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9d8168dbf5 |
@@ -1,5 +1,5 @@
|
||||
name: Bug report
|
||||
description: The type of device you were playing on
|
||||
description: An issue with the game.
|
||||
labels: ["bug"]
|
||||
|
||||
body:
|
||||
@@ -43,17 +43,17 @@ body:
|
||||
id: mods
|
||||
attributes:
|
||||
label: Mods used
|
||||
description: The mod repositories or zip files that are related to the issue, if applicable.
|
||||
description: The mod repositories or zip files that are related to the issue, if applicable. If you are positive that you have none enabled, write 'none'.
|
||||
validations:
|
||||
required: false
|
||||
required: true
|
||||
- type: textarea
|
||||
id: save-file
|
||||
attributes:
|
||||
label: Save file
|
||||
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
|
||||
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
|
||||
placeholder: THIS IS REQUIRED FOR ANY IN-GAME ISSUE. IF YOU DO NOT HAVE A SAVE, DO NOT WASTE TIME OPENING THIS ISSUE.
|
||||
validations:
|
||||
required: false
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
@@ -72,5 +72,9 @@ body:
|
||||
required: true
|
||||
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
|
||||
required: true
|
||||
- label: "I am not using Foo's Client, and have made sure the bug is not caused by mods I have installed."
|
||||
- label: "I am not using Foo's Client."
|
||||
required: true
|
||||
- label: "This issue occurs with no mods enabled."
|
||||
required: true
|
||||
- label: "I have attached a valid save file."
|
||||
required: true
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
If your pull request is **not** translation or serverlist-related, read the list of requirements below and check each box:
|
||||
If your pull request is **not** translation-related, read the list of requirements below and check each box:
|
||||
|
||||
- [ ] I have read the [contribution guidelines](https://github.com/Anuken/Mindustry/blob/master/CONTRIBUTING.md).
|
||||
- [ ] I have ensured that my code compiles, if applicable.
|
||||
- [ ] I have ensured that any new features in this PR function correctly in-game, if applicable.
|
||||
- [ ] I have ensured that any new features or fixes in this PR function correctly in-game, if applicable.
|
||||
- [ ] I affirm that this code follows Mindustry's [AI policy](https://github.com/Anuken/Mindustry/blob/master/CONTRIBUTING.md#ai-policy).
|
||||
@@ -7,4 +7,4 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: gradle/wrapper-validation-action@v2
|
||||
- uses: gradle/actions/wrapper-validation@v3
|
||||
|
||||
@@ -33,7 +33,7 @@ jobs:
|
||||
- name: Update bundles
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
./gradlew updateBundles
|
||||
./gradlew -DcompileMethodParams updateBundles
|
||||
|
||||
if [ -n "$(git status --porcelain)" ]; then
|
||||
git config --global user.name "Github Actions"
|
||||
@@ -45,7 +45,7 @@ jobs:
|
||||
- name: Update scripts, class mappings and map names
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
./gradlew updateScripts fixMaps
|
||||
./gradlew -DcompileMethodParams updateScripts fixMaps
|
||||
|
||||
if [ -n "$(git status --porcelain)" ]; then
|
||||
git config --global user.name "Github Actions"
|
||||
|
||||
@@ -4,9 +4,6 @@ This is for code contributions. For translations, see [TRANSLATING](TRANSLATING.
|
||||
|
||||
## Basic Guidelines
|
||||
|
||||
### Use an IDE.
|
||||
Specifically, IntelliJ IDEA. Download the (free) Community Edition of it [here](https://www.jetbrains.com/idea/download/). Some people use other tools, like VS Code, but I would personally not recommend them for Java development.
|
||||
|
||||
### Always test your changes.
|
||||
Do not submit something without at least running the game to see if it compiles.
|
||||
If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first.
|
||||
@@ -20,11 +17,19 @@ Yes, there are occurrences of trailing spaces, extra newlines, empty indents, an
|
||||
|
||||
I **especially** do not want to see PRs that apply any kind of automated analysis to the source code to "optimize" anything - my IDE can do that already. If the PR doesn't actually change anything useful, I'm not going to review or merge it.
|
||||
|
||||
### Do not make AI "contributions".
|
||||
## AI Policy
|
||||
|
||||
If I see a PR with significant amounts of code that's obviously written by AI, I will reject your PR, and you will be blocked. Don't waste my time with slop.
|
||||
Mindustry's AI contribution policies are similar to that of [the Rust language](https://forge.rust-lang.org/policies/llm-usage.html), which are summarized as follows:
|
||||
|
||||
Asking AI questions, and using that information to help you write code? Fine. Using it to actually write code? No.
|
||||
- ✔️ You **are** allowed use AI to review your own code, summarize, inform, and answer questions.
|
||||
- ✔️ You **are** allowed to use AI to translate your *human-written* messages into English, if necessary.
|
||||
|
||||
- ❌ You are **not** allowed to submit PRs that are generated by AI.
|
||||
- ❌ You are **not** allowed to use AI to *generate* any text posted (PRs, issues, commit messages, etc.)
|
||||
|
||||
- ⚠️ If you post *anything* that is based on AI output (potential solution to a bug, crash diagnosis...), it must be clearly marked as being sourced from AI.
|
||||
|
||||
Repeated (or particularly egregious) violations of these rules will get you banned from this repository.
|
||||
|
||||
## Style Guidelines
|
||||
|
||||
@@ -67,7 +72,6 @@ What you'll usually need to change:
|
||||
### Avoid boxed types (Integer, Boolean)
|
||||
Never create variables or collections with boxed types `Seq<Integer>` or `ObjectMap<Integer, ...>`. Use the collections specialized for this task, e.g. `IntSeq` and `IntMap`.
|
||||
|
||||
|
||||
### Do not allocate anything if possible.
|
||||
Never allocate `new` objects in the main loop. If you absolutely require new objects, use `Pools` to obtain and free object instances.
|
||||
Otherwise, use the `Tmp` variables for things like vector/shape operations, or create `static` variables for re-use.
|
||||
@@ -77,9 +81,13 @@ If using a list, make it a static variable and clear it every time it is used. R
|
||||
This is situational, but in essence, what it means is to avoid using any sort of getters and setters unless absolutely necessary. Public or protected fields should suffice for most things.
|
||||
If something needs to be encapsulated in the future, IntelliJ can handle it with a few clicks.
|
||||
|
||||
|
||||
### Do not create methods unless necessary.
|
||||
Unless a block of code is very large or used in more than 1-2 places, don't split it up into a separate method. Making unnecessary methods only creates confusion, and may slightly decrease performance.
|
||||
|
||||
## Other Notes
|
||||
If you would like your name to appear in the game's credits, add it to the [list of contributors](https://github.com/Anuken/Mindustry/blob/master/core/assets/contributors) as part of your PR.
|
||||
|
||||
- If you would like your name to appear in the game's credits, add it to the [list of contributors](https://github.com/Anuken/Mindustry/blob/master/core/assets/contributors) as part of your PR.
|
||||
|
||||
- Using an IDE is highly recommended, but not required.
|
||||
- I use IntelliJ; download it [here](https://www.jetbrains.com/idea/download/).
|
||||
- Some people use other tools, like VS Code, but I haven't used them for Java myself, and cannot guarantee that they will work well for this codebase.
|
||||
@@ -1,3 +0,0 @@
|
||||
# Note: The v7 server list is frozen. No new servers will be accepted. All v8 server PRs should be made [here](https://github.com/Anuken/MindustryServerList).
|
||||
|
||||
*PRs to edit addresses of existing servers will still be accepted, although very infrequently.*
|
||||
@@ -25,7 +25,8 @@
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="user"
|
||||
android:exported="true"
|
||||
android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout">
|
||||
android:launchMode="singleTask"
|
||||
android:configChanges="uiMode|keyboard|keyboardHidden|orientation|screenSize|screenLayout">
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
@@ -39,6 +40,25 @@
|
||||
<data android:scheme="mindustry"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="content" />
|
||||
<data android:mimeType="application/octet-stream" />
|
||||
<data android:mimeType="application/x-msav" />
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="file" />
|
||||
<data android:host="*" />
|
||||
<data android:mimeType="*/*" />
|
||||
<data android:pathPattern=".*\\.msav" />
|
||||
</intent-filter>
|
||||
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
@@ -16,8 +16,7 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import dalvik.system.*;
|
||||
import mindustry.*;
|
||||
import mindustry.game.Saves.*;
|
||||
import mindustry.io.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.net.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.ui.FileChooser.*;
|
||||
@@ -222,7 +221,9 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
hideStatusBar = true;
|
||||
useGL30 = true;
|
||||
}});
|
||||
checkFiles(getIntent());
|
||||
|
||||
var intent = getIntent();
|
||||
Events.on(ClientLoadEvent.class, u -> handleIntent(intent));
|
||||
|
||||
try{
|
||||
//new external folder
|
||||
@@ -280,54 +281,45 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
}
|
||||
}
|
||||
|
||||
private void checkFiles(Intent intent){
|
||||
@Override
|
||||
protected void onNewIntent(Intent intent){
|
||||
super.onNewIntent(intent);
|
||||
|
||||
handleIntent(intent);
|
||||
}
|
||||
|
||||
private void handleIntent(Intent intent){
|
||||
if(intent == null) return;
|
||||
|
||||
try{
|
||||
Uri uri = intent.getData();
|
||||
if(uri != null){
|
||||
File myFile = null;
|
||||
String scheme = uri.getScheme();
|
||||
if(scheme.equals("file")){
|
||||
String fileName = uri.getEncodedPath();
|
||||
myFile = new File(fileName);
|
||||
}else if(!scheme.equals("content")){
|
||||
//error
|
||||
return;
|
||||
}
|
||||
boolean save = uri.getPath().endsWith(saveExtension);
|
||||
boolean map = uri.getPath().endsWith(mapExtension);
|
||||
InputStream inStream;
|
||||
if(myFile != null) inStream = new FileInputStream(myFile);
|
||||
else inStream = getContentResolver().openInputStream(uri);
|
||||
Core.app.post(() -> Core.app.post(() -> {
|
||||
if(save){ //open save
|
||||
System.out.println("Opening save.");
|
||||
Fi file = Core.files.local("temp-save." + saveExtension);
|
||||
file.write(inStream, false);
|
||||
if(SaveIO.isSaveValid(file)){
|
||||
try{
|
||||
SaveSlot slot = control.saves.importSave(file);
|
||||
ui.load.runLoadSave(slot);
|
||||
}catch(IOException e){
|
||||
ui.showException("@save.import.fail", e);
|
||||
}
|
||||
}else{
|
||||
ui.showErrorMessage("@save.import.invalid");
|
||||
}
|
||||
}else if(map){ //open map
|
||||
Fi file = Core.files.local("temp-map." + mapExtension);
|
||||
file.write(inStream, false);
|
||||
|
||||
//clear data (not sure if necessary?)
|
||||
intent.setAction(Intent.ACTION_MAIN);
|
||||
intent.setData(null);
|
||||
setIntent(intent);
|
||||
|
||||
if("mindustry".equalsIgnoreCase(scheme)){ //open a server URL
|
||||
|
||||
String host = uri.getHost();
|
||||
int port = uri.getPort();
|
||||
|
||||
if(host != null && !host.isEmpty()){
|
||||
Core.app.post(() -> {
|
||||
System.out.println("Opening map.");
|
||||
if(!ui.editor.isShown()){
|
||||
ui.editor.show();
|
||||
}
|
||||
ui.editor.beginEditMap(file);
|
||||
ui.showConfirm(Core.bundle.format("servers.connect.confirm", host), () -> ui.join.connect(host, port != -1 ? port : 6567));
|
||||
});
|
||||
}
|
||||
}));
|
||||
}else{ //open a save file
|
||||
Fi file = Core.files.cache("imported");
|
||||
file.write(getContentResolver().openInputStream(uri), false);
|
||||
|
||||
ClientLauncher.handleFileImport(file);
|
||||
}
|
||||
}
|
||||
}catch(IOException e){
|
||||
e.printStackTrace();
|
||||
}catch(Throwable e){
|
||||
Log.err(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,9 +2,7 @@ package mindustry.android;
|
||||
|
||||
import android.annotation.*;
|
||||
import android.os.*;
|
||||
import android.os.Build.*;
|
||||
import arc.*;
|
||||
import arc.backend.android.*;
|
||||
import com.android.dex.*;
|
||||
import com.android.dx.cf.direct.*;
|
||||
import com.android.dx.command.dexer.*;
|
||||
@@ -13,7 +11,6 @@ import com.android.dx.dex.cf.*;
|
||||
import com.android.dx.dex.file.DexFile;
|
||||
import com.android.dx.merge.*;
|
||||
import dalvik.system.*;
|
||||
import mindustry.mod.*;
|
||||
import rhino.*;
|
||||
|
||||
import java.io.*;
|
||||
@@ -159,8 +156,9 @@ public class AndroidRhinoContext{
|
||||
}catch(IOException e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
android.content.Context context = (android.content.Context)((AndroidApplication)Core.app);
|
||||
return new DexClassLoader(dexFile.getPath(), VERSION.SDK_INT >= 21 ? context.getCodeCacheDir().getPath() : context.getCacheDir().getAbsolutePath(), null, getParent()).loadClass(name);
|
||||
|
||||
var context = (android.content.Context)Core.app;
|
||||
return new DexClassLoader(dexFile.getPath(), context.getCodeCacheDir().getPath(), null, getParent()).loadClass(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -211,10 +211,7 @@ public abstract class BaseProcessor extends AbstractProcessor{
|
||||
if(round++ >= rounds) return false; //only process 1 round
|
||||
if(rootDirectory == null){
|
||||
try{
|
||||
String path = Fi.get(filer.getResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||
.toUri().toURL().toString().substring(OS.isWindows ? 6 : "file:".length()))
|
||||
.parent().parent().parent().parent().parent().parent().parent().toString().replace("%20", " ");
|
||||
rootDirectory = Fi.get(path).parent();
|
||||
rootDirectory = new Fi(new File(filer.getResource(StandardLocation.CLASS_OUTPUT, "no", "no").toUri())).parent().parent().parent().parent().parent().parent().parent().parent();
|
||||
}catch(IOException e){
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ import javax.lang.model.element.*;
|
||||
import javax.lang.model.type.*;
|
||||
import java.lang.annotation.*;
|
||||
import java.util.*;
|
||||
import java.util.regex.*;
|
||||
|
||||
@SupportedAnnotationTypes({
|
||||
"mindustry.annotations.Annotations.EntityDef",
|
||||
@@ -29,6 +30,11 @@ import java.util.*;
|
||||
"mindustry.annotations.Annotations.TypeIOHandler"
|
||||
})
|
||||
public class EntityProcess extends BaseProcessor{
|
||||
static final Pattern selfParamPattern = Pattern.compile("this\\.<(.*)>self\\(\\)");
|
||||
static final Pattern selfPattern = Pattern.compile("self\\(\\)");
|
||||
static final Pattern yieldPattern = Pattern.compile(" yield ");
|
||||
static final Pattern missingPattern = Pattern.compile("\\/\\*missing\\*\\/");
|
||||
|
||||
Seq<EntityDefinition> definitions = new Seq<>();
|
||||
Seq<GroupDefinition> groupDefs = new Seq<>();
|
||||
Seq<Stype> baseComponents;
|
||||
@@ -77,12 +83,12 @@ public class EntityProcess extends BaseProcessor{
|
||||
for(Smethod elem : component.methods()){
|
||||
if(elem.is(Modifier.ABSTRACT) || elem.is(Modifier.NATIVE)) continue;
|
||||
//get all statements in the method, store them
|
||||
methodBlocks.put(elem.descString(), elem.tree().getBody().toString()
|
||||
.replaceAll("this\\.<(.*)>self\\(\\)", "this") //fix parameterized self() calls
|
||||
.replaceAll("self\\(\\)", "this") //fix self() calls
|
||||
.replaceAll(" yield ", "") //fix enchanced switch
|
||||
.replaceAll("\\/\\*missing\\*\\/", "var") //fix vars
|
||||
);
|
||||
String body = elem.tree().getBody().toString();
|
||||
body = selfParamPattern.matcher(body).replaceAll("this"); //fix parameterized self() calls
|
||||
body = selfPattern.matcher(body).replaceAll("this"); //fix self() calls
|
||||
body = yieldPattern.matcher(body).replaceAll(""); //fix enhanced switch
|
||||
body = missingPattern.matcher(body).replaceAll("var"); //fix vars
|
||||
methodBlocks.put(elem.descString(), body);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,7 +250,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
Stype repr = types.first();
|
||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||
|
||||
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
|
||||
String name = group.name();
|
||||
|
||||
boolean collides = an.collide();
|
||||
groupDefs.add(new GroupDefinition(name,
|
||||
@@ -566,7 +572,15 @@ public class EntityProcess extends BaseProcessor{
|
||||
String blockName = elem.up().getSimpleName().toString().toLowerCase().replace("comp", "");
|
||||
|
||||
//skip empty blocks
|
||||
if(str.replace("{", "").replace("\n", "").replace("}", "").replace("\t", "").replace(" ", "").isEmpty()){
|
||||
boolean empty = true;
|
||||
for(int i = 0; i < str.length(); i++){
|
||||
char c = str.charAt(i);
|
||||
if(c != '{' && c != '}' && c != '\n' && c != '\t' && c != ' '){
|
||||
empty = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(empty){
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ atrax=1
|
||||
beta=30
|
||||
block=2
|
||||
corvus=24
|
||||
dummy=49
|
||||
elude=45
|
||||
flare=3
|
||||
gamma=31
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:aimX,type:float},{name:aimY,type:float},{name:building,type:Building},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
|
||||
@@ -42,8 +42,8 @@ allprojects{
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||
rhinoVersion = 'e74ac129d2bff72c1deb536d7d99a0dbb7046d2e'
|
||||
steamworksVersion = '185e76cfe630a6f0e1dd7b9bf57be41f6064a1f2'
|
||||
rhinoVersion = '32395f942976a6d1d21ec9877664554cd5762306'
|
||||
|
||||
loadVersionProps = {
|
||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
@@ -326,6 +326,7 @@ project(":core"){
|
||||
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
|
||||
from zipTree("../server/build/libs/server-release.jar")
|
||||
from files("src/")
|
||||
from files("../../Arc/natives/natives-desktop/libs")
|
||||
from files("../../Arc/arc-core/src/")
|
||||
from files("../../Arc/extensions/arcnet/src/")
|
||||
from files("../../Arc/extensions/g3d/src/")
|
||||
@@ -474,7 +475,8 @@ project(":tools"){
|
||||
implementation arcModule("natives:natives-freetype-desktop")
|
||||
implementation arcModule("backends:backend-headless")
|
||||
|
||||
implementation("com.google.guava:guava:33.3.1-jre")
|
||||
implementation "com.google.guava:guava:33.3.1-jre"
|
||||
implementation 'com.github.javaparser:javaparser-core:3.28.2'
|
||||
}
|
||||
}
|
||||
|
||||
@@ -532,3 +534,9 @@ task resolveDependencies{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(System.getProperty("compileMethodParams") != null){
|
||||
project(":core").tasks.withType(JavaCompile).configureEach{
|
||||
options.compilerArgs << '-parameters'
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 966 B |
|
After Width: | Height: | Size: 583 B |
|
After Width: | Height: | Size: 494 B |
|
After Width: | Height: | Size: 366 B |
|
After Width: | Height: | Size: 721 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 130 B |
|
After Width: | Height: | Size: 269 B |
|
After Width: | Height: | Size: 576 B |
|
After Width: | Height: | Size: 609 B |
@@ -50,6 +50,7 @@ mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = [lightgray][Latest]
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]\u26A0[] The previous Mindustry instance failed to initia
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = To reload mods, the game will now exit.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = \u26a0 Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[accent] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [red]Disabled
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
@@ -279,9 +290,12 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Trace Player
|
||||
@@ -310,8 +324,8 @@ server.admins.none = No admins found!
|
||||
server.add = Add Server
|
||||
server.delete = Are you sure you want to delete this server?
|
||||
server.edit = Edit Server
|
||||
server.outdated = [scarlet]Outdated Server![]
|
||||
server.outdated.client = [scarlet]Outdated Client![]
|
||||
server.outdated = [red]⚠ Outdated Server![]
|
||||
server.outdated.client = [red]⚠ Outdated Client![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||
@@ -330,6 +344,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Connecting...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -515,8 +530,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -556,6 +573,7 @@ asset.image.importzip = Import Image Zip
|
||||
asset.image.exportzip = Export Image Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -848,8 +866,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production begins in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1086,12 +1103,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
@@ -1116,9 +1136,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Yes
|
||||
no = No
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
@@ -1160,6 +1182,7 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1219,7 +1242,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = {0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1277,6 +1304,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.yield = Yield: {0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Batteries: {0}/{1}
|
||||
bar.powerbalance = Power: {0}/s
|
||||
@@ -1291,10 +1319,12 @@ bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.progress = Progress: {0}%
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
@@ -1303,6 +1333,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1346,6 +1381,7 @@ bullet.notargetsbuildings = [stat] ignores buildings
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks\u00B2
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = power units/second
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -1354,6 +1390,7 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.minutes = mins
|
||||
@@ -1371,6 +1408,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1382,81 +1420,124 @@ category.optional = Optional Enhancements
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animated Surfaces
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.animatedwater.description = Whether to display animations for surfaces like water, slag and shields.
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of enemy units.
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls (Experimental)
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiscale.description = Modifies the size of the user interface.\nRestart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Display Effects
|
||||
setting.effects.description = Whether to display various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} seconds
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
setting.macnotch.description = On MacOS devices with a notch, lowers the UI to avoid it.\nRestart required to apply changes.
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Steam Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1582,7 +1663,7 @@ mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires an enemy core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
@@ -1595,6 +1676,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
@@ -1665,8 +1748,19 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2058,7 +2152,7 @@ block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||
block.large-constructor.name = Large Constructor
|
||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||
block.deconstructor.name = Large Deconstructor
|
||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||
block.deconstructor.description = Deconstructs inputted structures and units. Returns 100% of build cost. Holds items into seperate item capacities.
|
||||
block.payload-loader.name = Payload Loader
|
||||
block.payload-loader.description = Load liquids and items into blocks.
|
||||
block.payload-unloader.name = Payload Unloader
|
||||
@@ -2363,16 +2457,16 @@ onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
onset.detect = The enemy will be able to detect you soon.\nSet up defenses, mining, and production.
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nHover above this [accent]container[], pick it up and place it onto the [accent]payload loader[].\n(Default keys are [accent][[[] and [accent]][] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nHover above this [accent]container[], pick it up and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = Acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
split.build = Units must be transported to the other side of the wall.\nResearch the :payload-mass-driver: [accent]Payload Mass Driver[].\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them,\nthen send them across the wall to attack the enemy base.
|
||||
|
||||
item.copper.description = Used in all types of construction and ammunition.
|
||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||
@@ -2422,6 +2516,11 @@ block.illuminator.description = Emits light.
|
||||
block.message.description = Stores a message for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses coal into graphite.
|
||||
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
||||
block.silicon-smelter.description = Refines silicon from sand and coal.
|
||||
@@ -2477,9 +2576,9 @@ block.bridge-conveyor.description = Transports items over terrain or buildings.
|
||||
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
||||
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Distributes input items to 3 output directions equally.
|
||||
block.router.description = Distributes input items to all 4 output directions equally.
|
||||
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
||||
block.distributor.description = Distributes input items to 7 output directions equally.
|
||||
block.distributor.description = Distributes input items to all 8 output directions equally.
|
||||
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
|
||||
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
||||
@@ -2526,7 +2625,7 @@ block.core-nucleus.description = Core of the base. Extremely well armored. Store
|
||||
block.core-nucleus.details = The third and final iteration.
|
||||
block.vault.description = Stores a large amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
|
||||
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
|
||||
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||
block.unloader.description = Unloads items from nearby blocks in any direction.\nOutput can be filtered to unload only specific items.
|
||||
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
@@ -2553,8 +2652,8 @@ block.tsunami.description = Fires powerful streams of liquid at enemies. Automat
|
||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -2573,6 +2672,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2661,7 +2762,7 @@ block.ship-refabricator.description = Upgrades inputted ship units to the second
|
||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. Holds items into seperate item capacities.
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
@@ -2764,7 +2865,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Spawn a wave.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2825,6 +2926,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2847,6 +2950,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3022,3 +3182,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get HUD
|
||||
cutsceneaction.label.sethud = set HUD
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves sending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link\#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id \#
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = all
|
||||
name.token.beams = beams
|
||||
name.token.block = block
|
||||
name.token.charge = charge
|
||||
name.token.environment = environment
|
||||
name.token.explosions = explosions
|
||||
name.token.loops = loops
|
||||
name.token.movement = movement
|
||||
name.token.shoot = shoot
|
||||
name.token.ui = UI
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Усталяваць
|
||||
mods.browser.reinstall = Пераўсталяваць
|
||||
mods.browser.view-releases = Праглядзець Рэлізы
|
||||
mods.browser.noreleases = [scarlet]Рэлізы Не Знойдзеныя\n[accent]Не магчыма знайсці рэлізы для гэтай мадыфікацыі. Праверце ці гэтая мадыфікацыя утрымлівае апублікаваныя рэлізы.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Апошнія>
|
||||
mods.browser.releases = Рэлізы
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не а
|
||||
mods = Мадыфікацыі
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Кіраўніцтва па мадам
|
||||
mods.report = Паведаміць пра памылку
|
||||
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
|
||||
mods.viewcontent = Прашлядзець Кантэнт
|
||||
mods.reload = Перазапуск
|
||||
mods.reloadexit = Гульня зараз закроецца, каб ўсталяваць мады.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Усталявана]
|
||||
mod.display = [gray]Мадыфікацыя:[orange] {0}
|
||||
mod.enabled = [lightgray]Уключана
|
||||
mod.disabled = [scarlet]Выключана
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна
|
||||
mod.disable = Выкл.
|
||||
mod.version = Версія:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Выдаленыя серверы
|
||||
servers.global = Глабальныя серверы
|
||||
|
||||
servers.disclaimer = Супольныя Серверы [accent]не[] звязаны або не кантралююцца распрацоўшчыкам.\n\nГэтыя серверы могуць утрымліваць згенераваны карыстальнікамі кантэнт які можа падыйсці не да усіх узростаў.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Паказаць Схаваныя Серверы
|
||||
server.shown = Бачныя
|
||||
server.hidden = Схаваныя
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Прагляд Гульца: [accent]{0}
|
||||
trace = Адсочваць гульца
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Час чакання скончыўся.
|
||||
disconnect.data = Памылка пры загрузцы дадзеных свету!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Падключэнне…
|
||||
reconnecting = [accent]Перападключэнне...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Шукаць У:
|
||||
editor.filters.author = Аўтар
|
||||
editor.filters.description = Апісанне
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Перамяшчэнне па X
|
||||
editor.shifty = Перамяшчэнне па Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Пабудуйце: [][lightgray]{0}[]x\n{1}[lightgray
|
||||
objective.buildunit = [accent]Пабудуйце адзінку: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Знішчыце: [][lightgray]{0}[]x Адзінак
|
||||
objective.enemiesapproaching = [accent]Ворагі з'явяцца праз [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Павышэнне скорасці варожай вытворчасці праз [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Павышэнне скорасці варожай вытворчасці праз [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Вытворчасць варожых паветранных адзінак пачынаецца праз [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Выраб адзінак ворага пачнецца праз [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Знішчыць Варожае Ядро
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Павольны
|
||||
status.fast.name = Хуткі
|
||||
status.shielded.name = Абаронены
|
||||
status.disarmed.name = Абяззброены
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Мова
|
||||
settings.data = Гульнявыя Дадзеныя
|
||||
settings.reset = Скінуць Налады
|
||||
settings.rebind = Змяніць
|
||||
settings.resetKey = Скінуць
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Кіраванне
|
||||
settings.game = Гульня
|
||||
settings.sound = Гук
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Вы сапраўды жадаеце
|
||||
paused = [accent] <Паўза>
|
||||
clear = Ачысціць
|
||||
banned = [scarlet] Забаронена
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Непадтрымліваемае Асяродзе
|
||||
yes = Так
|
||||
no = Не
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Інфармацыя
|
||||
error.title = [crimson]Адбылася памылка
|
||||
error.crashtitle = Адбылася памылка
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Энергія/страты
|
||||
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||
stat.memorycapacity = Ёмістасць Памяці
|
||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Час вытворчасці
|
||||
stat.warmuptime = Час нагрэву
|
||||
stat.repairtime = Час поўнай рэгенерацыі
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Множнік Хуткасці Будоўлі
|
||||
stat.reactive = Рэагуе
|
||||
stat.immunities = Імунітэт
|
||||
stat.healing = Аднаўленне
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Эфектыўнасці
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Сілавое Поле
|
||||
ability.forcefield.description = Разгортвае сілавое поле, якое паглынае ўсе кулі ворага
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Грузаёмістасць Адзінкі Дасягнут
|
||||
bar.drillspeed = Хуткасць бурэння: {0}/с
|
||||
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
||||
bar.efficiency = Эфектыўнасць: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Моц Узлёту: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Энергія: {0}/с
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Вадкасці
|
||||
bar.heat = Нагрэў
|
||||
bar.cooldown = Перазарадка
|
||||
bar.instability = Нестабільнасць
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Нагрэў: {0}
|
||||
bar.heatpercent = Нагрэў: {0} ({1}%)
|
||||
bar.power = Энергія
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/сек[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ігнаруе снарады
|
||||
|
||||
unit.blocks = блокі
|
||||
unit.blockssquared = блокі²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = адзінак энергіі/секунду
|
||||
unit.tilessecond = плітак/секунду
|
||||
unit.liquidsecond = вадкасных адзінак/секунду
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = вадкасных адзінак
|
||||
unit.powerunits = энерг. адзінак
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = адзінкі энергіі
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = град.
|
||||
unit.seconds = сек.
|
||||
unit.minutes = хв.
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = стрэлаў
|
||||
unit.pershot = /стрэл
|
||||
unit.perleg = За нагу
|
||||
unit.perside = За бок
|
||||
unit.instant = Instant
|
||||
category.purpose = Апісанне
|
||||
category.general = Асноўныя
|
||||
category.power = Энергія
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Дадатковыя паляпшэння
|
||||
setting.alwaysmusic.name = Музыка заўседы грае
|
||||
setting.alwaysmusic.description = Калі гэта ўключана, музыка будзе граць заўсёды.\nКалі гэта выключана музыка будзе праз некаторыя прамежуткі.
|
||||
setting.skipcoreanimation.name = Прапусціць Запуск Ядра/Анімацыю Высадкі
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
|
||||
setting.shadows.name = Цені
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Аўтаматычная замена блокаў
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Лінейная фільтраванне
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Падказкі
|
||||
setting.backgroundpause.name = Паўза Калі Ў Фоне
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Двайныая Пстрычка каб дабываць
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Толькі адна кантрольная група на адзінку
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Аніміраваныя вада
|
||||
setting.animatedshields.name = Аніміраваныя шчыты
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Індыкатары Гульцоў
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Паказваць пінгі
|
||||
setting.showotherbuildplans.name = Паказваць планы будаўніцтва іншых гульцоў
|
||||
setting.indicators.name = Індыкатары размяшчэння саюзнікаў і ворагаў
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Аўтазахоп мэты
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Мыш + Упраўленне з клавіятуры
|
||||
setting.touchscreen.name = Сэнсарнае кіраванне
|
||||
setting.fpscap.name = Максімальны FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Неабмежаваны
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Каб змены ўжыліся патрабуе
|
||||
setting.uiEdgePadding.name = Адступы па баках інтэрфейсу
|
||||
setting.uiEdgePadding.description = Дадае адступы па баках інтэрфейсу. Карысна для экранаў з закругленымі кутамі або выразкамі.
|
||||
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Трасяніна экрана
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Размыты Цвет
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Эфекты
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Паказаць Стан Блокаў
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Пошук шляху для ўсталеўкі канвеераў
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Адчувальнасць кантролера
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Інтэрвал захавання
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} секунд
|
||||
setting.milliseconds = {0} мілісекунд
|
||||
setting.fullscreen.name = Поўнаэкранны рэжым
|
||||
setting.fps.name = Паказваць FPS і пінг
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Уключыць Тэрмінал
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Павольная Камера
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Вольная камера
|
||||
setting.detach-camera.description = Калі ўключана, камера рухаецца незалежна ад гульца.\nГэтую наладу можна змяняць на гарачую клавішу.
|
||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Пікселізацыя
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Адлюстроўваць міні-карту
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Паказаць Прадметы Ядра
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Адлюстроўваць каардынаты гульца
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Паказаць Пазіцыю Мышы
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Гучнасць музыкі
|
||||
setting.atmosphere.name = Паказаць Атмасферу Планеты
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Паказваць цень/святло
|
||||
setting.ambientvol.name = Гучнасць акружэння
|
||||
setting.mutemusic.name = Заглушыць музыку
|
||||
setting.sfxvol.name = Гучнасць эфектаў
|
||||
setting.mutesound.name = Заглушыць гук
|
||||
setting.communityservers.name = Паказваць спіс карыстальніцкіх сервероў
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Бачнасць публічных гульняў
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Абмежаванне гульцоў
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Непразрыстасць чата
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Празрыстасць здабыўных промняў адзінак
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Непразрыстасць мастоў
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Схаваць Лагічныя экраны
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
|
||||
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Толькі сябры
|
||||
steam.friendsonly.tooltip = Толькі сябры з Steam моргуць зайсці у вашу гульню.\nУбярыце птушачку адсюль і гульня стане публічнай - Кожны зможа зайсці.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = Калі ўключана, разгрузчыкі з
|
||||
rules.derelictrepair = Дазволіць рамантаваць пакінутыя блокі
|
||||
rules.reactorexplosions = Выбухі рэактараў
|
||||
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Адключыць сусветныя працэсары
|
||||
rules.schematic = Схемы Дазволены
|
||||
rules.wavetimer = Інтэрвал хваляў
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Адзінкі
|
||||
rules.title.experimental = Эксперыментальны
|
||||
rules.title.environment = Асяродзе
|
||||
rules.title.teams = Каманды
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Планета
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Асвятленне
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Туман Вайны
|
||||
rules.invasions = Нападкі з варожых сектараў
|
||||
rules.legacylaunchpads = Старая механіка пускавых пляцовак
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Маленькі, кампактны, які н
|
||||
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзнікамі.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Сцісквае кавалкі вугалю ў чыстыя пласты графіту.
|
||||
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
||||
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Адлюстроўвае графічн
|
||||
block.tile-logic-display.description = Адлюстроўвае графічныя малюнкі з лагічнага працэсара.\nБясшвоўна злучае суседнія бязмежныя экраны.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Бесперапынна рамантуе пашкоджаных адзінак па блізкасці. Апцыянальна выкарыстоўвае астуджальную вадкасць.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ядро вашай базы. Браніравана. Пры яго знішчэнні вы страчваеце сектар.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Stáhnout
|
||||
mods.browser.reinstall = Přeinstalovat
|
||||
mods.browser.view-releases = Zobrazit Vydání
|
||||
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tuto modifikaci. Zjistěte, jestli repozitář modu byl již veřejně vydán.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = [lightgray]<Poslední>
|
||||
mods.browser.releases = Vydání
|
||||
mods.browser.fetching = Načítám vydání...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Poslední Mindustry instanci se nepodařilo inicial
|
||||
mods = Modifikace
|
||||
mods.name = Modifikace:
|
||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Průvodce modifikacemi
|
||||
mods.report = Nahlásit závadu
|
||||
mods.openfolder = Otevřít složku s modifikacemi
|
||||
mods.viewcontent = Zobrazit Obsah
|
||||
mods.reload = Znovu načíst
|
||||
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalováno]
|
||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||
mod.enabled = [lightgray]Povoleno[]
|
||||
mod.disabled = [scarlet]Zakázáno[]
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Hra více hráčů kompatibilní
|
||||
mod.disable = Zakázat
|
||||
mod.version = Verze:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Vzdálené servery
|
||||
servers.global = Komunitní servery
|
||||
|
||||
servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolovány vývojářem této hry.\n\nServery mohou obsahovat obsah vytvořený uživateli, který může na některé uživatele působit nepatřičně či nevhodně.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Zobraz skryté servery
|
||||
server.shown = Zobrazené
|
||||
server.hidden = Skryté
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Prohlížíš si hráče: [accent]{0}
|
||||
trace = Vystopovat hráče
|
||||
@@ -308,8 +322,8 @@ server.admins.none = Žádní správci nebyli nalezeni.
|
||||
server.add = Přidat server
|
||||
server.delete = Jsi si jistý, že chceš smazat tento server?
|
||||
server.edit = Upravit server
|
||||
server.outdated = [scarlet]Zastaralá verze serveru![]
|
||||
server.outdated.client = [scarlet]Zastaralá verze klienta![]
|
||||
server.outdated = [red]⚠ Zastaralá verze serveru![]
|
||||
server.outdated.client = [red]⚠ Zastaralá verze klienta![]
|
||||
server.version = [gray]Verze: {0} {1}[]
|
||||
server.custombuild = [accent]Upravená verze hry[]
|
||||
confirmban = Jsi si jistý, že chceš zakázat hráči "{0}[white]" přístup na server?[]
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat ze serveru!
|
||||
disconnect.snapshottimeout = Při získávání UDP snímků vypršel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
|
||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Připojuji se...[]
|
||||
reconnecting = [accent]Znovu se připojuji...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Hledat V:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Popis
|
||||
editor.filters.modname = Název modifikace
|
||||
editor.filters.prioritizemod = Priorita modifikace
|
||||
editor.filters.prioritizecustom = Vlastní priorita
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Výběr planety
|
||||
editor.shiftx = Posun X
|
||||
editor.shifty = Posun Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Postaveno: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Vytvořeno jednotek: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zničeno: [][lightgray]{0}[]x jednotek
|
||||
objective.enemiesapproaching = [accent]Nepřátelé se blíží [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Začátek výroby nepřátelských leteckých jednotek [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Výroba nepřátelských jednotek začne za [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Znič nepřátelské Jádro
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Zpomalení
|
||||
status.fast.name = Zrychlení
|
||||
status.shielded.name = Se štítem
|
||||
status.disarmed.name = Beze zbraně
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Jazyk
|
||||
settings.data = Data hry
|
||||
settings.reset = Nastavit na původní hodnoty
|
||||
settings.rebind = Změnit
|
||||
settings.resetKey = Původní
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Ovládání
|
||||
settings.game = Hra
|
||||
settings.sound = Zvuky
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Opravdu chceš vymazat uložená dat
|
||||
paused = [accent]< Pozastaveno >[]
|
||||
clear = Vyčistit
|
||||
banned = [scarlet]Zakázán[]
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Nepodporované Prostředí
|
||||
yes = Ano
|
||||
no = Ne
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informace
|
||||
error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Energie na jednotku poškození
|
||||
stat.itemcapacity = Kapacita předmětů
|
||||
stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Čas produkce
|
||||
stat.warmuptime = Doba náběhu
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Násobitel Rychlostí Stavby
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Imunita
|
||||
stat.healing = Léčí se
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% účinnost
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Silové pole
|
||||
ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Strop nákladové jednotky dosažen.
|
||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||
bar.efficiency = Účinnost: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Posílení: +{0}%
|
||||
bar.powerbuffer = Energie v bateriích: {0}/{1}
|
||||
bar.powerbalance = Energie: {0}
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Chlazení
|
||||
bar.heat = Teplo
|
||||
bar.cooldown = Prodleva
|
||||
bar.instability = Nestabilita
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Teplo: {0}
|
||||
bar.heatpercent = Teplo: {0} ({1}%)
|
||||
bar.power = Energie
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x síla
|
||||
bar.regenerationrate = [stat]{0}/sek[lightgray] rychlost regenerace
|
||||
bar.activationtimer = Aktivuje se za {0}
|
||||
bar.activated = Aktivováno
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignoruje střely
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energie/sekunda
|
||||
unit.tilessecond = dlaždic/sekunda
|
||||
unit.liquidsecond = kapalin/sekunda
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = jednotek kapalin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.powerequilibrium = rovnováha energie
|
||||
unit.heatunits = jednotek tepla
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = minuty
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = střely
|
||||
unit.pershot = /střela
|
||||
unit.perleg = na nohu
|
||||
unit.perside = na stranu
|
||||
unit.instant = Instant
|
||||
category.purpose = Účel
|
||||
category.general = Všeobecné
|
||||
category.power = Energie
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Volitelné vylepšení
|
||||
setting.alwaysmusic.name = Vždy přehrávat hudbu
|
||||
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále. Jinak bude hrát pouze v náhodných intervalech.
|
||||
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přistání Jádra
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatický návrh bloků
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineární filtrování
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Rady a tipy
|
||||
setting.backgroundpause.name = Pozastavit v pozadí
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Omezit na jednu ovládací skupinu na jednotku
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animované povrchy
|
||||
setting.animatedshields.name = Animované štíty
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Indikátor pro hráče
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Zobrazovat pingy
|
||||
setting.showotherbuildplans.name = Zobrazovat stavební plány ostatních hráčů
|
||||
setting.indicators.name = Indikátor pro nepřátele
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automaticky zaměřovat
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Ovládání myší a klávesnicí
|
||||
setting.touchscreen.name = Ovládání dotykovým displejem
|
||||
setting.fpscap.name = Strop FPS (snímků/s)
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Žádný
|
||||
setting.fpscap.text = {0} snímků/s
|
||||
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Pro aplikování změn, je potřeba restart.
|
||||
setting.uiEdgePadding.name = Odsazení okrajů rozhraní
|
||||
setting.uiEdgePadding.description = Přidá odsazení k okrajům uživatelského rozhraní. Užitečné pro displeje se zaoblenými rohy nebo výřezy.
|
||||
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Chvění obrazovky
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Intenzita Bloom
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Rozmazání Bloom
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Zobrazit efekty
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Zobrazit Stav Bloku
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Citlivost ovladače
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interval automatického ukládání
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekund
|
||||
setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Povolit Konzoli
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Volná kamera
|
||||
setting.detach-camera.description = Pokud je zapnuto, kamera se pohybuje nezávisle na hráčově jednotce.\nTomuto nastavení lze přiřadit klávesovou zkratku.
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Rozpixelovat
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Ukázat Mini mapu
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Ukázat položky jádra
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Ukázat pozici hráče
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.atmosphere.name = Ukázat atmosféru planety
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Vykreslit Tmu/Světlo
|
||||
setting.ambientvol.name = Hlasitost prostředí
|
||||
setting.mutemusic.name = Ztišit hudbu
|
||||
setting.sfxvol.name = Hlasitost efektů
|
||||
setting.mutesound.name = Ztišit zvuk
|
||||
setting.communityservers.name = Aktualizovat Seznam Komunitních Serverů
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Veřejná viditelnost hry
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Průsvitnost těžebního laseru jednotek
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Skrýt displeje logiky
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||
setting.macnotch.description = Pro aplikování změn je potřeba restart
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Pouze pro přátele
|
||||
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem. Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = Pokud je zapnuto, vykladače na Serpulu mohou brát p
|
||||
rules.derelictrepair = Povolit opravu opuštěných bloků
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Jednotky
|
||||
rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.title.teams = Týmy
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Osvětlení
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Mlha války
|
||||
rules.invasions = Invaze nepřátelských sektorů
|
||||
rules.legacylaunchpads = Starší mechanika vysílacích plošin
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Vydává světlo.
|
||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||
block.reinforced-message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||
block.world-message.description = Blok zprávy pro tvorbu map. Nelze zničit.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Lisuje uhlí na grafit.
|
||||
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
||||
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
|
||||
block.tile-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.\nPlynule se propojuje s blízkými dlaždicovými zobrazovacími bloky.
|
||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||
block.repair-turret.description = Nepřetržitě opravuje nejbližší poškozenou jednotku ve svém okolí. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Zkontroluje, zda je aktivní určitý typ počasí.
|
||||
lst.weatherset = Nastaví aktuální stav určitého typu počasí.
|
||||
lst.spawnwave = Zrodí vlnu.
|
||||
lst.explosion = Vytvoří výbuch na daném místě.
|
||||
lst.setrate = Nastaví rychlost vykonávání procesoru v instrukcích/tik.
|
||||
lst.setrate = Nastaví rychlost vykonávání procesoru v instrukcích/tik.Nelze překročit maximální rychlost vykonávání.
|
||||
lst.fetch = Vyhledá jednotky, jádra, hráče nebo budovy podle indexu.\nIndexy začínají na 0 a končí jejich vráceným počtem.
|
||||
lst.packcolor = Zabalí složky RGBA [0, 1] do jednoho čísla pro kreslení nebo nastavování pravidel.
|
||||
lst.unpackcolor = Rozbalí složky RGBA z barvy zabalené pomocí Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Jednotka klienta spouštějícího kód
|
||||
lglobal.@clientName = Jméno hráče klienta spouštějícího kód
|
||||
lglobal.@clientTeam = ID týmu klienta spouštějícího kód
|
||||
lglobal.@clientMobile = Pravda, pokud klient spouštějící kód běží na mobilu; jinak nepravda
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu.
|
||||
lenum.shoot = Vystřelí na určitou pozici.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Výška displeje v pixelech.
|
||||
laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
|
||||
laccess.operations = Počet operací provedených na bloku.\nU displejů vrací počet operací drawflush.
|
||||
laccess.maxunits = Maximální počet jednotek, které tým může mít.\nLze snímat pouze z jader.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Neznámé
|
||||
lcategory.unknown.description = Nezařazené instrukce.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Násobí výstup energie z solárních panelů.
|
||||
lenum.dragmultiplier = Násobek odporu prostředí.
|
||||
lenum.ban = Bloky nebo jednotky, které nemohou být umístěny nebo postaveny.
|
||||
lenum.unban = Povolit jednotku nebo blok.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding-guide
|
||||
mods.report = Rapportér fejl
|
||||
mods.openfolder = Åben mod mappe
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Genindlæs
|
||||
mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiveret
|
||||
mod.disabled = [scarlet]Deaktiveret
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Deaktiver
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Afsides Servere
|
||||
servers.global = Globale Servere
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Følg spiller
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Maksimal ventetid overskredet.
|
||||
disconnect.data = Kunne ikke indlæse bane-data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Forbinder...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Sprog
|
||||
settings.data = Spildata
|
||||
settings.reset = Nulstil til standard
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Nulstil
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Styring
|
||||
settings.game = Spil
|
||||
settings.sound = Lyd
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauset >
|
||||
clear = Ryd
|
||||
banned = [scarlet]Banlyst
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Ja
|
||||
no = Nej
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]Der er opstået en fejl.
|
||||
error.crashtitle = Der er opstået en fejl.
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Strøm/Skade
|
||||
stat.itemcapacity = Beholdningskapacitet
|
||||
stat.memorycapacity = Hukommelseskapacitet
|
||||
stat.basepowergeneration = Grundlæggende strøm-output
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Produktionstid
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Kraftfelt
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Borehastighed: {0}/s
|
||||
bar.pumpspeed = Pumpehastighed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Strøm: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Væske
|
||||
bar.heat = Varme
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Strøm
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokke
|
||||
unit.blockssquared = blokke²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = strømenheder/sekund
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = væskeenheder/sekund
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = væskeenheder
|
||||
unit.powerunits = strømenheder
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
unit.minutes = minutter
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = Generel
|
||||
category.power = Strøm
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Valgfri Opgraderinger
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lås Landskab
|
||||
setting.shadows.name = Skygger
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatiske Blok-forslag
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineær Filtrering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-pause af bygning
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animeret vand
|
||||
setting.animatedshields.name = Animeret skjold
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Player-indikatorer
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Fjende-/venne-indikatorer
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-mål
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mus- og Tasatur-styring
|
||||
setting.touchscreen.name = Touchscreen-styring
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altid diagonal placering
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Skærm-ryst
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Vis effekter
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Vis destruerede blokke
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Vis blokstatus
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Styrepind-sensitivitet
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Gemme-interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekunder
|
||||
setting.milliseconds = {0} millesekunder
|
||||
setting.fullscreen.name = Fuldskærm
|
||||
setting.fps.name = Vis FPS & Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Blødt kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixeler
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Vis minikort
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Vis kerne-genstande
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Vis spillerposition
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musik-volumen
|
||||
setting.atmosphere.name = Vis planet-atmosfære
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Stemningslyde-volumen
|
||||
setting.mutemusic.name = Forstum musik
|
||||
setting.sfxvol.name = SFX-volumen
|
||||
setting.mutesound.name = Forstum lyde
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Gem automatisk
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Spiller-grænse
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat-gennemsigtighed
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-eksplosioner
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Skabeloner tilladt
|
||||
rules.wavetimer = Bølge-æggeur
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Enheder
|
||||
rules.title.experimental = Eksperimentel
|
||||
rules.title.environment = Miljø
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lys
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
||||
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
||||
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Installieren
|
||||
mods.browser.reinstall = Neu installieren
|
||||
mods.browser.view-releases = Versionen ansehen
|
||||
mods.browser.noreleases = [scarlet]Keine Versionen gefunden\n[accent]Konnte für diese Mod keine Versionen finden. Überprüfe, ob die Mod auf GitHub Releases hat.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = [lightgray][Neueste]
|
||||
mods.browser.releases = Versionen
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Die vorherige Mindustry-Instanz konnte nicht starte
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Keine Mods gefunden!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding-Anleitung
|
||||
mods.report = Problem melden
|
||||
mods.openfolder = Mod-Verzeichnis öffnen
|
||||
mods.viewcontent = Inhalt ansehen
|
||||
mods.reload = Neu laden
|
||||
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installiert]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiviert
|
||||
mod.disabled = [red]Deaktiviert
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
||||
mod.disable = Deaktivieren
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Andere Server
|
||||
servers.global = Community-Server
|
||||
|
||||
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Versteckte Server anzeigen
|
||||
server.shown = Angezeigt
|
||||
server.hidden = Versteckt
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Beobachteter Spieler: [accent]{0}
|
||||
trace = Spieler verfolgen
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Zeitüberschreitung.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
disconnect.snapshottimeout = Zeitüberschreitung beim Empfangen von UDP-Snapshots. Der Grund dafür kann ein instabiles Netzwerk oder eine instabile Verbindung sein.
|
||||
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent] Verbinde...
|
||||
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Suchen nach:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Beschreibung
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Verschieben X
|
||||
editor.shifty = Verschieben Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Sprache
|
||||
settings.data = Spieldaten
|
||||
settings.reset = Auf Standard zurücksetzen
|
||||
settings.rebind = Zuweisen
|
||||
settings.resetKey = Zurücksetzen
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Steuerung
|
||||
settings.game = Spiel
|
||||
settings.sound = Audio
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausiert >
|
||||
clear = Leeren
|
||||
banned = [scarlet]Verbannt
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Umgebung nicht unterstützt
|
||||
yes = Ja
|
||||
no = Nein
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Speicherkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
||||
stat.reactive = Reagiert mit
|
||||
stat.immunities = Immunitäten
|
||||
stat.healing = Heilung
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Kraftfeld
|
||||
ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Frachteinheiten-Limit erreicht
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Beschleunigung: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Strom: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instabilität
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Hitze: {0}
|
||||
bar.heatpercent = Hitze: {0} ({1}%)
|
||||
bar.power = Strom
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignoriert Gebäude
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = Blöcke²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.tilessecond = Blöcke/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = Flüssigkeitseinheiten
|
||||
unit.powerunits = Stromeinheiten
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Hitzeeinheiten
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = Grad
|
||||
unit.seconds = Sekunden
|
||||
unit.minutes = Minuten
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = Schuss
|
||||
unit.pershot = /Schuss
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Beschreibung
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Optionale Zusätze
|
||||
setting.alwaysmusic.name = Immer Musik spielen
|
||||
setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
|
||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = immer Querformat
|
||||
setting.shadows.name = Schatten
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatische Blockvorschläge
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineare Filterung
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Tipps
|
||||
setting.backgroundpause.name = Im Hintergrund pausieren
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animierte Oberflächen
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Maus+Tastatur-Steuerung
|
||||
setting.touchscreen.name = Touchscreen-Steuerung
|
||||
setting.fpscap.name = Max. FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Kein(e)
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-Skalierung
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Neustart erforderlich.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloomstärke
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloomunschärfe
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Effekte anzeigen
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Block-Status anzeigen
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Autosave-Häufigkeit
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Sekunden
|
||||
setting.milliseconds = {0} Millisekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Konsole freigeben
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Kern-Materialien anzeigen
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Spieler-Position anzeigen
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Mausposition anzeigen
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient-Lautstärke
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.communityservers.name = Community-Server-Liste abrufen
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automatisch speichern
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Spiel öffentlich sichtbar
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Spielerbegrenzung
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat-Deckkraft
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Abbau-Laser-Deckkraft
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Wetter anzeigen
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Benutzeroberfläche an Aussparung anpassen
|
||||
setting.macnotch.description = Neustart erforderlich
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Nur Freunde
|
||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
||||
rules.schematic = Entwürfe erlaubt
|
||||
rules.wavetimer = Wellen-Timer
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Einheiten
|
||||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Umgebung
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Blitze
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Kriegsnebel
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechaniken
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Eine Lichtquelle.
|
||||
block.message.description = Speichert eine Nachricht, um mit Verbündeten zu kommunizieren.
|
||||
block.reinforced-message.description = Speichert eine Nachricht, um mit Verbündeten zu kommunizieren.
|
||||
block.world-message.description = Ein Nachrichtenblock für Kartenautoren. Kann nicht zerstört werden.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
||||
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
||||
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
|
||||
block.tile-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. Verbindet sich nahtlos mit benachbarten Bildschirmen.
|
||||
block.interplanetary-accelerator.description = Ein gewaltiger Railgun-Turm, der mithilfe von Elektromagnetismus Kerne stark genug beschleunigt, um Interplanetare Reisen zu ermöglichen.
|
||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
|
||||
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
|
||||
lenum.shoot = Schießt auf eine Position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unbekannt
|
||||
lcategory.unknown.description = Unbekannte Anweisungen
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Paigalda
|
||||
mods.browser.reinstall = Taaspaigalda
|
||||
mods.browser.view-releases = Kuva Versioonid
|
||||
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Uusim>
|
||||
mods.browser.releases = Versioonid
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Jälita mängijat
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Ühendus aegus.
|
||||
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Ühendamine...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Keel
|
||||
settings.data = Mänguandmed
|
||||
settings.reset = Vaikimisi sätted
|
||||
settings.rebind = Muuda
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Juhtnupud
|
||||
settings.game = Mäng
|
||||
settings.sound = Heli
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paus >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Jah
|
||||
no = Ei
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Puurimise kiirus: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Kasutegur: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Bilanss: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Vedelik
|
||||
bar.heat = Kuumus
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energiaühikut/s
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = vedelikuühikut/s
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = vedelikuühikut
|
||||
unit.powerunits = energiaühikut
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = kraadi
|
||||
unit.seconds = s
|
||||
unit.minutes = mins
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = Üldinfo
|
||||
category.power = Energia
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Valikulised täiustused
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||
setting.shadows.name = Varjud
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineaarne tekstuurivastendus
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vaenlaste/Liitlaste osutid
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automaatne sihtimine
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
|
||||
setting.touchscreen.name = Puuteekraani juhtimine
|
||||
setting.fpscap.name = Maks. arv kaadreid/s
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Puudub
|
||||
setting.fpscap.text = {0} kaadrit/s
|
||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Ekraani värisemine
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Näita visuaalefekte
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Salvestamise intervall
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekundit
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Täisekraan
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = Vertikaalne sünkroonimine
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Näita kaarti
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Muusika helitugevus
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Taustahelide tugevus
|
||||
setting.mutemusic.name = Vaigista muusika
|
||||
setting.sfxvol.name = Heliefektide tugevus
|
||||
setting.mutesound.name = Vaigista heli
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Loo automaatseid salvestisi
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Kasuta taimerit
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Väeüksused
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Instalatu
|
||||
mods.browser.reinstall = Berrinstalatu
|
||||
mods.browser.view-releases = Ikusi bertsioak
|
||||
mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Azkena>
|
||||
mods.browser.releases = Bersioak
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu.
|
||||
mods = Mod-ak
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Mod-ak sortzeko gida
|
||||
mods.report = Eman akatsaren berri
|
||||
mods.openfolder = Ireki Mod-en karpeta
|
||||
mods.viewcontent = Ikusi edukia
|
||||
mods.reload = Birkargatu
|
||||
mods.reloadexit = Jolasa irten egingo da, mod-ak birkargatzeko.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalatuta]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Gaituta
|
||||
mod.disabled = [scarlet]Desgaituta
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||
mod.disable = Desgaitu
|
||||
mod.version = Bertsioa:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Urruneko zerbitzariak
|
||||
servers.global = Komunitatearen zerbitzariak
|
||||
|
||||
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||
server.shown = Erakutsita
|
||||
server.hidden = Ezkutatuta
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Bistaratzaile: [accent]{0}
|
||||
trace = Trazatu jokalaria
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Denbor-muga agortuta.
|
||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||
disconnect.snapshottimeout = Denbora agortuta UDPren argazkiak jasotzen zituen bitartean..\nHau sare edo konexio ezegonkor batek eragin dezake.
|
||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Konektatzen...
|
||||
reconnecting = [accent]Birkonektatzen...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Bilatu:
|
||||
editor.filters.author = Egilea
|
||||
editor.filters.description = Deskripzioa
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Eraiki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Unitatea eraiki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Suntsitu: [][lightgray]{0}[]x Unitate
|
||||
objective.enemiesapproaching = [accent]Etsaiak gerturatzen [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Etsaien ekoizketa eskalatzen [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Etsaien ekoizketa eskalatzen [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Etsaien aire unitateen ekoizketaren hasiera [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Suntsitu etsai nukleoa
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Hizkuntza
|
||||
settings.data = Jolasaren datuak
|
||||
settings.reset = Berrezarri lehenespenak
|
||||
settings.rebind = Aldatu
|
||||
settings.resetKey = Berrezarri
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontrolak
|
||||
settings.game = Jolasa
|
||||
settings.sound = Soinua
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Garbitu
|
||||
banned = [scarlet]Debekatuta
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Euskarririk gabeko giroa
|
||||
yes = Bai
|
||||
no = Ez
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.memorycapacity = Memoria kapazitatea
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Eraikitze abiadura biderkatzailea
|
||||
stat.reactive = Erreakzionatzen du
|
||||
stat.immunities = Immunitateak
|
||||
stat.healing = Sendatzea
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Eraginkortasuna
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Indar eremua
|
||||
ability.forcefield.description = Balak xurgatuko dituen indar ezkutua proiektatu
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||
bar.efficiency = Eraginkortasuna: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Bultzada: +{0}%
|
||||
bar.powerbuffer = Bateriaren energia: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Likidoa
|
||||
bar.heat = Beroa
|
||||
bar.cooldown = Hozketa
|
||||
bar.instability = Ezegonkortasuna
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Beroa: {0}
|
||||
bar.heatpercent = Beroa: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x indarra
|
||||
bar.regenerationrate = [stat]{0}/seg[lightgray] birsorkuntza tasa
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] misilak alde batera uzten ditu
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blokeak²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.tilessecond = teilak/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = likido unitate
|
||||
unit.powerunits = energia unitate
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = berotze unitateak
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grado
|
||||
unit.seconds = segundo
|
||||
unit.minutes = minutuak
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = tiroak
|
||||
unit.pershot = /tiroko
|
||||
unit.perleg = hankako
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Helburua
|
||||
category.general = Orokorra
|
||||
category.power = Energia
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Aukerako hobekuntzak
|
||||
setting.alwaysmusic.name = Beti musika jotzen
|
||||
setting.alwaysmusic.description = Aktibatuta dagoenean, musikak joko du beti.Desaktibatuta dagoenean, ausazko tarteetan bakarrik joko du.
|
||||
setting.skipcoreanimation.name = Nukleoa jaurtitzeko/lurreratzeko animaziorik ez egitea
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.shadows.name = Itzalak
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Bloke proposamen automatikoak
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Iragazte lineala
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Pistak
|
||||
setting.backgroundpause.name = Pausatu atzeko planoan
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Eraikina automatikoki pausatu
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Ukitu bikoitza minatzeko.
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Eduki sakatuta komando-modurako
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Mugatu kontrol talde bat unitate bakoitzeko
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Modak desgaitu hasierako istripuan
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Jokalariaren adierazleak
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Etsai/Aliatu adierazleak
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Punteria automatikoa
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Sagu+Teklatu kontrolak
|
||||
setting.touchscreen.name = Ukitze-pantailaren kontrolak
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Bat ere ez
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Berrabiarazi egin behar da aldaketak aplikatzeko.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Kokatu beti diagonalean
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Pantailaren astindua
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom intentsitatea
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom-aren desenfokatzea
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Bistaratze-efektuak
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Blokearen egoera erakutsi
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Gordetzeko tartea
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} segundo
|
||||
setting.milliseconds = {0} milisegundo
|
||||
setting.fullscreen.name = Pantaila osoa
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Gaitu kontsola
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Kamera leuna
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Kamera librea
|
||||
setting.detach-camera.description = Gaituta badago, kamera jokalari unitatearekiko independenteki mugitzen da.\nEzarpen honi laster-tekla bat esleitu dakioke.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Erakutsi nukleoko elementuak
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Erakutsi arratoiaren posizioa
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musikaren bolumena
|
||||
setting.atmosphere.name = Erakutsi planetaren atmosfera
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Marraztu Iluntasuna/Argitasuna
|
||||
setting.ambientvol.name = Giroaren bolumena
|
||||
setting.mutemusic.name = Isilarazi musika
|
||||
setting.sfxvol.name = Efektuen bolumena
|
||||
setting.mutesound.name = Isilarazi soinua
|
||||
setting.communityservers.name = Eskuratu komunitate zerbitzarien zerrenda
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Gorde automatikoki
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Jokoaren ikusgarritasun publikoa
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Jokalari limitea
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Meatzaritza sorta unitarioaren opakutasuna
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Zubiaren opakutasuna
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Erakutsi eguraldi grafikoak
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Ezkutatu pantaila logikoak
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Lagunak bakarrik
|
||||
steam.friendsonly.tooltip = Bai, Steam lagunak bakarrik sartu ahal izango dira zure jokoan.\nKutxa hau desblokeatzeak zure jokoa publiko egingo du. Edonork bat egin dezake.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Baimendu bloke abandonatuen konponketa
|
||||
rules.reactorexplosions = Erreaktorearen eztandak
|
||||
rules.coreincinerates = Nukleoen erraustegien gainezkatzea
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Munduko prozesadoreak desgaitu
|
||||
rules.schematic = Onartutako eskemak
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Unitateak
|
||||
rules.title.experimental = Esperimentala
|
||||
rules.title.environment = Ingurumena
|
||||
rules.title.teams = Taldeak
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminazioa
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Gerra lainoa
|
||||
rules.invasions = Etsaien sektorearen inbasioak
|
||||
rules.legacylaunchpads = Oinordetzan hartutako jaurtiketa-plataformaren mekanika
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Asenna
|
||||
mods.browser.reinstall = Uudelleenasenna
|
||||
mods.browser.view-releases = Näytä julkaistut versiot
|
||||
mods.browser.noreleases = [scarlet]Julkaistuja versioita ei löytynyt\n[accent]Tästä lisäosasta ei löytynyt julkaistuja versioita. Tarkista, onko lisäosan repositoriossa julkaistuja versioita.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Viimeisin>
|
||||
mods.browser.releases = Julkaistut versiot
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Edellisen Mindustryn instanssin initialisointi epä
|
||||
mods = Modit
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modeja ei löytynyt!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modaamisopas
|
||||
mods.report = Raportoi ohjelmistovirhe
|
||||
mods.openfolder = Avaa modikansio
|
||||
mods.viewcontent = Näytä sisältö
|
||||
mods.reload = Lataa uudelleen
|
||||
mods.reloadexit = Peli tulee sulkeutumaan lisäosien uudelleenlataamiseksi.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Asennettu]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Käytössä
|
||||
mod.disabled = [scarlet]Pois käytöstä
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
||||
mod.disable = Poista käytössä
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Etäpalvelimet
|
||||
servers.global = Yhteisön palvelimet
|
||||
|
||||
servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omistuksessa tai hallinnassa.\n\nPalvelimet voivat sisältää käyttäjien luomaa sisältöä, joka ei sovellu kaikille ikäluokille.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Näytä piilotetut palvelimet
|
||||
server.shown = Näytetty
|
||||
server.hidden = Piilotettu
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Seuraa pelaajaa
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Yhteys aikakatkaistiin.
|
||||
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Yhdistetään...
|
||||
reconnecting = [accent]Yhdistetään uudelleen...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search in:
|
||||
editor.filters.author = Tekijä
|
||||
editor.filters.description = Kuvaus
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Siirrä X-akselin suunnassa
|
||||
editor.shifty = Siirrä Y-akselin suunnassa
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
||||
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Kieli
|
||||
settings.data = Peli Data
|
||||
settings.reset = Nollaa Asetukset
|
||||
settings.rebind = Uudelleenaseta
|
||||
settings.resetKey = Aseta Uudelleen
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontrollit
|
||||
settings.game = Peli
|
||||
settings.sound = Ääni
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ympäristöä ei tueta
|
||||
yes = Kyllä
|
||||
no = Ei
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informaatio
|
||||
error.title = [crimson]On tapahtunut virhe
|
||||
error.crashtitle = On tapahtunut virhe
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.memorycapacity = Muistikapasiteetti
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
||||
stat.reactive = Reagoi
|
||||
stat.immunities = Immuuni
|
||||
stat.healing = Parantuu
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Voimakenttä
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Kuljetusyksikköjen enimmäismäärä saavutettu
|
||||
bar.drillspeed = Poran nopeus: {0}/s
|
||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||
bar.efficiency = Tehokkuus: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Tehostus: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Neste
|
||||
bar.heat = Lämpö
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Epävakaus
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Lämpö: {0}
|
||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = palikat²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energiayksikköä/sekunti
|
||||
unit.tilessecond = laattaa/second
|
||||
unit.liquidsecond = nesteyksikköä/sekunti
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = nesteyksikköä
|
||||
unit.powerunits = energiayksikköä
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = lämpöyksikköä
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
unit.minutes = minuuttia
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /laukaisu
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Tarkoitus
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Mahdolliset parannukset
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Ohita ytimen laukaisun/laskeutumisen animaatio
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.shadows.name = Varjot
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automaattisia Palikka Suosituksia
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineaarinen suodatus
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Vihjeet
|
||||
setting.backgroundpause.name = Pysäytä taustalla
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Pelaajaindikaattorit
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automaatinen Tähtäys
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
|
||||
setting.touchscreen.name = Kosketusnäyttöohjaus
|
||||
setting.fpscap.name = Maksimi FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Ei Mitään
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnisty
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Aina vino korvaus
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom-intensiteetti
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom-sumennus
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Naytön Efektit
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Ohjauksen herkkyys
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Sekuntia
|
||||
setting.milliseconds = {0} millisekuntia
|
||||
setting.fullscreen.name = Täysnäyttö
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Salli konsoli
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Pehmeä kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Näytä pienoiskartta
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Näytä ytimen tavarat (WIP)
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Näytä pelaajan sijainti
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Näytä hiiren sijainti
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||
setting.atmosphere.name = Näytä planeetan ilmakehä
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Taustaäänet
|
||||
setting.mutemusic.name = Mykistä musiikki
|
||||
setting.sfxvol.name = SFX-voimakkuus
|
||||
setting.mutesound.name = Mykistä äänet
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Pelaajaraja
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Näytä säägrafiikat
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
||||
rules.schematic = Salli kaaviot
|
||||
rules.wavetimer = Tasojen aikaraja
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Yksiköt
|
||||
rules.title.experimental = Kokeellinen
|
||||
rules.title.environment = Ympäristö
|
||||
rules.title.teams = Joukkueet
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeetta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Salamointi
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Sodan sumu (Fog of War)
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. T
|
||||
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
||||
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
||||
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Tuntematon
|
||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Kunin
|
||||
mods.browser.reinstall = Muling kunin
|
||||
mods.browser.view-releases = Tingan ang mga ipinalabas na bersyon
|
||||
mods.browser.noreleases = [scarlet]Walang ipinalabas na bersyon ang nahanap.\n[accent]Hindi makahanap ng bersyon sa pangbago na ito. Tingan kung may ipinalabas na bersyon ang repositoryo ng pangbago nito.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Pinaka-bago>
|
||||
mods.browser.releases = Ipinalabas na bersyon
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Hindi masimulan ang nakaraang instance ng Mindustry
|
||||
mods = Mga Pangbago
|
||||
mods.name = Pangbago:
|
||||
mods.none = [lightgray]Walang mga pangbago na nahanap!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Gabay para sa Paggawa ng Pangbago
|
||||
mods.report = Mag-ulat ng Report
|
||||
mods.openfolder = Buksan ang Folder
|
||||
mods.viewcontent = Tingan ang Content
|
||||
mods.reload = Muling i-load
|
||||
mods.reloadexit = Ang laro ay isasara, para muling i-load ang mga pangbago.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Nakuha]
|
||||
mod.display = [gray]Pangbago:[orange] {0}
|
||||
mod.enabled = [lightgray]Gumagana
|
||||
mod.disabled = [scarlet]Hindi Gumagana
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Puwede sa Maraming Manlalaro
|
||||
mod.disable = Itigil
|
||||
mod.version = Bersyon:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
|
||||
servers.global = Server ng Komunidad
|
||||
|
||||
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Ipakita ang mga tinagong server
|
||||
server.shown = Ipinapakita
|
||||
server.hidden = Tinatago
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Hanapin ang Manglalaro
|
||||
@@ -308,8 +322,8 @@ server.admins.none = Walang nahnap na admin!
|
||||
server.add = Maglagay ng Server
|
||||
server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito?
|
||||
server.edit = Ipalit ang Server
|
||||
server.outdated = [scarlet]Di-bagong Server![]
|
||||
server.outdated.client = [scarlet]Di-bagong Client![]
|
||||
server.outdated = [red]⚠ Di-bagong Server![]
|
||||
server.outdated.client = [red]⚠ Di-bagong Client![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Di-karaniwang Build
|
||||
confirmban = Sigurado ka bang gusto mong itanggal si "{0}[white]"?
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Na-tanggal sa oras.
|
||||
disconnect.data = Pumalya ang pag-load ng world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Connecting...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Hanapin Sa:
|
||||
editor.filters.author = Manggagawa
|
||||
editor.filters.description = Deskripsyon
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift ang X
|
||||
editor.shifty = Shift ang Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Wika
|
||||
settings.data = Game Data
|
||||
settings.reset = I-Reset sa mga Default
|
||||
settings.rebind = I-Rebind
|
||||
settings.resetKey = I-Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Mga Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Pinagbabawalan!
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Hindi supportadong Environment
|
||||
yes = OO
|
||||
no = Hindi
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Kuryente/Pinsala
|
||||
stat.itemcapacity = Kapasidad ng mga Aytem
|
||||
stat.memorycapacity = Kapasidad ng Memorya
|
||||
stat.basepowergeneration = Pagbuo ng Kuryente
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Oras ng Produksyon
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Multiplier ng Bilis ng Pag-buo
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Naabot ng Limit ng Cargo Unit
|
||||
bar.drillspeed = Bilis ng Drill: {0}/s
|
||||
bar.pumpspeed = Bilis ng Pump: {0}/s
|
||||
bar.efficiency = Kahusayan: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Palakas: +{0}%
|
||||
bar.powerbuffer = Battery: {0}/{1}
|
||||
bar.powerbalance = Kuryente: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Likido
|
||||
bar.heat = Init
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Init: {0}
|
||||
bar.heatpercent = Init: {0} ({1}%)
|
||||
bar.power = Kuryente
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = mga yunit ng kuryente/segundo
|
||||
unit.tilessecond = tile/segundo
|
||||
unit.liquidsecond = mga yunit ng likido/segundo
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = mga yunit ng likido
|
||||
unit.powerunits = mga yunit ng kuryente
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = mga yunit ng init
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = digri
|
||||
unit.seconds = segundo
|
||||
unit.minutes = mins
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Ang Purpose
|
||||
category.general = Pangkalahatan
|
||||
category.power = Kuryente
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Opsyonal na mga enchantment
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Laktawan ang Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang m
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = I-Display Effects
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = I-Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Pathfinding ng Conveyor Placement
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} segundo
|
||||
setting.milliseconds = {0} millisegundo
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Ipakita ang FPS & Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Ipakita ang Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Ipakita ang posisyon ng Player
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Ipakita ang Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Volume ng Music
|
||||
setting.atmosphere.name = Ipakita Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Mga Kaibigan lang
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Mga Yunit
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Kapaligiran
|
||||
rules.title.teams = Mga Team
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Isang maliit, compact, configurable light source
|
||||
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
||||
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
||||
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -19,7 +19,7 @@ clipboardcopy = このサーバーはクリップボードにテキストをコ
|
||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
|
||||
screenshot.error = スクリーンショットを取るのに失敗しました。 このデバイスはこれほど大きいスクリーンショットに対応していません。
|
||||
gameover = ゲームオーバー
|
||||
gameover.disconnect = 切断
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = インストール
|
||||
mods.browser.reinstall = 再インストール
|
||||
mods.browser.view-releases = リリースを表示
|
||||
mods.browser.noreleases = [scarlet]リリースが見つかりません\n[accent]このmodのリリースが見つかりませんでした。modのリポジトリにリリースが公開されているかどうかを確認してください。
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <最新>
|
||||
mods.browser.releases = リリース
|
||||
mods.browser.fetching = リリースを取得中...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] 以前のMindustryの初期化に失敗しました
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modが見つかりませんでした!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Mod作成ガイド
|
||||
mods.report = バグを報告する
|
||||
mods.openfolder = Modフォルダを開く
|
||||
mods.viewcontent = コンテンツを見る
|
||||
mods.reload = 再読み込み
|
||||
mods.reloadexit = Modを読み込む為にゲームを再起動します。
|
||||
mods.update.available = [lightgray]利用可能なアップデート: {0}
|
||||
mods.update.all = すべてのmodをダウンロードする
|
||||
mods.downloading = [accent]ダウンロード中のmod: {0}
|
||||
|
||||
mod.warning = ⚠ Modsは任意のコードを実行できます\n\n信用できないソースからmodを絶対にダウンロードしないでください! - あなたのコンピューターを覗いたりデータを盗んだりすることが可能です!
|
||||
mod.warning.read = しっかりと読みました
|
||||
mod.warning.accept = 責任を受け入れる
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[インストール済み]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]有効
|
||||
mod.disabled = [scarlet]無効
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]マルチプレイに対応
|
||||
mod.disable = 無効化
|
||||
mod.version = バージョン
|
||||
@@ -179,7 +190,7 @@ mod.incompletedependencies.details = 依存関係が無効または欠損して
|
||||
mod.requiresversion = ゲームのバージョンが必要です: [red]{0}
|
||||
|
||||
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
||||
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
|
||||
mod.errors.map = [scarlet]マップコンテンツの読み込み中にエラーが発生しました。すべてのカスタムコンテンツは無効化されています。[]\nこのマップは正しく機能しない可能性があります。
|
||||
mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。
|
||||
mod.enable = 有効化
|
||||
mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
|
||||
@@ -277,9 +288,12 @@ servers.remote = リモートサーバー
|
||||
servers.global = コミュニティサーバー
|
||||
|
||||
servers.disclaimer = コミュニティサーバーは、[accent]開発者が所有、管理していません。[] \n\nサーバーには全ての年齢層に適さないコンテンツが存在する可能性があります。
|
||||
servers.connect.confirm = このサーバーに参加しますか?\n\n[accent]{0}[]\n\n信用できるサーバーにのみ接続するようにしてください!
|
||||
servers.showhidden = 非表示のサーバーを表示する
|
||||
server.shown = 表示
|
||||
server.hidden = 非表示
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = プレーヤーを表示: [accent]{0}
|
||||
trace = プレイヤーの記録
|
||||
@@ -308,8 +322,8 @@ server.admins.none = 管理者はいません!
|
||||
server.add = サーバーを追加
|
||||
server.delete = サーバーを削除してもよろしいですか?
|
||||
server.edit = サーバーを編集
|
||||
server.outdated = [crimson]古いサーバーです![]
|
||||
server.outdated.client = [crimson]古いクライアントです![]
|
||||
server.outdated = [red]⚠ 古いサーバーです![]
|
||||
server.outdated.client = [red]⚠ 古いクライアントです![]
|
||||
server.version = [lightgray]バージョン: {0} {1}
|
||||
server.custombuild = [accent]カスタムビルド
|
||||
confirmban = {0} をBanしてもよろしいですか?
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = タイムアウトしました。
|
||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||
disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
|
||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]接続中...
|
||||
reconnecting = [accent]再接続中...
|
||||
|
||||
@@ -510,9 +525,11 @@ editor.filters.search = 検索:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 説明
|
||||
editor.filters.modname = Modの名前
|
||||
editor.filters.prioritizemod = Modの優先順位
|
||||
editor.filters.prioritizecustom = カスタムの優先度
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = 惑星の選択
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = ZIPをインポート
|
||||
asset.image.exportzip = ZIPをエクスポート
|
||||
asset.clearall = すべてを消去
|
||||
asset.clearall.confirm = このマップから[red]すべて[]のアセットを消去してもよろしいですか?\nこれには画像、音声、コンテンツなどが含まれます。
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = インポート結果
|
||||
asset.imported = [accent]{0} 個のアセットをインポートしました。
|
||||
asset.import.none = ZIPアーカイブ内に有効なアセットファイルが見つかりませんでした。
|
||||
@@ -562,7 +580,7 @@ asset.content.badname = [red]無効な名前です!ほとんどの符号は許
|
||||
asset.content.import.file = ファイルをインポート
|
||||
asset.content.import.clipboard = クリップボードからインポート
|
||||
asset.exists = そのタイプのアセットで、同じパス/名前のものが既に存在します:\n[lightgray]{0}
|
||||
asset.exists.audio = A sound/music asset with that name is already loaded:\n[lightgray]{0}
|
||||
asset.exists.audio = その名前の音声/音楽アセットは同じ名前のものが既に存在します:\n[lightgray]{0}
|
||||
asset.broken = アセットファイルが見つかりませんでした。\nデータの不適切なインポート、または正しくエクスポートされていない保存ファイルが原因である可能性があります。
|
||||
asset.audio.invalid = 音声ファイルを読み込めませんでした。\n有効な OGG または MP3 ファイルであることを確認してください。
|
||||
asset.delete.confirm = このアセットを削除してもよろしいですか?
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]建設: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]ユニット建造: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]破壊: [][lightgray]{0}[]x ユニット
|
||||
objective.enemiesapproaching = [accent]敵が接近中 [lightgray]{0}[] 秒
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent][lightgray]{0} で敵の生産が早くなる。[]
|
||||
objective.enemyescalating = [accent][lightgray]{0} で敵の生産が早くなる。[]
|
||||
objective.enemyairunits = [accent][lightgray]{0} で敵の航空部隊の生産が始まる。[]
|
||||
objective.enemyunitproduction = [accent]敵ユニットの生産開始まで [lightgray]{0}[]
|
||||
objective.destroycore = [accent]敵のコアを破壊する
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = スロー
|
||||
status.fast.name = ファスト
|
||||
status.shielded.name = シールド
|
||||
status.disarmed.name = ディスアーム
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = 言語
|
||||
settings.data = ゲームデータ
|
||||
settings.reset = デフォルトにリセット
|
||||
settings.rebind = 再設定
|
||||
settings.resetKey = リセット
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = コントロール
|
||||
settings.game = ゲーム
|
||||
settings.sound = サウンド
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = {0}のキャンペーンセーブデ
|
||||
paused = [accent]< ポーズ >
|
||||
clear = 消去
|
||||
banned = [scarlet]使用禁止
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]サポートされていない環境
|
||||
yes = はい
|
||||
no = いいえ
|
||||
unabletoclog = Unable to clog
|
||||
info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = 電力/ダメージ
|
||||
stat.itemcapacity = アイテム容量
|
||||
stat.memorycapacity = メモリー容量
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = 製造速度
|
||||
stat.warmuptime = ウォームアップ時間
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = 建築速度倍率
|
||||
stat.reactive = 反応
|
||||
stat.immunities = 耐性
|
||||
stat.healing = 治癒
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% 効率
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = フォースフィールド
|
||||
ability.forcefield.description = 攻撃を吸収するフォースフィールドを発する。
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = 貨物ユニットの容量の上限に達しました
|
||||
bar.drillspeed = 採掘速度: {0}/秒
|
||||
bar.pumpspeed = 吸液速度: {0}/s
|
||||
bar.efficiency = 効率: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = ブースト: +{0}%
|
||||
bar.powerbuffer = バッテリー電力: {0}/{1}
|
||||
bar.powerbalance = 電力均衡: {0}/秒
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = 液体
|
||||
bar.heat = 熱
|
||||
bar.cooldown = クールダウン
|
||||
bar.instability = 不安定度
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = 熱: {0}
|
||||
bar.heatpercent = 熱: {0} ({1}%)
|
||||
bar.power = 電力
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x 強化
|
||||
bar.regenerationrate = [stat]{0}/秒[lightgray] 再生率
|
||||
bar.activationtimer = 発動まで {0}
|
||||
bar.activated = アクティブ
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ミサイル無視
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.blockssquared = ブロック²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = 電力/秒
|
||||
unit.tilessecond = タイル/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = 液体
|
||||
unit.powerunits = 電力
|
||||
unit.powerequilibrium = 電力均衡
|
||||
unit.heatunits = 熱量
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = 分
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = 発
|
||||
unit.pershot = /発
|
||||
unit.perleg = 1脚あたり
|
||||
unit.perside = 片側あたり
|
||||
unit.instant = Instant
|
||||
category.purpose = 説明
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
@@ -1377,27 +1415,39 @@ category.optional = 強化オプション
|
||||
setting.alwaysmusic.name = 常に音楽を再生
|
||||
setting.alwaysmusic.description = 有効にすると、ゲーム中は音楽が常にループ再生されます。\n無効の場合は、ランダムな間隔で再生されます。
|
||||
setting.skipcoreanimation.name = コアの打ち上げ/着陸アニメーションをスキップ
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = 横画面固定
|
||||
setting.shadows.name = 影
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = 自動ブロック提案
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = リニアフィルター
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = ヒント
|
||||
setting.backgroundpause.name = バックグラウンド中一時停止
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = 建築自動中断
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = ダブルタップで採掘
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = コマンドモードで長押し
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = ユニットごとにコントロールグループを1つに制限
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = 流体のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = プレイヤーの方角表示
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = ピンを表示
|
||||
setting.showotherbuildplans.name = 他プレイヤーの建築プランを表示する
|
||||
setting.indicators.name = 敵の方角表示
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = 標的自動補足
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = マウスとキーボード操作
|
||||
setting.touchscreen.name = タッチスクリーン操作
|
||||
setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = なし
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UIサイズ
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = 再起動が必要です。
|
||||
setting.uiEdgePadding.name = UIエッジ余白
|
||||
setting.uiEdgePadding.description = UIの端に余白を追加します。角が丸いディスプレイやノッチがある画面で有用です。
|
||||
setting.swapdiagonal.name = 常に斜め設置
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = 画面の揺れ
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = きらめきの強さ
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = 光のぼやけ
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = 画面効果
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = 破壊されたブロックを表示
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = ブロックの状態を表示
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = コンベアー配置経路探索
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = 操作感度
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = 自動保存間隔
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} 秒
|
||||
setting.milliseconds = {0} ミリ秒
|
||||
setting.fullscreen.name = フルスクリーン
|
||||
setting.fps.name = FPSを表示
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = コンソールを有効にする
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = 当たり判定を表示する
|
||||
setting.showperformance.name = パフォーマンスを表示する
|
||||
setting.buildingtimestep.name = 固定建築更新間隔
|
||||
setting.buildingtimestep.description = 建築物を一定のデルタ時間で固定された更新間隔で動作させます。\nフレームごとの可変デルタ時間での更新とは異なります。\n建築物を十分な速度で更新できない場合、ゲームの進行が遅くなります。\nこの説明の意味が分からない場合は、この設定を変更しないでください。
|
||||
setting.smoothcamera.name = スムーズなカメラ
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = フリーカメラ
|
||||
setting.detach-camera.description = 有効にすると、カメラがプレイヤーユニットから独立して移動します。\nこの設定はホットキーに割り当て可能です。
|
||||
setting.vsync.name = 垂直同期
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = ピクセル化
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = ミニマップを表示
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = コアの資源を表示
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = プレイヤーの位置表示
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = マウスの位置を表示
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = 音楽 音量
|
||||
setting.atmosphere.name = 惑星の大気を表示
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = 暗闇と光源の描画
|
||||
setting.ambientvol.name = 環境音 音量
|
||||
setting.mutemusic.name = 音楽をミュート
|
||||
setting.sfxvol.name = 効果音 音量
|
||||
setting.mutesound.name = 効果音をミュート
|
||||
setting.communityservers.name = コミュニティサーバー一覧を取得
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = 自動保存
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = 公開ゲームとして表示
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = プレイヤー数制限
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = チャットの透明度
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = 電線の透明度
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = 採掘ビーム透明度
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = ブリッジの透明度
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = ゲーム内にチャットを表示
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = 天気のグラフィックを表示
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
|
||||
setting.macnotch.description = 再起動が必要です。
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = フレンドのみ
|
||||
steam.friendsonly.tooltip = Steamのフレンドのみがゲームに参加できるようにします。\nこの設定を無効にするとゲームは公開され、誰でも参加できます。
|
||||
@@ -1565,9 +1646,9 @@ keybind.chat_mode.name = チャットモードの変更
|
||||
keybind.drop_unit.name = ユニット投下
|
||||
keybind.zoom_minimap.name = ミニマップのズーム
|
||||
keybind.detach_camera.name = フリーカメラの切り替え
|
||||
keybind.teleport_cursor.name = Teleport To Cursor (Sandbox)
|
||||
keybind.debug_hitboxes.name = デバッグヒットボックスの切り替え
|
||||
keybind.performance_metrics.name = Toggle Performance Metrics
|
||||
keybind.teleport_cursor.name = カーソル位置にテレポート (Sandbox)
|
||||
keybind.debug_hitboxes.name = 当たり判定のデバッグ切り替え
|
||||
keybind.performance_metrics.name = パフォーマンス表示の切り替え
|
||||
mode.help.title = モード説明
|
||||
mode.survival.name = サバイバル
|
||||
mode.survival.description = 通常のモードです。資源も限られる中、自動的にウェーブが進行していきます。\n[gray]マップに敵の出現設定が必要です。
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = 有効にすると、セルプロの搬出機がコ
|
||||
rules.derelictrepair = 廃墟修復可能
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.coreincinerates = 余剰アイテムの焼却
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = ワールドプロセッサーを無効にする
|
||||
rules.schematic = 設計図を許可
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
@@ -1625,7 +1708,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||
rules.blockhealthmultiplier = ブロック体力倍率
|
||||
rules.blockdamagemultiplier = ブロックダメージ倍率
|
||||
rules.unitfactoryactivation = ユニット工場の起動遅延
|
||||
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
|
||||
rules.unitfactoryactivation.objective = ユニット工場の有効化: {0}
|
||||
rules.unitbuildspeedmultiplier = ユニット製造速度倍率
|
||||
rules.unitcostmultiplier = ユニット製造コスト倍率
|
||||
rules.unithealthmultiplier = ユニット体力倍率
|
||||
@@ -1660,14 +1743,25 @@ rules.title.unit = ユニット
|
||||
rules.title.experimental = 実験的なゲームプレイ
|
||||
rules.title.environment = 環境
|
||||
rules.title.teams = チーム
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = 惑星
|
||||
rules.title.music = 音楽
|
||||
rules.alwaysplaymusic = 常に音楽を再生する
|
||||
rules.alwaysplaymusic.info = '常に音楽を再生する'音楽設定を上書きします。
|
||||
rules.ambientmusic = 環境音楽
|
||||
rules.ambientmusic.info = 通常時にランダム再生される音楽トラック(カンマ区切り)。\n空欄の場合はデフォルトの音楽が使用されます。
|
||||
rules.darkmusic = 戦闘音楽
|
||||
rules.darkmusic.info = 戦闘中に再生されやすい音楽トラック(カンマ区切り)。\n空欄の場合はデフォルトの音楽が使用されます。
|
||||
rules.nomusic = 自動音楽再生を無効化する
|
||||
rules.nomusic.info = すべての自動音楽再生を無効にします。\nプロセッサでカスタム音楽を再生するマップに便利です。
|
||||
rules.lighting = 霧
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = 戦場の霧
|
||||
rules.invasions = 敵セクター侵攻
|
||||
rules.legacylaunchpads = 旧発射台仕様
|
||||
rules.legacylaunchpads.info = 着陸台なしで発射台を使用できるようにします(v7.0仕様)。
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 無効[lightgray](旧発射台は有効)
|
||||
rules.hidespawns = Hide Enemy Spawns
|
||||
rules.hidespawns = 敵の出現地点を非表示にする
|
||||
rules.randomwaveai = 不規則なウェーブAI
|
||||
rules.pauseDisabled = 一時停止の無効化
|
||||
rules.fire = 火災
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = 電力が必要な光源です。
|
||||
block.message.description = メッセージを保存し、仲間間の通信に使用します。
|
||||
block.reinforced-message.description = メッセージを保存し、仲間間の通信に使用します。
|
||||
block.world-message.description = マップ作成時に使用するメッセージブロックです。破壊することはできません。
|
||||
block.world-processor.description = マップ作成に使用するプロセッサーです。破壊できません。ユニットの生成やタイルの変更など、特権命令を使用できます。
|
||||
block.world-cell.description = マップ作成に使用するメモリセルです。破壊できません。
|
||||
block.world-switch.description = マップ作成に使用するスイッチブロックです。破壊できません。同じチームのプレイヤーのみ操作できます。
|
||||
block.shield-projector.description = マップ作成に使用する破壊不可能なシールドプロジェクターです。
|
||||
block.large-shield-projector.description = マップ作成に使用する破壊不可能な大型シールドプロジェクターです。
|
||||
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
||||
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = プロセッサからの任意のグラ
|
||||
block.tile-logic-display.description = プロセッサからの任意のグラフィックを表示します。\n近くのタイルディスプレイブロックにシームレスに接続します。
|
||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。修復量は各ブロックの最大HPに依存します。\n冷却液によるブーストが可能です。
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
||||
@@ -2740,7 +2841,7 @@ lst.radar = 射程内のユニットを探します。
|
||||
lst.sensor = 建物やユニットのデータを取得します。
|
||||
lst.set = 変数を定義し、数値を代入します。
|
||||
lst.operation = 一つから二つの変数を使って演算をします。
|
||||
lst.select = Conditionally set a variable to one of two values.
|
||||
lst.select = 条件に応じて、2つの値のうち1つを変数に設定します。
|
||||
lst.end = 命令スタックの先頭にジャンプします。
|
||||
lst.wait = 一定の秒数待ちます。
|
||||
lst.stop = このプロセッサの実行を停止します。
|
||||
@@ -2753,7 +2854,7 @@ lst.unitlocate = マップ上の任意の座標にある、特定のタイプの
|
||||
lst.getblock = 任意の座標のタイルの情報を取得します。
|
||||
lst.setblock = 任意の座標のタイルの情報を変更します。
|
||||
lst.spawnunit = 任意の座標にユニットをスポーンさせます。
|
||||
lst.spawnbullet = Spawns a bullet at a location.
|
||||
lst.spawnbullet = 指定された位置に弾丸を生成します。
|
||||
lst.applystatus = ユニットからステータス効果を適用または削除する。
|
||||
lst.weathersense = 天候の種類が有効かどうかを確認します。
|
||||
lst.weatherset = 天候の種類の現在の状態を設定します。
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = クライアントが操作しているユニット
|
||||
lglobal.@clientName = クライアントのプレイヤー名
|
||||
lglobal.@clientTeam = クライアントのチームID
|
||||
lglobal.@clientMobile = クライアントがモバイルなら true、それ以外は false
|
||||
lglobal.@clientMusicPlaying = 現在何らかの音楽が再生されている場合はtrue
|
||||
lglobal.@clientCurrentMusic = 現在再生中のトラック名。再生されていない場合はnull
|
||||
|
||||
lenum.type = ユニットや建物の種類を取得します。\n例: 任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = 表示ブロックの高さ(ピクセル単位)
|
||||
laccess.buffersize = ディスプレイのグラフィックバッファ内で未処理のコマンド数
|
||||
laccess.operations = ブロックに対して実行された操作の数。\nディスプレイの場合、drawflush操作の数を返します
|
||||
laccess.maxunits = チームが持つことができる最大ユニット数。コアからのみ感知できます
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = 不明
|
||||
lcategory.unknown.description = 未分類の指示です。
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = ソーラーパネルの発電量倍率。
|
||||
lenum.dragmultiplier = 環境による抵抗倍率。
|
||||
lenum.ban = 配置または建造できないブロックやユニット。
|
||||
lenum.unban = ユニットまたはブロックの禁止を解除する。
|
||||
lenum.musicvolume = 音楽の音量倍率。\n [0, 1]の範囲に制限されます。
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = 설치
|
||||
mods.browser.reinstall = 재설치
|
||||
mods.browser.view-releases = 릴리즈 보기
|
||||
mods.browser.noreleases = [scarlet]릴리즈를 찾을 수 없습니다.\n[accent]이 모드의 릴리즈를 찾지 못했습니다. 이 모드의 GitHub 저장소에 공개 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <최신>
|
||||
mods.browser.releases = 릴리즈
|
||||
mods.browser.fetching = 릴리즈 불러오는 중...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[]이전 민더스트리 실행과정에서 모드를
|
||||
mods = 모드
|
||||
mods.name = 모드:
|
||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = 모드 제작 가이드
|
||||
mods.report = 버그 제보하기
|
||||
mods.openfolder = 폴더 열기
|
||||
mods.viewcontent = 콘텐츠 보기
|
||||
mods.reload = 새로 고침
|
||||
mods.reloadexit = 모드를 불러오기 위해, 게임을 종료합니다. 재실행 해주세요.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [설치됨]
|
||||
mod.display = [gray]모드:[orange] {0}
|
||||
mod.enabled = [lightgray]활성화됨
|
||||
mod.disabled = [scarlet]비활성화됨
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
|
||||
mod.disable = 비활성화
|
||||
mod.version = 버전:
|
||||
@@ -277,9 +288,12 @@ servers.remote = 원격 서버
|
||||
servers.global = 커뮤니티 서버
|
||||
|
||||
servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어하지 [accent]않습니다[].\n\n일부 서버는 전연령대에 적합하지 않은 사용자 지정 콘텐츠를 보유할 수도 있습니다.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
||||
server.shown = 서버 숨기기
|
||||
server.hidden = 서버 보이기
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = 플레이어 보기: [accent]{0}
|
||||
trace = 플레이어 정보 보기
|
||||
@@ -308,8 +322,8 @@ server.admins.none = 관리자를 찾을 수 없습니다!
|
||||
server.add = 서버 추가
|
||||
server.delete = 정말로 이 서버를 삭제하시겠습니까?
|
||||
server.edit = 서버 편집
|
||||
server.outdated = [scarlet]서버 버전이 낮습니다![]
|
||||
server.outdated.client = [scarlet]클라이언트 버전이 낮습니다![]
|
||||
server.outdated = [red]⚠ 서버 버전이 낮습니다![]
|
||||
server.outdated.client = [red]⚠ 클라이언트 버전이 낮습니다![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]사용자 정의 서버
|
||||
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = 시간 초과
|
||||
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
||||
disconnect.snapshottimeout = UDP 스냅샷을 수신하는 동안 시간이 초과되었습니다.\n이는 불안정한 네트워크나 연결로 인해 발생할 수 있습니다.
|
||||
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]연결 중...
|
||||
reconnecting = [accent]재접속 중...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = 검색:
|
||||
editor.filters.author = 제작자
|
||||
editor.filters.description = 설명
|
||||
editor.filters.modname = 모드 이름
|
||||
editor.filters.prioritizemod = 모드 우선순위
|
||||
editor.filters.prioritizecustom = 사용자 지정 우선순위
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = X축 밀기
|
||||
editor.shifty = Y축 밀기
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
|
||||
objective.enemiesapproaching = [lightgray]{0}[][accent]후, 적이 접근하기 시작합니다
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [lightgray]{0}[][accent]후, 적의 생산량이 증가합니다
|
||||
objective.enemyescalating = [lightgray]{0}[][accent]후, 적의 생산량이 증가합니다
|
||||
objective.enemyairunits = [lightgray]{0}[][accent]후, 적 공중 유닛이 생산되기 시작합니다
|
||||
objective.enemyunitproduction = [lightgray]{0}[][accent]후, 적 유닛이 생산되기 시작합니다
|
||||
objective.destroycore = [accent]적의 코어를 파괴하세요
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = 언어
|
||||
settings.data = 게임 데이터
|
||||
settings.reset = 기본값으로 초기화
|
||||
settings.rebind = 설정
|
||||
settings.resetKey = 초기화
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = 조작
|
||||
settings.game = 게임
|
||||
settings.sound = 소리
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< 일시정지 >[]
|
||||
clear = 초기화
|
||||
banned = [scarlet]금지됨
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]지원되지 않는 환경[]
|
||||
yes = O
|
||||
no = X
|
||||
unabletoclog = Unable to clog
|
||||
info.title = 정보
|
||||
error.title = [scarlet]오류가 발생했습니다[]
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = 전력/피해량
|
||||
stat.itemcapacity = 자원 용량
|
||||
stat.memorycapacity = 변수 용량
|
||||
stat.basepowergeneration = 기본 전력 발전량
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = 소요 시간
|
||||
stat.warmuptime = 준비 시간
|
||||
stat.repairtime = 건물 완전 수리 시간
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = 건설 속도 배수
|
||||
stat.reactive = 작용 받음
|
||||
stat.immunities = 상태이상 면역
|
||||
stat.healing = 회복량
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% 효율성
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = 보호막 필드
|
||||
ability.forcefield.description = 탄을 흡수하는 보호막을 만들어냄
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = 화물 용량 최대치 도달
|
||||
bar.drillspeed = 드릴 속도: {0}/s
|
||||
bar.pumpspeed = 펌프 속도: {0}/s
|
||||
bar.efficiency = 효율: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = 가속: +{0}%
|
||||
bar.powerbuffer = 배터리 전력: {0}/{1}
|
||||
bar.powerbalance = 전력: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = 액체
|
||||
bar.heat = 발열
|
||||
bar.cooldown = 쿨타임
|
||||
bar.instability = 불안정
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = 열: {0}
|
||||
bar.heatpercent = 열: {0} ({1}%)
|
||||
bar.power = 전력
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
||||
bar.activationtimer = {0}초 후 활성화
|
||||
bar.activated = 활성화됨
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] 미사일 무시
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.blockssquared = 블록²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = 전력/초
|
||||
unit.tilessecond = 타일/초
|
||||
unit.liquidsecond = 액체/초
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = 액체
|
||||
unit.powerunits = 전력
|
||||
unit.powerequilibrium = 전력 균형
|
||||
unit.heatunits = 열 단위
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = 도
|
||||
unit.seconds = 초
|
||||
unit.minutes = 분
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = 발
|
||||
unit.pershot = /발
|
||||
unit.perleg = /다리 당
|
||||
unit.perside = 방향당
|
||||
unit.instant = Instant
|
||||
category.purpose = 목적
|
||||
category.general = 일반
|
||||
category.power = 전력
|
||||
@@ -1377,27 +1415,39 @@ category.optional = 선택적 향상
|
||||
setting.alwaysmusic.name = 항상 음악 재생
|
||||
setting.alwaysmusic.description = 이 설정을 활성화하면, 게임 내에서 OST가 항상 반복 재생됩니다.\n비활성화하면, 무작위 간격으로만 재생됩니다.
|
||||
setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = 가로화면 잠금
|
||||
setting.shadows.name = 그림자
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = 자동 블록 제안
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = 선형 필터링
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = 힌트 표시
|
||||
setting.backgroundpause.name = 백그라운드에서 일시정지
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = 건설 자동 일시정지
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = 연속 터치로 채광
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = 키를 누른 상태로 명령
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = 유닛당 하나의 제어 그룹으로 제한
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = 액체 애니메이션 효과
|
||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = 플레이어 위치 표시기
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = 핑 표시
|
||||
setting.showotherbuildplans.name = 다른 플레이어의 건설 계획 보기
|
||||
setting.indicators.name = 적 위치 표시기
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = 자동 조준
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = 마우스+키보드 조작
|
||||
setting.touchscreen.name = 터치스크린 조작
|
||||
setting.fpscap.name = 최대 FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = 없음
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI 스케일링
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
||||
setting.uiEdgePadding.name = UI 가장자리 패딩
|
||||
setting.uiEdgePadding.description = UI 가장자리에 여백을 추가합니다. 모서리가 둥글거나 노치 디자인이 있는 디스플레이에 유용합니다.
|
||||
setting.swapdiagonal.name = 항상 대각선 배치
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = 화면 흔들림
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = 광원 세기
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = 광원 번짐
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = 입자 효과 표시
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = 블록 상태 표시
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = 컨베이어 배치 길찾기
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = 컨트롤러 감도
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = 저장 간격
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} 초
|
||||
setting.milliseconds = {0} 밀리초
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.fps.name = FPS와 핑 표시
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = 콘솔 활성화
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = 부드러운 시점
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = 자유 카메라
|
||||
setting.detach-camera.description = 이 기능을 활성화하면 카메라가 플레이어 유닛과 독립적으로 움직입니다.\n이 설정에는 단축키를 지정할 수 있습니다.
|
||||
setting.vsync.name = 수직 동기화
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = 픽셀화
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = 미니맵 표시
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = 코어에 있는 자원 표시
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = 플레이어 위치 표시
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = 마우스 좌표 표시
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = 음악 크기
|
||||
setting.atmosphere.name = 행성 배경화면 표시
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = 어두움, 광원 표시
|
||||
setting.ambientvol.name = 배경음 크기
|
||||
setting.mutemusic.name = 음소거
|
||||
setting.sfxvol.name = 효과음 크기
|
||||
setting.mutesound.name = 소리 끄기
|
||||
setting.communityservers.name = 커뮤니티 서버 목록 가져오기
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = 자동 저장 활성화
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = 공개 게임 가시성
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = 플레이어 제한
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = 채팅창 투명도
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = 전선 투명도
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = 유닛 채굴 빔 불투명도
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = 터널 투명도
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = 채팅 말풍선 표시
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = 날씨 그래픽 표시
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
|
||||
setting.macnotch.description = 적용하려면 재시작이 필요합니다.
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = 친구 전용
|
||||
steam.friendsonly.tooltip = 스팀 친구만 게임에 접속할 수 있을지 정합니다.\n체크를 해제하면 누구나 접속할 수 있습니다.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더
|
||||
rules.derelictrepair = 잔해 블록 수리 허용
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = 유닛
|
||||
rules.title.experimental = 실험적인 기능
|
||||
rules.title.environment = 환경
|
||||
rules.title.teams = 팀
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = 행성
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = 조명 표시
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = 전장의 안개
|
||||
rules.invasions = 적 지역 침공
|
||||
rules.legacylaunchpads = 구 발사 패드 메커니즘
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = 발광합니다.
|
||||
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
||||
block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
|
||||
block.world-message.description = 맵 제작에 사용되는 메시지 블록. 파괴할 수 없습니다.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
||||
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
||||
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
|
||||
block.tile-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.\n주변 다른 타일형 디스플레이 블록에 원활하게 연결됩니다.
|
||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = 코드를 실행하는 클라이언트의 단위
|
||||
lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이름
|
||||
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
|
||||
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
|
||||
lenum.shoot = 특정 위치에 발사
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
|
||||
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
|
||||
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
|
||||
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = 알 수 없음
|
||||
lcategory.unknown.description = 분류되지 않은 설명
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = 태양광 패널의 전력 출력 배수을 증가시킵
|
||||
lenum.dragmultiplier = 환경 드래그 배수.
|
||||
lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
|
||||
lenum.unban = 유닛 또는 블록 금지를 해제합니다.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Įdiegti
|
||||
mods.browser.reinstall = Perdiegti
|
||||
mods.browser.view-releases = Pažiūrėti leidimus
|
||||
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Naujausia>
|
||||
mods.browser.releases = Leidimai
|
||||
mods.browser.fetching = Ieškoma Leidimų...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Praitas Mindustry paleidimas nepavyko. Tikėtina, k
|
||||
mods = Modifikacijos
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modifikacijos nerastos
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modifikavimo pagalba
|
||||
mods.report = Pranešti apie klaidas
|
||||
mods.openfolder = Atidaryti modifikacijų aplanką
|
||||
mods.viewcontent = Peržiūrėti turinį
|
||||
mods.reload = Perkrauti
|
||||
mods.reloadexit = Žaidimas išsijungs modifikacijoms perkrauti.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Įdiegta]
|
||||
mod.display = [gray]Modifikacijos:[orange] {0}
|
||||
mod.enabled = [lightgray]Įjungta
|
||||
mod.disabled = [scarlet]Išjungta
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Suderinama su keliais žaidėjais
|
||||
mod.disable = Išjungti
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Nuotoliniai Serveriai
|
||||
servers.global = Globalūs Serveriai
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Rodyti paslėtus serverius
|
||||
server.shown = Rodoma
|
||||
server.hidden = Paslėpta
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Stebimas žaidėjas: [accent]{0}
|
||||
trace = Sekti Žaidėją
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Baigėsi laikas.
|
||||
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Prisijungiama...
|
||||
reconnecting = [accent]Jungiamasi iš naujo...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Kalba
|
||||
settings.data = Žaidimo Duomenys
|
||||
settings.reset = Atkurti į numatytuosius
|
||||
settings.rebind = Keisti
|
||||
settings.resetKey = Atkuri
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Valdymas
|
||||
settings.game = Žaidimas
|
||||
settings.sound = Garsai
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Sustabdyta >
|
||||
clear = Išvalyti
|
||||
banned = [scarlet]Užblokuota
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Taip
|
||||
no = Ne
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informacija
|
||||
error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Daiktų Talpumas
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Grąžto Greitis: {0}/s
|
||||
bar.pumpspeed = Pompos Greitis: {0}/s
|
||||
bar.efficiency = Efektyvumas: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Energija: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Skystis
|
||||
bar.heat = Karščiai
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Jėga
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokai
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = energijos per sekundę
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = skysčio per sekundę
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = skysčio vienetai
|
||||
unit.powerunits = energijos vienetai
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = laipsnių
|
||||
unit.seconds = sekundės
|
||||
unit.minutes = mins
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = Bendra
|
||||
category.power = Energija
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Galimi Pagerinimai
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Užrakinti pasukimą
|
||||
setting.shadows.name = Šešėliai
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatiniai Blokų Pasiūlymai
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linijinis Filtravimas
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Užuominos
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Vandens Animacija
|
||||
setting.animatedshields.name = Skydų Animacija
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automatinis Taikymas
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Pelės+Klaviatūros Valdymas
|
||||
setting.touchscreen.name = Jutiklinio Ekrano Valdymas
|
||||
setting.fpscap.name = Maks. FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Nėra
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Ekrano Drebėjimas
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Rodyti Efektus
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Rodyti Blokų Būseną
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Valdymo Jautrumas
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Išsaugojimo Intervalas
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekundžių
|
||||
setting.milliseconds = {0} milisekundžių
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Rodyti FPS ir Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pikseliavimas
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Rodyti Žaidėjų Pozicijas
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Muzikos Garsumas
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Aplinkos Garsas
|
||||
setting.mutemusic.name = Nutildyti Muziką
|
||||
setting.sfxvol.name = SFX Garsumas
|
||||
setting.mutesound.name = Nutildyti Garsus
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Žaidėjų Limitas
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
|
||||
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Bangų Laikmatis
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Vienetai
|
||||
rules.title.experimental = Eksperimentinis
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Apšvietimas
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos
|
||||
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
||||
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
||||
block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Installeer
|
||||
mods.browser.reinstall = Herinstalleren
|
||||
mods.browser.view-releases = Bekijk Releases
|
||||
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Recentst>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]?[] De vorige Mindustry instantie faalde te initialiseren
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Handboek voor modding
|
||||
mods.report = Rapporteer Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = Bekijk Inhoud
|
||||
mods.reload = Herlaad
|
||||
mods.reloadexit = Het spel zal nu afsluiten, om mods te herladen.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
|
||||
mod.disable = Deactiveer
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Externe servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers zijn [accent]niet[] in bezit of worden controlleerd door de ontwikkelaar.\n\nServers kunnen door gebruikers gegenereerde inhoud bevatten die niet geschikt is voor alle leeftijden.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Toon Verborgen Servers
|
||||
server.shown = Weergegeven
|
||||
server.hidden = Verborgen
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Traceer Speler
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Verbinding afgekapt.
|
||||
disconnect.data = Kon de wereld niet laden!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Aan het verbinden...
|
||||
reconnecting = [accent]Aan het herverbinden...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Zoek In:
|
||||
editor.filters.author = Auteur
|
||||
editor.filters.description = Beschrijving
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Bouw: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Bouw Eenheid: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
|
||||
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Vernietig Vijandelijke Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Taal
|
||||
settings.data = Spelgegevens
|
||||
settings.reset = Terug naar standaardinstellingen
|
||||
settings.rebind = Verander
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Bediening
|
||||
settings.game = Spel
|
||||
settings.sound = Geluid
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Niet-ondersteunde Omgeving
|
||||
yes = Ja
|
||||
no = Nee
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Itemcapaciteit
|
||||
stat.memorycapacity = Geheugencapaciteit
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
|
||||
stat.reactive = Reageert
|
||||
stat.immunities = Immuniteiten
|
||||
stat.healing = Genezing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Krachtveld
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Vracht eenheid limiet bereikt
|
||||
bar.drillspeed = Delvingssnelheid: {0}/s
|
||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||
bar.efficiency = Rendement: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Stroom: {0}
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Vloeistof
|
||||
bar.heat = Warmte
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instabiliteit
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Warmte: {0}
|
||||
bar.heatpercent = Warmte: {0} ({1}%)
|
||||
bar.power = Stroom
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x sterkte
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blokken�
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = stroom eenheden/seconde
|
||||
unit.tilessecond = tegels/seconde
|
||||
unit.liquidsecond = vloeistof eenheden/seconde
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = vloeistof eenheden
|
||||
unit.powerunits = stroom eenheden
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = warmte eenheden
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = graden
|
||||
unit.seconds = seconden
|
||||
unit.minutes = minuten
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /schot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Doel
|
||||
category.general = Algemeen
|
||||
category.power = Stroom
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Optionele Verbeteringen
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Lancering/Land Animatie
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Vergrendel Landschap
|
||||
setting.shadows.name = Schaduwen
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatische Blok Suggesties
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filteren
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pauzeer in achtergrond
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Dubbelklik om te delven
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Vasthouden voor commandomodus
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Spelersindicatoren
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Toon Bondgenoten
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automatisch Richten
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Muis+Toetsenbord Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Geen
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensiteit
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Waas
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Toon Effecten
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Toon Blok Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Transportband Plaats Hulp
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Gevoeligheid Controller
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} seconden
|
||||
setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Volledig Scherm
|
||||
setting.fps.name = Toon FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Console Inschakelen
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Vloeiende Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Verpixel Spel [lightgray](mogelijk verminderde performance)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Toon Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Toon Core Materialen
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Toon Speler Posities
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Toon Muis Positie
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Muziek Volume
|
||||
setting.atmosphere.name = Toon Atmosfeer Planeet
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Achtergrond Volume
|
||||
setting.mutemusic.name = Demp Muziek
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Demp Geluid
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Bewaar Saves Automatisch
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Spelerslijst
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Transparantie
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Stroomdraad Transparantie
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Brug Transparantie
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Toon Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Toon Weer Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Verberg Logische Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
|
||||
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Zet Wereld-Processors Uit.
|
||||
rules.schematic = Ontwerpen Toegestaan
|
||||
rules.wavetimer = Vijandelijke Golven Timer
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Eenheden
|
||||
rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Omgeving
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Belichting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Mist van de Oorlog
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Handleiding tot Modding
|
||||
mods.report = Bug Rapporteren
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Schakel uit
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Spelersinformatie
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
||||
disconnect.data = Laden van mapdata mislukt!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Verbinden...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Yes
|
||||
no = No
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Power: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = power units/second
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.minutes = mins
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Optional Enhancements
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Display Effects
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Seconds
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.fps.name = Show FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Zainsta-\nluj Modyfikacje
|
||||
mods.browser.reinstall = Przeins-\ntaluj
|
||||
mods.browser.view-releases = Pokaż wydania
|
||||
mods.browser.noreleases = [scarlet]Nie znaleziono wydań\n[accent]Nie znaleziono żadnych wydań tej modyfikacji. Sprawdź czy ta modyfikacja posiada publiczne wydania w swoim repozytorium.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Najnowsze>
|
||||
mods.browser.releases = Wydania
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Inicjalizacja poprzedniej instancji Mindustry nie p
|
||||
mods = Modyfikacje
|
||||
mods.name = Modyfikacja:
|
||||
mods.none = [lightgray]Nie znaleziono modyfikacji!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Poradnik do modyfikacji
|
||||
mods.report = Zgłoś błąd
|
||||
mods.openfolder = Otwórz folder z modyfikacjami
|
||||
mods.viewcontent = Zobacz zawartość
|
||||
mods.reload = Przeładuj
|
||||
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować modyfikacje.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Zainstalowany]
|
||||
mod.display = [gray]Modyfikacja:[orange] {0}
|
||||
mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
||||
mod.disable = Wyłącz
|
||||
mod.version = Wersja:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Serwery Zdalne
|
||||
servers.global = Serwery Publiczne
|
||||
|
||||
servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani nie moderuje nimi twórca gry.\n\nSerwery mogą posiadać zawartość stworzoną przez graczy, która może być nieodpowiednia dla wszystkich grup wiekowych.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Pokaż Ukryte Serwery
|
||||
server.shown = Pokazane
|
||||
server.hidden = Ukryte
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Pogląd gracza: [accent]{0}
|
||||
trace = Zlokalizuj Gracza
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Przekroczono limit czasu.
|
||||
disconnect.data = Nie udało się załadować mapy!
|
||||
disconnect.snapshottimeout = Przekroczono czas oczekiwania na pakiety UDP.\nMoże to być spowodowane niestabilnym połączeniem sieciowym.
|
||||
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Łączenie...
|
||||
reconnecting = [accent]Ponowne łączenie...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Szukaj W:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Nazwa Moda
|
||||
editor.filters.prioritizemod = Priorytet Moda
|
||||
editor.filters.prioritizecustom = Własny Priorytet
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Przesunięcie X
|
||||
editor.shifty = Przesunięcie Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
||||
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Produkcja wrogich jednostek rozpocznie się za [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Język
|
||||
settings.data = Dane Gry
|
||||
settings.reset = Przywróć Domyślne
|
||||
settings.rebind = Zmień
|
||||
settings.resetKey = Resetuj
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Sterowanie
|
||||
settings.game = Gra
|
||||
settings.sound = Dźwięk
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Wstrzymano >
|
||||
clear = Wyczyść
|
||||
banned = [scarlet]Zbanowano
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Niewspierane Środowisko
|
||||
yes = Tak
|
||||
no = Nie
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Moc/Zniszczenia
|
||||
stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.memorycapacity = Pojemność pamięci
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.warmuptime = Czas rozgrzewki
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Odporności
|
||||
stat.healing = Leczy
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Wydajność
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Pole Siłowe
|
||||
ability.forcefield.description = Tworzy tarczę siłową, która pochłania pociski
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Osiągnieto Limit Ładunku Jednostki
|
||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||
bar.pumpspeed = Prędkość pompy: {0}/s
|
||||
bar.efficiency = Efektywność: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Przyspieszenie: +{0}%
|
||||
bar.powerbuffer = Moc baterii: {0}/{1}
|
||||
bar.powerbalance = Moc: {0}
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Płyn
|
||||
bar.heat = Ciepło
|
||||
bar.cooldown = Czas odnowienia
|
||||
bar.instability = Niestabilność
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Ciepło: {0}
|
||||
bar.heatpercent = Ciepło: {0} ({1}%)
|
||||
bar.power = Prąd
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x siły
|
||||
bar.regenerationrate = [stat]{0}/sek[lightgray] szybkość regeneracji
|
||||
bar.activationtimer = Aktywuje się za {0}
|
||||
bar.activated = Aktywowane
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignoruje rakiety
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = bloki²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.tilessecond = bloków na sekundę
|
||||
unit.liquidsecond = jednostek płynu na sekundę
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = jednostek płynu
|
||||
unit.powerunits = jednostek prądu
|
||||
unit.powerequilibrium = równowaga energii
|
||||
unit.heatunits = jednostek ciepła
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = stopnie
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = min
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = strzały
|
||||
unit.pershot = /strzał
|
||||
unit.perleg = na nogę
|
||||
unit.perside = na stronę
|
||||
unit.instant = Instant
|
||||
category.purpose = Opis
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Dodatkowe ulepszenia
|
||||
setting.alwaysmusic.name = Zawsze odtwarzaj muzykę
|
||||
setting.alwaysmusic.description = Po włączeniu muzyka będzie zawsze odtwarzana w pętli podczas gry.\nPo wyłączeniu odtwarzanie odbywa się tylko w losowych odstępach czasu.
|
||||
setting.skipcoreanimation.name = Pomiń Animację Wystrzału/Lądowania
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatyczne sugestie bloków
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Filtrowanie liniowe
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Podpowiedzi
|
||||
setting.backgroundpause.name = Wstrzymaj w tle
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Przytrzymaj w Trybie Dowodzenia
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Ograniczaj jedną grupę kontrolną na jednostkę
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana tarcza
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Znaczniki graczy
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Pokaż Pingi
|
||||
setting.showotherbuildplans.name = Pokaż Plany Budowania Innych Graczy
|
||||
setting.indicators.name = Znaczniki przyjaciół
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Automatyczne celowanie
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
|
||||
setting.touchscreen.name = Sterowanie - Ekran Dotykowy
|
||||
setting.fpscap.name = Maksymalne FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Nieograniczone
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruc
|
||||
setting.uiEdgePadding.name = Dopełnienie Krawędzi UI
|
||||
setting.uiEdgePadding.description = Dodaje wypełnienie na krawędziach interfejsu. Przydatne dla ekranów z zaokrąglonymi narożnikami lub wcięciami.
|
||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Siła wstrząsów ekranu
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Niewyraźność Rozmycia
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Wyświetlanie efektów
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Wyświetl status bloków
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Czułość kontrolera
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekund
|
||||
setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.fps.name = Pokazuj FPS oraz ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Włącz konsolę
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Płynna kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Wolna Kamera
|
||||
setting.detach-camera.description = Gdy włączone, kamera porusza się niezależnie od jednostki gracza.\nTo ustawienie można przypisać do skrótu klawiszowego.
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Pokaż minimapę
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Pokazuj przedmioty w rdzeniu
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Pokazuj położenie gracza
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Pokazuj położenie myszki
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Głośność muzyki
|
||||
setting.atmosphere.name = Pokazuj atmosferę planety
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Rysuj Cienie/Światła
|
||||
setting.ambientvol.name = Głośność otoczenia
|
||||
setting.mutemusic.name = Wycisz muzykę
|
||||
setting.sfxvol.name = Głośność dźwięków
|
||||
setting.mutesound.name = Wycisz dźwięki
|
||||
setting.communityservers.name = Pobierz listę serwerów społecznościowych
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automatyczne tworzenie zapisów
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Widoczność gry publicznej
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limit graczy
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Przezroczystość czatu
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Nieprzezroczystość wiązki górniczej jednostki
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Przezroczystość mostów
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Pokaż pogodę
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia ekranu
|
||||
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Tylko Znajomi
|
||||
steam.friendsonly.tooltip = Czy tylko Znajomi ze Steam będą mogli dołączyć do twojej gry?\nOdznaczenie tego okienka ustawi twoją grę na publiczną - każdy może dołączyć.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = Gdy włączone, rozładowywacze Serpulo mogą pobiera
|
||||
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
|
||||
rules.reactorexplosions = Eksplozje Reaktorów
|
||||
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Wyłącz Procesor Świata
|
||||
rules.schematic = Zezwalaj na schematy
|
||||
rules.wavetimer = Zegar Fal
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Jednostki
|
||||
rules.title.experimental = Eksperymentalne
|
||||
rules.title.environment = Otoczenie
|
||||
rules.title.teams = Drużyny
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Oświetlenie
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Mgła Wojny
|
||||
rules.invasions = Inwazje wrogich sektorów
|
||||
rules.legacylaunchpads = Mechanika starszych platform startowych
|
||||
@@ -2347,7 +2441,7 @@ onset.ducts.mobile = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby m
|
||||
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
||||
onset.graphite = Bardziej skomplikowane bloki wymagają :graphite: [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
||||
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj :cliff-crusher: [accent]rozkruszacz klifów[] i :silicon-arc-furnace: [accent]krzemowy piec łukowy[].
|
||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąd[] także jest potrzebny.
|
||||
onset.crusher = Użyj :cliff-crusher: [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
||||
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw :tank-fabricator: [accent]fabrykę czołgów[].
|
||||
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło św
|
||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||
block.reinforced-message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||
block.world-message.description = Wiadomość używana przez twórców map. Niezniszczalna.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
|
||||
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
|
||||
block.tile-logic-display.description = Wyświetla dowolna grafikę z procesora logiki.\nBezproblemowo łączy się z pobliskimi kaflowymi blokami wyświetlacza.
|
||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Jednostka klienta uruchamiającego kod
|
||||
lglobal.@clientName = Nazwa gracza klienta uruchamiającego kod
|
||||
lglobal.@clientTeam = ID drużyny klienta uruchamiającego kod
|
||||
lglobal.@clientMobile = Prawda, jeśli klient uruchamiający kod jest na urządzeniu mobilnym, fałsz w przeciwnym razie
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
|
||||
lenum.shoot = Strzel w określoną pozycje.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Wysokość bloku wyświetlacza w pikselach.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Liczba operacji wykonanych na bloku.\nDla wyświetlaczy zwraca liczbę operacji drawflush.
|
||||
laccess.maxunits = Maksymalna liczba jednostek, które może mieć drużyna.\nMożna odczytać tylko z rdzeni.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Inne
|
||||
lcategory.unknown.description = Niezkategoryzowane instrukcje.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Mnoży moc wyjściową paneli słonecznych.
|
||||
lenum.dragmultiplier = Mnożnik oporu środowiska.
|
||||
lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
|
||||
lenum.unban = Odblokuj jednostkę lub blokadę.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Instalar
|
||||
mods.browser.reinstall = Reinstalar
|
||||
mods.browser.view-releases = Ver versões
|
||||
mods.browser.noreleases = [scarlet]Nenhuma versão encontrada\n[accent]Não foi possível encontrar nenhuma versão do mod. Verifique se o repositório do mod tem alguma versão publicada.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Mais recente>
|
||||
mods.browser.releases = Versões
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicia
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Nenhum mod encontrado!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Guia de mods
|
||||
mods.report = Reportar Bug
|
||||
mods.openfolder = Abrir pasta de Mods
|
||||
mods.viewcontent = Ver Conteúdo
|
||||
mods.reload = Recarregar
|
||||
mods.reloadexit = O jogo vai fechar, para recarregar os mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalado]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
||||
mod.disable = Desativar
|
||||
mod.version = Versão:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Servidores Remotos
|
||||
servers.global = Servidores da Comunidade
|
||||
|
||||
servers.disclaimer = Servidores da comunidade [accent]não[] são controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Mostrar servidores escondidos
|
||||
server.shown = Mostrar
|
||||
server.hidden = Esconder
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = A assistir Jogador: [accent]{0}
|
||||
trace = Rastrear jogador
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Tempo esgotado.
|
||||
disconnect.data = Falha ao abrir os dados do mundo!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]A conectar...
|
||||
reconnecting = [accent]A reconectar...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Procurar em:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Descrição
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Mover no eixo X
|
||||
editor.shifty = Mover no eixo Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Constrói: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Constrói a Unidade: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destrói: [][lightgray]{0}[]x Unidades
|
||||
objective.enemiesapproaching = [accent]Inimigos aproximando em [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produção de unidades aéreas inimigas a partir de [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destrói o Núcleo Inimigo
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Dados do jogo
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
settings.resetKey = Repor
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Controlos
|
||||
settings.game = Jogo
|
||||
settings.sound = Som
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = < Pausado >
|
||||
clear = Limpar
|
||||
banned = [scarlet]Banido
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ambiente Não Suportado
|
||||
yes = Sim
|
||||
no = Não
|
||||
unabletoclog = Unable to clog
|
||||
info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Capacidade de Memória
|
||||
stat.basepowergeneration = Geração de Poder Base
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Tempo de Produção
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Tempo de Reparo Total do Bloco
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de COnstrução
|
||||
stat.reactive = Reações
|
||||
stat.immunities = Imunidade
|
||||
stat.healing = Reparação
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Campo de Força
|
||||
ability.forcefield.description = Cria um campo de força que absorve as balas
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Limite de Carga Atingido
|
||||
bar.drillspeed = Velocidade da Broca: {0}/s
|
||||
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
||||
bar.efficiency = Eficiência: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Impulso: +{0}%
|
||||
bar.powerbuffer = Batteries: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Líquido
|
||||
bar.heat = Calor
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instabilidade
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Calor: {0}
|
||||
bar.heatpercent = Calor: {0} ({1}%)
|
||||
bar.power = Poder
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignora mísseis
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = Blocos²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = Unidades de energia/seg.
|
||||
unit.tilessecond = Blocos/seg.
|
||||
unit.liquidsecond = Unidades de líquido/seg.
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = Unidades de líquido
|
||||
unit.powerunits = Unidades de energia
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Unidades de calor
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
unit.minutes = minutos
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Melhorias opcionais
|
||||
setting.alwaysmusic.name = Tocar Música Sempre
|
||||
setting.alwaysmusic.description = Quando ativado, a música vai ser tocada sempre em loop durante o jogo.\nQUando desativado, só toca em intervalos aleatórios.
|
||||
setting.skipcoreanimation.name = Passar Animação de Lançamento/Aterragem do Núcleo
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Bloquear Orientação
|
||||
setting.shadows.name = Sombras
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Sugestões Automáticas de Blocos
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Filtragem linear
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Dicas
|
||||
setting.backgroundpause.name = Pausar Jogo em Segundo Plano
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pausar Construções
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Duplo Toque para Minerar
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Segurar para Modo de Comando
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limitar um Grupo de Controlo por Unidade
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Desativar Mods em Crash de Início do Jogo
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Água Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Indicador de Jogadores
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicador de inimigos
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Alvo Automático
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Controlos de Rato e Teclado
|
||||
setting.touchscreen.name = Controlos de Touchscreen
|
||||
setting.fpscap.name = Limite de FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = É necessário reiniciar para aplicar as mudanças
|
||||
setting.uiEdgePadding.name = Espaçamento de bordas da UI
|
||||
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
|
||||
setting.swapdiagonal.name = Colocação sempre diagonal
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Vibração do Ecrã
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Intensidade do Bloom
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Efeitos
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Mostrar Estado do Bloco
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Trajetória de Colocação de Tapetes Rolantes
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Sensibilidade dos Controlos
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Intervalo de auto-salvamento do jogo
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} segundos
|
||||
setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Ecrã Inteiro
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Ativar Consola
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Câmara Suave
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = Sincronização Vertical (VSync)
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelização
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Mostrar Itens do Núcleo
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Mostrar Posição do Jogador
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Mostrar Posição do Rato
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.atmosphere.name = Mostrar Atmosfera do Planeta
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Renderizar Iluminação/Escuro
|
||||
setting.ambientvol.name = Volume do Ambiente
|
||||
setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume dos Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Criar Gravações Automaticamente
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limite de Jogadores
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Opacidade do Chat
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Opacidade do Poder do Laser
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Opacidade das Pontes
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Mostrar Chat em Jogo
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Ocultar Ecrãs Lógicos
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Amigos Apenas
|
||||
steam.friendsonly.tooltip = Define se apenas amigos da Steam podem juntar-se ao teu jogo.\nDesativar esta opção fará o teu jogo público - qualquer um pode-se juntar ao teu mapa.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
||||
rules.reactorexplosions = Esploções de Reatores
|
||||
rules.coreincinerates = Núcleo destrói Itens em Excesso
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Desativar Processadores Globais
|
||||
rules.schematic = Esquemas Permitidos
|
||||
rules.wavetimer = Tempo de Horda
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Ambiente
|
||||
rules.title.teams = Equipas
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Iluminação
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Névoa de guerra
|
||||
rules.invasions = Invasões de Setores Inimigos
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Uma fonte de luz pequena, configurável e compac
|
||||
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
|
||||
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
|
||||
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Exibe gráficos arbitrários de um proce
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
||||
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Gerar uma onda.
|
||||
lst.explosion = Crie uma explosão em um local.
|
||||
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
|
||||
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.\nNão pode ultrapassar a velocidade máxima de execução.
|
||||
lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
|
||||
lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Desconhecido
|
||||
lcategory.unknown.description = Instruções não categorizadas.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Instalare
|
||||
mods.browser.reinstall = Reinstal.
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Instanța Mindustry precedentă a eșuat la iniția
|
||||
mods = Moduri
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Ghid de Modding
|
||||
mods.report = Raportează Bug
|
||||
mods.openfolder = Deschide Folder
|
||||
mods.viewcontent = Vezi Conținut
|
||||
mods.reload = Reîncarcă
|
||||
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Instalat]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activat
|
||||
mod.disabled = [scarlet]Dezactivat
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
||||
mod.disable = Dezactivează
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Servere de la Distanță
|
||||
servers.global = Servere ale Comunității
|
||||
|
||||
servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Vezi Serverele Ascunse
|
||||
server.shown = Afișate
|
||||
server.hidden = Ascunse
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Urmărește Jucător
|
||||
@@ -308,8 +322,8 @@ server.admins.none = Nu s-au găsit admini!
|
||||
server.add = Adăugă server
|
||||
server.delete = Sigur vrei să ștergi acest server?
|
||||
server.edit = Editează Server
|
||||
server.outdated = [scarlet]Server Învechit![]
|
||||
server.outdated.client = [scarlet]Client Învechit![]
|
||||
server.outdated = [red]⚠ Server Învechit![]
|
||||
server.outdated.client = [red]⚠ Client Învechit![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Build Personalizat
|
||||
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Întârzie să răspundă.
|
||||
disconnect.data = Nu s-au putut încărca datele lumii!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Conectare...
|
||||
reconnecting = [accent]Reconectare...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Limbă
|
||||
settings.data = Datele Jocului
|
||||
settings.reset = Resetează
|
||||
settings.rebind = Reatribuie
|
||||
settings.resetKey = Resetează
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Controale
|
||||
settings.game = Joc
|
||||
settings.sound = Sunet
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauză >
|
||||
clear = Curăță
|
||||
banned = [scarlet]Interzis
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Mediu Neacceptat
|
||||
yes = Da
|
||||
no = Nu
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Electricitate/Forța Glonțului
|
||||
stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Timp Producție
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Durată Reparare Bloc
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
|
||||
stat.reactive = Reacționează la
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Reparare
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Viteză Minare: {0}/s
|
||||
bar.pumpspeed = Viteză Pompare: {0}/s
|
||||
bar.efficiency = Eficiență: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Efect Grăbire: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Electricitate: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Lichid
|
||||
bar.heat = Căldură
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Electricitate
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x putere
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = electricitate/secundă
|
||||
unit.tilessecond = pătrate/secundă
|
||||
unit.liquidsecond = unități lichid/secundă
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = unități lichid
|
||||
unit.powerunits = electricitate
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grade
|
||||
unit.seconds = secunde
|
||||
unit.minutes = min
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /lovitură
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Îmbunătățiri opționale
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Sari peste Animația de Lansare/Aterizare a Nucleului
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Blochează Mod Peisaj
|
||||
setting.shadows.name = Umbre
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Sugestii Plasare Automats
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Filtrare Liniară
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Indicii
|
||||
setting.backgroundpause.name = Pune Pauză în Fundal
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Autopauză de la Construit
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Dublu-Click pt a Mina
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicatori Inamic
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Țintire
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Controale Mouse+Tastatură
|
||||
setting.touchscreen.name = Controale Touchscreen
|
||||
setting.fpscap.name = FPS Maxim
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Niciuna
|
||||
setting.fpscap.text = FPS {0}
|
||||
setting.uiscale.name = Scară Interfață
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Vezi Efectele
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Vezi Starea Blocului
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Sensibilitatea Controlului
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interval de Salvare
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} secunde
|
||||
setting.milliseconds = {0} millisecunde
|
||||
setting.fullscreen.name = Ecran Complet
|
||||
setting.fps.name = Vezi FPS & Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Cameră Graduală
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelează
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Vezi Miniharta
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Vezi Materialele din Nucleu
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Vezi Poziția Jucătorului
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Volumul Muzicii
|
||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Volum Ambiental
|
||||
setting.mutemusic.name = Muzica pe Mut
|
||||
setting.sfxvol.name = Volum Efecte Sonore
|
||||
setting.mutesound.name = Sunetul pe Mut
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Creează Salvări
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limita Jucătorilor
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Opacitate Chat
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Opacitate Laser Electric
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Opacitate Poduri
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Vezi Chat Temporar
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Vezi Vremea
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
|
||||
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Se Pot Folosi Scheme
|
||||
rules.wavetimer = Valuri pe Timp
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Unități
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Mediu
|
||||
rules.title.teams = Echipe
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Emite lumină.
|
||||
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresează cărbunele în grafit.
|
||||
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
|
||||
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
|
||||
lenum.shoot = Lovește către o locație.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Instaliraj
|
||||
mods.browser.reinstall = Reinstaliraj
|
||||
mods.browser.view-releases = Vidi Verzije
|
||||
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <najnovije>
|
||||
mods.browser.releases = Verzije
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To
|
||||
mods = Modovi
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modovi nisu pronađeni!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Vodič za modovanje
|
||||
mods.report = Prijavi grešku
|
||||
mods.openfolder = Otvori folder
|
||||
mods.viewcontent = Pregledaj sadržaj
|
||||
mods.reload = Ponovno učitaj
|
||||
mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [Instalirano]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Omogućeno
|
||||
mod.disabled = [scarlet]Onemogućeno
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
||||
mod.disable = Onemogući
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Dalji Serveri
|
||||
servers.global = Zadružni Serveri
|
||||
|
||||
servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili upravljani od strane tvorca igre.\n\nServeri mogu da sadrže sadržaj napravljen od strane korisnika koji nisu prikladni za svakog.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Prikaži Skrivene Servere
|
||||
server.shown = Prikazano
|
||||
server.hidden = Skriveno
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Posmatranje Igrača: [accent]{0}
|
||||
trace = Nadgledaj Igrača
|
||||
@@ -308,8 +322,8 @@ server.admins.none = Nema pronađenih administratora!
|
||||
server.add = Dodaj Server
|
||||
server.delete = Da li želite da obrišete ovaj server?
|
||||
server.edit = Izmeni Server
|
||||
server.outdated = [scarlet]Zastareli Server![]
|
||||
server.outdated.client = [scarlet]Zastareli Klijent![]
|
||||
server.outdated = [red]⚠ Zastareli Server![]
|
||||
server.outdated.client = [red]⚠ Zastareli Klijent![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Svjojehodna Verzija
|
||||
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Neuspešno učitavanje podataka!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Povezivanje...
|
||||
reconnecting = [accent]Ponovno povezivanje...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Pretraži U:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Pomeri X
|
||||
editor.shifty = Pomeri Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Jezik
|
||||
settings.data = Podaci
|
||||
settings.reset = Vrati na podrazumevano
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Resetuj
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontrole
|
||||
settings.game = Igra
|
||||
settings.sound = Zvuk
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pauzirano >
|
||||
clear = Očisti
|
||||
banned = [scarlet]Nedozvoljeno
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Ne Podržava Prirodnu Sredinu
|
||||
yes = Da
|
||||
no = Ne
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Informacije
|
||||
error.title = [scarlet]Greška se desila
|
||||
error.crashtitle = Greška se desila
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Energija po jedinici štete
|
||||
stat.itemcapacity = Skladište materijala
|
||||
stat.memorycapacity = Kapacitet memorije
|
||||
stat.basepowergeneration = Osnovna generacija struje
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Vreme proizvodnje
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Vreme popravke celog bloka
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
||||
stat.reactive = Reaguje sa
|
||||
stat.immunities = Imuniteti
|
||||
stat.healing = Popravlja
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Polje Sile
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Dostigli Ste Maksimalni Broj Tovarnih Jedinica
|
||||
bar.drillspeed = Brzina Bušenja: {0}/s
|
||||
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
||||
bar.efficiency = Efikasnost: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Pojačanje: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Energija: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Tečnost
|
||||
bar.heat = Toplota
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Nestabilnost
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Količina Toplote: {0}
|
||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||
bar.power = Energija
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x snage
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokova
|
||||
unit.blockssquared = blokova²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = jedinica energije/sekundi
|
||||
unit.tilessecond = polja/sekundi
|
||||
unit.liquidsecond = jedinica tečnosti/sekundi
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = jedinica tečnosti
|
||||
unit.powerunits = jedinica energije
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = jedinica toplote
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = stepeni
|
||||
unit.seconds = sekunde
|
||||
unit.minutes = minuti
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /pucnju
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Namena
|
||||
category.general = Opšte
|
||||
category.power = Energija
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Dotatna Poboljšanja
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Zaključaj Orijentaciju
|
||||
setting.shadows.name = Senke
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatski Predlogi Blokova
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linearni Filteri
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Saveti
|
||||
setting.backgroundpause.name = Pauziraj u Pozadini
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Drži za Upravljački Mod
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animirana Površina
|
||||
setting.animatedshields.name = Animirani Štitovi
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Indikatori Igrača
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indikatori Neprijatelja
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-nišan
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Kontrole "Tastatura i Miš"
|
||||
setting.touchscreen.name = Kontrole "Ekran na Dodir"
|
||||
setting.fpscap.name = Maksimalni FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Nema
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Skala
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Restartovanje je zahtevano da bi se učitale prome
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intezitet
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Magliranje
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Prikazuj Efekte
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Prikazuj Status Blokova
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Automatska Putanja Traka
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Osetljivost Upravljača
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Interval Čuvanja
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} sekundi
|
||||
setting.milliseconds = {0} milisekundi
|
||||
setting.fullscreen.name = Ceo Ekran
|
||||
setting.fps.name = Prikazuj FPS i Ping
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Osposobi Konzolu
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Glatka Kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pikselizuj
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Prikaži Minimapu
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Prikaži Materijale Unutar Jezgra
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Prikaži Poziciju Igrača
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Prilaži Poziciju Miša
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Jačina Muzike
|
||||
setting.atmosphere.name = Prikaži Atmosferu Planete
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
||||
setting.mutemusic.name = Nema Muzike
|
||||
setting.sfxvol.name = Jačina Zvučnih Efekata
|
||||
setting.mutesound.name = Nema Zvuka
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Automatski Snimaj Igru
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Limit Igrača
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Prozirnost Četa
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Prozirnost Mostova
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
|
||||
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Eksplozije Reaktora
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
||||
rules.schematic = Šeme Su Dozvoljene
|
||||
rules.wavetimer = Talasna Štoperica
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Jedinice
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Okolina
|
||||
rules.title.teams = Timovi
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planeta
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Osvetljenje
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Magla Rata
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Osvetljava okolinu.
|
||||
block.message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||
block.reinforced-message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||
block.world-message.description = Blok poruke koji je korišćen za pravljenje mapa. Ne može da se uništi.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
|
||||
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
|
||||
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Izazovi eksploziju na mestu.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Ispaljuj na mestu.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Nepoznato
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Installera
|
||||
mods.browser.reinstall = Ominstallera
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = [lightgray][Latest]
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initier
|
||||
mods = Moddar
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Hittar inga Moddar!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Rapportera Bug
|
||||
mods.openfolder = Öppna Mod Mapp
|
||||
mods.viewcontent = Visa Innehåll
|
||||
mods.reload = Ladda Om
|
||||
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiverad
|
||||
mod.disabled = [scarlet]Inaktiverad
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
||||
mod.disable = Inaktivera
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Fjärr Servrar
|
||||
servers.global = Gemenskaps Servrar
|
||||
|
||||
servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Visa Dolda Servrar
|
||||
server.shown = Visade
|
||||
server.hidden = Dolda
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Trace Player
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Ansluter...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Språk
|
||||
settings.data = Spel Data
|
||||
settings.reset = Återställ till Standardvärden
|
||||
settings.rebind = Byt
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontroller
|
||||
settings.game = Spel
|
||||
settings.sound = Ljud
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Ja
|
||||
no = Nej
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Power: {0}/s
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Vätska
|
||||
bar.heat = Hetta
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = power units/second
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
unit.minutes = mins
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = Allmänt
|
||||
category.power = Energi
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Optional Enhancements
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Skuggor
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Begränsade FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Skärmskak
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Visa Effekter
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Sekunder
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullskärm
|
||||
setting.fps.name = Show FPS
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Visa Minikarta
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Musikvolym
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Stäng Av Musik
|
||||
setting.sfxvol.name = Ljudeffektvolym
|
||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chattgenomskinlighet
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Visa
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
|
||||
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Vågtimer
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initializ
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Oyuncu isaretle
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Timed out.
|
||||
disconnect.data = Oyunun geri yuklenemedi!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Baglaniliyor
|
||||
reconnecting = [accent]Reconnecting...
|
||||
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyescalating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Game Data
|
||||
settings.reset = ilk ayarlara geri al
|
||||
settings.rebind = Geri al
|
||||
settings.resetKey = Reset
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Unsupported Environment
|
||||
yes = Evet
|
||||
no = Hayir
|
||||
unabletoclog = Unable to clog
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbalance = Power: {0}
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.cooldown = Cooldown
|
||||
bar.instability = Instability
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = saniyede bir
|
||||
unit.tilessecond = tiles/second
|
||||
unit.liquidsecond = Saniyede bir
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = Litre
|
||||
unit.powerunits = Volt
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.minutes = mins
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
unit.instant = Instant
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
@@ -1377,27 +1415,39 @@ category.optional = Optional Enhancements
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = Hints
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Efekleri goster
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kumanda hassasligi
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} Saniye
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Enable Console
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Show Player Position
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Sesi kapat
|
||||
setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Kesgitlemek üçin interfeýsi uýgunlaşdyryň
|
||||
setting.macnotch.description = Üýtgeşmeleri ulanmak üçin täzeden başlaň
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from t
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Planet
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Lighting
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = A small, compact, configurable light source. Req
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2759,7 +2860,7 @@ lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.\nCannot surpass maximum execution speed.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -50,6 +50,7 @@ mods.browser.add = Yükle
|
||||
mods.browser.reinstall = Yeniden Yükle
|
||||
mods.browser.view-releases = Sürümleri İncele
|
||||
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
|
||||
mods.browser.current = [lightgray]Most recent commit
|
||||
mods.browser.latest = <En Son>
|
||||
mods.browser.releases = Yayımlar
|
||||
mods.browser.fetching = Yayınlar alınıyor...
|
||||
@@ -144,16 +145,26 @@ mods.initfailed = [red]⚠[] NOLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle b
|
||||
mods = Modlar
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Hiç mod bulunamadı!
|
||||
mods.restore = Restore Failed
|
||||
mods.guide = Mod Rehberi
|
||||
mods.report = Hata bildir
|
||||
mods.openfolder = Mod klasörünü aç
|
||||
mods.viewcontent = İçeriği Görüntüle
|
||||
mods.reload = Yeniden Yükle
|
||||
mods.reloadexit = Modları yeniden yüklemek için oyun kapanacak.
|
||||
mods.update.available = [lightgray]Update Available: {0}
|
||||
mods.update.all = Update All Mods
|
||||
mods.downloading = [accent]Downloading Mod: {0}
|
||||
|
||||
mod.warning = ⚠ Mods can execute arbitrary code.\n\nNever download mods from sources you don't trust - they could steal data or compromise your computer.
|
||||
mod.warning.read = I actually read this
|
||||
mod.warning.accept = I accept the responsibility
|
||||
mod.warning.deny = Disable my mods
|
||||
mod.installed = [[Yüklendi]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Etkin
|
||||
mod.disabled = [scarlet]Devre Dışı
|
||||
mod.failed = [red]Failed
|
||||
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
||||
mod.disable = Devre Dışı Bırak
|
||||
mod.version = Sürüm:
|
||||
@@ -277,9 +288,12 @@ servers.remote = Uzak Sunucular
|
||||
servers.global = Topluluk Sunucuları
|
||||
|
||||
servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yönetilmiyor!\n\nSunucularda, her yaşa uygun olmayan yapı ve içerikler içerebilir!
|
||||
servers.connect.confirm = Join the following server?\n\n[accent]{0}[]\n\nOnly connect to servers you trust!
|
||||
servers.showhidden = Gizli Sunucuları Göster
|
||||
server.shown = Görünür
|
||||
server.hidden = Gizli
|
||||
servers.sortping = Sorting By: Ping
|
||||
servers.sortplayers = Sorting By: Player Count
|
||||
|
||||
viewplayer = Oyuncu İzleniyor: [accent]{0}
|
||||
trace = Oyuncuyu Takip Et
|
||||
@@ -328,6 +342,7 @@ disconnect.timeout = Zaman aşımı.
|
||||
disconnect.data = Dünya verisi yüklenemedi!
|
||||
disconnect.snapshottimeout = UDP anlık görüntüleri alınırken zaman aşımı oluştu.\nBu, internetin kötü olmasından kaynaklanabilir.
|
||||
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
||||
disconnect.reason = Disconnected: {0}
|
||||
connecting = [accent]Bağlanılıyor...
|
||||
reconnecting = [accent]Yeniden Bağlanılıyor...
|
||||
|
||||
@@ -451,7 +466,7 @@ saveimage = Resim Kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Özel
|
||||
builtin = Yerleşik
|
||||
modded = Modded
|
||||
modded = Modlanmış
|
||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||
map.random = [accent]Rastgele Harita
|
||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
||||
@@ -510,8 +525,10 @@ editor.filters.search = Ara:
|
||||
editor.filters.author = Yapımcı
|
||||
editor.filters.description = Açıklama
|
||||
editor.filters.modname = Mod İsmi
|
||||
editor.filters.prioritizemod = Mod Önceliği
|
||||
editor.filters.prioritizecustom = Özel Öncelik
|
||||
editor.filters.prioritize.name = Prioritize: Name
|
||||
editor.filters.prioritize.custom = Prioritize: Custom
|
||||
editor.filters.prioritize.builtin = Prioritize: Built-In
|
||||
editor.filters.prioritize.recent = Prioritize: Recently Modified
|
||||
editor.filters.planetselect = Planet Selection
|
||||
editor.shiftx = X Ekseninde Kaydır
|
||||
editor.shifty = Y Ekseninde Kaydır
|
||||
@@ -551,6 +568,7 @@ asset.image.importzip = Import Zip
|
||||
asset.image.exportzip = Export Zip
|
||||
asset.clearall = Clear All
|
||||
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
|
||||
asset.path.invalid = Path is invalid!
|
||||
asset.imports = Import Results
|
||||
asset.imported = [accent]{0} assets imported.
|
||||
asset.import.none = No valid asset files found in zip archive.
|
||||
@@ -843,8 +861,7 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Birim
|
||||
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
|
||||
objective.enemyescalating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
|
||||
objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
|
||||
objective.enemyunitproduction = [accent]Düşman birim üretimi [lightgray]{0}[] içinde başlayacak.
|
||||
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
||||
@@ -1081,12 +1098,15 @@ status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
status.invincible.name = Invincible
|
||||
status.dynamic.name = Dynamic
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Oyun Verisi
|
||||
settings.reset = Varsayılana Sıfırla
|
||||
settings.rebind = Tuşları Yeniden Ata
|
||||
settings.resetKey = Tuşu Sıfırla
|
||||
settings.unbindKey = Unbind
|
||||
settings.controls = Kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
@@ -1111,9 +1131,11 @@ settings.clearplanetcampaignsaves.confirm = Are you sure you want to clear {0}'s
|
||||
paused = [accent]<Durduruldu>
|
||||
clear = Temizle
|
||||
banned = [scarlet]Yasaklı
|
||||
block.limit = [scarlet]Limit: {0} Buildings
|
||||
unsupported.environment = [scarlet]Desteklenmeyen Ortam
|
||||
yes = Evet
|
||||
no = Hayır
|
||||
unabletoclog = Unable to clog
|
||||
info.title = Bilgi
|
||||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
@@ -1155,6 +1177,7 @@ stat.powerdamage = Enerji/Hasar
|
||||
stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.memorycapacity = Bellek Kapasitesi
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.meltdowntime = Meltdown Time
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.warmuptime = Hazırlık Zamanı
|
||||
stat.repairtime = Tamir Edilme Süresi
|
||||
@@ -1214,7 +1237,11 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||
stat.reactive = Tepki Verir
|
||||
stat.immunities = Bağışıklıklar
|
||||
stat.healing = Tamir Eder
|
||||
stat.status = Status Effect
|
||||
stat.efficiency = [stat]{0}% Verim
|
||||
stat.chance = [stat]{0}%[lightgray] chance of [white]
|
||||
stat.hitsize = Hitbox Size
|
||||
stat.resettime = Reset Time
|
||||
|
||||
ability.forcefield = Güç Kalkanı
|
||||
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
|
||||
@@ -1272,6 +1299,7 @@ bar.cargounitcap = Kargo Birim Kapasitesine Ulaşıldı
|
||||
bar.drillspeed = Matkap Hızı: {0}/s
|
||||
bar.pumpspeed = Pompa Hızı: {0}/s
|
||||
bar.efficiency = Verim: {0}%
|
||||
bar.yield = Yield: +{0}%
|
||||
bar.boost = Hızlanış: +{0}%
|
||||
bar.powerbuffer = Pil Gücü: {0}/{1}
|
||||
bar.powerbalance = Enerji: {0}/sn
|
||||
@@ -1286,6 +1314,8 @@ bar.liquid = Sıvı
|
||||
bar.heat = Isı
|
||||
bar.cooldown = Bekleme Süresi
|
||||
bar.instability = Dengesizlik
|
||||
bar.whenfull = when full
|
||||
bar.nevermelts = never melts
|
||||
bar.heatamount = Isı: {0}
|
||||
bar.heatpercent = Isı: {0} ({1}%)
|
||||
bar.power = Enerji
|
||||
@@ -1298,6 +1328,11 @@ bar.strength = [stat]{0}[lightgray]x Güç
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] tamir hızı
|
||||
bar.activationtimer = {0} saniyede aktif olucak
|
||||
bar.activated = Aktif
|
||||
bar.upto = Up to {0}
|
||||
bar.lerpwarmuptime = Affected by overdrive. Non-linear; uses the exponential decay formula.\nFor reference, this will reach 90% progress in {0} seconds, and 99% in {1} seconds.
|
||||
bar.damagetimetotal = {0} dmg/{1} sec
|
||||
bar.hits = {0} hits
|
||||
bar.dps = {0} DPS
|
||||
|
||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||
|
||||
@@ -1341,6 +1376,7 @@ bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
unit.worldunits = world units
|
||||
unit.powersecond = enerji birimi/saniye
|
||||
unit.tilessecond = alan/saniye
|
||||
unit.liquidsecond = sıvı birimi/saniye
|
||||
@@ -1349,6 +1385,7 @@ unit.liquidunits = sıvı birimi
|
||||
unit.powerunits = enerji birimi
|
||||
unit.powerequilibrium = enerji dengesi
|
||||
unit.heatunits = ısı birimi
|
||||
unit.heatunitsperside = heat units per side
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.minutes = dakika
|
||||
@@ -1366,6 +1403,7 @@ unit.shots = atış
|
||||
unit.pershot = /vuruş
|
||||
unit.perleg = ayak başına
|
||||
unit.perside = kenar başına
|
||||
unit.instant = Instant
|
||||
category.purpose = Açıklama
|
||||
category.general = Genel
|
||||
category.power = Enerji
|
||||
@@ -1377,27 +1415,39 @@ category.optional = İsteğe Bağlı Geliştirmeler
|
||||
setting.alwaysmusic.name = Her zaman müzik çal
|
||||
setting.alwaysmusic.description = Açıldığında oyunda müzik sürekli çalar.\nKapatıldığında, rastgele ara verilir.
|
||||
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
|
||||
setting.skipcoreanimation.description = When enabled, the animation for core launching and landing will be skipped.
|
||||
setting.landscape.name = Yatayda sabitle
|
||||
setting.shadows.name = Gölgeler
|
||||
setting.landscape.description = When enabled, the screen orientation is locked to landscape mode.
|
||||
setting.blockreplace.name = Otomatik Blok Önerileri
|
||||
setting.blockreplace.description = When enabled, placing a block on another of the same type\nwill suggest an automatic upgrade if available.
|
||||
setting.linear.name = Lineer Filtreleme
|
||||
setting.linear.description = When enabled, textures are smoothed. When disabled, textures have a pixelated look.
|
||||
setting.hints.name = İpuçları
|
||||
setting.backgroundpause.name = Arka Planda Durdur
|
||||
setting.backgroundpause.description = When enabled, the game will pause when it is not in focus.
|
||||
setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
|
||||
setting.buildautopause.description = When enabled, building is automatically paused when the player is not actively building.
|
||||
setting.doubletapmine.name = Çift Tıklamayla Kaz
|
||||
setting.doubletapmine.description = When enabled, double-tapping on a resource tile will make your unit start mining it.
|
||||
setting.commandmodehold.name = Komuta Modu için Basılı Tut
|
||||
setting.commandmodehold.description = Whether command mode is activated by holding the command key down, as opposed to toggling it once.
|
||||
setting.distinctcontrolgroups.name = Birim Başı Bir Kontrol Grubuna Sınırla
|
||||
setting.distinctcontrolgroups.description = When enabled, a unit can only belong to one control group at a time.
|
||||
setting.modcrashdisable.name = Çökmede Modları Kapa
|
||||
setting.modcrashdisable.description = When enabled, if the game crashes on startup, all mods\nwill be automatically disabled to prevent a crash loop.
|
||||
setting.animatedwater.name = Hareketli Su
|
||||
setting.animatedshields.name = Hareketli Kalkanlar
|
||||
setting.animatedwater.description = Enables or disables animations for liquid surfaces like water and slag.
|
||||
setting.playerindicators.name = Oyuncu Belirteçleri
|
||||
setting.playerindicators.description = Shows markers pointing in the direction of other players on the map.
|
||||
setting.showpings.name = Pingleri Göster
|
||||
setting.showotherbuildplans.name = Diğer Oyuncuların Ne İnşa Ettiğini Gör
|
||||
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
||||
setting.indicators.description = Shows markers pointing in the direction of
|
||||
setting.autotarget.name = Otomatik Hedef Alma
|
||||
setting.autotarget.description = When enabled, your unit will automatically target and fire at nearby enemies.
|
||||
setting.keyboard.name = Fare+Klavye Kontrolleri
|
||||
setting.touchscreen.name = Dokunmatik Ekran Kontrolleri
|
||||
setting.fpscap.name = Maksimum FPS
|
||||
setting.fpscap.description = Sets the maximum frames per second the game will run at.\nHigher values may increase power consumption.
|
||||
setting.fpscap.none = Limitsiz ∞
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||
@@ -1405,53 +1455,84 @@ setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma ge
|
||||
setting.uiEdgePadding.name = Arayüz Kenar Sıkıştırma
|
||||
setting.uiEdgePadding.description = Arayüzün kenarlarına bariyerler ekler, kare ekranlar için uygun.
|
||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||
setting.swapdiagonal.description = When enabled, holding the placement key will switch to diagonal placement mode.
|
||||
setting.screenshake.name = Ekran Sarsılması
|
||||
setting.screenshake.description = Adjusts the intensity of the screen shake effect from explosions and other events.
|
||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||
setting.bloomintensity.description = Adjusts the intensity of the bloom (glow) effect.
|
||||
setting.bloomblur.name = Parlaklık Bulanıklığı
|
||||
setting.bloomblur.description = Adjusts the blurriness of the bloom effect.
|
||||
setting.effects.name = Efektleri Görüntüle
|
||||
setting.effects.description = Enables or disables various visual effects like smoke and particles.
|
||||
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
||||
setting.destroyedblocks.description = When enabled, destroyed blocks leave behind rubble.
|
||||
setting.blockstatus.name = Blok Durumunu Göster
|
||||
setting.blockstatus.description = Shows colored status icons above blocks.
|
||||
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
||||
setting.conveyorpathfinding.description = When enabled, placing conveyors will automatically try to find a path to the destination.
|
||||
setting.sensitivity.name = Kumanda Hassasiyeti
|
||||
setting.sensitivity.description = Adjusts the sensitivity of game controllers.
|
||||
setting.saveinterval.name = Kayıt Aralığı
|
||||
setting.saveinterval.description = Sets the time interval for automatic game saves.
|
||||
setting.seconds = {0} saniye
|
||||
setting.milliseconds = {0} milisaniye
|
||||
setting.fullscreen.name = Tam Ekran
|
||||
setting.fps.name = FPS Göster
|
||||
setting.fps.description = Displays the current frames per second and network ping in the corner of the screen.
|
||||
setting.console.name = Konsolu Aktifleştir
|
||||
setting.console.description = Enables the in-game Javascript console.
|
||||
setting.drawhitboxes.name = Display Hitboxes
|
||||
setting.showperformance.name = Display Performance Metrics
|
||||
setting.buildingtimestep.name = Fixed Building Timestep
|
||||
setting.buildingtimestep.description = Runs buildings on a fixed timestep with constant delta,\nas opposed to every frame with variable delta.\nIf buildings cannot be updated fast enough, the game will slow down.\nIf you don't know what that means, don't touch this option.
|
||||
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
||||
setting.smoothcamera.description = When enabled, the camera will move more smoothly instead of\ninstantly snapping to new positions.
|
||||
setting.detach-camera.name = Özgür Kamera
|
||||
setting.detach-camera.description = Etkinleştirilirse, kamera oyuncu biriminden bağımsız hareket eder.\nBu ayara bir kısayol tuşu atanabilir.
|
||||
setting.vsync.name = VSync
|
||||
setting.vsync.description = Synchronizes the game's frame rate with the monitor's\nrefresh rate to prevent screen tearing.
|
||||
setting.pixelate.name = Pikselleştir [lightgray](animasyonları kapatır)
|
||||
setting.pixelate.description = When enabled, the game is rendered at a lower resolution and\nscaled up, creating a pixelated effect.
|
||||
setting.minimap.name = Haritayı Göster
|
||||
setting.minimap.description = Toggles the visibility of the minimap in the corner of the screen.
|
||||
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
||||
setting.coreitems.description = Toggles the display of items stored in the core on the side of the screen.
|
||||
setting.position.name = Oyuncu Noktasını Göster
|
||||
setting.position.description = Displays the player's coordinates on the screen.
|
||||
setting.mouseposition.name = Fareyi Göster
|
||||
setting.mouseposition.description = Displays the mouse cursor's coordinates on the screen.
|
||||
setting.musicvol.name = Müzik Sesi
|
||||
setting.atmosphere.name = Gezegen Atmosferini Göster
|
||||
setting.atmosphere.description = Toggles the rendering of the planet atmospheres in the campaign 3D view.
|
||||
setting.drawlight.name = Karanlığı/Aydınlığı Çiz
|
||||
setting.ambientvol.name = Çevresel Ses
|
||||
setting.mutemusic.name = Müziği Kapat
|
||||
setting.sfxvol.name = Oyun Sesi
|
||||
setting.mutesound.name = Sesi Kapat
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.description = When enabled, the game will fetch and display a list of community-run multiplayer servers.
|
||||
setting.savecreate.name = Otomatik Kayıt Oluştur
|
||||
setting.savecreate.description = When enabled, the game will automatically create a new save file when starting a new game.
|
||||
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
|
||||
setting.steampublichost.description = Controls who can see and join your game when hosting on Steam.
|
||||
setting.playerlimit.name = Oyuncu Limiti
|
||||
setting.playerlimit.description = Sets the maximum number of players that can join your server.
|
||||
setting.chatopacity.name = Mesajlaşma Opaklığı
|
||||
setting.chatopacity.description = Adjusts the transparency of the chat window.
|
||||
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||
setting.lasersopacity.description = Adjusts the opacity of power node lasers.
|
||||
setting.unitlaseropacity.name = Birim Kazı Işını Opaklığı
|
||||
setting.unitlaseropacity.description = Adjusts the opacity of unit mining beams.
|
||||
setting.bridgeopacity.name = Köprü Opaklığı
|
||||
setting.bridgeopacity.description = Adjusts the opacity of bridge conveyors.
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
setting.playerchat.description = When enabled, chat messages from players will appear in bubbles above their heads.
|
||||
setting.showweather.name = Hava Durumu Grafiklerini Göster
|
||||
setting.showweather.description = Toggles the display of weather effects like rain and snow.
|
||||
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||
setting.hidedisplays.description = Hides the content of logic displays, which may improve performance.
|
||||
setting.macnotch.name = Arayüzü çentik gösterecek şekilde uyarlayın
|
||||
setting.macnotch.description = Değişikleri uygulamak için yeniden başlatma gerekli
|
||||
setting.logiclocalization.name = Logic Localization
|
||||
setting.logiclocalization.description = When enabled, text in the logic editor is translated,\ninstead of being English for all languages.
|
||||
|
||||
steam.friendsonly = Arkadaşlara özel
|
||||
steam.friendsonly.tooltip = Sadece Steam arkadaşlarının katılıp katılabilemeyeceğini belirler.\nBu kutudan tiki kaldırmak oyununuzu herkese açık yapacaktır.
|
||||
@@ -1590,6 +1671,8 @@ rules.coreunloaders.info = Aktifken, Serpulo Boşaltıcıları Merkezden malzeme
|
||||
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.coreincinerates = Merkez Taşanları Eritir
|
||||
rules.corebuildandconfig = Deconstruct And Configure Cores
|
||||
rules.corebuildandconfig.info = Allows building and deconstructing cores anywhere, not just on core zones.\nAlso shows ui on cores to change player team.
|
||||
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
||||
rules.schematic = Şema Kullanılabilir
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
@@ -1660,8 +1743,19 @@ rules.title.unit = Birlikler
|
||||
rules.title.experimental = Deneysel
|
||||
rules.title.environment = Çevre
|
||||
rules.title.teams = Takımlar
|
||||
rules.title.light = Lighting
|
||||
rules.title.planet = Gezegen
|
||||
rules.title.music = Music
|
||||
rules.alwaysplaymusic = Always Play Music
|
||||
rules.alwaysplaymusic.info = Overrides the 'always play music' audio setting.
|
||||
rules.ambientmusic = Ambient Music
|
||||
rules.ambientmusic.info = Comma-separated music tracks that randomly play under normal circumstances.\nIf empty, default music will be used.
|
||||
rules.darkmusic = Conflict Music
|
||||
rules.darkmusic.info = Comma-separated music tracks that are more likely to play during battle.\nIf empty, default music will be used.
|
||||
rules.nomusic = Disable Automatic Music
|
||||
rules.nomusic.info = Turns off all automatic music playback.\nUseful for maps that have custom music played using processors.
|
||||
rules.lighting = Işıklandırma
|
||||
rules.lighting.unitlight = Unit Lighting
|
||||
rules.fog = Savaş Sisi
|
||||
rules.invasions = Düşman Sektör Saldırıları
|
||||
rules.legacylaunchpads = Eski Fırlatış Rampası Mekanikleri
|
||||
@@ -2024,8 +2118,8 @@ block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Konteyner
|
||||
block.launch-pad.name = Fıralatış Rampası
|
||||
block.advanced-launch-pad.name = Gelişmiş Fıralatış Rampası
|
||||
block.launch-pad.name = Fırlatış Rampası
|
||||
block.advanced-launch-pad.name = Gelişmiş Fırlatış Rampası
|
||||
block.landing-pad.name = İniş Rampası
|
||||
|
||||
block.segment.name = Segment
|
||||
@@ -2417,6 +2511,11 @@ block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ı
|
||||
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
|
||||
block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj bloğu.
|
||||
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
||||
block.world-processor.description = A processor for use in mapmaking. Cannot be destroyed. Capable of using privileged instructions, such as those that spawn units or change tiles.
|
||||
block.world-cell.description = A memory cell for use in mapmaking. Cannot be destroyed.
|
||||
block.world-switch.description = A switch block for use in mapmaking. Cannot be destroyed. Can only be interacted by players on the same team.
|
||||
block.shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.large-shield-projector.description = An unbreakable shield projector for use in mapmaking.
|
||||
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
||||
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
||||
block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
|
||||
@@ -2568,6 +2667,8 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||
block.target-dummy.name = Target Dummy
|
||||
block.target-dummy.description = Spawns a target dummy to test damage per second. Armor and flight can be configured.\nSandbox only.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||
@@ -2820,6 +2921,8 @@ lglobal.@clientUnit = Oyunu çalıştıran oyuncunun birimi
|
||||
lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
|
||||
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
|
||||
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
|
||||
lglobal.@clientMusicPlaying = True if any music is currently playing
|
||||
lglobal.@clientCurrentMusic = Name of the current track being played, or null
|
||||
|
||||
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
|
||||
lenum.shoot = Bir konuma ateş et.
|
||||
@@ -2842,6 +2945,63 @@ laccess.displayheight = Ekran bloğunun piksel cinsinden yüksekliği.
|
||||
laccess.buffersize = Bir ekranın grafik arabelleğindeki işlenmemiş komut sayısı.
|
||||
laccess.operations = Blok üzerinde gerçekleştirilen işlem sayısı.\nEkranlar için drawflush işlem sayısını döndürür.
|
||||
laccess.maxunits = Bir takımın sahip olabileceği maksimum birim sayısı.\nSadece merkezlerden algılanabilir.
|
||||
laccess.totalitems = Total number of items contained.
|
||||
laccess.firstitem = First item contained, or null if empty.
|
||||
laccess.totalliquids = Total amount of liquid contained.
|
||||
laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1.
|
||||
laccess.itemcapacity = Maximum number of items this building can hold.
|
||||
laccess.liquidcapacity = Maximum amount of liquid this building can hold.
|
||||
laccess.powercapacity = Maximum amount of power this building can store.
|
||||
laccess.powernetstored = Total power stored in the connected power grid.
|
||||
laccess.powernetcapacity = Total power storage capacity of the connected power grid.
|
||||
laccess.powernetin = Power entering the connected power grid, per second.
|
||||
laccess.powernetout = Power leaving the connected power grid, per second.
|
||||
laccess.ammo = Current ammo count of a turret.
|
||||
laccess.ammocapacity = Maximum ammo count of a turret.
|
||||
laccess.health = Current health.\nFor bullets, their damage.
|
||||
laccess.maxhealth = Maximum health.\nFor bullets, the base damage.
|
||||
laccess.heat = Current heat of a turret that consumes heat, 0 to 1.
|
||||
laccess.shield = Current shield amount of a unit.
|
||||
laccess.armor = Armor value; flat damage reduction per hit.
|
||||
laccess.efficiency = Operating efficiency of a building, where 1 is nominal.
|
||||
laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed.
|
||||
laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation.
|
||||
laccess.x = X position, in tiles.
|
||||
laccess.y = Y position, in tiles.
|
||||
laccess.velocityx = X velocity of a unit, in tiles/sec.
|
||||
laccess.velocityy = Y velocity of a unit, in tiles/sec.
|
||||
laccess.shootx = X coordinate a unit or turret is aiming at.
|
||||
laccess.shooty = Y coordinate a unit or turret is aiming at.
|
||||
laccess.camerax = X position of the controlling player's camera.
|
||||
laccess.cameray = Y position of the controlling player's camera.
|
||||
laccess.camerawidth = Width of the controlling player's view, in tiles.
|
||||
laccess.cameraheight = Height of the controlling player's view, in tiles.
|
||||
laccess.solid = Whether this building blocks movement.
|
||||
laccess.range = Range of a unit or turret, in tiles.
|
||||
laccess.shooting = Whether a unit or turret is currently shooting.
|
||||
laccess.boosting = Whether a unit is currently boosting or flying over terrain.
|
||||
laccess.minex = X tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining.
|
||||
laccess.mining = Whether a unit is currently mining.
|
||||
laccess.buildx = X tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building.
|
||||
laccess.pingx = X coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingy = Y coordinate a player is pinging, or null if not pinging.
|
||||
laccess.pingtext = Text of a player's current ping, or null if not pinging.
|
||||
laccess.building = Building a unit is currently constructing, or null.
|
||||
laccess.breaking = Building a unit is currently deconstructing, or null.
|
||||
laccess.team = Team ID of a unit or building.
|
||||
laccess.flag = Numeric flag value stored on a unit.
|
||||
laccess.flying = Whether a unit is currently airborne.
|
||||
laccess.name = Name of the player controlling this unit, or null.
|
||||
laccess.payloadcount = Number of payloads currently held.
|
||||
laccess.payloadtype = Type of the last payload picked up, or null.
|
||||
laccess.totalpayload = Combined size of all held payloads.
|
||||
laccess.payloadcapacity = Maximum combined payload size a unit or building can carry.
|
||||
laccess.selectedblock = Block currently selected by the controlling player, or null.
|
||||
laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3.
|
||||
laccess.bulletlifetime = Total lifetime of a bullet, in ticks.
|
||||
laccess.bullettime = Time a bullet has existed, in ticks.
|
||||
|
||||
lcategory.unknown = ???
|
||||
lcategory.unknown.description = Kategorize edilmemiş talimatlar
|
||||
@@ -3017,3 +3177,464 @@ lenum.solarmultiplier = Güneş panellerinin enerji çıkışını çarpar.
|
||||
lenum.dragmultiplier = Ortam sürtünme (direnç) çarpanı.
|
||||
lenum.ban = Yerleştirilemeyen veya inşa edilemeyen bloklar veya birimler.
|
||||
lenum.unban = Bir birimin veya bloğun yasağını kaldırır.
|
||||
lenum.musicvolume = Global music volume multiplier.\nClamped to [0, 1].
|
||||
|
||||
instruction.read = Read
|
||||
instruction.write = Write
|
||||
instruction.draw = Draw
|
||||
instruction.print = Print
|
||||
instruction.printchar = Print Char
|
||||
instruction.format = Format
|
||||
instruction.drawflush = Draw Flush
|
||||
instruction.printflush = Print Flush
|
||||
instruction.getlink = Get link
|
||||
instruction.control = Control
|
||||
instruction.radar = Radar
|
||||
instruction.sensor = Sensor
|
||||
instruction.set = Set
|
||||
instruction.operation = Operation
|
||||
instruction.select = Select
|
||||
instruction.wait = Wait
|
||||
instruction.stop = Stop
|
||||
instruction.lookup = Lookup
|
||||
instruction.jump = Jump
|
||||
instruction.end = End
|
||||
instruction.unitbind = Unit Bind
|
||||
instruction.unitcontrol = Unit Control
|
||||
instruction.unitradar = Unit Radar
|
||||
instruction.unitlocate = Unit Locate
|
||||
instruction.query = Query
|
||||
instruction.getblock = Get Block
|
||||
instruction.setblock = Set Block
|
||||
instruction.spawnunit = Spawn Unit
|
||||
instruction.spawnbullet = Spawn Bullet
|
||||
instruction.applystatus = Apply Status
|
||||
instruction.weathersense = Weather Sense
|
||||
instruction.weatherset = Weather Set
|
||||
instruction.spawnwave = Spawn Wave
|
||||
instruction.setrule = Set Rule
|
||||
instruction.flushmessage = Flush Message
|
||||
instruction.cutscene = Cutscene
|
||||
instruction.effect = Effect
|
||||
instruction.explosion = Explosion
|
||||
instruction.setrate = Set Rate
|
||||
instruction.fetch = Fetch
|
||||
instruction.sync = Sync
|
||||
instruction.clientdata = Client Data
|
||||
instruction.getflag = Get Flag
|
||||
instruction.setflag = Set Flag
|
||||
instruction.setprop = Set Prop
|
||||
instruction.playsound = Play Sound
|
||||
instruction.playmusic = Play Music
|
||||
instruction.setmarker = Set Marker
|
||||
instruction.makemarker = Make Marker
|
||||
instruction.localeprint = Locale Print
|
||||
instruction.packcolor = Pack Color
|
||||
instruction.unpackcolor = Unpack Color
|
||||
instruction.invalid = Invalid
|
||||
# Implemented via the enumText() method
|
||||
blockflag.label.core = core
|
||||
blockflag.label.storage = storage
|
||||
blockflag.label.generator = generator
|
||||
blockflag.label.turret = turret
|
||||
blockflag.label.factory = factory
|
||||
blockflag.label.repair = repair
|
||||
blockflag.label.battery = battery
|
||||
blockflag.label.reactor = reactor
|
||||
blockflag.label.drill = drill
|
||||
blockflag.label.shield = shield
|
||||
contenttype.label.block = block
|
||||
contenttype.label.unit = unit
|
||||
contenttype.label.item = item
|
||||
contenttype.label.liquid = liquid
|
||||
contenttype.label.team = team
|
||||
cutsceneaction.label.active = active
|
||||
cutsceneaction.label.pan = pan
|
||||
cutsceneaction.label.zoom = zoom
|
||||
cutsceneaction.label.stop = stop
|
||||
cutsceneaction.label.shake = shake
|
||||
cutsceneaction.label.gethud = get Hud
|
||||
cutsceneaction.label.sethud = set Hud
|
||||
fetchtype.label.unit = unit
|
||||
fetchtype.label.player = player
|
||||
fetchtype.label.core = core
|
||||
fetchtype.label.build = build
|
||||
fetchtype.label.unitcount = unit count
|
||||
fetchtype.label.playercount = player count
|
||||
fetchtype.label.corecount = core count
|
||||
fetchtype.label.buildcount = build count
|
||||
graphicstype.label.clear = clear
|
||||
graphicstype.label.color = color
|
||||
graphicstype.label.col = col
|
||||
graphicstype.label.stroke = stroke
|
||||
graphicstype.label.line = line
|
||||
graphicstype.label.rect = rect
|
||||
graphicstype.label.linerect = line rect
|
||||
graphicstype.label.poly = poly
|
||||
graphicstype.label.linepoly = line poly
|
||||
graphicstype.label.triangle = triangle
|
||||
graphicstype.label.image = image
|
||||
graphicstype.label.print = print
|
||||
graphicstype.label.translate = translate
|
||||
graphicstype.label.scale = scale
|
||||
graphicstype.label.rotate = rotate
|
||||
graphicstype.label.reset = reset
|
||||
laccess.label.totalitems = total items
|
||||
laccess.label.firstitem = first item
|
||||
laccess.label.totalliquids = total liquids
|
||||
laccess.label.totalpower = total power
|
||||
laccess.label.itemcapacity = item capacity
|
||||
laccess.label.liquidcapacity = liquid capacity
|
||||
laccess.label.powercapacity = power capacity
|
||||
laccess.label.powernetstored = powernet stored
|
||||
laccess.label.powernetcapacity = powernet capacity
|
||||
laccess.label.powernetin = powernet in
|
||||
laccess.label.powernetout = powernet out
|
||||
laccess.label.ammo = ammo
|
||||
laccess.label.ammocapacity = ammo capacity
|
||||
laccess.label.currentammotype = current ammo type
|
||||
laccess.label.memorycapacity = memory capacity
|
||||
laccess.label.health = health
|
||||
laccess.label.maxhealth = max health
|
||||
laccess.label.heat = heat
|
||||
laccess.label.shield = shield
|
||||
laccess.label.armor = armor
|
||||
laccess.label.efficiency = efficiency
|
||||
laccess.label.progress = progress
|
||||
laccess.label.timescale = timescale
|
||||
laccess.label.rotation = rotation
|
||||
laccess.label.x = x
|
||||
laccess.label.y = y
|
||||
laccess.label.velocityx = x velocity
|
||||
laccess.label.velocityy = y velocity
|
||||
laccess.label.shootx = shoot x
|
||||
laccess.label.shooty = shoot y
|
||||
laccess.label.camerax = camera x
|
||||
laccess.label.cameray = camera y
|
||||
laccess.label.camerawidth = camera width
|
||||
laccess.label.cameraheight = camera height
|
||||
laccess.label.displaywidth = display width
|
||||
laccess.label.displayheight = display height
|
||||
laccess.label.buffersize = buffer size
|
||||
laccess.label.operations = operations
|
||||
laccess.label.size = size
|
||||
laccess.label.solid = solid
|
||||
laccess.label.dead = dead
|
||||
laccess.label.range = range
|
||||
laccess.label.shooting = shooting
|
||||
laccess.label.boosting = boosting
|
||||
laccess.label.minex = mining x
|
||||
laccess.label.miney = mining y
|
||||
laccess.label.mining = mining
|
||||
laccess.label.buildx = build x
|
||||
laccess.label.buildy = build y
|
||||
laccess.label.pingx = ping x
|
||||
laccess.label.pingy = ping y
|
||||
laccess.label.pingtext = ping text
|
||||
laccess.label.building = building
|
||||
laccess.label.breaking = breaking
|
||||
laccess.label.speed = speed
|
||||
laccess.label.team = team
|
||||
laccess.label.type = type
|
||||
laccess.label.flag = flag
|
||||
laccess.label.flying = flying
|
||||
laccess.label.controlled = controlled
|
||||
laccess.label.controller = controller
|
||||
laccess.label.name = name
|
||||
laccess.label.payloadcount = payload count
|
||||
laccess.label.payloadtype = payload type
|
||||
laccess.label.totalpayload = total payload
|
||||
laccess.label.payloadcapacity = payload capacity
|
||||
laccess.label.maxunits = max units
|
||||
laccess.label.id = id
|
||||
laccess.label.selectedblock = selected block
|
||||
laccess.label.selectedrotation = selected rotation
|
||||
laccess.label.bulletlifetime = bullet lifetime
|
||||
laccess.label.bullettime = bullet time
|
||||
laccess.label.enabled = enabled
|
||||
laccess.label.shoot = shoot
|
||||
laccess.label.shootp = shoot predict
|
||||
laccess.label.config = config
|
||||
laccess.label.color = color
|
||||
llocate.label.ore = ore
|
||||
llocate.label.spawn = spawn
|
||||
llocate.label.building = building
|
||||
llocate.label.damaged = damaged
|
||||
lmarkercontrol.label.remove = remove
|
||||
lmarkercontrol.label.world = world
|
||||
lmarkercontrol.label.minimap = minimap
|
||||
lmarkercontrol.label.light = light
|
||||
lmarkercontrol.label.autoscale = autoscale
|
||||
lmarkercontrol.label.pos = pos
|
||||
lmarkercontrol.label.endpos = end pos
|
||||
lmarkercontrol.label.drawlayer = draw layer
|
||||
lmarkercontrol.label.color = color
|
||||
lmarkercontrol.label.radius = radius
|
||||
lmarkercontrol.label.stroke = stroke
|
||||
lmarkercontrol.label.outline = outline
|
||||
lmarkercontrol.label.rotation = rotation
|
||||
lmarkercontrol.label.shape = shape
|
||||
lmarkercontrol.label.arc = arc
|
||||
lmarkercontrol.label.flushtext = flush text
|
||||
lmarkercontrol.label.fontsize = font size
|
||||
lmarkercontrol.label.textheight = text height
|
||||
lmarkercontrol.label.textalign = text align
|
||||
lmarkercontrol.label.linealign = line align
|
||||
lmarkercontrol.label.labelflags = label flags
|
||||
lmarkercontrol.label.texture = texture
|
||||
lmarkercontrol.label.texturesize = texture size
|
||||
lmarkercontrol.label.posi = posi
|
||||
lmarkercontrol.label.uvi = uvi
|
||||
lmarkercontrol.label.colori = colori
|
||||
logicrule.label.currentwavetime = current wave time
|
||||
logicrule.label.wavetimer = wave timer?
|
||||
logicrule.label.waves = waves
|
||||
logicrule.label.wave = wave
|
||||
logicrule.label.wavespacing = wave spacing
|
||||
logicrule.label.wavesending = waves ending?
|
||||
logicrule.label.attackmode = attack mode?
|
||||
logicrule.label.enemycorebuildradius = enemy core build radius
|
||||
logicrule.label.dropzoneradius = drop zone radius
|
||||
logicrule.label.unitcap = unit cap
|
||||
logicrule.label.maparea = map area
|
||||
logicrule.label.lighting = lighting?
|
||||
logicrule.label.cangameover = can game over
|
||||
logicrule.label.ambientlight = ambient light
|
||||
logicrule.label.unitlight = unit light
|
||||
logicrule.label.solarmultiplier = solar multiplier
|
||||
logicrule.label.dragmultiplier = drag multiplier
|
||||
logicrule.label.ban = ban
|
||||
logicrule.label.unban = unban
|
||||
logicrule.label.pausedisabled = pause disabled
|
||||
logicrule.label.musicvolume = music volume
|
||||
logicrule.label.buildspeed = build speed
|
||||
logicrule.label.unithealth = unit health
|
||||
logicrule.label.unitbuildspeed = unit build speed
|
||||
logicrule.label.unitminespeed = unit mine speed
|
||||
logicrule.label.unitcost = unit cost
|
||||
logicrule.label.unitdamage = unit damage
|
||||
logicrule.label.blockhealth = block health
|
||||
logicrule.label.blockdamage = block damage
|
||||
logicrule.label.rtsminweight = rts min weight
|
||||
logicrule.label.rtsminsquad = rts min squad
|
||||
lunitcontrol.label.idle = idle
|
||||
lunitcontrol.label.stop = stop
|
||||
lunitcontrol.label.unbind = unbind
|
||||
lunitcontrol.label.move = move
|
||||
lunitcontrol.label.approach = approach
|
||||
lunitcontrol.label.pathfind = pathfind
|
||||
lunitcontrol.label.autopathfind = auto pathfind
|
||||
lunitcontrol.label.target = target
|
||||
lunitcontrol.label.targetp = target predict
|
||||
lunitcontrol.label.itemdrop = item drop
|
||||
lunitcontrol.label.itemtake = item take
|
||||
lunitcontrol.label.paydrop = payload drop
|
||||
lunitcontrol.label.paytake = payload take
|
||||
lunitcontrol.label.payenter = payload enter
|
||||
lunitcontrol.label.flag = flag
|
||||
lunitcontrol.label.mine = mine
|
||||
lunitcontrol.label.build = build block
|
||||
lunitcontrol.label.getblock = get block
|
||||
lunitcontrol.label.deconstruct = deconstruct
|
||||
lunitcontrol.label.within = within?
|
||||
lunitcontrol.label.boost = boost
|
||||
messagetype.label.notify = notify
|
||||
messagetype.label.announce = announce
|
||||
messagetype.label.toast = toast
|
||||
messagetype.label.mission = mission
|
||||
querytype.label.unit = unit
|
||||
querytype.label.building = building
|
||||
radarsort.label.distance = distance
|
||||
radarsort.label.health = health
|
||||
radarsort.label.maxhealth = max health
|
||||
radarsort.label.shield = shield
|
||||
radarsort.label.armor = armor
|
||||
radartarget.label.any = any
|
||||
radartarget.label.enemy = enemy
|
||||
radartarget.label.ally = ally
|
||||
radartarget.label.player = player
|
||||
radartarget.label.attacker = attacker
|
||||
radartarget.label.flying = flying
|
||||
radartarget.label.ground = ground
|
||||
radartarget.label.boss = boss
|
||||
tilelayer.label.floor = floor
|
||||
tilelayer.label.ore = ore
|
||||
tilelayer.label.block = block
|
||||
tilelayer.label.building = building
|
||||
|
||||
name.token.color = color
|
||||
name.token.width = width
|
||||
name.token.height = height
|
||||
name.token.sides = sides
|
||||
name.token.radius = radius
|
||||
name.token.rotation = rotation
|
||||
name.token.image = image
|
||||
name.token.size = size
|
||||
name.token.align = align
|
||||
name.token.set = set
|
||||
name.token.of = of
|
||||
name.token.to = to
|
||||
name.token.at = at
|
||||
name.token.in = in
|
||||
name.token.damage = damage
|
||||
name.token.velocityScl = velocity scale
|
||||
name.token.lifeScl = life scale
|
||||
name.token.aimX = aim X
|
||||
name.token.aimY = aim Y
|
||||
name.token.read = read
|
||||
name.token.write = write
|
||||
name.token.from = from
|
||||
name.token.char = char
|
||||
name.token.linknum = link#
|
||||
name.token.draw = draw
|
||||
name.token.clear = clear
|
||||
name.token.apply = apply
|
||||
name.token.circle = circle
|
||||
name.token.rect = rect
|
||||
name.token.positional = positional
|
||||
name.token.global = global
|
||||
name.token.target = target
|
||||
name.token.and = and
|
||||
name.token.or = or
|
||||
name.token.b-and = b-and
|
||||
name.token.xor = xor
|
||||
name.token.flip = flip
|
||||
name.token.order = order
|
||||
name.token.sort = sort
|
||||
name.token.output = output
|
||||
name.token.if = if
|
||||
name.token.then = then
|
||||
name.token.else = else
|
||||
name.token.find = find
|
||||
name.token.group = group
|
||||
name.token.enemy = enemy?
|
||||
name.token.ore = ore
|
||||
name.token.outX = out X
|
||||
name.token.outY = out Y
|
||||
name.token.owner = owner
|
||||
name.token.found = found?
|
||||
name.token.building = building
|
||||
name.token.always = always
|
||||
name.token.not = not
|
||||
name.token.pack = pack
|
||||
name.token.unpack = unpack
|
||||
name.token.-lookup = = lookup
|
||||
name.token.type = type
|
||||
name.token.get = get
|
||||
name.token.team = team
|
||||
name.token.angle = angle
|
||||
name.token.spawn = spawn
|
||||
name.token.-bullet = = bullet
|
||||
name.token.unit = unit
|
||||
name.token.weather = weather
|
||||
name.token.state = state
|
||||
name.token.natural = natural
|
||||
name.token.speed = speed
|
||||
name.token.level = level
|
||||
name.token.duration = duration
|
||||
name.token.seconds = seconds
|
||||
name.token.shown = shown
|
||||
name.token.data = data
|
||||
name.token.effect = effect
|
||||
name.token.pierce = pierce
|
||||
name.token.ground = ground
|
||||
name.token.air = air
|
||||
name.token.flag = flag
|
||||
name.token.volume = volume
|
||||
name.token.pitch = pitch
|
||||
name.token.pan = pan
|
||||
name.token.limit = limit
|
||||
name.token.id = id #
|
||||
name.token.replace = replace?
|
||||
name.token.for = for
|
||||
name.token.success = success
|
||||
name.token.truefalse = true/false
|
||||
name.token.layer = layer
|
||||
name.token.stroke = stroke
|
||||
name.token.outline = outline
|
||||
name.token.fill = fill?
|
||||
name.token.start = start
|
||||
name.token.end = end
|
||||
name.token.fetch = fetch?
|
||||
name.token.background = background
|
||||
name.token.printFlush = printflush
|
||||
name.token.name = name
|
||||
name.token.index = index
|
||||
name.token.block-unit = block/unit
|
||||
name.token.enable = enable
|
||||
name.token.amount = amount
|
||||
name.token.item = item
|
||||
name.token.takeUnits = take units
|
||||
name.token.value = value
|
||||
name.token.floor = floor
|
||||
name.token.result = result
|
||||
name.token.config = config
|
||||
name.token.shapeText = shape text
|
||||
name.token.point = point
|
||||
name.token.shape = shape
|
||||
name.token.text = text
|
||||
name.token.line = line
|
||||
name.token.texture = texture
|
||||
name.token.quad = quad
|
||||
name.token.light = light
|
||||
name.token.snowing = snowing
|
||||
name.token.rain = rain
|
||||
name.token.sandstorm = sand storm
|
||||
name.token.sporestorm = spore storm
|
||||
name.token.fog = fog
|
||||
name.token.suspend-particles = suspended particles
|
||||
name.token.topLeft = top left
|
||||
name.token.top = top
|
||||
name.token.topRight = top right
|
||||
name.token.left = left
|
||||
name.token.center = center
|
||||
name.token.right = right
|
||||
name.token.bottomLeft = bottom left
|
||||
name.token.bottom = bottom
|
||||
name.token.bottomRight = bottom right
|
||||
name.token.none = none
|
||||
name.token.warn = warn
|
||||
name.token.cross = cross
|
||||
name.token.blockFall = block fall
|
||||
name.token.placeBlock = place block
|
||||
name.token.placeBlockSpark = place block spark
|
||||
name.token.breakBlock = break block
|
||||
name.token.-spawn = = spawn
|
||||
name.token.trail = trail
|
||||
name.token.breakProp = break prop
|
||||
name.token.smokeCloud = smoke cloud
|
||||
name.token.vapor = vapor
|
||||
name.token.hit = hit
|
||||
name.token.hitSquare = hit square
|
||||
name.token.shootSmall = shoot small
|
||||
name.token.shootBig = shoot big
|
||||
name.token.smokeSmall = smoke small
|
||||
name.token.smokeBig = smoke big
|
||||
name.token.smokeColor = smoke color
|
||||
name.token.smokeSquare = smoke square
|
||||
name.token.smokeSquareBig = smoke square big
|
||||
name.token.spark = spark
|
||||
name.token.sparkBig = spark big
|
||||
name.token.sparkShoot = spark shoot
|
||||
name.token.sparkShootBig = spark shoot big
|
||||
name.token.drill = drill
|
||||
name.token.drillBig = drill big
|
||||
name.token.lightBlock = light block
|
||||
name.token.explosion = explosion
|
||||
name.token.smokePuff = smoke puff
|
||||
name.token.sparkExplosion = spark explosion
|
||||
name.token.crossExplosion = cross explosion
|
||||
name.token.wave = wave
|
||||
name.token.bubble = bubble
|
||||
name.token.music = music
|
||||
name.token.interrupt = interrupt
|
||||
name.token.all = All
|
||||
name.token.beams = Beams
|
||||
name.token.block = Block
|
||||
name.token.charge = Charge
|
||||
name.token.environment = Environment
|
||||
name.token.explosions = Explosions
|
||||
name.token.loops = Loops
|
||||
name.token.movement = Movement
|
||||
name.token.shoot = Shoot
|
||||
name.token.ui = UI
|
||||
|
||||
@@ -113,7 +113,6 @@ Michael Klier (opengameart.org)
|
||||
Lee Barkovich (opengameart.org)
|
||||
Neoqueto (Darktech LDR Font)
|
||||
Nikolass
|
||||
VolasYouKnow
|
||||
Quick-Korx
|
||||
Angel-24
|
||||
Catchears
|
||||
@@ -187,12 +186,15 @@ Iniquit
|
||||
DSFdsfWxp
|
||||
Someone's Shadow
|
||||
buj
|
||||
dozham
|
||||
Agzam4
|
||||
ItsKirby69
|
||||
giannir1988
|
||||
TheCuber
|
||||
萌新-hhgs
|
||||
Jovinull
|
||||
Denilseven
|
||||
Alon
|
||||
硫缺铅/PyratiteNoLead
|
||||
Space
|
||||
NeilGreenFly
|
||||
Eric Wolf
|
||||
|
||||
@@ -624,3 +624,5 @@
|
||||
63058=metal-wall-3|block-metal-wall-3-ui
|
||||
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
||||
63056=large-canvas|block-large-canvas-ui
|
||||
63055=target-dummy|block-target-dummy-ui
|
||||
63054=dummy|unit-dummy-ui
|
||||
|
||||