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Fixed misleading build UI for team-specific infinite resources
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@@ -343,6 +343,10 @@ public class Rules{
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return unitFactoryActivationDelay + teams.get(team).unitFactoryActivationDelay;
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}
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public boolean isInfiniteResources(Team team){
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return infiniteResources || teams.get(team).infiniteResources;
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}
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/** A team-specific ruleset. */
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public static class TeamRule{
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/** Whether, when AI is enabled, ships should be spawned from the core. TODO remove / unnecessary? */
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@@ -312,7 +312,7 @@ public class PlacementFragment{
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button.update(() -> { //color unplacable things gray
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Building core = player.core();
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Color color = (state.rules.infiniteResources || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources))) && player.isBuilder() ? Color.white : Color.gray;
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Color color = (state.rules.isInfiniteResources(player.team()) || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources))) && player.isBuilder() ? Color.white : Color.gray;
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button.forEach(elem -> elem.setColor(color));
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button.setChecked(control.input.block == block);
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@@ -407,7 +407,7 @@ public class PlacementFragment{
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line.label(() -> {
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Building core = player.core();
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int stackamount = Math.round(stack.amount * state.rules.buildCostMultiplier);
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if(core == null || state.rules.infiniteResources) return "*/" + stackamount;
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if(core == null || state.rules.isInfiniteResources(player.team())) return "*/" + stackamount;
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int amount = core.items.get(stack.item);
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String color = (amount < stackamount / 2f ? "[scarlet]" : amount < stackamount ? "[accent]" : "[white]");
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