||
lenum.unban = Bir birimin veya bloğun yasağını kaldırır.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = Сортувати за популярністю
|
||||
export.file = Експортувати файл
|
||||
import.file = Імпортувати файл
|
||||
copy.clipboard = Копіювати в буфер обміну
|
||||
import.clipboard = Імпортувати з клавіатури
|
||||
load.clipboard = Імпортувати з клавіатури
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = Поширити в Майстерню
|
||||
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Відкрити теку
|
||||
mods.viewcontent = Подивитися вміст
|
||||
mods.reload = Перезавантажити
|
||||
mods.reloadexit = Гра зараз закриється, щоби перезавантажити модифікації
|
||||
mods.update.available = [lightgray]Доступне оновлення: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[Установлено]
|
||||
mod.display = [gray]Модифікація:[orange] {0}
|
||||
mod.enabled = [lightgray]Увімкнено
|
||||
@@ -179,7 +183,7 @@ mod.incompletedependencies.details = Ця модифікацію неможли
|
||||
mod.requiresversion = Необхідна версія гри: [red]{0}
|
||||
|
||||
mod.errors = Виникли помилки під час завантаження змісту.
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = [scarlet]Виникли помилки під час завантаження карти. Всі користувацькі карти були вимкнені.[]\nЦя мапа може бути пошкодженою або містити помилки.
|
||||
mod.noerrorplay = [red]Увімкнено модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
|
||||
mod.enable = Увімкнути
|
||||
mod.requiresrestart = А тепер гра закриється, щоби застосувати зміни модифікацій.
|
||||
@@ -277,6 +281,7 @@ servers.remote = Віддалені сервери
|
||||
servers.global = Глобальні сервери
|
||||
|
||||
servers.disclaimer = Сервери спільноти [accent]не[] належать чи контролюються власником.\n\nСервери можуть містити користувацький вміст, що не підходить для якогось віку.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Показати приховані сервери
|
||||
server.shown = Показано
|
||||
server.hidden = Приховано
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = Час вийшов.
|
||||
disconnect.data = Не вдалося завантажити світові дані!
|
||||
disconnect.snapshottimeout = Час вийшов під час отримання даних UDP. Це могло статися через нестабільну мережу або з’єднання.
|
||||
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Приєднання…
|
||||
reconnecting = [accent]Повторне з’єднання…
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]Встановлення з’єднання...
|
||||
receiving.world = [accent]Отримання світових даних ({0})...
|
||||
receiving.assets = [accent]Отримання даних ({0})...
|
||||
receiving.assets.fail = Виникла помилка під час отримання вмісту.
|
||||
|
||||
server.port = Порт:
|
||||
server.invalidport = Недійсний номер порту!
|
||||
@@ -353,9 +359,9 @@ save.import.invalid = [accent]Це збереження недійсне!
|
||||
save.import.fail = [crimson]Не вдалося завантажити збереження: [accent]{0}
|
||||
save.export.fail = [crimson]Не вдалося вивантажити збереження: [accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.assets.missing = Відсутні ресурси
|
||||
save.assets.missing.list = Список відсутніх ресурсів...
|
||||
save.assets.missing.info = [scarlet]⚠ Це збереження містить відсутні ресурси![]\n\n[lightgray]Ймовірно, це сталося через неправильний експорт файлу збереження..\n[lightgray]Поширюючи збереження, експортуйте їх лише через інтерфейс гри. Не копіюйте файли збережень напряму.\n[lightgray]Якщо потрібно перенести файли, обов’язково скопіюйте також папку [accent]assetCache[].
|
||||
save.import = Імпортувати збереження
|
||||
save.newslot = Ім’я збереження:
|
||||
save.rename = Перейменувати
|
||||
@@ -516,22 +522,21 @@ editor.filters.planetselect = Планети
|
||||
editor.shiftx = Зміщення за віссю X
|
||||
editor.shifty = Зміщення за віссю Y
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.patch = Патч
|
||||
asset.content = Вміст
|
||||
asset.bundle = Пакет локалізації
|
||||
asset.image = Зображення
|
||||
asset.sound = Звук
|
||||
asset.music = Музика
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.unit = Одиниця
|
||||
content.item = Предмет
|
||||
content.liquid = Рідина
|
||||
content.block = Блок
|
||||
content.planet = Планета
|
||||
content.weather = Погода
|
||||
content.status = Ефект стану
|
||||
|
||||
patches = Набір патчів вмісту
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Набір патчів вмісту не завантажено.
|
||||
patch.errors = Помилки набору патчу
|
||||
@@ -540,17 +545,18 @@ patch.delete.confirm = Ви дійсно хочете видалити цей н
|
||||
patch.path = Path:
|
||||
patch.fields = Кількість полів: {0}
|
||||
|
||||
bundle.lines = {0} lines
|
||||
bundle.lines = {0} Ліній
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
images = Зображення
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Гайд на використання
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.importzip = Імпортувати ресурси Zip
|
||||
asset.exportzip = Експортувати ресурси Zip
|
||||
asset.image.importzip = Імпортувати Zip
|
||||
asset.image.exportzip = Експортувати Zip
|
||||
asset.clearall = Очистити все
|
||||
asset.clearall.confirm = Ти впевнений, що хочеш очистити [red]всі[] ресурси з цієї мапи?\nЦе включає зображення, звук, і т.д.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -562,25 +568,26 @@ asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.delete.confirm = Ви дійсно хочете видалити цей ресурс?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.clearall.confirm = Ти впевнений, що хочеш очистити [red]всі[] зображення?\nЦе включає зображення, звук, і т.д.
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.delete.confirm = Ти точно хочеш видалити це зображення?
|
||||
asset.image.name = [accent]Назва файлу: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.path = [accent]Шлях: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.size = [accent]Розмір: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]Розмір файлу: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
|
||||
@@ -603,8 +610,6 @@ waves.max = макс. одиниць
|
||||
waves.guardian = Вартовий
|
||||
waves.preview = Попередній перегляд
|
||||
waves.random = Випадково
|
||||
waves.copy = Копіювати в буфер обміну
|
||||
waves.load = Завантажити з буфера обміну
|
||||
waves.invalid = Недійсні хвилі в буфері обміну.
|
||||
waves.copied = Хвилі скопійовані.
|
||||
waves.none = Противники не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
|
||||
@@ -628,7 +633,7 @@ all = Усе
|
||||
editor.default = [lightgray]<За замовчуванням>
|
||||
details = Подробиці…
|
||||
edit = Змінити…
|
||||
edit.menu = Edit...
|
||||
edit.menu = Змінити...
|
||||
variables = Змінні
|
||||
logic.error.toolong = Processor code too long (Limit: {0} compressed bytes, actual length: {1} bytes)
|
||||
logic.clear.confirm = Ви впевнені, що хочете очистити весь код в цьому процесорі?
|
||||
@@ -966,7 +971,7 @@ planet.sun.name = Сонце
|
||||
|
||||
sector.impact0078.name = Аварійне приземлення 0078
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.crateredBattleground.name = Кратери
|
||||
sector.frozenForest.name = Крижаний ліс
|
||||
sector.ruinousShores.name = Зруйновані береги
|
||||
sector.stainedMountains.name = Плямисті гори
|
||||
@@ -979,28 +984,27 @@ sector.fungalPass.name = Грибний перевал
|
||||
sector.biomassFacility.name = Центр дослідження синтезу біомаси
|
||||
sector.windsweptIslands.name = Вітряні острови
|
||||
sector.extractionOutpost.name = Видобувна застава
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.facility32m.name = Комплекс 32 М
|
||||
sector.taintedWoods.name = Заражені ліси
|
||||
sector.infestedCanyons.name = Заражені скали
|
||||
sector.planetaryTerminal.name = Термінал планетарного запуску
|
||||
sector.coastline.name = Узбережжя
|
||||
sector.navalFortress.name = Морська фортеця
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.atolls.name = Атоли
|
||||
sector.testingGrounds.name = Випробувальний полігон
|
||||
sector.perilousHarbor.name = Небезпечна гавань
|
||||
sector.weatheredChannels.name = Вивітрені русла
|
||||
sector.fallenVessel.name = Полеглий сосуд
|
||||
sector.mycelialBastion.name = Міцеліальний бастіон
|
||||
sector.frontier.name = Кордон
|
||||
sector.sunkenPier.name = Затонулий пірс
|
||||
sector.littoralShipyard.name = Прибережна верф
|
||||
sector.geothermalStronghold.name = Геотермічна фортеця
|
||||
|
||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = У цьому кратері, що залишився після давніх воєн, накопичилася вода. Відвоюйте цю територію. Збирайте пісок. Виплавляйте метаскло. Використовуйте воду для охолодження турелей і бурів.
|
||||
sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
|
||||
sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
|
||||
sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
|
||||
@@ -1015,17 +1019,17 @@ sector.impact0078.description = Тут лежать залишки міжзор
|
||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
sector.facility32m.description = У цьому секторі розташовані руїни колишнього заводу з виробництва вибухівки.\n\nЗахопіть цю територію. Дослідіть Змішувач вибухонебезпечного з’єднання. Виробляйте вибухову суміш для використання як боєприпаси до турелей.
|
||||
sector.taintedWoods.description = [gray][необов’язкове завдання][]\nБагатий на поклади нафти, цей сектор заріс густими грибковими колоніями, що ускладнюють пересування.\n\nВикористовуйте його ресурси для виробництва пластанію. Відбийте атаки ворога.
|
||||
sector.sunkenPier.description = [gray][необов’язкове завдання][]\nКолись ця морська нафтова платформа була важливим об’єктом, але давно занепала.\n\nВиявлено велику кількість ворожих морських юнітів. Будьте готові до атак з кількох напрямків.
|
||||
sector.atolls.description = [gray][необов’язкове завдання][]\nУ цьому районі виявлено кілька ворожих морських баз.\n\nВикористовуйте Мег, щоб доставляти наземні сили до місця атаки. Побудуйте морських юнітів й знищте віддалені аванпости.
|
||||
sector.frontier.description = Тут виявлено невеликий ворожий аванпост.\n\nСтворіть юнітів Моно, щоб ефективніше збирати ресурси. Використовуйте Додавальний реконструктор для створення потужніших юнітів.
|
||||
sector.infestedCanyons.description = За горами простягається звивиста річкова долина, нині вкрита шарами спорового моху.\n\nВтримайте позиції під натиском ворога. Побудуйте морські одиниці. Знищте всі ворожі ядра.
|
||||
sector.testingGrounds.description = [gray][необов’язкове завдання][]\nПустельна долина, вкрита кратерами, яка колись використовувалася як полігон для військових випробувань.\n\nЧерез нестачу води закріпитися тут буде непросто. Будьте готові до атак з кількох напрямків.
|
||||
sector.perilousHarbor.description = У цьому небезпечному прибережному регіоні розташовано кілька ворожих баз.\n\nПобудуйте морських юнітів та зруйнуйте ворожі укріплення.
|
||||
sector.weatheredChannels.description = [gray][необов’язкове завдання][]\nЦя система каналів багата на ресурси. Висадіть своє ядро. Відбийте хвилі ворогів, щоб захистити його.\n\nВорог атакуватиме кількома маршрутами. Слідкуйте за ознаками можливої засідки та відповідно готуйте оборону.
|
||||
sector.mycelialBastion.description = Цей укріплений комплекс розташований глибоко в грибних регіонах і загрожує сусіднім секторам сучасними комахоподібними юнітами.\n\nШтурмуйте комплекс. Отримайте технології, що зберігаються всередині. Використовуйте юнітів, здатних долати стіни.
|
||||
sector.littoralShipyard.description = Розташована на далеких просторах центрального моря, ця верф містить технології для створення вдосконалених юнітів.\n\nЗнищте цей об’єкт і скористайтеся його технологіями, щоб наблизитися до виконання фінального завдання.
|
||||
|
||||
sector.onset.name = Перший наступ
|
||||
sector.aegis.name = Егіда
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Скинути
|
||||
settings.controls = Керування
|
||||
settings.game = Гра
|
||||
settings.sound = Звук
|
||||
settings.dev = Developer Options
|
||||
settings.graphics = Графіка
|
||||
settings.cleardata = Очистити всі дані…
|
||||
settings.clear.confirm = Ви дійсно хочете очистити ці дані?\nЦю дію не можна скасувати!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Ви справді хочете о
|
||||
paused = [accent]< Пауза >
|
||||
clear = Очистити
|
||||
banned = [scarlet]Заблоковано
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Непідтримуване середовище
|
||||
yes = Так
|
||||
no = Ні
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} мілісекунд
|
||||
setting.fullscreen.name = Повноекранний режим
|
||||
setting.fps.name = Показувати FPS і затримку до сервера
|
||||
setting.console.name = Увімкнути консоль
|
||||
setting.drawhitboxes.name = Показати хітбокси
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Гладка камера
|
||||
setting.detach-camera.name = Вільна камера
|
||||
setting.detach-camera.description = Якщо увімкнено, камера рухається незалежно від одиниці гравця.\nДля цього параметра можна призначити гарячу клавішу.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = Показувати погоду
|
||||
setting.hidedisplays.name = Приховувати логічні дисплеї
|
||||
setting.macnotch.name = Адаптувати інтерфейс для показу виїмки
|
||||
setting.macnotch.description = Потрібен перезапуск для застосування змін
|
||||
|
||||
steam.friendsonly = Лише друзі
|
||||
steam.friendsonly.tooltip = Чи лише друзі Steam зможуть приєднатися до вашої гри. Якщо зняти цей прапорець, ваша гра стане загальнодоступною – будь-хто зможе приєднатися.
|
||||
setting.maxmagnificationmultiplierpercent.name = Мінімальна відстань камери
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Змінити режим чату
|
||||
keybind.drop_unit.name = Скинути бойову одиницю
|
||||
keybind.zoom_minimap.name = Збільшити мінімапу
|
||||
keybind.detach_camera.name = Перемкнути вільну камеру
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Перемкнути область влучання
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = Опис режимів гри
|
||||
mode.survival.name = Виживання
|
||||
mode.survival.description = Звичайний режим. У цьому режимі треба самим видобувати ресурси та хвилі йдуть автоматично.\n[gray]Потребуються точки появи противників для гри.
|
||||
@@ -1655,13 +1668,22 @@ rules.title.experimental = Експериментальне
|
||||
rules.title.environment = Середовище
|
||||
rules.title.teams = Команди
|
||||
rules.title.planet = Планета
|
||||
rules.title.music = Музика
|
||||
rules.alwaysplaymusic = Завжди грати музику
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Світлотінь
|
||||
rules.fog = Туман війни
|
||||
rules.invasions = Наступ ворожих сексторів
|
||||
rules.invasions = Наступ ворожих секторів
|
||||
rules.legacylaunchpads = Класичний пусковий майданчик
|
||||
rules.legacylaunchpads.info = Дозволяє використовувати пусковий майданчик без посадкових майданчиків, як у v7.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Вимкнено[lightgray] (Увімкнено класичний пусковий майданчик)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = Приховати точки висадки ворогів
|
||||
rules.randomwaveai = Непередбачувані хвилі з ШІ
|
||||
rules.pauseDisabled = Вимкнути використання паузи
|
||||
rules.fire = Вогонь
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Одиниця клієнта, що виконує код
|
||||
lglobal.@clientName = Ім’я гравця клієнта, на якому запущено код
|
||||
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
|
||||
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
|
||||
lenum.shoot = Стріляти в зазначену позицію.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Множник вихідної енергії соня
|
||||
lenum.dragmultiplier = Множник опору середовища.
|
||||
lenum.ban = Блоки або одиниці, які заборонено розміщувати чи будувати.
|
||||
lenum.unban = Розблокувати одиницю або блок.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -19,7 +19,7 @@ clipboardcopy = Máy chủ này muốn sao chép văn bản vào bảng tạm c
|
||||
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
|
||||
screenshot = Ảnh chụp màn hình được lưu vào {0}
|
||||
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.error = Chụp ảnh màn hình thất bại. Thiết bị của bạn hình như không hỗ trợ ảnh chụp lớn cỡ này.
|
||||
gameover = Trò chơi kết thúc
|
||||
gameover.disconnect = Ngắt kết nối
|
||||
gameover.pvp = Đội[accent] {0}[] chiến thắng!
|
||||
@@ -53,16 +53,16 @@ mods.browser.noreleases = [scarlet]Không Tìm Thấy Bản Phát Hành Nào\n[a
|
||||
mods.browser.latest = [lightgray][Mới nhất]
|
||||
mods.browser.releases = Các bản phát hành
|
||||
mods.browser.fetching = Đang Lấy Các Bản Phát Hành...
|
||||
mods.github.open = Repo
|
||||
mods.github.open = Kho lưu trữ
|
||||
mods.github.open-release = Trang phát hành
|
||||
mods.browser.sortdate = Sắp xếp theo gần đây
|
||||
mods.browser.sortstars = Sắp xếp theo sao
|
||||
|
||||
export.file = Xuất tệp
|
||||
import.file = Nhập tệp
|
||||
export.file = Xuất Tệp
|
||||
import.file = Nhập Tệp
|
||||
copy.clipboard = Sao chép vào Bộ nhớ tạm
|
||||
import.clipboard = Thêm từ Bộ nhớ tạm
|
||||
workshop.browse = Browse Workshop
|
||||
load.clipboard = Nạp từ Bộ nhớ tạm
|
||||
workshop.browse = Duyệt qua Workshop
|
||||
workshop.share = Chia sẻ lên Workshop
|
||||
|
||||
schematic = Bản thiết kế
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = Mở thư mục
|
||||
mods.viewcontent = Xem nội dung
|
||||
mods.reload = Tải lại
|
||||
mods.reloadexit = Để tải lại các mod, trò chơi sẽ đóng lại ngay bây giờ.
|
||||
mods.update.available = [lightgray]Cập Nhật Có Sẵn: {0}
|
||||
mods.update.all = Cập Nhật Tất Cả Bản Mod
|
||||
mods.downloading = [accent]Đang Tải Xuống Mod: {0}
|
||||
|
||||
mod.installed = [[Đã cài đặt]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Đã bật
|
||||
@@ -179,7 +183,7 @@ mod.incompletedependencies.details = Mod này không thể tải được do kh
|
||||
mod.requiresversion = Yêu cầu phiên bản trò chơi: [red]{0}
|
||||
|
||||
mod.errors = Đã xảy ra lỗi khi tải nội dung.
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = [scarlet]Có lỗi xảy ra khi nạp nội dung bản đồ. Tất cả nội dung tùy chỉnh đã bị vô hiệu.[]\nBản đồ này sẽ có thể không hoạt động chính xác.
|
||||
mod.noerrorplay = [red]Bạn có mod bị lỗi.[] Tắt các mod bị ảnh hưởng hoặc sửa các lỗi trước khi chơi.
|
||||
mod.enable = Bật
|
||||
mod.requiresrestart = Trò chơi sẽ đóng để áp dụng các thay đổi của mod.
|
||||
@@ -277,6 +281,7 @@ servers.remote = Máy chủ từ xa
|
||||
servers.global = Máy chủ cộng đồng
|
||||
|
||||
servers.disclaimer = Các máy chủ cộng đồng [accent]không[] được sở hữu và kiểm soát bởi nhà phát triển.\n\nMáy chủ có thể chứa nội dung do người dùng tạo và không phù hợp với mọi lứa tuổi.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Hiện máy chủ ẩn
|
||||
server.shown = Đã hiện
|
||||
server.hidden = Đã ẩn
|
||||
@@ -284,7 +289,7 @@ server.hidden = Đã ẩn
|
||||
viewplayer = Đang xem người chơi: [accent]{0}
|
||||
trace = Truy vết người chơi
|
||||
trace.playername = Tên người chơi: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.ip = Địa chỉ IP: [accent]{0}
|
||||
trace.id = Định danh (ID): [accent]{0}
|
||||
trace.language = Ngôn ngữ: [accent]{0}
|
||||
trace.mobile = Máy khách di động: [accent]{0}
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = Hết thời gian chờ.
|
||||
disconnect.data = Không tải được dữ liệu thế giới!
|
||||
disconnect.snapshottimeout = Đã hết thời gian trong khi nhận ảnh chụp nhanh UDP.\nĐiều này xảy ra do mạng hoặc kết nối không ổn định.
|
||||
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
|
||||
disconnect.reason = Đã ngắt kết nối: {0}
|
||||
connecting = [accent]Đang kết nối...
|
||||
reconnecting = [accent]Đang kết nối lại...
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]Đang thiết lập kết nối...
|
||||
receiving.world = [accent]Đang nhận dữ liệu thế giới ({0})...
|
||||
receiving.assets = [accent]Đang nhận các tài sản ({0})...
|
||||
receiving.assets.fail = Lỗi Nhập/Xuất xảy ra khi đang nhận các tài sản.
|
||||
|
||||
server.port = Cổng:
|
||||
server.invalidport = Số cổng không hợp lệ!
|
||||
@@ -352,10 +358,10 @@ save.export = Xuất bản lưu
|
||||
save.import.invalid = [accent]Bản lưu này không hợp lệ!
|
||||
save.import.fail = [scarlet]Không thể nhập bản lưu: [accent]{0}
|
||||
save.export.fail = [scarlet]Không thể xuất bản lưu: [accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ Bản lưu này chứa các tài sản nhúng.[]\nNạp vào bản lưu này trước khi xuất nó.
|
||||
save.assets.missing = Tài Sản Bị Thiếu
|
||||
save.assets.missing.list = Danh Sách Tài Sản...
|
||||
save.assets.missing.info = [scarlet]⚠ Bản lưu này chứa các tài sản bị thiếu![]\n\n[lightgray]Điều này có thể do tập tin bản lưu không được xuất đúng cách.\n[lightgray]Khi chia sẻ bản lưu, chỉ nên xuất thông qua giao diện trong trò chơi. Không nên sao chép tập tin lưu trực tiếp.\n[lightgray]Nếu thực sự cần chuyển tập tin, chắc rằng bạn cũng sao chép thư mục [accent]assetCache[].
|
||||
save.import = Nhập bản lưu
|
||||
save.newslot = Tên bản lưu:
|
||||
save.rename = Đổi tên
|
||||
@@ -516,73 +522,74 @@ editor.filters.planetselect = Chọn Hành Tinh
|
||||
editor.shiftx = Dịch theo X
|
||||
editor.shifty = Dịch theo Y
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.patch = Bản Vá
|
||||
asset.content = Nội Dung
|
||||
asset.bundle = Gói Ngôn Ngữ Dịch
|
||||
asset.image = Hình Ảnh
|
||||
asset.sound = Âm Thanh
|
||||
asset.music = Âm Nhạc
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.unit = Đơn Vị
|
||||
content.item = Vật Phẩm
|
||||
content.liquid = Chất Lỏng
|
||||
content.block = Khối
|
||||
content.planet = Hành Tinh
|
||||
content.weather = Thời Tiết
|
||||
content.status = Hiệu Ứng Trạng Thái
|
||||
|
||||
patches = Bản Vá Dữ Liệu
|
||||
patch.set = Patchset: {0}
|
||||
patch.none = [lightgray]Không có bản vá nào được nạp.
|
||||
patch.set = Bộ vá: {0}
|
||||
patch.none = [lightgray]Không tìm thấy bộ vá.
|
||||
patch.errors = Lỗi Bộ Vá
|
||||
patch.importerror = Nhập bộ vá thất bại
|
||||
patch.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
|
||||
patch.path = Path:
|
||||
patch.path = Đường Dẫn:
|
||||
patch.fields = {0} trường
|
||||
|
||||
bundle.lines = {0} lines
|
||||
bundle.lines = {0} dòng
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
asset.content.type = Type:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
images = Hình Ảnh
|
||||
asset.title = Bản Vá Dữ Liệu & Tài Sản
|
||||
asset.guide = Hướng Dẫn Sử Dụng
|
||||
asset.bundle.exists = Một gói ngôn ngữ với đường dẫn '{0}' đã có rồi.
|
||||
asset.importzip = Nhập Gói Zip Tài Sản
|
||||
asset.exportzip = Xuất Gói Zip Tài Sản
|
||||
asset.image.importzip = Nhập Gói Zip Hình Ảnh
|
||||
asset.image.exportzip = Xuất Gói Zip Hình Ảnh
|
||||
asset.clearall = Xóa Tất Cả
|
||||
asset.clearall.confirm = Bạn có chắc rằng bạn muốn xóa [red]tất cả[] tài sản khỏi bản đồ này?\nBao gồm cả hình ảnh, âm thanh, nội dung, v.v...
|
||||
asset.imports = Kết Quả Nhập
|
||||
asset.imported = [accent]{0} tài sản đã nhập.
|
||||
asset.import.none = Không tìn thấy tập tin tài sản hợp lệ trong lưu trữ zip.
|
||||
asset.content.errors = Lỗi Nội Dung
|
||||
asset.content.add = Thêm Nội Dung
|
||||
asset.content.type = Kiểu:
|
||||
asset.content.exists = [red]Nội dung với tên đó đã có rồi!
|
||||
asset.content.badname = [red]Tên không hợp lệ! Hầu hết các biểu tượng không được phép.
|
||||
asset.content.import.file = Nhập Tệp
|
||||
asset.content.import.clipboard = Nhập Từ Bộ Nhớ Tạm
|
||||
asset.exists = Một tài sản có kiểu đó với đường dẫn/tên giống nhau đã có rồi:\n[lightgray]{0}
|
||||
asset.exists.audio = Một tài sản âm thanh/âm nhạc với tên đó đã được nạp sẵn rồi:\n[lightgray]{0}
|
||||
asset.broken = Tài sản này không thể định vị được.\nĐiều này có thể do nhập sai dữ liệu, hoặc một bản lưu đã xuất không hợp lệ.
|
||||
asset.audio.invalid = Không thể nạp âm thanh.\nChắc rằng đó là tập tin OGG hoặc MP3 hợp lệ.
|
||||
asset.delete.confirm = Bạn có chắc chắn muốn xóa tài sản này không?
|
||||
asset.images = Hình Ảnh Bản Vá Dữ Liệu
|
||||
asset.image.imports = Kết Quả Nhập
|
||||
asset.image.imported = [accent]{0} hình ảnh đã nhập.
|
||||
asset.image.none = Không tìn thấy tập tin PNG hợp lệ trong lưu trữ zip.
|
||||
asset.image.error = [red]Đã gặp phải những lỗi sau:[]
|
||||
asset.image.clearall.confirm = Bạn có chắc chắn muốn xóa tất cả hình ảnh không?
|
||||
asset.image.info = Thông Tin Hình Ảnh
|
||||
asset.image.toolarge = Hình ảnh ([lightgray]{0}x{1}[]) quá lớn. Kích thước tối đa là {2}x{3}.
|
||||
asset.image.exists = Một hình ảnh với đường dẫn/tên đã có rồi:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Bạn có chắc chắn muốn xóa hình ảnh này không?
|
||||
asset.image.name = [accent]Tên Tập Tin: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Tên Vùng: [lightgray]{0}
|
||||
asset.image.path = [accent]Đường Dẫn: [lightgray]{0}
|
||||
asset.image.env = [accent]Dùng Bản Khung Môi Trường: [lightgray]{0}
|
||||
asset.image.size = [accent]Kích Thước: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]Kích Thước Tập Tin: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Đóng gói bản đồ ảnh thất bại![]
|
||||
asset.image.packfailed.env = Điều này thường do là thiếu không gian trong bản khung môi trường.\nLưu ý rằng bản đồ môi trường bị giới hạn diện tích tổng thể 512x512.
|
||||
|
||||
workshop = Workshop
|
||||
waves.title = Đợt
|
||||
@@ -603,8 +610,6 @@ waves.max = đơn vị tối đa
|
||||
waves.guardian = Trùm
|
||||
waves.preview = Xem trước
|
||||
waves.random = Ngẫu nhiên
|
||||
waves.copy = Sao chép vào Bộ nhớ tạm
|
||||
waves.load = Nạp từ Bộ nhớ tạm
|
||||
waves.invalid = Đợt không hợp lệ trong bộ nhớ tạm.
|
||||
waves.copied = Đã sao chép các đợt.
|
||||
waves.none = Không có kẻ địch được xác định.\nLưu ý rằng bố cục mỗi đợt trống sẽ tự động được thay thế bằng bố cục mặc định.
|
||||
@@ -628,7 +633,7 @@ all = Tất cả
|
||||
editor.default = [lightgray]<Mặc định>
|
||||
details = Chi tiết...
|
||||
edit = Chỉnh sửa
|
||||
edit.menu = Edit...
|
||||
edit.menu = Chỉnh sửa...
|
||||
variables = Biến số
|
||||
logic.error.toolong = Mã bộ xử lý quá dài (Giới hạn: {0} byte đã nén, độ dài thực sự: {1} byte)
|
||||
logic.clear.confirm = Bạn có muốn xóa sạch tất cả mã khỏi bộ xử lý này?
|
||||
@@ -947,7 +952,7 @@ difficulty.guide.title = Lưu ý
|
||||
difficulty.guide = Nếu một phân khu nào đó gây quá nhiều thử thách, độ khó của chiến dịch có thể được điều chỉnh để mang lại trải nghiệm dễ dàng hơn.
|
||||
difficulty.guide.confirm = Điều Chỉnh Độ Khó
|
||||
|
||||
difficulty.casual = Giải trí
|
||||
difficulty.casual = Giải trí
|
||||
difficulty.easy = Dễ
|
||||
difficulty.normal = Vừa
|
||||
difficulty.hard = Khó
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = Pháo Đài Sợi Nấm
|
||||
sector.frontier.name = Biên Giới
|
||||
sector.sunkenPier.name = Đê Tàu Chìm
|
||||
sector.littoralShipyard.name = Xưởng Tàu Duyên Hải
|
||||
sector.cruxscape.name = Địa Thế Hiểm Yếu
|
||||
sector.geothermalStronghold.name = Thành Trì Địa Nhiệt
|
||||
|
||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\n\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = Đặt lại
|
||||
settings.controls = Điều Khiển
|
||||
settings.game = Trò Chơi
|
||||
settings.sound = Âm Thanh
|
||||
settings.dev = Tùy Chọn Nhà Phát Triển
|
||||
settings.graphics = Đồ Họa
|
||||
settings.cleardata = Xóa Dữ Liệu Trò Chơi...
|
||||
settings.clear.confirm = Bạn có chắc chắn muốn xóa dữ liệu này không?\nThực hiện xong không thể hoàn tác!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = Bạn có chắc muốn xóa bản l
|
||||
paused = [accent]< Tạm dừng >
|
||||
clear = Xóa
|
||||
banned = [scarlet]Bị cấm
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Môi trường không được hỗ trợ
|
||||
yes = Có
|
||||
no = Không
|
||||
@@ -1141,7 +1147,7 @@ stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Sát thương nghiền nát
|
||||
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.itemsmoved.info = Lưu lượng thường không tuyến tính và phụ thuộc vào FPS/TPS.
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
stat.size = Kích thước
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} mili-giây
|
||||
setting.fullscreen.name = Toàn màn hình
|
||||
setting.fps.name = Hiện FPS & Ping
|
||||
setting.console.name = Bật Bảng điều khiển
|
||||
setting.drawhitboxes.name = Hiển Thị Khung Va Chạm
|
||||
setting.showperformance.name = Hiển Thị Các Chỉ Số Hiệu Suất
|
||||
setting.buildingtimestep.name = Bước Thời Gian Công Trình Cố Định
|
||||
setting.buildingtimestep.description = Thực hiện công trình trong bước thời gian cố định với hằng số thời gian,\nngược lại mỗi khung hình với biến số thời gian.\nNếu công trình không thể cập nhật đủ nhanh, trò chơi sẽ chậm xuống.\nNếu bạn không biết nó có nghĩa gì, đừng đụng vào tùy chọn này.
|
||||
setting.smoothcamera.name = Khung quay mượt mà
|
||||
setting.detach-camera.name = Máy quay tự do
|
||||
setting.detach-camera.description = Nếu bật, máy quay di chuyển độc lập với đơn vị người chơi.\nCài đặt này có thể gán vào một phím nóng.
|
||||
@@ -1449,7 +1459,8 @@ setting.showweather.name = Hiện đồ họa thời tiết
|
||||
setting.hidedisplays.name = Ẩn hiển thị logic
|
||||
setting.macnotch.name = Giao diện phù hợp với hiển thị tai thỏ
|
||||
setting.macnotch.description = Cần khởi động lại để áp dụng các thay đổi
|
||||
steam.friendsonly = Chỉ bạn bè
|
||||
|
||||
steam.friendsonly = Chỉ Bạn Bè Trên Steam
|
||||
steam.friendsonly.tooltip = Liệu chỉ bạn bè trên Steam mới có thể tham gia trò chơi của bạn hay không.\nBỏ chọn ô này sẽ làm trò chơi của bạn công khai - mọi người có thể tham gia.
|
||||
setting.maxmagnificationmultiplierpercent.name = Tầm xa tối thiểu của máy quay
|
||||
setting.minmagnificationmultiplierpercent.name = Tầm xa tối đa của máy quay
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = Thay đổi chế độ trò chuyện
|
||||
keybind.drop_unit.name = Thả đơn vị
|
||||
keybind.zoom_minimap.name = Thu phóng bản đồ nhỏ
|
||||
keybind.detach_camera.name = Hoán chuyển máy quay tự do
|
||||
keybind.teleport_cursor.name = Dịch Chuyển Đến Con Trỏ (Tự Do)
|
||||
keybind.debug_hitboxes.name = Hoán chuyển Hộp va chạm gỡ lỗi
|
||||
keybind.performance_metrics.name = Luân Chuyển Hiển Thị Các Chỉ Số Hiệu Suất
|
||||
mode.help.title = Mô tả chế độ
|
||||
mode.survival.name = Sinh tồn
|
||||
mode.survival.description = Chế độ bình thường. Tài nguyên hạn chế và các đợt đến tự động.\n[gray]Yêu cầu nơi xuất hiện kẻ địch trong bản đồ để chơi.
|
||||
@@ -1619,7 +1632,7 @@ rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||
rules.unitfactoryactivation = Trễ Kích Hoạt Nhà Máy Chế Tạo Đơn Vị
|
||||
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
|
||||
rules.unitfactoryactivation.objective = Kích Hoạt Nhà Máy Đơn Vị: {0}
|
||||
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
|
||||
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
|
||||
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
||||
@@ -1655,13 +1668,22 @@ rules.title.experimental = Thử Nghiệm
|
||||
rules.title.environment = Môi Trường
|
||||
rules.title.teams = Đội
|
||||
rules.title.planet = Hành Tinh
|
||||
rules.title.music = Âm Nhạc
|
||||
rules.alwaysplaymusic = Luôn Phát Nhạc
|
||||
rules.alwaysplaymusic.info = Ghi đè 'luôn phát nhạc' trong thiết lập âm thanh.
|
||||
rules.ambientmusic = Âm Nhạc Môi Trường
|
||||
rules.ambientmusic.info = Danh sách nhạc ngăn cách bởi [accent]dấu phẩy[] sẽ phát ngẫu nhiên trong diều kiện bình thường.\nNếu trống, âm nhạc mặc định sẽ được dùng.
|
||||
rules.darkmusic = Âm Nhạc Khi Giao Tranh
|
||||
rules.darkmusic.info = Danh sách nhạc ngăn cách bởi [accent]dấu phẩy[] sẽ thường được phát trong trận chiến.\nNếu trống, âm nhạc mặc định sẽ được dùng.
|
||||
rules.nomusic = Tắt Âm Nhạc Tự Động
|
||||
rules.nomusic.info = Tắt tất cả âm nhạc phát nền tự động.\nHữu ích cho bản đồ có nhạc tùy chỉnh dùng bộ xử lý.
|
||||
rules.lighting = Ánh Sáng
|
||||
rules.fog = Sương Mù Chiến Tranh
|
||||
rules.invasions = Kẻ Địch Xâm Lược Phân Khu
|
||||
rules.legacylaunchpads = Cơ chế bệ phóng di sản
|
||||
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = Ẩn Khu Kẻ Địch Xuất Hiện
|
||||
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
|
||||
rules.pauseDisabled = Tắt Tạm Dừng
|
||||
rules.fire = Lửa
|
||||
@@ -2306,7 +2328,7 @@ ff.arc = Bệ súng :arc: [accent]Arc[] cần có năng lượng để hoạt đ
|
||||
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
|
||||
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
|
||||
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
|
||||
|
||||
@@ -2460,7 +2482,7 @@ block.force-projector.description = Tạo ra một trường lực lục giác x
|
||||
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
|
||||
block.conveyor.description = Vận chuyển vật phẩm về phía trước.
|
||||
block.titanium-conveyor.description = Vận chuyển vật phẩm về phía trước. Nhanh hơn băng chuyền tiêu chuẩn.
|
||||
block.plastanium-conveyor.description = Vận chuyển vật phẩm về phía trước theo lô. Nhận các vật phẩm ở phía sau và dỡ chúng theo ba hướng ở phía trước. Yêu cầu nhiều điểm tải và dỡ hàng để có hiệu quả cao nhất.
|
||||
block.plastanium-conveyor.description = Vận chuyển vật phẩm về phía trước theo lô. Nhận các vật phẩm ở phía sau và dỡ chúng theo ba hướng ở phía trước. Yêu cầu nhiều điểm tải và dỡ hàng để có lưu lượng cao nhất.
|
||||
block.junction.description = Hoạt động như một cầu nối cho hai băng chuyền băng qua nhau.
|
||||
block.bridge-conveyor.description = Vận chuyển vật phẩm qua nhiều loại địa hình hoặc công trình.
|
||||
block.phase-conveyor.description = Vận chuyển tức thời vật phẩm qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng.
|
||||
@@ -2766,7 +2788,7 @@ lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công t
|
||||
lst.effect = Tạo một phần hiệu ứng nhỏ.
|
||||
lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến.
|
||||
lst.playsound = Phát một âm thanh.\nÂm lượng và hướng xoay có thể là một giá trị toàn cục, hoặc được tính toán dựa vào vị trí.
|
||||
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
|
||||
lst.playmusic = Phát một bản nhạc theo tên, vd: [accent]"game1"[].\nNếu [accent]interrupt[] là [accent]true[], nhạc đang phát trước đó sẽ bị dừng lại.\nPhát nhạc tên [accent]null[] và [accent]interrupt[] là [accent]true[] sẽ dừng bản phát hiện tại.\nLưu ý rằng nhạc từ bản vá dữ liệu phải bắt đầu với [accent]dp-[].
|
||||
lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới.
|
||||
lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ.
|
||||
lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên.
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Đơn vị máy khách đang chạy đoạn mã
|
||||
lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn mã
|
||||
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
|
||||
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
|
||||
lenum.shoot = Bắn vào một vị trí.
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Hệ số năng lượng đầu ra của tấm pin mặt
|
||||
lenum.dragmultiplier = Hệ số cản của môi trường.
|
||||
lenum.ban = Các khối hoặc đơn vị không thể đặt hoặc xây dựng.
|
||||
lenum.unban = Bỏ cấm một đơn vị hoặc khối.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -19,7 +19,7 @@ clipboardcopy = 这个服务器想要将文本复制到你的剪贴板。你确
|
||||
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
|
||||
screenshot = 截图已保存到 {0}
|
||||
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.error = 未能截图。你的设备可能不支持这么大的截图。
|
||||
gameover = 游戏结束
|
||||
gameover.disconnect = 断开连接
|
||||
gameover.pvp = [accent]{0}[] 队获胜!
|
||||
@@ -61,8 +61,8 @@ mods.browser.sortstars = 按星标数排序
|
||||
export.file = 导出文件
|
||||
import.file = 导入文件
|
||||
copy.clipboard = 复制到剪贴板
|
||||
import.clipboard = 从剪贴板导入
|
||||
workshop.browse = Browse Workshop
|
||||
load.clipboard = 从剪贴板导入
|
||||
workshop.browse = 浏览创意工坊
|
||||
workshop.share = 分享到创意工坊
|
||||
|
||||
schematic = 蓝图
|
||||
@@ -150,6 +150,10 @@ mods.openfolder = 打开文件夹
|
||||
mods.viewcontent = 查看内容
|
||||
mods.reload = 重新加载
|
||||
mods.reloadexit = 游戏将退出以重新加载模组。
|
||||
mods.update.available = [lightgray]有可用更新:{0}
|
||||
mods.update.all = 更新所有模组
|
||||
mods.downloading = [accent]正在下载模组:{0}
|
||||
|
||||
mod.installed = [[已安装]
|
||||
mod.display = [gray]模组:[orange] {0}
|
||||
mod.enabled = [lightgray]已启用
|
||||
@@ -169,7 +173,7 @@ mod.circulardependencies = [red]互相依赖
|
||||
mod.incompletedependencies = [red]依赖缺失
|
||||
|
||||
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 157.1[]。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
|
||||
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
|
||||
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
|
||||
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
|
||||
@@ -179,7 +183,7 @@ mod.incompletedependencies.details = 此模组无法加载,因为缺少或无
|
||||
mod.requiresversion = 需要游戏版本:[red]{0}
|
||||
|
||||
mod.errors = 加载内容时发生错误。
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = [scarlet]加载地图内容时发生错误。自定义内容已经全部禁用。[]\n地图可能发生异常。
|
||||
mod.noerrorplay = [red]你的模组发生了错误。[] 请禁用受影响的模组或修复错误后再进行游戏。
|
||||
mod.enable = 启用
|
||||
mod.requiresrestart = 游戏将关闭以应用模组更改。
|
||||
@@ -277,6 +281,7 @@ servers.remote = 远程服务器
|
||||
servers.global = 社区服务器
|
||||
|
||||
servers.disclaimer = 社区服务器[accent]不由开发者拥有或管理[]。\n\n这些服务器可能包含并不适合所有年龄段的玩家生成内容。
|
||||
servers.connect.confirm = 确定要加入以下服务器吗?\n\n[accent]{0}[]\n\n仅连接到你信任的服务器!
|
||||
servers.showhidden = 显示隐藏服务器
|
||||
server.shown = 已显示
|
||||
server.hidden = 已隐藏
|
||||
@@ -328,13 +333,14 @@ disconnect.timeout = 连接超时。
|
||||
disconnect.data = 加载世界数据失败!
|
||||
disconnect.snapshottimeout = 接收 UDP 快照超时。\n可能是由于网络不稳定或连接问题导致。
|
||||
cantconnect = 无法加入游戏([accent]{0}[])。
|
||||
disconnect.reason = 已断开连接:
|
||||
connecting = [accent]连接中…
|
||||
reconnecting = [accent]重新连接…
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]建立连接中...
|
||||
receiving.world = [accent]接收世界数据中 ({0})...
|
||||
receiving.assets = [accent]接收资源中 ({0})...
|
||||
receiving.assets.fail = 接收资源时发生错误。
|
||||
|
||||
server.port = 端口:
|
||||
server.invalidport = 端口号无效!
|
||||
@@ -352,10 +358,10 @@ save.export = 导出存档
|
||||
save.import.invalid = [accent]此存档无效!
|
||||
save.import.fail = [scarlet]导入存档失败:[accent]{0}
|
||||
save.export.fail = [scarlet]导出存档失败:[accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ 此地图内嵌有资源文件。[]\n在导出地图前先加载它们。
|
||||
save.assets.missing = 缺失资源
|
||||
save.assets.missing.list = 资源列表...
|
||||
save.assets.missing.info = [scarlet]⚠ 这个地图缺失资源![]\n\n[lightgray]这可能是导出不当导致的。\n[lightgray]分享存档需要通过游戏内界面,不应直接复制文件。\n[lightgray]如果有必要传输文件,确保 [accent]assetCache[] 文件夹也被复制。
|
||||
save.import = 导入存档
|
||||
save.newslot = 存档名称:
|
||||
save.rename = 重命名
|
||||
@@ -516,73 +522,74 @@ editor.filters.planetselect = 选择星球
|
||||
editor.shiftx = X 轴平移
|
||||
editor.shifty = Y 轴平移
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.patch = 补丁
|
||||
asset.content = 内容
|
||||
asset.bundle = 语言包
|
||||
asset.image = 图像
|
||||
asset.sound = 音效
|
||||
asset.music = 音乐
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.unit = 单位
|
||||
content.item = 物品
|
||||
content.liquid = 流体
|
||||
content.block = 方块
|
||||
content.planet = 行星
|
||||
content.weather = 天气
|
||||
content.status = 状态效果
|
||||
|
||||
patches = 数据包
|
||||
patch.set = Patchset: {0}
|
||||
patch.set = 补丁集:{0}
|
||||
patch.none = [lightgray]未加载补丁集。
|
||||
patch.errors = 补丁集出错
|
||||
patch.importerror = 导入补丁集失败
|
||||
patch.delete.confirm = 您确定要删除此补丁集吗?
|
||||
patch.path = Path:
|
||||
patch.path = 路径:
|
||||
patch.fields = {0} 处变动
|
||||
|
||||
bundle.lines = {0} lines
|
||||
bundle.lines = {0} 行
|
||||
|
||||
images = Images
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
asset.content.type = Type:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
asset.image.size = [accent]Size: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]File Size: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
|
||||
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
|
||||
images = 图像
|
||||
asset.title = 补丁与资源
|
||||
asset.guide = 用法指南
|
||||
asset.bundle.exists = 已有路径为'{0}'的文件存在。
|
||||
asset.importzip = 导入资源压缩包
|
||||
asset.exportzip = 导出资源压缩包
|
||||
asset.image.importzip = 导入压缩包
|
||||
asset.image.exportzip = 导出压缩包
|
||||
asset.clearall = 全部清除
|
||||
asset.clearall.confirm = 你确定要清除此地图[red]所有[]的资源文件吗?\n这包括图像,音频和内容等。
|
||||
asset.imports = 导入结果
|
||||
asset.imported = [accent]导入 {0} 个资源
|
||||
asset.import.none = 在压缩包归档中未找到有效资源文件。
|
||||
asset.content.errors = 内容错误
|
||||
asset.content.add = 添加内容
|
||||
asset.content.type = 类型:
|
||||
asset.content.exists = [red]已有同名内容!
|
||||
asset.content.badname = [red]无效名称!大部分保留字都无法使用。
|
||||
asset.content.import.file = 导入文件
|
||||
asset.content.import.clipboard = 从剪贴板导入
|
||||
asset.exists = 已有此类资源文件:\n[lightgray]{0}
|
||||
asset.exists.audio = 已有此类音频资源文件:\n[lightgray]{0}
|
||||
asset.broken = 无法找到此资源文件。\n这可能是导入或导出不当引起的。
|
||||
asset.audio.invalid = 无法加载音频文件。\n确保其为有效的 OGG 或 MP3 文件。
|
||||
asset.delete.confirm = 你确定要删除此资源吗?
|
||||
asset.images = 数据补丁图像
|
||||
asset.image.imports = 导入结果
|
||||
asset.image.imported = [accent]导入了 {0} 张图像
|
||||
asset.image.none = 在压缩包归档中没有有效的 PNG 文件。
|
||||
asset.image.error = [red]遇到了以下错误:[]
|
||||
asset.image.clearall.confirm = 你确定要删除所有图像吗?
|
||||
asset.image.info = 图像信息
|
||||
asset.image.toolarge = 图像 ([lightgray]{0}x{1}[]) 过大,最大尺寸为 {2}x{3}.
|
||||
asset.image.exists = 已有相同图像:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = 你确定要删除此图像吗?
|
||||
asset.image.name = [accent]文件名:[lightgray]{0}
|
||||
asset.image.region.name = [accent]贴图名:[lightgray]{0}
|
||||
asset.image.path = [accent]路径: [lightgray]{0}
|
||||
asset.image.env = [accent]使用环境图集: [lightgray]{0}
|
||||
asset.image.size = [accent]尺寸: [lightgray]{0}x{1}
|
||||
asset.image.filesize = [accent]文件大小: [lightgray]{0}
|
||||
asset.image.packfailed = [red]⚠无法打包图像:[]
|
||||
asset.image.packfailed.env = 这可能是环境图集空间不足导致的。\n注意,环境贴图最大为 512x512。
|
||||
|
||||
workshop = 创意工坊
|
||||
waves.title = 波次
|
||||
@@ -603,8 +610,6 @@ waves.max = 最大单位数
|
||||
waves.guardian = Boss
|
||||
waves.preview = 预览
|
||||
waves.random = 随机
|
||||
waves.copy = 复制到剪贴板
|
||||
waves.load = 从剪贴板读取
|
||||
waves.invalid = 剪贴板中的波次信息无效。
|
||||
waves.copied = 波次信息已复制。
|
||||
waves.none = 没有定义敌人波次。\n注意,这将自动替换为默认的波次列表。
|
||||
@@ -628,7 +633,7 @@ all = 所有
|
||||
editor.default = [lightgray]< 默认 >
|
||||
details = 详情
|
||||
edit = 编辑
|
||||
edit.menu = Edit...
|
||||
edit.menu = 编辑...
|
||||
variables = 变量
|
||||
logic.error.toolong = 处理器代码过长(限制长度:{0} 字节,实际长度:{1} 字节)
|
||||
logic.clear.confirm = 确定要清除此处理器中的所有代码吗?
|
||||
@@ -994,7 +999,6 @@ sector.mycelialBastion.name = 菌丝堡垒
|
||||
sector.frontier.name = 边陲哨站
|
||||
sector.sunkenPier.name = 沉没码头
|
||||
sector.littoralShipyard.name = 海滨船厂
|
||||
sector.cruxscape.name = 赤色总部
|
||||
sector.geothermalStronghold.name = 熔石要塞
|
||||
|
||||
sector.groundZero.description = 这是最佳起点。敌人威胁较低,资源稀少。\n尽量收集铅和铜。\n然后继续前进。
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = 恢复默认
|
||||
settings.controls = 控制
|
||||
settings.game = 游戏
|
||||
settings.sound = 声音
|
||||
settings.dev = 开发者选项
|
||||
settings.graphics = 图形
|
||||
settings.cleardata = 清除游戏数据
|
||||
settings.clear.confirm = 确认要清除该数据吗?\n此操作无法撤销!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = 确认要清除{0}的战役进度吗
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]禁用
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]不支持的环境
|
||||
yes = 是
|
||||
no = 否
|
||||
@@ -1141,7 +1147,7 @@ stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = 碾压伤害
|
||||
stat.legsplashdamage = 践踏伤害
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.itemsmoved.info = 吞吐量与时间并不是线性关系,易受FPS/TPS影响。
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
stat.size = 尺寸
|
||||
@@ -1405,7 +1411,7 @@ setting.uiscale.name = 界面缩放比例
|
||||
setting.uiscale.description = 需要重新启动
|
||||
setting.uiEdgePadding.name = UI 内边距
|
||||
setting.uiEdgePadding.description = 在UI内部添加边距。有助于圆角屏或刘海屏的显示效果。
|
||||
setting.swapdiagonal.name = 总是斜线建造
|
||||
setting.swapdiagonal.name = 始终斜线建造
|
||||
setting.screenshake.name = 屏幕抖动
|
||||
setting.bloomintensity.name = 光效强度
|
||||
setting.bloomblur.name = 光效模糊
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0} 毫秒
|
||||
setting.fullscreen.name = 全屏
|
||||
setting.fps.name = 显示帧数和网络延迟
|
||||
setting.console.name = 启用控制台
|
||||
setting.drawhitboxes.name = 显示碰撞箱
|
||||
setting.showperformance.name = 显示性能表现
|
||||
setting.buildingtimestep.name = 固定建筑时间步进
|
||||
setting.buildingtimestep.description = 以固定的时间间隔更新建筑实体,\n与原有的每帧时间间隔可变相反。\n如果建筑更新过慢,则会拖慢游戏。\n如果你不知道这意味着什么,不要改变这个选项。
|
||||
setting.smoothcamera.name = 平滑镜头
|
||||
setting.detach-camera.name = 自由视角
|
||||
setting.detach-camera.description = 启用后,视角可独立于玩家单位自由移动。\n此设置可绑定快捷键。
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = 显示天气效果
|
||||
setting.hidedisplays.name = 不显示逻辑绘图
|
||||
setting.macnotch.name = 适应刘海显示
|
||||
setting.macnotch.description = 需要重启才能应用更改
|
||||
|
||||
steam.friendsonly = 仅限好友
|
||||
steam.friendsonly.tooltip = 是否只有 Steam 好友才能加入你的游戏。\n取消选中该选项将使你的游戏公开 - 任何人都可以加入。
|
||||
setting.maxmagnificationmultiplierpercent.name = 最小视距
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = 切换聊天模式
|
||||
keybind.drop_unit.name = 释放单位
|
||||
keybind.zoom_minimap.name = 小地图缩放
|
||||
keybind.detach_camera.name = 切换自由视角
|
||||
keybind.teleport_cursor.name = 传送到指针位置(沙盒模式)
|
||||
keybind.debug_hitboxes.name = 切换调试碰撞箱
|
||||
keybind.performance_metrics.name = 切换性能表现显示
|
||||
mode.help.title = 游戏模式说明
|
||||
mode.survival.name = 生存
|
||||
mode.survival.description = 通常的游戏模式,资源有限,自动生成敌人波次。\n[gray]需要地图中有敌方出生点和己方核心。
|
||||
@@ -1619,7 +1632,7 @@ rules.enemyCheat = 敌人无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍率
|
||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||
rules.unitfactoryactivation = 单位工厂延迟激活
|
||||
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
|
||||
rules.unitfactoryactivation.objective = 单位工厂激活时间: {0}
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||
rules.unitcostmultiplier = 单位生产花费倍率
|
||||
rules.unithealthmultiplier = 单位生命倍率
|
||||
@@ -1655,13 +1668,22 @@ rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境
|
||||
rules.title.teams = 队伍
|
||||
rules.title.planet = 行星
|
||||
rules.title.music = 音乐
|
||||
rules.alwaysplaymusic = 始终播放音乐
|
||||
rules.alwaysplaymusic.info = 覆盖设置中“始终播放音乐”一项。
|
||||
rules.ambientmusic = 环境氛围音乐
|
||||
rules.ambientmusic.info = 在平常氛围下随机间隔播放的音乐。\n如果留空,则使用默认音乐。
|
||||
rules.darkmusic = 战斗冲突音乐
|
||||
rules.darkmusic.info = 在战斗场面下更容易随机间隔播放的音乐。\n如果留空,则使用默认音乐。
|
||||
rules.nomusic = 关闭自动音乐
|
||||
rules.nomusic.info = 关闭所有自动播放的音乐。\n适用于使用世界处理器自行播放音乐的地图。
|
||||
rules.lighting = 环境光
|
||||
rules.fog = 战争迷雾
|
||||
rules.invasions = 敌方入侵区块
|
||||
rules.legacylaunchpads = 旧版发射台机制
|
||||
rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0 版本一致)。
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = 隐藏敌人出生点
|
||||
rules.randomwaveai = 不可预测的 AI 波次
|
||||
rules.pauseDisabled = 禁用暂停
|
||||
rules.fire = 允许火焰产生并蔓延
|
||||
@@ -2294,10 +2316,10 @@ gz.zone3 = 波次即将开始。\n做好准备。
|
||||
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||
|
||||
ff.coal = 使用 :mechanical-drill: [accent]机械钻头[]来开采:ore-coal: [accent]煤炭[]、
|
||||
ff.graphitepress = :tree: 研究并放置 :graphite-press: [accent]石墨压缩机[]、
|
||||
ff.graphitepress = :tree: 研究并放置 :graphite-press: [accent]石墨压缩机[]。
|
||||
ff.craft = 将 :coal: 煤炭放入 :graphite-press: [accent]石墨压缩机[]。\n它将会向邻近传送带输出 :graphite: 石墨。\n将 :graphite: 石墨从 :graphite-press: [accent]石墨压缩机[]中移至核心。
|
||||
ff.generator = :coal: 煤炭也可以作为 :combustion-generator: [accent]火力发电机[]的燃料。\n研究并放置一个 :combustion-generator: [accent]火力发电机[]。
|
||||
ff.coalpower = 将 :coal: 煤炭放至发电机中产出[accent]:power: 电力[]。
|
||||
ff.generator = :coal: 煤炭也可以充当 :combustion-generator: [accent]火力发电机[]的燃料。\n研究并放置一个 :combustion-generator: [accent]火力发电机[]。
|
||||
ff.coalpower = 将 :coal: 煤炭放入发电机中产出[accent]:power: 电力[]。
|
||||
ff.coalpower.objective = :combustion-generator: 产出电力
|
||||
ff.node = :power-node: [accent]电力节点[]可以将电力传输到附近的方块。\n研究并在发电机旁放置一个 :power-node: [accent]电力节点[]。
|
||||
ff.battery = :battery: [accent]电池[]可以存储电力。\n研究并在电力节点旁放置一个 :battery: [accent]电池[]。
|
||||
@@ -2326,7 +2348,7 @@ atolls.carry2 = 1:命令巨像单位移动到地面单位[accent]上方[]。
|
||||
atolls.carry3 = 2:选择 \ue87b [accent]拾取单位[]命令,来让巨像拾起地面单位。
|
||||
atolls.carry4 = 3:指挥并移动[accent]携有单位[]的巨像。
|
||||
atolls.carry5 = 4:选择 \ue879 [accent]卸载载荷[]命令,来让巨像放下它携带的单位。
|
||||
atolls.carry6 = 可以在[accent]回顾这些步骤。
|
||||
atolls.carry6 = 可以再[accent]回顾这些步骤[]。
|
||||
atolls.carry7 = 跟随指示,在敌人基地旁空降单位。
|
||||
atolls.noairunit = 这座基地防守森严,无法用空军单位攻破。
|
||||
atolls.2strategies = 有两种策略可以摧毁这座基地。
|
||||
@@ -2673,7 +2695,7 @@ unit.vela.description = 发射巨大的持续激光束攻击敌人并引起燃
|
||||
unit.corvus.description = 发射巨大的爆发激光束,摧毁敌人并修复己方建筑。可以跨越大多数地形。
|
||||
unit.crawler.description = 冲向敌人并自毁,造成大范围爆炸。
|
||||
unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。可以跨越大多数地形。
|
||||
unit.spiroct.description = 向敌人发射较弱的激光束,并在该过程中自我修复。可以跨越大多数地形。
|
||||
unit.spiroct.description = 向敌人发射弱化性的激光束,并在该过程中自我修复。可以跨越大多数地形。
|
||||
unit.arkyid.description = 向敌人发射大型激光束,并在该过程中自我修复。可以跨越大多数地形。
|
||||
unit.toxopid.description = 向敌人发射大型带电集束炮弹和穿透性激光。可以跨越大多数地形。
|
||||
unit.flare.description = 向敌人发射标准子弹。
|
||||
@@ -2766,7 +2788,7 @@ lst.setprop = 设置单位或建筑物的属性。
|
||||
lst.effect = 创建一个粒子效果。
|
||||
lst.sync = 在网络中同步一个变量。\n最多每秒调用 10 次。
|
||||
lst.playsound = 播放声音。\n音量和声场位置可以是全局值,也可以根据位置计算得出。
|
||||
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
|
||||
lst.playmusic = 按名称播放音乐,如[accent]"game1"[].\n如果[accent]interrupt[]设置为 true ,先前播放的音乐将会中止\n播放 null 并把 interrupt 设置为 true 可以停止音乐。\n注意,数据补丁中的音乐需加上[accent]dp-[]前缀。
|
||||
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识该标记的 ID。\n目前每个世界限制最多 20000 个标记。
|
||||
lst.setmarker = 为标记设置属性。\n使用的 ID 必须与制作标记指令中的相同。
|
||||
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 “.mobile” 结尾的属性。
|
||||
@@ -2812,8 +2834,10 @@ lglobal.@client = 如果代码正在连接到服务器的客户端上运行,
|
||||
lglobal.@clientLocale = 运行代码的客户端的区域设置。例如:en_US
|
||||
lglobal.@clientUnit = 运行代码的客户端的单位
|
||||
lglobal.@clientName = 运行代码的客户端的玩家名称
|
||||
lglobal.@clientTeam = 运行代码的客户端的团队 ID
|
||||
lglobal.@clientTeam = 运行代码的客户端的队伍 ID
|
||||
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true,否则为 false
|
||||
lglobal.@clientMusicPlaying = 如果当前正在播放任何音乐,则为True
|
||||
lglobal.@clientCurrentMusic = 正在播放的当前音乐的名称,或为null
|
||||
|
||||
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用,会返回[accent]@router[]
|
||||
lenum.shoot = 向某个位置瞄准/射击
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = 太阳能电池板的发电倍率
|
||||
lenum.dragmultiplier = 环境阻力乘数
|
||||
lenum.ban = 禁用指定内容
|
||||
lenum.unban = 解禁指定内容
|
||||
lenum.musicvolume = 全局音乐音量倍率。\n取值范围限制在[0,1]。
|
||||
|
||||
@@ -61,7 +61,7 @@ mods.browser.sortstars = 以星數篩選
|
||||
export.file = 匯出檔案
|
||||
import.file = 匯入檔案
|
||||
copy.clipboard = 複製到剪貼簿
|
||||
import.clipboard = 從剪貼簿匯入
|
||||
load.clipboard = 從剪貼簿匯入
|
||||
workshop.browse = Browse Workshop
|
||||
workshop.share = 分享到工作坊
|
||||
|
||||
@@ -125,7 +125,7 @@ save.quit = 儲存並退出
|
||||
maps = 地圖
|
||||
maps.browse = 瀏覽地圖
|
||||
continue = 繼續
|
||||
maps.none = [lightgray]找不到地圖!
|
||||
maps.none = [lightgray]找不到地圖!
|
||||
invalid = 無效
|
||||
pickcolor = 選擇顏色
|
||||
color = Color
|
||||
@@ -134,7 +134,7 @@ export = Export
|
||||
preparingconfig = 設定準備中
|
||||
preparingcontent = 內容準備中
|
||||
uploadingcontent = 內容上傳中
|
||||
content.createdby = Created by: {0}
|
||||
content.createdby = 由 {0} 製作
|
||||
uploadingpreviewfile = 上傳預覽文件
|
||||
committingchanges = 遞交變更
|
||||
done = 完成
|
||||
@@ -142,21 +142,25 @@ feature.unsupported = 您的裝置不支援此功能。
|
||||
|
||||
mods.initfailed = [red]⚠[] Mindustry 無法啟動。這可能是因模組造成。\n\n為了避免不斷閃退,[red]所有的模組已被停用。[]
|
||||
mods = 模組
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]找不到模組!
|
||||
mods.name = 模組:
|
||||
mods.none = [lightgray]找不到模組!
|
||||
mods.guide = 模組指南
|
||||
mods.report = 回報錯誤
|
||||
mods.openfolder = 開啟模組資料夾
|
||||
mods.viewcontent = 查看內容
|
||||
mods.reload = 重新載入
|
||||
mods.reloadexit = 遊戲將會結束以重新載入模組。
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.installed = [[已安裝]
|
||||
mod.display = [gray]模組:[orange]{0}
|
||||
mod.enabled = [lightgray]已啟用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
mod.multiplayer.compatible = [gray]與多人模式相容
|
||||
mod.disable = 禁用
|
||||
mod.version = Version:
|
||||
mod.version = 版本:
|
||||
mod.content = 內容:
|
||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||
|
||||
@@ -169,7 +173,7 @@ mod.circulardependencies = [red]循環依賴錯誤
|
||||
mod.incompletedependencies = [red]依賴項缺失
|
||||
|
||||
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = 此模組和遊戲的最新版本不相容。模組作者必須更新模組,並將[accent]minGameVersion: 154[]添加到[accent]mod.json[]檔案當中。
|
||||
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
|
||||
mod.missingdependencies.details = 此模組缺少依賴項:{0}
|
||||
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
|
||||
@@ -179,7 +183,7 @@ mod.incompletedependencies.details = 由於無效或缺失的依賴項,此模
|
||||
mod.requiresversion = 需要遊戲版本:[red]{0}
|
||||
|
||||
mod.errors = 載入內容時發生錯誤
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = [scarlet]載入地圖資料時發生了錯誤,所有自定義內容已停用。[]\n此地圖可能無法正常運作。
|
||||
mod.noerrorplay = [scarlet]您使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
||||
mod.enable = 啟用
|
||||
mod.requiresrestart = 遊戲將立即關閉以套用模組變更。
|
||||
@@ -201,15 +205,15 @@ mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = 導入
|
||||
mod.dependencies.downloadreq = 導入需求
|
||||
mod.dependencies.downloadall = 全部導入
|
||||
mod.dependencies.status = Import Results
|
||||
mod.dependencies.success = 下載成功:
|
||||
mod.dependencies.failure = 下載失敗:
|
||||
mod.dependencies.imported = 下載模組需要的依賴項?
|
||||
mod.dependencies.status = 載入結果
|
||||
mod.dependencies.success = 下載成功:
|
||||
mod.dependencies.failure = 下載失敗:
|
||||
mod.dependencies.imported = 下載模組需要的依賴項?
|
||||
|
||||
about.button = 關於
|
||||
name = 名稱:
|
||||
noname = 請先選擇一個[accent]玩家名稱[]。
|
||||
search = 搜尋:
|
||||
search = 搜尋:
|
||||
planetmap = 星球地圖
|
||||
launchcore = 發射核心
|
||||
filename = 檔案名稱︰
|
||||
@@ -220,9 +224,9 @@ campaign.select = 選擇戰役出發點
|
||||
campaign.none = [lightgray]選擇初始星球。\n星球隨時都可以切換。
|
||||
campaign.erekir = 更新、更精緻的內容。戰役大部分都是連貫性的。\n\n難度更高,但有高品質的地圖和整體的經驗。
|
||||
campaign.serpulo = 較舊的內容,經典的體驗。更加開放且有更多內容。\n\n有可能會有不平衡的地圖以及戰役機制,較不完美。
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
campaign.difficulty = 難易度
|
||||
campaign.rework.title = 重大更新通知
|
||||
campaign.rework.serpulo = [accent]⚠ 蕈孢星經歷了重大更新,其內容已被完全重製。[]\n\n關卡位置和難易度已被更改,來自舊版本的存檔可能會導致問題。\n\n為達到更順暢的遊戲體驗,建議您在「設定」中重置存檔資料。
|
||||
completed = [accent]完成
|
||||
techtree = 科技樹
|
||||
techtree.select = 選擇科技樹
|
||||
@@ -240,15 +244,15 @@ players.search = 搜尋
|
||||
players.notfound = [gray]沒有找到玩家
|
||||
server.closing = [accent]正在關閉伺服器……
|
||||
server.kicked.kick = 您已被踢出伺服器!
|
||||
server.kicked.whitelist = 您不在這裡的白名單內.
|
||||
server.kicked.whitelist = 您不在這裡的白名單內。
|
||||
server.kicked.serverClose = 伺服器已關閉。
|
||||
server.kicked.vote = 您已被投票踢出伺服器,再見。
|
||||
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
||||
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服器管理員更新伺服器!
|
||||
server.kicked.banned = 您已經在這個伺服器中被封鎖。
|
||||
server.kicked.steamBanned = You have been banned from Steam lobbies for disruptive and shameful behavior.
|
||||
server.kicked.steamBanned = 有鑑於您的不良行為,您已被從Steam大廳封鎖。
|
||||
server.kicked.typeMismatch = 該伺服器與您的版本不相容。
|
||||
server.kicked.playerLimit = 該伺服器已滿。請等待玩家離開。
|
||||
server.kicked.playerLimit = 該伺服器已滿,請等待玩家離開。
|
||||
server.kicked.recentKick = 您最近曾被踢出伺服器。\n請稍後再進行連線。
|
||||
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
||||
server.kicked.nameEmpty = 您的名稱必須至少包含一個字母或數字。
|
||||
@@ -277,6 +281,7 @@ servers.remote = 遠端伺服器
|
||||
servers.global = 社群伺服器
|
||||
|
||||
servers.disclaimer = 社群伺服器[accent]不是[]由開發者擁有或管理。\n\n伺服器可能會出現由其他玩家製作的不適當內容。
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = 顯示被隱藏的伺服器
|
||||
server.shown = 已顯示
|
||||
server.hidden = 已隱藏
|
||||
@@ -286,14 +291,14 @@ trace = 追蹤玩家
|
||||
trace.playername = 玩家名稱:[accent]{0}
|
||||
trace.ip = IP:[accent]{0}
|
||||
trace.id = ID:[accent]{0}
|
||||
trace.language = Language: [accent]{0}
|
||||
trace.language = 語言:[accent]{0}
|
||||
trace.mobile = 行動客戶端:[accent]{0}
|
||||
trace.modclient = 自訂客戶端:[accent]{0}
|
||||
trace.times.joined = 加入次數:[accent]{0}
|
||||
trace.times.kicked = 踢除次數:[accent]{0}
|
||||
trace.ips = IP:
|
||||
trace.names = 名字:
|
||||
invalidid = 無效的客戶端 ID!請遞交錯誤回報。
|
||||
trace.ips = IP:
|
||||
trace.names = 名字:
|
||||
invalidid = 無效的客戶端ID!請遞交錯誤回報。
|
||||
|
||||
player.ban = 封鎖
|
||||
player.kick = 踢除
|
||||
@@ -326,19 +331,20 @@ disconnect.error = 連線錯誤。
|
||||
disconnect.closed = 連線關閉。
|
||||
disconnect.timeout = 連線逾時。
|
||||
disconnect.data = 無法載入地圖資料!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
disconnect.snapshottimeout = 接收UDP快照的過程逾時。\n這可能由不穩定的網路連線所導致。
|
||||
cantconnect = 無法加入遊戲 ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]連線中……
|
||||
reconnecting = [accent]重新連接中……
|
||||
|
||||
connecting.establish = [accent]Establishing connection...
|
||||
receiving.world = [accent]Receiving world data ({0})...
|
||||
receiving.assets = [accent]Receiving assets ({0})...
|
||||
receiving.assets.fail = Error occurred while receiving assets.
|
||||
connecting.establish = [accent]連接中……
|
||||
receiving.world = [accent]接收世界資料 ({0})……
|
||||
receiving.assets = [accent]接收資源 ({0})……
|
||||
receiving.assets.fail = 接收資源過程中發生錯誤。
|
||||
|
||||
server.port = 連接埠:
|
||||
server.invalidport = 無效的連接埠!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]無法在 6567 埠開啟伺服器。[]\n\n請確認您的設備或網路上沒有其他正在運行的 Mindustry 伺服器!
|
||||
server.error = [crimson]建立伺服器時發生錯誤。
|
||||
save.new = 新存檔
|
||||
save.overwrite = 您確定要覆寫存檔嗎?
|
||||
@@ -352,10 +358,10 @@ save.export = 匯出存檔
|
||||
save.import.invalid = [accent]這是個無效的存檔!
|
||||
save.import.fail = [crimson]無法匯入存檔:[accent]{0}
|
||||
save.export.fail = [crimson]無法匯出存檔:[accent]{0}
|
||||
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
|
||||
save.assets.missing = Missing Assets
|
||||
save.assets.missing.list = Asset List...
|
||||
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
|
||||
save.export.needsload = [scarlet]⚠ 此存檔包含嵌入資源。[]\n在導出此存檔前,請先將其載入。
|
||||
save.assets.missing = 找不到部分資源
|
||||
save.assets.missing.list = 資源清單……
|
||||
save.assets.missing.info = [scarlet]⚠ 找不到此存檔的部分資源![]\n\n[lightgray]這很可能是因為存檔導出過程中發生了問題。\n[lightgray]導出存檔時,請只透過遊戲內的 UI 導出,不要直接複製存檔。\n[lightgray]如果有轉移資料的需求,請確認[accent]assetCache[]資料夾有被複製到。
|
||||
save.import = 匯入存檔
|
||||
save.newslot = 存檔名稱:
|
||||
save.rename = 重新命名
|
||||
@@ -374,13 +380,13 @@ save.wave = 波次:{0}
|
||||
save.mode = 遊戲模式:{0}
|
||||
save.date = 最後存檔時間:{0}
|
||||
save.playtime = 遊玩時間:{0}
|
||||
dontshowagain = Don't show again
|
||||
dontshowagain = 不要再顯示
|
||||
warning = 警告。
|
||||
confirm = 確認
|
||||
delete = 刪除
|
||||
view.workshop = 在工作坊中查看
|
||||
workshop.listing = 編輯工作坊清單
|
||||
hide = Hide
|
||||
hide = 隱藏
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = 自訂
|
||||
@@ -396,17 +402,17 @@ command.enterPayload = 進入負荷方塊
|
||||
command.loadUnits = 拾取單位
|
||||
command.loadBlocks = 拾取方塊
|
||||
command.unloadPayload = 卸下負載
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
command.loopPayload = 使單位傳輸循環
|
||||
stance.stop = 取消指令
|
||||
stance.shoot = 狀態:射擊
|
||||
stance.holdfire = 狀態: 停火
|
||||
stance.pursuetarget = 狀態:追逐目標
|
||||
stance.patrol = 狀態:路徑巡邏
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.holdposition = 狀態:停在原地
|
||||
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
stance.mineauto = 自動挖礦中
|
||||
stance.mine = 獲取資源:{0}
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
back = 返回
|
||||
@@ -472,9 +478,9 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
|
||||
publish.error = 發佈項目時發生問題:{0}
|
||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.showblocks = 顯示方塊
|
||||
editor.showterrain = 顯示地形
|
||||
editor.showfloor = 顯示地板
|
||||
editor.planet = 行星:
|
||||
editor.sector = 地區:
|
||||
editor.seed = 種子:
|
||||
@@ -490,12 +496,12 @@ editor.waves = 波次:
|
||||
editor.rules = 規則:
|
||||
editor.generation = 自動生成:
|
||||
editor.objectives = 目標
|
||||
editor.locales = Locale Bundles
|
||||
editor.locales = 本地封包
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
editor.worldprocessors.editname = 編輯名稱
|
||||
editor.worldprocessors.none = [lightgray]找不到 world processor blocks!\n在地圖編輯器裡新增一個,或者使用下方的 \ue813 新增按鈕。
|
||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||
editor.worldprocessors.delete.confirm = 確定要刪除這個 world processor 嗎?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||
editor.ingame = 在遊戲中編輯
|
||||
editor.playtest = 測試
|
||||
editor.publish.workshop = 在工作坊上發佈
|
||||
@@ -504,78 +510,79 @@ editor.center = 中心
|
||||
editor.search = 尋找地圖…
|
||||
editor.filters = 篩選地圖
|
||||
editor.filters.mode = 遊戲模式:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.priorities = 優先級:
|
||||
editor.filters.type = 地圖種類:
|
||||
editor.filters.search = 搜尋的資料夾:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 描述
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.filters.modname = 模組名稱:
|
||||
editor.filters.prioritizemod = 模組優先級
|
||||
editor.filters.prioritizecustom = 自定義優先級
|
||||
editor.filters.planetselect = 星球選擇
|
||||
editor.shiftx = X位移
|
||||
editor.shifty = Y位移
|
||||
|
||||
asset.patch = Patch
|
||||
asset.content = Content
|
||||
asset.bundle = Translation Bundle
|
||||
asset.image = Image
|
||||
asset.sound = Sound
|
||||
asset.music = Music
|
||||
asset.patch = 補丁
|
||||
asset.content = 內容
|
||||
asset.bundle = 翻譯封包
|
||||
asset.image = 圖片
|
||||
asset.sound = 音效
|
||||
asset.music = 音樂
|
||||
|
||||
content.unit = Unit
|
||||
content.item = Item
|
||||
content.liquid = Liquid
|
||||
content.block = Block
|
||||
content.planet = Planet
|
||||
content.weather = Weather
|
||||
content.status = Status Effect
|
||||
content.unit = 單位
|
||||
content.item = 物品
|
||||
content.liquid = 液體
|
||||
content.block = 方塊
|
||||
content.planet = 星球
|
||||
content.weather = 天氣
|
||||
content.status = 狀態效果
|
||||
|
||||
patches = Content Patches
|
||||
patch.set = Patchset: {0}
|
||||
patch.set = 補丁:{0}
|
||||
patch.none = [lightgray]No patchsets loaded.
|
||||
patch.errors = Patchset Errors
|
||||
patch.errors = Patchset 錯誤
|
||||
patch.importerror = Failed to import patchset
|
||||
patch.delete.confirm = Are you sure you want to delete this patchset?
|
||||
patch.path = Path:
|
||||
patch.path = 路徑:
|
||||
patch.fields = {0} fields
|
||||
|
||||
bundle.lines = {0} lines
|
||||
|
||||
images = Images
|
||||
images = 圖片
|
||||
asset.title = Data Patches & Assets
|
||||
asset.guide = Usage Guide
|
||||
asset.bundle.exists = A bundle with path '{0}' already exists.
|
||||
asset.importzip = Import Asset Zip
|
||||
asset.exportzip = Export Asset Zip
|
||||
asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.importzip = 導入 Asset Zip
|
||||
asset.exportzip = 導出 Asset Zip
|
||||
asset.image.importzip = 導入 Zip
|
||||
asset.image.exportzip = 導出 Zip
|
||||
asset.clearall = 全部清楚
|
||||
asset.clearall.confirm = 確定要清除此地圖中的[red]所有[]資源嗎?\n這包含圖片、音訊、內容等。
|
||||
asset.imports = 導入 Results
|
||||
asset.imported = [accent]{0} assets 已導入.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
asset.content.errors = Content Errors
|
||||
asset.content.add = Add Content
|
||||
asset.content.type = Type:
|
||||
asset.content.type = 類型:
|
||||
asset.content.exists = [red]Content with that name already exists!
|
||||
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
|
||||
asset.content.import.file = Import File
|
||||
asset.content.import.file = 導入檔案
|
||||
asset.content.import.clipboard = Import From Clipboard
|
||||
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
|
||||
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
|
||||
asset.delete.confirm = Are you sure you want to delete this asset?
|
||||
asset.images = Data Patch Images
|
||||
asset.image.imports = Import Results
|
||||
asset.image.imports = 導入 Results
|
||||
asset.image.imported = [accent]{0} images imported.
|
||||
asset.image.none = No valid PNG files found in zip archive.
|
||||
asset.image.error = [red]The following errors were encountered:[]
|
||||
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
|
||||
asset.image.info = Image Info
|
||||
asset.image.info = 圖片資訊
|
||||
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
|
||||
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
|
||||
asset.image.delete.confirm = Are you certain that you wish to delete this image?
|
||||
asset.image.name = [accent]File Name: [lightgray]{0}
|
||||
asset.image.name = [accent]檔案名稱:[lightgray]{0}
|
||||
asset.image.region.name = [accent]Region Name: [lightgray]{0}
|
||||
asset.image.path = [accent]Path: [lightgray]{0}
|
||||
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
|
||||
@@ -586,7 +593,7 @@ asset.image.packfailed.env = This is likely caused by a lack of space in the env
|
||||
|
||||
workshop = 工作坊
|
||||
waves.title = 波次
|
||||
waves.team = Team
|
||||
waves.team = 團隊
|
||||
waves.remove = 移除
|
||||
waves.every = 每
|
||||
waves.waves = 波次
|
||||
@@ -594,17 +601,15 @@ waves.health = 血量:{0}%
|
||||
waves.perspawn = 每次生成
|
||||
waves.shields = 護盾/波次
|
||||
waves.to = 至
|
||||
waves.spawn = spawn:
|
||||
waves.spawn = 生成點:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]地圖中找不到降落區
|
||||
waves.spawn.select = 生成點選擇
|
||||
waves.spawn.none = [scarlet]地圖中找不到敵方生成點
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = 最大單位數
|
||||
waves.guardian = 守衛者
|
||||
waves.preview = 預覽
|
||||
waves.random = 隨機
|
||||
waves.copy = 複製到剪貼簿
|
||||
waves.load = 從剪貼簿載入
|
||||
waves.invalid = 剪貼簿中的波次無效。
|
||||
waves.copied = 波次已複製。
|
||||
waves.none = 無自訂敵人。\n請注意,若沒有波次佈局將自動替換為預設佈局。
|
||||
@@ -613,26 +618,26 @@ waves.sort.reverse = 反向排序
|
||||
waves.sort.begin = 開始
|
||||
waves.sort.health = 血量
|
||||
waves.sort.type = 兵種
|
||||
waves.search = 搜尋波...
|
||||
waves.search = 搜尋波……
|
||||
waves.filter = 單位過濾
|
||||
waves.units.hide = 全部隱藏
|
||||
waves.units.show = 全部顯示
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
pause.disabled = [scarlet]已禁用暫停
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 數量
|
||||
wavemode.totals = 總數
|
||||
wavemode.health = 生命值
|
||||
|
||||
all = All
|
||||
all = 所有
|
||||
editor.default = [lightgray](預設)
|
||||
details = 詳細資訊……
|
||||
edit = 編輯……
|
||||
edit.menu = Edit...
|
||||
edit.menu = 編輯……
|
||||
variables = 變數
|
||||
logic.error.toolong = Processor code too long (Limit: {0} compressed bytes, actual length: {1} bytes)
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.restart = Restart
|
||||
logic.restart = 重啟
|
||||
logic.globals = 內建變數
|
||||
|
||||
editor.name = 名稱:
|
||||
@@ -760,9 +765,9 @@ locales.applytoall = Apply Changes To All Locales
|
||||
locales.addtoother = Add To Other Locales
|
||||
locales.rollback = Rollback to last applied
|
||||
locales.filter = Property filter
|
||||
locales.searchname = Search name...
|
||||
locales.searchvalue = Search value...
|
||||
locales.searchlocale = Search locale...
|
||||
locales.searchname = 搜尋 name...
|
||||
locales.searchvalue = 搜尋 value...
|
||||
locales.searchlocale = 搜尋 locale...
|
||||
locales.byname = By name
|
||||
locales.byvalue = By value
|
||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||
@@ -770,7 +775,7 @@ locales.showmissing = Show properties that are missing in some locales
|
||||
locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.addicon = 新增 Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
@@ -827,9 +832,9 @@ marker.shapetext.name = 稜框+文字標示
|
||||
marker.point.name = Point
|
||||
marker.shape.name = 稜框標示
|
||||
marker.text.name = 文字標示
|
||||
marker.line.name = Line
|
||||
marker.line.name = 線
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.texture.name = 材質
|
||||
|
||||
marker.background = 反黑背景
|
||||
marker.outline = 描邊
|
||||
@@ -839,7 +844,7 @@ objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]摧毀:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]摧毀:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]取得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]將以下物品放入核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||
@@ -847,7 +852,7 @@ objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]敵人在[lightgray]{0}[]後擴大單位生產
|
||||
objective.enemyairunits = [accent]敵人在[lightgray]{0}[]後產生空軍單位
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]敵方單位將在[lightgray]{0}[]後開始生成
|
||||
objective.destroycore = [accent]摧毀敵人核心
|
||||
objective.command = [accent]指揮單位
|
||||
objective.nuclearlaunch = [accent]⚠ 偵測到核彈打擊: [lightgray]{0}
|
||||
@@ -858,17 +863,17 @@ loadout = 裝載
|
||||
resources = 資源
|
||||
resources.max = 最大
|
||||
bannedblocks = 禁用方塊
|
||||
unbannedblocks = Unbanned Blocks
|
||||
unbannedblocks = Unbanned 方塊
|
||||
objectives = 目標
|
||||
bannedunits = 禁用單位
|
||||
unbannedunits = Unbanned Units
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||
unbannedunits = Unbanned 單位
|
||||
bannedunits.whitelist = Banned 單位 As Whitelist
|
||||
bannedblocks.whitelist = Banned 方塊 As Whitelist
|
||||
addall = 全部加入
|
||||
launch.from = 發射來源:[accent]{0}
|
||||
launch.capacity = 發射物品容量:[accent]{0}
|
||||
launch.destination = 目的地:{0}
|
||||
landing.sources = Source Sectors: [accent]{0}[]
|
||||
landing.sources = 來源地:[accent]{0}[]
|
||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||
configure.invalid = 數值必須介於 0 到 {0}。
|
||||
add = 新增……
|
||||
@@ -884,7 +889,7 @@ error.mapnotfound = 找不到地圖!
|
||||
error.io = 網路錯誤。
|
||||
error.any = 未知網路錯誤。
|
||||
error.bloom = 初始化特效失敗。\n您的裝置可能不支援
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
error.moddex = Mindustry 無法載入此模組。\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = 降雨
|
||||
weather.snowing.name = 降雪
|
||||
@@ -893,12 +898,12 @@ weather.sporestorm.name = 孢子風暴
|
||||
weather.fog.name = 霧
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]地區遊玩時間: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
campaign.complete = [accent]恭喜!\n\n{0}處盤據的敵人已被打倒。\n[lightgray]最後一個區域完成佔領了。
|
||||
|
||||
sectorlist = 地區
|
||||
sectorlist.attacked = {0} 遭受攻擊
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.attempts = Attempts:
|
||||
sectors.attempts = 嘗試次數:
|
||||
sectors.resources = 資源:
|
||||
sectors.production = 生產:
|
||||
sectors.export = 輸出:
|
||||
@@ -909,12 +914,12 @@ sectors.wave = 波次:
|
||||
sectors.stored = 儲存:
|
||||
sectors.resume = 繼續
|
||||
sectors.launch = 發射
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.nolaunchcandidate = 沒有發射起點
|
||||
sectors.viewsubmission = \ue80d 檢視 Submissions
|
||||
sectors.select = 選取
|
||||
sectors.launchselect = Select Launch Destination
|
||||
sectors.launchselect = 選擇降落處
|
||||
sectors.nonelaunch = [lightgray]無(太陽)
|
||||
sectors.redirect = Redirect Launch Pads
|
||||
sectors.redirect = 重新定向發射平台
|
||||
sectors.rename = 重新命名區域
|
||||
sectors.enemybase = [scarlet]敵方基地
|
||||
sectors.vulnerable = [scarlet]易受攻擊
|
||||
@@ -923,7 +928,7 @@ sectors.go = 進入
|
||||
sector.abandon = 放棄
|
||||
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
|
||||
sector.curcapture = 已佔領地區
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.lockdown = [red]:warning:[accent] 區域正受到攻擊!\n[lightgray]生產、研究、導出和導入已被禁用。
|
||||
sector.curlost = 已失去該地區
|
||||
sector.missingresources = [scarlet]核心資源不足
|
||||
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
|
||||
@@ -934,7 +939,7 @@ sector.changeicon = 更改圖標
|
||||
sector.noswitch.title = 無法切換地區
|
||||
sector.noswitch = 當前地區遭受攻擊時,無法切換地區\n\n地區: [accent]{0}[] 於 [accent]{1}[]
|
||||
sector.view = 檢視地區
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.foundationrequired = [lightgray] 需要核心:Foundation
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = 低
|
||||
@@ -943,9 +948,9 @@ threat.high = 高
|
||||
threat.extreme = 極高
|
||||
threat.eradication = 毀滅性
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
difficulty.guide.title = 提示
|
||||
difficulty.guide = 如果碰上太難的關卡,可以調整遊戲難度,讓遊戲體驗變得更容易。
|
||||
difficulty.guide.confirm = 調整難易度
|
||||
|
||||
difficulty.casual = 休閒模式
|
||||
difficulty.easy = 簡單模式
|
||||
@@ -953,10 +958,10 @@ difficulty.normal = 普通模式
|
||||
difficulty.hard = 困難模式
|
||||
difficulty.eradication = 滅絕模式
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
difficulty.enemyHealthMultiplier = 敵方生命:{0}
|
||||
difficulty.enemySpawnMultiplier = 敵方數量:{0}
|
||||
difficulty.waveTimeMultiplier = 波次時長:{0}
|
||||
difficulty.nomodifiers = [lightgray](沒有更動)
|
||||
|
||||
planets = 行星
|
||||
|
||||
@@ -966,7 +971,7 @@ planet.sun.name = 太陽
|
||||
|
||||
sector.impact0078.name = 衝擊0078
|
||||
sector.groundZero.name = 原點
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.crateredBattleground.name = 隕石坑戰場
|
||||
sector.frozenForest.name = 冰封森林
|
||||
sector.ruinousShores.name = 廢墟海岸
|
||||
sector.stainedMountains.name = 多色山脈
|
||||
@@ -979,28 +984,27 @@ sector.fungalPass.name = 真菌廊道
|
||||
sector.biomassFacility.name = 生物質合成工廠
|
||||
sector.windsweptIslands.name = 風之島
|
||||
sector.extractionOutpost.name = 萃取哨站
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.facility32m.name = 設施 32 M
|
||||
sector.taintedWoods.name = 被玷污的林地
|
||||
sector.infestedCanyons.name = 受感染的山谷
|
||||
sector.planetaryTerminal.name = 星際發射站
|
||||
sector.coastline.name = 海岸
|
||||
sector.navalFortress.name = 海上要塞
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.testingGrounds.name = 測試場地
|
||||
sector.perilousHarbor.name = Perilous 港口
|
||||
sector.weatheredChannels.name = 風化 Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.sunkenPier.name = 沉沒的 Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
|
||||
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
|
||||
sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\n\n敵人已在此建立了一座資源倉庫。剷除他們的核心。不要留下任何東西。
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = 隕石坑內積著深水與過去的戰役所留下的遺物。重新佔領此地。收集沙。熔製強化玻璃。抽水以冷卻炮台和鑽頭。
|
||||
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
|
||||
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
|
||||
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
|
||||
@@ -1015,8 +1019,8 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
|
||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
|
||||
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.facility32m.description = 此區域 contains the moldering remnants of an explosives 建造設施.\n\n佔領這個區域。研究 the Blast Mixer. 製造 Blast Compound for use as 炮台子彈。
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of 真菌 growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
@@ -1079,8 +1083,8 @@ status.blasted.name = 爆炸
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = 靜止
|
||||
status.boss.name = 守衛者
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.slow.name = 慢速
|
||||
status.fast.name = 快速
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
@@ -1092,6 +1096,7 @@ settings.resetKey = 重設按鍵
|
||||
settings.controls = 控制
|
||||
settings.game = 遊戲
|
||||
settings.sound = 音效
|
||||
settings.dev = 開發者選項
|
||||
settings.graphics = 圖形
|
||||
settings.cleardata = 清除遊戲資料……
|
||||
settings.clear.confirm = 您確定要清除資料嗎?\n此動作無法復原!
|
||||
@@ -1112,6 +1117,7 @@ settings.clearplanetcampaignsaves.confirm = 您確定要清除{0}的戰役紀錄
|
||||
paused = [accent](已暫停)
|
||||
clear = 清除
|
||||
banned = [scarlet]已被封鎖
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]不支援的環境
|
||||
yes = 是
|
||||
no = 否
|
||||
@@ -1135,11 +1141,11 @@ stat.opposites = 衝突狀態
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
stat.frequency = Frequency
|
||||
stat.frequency = 頻率
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.crushdamage = Crush 傷害
|
||||
stat.legsplashdamage = Leg Splash 傷害
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
|
||||
stat.launchtime = 發射間隔
|
||||
@@ -1157,7 +1163,7 @@ stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = 記憶體容量
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.warmuptime = 暖機時間
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
@@ -1184,8 +1190,8 @@ stat.reload = 射擊速率
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.regenerationrate = 回復速度
|
||||
stat.activationtime = 發動時間
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基礎偏移量
|
||||
stat.lightningchance = 燃燒機率
|
||||
@@ -1215,7 +1221,7 @@ stat.buildspeedmultiplier = 建造速度加成
|
||||
stat.reactive = 狀態傷害加成
|
||||
stat.immunities = 免疫
|
||||
stat.healing = 治癒
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.efficiency = [stat]{0}% 效率
|
||||
|
||||
ability.forcefield = 防護力場
|
||||
ability.forcefield.description = 投射一個可以吸收子彈的防護力場
|
||||
@@ -1249,7 +1255,7 @@ ability.liquidexplode.description = 在死亡時產生液體
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射擊速度
|
||||
ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 生命/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray]護盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
@@ -1265,7 +1271,7 @@ ability.stat.buildtime = [stat]{0} 秒[lightgray]建造時間
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.nobatterypower = 電池能量不足
|
||||
bar.noresources = 缺少資源
|
||||
bar.corereq = 需由核心升級
|
||||
bar.corefloor = 需要核心地塊
|
||||
@@ -1274,7 +1280,7 @@ bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.pumpspeed = 液體泵送速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.boost = 速度加成:+{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbuffer = 電池能量:{0}/{1}
|
||||
bar.powerbalance = 能量變化:{0}
|
||||
bar.powerstored = 能量存量:{0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
@@ -1285,7 +1291,7 @@ bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = 液體
|
||||
bar.heat = 熱
|
||||
bar.cooldown = Cooldown
|
||||
bar.cooldown = 冷卻
|
||||
bar.instability = 不穩定度
|
||||
bar.heatamount = 熱: {0}
|
||||
bar.heatpercent = 熱: {0} ({1}%)
|
||||
@@ -1375,8 +1381,8 @@ category.items = 物品
|
||||
category.crafting = 需求
|
||||
category.function = 功能
|
||||
category.optional = 額外的強化效果
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.alwaysmusic.name = 一直播放音樂
|
||||
setting.alwaysmusic.description = 開啟時,音樂會一直循環播放。\n關閉時,音樂會隨機開始播放,並間隔隨機長度的時間。
|
||||
setting.skipcoreanimation.name = 跳過核心發射/降落動畫
|
||||
setting.landscape.name = 鎖定水平畫面
|
||||
setting.shadows.name = 陰影
|
||||
@@ -1392,8 +1398,8 @@ setting.modcrashdisable.name = 閃退後停用模組
|
||||
setting.animatedwater.name = 顯示液面動畫
|
||||
setting.animatedshields.name = 顯示護盾動畫
|
||||
setting.playerindicators.name = 盟友標示
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.showpings.name = 顯示 Pings
|
||||
setting.showotherbuildplans.name = 顯示其他玩家的建造計劃
|
||||
setting.indicators.name = 敵方標示
|
||||
setting.autotarget.name = 自動射擊
|
||||
setting.keyboard.name = 滑鼠及鍵盤控制
|
||||
@@ -1420,6 +1426,10 @@ setting.milliseconds = {0}毫秒
|
||||
setting.fullscreen.name = 全螢幕
|
||||
setting.fps.name = 顯示FPS與延遲
|
||||
setting.console.name = 啟用搖桿
|
||||
setting.drawhitboxes.name = 顯示碰撞箱
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = 平滑攝影機
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
@@ -1449,6 +1459,7 @@ setting.showweather.name = 顯示天氣動畫
|
||||
setting.hidedisplays.name = 隱藏邏輯顯示
|
||||
setting.macnotch.name = 使界面適應顯示槽口
|
||||
setting.macnotch.description = 需要重新啟動遊戲以更改大小
|
||||
|
||||
steam.friendsonly = 僅限好友
|
||||
steam.friendsonly.tooltip = 是否只有 Steam 好友可以加入您的遊戲。\n取消勾選後,遊戲為公開的,任何人都可以加入。
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
@@ -1561,7 +1572,9 @@ keybind.chat_mode.name = 變更聊天模式
|
||||
keybind.drop_unit.name = 放下單位
|
||||
keybind.zoom_minimap.name = 縮放小地圖
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
mode.help.title = 模式說明
|
||||
mode.survival.name = 生存
|
||||
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。\n[gray]地圖中需要敵人生成點。
|
||||
@@ -1655,6 +1668,15 @@ rules.title.experimental = 實驗中
|
||||
rules.title.environment = 環境
|
||||
rules.title.teams = 分隊
|
||||
rules.title.planet = 星球
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = 光照
|
||||
rules.fog = 戰爭迷霧
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
@@ -2814,6 +2836,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串
|
||||
lenum.shoot = 對該位置開火
|
||||
@@ -3011,3 +3035,4 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
@@ -37,4 +37,5 @@ sector.siege.credit = hhh i 17
|
||||
sector.ravine.credit = Bepis
|
||||
|
||||
#megabase center
|
||||
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
|
||||
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
|
||||
threat.unreasonable = ᐰᐬᑀᐲᑚᑓᐭ
|
||||
@@ -194,4 +194,5 @@ TheCuber
|
||||
Jovinull
|
||||
Alon
|
||||
硫缺铅/PyratiteNoLead
|
||||
Space
|
||||
Space
|
||||
NeilGreenFly
|
||||
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@@ -39,3 +39,9 @@ function extend(/*Base, ..., def*/){
|
||||
}
|
||||
return instance
|
||||
}
|
||||
|
||||
importPackage(Packages.java.lang)
|
||||
const Arrays = Packages.java.util.Arrays
|
||||
//commonly used inner classes that are moved out so JS mods can be more compatible with v8 and v9
|
||||
const TextureFilter = Packages.arc.graphics.Texture.TextureFilter
|
||||
const TextureWrap = Packages.arc.graphics.Texture.TextureWrap
|
||||
@@ -42,6 +42,11 @@ function extend(/*Base, ..., def*/){
|
||||
return instance
|
||||
}
|
||||
|
||||
importPackage(Packages.java.lang)
|
||||
const Arrays = Packages.java.util.Arrays
|
||||
//commonly used inner classes that are moved out so JS mods can be more compatible with v8 and v9
|
||||
const TextureFilter = Packages.arc.graphics.Texture.TextureFilter
|
||||
const TextureWrap = Packages.arc.graphics.Texture.TextureWrap
|
||||
importPackage(Packages.arc)
|
||||
importPackage(Packages.arc.audio)
|
||||
importPackage(Packages.arc.files)
|
||||
|
||||
@@ -6,17 +6,17 @@ import arc.assets.loaders.*;
|
||||
import arc.audio.*;
|
||||
import arc.files.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.Texture.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.audio.*;
|
||||
import mindustry.core.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.game.Saves.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.io.*;
|
||||
@@ -25,9 +25,6 @@ import mindustry.mod.*;
|
||||
import mindustry.net.*;
|
||||
import mindustry.ui.*;
|
||||
|
||||
import java.io.*;
|
||||
import java.util.zip.*;
|
||||
|
||||
import static arc.Core.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@@ -189,6 +186,8 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
|
||||
assets.loadRun("contentinit", ContentLoader.class, () -> content.init(), () -> content.load());
|
||||
assets.loadRun("baseparts", BaseRegistry.class, () -> {}, () -> bases.load());
|
||||
|
||||
Core.assets.load("sprites/schematic-background.png", Texture.class).loaded = t -> t.setWrap(TextureWrap.repeat);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -269,6 +268,16 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
}
|
||||
|
||||
PerfCounter.update.end();
|
||||
|
||||
long rawUpdate = PerfCounter.update.latestValueNs();
|
||||
for(var other : PerfCounter.displayedCounters){
|
||||
if(other != PerfCounter.other) rawUpdate -= other.latestValueNs();
|
||||
}
|
||||
PerfCounter.other.add(rawUpdate);
|
||||
|
||||
for(var counter : PerfCounter.all){
|
||||
counter.checkUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -304,32 +313,50 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
|
||||
@Override
|
||||
public void fileDropped(Fi file){
|
||||
if(OS.isIos) return;
|
||||
if(OS.isIos || OS.isAndroid) return;
|
||||
|
||||
if(file.extension().equalsIgnoreCase(saveExtension)){ //open save
|
||||
if(file.extEquals(saveExtension) || file.extEquals(schematicExtension)){
|
||||
handleFileImport(file);
|
||||
}
|
||||
}
|
||||
|
||||
public static void runOnClientLoad(Runnable run){
|
||||
if(clientLoaded){
|
||||
run.run();
|
||||
}else{
|
||||
Events.on(ClientLoadEvent.class, e -> run.run());
|
||||
}
|
||||
}
|
||||
|
||||
/** Can be called from any thread. The file must exist and not have any permission nonsense guarding it. */
|
||||
public static void handleFileImport(Fi file){
|
||||
Core.app.post(() -> {
|
||||
try{
|
||||
if(SaveIO.isSaveValid(file)){
|
||||
SaveMeta meta = SaveIO.getMeta(new DataInputStream(new InflaterInputStream(file.read(Streams.defaultBufferSize))));
|
||||
if(meta.tags.containsKey("name")){
|
||||
//is map
|
||||
if(!ui.editor.isShown()){
|
||||
ui.editor.show();
|
||||
}
|
||||
|
||||
ui.editor.beginEditMap(file);
|
||||
}else if(meta.rules.sector == null){ //don't allow importing campaign saves, they are broken
|
||||
SaveSlot slot = control.saves.importSave(file);
|
||||
ui.load.runLoadSave(slot);
|
||||
}else{
|
||||
ui.showErrorMessage("@save.nocampaign");
|
||||
}
|
||||
if(Schematics.isSchematic(file)){
|
||||
ui.schematics.show();
|
||||
ui.schematics.importAndShow(file);
|
||||
}else{
|
||||
ui.showErrorMessage("@save.import.invalid");
|
||||
SaveMeta meta = SaveIO.getMeta(file);
|
||||
if(!meta.isMap()){ //open save
|
||||
if(meta.rules.sector == null){
|
||||
//not sure if this is a great idea, but leaving the editor open would lead to catastrophic bugs
|
||||
if(ui.editor.isShown()) ui.editor.hide();
|
||||
if(ui.maps.isShown()) ui.maps.hide();
|
||||
|
||||
SaveSlot slot = control.saves.importSave(file);
|
||||
ui.load.runLoadSave(slot);
|
||||
}else{
|
||||
ui.showErrorMessage("@save.nocampaign");
|
||||
}
|
||||
}else{ //open map
|
||||
if(!ui.maps.isShown()) ui.maps.show();
|
||||
ui.maps.tryImportMap(file, result -> ui.maps.showMap(result));
|
||||
}
|
||||
}
|
||||
}catch(Throwable e){
|
||||
ui.showException("@save.import.fail", e);
|
||||
Log.err("Failed to import file", e);
|
||||
ui.showException("@save.import.invalid", e);
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,17 +85,17 @@ public class Vars implements Loadable{
|
||||
public static final String patchesGuideURL = "https://mindustrygame.github.io/wiki/datapatches/";
|
||||
/** URLs to the JSON file containing all the BE servers. Only queried in BE. */
|
||||
public static final String[] serverJsonBeURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_be.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_be.json"};
|
||||
/** URLs to the JSON file containing all the stable servers. */
|
||||
/** URLs to the JSON file containing all the stable servers. */
|
||||
public static final String[] serverJsonURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_v8.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_v8.json"};
|
||||
/** URLs to the JSON files containing the list of mods. */
|
||||
/** URLs to the JSON files containing the list of mods. */
|
||||
public static final String[] modJsonURLs = {"https://raw.githubusercontent.com/Anuken/MindustryMods/master/mods.json", "https://cdn.jsdelivr.net/gh/anuken/mindustrymods/mods.json"};
|
||||
/** URLs to the JSON file containing players banned from Steam. */
|
||||
/** URLs to the JSON file containing players banned from Steam. */
|
||||
public static final String[] steamBansURLs = {"https://raw.githubusercontent.com/Anuken/MindustrySteamBans/master/data.json", "https://cdn.jsdelivr.net/gh/anuken/mindustrysteambans/data.json"};
|
||||
/** URL of the github issue report template.*/
|
||||
/** URL of the github issue report template. */
|
||||
public static final String reportIssueURL = "https://github.com/Anuken/Mindustry/issues/new?labels=bug&template=bug_report.md";
|
||||
/** list of built-in servers.*/
|
||||
public static final Seq<ServerGroup> defaultServers = Seq.with();
|
||||
/** cached server list - only used if defaultServers have not been fetched*/
|
||||
/** cached server list - only used if defaultServers have not been fetched */
|
||||
public static final Seq<ServerGroup> cachedServers = Seq.with();
|
||||
/** maximum openGL errors logged */
|
||||
public static final int maxGlErrors = 100;
|
||||
@@ -178,7 +178,7 @@ public class Vars implements Loadable{
|
||||
/** multicast group for discovery.*/
|
||||
public static final String multicastGroup = "227.2.7.7";
|
||||
/** Maximum delta time. If the actual delta time (*60) between frames is higher than this number, the game will start to slow down. */
|
||||
public static float maxDeltaClient = 6f, maxDeltaServer = 10f;
|
||||
public static float maxDeltaClient = 4f, maxDeltaServer = 4f;
|
||||
/** whether the graphical game client has loaded */
|
||||
public static boolean clientLoaded = false;
|
||||
/** whether the serpulo campaign sectors were remapped (older save) */
|
||||
@@ -216,8 +216,6 @@ public class Vars implements Loadable{
|
||||
/** Whether to draw shadows of blocks at map edges and static blocks.
|
||||
* Do not change unless you know exactly what you are doing.*/
|
||||
public static boolean enableDarkness = true;
|
||||
/** Whether to draw debug lines for collisions. */
|
||||
public static boolean drawDebugHitboxes = false;
|
||||
/** Whether to draw avoidance fields. */
|
||||
public static boolean debugDrawAvoidance = false;
|
||||
/** Whether the on-disk server file cache has been loaded. */
|
||||
|
||||
@@ -83,6 +83,7 @@ public class ControlPathfinder implements Runnable{
|
||||
private static final int updateStepInterval = 200;
|
||||
private static final int updateFPS = 30;
|
||||
private static final int updateInterval = 1000 / updateFPS, invalidateCheckInterval = 1000;
|
||||
private static final PathfindResult pathResult = new PathfindResult();
|
||||
|
||||
static final int clusterSize = 12;
|
||||
|
||||
@@ -1086,14 +1087,42 @@ public class ControlPathfinder implements Runnable{
|
||||
return raycast(unit.team().id, unit.type.pathCost, x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
public boolean getPathPosition(Unit unit, Vec2 destination, Vec2 out, @Nullable boolean[] noResultFound){
|
||||
return getPathPosition(unit, destination, destination, out, noResultFound);
|
||||
public static class PathfindResult{
|
||||
/** If true, the request cannot be satisfied. */
|
||||
public boolean unreachable;
|
||||
/** If true, the request is ready to execute. */
|
||||
public boolean move;
|
||||
/** If move is true, this is the next tile to move on. Don't use this unless you know what you are doing. */
|
||||
public @Nullable Tile next;
|
||||
/** Destination vector. Only valid if move is true. */
|
||||
public Vec2 dest = new Vec2();
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public boolean getPathPosition(Unit unit, Vec2 destination, Vec2 out, @Nullable boolean[] noResultFound){
|
||||
var result = getPathPosition(unit, destination, destination);
|
||||
out.set(result.dest);
|
||||
if(noResultFound != null) noResultFound[0] = result.unreachable;
|
||||
return result.move;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public boolean getPathPosition(Unit unit, Vec2 destination, Vec2 mainDestination, Vec2 out, @Nullable boolean[] noResultFound){
|
||||
if(noResultFound != null){
|
||||
noResultFound[0] = false;
|
||||
}
|
||||
var result = getPathPosition(unit, destination, mainDestination);
|
||||
out.set(result.dest);
|
||||
if(noResultFound != null) noResultFound[0] = result.unreachable;
|
||||
return result.move;
|
||||
}
|
||||
|
||||
public PathfindResult getPathPosition(Unit unit, Vec2 destination){
|
||||
return getPathPosition(unit, destination, destination);
|
||||
}
|
||||
|
||||
public PathfindResult getPathPosition(Unit unit, Vec2 destination, Vec2 mainDestination){
|
||||
pathResult.unreachable = false;
|
||||
pathResult.move = false;
|
||||
pathResult.next = null;
|
||||
pathResult.dest.setZero();
|
||||
|
||||
int costId = unit.type.pathCostId;
|
||||
PathCost cost = idToCost(costId);
|
||||
@@ -1137,8 +1166,9 @@ public class ControlPathfinder implements Runnable{
|
||||
|
||||
//if the destination can be trivially reached in a straight line, do that.
|
||||
if(raycastResult){
|
||||
out.set(destination);
|
||||
return true;
|
||||
pathResult.dest.set(destination);
|
||||
pathResult.move = true;
|
||||
return pathResult;
|
||||
}
|
||||
|
||||
boolean any = false;
|
||||
@@ -1154,7 +1184,7 @@ public class ControlPathfinder implements Runnable{
|
||||
FieldCache fieldCache = null;
|
||||
try{
|
||||
fieldCache = fields.get(fieldKey);
|
||||
}catch(ArrayIndexOutOfBoundsException ignored){ //TODO fix this, rare crash due to remove() elsewhere
|
||||
}catch(Exception ignored){ //TODO fix this, rare crash due to remove() elsewhere
|
||||
}
|
||||
if(fieldCache == null) fieldCache = request.oldCache;
|
||||
|
||||
@@ -1221,6 +1251,7 @@ public class ControlPathfinder implements Runnable{
|
||||
recalc = true;
|
||||
any = true;
|
||||
}
|
||||
pathResult.next = current;
|
||||
|
||||
break;
|
||||
}else{
|
||||
@@ -1250,9 +1281,10 @@ public class ControlPathfinder implements Runnable{
|
||||
if(showDebug && Core.graphics.getFrameId() % 30 == 0){
|
||||
Fx.breakBlock.at(request.lastTargetTile.worldx(), request.lastTargetTile.worldy(), 1);
|
||||
}
|
||||
out.set(request.lastTargetTile.worldx(), request.lastTargetTile.worldy());
|
||||
pathResult.dest.set(request.lastTargetTile.worldx(), request.lastTargetTile.worldy());
|
||||
pathResult.move = true;
|
||||
request.lastTile = recalc ? -1 : initialTileOn.pos();
|
||||
return true;
|
||||
return pathResult;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
@@ -1272,16 +1304,16 @@ public class ControlPathfinder implements Runnable{
|
||||
recalculatePath(f);
|
||||
});
|
||||
|
||||
return false;
|
||||
pathResult.move = false;
|
||||
return pathResult;
|
||||
}
|
||||
|
||||
if(noResultFound != null){
|
||||
noResultFound[0] = request.notFound;
|
||||
}
|
||||
return false;
|
||||
pathResult.move = false;
|
||||
pathResult.unreachable = request.notFound;
|
||||
return pathResult;
|
||||
}
|
||||
|
||||
private void recalculatePath(PathRequest request){
|
||||
private void recalculatePath(ControlPathfinder.PathRequest request){
|
||||
initializePathRequest(request, request.team, request.costId, request.unit.tileX(), request.unit.tileY(), request.destination % wwidth, request.destination / wwidth);
|
||||
}
|
||||
|
||||
|
||||
@@ -69,8 +69,7 @@ public class Pathfinder implements Runnable{
|
||||
|
||||
//water
|
||||
(team, tile) ->
|
||||
(!PathTile.liquid(tile) || (PathTile.solid(tile) && (PathTile.team(tile) == team || PathTile.team(tile) == 0)) ? 7000 : 1) +
|
||||
PathTile.health(tile) * 5 +
|
||||
(!PathTile.liquid(tile) || (PathTile.solid(tile) && (PathTile.team(tile) == team || PathTile.team(tile) == 0)) ? 7000 : 1 + PathTile.health(tile) * 5) +
|
||||
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 14 : 0) +
|
||||
(PathTile.deep(tile) ? 0 : 1) +
|
||||
(PathTile.damages(tile) ? 35 : 0),
|
||||
|
||||
@@ -11,6 +11,7 @@ import mindustry.ai.types.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.core.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.comp.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.Teams.*;
|
||||
import mindustry.gen.*;
|
||||
@@ -160,7 +161,7 @@ public class RtsAI{
|
||||
ay /= units.size;
|
||||
|
||||
if(debug){
|
||||
Vars.ui.showLabel("Squad: " + units.size, -1, 2f, ax, ay);
|
||||
Vars.ui.showLabel("Squad: " + units.size, -1, 2f, ax, ay, WorldLabel.flagBackground | WorldLabel.flagAutoscale);
|
||||
}
|
||||
|
||||
Building defend = null;
|
||||
@@ -192,7 +193,7 @@ public class RtsAI{
|
||||
defend = best;
|
||||
|
||||
if(debug){
|
||||
Vars.ui.showLabel("Defend, dst = " + (int)(best.dst(ax, ay)), -1, 8f, best.x, best.y);
|
||||
Vars.ui.showLabel("Defend, dst = " + (int)(best.dst(ax, ay)), -1, 8f, best.x, best.y, WorldLabel.flagBackground | WorldLabel.flagAutoscale);
|
||||
}
|
||||
|
||||
if(best instanceof CoreBuild){
|
||||
|
||||
@@ -18,7 +18,6 @@ import static mindustry.Vars.*;
|
||||
public class CommandAI extends AIController{
|
||||
protected static final int maxCommandQueueSize = 50, avoidInterval = 10;
|
||||
protected static final Vec2 vecOut = new Vec2(), vecMovePos = new Vec2();
|
||||
protected static final boolean[] noFound = {false};
|
||||
protected static final UnitPayload tmpPayload = new UnitPayload(null);
|
||||
protected static final int transferStateNone = 0, transferStateLoad = 1, transferStateUnload = 2;
|
||||
|
||||
@@ -322,24 +321,22 @@ public class CommandAI extends AIController{
|
||||
timeSpentBlocked = 0f;
|
||||
}
|
||||
|
||||
boolean unreachable = false;
|
||||
|
||||
//if the unit is next to the target, stop asking the pathfinder how to get there, it's a waste of CPU
|
||||
//TODO maybe stop moving too?
|
||||
if(withinAttackRange){
|
||||
move = true;
|
||||
noFound[0] = false;
|
||||
vecOut.set(vecMovePos);
|
||||
}else{
|
||||
move &= controlPath.getPathPosition(unit, vecMovePos, targetPos, vecOut, noFound) && (!blockingUnit || timeSpentBlocked > maxBlockTime);
|
||||
var result = controlPath.getPathPosition(unit, vecMovePos, targetPos);
|
||||
|
||||
//TODO: what to do when there's a target and it can't be reached?
|
||||
/*
|
||||
if(noFound[0] && attackTarget != null && attackTarget.within(unit, unit.type.range * 2f)){
|
||||
move = true;
|
||||
vecOut.set(targetPos);
|
||||
}*/
|
||||
unreachable = result.unreachable;
|
||||
move &= result.move && (!blockingUnit || timeSpentBlocked > maxBlockTime);
|
||||
if(result.move) vecOut.set(result.dest);
|
||||
|
||||
//do not wiggle in place
|
||||
if(unit.type.naval && move && unit.tileOn() == world.tileWorld(vecOut.x, vecOut.y)){
|
||||
if(unit.type.naval && result.next != null && !unit.canPass(result.next.x, result.next.y) && move && unit.tileOn() == world.tileWorld(vecOut.x, vecOut.y)){
|
||||
move = false;
|
||||
}
|
||||
}
|
||||
@@ -350,7 +347,7 @@ public class CommandAI extends AIController{
|
||||
isFinalPoint &= vecMovePos.epsilonEquals(vecOut, 4.1f);
|
||||
|
||||
//if the path is invalid, stop trying and record the end as unreachable
|
||||
if(unit.team.isAI() && (noFound[0] || unit.isPathImpassable(World.toTile(vecMovePos.x), World.toTile(vecMovePos.y)))){
|
||||
if(unit.team.isAI() && (unreachable || unit.isPathImpassable(World.toTile(vecMovePos.x), World.toTile(vecMovePos.y)))){
|
||||
if(attackTarget instanceof Building build){
|
||||
unreachableBuildings.addUnique(build.pos());
|
||||
}
|
||||
@@ -393,7 +390,7 @@ public class CommandAI extends AIController{
|
||||
//reached destination, end pathfinding
|
||||
if(attackTarget == null && (unit.within(vecMovePos, command.exactArrival && commandQueue.size == 0 ? 1f : Math.max(5f, unit.hitSize / 2f)) ||
|
||||
//for circling units, it doesn't need to reach the exact waypoint.
|
||||
(!unit.type.omniMovement && !unit.type.rotateMoveFirst && !command.exactArrival && Angles.angleDist(unit.angleTo(vecMovePos), unit.rotation) > 60f &&
|
||||
(!unit.type.omniMovement && unit.type.flying && !unit.type.rotateMoveFirst && !command.exactArrival && Angles.angleDist(unit.angleTo(vecMovePos), unit.rotation) > 60f &&
|
||||
unit.within(vecMovePos, Math.min(50f, 360f / unit.type.rotateSpeed * unit.type.speed / (Mathf.pi * 2f)))))){
|
||||
finishPath();
|
||||
}
|
||||
@@ -520,7 +517,9 @@ public class CommandAI extends AIController{
|
||||
|
||||
@Override
|
||||
public void hit(Bullet bullet){
|
||||
if(unit.team.isAI() && bullet.owner instanceof Teamc teamc && teamc.team() != unit.team && attackTarget == null &&
|
||||
if(unit.team.isAI() &&
|
||||
//excluding bullets
|
||||
(!(bullet.owner instanceof Bullet) && bullet.owner instanceof Teamc teamc) && teamc.team() != unit.team && attackTarget == null &&
|
||||
//can only counter-attack every few seconds to prevent rapidly changing targets
|
||||
!(teamc instanceof Unit u && !u.checkTarget(unit.type.targetAir, unit.type.targetGround)) && timer.get(timerTarget4, 60f * 10f)){
|
||||
commandTarget(teamc, true);
|
||||
|
||||
@@ -74,8 +74,9 @@ public class LogicAI extends AIController{
|
||||
if(unit.isFlying()){
|
||||
moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f);
|
||||
}else{
|
||||
if(controlPath.getPathPosition(unit, Tmp.v2.set(moveX, moveY), Tmp.v2, Tmp.v1, null)){
|
||||
moveTo(Tmp.v1, 1f, Tmp.v2.epsilonEquals(Tmp.v1, 4.1f) ? 30f : 0f);
|
||||
var result = controlPath.getPathPosition(unit, Tmp.v2.set(moveX, moveY));
|
||||
if(result.move){
|
||||
moveTo(result.dest, 1f, Tmp.v2.epsilonEquals(result.dest, 4.1f) ? 30f : 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
package mindustry.audio;
|
||||
|
||||
import arc.audio.*;
|
||||
import arc.math.geom.*;
|
||||
|
||||
public interface AmbientSource extends Position{
|
||||
boolean isValid();
|
||||
boolean shouldAmbientSound();
|
||||
float getAmbientVolume();
|
||||
Sound getAmbientSound();
|
||||
}
|
||||
@@ -24,4 +24,9 @@ public class MusicContainer{
|
||||
|
||||
return cached = SoundControl.findMusic(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,9 +10,12 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.core.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
import java.util.concurrent.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
/** Controls playback of multiple audio tracks.*/
|
||||
@@ -35,6 +38,10 @@ public class SoundControl{
|
||||
protected float fade;
|
||||
protected boolean silenced, keepSilent;
|
||||
|
||||
protected @Nullable AudioThread ambientThread;
|
||||
protected boolean launchingAmbientThread;
|
||||
protected Seq<SoundData> localData = new Seq<>();
|
||||
|
||||
protected boolean wasPlaying;
|
||||
protected AudioFilter filter = new BiquadFilter(){{
|
||||
set(0, 500, 1);
|
||||
@@ -47,6 +54,8 @@ public class SoundControl{
|
||||
|
||||
//only run music 10 seconds after a wave spawns
|
||||
Events.on(WaveEvent.class, e -> Time.run(Mathf.random(8f, 15f) * 60f, () -> {
|
||||
if(state.rules.disableMusic) return;
|
||||
|
||||
boolean boss = state.rules.spawns.contains(group -> group.getSpawned(state.wave - 2) > 0 && group.effect == StatusEffects.boss);
|
||||
|
||||
if(boss){
|
||||
@@ -64,6 +73,13 @@ public class SoundControl{
|
||||
//stop all in-game voices
|
||||
Core.audio.soundBus.stop();
|
||||
Core.audio.soundBus.play();
|
||||
|
||||
launchingAmbientThread = false;
|
||||
if(ambientThread != null){
|
||||
ambientThread.running = false;
|
||||
ambientThread.interrupt();
|
||||
ambientThread = null;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -90,31 +106,6 @@ public class SoundControl{
|
||||
Events.fire(new MusicRegisterEvent());
|
||||
}
|
||||
|
||||
public void loop(Sound sound, float volume){
|
||||
if(Vars.headless) return;
|
||||
|
||||
loop(sound, Core.camera.position, volume);
|
||||
}
|
||||
|
||||
public void loop(Sound sound, Position pos, float volume){
|
||||
loop(sound, pos, volume, 1f);
|
||||
}
|
||||
|
||||
public void loop(Sound sound, Position pos, float volume, float pitch){
|
||||
if(Vars.headless || sound == Sounds.none || volume <= 0.00001f) return;
|
||||
|
||||
float baseVol = sound.calcFalloff(pos.getX(), pos.getY());
|
||||
float vol = baseVol * volume;
|
||||
|
||||
SoundData data = sounds.get(sound, SoundData::new);
|
||||
data.volume += vol;
|
||||
data.pitch += pitch * vol;
|
||||
data.volume = Mathf.clamp(data.volume, 0f, 1f);
|
||||
data.total += baseVol;
|
||||
data.totalVolume += vol;
|
||||
data.sum.add(pos.getX() * baseVol, pos.getY() * baseVol);
|
||||
}
|
||||
|
||||
public void stop(){
|
||||
silenced = true;
|
||||
if(current != null){
|
||||
@@ -178,15 +169,17 @@ public class SoundControl{
|
||||
//this just fades out the last track to make way for ingame music
|
||||
silence();
|
||||
|
||||
if(alwaysPlayMusic()){
|
||||
if(current == null){
|
||||
playRandom();
|
||||
}
|
||||
}else if(Time.timeSinceMillis(lastPlayed) > 1000 * musicInterval / 60f){
|
||||
//chance to play it per interval
|
||||
if(Mathf.chance(musicChance)){
|
||||
lastPlayed = Time.millis();
|
||||
playRandom();
|
||||
if(!state.rules.disableMusic){
|
||||
if(alwaysPlayMusic()){
|
||||
if(current == null){
|
||||
playRandom();
|
||||
}
|
||||
}else if(Time.timeSinceMillis(lastPlayed) > 1000 * musicInterval / 60f){
|
||||
//chance to play it per interval
|
||||
if(Mathf.chance(musicChance)){
|
||||
lastPlayed = Time.millis();
|
||||
playRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -198,60 +191,25 @@ public class SoundControl{
|
||||
keepSilent = true;
|
||||
}
|
||||
|
||||
protected void updateLoops(){
|
||||
//clear loops when in menu
|
||||
if(!state.isGame()){
|
||||
sounds.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
if(state.isPaused()) return;
|
||||
|
||||
float avol = Core.settings.getInt("ambientvol", 100) / 100f;
|
||||
|
||||
sounds.each((sound, data) -> {
|
||||
data.curVolume = Mathf.lerpDelta(data.curVolume, data.volume * avol, 0.11f);
|
||||
|
||||
boolean play = data.curVolume > 0.01f;
|
||||
float pan = Mathf.zero(data.total, 0.0001f) ? 0f : sound.calcPan(data.sum.x / data.total, data.sum.y / data.total);
|
||||
float pitch = Mathf.zero(data.totalVolume, 0.0001f) ? 1f : data.pitch / data.totalVolume;
|
||||
if(data.soundID <= 0 || !Core.audio.isPlaying(data.soundID)){
|
||||
if(play){
|
||||
data.soundID = sound.loop(data.curVolume, pitch, pan);
|
||||
Core.audio.protect(data.soundID, true);
|
||||
}
|
||||
}else{
|
||||
if(data.curVolume <= 0.001f){
|
||||
sound.stop();
|
||||
data.soundID = -1;
|
||||
return;
|
||||
}
|
||||
Core.audio.set(data.soundID, pan, data.curVolume);
|
||||
if(!Mathf.equal(pitch, 1f, 0.001f)){
|
||||
Core.audio.setPitch(data.soundID, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
data.pitch = 0f;
|
||||
data.volume = 0f;
|
||||
data.total = 0f;
|
||||
data.totalVolume = 0f;
|
||||
data.sum.setZero();
|
||||
});
|
||||
}
|
||||
|
||||
public void playMusic(@Nullable Music music, boolean interrupt){
|
||||
if(interrupt && current != null){
|
||||
current.stop();
|
||||
current = null;
|
||||
}
|
||||
playOnce(music);
|
||||
if(current == music){
|
||||
silenced = true; //music played successfully, don't fade it out
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isPlaying(){
|
||||
return current != null && current.isPlaying();
|
||||
}
|
||||
|
||||
public @Nullable Music getCurrent(){
|
||||
return current;
|
||||
}
|
||||
|
||||
/** Plays a random track.*/
|
||||
public void playRandom(){
|
||||
if(state.boss() != null){
|
||||
@@ -298,6 +256,10 @@ public class SoundControl{
|
||||
return Mathf.chance(state.enemies / 70f + 0.1f);
|
||||
}
|
||||
|
||||
protected float volumeMultiplier(){
|
||||
return Core.settings.getInt("musicvol") / 100f * Mathf.clamp(state.rules.musicVolume);
|
||||
}
|
||||
|
||||
/** Plays and fades in a music track. This must be called every frame.
|
||||
* If something is already playing, fades out that track and fades in this new music.*/
|
||||
protected void play(@Nullable Music music){
|
||||
@@ -312,7 +274,7 @@ public class SoundControl{
|
||||
|
||||
//update volume of current track
|
||||
if(current != null){
|
||||
current.setVolume(fade * Core.settings.getInt("musicvol") / 100f);
|
||||
current.setVolume(fade * volumeMultiplier());
|
||||
}
|
||||
|
||||
//do not update once the track has faded out completely, just stop
|
||||
@@ -361,7 +323,7 @@ public class SoundControl{
|
||||
//set fade to 1 and play it, stopping the current when it's done
|
||||
fade = 1f;
|
||||
current = music;
|
||||
current.setVolume(1f);
|
||||
current.setVolume(volumeMultiplier());
|
||||
current.setLooping(false);
|
||||
current.play();
|
||||
}
|
||||
@@ -375,15 +337,6 @@ public class SoundControl{
|
||||
play(null);
|
||||
}
|
||||
|
||||
protected static class SoundData{
|
||||
float volume, pitch;
|
||||
float total;
|
||||
Vec2 sum = new Vec2();
|
||||
|
||||
int soundID;
|
||||
float curVolume, totalVolume;
|
||||
}
|
||||
|
||||
public static @Nullable Music findMusic(String name){
|
||||
if(name == null) return null;
|
||||
Music cached = Core.assets.getOrNull(name, Music.class);
|
||||
@@ -391,6 +344,240 @@ public class SoundControl{
|
||||
if(cached == null) cached = Core.assets.getOrNull(name + ".mp3", Music.class);
|
||||
if(cached == null) cached = Core.assets.getOrNull("music/" + name + ".ogg", Music.class);
|
||||
if(cached == null) cached = Core.assets.getOrNull("music/" + name + ".mp3", Music.class);
|
||||
if(cached == null && Vars.mods.orderedMods().any()){ //try loading a modded file
|
||||
String path = FileTree.getAudioPath("music/" + name);
|
||||
if(path == null) return null;
|
||||
return Vars.tree.loadMusic(name);
|
||||
}
|
||||
return cached;
|
||||
}
|
||||
|
||||
//loop system
|
||||
|
||||
public void loop(Sound sound, float volume){
|
||||
if(Vars.headless) return;
|
||||
|
||||
loop(sound, Core.camera.position, volume);
|
||||
}
|
||||
|
||||
public void loop(Sound sound, Position pos, float volume){
|
||||
loop(sound, pos, volume, 1f);
|
||||
}
|
||||
|
||||
public void loop(Sound sound, Position pos, float volume, float pitch){
|
||||
if(Vars.headless || sound == Sounds.none || volume <= 0.00001f) return;
|
||||
|
||||
loop(sounds.get(sound, SoundData::new), sound, pos, volume, pitch);
|
||||
}
|
||||
|
||||
static void loop(SoundData data, Sound sound, Position pos, float volume, float pitch){
|
||||
float baseVol = sound.calcFalloff(pos.getX(), pos.getY());
|
||||
float vol = baseVol * volume;
|
||||
|
||||
data.volume += vol;
|
||||
data.pitch += pitch * vol;
|
||||
data.volume = Mathf.clamp(data.volume, 0f, 1f);
|
||||
data.total += baseVol;
|
||||
data.totalVolume += vol;
|
||||
data.sumX += pos.getX() * baseVol;
|
||||
data.sumY += pos.getY() * baseVol;
|
||||
}
|
||||
|
||||
public void addAmbientSource(AmbientSource source){
|
||||
if(headless) return;
|
||||
|
||||
if(launchingAmbientThread && ambientThread != null){
|
||||
ambientThread.sources.add(source); //directly add to buffer while thread is launching; this prevents a million add calls to the queue during map load
|
||||
}else if(ambientThread != null){
|
||||
ambientThread.inputSources.add(source);
|
||||
}else{
|
||||
launchingAmbientThread = true;
|
||||
ambientThread = new AudioThread();
|
||||
ambientThread.setDaemon(true);
|
||||
|
||||
//start thread with all the sources that were added during launch
|
||||
Core.app.post(() -> {
|
||||
if(ambientThread != null){
|
||||
if(!ambientThread.isAlive()) ambientThread.start();
|
||||
launchingAmbientThread = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected void updateLoops(){
|
||||
//clear loops when in menu
|
||||
if(!state.isGame()){
|
||||
sounds.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
if(state.isPaused()) return;
|
||||
|
||||
float avol = Core.settings.getInt("ambientvol", 100) / 100f;
|
||||
|
||||
sounds.each((sound, data) -> {
|
||||
data.curVolume = Mathf.lerpDelta(data.curVolume, data.volume * avol, 0.11f);
|
||||
|
||||
boolean play = data.curVolume > 0.01f;
|
||||
float pan = Mathf.zero(data.total, 0.0001f) ? 0f : sound.calcPan(data.sumX / data.total, data.sumY / data.total);
|
||||
float pitch = Mathf.zero(data.totalVolume, 0.0001f) ? 1f : data.pitch / data.totalVolume;
|
||||
if(data.soundID <= 0 || !Core.audio.isPlaying(data.soundID)){
|
||||
if(play){
|
||||
data.soundID = sound.loop(data.curVolume, pitch, pan);
|
||||
Core.audio.protect(data.soundID, true);
|
||||
}
|
||||
}else{
|
||||
if(data.curVolume <= 0.001f){
|
||||
sound.stop();
|
||||
data.soundID = -1;
|
||||
return;
|
||||
}
|
||||
Core.audio.set(data.soundID, pan, data.curVolume);
|
||||
if(!Mathf.equal(pitch, 1f, 0.001f)){
|
||||
Core.audio.setPitch(data.soundID, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
data.pitch = 0f;
|
||||
data.volume = 0f;
|
||||
data.total = 0f;
|
||||
data.totalVolume = 0f;
|
||||
data.sumX = 0f;
|
||||
data.sumY = 0f;
|
||||
});
|
||||
|
||||
//grab data from ambient thread
|
||||
if(ambientThread != null){
|
||||
synchronized(ambientThread.outputData){
|
||||
localData.set(ambientThread.outputData);
|
||||
}
|
||||
|
||||
for(var data : localData){
|
||||
var target = sounds.get(data.sound, SoundData::new);
|
||||
|
||||
target.pitch = data.pitch;
|
||||
target.volume = data.volume;
|
||||
target.total = data.total;
|
||||
target.totalVolume = data.totalVolume;
|
||||
target.sumX = data.sumX;
|
||||
target.sumY = data.sumY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected static class SoundData implements Cloneable{
|
||||
float volume, pitch;
|
||||
float total;
|
||||
float sumX, sumY;
|
||||
|
||||
int soundID;
|
||||
float curVolume, totalVolume;
|
||||
Sound sound;
|
||||
|
||||
@Override
|
||||
public SoundData clone(){
|
||||
try{
|
||||
return (SoundData)super.clone();
|
||||
}catch(CloneNotSupportedException e){
|
||||
throw new AssertionError("death");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class AudioThread extends Thread{
|
||||
static final int targetFps = 20;
|
||||
static final long targetNanos = Time.millisToNanos(1000) / targetFps;
|
||||
|
||||
volatile boolean running = true;
|
||||
Seq<AmbientSource> sources = new Seq<>(false, 16, AmbientSource.class);
|
||||
|
||||
LinkedBlockingQueue<AmbientSource> inputSources = new LinkedBlockingQueue<>();
|
||||
ObjectMap<Sound, SoundData> sounds = new ObjectMap<>();
|
||||
|
||||
//buffer that is built up on the audio thread
|
||||
final Seq<SoundData> localData = new Seq<>();
|
||||
//buffer for output sound data
|
||||
final Seq<SoundData> outputData = new Seq<>();
|
||||
|
||||
void doLoop(){
|
||||
var items = sources.items;
|
||||
int size = sources.size;
|
||||
localData.size = 0;
|
||||
|
||||
AmbientSource source;
|
||||
while((source = inputSources.poll()) != null){
|
||||
sources.add(source);
|
||||
}
|
||||
|
||||
for(int i = 0; i < size; i++){
|
||||
var item = items[i];
|
||||
if(item.isValid()){
|
||||
if(item.shouldAmbientSound()){
|
||||
float volume = item.getAmbientVolume();
|
||||
if(volume > 0.00001f){
|
||||
|
||||
Sound sound = item.getAmbientSound();
|
||||
var data = sounds.get(sound, SoundData::new);
|
||||
data.sound = sound;
|
||||
|
||||
boolean silent = data.volume == 0f;
|
||||
|
||||
loop(data, sound, item, volume, 1f);
|
||||
|
||||
if(silent && data.volume > 0f){
|
||||
localData.add(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}else{
|
||||
sources.remove(i); //unordered swap
|
||||
i --;
|
||||
size --;
|
||||
}
|
||||
}
|
||||
|
||||
//copy built-up data to output buffer
|
||||
synchronized(outputData){
|
||||
outputData.size = 0;
|
||||
for(var data : localData){
|
||||
|
||||
//this allocates, which is bad, but it only happens at 20fps with a few audio types at most
|
||||
outputData.add(data.clone());
|
||||
}
|
||||
}
|
||||
|
||||
//reset data for next iteration
|
||||
sounds.each((sound, data) -> {
|
||||
data.pitch = 0f;
|
||||
data.volume = 0f;
|
||||
data.total = 0f;
|
||||
data.totalVolume = 0f;
|
||||
data.sumX = 0f;
|
||||
data.sumY = 0f;
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run(){
|
||||
try{
|
||||
while(running){
|
||||
long nanos = Time.nanos();
|
||||
|
||||
if(state.isMenu()) break;
|
||||
if(state.isPlaying()){
|
||||
doLoop();
|
||||
}
|
||||
|
||||
long elapsed = Time.timeSinceNanos(nanos);
|
||||
if(elapsed < targetNanos){
|
||||
long remaining = targetNanos - elapsed;
|
||||
Thread.sleep(remaining / Time.nanosPerMilli, (int)(remaining % Time.nanosPerMilli));
|
||||
}
|
||||
}
|
||||
}catch(InterruptedException e){
|
||||
//exit
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ public class Blocks{
|
||||
//defense - erekir
|
||||
radar,
|
||||
buildTower,
|
||||
regenProjector, barrierProjector, shockwaveTower,
|
||||
regenProjector, shockwaveTower,
|
||||
//campaign only
|
||||
shieldProjector,
|
||||
largeShieldProjector,
|
||||
@@ -1503,7 +1503,7 @@ public class Blocks{
|
||||
}};
|
||||
|
||||
smallHeatRedirector = new HeatConductor("small-heat-redirector"){{
|
||||
requirements(Category.crafting, with(Items.surgeAlloy, 8, Items.graphite, 8));
|
||||
requirements(Category.crafting, with(Items.surgeAlloy, 3, Items.graphite, 8));
|
||||
|
||||
researchCostMultiplier = 2f;
|
||||
researchCostMultipliers.put(Items.graphite, 7f);
|
||||
@@ -2034,19 +2034,6 @@ public class Blocks{
|
||||
}});
|
||||
}};
|
||||
|
||||
//TODO implement
|
||||
if(false)
|
||||
barrierProjector = new DirectionalForceProjector("barrier-projector"){{
|
||||
requirements(Category.effect, with(Items.surgeAlloy, 100, Items.silicon, 125));
|
||||
size = 3;
|
||||
width = 50f;
|
||||
length = 36;
|
||||
shieldHealth = 2000f;
|
||||
cooldownNormal = 3f;
|
||||
cooldownBrokenBase = 0.35f;
|
||||
|
||||
consumePower(4f);
|
||||
}};
|
||||
|
||||
shockwaveTower = new ShockwaveTower("shockwave-tower"){{
|
||||
requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
|
||||
@@ -2081,16 +2068,15 @@ public class Blocks{
|
||||
conveyor = new Conveyor("conveyor"){{
|
||||
requirements(Category.distribution, with(Items.copper, 1));
|
||||
health = 45;
|
||||
speed = 0.03f;
|
||||
displayedSpeed = 4.2f;
|
||||
buildCostMultiplier = 2f;
|
||||
speed = 0.046f;
|
||||
displayedSpeed = 6.5f;
|
||||
researchCost = with(Items.copper, 5);
|
||||
}};
|
||||
|
||||
titaniumConveyor = new Conveyor("titanium-conveyor"){{
|
||||
requirements(Category.distribution, with(Items.copper, 1, Items.lead, 1, Items.titanium, 1));
|
||||
health = 65;
|
||||
speed = 0.08f;
|
||||
speed = 0.0801f;
|
||||
displayedSpeed = 10f;
|
||||
}};
|
||||
|
||||
@@ -2105,7 +2091,7 @@ public class Blocks{
|
||||
requirements(Category.distribution, with(Items.plastanium, 1, Items.thorium, 1, Items.metaglass, 1));
|
||||
health = 280;
|
||||
speed = 0.08f;
|
||||
displayedSpeed = 11f;
|
||||
displayedSpeed = 10f;
|
||||
}};
|
||||
|
||||
junction = new Junction("junction"){{
|
||||
@@ -2113,7 +2099,7 @@ public class Blocks{
|
||||
speed = 26;
|
||||
capacity = 6;
|
||||
health = 30;
|
||||
buildCostMultiplier = 6f;
|
||||
buildCostMultiplier = 3f;
|
||||
}};
|
||||
|
||||
itemBridge = new BufferedItemBridge("bridge-conveyor"){{
|
||||
@@ -2451,6 +2437,7 @@ public class Blocks{
|
||||
underBullets = true;
|
||||
health = 250;
|
||||
explosivenessScale = flammabilityScale = 20f/120f;
|
||||
floating = true;
|
||||
|
||||
((Conduit)reinforcedConduit).rotBridgeReplacement = this;
|
||||
}};
|
||||
@@ -2693,6 +2680,7 @@ public class Blocks{
|
||||
laserColor2 = Color.valueOf("ffd9c2");
|
||||
laserScale = 0.8f;
|
||||
scaledHealth = 130;
|
||||
useLod = false;
|
||||
}};
|
||||
|
||||
turbineCondenser = new ThermalGenerator("turbine-condenser"){{
|
||||
|
||||
@@ -142,6 +142,7 @@ public class Planets{
|
||||
r.waveTeam = Team.crux;
|
||||
r.placeRangeCheck = false;
|
||||
r.hideSpawns = true;
|
||||
r.derelictRepair = true;
|
||||
r.coreDestroyClear = true;
|
||||
};
|
||||
showRtsAIRule = true;
|
||||
|
||||
@@ -41,8 +41,8 @@ public class SerpuloTechTree{
|
||||
|
||||
node(itemBridge, () -> {
|
||||
node(titaniumConveyor, Seq.with(new SectorComplete(crateredBattleground)), () -> {
|
||||
node(phaseConveyor, () -> {
|
||||
node(massDriver, Seq.with(new SectorComplete(tarFields)), () -> {
|
||||
node(massDriver, Seq.with(new SectorComplete(tarFields)), () -> {
|
||||
node(phaseConveyor, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
@@ -53,8 +53,8 @@ public class SerpuloTechTree{
|
||||
});
|
||||
});
|
||||
|
||||
node(armoredConveyor, () -> {
|
||||
node(plastaniumConveyor, () -> {
|
||||
node(plastaniumConveyor, () -> {
|
||||
node(armoredConveyor, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
@@ -499,30 +499,19 @@ public class SerpuloTechTree{
|
||||
new Research(thoriumReactor),
|
||||
new Research(coreNucleus)
|
||||
), () -> {
|
||||
node(littoralShipyard, Seq.with(
|
||||
node(planetaryTerminal, Seq.with(
|
||||
new SectorComplete(desolateRift),
|
||||
new SectorComplete(navalFortress),
|
||||
new Research(risso),
|
||||
new Research(minke),
|
||||
new Research(bryde),
|
||||
new Research(sei),
|
||||
new Research(spectre),
|
||||
new Research(additiveReconstructor),
|
||||
new Research(exponentialReconstructor)
|
||||
new SectorComplete(nuclearComplex),
|
||||
new SectorComplete(extractionOutpost),
|
||||
new SectorComplete(mycelialBastion),
|
||||
new SectorComplete(littoralShipyard),
|
||||
new Research(omura),
|
||||
new Research(advancedLaunchPad),
|
||||
new Research(massDriver),
|
||||
new Research(impactReactor),
|
||||
new Research(tetrativeReconstructor)
|
||||
), () -> {
|
||||
node(planetaryTerminal, Seq.with(
|
||||
new SectorComplete(nuclearComplex),
|
||||
new SectorComplete(extractionOutpost),
|
||||
new SectorComplete(mycelialBastion),
|
||||
new SectorComplete(littoralShipyard),
|
||||
new Research(omura),
|
||||
new Research(advancedLaunchPad),
|
||||
new Research(massDriver),
|
||||
new Research(impactReactor),
|
||||
new Research(tetrativeReconstructor)
|
||||
), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -692,7 +681,20 @@ public class SerpuloTechTree{
|
||||
new Research(multiplicativeReconstructor),
|
||||
new Research(exponentialReconstructor)
|
||||
), () -> {
|
||||
node(littoralShipyard, Seq.with(
|
||||
new SectorComplete(desolateRift),
|
||||
new SectorComplete(navalFortress),
|
||||
new SectorComplete(mycelialBastion),
|
||||
new Research(risso),
|
||||
new Research(minke),
|
||||
new Research(bryde),
|
||||
new Research(sei),
|
||||
new Research(spectre),
|
||||
new Research(additiveReconstructor),
|
||||
new Research(exponentialReconstructor)
|
||||
), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -401,6 +401,8 @@ public class Control implements ApplicationListener, Loadable{
|
||||
ui.loadAnd(() -> {
|
||||
logic.reset();
|
||||
world.loadMap(map, rules);
|
||||
var oldRules = state.rules;
|
||||
rules.retainContentFields(oldRules);
|
||||
state.rules = rules;
|
||||
if(playtest) state.playtestingMap = map;
|
||||
state.rules.sector = null;
|
||||
@@ -695,6 +697,10 @@ public class Control implements ApplicationListener, Loadable{
|
||||
if(Float.isNaN(camera.position.x)) camera.position.x = world.unitWidth()/2f;
|
||||
if(Float.isNaN(camera.position.y)) camera.position.y = world.unitHeight()/2f;
|
||||
|
||||
if(!scene.hasKeyboard()){
|
||||
if(Core.input.keyTap(Binding.performanceMetrics)) Core.settings.toggle("showperformance");
|
||||
}
|
||||
|
||||
if(state.isGame()){
|
||||
input.update();
|
||||
input.updateSelectQuadtree();
|
||||
@@ -734,7 +740,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
state.set(State.paused);
|
||||
}
|
||||
|
||||
if(Core.input.keyTap(Binding.menu) && !ui.restart.isShown() && !ui.minimapfrag.shown()){
|
||||
if((input instanceof DesktopInput ? Core.input.keyTap(Binding.menu) : Core.input.keyTap(KeyCode.back)) && !ui.restart.isShown() && !ui.minimapfrag.shown()){
|
||||
if(ui.chatfrag.shown()){
|
||||
ui.chatfrag.hide();
|
||||
}else if(!ui.paused.isShown() && !scene.hasDialog()){
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user