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cleanup
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@@ -21,6 +21,8 @@ import static mindustry.Vars.*;
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import static mindustry.game.EventType.*;
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public class Administration{
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/** All player info. Maps UUIDs to info. This persists throughout restarts. Do not modify directly. */
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public ObjectMap<String, PlayerInfo> playerInfo = new ObjectMap<>();
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public Seq<String> bannedIPs = new Seq<>();
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public Seq<String> whitelist = new Seq<>();
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public Seq<ChatFilter> chatFilters = new Seq<>();
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@@ -31,8 +33,6 @@ public class Administration{
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public Seq<Pattern> bannedNames = new Seq<>();
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private boolean modified, loaded;
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/** All player info. Maps UUIDs to info. This persists throughout restarts. Do not modify directly. */
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public ObjectMap<String, PlayerInfo> playerInfo = new ObjectMap<>();
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private ObjectMap<String, IdEncounterInfo> encounteredIDsForIp = new ObjectMap<>();
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public Administration(){
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