revert testing values, and fix stat render

This commit is contained in:
JasonP01
2026-09-02 02:36:14 +02:00
parent 182db13909
commit e567777179
3 changed files with 2 additions and 10 deletions
-8
View File
@@ -3666,9 +3666,6 @@ public class Blocks{
scaledHealth = 160;
rotateSpeed = 12;
status = StatusEffects.invincible;
statusChance = 0.01f;
consumePower(3.3f);
}};
@@ -3686,7 +3683,6 @@ public class Blocks{
despawnEffect = Fx.blastExplosion;
status = StatusEffects.blasted;
statusChance = 0.000001f;
hitColor = backColor = trailColor = Pal.blastAmmoBack;
frontColor = Pal.blastAmmoFront;
@@ -3704,7 +3700,6 @@ public class Blocks{
ammoMultiplier = 5f;
hitEffect = Fx.blastExplosion;
status = StatusEffects.burning;
statusChance = 0.234f;
}},
Items.surgeAlloy, new MissileBulletType(3.7f, 18){{
width = 8f;
@@ -3718,9 +3713,6 @@ public class Blocks{
lightningDamage = 10;
lightning = 2;
lightningLength = 10;
status = StatusEffects.freezing;
lightningStatusChance = 0.2f;
statusChance = 0.8f;
hitColor = backColor = trailColor = Pal.surgeAmmoBack;
frontColor = Pal.surgeAmmoFront;
@@ -60,7 +60,7 @@ public class TractorBeamTurret extends BaseTurret{
stats.add(Stat.targetsAir, targetAir);
stats.add(Stat.targetsGround, targetGround);
if(damage > 0) stats.add(Stat.damage, damage * 60f, StatUnit.perSecond);
if(status != StatusEffects.none && Mathf.chance(statusChance)){
if(status != StatusEffects.none && statusChance > 0f){
stats.add(Stat.status, StatValues.statusText(status, statusDuration, statusChance));
}
}
+1 -1
View File
@@ -76,7 +76,6 @@ public class Stat implements Comparable<Stat>{
weapons = new Stat("weapons", StatCat.function),
bullet = new Stat("bullet", StatCat.function),
status = new Stat("status", StatCat.function),
speedIncrease = new Stat("speedIncrease", StatCat.function),
repairTime = new Stat("repairTime", StatCat.function),
@@ -91,6 +90,7 @@ public class Stat implements Comparable<Stat>{
targetsAir = new Stat("targetsAir", StatCat.function),
targetsGround = new Stat("targetsGround", StatCat.function),
damage = new Stat("damage", StatCat.function),
status = new Stat("status", StatCat.function),
frequency = new Stat("frequency", StatCat.function),
ammo = new Stat("ammo", StatCat.function),
ammoCapacity = new Stat("ammoCapacity", StatCat.function),