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|
3343c02997 |
@@ -45,13 +45,12 @@ jobs:
|
||||
rm README.md
|
||||
git add .
|
||||
git commit --allow-empty -m "Updating"
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||
git tag ${RELEASE_VERSION}
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
|
||||
cd ../Mindustry
|
||||
- name: Create artifacts
|
||||
run: |
|
||||
./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||
./gradlew desktop:dist server:dist core:depsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||
- name: Update docs
|
||||
run: |
|
||||
cd ../
|
||||
@@ -65,7 +64,7 @@ jobs:
|
||||
cd docs
|
||||
git add .
|
||||
git commit --allow-empty -m "Update ${RELEASE_VERSION:1}"
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_ORG_GITHUB }}@github.com/MindustryGame/docs
|
||||
cd ../Mindustry
|
||||
- name: Update F-Droid build string
|
||||
run: |
|
||||
@@ -91,3 +90,10 @@ jobs:
|
||||
file: server/build/libs/server-release.jar
|
||||
tag: ${{ github.ref }}
|
||||
|
||||
- name: Upload dependency JAR
|
||||
uses: svenstaro/upload-release-action@v2
|
||||
with:
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
file: core/build/libs/core-release-deps.jar
|
||||
asset_name: dependencies.jar
|
||||
tag: ${{ github.ref }}
|
||||
|
||||
@@ -15,6 +15,8 @@ jobs:
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/gradle-build-action@v2
|
||||
- name: Run unit tests
|
||||
|
||||
@@ -25,6 +25,8 @@ jobs:
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/gradle-build-action@v2
|
||||
- name: Update bundles
|
||||
@@ -39,6 +41,18 @@ jobs:
|
||||
git commit -m "Automatic bundle update"
|
||||
git push
|
||||
fi
|
||||
- name: Update scripts and class mappings
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
./gradlew updateScripts
|
||||
|
||||
if [ -n "$(git status --porcelain)" ]; then
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "actions@github.com"
|
||||
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
|
||||
git commit -m "Automatic class mapping update"
|
||||
git push
|
||||
fi
|
||||
- name: Update JITpack repo
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
|
||||
@@ -20,6 +20,12 @@ Yes, there are occurrences of trailing spaces, extra newlines, empty indents, an
|
||||
|
||||
I **especially** do not want to see PRs that apply any kind of automated analysis to the source code to "optimize" anything - my IDE can do that already. If the PR doesn't actually change anything useful, I'm not going to review or merge it.
|
||||
|
||||
### Do not make AI "contributions".
|
||||
|
||||
If I see a PR with significant amounts of code that's obviously written by AI, I will reject your PR, and you will be blocked. Don't waste my time with slop.
|
||||
|
||||
Asking AI questions, and using that information to help you write code? Fine. Using it to actually write code? No.
|
||||
|
||||
## Style Guidelines
|
||||
|
||||
### Follow the formatting guidelines.
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:isGame="true"
|
||||
android:theme="@style/ArcTheme"
|
||||
android:usesCleartextTraffic="true"
|
||||
android:appCategory="game"
|
||||
android:label="@string/app_name"
|
||||
android:fullBackupContent="@xml/backup_rules"
|
||||
@@ -32,13 +31,6 @@
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW"/>
|
||||
<category android:name="android.intent.category.DEFAULT"/>
|
||||
<category android:name="android.intent.category.BROWSABLE"/>
|
||||
<data android:mimeType="application/octet-stream" />
|
||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
@@ -3,7 +3,6 @@ buildscript{
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
google()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
}
|
||||
|
||||
dependencies{
|
||||
@@ -17,7 +16,7 @@ configurations{ natives }
|
||||
|
||||
repositories{
|
||||
mavenCentral()
|
||||
maven{ url "https://maven.google.com" }
|
||||
maven{ url = "https://maven.google.com" }
|
||||
}
|
||||
|
||||
task deploy(type: Copy){
|
||||
@@ -40,7 +39,12 @@ android{
|
||||
renderscript.srcDirs = ['src']
|
||||
res.srcDirs = ['res']
|
||||
assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/']
|
||||
jniLibs.srcDirs = ['libs']
|
||||
|
||||
if(localArc){
|
||||
jniLibs.srcDirs += ['../../Arc/natives/natives-android/libs', '../../Arc/natives/natives-freetype-android/libs']
|
||||
}else{
|
||||
jniLibs.srcDirs = ['libs']
|
||||
}
|
||||
}
|
||||
|
||||
androidTest.setRoot('tests')
|
||||
@@ -67,7 +71,7 @@ android{
|
||||
}
|
||||
props.store(file('../core/assets/version.properties').newWriter(), null)
|
||||
|
||||
multiDexEnabled true
|
||||
multiDexEnabled = true
|
||||
}
|
||||
|
||||
compileOptions{
|
||||
@@ -110,7 +114,7 @@ android{
|
||||
if(project.hasProperty("RELEASE_STORE_FILE") || System.getenv("CI") == "true"){
|
||||
buildTypes{
|
||||
release{
|
||||
signingConfig signingConfigs.release
|
||||
signingConfig = signingConfigs.release
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -122,8 +126,10 @@ dependencies{
|
||||
implementation arcModule("backends:backend-android")
|
||||
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
||||
|
||||
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||
if(!localArc){
|
||||
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||
}
|
||||
|
||||
def version, highestVersion
|
||||
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||
@@ -136,11 +142,13 @@ dependencies{
|
||||
}
|
||||
|
||||
task copyAndroidNatives(){
|
||||
configurations.natives.files.each{ jar ->
|
||||
copy{
|
||||
from zipTree(jar)
|
||||
into file("libs/")
|
||||
include "**"
|
||||
if(!localArc){
|
||||
configurations.natives.files.each{ jar ->
|
||||
copy{
|
||||
from zipTree(jar)
|
||||
into file("libs/")
|
||||
include "**"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -229,7 +229,7 @@ public class EntityIO{
|
||||
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
||||
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
|
||||
if(write){
|
||||
s("s", field + ".id");
|
||||
s("s", field + " == null ? -1 : " + field + ".id");
|
||||
}else{
|
||||
st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
|
||||
}
|
||||
|
||||
@@ -56,6 +56,15 @@ public class CallGenerator{
|
||||
packet.addMethod(writeHandleMethod(ent, true));
|
||||
}
|
||||
|
||||
if(!(ent.where.isClient && ent.where.isServer)){
|
||||
packet.addMethod( MethodSpec.methodBuilder("allow")
|
||||
.addModifiers(Modifier.PUBLIC)
|
||||
.addParameter(boolean.class, "server")
|
||||
.addAnnotation(Override.class)
|
||||
.returns(boolean.class)
|
||||
.addCode("return " + (ent.where.isClient ? "server" : "!server") + ";").build());
|
||||
}
|
||||
|
||||
//register packet
|
||||
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ mindustry.entities.comp.DecalComp=8
|
||||
mindustry.entities.comp.EffectStateComp=9
|
||||
mindustry.entities.comp.FireComp=10
|
||||
mindustry.entities.comp.LaunchCoreComp=11
|
||||
mindustry.entities.comp.LocationPingComp=48
|
||||
mindustry.entities.comp.PlayerComp=12
|
||||
mindustry.entities.comp.PosTeam=27
|
||||
mindustry.entities.comp.PosTeamDef=28
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{version:2,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:selectedBlock,type:mindustry.world.Block},{name:selectedRotation,type:int},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||
@@ -0,0 +1 @@
|
||||
{version:1,fields:[{name:flags,type:byte},{name:fontSize,type:float},{name:parent,type:mindustry.gen.Posc},{name:text,type:java.lang.String},{name:x,type:float},{name:y,type:float},{name:z,type:float}]}
|
||||
@@ -4,7 +4,7 @@ buildscript{
|
||||
ext{
|
||||
arcHash = property("archash")
|
||||
|
||||
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
||||
localArc = new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
||||
|
||||
arcModule = { String name ->
|
||||
//skip to last submodule
|
||||
@@ -17,8 +17,7 @@ buildscript{
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
google()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
maven{ url 'https://jitpack.io' }
|
||||
maven{ url = 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
dependencies{
|
||||
@@ -28,8 +27,8 @@ buildscript{
|
||||
}
|
||||
|
||||
plugins{
|
||||
id "org.jetbrains.kotlin.jvm" version "2.1.10"
|
||||
id "org.jetbrains.kotlin.kapt" version "2.1.10"
|
||||
id "org.jetbrains.kotlin.jvm" version "2.3.20"
|
||||
id "org.jetbrains.kotlin.kapt" version "2.3.20"
|
||||
}
|
||||
|
||||
allprojects{
|
||||
@@ -40,11 +39,11 @@ allprojects{
|
||||
|
||||
ext{
|
||||
versionNumber = '8'
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||
rhinoVersion = '73a812444ac388ac2d94013b5cadc8f70b7ea027'
|
||||
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
|
||||
|
||||
loadVersionProps = {
|
||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
@@ -113,7 +112,7 @@ allprojects{
|
||||
def output = 'en\n'
|
||||
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
||||
bundles.list().sort().each{ name ->
|
||||
if(name == "bundle.properties") return
|
||||
if(name == "bundle.properties" || name == "global.properties") return
|
||||
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
|
||||
}
|
||||
new File(project(':core').projectDir, 'assets/locales').text = output
|
||||
@@ -181,9 +180,8 @@ allprojects{
|
||||
repositories{
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
|
||||
maven{ url 'https://jitpack.io' }
|
||||
maven{ url = "https://central.sonatype.com/repository/maven-snapshots" }
|
||||
maven{ url = 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
task clearCache{
|
||||
@@ -247,6 +245,7 @@ project(":desktop"){
|
||||
implementation arcModule("extensions:profiling")
|
||||
implementation arcModule("extensions:discord")
|
||||
implementation arcModule("natives:natives-filedialogs")
|
||||
implementation arcModule("extensions:filedialogs")
|
||||
implementation arcModule("natives:natives-desktop")
|
||||
implementation arcModule("natives:natives-freetype-desktop")
|
||||
|
||||
@@ -305,6 +304,27 @@ project(":core"){
|
||||
}
|
||||
}
|
||||
|
||||
task depsJar(type: Jar, dependsOn: [classes, ":server:dist"]){
|
||||
archiveClassifier = 'deps'
|
||||
from files(sourceSets.main.output.classesDirs)
|
||||
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
|
||||
from zipTree("../server/build/libs/server-release.jar")
|
||||
from files("src/")
|
||||
from files("../../Arc/arc-core/src/")
|
||||
from files("../../Arc/extensions/arcnet/src/")
|
||||
from files("../../Arc/extensions/g3d/src/")
|
||||
from files("../../Arc/extensions/flabel/src/")
|
||||
from files("../../Arc/extensions/freetype/src/")
|
||||
from files("../server/src/")
|
||||
|
||||
exclude("META-INF/**")
|
||||
exclude("vfxshaders/**")
|
||||
exclude("maps/**")
|
||||
exclude("baseparts/**")
|
||||
exclude("vfxshaders/**")
|
||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||
}
|
||||
|
||||
task sourcesJar(type: Jar, dependsOn: classes){
|
||||
archiveClassifier = 'sources'
|
||||
from sourceSets.main.allSource
|
||||
@@ -327,14 +347,13 @@ project(":core"){
|
||||
dependencies{
|
||||
compileJava.dependsOn(preGen)
|
||||
|
||||
api "org.lz4:lz4-java:1.8.0"
|
||||
api "at.yawk.lz4:lz4-java:1.10.2"
|
||||
api arcModule("arc-core")
|
||||
api arcModule("extensions:flabel")
|
||||
api arcModule("extensions:freetype")
|
||||
api arcModule("extensions:g3d")
|
||||
api arcModule("extensions:fx")
|
||||
api arcModule("extensions:arcnet")
|
||||
implementation arcModule("extensions:filedialogs")
|
||||
api "com.github.Anuken:rhino:$rhinoVersion"
|
||||
if(localArc && debugged()) api arcModule("extensions:recorder")
|
||||
if(localArc) api arcModule(":extensions:packer")
|
||||
@@ -398,6 +417,7 @@ project(":tests"){
|
||||
testImplementation arcModule("backends:backend-headless")
|
||||
testImplementation "org.json:json:20230618"
|
||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||
testRuntimeOnly "org.junit.platform:junit-platform-launcher"
|
||||
}
|
||||
|
||||
tasks.withType(JavaCompile){
|
||||
@@ -409,6 +429,7 @@ project(":tests"){
|
||||
test{
|
||||
//fork every test so mods don't interact with each other
|
||||
forkEvery = 1
|
||||
jvmArgs = ["-XX:+HeapDumpOnOutOfMemoryError"]
|
||||
useJUnitPlatform()
|
||||
workingDir = new File("../core/assets")
|
||||
testLogging{
|
||||
@@ -452,9 +473,6 @@ configure([":core", ":server"].collect{project(it)}){
|
||||
publications{
|
||||
maven(MavenPublication){
|
||||
from components.java
|
||||
if(project.name == "core"){
|
||||
artifact(tasks.named("assetsJar"))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -475,7 +493,6 @@ task deployAll{
|
||||
dependsOn cleanDeployOutput
|
||||
dependsOn "desktop:packrLinux64"
|
||||
dependsOn "desktop:packrWindows64"
|
||||
dependsOn "desktop:packrWindows32"
|
||||
dependsOn "desktop:packrMacOS"
|
||||
if(versionModifier != "steam"){
|
||||
dependsOn "server:deploy"
|
||||
|
||||
@@ -1069,6 +1069,20 @@
|
||||
"search": [
|
||||
"planet"
|
||||
]
|
||||
},
|
||||
{
|
||||
"uid": "ec43f846ca53702f30310718d627f2b5",
|
||||
"css": "arrow-note",
|
||||
"code": 59444,
|
||||
"src": "custom_icons",
|
||||
"selected": true,
|
||||
"svg": {
|
||||
"path": "M50 0L0 50V150 250 350 450 550 650L50 700H150 250 350 450 550 650 750L800 750 750 800 700 850V950L750 1000H850L900 950 950 900 1000 850 1050 800 1100 750 1150 700 1200 650V550L1150 500 1100 450 1050 400 1000 350 950 300 900 250 850 200H750L700 250V350L750 400 800 450 750 500H650 550 450 350 250L200 450V350 250 150 50L150 0Z",
|
||||
"width": 1200
|
||||
},
|
||||
"search": [
|
||||
"arrow-note"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 411 B |
|
After Width: | Height: | Size: 299 B |
|
After Width: | Height: | Size: 341 B |
|
After Width: | Height: | Size: 189 B |
|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 256 B |
|
Before Width: | Height: | Size: 125 B After Width: | Height: | Size: 138 B |
|
After Width: | Height: | Size: 194 B |
|
After Width: | Height: | Size: 195 B |
|
After Width: | Height: | Size: 450 B |
|
After Width: | Height: | Size: 480 B |
|
After Width: | Height: | Size: 717 B |
|
Before Width: | Height: | Size: 660 B After Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 819 B |
|
After Width: | Height: | Size: 852 B |
|
Before Width: | Height: | Size: 808 B After Width: | Height: | Size: 808 B |
|
Before Width: | Height: | Size: 831 B After Width: | Height: | Size: 814 B |
@@ -15,6 +15,7 @@ link.wiki.description = Official Mindustry wiki
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]New highscore!
|
||||
copied = Copied.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = [lightgray][Latest]
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Sort by recent
|
||||
@@ -101,6 +104,7 @@ coreattack = < Core is under attack! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]No maps found!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Committing Changes
|
||||
done = Done
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,10 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\n\
|
||||
Sector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\n\
|
||||
For a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Researched
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -353,16 +364,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\n\
|
||||
As newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\n\
|
||||
Please upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\n\
|
||||
If you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warning.
|
||||
warning = Warning!
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize Rules
|
||||
@@ -374,7 +381,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -385,7 +391,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
@@ -432,6 +440,7 @@ saveimage = Save Image
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
modded = Modded
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
@@ -492,10 +501,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -512,6 +525,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
@@ -531,6 +545,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -680,6 +695,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Width:
|
||||
height = Height:
|
||||
@@ -751,8 +768,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production begins in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
|
||||
@@ -839,7 +858,8 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required Nearby
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -847,6 +867,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -866,7 +890,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -883,52 +907,49 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\n\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\n\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Build air and ground defenses as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger units. Take out the enemy core.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the origin of the spores.\n\nThe enemy has established an outpost here. Build Mace units. Destroy it.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\nResearch oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction.\n\nBuild air and ground defenses as soon as possible. Do not be fooled by the infrequent nature of enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\nResearch the Thorium Reactor, and utilize it for advanced power generation.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\n\nUtilize Dagger units. Destroy the enemy outpost.
|
||||
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
||||
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
||||
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had structures producing Plastanium.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.planetaryTerminal.description = The final objective.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of alloy synthesis technology have been detected at this location.\n\nRepel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -982,6 +1003,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unmoving
|
||||
status.boss.name = Guardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
@@ -1032,7 +1057,6 @@ stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1049,6 +1073,7 @@ stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1063,6 +1088,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1073,6 +1099,7 @@ stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1090,6 +1117,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1120,7 +1148,7 @@ ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
|
||||
ability.suppressionfield = Repair Suppression
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = Stops nearby repair buildings and build towers
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
@@ -1183,20 +1211,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}x[lightgray] frag bullets:
|
||||
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}x[lightgray] pierce
|
||||
@@ -1217,6 +1259,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
@@ -1234,6 +1277,7 @@ unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1260,6 +1304,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animated Surfaces
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls (Experimental)
|
||||
@@ -1269,6 +1315,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1282,9 +1330,6 @@ setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} seconds
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
@@ -1303,7 +1348,6 @@ setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1334,6 +1378,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1357,13 +1403,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1444,6 +1491,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1474,15 +1523,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite Enemy Team Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1517,6 +1574,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1530,13 +1588,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Fluids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -1982,8 +2054,8 @@ block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shockwave-tower.name = Shockwave Tower
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.shield-projector.name = Barrier Projector
|
||||
block.large-shield-projector.name = Large Barrier Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.underflow-duct.name = Underflow Duct
|
||||
@@ -2035,6 +2107,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2097,9 +2170,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2128,6 +2201,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2156,7 +2267,7 @@ aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis st
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.acquire = Acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
|
||||
@@ -2456,6 +2567,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||
unit.mace.description = Fires streams of flame at enemy targets.
|
||||
@@ -2486,7 +2598,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
|
||||
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
@@ -2499,9 +2611,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by liquid drag
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
@@ -2607,8 +2719,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2629,6 +2739,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2655,7 +2766,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
@@ -2803,4 +2914,4 @@ lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Официално Mindustry ръководство
|
||||
link.suggestions.description = Предложете Вашата идея
|
||||
link.bug.description = Намерихте грешка? Съобщете тук
|
||||
linkopen = Този сървър Ви изпрати линк. Сигурни ли сте, че искате да го отворите?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
||||
screenshot = Записана екранна снимка в {0}
|
||||
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Изчакване за следваща карта..
|
||||
highscore = [accent]Нов рекорд!
|
||||
copied = Копирано.
|
||||
indev.notready = Тази част от играта все още е в разработка
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Звук
|
||||
load.map = Карти
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Вижте издания
|
||||
mods.browser.noreleases = [scarlet]Не са открити издания\n[accent]Не бяха открити издания за тази модификация. Проверете дали хранилището на модификацията има публикувани издания.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Издания
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Сайт
|
||||
mods.github.open-release = Страница на изданията
|
||||
mods.browser.sortdate = Сортирай по дата
|
||||
@@ -101,6 +104,7 @@ coreattack = < Ядрото е нападнато! >
|
||||
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
||||
database = Енциклопедия
|
||||
database.button = База данни
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Запази Игра
|
||||
loadgame = Зареди Игра
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Няма намерени карти!
|
||||
invalid = Невалидно
|
||||
pickcolor = Избери цвят
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Подготовка на Настройки
|
||||
preparingcontent = Подготовка на Съдържание
|
||||
uploadingcontent = Качване на Съдържание
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Качване на Изображение за визуализация
|
||||
committingchanges = Запазване на Промени
|
||||
done = Готово
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Кръгобратни зависимости
|
||||
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
|
||||
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
|
||||
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Изберете на коя планета да за
|
||||
campaign.erekir = По-ново полирано съдържание. Напредъкът в кампанията е линеен.\n\nКартите са с по-високо качество за по-добро изживяване.
|
||||
campaign.serpulo = По-старо съдържание; класическото преживяване. По-отворена игра.\n\nВъзможно е картите и механиките на кампанията да са небалансирани и с по-ниско качество.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Завършено
|
||||
techtree = Технологичен план
|
||||
techtree.select = Избиране на технологичен план
|
||||
@@ -353,13 +362,12 @@ save.mode = Решим на игра: {0}
|
||||
save.date = Последно Записан: {0}
|
||||
save.playtime = Играно време: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Тревога.
|
||||
confirm = Потвърди
|
||||
delete = Изтрий
|
||||
view.workshop = Отвори в Работилницата
|
||||
workshop.listing = Редактирай в Работилницата
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Отвори
|
||||
customize = Персонализирай правилата
|
||||
@@ -371,7 +379,6 @@ command.repair = Ремонт
|
||||
command.rebuild = Възстановяване
|
||||
command.assist = Помогни на играч
|
||||
command.move = Движение
|
||||
command.boost = Ускоряване
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Отвори Линк
|
||||
@@ -429,6 +438,7 @@ saveimage = Запази Изображение
|
||||
unknown = Неизвестно
|
||||
custom = Персонализирано
|
||||
builtin = Вградено
|
||||
modded = Modded
|
||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено!
|
||||
map.random = [accent]Случайна Карта
|
||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||
@@ -489,10 +499,14 @@ editor.center = Център
|
||||
editor.search = Търсене на карти...
|
||||
editor.filters = Фелтриране на карти
|
||||
editor.filters.mode = Режими на игра:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Тип карта:
|
||||
editor.filters.search = Търсене в:
|
||||
editor.filters.author = Автор
|
||||
editor.filters.description = Описание
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Работилница
|
||||
@@ -509,6 +523,7 @@ waves.spawn = пускане:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Пускане на единици
|
||||
waves.spawn.none = [scarlet]няма открити единици на картата
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = макс. единици
|
||||
waves.guardian = Пазител
|
||||
waves.preview = Преглед
|
||||
@@ -528,6 +543,7 @@ waves.search = Търсене на вълни...
|
||||
waves.filter = Филтър за единици
|
||||
waves.units.hide = Скриване на всички
|
||||
waves.units.show = Показване на всички
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = бройки
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Дължина:
|
||||
height = Височина:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Построете: [][lightgray]{0}[]x\n{1}[lightgray
|
||||
objective.buildunit = [accent]Постройте единица: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Унищожете: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Враговете наближават след [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Вражеската продукция се увеличава след [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Вражеското производство на въздушни сили започва след [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Унищожете вражеско ядро
|
||||
objective.command = [accent]Командвайте единици
|
||||
objective.nuclearlaunch = [accent]⚠ Засечен е ядрен изстрел: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Невъзможно е превключването н
|
||||
sector.noswitch = Не можете да смените секторите, докато вече съществуващ сектор е под нападение.\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||
sector.view = Виж сектор
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Ниска
|
||||
threat.medium = Средна
|
||||
@@ -844,6 +865,10 @@ threat.high = Висока
|
||||
threat.extreme = Екстремна
|
||||
threat.eradication = Унищожителна
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Слънце
|
||||
|
||||
sector.impact0078.name = Сблъсък 0078
|
||||
sector.groundZero.name = Епицентър
|
||||
sector.craters.name = Кратерите
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Замръзнала гора
|
||||
sector.ruinousShores.name = Брегови руини
|
||||
sector.stainedMountains.name = Зацапаните планини
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Терминал за космически мисии
|
||||
sector.coastline.name = Крайбрежие
|
||||
sector.navalFortress.name = Крайморска крепост
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Малко ресурси.\nСъберете колкото се може повече мед и олово.\nПродължете напред.
|
||||
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстановители.
|
||||
sector.saltFlats.description = На покрайнините на пустинята лежат Солените равнини. Няма много ресурси на това място.\n\nВрагът е издигнал комплекс за съхранение на ресурси тук. Изкоренете ядрото му. Сравнете всичко със земята.
|
||||
sector.craters.description = В този кратер се е събрала вода, спомен от забравени войни. Възстановете региона. Съберете пясък. Помиришете метастъклото. Използвайте вода за да охлаждате вашите оръдия и свредели.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Сред отпадъците е и бреговата линия. Някога тук е стояла бреговата защитна линия. Няма много следи от нея. Останали са само някои елементарни защитни механизми, всичко останало е сведено до скрап.\nПродължете разширяването навън. Преоткрийте технологията.
|
||||
sector.stainedMountains.description = По-навътре в континента се намират планините, все още незамърсени от спорите.\nИзвлечете изоставеният титан в тази зона. Научете се да го използвате.\n\nПрисъствието на врагове тук е по-високо. Не им оставяйте време да изпратят тежката артилерия.
|
||||
sector.overgrowth.description = Обладана от висока растителност, тази зона се намира изключително близо до източника на спорите. Врагът е установил военен лагер тук. Постройте единици модел 'Боздуган' и унищожете вражеската база.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Тук лежат останките от пър
|
||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най-бързо. Проучете изстрелващата структура.
|
||||
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
|
||||
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = Началото
|
||||
sector.aegis.name = Егида
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Взривоопасен
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Неподвижен
|
||||
status.boss.name = Пазител
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Език
|
||||
settings.data = Данни на играта
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Напада по въздух
|
||||
stat.targetsground = Напада по земя
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Скорост на движение
|
||||
stat.launchtime = Време между изстрелванията
|
||||
stat.shootrange = Обхват
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Ресурсен капацитет
|
||||
stat.memorycapacity = Капацитет на паметта
|
||||
stat.basepowergeneration = Основно производство на енергия
|
||||
stat.productiontime = Време за производство
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Време за пълна поправка на блок
|
||||
stat.repairspeed = Скорост на поправяне
|
||||
stat.weapons = Оръжия
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Ефект на усилване
|
||||
stat.maxunits = Максимални активни единици
|
||||
stat.health = Точки живот
|
||||
stat.armor = Броня
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Време за построяване
|
||||
stat.maxconsecutive = Максимално последователни
|
||||
stat.buildcost = Разходи за изграждане
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Боеприпаси
|
||||
stat.shieldhealth = Здравина на щита
|
||||
stat.cooldowntime = Време за охлаждане
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Експлозивност
|
||||
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
|
||||
stat.lightningchance = Вероятност за светкавица
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Ниво на добив
|
||||
stat.payloadcapacity = Товарен капацитет
|
||||
stat.abilities = Способности
|
||||
stat.canboost = Може да ускорява
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Летящ
|
||||
stat.ammouse = Употреба на боеприпаси
|
||||
stat.ammocapacity = Муниции
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Вход
|
||||
bar.output = Изход
|
||||
bar.strength = [stat]{0}[lightgray]x сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Контролиран от процесор
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] щети
|
||||
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
|
||||
bullet.incendiary = [stat]Подпалване
|
||||
bullet.homing = [stat]Самонасочване
|
||||
bullet.armorpierce = [stat]Пробождане на броня
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
|
||||
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
|
||||
bullet.frags = [stat]{0}[lightgray]x фрагменти:
|
||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] отблъскване
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробождане
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = течност/секунда
|
||||
unit.itemssecond = предмети/секунда
|
||||
unit.liquidunits = течност
|
||||
unit.powerunits = електричество
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = единици горещина
|
||||
unit.degrees = градуси
|
||||
unit.seconds = секунди
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = млр
|
||||
unit.shots = shots
|
||||
unit.pershot = /изстрел
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Предназначение
|
||||
category.general = Обща информация
|
||||
category.power = Електричество
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Забрани Модовете При Старт
|
||||
setting.animatedwater.name = Анимирани повърхности
|
||||
setting.animatedshields.name = Анимирани щитове
|
||||
setting.playerindicators.name = Индикатори за играчите
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Индикатори за враговете
|
||||
setting.autotarget.name = Автоматичен прицел
|
||||
setting.keyboard.name = Управление: мишка/клавиатура
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Няма
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Размер на интерфейса[lightgray] (изисква рестарт)[]
|
||||
setting.uiscale.description = Нужен е рестарт, за да се приложат промените.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Винаги диагонално поставяне
|
||||
setting.screenshake.name = Клатене на екрана
|
||||
setting.bloomintensity.name = Интензитет на сиянията
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Време между автоматичен зап
|
||||
setting.seconds = {0} секунди
|
||||
setting.milliseconds = {0} милисекунди
|
||||
setting.fullscreen.name = Цял екран
|
||||
setting.borderlesswindow.name = Прозорец без рамка[lightgray] (може да изисква рестарт)
|
||||
setting.borderlesswindow.name.windows = Цял екран без рамка
|
||||
setting.borderlesswindow.description = Може да е нужен рестарт, за да се приложат промените.
|
||||
setting.fps.name = Показвай FPS & пинг
|
||||
setting.console.name = Включване на конзолата
|
||||
setting.smoothcamera.name = Гладка камера
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Сила на звука на околната сре
|
||||
setting.mutemusic.name = Заглуши музиката
|
||||
setting.sfxvol.name = Сила на звуковите ефекти
|
||||
setting.mutesound.name = Заглуши звука
|
||||
setting.crashreport.name = Изпращай анонимни отчети за сривове
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Автоматични записи
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Управление на единици
|
||||
category.multiplayer.name = Мрежова игра
|
||||
category.blocks.name = Избор на блок
|
||||
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Връщане при ядрото
|
||||
keybind.control.name = Управляване на единица
|
||||
keybind.clear_building.name = Изчистване на строежен план
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Поведение: Не стреляй
|
||||
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
|
||||
keybind.unit_stance_patrol.name = Поведение: Патрул
|
||||
keybind.unit_stance_ram.name = Поведение: Забий се
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Команда: Движение
|
||||
keybind.unit_command_repair.name = Команда: Поправка
|
||||
keybind.unit_command_rebuild.name = Команда: Ремонт
|
||||
keybind.unit_command_assist.name = Команда: Съдействие
|
||||
keybind.unit_command_mine.name = Команда: Копаене
|
||||
keybind.unit_command_boost.name = Команда: Подсилване
|
||||
keybind.unit_command_load_units.name = Команда: Натовари единици
|
||||
keybind.unit_command_load_blocks.name = Команда: Натовари блокове
|
||||
keybind.unit_command_unload_payload.name = Команда: Разтовари
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Скрий забранените блокове
|
||||
rules.infiniteresources = Безкрайни Ресурси
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Разрешете доставяне само в ядрото
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Разрешете поправянето на изоставени блокове
|
||||
rules.reactorexplosions = Експлозивни реактори
|
||||
rules.coreincinerates = Унищожаване на ресурси при преливане
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Изчисти сградите на победения
|
||||
rules.corecapture = Завладей ядро при унищожение
|
||||
rules.polygoncoreprotection = Полигонална защита на ядрото
|
||||
rules.placerangecheck = Проверка за обхват при поставяне
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор)
|
||||
rules.blockhealthmultiplier = Множител на точките живот на блокове
|
||||
rules.blockdamagemultiplier = Множител на щетите на блокове
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Множител на скоростта на производство на единици
|
||||
rules.unitcostmultiplier = Множител на цената за единици
|
||||
rules.unithealthmultiplier = Множител на точките живот на единици
|
||||
rules.unitdamagemultiplier = Множител на щетите на единици
|
||||
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множител на слънчевата енергия
|
||||
rules.unitcapvariable = Ядрата увеличават максималния брой единици
|
||||
rules.unitpayloadsexplode = Носеният товар експлодира с единицата
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Огън
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Блокирай/Единици вреда от експлозия
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
|
||||
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Течности
|
||||
content.unit.name = Единици
|
||||
content.block.name = Блокове
|
||||
content.status.name = Статус-ефекти
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Групировки
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Стена)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Подсилен рутер за това
|
||||
block.payload-mass-driver.name = Масиран двигател за товари
|
||||
block.small-deconstructor.name = Малък разглобител
|
||||
block.canvas.name = Платно
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Световен процесор
|
||||
block.world-cell.name = Световна клетка
|
||||
block.tank-fabricator.name = Фабрикатор за танкове
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] в
|
||||
hint.payloadDrop = Натиснете [accent]][], за да оставите товара си.
|
||||
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция, за да оставите товара си там.
|
||||
hint.waveFire = Оръдията [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
|
||||
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
|
||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
|
||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Всичко построено в нейния радиус ще б
|
||||
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
||||
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
|
||||
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
|
||||
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Поправя всички единици
|
||||
block.radar.description = Постепенно разкрива терена и вражески единици в широк радиус. Нуждае се от електричество.
|
||||
block.shockwave-tower.description = Поврежда и унищожава вражески снаряди в обхвата си. Нуждае се от цианоген.
|
||||
block.canvas.description = Показва просто изображение с предзададена палитра. Може да се редактира.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||
|
||||
lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст.
|
||||
lenum.shoot = Стреля към позиция.
|
||||
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Некатегоризирани указания.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Oficiální Wiki Mindustry
|
||||
link.suggestions.description = Doporučit nové funkce
|
||||
link.bug.description = Našel jsi nějaký? Nahlas ho zde
|
||||
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Čekám na novou mapu...
|
||||
highscore = [accent]Nový rekord!
|
||||
copied = Zkopírováno.
|
||||
indev.notready = Tato část hry ještě není připravena
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Zvuky
|
||||
load.map = Mapy
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Zobrazit Vydání
|
||||
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tuto modifikaci. Zjistěte, jestli repozitář modu byl již veřejně vydán.
|
||||
mods.browser.latest = <Poslední>
|
||||
mods.browser.releases = Vydání
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Úložiště
|
||||
mods.github.open-release = Stránka Vydání
|
||||
mods.browser.sortdate = Řadit podle nedávných
|
||||
@@ -101,6 +104,7 @@ coreattack = < Jádro je pod útokem! >
|
||||
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
||||
database = Katalog objektů
|
||||
database.button = Databáze
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Uložit hru
|
||||
loadgame = Načíst hru
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Mapy nebyly nalezeny.[]
|
||||
invalid = Neplatné
|
||||
pickcolor = Vyber barvu
|
||||
color = Barva
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Připravuji konfiguraci
|
||||
preparingcontent = Připravuji obsah hry
|
||||
uploadingcontent = Nahrávám obsah hry
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Nahrávám soubor s náhledem
|
||||
committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Kruhové závislosti
|
||||
mod.incompletedependencies = [red]Nedokončené závislosti
|
||||
|
||||
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tato modifikace vyžaduje novější verzi hry (možná beta/alfa verze) aby fungovala.
|
||||
mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 147[] do souboru [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 154[] do souboru [accent]mod.json[].
|
||||
mod.blacklisted.details = Tato modifikace byla ručně zařazena na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte ji.
|
||||
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
|
||||
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze
|
||||
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nObtížnější. Vyšší kvalita map a celkový zážitek.
|
||||
campaign.serpulo = Starší obsah; klasický zážitek. Otevřenější konec, více obsahu.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
|
||||
campaign.difficulty = Obtížnost
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Dokončeno[]
|
||||
techtree = Technologie
|
||||
techtree.select = Výběr Výzkumného Stromu
|
||||
@@ -353,13 +362,12 @@ save.mode = Herní modifikace: {0}
|
||||
save.date = Naposledy uloženo: {0}
|
||||
save.playtime = Herní čas: {0}
|
||||
dontshowagain = Nezobrazovat znovu
|
||||
warn.32bit.title = Varování ohledně podpory 32 bitových systémů
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Varování.
|
||||
confirm = Potvrdit
|
||||
delete = Smazat
|
||||
view.workshop = Prohlédnout ve Workshopu na Steamu
|
||||
workshop.listing = Upravit popis ve Workshopu na Steamu
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Otevřít
|
||||
customize = Přizpůsobit pravidla
|
||||
@@ -371,7 +379,6 @@ command.repair = Opravovat
|
||||
command.rebuild = Přestavět
|
||||
command.assist = Asistovat hráči
|
||||
command.move = Pohyb
|
||||
command.boost = Posílení
|
||||
command.enterPayload = Zadejte blok užitečného zatížení
|
||||
command.loadUnits = Nahrát jednotky
|
||||
command.loadBlocks = Nahrát bloky
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Postoj: Střílejte
|
||||
stance.holdfire = Postoj: Přestaň střílet
|
||||
stance.pursuetarget = Postoj: Sleduj cíl
|
||||
stance.patrol = Postoj: Hlídej
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatická těžba
|
||||
stance.mine = Těžit předmět: {0}
|
||||
openlink = Otevřít odkaz
|
||||
@@ -429,6 +438,7 @@ saveimage = Uložit obrázek
|
||||
unknown = Neznámý
|
||||
custom = Upraveno
|
||||
builtin = Vestavěno
|
||||
modded = Modded
|
||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||
map.random = [accent]Náhodná mapa[]
|
||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||
@@ -489,10 +499,14 @@ editor.center = Vycentrovat
|
||||
editor.search = Hledat mapy...
|
||||
editor.filters = Filtrovat mapy
|
||||
editor.filters.mode = Herní režimy:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Typ Mapy:
|
||||
editor.filters.search = Hledat V:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Popis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop na Steamu
|
||||
@@ -509,6 +523,7 @@ waves.spawn = zrození:
|
||||
waves.spawn.all = <vše>
|
||||
waves.spawn.select = Výběr Zrození
|
||||
waves.spawn.none = [scarlet]žádná místa ke zrození nebyla na mapě nalezena.
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max. jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
@@ -528,6 +543,7 @@ waves.search = Hledat vlny...
|
||||
waves.filter = Filtr jednotek
|
||||
waves.units.hide = Schovat vše
|
||||
waves.units.show = Zobrazit vše
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = počty
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Zobrazit vlastnosti, které mají stejné hodnoty v různých
|
||||
locales.viewproperty = Zobrazit ve všech lokalitách
|
||||
locales.viewing = Prohlížení vlastnosti "{0}"
|
||||
locales.addicon = Přidat ikonu
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Šířka:
|
||||
height = Výška:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Postaveno: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Vytvořeno jednotek: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zničeno: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Nepřátelé se blíží [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Začátek výroby nepřátelských leteckých jednotek [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Znič nepřátelské Jádro
|
||||
objective.command = [accent]Velitelské jednotky
|
||||
objective.nuclearlaunch = [accent]⚠ Zjištěna nukleární bomba: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Nelze Vyměnit Sektor
|
||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||
sector.view = Prohlédnout Sektor
|
||||
sector.foundationrequired = [lightgray] Je vyžadováno Jádro: Základ.
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Nízké
|
||||
threat.medium = Střední
|
||||
@@ -844,6 +865,10 @@ threat.high = Velké
|
||||
threat.extreme = Extrémní
|
||||
threat.eradication = Vyhlazující
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Odpočinková
|
||||
difficulty.easy = Lehká
|
||||
difficulty.normal = Střední
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Dopad 78
|
||||
sector.groundZero.name = Základní tábor
|
||||
sector.craters.name = Krátery
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Zamrzlý les
|
||||
sector.ruinousShores.name = Zničené pobřeží
|
||||
sector.stainedMountains.name = Skvrnité pohoří
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Zamořené kaňony
|
||||
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
||||
sector.coastline.name = Pobřežní čára
|
||||
sector.navalFortress.name = Námořní pevnost
|
||||
sector.polarAerodrome.name = Polární aerodrom
|
||||
sector.atolls.name = Atoly
|
||||
sector.testingGrounds.name = Testovací zázemí
|
||||
sector.seaPort.name = Mořský přístav
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Zvětralé údolí
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Pevnost podhoubí
|
||||
sector.frontier.name = Fronta
|
||||
sector.sunkenPier.name = Potopené molo
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geotermální pevnost
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
|
||||
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Palcát a znič s jejich pomocí jádro základny.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vst
|
||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||
sector.coastline.description = V této lokaci byly objeveny pozůstatky techniky námořních jednotek. Odražte nepřátelské útoky, dobijte tento sektor a získejte technologii.
|
||||
sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlém, přírodou opevněném ostrově. Zničte tuto základnu. Získejte jejich pokročilou technologii námořních plavidel a vyzkoumejte ji.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = Nástup
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Vybuchlý
|
||||
status.corroded.name = Zkorodovaný
|
||||
status.unmoving.name = Nehybný
|
||||
status.boss.name = Strážce
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Jazyk
|
||||
settings.data = Data hry
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Kapacita předmětů
|
||||
stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.productiontime = Čas produkce
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
stat.repairspeed = Rychlost Opravy
|
||||
stat.weapons = Zbraně
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Účinek posílení
|
||||
stat.maxunits = Nejvýše aktivních jednotek
|
||||
stat.health = Životy
|
||||
stat.armor = Pancíř
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Čas konstrukce
|
||||
stat.maxconsecutive = Nejvýše po sobě
|
||||
stat.buildcost = Cena konstrukce
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Výbušnost
|
||||
stat.basedeflectchance = Základní pravděpodobnost odražení
|
||||
stat.lightningchance = Pravděpodobnost blesku
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Těžící úroveň
|
||||
stat.payloadcapacity = Kapacita pro náklad
|
||||
stat.abilities = Schopnosti
|
||||
stat.canboost = Umí posilovat
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Létající
|
||||
stat.ammouse = Spotřeba Munice
|
||||
stat.ammocapacity = Kapacita nábojů
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
bar.strength = [stat]{0}[lightgray]x síla
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||
bullet.incendiary = [stat]zápalný
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.armorpierce = [stat]proražení brnění
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
||||
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
|
||||
bullet.frags = [stat]{0}[lightgray]x střepinových střel:
|
||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = kapalin/sekunda
|
||||
unit.itemssecond = předmětů/sekunda
|
||||
unit.liquidunits = jednotek kapalin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = jednotek tepla
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = mld.
|
||||
unit.shots = střely
|
||||
unit.pershot = /střela
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Účel
|
||||
category.general = Všeobecné
|
||||
category.power = Energie
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||
setting.animatedwater.name = Animované povrchy
|
||||
setting.animatedshields.name = Animované štíty
|
||||
setting.playerindicators.name = Indikátor pro hráče
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indikátor pro nepřátele
|
||||
setting.autotarget.name = Automaticky zaměřovat
|
||||
setting.keyboard.name = Ovládání myší a klávesnicí
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Žádný
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
||||
setting.uiscale.description = Pro aplikování změn, je potřeba restart.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
||||
setting.screenshake.name = Chvění obrazovky
|
||||
setting.bloomintensity.name = Intenzita Bloom
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Interval automatického ukládání
|
||||
setting.seconds = {0} sekund
|
||||
setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může být vyžadován restart)
|
||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||
setting.borderlesswindow.description = Pro aplikování změn je potřeba restart.
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.console.name = Povolit Konzoli
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Hlasitost prostředí
|
||||
setting.mutemusic.name = Ztišit hudbu
|
||||
setting.sfxvol.name = Hlasitost efektů
|
||||
setting.mutesound.name = Ztišit zvuk
|
||||
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
|
||||
setting.communityservers.name = Aktualizovat Seznam Komunitních Serverů
|
||||
setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.steampublichost.name = Veřejná viditelnost hry
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Velení jednotkám
|
||||
category.multiplayer.name = Hra více hráčů
|
||||
category.blocks.name = Výběr bloků
|
||||
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Znovuzrození
|
||||
keybind.control.name = Ovládací jednotka
|
||||
keybind.clear_building.name = Vyčistit stavění
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Postoj jednotky: Zastavit palbu
|
||||
keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
|
||||
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
|
||||
keybind.unit_stance_ram.name = Postoj jednotky: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
|
||||
keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
|
||||
keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
|
||||
keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
|
||||
keybind.unit_command_mine.name = Příkaz jednotce: Těž
|
||||
keybind.unit_command_boost.name = Příkaz jednotce: Posiluj
|
||||
keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
|
||||
keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
|
||||
keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Schovat zakázané kostky
|
||||
rules.infiniteresources = Neomezeně surovin
|
||||
rules.fillitems = Plnit jádro pouze předměty
|
||||
rules.onlydepositcore = Povolit ukládání pouze do jádra
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Povolit opravu opuštěných bloků
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||
rules.placerangecheck = Dosah stavění
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||
rules.unitcostmultiplier = Násobek ceny jednotek
|
||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Násobek Solární Energie
|
||||
rules.unitcapvariable = Jádra Zvyšují Maximum Počtu Jednotek
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Výstřel
|
||||
rules.anyenv = <Jakákoliv>
|
||||
rules.explosions = Výbušné poškození bloku/jednotky
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Předměty
|
||||
content.liquid.name = Kapaliny
|
||||
content.unit.name = Jednotky
|
||||
content.block.name = Bloky
|
||||
content.status.name = Stavové Efekty
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Frakce
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Vyztužený zátěžový dopravník
|
||||
block.payload-mass-driver.name = Zátěžová ústředna
|
||||
block.small-deconstructor.name = Malý ničitel
|
||||
block.canvas.name = Plátno
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Řídící procesor
|
||||
block.world-cell.name = Světová Buňka
|
||||
block.tank-fabricator.name = Tanková dílna
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jedno
|
||||
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
||||
hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu.
|
||||
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
||||
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Vše, postaveno v tomto okruhu bude zničeno při začátku příět
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Stiskni pro těžení :beryllium: [accent]beryllium[] ze stěn.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||
|
||||
lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu.
|
||||
lenum.shoot = Vystřelí na určitou pozici.
|
||||
lenum.shootp = Vystřelí na jednotku/budovu s rychlostní předpovědí.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Šířka displeje v pixelech.
|
||||
laccess.displayheight = Výška displeje v pixelech.
|
||||
laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Neznámé
|
||||
lcategory.unknown.description = Nezařazené instrukce.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Det officielle Mindustry-wiki
|
||||
link.suggestions.description = Foreslå nye ændringer
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||
screenshot = Screenshot gemt i {0}
|
||||
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Ny highscore!
|
||||
copied = Kopieret.
|
||||
indev.notready = Denne del af spillet er ikke klar endnu.
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Lyd
|
||||
load.map = Bane
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Sort by recent
|
||||
@@ -101,6 +104,7 @@ coreattack = < Kerne er under angreb! >
|
||||
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
||||
database = Kerne-database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Gem spil
|
||||
loadgame = Hent spil
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Ingen baner fundet!
|
||||
invalid = Ugyldig
|
||||
pickcolor = Vælg farve
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Klargører konfiguration
|
||||
preparingcontent = Klargører indhold
|
||||
uploadingcontent = Uploading indhold
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Uploader forhåndsvisnings-fil
|
||||
committingchanges = Sender ændringer
|
||||
done = Færdig
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Færdiggjort
|
||||
techtree = Teknologi træ
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -353,13 +362,12 @@ save.mode = Spil-tilstand: {0}
|
||||
save.date = Sidste gem: {0}
|
||||
save.playtime = Spiltid: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Advarsel.
|
||||
confirm = Bekræft
|
||||
delete = Slet
|
||||
view.workshop = Se på Workshop
|
||||
workshop.listing = Ændr Workshop-indlæg
|
||||
hide = Hide
|
||||
ok = Okay
|
||||
open = Åben
|
||||
customize = Customize Rules
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Åben Link
|
||||
@@ -429,6 +438,7 @@ saveimage = Gem billede
|
||||
unknown = Ukendt
|
||||
custom = Brugerdefineret
|
||||
builtin = Indbygget
|
||||
modded = Modded
|
||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||
map.random = [accent]Tilfældig bane
|
||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||
@@ -489,10 +499,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Vogter
|
||||
waves.preview = Forhåndsvisning
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = tal
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Bredde:
|
||||
height = Højde:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -844,6 +865,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Solen
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kraterne
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Den Frosne Skov
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unmoving
|
||||
status.boss.name = Guardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Sprog
|
||||
settings.data = Spildata
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Skyder flyvere
|
||||
stat.targetsground = Skyder fodgængere
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bevægelseshastighed
|
||||
stat.launchtime = Tid mellem affyringer
|
||||
stat.shootrange = Rækkevidde
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Beholdningskapacitet
|
||||
stat.memorycapacity = Hukommelseskapacitet
|
||||
stat.basepowergeneration = Grundlæggende strøm-output
|
||||
stat.productiontime = Produktionstid
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost-effekt
|
||||
stat.maxunits = Max aktive enheder
|
||||
stat.health = Helbred
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Bygge-tid
|
||||
stat.maxconsecutive = Max fortløbende
|
||||
stat.buildcost = Bygge-pris
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Ammunition
|
||||
stat.shieldhealth = Skjold-helbred
|
||||
stat.cooldowntime = Nedkølingstid
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Eksplosivitet
|
||||
stat.basedeflectchance = Grundlæggende reflektions-chance
|
||||
stat.lightningchance = Lyn-chance
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Mine-niveau
|
||||
stat.payloadcapacity = Last-kapacitet
|
||||
stat.abilities = Evner
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skade
|
||||
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = væskeenheder/sekund
|
||||
unit.itemssecond = genstande/sekund
|
||||
unit.liquidunits = væskeenheder
|
||||
unit.powerunits = strømenheder
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = mia
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Generel
|
||||
category.power = Strøm
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animeret vand
|
||||
setting.animatedshields.name = Animeret skjold
|
||||
setting.playerindicators.name = Player-indikatorer
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Fjende-/venne-indikatorer
|
||||
setting.autotarget.name = Auto-mål
|
||||
setting.keyboard.name = Mus- og Tasatur-styring
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altid diagonal placering
|
||||
setting.screenshake.name = Skærm-ryst
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Gemme-interval
|
||||
setting.seconds = {0} sekunder
|
||||
setting.milliseconds = {0} millesekunder
|
||||
setting.fullscreen.name = Fuldskærm
|
||||
setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart)
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||
setting.fps.name = Vis FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Blødt kamera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Stemningslyde-volumen
|
||||
setting.mutemusic.name = Forstum musik
|
||||
setting.sfxvol.name = SFX-volumen
|
||||
setting.mutesound.name = Forstum lyde
|
||||
setting.crashreport.name = Send anonyme fejlrapporter
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Gem automatisk
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Spil med andre
|
||||
category.blocks.name = Blokvalg
|
||||
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Genopstå
|
||||
keybind.control.name = Kontroller enhed
|
||||
keybind.clear_building.name = Ryd bygning
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Uendelig resurser
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-eksplosioner
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Ild
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Genstande
|
||||
content.liquid.name = Væsker
|
||||
content.unit.name = Enheder
|
||||
content.block.name = Blokke
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Offizielles Mindustry-Wiki
|
||||
link.suggestions.description = Neue Ideen vorschlagen
|
||||
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
||||
linkopen = Dieser Server hat dir einen Link geschickt. Möchtest du ihn öffnen?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||
screenshot = Screenshot gespeichert unter {0}
|
||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Warte auf neue Karte...
|
||||
highscore = [accent]Neuer Highscore!
|
||||
copied = Kopiert.
|
||||
indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Audio
|
||||
load.map = Karten
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Versionen ansehen
|
||||
mods.browser.noreleases = [scarlet]Keine Versionen gefunden\n[accent]Konnte für diese Mod keine Versionen finden. Überprüfe, ob die Mod auf GitHub Releases hat.
|
||||
mods.browser.latest = [lightgray][Neueste]
|
||||
mods.browser.releases = Versionen
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = GitHub-Repo
|
||||
mods.github.open-release = Versionen Webseite
|
||||
mods.browser.sortdate = Nach neuesten sortieren
|
||||
@@ -101,6 +104,7 @@ coreattack = < Der Kern wird angegriffen! >
|
||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||
database = Kern-Datenbank
|
||||
database.button = Datenbank
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Keine Karten gefunden!
|
||||
invalid = Ungültig
|
||||
pickcolor = Farbe wählen
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Konfiguration vorbereiten
|
||||
preparingcontent = Inhalt vorbereiten
|
||||
uploadingcontent = Inhalt hochladen
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Vorschaudatei hochladen
|
||||
committingchanges = Veränderungen werden übernommen
|
||||
done = Fertig
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||
|
||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 147[] in der [accent]mod.json[] Datei hinzufügen.
|
||||
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 154[] in der [accent]mod.json[] Datei hinzufügen.
|
||||
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\
|
||||
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
|
||||
campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Abgeschlossen
|
||||
techtree = Forschungsbaum
|
||||
techtree.select = Forschungsbaum auswählen
|
||||
@@ -353,13 +362,12 @@ save.mode = Spielmodus: {0}
|
||||
save.date = Zuletzt gespeichert: {0}
|
||||
save.playtime = Spielzeit: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warnung
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
view.workshop = Im Workshop ansehen
|
||||
workshop.listing = Workshop-Auflistung bearbeiten
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
customize = Anpassen
|
||||
@@ -371,7 +379,6 @@ command.repair = Reparieren
|
||||
command.rebuild = Wiederaufbauen
|
||||
command.assist = Spieler unterstützen
|
||||
command.move = Bewegen
|
||||
command.boost = Boost
|
||||
command.enterPayload = Frachtblock betreten
|
||||
command.loadUnits = Einheiten laden
|
||||
command.loadBlocks = Blöcke laden
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stellung: schießen
|
||||
stance.holdfire = Stellung: nicht schießen
|
||||
stance.pursuetarget = Stellung: Ziel verfolgen
|
||||
stance.patrol = Stellung: Pfad patroullieren
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Link öffnen
|
||||
@@ -429,6 +438,7 @@ saveimage = Bild speichern
|
||||
unknown = Unbekannt
|
||||
custom = Benutzerdefiniert
|
||||
builtin = Enthalten
|
||||
modded = Modded
|
||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||
map.random = [accent]Zufällige Karte
|
||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||
@@ -489,10 +499,14 @@ editor.center = Zur Mitte
|
||||
editor.search = Karten durchsuchen...
|
||||
editor.filters = Karten filtern
|
||||
editor.filters.mode = Spielmodi:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kartentyp:
|
||||
editor.filters.search = Suchen nach:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Beschreibung
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Verschieben X
|
||||
editor.shifty = Verschieben Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = Startpunkte:
|
||||
waves.spawn.all = <alle>
|
||||
waves.spawn.select = Startpunktauswahl
|
||||
waves.spawn.none = [scarlet]keine Startpunkte gefunden
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = maximale Einheiten
|
||||
waves.guardian = Boss
|
||||
waves.preview = Vorschau
|
||||
@@ -528,6 +543,7 @@ waves.search = Wellen durchsuchen...
|
||||
waves.filter = Einheiten Filter
|
||||
waves.units.hide = Alle verstecken
|
||||
waves.units.show = Alle anzeigen
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = Menge
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Breite:
|
||||
height = Höhe:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||
objective.command = [accent]Einheiten Steuern
|
||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Kann Sektoren nicht wechseln
|
||||
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
|
||||
sector.view = Sektor ansehen
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Niedrig
|
||||
threat.medium = Mittel
|
||||
@@ -844,6 +865,10 @@ threat.high = Hoch
|
||||
threat.extreme = Extrem
|
||||
threat.eradication = Zerstörung
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sonne
|
||||
|
||||
sector.impact0078.name = Einschlag 0078
|
||||
sector.groundZero.name = Nullpunkt
|
||||
sector.craters.name = Die Krater
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Gefrorener Wald
|
||||
sector.ruinousShores.name = Trümmerstrände
|
||||
sector.stainedMountains.name = Beflecktes Gebirge
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Verseuchter Canyon
|
||||
sector.planetaryTerminal.name = Planetares Launchterminal
|
||||
sector.coastline.name = Küstenlinie
|
||||
sector.navalFortress.name = Marinefestung
|
||||
sector.polarAerodrome.name = Polarer Flugplatz
|
||||
sector.atolls.name = Atolle
|
||||
sector.testingGrounds.name = Testgelände
|
||||
sector.seaPort.name = Hafen
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Verwitterte Kanäle
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Myzel-Festung
|
||||
sector.frontier.name = Frontlinie
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
|
||||
sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
|
||||
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
|
||||
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Hier liegen Reste der interplanetarischen Transp
|
||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = Der Anfang
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Sprengend
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unbeweglich
|
||||
status.boss.name = Boss
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Sprache
|
||||
settings.data = Spieldaten
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Speicherkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
stat.repairspeed = Heilungsgeschwindigkeit
|
||||
stat.weapons = Waffen
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.armor = Rüstung
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max. Konsekutive
|
||||
stat.buildcost = Baukosten
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Munition
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Sprengkraft
|
||||
stat.basedeflectchance = Grundreflektionschance
|
||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Abbau-Kraft
|
||||
stat.payloadcapacity = Einheitenkapazität
|
||||
stat.abilities = Fähigkeiten
|
||||
stat.canboost = Kann boosten
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flug
|
||||
stat.ammouse = Muntionsverbrauch
|
||||
stat.ammocapacity = Munitionskapazität
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.armorpierce = [stat]panzerbrechend
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
unit.liquidunits = Flüssigkeitseinheiten
|
||||
unit.powerunits = Stromeinheiten
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Hitzeeinheiten
|
||||
unit.degrees = Grad
|
||||
unit.seconds = Sekunden
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = Mrd
|
||||
unit.shots = Schuss
|
||||
unit.pershot = /Schuss
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Beschreibung
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||
setting.animatedwater.name = Animierte Oberflächen
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.keyboard.name = Maus+Tastatur-Steuerung
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Kein(e)
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-Skalierung
|
||||
setting.uiscale.description = Neustart erforderlich.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.bloomintensity.name = Bloomstärke
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Autosave-Häufigkeit
|
||||
setting.seconds = {0} Sekunden
|
||||
setting.milliseconds = {0} Millisekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.borderlesswindow.name = Randloses Fenster
|
||||
setting.borderlesswindow.name.windows = Randloses Vollbild
|
||||
setting.borderlesswindow.description = Neustart vielleicht erforderlich.
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.console.name = Konsole freigeben
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient-Lautstärke
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||
setting.communityservers.name = Community-Server-Liste abrufen
|
||||
setting.savecreate.name = Automatisch speichern
|
||||
setting.steampublichost.name = Spiel öffentlich sichtbar
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Einheitenbefehle
|
||||
category.multiplayer.name = Mehrspieler
|
||||
category.blocks.name = Blockauswahl
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Einheit steuern
|
||||
keybind.clear_building.name = Bauplan löschen
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
|
||||
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
||||
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
||||
keybind.unit_stance_ram.name = Stellung: rammen
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Befehl: bewegen
|
||||
keybind.unit_command_repair.name = Befehl: reparieren
|
||||
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
||||
keybind.unit_command_assist.name = Befehl: Spieler helfen
|
||||
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
|
||||
keybind.unit_command_boost.name = Befehl: Boost
|
||||
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
|
||||
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
||||
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Nur in den Kern ablegen
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||
rules.placerangecheck = Platzierungsweitenkontrolle
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Unbegrenzte gegnerische Ressourcen
|
||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
||||
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Launchpads können ohne Landepads benutzt werden,
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Deaktiviert[lightgray] (Legacy Launch Pads aktiviert)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unvorhersehbare Wellen-KI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Feuer
|
||||
rules.anyenv = <Jede>
|
||||
rules.explosions = Explosionsschaden
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
||||
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
||||
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
content.status.name = Effekte
|
||||
content.sector.name = Sektoren
|
||||
content.team.name = Teams
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wand)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Verstärkter Frachtverteiler
|
||||
block.payload-mass-driver.name = Frachtmassenbeschleuniger
|
||||
block.small-deconstructor.name = Dekonstruktor
|
||||
block.canvas.name = Kanvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Weltprozessor
|
||||
block.world-cell.name = Weltzelle
|
||||
block.tank-fabricator.name = Panzerhersteller
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einhei
|
||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
||||
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
||||
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
|
||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
|
||||
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
|
||||
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Heilt alle Einheiten in der Nähe. Benöti
|
||||
block.radar.description = Entdeckt schrittweise die Umgebung und gegnerische Einheiten in einem großen Radius. Benötigt Strom.
|
||||
block.shockwave-tower.description = Beschädigt und zerstört gegnerische Projektile in der Nähe.
|
||||
block.canvas.description = Zeigt ein einfaches Bild mit einer vordefinierten Farbpalette. Bearbeitbar.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Schießt normale Kugeln auf nahe feindliche Ziele.
|
||||
unit.mace.description = Schießt Feuer auf nahe feindliche Ziele.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||
|
||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||
|
||||
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
|
||||
lenum.shoot = Schießt auf eine Position.
|
||||
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unbekannt
|
||||
lcategory.unknown.description = Unbekannte Anweisungen
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Mängu ametlik viki
|
||||
link.suggestions.description = Anna soovitusi
|
||||
link.bug.description = Leidsid vea? Kirjuta siia
|
||||
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||
screenshot = Kuvatõmmis salvestati: {0}
|
||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Ootan järgmist kaarti...
|
||||
highscore = [accent]Uus rekord!
|
||||
copied = Kopeeritud.
|
||||
indev.notready = See osa mängust ei ole veel valmis
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Helid
|
||||
load.map = Maailmad
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Kuva Versioonid
|
||||
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
|
||||
mods.browser.latest = <Uusim>
|
||||
mods.browser.releases = Versioonid
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Väljastusleht
|
||||
mods.browser.sortdate = Sorteeri uusimad enne
|
||||
@@ -101,6 +104,7 @@ coreattack = < Tuum on rünnaku all! >
|
||||
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||
database = Tuumandmebaas
|
||||
database.button = Andmebaas
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvesta Mäng
|
||||
loadgame = Lae Mäng
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Ühtegi maailma ei leitud!
|
||||
invalid = Kehtetu
|
||||
pickcolor = Vali Värv
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Konfiguratsiooni Ettevalmistamine
|
||||
preparingcontent = Sisu Ettevalmistamine
|
||||
uploadingcontent = Sisu Üleslaadimine
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Eelvaate Faili Üleslaadimine
|
||||
committingchanges = Muudatuste Teostamine
|
||||
done = Valmis
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Olemas
|
||||
techtree = Uurimispuu
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -353,13 +362,12 @@ save.mode = Mänguviis: {0}
|
||||
save.date = Viimati salvestatud: {0}
|
||||
save.playtime = Mänguaeg: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Hoiatus
|
||||
confirm = Kinnita
|
||||
delete = Kustuta
|
||||
view.workshop = Vaata Workshop'is
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Ava
|
||||
customize = Kohanda reegleid
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Ava link
|
||||
@@ -429,6 +438,7 @@ saveimage = Salvesta pilt
|
||||
unknown = <puudub>
|
||||
custom = Mängija loodud
|
||||
builtin = Sisse-ehitatud
|
||||
modded = Modded
|
||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||
map.random = [accent]Suvaline maailm
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||
@@ -489,10 +499,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Eelvaade
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Laius:
|
||||
height = Kõrgus:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -844,6 +865,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unmoving
|
||||
status.boss.name = Guardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Keel
|
||||
settings.data = Mänguandmed
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Ressursside mahutavus
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Kiirendaja mõju
|
||||
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||
stat.health = Elud
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Ehitamise aeg
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Ehitamise maksumus
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = vedelikuühikut/s
|
||||
unit.itemssecond = ressursiühikut/s
|
||||
unit.liquidunits = vedelikuühikut
|
||||
unit.powerunits = energiaühikut
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = kraadi
|
||||
unit.seconds = s
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Üldinfo
|
||||
category.power = Energia
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vaenlaste/Liitlaste osutid
|
||||
setting.autotarget.name = Automaatne sihtimine
|
||||
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Puudub
|
||||
setting.fpscap.text = {0} kaadrit/s
|
||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||
setting.screenshake.name = Ekraani värisemine
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Salvestamise intervall
|
||||
setting.seconds = {0} sekundit
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Täisekraan
|
||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Taustahelide tugevus
|
||||
setting.mutemusic.name = Vaigista muusika
|
||||
setting.sfxvol.name = Heliefektide tugevus
|
||||
setting.mutesound.name = Vaigista heli
|
||||
setting.crashreport.name = Saada automaatseid veateateid
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Loo automaatseid salvestisi
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Mitmikmäng
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Ressursid
|
||||
content.liquid.name = Vedelikud
|
||||
content.unit.name = Väeüksused
|
||||
content.block.name = Konstruktsioonid
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Virallinen Mindustry wiki
|
||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Odotetaan seuraavaa karttaa...
|
||||
highscore = [accent]Uusi ennätys!
|
||||
copied = Kopioitu.
|
||||
indev.notready = Tämä osa peliä ei ole vielä valmis
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Ääniä
|
||||
load.map = Karttoja
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Näytä julkaistut versiot
|
||||
mods.browser.noreleases = [scarlet]Julkaistuja versioita ei löytynyt\n[accent]Tästä lisäosasta ei löytynyt julkaistuja versioita. Tarkista, onko lisäosan repositoriossa julkaistuja versioita.
|
||||
mods.browser.latest = <Viimeisin>
|
||||
mods.browser.releases = Julkaistut versiot
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repositorio
|
||||
mods.github.open-release = Julkaisusivu
|
||||
mods.browser.sortdate = Järjestä laskevaan aikajärjestykseen
|
||||
@@ -101,6 +104,7 @@ coreattack = < Ytimeen hyökätään! >
|
||||
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||
database = Ytimen tietokanta
|
||||
database.button = Tietokanta
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Tallenna peli
|
||||
loadgame = Lataa peli
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Karttoja ei löytynyt!
|
||||
invalid = Virheellinen
|
||||
pickcolor = Valitse väri
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Valmistellaan asetuksia
|
||||
preparingcontent = Valmistellaan sisältöä
|
||||
uploadingcontent = Julkaistaan sisältöä
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Julkaistaan esikatseltavaa tiedostoa
|
||||
committingchanges = Varmistetaan muutokset
|
||||
done = Valmis
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Suoritettu
|
||||
techtree = Edistyspuu
|
||||
techtree.select = Edistyspuun valinta
|
||||
@@ -353,13 +362,12 @@ save.mode = Pelimuoto: {0}
|
||||
save.date = Viimeksi tallennettu: {0}
|
||||
save.playtime = Peliaika: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Varoitus.
|
||||
confirm = Vahvista
|
||||
delete = Poista
|
||||
view.workshop = Näytä Workshopissa
|
||||
workshop.listing = Muokkaa Workshop-listausta
|
||||
hide = Hide
|
||||
ok = Ok
|
||||
open = Avaa
|
||||
customize = Muokkaa sääntöjä
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Avaa linkki
|
||||
@@ -429,6 +438,7 @@ saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
custom = Mukautettu
|
||||
builtin = Sisäänrakennettu
|
||||
modded = Modded
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||
@@ -489,10 +499,14 @@ editor.center = Keskitä
|
||||
editor.search = Hae karttoja...
|
||||
editor.filters = Rajaa karttoja
|
||||
editor.filters.mode = Pelitilat:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kartan tyyppi:
|
||||
editor.filters.search = Search in:
|
||||
editor.filters.author = Tekijä
|
||||
editor.filters.description = Kuvaus
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Siirrä X-akselin suunnassa
|
||||
editor.shifty = Siirrä Y-akselin suunnassa
|
||||
workshop = Työpaja
|
||||
@@ -509,6 +523,7 @@ waves.spawn = syntypiste:
|
||||
waves.spawn.all = <kaikki>
|
||||
waves.spawn.select = Syntypisteen valinta
|
||||
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = maksimijoukot
|
||||
waves.guardian = Vartija
|
||||
waves.preview = Esikatselu
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Piilota kaikki
|
||||
waves.units.show = Näytä kaikki
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = lukumäärä
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Leveys:
|
||||
height = Korkeus:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
||||
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||
objective.command = [accent]Komenna yksikköjä
|
||||
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Sektoria ei voida vaihtaa
|
||||
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
|
||||
sector.view = Näytä sektori
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Matala
|
||||
threat.medium = Kohtalainen
|
||||
@@ -844,6 +865,10 @@ threat.high = Korkea
|
||||
threat.extreme = Äärimmäinen
|
||||
threat.eradication = Täystuho
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Aurinko
|
||||
|
||||
sector.impact0078.name = Törmäys 0078
|
||||
sector.groundZero.name = Tapahtumahorisontti
|
||||
sector.craters.name = Kraatterit
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Jäätyneet metsät
|
||||
sector.ruinousShores.name = Taistelujen ranta
|
||||
sector.stainedMountains.name = Kalliovuoret
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
|
||||
sector.coastline.name = Rantaviiva
|
||||
sector.navalFortress.name = Laivastolinnoitus
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
||||
sector.saltFlats.description = Aavikon reunamilla sijaitsevat suolatasangot. Tässä sijainnissa resurssit ovat vähäisiä.\n\nVihollinen on pystyttänyt tänne varastokompleksin. Hävitä heidän ytimensä. Älä jätä mitään jäljelle.
|
||||
sector.craters.description = Vesi on kerääntynyt tähän kraatteriin, jäännökseen vanhoista sodista. Kunnosta alue. Kerää hiekkaa. Sulata metalasia. Pumppaa vettä jäähdyttääksesi tykkitorneja ja poria.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Autiomaiden jälkeen seuraa rantaviiva. Kerran tällä alueella oli rannikkopuolustusrivi. Vain vähän siitä on säilynyt. Vain kaikkein yksinkertaisimmat puolustusrakennukset ovat säilyneet vahingoittumattomina, ja kaikki muu on hävitetty romuksi.\nJatka laajenemista ulospäin. Tutki teknologia uudelleen.
|
||||
sector.stainedMountains.description = Kauempana sisämaassa sijaitsevat vuoret, jotka eivät vielä ole itiöiden saastuttamia.\nKaiva tällä alueella runsasta titaania. Opi, kuinka käyttää sitä.\n\nVihollisen läsnäolo on täällä suurempaa. Älä anna heille aikaa lähettää vahvimpia joukkojaan.
|
||||
sector.overgrowth.description = Tämä alue on umpeenkasvanut, ja on lähempänä itiöiden lähdettä.\nVihollinen on perustanut tänne vartioaseman. Rakenna Mace-yksikköjä. Tuho se. Ota takaisin se, mikä oli menetettyä.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen,
|
||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
|
||||
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = Alku
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Räjähtänyt
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Liikkumaton
|
||||
status.boss.name = Vartija
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Kieli
|
||||
settings.data = Peli Data
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.memorycapacity = Muistikapasiteetti
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
stat.repairspeed = Korjausnopeus
|
||||
stat.weapons = Aseet
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Tehostamisem vaikutus
|
||||
stat.maxunits = Maksimimäärä yksikköjä
|
||||
stat.health = Elämäpisteet
|
||||
stat.armor = Haarniska
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Rakentamisaika
|
||||
stat.maxconsecutive = Max. peräkkäisiä
|
||||
stat.buildcost = Rakentamishinta
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Ammus
|
||||
stat.shieldhealth = Kilven elämäpisteet
|
||||
stat.cooldowntime = Jäähtymisaika
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Räjähdysherkkyys
|
||||
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
||||
stat.lightningchance = Salamointitodennäköisyys
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Kaivuutaso
|
||||
stat.payloadcapacity = Lastikapasiteetti
|
||||
stat.abilities = Erikoisvoimat
|
||||
stat.canboost = Voi tehostaa
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Lentävä
|
||||
stat.ammouse = Ammusten käyttö
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
||||
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
unit.liquidunits = nesteyksikköä
|
||||
unit.powerunits = energiayksikköä
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = lämpöyksikköä
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = mrd
|
||||
unit.shots = shots
|
||||
unit.pershot = /laukaisu
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Tarkoitus
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisi
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.playerindicators.name = Pelaajaindikaattorit
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||
setting.autotarget.name = Automaatinen Tähtäys
|
||||
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Ei Mitään
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Aina vino korvaus
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.bloomintensity.name = Bloom-intensiteetti
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Tallennuksen Aikaväli
|
||||
setting.seconds = {0} Sekuntia
|
||||
setting.milliseconds = {0} millisekuntia
|
||||
setting.fullscreen.name = Täysnäyttö
|
||||
setting.borderlesswindow.name = Reunaton Ikkuna[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||
setting.borderlesswindow.name.windows = Reunaton koko näytön tila
|
||||
setting.borderlesswindow.description = Uudelleenkäynnistys saatetaan vaatia muutosten toteuttamiseksi.
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.console.name = Salli konsoli
|
||||
setting.smoothcamera.name = Pehmeä kamera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Taustaäänet
|
||||
setting.mutemusic.name = Mykistä musiikki
|
||||
setting.sfxvol.name = SFX-voimakkuus
|
||||
setting.mutesound.name = Mykistä äänet
|
||||
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Moninpeli
|
||||
category.blocks.name = Palikan Valinta
|
||||
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Synny Uudelleen
|
||||
keybind.control.name = Käytä Yksikköä
|
||||
keybind.clear_building.name = Tyhjennä rakennus
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Loputtomat resurssit
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
|
||||
rules.corecapture = Valtaa ydin sen tuhoutuessa
|
||||
rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue
|
||||
rules.placerangecheck = Tarkista asetuskantama
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
|
||||
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
||||
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Aurinkovoimakerroin
|
||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Tuli
|
||||
rules.anyenv = <mikä tahansa>
|
||||
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
content.status.name = Statusefektit
|
||||
content.sector.name = Sektorit
|
||||
content.team.name = Ryhmittymät
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Seinä)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Vahvistettu lastireititin
|
||||
block.payload-mass-driver.name = Lastimassalinko
|
||||
block.small-deconstructor.name = Pieni hajottaja
|
||||
block.canvas.name = Kanvaasi
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Maailmaprosessori
|
||||
block.world-cell.name = Maailmasolu
|
||||
block.tank-fabricator.name = Tankkirakentaja
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa t
|
||||
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
|
||||
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
|
||||
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
|
||||
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
|
||||
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
||||
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Tuntematon
|
||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Opsiyal na ensiklopedya ng Mindustry.
|
||||
link.suggestions.description = Magmungkahi ng mga bagong feature.
|
||||
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
|
||||
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
|
||||
screenshot = Kinunan na ang screenshot sa {0}
|
||||
screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Hintayin ang bagong lugar...
|
||||
highscore = [accent]Panibagong mataas na Iskor!
|
||||
copied = Kinopya.
|
||||
indev.notready = Ang bahaging ito ng laro ay hindi pa handa
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Mga Tunog
|
||||
load.map = Mga Lugar
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Tingan ang mga ipinalabas na bersyon
|
||||
mods.browser.noreleases = [scarlet]Walang ipinalabas na bersyon ang nahanap.\n[accent]Hindi makahanap ng bersyon sa pangbago na ito. Tingan kung may ipinalabas na bersyon ang repositoryo ng pangbago nito.
|
||||
mods.browser.latest = <Pinaka-bago>
|
||||
mods.browser.releases = Ipinalabas na bersyon
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repositoryo
|
||||
mods.github.open-release = Pahina ng mga ipinalabas na bersyon
|
||||
mods.browser.sortdate = Uriin sa pinakabago
|
||||
@@ -101,6 +104,7 @@ coreattack = < Ang core ay inaatake! >
|
||||
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
||||
database = Talaan ng Core
|
||||
database.button = Talaan
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Ibago ang Laro
|
||||
loadgame = Ibukas ang Laro
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Walang lugar na nahanap!
|
||||
invalid = Hindi Puwede
|
||||
pickcolor = Pumili ng Kulay
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Inihahanda ang Konpigurasyon
|
||||
preparingcontent = Inihahanda ang mga Nilalaman
|
||||
uploadingcontent = Pinag-uupload ang Nilalaman
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Pinag-uupload ang Preview File
|
||||
committingchanges = Gumagawa ng mga Pagbabago
|
||||
done = Tapos
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
|
||||
|
||||
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
|
||||
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
|
||||
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Pumili ng planetang sisimulan.\nMaaari itong palitan
|
||||
campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pag-unlad ng kampanya.\n\nMas mahirap. Mas mataas na kalidad at pangkalahatang karanasan.
|
||||
campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mekaniko ng campaign. Hindi gaanong tapos.
|
||||
campaign.difficulty = Kahirapan
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Nakumpleto
|
||||
techtree = Tech Tree
|
||||
techtree.select = Pagpili ng Tech Tree
|
||||
@@ -353,13 +362,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warning.
|
||||
confirm = Kumpirmahin
|
||||
delete = Tanggalin
|
||||
view.workshop = Tingnan Sa Workshop
|
||||
workshop.listing = I-edit ang Listahan sa Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Buksan
|
||||
customize = I-customize ang Mga Panuntunan
|
||||
@@ -371,7 +379,6 @@ command.repair = Ipagawa
|
||||
command.rebuild = Itayo
|
||||
command.assist = Asistahan ang maglalaro
|
||||
command.move = Galaw
|
||||
command.boost = Magpabilis
|
||||
command.enterPayload = Pumasok sa payload
|
||||
command.loadUnits = Ipasok ang Unit
|
||||
command.loadBlocks = Ipasok ang tapak
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Paninindigan: Barilan
|
||||
stance.holdfire = Paninindigan: Huwag Bumaril
|
||||
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
|
||||
stance.patrol = Paninindigan: Patrolyang Lakarin
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Buksan Link
|
||||
@@ -429,6 +438,7 @@ saveimage = I-Save ng Imahe
|
||||
unknown = Di-alam
|
||||
custom = Di-karaniwan
|
||||
builtin = Gawa sa sistema
|
||||
modded = Modded
|
||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||
map.random = [accent]Kung-ano-anong Map
|
||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||
@@ -489,10 +499,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = I-filter ang Maps
|
||||
editor.filters.mode = Mode ng laro:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Uri ng Map:
|
||||
editor.filters.search = Hanapin Sa:
|
||||
editor.filters.author = Manggagawa
|
||||
editor.filters.description = Deskripsyon
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift ang X
|
||||
editor.shifty = Shift ang Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = bubuhayan:
|
||||
waves.spawn.all = <lahat>
|
||||
waves.spawn.select = Pagpipilian sa pagbubuhayan
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Itago lahat
|
||||
waves.units.show = Ipakita lahat
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Width:
|
||||
height = Height:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Hindi ka mapalit sa ibang Sectors
|
||||
sector.noswitch = Hindi ka pwede magpalit ng sectors habang ina-atake ang isang sector mo.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = Tingnan ang Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Mababa
|
||||
threat.medium = Medium
|
||||
@@ -844,6 +865,10 @@ threat.high = Mataas
|
||||
threat.extreme = Sobra-sobra
|
||||
threat.eradication = Tiyak na talo sa hindi handa
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Madali
|
||||
difficulty.normal = Normal
|
||||
@@ -861,42 +886,43 @@ planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Araw
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Mga Bunganga
|
||||
sector.frozenForest.name = Kagubatang Nagyelo
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Complex para sa Nuklear na Produksyon
|
||||
sector.overgrowth.name = Labis ng paglalaki
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
sector.impact0078.name = Impak 0078
|
||||
sector.groundZero.name = Panimulang Punto
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Nagyeyelong Kagubatan
|
||||
sector.ruinousShores.name = Warak Na Dalampasigan
|
||||
sector.stainedMountains.name = Mantsadong Bulubundukin
|
||||
sector.desolateRift.name = Desoladong Lambak
|
||||
sector.nuclearComplex.name = Nuklear Produksyon Kompleks
|
||||
sector.overgrowth.name = Kasukalan
|
||||
sector.tarFields.name = Pinaglalangisan
|
||||
sector.saltFlats.name = Kaasinan
|
||||
sector.fungalPass.name = Pungal Na Lagusan
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.windsweptIslands.name = Mahanging Kapuluan
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Pasilidad 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.taintedWoods.name = Namantsahang Kakahuyan
|
||||
sector.infestedCanyons.name = Pinamumugarang Kanyon
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Kutang Pantubig
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.coastline.name = Mahalumigmig na Baybayin
|
||||
sector.navalFortress.name = Himpilang Pandagat
|
||||
sector.atolls.name = Mga Atoll
|
||||
sector.testingGrounds.name = Lupaing Eksperimental
|
||||
sector.perilousHarbor.name = Mapanganib Na Daungan
|
||||
sector.weatheredChannels.name = Napanahunang Mga Tsanel
|
||||
sector.fallenVessel.name = Bumagsak Na Besel
|
||||
sector.mycelialBastion.name = Tanggulang Sanghiblayanin
|
||||
sector.frontier.name = Unahan
|
||||
sector.sunkenPier.name = Lumubog Na Pantalan
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Kruskapaligiran
|
||||
sector.geothermalStronghold.name = Tanggulang Heotermal
|
||||
|
||||
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
||||
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
|
||||
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
|
||||
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
|
||||
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
|
||||
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar tran
|
||||
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Di-magalaw
|
||||
status.boss.name = Namumuno
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Wika
|
||||
settings.data = Game Data
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Tinatarget ng mga Air
|
||||
stat.targetsground = Tinatarget ng mga Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bilis ng Pag-galaw
|
||||
stat.launchtime = Oras sa pagitan ng mga launches
|
||||
stat.shootrange = Saklaw
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem
|
||||
stat.memorycapacity = Kapasidad ng Memorya
|
||||
stat.basepowergeneration = Pagbuo ng Kuryente
|
||||
stat.productiontime = Oras ng Produksyon
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Bilis ng pagkumpuni
|
||||
stat.weapons = Armas
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Epekto ng Lakas
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Baluti
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Oras ng pagbuo
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Gastos ng pagbuo
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Mga Bala
|
||||
stat.shieldhealth = Health ng Kalasag
|
||||
stat.cooldowntime = Oras ng Cooldown
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Pagkasabog
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Pagkakataon ng Lightning
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Kapasidad ng Payload
|
||||
stat.abilities = Mga Abilidad
|
||||
stat.canboost = Maaaring Magpalakas
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Maaring Maglipad
|
||||
stat.ammouse = Paggamit ng Bala
|
||||
stat.ammocapacity = Kapasidad ng Bala
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
|
||||
unit.itemssecond = aytem/segundo
|
||||
unit.liquidunits = mga yunit ng likido
|
||||
unit.powerunits = mga yunit ng kuryente
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = mga yunit ng init
|
||||
unit.degrees = digri
|
||||
unit.seconds = segundo
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = bil
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Ang Purpose
|
||||
category.general = Pangkalahatan
|
||||
category.power = Kuryente
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
||||
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} segundo
|
||||
setting.milliseconds = {0} millisegundo
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
|
||||
setting.fps.name = Ipakita ang FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Itago ang ibinabawal na blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
|
||||
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
|
||||
|
||||
content.item.name = Aytems
|
||||
content.liquid.name = Likido
|
||||
content.unit.name = Yunits
|
||||
content.block.name = Mga Block
|
||||
content.status.name = Status ng mga Epekto
|
||||
content.sector.name = Mga Sector
|
||||
content.team.name = Mga Faction
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na blo
|
||||
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki ufficiale di Mindustry
|
||||
link.suggestions.description = Suggerisci nuove funzionalità
|
||||
link.bug.description = Trovato uno? Segnalalo qui
|
||||
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
||||
screenshot = Screenshot salvato a {0}
|
||||
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]In attesa della prossima mappa...
|
||||
highscore = [accent]Nuovo record!
|
||||
copied = Copiato.
|
||||
indev.notready = Questa parte del gioco non è ancora pronta
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Suoni
|
||||
load.map = Mappe
|
||||
@@ -41,7 +43,7 @@ be.ignore = Ignora
|
||||
be.noupdates = Nessun aggiornamento disponibile.
|
||||
be.check = Verifica aggiornamenti
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser = Esplora Mod
|
||||
mods.browser.selected = Mod selezionata
|
||||
mods.browser.add = Installa mod
|
||||
mods.browser.reinstall = Reinstalla mod
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Vedi versioni
|
||||
mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni
|
||||
mods.browser.latest = <Ultima versione>
|
||||
mods.browser.releases = Versioni
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Pagina delle versioni di Mindustry
|
||||
mods.browser.sortdate = Ordinato per data
|
||||
@@ -101,6 +104,7 @@ coreattack = < Il Nucleo è sotto attacco! >
|
||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||
database = Database Nucleo
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salva
|
||||
loadgame = Carica
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nessuna mappa trovata!
|
||||
invalid = Non valido
|
||||
pickcolor = Seleziona Colore
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Preparo la Configurazione
|
||||
preparingcontent = Preparo il Contenuto
|
||||
uploadingcontent = Carico il Contenuto
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Carico File di Anteprima
|
||||
committingchanges = Applicando le Modifiche
|
||||
done = Fatto
|
||||
@@ -135,7 +142,7 @@ mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo
|
||||
mods = Mod
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Nessuna mod trovata!
|
||||
mods.guide = Guida per il modding
|
||||
mods.guide = Guida al modding
|
||||
mods.report = Segnala un Bug
|
||||
mods.openfolder = Apri Cartella
|
||||
mods.viewcontent = Vedi contenuto
|
||||
@@ -147,7 +154,7 @@ mod.enabled = [lightgray]Abilitato
|
||||
mod.disabled = [scarlet]Disabilitato
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disabilita
|
||||
mod.version = Version:
|
||||
mod.version = Versione:
|
||||
mod.content = Contenuto:
|
||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||
|
||||
@@ -160,12 +167,12 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = Questa mod non è compatibile con l'ultima versione del gioco. L'autore deve aggiornarla, e aggiungere [accent]minGameVersion: 154[] nel file [accent]mod.json[].
|
||||
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.missingdependencies.details = Questa mod richiede queste dipendenze: {0}
|
||||
mod.erroredcontent.details = Il caricamento del gioco ha causato degli errori. Chiedi all'autore della mod di correggerli.
|
||||
mod.circulardependencies.details = Questa mod ha dipendenze che dipendono fra loro.
|
||||
mod.incompletedependencies.details = Questa mod non è in grado di essere caricata per dipendenze non valide o mancanti: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
@@ -210,7 +217,9 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.difficulty = Difficoltà
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Completato
|
||||
techtree = Albero Scoperte
|
||||
techtree.select = Seleziona albero delle scoperte
|
||||
@@ -286,9 +295,9 @@ player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
player.team = Cambia Squadra
|
||||
|
||||
server.bans = Lista Bans
|
||||
server.bans = Lista Ban
|
||||
server.bans.none = Nessun giocatore bandito trovato!
|
||||
server.admins = Amministratori
|
||||
server.admins.none = Nessun amministratore trovato!
|
||||
@@ -353,13 +362,12 @@ save.mode = Modalità di Gioco: {0}
|
||||
save.date = Ultimo Salvataggio: {0}
|
||||
save.playtime = Tempo di Gioco: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Attenzione
|
||||
confirm = Conferma
|
||||
delete = Elimina
|
||||
view.workshop = Vedi nel Workshop
|
||||
workshop.listing = Modifica l'elenco del Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Apri
|
||||
customize = Personalizza
|
||||
@@ -369,9 +377,8 @@ command.queue = [lightgray][Queuing]
|
||||
command.mine = Mina
|
||||
command.repair = Ripara
|
||||
command.rebuild = Ricostruisci
|
||||
command.assist = Aiuta giocatore
|
||||
command.assist = Aiuta Giocatore
|
||||
command.move = Muovi
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,11 +389,13 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
copylink = Copia Link
|
||||
back = Indietro
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
@@ -429,6 +438,7 @@ saveimage = Salva Immagine
|
||||
unknown = Sconosciuto
|
||||
custom = Personalizzato
|
||||
builtin = Incluso
|
||||
modded = Modded
|
||||
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
|
||||
map.random = [accent]Mappa casuale
|
||||
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
|
||||
@@ -449,9 +459,9 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
|
||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.showblocks = Mostra Blocchi
|
||||
editor.showterrain = Mostra Terreno
|
||||
editor.showfloor = Mostra Pavimentazione
|
||||
editor.planet = Pianeta:
|
||||
editor.sector = Settore:
|
||||
editor.seed = Seme:
|
||||
@@ -466,7 +476,7 @@ editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratter
|
||||
editor.waves = Ondate:
|
||||
editor.rules = Regole:
|
||||
editor.generation = Generazione:
|
||||
editor.objectives = Obbiettivi
|
||||
editor.objectives = Obiettivi
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
@@ -489,10 +499,14 @@ editor.center = Centro
|
||||
editor.search = Ricerca mappe...
|
||||
editor.filters = Filtri mappe
|
||||
editor.filters.mode = Modalità di gioco:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo mappa:
|
||||
editor.filters.search = Cerca in:
|
||||
editor.filters.author = Autore
|
||||
editor.filters.description = Descrizione
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <tutto>
|
||||
waves.spawn.select = Seleziona spawn
|
||||
waves.spawn.none = [scarlet]nessuno spawn trovato nella mappa
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = numero massimo unità
|
||||
waves.guardian = Guardiano
|
||||
waves.preview = Anteprima
|
||||
@@ -524,10 +539,11 @@ waves.sort.reverse = Inverti ordine
|
||||
waves.sort.begin = Inizia
|
||||
waves.sort.health = Salute
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.search = Cerca ondate...
|
||||
waves.filter = Filtro Unità
|
||||
waves.units.hide = Nascondi tutto
|
||||
waves.units.show = Mostra tutto
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = conteggi
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Larghezza:
|
||||
height = Altezza:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
|
||||
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Distruggi il nucleo nemico
|
||||
objective.command = [accent]Comanda Unità
|
||||
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
|
||||
@@ -761,7 +781,7 @@ resources = Risorse
|
||||
resources.max = Max
|
||||
bannedblocks = Blocchi Banditi
|
||||
unbannedblocks = Unbanned Blocks
|
||||
objectives = Obbiettivi
|
||||
objectives = Obiettivi
|
||||
bannedunits = Unità bandite
|
||||
unbannedunits = Unbanned Units
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
@@ -800,11 +820,11 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Settore
|
||||
sectorlist.attacked = {0} sotto attacco
|
||||
sectors.unexplored = [lightgray]Inesplorato
|
||||
sectors.attempts = Attempts:
|
||||
sectors.attempts = Tentativi:
|
||||
sectors.resources = Risorse:
|
||||
sectors.production = Produzione:
|
||||
sectors.export = Merce:
|
||||
sectors.import = Importa:
|
||||
sectors.export = Esportazione:
|
||||
sectors.import = Importazione:
|
||||
sectors.time = Tempo:
|
||||
sectors.threat = Minaccia:
|
||||
sectors.wave = Ondata:
|
||||
@@ -831,12 +851,13 @@ sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
||||
sector.lost = Settore [accent]{0}[white] perso!
|
||||
sector.capture = Sector [accent]{0}[white]Captured!
|
||||
sector.capture.current = Sector Captured!
|
||||
sector.capture.current = Settore Catturato!
|
||||
sector.changeicon = Cambia icona
|
||||
sector.noswitch.title = Impossibile cambiare settore
|
||||
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = Vedi settore
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Bassa
|
||||
threat.medium = Media
|
||||
@@ -844,10 +865,14 @@ threat.high = Alta
|
||||
threat.extreme = Estrema
|
||||
threat.eradication = Catastrofe
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Molto Facile
|
||||
difficulty.easy = Facile
|
||||
difficulty.normal = Normale
|
||||
difficulty.hard = Difficile
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sole
|
||||
|
||||
sector.impact0078.name = Impatto 0078
|
||||
sector.groundZero.name = Terreno Zero
|
||||
sector.craters.name = Crateri
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Foresta Ghiacciata
|
||||
sector.ruinousShores.name = Rive in Rovina
|
||||
sector.stainedMountains.name = Montagne Macchiate
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Fortezza navale
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.coastline.name = Linea Costiera
|
||||
sector.navalFortress.name = Fortezza Navale
|
||||
sector.atolls.name = Atolli
|
||||
sector.testingGrounds.name = Terreni di Prova
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Canali Logorati
|
||||
sector.fallenVessel.name = Nave Affondata
|
||||
sector.mycelialBastion.name = Bastione del Micelio
|
||||
sector.frontier.name = Frontiera
|
||||
sector.sunkenPier.name = Molo Sommerso
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.geothermalStronghold.name = Roccaforte Geotermica
|
||||
|
||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||
sector.saltFlats.description = Alla periferia nel deserto si trovano le saline. Si possono ricavare poche risorse in questa posizione.\n\nIl nemico ha costruito un complesso di immagazzinamento delle risorse qui. Elimina il loro nucleo. Non lasciare niente in piedi.
|
||||
sector.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle antiche guerre. Bonifica l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa acqua per raffreddare torrette e trivelle.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Oltre le distese, c'è il litorale. Una volta, questa posizione ospitava uno schieramento difensivo sulla costa. Non ne rimane molto. Solo le strutture di difesa più elementari sono rimaste intatte, tutto il resto è stato ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
|
||||
sector.stainedMountains.description = Oltre l'entroterra ci sono le montagne, ma non contaminato da spore.\nEstrai l'abbondante titanio in questa zona. Impara come usarlo.\n\nQui la presenza nemica è maggiore. Non dare loro il tempo di inviare le loro unità più forti.
|
||||
sector.overgrowth.description = Questa zona è ricoperta di vegetazione, più vicina alla fonte delle spore.\nIl nemico ha stabilito un avamposto qui. Costruisci le unità Titano. Distruggilo. Recupera ciò che è stato perso.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Qui giaciono i resti della nave da trasporto int
|
||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -945,7 +967,7 @@ sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.onset.description = Settore di prova. Questo obiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Immobile
|
||||
status.boss.name = Guardiano
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Lingua
|
||||
settings.data = Dati di Gioco
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocità
|
||||
stat.launchtime = Tempo tra Lanci
|
||||
stat.shootrange = Raggio
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Capacità Oggetti
|
||||
stat.memorycapacity = Capacità di Memoria
|
||||
stat.basepowergeneration = Generazione Minima di Energia
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.repairspeed = Velocità di riparazione
|
||||
stat.weapons = Armi
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Effetto Boost
|
||||
stat.maxunits = Unità Attive Massime
|
||||
stat.health = Salute
|
||||
stat.armor = Armatura
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Limite Consecutivi
|
||||
stat.buildcost = Costo di Costruzione
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Munizioni
|
||||
stat.shieldhealth = Integrità Scudo
|
||||
stat.cooldowntime = Tempo Raffreddamento
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Esplosività
|
||||
stat.basedeflectchance = Probabilità di Deviazione
|
||||
stat.lightningchance = Probabilità di Fulmine
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Livello Estrazione
|
||||
stat.payloadcapacity = Capacità di Carico
|
||||
stat.abilities = Abilità
|
||||
stat.canboost = Capace di Potenziamento
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Volo
|
||||
stat.ammouse = Consumo di munizioni
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1117,7 +1146,7 @@ ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = Ferma gli edifici di riparazione limitrofi
|
||||
ability.energyfield = Campo energetico
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
@@ -1131,19 +1160,19 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.regen = [stat]{0}[lightgray] salute/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] salute/impulso
|
||||
ability.stat.shield = [stat]{0}[lightgray] scudo
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] velocità riparazione
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] ripresa
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] obiettivi max
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] riduzione danno
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] velocità min
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] durata
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] tempo di costruzione
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||
@@ -1157,7 +1186,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
|
||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||
bar.efficiency = Efficienza: {0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbuffer = Potenza Batterie: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Immagazzinata: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
@@ -1168,7 +1197,7 @@ bar.capacity = Capacità: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Calore
|
||||
bar.cooldown = Cooldown
|
||||
bar.cooldown = Ripresa
|
||||
bar.instability = Instabilità
|
||||
bar.heatamount = Calore: {0}
|
||||
bar.heatpercent = Calore: {0} ({1}%)
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
bar.strength = [stat]{0}[lightgray]x forza
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Attivazione in {0}
|
||||
bar.activated = Attivato
|
||||
|
||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] danno
|
||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]autoguidato
|
||||
bullet.armorpierce = [stat]perforazione alle armature
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = unità liquide/s
|
||||
unit.itemssecond = oggetti/s
|
||||
unit.liquidunits = unità liquidi
|
||||
unit.powerunits = unità energetica
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = unità termica
|
||||
unit.degrees = gradi
|
||||
unit.seconds = secondi
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /colpo
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Scopo
|
||||
category.general = Generali
|
||||
category.power = Energia
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
|
||||
setting.animatedwater.name = Fluidi Animati
|
||||
setting.animatedshields.name = Scudi Animati
|
||||
setting.playerindicators.name = Indicatori Giocatori
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicatori Nemici
|
||||
setting.autotarget.name = Mira Automatica
|
||||
setting.keyboard.name = Tastiera
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Niente
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
||||
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
||||
setting.screenshake.name = Movimento dello Schermo
|
||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
||||
setting.seconds = {0} secondi
|
||||
setting.milliseconds = {0} millisecondi
|
||||
setting.fullscreen.name = Schermo Intero
|
||||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||
setting.borderlesswindow.name.windows = Schermo intero senza bordi
|
||||
setting.borderlesswindow.description = Potrebbe essere necessario il riavvio.
|
||||
setting.fps.name = Mostra FPS e Ping
|
||||
setting.console.name = Attiva Console
|
||||
setting.smoothcamera.name = Visuale fluida
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Volume Ambiente
|
||||
setting.mutemusic.name = Silenzia Musica
|
||||
setting.sfxvol.name = Volume Effetti
|
||||
setting.mutesound.name = Silenzia Suoni
|
||||
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Salvataggi Automatici
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multigiocatore
|
||||
category.blocks.name = Seleziona Blocco
|
||||
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Rinasci
|
||||
keybind.control.name = Controlla Unità
|
||||
keybind.clear_building.name = Pulisci Costruzione
|
||||
@@ -1347,20 +1394,21 @@ keybind.boost.name = Scatto
|
||||
keybind.command_mode.name = Modalità di comando
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
keybind.cancel_orders.name = Annulla Ordini
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1404,12 +1452,12 @@ keybind.shoot.name = Spara
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausa
|
||||
keybind.skip_wave.name = Skip Wave
|
||||
keybind.skip_wave.name = Salta Ondata
|
||||
keybind.pause_building.name = Interrompi/Riprendi Costruzione
|
||||
keybind.minimap.name = Minimappa
|
||||
keybind.planet_map.name = Mappa Pianeta
|
||||
keybind.research.name = Albero Scoperte
|
||||
keybind.block_info.name = Block Info
|
||||
keybind.block_info.name = Info Blocco
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista dei Giocatori
|
||||
keybind.console.name = Console
|
||||
@@ -1441,13 +1489,15 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Deposito consentito solo al nucleo
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Esplosioni Reattore
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disabilita processori
|
||||
rules.schematic = Schematiche Consentite
|
||||
rules.wavetimer = Timer Ondate
|
||||
rules.wavesending = Wave Sending
|
||||
rules.wavesending = Invio Ondate
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
|
||||
rules.corecapture = Cattura nucleo alla distruzione
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
|
||||
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
||||
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unitcostmultiplier = Moltiplicatore Costo Unità
|
||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Moltiplicatore energia solare
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fuoco
|
||||
rules.anyenv = <qualunque>
|
||||
rules.explosions = Danno da Esplosione Blocchi/Unità
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Unità
|
||||
content.block.name = Blocchi
|
||||
content.status.name = Effetti
|
||||
content.sector.name = Settori
|
||||
content.team.name = Fazioni
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Mura)
|
||||
|
||||
@@ -1823,7 +1896,7 @@ block.solar-panel.name = Pannello Solare
|
||||
block.solar-panel-large.name = Pannello Solare Grande
|
||||
block.oil-extractor.name = Estrattore di Petrolio
|
||||
block.repair-point.name = Punto di Riparazione
|
||||
block.repair-turret.name = Repair Turret
|
||||
block.repair-turret.name = Torretta Riparatrice
|
||||
block.pulse-conduit.name = Condotto a Impulsi
|
||||
block.plated-conduit.name = Condotto Placcato
|
||||
block.phase-conduit.name = Condotto di Fase
|
||||
@@ -1855,8 +1928,8 @@ block.meltdown.name = Fusione
|
||||
block.foreshadow.name = Tenebra
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.advanced-launch-pad.name = Ascensore Spaziale
|
||||
block.landing-pad.name = Piattaforma di Atterraggio
|
||||
|
||||
block.segment.name = Segmentatore
|
||||
block.ground-factory.name = Fabbrica Terrestre
|
||||
@@ -1868,7 +1941,7 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
|
||||
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
||||
block.payload-conveyor.name = Trasportatore di Massa
|
||||
block.payload-router.name = Distributore di Carico
|
||||
block.duct.name = Duct
|
||||
block.duct.name = Condotto
|
||||
block.duct-router.name = Duct Router
|
||||
block.duct-bridge.name = Duct Bridge
|
||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||
@@ -1878,18 +1951,18 @@ block.disassembler.name = Disassemblatore
|
||||
block.silicon-crucible.name = Crogiolo per Silicio
|
||||
block.overdrive-dome.name = Cupola di Overdrive
|
||||
block.interplanetary-accelerator.name = Acceleratore Interplanetario
|
||||
block.constructor.name = Constructor
|
||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||
block.large-constructor.name = Large Constructor
|
||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||
block.deconstructor.name = Deconstructor
|
||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||
block.constructor.name = Costruttore
|
||||
block.constructor.description = Fabbrica strutture fino a 2x2 tasselli di grandezza.
|
||||
block.large-constructor.name = Costruttore Grande
|
||||
block.large-constructor.description = Fabbrica strutture fino a 4x4 tasselli di grandezza.
|
||||
block.deconstructor.name = Demolitore
|
||||
block.deconstructor.description = Demolisce strutture e unità. Restituisce il 100% del costo di costruzione.
|
||||
block.payload-loader.name = Payload Loader
|
||||
block.payload-loader.description = Load liquids and items into blocks.
|
||||
block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
block.heat-source.name = Fonte di Calore
|
||||
block.heat-source.description = Un blocco 1x1 che fornisce un calore virtualmente infinito.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unit
|
||||
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
||||
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
|
||||
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
|
||||
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2165,7 +2277,7 @@ item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinam
|
||||
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
|
||||
item.sand.description = Usata per la produzione di altri materiali raffinati.
|
||||
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
|
||||
item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina.
|
||||
item.coal.details = Sembra siano resti organici fossilizzati di piante, formati prima dell'evento di semina.
|
||||
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
|
||||
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
|
||||
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
|
||||
@@ -2175,7 +2287,7 @@ item.plastanium.description = Utilizzato per le unità avanzate e come munizione
|
||||
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
|
||||
item.surge-alloy.description = Usato come munizione per torrette avanzate.
|
||||
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
|
||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici per altre vite biologiche. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
|
||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
|
||||
|
||||
@@ -2203,7 +2315,7 @@ block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||
block.illuminator.description = Emette luce.
|
||||
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.reinforced-message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.graphite-press.description = Comprime il carbone in grafite.
|
||||
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
|
||||
@@ -2443,7 +2555,7 @@ block.tank-refabricator.description = Upgrades inputted tank units to the second
|
||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||
block.basic-assembler-module.description = Incrementa gli assemblatori alla generazione successiva quando è piazzato di fianco ad un perimetro di costruzione. Richiede energia. Può essere usato come ingresso di materiale.
|
||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
||||
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
||||
@@ -2522,14 +2635,14 @@ lst.draw = Add an operation to the drawing buffer.\nDoes not display anything un
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||
lst.getlink = Get a processor link by index. Starts at 0.
|
||||
lst.control = Control a building.
|
||||
lst.radar = Locate units around a building with range.
|
||||
lst.sensor = Get data from a building or unit.
|
||||
lst.set = Set a variable.
|
||||
lst.operation = Perform an operation on 1-2 variables.
|
||||
lst.control = Controlla un edificio.
|
||||
lst.radar = Geolocalizza unità attorno ad un edificio, dato un certo raggio.
|
||||
lst.sensor = Ottieni informazioni da un edificio o da unità.
|
||||
lst.set = Imposta una variabile.
|
||||
lst.operation = Esegui un'operazione su 1-2 variabili.
|
||||
lst.end = Jump to the top of the instruction stack.
|
||||
lst.wait = Wait a certain number of seconds.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.wait = Attendi un certo numero di secondi.
|
||||
lst.stop = Interrompi l'esecuzione di questo processore.
|
||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Conditionally jump to another statement.
|
||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = 公式 Mindustry Wiki
|
||||
link.suggestions.description = 新機能を提案する
|
||||
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
||||
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]次のマップを待っています...
|
||||
highscore = [accent]ハイスコアを更新!
|
||||
copied = コピーしました。
|
||||
indev.notready = ゲームのこの要素はまだ準備中です
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = サウンド
|
||||
load.map = マップ
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = リリースを表示
|
||||
mods.browser.noreleases = [scarlet]リリースが見つかりません\n[accent]このmodのリリースが見つかりませんでした。modのリポジトリにリリースが公開されているかどうかを確認してください。
|
||||
mods.browser.latest = <最新>
|
||||
mods.browser.releases = リリース
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = 見る
|
||||
mods.github.open-release = リリースページ
|
||||
mods.browser.sortdate = 新しいものから並べる
|
||||
@@ -101,7 +104,8 @@ coreattack = < コアが攻撃を受けています! >
|
||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||
database = コアデータベース
|
||||
database.button = データベース
|
||||
viewfields = View Content Fields
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = コンテンツフィールドの表示
|
||||
savegame = 保存
|
||||
loadgame = 読み込む
|
||||
joingame = マルチプレイ
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]マップが見つかりませんでした!
|
||||
invalid = 無効
|
||||
pickcolor = 色を選ぶ
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = 設定ファイルを準備中
|
||||
preparingcontent = コンテンツを準備中
|
||||
uploadingcontent = コンテンツをアップロードしています
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = プレビューファイルをアップロードしています
|
||||
committingchanges = 変更を適応中
|
||||
done = 完了
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]循環依存
|
||||
mod.incompletedependencies = [red]不完全な依存関係
|
||||
|
||||
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
|
||||
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 147[]を追加する必要があります。
|
||||
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 154[]を追加する必要があります。
|
||||
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
|
||||
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
|
||||
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]キャンペーンを始める惑星を選んでく
|
||||
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
|
||||
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
|
||||
campaign.difficulty = 難易度
|
||||
campaign.rework.title = キャンペーンの変更お知らせ
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]完了
|
||||
techtree = テックツリー
|
||||
techtree.select = テックツリーの選択
|
||||
@@ -320,7 +329,7 @@ reconnecting = [accent]再接続中...
|
||||
connecting.data = [accent]ワールドデータを読み込み中...
|
||||
server.port = ポート:
|
||||
server.invalidport = 無効なポート番号です!
|
||||
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
|
||||
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
|
||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||
save.new = 新規保存
|
||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||
@@ -353,13 +362,12 @@ save.mode = ゲームモード: {0}
|
||||
save.date = 最終保存日時: {0}
|
||||
save.playtime = プレイ時間: {0}
|
||||
dontshowagain = 今後表示しない
|
||||
warn.32bit.title = 32ビット非推奨に関する警告
|
||||
warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]。\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
|
||||
warning = 警告
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
view.workshop = ワークショップを見る
|
||||
workshop.listing = ワークショップ一覧を編集する。
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = 開く
|
||||
customize = カスタマイズ
|
||||
@@ -371,18 +379,19 @@ command.repair = 修復
|
||||
command.rebuild = 再建築
|
||||
command.assist = プレイヤーをアシスト
|
||||
command.move = 移動
|
||||
command.boost = ブースト
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.enterPayload = ペイロードに入る
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.unloadPayload = ペイロードから出る
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = 命令中止
|
||||
stance.shoot = 姿勢:発砲
|
||||
stance.holdfire = 姿勢:発砲控え
|
||||
stance.pursuetarget = 姿勢:追撃
|
||||
stance.patrol = 姿勢:偵察経路
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 自採掘掘
|
||||
stance.mine = 採掘数: {0}
|
||||
openlink = リンクを開く
|
||||
@@ -429,6 +438,7 @@ saveimage = 画像を保存
|
||||
unknown = 不明
|
||||
custom = カスタム
|
||||
builtin = 組み込み
|
||||
modded = Modded
|
||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||
map.random = [accent]ランダムマップ
|
||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||
@@ -449,9 +459,9 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
|
||||
publish.error = 公開中のエラー: {0}
|
||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.showblocks = ブロックを表示
|
||||
editor.showterrain = 地形を表示
|
||||
editor.showfloor = 床を表示
|
||||
editor.planet = 惑星:
|
||||
editor.sector = セクター:
|
||||
editor.seed = シード値:
|
||||
@@ -468,13 +478,13 @@ editor.rules = ルール:
|
||||
editor.generation = 生成:
|
||||
editor.objectives = オブジェクティブ
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches.guide = パッチのガイド
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch = パッチセット: {0}
|
||||
editor.patches.none = [lightgray]パッチセットはロードされていません
|
||||
editor.patches.errors = パッチセットのエラー
|
||||
editor.patches.importerror = パッチセットのインポートに失敗しました
|
||||
editor.patches.delete.confirm = このパッチセットを本当に削除しますか?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = 名前の変更
|
||||
@@ -489,10 +499,14 @@ editor.center = 中心
|
||||
editor.search = マップを検索...
|
||||
editor.filters = マップをフィルターする
|
||||
editor.filters.mode = ゲームモード:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = マップタイプ:
|
||||
editor.filters.search = 検索:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 説明
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = ワークショップ
|
||||
@@ -509,6 +523,7 @@ waves.spawn = スポーン:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = スポーン選択
|
||||
waves.spawn.none = [scarlet] マップにスポーン地点が見つかりません
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = 最大ユニット数
|
||||
waves.guardian = ガーディアン
|
||||
waves.preview = プレビュー
|
||||
@@ -525,9 +540,10 @@ waves.sort.begin = 開始
|
||||
waves.sort.health = 体力
|
||||
waves.sort.type = タイプ
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter = ユニットフィルター
|
||||
waves.units.hide = すべて非表示
|
||||
waves.units.show = すべて表示
|
||||
pause.disabled = [scarlet]一時停止は無効になっています
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 数
|
||||
@@ -539,9 +555,9 @@ editor.default = [lightgray]<デフォルト>
|
||||
details = 詳細...
|
||||
edit = 編集...
|
||||
variables = 変数
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.restart = Restart
|
||||
logic.globals = Built-in Variables
|
||||
logic.clear.confirm = このプロセッサからすべてのコードを消去してもよろしいですか?
|
||||
logic.restart = 再起動
|
||||
logic.globals = 組み込み変数
|
||||
|
||||
editor.name = 名前:
|
||||
editor.spawn = ユニットを出す
|
||||
@@ -633,7 +649,7 @@ filter.clear = クリア
|
||||
filter.option.ignore = 無視
|
||||
filter.scatter = 分散
|
||||
filter.terrain = 地形
|
||||
filter.logic = Logic
|
||||
filter.logic = ロジック
|
||||
|
||||
filter.option.scale = スケール
|
||||
filter.option.chance = 確率
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = 幅:
|
||||
height = 高さ:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]建設: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]ユニット建造: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]破壊: [][lightgray]{0}[]x ユニット
|
||||
objective.enemiesapproaching = [accent]敵が [lightgray]{0}[] に接近中
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent][lightgray]{0} で敵の生産が早くなる。[]
|
||||
objective.enemyairunits = [accent][lightgray]{0} で敵の航空部隊の生産が始まる。[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]敵のコアを破壊する
|
||||
objective.command = [accent]ユニットの制御
|
||||
objective.nuclearlaunch = [accent]⚠ 核弾頭の発射が確認されました: [lightgray]{0}
|
||||
@@ -811,7 +831,7 @@ sectors.wave = ウェーブ:
|
||||
sectors.stored = コアの資源:
|
||||
sectors.resume = 再開
|
||||
sectors.launch = 打ち上げ
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.nolaunchcandidate = 発射セクターなし
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = 選択
|
||||
sectors.launchselect = 発射先
|
||||
@@ -836,7 +856,8 @@ sector.changeicon = アイコンを変更
|
||||
sector.noswitch.title = セクターを切り替えることができません
|
||||
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = セクターを表示
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.foundationrequired = [lightgray] コア: ファンデーションが必要です
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = 低
|
||||
threat.medium = 中
|
||||
@@ -844,6 +865,10 @@ threat.high = 高
|
||||
threat.extreme = 過酷
|
||||
threat.eradication = 破滅的
|
||||
|
||||
difficulty.guide.title = お知らせ
|
||||
difficulty.guide = あるセクターが難しすぎる場合は、キャンペーンの難易度を調整して、より簡単な体験にすることができます。
|
||||
difficulty.guide.confirm = 難易度を調整する
|
||||
|
||||
difficulty.casual = 軽快
|
||||
difficulty.easy = 簡単
|
||||
difficulty.normal = 普通
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = 太陽
|
||||
|
||||
sector.impact0078.name = 墜落地点 0078
|
||||
sector.groundZero.name = 始点
|
||||
sector.craters.name = クレーター
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = 凍った森
|
||||
sector.ruinousShores.name = 荒廃した海岸
|
||||
sector.stainedMountains.name = 汚染された山脈
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = 惑星間発射ターミナル
|
||||
sector.coastline.name = 海岸線
|
||||
sector.navalFortress.name = 海軍要塞
|
||||
sector.polarAerodrome.name = 極地飛行場
|
||||
sector.atolls.name = 環礁
|
||||
sector.testingGrounds.name = 実験地
|
||||
sector.seaPort.name = 港
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = 辺境辺境
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = 地熱要塞
|
||||
|
||||
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は少ないが、資源が乏しい。\nできるだけ多くの銅と鉛を集めろ。\n開始せよ。
|
||||
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっている。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできなかった。\n\n電動技術に挑め。\n火力発電機を建設し、修復機の使い方を学べ。
|
||||
sector.saltFlats.description = 砂漠のはずれにある平野です。\nここには資源がほとんどありません。\n\n敵はここに資源貯蔵施設を建設しました。\nコアを破壊し、掃滅してください。
|
||||
sector.craters.description = 過去の戦争の名残であるクレーターに水が溜まっています。\nエリアを取り戻し、砂を集め、メタガラスを精錬せよ。\nタレットとドリルを冷却するためには水をポンプで送る必要があります。
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = 荒れ地を過ぎると海岸線です。\nここにはかつて沿岸防衛隊が配備されていましたが、ほぼ残存していません。\n最も基本的な防衛施設のみが無傷のまま残っており、それ以外は全て破壊されています。\n外部拡張を続け、技術を再発見せよ。
|
||||
sector.stainedMountains.description = 更に内陸には、胞子に汚染されていない山があります。\nこの地域にはチタンが豊富にあります。抽出して使い方を学びましょう。\n\nここにはより多くの敵が襲来します。強力なユニットを送る時間を与えるな。
|
||||
sector.overgrowth.description = このエリアは、胞子の発生源に近く生い茂っています。\n敵はここに前哨基地を配備しました。ユニットの"メイス"を生産し、破壊してください。\n失われたものを取り反せ。
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = ここには、最初にこの星系に入った
|
||||
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
||||
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
||||
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = オンセット
|
||||
sector.aegis.name = イージス
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = 爆破
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = 移動停止
|
||||
status.boss.name = ガーディアン
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = 言語
|
||||
settings.data = ゲームデータ
|
||||
@@ -1024,12 +1050,11 @@ stat.opposites = 排他性
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.frequency = Frequency
|
||||
stat.frequency = 頻度
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.crushdamage = クラッシュのダメージ
|
||||
stat.legsplashdamage = 踏みつぶしのダメージ
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = アイテム容量
|
||||
stat.memorycapacity = メモリー容量
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.warmuptime = ウォームアップの時間
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = ブースト効果
|
||||
stat.maxunits = 最大ユニット数
|
||||
stat.health = 耐久値
|
||||
stat.armor = 装甲
|
||||
stat.armor.info = 適用ダメージ = 受けるダメージ - アーマー。\n最大90%のダメージ軽減。
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = 最大連鎖
|
||||
stat.buildcost = 建設費用
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = 弾薬
|
||||
stat.shieldhealth = シールド
|
||||
stat.cooldowntime = クールタイム
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆発性
|
||||
stat.basedeflectchance = 反射確率
|
||||
stat.lightningchance = 電撃確率
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = 採掘
|
||||
stat.payloadcapacity = 積載容量
|
||||
stat.abilities = 能力
|
||||
stat.canboost = ブースト可能
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = 飛行
|
||||
stat.ammouse = 使用弾薬
|
||||
stat.ammocapacity = 弾丸容量
|
||||
@@ -1180,20 +1209,34 @@ bar.input = 入力
|
||||
bar.output = 出力
|
||||
bar.strength = [stat]{0}[lightgray]x 強化
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
bullet.homing = [stat]追尾弾
|
||||
bullet.armorpierce = [stat]装甲貫通
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
||||
bullet.frags = [stat]{0}[lightgray]x 破片数:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
|
||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||
bullet.pierce = [stat]{0}[lightgray]x 貫通弾
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = アイテム/秒
|
||||
unit.liquidunits = 液体
|
||||
unit.powerunits = 電力
|
||||
unit.powerequilibrium = 電力均衡
|
||||
unit.heatunits = 熱量
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = b
|
||||
unit.shots = 発
|
||||
unit.pershot = /発
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = 説明
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = 起動時にクラッシュした場合にModを
|
||||
setting.animatedwater.name = 流体のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.playerindicators.name = プレイヤーの方角表示
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = 敵の方角表示
|
||||
setting.autotarget.name = 標的自動補足
|
||||
setting.keyboard.name = マウスとキーボード操作
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = なし
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UIサイズ
|
||||
setting.uiscale.description = 再起動が必要です。
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 常に斜め設置
|
||||
setting.screenshake.name = 画面の揺れ
|
||||
setting.bloomintensity.name = きらめきの強さ
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = 自動保存間隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.milliseconds = {0} ミリ秒
|
||||
setting.fullscreen.name = フルスクリーン
|
||||
setting.borderlesswindow.name = ボーダーレスウィンドウ
|
||||
setting.borderlesswindow.name.windows = ボーダーレスフルスクリーン
|
||||
setting.borderlesswindow.description = 再起動が必要になる場合があります。
|
||||
setting.fps.name = FPSを表示
|
||||
setting.console.name = コンソールを有効にする
|
||||
setting.smoothcamera.name = スムーズなカメラ
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = 環境音 音量
|
||||
setting.mutemusic.name = 音楽をミュート
|
||||
setting.sfxvol.name = 効果音 音量
|
||||
setting.mutesound.name = 効果音をミュート
|
||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = 自動保存
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1314,7 +1359,7 @@ setting.showweather.name = 天気のグラフィックを表示
|
||||
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
||||
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
|
||||
setting.macnotch.description = 再起動が必要です。
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly = フレンドのみ
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = 最低描写距離
|
||||
setting.minmagnificationmultiplierpercent.name = 最高描写距離
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = ユニット指令
|
||||
category.multiplayer.name = マルチプレイ
|
||||
category.blocks.name = ブロックセレクト
|
||||
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = ピンの場所
|
||||
keybind.respawn.name = リスポーン
|
||||
keybind.control.name = ユニットをコントロール
|
||||
keybind.clear_building.name = 建築の取り消し
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = ユニット姿勢:発砲控え
|
||||
keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
|
||||
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
|
||||
keybind.unit_stance_ram.name = ユニット姿勢:突撃
|
||||
keybind.unit_stance_boost.name = ユニット姿勢: ブースト
|
||||
keybind.unit_stance_hold_position.name = ユニット姿勢: 場所を保持
|
||||
|
||||
keybind.unit_command_move.name = ユニット指令:移動
|
||||
keybind.unit_command_repair.name = ユニット指令:修復
|
||||
keybind.unit_command_rebuild.name = ユニット指令:再建
|
||||
keybind.unit_command_assist.name = ユニット指令:援助
|
||||
keybind.unit_command_mine.name = ユニット指令:採掘
|
||||
keybind.unit_command_boost.name = ユニット指令:ブースト
|
||||
keybind.unit_command_load_units.name = ユニット指令:ユニット搬入
|
||||
keybind.unit_command_load_blocks.name = ユニット指令:ブロック搬入
|
||||
keybind.unit_command_unload_payload.name = ユニット指令:ペイロード搬出
|
||||
@@ -1422,8 +1470,8 @@ keybind.chat_scroll.name = チャットスクロール
|
||||
keybind.chat_mode.name = チャットモードの変更
|
||||
keybind.drop_unit.name = ユニット投下
|
||||
keybind.zoom_minimap.name = ミニマップのズーム
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.detach_camera.name = フリーカメラの切り替え
|
||||
keybind.debug_hitboxes.name = デバッグヒットボックスの切り替え
|
||||
mode.help.title = モード説明
|
||||
mode.survival.name = サバイバル
|
||||
mode.survival.description = 通常のモードです。資源も限られる中、自動的にウェーブが進行していきます。\n[gray]マップに敵の出現設定が必要です。
|
||||
@@ -1436,11 +1484,13 @@ mode.attack.name = アタック
|
||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
|
||||
mode.custom = カスタムルール
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.invaliddata = 無効なクリップボードデータ
|
||||
rules.hidebannedblocks = 禁止ブロックを非表示
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = コアへの搬入のみ可能
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = 廃墟修復可能
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.coreincinerates = 余剰アイテムの焼却
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
|
||||
rules.corecapture = 破壊時にコアを奪取
|
||||
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
|
||||
rules.placerangecheck = 配置範囲の確認
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||
rules.blockhealthmultiplier = ブロック体力倍率
|
||||
rules.blockdamagemultiplier = ブロックダメージ倍率
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = ユニット製造速度倍率
|
||||
rules.unitcostmultiplier = ユニット製造コスト倍率
|
||||
rules.unithealthmultiplier = ユニット体力倍率
|
||||
rules.unitdamagemultiplier = ユニットダメージ倍率
|
||||
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
|
||||
rules.unitminespeedmultiplier = ユニット採掘速度倍率
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = 太陽光の倍率
|
||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||
rules.unitpayloadsexplode = ユニットとの荷物の爆発
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = 敵発生地表示
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = 火災
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 爆発ダメージ
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = ユニットは発電機などの標的を優先せず
|
||||
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
|
||||
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
|
||||
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.block.name = ブロック
|
||||
content.status.name = ステータス効果
|
||||
content.sector.name = セクター
|
||||
content.team.name = チーム
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (壁)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = 強化ペイロードルーター
|
||||
block.payload-mass-driver.name = ペイロードマスドライバー
|
||||
block.small-deconstructor.name = 小さなデコンストラクター
|
||||
block.canvas.name = キャンバス
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = ワールドプロセッサー
|
||||
block.world-cell.name = ワールドセル
|
||||
block.tank-fabricator.name = 戦車工場
|
||||
@@ -2052,7 +2126,7 @@ block.logic-processor.name = ロジックプロセッサー
|
||||
block.hyper-processor.name = ハイパープロセッサー
|
||||
block.logic-display.name = ロジックディスプレイ
|
||||
block.large-logic-display.name = 大型ロジックディスプレイ
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.tile-logic-display.name = タイル状ロジックディスプレイ
|
||||
block.memory-cell.name = メモリーセル
|
||||
block.memory-bank.name = メモリーバンク
|
||||
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さ
|
||||
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
||||
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
|
||||
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
|
||||
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
|
||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
|
||||
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
||||
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
||||
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
|
||||
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
||||
@@ -2144,7 +2256,7 @@ onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してく
|
||||
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に :beryllium-wall: [accent]ベリリウムの壁[] をいくつか配置しましょう。
|
||||
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.attack = 敵は脆弱です。反撃しましょう!
|
||||
onset.attack = 敵は脆弱です。反撃しましょう!
|
||||
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n:core-bastion: コアを配置しましょう。
|
||||
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
|
||||
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = 周辺のすべてのユニットを修理
|
||||
block.radar.description = 大きな半径で地形と敵ユニットを徐々に発見します。 電源が必要です。
|
||||
block.shockwave-tower.description = 半径内の敵の発射体にダメージを与えて破壊します。 シアンが必要です。
|
||||
block.canvas.description = 定義済みのパレットを使用して単純な画像を表示します。 編集可能。
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
||||
unit.mace.description = 近くの敵に火炎放射を発射します。
|
||||
@@ -2553,9 +2666,9 @@ lst.flushmessage = テキストバッファから画面にメッセージを表
|
||||
lst.cutscene = プレイヤーのカメラを操作します。
|
||||
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
|
||||
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.setprop = ユニットまたは建物のプロパティを設定します。
|
||||
lst.effect = パーティクルエフェクトを作成します。
|
||||
lst.sync = ネットワーク経由で変数を同期します。\n最大で1秒間に10回のみ呼び出されます。
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
@@ -2604,16 +2717,14 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||
|
||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||
lenum.shootp = 任意のユニットや建物を撃ちます。
|
||||
lenum.config = 建物の設定を取得します。\n例:ソーターに設定されているアイテムなど
|
||||
lenum.enabled = ブロックが有効かどうかを取得します。
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.currentammotype = タレットのの現在の弾薬/液体。
|
||||
laccess.memorycapacity = メモリブロック内のセル数。
|
||||
laccess.color = イルミネーターの色を取得します。
|
||||
laccess.controller = ユニットを制御しているものを取得します。\nプロセッサ制御の場合、制御しているプロセッサを返します。\nほかのユニットに制御されている場合、制御しているユニットを返します。\nそれ以外の場合は、ユニット自身を返します。
|
||||
laccess.dead = ユニットや建物が機能しているかどうか、またはもう有効でないかどうか。
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 不明
|
||||
lcategory.unknown.description = 未分類の指示です。
|
||||
@@ -2644,7 +2756,7 @@ lcategory.world.description = 世界の振る舞いをコントロールしま
|
||||
|
||||
graphicstype.clear = ディスプレイを色で塗りつぶします。
|
||||
graphicstype.color = 次に描画する色を設定します。
|
||||
graphicstype.col = coolorと同じですが、色がまとめられています。\nまとめられた色は [accent]%[] の接頭辞を持つ16進コードで記述されます。\n例: 赤は [accent]%ff0000[] で表されます。
|
||||
graphicstype.col = colorと同じですが、色がまとめられています。\nまとめられた色は [accent]%[] の接頭辞を持つ16進コードで記述されます。\n例: 赤は [accent]%ff0000[] で表されます。
|
||||
graphicstype.stroke = 線幅を設定します。
|
||||
graphicstype.line = 線を描きます。
|
||||
graphicstype.rect = 塗りつぶされた矩形を描きます。
|
||||
@@ -2763,7 +2875,7 @@ lenum.payenter = ユニットが乗っているペイロードブロックに進
|
||||
lenum.flag = ユニットのフラグです。
|
||||
lenum.mine = 任意の位置を採掘します。
|
||||
lenum.build = 建築をします。
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.getblock = 座標にある建物、床、ブロックの種類を取得します。\n単位は位置の範囲内である必要があります。そうでない場合は、nullが返されます。
|
||||
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
|
||||
lenum.boost = ブーストの開始、停止をします。
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Oficialus Mindustry wiki
|
||||
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||
link.bug.description = Radot vieną? Praneškite čia
|
||||
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||
screenshot = Ekrano kopija išsaugota į {0}
|
||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Laukiama kito žemėlapio...
|
||||
highscore = [accent]Naujas rekordas!
|
||||
copied = Nukopijuota.
|
||||
indev.notready = Ši žaidimo dalis dar neparuošta
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Garsai
|
||||
load.map = Žemėlapiai
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Pažiūrėti leidimus
|
||||
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
|
||||
mods.browser.latest = <Naujausia>
|
||||
mods.browser.releases = Leidimai
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Leidimų puslapis
|
||||
mods.browser.sortdate = Rūšioti pagal naujausius
|
||||
@@ -101,6 +104,7 @@ coreattack = < Branduolys yra puolamas! >
|
||||
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
||||
database = Branduolio duomenų dazė
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Išsaugoti žaidimą
|
||||
loadgame = Užkrauti žaidimą
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nerasta žemėlapių!
|
||||
invalid = Klaidingas
|
||||
pickcolor = Pasirinkti spalvą
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Ruošiamos konfiguracijos
|
||||
preparingcontent = Ruošiamas turinys
|
||||
uploadingcontent = Talpinamas turinys
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Talpinamas peržiūros failas
|
||||
committingchanges = Daromi pakeitimai
|
||||
done = Baigta
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
||||
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali b
|
||||
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
|
||||
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Išrasta
|
||||
techtree = Technologijų Medis
|
||||
techtree.select = Technologijų Medį parinkti
|
||||
@@ -353,13 +362,12 @@ save.mode = Žaidimo Režimas: {0}
|
||||
save.date = Paskutinis Išsaugojimas: {0}
|
||||
save.playtime = Žaidimo laikas: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Perspėjimas.
|
||||
confirm = Priimti
|
||||
delete = Šalinti
|
||||
view.workshop = Apžiūrėti Workshop'e
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = Gerai
|
||||
open = Atidaryti
|
||||
customize = Keisti Taisykles
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Atidaryti Nuorodą
|
||||
@@ -429,6 +438,7 @@ saveimage = Išsaugoti vaizdą
|
||||
unknown = Nežinomas
|
||||
custom = Pasirinktinis
|
||||
builtin = Integruotas
|
||||
modded = Modded
|
||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||
map.random = [accent]Atsitiktinis žemėlapis
|
||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||
@@ -489,10 +499,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Dirbtuvė
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Apžiūra
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Plotis:
|
||||
height = Aukštis:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -844,6 +865,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unmoving
|
||||
status.boss.name = Guardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Kalba
|
||||
settings.data = Žaidimo Duomenys
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Daiktų Talpumas
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Pastiprinimo Efektas
|
||||
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
stat.health = Gyvybės
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Statymo Laikas
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Statymo Kaina
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] žalos
|
||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
bullet.homing = [stat]sekimas
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = skysčio per sekundę
|
||||
unit.itemssecond = daiktų per sekundę
|
||||
unit.liquidunits = skysčio vienetai
|
||||
unit.powerunits = energijos vienetai
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = laipsnių
|
||||
unit.seconds = sekundės
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Bendra
|
||||
category.power = Energija
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Vandens Animacija
|
||||
setting.animatedshields.name = Skydų Animacija
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
|
||||
setting.autotarget.name = Automatinis Taikymas
|
||||
setting.keyboard.name = Pelės+Klaviatūros Valdymas
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Nėra
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
||||
setting.screenshake.name = Ekrano Drebėjimas
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Išsaugojimo Intervalas
|
||||
setting.seconds = {0} sekundžių
|
||||
setting.milliseconds = {0} milisekundžių
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||
setting.fps.name = Rodyti FPS ir Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Aplinkos Garsas
|
||||
setting.mutemusic.name = Nutildyti Muziką
|
||||
setting.sfxvol.name = SFX Garsumas
|
||||
setting.mutesound.name = Nutildyti Garsus
|
||||
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Žaidimas Tinkle
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Išvalyti Statybas
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
||||
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Daiktai
|
||||
content.liquid.name = Skysčiai
|
||||
content.unit.name = Vienetai
|
||||
content.block.name = Blokai
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Offici�le Mindustry wiki
|
||||
link.suggestions.description = Stel iets voor
|
||||
link.bug.description = ��n gevonden? Rapporteer het hier.
|
||||
linkopen = Deze server heeft je een link gestuurd. Weet je zeker dat je hem wilt openen?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Kon link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||
screenshot = Schermafbeeling opgeslagen in {0}
|
||||
screenshot.invalid = Map is te groot, er is mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Wachten op de volgende map...
|
||||
highscore = [accent]Nieuw topscore!
|
||||
copied = Gekopieerd.
|
||||
indev.notready = Dit gedeelte van het spel is nog niet klaar
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Geluiden
|
||||
load.map = Kaarten
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Bekijk Releases
|
||||
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
|
||||
mods.browser.latest = <Recentst>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Pagina
|
||||
mods.browser.sortdate = Sorteer op recentst
|
||||
@@ -101,6 +104,7 @@ coreattack = < Core wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Laden
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Geen Kaarten gevonden!
|
||||
invalid = Ongeldig
|
||||
pickcolor = Kies kleur
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Configuratie voorbereiden
|
||||
preparingcontent = Inhoud voorbereiden
|
||||
uploadingcontent = Inhoud aan het uploaden
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Thumbnail aan het uploaden
|
||||
committingchanges = Wijzigingen aan het bewaren
|
||||
done = Klaar
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
|
||||
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
|
||||
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk mom
|
||||
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
|
||||
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Voltooid
|
||||
techtree = Techniekboom
|
||||
techtree.select = Techniekboom selectie
|
||||
@@ -353,13 +362,12 @@ save.mode = Spelmodus: {0}
|
||||
save.date = Laatst bewaard: {0}
|
||||
save.playtime = Speeltijd: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = Bekijk in Werkplaats
|
||||
workshop.listing = Bewerk Workshop vermelding
|
||||
hide = Hide
|
||||
ok = Oke
|
||||
open = Open
|
||||
customize = Aanpassen
|
||||
@@ -371,7 +379,6 @@ command.repair = Repareer
|
||||
command.rebuild = Herbouw
|
||||
command.assist = Assist Speler
|
||||
command.move = Beweeg
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
@@ -429,6 +438,7 @@ saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
modded = Modded
|
||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||
map.random = [accent]Willekeurige map
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
||||
@@ -489,10 +499,14 @@ editor.center = Centraaliseer
|
||||
editor.search = Zoek kaarten...
|
||||
editor.filters = Filter Kaarten
|
||||
editor.filters.mode = Spelmodi:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kaart Type:
|
||||
editor.filters.search = Zoek In:
|
||||
editor.filters.author = Auteur
|
||||
editor.filters.description = Beschrijving
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Werkplaats
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <allemaal>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]geen spawns gevonden in kaart
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = maximale eenheden
|
||||
waves.guardian = Bewaker
|
||||
waves.preview = Voorvertoning
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Verberg Alle
|
||||
waves.units.show = Toon Alle
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = telt
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Breedte:
|
||||
height = Hoogte:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Bouw: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Bouw Eenheid: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
|
||||
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Vernietig Vijandelijke Core
|
||||
objective.command = [accent]Commandeer Eenheden
|
||||
objective.nuclearlaunch = [accent]? Nucleaire lancering gedetecteerd: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Kan niet van sector wisselen
|
||||
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
|
||||
sector.view = Bekijk Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Laag
|
||||
threat.medium = Gemiddeld
|
||||
@@ -844,6 +865,10 @@ threat.high = Hoog
|
||||
threat.extreme = Extreem
|
||||
threat.eradication = Uitroeiing
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Zon
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetery Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
||||
sector.saltFlats.description = Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
|
||||
sector.craters.description = Water heeft zich opgehoopt in deze krater, restant van de oude oorlogen. Herwin het gebied. Verzamel zand. Smelt glasvezel. Pomp water om geschuttorens en boormachines te koelen.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
|
||||
sector.stainedMountains.description = Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
|
||||
sector.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Hier liggen overblijfselen van het interstellair
|
||||
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
|
||||
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Gestraald
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Onbeweeglijk
|
||||
status.boss.name = Bewaker
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Taal
|
||||
settings.data = Spelgegevens
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Itemcapaciteit
|
||||
stat.memorycapacity = Geheugencapaciteit
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
stat.repairspeed = Repareersnelheid
|
||||
stat.weapons = Wapens
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost-effect
|
||||
stat.maxunits = Maximaal Actieve Units
|
||||
stat.health = Levenspunten
|
||||
stat.armor = Pantser
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Bouwtijd
|
||||
stat.maxconsecutive = Max Opeenvolgend
|
||||
stat.buildcost = Bouwkosten
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Schild Levenspunten
|
||||
stat.cooldowntime = Afkoelingsperiode
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiviteit
|
||||
stat.basedeflectchance = Basis Afbuigingskans
|
||||
stat.lightningchance = Bliksemkans
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Delvingsniveau
|
||||
stat.payloadcapacity = Ladingscapaciteit
|
||||
stat.abilities = Capaciteiten
|
||||
stat.canboost = Kan Boosten
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Vliegende
|
||||
stat.ammouse = Ammunitie gebruik
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Invoer
|
||||
bar.output = Uitvoer
|
||||
bar.strength = [stat]{0}[lightgray]x sterkte
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] schade
|
||||
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
bullet.homing = [stat]doelzoekend
|
||||
bullet.armorpierce = [stat]pantserdoorborend
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
||||
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
|
||||
unit.itemssecond = materialen/seconde
|
||||
unit.liquidunits = vloeistof eenheden
|
||||
unit.powerunits = stroom eenheden
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = warmte eenheden
|
||||
unit.degrees = graden
|
||||
unit.seconds = seconden
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = mjd
|
||||
unit.shots = shots
|
||||
unit.pershot = /schot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Doel
|
||||
category.general = Algemeen
|
||||
category.power = Stroom
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.playerindicators.name = Spelersindicatoren
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Toon Bondgenoten
|
||||
setting.autotarget.name = Automatisch Richten
|
||||
setting.keyboard.name = Muis+Toetsenbord Controls
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Geen
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.bloomintensity.name = Bloom Intensiteit
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} seconden
|
||||
setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Volledig Scherm
|
||||
setting.borderlesswindow.name = Grenzeloos Venster[lightgray] (wellicht herstart vereist)
|
||||
setting.borderlesswindow.name.windows = Grenzeloos Venster
|
||||
setting.borderlesswindow.description = Een herstart kan vereist zijn om de wijzigingen door te voeren.
|
||||
setting.fps.name = Toon FPS
|
||||
setting.console.name = Console Inschakelen
|
||||
setting.smoothcamera.name = Vloeiende Camera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Achtergrond Volume
|
||||
setting.mutemusic.name = Demp Muziek
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Demp Geluid
|
||||
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Bewaar Saves Automatisch
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Selecteer Blok
|
||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Bediening Eenheid
|
||||
keybind.clear_building.name = Stop met bouwen
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Verberg verboden blokken
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
|
||||
rules.corecapture = Verover Core Bij Vernietiging
|
||||
rules.polygoncoreprotection = Veelhoekige Corebescherming
|
||||
rules.placerangecheck = Plaatsingsbereik Controle
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Oneindige AI Materialen
|
||||
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
|
||||
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Eenheid Spawnsnelheid Vermenigvuldiger
|
||||
rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
|
||||
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
||||
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Vuur
|
||||
rules.anyenv = <Elk>
|
||||
rules.explosions = Blok/Eenheid Explosieschade
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materialen
|
||||
content.liquid.name = Vloeistoffen
|
||||
content.unit.name = Eenheden
|
||||
content.block.name = Blokken
|
||||
content.status.name = Status Effecten
|
||||
content.sector.name = Sectoren
|
||||
content.team.name = Facties
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Muur)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Officiële Mindustry-wiki
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||
screenshot = Locatie screenshot: {0}
|
||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Nieuw record!
|
||||
copied = Gekopieerd.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Geluiden
|
||||
load.map = Kaarten
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Sort by recent
|
||||
@@ -101,6 +104,7 @@ coreattack = < Kern wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||
database = Kern Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Openen
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Geen kaarten gevonden!
|
||||
invalid = Ongeldig
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Configuratie Voorbereiden
|
||||
preparingcontent = Inhoud Voorbereiden
|
||||
uploadingcontent = Inhoud Uploaden
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Voorbeeldbestand Uploaden
|
||||
committingchanges = Veranderingen Toepassen
|
||||
done = Klaar
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Voltooid
|
||||
techtree = Technische vooruitgang
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -353,13 +362,12 @@ save.mode = Spelmodus: {0}
|
||||
save.date = Laatste save: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = Bekijk In Workshop
|
||||
workshop.listing = Bewerk Workshop-Publicatie
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Pas aan
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
@@ -429,6 +438,7 @@ saveimage = Sla Afbeelding Op
|
||||
unknown = Onbekend
|
||||
custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
modded = Modded
|
||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||
map.random = [accent]Willekeurige Map
|
||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
||||
@@ -489,10 +499,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Width:
|
||||
height = Height:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -844,6 +865,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unmoving
|
||||
status.boss.name = Guardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||
setting.fps.name = Show FPS
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki oficial do Mindustry
|
||||
link.suggestions.description = Sugerir novas funcionalidades
|
||||
link.bug.description = Achou algum? Reporte-o aqui
|
||||
linkopen = Este servidor enviou-lhe um link. Tem a certeza que o quer abrir?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado para a área de transferência
|
||||
screenshot = Captura de ecrã gravada em {0}
|
||||
screenshot.invalid = Mapa grande demais, potencialmente sem memória suficiente para captura.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Aguardando pelo próximo mapa...
|
||||
highscore = [accent]Novo recorde!
|
||||
copied = Copiado.
|
||||
indev.notready = Esta parte do jogo ainda não esta pronta
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Sons
|
||||
load.map = Mapas
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Ver versões
|
||||
mods.browser.noreleases = [scarlet]Nenhuma versão encontrada\n[accent]Não foi possível encontrar nenhuma versão do mod. Verifique se o repositório do mod tem alguma versão publicada.
|
||||
mods.browser.latest = <Mais recente>
|
||||
mods.browser.releases = Versões
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repositório
|
||||
mods.github.open-release = Página da versão
|
||||
mods.browser.sortdate = Ordenar por mais recente
|
||||
@@ -101,6 +104,7 @@ coreattack = < O núcleo está sobre ataque! >
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
||||
database = Banco de Dados do núcleo
|
||||
database.button = Banco de Dados
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nenhum Mapa Encontrado!
|
||||
invalid = Inválido
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = A preparar a configuração
|
||||
preparingcontent = A preparar o conteúdo
|
||||
uploadingcontent = A enviar o conteúdo
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = A enviar o ficheiro de pré-visualização
|
||||
committingchanges = A enviar mudanças
|
||||
done = Feito
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Dependências redundantes
|
||||
mod.incompletedependencies = [red]Dependências incompletas
|
||||
|
||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
|
||||
mod.missingdependencies.details = Este mod tem dependências em falta: {0}
|
||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Selecione um planeta para onde começar.\nIsto pode s
|
||||
campaign.erekir = Novo, conteúdo aperfeiçoado. Progresso de campanha quase linear.\n\nMapas e experiência geral de melhor qualidade.
|
||||
campaign.serpulo = Conteúdo antigo, a experiência clássica. Mais amplo.\n\nMapas e mecânicas da campanha potencialmente desbalanceados. Menos aperfeiçoado.
|
||||
campaign.difficulty = Dificuldade
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore da Tecnologia
|
||||
techtree.select = Árvore da Tecnologia
|
||||
@@ -353,13 +362,12 @@ save.mode = Modo de jogo: {0}
|
||||
save.date = Último save: {0}
|
||||
save.playtime = Tempo de Jogo: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Apagar
|
||||
view.workshop = Ver na Workshop
|
||||
workshop.listing = Editar a lista da Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Customizar
|
||||
@@ -371,7 +379,6 @@ command.repair = reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Assistir jogador
|
||||
command.move = Mover
|
||||
command.boost = Impulsionar
|
||||
command.enterPayload = Inserir bloco de carga
|
||||
command.loadUnits = Carrgar Unidades
|
||||
command.loadBlocks = Carregar Blocos
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Atirar
|
||||
stance.holdfire = Stance: Não disparar
|
||||
stance.pursuetarget = Stance: Perseguir alvo
|
||||
stance.patrol = Stance: Caminho de Patrulha
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Abrir Ligação
|
||||
@@ -429,6 +438,7 @@ saveimage = Salvar\nimagem
|
||||
unknown = Desconhecido
|
||||
custom = Customizado
|
||||
builtin = Embutido
|
||||
modded = Modded
|
||||
map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor.
|
||||
@@ -489,10 +499,14 @@ editor.center = Centrar
|
||||
editor.search = Procurar mapas...
|
||||
editor.filters = Filtrar Mapas
|
||||
editor.filters.mode = Modos de jogo:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo de Mapa:
|
||||
editor.filters.search = Procurar em:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Descrição
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Mover no eixo X
|
||||
editor.shifty = Mover no eixo Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Seletor de spawn
|
||||
waves.spawn.none = [scarlet]nenhum spawn encontrado no mapa
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = quantidade máxima de unidades
|
||||
waves.guardian = Guardião
|
||||
waves.preview = Pré-visualizar
|
||||
@@ -528,6 +543,7 @@ waves.search = Procurar hordas...
|
||||
waves.filter = Filtro de Unidades
|
||||
waves.units.hide = Ocultar Tudo
|
||||
waves.units.show = Mostrar Tudo
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = quantidade
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Mostrar propriedades que têm valores iguais em locais difere
|
||||
locales.viewproperty = Ver em todos os locais
|
||||
locales.viewing = A ver propriedade "{0}"
|
||||
locales.addicon = Adicionar Ícone
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Largura:
|
||||
height = Altura:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Constrói: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Constrói a Unidade: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destrói: [][lightgray]{0}[]x Unidades
|
||||
objective.enemiesapproaching = [accent]Inimigos aproximando em [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produção de unidades aéreas inimigas a partir de [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destrói o Núcleo Inimigo
|
||||
objective.command = [accent]Comandar Unidades
|
||||
objective.nuclearlaunch = [accent]⚠ Lançamento Nuclear detetado: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Não foi possivel mudar de Setores
|
||||
sector.noswitch = Não deves trocar de setores quando existe um sobre ataque.\n\nSetor: [accent]{0}[] em [accent]{1}[]
|
||||
sector.view = Ver Setor
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Baixo
|
||||
threat.medium = Médio
|
||||
@@ -844,6 +865,10 @@ threat.high = Alto
|
||||
threat.extreme = Extremo
|
||||
threat.eradication = Erradicação
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Fácil
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
|
||||
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos espalharam-se. As temperaturas baixas não os podem conter para sempre.\n\nComeça a aventura com energia. Constrói geradores a combustão. Aprende a usar reparadores.
|
||||
sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Poucos recursos podem ser encontrados neste local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrói o núcleo deles. Não deixes nada de sobra.
|
||||
sector.craters.description = A água se acumulou nesta cratera, relíquia das guerras antigas. Reconquista a área. Recolhe areia. Faz metavidro. Usa a água para arrefecer brocas e torres.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Para além dos resíduos, está a linha costeira. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinua a expandir os teus territórios, redescobre a tecnologia.
|
||||
sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtrai o titânio que é abundante nesta área. Aprende a usá-lo.\n\nA presença inimiga é maior aqui. Não lhes dês tempo de trazerem unidades mais fortes.
|
||||
sector.overgrowth.description = Esta área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controlo aqui. Produz unidades Mace. Destrói-o.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Aqui repousam restos de uma nave de transporte i
|
||||
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. Está extremamente bem protegida.\n\nProduz unidades navais. Elimina o inimigo o mais rápido possível. Pesquisa a estrutura de lançamento.
|
||||
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
|
||||
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Explosão
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Parado
|
||||
status.boss.name = Guardião
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Dados do jogo
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Mirar no Ar
|
||||
stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Capacidade de Memória
|
||||
stat.basepowergeneration = Geração de Poder Base
|
||||
stat.productiontime = Tempo de Produção
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Tempo de Reparo Total do Bloco
|
||||
stat.repairspeed = Velocidade de Reparação
|
||||
stat.weapons = Armas
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Efeito do Boost
|
||||
stat.maxunits = Máximo de Unidades Ativas
|
||||
stat.health = Saúde
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Tempo de Construção
|
||||
stat.maxconsecutive = Máximo Consecutivo
|
||||
stat.buildcost = Custo de Construção
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de Espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Probabilidade Base de Esquiva
|
||||
stat.lightningchance = Probabilidade de Raio
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Nível de Mineração
|
||||
stat.payloadcapacity = Capacidade da Carga
|
||||
stat.abilities = Habilidades
|
||||
stat.canboost = Pode Impulsionar
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Voar
|
||||
stat.ammouse = Consumo de Munição
|
||||
stat.ammocapacity = Capacidade de Munição
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
|
||||
bullet.incendiary = [stat]incendiário
|
||||
bullet.homing = [stat]guiado
|
||||
bullet.armorpierce = [stat]perfuração de armadura
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
|
||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = Unidades de líquido/seg.
|
||||
unit.itemssecond = Itens/seg.
|
||||
unit.liquidunits = Unidades de líquido
|
||||
unit.powerunits = Unidades de energia
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Unidades de calor
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = B
|
||||
unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Desativar Mods em Crash de Início do Jogo
|
||||
setting.animatedwater.name = Água Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.playerindicators.name = Indicador de Jogadores
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicador de inimigos
|
||||
setting.autotarget.name = Alvo Automático
|
||||
setting.keyboard.name = Controlos de Rato e Teclado
|
||||
@@ -1265,8 +1312,10 @@ setting.fpscap.name = Limite de FPS
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
||||
setting.uiscale.description = Reinicío necessário para aplicar as alterações.
|
||||
setting.swapdiagonal.name = Colocação Diagonal Sempre
|
||||
setting.uiscale.description = É necessário reiniciar para aplicar as mudanças.
|
||||
setting.uiEdgePadding.name = Espaçamento de bordas da UI
|
||||
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
|
||||
setting.swapdiagonal.name = Colocação sempre diagonal
|
||||
setting.screenshake.name = Vibração do Ecrã
|
||||
setting.bloomintensity.name = Intensidade do Bloom
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Intervalo de auto-salvamento do jogo
|
||||
setting.seconds = {0} segundos
|
||||
setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Ecrã Inteiro
|
||||
setting.borderlesswindow.name = Janela sem Bordas
|
||||
setting.borderlesswindow.name.windows = Ecrã sem Bordas
|
||||
setting.borderlesswindow.description = Pode ser necessário reiniciar para aplicar as alterações.
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.console.name = Ativar Consola
|
||||
setting.smoothcamera.name = Câmara Suave
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Volume do Ambiente
|
||||
setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume dos Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.crashreport.name = Enviar Relatórios de Crash Anónimos
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Criar Gravações Automaticamente
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Comando de Unidades
|
||||
category.multiplayer.name = Multijogador
|
||||
category.blocks.name = Selecionador de Blocos
|
||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Renascer
|
||||
keybind.control.name = Controlar Unidade
|
||||
keybind.clear_building.name = Limpar Construção
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Postura de Unidade: Não Disparar
|
||||
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
|
||||
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
||||
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
||||
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
||||
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
|
||||
keybind.unit_command_assist.name = Controlo de Unidade: Assistir
|
||||
keybind.unit_command_mine.name = Controlo de Unidade: Minerar
|
||||
keybind.unit_command_boost.name = Controlo de Unidade: Impulsionar
|
||||
keybind.unit_command_load_units.name = Controlo de Unidade: Carregar Unidades
|
||||
keybind.unit_command_load_blocks.name = Controlo de Unidade: Carregar Blocos
|
||||
keybind.unit_command_unload_payload.name = Controlo de Unidade: Descarregar Carga
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Ocultar Blocos Banidos
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
||||
rules.reactorexplosions = Esploções de Reatores
|
||||
rules.coreincinerates = Núcleo destrói Itens em Excesso
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Limpar Construções Inimigas quando derrotadas (PvP)
|
||||
rules.corecapture = Capturar Núcleo na Cestruição
|
||||
rules.polygoncoreprotection = Proteção do Núcleo Poligonal
|
||||
rules.placerangecheck = Verificação do intervalo de colocação
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga
|
||||
rules.blockhealthmultiplier = Multiplicador de Vida do Bloco
|
||||
rules.blockdamagemultiplier = Multiplicador de Dano do Bloco
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Multiplicador de Velocidade de Criação de Unidades
|
||||
rules.unitcostmultiplier = Multiplicador de Custo de Unidades
|
||||
rules.unithealthmultiplier = Multiplicador de Vida de Unidades
|
||||
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
|
||||
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||
rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades
|
||||
rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Mostrar Spawn de Inimigos
|
||||
rules.randomwaveai = IA de hordas imprevisível
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fogo
|
||||
rules.anyenv = <Qualquer>
|
||||
rules.explosions = Dano de Explosão a Bloco/Unidade
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas ale
|
||||
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
|
||||
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.status.name = Efeitos de Estado
|
||||
content.sector.name = Setores
|
||||
content.team.name = Equipas
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Muro)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Roteador de Carga Reforçado
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Desconstrutor Pequeno
|
||||
block.canvas.name = Tela
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Processador Global
|
||||
block.world-cell.name = Célula Global
|
||||
block.tank-fabricator.name = Fabricador de Tanque
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Toca e segura[] para pegar pequenos blocos o
|
||||
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
|
||||
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
|
||||
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
|
||||
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
|
||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
|
||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
|
||||
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repara todas as unidades em sua proximidad
|
||||
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
|
||||
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
||||
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Desconhecido
|
||||
lcategory.unknown.description = Instruções não categorizadas.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wikiul oficial al Mindustry
|
||||
link.suggestions.description = Sugerează noi funcții
|
||||
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||
screenshot = Captură de ecran salvată la {0}
|
||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Se așteaptă următoarea hartă...
|
||||
highscore = [accent]Scor maxim nou!
|
||||
copied = Copiat.
|
||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Sunete
|
||||
load.map = Hărți
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Github
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Cele mai recente
|
||||
@@ -101,6 +104,7 @@ coreattack = < Nucleul este atacat! >
|
||||
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
||||
database = Datele Nucleului
|
||||
database.button = Bază de date
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvează Jocul
|
||||
loadgame = Încarcă Jocul
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nu s-au găsit hărți!
|
||||
invalid = Invalid
|
||||
pickcolor = Alege Culoarea
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Se Pregătește Configurația
|
||||
preparingcontent = Se Pregătește Conținutul
|
||||
uploadingcontent = Se Încarcă Conținutul
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
|
||||
committingchanges = Se Încarcă Schimbările
|
||||
done = Gata
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Finalizat
|
||||
techtree = Cercetează
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -353,13 +362,12 @@ save.mode = Mod de Joc: {0}
|
||||
save.date = Ultima Salvare: {0}
|
||||
save.playtime = Timp în Joc: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Atenție
|
||||
confirm = Confirmă
|
||||
delete = Șterge
|
||||
view.workshop = Vezi în Workshop
|
||||
workshop.listing = Editează Listarea din Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Deschide
|
||||
customize = Personalizează Regulile
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Deschide Linkul
|
||||
@@ -429,6 +438,7 @@ saveimage = Salvează Imagine
|
||||
unknown = Necunoscut
|
||||
custom = Personalizată
|
||||
builtin = Prestabilită
|
||||
modded = Modded
|
||||
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
||||
map.random = [accent]Hartă Aleatorie
|
||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
||||
@@ -489,10 +499,14 @@ editor.center = Centrează
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = unități maxime
|
||||
waves.guardian = Gardian
|
||||
waves.preview = Previzualizare
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Ascunde
|
||||
waves.units.show = Vezi Tot
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = numere
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Lățime:
|
||||
height = Înălțime:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Scăzută
|
||||
threat.medium = Medie
|
||||
@@ -844,6 +865,10 @@ threat.high = Mare
|
||||
threat.extreme = Extremă
|
||||
threat.eradication = Eradicare
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Soare
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Punctul Zero
|
||||
sector.craters.name = Craterele
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Pădurea Glacială
|
||||
sector.ruinousShores.name = Țărmurile Părăsite
|
||||
sector.stainedMountains.name = Munții Pătați
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
|
||||
sector.coastline.name = Zona de Coastă
|
||||
sector.navalFortress.name = Fortăreața Navală
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex de depozitare aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta avea un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai simple au rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea înspre exterior. Redescoperă tehnologia.
|
||||
sector.stainedMountains.description = Mai spre mijlocul continentului sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să trimită cele mai puternice unități.
|
||||
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un avanpost aici. Construiește unități Mace. Distruge-l.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
|
||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Explozie
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Nemișcat
|
||||
status.boss.name = Gardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Limbă
|
||||
settings.data = Datele Jocului
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.productiontime = Timp Producție
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Durată Reparare Bloc
|
||||
stat.repairspeed = Viteză Reparare
|
||||
stat.weapons = Arme
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Efect de Îmbunătățire
|
||||
stat.maxunits = Maxim Unități Active
|
||||
stat.health = Viață
|
||||
stat.armor = Armură
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Timp Construcție
|
||||
stat.maxconsecutive = Maxim Consecutive
|
||||
stat.buildcost = Cost Construcție
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Muniție
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explozivitate
|
||||
stat.basedeflectchance = Șansă de Reflexie
|
||||
stat.lightningchance = Șansă Fulger
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Minabile
|
||||
stat.payloadcapacity = Capacitate Încărcătură
|
||||
stat.abilities = Abilități
|
||||
stat.canboost = Are Propulsor
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Zboară
|
||||
stat.ammouse = Consum muniție
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Necesită
|
||||
bar.output = Produce
|
||||
bar.strength = [stat]{0}[lightgray]x putere
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] forță
|
||||
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = unități lichid/secundă
|
||||
unit.itemssecond = materiale/secundă
|
||||
unit.liquidunits = unități lichid
|
||||
unit.powerunits = electricitate
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grade
|
||||
unit.seconds = secunde
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /lovitură
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Po
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicatori Inamic
|
||||
setting.autotarget.name = Auto-Țintire
|
||||
setting.keyboard.name = Controale Mouse+Tastatură
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Niciuna
|
||||
setting.fpscap.text = FPS {0}
|
||||
setting.uiscale.name = Scară Interfață
|
||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Interval de Salvare
|
||||
setting.seconds = {0} secunde
|
||||
setting.milliseconds = {0} millisecunde
|
||||
setting.fullscreen.name = Ecran Complet
|
||||
setting.borderlesswindow.name = Fereastră Fără Margine
|
||||
setting.borderlesswindow.name.windows = Ecran Complet Fără Margine
|
||||
setting.borderlesswindow.description = Repornirea poate fi necesară pt a aplica schimbările.
|
||||
setting.fps.name = Vezi FPS & Ping
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Cameră Graduală
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Volum Ambiental
|
||||
setting.mutemusic.name = Muzica pe Mut
|
||||
setting.sfxvol.name = Volum Efecte Sonore
|
||||
setting.mutesound.name = Sunetul pe Mut
|
||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Auto-Creează Salvări
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Selectare Bloc
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Regenerare
|
||||
keybind.control.name = Controlează Unități
|
||||
keybind.clear_building.name = Șterge Clădirea
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Resurse Infinite
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
||||
rules.corecapture = Capturează Nucleele Distruse
|
||||
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
||||
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
||||
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Foc
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materiale
|
||||
content.liquid.name = Lichide
|
||||
content.unit.name = Unități
|
||||
content.block.name = Blocuri
|
||||
content.status.name = Efecte de Stare
|
||||
content.sector.name = Sectoare
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt
|
||||
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
||||
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
|
||||
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
|
||||
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
|
||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||
|
||||
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
|
||||
lenum.shoot = Lovește către o locație.
|
||||
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[lightgray]routerchain\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]inflexibledarkness[]\n[white]lucin#0949[]
|
||||
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[lightgray]routerchain\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]inflexibledarkness[]\n[white]lucin#0949[]\n[orange]lightleo7[]
|
||||
credits = Авторы
|
||||
contributors = Переводчики и помощники
|
||||
discord = Присоединяйтесь к нашему Discord!
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Официальная вики
|
||||
link.suggestions.description = Предложить новые возможности
|
||||
link.bug.description = Нашли ошибку? Доложите о ней здесь
|
||||
linkopen = Этот сервер отправил вам ссылку. Вы уверены, что хотите ее открыть?\n\n[sky]{0}
|
||||
clipboardcopy = Этот сервер хочет скопировать текст в буфер обмена. Вы хотите продолжить?\n\n[sky]{0}
|
||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||
screenshot = Скриншот сохранён в {0}
|
||||
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Ожидание следующей карты...
|
||||
highscore = [accent]Новый рекорд!
|
||||
copied = Скопировано.
|
||||
indev.notready = Эта часть игры ещё не готова
|
||||
bundle.external = Примечание: Вы загрузили внешний пакет перевода.\n[accent]{0}
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Карты
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Посмотреть Релизы
|
||||
mods.browser.noreleases = [scarlet]Релизы не найдены\n[accent]Не удалось найти релизы для этого мода. Проверьте, есть ли в репозитории мода хотя бы один опубликованный релиз.
|
||||
mods.browser.latest = <Последний>
|
||||
mods.browser.releases = Релизы
|
||||
mods.browser.fetching = Получение релизов...
|
||||
mods.github.open = Сайт
|
||||
mods.github.open-release = Страница релиза
|
||||
mods.browser.sortdate = Сортировка по дате изменения
|
||||
@@ -101,7 +104,8 @@ coreattack = < Ядро находится под атакой! >
|
||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
||||
database = База данных ядра
|
||||
database.button = База данных
|
||||
viewfields = View Content Fields
|
||||
database.patched = Изменено с помощью патчей.
|
||||
viewfields = Просмотр полей контента
|
||||
savegame = Сохранить игру
|
||||
loadgame = Загрузить игру
|
||||
joingame = Сетевая игра
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Карты не найдены!
|
||||
invalid = Недопустимый
|
||||
pickcolor = Выбрать цвет
|
||||
color = Цвет
|
||||
import = Импортировать
|
||||
export = Экспортировать
|
||||
preparingconfig = Подготовка конфигурации
|
||||
preparingcontent = Подготовка содержимого
|
||||
uploadingcontent = Выгрузка содержимого
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Выгрузка файла предпросмотра
|
||||
committingchanges = Внесение изменений
|
||||
done = Готово
|
||||
@@ -151,16 +158,16 @@ mod.version = Версия:
|
||||
mod.content = Содержимое:
|
||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||
|
||||
mod.incompatiblegame = [red]Устаревшая игра
|
||||
mod.incompatiblemod = [red]Несовместимый
|
||||
mod.blacklisted = [red]Неподдерживаемый
|
||||
mod.unmetdependencies = [red]Не найдены зависимости
|
||||
mod.incompatiblegame = [scarlet]Устаревшая игра
|
||||
mod.incompatiblemod = [scarlet]Несовместимый
|
||||
mod.blacklisted = [scarlet]Неподдерживаемый
|
||||
mod.unmetdependencies = [scarlet]Не найдены зависимости
|
||||
mod.erroredcontent = [scarlet]Ошибки содержимого
|
||||
mod.circulardependencies = [red]Цикличные зависимости
|
||||
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
|
||||
mod.circulardependencies = [scarlet]Цикличные зависимости
|
||||
mod.incompletedependencies = [scarlet]Недопустимые или отсутствующие зависимости
|
||||
|
||||
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
|
||||
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 147[] в файл [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 154[] в файл [accent]mod.json[].
|
||||
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
|
||||
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
|
||||
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
|
||||
@@ -208,9 +215,11 @@ available = Доступно новое исследование!
|
||||
unlock.incampaign = < Разблокируйте в кампании для подробностей >
|
||||
campaign.select = Выберите стартовую кампанию
|
||||
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
|
||||
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
|
||||
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
|
||||
campaign.erekir = Новый, более отточенный контент. В основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
|
||||
campaign.serpulo = Старый контент, классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
|
||||
campaign.difficulty = Сложность
|
||||
campaign.rework.title = Примечание об изменении компании
|
||||
campaign.rework.serpulo = [accent]⚠ Кампания Серпуло была переработана.[]\n\nПорядок секторов и их сложность были изменены. Вы можете столкнуться с проблемами, связанными с сохранением или загрузкой данных кампании из старого макета.\n\nЧтобы упростить работу, подумайте о том, чтобы сбросить настройки сохранений в вашей кампании в настройках.
|
||||
completed = [accent]Завершено
|
||||
techtree = Дерево\n технологий
|
||||
techtree.select = Выбор дерева технологий
|
||||
@@ -353,13 +362,12 @@ save.mode = Режим игры: {0}
|
||||
save.date = Последнее сохранение: {0}
|
||||
save.playtime = Время в игре: {0}
|
||||
dontshowagain = Не показывать снова
|
||||
warn.32bit.title = Предупреждение об устаревании 32-битных систем
|
||||
warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
|
||||
warning = Предупреждение.
|
||||
confirm = Подтверждение
|
||||
delete = Удалить
|
||||
view.workshop = Просмотреть в Мастерской
|
||||
workshop.listing = Изменить информацию в Мастерской
|
||||
hide = Hide
|
||||
ok = ОК
|
||||
open = Открыть
|
||||
customize = Настроить правила
|
||||
@@ -371,18 +379,19 @@ command.repair = Ремонтировать
|
||||
command.rebuild = Восстанавливать
|
||||
command.assist = Помогать игроку
|
||||
command.move = Двигаться
|
||||
command.boost = Лететь
|
||||
command.enterPayload = Войти в грузовой блок
|
||||
command.loadUnits = Загрузить единицы
|
||||
command.loadBlocks = Загрузить постройки
|
||||
command.unloadPayload = Выгрузить груз
|
||||
command.loopPayload = Зациклить передачу юнитов
|
||||
command.loopPayload = Зациклить передачу единиц
|
||||
stance.stop = Отменить команду
|
||||
stance.shoot = Положение: Стрелять
|
||||
stance.holdfire = Положение: Удерживать огонь
|
||||
stance.pursuetarget = Положение: Преследовать цель
|
||||
stance.patrol = Положение: Патрулировать путь
|
||||
stance.holdposition = Положение: Удерживать позицию
|
||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||
stance.boost = Полёт
|
||||
stance.mineauto = Автоматическая добыча
|
||||
stance.mine = Добывать: {0}
|
||||
openlink = Открыть ссылку
|
||||
@@ -429,6 +438,7 @@ saveimage = Сохранить изображение
|
||||
unknown = Неизвестно
|
||||
custom = Пользовательская
|
||||
builtin = Встроенная
|
||||
modded = Из модификации
|
||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||
map.random = [accent]Случайная карта
|
||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||
@@ -449,9 +459,9 @@ publish.confirm = Вы уверены, что хотите опубликова
|
||||
publish.error = Ошибка отправки предмета: {0}
|
||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.showblocks = Показывать блоки
|
||||
editor.showterrain = Показывать ландшафт
|
||||
editor.showfloor = Показывать покрытия
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Сид:
|
||||
@@ -468,7 +478,7 @@ editor.rules = Правила:
|
||||
editor.generation = Генерация:
|
||||
editor.objectives = Цели
|
||||
editor.locales = Наборы локалей
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches.guide = Руководство по патчам
|
||||
editor.patches = Патчи контента
|
||||
editor.patch = Набор патчей: {0}
|
||||
editor.patches.none = [lightgray]Ни одного набора патчей не загружено.
|
||||
@@ -489,10 +499,14 @@ editor.center = Центрировать
|
||||
editor.search = Поиск карт...
|
||||
editor.filters = Фильтры
|
||||
editor.filters.mode = Режимы игры:
|
||||
editor.filters.priorities = Приоритеты:
|
||||
editor.filters.type = Тип карты
|
||||
editor.filters.search = Искать по
|
||||
editor.filters.author = Автору
|
||||
editor.filters.description = Описанию
|
||||
editor.filters.modname = Название модификации
|
||||
editor.filters.prioritizemod = Приоритет модификации
|
||||
editor.filters.prioritizecustom = Пользовательский приоритет
|
||||
editor.shiftx = Сдвиг по X
|
||||
editor.shifty = Сдвиг по Y
|
||||
workshop = Мастерская
|
||||
@@ -509,6 +523,7 @@ waves.spawn = точка появления:
|
||||
waves.spawn.all = <везде>
|
||||
waves.spawn.select = Выбрать точку появления
|
||||
waves.spawn.none = [scarlet]не обнаружено точек появления на карте!
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = максимум единиц
|
||||
waves.guardian = Страж
|
||||
waves.preview = Предварительный просмотр
|
||||
@@ -528,6 +543,7 @@ waves.search = Поиск волн...
|
||||
waves.filter = Фильтр единиц
|
||||
waves.units.hide = Скрыть все
|
||||
waves.units.show = Показать все
|
||||
pause.disabled = [scarlet]Пауза отключена
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = количество единиц
|
||||
@@ -540,7 +556,7 @@ details = Подробности...
|
||||
edit = Редактировать...
|
||||
variables = Переменные
|
||||
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
|
||||
logic.restart = Restart
|
||||
logic.restart = Перезапустить
|
||||
logic.globals = Встроенные переменные
|
||||
|
||||
editor.name = Название:
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Показать свойства, которые имеют
|
||||
locales.viewproperty = Смотреть во всех локалях
|
||||
locales.viewing = Просмотр свойства "{0}"
|
||||
locales.addicon = Добавить иконку
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Постройте: [][lightgray]{0}[]x\n{1}[lightgray
|
||||
objective.buildunit = [accent]Произведите боевую единицу: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Уничтожьте: [][lightgray]{0}[]x боевых единиц
|
||||
objective.enemiesapproaching = [accent]Враги прибудут через [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Вражеское производство возрастет через [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Производство вражеских едениц начнется в [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Уничтожьте вражеское ядро
|
||||
objective.command = [accent]Дайте команду боевым единицам
|
||||
objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
|
||||
@@ -763,7 +783,7 @@ bannedblocks = Запрещённые блоки
|
||||
unbannedblocks = Разблокированные блоки
|
||||
objectives = Цели
|
||||
bannedunits = Запрещённые единицы
|
||||
unbannedunits = Разблокированные юниты
|
||||
unbannedunits = Разблокированные единицы
|
||||
bannedunits.whitelist = Запрещенные единицы как белый список
|
||||
bannedblocks.whitelist = Запрещенные блоки как белый список
|
||||
addall = Добавить всё
|
||||
@@ -811,7 +831,7 @@ sectors.wave = Волна:
|
||||
sectors.stored = Накоплено:
|
||||
sectors.resume = Продолжить
|
||||
sectors.launch = Высадка
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.nolaunchcandidate = Нет сектора для запуска
|
||||
sectors.viewsubmission = \ue80d Предложенные игроками карты
|
||||
sectors.select = Выбор
|
||||
sectors.launchselect = Выбор места высадки
|
||||
@@ -825,7 +845,7 @@ sectors.go = Перейти
|
||||
sector.abandon = Покинуть
|
||||
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
|
||||
sector.curcapture = Сектор захвачен
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.lockdown = [red]:warning:[accent] Сектор находится под атакой\n[lightgray]производство, исследование, экспорт и импорт недоступны
|
||||
sector.curlost = Сектор потерян
|
||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||
sector.attacked = Сектор [accent]{0}[white] атакован!
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Перемещение между секторами
|
||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||
sector.view = Просмотр сектора
|
||||
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Низкая
|
||||
threat.medium = Средняя
|
||||
@@ -844,6 +865,10 @@ threat.high = Высокая
|
||||
threat.extreme = Экстремальная
|
||||
threat.eradication = Истребляющая
|
||||
|
||||
difficulty.guide.title = Примечание
|
||||
difficulty.guide = Если сектор слишком тяжелый, сложность кампании может быть изменена для упрощения.
|
||||
difficulty.guide.confirm = Отрегулируйте сложность
|
||||
|
||||
difficulty.casual = Казуальная
|
||||
difficulty.easy = Лёгкая
|
||||
difficulty.normal = Нормальная
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Солнце
|
||||
|
||||
sector.impact0078.name = Крушение 0078
|
||||
sector.groundZero.name = Отправная точка
|
||||
sector.craters.name = Кратеры
|
||||
sector.crateredBattleground.name = Поле кратеров
|
||||
sector.frozenForest.name = Ледяной лес
|
||||
sector.ruinousShores.name = Разрушенные берега
|
||||
sector.stainedMountains.name = Окрашенные горы
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Заражённые каньоны
|
||||
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
||||
sector.coastline.name = Береговая линия
|
||||
sector.navalFortress.name = Прибрежная крепость
|
||||
sector.polarAerodrome.name = Полярный аэродром
|
||||
sector.atolls.name = Атоллы
|
||||
sector.testingGrounds.name = Испытательные площадки
|
||||
sector.seaPort.name = Морской порт
|
||||
sector.perilousHarbor.name = Проклятая гавань
|
||||
sector.weatheredChannels.name = Размытые протоки
|
||||
sector.fallenVessel.name = Павшее судно
|
||||
sector.mycelialBastion.name = Мицелиальный бастион
|
||||
sector.frontier.name = Граница
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.sunkenPier.name = Затонувший пирс
|
||||
sector.littoralShipyard.name = Прибрежная верфь
|
||||
sector.cruxscape.name = Оплот Агрессоров
|
||||
sector.geothermalStronghold.name = Геотермальная крепость
|
||||
|
||||
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
||||
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
|
||||
sector.crateredBattleground.description = В этом кратере, оставшемся со времён старых войн, скопилась вода.\nВерните эту территорию под контроль. Собирайте песок. Выплавляйте метастекло.\nКачайте воду для охлаждения турелей и буров.
|
||||
sector.ruinousShores.description = Мимо пустошей проходит береговая линия. Когда-то здесь располагался массив береговой обороны. Не так много от него осталось. Только самые базовые оборонительные сооружения остались невредимыми, всё остальное превратилось в металлолом.\nПродолжайте экспансию вовне. Переоткройте для себя технологии.
|
||||
sector.stainedMountains.description = Дальше, вглубь местности, лежат горы, еще не запятнанные спорами.\nИзвлеките изобилие титана в этой области. Научитесь им пользоваться.\n\nВражеское присутствие здесь сильнее. Не дайте им времени для отправки своих сильнейших боевых единиц.
|
||||
sector.overgrowth.description = Эта заросшая область находится ближе к источнику спор.\nВраг организовал здесь форпост. Постройте боевые единицы «Булава». Уничтожьте его. Верните то, что было потеряно.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Здесь лежат остатки межзв
|
||||
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
||||
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
||||
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = В этом секторе находятся полуразрушенные остатки завода по производству взрывчатых веществ\n\nОсмотрите территорию. Исследуйте взрывную сместь, приготовьте взрывчатое вещество для использования в качестве боеприпасов для турелей.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nВ этом секторе, богатом запасами нефти, растет большое количество грибов, что затрудняет перемещение.\n\nПроизводите пластан. Отразите нападение врага.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nЭто сооружение, когда-то бывшее морской нефтяной платформой, давно пришло в упадок.\n\nОбнаружено большое количество вражеских военно-морских едениц. Будьте готовы к атакам с разных направлений.
|
||||
sector.atolls.description = [gray][optional objective][]\nВ этом месте обнаружено множество вражеских военно-морских баз.\n\nИспользуйте крупные боевые еденицы для переброски наземных войск на позиции для атаки. Создавайте военно-морские еденицы для уничтожения аванпостов врага.
|
||||
sector.frontier.description = Здесь обнаружен небольшой вражеский аванпост.\n\nСтройте еденицы «Моно», чтобы более эффективно добывать ресурсы. Используйте реконструктор для создания более сильных юнитов.
|
||||
sector.infestedCanyons.description = За горами лежит извилистая речная долина, сейчас покрытая слоями мха.\n\nЗащищиайте свои позиции от вражеского натиска. Создавайте морских юнитов. Уничтожьте все вражеские ядра.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nИзрытая кратерами пустынная долина, ранее исползовавшаяся в качестве испытательного полигона для военных проектов.\n\nИз-за нехватки воды захват этой территории может быть довольно сложным. Будьте готовы к атакам с нескольких напрвлений.
|
||||
sector.perilousHarbor.description = В этом прибрежном районе было создано множество вражеских баз.\n\nПостройте морских юнитов и уничтожьте эти базы.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nЭта система каналов содержит множество ресурсов. Соберите свое ядро. Отбивайтесь от вражеских волн, чтобы захватить их.\n\nВраг будет использовать несколько маршрутов для нападения на вашу базу. Ищите признаки возможной засады и защищайтесь соответствующим образом.
|
||||
sector.mycelialBastion.description = Этот укрепленный комплекс находится глубоко в районах грибов, угрожаю соседним секторам своими передовыми юнитами.\n\nАтакуйте комплекс. Получите технологию, которая находится внутри. Используйте отряды, способные преодолевать стены.
|
||||
sector.littoralShipyard.description = Это военно-морское предприятие, расположенное в отдаленных уголках центрального моря, располагает технологиями для создания передовых боевых едениц.\n\nУничтожьте это предприятие и используйте его технологии для атаки на финальную цель.
|
||||
|
||||
sector.onset.name = Начало
|
||||
sector.aegis.name = Защита
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Взорван
|
||||
status.corroded.name = Коррозия
|
||||
status.unmoving.name = Обездвижен
|
||||
status.boss.name = Страж
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Язык
|
||||
settings.data = Игровые данные
|
||||
@@ -1024,12 +1050,11 @@ stat.opposites = Противоположности
|
||||
stat.powercapacity = Вместимость энергии
|
||||
stat.powershot = Энергия/выстрел
|
||||
stat.damage = Урон
|
||||
stat.frequency = Frequency
|
||||
stat.frequency = Частота
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.crushdamage = Урон от падения
|
||||
stat.legsplashdamage = Урон по области от ног
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Вместимость предметов
|
||||
stat.memorycapacity = Размер памяти
|
||||
stat.basepowergeneration = Базовая генерация энергии
|
||||
stat.productiontime = Время производства
|
||||
stat.warmuptime = Время разогрева
|
||||
stat.repairtime = Время полного ремонта
|
||||
stat.repairspeed = Скорость ремонта
|
||||
stat.weapons = Орудия
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Ускоряющий эффект
|
||||
stat.maxunits = Максимальное количество активных единиц
|
||||
stat.health = Прочность
|
||||
stat.armor = Броня
|
||||
stat.armor.info = Применяемый урон = входящий урон - броня.\nМаксимальное снижение урона до 90%.
|
||||
stat.buildtime = Время строительства
|
||||
stat.maxconsecutive = Макс. последовательность
|
||||
stat.buildcost = Стоимость строительства
|
||||
@@ -1069,7 +1096,8 @@ stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.regenerationrate = Частота регенерации
|
||||
stat.activationtime = Время активации
|
||||
stat.explosiveness = Взрывоопасность
|
||||
stat.basedeflectchance = Базовый шанс отражения
|
||||
stat.lightningchance = Шанс удара молнии
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Уровень добычи
|
||||
stat.payloadcapacity = Грузоподъёмность
|
||||
stat.abilities = Способности
|
||||
stat.canboost = Может взлететь
|
||||
stat.boostingspeed = Скорость взлёта
|
||||
stat.flying = Летающий
|
||||
stat.ammouse = Использование боеприпасов
|
||||
stat.ammocapacity = Вместимость боеприпасов
|
||||
@@ -1109,7 +1138,7 @@ ability.statusfield.description = Накладывает эффект на бл
|
||||
ability.unitspawn = Завод единиц �
|
||||
ability.unitspawn.description = Конструирует единицы
|
||||
ability.shieldregenfield = Поле восстановления щита
|
||||
ability.shieldregenfield.description = Восстанавливает щиты ближайших юнитов
|
||||
ability.shieldregenfield.description = Восстанавливает щиты ближайших единиц
|
||||
ability.movelightning = Молнии при движении
|
||||
ability.movelightning.description = Выпускает молнии при движении
|
||||
ability.armorplate = Бронепластина
|
||||
@@ -1135,7 +1164,7 @@ ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
|
||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] шанс отражения
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
||||
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
||||
@@ -1179,21 +1208,35 @@ bar.launchcooldown = Лимит высадки
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] скорость регенерации
|
||||
bar.activationtimer = Активируется через {0}
|
||||
bar.activated = Активировано
|
||||
|
||||
units.processorcontrol = [lightgray]Управляется процессором
|
||||
|
||||
weapon.pointdefense = [stat]Точечная защита
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
bullet.homing = [stat]самонаводящийся
|
||||
bullet.armorpierce = [stat]бронебойный
|
||||
bullet.armorweakness = [red]{0}x[lightgray] слабость к броне
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] пробитие брони
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] анти-броня
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||
bullet.empradius = [stat]{0}[lightgray] плиток радиус подавления
|
||||
bullet.empboost = [stat]{0}%[lightgray] ускорение ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] урон энергетике
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] замедление вражеской энергетике ~ [stat]{1}[l
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] урон по единицам
|
||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] плиток ~ [stat]{1}[lightgray] длина молнии
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] созданных снарядов:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
|
||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = жидкостных единиц/секунду
|
||||
unit.itemssecond = предметов/секунду
|
||||
unit.liquidunits = жидкостных единиц
|
||||
unit.powerunits = энерг. единиц
|
||||
unit.powerequilibrium = энерг. равновесие
|
||||
unit.heatunits = единиц тепла
|
||||
unit.degrees = °
|
||||
unit.seconds = сек
|
||||
@@ -1230,7 +1274,8 @@ unit.millions = М
|
||||
unit.billions = В
|
||||
unit.shots = выстрелы
|
||||
unit.pershot = /выстрел
|
||||
unit.perleg = per leg
|
||||
unit.perleg = за ногу
|
||||
unit.perside = за сторону
|
||||
category.purpose = Назначение
|
||||
category.general = Основные
|
||||
category.power = Энергия
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Отключение модификаций по
|
||||
setting.animatedwater.name = Анимированные поверхности
|
||||
setting.animatedshields.name = Анимированные щиты
|
||||
setting.playerindicators.name = Индикаторы направления игроков
|
||||
setting.showpings.name = Показывать пинг
|
||||
setting.showotherbuildplans.name = Показывать планы строительства других игроков
|
||||
setting.indicators.name = Индикаторы направления врагов
|
||||
setting.autotarget.name = Автозахват цели
|
||||
setting.keyboard.name = Мышь+Управление с клавиатуры
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Неограниченный
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштаб пользовательского интерфейса
|
||||
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||
setting.uiEdgePadding.name = Отступ от краев пользовательского интерфейса
|
||||
setting.uiEdgePadding.description = Добавляет отступы к краям пользовательского интерфейса. Полезно для дисплеев с закругленными углами или выемками.
|
||||
setting.swapdiagonal.name = Всегда диагональное размещение
|
||||
setting.screenshake.name = Тряска экрана
|
||||
setting.bloomintensity.name = Интенсивность свечения
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Интервал сохранения
|
||||
setting.seconds = {0} секунд
|
||||
setting.milliseconds = {0} миллисекунд
|
||||
setting.fullscreen.name = Полноэкранный режим
|
||||
setting.borderlesswindow.name = Безрамочное окно
|
||||
setting.borderlesswindow.name.windows = Полноэкранный режим без полей
|
||||
setting.borderlesswindow.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||
setting.fps.name = Показывать FPS и пинг
|
||||
setting.console.name = Включить консоль
|
||||
setting.smoothcamera.name = Плавная камера
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Громкость окружения
|
||||
setting.mutemusic.name = Заглушить музыку
|
||||
setting.sfxvol.name = Громкость эффектов
|
||||
setting.mutesound.name = Заглушить звук
|
||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||
setting.communityservers.name = Собрать список серверов сообщества
|
||||
setting.savecreate.name = Автоматическое создание сохранений
|
||||
setting.steampublichost.name = Видимость публичной игры
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Командование единицой
|
||||
category.multiplayer.name = Сетевая игра
|
||||
category.blocks.name = Выбор блока
|
||||
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
||||
ping.text = Пинг:
|
||||
keybind.ping.name = Отметить место
|
||||
keybind.respawn.name = Возрождение в ядре
|
||||
keybind.control.name = Перехватить контроль над единицей
|
||||
keybind.clear_building.name = Очистить план строительства
|
||||
@@ -1345,27 +1392,28 @@ keybind.mouse_move.name = Следовать за курсором
|
||||
keybind.pan.name = Панорамирование камеры
|
||||
keybind.boost.name = Полёт/ускорение
|
||||
keybind.command_mode.name = Командование боевыми единицами
|
||||
keybind.command_queue.name = Очередь команд юнита
|
||||
keybind.command_queue.name = Очередь команд единицы
|
||||
keybind.create_control_group.name = Создать группу управления
|
||||
keybind.cancel_orders.name = Отменить приказы
|
||||
|
||||
keybind.unit_stance_shoot.name = Поведение юнита: Огонь
|
||||
keybind.unit_stance_hold_fire.name = Поведение юнита: Огонь запрещён
|
||||
keybind.unit_stance_pursue_target.name = Поведение юнита: Преследовать цель
|
||||
keybind.unit_stance_patrol.name = Поведение юнита: Патруль
|
||||
keybind.unit_stance_ram.name = Поведение юнита: Таран
|
||||
keybind.unit_stance_shoot.name = Поведение единицы: Огонь
|
||||
keybind.unit_stance_hold_fire.name = Поведение единицы: Огонь запрещён
|
||||
keybind.unit_stance_pursue_target.name = Поведение единицы: Преследовать цель
|
||||
keybind.unit_stance_patrol.name = Поведение единицы: Патруль
|
||||
keybind.unit_stance_ram.name = Поведение единицы: Таран
|
||||
keybind.unit_stance_boost.name = Поведение единицы: Полёт
|
||||
keybind.unit_stance_hold_position.name = Поведение единицы: Удерживать позицию
|
||||
|
||||
keybind.unit_command_move.name = Команда юниту: Двигаться
|
||||
keybind.unit_command_repair.name = Команда юниту: Ремонт
|
||||
keybind.unit_command_rebuild.name = Команда юниту: Восстановить
|
||||
keybind.unit_command_assist.name = Команда юниту: Помощь
|
||||
keybind.unit_command_mine.name = Команда юниту: Добыча
|
||||
keybind.unit_command_boost.name = Команда юниту: Ускорение
|
||||
keybind.unit_command_load_units.name = Команда юниту: Загрузить юнитов
|
||||
keybind.unit_command_load_blocks.name = Команда юниту: Загрузить блоки
|
||||
keybind.unit_command_unload_payload.name = Команда юниту: Выгрузить груз
|
||||
keybind.unit_command_enter_payload.name = Команда юниту: Войти в груз
|
||||
keybind.unit_command_loop_payload.name = Команда юниту: Зациклить передачу юнитов
|
||||
keybind.unit_command_move.name = Команда единице: Двигаться
|
||||
keybind.unit_command_repair.name = Команда единице: Ремонт
|
||||
keybind.unit_command_rebuild.name = Команда единице: Восстановить
|
||||
keybind.unit_command_assist.name = Команда единице: Помощь
|
||||
keybind.unit_command_mine.name = Команда единице: Добыча
|
||||
keybind.unit_command_load_units.name = Команда единице: Загрузить единицы
|
||||
keybind.unit_command_load_blocks.name = Команда единице: Загрузить блоки
|
||||
keybind.unit_command_unload_payload.name = Команда единице: Выгрузить груз
|
||||
keybind.unit_command_enter_payload.name = Команда единице: Войти в груз
|
||||
keybind.unit_command_loop_payload.name = Команда единице: Зациклить передачу единиц
|
||||
|
||||
keybind.rebuild_select.name = Перестроить в области
|
||||
keybind.schematic_select.name = Выбрать область
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Скрыть запрещенные блоки
|
||||
rules.infiniteresources = Бесконечные ресурсы
|
||||
rules.fillitems = Заполнить ядро предметами
|
||||
rules.onlydepositcore = Разрешен перенос только в ядро
|
||||
rules.coreunloaders = Разрешить разгрузку ядра
|
||||
rules.coreunloaders.info = При включении, разгрузчики на Серпуло могут выгружать предметы из ядра.\nНе влияет на разгрузчики на Эрекире.
|
||||
rules.derelictrepair = Разрешить починку покинутых построек
|
||||
rules.reactorexplosions = Взрывы реакторов
|
||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||
@@ -1462,8 +1512,8 @@ rules.buildaitier = Уровень баз ИИ
|
||||
rules.rtsai = ИИ в реальном времени
|
||||
rules.rtsai.campaign = ИИ в реальном времени
|
||||
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.clearsectoronloss = Очистка сектора при поражении.
|
||||
rules.clearsectoronloss.info = При потере сектора постройки игрока с предыдущей попытки не будут сохранены.
|
||||
rules.rtsminsquadsize = Минимальный размер отряда
|
||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||
rules.rtsminattackweight = Минимальный вес для атаки
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Очистка строений побежденных
|
||||
rules.corecapture = Захват ядра после уничтожения
|
||||
rules.polygoncoreprotection = Полигональная защита ядер
|
||||
rules.placerangecheck = Запретить размещение построек возле врага
|
||||
rules.protectcores = Защита ядра
|
||||
rules.protectcores.info = При отключении, радиус запрета строительства вокруг ядра не будет действовать для этой команды.\nИгроки не будут попадать в незащищенные команды.
|
||||
rules.checkplacement = Проверка размещения
|
||||
rules.checkplacement.info = При отключении, постройки этой команды игнорируются при проверке радиуса размещения.
|
||||
rules.enemyCheat = Бесконечные ресурсы у ИИ
|
||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||
rules.blockdamagemultiplier = Множитель урона блоков
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
||||
rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
|
||||
rules.logicunitcontrol = Управление единицами через логику
|
||||
rules.logicunitbuild = Строительство единицами через логику
|
||||
rules.logicunitdeconstruct = Разрушение единицами через логику
|
||||
rules.solarmultiplier = Множитель солнечной энергии
|
||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||
rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Позволяет использовать ста
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
|
||||
rules.showspawns = Показывать появление врагов
|
||||
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||
rules.pauseDisabled = Отключить паузы
|
||||
rules.fire = Огонь
|
||||
rules.anyenv = <Любая>
|
||||
rules.explosions = Урон от взрывов блоков/единиц
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Боевые единицы, появившиеся и
|
||||
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
|
||||
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
|
||||
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
content.block.name = Блоки
|
||||
content.status.name = Эффекты статуса
|
||||
content.sector.name = Секторы
|
||||
content.team.name = Фракции
|
||||
database-category.item = Предметы
|
||||
database-category.liquid = Жидкости
|
||||
database-category.unit = Единицы
|
||||
database-category.block = Постройки
|
||||
database-category.status = Эффекты статуса
|
||||
database-category.sector = Сектора
|
||||
database-category.team = Фракции
|
||||
|
||||
database-tag.turret = Турели
|
||||
database-tag.production = Производство
|
||||
database-tag.distribution = Распределение
|
||||
database-tag.liquid = Жидкости
|
||||
database-tag.power = Энергия
|
||||
database-tag.defense = Защита
|
||||
database-tag.crafting = Создание
|
||||
database-tag.units = Единицы
|
||||
database-tag.effect = Утилиты
|
||||
database-tag.logic = Логика
|
||||
database-tag.unit-air = Воздушный
|
||||
database-tag.unit-naval = Водный
|
||||
database-tag.unit-ground = Наземный
|
||||
|
||||
wallore = (Стена)
|
||||
|
||||
@@ -1612,7 +1685,7 @@ unit.vela.name = Парус
|
||||
unit.corvus.name = Ворон
|
||||
|
||||
unit.stell.name = Основа
|
||||
unit.locus.name = Очаг
|
||||
unit.locus.name = Оплот
|
||||
unit.precept.name = Заповедь
|
||||
unit.vanquish.name = Покоритель
|
||||
unit.conquer.name = Завоеватель
|
||||
@@ -1623,7 +1696,7 @@ unit.tecta.name = Текта
|
||||
unit.collaris.name = Колларис
|
||||
unit.elude.name = Уклонение
|
||||
unit.avert.name = Отвлечение
|
||||
unit.obviate.name = Устранение
|
||||
unit.obviate.name = Преграда
|
||||
unit.quell.name = Подавление
|
||||
unit.disrupt.name = Разрушение
|
||||
unit.evoke.name = Восход
|
||||
@@ -1668,8 +1741,8 @@ block.graphite-press.name = Графитный пресс
|
||||
block.multi-press.name = Мульти-пресс
|
||||
block.constructing = {0} [lightgray](Строится)
|
||||
block.spawn.name = Точка появления врагов
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.remove-wall.name = Удалить стену
|
||||
block.remove-ore.name = Удалить руду
|
||||
block.core-shard.name = Ядро: «Осколок»
|
||||
block.core-foundation.name = Ядро: «Штаб»
|
||||
block.core-nucleus.name = Ядро: «Атом»
|
||||
@@ -1722,10 +1795,10 @@ block.metal-tiles-9.name = Металлические плитки 9
|
||||
block.metal-tiles-10.name = Металлические плитки 10
|
||||
block.metal-tiles-11.name = Металлические плитки 11
|
||||
block.metal-tiles-12.name = Металлические плитки 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = Металлические плитки 13
|
||||
block.metal-wall-1.name = Металлическая стена 1
|
||||
block.metal-wall-2.name = Металлическая стена 2
|
||||
block.metal-wall-3.name = Металлическая стена 3
|
||||
block.colored-floor.name = Цветной пол
|
||||
block.colored-wall.name = Цветная стена
|
||||
block.character-overlay.name = Знак
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Укрепленный разгрузоч
|
||||
block.payload-mass-driver.name = Грузовая катапульта
|
||||
block.small-deconstructor.name = Деконструктор
|
||||
block.canvas.name = Холст
|
||||
block.large-canvas.name = Большой холст
|
||||
block.world-processor.name = Мировой процессор
|
||||
block.world-cell.name = Мировая ячейка памяти
|
||||
block.tank-fabricator.name = Конструктор танков
|
||||
@@ -2094,10 +2168,10 @@ hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[]
|
||||
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
||||
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
|
||||
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
|
||||
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
|
||||
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
|
||||
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.serpuloCoreZone = Дополнительные ядра могут быть построены на плитках :core-zone: [accent]Зоны ядра[].
|
||||
hint.cannotUpgrade = Значок [red]:tree:[] над единицей грузоподъёма указывает, что её улучшенная версия ещё не исследована.\n\nУлучшения единиц должны быть изучены в [accent]:tree: дереве технологий[], прежде чем они смогут производиться в реконструкторах.
|
||||
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
|
||||
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
||||
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Все, что построено в её радиусе, будет
|
||||
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
||||
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
||||
|
||||
ff.coal = Используйте :mechanical-drill: [accent]Механический бур[] для добычи :ore-coal: [accent]угля[].
|
||||
ff.graphitepress = :tree: Исследуйте и разместите :graphite-press: [accent]Графитный пресс[].
|
||||
ff.craft = Переместите :coal: уголь в :graphite-press: [accent]Графитный пресс[].\nОн выдаст :graphite: графит на все соседние конвейеры.\nПереместите выходной :graphite: графит из :graphite-press: [accent]Графитного пресса[] в ядро.
|
||||
ff.generator = :coal: Уголь также может использоваться как топливо в :combustion-generator: [accent]генераторах[].\nИсследуйте и разместите :combustion-generator: [accent]Генератор внутреннего сгорания[].
|
||||
ff.coalpower = Подайте :coal: уголь в генератор для производства [accent]:power: энергии[].
|
||||
ff.coalpower.objective = :combustion-generator: Производство энергии
|
||||
ff.node = :power-node: [accent]Энергетические узлы[] передают энергию соседним блокам в зоне действия.\nИсследуйте и разместите :power-node: [accent]Энергетический узел[] рядом с генератором.
|
||||
ff.battery = :battery: [accent]Батареи[] хранят энергию.\nИсследуйте и разместите :battery: [accent]Батарею[] рядом с узлом.
|
||||
ff.arc = Турели :arc: [accent]«Дуга»[] требуют энергии для работы. Исследуйте и разместите :arc: [accent]«Дугу»[] рядом с энергетическим узлом.
|
||||
|
||||
fungalpass.tutorial1 = Используйте [accent]единицы[] для защиты построек и атаки на врага.\nИсследуйте и разместите :ground-factory: [accent]Наземную фабрику[].
|
||||
fungalpass.tutorial2 = Выберите единицу :dagger: [accent]«Кинжал»[] на фабрике.\nПроизведите 3 единицы.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Добавляющий реконструктор[]\nулучшает единицы 1-го уровня до 2-го\nс использованием :silicon: кремния и :graphite: графита.\n\n[accent]Исследуйте и реконструируйте\n[]:dagger:[accent] Кинжал в []:mace:[accent] Булаву.
|
||||
frontier.tutorial2 = Волны врагов приходят [accent]бесконечно[] до тех пор, пока все вражеские ядра не будут [unlaunched]уничтожены[].
|
||||
frontier.tutorial3 = [accent]Атакуйте базу врага быстро, чтобы предотвратить усиление волн[].
|
||||
|
||||
atolls.destroy1 = Сначала уничтожьте 2 вражеских [accent]базовых ядра[].\n[accent]Получите доступ к торию[].
|
||||
atolls.mega1 = Войдите в [accent]режим командования[] и выберите единицы :mega: [accent]«Мега»[].
|
||||
atolls.mega2 = Выберите команду \ue87b [accent]Загрузить единицы[], чтобы «Меги» подобрали наземные единицы.
|
||||
atolls.mega3 = Разместите «Меги» [accent]над[] наземными единицами, чтобы загрузить их.
|
||||
atolls.mega4 = [accent]Сбросьте наземные единицы здесь[] для атаки.
|
||||
atolls.mega5 = Выберите команду \ue879 [accent]Выгрузить груз[], чтобы «Меги» сбросили свои единицы.
|
||||
atolls.mega6 = Единицы будут [accent]сбрасываться автоматически[] при активной команде \ue879 Выгрузки груза.
|
||||
atolls.mega7 = «Меги» [accent]не будут[] сбрасывать наземные единицы, если они находятся над стенами или глубокой водой.
|
||||
atolls.mega8 = [accent]Сбросьте морские единицы здесь[] для атаки.
|
||||
atolls.attack1 = 1: Сбросьте наземные единицы здесь, чтобы атаковать с этой позиции.
|
||||
atolls.attack2 = 2: Или сбросьте морские единицы здесь для неожиданной атаки.
|
||||
atolls.carry1 = Для переноса наземных единицы нужны :mega: [accent]«Меги»[].
|
||||
atolls.carry2 = 1: Прикажите «Мегам» [accent]двигаться над[] наземными единицами.
|
||||
atolls.carry3 = 2: Выберите команду \ue87b [accent]Загрузить единицы[], чтобы «Меги» подобрали наземные единицы.
|
||||
atolls.carry4 = 3: Прикажите и переместите «Меги» [accent]с загруженными единицами[].
|
||||
atolls.carry5 = 4: Выберите команду \ue879 [accent]Выгрузить груз[], чтобы «Меги» сбросили наземные единицы.
|
||||
atolls.carry6 = Эти шаги можно просмотреть [accent]здесь[].
|
||||
atolls.carry7 = Следуйте этим инструкциям, чтобы сбрасывать больше единицы рядом с базой врага.
|
||||
atolls.noairunit = Эта база слишком хорошо укреплена, чтобы уничтожить её воздушными единицами.
|
||||
atolls.2strategies = Есть две стратегии для уничтожения этой базы.
|
||||
|
||||
onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
||||
onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
|
||||
onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Ремонтирует все союзны
|
||||
block.radar.description = Постепенно разведывает местность в большом радиусе. Требует энергию для работы.
|
||||
block.shockwave-tower.description = Повреждает и разрушает приближающиеся снаряды. Требует циан для работы.
|
||||
block.canvas.description = Отображает графическое изображение с предопределенной палитрой. Редактируемый.
|
||||
block.large-canvas.description = Отображает большое графическое изображение с предопределенной палитрой. Редактируемый.
|
||||
|
||||
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
|
||||
unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Имя игрока клиента, выполняющег
|
||||
lglobal.@clientTeam = ID команды клиента, выполняющего код.
|
||||
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
|
||||
|
||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||
|
||||
lenum.type = Тип постройки/единицы. \nНапример, для маршрутизатора это будет [accent]@router[].\nНе строка.
|
||||
lenum.shoot = Стрельба в определённую позицию.
|
||||
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Ширина дисплея, в пикселях.
|
||||
laccess.displayheight = Высота дисплея, в пикселях.
|
||||
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
|
||||
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
|
||||
laccess.maxunits = Максимальное количество единиц, которое может быть у команды.\nОпределяется с помощью ядер.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Нет категории.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Zvanična Mindustry vikipedia
|
||||
link.suggestions.description = Preloži nove dodatke
|
||||
link.bug.description = Pronašao si grešku? Prijavi je ovde
|
||||
linkopen = Ovaj server vam je poslao link. Da li ste sigurni da ga želite otvoriti?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
|
||||
screenshot = Snimanje ekrana izvršeno {0}
|
||||
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Čeka se na sledeću mapu...
|
||||
highscore = [accent]Novi rekord!
|
||||
copied = Iskopirano.
|
||||
indev.notready = Ovaj deo igre još uvek nije spreman.
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Zvukovi
|
||||
load.map = Mape
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Vidi Verzije
|
||||
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
||||
mods.browser.latest = <najnovije>
|
||||
mods.browser.releases = Verzije
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = GitHub Stranica
|
||||
mods.github.open-release = Otvori Stranicu
|
||||
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
|
||||
@@ -101,6 +104,7 @@ coreattack = < Jezgro je napadnuto! >
|
||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||
database = Baza Podataka
|
||||
database.button = Baza Podataka
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Snimi Igru
|
||||
loadgame = Učitaj Igru
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nijedna mapa nije pronađena!
|
||||
invalid = Neispravno
|
||||
pickcolor = Izaberi boju
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Spremanje konfiguracije
|
||||
preparingcontent = Spremanje sadržaja
|
||||
uploadingcontent = Kačenje sadržaja na internet
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Kačenje pregledne datoteke na internet.
|
||||
committingchanges = Vršenje izmena
|
||||
done = Gotovo.
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može p
|
||||
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
|
||||
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Završeno.
|
||||
techtree = Drvo Tehnologija
|
||||
techtree.select = Izbor Drveća Tehnologija
|
||||
@@ -353,13 +362,12 @@ save.mode = Režim igre: {0}
|
||||
save.date = Poslednji snimak: {0}
|
||||
save.playtime = Vreme igre: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Upozorenje.
|
||||
confirm = Potvrdi
|
||||
delete = Izbriši
|
||||
view.workshop = Pogledaj u radionici
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Otvori
|
||||
customize = Podesi Pravila
|
||||
@@ -371,7 +379,6 @@ command.repair = Popravljaj
|
||||
command.rebuild = Ponovna Gradnja
|
||||
command.assist = Pomoć Igraču
|
||||
command.move = Kretanje
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Otvori Link
|
||||
@@ -429,6 +438,7 @@ saveimage = Sačuvaj Sliku
|
||||
unknown = Nepoznato
|
||||
custom = Tkana
|
||||
builtin = Ugrađena
|
||||
modded = Modded
|
||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||
map.random = [accent]Nasumična Mapa
|
||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
||||
@@ -489,10 +499,14 @@ editor.center = Centar
|
||||
editor.search = Pretraži Mape...
|
||||
editor.filters = Filtriraj Mape
|
||||
editor.filters.mode = Tip Igre:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tip Mape:
|
||||
editor.filters.search = Pretraži U:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Pomeri X
|
||||
editor.shifty = Pomeri Y
|
||||
workshop = Radionica
|
||||
@@ -509,6 +523,7 @@ waves.spawn = tvorba:
|
||||
waves.spawn.all = <svi>
|
||||
waves.spawn.select = Biranje Mesta Tvorbe
|
||||
waves.spawn.none = [scarlet]nema mesto tvorbe u ovoj mapi
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = maksimalno jedinica
|
||||
waves.guardian = Čuvar
|
||||
waves.preview = Prikaz
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Sakrij Sve
|
||||
waves.units.show = Pokaži Sve
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = količina
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Širina:
|
||||
height = Visina:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
|
||||
objective.command = [accent]Upravljaj Jedinicama
|
||||
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Nije Moguće Promeniti Sektor
|
||||
sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||
sector.view = Vidi Sektor
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Nisko
|
||||
threat.medium = Srednje
|
||||
@@ -844,6 +865,10 @@ threat.high = Visoko
|
||||
threat.extreme = Ekstremno
|
||||
threat.eradication = Istrebljenje
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sunce
|
||||
|
||||
sector.impact0078.name = Udar 0078
|
||||
sector.groundZero.name = Početna Zona
|
||||
sector.craters.name = Krateri
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Smrznuta Šuma
|
||||
sector.ruinousShores.name = Urušene Obale
|
||||
sector.stainedMountains.name = Zatamnjene Planine
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
||||
sector.coastline.name = Obala
|
||||
sector.navalFortress.name = Pomorska Tvrđava
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
||||
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
|
||||
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
|
||||
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
|
||||
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne le
|
||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = Žačetak
|
||||
sector.aegis.name = Okrilje
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Prasknut
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Nepokretljiv
|
||||
status.boss.name = Čuvar
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Jezik
|
||||
settings.data = Podaci
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Nišani vazduh
|
||||
stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Skladište materijala
|
||||
stat.memorycapacity = Kapacitet memorije
|
||||
stat.basepowergeneration = Osnovna generacija struje
|
||||
stat.productiontime = Vreme proizvodnje
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Vreme popravke celog bloka
|
||||
stat.repairspeed = Brzina popravke
|
||||
stat.weapons = Oružja
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Efekat pojačivača
|
||||
stat.maxunits = Maksimalne aktivne jedinice
|
||||
stat.health = Izdržljivost
|
||||
stat.armor = Oklop
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Vreme izgradnje
|
||||
stat.maxconsecutive = Maksimalni konzekutivni
|
||||
stat.buildcost = Cena izgradnje
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Municija
|
||||
stat.shieldhealth = Izdržljivost štita
|
||||
stat.cooldowntime = Vreme hlađenja
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Eksplozivnost
|
||||
stat.basedeflectchance = Šansa odbijanja
|
||||
stat.lightningchance = Šansa za stvaranje munje
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Nivo kopanja
|
||||
stat.payloadcapacity = Tovarni kapacitet
|
||||
stat.abilities = Spospbnosti
|
||||
stat.canboost = Može lebdeti
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Leteća jedinica
|
||||
stat.ammouse = Upotreba municije
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Ulaz
|
||||
bar.output = Izlaz
|
||||
bar.strength = [stat]{0}[lightgray]x snage
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] šteta
|
||||
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
||||
bullet.incendiary = [stat]zapaljiv
|
||||
bullet.homing = [stat]samonavođenje
|
||||
bullet.armorpierce = [stat]proboj oklopa
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi
|
||||
unit.itemssecond = materijala/sekundi
|
||||
unit.liquidunits = jedinica tečnosti
|
||||
unit.powerunits = jedinica energije
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = jedinica toplote
|
||||
unit.degrees = stepeni
|
||||
unit.seconds = sekunde
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = milijarde
|
||||
unit.shots = shots
|
||||
unit.pershot = /pucnju
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Namena
|
||||
category.general = Opšte
|
||||
category.power = Energija
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
|
||||
setting.animatedwater.name = Animirana Površina
|
||||
setting.animatedshields.name = Animirani Štitovi
|
||||
setting.playerindicators.name = Indikatori Igrača
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indikatori Neprijatelja
|
||||
setting.autotarget.name = Auto-nišan
|
||||
setting.keyboard.name = Kontrole "Tastatura i Miš"
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Nema
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Skala
|
||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intezitet
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Interval Čuvanja
|
||||
setting.seconds = {0} sekundi
|
||||
setting.milliseconds = {0} milisekundi
|
||||
setting.fullscreen.name = Ceo Ekran
|
||||
setting.borderlesswindow.name = Bezgranični Prozor
|
||||
setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
|
||||
setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||
setting.fps.name = Prikazuj FPS i Ping
|
||||
setting.console.name = Osposobi Konzolu
|
||||
setting.smoothcamera.name = Glatka Kamera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Jačina Zvuka Ambijenta
|
||||
setting.mutemusic.name = Nema Muzike
|
||||
setting.sfxvol.name = Jačina Zvučnih Efekata
|
||||
setting.mutesound.name = Nema Zvuka
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Automatski Snimaj Igru
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Biranje Blokova
|
||||
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Prizovi iz Jezgra
|
||||
keybind.control.name = Kontrološi Jedinicu
|
||||
keybind.clear_building.name = Očisti Građevinu
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
||||
rules.infiniteresources = Bezkonačni Resursi
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Eksplozije Reaktora
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
|
||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Plamen
|
||||
rules.anyenv = <Bilo Koja>
|
||||
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materijali
|
||||
content.liquid.name = Tečnosti
|
||||
content.unit.name = Jedinice
|
||||
content.block.name = Blokovi
|
||||
content.status.name = Statusni Efekti
|
||||
content.sector.name = Sektori
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Zid)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
||||
block.payload-mass-driver.name = Tovarni Akcelerator
|
||||
block.small-deconstructor.name = Mali Razlagač
|
||||
block.canvas.name = Kanvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Svetovni Procesor
|
||||
block.world-cell.name = Svetovna Ćelija
|
||||
block.tank-fabricator.name = Fabrikator Tenkova
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da
|
||||
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
||||
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
||||
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
||||
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
|
||||
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
||||
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
|
||||
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva
|
||||
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
|
||||
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
||||
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Ispaljuj na mestu.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Nepoznato
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Uvek Tačno.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Officiell wiki-sida för Mindustry
|
||||
link.suggestions.description = Föreslå nya funktioner
|
||||
link.bug.description = Hittat en? Rapportera den här
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
||||
screenshot = Skärmdump har sparats till {0}
|
||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Väntar på nästa karta...
|
||||
highscore = [accent]Nytt rekord!
|
||||
copied = Kopierad.
|
||||
indev.notready = Denna del av spelet är inte färdig ännu
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Ljud
|
||||
load.map = Kartor
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = [lightgray][Latest]
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Sortera efter senaste
|
||||
@@ -101,6 +104,7 @@ coreattack = < Kärnan är under attack! >
|
||||
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
||||
database = Kärndatabas
|
||||
database.button = Databas
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Spara Spel
|
||||
loadgame = Importera Spel
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Inga kartor hittade!
|
||||
invalid = Ogiltig
|
||||
pickcolor = Välj Färg
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Förbereder konfiguration
|
||||
preparingcontent = Förbereder innehåll
|
||||
uploadingcontent = Laddar upp innehåll
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
||||
committingchanges = Genomför Ändringar
|
||||
done = Klar
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Avklarad
|
||||
techtree = Teknologiträd
|
||||
techtree.select = Teknologiträd Väljare
|
||||
@@ -353,13 +362,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Speltid: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Varning.
|
||||
confirm = Bekräfta
|
||||
delete = Radera
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Öppna
|
||||
customize = Customize Rules
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Öppna Länk
|
||||
@@ -429,6 +438,7 @@ saveimage = Spara bild
|
||||
unknown = Okänd
|
||||
custom = Anpassad
|
||||
builtin = Inbyggd
|
||||
modded = Modded
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
@@ -489,10 +499,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Förhandsvisning
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Bredd:
|
||||
height = Höjd:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -844,6 +865,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kratrarna
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Fryst skog
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Färgade berg
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unmoving
|
||||
status.boss.name = Guardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Språk
|
||||
settings.data = Spel Data
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skada
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Allmänt
|
||||
category.power = Energi
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Skärmskak
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} Sekunder
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullskärm
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||
setting.fps.name = Show FPS
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Stäng Av Musik
|
||||
setting.sfxvol.name = Ljudeffektvolym
|
||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Föremål
|
||||
content.liquid.name = Vätskor
|
||||
content.unit.name = Enheter
|
||||
content.block.name = Block
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
copied = Copied.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Sort by recent
|
||||
@@ -101,6 +104,7 @@ coreattack = < Cekirdek Saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Harita bulunamadi!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -353,13 +362,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = En sonki kayit: {0}
|
||||
save.playtime = Oyun Zamani!: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
customize = Customize
|
||||
@@ -371,7 +379,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Linki ac
|
||||
@@ -429,6 +438,7 @@ saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Ozel
|
||||
builtin = Yapilandirilmis
|
||||
modded = Modded
|
||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||
map.random = [accent]Rasgele harita
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
|
||||
@@ -489,10 +499,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
@@ -528,6 +543,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Genislik:
|
||||
height = Yukseklik:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -844,6 +865,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Unmoving
|
||||
status.boss.name = Guardian
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Dil
|
||||
settings.data = Game Data
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Esya kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Can
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = Saniyede bir
|
||||
unit.itemssecond = Saniyede bir
|
||||
unit.liquidunits = Litre
|
||||
unit.powerunits = Volt
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Otomatik kaydetme suresi
|
||||
setting.seconds = {0} Saniye
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Sesi kapat
|
||||
setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Cok oyunculu
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Офіційна ігрова Wiki
|
||||
link.suggestions.description = Запропонувати нові функції
|
||||
link.bug.description = Знайшли хибу? Повідомте про неї тут
|
||||
linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
|
||||
screenshot = Зняток мапи збережено до {0}
|
||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Очікуємо наступну мапу…
|
||||
highscore = [accent]Новий рекорд!
|
||||
copied = Скопійовано.
|
||||
indev.notready = Ця частина гри ще не готова.
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Переглянути релізи
|
||||
mods.browser.noreleases = [scarlet]Релізи відсутні\n[accent]Не вдалося знайти жодного релізу цієї модифікації. Перевірте, чи є в репозиторії модифікації опубліковані релізи.
|
||||
mods.browser.latest = <Найновіший>
|
||||
mods.browser.releases = Релізи
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = Відкрити репозиторій
|
||||
mods.github.open-release = Посилання
|
||||
mods.browser.sortdate = Сортувати за давністю
|
||||
@@ -101,6 +104,7 @@ coreattack = < Ядро перебуває під атакою! >
|
||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
||||
database = База даних ядра
|
||||
database.button = База даних
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Зберегти гру
|
||||
loadgame = Завантажити гру
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Мап не знайдено!
|
||||
invalid = Недійсне
|
||||
pickcolor = Вибрати колір
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Підготовка налаштувань
|
||||
preparingcontent = Підготовка вмісту
|
||||
uploadingcontent = Вивантаження вмісту
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = Вивантаження файлу попереднього перегляду
|
||||
committingchanges = Здійснення змін
|
||||
done = Зроблено
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Кругові залежності
|
||||
mod.incompletedependencies = [red]Неповні залежності
|
||||
|
||||
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
|
||||
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
|
||||
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Виберіть планету для старту.\
|
||||
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
|
||||
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]Завершено
|
||||
techtree = Дерево технологій
|
||||
techtree.select = Вибір дерева технологій
|
||||
@@ -353,13 +362,12 @@ save.mode = Режим гри: {0}
|
||||
save.date = Останнє збереження: {0}
|
||||
save.playtime = Час гри: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Попередження
|
||||
confirm = Підтвердження
|
||||
delete = Видалити
|
||||
view.workshop = Переглянути в Майстерні
|
||||
workshop.listing = Редагувати список Майстерні
|
||||
hide = Hide
|
||||
ok = Гаразд
|
||||
open = Відкрити
|
||||
customize = Налаштувати правила
|
||||
@@ -371,7 +379,6 @@ command.repair = Ремонтувати
|
||||
command.rebuild = Відбудовувати
|
||||
command.assist = Допомагати гравцеві
|
||||
command.move = Рухатися
|
||||
command.boost = Летіти
|
||||
command.enterPayload = Увійти до вантажного блока
|
||||
command.loadUnits = Завантажити одиниці
|
||||
command.loadBlocks = Завантажити блоки
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Позиція: стріляти
|
||||
stance.holdfire = Позиція: припинити вогонь
|
||||
stance.pursuetarget = Позиція: переслідувати ціль
|
||||
stance.patrol = Позиція: шлях патрулювання
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Перейти за посиланням
|
||||
@@ -429,6 +438,7 @@ saveimage = Зберегти зображення
|
||||
unknown = Невідомо
|
||||
custom = Користувацька
|
||||
builtin = Вбудована
|
||||
modded = Modded
|
||||
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
|
||||
map.random = [accent]Випадкова мапа
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
|
||||
@@ -489,10 +499,14 @@ editor.center = Центрувати
|
||||
editor.search = Шукати мапи…
|
||||
editor.filters = Фільтрувати мапи
|
||||
editor.filters.mode = Режими гри:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Тип мапи:
|
||||
editor.filters.search = Шукати в
|
||||
editor.filters.author = Автор
|
||||
editor.filters.description = Опис
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Зміщення за віссю X
|
||||
editor.shifty = Зміщення за віссю Y
|
||||
workshop = Майстерня
|
||||
@@ -509,6 +523,7 @@ waves.spawn = Поява:
|
||||
waves.spawn.all = <всюди>
|
||||
waves.spawn.select = Вибір місця появи
|
||||
waves.spawn.none = [scarlet]на мапі не знайдено місць появи
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = макс. одиниць
|
||||
waves.guardian = Вартовий
|
||||
waves.preview = Попередній перегляд
|
||||
@@ -528,6 +543,7 @@ waves.search = Шукати хвилі...
|
||||
waves.filter = Фільтр одиниць
|
||||
waves.units.hide = Сховати все
|
||||
waves.units.show = Показати все
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = кількість
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Показати властивості, які мають о
|
||||
locales.viewproperty = Переглянути в усіх мовних пакетах
|
||||
locales.viewing = Перегляд властивості "{0}"
|
||||
locales.addicon = Додати значок
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = Ширина:
|
||||
height = Висота:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Збудуйте: [][lightgray]{0}[]x\n{1}[lightgray]{
|
||||
objective.buildunit = [accent]Сконструюйте одиницю: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Нарощування ворожого виробництва почнеться через [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Виробництво ворожих повітряних одиниць почнеться через [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Знищте вороже ядро
|
||||
objective.command = [accent]Командуйте над одиницями
|
||||
objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Неможливо переключити сектори
|
||||
sector.noswitch = Ви не можете змінювати сектори, поки поточний сектор піддається атаці.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||
sector.view = Переглянути сектор
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = низька
|
||||
threat.medium = середня
|
||||
@@ -844,6 +865,10 @@ threat.high = висока
|
||||
threat.extreme = екстремальна
|
||||
threat.eradication = викорінювальна
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = Сонце
|
||||
|
||||
sector.impact0078.name = Аварійне приземлення 0078
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.craters.name = Кратери
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Крижаний ліс
|
||||
sector.ruinousShores.name = Зруйновані береги
|
||||
sector.stainedMountains.name = Плямисті гори
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Термінал планетарного запуску
|
||||
sector.coastline.name = Узбережжя
|
||||
sector.navalFortress.name = Морська фортеця
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
|
||||
sector.craters.description = У цьому кратері накопичилася вода — пережиток старих воєн. Відновіть місцевість. Видобудьте пісок. Виплавте метаскло. Качайте воду, щоб охолоджувати башти та бури.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
|
||||
sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
|
||||
sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = Тут лежать залишки міжзор
|
||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = Перший наступ
|
||||
sector.aegis.name = Егіда
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Понівечення
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = Незворушність
|
||||
status.boss.name = Вартовий
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Мова
|
||||
settings.data = Ігрові дані
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Місткість предметів
|
||||
stat.memorycapacity = Місткість пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.repairspeed = Швидкість відновлення
|
||||
stat.weapons = Зброя
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Прискорювальний ефект
|
||||
stat.maxunits = Максимальна кількість активних одиниць
|
||||
stat.health = Здоров’я
|
||||
stat.armor = Броня
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Час будування
|
||||
stat.maxconsecutive = Максимальна послідовність
|
||||
stat.buildcost = Вартість будування
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Вибухонебезпечність
|
||||
stat.basedeflectchance = Базовий шанс відбиття
|
||||
stat.lightningchance = Шанс удару блискавки
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Рівень видобутку
|
||||
stat.payloadcapacity = Вантажність
|
||||
stat.abilities = Здібності
|
||||
stat.canboost = Можна прискорити
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Літає
|
||||
stat.ammouse = Патронів використовує
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1180,20 +1209,34 @@ bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.armorpierce = [stat]бронебійність
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = одиниць рідини за сек.
|
||||
unit.itemssecond = предметів за сек.
|
||||
unit.liquidunits = одиниць рідини
|
||||
unit.powerunits = одиниць енергії
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = одиниць нагрівання
|
||||
unit.degrees = град.
|
||||
unit.seconds = сек.
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = млрд
|
||||
unit.shots = shots
|
||||
unit.pershot = за постріл
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Призначення
|
||||
category.general = Загальне
|
||||
category.power = Енергія
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Вимикати модифікації післ
|
||||
setting.animatedwater.name = Анімаційні рідини
|
||||
setting.animatedshields.name = Анімаційні щити
|
||||
setting.playerindicators.name = Позначки гравців
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Позначки противників
|
||||
setting.autotarget.name = Автострільба
|
||||
setting.keyboard.name = Миш + Керування з клавіатури
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Жодне
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
||||
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Завжди діагональне розміщення
|
||||
setting.screenshake.name = Тряска екрану
|
||||
setting.bloomintensity.name = Інтенсивність світіння
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Інтервал збереження
|
||||
setting.seconds = {0} секунд
|
||||
setting.milliseconds = {0} мілісекунд
|
||||
setting.fullscreen.name = Повноекранний режим
|
||||
setting.borderlesswindow.name = Безрамкове вікно
|
||||
setting.borderlesswindow.name.windows = Повне безрамкове вікно
|
||||
setting.borderlesswindow.description = Можливо, потрібен перезапуск для застосування змін.
|
||||
setting.fps.name = Показувати FPS і затримку до сервера
|
||||
setting.console.name = Увімкнути консоль
|
||||
setting.smoothcamera.name = Гладка камера
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Звуки довкілля
|
||||
setting.mutemusic.name = Заглушити музику
|
||||
setting.sfxvol.name = Гучність звукових ефектів
|
||||
setting.mutesound.name = Заглушити звук
|
||||
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Автоматичне створення збережень
|
||||
setting.steampublichost.name = Загальнодоступність гри
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Командувати одиницею
|
||||
category.multiplayer.name = Мережева гра
|
||||
category.blocks.name = Вибір блока
|
||||
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Відродження
|
||||
keybind.control.name = Контролювання одиниці
|
||||
keybind.clear_building.name = Очистити план будування
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Позиція одиниці: припин
|
||||
keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
|
||||
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
|
||||
keybind.unit_stance_ram.name = Позиція одиниці: на таран
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Приховати заборонені блоки
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Дозволити лише основне розміщення ядер
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Дозволити відновлення блоків Переможених
|
||||
rules.reactorexplosions = Вибухи реактора
|
||||
rules.coreincinerates = Ядро спалює надлишкові предмети
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Очистити будівлі переможеної
|
||||
rules.corecapture = Захоплення ядра після знищення
|
||||
rules.polygoncoreprotection = Полігональний захист ядер
|
||||
rules.placerangecheck = Перевірка діапазону розміщення
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||
rules.blockdamagemultiplier = Множник шкоди блоків
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
||||
rules.unitcostmultiplier = Множник вартості одиниць
|
||||
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множник сонячної енергії
|
||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Вогонь
|
||||
rules.anyenv = <Будь-яка>
|
||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
content.status.name = Ефекти стану
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Фракції
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Стіна)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Посилений вантажний м
|
||||
block.payload-mass-driver.name = Вантажна катапульта
|
||||
block.small-deconstructor.name = Малий деконструктор
|
||||
block.canvas.name = Полотно
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Світовий процесор
|
||||
block.world-cell.name = Світова комірка пам’яті
|
||||
block.tank-fabricator.name = Танкобудівний завод
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[]
|
||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
||||
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
||||
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
|
||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
|
||||
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
||||
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
||||
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
|
||||
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Англійська назва: Unit Repa
|
||||
block.radar.description = Англійська назва: Radar\nПоступово проявляє місцевість та одиниці противника у великому радіусі. Вимагає енергії.
|
||||
block.shockwave-tower.description = Англійська назва: Shockwave Tower\nПошкоджує та знищує ворожі снаряди в радіусі. Потребує ціаногену.
|
||||
block.canvas.description = Англійська назва: Canvas\nПоказує просте зображення із заздалегідь визначеною палітрою. Можна редагувати.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Англійська назва: Dagger\nВистрілює стандартними кулями в найближчих ворогах.
|
||||
unit.mace.description = Англійська назва: Mace\nВистрілює потоками полум’я в найближчих ворогів.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Ім'я гравця клієнта, на якому за
|
||||
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
|
||||
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
|
||||
|
||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборонено.
|
||||
|
||||
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
|
||||
lenum.shoot = Стріляти в зазначену позицію.
|
||||
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Невідома категорія
|
||||
lcategory.unknown.description = Команди без категорії.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki chính thức của Mindustry
|
||||
link.suggestions.description = Đề xuất các tính năng mới
|
||||
link.bug.description = Tìm thấy lỗi? Báo cáo ở đây
|
||||
linkopen = Máy chủ này đã gửi cho bạn một liên kết. Có chắc muốn mở nó chứ?\n\n[sky]{0}
|
||||
clipboardcopy = Máy chủ này muốn sao chép văn bản vào bảng tạm của bạn. Bạn có chắc muốn tiếp tục?\n\n[sky]{0}
|
||||
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
|
||||
screenshot = Ảnh chụp màn hình được lưu vào {0}
|
||||
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Đang đợi bản đồ tiếp theo...
|
||||
highscore = [accent]Điểm cao mới!
|
||||
copied = Đã sao chép.
|
||||
indev.notready = Phần này của trò chơi chưa sẵn sàng
|
||||
bundle.external = Lưu ý: Bạn đã tải thành công gói dịch thuật bên ngoài.\n[accent]{0}
|
||||
|
||||
load.sound = Âm thanh
|
||||
load.map = Bản đồ
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = Xem các bản phát hành
|
||||
mods.browser.noreleases = [scarlet]Không Tìm Thấy Bản Phát Hành Nào\n[accent]Không thể tìm thấy bất cứ bản phát hành nào cho mod này. Hãy kiểm tra xem kho lưu trữ (repo) của mod đã có bản phát hành nào chưa.
|
||||
mods.browser.latest = [lightgray][Mới nhất]
|
||||
mods.browser.releases = Các bản phát hành
|
||||
mods.browser.fetching = Đang Lấy Các Bản Phát Hành...
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Trang phát hành
|
||||
mods.browser.sortdate = Sắp xếp theo gần đây
|
||||
@@ -101,6 +104,7 @@ coreattack = < Lõi đang bị tấn công! >
|
||||
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
||||
database = Cơ sở dữ liệu cốt lõi
|
||||
database.button = Cơ sở dữ liệu
|
||||
database.patched = Đã chỉnh sửa thông qua bản vá dữ liệu.
|
||||
viewfields = Xem Các Trường Nội Dung
|
||||
savegame = Lưu trò chơi
|
||||
loadgame = Tải lại màn chơi
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]Không tìm thấy bản đồ!
|
||||
invalid = Không hợp lệ
|
||||
pickcolor = Chọn màu
|
||||
color = Màu
|
||||
import = Nhập
|
||||
export = Xuất
|
||||
preparingconfig = Đang chuẩn bị cấu hình
|
||||
preparingcontent = Đang chuẩn bị nội dung
|
||||
uploadingcontent = Đang tải lên nội dung
|
||||
content.createdby = Được tạo bởi: {0}
|
||||
uploadingpreviewfile = Đang tải lên tệp xem trước
|
||||
committingchanges = Đang ủy thác các thay đổi
|
||||
done = Hoàn tất
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
|
||||
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
|
||||
|
||||
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
|
||||
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 154[] vào tệp [accent]mod.json[].
|
||||
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
|
||||
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
|
||||
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó th
|
||||
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
|
||||
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
|
||||
campaign.difficulty = Độ khó
|
||||
campaign.rework.title = Lưu Ý Về Những Thay Đổi Trong Chiến Dịch
|
||||
campaign.rework.serpulo = [accent]⚠ Chiến dịch ở Serpulo đã được làm lại.[]\n\nVị trí và độ khó phân khu đã được thay đổi. Bạn có thể gặp phải những vấn đề liên quan đến bản lưu chiến dịch sót lại từ bố cục cũ.\n\nĐể có một trải nghiệm mới mẻ hơn, hãy cân nhắc việc đặt lại bản lưu chiến dịch trong phần cài đặt.
|
||||
completed = [accent]Đã nghiên cứu
|
||||
techtree = Cây công nghệ
|
||||
techtree.select = Chọn nhánh công nghệ
|
||||
@@ -245,7 +254,7 @@ server.kicked.gameover = Trò chơi kết thúc!
|
||||
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
|
||||
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
|
||||
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng đã chỉ định.\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
|
||||
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
|
||||
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra Google với từ khóa "my ip" trên thiết bị của họ.
|
||||
hostserver = Làm chủ trò chơi nhiều người chơi
|
||||
invitefriends = Mời bạn bè
|
||||
hostserver.mobile = Làm chủ trò chơi
|
||||
@@ -263,7 +272,7 @@ servers.local.steam = Trò chơi hiện có & Máy chủ cục bộ
|
||||
servers.remote = Máy chủ từ xa
|
||||
servers.global = Máy chủ cộng đồng
|
||||
|
||||
servers.disclaimer = Các máy chỉ cộng đồng [accent]không[] được sở hữu và kiểm soát bởi nhà phát triển.\n\nMáy chủ có thể chứa nội dung do người dùng tạo và không phù hợp với mọi lứa tuổi.
|
||||
servers.disclaimer = Các máy chủ cộng đồng [accent]không[] được sở hữu và kiểm soát bởi nhà phát triển.\n\nMáy chủ có thể chứa nội dung do người dùng tạo và không phù hợp với mọi lứa tuổi.
|
||||
servers.showhidden = Hiện máy chủ ẩn
|
||||
server.shown = Đã hiện
|
||||
server.hidden = Đã ẩn
|
||||
@@ -353,13 +362,12 @@ save.mode = Chế độ chơi: {0}
|
||||
save.date = Lưu lần cuối: {0}
|
||||
save.playtime = Thời gian chơi: {0}
|
||||
dontshowagain = Không hiện lại
|
||||
warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
|
||||
warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
|
||||
warning = Cảnh báo.
|
||||
warning = Cảnh báo!
|
||||
confirm = Xác nhận
|
||||
delete = Xóa
|
||||
view.workshop = Xem trong Workshop
|
||||
workshop.listing = Chỉnh sửa danh sách Workshop
|
||||
hide = Ẩn
|
||||
ok = Đồng ý
|
||||
open = Mở
|
||||
customize = Quy tắc tùy chỉnh
|
||||
@@ -371,7 +379,6 @@ command.repair = Sửa chữa
|
||||
command.rebuild = Xây lại
|
||||
command.assist = Hỗ trợ Người chơi
|
||||
command.move = Di Chuyển
|
||||
command.boost = Tăng cường
|
||||
command.enterPayload = Nhập Khối hàng vào Công trình
|
||||
command.loadUnits = Nhận Đơn vị
|
||||
command.loadBlocks = Nhận Khối công trình
|
||||
@@ -382,7 +389,9 @@ stance.shoot = Thế Trận: Bắn
|
||||
stance.holdfire = Thế Trận: Ngừng Bắn
|
||||
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||
stance.holdposition = Thế Trận: Đứng Yên
|
||||
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.boost = Tăng cường
|
||||
stance.mineauto = Tự Động Khai Khoáng
|
||||
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
||||
openlink = Mở liên kết
|
||||
@@ -429,6 +438,7 @@ saveimage = Lưu hình ảnh
|
||||
unknown = Không xác định
|
||||
custom = Tùy chỉnh
|
||||
builtin = Có sẵn
|
||||
modded = Đã tùy chỉnh
|
||||
map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác!
|
||||
map.random = [accent]Bản đồ ngẫu nhiên
|
||||
map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa.
|
||||
@@ -469,7 +479,7 @@ editor.generation = Tạo ra
|
||||
editor.objectives = Mục tiêu nhiệm vụ
|
||||
editor.locales = Gói ngôn ngữ
|
||||
editor.patches.guide = Hướng Dẫn Bản Vá
|
||||
editor.patches = Bản Vá Nội Dung
|
||||
editor.patches = Bản Vá Dữ Liệu
|
||||
editor.patch = Bộ vá: {0}
|
||||
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
|
||||
editor.patches.errors = Lỗi Bộ Vá
|
||||
@@ -489,10 +499,14 @@ editor.center = Trung tâm
|
||||
editor.search = Tìm kiếm bản đồ...
|
||||
editor.filters = Lọc bản đồ
|
||||
editor.filters.mode = Chế độ chơi:
|
||||
editor.filters.priorities = Ưu tiên:
|
||||
editor.filters.type = Kiểu bản đồ:
|
||||
editor.filters.search = Tìm kiếm trong:
|
||||
editor.filters.author = Tác giả
|
||||
editor.filters.description = Mô tả
|
||||
editor.filters.modname = Tên Bản Mod
|
||||
editor.filters.prioritizemod = Ưu Tiên Bản Mod
|
||||
editor.filters.prioritizecustom = Ưu Tiên Tùy Chỉnh
|
||||
editor.shiftx = Dịch theo X
|
||||
editor.shifty = Dịch theo Y
|
||||
workshop = Workshop
|
||||
@@ -509,6 +523,7 @@ waves.spawn = xuất hiện từ:
|
||||
waves.spawn.all = <tất cả>
|
||||
waves.spawn.select = Chọn điểm xuất hiện
|
||||
waves.spawn.none = [scarlet]không tìm thấy điểm xuất hiện nào trên bản đồ
|
||||
waves.spawn.first = [lightgray]({0} điểm đầu tiên)
|
||||
waves.max = đơn vị tối đa
|
||||
waves.guardian = Trùm
|
||||
waves.preview = Xem trước
|
||||
@@ -528,6 +543,7 @@ waves.search = Tìm kiếm các đợt...
|
||||
waves.filter = Bộ lọc đơn vị
|
||||
waves.units.hide = Ẩn tất cả
|
||||
waves.units.show = Hiện tất cả
|
||||
pause.disabled = [scarlet]Tạm dừng đã tắt
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = số lượng
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Hiện thuộc tính có giá trị giống nhau trong các n
|
||||
locales.viewproperty = Xem trong tất cả ngôn ngữ
|
||||
locales.viewing = Đang xem thuộc tính "{0}"
|
||||
locales.addicon = Thêm biểu tượng
|
||||
locales.property.name = tên
|
||||
locales.property.text = văn bản
|
||||
|
||||
width = Chiều rộng:
|
||||
height = Chiều cao:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]Xây: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Tạo đơn vị: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Tiêu diệt: [][lightgray]{0}[]x Đơn vị
|
||||
objective.enemiesapproaching = [accent]Kẻ địch đến sau [lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị không quân sau [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Kẻ địch bắt đầu sản xuất đơn vị sau [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
|
||||
objective.command = [accent]Mệnh lệnh đơn vị
|
||||
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
|
||||
@@ -811,7 +831,7 @@ sectors.wave = Đợt:
|
||||
sectors.stored = Lưu trữ:
|
||||
sectors.resume = Tiếp tục
|
||||
sectors.launch = Phóng
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.nolaunchcandidate = Phân Khu Không Phóng
|
||||
sectors.viewsubmission = \ue80d Xem Bản đệ trình
|
||||
sectors.select = Chọn
|
||||
sectors.launchselect = Chọn đích phóng
|
||||
@@ -820,12 +840,12 @@ sectors.redirect = Chuyển hướng bệ phóng
|
||||
sectors.rename = Đổi tên phân khu
|
||||
sectors.enemybase = [scarlet]Căn cứ địch
|
||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
||||
sectors.underattack = [scarlet]Đang bị tấn công!
|
||||
sectors.go = Đi
|
||||
sector.abandon = Rời bỏ
|
||||
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
|
||||
sector.curcapture = Phân khu đã được chiếm
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.lockdown = [red]:warning:[accent] Phân khu hiện đang bị tấn công\n[lightgray]sản xuất, nghiên cứu, xuất và nhập bị vô hiệu
|
||||
sector.curlost = Phân khu đã bị mất
|
||||
sector.missingresources = [scarlet]Không đủ tài nguyên lõi
|
||||
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = Không thể đổi phân khu
|
||||
sector.noswitch = Bạn không thể đổi phân khu khi một phân khu đã có đang bị tấn công.\n\nPhân khu: [accent]{0}[] ở [accent]{1}[]
|
||||
sector.view = Xem phân khu
|
||||
sector.foundationrequired = [lightgray] Yêu cầu Lõi: Trụ sở
|
||||
sector.shielded = [lightgray] Đã che chắn
|
||||
|
||||
threat.low = Thấp
|
||||
threat.medium = Trung bình
|
||||
@@ -844,6 +865,10 @@ threat.high = Cao
|
||||
threat.extreme = Cực cao
|
||||
threat.eradication = Hủy diệt
|
||||
|
||||
difficulty.guide.title = Lưu ý
|
||||
difficulty.guide = Nếu một phân khu nào đó gây quá nhiều thử thách, độ khó của chiến dịch có thể được điều chỉnh để mang lại trải nghiệm dễ dàng hơn.
|
||||
difficulty.guide.confirm = Điều Chỉnh Độ Khó
|
||||
|
||||
difficulty.casual = Giải trí
|
||||
difficulty.easy = Dễ
|
||||
difficulty.normal = Vừa
|
||||
@@ -861,89 +886,86 @@ planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Mặt trời
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.impact0078.name = Điểm Va Chạm 0078
|
||||
sector.groundZero.name = Điểm Khởi Đầu
|
||||
sector.crateredBattleground.name = Chiến Trường Đầy Miệng Núi Lửa
|
||||
sector.frozenForest.name = Khu Rừng Băng Giá
|
||||
sector.ruinousShores.name = Bờ Biển Hoang Tàn
|
||||
sector.stainedMountains.name = Những Ngọn Núi Ám Màu
|
||||
sector.desolateRift.name = Khe Nứt Hoang Vắng
|
||||
sector.nuclearComplex.name = Tổ Hợp Sản Xuất Hạt Nhân
|
||||
sector.overgrowth.name = Tăng Trưởng Quá Mức
|
||||
sector.tarFields.name = Cánh Đồng Nhựa Đường
|
||||
sector.saltFlats.name = Bãi Muối
|
||||
sector.fungalPass.name = Lối Đi Của Nấm
|
||||
sector.biomassFacility.name = Cơ Sở Tổng Hợp Sinh Khối
|
||||
sector.windsweptIslands.name = Quần Đảo Lộng Gió
|
||||
sector.extractionOutpost.name = Trạm Chiết Xuất
|
||||
sector.facility32m.name = Cơ Sở 32 M
|
||||
sector.taintedWoods.name = Rừng Ô Uế
|
||||
sector.infestedCanyons.name = Hẻm Núi Nhiễm Bệnh
|
||||
sector.planetaryTerminal.name = Trạm Cuối Phóng Liên Hành Tinh
|
||||
sector.coastline.name = Bờ Biển Ẩm Ướt
|
||||
sector.navalFortress.name = Pháo Đài Thủy Quân
|
||||
sector.atolls.name = Đảo San Hô
|
||||
sector.testingGrounds.name = Khu Vực Thử Nghiệm
|
||||
sector.perilousHarbor.name = Thủy Cảng Hiểm Nguy
|
||||
sector.weatheredChannels.name = Các Kênh Bị Phong Hóa
|
||||
sector.fallenVessel.name = Con Tàu Thất Thủ
|
||||
sector.mycelialBastion.name = Pháo Đài Sợi Nấm
|
||||
sector.frontier.name = Biên Giới
|
||||
sector.sunkenPier.name = Đê Tàu Chìm
|
||||
sector.littoralShipyard.name = Xưởng Tàu Duyên Hải
|
||||
sector.cruxscape.name = Địa Thế Hiểm Yếu
|
||||
sector.geothermalStronghold.name = Thành Trì Địa Nhiệt
|
||||
|
||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\n\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
||||
sector.saltFlats.description = Ở vùng rìa sa mạc chính là Salt Flats. Có thể tìm thấy một ít tài nguyên ở khu vực này.\n\nKẻ địch đã dựng lên một khu phức hợp lưu trữ tài nguyên ở đây. Hãy loại bỏ hoàn toàn căn cứ này.
|
||||
sector.craters.description = Nước đã tích tụ trong miệng núi lửa ở đây, vốn là dấu tích của các cuộc chiến tranh cũ. Hãy chiếm lại phân khu. Thu gom cát. Nung thủy tinh. Bơm nước để làm mát tháp súng và mũi khoan.
|
||||
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
|
||||
sector.crateredBattleground.description = Nước đã tích tụ trong miệng núi lửa ở đây, vốn là dấu tích của các cuộc chiến tranh cũ. Hãy chiếm lại phân khu. Thu gom cát. Nung thủy tinh. Bơm nước để làm mát tháp súng và mũi khoan.
|
||||
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\n\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
|
||||
sector.stainedMountains.description = Xa hơn trong đất liền là những ngọn núi, chưa bị bào tử xâm lấn.\nKhai thác titan dồi dào trong khu vực này. Tìm hiểu làm thế nào để sử dụng nó.\n\nSự hiện diện của kẻ địch ở đây lớn hơn. Đừng cho chúng thời gian để có đơn vị mạnh nhất của chúng.
|
||||
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn bào tử hơn.\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
|
||||
sector.tarFields.description = Vùng ngoại ô của khu sản xuất dầu, nằm giữa núi và sa mạc. Một trong số ít khu vực có trữ lượng dầu có thể sử dụng được.\nMặc dù bị bỏ hoang, khu vực này có một số lực lượng địch nguy hiểm gần đó. Đừng đánh giá thấp chúng.\n\n[lightgray]Nghiên cứu công nghệ chế biến dầu nếu có thể.
|
||||
sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguyên dồi dào, nhưng ít không gian. Nguy cơ thất thủ cao. Xây dựng phòng thủ trên không và mặt đất sớm nhất có thể. Đừng để bị lừa bởi khoảng cách dài giữa các cuộc tấn công của kẻ địch.
|
||||
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
|
||||
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
|
||||
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn gốc bào tử hơn.\n\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
|
||||
sector.tarFields.description = Vùng ngoại ô của khu sản xuất dầu, nằm giữa núi và sa mạc. Một trong số ít khu vực có trữ lượng dầu có thể sử dụng được.\nMặc dù bị bỏ hoang, khu vực này có một số lực lượng địch nguy hiểm gần đó. Đừng đánh giá thấp chúng.\n\nNghiên cứu công nghệ chế biến dầu nếu có thể.
|
||||
sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguyên dồi dào, nhưng ít không gian. Nguy cơ thất thủ cao.\n\nXây dựng phòng thủ trên không và mặt đất sớm nhất có thể. Đừng để bị lừa bởi khoảng cách dài giữa các cuộc tấn công của kẻ địch.
|
||||
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\nNghiên cứu Lò phản ứng thori và sử dụng nó để tạo nguồn năng lượng tiên tiến.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
|
||||
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\n\nSử dụng đơn vị Dagger. Phá hủy tiền đồn của kẻ địch.
|
||||
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
|
||||
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng hải quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
||||
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất Nhựa.\n\nChống lại các lực lượng thủy quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
||||
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
||||
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
||||
sector.planetaryTerminal.description = Nhiệm vụ cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị thủy quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.coastline.description = Phát hiện tàn dư công nghệ của tổng hợp hợp kim tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị thủy quân tiên tiến của địch và nghiên cứu nó.
|
||||
sector.facility32m.description = Phân khu này lưu giữ tàn dư mục nát của một cơ sở sản xuất chất nổ.\n\nChiếm giữ khu vực này. Nghiên cứu Máy Trộn Chất Nổ. Sản xuất Chất Nổ để dùng làm đạn súng.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nPhân khu này giàu trữ lượng dầu mỏ, nhưng lại chứa đựng những khối nấm mọc um tùm, khiến việc di chuyển trở nên khó khăn.\n\nHãy tận dụng tài nguyên của nó để sản xuất Nhựa. Chống lại kẻ thù.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nTừng là một giàn khoan dầu ngoài khơi, cơ sở này từ lâu đã xuống cấp nghiêm trọng.\n\nPhát hiện số lượng lớn đơn vị thủy quân địch. Hãy chuẩn bị cho các cuộc tấn công từ nhiều hướng.
|
||||
sector.atolls.description = [gray][optional objective][]\nNhiều căn cứ thủy quân địch đã được phát hiện tại vị trí này.\n\nSử dụng các đơn vị vận tải Mega để đưa lực lượng bộ binh vào vị trí tấn công. Xây dựng các đơn vị thủy quân để tiêu diệt các tiền đồn ngoại vi.
|
||||
sector.frontier.description = Một tiền đồn nhỏ của địch đã được phát hiện tại đây.\n\nHãy xây dựng các đơn vị Mono để thu thập tài nguyên hiệu quả hơn. Sử dụng Máy Tái Cấu Trúc Cấp Cộng để xây dựng các đơn vị mạnh hơn.
|
||||
sector.infestedCanyons.description = Phía bên kia dãy núi là một thung lũng sông uốn khúc, giờ đây được bao phủ bởi những lớp rêu bào tử.\n\nGiữ vững trận địa trước cuộc tấn công dữ dội của kẻ thù. Xây dựng các đơn vị thủy quân. Tiêu diệt tất cả các lõi của kẻ địch.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nMột thung lũng sa mạc đầy hố thiên thạch, trước đây từng được sử dụng làm bãi thử nghiệm cho các dự án quân sự.\n\nDo thiếu nước, việc thiết lập sự hiện diện tại địa điểm này có thể gặp nhiều khó khăn. Hãy chuẩn bị sẵn sàng cho các cuộc tấn công từ nhiều hướng.
|
||||
sector.perilousHarbor.description = Nhiều căn cứ địch đã được thiết lập khắp vùng ven biển hiểm trở này.\n\nXây dựng các đơn vị thủy quân và phá hủy các công sự của chúng.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nHệ thống kênh đào này chứa đựng nguồn tài nguyên dồi dào. Hãy đổ bộ lõi của bạn. Chống lại các đợt tấn công của kẻ thù để chiếm lấy tài nguyên.\n\nKẻ thù sẽ tấn công cơ sở hạ tầng của bạn bằng nhiều tuyến đường khác nhau. Hãy chú ý đến các dấu hiệu của một cuộc phục kích có thể xảy ra và phòng thủ cho phù hợp.
|
||||
sector.mycelialBastion.description = Khu phức hợp kiên cố này nằm sâu trong vùng nấm, đe dọa các phân khu lân cận bằng các đơn vị côn trùng tiên tiến.\n\nTấn công khu phức hợp. Thu thập công nghệ bên trong. Sử dụng các đơn vị có khả năng băng qua tường.
|
||||
sector.littoralShipyard.description = Nằm ở vùng biển trung tâm xa xôi, cơ sở sản xuất thủy quân này chứa công nghệ để chế tạo các đơn vị tiên tiến.\n\nHãy phá hủy cơ sở này và sử dụng công nghệ của nó để hỗ trợ thêm cho việc hoàn thành nhiệm vụ cuối cùng.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
sector.intersect.name = Intersect
|
||||
sector.atlas.name = Atlas
|
||||
sector.split.name = Split
|
||||
sector.basin.name = Basin
|
||||
sector.marsh.name = Marsh
|
||||
sector.peaks.name = Peaks
|
||||
sector.ravine.name = Ravine
|
||||
sector.caldera-erekir.name = Caldera
|
||||
sector.stronghold.name = Stronghold
|
||||
sector.crevice.name = Crevice
|
||||
sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.name = Điểm Bắt Đầu
|
||||
sector.aegis.name = Khiên Chắn
|
||||
sector.lake.name = Hồ
|
||||
sector.intersect.name = Giao Nhau
|
||||
sector.atlas.name = Địa Đồ
|
||||
sector.split.name = Chia Tách
|
||||
sector.basin.name = Lưu Vực
|
||||
sector.marsh.name = Đầm Lầy
|
||||
sector.peaks.name = Đỉnh Núi
|
||||
sector.ravine.name = Khe Nước
|
||||
sector.caldera-erekir.name = Miệng Núi
|
||||
sector.stronghold.name = Thành Trì
|
||||
sector.crevice.name = Khe Nứt
|
||||
sector.siege.name = Bao Vây
|
||||
sector.crossroads.name = Ngã Tư
|
||||
sector.karst.name = Núi Đá Vôi
|
||||
sector.origin.name = Nguồn Gốc
|
||||
|
||||
sector.onset.description = Bắt đầu hành trình chinh phục Erekir. Thu thập tài nguyên, sản xuất đơn vị, và bắt đầu nghiên cứu công nghệ.
|
||||
sector.aegis.description = Phân khu này chứa các kho lưu trữ của tungsten.\nNghiên cứu [accent]Máy khoan động lực[] để khai thác tài nguyên này, và phá hủy căn cứ của địch ở khu vực.
|
||||
@@ -953,7 +975,7 @@ sector.atlas.description = Phân khu này có địa hình phong phú và sẽ c
|
||||
sector.split.description = Sự hiện diện ít ỏi của kẻ địch ở phân khu này làm nó là một nơi hoàn hảo để thử nghiệm công nghệ vận chuyển mới.
|
||||
sector.basin.description = Đã phát hiện sự hiện diện lớn mạnh của kẻ địch ở phân khu này.\nSản xuất đơn vị nhanh chóng và chiếm được các lõi của địch để có được một vị thế vững chắc.
|
||||
sector.marsh.description = Phân khu này có trữ lượng lớn arkycite, nhưng có số lỗ hơi nước giới hạn.\nXây dựng [accent]Bể điện hóa[] để tạo năng lượng.
|
||||
sector.peaks.description = Địa hình đồi núi của phân khu này khiến hầu hết các loại đơn vị vô dụng. Các loại đơn vị bay trở nên cần thiết.\nHãy cẩn thận với các công trình phòng thủ trên không của địch. Có thể bị vô hiệu hóa một số bằng cách nhắm vào các công trình hỗ trợ của chúng.
|
||||
sector.peaks.description = Địa hình đồi núi của phân khu này khiến hầu hết các loại đơn vị vô dụng. Các loại đơn vị không quân trở nên cần thiết.\nHãy cẩn thận với các công trình phòng thủ trên không của địch. Có thể bị vô hiệu hóa một số bằng cách nhắm vào các công trình hỗ trợ của chúng.
|
||||
sector.ravine.description = Một tuyến đường vận chuyển quan trọng cho kẻ địch. Không phát hiện lõi nào trong phân khu, nhưng dự đoán sẽ có nhiều loại kẻ địch đa dạng.\nSản xuất [accent]hợp kim[]. Xây dựng tháp súng [accent]Afflict[].
|
||||
sector.caldera-erekir.description = Các tài nguyên được phát hiện ở phân khu này được phân bố trên nhiều đảo.\nNghiên cứu và triển khai vận chuyển dựa trên máy bay không người lái.
|
||||
sector.stronghold.description = Các căn cứ của địch ở phân khu này đang bảo vệ một lượng lớn [accent]thori[].\nSử dụng nó để phát triển các loại đơn vị và tháp súng cao cấp hơn.
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = Nổ
|
||||
status.corroded.name = Ăn mòn
|
||||
status.unmoving.name = Bất động
|
||||
status.boss.name = Trùm
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = Ngôn ngữ
|
||||
settings.data = Dữ liệu trò chơi
|
||||
@@ -1028,8 +1054,7 @@ stat.frequency = Tần suất
|
||||
stat.targetsair = Mục tiêu trên không
|
||||
stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Sát thương nghiền nát
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Sức chứa vật phẩm
|
||||
stat.memorycapacity = Dung lượng bộ nhớ
|
||||
stat.basepowergeneration = Năng lượng tạo ra cơ bản
|
||||
stat.productiontime = Thời gian sản xuất
|
||||
stat.warmuptime = Thời Gian Khởi Động
|
||||
stat.repairtime = Thời gian hoàn thành sửa chữa
|
||||
stat.repairspeed = Tốc độ sửa
|
||||
stat.weapons = Vũ khí
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = Hiệu ứng tăng cường
|
||||
stat.maxunits = Số đơn vị hoạt động tối đa
|
||||
stat.health = Độ bền
|
||||
stat.armor = Giáp
|
||||
stat.armor.info = Sát thương gây ra = sát thương nhận vào - giáp.\nGiảm sát thương tối đa lên đến 90%.
|
||||
stat.buildtime = Thời gian xây
|
||||
stat.maxconsecutive = Nối tiếp tối đa
|
||||
stat.buildcost = Chi phí xây
|
||||
@@ -1069,7 +1096,8 @@ stat.reload = Tốc độ bắn
|
||||
stat.ammo = Đạn
|
||||
stat.shieldhealth = Độ bền khiên
|
||||
stat.cooldowntime = Thời gian hồi phục
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.regenerationrate = Tốc Độ Hồi Phục
|
||||
stat.activationtime = Thời Gian Kích Hoạt
|
||||
stat.explosiveness = Gây nổ
|
||||
stat.basedeflectchance = Tỷ lệ phản đạn
|
||||
stat.lightningchance = Tỷ lệ phóng điện
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = Cấp độ đào
|
||||
stat.payloadcapacity = Tải trọng
|
||||
stat.abilities = Khả năng
|
||||
stat.canboost = Có thể tăng cường
|
||||
stat.boostingspeed = Tốc Độ Tăng Tốc
|
||||
stat.flying = Bay
|
||||
stat.ammouse = Sử dụng đạn
|
||||
stat.ammocapacity = Trữ lượng đạn
|
||||
@@ -1106,7 +1135,7 @@ ability.repairfield = Trường sửa chữa
|
||||
ability.repairfield.description = Sửa chữa các đơn vị gần đó
|
||||
ability.statusfield = Trường trạng thái
|
||||
ability.statusfield.description = Áp dụng hiệu ứng trạng thái vào các đơn vị gần đó
|
||||
ability.unitspawn = Chế tạo
|
||||
ability.unitspawn = Nhà máy
|
||||
ability.unitspawn.description = Sản xuất đơn vị
|
||||
ability.shieldregenfield = Trường hồi khiên
|
||||
ability.shieldregenfield.description = Hồi phục khiên cho các đơn vị gần đó
|
||||
@@ -1117,7 +1146,7 @@ ability.armorplate.description = Giảm sát thương gánh chịu trong khi b
|
||||
ability.shieldarc = Khiên vòng cung
|
||||
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
|
||||
ability.suppressionfield = Ngăn chặn sửa chữa
|
||||
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
|
||||
ability.suppressionfield.description = Dừng các công trình sửa chữa và tháp xây dựng gần đó
|
||||
ability.energyfield = Trường điện từ
|
||||
ability.energyfield.description = Giật điện các kẻ địch gần đó
|
||||
ability.energyfield.healdescription = Giật điện các kẻ địch gần đó và hồi phục đồng minh
|
||||
@@ -1179,21 +1208,35 @@ bar.launchcooldown = Hồi phóng
|
||||
bar.input = Đầu vào
|
||||
bar.output = Đầu ra
|
||||
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
|
||||
bar.activationtimer = Kích hoạt trong {0}
|
||||
bar.activated = Đã kích hoạt
|
||||
|
||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||
|
||||
weapon.pointdefense = [stat]Phòng Thủ Mũi Nhọn
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] sát thương
|
||||
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
||||
bullet.incendiary = [stat]gây cháy
|
||||
bullet.homing = [stat]truy đuổi
|
||||
bullet.armorpierce = [stat]xuyên giáp
|
||||
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||
bullet.empradius = bán kính EMP [stat]{0}[lightgray] ô
|
||||
bullet.empboost = [stat]{0}%[lightgray] tăng tốc ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] sát thương năng lượng
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] tăng tốc năng lượng kẻ địch ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] sát thương đơn vị
|
||||
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
||||
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
||||
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] khoảng ô ~ [stat]{1}[lightgray] độ dài ô
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] đạn sinh ra:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
|
||||
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
||||
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
|
||||
unit.itemssecond = vật phẩm/giây
|
||||
unit.liquidunits = đơn vị chất lỏng
|
||||
unit.powerunits = đơn vị năng lượng
|
||||
unit.powerequilibrium = cân bằng năng lượng
|
||||
unit.heatunits = đơn vị nhiệt
|
||||
unit.degrees = độ
|
||||
unit.seconds = giây
|
||||
@@ -1230,7 +1274,8 @@ unit.millions = tr
|
||||
unit.billions = tỷ
|
||||
unit.shots = phát bắn
|
||||
unit.pershot = /phát bắn
|
||||
unit.perleg = per leg
|
||||
unit.perleg = mỗi chân
|
||||
unit.perside = mỗi mặt
|
||||
category.purpose = Mục đích
|
||||
category.general = Chung
|
||||
category.power = Năng lượng
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Tắt các mod khi gặp sự cố trong khởi
|
||||
setting.animatedwater.name = Chuyển động bề mặt
|
||||
setting.animatedshields.name = Chuyển động khiên
|
||||
setting.playerindicators.name = Chỉ hướng người chơi
|
||||
setting.showpings.name = Hiện Tín Hiệu Đánh Dấu
|
||||
setting.showotherbuildplans.name = Hiện Kế Hoạch Xây Của Người Chơi Khác
|
||||
setting.indicators.name = Chỉ hướng kẻ địch
|
||||
setting.autotarget.name = Tự động nhắm mục tiêu
|
||||
setting.keyboard.name = Điều khiển bằng chuột + bàn phím (Thử nghiệm)
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Không có
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Tỉ lệ giao diện
|
||||
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
||||
setting.uiEdgePadding.name = Khoảng Đệm Cạnh Giao Diện
|
||||
setting.uiEdgePadding.description = Thêm khoảng đệm vào các cạnh của giao diện. Hữu ích cho màn hình với góc bo hoặc tai thỏ.
|
||||
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
||||
setting.screenshake.name = Rung chuyển khung hình
|
||||
setting.bloomintensity.name = Mức độ phát sáng
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Khoảng thời gian lưu
|
||||
setting.seconds = {0} giây
|
||||
setting.milliseconds = {0} mili-giây
|
||||
setting.fullscreen.name = Toàn màn hình
|
||||
setting.borderlesswindow.name = Cửa sổ không viền
|
||||
setting.borderlesswindow.name.windows = Toàn màn hình không viền
|
||||
setting.borderlesswindow.description = Có thể cần khởi động lại để áp dụng các thay đổi.
|
||||
setting.fps.name = Hiện FPS & Ping
|
||||
setting.console.name = Bật Bảng điều khiển
|
||||
setting.smoothcamera.name = Khung quay mượt mà
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Âm lượng môi trường
|
||||
setting.mutemusic.name = Tắt nhạc
|
||||
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
|
||||
setting.mutesound.name = Tắt âm
|
||||
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
|
||||
setting.communityservers.name = Lấy danh sách máy chủ cộng đồng
|
||||
setting.savecreate.name = Tự động tạo bản lưu
|
||||
setting.steampublichost.name = Hiển thị trò chơi công khai
|
||||
@@ -1312,7 +1357,7 @@ setting.bridgeopacity.name = Độ mờ cầu
|
||||
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
||||
setting.showweather.name = Hiện đồ họa thời tiết
|
||||
setting.hidedisplays.name = Ẩn hiển thị logic
|
||||
setting.macnotch.name = Giao diện phù hợp với hiển thị tai thỏ (notch)
|
||||
setting.macnotch.name = Giao diện phù hợp với hiển thị tai thỏ
|
||||
setting.macnotch.description = Cần khởi động lại để áp dụng các thay đổi
|
||||
steam.friendsonly = Chỉ bạn bè
|
||||
steam.friendsonly.tooltip = Liệu chỉ bạn bè trên Steam mới có thể tham gia trò chơi của bạn hay không.\nBỏ chọn ô này sẽ làm trò chơi của bạn công khai - mọi người có thể tham gia.
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = Mệnh lệnh đơn vị
|
||||
category.multiplayer.name = Nhiều người chơi
|
||||
category.blocks.name = Chọn khối
|
||||
placement.blockselectkeys = \n[lightgray]Phím: [{0},
|
||||
ping.text = Tín hiệu đánh dấu:
|
||||
keybind.ping.name = Định Vị Tín Hiệu Đánh Dấu
|
||||
keybind.respawn.name = Hồi sinh
|
||||
keybind.control.name = Điều khiển đơn vị
|
||||
keybind.clear_building.name = Xóa công trình
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
|
||||
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
||||
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||
keybind.unit_stance_boost.name = Thế Trận Đơn Vị: Tăng Cường
|
||||
keybind.unit_stance_hold_position.name = Thế Trận Đơn Vị: Đứng Yên
|
||||
|
||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||
keybind.unit_command_rebuild.name = Mệnh lệnh đơn vị: Xây lại
|
||||
keybind.unit_command_assist.name = Mệnh lệnh đơn vị: Hỗ trợ
|
||||
keybind.unit_command_mine.name = Mệnh lệnh đơn vị: Khai thác
|
||||
keybind.unit_command_boost.name = Mệnh lệnh đơn vị: Tăng cường
|
||||
keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn vị
|
||||
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
|
||||
rules.infiniteresources = Tài Nguyên Vô Hạn
|
||||
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
|
||||
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
||||
rules.coreunloaders = Cho Phép Điểm Dỡ Hàng Từ Lõi
|
||||
rules.coreunloaders.info = Khi bật, điểm dỡ hàng của Serpulo có thể lấy vật phẩm từ lõi.\nKhông ảnh hưởng đến điểm dỡ hàng của Erekir.
|
||||
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
||||
rules.reactorexplosions = Nổ Nò Phản Ứng
|
||||
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
|
||||
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
||||
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
||||
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
||||
rules.protectcores = Bảo Vệ Lõi
|
||||
rules.protectcores.info = Khi tắt, bán cấm xây từ lõi sẽ không ảnh hưởng đến đội này.\nNgười chơi sẽ không được gán vào những đội không được bảo vệ.
|
||||
rules.checkplacement = Kiểm Tra Nơi Đặt
|
||||
rules.checkplacement.info = Khi tắt, công trình của đội này được phớt lờ kiểm tra tầm cho đặt.
|
||||
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||
rules.unitfactoryactivation = Trễ Kích Hoạt Nhà Máy Chế Tạo Đơn Vị
|
||||
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
|
||||
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
|
||||
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
||||
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
||||
rules.logicunitcontrol = Logic Điều Khiển Đơn Vị
|
||||
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
|
||||
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
|
||||
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
||||
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
|
||||
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
|
||||
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
|
||||
rules.pauseDisabled = Tắt Tạm Dừng
|
||||
rules.fire = Lửa
|
||||
rules.anyenv = <Bất kỳ>
|
||||
rules.explosions = Sát Thương Nổ Của Khối/Đơn Vị
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt
|
||||
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
|
||||
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
||||
|
||||
content.item.name = Vật phẩm
|
||||
content.liquid.name = Chất lỏng
|
||||
content.unit.name = Đơn vị
|
||||
content.block.name = Khối
|
||||
content.status.name = Hiệu ứng trạng thái
|
||||
content.sector.name = Phân khu
|
||||
content.team.name = Phe
|
||||
database-category.item = Vật phẩm
|
||||
database-category.liquid = Chất lỏng
|
||||
database-category.unit = Đơn vị
|
||||
database-category.block = Khối
|
||||
database-category.status = Hiệu ứng trạng thái
|
||||
database-category.sector = Phân khu
|
||||
database-category.team = Phe
|
||||
|
||||
database-tag.turret = Trụ súng
|
||||
database-tag.production = Sản xuất
|
||||
database-tag.distribution = Phân phối
|
||||
database-tag.liquid = Chất lỏng
|
||||
database-tag.power = Năng lượng
|
||||
database-tag.defense = Phòng thủ
|
||||
database-tag.crafting = Chế tạo
|
||||
database-tag.units = Đơn vị
|
||||
database-tag.effect = Tiện ích
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Không quân
|
||||
database-tag.unit-naval = Thủy quân
|
||||
database-tag.unit-ground = Lục quân
|
||||
|
||||
wallore = (Tường)
|
||||
|
||||
@@ -1784,8 +1857,8 @@ block.incinerator.name = Máy thiêu hủy
|
||||
block.spore-press.name = Máy nén bào tử
|
||||
block.separator.name = Máy phân tách
|
||||
block.coal-centrifuge.name = Máy ly tâm than
|
||||
block.power-node.name = Chốt điện
|
||||
block.power-node-large.name = Chốt điện lớn
|
||||
block.power-node.name = Chốt năng lượng
|
||||
block.power-node-large.name = Chốt năng lượng lớn
|
||||
block.surge-tower.name = Tháp điện hợp kim
|
||||
block.diode.name = Chuyển dòng pin
|
||||
block.battery.name = Pin
|
||||
@@ -1861,7 +1934,7 @@ block.landing-pad.name = Bệ đáp
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Nhà máy Bộ binh
|
||||
block.air-factory.name = Nhà máy Không quân
|
||||
block.naval-factory.name = Nhà máy Hải quân
|
||||
block.naval-factory.name = Nhà máy Thủy quân
|
||||
block.additive-reconstructor.name = Máy tái thiết cấp cộng
|
||||
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
|
||||
block.exponential-reconstructor.name = Máy tái thiết cấp mũ
|
||||
@@ -1979,8 +2052,8 @@ block.radar.name = Máy quét
|
||||
block.build-tower.name = Tháp xây dựng
|
||||
block.regen-projector.name = Máy chiếu hồi phục
|
||||
block.shockwave-tower.name = Tháp xung điện
|
||||
block.shield-projector.name = Máy chiếu khiên chắn
|
||||
block.large-shield-projector.name = Máy chiếu khiên chắn lớn
|
||||
block.shield-projector.name = Máy chiếu rào chắn
|
||||
block.large-shield-projector.name = Máy chiếu rào chắn lớn
|
||||
block.armored-duct.name = Ống chân không bọc giáp
|
||||
block.overflow-duct.name = Ống tràn chân không
|
||||
block.underflow-duct.name = Ống tràn ngược chân không
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Bộ phân phát khối hàng gia cố
|
||||
block.payload-mass-driver.name = Máy phóng từ trường khối hàng
|
||||
block.small-deconstructor.name = Máy tháo dỡ
|
||||
block.canvas.name = Màn hình vẽ
|
||||
block.large-canvas.name = Màn hình vẽ lớn
|
||||
block.world-processor.name = Bộ xử lý thế giới
|
||||
block.world-cell.name = Bộ nhớ thế giới
|
||||
block.tank-fabricator.name = Máy chế tạo xe tăng
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc
|
||||
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
|
||||
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
|
||||
hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự động dập tắt các đám cháy gần đó.
|
||||
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
|
||||
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
||||
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
|
||||
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
|
||||
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
||||
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
|
||||
@@ -2117,7 +2191,7 @@ gz.turrets = Nghiên cứu và đặt 2 tháp súng :duo: [accent]Duo[] để b
|
||||
gz.duoammo = Tiếp đạn cho tháp súng Duo bằng :copper: [accent]đồng[], sử dụng băng chuyền.
|
||||
gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt :copper-wall: [accent]tường đồng[] xung quanh các tháp súng.
|
||||
gz.defend = Quân địch đang đến, hãy chuẩn bị phòng thủ.
|
||||
gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các tháp súng tiêu chuẩn.\n:scatter: [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần :lead: [accent]chì[] là đạn.
|
||||
gz.aa = Các đơn vị không quân không thể dễ dàng bị bắn hạ với các tháp súng tiêu chuẩn.\n:scatter: [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần :lead: [accent]chì[] là đạn.
|
||||
gz.scatterammo = Tiếp đạn cho tháp súng Scatter bằng :lead: [accent]chì[], sử dụng băng chuyền.
|
||||
gz.supplyturret = [accent]Cấp đạn cho tháp súng
|
||||
gz.zone1 = Đây là khu vực quân địch đáp xuống.
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
|
||||
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
||||
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
|
||||
|
||||
ff.coal = Dùng :mechanical-drill: [accent]Máy Khoan Cơ Khí[] để khai thác :ore-coal: [accent]than[].
|
||||
ff.graphitepress = :tree: Nghiên cứu và đặt :graphite-press: [accent]Máy Nén Than Chì[].
|
||||
ff.craft = Di chuyển :coal: than vào :graphite-press: [accent]Máy Nén Than Chì[].\nNó sẽ cho :graphite: than chì ra tất cả băng chuyền gần đó.\nDi chuyển :graphite: than chì từ :graphite-press: [accent]Máy Nén Than Chì[] vào lõi.
|
||||
ff.generator = :coal: Than cũng có thể dùng như nhiên liệu trong :combustion-generator: [accent]Máy Phát Điện Đốt Cháy[].\nNghiên cứu và đặt một :combustion-generator: [accent]Máy Phát Điện Đốt Cháy[].
|
||||
ff.coalpower = Cho :coal: than vào máy phát điện để sản xuất [accent]:power: năng lượng[].
|
||||
ff.coalpower.objective = :combustion-generator: Sản Xuất Năng Lượng
|
||||
ff.node = :power-node: [accent]Chốt Năng Lượng[] vận chuyển năng lượng đến khối lân cận trong phạm vi.\nNghiên cứu và đặt một :power-node: [accent]Chốt Năng Lượng[] gần bên máy phát điện.
|
||||
ff.battery = :battery: [accent]Pin[] lưu trữ năng lượng.\nNghiên cứu và đặt một :battery: [accent]Pin[] gần chốt.
|
||||
ff.arc = Bệ súng :arc: [accent]Arc[] cần có năng lượng để hoạt động. Nghiên cứu và đặt một bệ súng :arc: [accent]Arc[] gần một chốt năng lượng.
|
||||
|
||||
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
|
||||
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
|
||||
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
|
||||
|
||||
atolls.destroy1 = Tiêu diệt 2 [accent]lõi trụ sở[] trước.\n[accent]Tiếp cận quặng thori[].
|
||||
atolls.mega1 = Vào [accent]chế độ mệnh lệnh[] và chọn các đơn vị :mega:[accent]Mega[].
|
||||
atolls.mega2 = Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để các đơn vị Mega nhận các đơn vị lục quân.
|
||||
atolls.mega3 = Di chuyển các đơn vị Mega [accent]phía trên[] các đơn vị lục quân để nhận chúng.
|
||||
atolls.mega4 = [accent]Thả các đơn vị lục quân ở đây để tấn công.
|
||||
atolls.mega5 = Chọn lệnh \ue879 [accent]Dỡ Khối Hàng[] để các đơn vị Mega thả các đơn vị chúng đã mang theo.
|
||||
atolls.mega6 = Các đơn vị sẽ [accent]được thả tự động[] ngay khi lệnh \ue879 Dỡ Khối Hàng được chọn.
|
||||
atolls.mega7 = Các đơn vị Mega[accent]sẽ không[] thả đơn vị lục quân khi chúng ở trên tường hoặc nước sâu.
|
||||
atolls.mega8 = [accent]Thả các đơn vị thủy quân ở đây để tấn công.[]
|
||||
atolls.attack1 = 1: Thả các đơn vị lục quân ở đây để tấn công từ vị trí này.
|
||||
atolls.attack2 = 2: Ngoài ra, thả các đơn vị thủy quân ở đây để tấn công bất ngờ.
|
||||
atolls.carry1 = Mang các đơn vị lục quân cần có các đơn vị :mega:[accent]Mega[].
|
||||
atolls.carry2 = 1: Ra lệnh các đơn vị Mega để [accent]di chuyển bên trên[] các đơn vị lục quân.
|
||||
atolls.carry3 = 2: Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để yêu cầu nhận các đơn vị lục quân với các đơn vị Mega.
|
||||
atolls.carry4 = 3: Ra lệnh và di chuyển Mega [accent]chứa các đơn vị[].
|
||||
atolls.carry5 = 4: Chọn lệnh \ue879 [accent]'Dỡ Khối Hàng'[] để các đơn vị Mega thả các đơn vị lục quân.
|
||||
atolls.carry6 = Những bước này có thể xem lại [accent]ở đây[].
|
||||
atolls.carry7 = Làm theo các bước hướng dẫn để không vận thêm nhiều đơn vị gần căn cứ kẻ địch.
|
||||
atolls.noairunit = Căn cứ này được phòng thủ quá kiên cố nên không thể bị phá hủy bằng không quân.
|
||||
atolls.2strategies = Có hai chiến lược để phá hủy căn cứ này.
|
||||
|
||||
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
|
||||
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
|
||||
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
|
||||
@@ -2153,7 +2265,7 @@ aegis.tungsten = Tungsten có thể khai thác bằng [accent]khoan thủy lực
|
||||
|
||||
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
|
||||
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
|
||||
split.acquire = Bạn cần một số tungsten để sản xuất đơn vị.
|
||||
split.acquire = Khai thác một ít tungsten để sản xuất đơn vị.
|
||||
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
|
||||
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
|
||||
|
||||
@@ -2340,7 +2452,7 @@ block.payload-conveyor.description = Di chuyển những khối hàng lớn, ch
|
||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.naval-factory.description = Sản xuất đơn vị hải quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.naval-factory.description = Sản xuất đơn vị thủy quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
|
||||
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
|
||||
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Sửa chữa tất cả các đơn vị tr
|
||||
block.radar.description = Rà soát địa hình và đơn vị kẻ địch một cách từ từ trong môt phạm vi lớn. Yêu cầu điện.
|
||||
block.shockwave-tower.description = Phá hủy và tiêu diệt các loại đạn của kẻ địch trong một phạm vi. Yêu cầu cyano.
|
||||
block.canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
|
||||
block.large-canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
|
||||
|
||||
unit.dagger.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||
unit.mace.description = Phun tia lửa vào các mục tiêu kẻ địch.
|
||||
@@ -2483,7 +2596,7 @@ unit.risso.description = Bắn chùm tên lửa và đạn vào các mục tiêu
|
||||
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
|
||||
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
|
||||
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
|
||||
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch. Tạo ra các đơn vị Flare.
|
||||
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch.
|
||||
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
|
||||
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
|
||||
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
|
||||
@@ -2496,9 +2609,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
|
||||
#Erekir
|
||||
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
|
||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
|
||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
|
||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng đáng kể bởi lực cản chất lỏng.
|
||||
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
|
||||
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
|
||||
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn
|
||||
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
|
||||
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
|
||||
|
||||
logic.nounitbuild = [red]Logic xây dựng đơn vị không được phép ở đây.
|
||||
|
||||
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
|
||||
lenum.shoot = Bắn vào một vị trí.
|
||||
lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán.
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Độ rộng của một khối hiển thị tính bằng
|
||||
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
|
||||
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
|
||||
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
|
||||
laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi.
|
||||
|
||||
lcategory.unknown = Không xác định
|
||||
lcategory.unknown.description = Chỉ lệnh không được phân loại.
|
||||
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Vẽ đường viền một hình chữ nhật.
|
||||
graphicstype.poly = Tô một đa giác đều.
|
||||
graphicstype.linepoly = Vẽ đường viền một đa giác đều.
|
||||
graphicstype.triangle = Tô một hình tam giác.
|
||||
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[].
|
||||
graphicstype.image = Vẽ hình ảnh một số nội dung hoặc sao chép màn hình hiển thị khác.\nVí dụ: nội dung [accent]@router[], [accent]@dagger[] hoặc một màn hình [accent]display1[].
|
||||
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
|
||||
|
||||
lenum.always = Luôn đúng.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Mindustry 官方 Wiki
|
||||
link.suggestions.description = 提出新功能
|
||||
link.bug.description = 发现了错误?在这里报告
|
||||
linkopen = 这个服务器向您发送了一条链接。你确定要打开它吗?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
|
||||
screenshot = 截图已保存到 {0}
|
||||
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]等待下一张地图中…
|
||||
highscore = [accent]新纪录!
|
||||
copied = 已复制。
|
||||
indev.notready = 该部分游戏尚未准备好。
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = 声音
|
||||
load.map = 地图
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = 查看版本
|
||||
mods.browser.noreleases = [scarlet]找不到任何版本\n[accent]无法找到该模组的任何版本。请检查一下该模组的仓库是否发布了版本。
|
||||
mods.browser.latest = [lightgray][最新]
|
||||
mods.browser.releases = 版本
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = 查看
|
||||
mods.github.open-release = 发布页面
|
||||
mods.browser.sortdate = 按最近排序
|
||||
@@ -101,6 +104,7 @@ coreattack = < 核心正在遭受攻击! >
|
||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
||||
database = 核心数据库
|
||||
database.button = 数据库
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]< 未找到地图 >
|
||||
invalid = 无效
|
||||
pickcolor = 选择颜色
|
||||
color = 颜色
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = 准备配置
|
||||
preparingcontent = 准备内容
|
||||
uploadingcontent = 上传内容
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = 上传预览文件
|
||||
committingchanges = 提交更改
|
||||
done = 完成
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]互相依赖
|
||||
mod.incompletedependencies = [red]依赖缺失
|
||||
|
||||
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 147[]。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
|
||||
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
|
||||
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
|
||||
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]请选择一个起始行星。\n你可以随时更换
|
||||
campaign.erekir = 更新的、更精致的内容。主要是线性的战役进程。\n\n更具挑战性。更高质量的地图和整体体验。
|
||||
campaign.serpulo = 较旧的内容;经典体验。更具开放性,更多的内容。\n\n可能存在不平衡的地图和战役机制。
|
||||
campaign.difficulty = 难度
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]已研究
|
||||
techtree = 科技树
|
||||
techtree.select = 切换科技树
|
||||
@@ -353,13 +362,12 @@ save.mode = 游戏模式:{0}
|
||||
save.date = 最后保存时间:{0}
|
||||
save.playtime = 游戏时长:{0}
|
||||
dontshowagain = 不再显示
|
||||
warn.32bit.title = 32位架构弃用警告
|
||||
warn.32bit = 你正在游玩[red]32位[]版本的Mindustry。\nJava在新版本中弃用了对32位Windows的支持,[red]因此将在未来终止支持32位架构[]。\n\n请使用64位平台游玩,并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry,确保使用的是64位的Java。
|
||||
warning = 警告!
|
||||
confirm = 确认
|
||||
delete = 删除
|
||||
view.workshop = 在创意工坊中查看
|
||||
workshop.listing = 编辑创意工坊目录
|
||||
hide = Hide
|
||||
ok = 确定
|
||||
open = 打开
|
||||
customize = 自定义规则
|
||||
@@ -371,7 +379,6 @@ command.repair = 维修
|
||||
command.rebuild = 重建
|
||||
command.assist = 协助建造
|
||||
command.move = 移动
|
||||
command.boost = 助推
|
||||
command.enterPayload = 进入载荷建筑
|
||||
command.loadUnits = 拾取单位
|
||||
command.loadBlocks = 拾取建筑
|
||||
@@ -382,7 +389,9 @@ stance.shoot = 警戒\n[lightgray]自动攻击一定范围内的敌人
|
||||
stance.holdfire = 停火\n[lightgray]暂停自动攻击
|
||||
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
|
||||
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 自动采矿
|
||||
stance.mine = 采矿类型:{0}
|
||||
openlink = 打开链接
|
||||
@@ -429,6 +438,7 @@ saveimage = 保存图像
|
||||
unknown = 未知
|
||||
custom = 自定义
|
||||
builtin = 内置
|
||||
modded = Modded
|
||||
map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。
|
||||
@@ -468,14 +478,14 @@ editor.rules = 规则
|
||||
editor.generation = 生成
|
||||
editor.objectives = 目标
|
||||
editor.locales = 本地化语言包
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.patches.guide = 数据包指南
|
||||
editor.patches = 数据包
|
||||
editor.patch = 补丁集: {0}
|
||||
editor.patches.none = [lightgray]未加载补丁集。
|
||||
editor.patches.errors = 补丁集出错
|
||||
editor.patches.importerror = 导入补丁集失败
|
||||
editor.patches.delete.confirm = 您确定要删除此补丁集吗?
|
||||
editor.patch.fields = {0} 处变动
|
||||
editor.worldprocessors = 世界处理器
|
||||
editor.worldprocessors.editname = 命名
|
||||
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
||||
@@ -489,10 +499,14 @@ editor.center = 居中
|
||||
editor.search = 搜索地图
|
||||
editor.filters = 筛选地图
|
||||
editor.filters.mode = 游戏模式:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 地图类型:
|
||||
editor.filters.search = 在特定关键词中进行搜索:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 描述
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X 轴平移
|
||||
editor.shifty = Y 轴平移
|
||||
workshop = 创意工坊
|
||||
@@ -509,6 +523,7 @@ waves.spawn = 出生点:
|
||||
waves.spawn.all = < 全部 >
|
||||
waves.spawn.select = 出生点选择
|
||||
waves.spawn.none = [scarlet]地图上没有出生点
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = 最大单位数
|
||||
waves.guardian = Boss
|
||||
waves.preview = 预览
|
||||
@@ -528,6 +543,7 @@ waves.search = 搜索波次
|
||||
waves.filter = 单位过滤
|
||||
waves.units.hide = 全部隐藏
|
||||
waves.units.show = 全部显示
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 数目
|
||||
@@ -607,8 +623,8 @@ toolmode.fillteams = 填充队伍
|
||||
toolmode.fillteams.description = 填充队伍而不是方块。
|
||||
toolmode.fillerase = 填充擦除
|
||||
toolmode.fillerase.description = 擦除相同类型的方块。
|
||||
toolmode.fillcliffs = Fill Cliffs
|
||||
toolmode.fillcliffs.description = Turns walls into cliffs.
|
||||
toolmode.fillcliffs = 填充悬崖
|
||||
toolmode.fillcliffs.description = 将墙壁转换为悬崖。
|
||||
toolmode.drawteams = 绘制队伍
|
||||
toolmode.drawteams.description = 绘制队伍颜色而不是方块。
|
||||
#unused
|
||||
@@ -677,6 +693,8 @@ locales.showsame = 显示在不同本地化语言包中具有相同值的文本
|
||||
locales.viewproperty = 在所有本地化语言包中查看
|
||||
locales.viewing = 查看文本属性 “{0}”
|
||||
locales.addicon = 添加图标
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
||||
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
|
||||
objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]摧毁敌方核心
|
||||
objective.command = [accent]指挥单位
|
||||
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
|
||||
@@ -811,7 +831,7 @@ sectors.wave = 波次:
|
||||
sectors.stored = 贮存:
|
||||
sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.nolaunchcandidate = 无可用发射区块
|
||||
sectors.viewsubmission = \ue80d 查看提交
|
||||
sectors.select = 选择
|
||||
sectors.launchselect = 选择发射目的地
|
||||
@@ -825,7 +845,7 @@ sectors.go = 进入
|
||||
sector.abandon = 遗弃
|
||||
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
|
||||
sector.curcapture = 区块已占领
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
|
||||
sector.curlost = 区块已失守
|
||||
sector.missingresources = [scarlet]建造核心所需的资源不足
|
||||
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = 无法切换区块
|
||||
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块:[accent]{0}[] 位于 [accent]{1}[]
|
||||
sector.view = 查看区块
|
||||
sector.foundationrequired = [lightgray] 需要次代核心
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = 低度
|
||||
threat.medium = 中度
|
||||
@@ -844,6 +865,10 @@ threat.high = 高度
|
||||
threat.extreme = 极高
|
||||
threat.eradication = 毁灭
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = 休闲
|
||||
difficulty.easy = 简单
|
||||
difficulty.normal = 正常
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = 太阳
|
||||
|
||||
sector.impact0078.name = 冲击区 0078
|
||||
sector.groundZero.name = 零号地区
|
||||
sector.craters.name = 陨石带
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = 冰冻森林
|
||||
sector.ruinousShores.name = 遗迹海岸
|
||||
sector.stainedMountains.name = 绵延群山
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = 菌疫峡谷
|
||||
sector.planetaryTerminal.name = 行星发射终端
|
||||
sector.coastline.name = 边际海湾
|
||||
sector.navalFortress.name = 海军要塞
|
||||
sector.polarAerodrome.name = 极地空港
|
||||
sector.atolls.name = 环礁群岛
|
||||
sector.testingGrounds.name = 实验禁区
|
||||
sector.seaPort.name = 边海港口
|
||||
sector.perilousHarbor.name = 深险峡湾
|
||||
sector.weatheredChannels.name = 风化海峡
|
||||
sector.fallenVessel.name = 飞船遗址
|
||||
sector.mycelialBastion.name = 菌丝堡垒
|
||||
sector.frontier.name = 边陲哨站
|
||||
sector.sunkenPier.name = 沉没码头
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = 赤色总部
|
||||
sector.geothermalStronghold.name = 熔石要塞
|
||||
|
||||
sector.groundZero.description = 这是最佳起点。敌人威胁较低,资源稀少。\n尽量收集铅和铜。\n然后继续前进。
|
||||
sector.frozenForest.description = 即便在接近山区的地方,孢子依然蔓延。严寒的气温无法永远遏制它们。\n\n开始探索电力。建造火力发电机。学习使用修理器。
|
||||
sector.saltFlats.description = 沙漠边缘是盐碱荒滩,资源稀少。\n\n敌人已在此建立了资源存储区。摧毁他们的核心,片甲不留。
|
||||
sector.craters.description = 这片由旧时战争的遗迹造成的陨石地带有积水。\n\n夺下该区块,收集沙子冶炼玻璃。\n用水泵抽水加速炮塔和钻头。
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = 穿过荒地就是海滩。\n这里曾经有一条海岸防线,但现在已所剩无几。\n一些基础的防御建筑还完好无损,除此之外都变成了废墟。\n\n继续向外扩张并研究科技。
|
||||
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。\n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
|
||||
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。\n\n敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = 最初进入这个星系的星际运输船的残
|
||||
sector.planetaryTerminal.description = 最终目标。\n\n这个海岸基地有一个能将核心发射到其它行星的设施,防守非常严密。\n\n生产海军单位,尽快消灭敌人,研究发射建筑。
|
||||
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
|
||||
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP,map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP,map submission by Stormride_R
|
||||
sector.frontier.description = WIP,map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP,map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP,map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP,map submission by dnx2019
|
||||
sector.seaPort.description = WIP,map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP,map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP,map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = 始发地区
|
||||
sector.aegis.name = 庇护前哨
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = 爆炸
|
||||
status.corroded.name = 腐蚀
|
||||
status.unmoving.name = 静止
|
||||
status.boss.name = Boss
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = 语言
|
||||
settings.data = 数据
|
||||
@@ -1028,8 +1054,7 @@ stat.frequency = 频率
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = 碾压伤害
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.legsplashdamage = 践踏伤害
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = 内存容量
|
||||
stat.basepowergeneration = 基础电力输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
stat.repairspeed = 修理速度
|
||||
stat.weapons = 武器
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = 强化效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.armor = 护甲
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 连续放置限制
|
||||
stat.buildcost = 建造花费
|
||||
@@ -1069,7 +1096,8 @@ stat.reload = 开火速率
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 护盾容量
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.regenerationrate = 恢复率
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基础反射概率
|
||||
stat.lightningchance = 激发闪电概率
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = 可采集矿物
|
||||
stat.payloadcapacity = 载荷容量
|
||||
stat.abilities = 能力
|
||||
stat.canboost = 可助推
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = 空中单位
|
||||
stat.ammouse = 弹药
|
||||
stat.ammocapacity = 弹药容量
|
||||
@@ -1179,21 +1208,35 @@ bar.launchcooldown = 发射冷却
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
bar.strength = [stat]{0}[lightgray]x 效率
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
|
||||
bullet.incendiary = [stat]燃烧
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
||||
bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x 穿透
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液体
|
||||
unit.powerunits = 电力
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = 单位热量
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = B
|
||||
unit.shots = 发
|
||||
unit.pershot = /发
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = 用途
|
||||
category.general = 基础
|
||||
category.power = 电力
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = 游戏启动崩溃后禁用模组
|
||||
setting.animatedwater.name = 动态液体
|
||||
setting.animatedshields.name = 动态力场
|
||||
setting.playerindicators.name = 玩家指示器
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = 敌人指示器
|
||||
setting.autotarget.name = 自动瞄准
|
||||
setting.keyboard.name = 鼠标+键盘操控
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = 无
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = 界面缩放比例
|
||||
setting.uiscale.description = 需要重新启动
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 总是斜线建造
|
||||
setting.screenshake.name = 屏幕抖动
|
||||
setting.bloomintensity.name = 光效强度
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = 自动保存间隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.milliseconds = {0} 毫秒
|
||||
setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边框窗口
|
||||
setting.borderlesswindow.name.windows = 无边框全屏
|
||||
setting.borderlesswindow.description = 可能需要重启
|
||||
setting.fps.name = 显示帧数和网络延迟
|
||||
setting.console.name = 启用控制台
|
||||
setting.smoothcamera.name = 平滑镜头
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = 环境音量
|
||||
setting.mutemusic.name = 禁用音乐
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 禁用音效
|
||||
setting.crashreport.name = 发送匿名的崩溃报告
|
||||
setting.communityservers.name = 获取社区服务器列表
|
||||
setting.savecreate.name = 自动创建存档
|
||||
setting.steampublichost.name = 公共游戏可见性
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = 单位指挥
|
||||
category.multiplayer.name = 多人游戏
|
||||
category.blocks.name = 建筑选择
|
||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = 控制单位
|
||||
keybind.clear_building.name = 清除规划
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = 姿态:停火
|
||||
keybind.unit_stance_pursue_target.name = 姿态:追击
|
||||
keybind.unit_stance_patrol.name = 姿态:巡逻
|
||||
keybind.unit_stance_ram.name = 姿态:突进
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = 单位命令:移动
|
||||
keybind.unit_command_repair.name = 单位命令:修复
|
||||
keybind.unit_command_rebuild.name = 单位命令:重建
|
||||
keybind.unit_command_assist.name = 单位命令:协助建造
|
||||
keybind.unit_command_mine.name = 单位命令:采矿
|
||||
keybind.unit_command_boost.name = 单位命令:助推
|
||||
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
||||
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
||||
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
||||
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.fillitems = 填满核心
|
||||
rules.onlydepositcore = 资源仅可丢入核心
|
||||
rules.coreunloaders = 允许装卸器贴核使用
|
||||
rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
|
||||
rules.derelictrepair = 允许修复残骸建筑
|
||||
rules.reactorexplosions = 允许反应堆爆炸
|
||||
rules.coreincinerates = 核心焚烧溢出资源
|
||||
@@ -1462,8 +1512,8 @@ rules.buildaitier = AI 建造等级
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS 进攻 AI
|
||||
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.clearsectoronloss = 重置丢失区块
|
||||
rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
|
||||
rules.rtsminsquadsize = 最小部队规模
|
||||
rules.rtsmaxsquadsize = 最大部队规模
|
||||
rules.rtsminattackweight = 最低进攻强度
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
|
||||
rules.corecapture = 摧毁后占领核心
|
||||
rules.polygoncoreprotection = 建造区域按核心位置平分
|
||||
rules.placerangecheck = 敌方建筑周围禁建
|
||||
rules.protectcores = 核心保护
|
||||
rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
|
||||
rules.checkplacement = 建筑放置检查
|
||||
rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
|
||||
rules.enemyCheat = 敌人无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍率
|
||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||
rules.unitfactoryactivation = 单位工厂延迟激活
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||
rules.unitcostmultiplier = 单位生产花费倍率
|
||||
rules.unithealthmultiplier = 单位生命倍率
|
||||
rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
||||
rules.unitminespeedmultiplier = 单位采矿速度倍率
|
||||
rules.logicunitcontrol = 允许逻辑控制单位
|
||||
rules.logicunitbuild = 逻辑控制单位建造
|
||||
rules.logicunitdeconstruct = 逻辑控制单位拆除
|
||||
rules.solarmultiplier = 太阳能发电倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
|
||||
rules.showspawns = 显示敌方单位出生点
|
||||
rules.randomwaveai = 不可预测的 AI 波次
|
||||
rules.pauseDisabled = 禁用暂停
|
||||
rules.fire = 允许火焰产生并蔓延
|
||||
rules.anyenv = < 任意 >
|
||||
rules.explosions = 单位/建筑爆炸伤害
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = 使波次中生成的单位随机攻击建筑,而非
|
||||
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
|
||||
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 单位
|
||||
content.block.name = 建筑
|
||||
content.status.name = 状态效果
|
||||
content.sector.name = 战役区块
|
||||
content.team.name = 队伍
|
||||
database-category.item = 物品
|
||||
database-category.liquid = 流体
|
||||
database-category.unit = 单位
|
||||
database-category.block = 建筑
|
||||
database-category.status = 状态效果
|
||||
database-category.sector = 区块
|
||||
database-category.team = 派系
|
||||
|
||||
database-tag.turret = 炮塔
|
||||
database-tag.production = 生产
|
||||
database-tag.distribution = 运输
|
||||
database-tag.liquid = 流体
|
||||
database-tag.power = 电力
|
||||
database-tag.defense = 防御
|
||||
database-tag.crafting = 制造
|
||||
database-tag.units = 单位
|
||||
database-tag.effect = 功能
|
||||
database-tag.logic = 逻辑
|
||||
database-tag.unit-air = 空军
|
||||
database-tag.unit-naval = 海军
|
||||
database-tag.unit-ground = 陆军
|
||||
|
||||
wallore = (墙)
|
||||
|
||||
@@ -1895,7 +1968,7 @@ block.heat-source.description = 无限输出热量,仅限沙盒。
|
||||
block.empty.name = 空
|
||||
block.rhyolite-crater.name = 流纹岩坑
|
||||
block.rough-rhyolite.name = 粗糙流纹岩
|
||||
block.regolith.name = 流纹岩
|
||||
block.regolith.name = 风化岩
|
||||
block.yellow-stone.name = 黄石
|
||||
block.carbon-stone.name = 碳石
|
||||
block.ferric-stone.name = 铁石
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = 强化载荷路由器
|
||||
block.payload-mass-driver.name = 载荷质量驱动器
|
||||
block.small-deconstructor.name = 解构器
|
||||
block.canvas.name = 画板
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = 世界处理器
|
||||
block.world-cell.name = 世界内存元
|
||||
block.tank-fabricator.name = 坦克制造厂
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作
|
||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
||||
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
||||
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
|
||||
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
|
||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
|
||||
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
||||
gz.zone3 = 波次即将开始。\n做好准备。
|
||||
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
||||
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
|
||||
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = 修复附近的所有单位。需要臭氧
|
||||
block.radar.description = 逐渐探索范围内的地形和敌人单位以及建筑,需要电力支持。
|
||||
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。需要氰气。
|
||||
block.canvas.description = 显示使用预定义的调色板绘制的图像。可手动编辑。
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 向敌人发射标准子弹。
|
||||
unit.mace.description = 向敌人喷射火焰。
|
||||
@@ -2483,7 +2596,7 @@ unit.risso.description = 向敌人发射一串导弹与子弹。
|
||||
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
|
||||
unit.omura.description = 向敌人发射远程穿透轨道炮。自动生产星辉单位。
|
||||
unit.omura.description = 向敌人发射远程穿透轨道炮。
|
||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||
unit.beta.description = 保护次代核心,可建造建筑。
|
||||
unit.gamma.description = 保护终代核心,可建造建筑。
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = 运行代码的客户端的玩家名称
|
||||
lglobal.@clientTeam = 运行代码的客户端的团队 ID
|
||||
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true,否则为 false
|
||||
|
||||
logic.nounitbuild = [red]这里不允许单位建造逻辑。
|
||||
|
||||
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用,会返回[accent]@router[]
|
||||
lenum.shoot = 向某个位置瞄准/射击
|
||||
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = 显示屏的宽度(以像素为单位)。
|
||||
laccess.displayheight = 显示屏的高度(以像素为单位)。
|
||||
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
|
||||
laccess.operations = 方块执行操作的次数。\n对于显示屏,返回 drawflush 调用次数。
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = 未分类的指令
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = 官方 Mindustry 維基
|
||||
link.suggestions.description = 建議新功能
|
||||
link.bug.description = 發現錯誤?在這裡回報
|
||||
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
screenshot = 截圖儲存到{0}
|
||||
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
||||
@@ -25,6 +26,7 @@ gameover.waiting = [accent]等待下一張地圖中……
|
||||
highscore = [accent]新的高分紀錄!
|
||||
copied = 已複製。
|
||||
indev.notready = 這部份的遊戲尚未完成
|
||||
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
|
||||
|
||||
load.sound = 音效載入中
|
||||
load.map = 地圖載入中
|
||||
@@ -49,6 +51,7 @@ mods.browser.view-releases = 檢視發行
|
||||
mods.browser.noreleases = [scarlet]無發行紀錄\n[accent]無法找到該模組的任何發行。請確認此模組是否有發表。
|
||||
mods.browser.latest = <最新>
|
||||
mods.browser.releases = 所有發行
|
||||
mods.browser.fetching = Fetching Releases...
|
||||
mods.github.open = 查看Github
|
||||
mods.github.open-release = 發行網頁
|
||||
mods.browser.sortdate = 以最近篩選
|
||||
@@ -101,6 +104,7 @@ coreattack = 〈核心正在受到攻擊!〉
|
||||
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
||||
database = 核心資料庫
|
||||
database.button = 資料庫
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 儲存遊戲
|
||||
loadgame = 載入遊戲
|
||||
@@ -123,9 +127,12 @@ maps.none = [lightgray]找不到地圖!
|
||||
invalid = 無效
|
||||
pickcolor = 選擇顏色
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = 設定準備中
|
||||
preparingcontent = 內容準備中
|
||||
uploadingcontent = 內容上傳中
|
||||
content.createdby = Created by: {0}
|
||||
uploadingpreviewfile = 上傳預覽文件
|
||||
committingchanges = 遞交變更
|
||||
done = 完成
|
||||
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]循環依賴錯誤
|
||||
mod.incompletedependencies = [red]依賴項缺失
|
||||
|
||||
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
|
||||
mod.missingdependencies.details = 此模組缺少依賴項:{0}
|
||||
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
|
||||
@@ -186,15 +193,15 @@ mod.preview.missing = 在工作坊發佈這個模組前,您必須新增預覽
|
||||
mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾,只需將其文件解壓縮到資料夾並刪除舊的.zip檔,然後重新啟動遊戲或重新載入模組。
|
||||
mod.scripts.disable = 您的裝置不支持包含指令檔的模組。您必須關閉這些模組才能進行遊戲。
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.error = [scarlet]模組缺少需要的依賴項
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
mod.dependencies.downloadreq = Import Required
|
||||
mod.dependencies.downloadall = Import All
|
||||
mod.dependencies.download = 導入
|
||||
mod.dependencies.downloadreq = 導入需求
|
||||
mod.dependencies.downloadall = 全部導入
|
||||
mod.dependencies.status = Import Results
|
||||
mod.dependencies.success = Successfully downloaded:
|
||||
mod.dependencies.failure = Failed to download:
|
||||
mod.dependencies.imported = This mod requires dependencies. Download?
|
||||
mod.dependencies.success = 下載成功:
|
||||
mod.dependencies.failure = 下載失敗:
|
||||
mod.dependencies.imported = 下載模組需要的依賴項?
|
||||
|
||||
about.button = 關於
|
||||
name = 名稱:
|
||||
@@ -211,6 +218,8 @@ campaign.none = [lightgray]選擇初始星球。\n星球隨時都可以切換。
|
||||
campaign.erekir = 更新、更精緻的內容。戰役大部分都是連貫性的。\n\n難度更高,但有高品質的地圖和整體的經驗。
|
||||
campaign.serpulo = 較舊的內容,經典的體驗。更加開放且有更多內容。\n\n有可能會有不平衡的地圖以及戰役機制,較不完美。
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.rework.title = Campaign Changes Notice
|
||||
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
|
||||
completed = [accent]完成
|
||||
techtree = 科技樹
|
||||
techtree.select = 選擇科技樹
|
||||
@@ -353,13 +362,12 @@ save.mode = 遊戲模式:{0}
|
||||
save.date = 最後存檔時間:{0}
|
||||
save.playtime = 遊玩時間:{0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = 警告。
|
||||
confirm = 確認
|
||||
delete = 刪除
|
||||
view.workshop = 在工作坊中查看
|
||||
workshop.listing = 編輯工作坊清單
|
||||
hide = Hide
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = 自訂
|
||||
@@ -371,7 +379,6 @@ command.repair = 修復
|
||||
command.rebuild = 重建
|
||||
command.assist = 協助玩家
|
||||
command.move = 移動
|
||||
command.boost = 推進
|
||||
command.enterPayload = 進入負荷方塊
|
||||
command.loadUnits = 拾取單位
|
||||
command.loadBlocks = 拾取方塊
|
||||
@@ -382,7 +389,9 @@ stance.shoot = 狀態:射擊
|
||||
stance.holdfire = 狀態: 停火
|
||||
stance.pursuetarget = 狀態:追逐目標
|
||||
stance.patrol = 狀態:路徑巡邏
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = 開啟連結
|
||||
@@ -429,6 +438,7 @@ saveimage = 儲存圖片
|
||||
unknown = 未知
|
||||
custom = 自訂
|
||||
builtin = 内建
|
||||
modded = Modded
|
||||
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
|
||||
map.random = [accent]隨機地圖
|
||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
|
||||
@@ -489,10 +499,14 @@ editor.center = 中心
|
||||
editor.search = 尋找地圖…
|
||||
editor.filters = 篩選地圖
|
||||
editor.filters.mode = 遊戲模式:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 地圖種類:
|
||||
editor.filters.search = 搜尋的資料夾:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 描述
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X位移
|
||||
editor.shifty = Y位移
|
||||
workshop = 工作坊
|
||||
@@ -509,6 +523,7 @@ waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]地圖中找不到降落區
|
||||
waves.spawn.first = [lightgray](first {0})
|
||||
waves.max = 最大單位數
|
||||
waves.guardian = 守衛者
|
||||
waves.preview = 預覽
|
||||
@@ -528,6 +543,7 @@ waves.search = 搜尋波...
|
||||
waves.filter = 單位過濾
|
||||
waves.units.hide = 全部隱藏
|
||||
waves.units.show = 全部顯示
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 數量
|
||||
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.property.name = name
|
||||
locales.property.text = text
|
||||
|
||||
width = 寬度:
|
||||
height = 長度:
|
||||
@@ -748,8 +766,10 @@ objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
||||
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
|
||||
objective.enemyescelating = [accent]敵人在[lightgray]{0}[]後擴大單位生產
|
||||
objective.enemyairunits = [accent]敵人在[lightgray]{0}[]後產生空軍單位
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]摧毀敵人核心
|
||||
objective.command = [accent]指揮單位
|
||||
objective.nuclearlaunch = [accent]⚠ 偵測到核彈打擊: [lightgray]{0}
|
||||
@@ -837,6 +857,7 @@ sector.noswitch.title = 無法切換地區
|
||||
sector.noswitch = 當前地區遭受攻擊時,無法切換地區\n\n地區: [accent]{0}[] 於 [accent]{1}[]
|
||||
sector.view = 檢視地區
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.shielded = [lightgray] Shielded
|
||||
|
||||
threat.low = 低
|
||||
threat.medium = 中
|
||||
@@ -844,6 +865,10 @@ threat.high = 高
|
||||
threat.extreme = 極高
|
||||
threat.eradication = 毀滅性
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = 休閒模式
|
||||
difficulty.easy = 簡單模式
|
||||
difficulty.normal = 普通模式
|
||||
@@ -863,7 +888,7 @@ planet.sun.name = 太陽
|
||||
|
||||
sector.impact0078.name = 衝擊0078
|
||||
sector.groundZero.name = 原點
|
||||
sector.craters.name = 隕石坑
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = 冰封森林
|
||||
sector.ruinousShores.name = 廢墟海岸
|
||||
sector.stainedMountains.name = 多色山脈
|
||||
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = 星際發射站
|
||||
sector.coastline.name = 海岸
|
||||
sector.navalFortress.name = 海上要塞
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
|
||||
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
|
||||
sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\n\n敵人已在此建立了一座資源倉庫。剷除他們的核心。不要留下任何東西。
|
||||
sector.craters.description = 在曾發生過古代戰爭的火山口積了很多水。開墾這個區域。採集沙子。煉製玻璃。抽水冷卻砲台與鑽頭。
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
|
||||
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
|
||||
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
|
||||
@@ -911,21 +937,17 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
|
||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
|
||||
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
|
||||
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
|
||||
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
|
||||
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
|
||||
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
|
||||
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
|
||||
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
|
||||
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
|
||||
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
|
||||
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
|
||||
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
|
||||
|
||||
sector.onset.name = 啟程之處
|
||||
sector.aegis.name = 神盾領域
|
||||
@@ -979,6 +1001,10 @@ status.blasted.name = 爆炸
|
||||
status.corroded.name = Corroded
|
||||
status.unmoving.name = 靜止
|
||||
status.boss.name = 守衛者
|
||||
status.slow.name = Slow
|
||||
status.fast.name = Fast
|
||||
status.shielded.name = Shielded
|
||||
status.disarmed.name = Disarmed
|
||||
|
||||
settings.language = 語言
|
||||
settings.data = 遊戲資料
|
||||
@@ -1029,7 +1055,6 @@ stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
@@ -1046,6 +1071,7 @@ stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = 記憶體容量
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
@@ -1060,6 +1086,7 @@ stat.boosteffect = 加速效果
|
||||
stat.maxunits = 最大活躍單位
|
||||
stat.health = 耐久度
|
||||
stat.armor = 裝甲
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = 最大連續
|
||||
stat.buildcost = 建造成本
|
||||
@@ -1070,6 +1097,7 @@ stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基礎偏移量
|
||||
stat.lightningchance = 燃燒機率
|
||||
@@ -1087,6 +1115,7 @@ stat.minetier = 挖掘等級
|
||||
stat.payloadcapacity = 負荷量
|
||||
stat.abilities = 能力
|
||||
stat.canboost = 推進器
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = 飛行單位
|
||||
stat.ammouse = 彈藥使用
|
||||
stat.ammocapacity = 彈藥容量
|
||||
@@ -1180,20 +1209,34 @@ bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
bar.strength = [stat]{0}[lightgray]x 強度
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]由微處理器控制
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray]傷害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追蹤
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
||||
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
||||
@@ -1214,6 +1257,7 @@ unit.liquidsecond = 液體單位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = 熱量單位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
@@ -1231,6 +1275,7 @@ unit.billions = B
|
||||
unit.shots = 發
|
||||
unit.pershot = /發
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = 用途
|
||||
category.general = 一般
|
||||
category.power = 能量
|
||||
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = 閃退後停用模組
|
||||
setting.animatedwater.name = 顯示液面動畫
|
||||
setting.animatedshields.name = 顯示護盾動畫
|
||||
setting.playerindicators.name = 盟友標示
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = 敵方標示
|
||||
setting.autotarget.name = 自動射擊
|
||||
setting.keyboard.name = 滑鼠及鍵盤控制
|
||||
@@ -1266,6 +1313,8 @@ setting.fpscap.none = 無
|
||||
setting.fpscap.text = {0}FPS
|
||||
setting.uiscale.name = 操作介面大小
|
||||
setting.uiscale.description = 需要重新啟動遊戲以更改大小
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 預設對角線放置
|
||||
setting.screenshake.name = 畫面抖動
|
||||
setting.bloomintensity.name = 火花強度
|
||||
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = 自動存檔間隔
|
||||
setting.seconds = {0}秒
|
||||
setting.milliseconds = {0}毫秒
|
||||
setting.fullscreen.name = 全螢幕
|
||||
setting.borderlesswindow.name = 無邊框視窗
|
||||
setting.borderlesswindow.name.windows = 無邊框全螢幕
|
||||
setting.borderlesswindow.description = 可能需重新啟動遊戲以變更
|
||||
setting.fps.name = 顯示FPS與延遲
|
||||
setting.console.name = 啟用搖桿
|
||||
setting.smoothcamera.name = 平滑攝影機
|
||||
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = 環境音量
|
||||
setting.mutemusic.name = 靜音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 傳送匿名當機回報
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = 自動建立存檔
|
||||
setting.steampublichost.name = 公開遊戲可見性
|
||||
@@ -1331,6 +1376,8 @@ category.command.name = 單位指揮
|
||||
category.multiplayer.name = 多人
|
||||
category.blocks.name = 選取方塊
|
||||
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = 控制單位
|
||||
keybind.clear_building.name = 清除建築指令
|
||||
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = 單位狀態:停火
|
||||
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
|
||||
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
||||
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = 單位指令:移動
|
||||
keybind.unit_command_repair.name = 單位指令:修理
|
||||
keybind.unit_command_rebuild.name = 單位指令:重建
|
||||
keybind.unit_command_assist.name = 單位指令:協助
|
||||
keybind.unit_command_mine.name = 單位指令:挖礦
|
||||
keybind.unit_command_boost.name = 單位指令:推進
|
||||
keybind.unit_command_load_units.name = 單位指令:裝載單位
|
||||
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1439,8 +1487,10 @@ mode.custom = 自訂規則
|
||||
rules.invaliddata = 無效的剪貼板數據
|
||||
rules.hidebannedblocks = 隱藏禁用的建築
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.fillitems = 自動補滿核心物資
|
||||
rules.onlydepositcore = 僅允許向核心放置物品
|
||||
rules.coreunloaders = 允許使用核心裝卸器
|
||||
rules.coreunloaders.info = 開啟後,裝卸器可從核心提取物資。\n不影響熾熱之境。
|
||||
rules.derelictrepair = 允許修復殘骸建築
|
||||
rules.reactorexplosions = 反應爐爆炸
|
||||
rules.coreincinerates = 核心銷毀物品
|
||||
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||
rules.corecapture = 佔領摧毀的核心
|
||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||
rules.placerangecheck = 檢查放置範圍
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.blockhealthmultiplier = 建築物耐久度加成
|
||||
rules.blockdamagemultiplier = 建築物傷害加成
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = 單位建設速度加成
|
||||
rules.unitcostmultiplier = 單位生產花費倍率
|
||||
rules.unithealthmultiplier = 單位血量加成
|
||||
rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
|
||||
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = 火
|
||||
rules.anyenv = <任意>
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 單位
|
||||
content.block.name = 方塊
|
||||
content.status.name = 狀態效果
|
||||
content.sector.name = 地區
|
||||
content.team.name = 隊伍
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (牆)
|
||||
|
||||
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = 強化重物分配器
|
||||
block.payload-mass-driver.name = 重物質量驅動器
|
||||
block.small-deconstructor.name = 小型解構器
|
||||
block.canvas.name = 畫布
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = 世界處理器
|
||||
block.world-cell.name = 世界單元
|
||||
block.tank-fabricator.name = 戰車兵工廠
|
||||
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起
|
||||
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
||||
hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。
|
||||
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
|
||||
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
|
||||
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
|
||||
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||
@@ -2125,6 +2199,44 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
|
||||
gz.zone3 = 波次即將開始。\n做好準備。
|
||||
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
|
||||
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
|
||||
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
|
||||
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = 修復其周圍所有單位。需要臭氧
|
||||
block.radar.description = 逐漸顯示大範圍內的地形和敵方單位。需要電力。
|
||||
block.shockwave-tower.description = 在一定範圍內破壞和摧毀敵方砲彈。需要氰氣。
|
||||
block.canvas.description = 顯示使用預設調色板的簡單圖像。可編輯。
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串
|
||||
lenum.shoot = 對該位置開火
|
||||
lenum.shootp = 對指定單位/建築開火,具自瞄功能
|
||||
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
# This file contains special global strings that don't need to be translated.
|
||||
# The contents of this bundle are merged into Core.bundle, and otherwise act as normal translated strings.
|
||||
|
||||
sector.frozenForest.credit = Elixias Adrys
|
||||
sector.facility32m.credit = Stormrider
|
||||
sector.taintedWoods.credit = Stormrider
|
||||
sector.sunkenPier.credit = Stormrider
|
||||
sector.atolls.credit = Stormrider
|
||||
sector.frontier.credit = Stormrider
|
||||
sector.infestedCanyons.credit = Skeledragon
|
||||
sector.polarAerodrome.credit = hhh i 17
|
||||
sector.testingGrounds.credit = Stormrider
|
||||
sector.perilousHarbor.credit = inkognito626
|
||||
sector.weatheredChannels.credit = Skeledragon
|
||||
sector.fallenVessel.credit = wpx, Stormrider, Nahan
|
||||
sector.mycelialBastion.credit = Skeledragon
|
||||
sector.planetaryTerminal.credit = Skeledragon
|
||||
sector.cruxscape.credit = Stormrider
|
||||
sector.geothermalStronghold.credit = Skeledragon
|
||||
sector.overgrowth.credit = Skeledragon
|
||||
sector.stainedMountains.credit = Pitchblende
|
||||
sector.ruinousShores.credit = Pitchblende
|
||||
sector.nuclearComplex.credit = Pitchblende
|
||||
sector.coastline.credit = Stormrider
|
||||
sector.tarFields.credit = Dexapnow
|
||||
sector.saltFlats.credit = Dexapnow
|
||||
sector.windsweptIslands.credit = Stormrider
|
||||
sector.navalFortress.credit = blackberry2093
|
||||
sector.desolateRift.credit = hhh i 17
|
||||
sector.extractionOutpost.credit = CD, wpx
|
||||
sector.littoralShipyard.credit = Comi, sAnekus
|
||||
|
||||
sector.origin.credit = Mechanical Fishe
|
||||
sector.karst.credit = Mechanical Fishe
|
||||
sector.caldera-erekir.credit = hhh i 17
|
||||
sector.siege.credit = hhh i 17
|
||||
sector.ravine.credit = Bepis
|
||||
|
||||
#megabase center
|
||||
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
|
||||
@@ -187,3 +187,8 @@ Iniquit
|
||||
DSFdsfWxp
|
||||
Someone's Shadow
|
||||
buj
|
||||
Agzam4
|
||||
ItsKirby69
|
||||
TheCuber
|
||||
萌新-hhgs
|
||||
Jovinull
|
||||
|
||||
@@ -622,3 +622,5 @@
|
||||
63060=metal-wall-2|block-metal-wall-2-ui
|
||||
63059=metal-tiles-13|block-metal-tiles-13-ui
|
||||
63058=metal-wall-3|block-metal-wall-3-ui
|
||||
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
||||
63056=large-canvas|block-large-canvas-ui
|
||||
|
||||