* Share entity snapshots where possible
* Serialize per-team when FoW enabled
* small fixes
* PR review fixes
* don't spam toByteArray
* Keep snapshot timer in netServer, delete it from NetConnection and TeamData
* formatting
* drawNoise/drawNoiseLayers as an effect so that json can use them
* .* import
* dont call everytime
* use getOrNull
* probably still wrong somewhere
* just in case
* Sensing heat
* Returning null instead of 0 for turrets that do not use heat
* Apply suggestions from code review
Co-authored-by: Anuken <arnukren@gmail.com>
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Co-authored-by: Anuken <arnukren@gmail.com>
* Translation: Update bundle_hu.properties
Translate new strings
* Translation: Update bundle_hu.properties
Translate new string
* Translation: Update bundle_hu.properties
Translate new string
Follow the changes of the english bundle
* Translation: Update bundle_hu.properties
Fix typo
* Translation: Update bundle_hu.properties
Translate new strings
Follow the changes of the english bundle
Fix translation
* Translation: Update bundle_hu.properties
Translate new strings
* Translation: Update bundle_hu.properties
Follow the changes of the english bundle
* Translation: Update bundle_hu.properties
Translate new strings
fix translation
Follow the changes of the english bundle
* Translation: Update bundle_hu.properties
Translate new strings
* Tranlastion: Update bundle_hu.properties
translate new strings
* Add files via upload
* decided to revision some texts
* unit fact activation
* update hideSpawns & revision campaign introduction
* minor revision
* game \-\ permainan
* data pacher new
* addition
* finish the messages
* revision
* screenshot error
* steamFriendsOnly
* Update bundle_id_ID.properties
* Some New Settings
* hmph
* Make all research prioritize resources outside of the currently active sector
* YOU DONT EVEN NEED THIS STOP IMPORTING RANDOM CLASSES
* hopefully I m not stupid enough to mess this up
* STOP IMPORTING
* did I screw up somewhere? who knows