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639 Commits
Author SHA1 Message Date
Github Actions c5e57683c9 Automatic bundle update 2026-04-15 17:23:00 +00:00
Vector 92459d89ac Update bundle_es.properties (#11869)
* Update bundle_es.properties

* Update bundle_es.properties

Translated sector descriptions

* Translate new string + some small fixes

* Update bundle_es.properties
2026-04-15 13:21:38 -04:00
summoner 80174768ec Translation: Update bundle_hu.properties (#11902) 2026-04-15 13:21:30 -04:00
rand0mized 18905691a6 Translation: Update bundle_ru.properties (#11892) 2026-04-15 13:21:22 -04:00
Space 53b0408e0d rules and databasetag translation(zh_CN) (#11900) 2026-04-15 13:21:13 -04:00
loleczkowo 774a2d7afe correct polish translation bundle_pl.properties (#11899)
Fixes #11898
2026-04-15 13:21:05 -04:00
wan a77afab556 Add files via upload (#11896) 2026-04-15 13:20:58 -04:00
Anuken 3c583d9126 (fixed uncomitted map) 2026-04-15 13:18:15 -04:00
Anuken c8b0d6a245 Merge remote-tracking branch 'origin/master' 2026-04-15 13:17:38 -04:00
Anuken 378ab92a91 Fixed #11897 2026-04-15 13:17:32 -04:00
Github Actions b7f990b353 Automatic bundle update 2026-04-15 16:56:44 +00:00
Anuken 3e6d6c2cb4 Names for missing status effects 2026-04-15 12:55:22 -04:00
IYAYII-hhgs 3193fd8168 global.properties restored(( (#11815) 2026-04-14 17:02:07 -04:00
Arktcode a5ecc2fc92 Translate various properties to Spanish - Arksource (#11886)
* Translate various properties to Spanish

Minor translations and others that are very necessary for the game in Spanish

* Update bundle_es.properties
2026-04-14 16:26:02 -04:00
summoner 2a29653e99 Translation: Update bundle_hu.properties (#11890)
Fixing some wording mistakes
Fix coherency
Make some sentences more understandable
Cleaning some sentences
2026-04-14 16:25:53 -04:00
SeuEarth 9464c7b743 Final bundle_ko.properties updates for 157.1 (#11894)
* Fix description for windswept islands sector

* another fix
2026-04-14 16:25:13 -04:00
Anuken 3273a15f52 Merge remote-tracking branch 'origin/master' 2026-04-14 16:25:00 -04:00
Anuken f5be90867f Fixed #11888 / Minor sector submission fixes 2026-04-14 16:24:54 -04:00
SITUVNgcd a31eccff18 Fix gammar on waves.spawn.first (#11885)
https://github.com/Anuken/Mindustry/commit/2639b2efbc6a96088dcdaf3d4ec06e9da47b2fc7#diff-6de391efc1c5322bc53143d47041a3a95a4c6dbe12def4b3144ef5c3553d6d46R526
2026-04-13 17:16:15 -04:00
Anuken be70941529 Merge remote-tracking branch 'origin/master' 2026-04-13 17:15:26 -04:00
Anuken d480021fac Fixed #11884 / Fixed some minor tech tree issues 2026-04-13 17:15:20 -04:00
summoner 5fe879da5d Translation: Update bundle_hu.properties (#11875) 2026-04-12 23:41:25 -04:00
Github Actions b7e5ac5784 Automatic bundle update 2026-04-13 03:40:53 +00:00
Kevin Vilyan 59a72ba22e Another Bundle ID Update 🗣️ (#11882)
* Another Bundle ID Update

* some minor changes
2026-04-12 23:39:37 -04:00
SITUVNgcd 2639b2efbc Update Vietnamese translation (#11881)
https://github.com/Anuken/Mindustry/commit/478c5cf2401d89678e92e2e1fde501037ab3a55e
2026-04-12 23:39:27 -04:00
Phinner cf12dfd4d3 French Translation: The sloppy remake (#11872)
* initial slop pass

* unslopiffy bundle_fr.properties

* unslopiffy metadata files

* use consistent case in achievements

* some more changes

* last tweaks I guess

* corrections from oveurnone on discord

* some more tweaks and consistency changes
2026-04-12 23:39:17 -04:00
red 8d64ef63e6 Translate indexed position description to Portuguese (#11879) 2026-04-12 23:38:57 -04:00
JniTrRny 4988f68b6b Update bundle_th.properties (#11878)
* Update bundle_th.properties

* Update bundle_th.properties
2026-04-12 23:38:51 -04:00
RTOmega 6bfc716325 Final TR Strings for v157.1 (#11876) 2026-04-12 23:38:45 -04:00
SeuEarth a4c27722bd Update bundle_ko.properties (#11857)
* Update bundle_ko.properties

* Small change

* other small change

* It is done

Updated Korean translations for various game content.
2026-04-12 23:38:35 -04:00
Anuken b3c1a5441a Fixed #11880 2026-04-12 21:51:51 -04:00
Anuken a131df1669 Merge remote-tracking branch 'origin/master' 2026-04-12 13:06:39 -04:00
Anuken 7c0564c0d1 beta no more 2026-04-12 13:06:33 -04:00
Github Actions 478c5cf240 Automatic bundle update 2026-04-12 17:01:35 +00:00
math-idiot 8a450f5b2c Translate rules in bundle_zh_TW.properties to Chinese (#11723) 2026-04-12 13:00:19 -04:00
67c06d167d Sync and improve Polish translations with upstream updates (#11852)
* Initial plan

* Translate 321 Polish localization entries from English

Translated UI text, descriptions, messages, sector names, block names,
difficulty settings, rules, logic editor tooltips (lglobal/laccess/lenum),
keybindings, database categories/tags, and tutorial text.

Proper game names (unit names, planet names, team names), technical
abbreviations (FPS, TPS, PvP, OK), and terms identical in Polish are
intentionally unchanged.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Fix Polish translation typos and translate remaining English entries

Co-authored-by: Szpieg0 <166158045+Szpieg0@users.noreply.github.com>

* Update core/assets/bundles/bundle_pl.properties

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update core/assets/bundles/bundle_pl.properties

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Initial plan

* Fix merge conflicts: add missing entries with Polish translations to bundle_pl.properties

Co-authored-by: Szpieg0 <166158045+Szpieg0@users.noreply.github.com>

* Sync bundle_pl.properties: apply 330 improved translations + translate 29 new upstream keys

- Applied 330 Polish translation improvements from community fork (Szpieg0/Mindustry)
- Translated 29 new keys added to upstream since the fork diverged
- Restored 4 Polish translations that the fork had reverted to English
  (slot, marker.quad.name, difficulty.casual, sector.frontier.name)
- Removed 4 obsolete keys no longer in upstream
  (sector.craters.*, setting.borderlesswindow.*, setting.crashreport.name,
   bullet.armorpiercing, command.boost, keybind.unit_command_boost.name)

Agent-Logs-Url: https://github.com/Szpieg0/Mindustry/sessions/3e53dd9b-9cbe-4a83-8cda-d8a8bcc6084d

Co-authored-by: Szpieg0 <166158045+Szpieg0@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-12 12:59:41 -04:00
Jun Hyeok Lee 5be35858b1 Improve Korean localization wording and localize hardcoded UI text (#11851)
* Improve Korean localization and bundle hardcoded UI text

* Revert editor-only localization changes
2026-04-12 12:59:10 -04:00
Kevin Vilyan 656f2554f5 Update Bundle ID 🗣️ (#11859)
* perisai

* di atas

* some minor changes

* new campaign notice

* dari

* shielded

* New Sector Descriptions goes brrrrrr 🗣

* checks up Pelajari

* no more word 'teliti'

* lil

* another minor changes

* nah
2026-04-12 12:58:12 -04:00
summoner a66764afee Translation: Update bundle_hu.properties (#11860)
* Translation: Update bundle_hu.properties

Translate new strings
Fixing a mistranslation

* Translation: Update bundle_hu.properties

Fix translation of the word threat. Ellenállás more accurate here.
2026-04-12 12:58:01 -04:00
SITUVNgcd 9b41c38503 Update Vietnanese translation (#11861)
https://github.com/Anuken/Mindustry/commit/17582011461f00973ed3ea81679873364d3e9b7b
2026-04-12 12:57:52 -04:00
Github Actions 0b8733a956 Automatic bundle update 2026-04-12 16:57:28 +00:00
Denzy 627e2fc5a5 Update bundle_be.properties (#11868) 2026-04-12 12:56:11 -04:00
XingHui-XH e53aaa6b52 Update bundle_zh_CN.properties (#11862) 2026-04-12 12:55:58 -04:00
1ue999and1ue999 ed3635dd40 stuff(tm) (#11867)
Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-04-12 12:55:50 -04:00
RTOmega b64be10500 TR Translation for beta v8 (#11865) 2026-04-12 12:55:23 -04:00
Anuken 14f0399b7d Merge remote-tracking branch 'origin/master' 2026-04-12 12:54:03 -04:00
Anuken 4e9a66cfe5 Impact reactor power-less crash fix / Planet JSON ruleSetter support 2026-04-12 12:53:57 -04:00
Naths6andNathan Bombardier dd1f009765 Add range stats entry (#11874)
Co-authored-by: Nathan Bombardier <nathan.bombardier7@etu.univ-lorraine.fr>
2026-04-12 12:52:32 -04:00
Alone d1443a034f Add Mod#packSprites hook for dynamic texture packing (#11873)
* "Add a multiPacker parameter to AtlasPackEvent, allowing listeners to add custom textures through the multiPacker parameter."

* introduces a new hook method packSprites(MultiPacker packer) to the Mod class.

* formatting Mods.java

* formatting Mods.java

* formatting Mods.java

* formatting Mods.java

* d

* Update Vars.java
2026-04-12 12:52:13 -04:00
Anuken a059d86f5a Closes Anuken/Mindustry-Suggestions/issues/6231 2026-04-11 21:06:33 -04:00
Anuken 932d480ec8 Merge remote-tracking branch 'origin/master' 2026-04-11 17:15:24 -04:00
Anuken d537bb9929 Possible fix for empty UDP packets causing DC 2026-04-11 17:15:18 -04:00
ItsKirby69 bce079f71c Rotation for text in Drawf.text (#11870)
* Implements rotation for text in Drawf.text

* Adds method with original parameters just in case

* remove duplicate text creation
2026-04-11 16:02:17 -04:00
Anuken e22d4cbf99 arc 2026-04-10 18:33:09 -04:00
Anuken a7ba06f122 arc 2026-04-10 18:27:44 -04:00
Anuken 2b028e4371 arc 2026-04-10 16:09:32 -04:00
Anuken 521b47f546 Merge remote-tracking branch 'origin/master' 2026-04-10 16:04:40 -04:00
Anuken 9d840144ed Fixed naval pathfinding around destructible blocks 2026-04-10 16:04:34 -04:00
EggleEgg f5f33d8e63 If this breaks something somewhere somehow anywhere sometime I m killing santa (#11864) 2026-04-09 21:53:12 -04:00
Anuken a29b6505df Fixed #11855 2026-04-09 15:32:55 -04:00
Anuken bc725eeddc Merge remote-tracking branch 'origin/master' 2026-04-09 15:26:46 -04:00
Anuken b30cbd57ce Fixed #11854 / Fixed #11863 2026-04-09 15:26:40 -04:00
Anuken 8f4ad7bfca Update deployment.yml 2026-04-08 22:06:04 -04:00
Github Actions 1758201146 Automatic bundle update 2026-04-09 01:36:49 +00:00
Anuken 4aef9965af Research layout fixes 2026-04-08 21:35:27 -04:00
Anuken a1d76e7529 Merge remote-tracking branch 'origin/master' 2026-04-08 21:34:11 -04:00
Anuken cf6de53ee4 New descriptions for sectors / Many various sector tweaks 2026-04-08 21:33:59 -04:00
Github Actions c41ab26aba Automatic bundle update 2026-04-08 22:39:13 +00:00
Anuken 74c8953300 Merge branch '157' of https://github.com/Anuken/Mindustry 2026-04-08 18:37:33 -04:00
Anuken f3b7a5e65e Fixed names and objective text for many sectors 2026-04-08 18:37:23 -04:00
Anuken 950d195dc7 Merge remote-tracking branch 'origin/master' 2026-04-08 18:16:17 -04:00
Anuken 1df1276201 Sector submission name fixes 2026-04-08 18:16:11 -04:00
SITUVNgcd fcc3a40ed6 Update Vietnamese translation (#11816)
https://github.com/Anuken/Mindustry/commit/4628b294d584ff04dbe7898a679411db561ee5e0
2026-04-08 18:08:45 -04:00
Github Actions 0d8304fd4e Automatic bundle update 2026-04-08 22:06:41 +00:00
DenzyandAnuken 81432ba841 Update bundle_be.properties (#11820)
Co-authored-by: Anuken <arnukren@gmail.com>
2026-04-08 18:05:20 -04:00
Github Actions d734538db8 Automatic bundle update 2026-04-08 22:04:58 +00:00
summoner ae82103543 Translation: Update bundle_hu.properties (#11796)
* Translation: Update bundle_hu.properties

Follow the english bundle changes

* Fix translation

* Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Translate new strings

* Fix typo in campaign rework title

Corrected a typo in the campaign rework title.

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Translate new string
2026-04-08 18:03:38 -04:00
Anuken b716d7a27b Fixed #11844 2026-04-07 21:48:33 -04:00
Anuken 4cc9d8263a Merge remote-tracking branch 'origin/master' 2026-04-07 18:35:06 -04:00
Anuken b9d5a81ff1 Replace glowing red wire tiles with dark variants upon Serpulo sector capture 2026-04-07 18:34:57 -04:00
Github Actions d3f66b9828 Automatic bundle update 2026-04-07 06:00:33 +00:00
Anuken ef4dff5693 Megabase resized; WIP center submission added 2026-04-07 01:59:02 -04:00
Anuken 2f378c46b2 Fixed UDP network error allowance 2026-04-06 16:41:20 -04:00
Anuken 9c088ff44a Triggering build 2026-04-06 00:29:20 -04:00
Github Actions ef975835cf Automatic class mapping update 2026-04-05 03:03:08 +00:00
Anuken 93e053edb6 Merge remote-tracking branch 'origin/master' 2026-04-04 23:01:05 -04:00
Anuken b3573aa284 Removed unused events 2026-04-04 23:00:57 -04:00
Github Actions 24fe96de10 Automatic bundle update 2026-04-04 03:00:24 +00:00
Anuken 082aff3972 Removed unnecessary bundle entries 2026-04-03 22:58:55 -04:00
Anuken aea5d09faa Fixed #11835 2026-04-03 22:57:59 -04:00
Anuken cae337b781 Fullscreen system cleanup 2026-04-03 22:30:52 -04:00
Anuken db3cf1fba3 Write null when ReadI fails to prevent confusion 2026-04-02 18:07:24 -04:00
Anuken 4a3bc3ec98 Fixed #11832 2026-04-02 16:39:35 -04:00
Anuken c12324d678 Fixed #11821 2026-04-02 12:45:59 -04:00
Anuken 377d98e2e4 Fixed #11824 2026-04-02 12:15:14 -04:00
Anuken 87468ce565 Fixed #11822 2026-04-02 11:53:21 -04:00
Anuken d0f070717f Sync block inventories when opened / WorldLabel parent 2026-03-31 20:29:38 -04:00
Anuken 5c5c2e3dbd Merge remote-tracking branch 'origin/master' 2026-03-31 19:59:34 -04:00
Anuken a7dcba8ed7 Possible fix for remote units exploding near walls on non-headless servers 2026-03-31 19:59:03 -04:00
Cardillan b3e009b6b4 Fix ConditionOp.strictEqual handling (#11813) 2026-03-31 15:33:53 -04:00
Github Actions 8276f65314 Automatic class mapping update 2026-03-30 21:39:18 +00:00
Anuken 1b9b4e7c0c Added DrawBlockParts 2026-03-30 17:36:58 -04:00
Anuken 5ef346d94e Alternate fix for #11809 / Updated Littoral Shipyard submission 2026-03-30 14:00:52 -04:00
Anuken 18b428577f Triggering build 2026-03-30 00:35:21 -04:00
Anuken fc7ad9c579 Merge remote-tracking branch 'origin/master' 2026-03-29 22:52:01 -04:00
Anuken 41bfecbe1c Fixed #11808 2026-03-29 22:51:56 -04:00
Github Actions 4628b294d5 Automatic bundle update 2026-03-29 23:52:56 +00:00
Anuken 073f112bf3 Merge remote-tracking branch 'origin/master' 2026-03-29 19:51:35 -04:00
Anuken 21b5101267 Added a warning related to the campaign rework 2026-03-29 19:51:29 -04:00
Alone 48399b7772 "Add a multiPacker parameter to AtlasPackEvent, allowing listeners to add custom textures through the multiPacker parameter." (#11806) 2026-03-29 10:57:38 -04:00
Anuken 16af1627ee Triggering build 2026-03-29 10:56:39 -04:00
Anuken 772e693f08 Triggering build 2026-03-29 10:45:11 -04:00
Anuken 3e7fc6482d Made mobile console available in menu 2026-03-28 17:36:28 -04:00
Anuken 6447b26a9d Fixed ambient sounds restarting when paused 2026-03-28 17:17:41 -04:00
Anuken d24b2c4bfe Fixed local server host padding 2026-03-28 15:33:32 -04:00
Anuken 5223f088e7 Minor console fixes 2026-03-28 15:27:16 -04:00
Anuken d8a5c0ba27 arc 2026-03-28 15:12:18 -04:00
Anuken 3a82ebf4d8 Added mobile console support 2026-03-28 14:56:56 -04:00
Anuken dc6a56b7d1 Merge remote-tracking branch 'origin/master' 2026-03-28 11:13:42 -04:00
Anuken e7875cc10a Fixed #11802 2026-03-28 11:13:36 -04:00
Github Actions ef60fb1d57 Automatic bundle update 2026-03-28 01:51:25 +00:00
Anuken 9828ab6b25 Removed unused setting 2026-03-27 21:50:00 -04:00
Anuken 1ef97e7329 Fixed blacklist check for class loading 2026-03-27 18:01:54 -04:00
Anuken 41805bd3bb Increased max rule byte size 2026-03-27 14:03:31 -04:00
Anuken 02d07aa4f8 e 2026-03-27 12:51:35 -04:00
Anuken f413931239 Blacklisted older scheme-size versions 2026-03-27 12:51:03 -04:00
Anuken 062a8aa240 Updated littoral shipyard 2026-03-27 11:04:04 -04:00
Anuken 09e3daecd5 Removed power turret 'reload fix' 2026-03-26 11:04:25 -04:00
Anuken cda5296c02 Scale status effects correctly 2026-03-25 20:30:33 -04:00
Anuken 846121bc17 Fixed #11795 2026-03-25 19:55:32 -04:00
Anuken e4c2b3ee41 Fixed #11797 2026-03-25 19:42:26 -04:00
Anuken d11f372850 Allow occasional UDP errors on the client 2026-03-25 15:06:45 -04:00
Anuken b0d2c9a932 Merge remote-tracking branch 'origin/master' 2026-03-25 11:44:15 -04:00
Anuken cf43f0862d Fixed minimap ping position being offset for notched phones 2026-03-25 11:44:10 -04:00
SITUVNgcd c3a58fbbc9 Update Vietnanese translation (#11788)
* Update Vietnanese translation

https://github.com/Anuken/Mindustry/commit/6850704072ff86b21f39c9b160c277dc66b00cc7

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/b7196b15f9f85dcdf23178763a4d0d1660d4296c

* Fix some typo, title text

https://github.com/Anuken/Mindustry/pull/11757
2026-03-25 11:35:04 -04:00
summoner 07b60dc305 Translation: Update bundle_hu.properties (#11787)
Translate untranslated strings
2026-03-25 11:34:16 -04:00
Anuken 1beb1c073f Fixed #11793 2026-03-25 11:33:09 -04:00
Anuken b0d6e213fb Fixed sorting of maps in list 2026-03-25 01:01:37 -04:00
Anuken cfb9d69ec3 oh dear 2026-03-24 23:24:48 -04:00
Anuken 3935b72df5 Fixed some plan rendering bugs 2026-03-24 23:15:39 -04:00
Anuken 094af9280f Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-03-24 21:48:31 -04:00
Anuken c8c49aa0f2 Fixed tests 2026-03-24 21:48:29 -04:00
Phinner 6daa82ac14 chore: Update kotlin plugin (#11792) 2026-03-24 21:47:48 -04:00
Anuken 915c7b04bb Moved 150 to 157 / Fixed drill item color 2026-03-24 17:31:37 -04:00
Anuken e17a93121a Merge remote-tracking branch 'origin/master' 2026-03-24 16:40:09 -04:00
Anuken a19935de51 Added another megabase side-submission 2026-03-24 16:40:00 -04:00
Github Actions f10496f5b7 Automatic bundle update 2026-03-24 16:51:33 +00:00
math-idiot 48e71fd828 Translate dependency-related messages to Chinese (#11719)
更改一些未翻譯的物件
2026-03-24 12:49:56 -04:00
XaphironiusandAnuken a714efa93c Translate sector names to Filipino and contextualize previous translations (#11667)
Updated sector names and descriptions to Filipino translations

Co-authored-by: Anuken <arnukren@gmail.com>
2026-03-24 12:49:43 -04:00
Github Actions dcab1acfa7 Automatic bundle update 2026-03-24 16:48:26 +00:00
vide017andAnuken c1de0a342b Update and added some polish translations (#11746)
Co-authored-by: Anuken <arnukren@gmail.com>
2026-03-24 12:47:06 -04:00
Adleanogare c4c67d80bc Update bundle_fr.properties by adding translation. (#11734) 2026-03-24 12:46:31 -04:00
AdleanogareandAnuken 9e7d0cce7e Update French translation (in bundle_fr.properties) (#11737)
* Update French translation (in bundle_fr.properties)

- Added translation for isolated components before line 1000.
- Some small adjusments of previous translations.

* Adding back a forgotten colored marker in french translation.

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-03-24 12:46:19 -04:00
Github Actions 2e29567170 Automatic bundle update 2026-03-24 16:29:34 +00:00
SITUVNgcdandAnuken 0d4675dd33 Update Vietnanese translation (#11702)
* Update Vietnanese translation

https://github.com/Anuken/Mindustry/commit/6850704072ff86b21f39c9b160c277dc66b00cc7

* new line?

* Translate sector names, stance, sector rename, large canvas

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-03-24 12:28:00 -04:00
Github Actions 45d651d3d0 Automatic bundle update 2026-03-24 16:27:16 +00:00
Darkness a16387323d Update bundle_ru.properties (#11760)
* Update bundle_ru.properties

* Some small fixes

* Some more fixes

* Revert stell name
2026-03-24 12:25:52 -04:00
KienNgoo 2ffe1be0ad Update bundle_vi.properties (#11757)
* Update bundle_vi.properties

Added translation for 'Stance: Hold Position'.
Fixed inconsistency at the 'Logic' section in Gamerule menu.

* Update bundle_vi.properties

Fixed spelling mistake on server disclaimer.
A title should not have full stop.

* Update bundle_vi.properties

Capitalized 'google'.
2026-03-24 12:25:00 -04:00
summoner db1c449cbc Translation: Update bundle_hu.properties (#11695)
* Translation: Update bundle_hu.properties

Translate new string
Fixing a mistake

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings
Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

* Translation: Update bundle_hu.properties

* Translation: Update bundle_hu.properties

* Translation: Update bundle_hu.properties

Fix rewording mistake

* Translation: Update bundle_hu.properties

Translate new strings
Following the changes of the english bundle

* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

* Translation: 

Fix sentences

* Translation: Update bundle_hu.properties

Reverting a deleted word

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings
2026-03-24 12:24:44 -04:00
EggleEgg 7763c4b568 I hate mobile ui (#11782) 2026-03-24 12:24:32 -04:00
JniTrRny daca3f0ee0 Update bundle_th.properties (#11779)
* Keeping up with the changes

* I saw a complaint in 2021 about my choice of vocabulary
2026-03-24 11:59:25 -04:00
Kevin Vilyan 68ee42f7cd Update Bundle ID (#11783)
* Update bundle_id_ID.properties

* ff tutor

* filter map & armor stat

* fix ⚠️ & rename perisai -> penghalang

* New Stance Command

* KETAHUAN LUWH - hubung_sambung ahh

* new sector

* several new settings

* lil space

* New Rules & New Obj string

* forgor this two

* Update bundle_id_ID.properties

* sync
2026-03-24 11:58:46 -04:00
SeuEarth 3165d258f1 Update bundle_ko.properties (#11786)
* Update bundle_ko.properties

* guh

* another one

* third
2026-03-24 11:58:35 -04:00
Anuken 10c9a9dcb6 Fixed #11785 2026-03-24 11:56:04 -04:00
Anuken a3bf73e583 Fixed #11784 2026-03-24 11:49:36 -04:00
Anuken 8efec20cc0 Misc bugfixes and plan optimizations 2026-03-24 11:46:27 -04:00
Anuken 1773a4d0bc Removed reference to unused task 2026-03-23 15:38:50 -04:00
Anuken 53865d09fa Some more netcode fixes 2026-03-23 15:35:21 -04:00
Anuken 88663f6ca8 Merge remote-tracking branch 'origin/master' 2026-03-23 14:42:53 -04:00
Anuken f90cf8196d Minor mobile UI layout fixes 2026-03-23 14:42:46 -04:00
Github Actions b7196b15f9 Automatic bundle update 2026-03-23 01:21:54 +00:00
Anuken ed5ad8310a Added prompt for adjusting difficulty 2026-03-22 21:20:31 -04:00
Anuken d53faf5c98 Merge remote-tracking branch 'origin/master' 2026-03-22 18:30:41 -04:00
Anuken 6e8fbaa1f6 Made pings display the same size regardless of zoom 2026-03-22 18:30:16 -04:00
Github Actions d29b1c1982 Automatic bundle update 2026-03-22 22:13:23 +00:00
Anuken eaa6ee74f1 Nerfed several endgame attack maps 2026-03-22 18:11:51 -04:00
Anuken 324aaaf7f7 Class deserialization check 2026-03-22 16:47:01 -04:00
Anuken 194020de79 Player world reload plan fix 2026-03-22 13:04:04 -04:00
Anuken d619a05556 A wide range of bugfixes 2026-03-22 12:32:39 -04:00
Anuken 6342f499e4 Added a pause building button on mobile 2026-03-22 10:41:48 -04:00
Anuken 975ea198f7 Fixed #11774 2026-03-22 08:57:15 -04:00
Anuken e3174156a6 Fixed some plan sync bugs 2026-03-21 20:42:23 -04:00
Anuken 71e347a4f9 Updated littoralShipyard 2026-03-21 18:19:49 -04:00
Anuken 27d2fd8f78 Merge remote-tracking branch 'origin/master' 2026-03-21 18:17:05 -04:00
Anuken 4851440c10 Network serialization size limit fixes 2026-03-21 18:16:54 -04:00
alecthe2nd f4d155a0eb Fixed UnitAssembler canPlaceOn check using the placed block's getRect() to create the bounding box of the other assembler. (#11773)
* Fixed target ore check requiring wall-only miners to check for floor ore versions when deciding whether to mine the respective ore.

* Fixed UnitAssembler canPlaceOn check using the placed block's getRect() to create the bounding box of the other assembler.
It should now check if the other block is an assembler, and if it is, it will use that assembler's getRect method. If the other block is not an assembler, that block will be ignored.
2026-03-21 17:55:22 -04:00
Anuken 2bfe73da57 TypeIO array length limits 2026-03-21 17:03:36 -04:00
Anuken 6dd29baf0e Better player plan syncing 2026-03-21 11:03:58 -04:00
Anuken 22baa344df Merge remote-tracking branch 'origin/master' 2026-03-21 01:09:06 -04:00
Anuken e48e570d25 Added pings to minimap 2026-03-21 01:08:50 -04:00
Github Actions 4df2ef3926 Automatic bundle update 2026-03-21 04:25:36 +00:00
Anuken 55bd4df422 Ping marker text / Mobile & chat location ping support 2026-03-21 00:24:16 -04:00
Anuken 10095ac4ff Merge remote-tracking branch 'origin/master' 2026-03-20 21:36:02 -04:00
Anuken e002746617 Do not sync player plans across teams 2026-03-20 21:35:56 -04:00
Github Actions 5a62316f57 Automatic bundle update 2026-03-21 01:10:03 +00:00
Anuken d69a002349 Merge remote-tracking branch 'origin/master' 2026-03-20 21:08:43 -04:00
Anuken c41fc53202 Syncing of other player's build plans 2026-03-20 21:08:29 -04:00
Github Actions 2f28e54877 Automatic bundle update 2026-03-20 22:53:36 +00:00
Anuken ef430040b3 Added location ping button 2026-03-20 18:52:14 -04:00
Anuken 5df5471b99 Merge remote-tracking branch 'origin/master' 2026-03-20 13:59:11 -04:00
Anuken c100188ad9 Updated submission for 92 2026-03-20 13:58:57 -04:00
Github Actions 5d649e1b74 Automatic bundle update 2026-03-20 17:54:46 +00:00
Anuken 4f95349e3a Merge remote-tracking branch 'origin/master' 2026-03-20 13:53:20 -04:00
Anuken 6ca7a80c2a Added planet unit factory activation delay rule 2026-03-20 13:53:06 -04:00
buthed010203 5aebcdca58 Allow any version to join hidden steam lobbies (#11770) 2026-03-20 11:32:53 -04:00
Anuken 84c03b3bc0 Merge remote-tracking branch 'origin/master' 2026-03-20 11:10:55 -04:00
Anuken 8c9a4dede4 Cleanup 2026-03-20 11:10:48 -04:00
Github Actions 179a224877 Automatic bundle update 2026-03-20 15:09:58 +00:00
Anuken 6c86aafe5f Merge remote-tracking branch 'origin/master' 2026-03-20 11:08:23 -04:00
Anuken a35fb2d560 Slightly clearer core requirement message 2026-03-20 11:08:16 -04:00
EggleEgg 5c7415da1f Disable pausing gamerule (#11592)
* Enable pausing gamerule

* disable pausing

* wproc gamerule

* player list, skip waves, show message

* state.gameOver && state.isCampaign() check just in case
2026-03-20 11:07:47 -04:00
Anuken 650055d605 Possible game over layout fix 2026-03-19 21:42:09 -04:00
Anuken 6aa3e6027b Fixed maps with item/power sources 2026-03-19 15:05:07 -04:00
Anuken 30777e314e Internally renamed all maps to match sector name / Added unit tests to check for item/power sources 2026-03-19 12:21:09 -04:00
Anuken f989f5609c Test fixes 2026-03-19 11:05:54 -04:00
Anuken 71dd8587a6 Sector submission updates 2026-03-18 21:18:10 -04:00
Anuken 602f2b8557 Upload dependency jar along with releases 2026-03-18 16:13:00 -04:00
Anuken aa6809b16a Dependency order fix 2 2026-03-18 10:58:30 -04:00
Anuken 88a8647570 Minor dependency order fix 2026-03-18 10:47:10 -04:00
Anuken 31b3a88404 Made depsJar include sources 2026-03-18 10:46:44 -04:00
Anuken 2fe23966f9 Fixed tests / Removed win32 packr builds 2026-03-17 23:37:58 -04:00
Anuken e7ba494bfc Triggering a test build 2026-03-17 22:09:50 -04:00
Anuken 60f2c61346 Updated sector submissions / Added x/y to more drawer types 2026-03-17 21:20:34 -04:00
Anuken 98a9bf1e3c Merge remote-tracking branch 'origin/master' 2026-03-17 20:14:08 -04:00
Anuken aecf80c08c Fixed sector 13's objective display 2026-03-17 20:13:47 -04:00
Github Actions 1ca9582296 Automatic bundle update 2026-03-17 23:16:27 +00:00
Felipe Jovino 18c57bb9a3 Add UI edge padding setting (#11741)
* feat(ui): added edge padding support and translations

* Bundles: added uiEdgePadding translations

* add Jovinull in contributors

* refactor(ui): extract updateMargins and apply padding to longest axis

* refactor(settings): use Intc and call updateMargins directly
2026-03-17 19:15:09 -04:00
Anuken 29b54f0a93 Possible fix for #11758 2026-03-15 11:57:18 -04:00
Anuken ddfe45856f Merge remote-tracking branch 'origin/master' 2026-03-15 00:29:05 -04:00
Anuken f1372ded5d Added large canvas to tech tree 2026-03-15 00:29:00 -04:00
Github Actions 3ede4618fe Automatic bundle update 2026-03-15 04:28:01 +00:00
Anuken 26175c65b3 Added large canvas block & canvas image export/import 2026-03-15 00:26:40 -04:00
Anuken c920fe2d21 Removed usage of BoostAI in enter payload command 2026-03-14 02:05:23 -04:00
Anuken 5fd7f68510 Sector submission updates 2026-03-14 01:55:01 -04:00
Anuken 55d567395e Merge remote-tracking branch 'origin/master' 2026-03-14 00:15:56 -04:00
Anuken b8e3a9cd7f Fixed beam drill speed bar not reflecting power 2026-03-13 23:53:13 -04:00
Anuken 54bfc2baad Enable planet atmosphere on mobile by default 2026-03-13 18:40:27 -04:00
buthed010203 d15da6e07e Label ids, deletable labels & popups (#11753)
* Label ids, deletable labels & popups

* Add Nullable annotations
2026-03-13 18:06:41 -04:00
Github Actions deeecfda25 Automatic bundle update 2026-03-13 22:06:31 +00:00
OSPx 5eacd810a6 Added clipboard copy API to Call (#11756) 2026-03-13 18:05:13 -04:00
Anuken 4380f3ec09 Enable animated shields on Android by default 2026-03-13 18:02:30 -04:00
Anuken 06af1faf5b Merge remote-tracking branch 'origin/master' 2026-03-12 22:18:07 -04:00
Anuken 1fb6c0976d Canvas block dialog refactored / Fixed crateredBattleground being in the wrong place 2026-03-12 22:18:01 -04:00
Github Actions d107b264d8 Automatic bundle update 2026-03-12 21:56:29 +00:00
Anuken ab14f3dfb4 Merge remote-tracking branch 'origin/master' 2026-03-12 17:55:02 -04:00
Anuken f5c59ff54c Added a new "preparation" sector before PLT / Renamed "The Craters" 2026-03-12 17:54:51 -04:00
buthed010203 16bbcb62e6 Allow mods to mark themselves as legacy compatible meaning that mods from v7 which still work in v8 can continue to use an old repo and work in both versions. (#11752) 2026-03-12 17:03:10 -04:00
buthed010203 04465c4abc Implement popup id system so that popups don't flicker. (#11751) 2026-03-12 16:46:43 -04:00
Anuken 9fa69c59f9 Static field fix 2026-03-12 16:40:02 -04:00
Anuken f62c344d7a Merge remote-tracking branch 'origin/master' 2026-03-12 16:16:57 -04:00
Anuken 09e30bac71 Massive optimizations to build plan rendering (~100x) 2026-03-12 16:16:47 -04:00
Cardillan 6cc7ea5e57 Gracefully handle string value size exceeding 65535 bytes (#11750) 2026-03-11 19:09:05 -04:00
Anuken b3561933f7 Fixed Perilous Harbor walls blocking enemies 2026-03-11 15:01:03 -04:00
Anuken 37357154f8 Merge remote-tracking branch 'origin/master' 2026-03-10 14:44:23 -04:00
Anuken 9c9980c329 Removed leftover message blocks from Fallen Vessel submission 2026-03-10 14:44:17 -04:00
Github Actions 7210bdc0c9 Automatic bundle update 2026-03-10 06:52:11 +00:00
Felipe JovinoandDinoWattz a7e97c06c6 Completes the Brazilian Portuguese localization (#11742)
* locales: update Brazilian Portuguese (pt_BR) translations for v7 and Erekir contente

* add Jovinull in contributors

* Apply suggestion from @DinoWattz

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Apply suggestions from code review part2

* Update bundle_pt_BR.properties part 4

* Update bundle_pt_BR.properties part 5

* Update bundle_pt_BR.properties part 6

* Apply suggestions from code review

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Update launch pad names to match English bundle

---------

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>
2026-03-10 02:50:37 -04:00
Anuken 00cc2cd1bf Fixed #11744 2026-03-10 02:06:52 -04:00
Anuken 7858e29b21 Merge remote-tracking branch 'origin/master' 2026-03-09 21:24:55 -04:00
Anuken 6e793a1c1d Fixed #11747 2026-03-09 21:24:27 -04:00
Github Actions 3bf47520a0 Automatic bundle update 2026-03-09 02:01:39 +00:00
Anuken 19ab8423eb Added 'hold position' stance (closes Anuken/Mindustry-Suggestions/issues/6157) 2026-03-08 22:00:02 -04:00
Anuken 45e5ca3612 More stat tracking 2026-03-07 20:58:04 -05:00
Anuken b85056a493 WIP campaign stat tracking (not displayed yet) 2026-03-07 20:55:24 -05:00
Anuken 2b74317b34 Fixed sector remapping in JSON mods / New 76 submission 2026-03-07 20:11:11 -05:00
Anuken 63f0776079 Fixed attribute check with placeableLiquid blocks 2026-03-06 20:54:16 -05:00
Anuken ac361d4e8f Merge remote-tracking branch 'origin/master' 2026-03-06 11:57:04 -05:00
Anuken 319593e0b6 Tweaks to Atolls tutorial and bases 2026-03-06 11:56:57 -05:00
Github Actions 86dc36a372 Automatic bundle update 2026-03-06 04:56:15 +00:00
Anuken 79a991a2a0 Made boosting a stance 2026-03-05 23:54:35 -05:00
Anuken 70c2010ea5 Fixed GenericCrafter patch crash 2026-03-04 23:57:42 -05:00
Anuken 65e4a22c84 Fixed Japanese font being displayed incorrectly 2026-03-04 23:48:49 -05:00
Anuken 0215cabda8 Added fallback for monospace font 2026-03-04 19:16:22 -05:00
Anuken 2ed9fa8834 Fixed #11735 2026-03-04 17:14:17 -05:00
Anuken d3b4943c55 Removed unused stat 2026-03-03 22:05:27 -05:00
Anuken 8232e5aa52 Minor sector submission update 2026-03-03 21:06:49 -05:00
Anuken 785054d28b Renamed Erekir editor-only shield projector to "barrier projector" 2026-03-02 21:56:40 -05:00
Anuken fe620796b4 Merge remote-tracking branch 'origin/master' 2026-03-01 14:19:51 -05:00
Anuken c9efe991df Fixed #11728 2026-03-01 14:19:46 -05:00
Gureumi df9d6bbfda Delete Korea server entry from servers_v7.json (#11729) 2026-03-01 14:18:40 -05:00
Anuken 1c2a3eb2e5 Merge remote-tracking branch 'origin/master' 2026-02-28 00:05:32 -05:00
Anuken d0005aea7f Turret reload 'fix' moved to PowerTurret 2026-02-28 00:05:22 -05:00
Cardillan f9fa92afc1 Fix draw image bug with tiled displays. (#11721) 2026-02-28 00:01:56 -05:00
Efsfse2280 ef5d5abfff Update UnitTypes.java (#11727) 2026-02-28 00:01:27 -05:00
Anuken 5a2a1658ce Fixed #11717 2026-02-27 22:48:02 -05:00
Anuken 6ad8d06015 Hacky wait time save/loading for processors 2026-02-26 23:50:52 -05:00
Anuken adb9a82d84 Fixed Ground Zero being land-able with IPA, leading to buggy behavior 2026-02-25 23:11:20 -05:00
Anuken 0d112fd655 Merge remote-tracking branch 'origin/master' 2026-02-25 22:32:36 -05:00
Anuken 4d8ebbcc15 Fixed some disabled image buttons being 'clickable' 2026-02-25 22:32:30 -05:00
SomeonesShade 3fd0d817e7 Armor Multiplier Display Adjustments (#11710)
* Made Armor Weakness a number rather than a % for display.

* Renamed to ArmorPiercing to PartialArmorPierce

* ArmorMult doesn't display if Pierce Armor is On
renamed the bundle to "% armor pierce"

* Just In Case
2026-02-25 22:31:30 -05:00
Github Actions 515c7e9f72 Automatic bundle update 2026-02-26 03:26:59 +00:00
ItsKirby69 9cb2ae259c Add new Map Filter Options (#11712)
* bundles

* Add new filters
2026-02-25 22:25:27 -05:00
Anuken 4462f1bea4 Fixed #11714 2026-02-25 22:20:32 -05:00
Anuken 2fa5cf5dab Added sounds for picking up and dropping payloads 2026-02-24 22:01:41 -05:00
Anuken 8d16c1768e Fixed tests 2026-02-24 12:19:23 -05:00
Anuken 769e45e65a Merge remote-tracking branch 'origin/master' 2026-02-24 12:13:42 -05:00
Anuken cc1cea5b93 Fixed #11709 2026-02-24 12:13:36 -05:00
Github Actions 36076eb7f8 Automatic class mapping update 2026-02-24 17:03:55 +00:00
Anuken d1e512e7c8 Fixed push script 2026-02-24 12:01:34 -05:00
Anuken f0df12127f Added actions task to automatically update class mappings 2026-02-24 11:54:47 -05:00
Anuken 628efdc6f2 Fixed packing 2026-02-24 11:39:37 -05:00
Anuken 41edbd338d Updated to Gradle 9 2026-02-24 00:32:22 -05:00
Anuken eedfb62cf2 Fixed banned units on Coastline 2026-02-23 22:31:00 -05:00
Anuken f5e83e1e20 Possible power fix for derelict structures 2026-02-22 20:51:17 -05:00
Anuken f20e3ff946 Fixed #11705 2026-02-22 20:09:44 -05:00
Anuken 7da63ac504 Fixed #11697 2026-02-20 17:03:47 -05:00
Anuken 76dc529d23 Fixed #11698 2026-02-20 16:19:39 -05:00
Anuken 74b9589eb6 Merge remote-tracking branch 'origin/master' 2026-02-20 15:58:09 -05:00
Anuken 3b179315c1 Better attribute parsing error message 2026-02-20 15:58:03 -05:00
Github Actions 6850704072 Automatic bundle update 2026-02-20 03:54:05 +00:00
Anuken fd00f3fae3 New basic frozen forest tutorial 2026-02-19 22:52:36 -05:00
Anuken b00b88476b Fixed a crash with width/height == 0 2026-02-19 22:05:15 -05:00
Anuken f8ab28196b Merge remote-tracking branch 'origin/master' 2026-02-19 22:01:31 -05:00
Anuken 26bae55830 Fixed #11694 2026-02-19 22:01:25 -05:00
Github Actions 85b44f02b3 Automatic bundle update 2026-02-19 03:42:15 +00:00
EggleEgg 061b12ed80 Stat info entry (#11674)
* Stat info entry

* oop cleanup imports
2026-02-18 22:40:44 -05:00
Github Actions b72031e62f Automatic bundle update 2026-02-19 03:38:07 +00:00
SITUVNgcd 56a7588736 Update Vietnamese translation (#11677)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/58fe731e7021dcaddc61d1e18b60e416218d8745

* Something went wrong while export from translation tool. Fixed
2026-02-18 22:36:25 -05:00
Anuken a7f2bb3b79 Merge remote-tracking branch 'origin/master' 2026-02-18 21:43:33 -05:00
Anuken 4fcb89cb28 Fixed #11690 2026-02-18 21:43:25 -05:00
Alone 9127d8a8ac Replace '@category.' + cat.name with cat.localized() to achieve better compatibility with StatCat. I don't understand why localized was written but not used. (#11687) 2026-02-17 16:51:19 -05:00
Github Actions 75155f7304 Automatic bundle update 2026-02-17 21:47:15 +00:00
Anuken 50f6b1675e Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-02-17 16:45:28 -05:00
Anuken 40ca70ae26 arc 2026-02-17 16:45:25 -05:00
summoner 34ee406445 Translation: Update bundle_hu.properties (#11685)
* Translation: Update bundle_hu.properties

Fix mistakes

* Translation: Update bundle_hu.properties. Follow the changes of the english bundle.
2026-02-17 16:45:10 -05:00
Fu'ad Husnan 3f8fe03003 Update Prcessors' description for Indonesian translation (#11678)
Updated descriptions for micro, logic, and hyper processors to use 'perulangan' (means 'iteration') instead of 'lingkaran' (means 'circle').
2026-02-17 16:45:01 -05:00
Anuken 07d5b03e35 More achievement fixes 2026-02-16 13:30:21 -05:00
Anuken 3c239e8af0 Defer even firing until after unit is added 2026-02-16 13:22:32 -05:00
Anuken 9d759d03eb Correctly fire UnitCreateEvent in UnitAssembler 2026-02-16 13:21:56 -05:00
Anuken 6c53474479 Apparently zenity is still needed, marvelous 2026-02-16 12:59:43 -05:00
SomeonesShade 10e9655a43 Copper Salvo: 50% Armor Weakness with 5x Ammo Mult (#11686) 2026-02-16 12:53:07 -05:00
Anuken 13ad318ad9 Buffer fixes 2026-02-16 12:50:34 -05:00
Anuken 4aa78c6a11 Fixed #11649 2026-02-16 12:47:54 -05:00
Anuken f34ddc8d9b Earlier version and logging initialization 2026-02-16 12:27:10 -05:00
Anuken 59fb89c243 Merge remote-tracking branch 'origin/master' 2026-02-16 11:58:47 -05:00
Anuken e5202a8f92 Fixed #11672 2026-02-16 11:58:42 -05:00
Github Actions 5ddff4ce22 Automatic bundle update 2026-02-16 16:45:12 +00:00
Anuken 1ae0f6171b 32-bit messages cleaned up 2026-02-16 11:43:36 -05:00
Anuken 550bc0c311 Fixed #11688 2026-02-16 11:40:02 -05:00
Anuken ca04662341 Fixed #11680 2026-02-16 11:38:56 -05:00
Anuken a3682756dc Revert "Removed borderless fullscreen option (window should always be borderless fullscreen anyway)"
This reverts commit d4cda24fb8.
2026-02-16 11:30:35 -05:00
Anuken 4f52ec4846 Fixed #11681 2026-02-16 11:27:20 -05:00
Anuken b26685f05e Fixed #11679 2026-02-16 11:24:41 -05:00
Anuken a6743e8217 Fixed core database search being broken 2026-02-16 11:23:27 -05:00
Anuken 0580e1afbb SDL3 is broken, reverting to SDL2 (Closes #11671, #11676) 2026-02-16 10:58:34 -05:00
Anuken d8e94923d6 Merge remote-tracking branch 'origin/master' 2026-02-15 12:49:34 -05:00
Anuken b1d40fb039 Added error dialog when launching with 32-bit windows or Java 8 2026-02-15 12:49:28 -05:00
Chorus dc0ced3ca3 Added some translations (#11513) 2026-02-13 20:35:58 -05:00
Anuken f6266db2bc Triggering BE build 2026-02-13 20:31:08 -05:00
Anuken f5b2b81c21 Fixed attempts to load folders as maps in mods 2026-02-13 20:20:31 -05:00
Anuken 50c40be5e2 Buildscript updates 2026-02-13 13:58:38 -05:00
Anuken fa13d108d9 Buildscript fixes 2026-02-13 11:29:36 -05:00
Anuken 8069a7b306 Merge remote-tracking branch 'origin/master' 2026-02-13 11:17:48 -05:00
Anuken 42fe38c2aa Fixed improperly initialized mods crashing the database 2026-02-13 11:17:43 -05:00
summoner 87b71295f2 Translation: Update bundle_hu.properties (#11475)
* Translation: Update bundle_hu.properties

Fix mistranslations
Fix typos
Finetune sentences for ingame coding consistency

* Translation: Update bundle_hu.properties

Translate new strings

* Follow the changes of the english bundle

* Translation: Follow the changes of the english bundle

Follow the changes of the english bundle

* Fix translation

fix the word "projector" translation

kivetítő -> vetítő

* Fine tune latest building names

* Fix mistakes

* Translate new strings

* Translate new string

* Update bundle_hu.properties

Fixing mistakes and typos

* Update bundle_hu.properties

Add missed sentence to string

* Update bundle_hu.properties

add missing .

* Update bundle_hu.properties

Fix consistency and coherency

* Update bundle_hu.properties

fix . dot

* Update bundle_hu.properties

fix translation of the word pause
Fix consistency

* Fix "x" -> db, fix consistency

* Fix spaces

* Fix some words translation: duct, shield, utility / csatorna, pajzs, fenntartó

* Fix translation

* Update bundle_hu.properties

Fine-tune translation

* Fine tuning strings

* Translate new string

* Translation: Update bundle_hu.properties

Translate new strings
Fix translation of rebuild and respawn words -> újjáépítés and újjáéledés

* Translation: Update bundle_hu.properties

Delete dupe line

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings.
Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the english bundle changes

Coastline -> Humid Coastline
Partvidék -> Párás partvidék

* Translation: Update bundle_hu.properties

Fix Partvonal -> Partvidék

* Translation: Update description.txt

Fix consistency and coherency with the bundle_hu.properties

* Translation: Update achievements.vdf

Fix coherency and consitency with the bundle_hu properties

* Translation: Update bundle_hu.properties

* Translation: Update hu-hu.json

Translate new strings.
Follow the changes of the english bundle.

* Translation: Update bundle_hu.properties

Translate new strings

* Update bundle_hu.properties

fixing words
2026-02-13 11:13:46 -05:00
Anuken 03bea6b291 Updated scripts to match the proper SDL backend name 2026-02-13 11:06:24 -05:00
Anuken 0aa091b212 Fixed #11666 2026-02-13 10:01:37 -05:00
Anuken dec4913090 No AI-generated PRs 2026-02-13 00:42:16 -05:00
TheCuber222 c01a35d410 Translate:Removed outdated description (#11659)
Omura will no longer produce Flare; this information is outdated.
2026-02-12 16:41:08 -05:00
Anuken 15f5885b0f arc 2026-02-12 13:06:14 -05:00
Anuken c3ccee72a7 Triggering build 2026-02-12 12:40:12 -05:00
Anuken 139d7626b2 Proper shield arc velocity nullification 2026-02-12 12:22:00 -05:00
Anuken d285dd6855 Merge remote-tracking branch 'origin/master' 2026-02-12 09:12:28 -05:00
Anuken 0a066fbef7 Another wayland fix attempt 2026-02-12 09:12:19 -05:00
Anuken 4d70395204 Update deployment.yml 2026-02-11 21:00:45 -05:00
Anuken 98d4130222 Update deployment.yml 2026-02-11 20:55:27 -05:00
Anuken 24ee7a6af3 Log driver and remove useless wayland workaround 2026-02-11 20:21:36 -05:00
Anuken 9a40c949d5 localArc should now work without jitpack 2026-02-11 19:56:40 -05:00
Anuken 633105305a WIP jitpack-less build 2026-02-11 19:42:39 -05:00
Cryofluid b22cfa0c74 Update BulletType.java (#11656) 2026-02-11 19:31:45 -05:00
Anuken 58c1aee0df (jitpack) 2026-02-11 14:47:25 -05:00
Anuken 3d7b55c01e Another attempt at fixing #11657 2026-02-11 14:07:50 -05:00
Anuken 2510dcabb4 ????? 2026-02-10 21:37:09 -05:00
Anuken 756e553b31 and again 2026-02-10 21:36:04 -05:00
Anuken 82443db8ec jitpack strikes again 2026-02-10 21:33:08 -05:00
Anuken de6dd91277 Re-triggering build 2026-02-10 21:09:05 -05:00
Anuken ce532f25f7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-02-10 20:58:16 -05:00
Anuken 8df1d96a2e arc 2026-02-10 20:58:14 -05:00
EggleEgg 7deb20ab65 Bugfix: Precept bullet (#11650)
* HOW OR WHEN DID I WRITE THIS

* IT S 120 YOU MORON
2026-02-10 19:38:16 -05:00
Anuken 219689a74f Merge remote-tracking branch 'origin/master' 2026-02-10 19:37:51 -05:00
Anuken 3426904a60 Possible fix for #11653 2026-02-10 19:37:45 -05:00
EggleEgg 9e76806e90 Bugifx: unloader dont backflow into unlinked container (#11652) 2026-02-10 19:32:04 -05:00
Cardillan 3f5d963068 No timeout on drop to air (#11068) 2026-02-10 12:13:25 -05:00
Github Actions 58fe731e70 Automatic bundle update 2026-02-10 17:07:04 +00:00
EggleEggandAnuken 121afa0c95 Various database entry stats (#11583)
* Add Firerate Stat to Lustre and sublimate

* 8 votes

* forgot comment

* Show shock mine damage stats

* make spawnBullets appear in core database

* spawned instead

* typo h

* fuck impact stats

* segment and point defense stuff

* Change repair & shieldregen field's shown stats

* Grant "Airborne" achievement when commanding units

* more database entries

* navanax entries (holy hell there are so many)

* boosting speed entry

* add arrow icon and stuff

* dont break tests

* junction storage per side

* Apply suggestion from @Anuken

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-10 12:05:42 -05:00
Github Actions cb1ba51238 Automatic bundle update 2026-02-10 16:32:35 +00:00
belezoroandAnuken 98a7e08624 Update translations in bundle_eu.properties (#11462)
* Update translations in bundle_eu.properties

* Translate properties to Basque

Updated various property translations to Basque.

* Update translations in bundle_eu.properties

* Translate game properties to Basque

Translated various difficulty and sector descriptions from English to Basque.

* Add Basque translations for sectors and statuses

Translated sector and status descriptions to Basque.

* Translate settings and abilities to Basque

Updated various settings and ability descriptions to Basque language.

* Translate properties in bundle_eu to Basque

* Update bundle_eu.properties

* Translate block names to Basque

Updated block names and descriptions to Basque translations.

* Translate hints in bundle_eu.properties to Basque

* Translate hints in bundle_eu.properties to Basque

* Translate hints and instructions to Basque

Translated various hints and instructions from English to Basque in the properties file.

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-10 11:31:15 -05:00
EggleEgg 43a913fa78 Remove shooteffect when missile unit dies without target (#11644) 2026-02-10 10:53:28 -05:00
Anuken dd4b07b2a2 Fixed #11647 2026-02-10 10:47:57 -05:00
Anuken b587253ac0 Potential bright screen fix (in arc) 2026-02-09 23:37:34 -05:00
Anuken d4cda24fb8 Removed borderless fullscreen option (window should always be borderless fullscreen anyway) 2026-02-09 20:39:24 -05:00
Anuken 51a2588c4e Fixed #11646 2026-02-09 20:25:02 -05:00
Anuken de3c2430c0 Fixed #11645 2026-02-09 20:08:29 -05:00
Anuken 4073ffbbb6 Fixed keyboard focus remaining on cancel button after loading hides 2026-02-09 19:51:12 -05:00
Anuken a55e0a3d53 Merge remote-tracking branch 'origin/master' 2026-02-09 13:36:08 -05:00
Anuken d90c830b27 Fixed #11636 2026-02-09 13:36:01 -05:00
Kevin Vilyan e53047854f Update Bundle ID (#11557)
* Update Bundle ID

* Add files via upload

* Fungal Pass & Frontier Tutorials

* Fix Unicode

* Fix tutorial text for ground factory placement

* data patch hint

* Update Indonesian translations for properties

Updated translations for coastline and max units.

* Fixed word buat -> produksi

* still found inconsistency

* node

* zone

* spotted inconsistency

* SAKELAR URAGH

* translate latest changes from erekir balance
2026-02-09 13:21:43 -05:00
MCxzfwq cfabcaa871 Some minor modifications (#11575)
* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* Update ForceProjector.java
2026-02-09 13:16:13 -05:00
Cardillan b3c8a8ec4f Fix draw image bug with tiled displays. (#11638) 2026-02-09 13:14:42 -05:00
EggleEgg 78e2b1d3be Bugfix: fortress real range too small (#11640)
* dont thread the needle

* even less
2026-02-09 13:12:13 -05:00
Anuken b663f71640 Gradle is awful 2026-02-08 22:38:41 -05:00
Anuken 31301a7c34 Player JSON revision 2026-02-08 22:29:32 -05:00
Anuken 40395ef039 Merge remote-tracking branch 'origin/master' 2026-02-08 22:25:49 -05:00
Anuken 96af273bb5 Fixed nonsensical logic filter code 2026-02-08 22:25:43 -05:00
Github Actions e600d9bc02 Automatic bundle update 2026-02-09 03:20:46 +00:00
酪桦姬andAnuken da40fabeaa Update bundle_zh_CN.properties (#11478)
* Update bundle_zh_CN.properties

* Update Chinese localization for various terms

* Update bundle_zh_CN.properties

* Update launch candidate message in Chinese properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-08 22:19:42 -05:00
Joan JosepandAnuken 2641e0c1cc Translation: Update bundle_ca.properties (#11518)
* Translation: Update bundle_ca.properties

* Translation: Update bundle_ca.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-08 22:18:54 -05:00
Vector 2bddc9a00f Update bundle_es.properties (#11578)
* Update bundle_es.properties

* Update bundle_es.properties
2026-02-08 22:17:22 -05:00
SITUVNgcd 87ae076950 Update Vietnamese translation (#11586)
* Translate new strings

Patch guide & Fields view

* Translate new strings

* Translate new strings

Build logic, team rules,...

* Translate new strings

Core unloaders rule

* Translate new strings & update

Database subcategory & draw copy

* Translate new strings

* Update Vietnamese translation

Map tutorial strings
2026-02-08 22:17:07 -05:00
EggleEggandJason b2aefdd4cf Bugfix: shieldarc unit removal on multiplayer (#11634)
* Bugfix: shieldarc unit removal on multiplayer

* update description

* Update core/src/mindustry/entities/Units.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
2026-02-08 21:33:29 -05:00
EggleEgg 88f1e0c4af Erekir rebalance v5 (#11511)
* werwe

* phase scathe + minor tweak to surge scathe

* bs changes

* yay

* scathe bs

* 45t

* applied correctly now

* 343rfe

* whatever

* a

* Idk what I m doing

* idk

* bs

* tecta + titan balance changes

* tiny fix

* some reverts + cyanosub nerf

* oop

* better

* boring vanq buffs

* no, stop

* now

* -100% build mult

* revert tecta nerf

* better tecta bvb but -15% dps

* armor rend effect

* some reverts

* more

* more

* more

* avert changes

* avert shenanigans

* more balance ig

* PLEASE FREE ME

* more vanq changes

* more stuff

* flux buff

* conquer buff and stuff

* I m starting to like this

* finally fragOnLastHit fixed

* more tecta shield buffs

* done

* shieldarc json support just in case

* revert reflect convex spread

* fixes, dont override bullet.type

* cleanup + more tecta shield changes

* screw it, 0.5

* fix chance to deflect db entry
2026-02-07 20:57:51 -05:00
Redstonneur1256 47d28c0d20 Logic sensor (#10795)
* Add `selectedBlock` logic sensor

* Add `buildX`/`buildY`/`building` logic sensors

* Change `building` from boolean to the building

* `breaking`

* Make `breaking`/`building` more consistent

* Allow blocks/content to be null

* Change `selectedBlock` from air to null

* Change `selectedBlock` from air to null

* Make `selectedBlock` SyncLocal

* Add `selectedRotation`
2026-02-07 20:52:33 -05:00
Anuken b2a574eb66 Merge remote-tracking branch 'origin/master' 2026-02-07 20:48:38 -05:00
Anuken 08c136f4ee Fallen Vessel submission updated 2026-02-07 20:48:31 -05:00
Cardillan 9c0446a053 Fix the disparity between acccumulator increase and time waited in WaitI (#11631) 2026-02-07 20:30:34 -05:00
Github Actions ef4e93c396 Automatic bundle update 2026-02-08 01:23:47 +00:00
WMF efb9acce1b New map rule to disable unit control via logic (#11627)
* map rule to disable unit control via logic

* syntaxn't
2026-02-07 20:22:29 -05:00
Anuken 80d2ddfab9 Merge remote-tracking branch 'origin/master' 2026-02-06 22:46:23 -05:00
Anuken 67d3a9feb0 Added field for running logic code upon objective completion 2026-02-06 22:46:17 -05:00
Sputnuc 3dd3cf5a28 True placement efficiency percentages text in ThermalGenerator (#11597) 2026-02-06 18:40:10 -05:00
SomeonesShade 7bbb81cd17 Salvo Buff (#11625) 2026-02-06 18:38:58 -05:00
laomoze a5080a3faf Fix rotation (#11624) 2026-02-06 18:20:00 -05:00
Anuken 7d88eeee77 File picker cleanup 2026-02-06 01:30:16 -05:00
Anuken 52baac3fe9 Merge remote-tracking branch 'origin/master' 2026-02-06 00:51:18 -05:00
Anuken 5fe8170e7c Testing SDL-based file chooser 2026-02-06 00:51:13 -05:00
SomeonesShade a2825a08a9 Added descentSpeed to UnitType.java (#11490)
plus fixing up descriptions for accuracy on what they do
2026-02-05 22:50:31 -05:00
Github Actions 6a2ef5a8ca Automatic bundle update 2026-02-06 03:50:28 +00:00
SeuEarth 04b38dd103 Update bundle_ko.properties (#11499)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Add files via upload

* Update bundle_ko.properties

* yeah oops

* Update bundle_ko.properties
2026-02-05 22:49:22 -05:00
Anuken a7a3aaf06a Merge remote-tracking branch 'origin/master' 2026-02-05 22:29:10 -05:00
Anuken 9f21a98923 Fixed #11574 2026-02-05 22:29:04 -05:00
SomeonesShade ab64677ea9 Balancing Train: Pyra Power Production Buffs, Pyra Scorch Ammo Nerfs, Crawler Building Damage Nerf (#11520)
* added itemDurationMultipliers for Pyra Combustion and Pyra Steam

* Pyratite Scorch Damage Nerf

* Crawler Building Damage Nerf

* Compromise: AP on Pyra Scorch

* 30 dmg, 0 ap scorch

* Pyra Scorch: 6x -> 10x ammo mult
2026-02-05 22:15:08 -05:00
Anuken dced8834b6 Fixed bridges not linking when landing 2026-02-05 07:15:44 -05:00
Anuken 9ffc9cb4f4 Fixed non-objects being accepted as object values 2026-02-04 21:51:10 -05:00
Anuken 05771f4337 Correct key names based on keyboard layout 2026-02-04 21:34:19 -05:00
Anuken 82dfc3eba3 Merge remote-tracking branch 'origin/master' 2026-02-04 21:03:32 -05:00
Anuken 6b029cf8dd Possible lwjgl natives fix 2026-02-04 21:03:25 -05:00
Mars a8e829e3ee Ensure onNewPlan() is also called on mobile when placing schematics (#11581) 2026-02-04 14:23:24 -05:00
Cardillan 025ac78e27 Clear buffer on drawflush (#11582) 2026-02-04 14:22:55 -05:00
Anuken 4a3e9593fd Merge remote-tracking branch 'origin/master' 2026-02-04 14:13:45 -05:00
Anuken f92e7fffac Fixed #11603 2026-02-04 14:13:39 -05:00
Pyratite No Lead 637b02c42e Add real opposites and affinities to JSON StatusEffect (#11596) 2026-02-04 14:10:57 -05:00
BalaM314 9e091eaf06 Disarmed units should not crush fragile (#11611) 2026-02-04 14:00:02 -05:00
EggleEgg 3e0aafea36 Bugfix: selection size area text on mobile (#11590)
* I m blaming foos devs for my all mistakes and problems and global warming and the price of housing

* STOP IMPORTING RANDOM CLASSES VSCODE

* huh
2026-02-04 13:55:16 -05:00
Cardillan 89e89efac6 draw print statement fix (#11604) 2026-02-04 13:55:01 -05:00
Anuken 1381291256 Fixed #11608 2026-02-04 13:53:42 -05:00
Anuken f7a0c59c53 Fixed #11612 2026-02-04 13:46:58 -05:00
Anuken 4c9a1538f7 Fixed #11607 2026-02-04 13:42:23 -05:00
Anuken b9da705564 Fixed #11601 2026-02-04 13:36:15 -05:00
Anuken 764c38c71e Fixed #11593 2026-02-04 13:29:15 -05:00
Anuken b0e0b46d2f Fixed #11588 2026-02-04 13:23:59 -05:00
Anuken 964810add9 Fixed #11587 2026-02-04 13:22:52 -05:00
Anuken 14fe0a4c85 Fixed #11585 2026-02-04 13:19:17 -05:00
Anuken 4497e34bbb Save file drop support for desktop 2026-02-04 12:36:40 -05:00
Anuken 5a9e8cbcac arc 2026-02-03 22:32:03 -05:00
Anuken 912f2942a6 Framework update 2026-02-03 16:19:16 +09:00
Anuken 4890453214 Arc hash update 2026-01-27 16:14:52 +09:00
Anuken fd6a98f9db Experimental SDL3 backend 2026-01-27 16:06:08 +09:00
Anuken 2ad41a9047 Map submission updates 2026-01-25 09:22:24 +09:00
Anuken 9150360f74 Added temporary credit text for sector submissions 2026-01-19 08:50:29 +09:00
Anuken 08c1a7aa29 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-01-18 06:25:23 -05:00
Anuken 8b1c028b2a Added credit for extractionOutpost 2026-01-18 06:24:35 -05:00
Github Actions 895cea805e Automatic bundle update 2026-01-17 20:47:16 +00:00
Anuken 364fb579be Moved credits to global.properties 2026-01-17 15:40:38 -05:00
Anuken 88cfc7ad66 Merge remote-tracking branch 'origin/master' 2026-01-16 21:38:05 -05:00
Anuken 7c8ad05bc2 buffer fix 2026-01-16 21:38:00 -05:00
Github Actions 14aef11a11 Automatic bundle update 2026-01-17 01:35:04 +00:00
Anuken 5ce539f6c5 updateBundles fix 2026-01-16 20:33:54 -05:00
Anuken 078e467fb2 Merge remote-tracking branch 'origin/master' 2026-01-16 20:29:20 -05:00
Anuken c12371ea12 Moved certain strings into global.properties 2026-01-16 20:29:14 -05:00
Github Actions 2ec973b12c Automatic bundle update 2026-01-17 00:52:34 +00:00
Anuken 88acbbdc84 Added credits for each map to bundle (not displayed yet) 2026-01-16 19:51:19 -05:00
Anuken 4f9ea8b70d JSON Unit type requirements cache fix / Better FlyingAI flag targeting 2026-01-16 17:31:18 -05:00
Anuken d6495dda32 Merge remote-tracking branch 'origin/master' 2026-01-15 23:42:37 -05:00
Anuken b2cd1adf46 Slightly less buggy planet arc rendering? 2026-01-15 23:42:30 -05:00
SITUVNgcd 2a6cd86bad Update Vietnamese translation (#11476)
* Translate new strings

Patch guide & Fields view

* Translate new strings

* Translate new strings

Build logic, team rules,...

* Translate new strings

Core unloaders rule

* Translate new strings & update

Database subcategory & draw copy

* Translate new strings
2026-01-15 23:00:41 -05:00
Github Actions 6ae882fd3e Automatic bundle update 2026-01-16 03:59:54 +00:00
Valerio BozzolanandAnuken a00dd8023b Translations: improve Italian (#11554)
I browsed through some parts of the interface in IT, and noticed some missing strings. Now added.

P.S. "Obbiettivo" (2 "b") should not be used. "Obiettivo" (1 "b") is more correct.

https://accademiadellacrusca.it/it/consulenza/obiettivo---obbiettivo--obiezione--obbiezione/37

Co-authored-by: Anuken <arnukren@gmail.com>
2026-01-15 22:58:41 -05:00
1ue999and1ue999 91b52f34a7 idk remove inconsistency when client/server outdated (#11560)
* Fix server ping never timing out when out of range gamemode is returned by server

* dunno why there were empty strings

---------

Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-01-15 22:57:56 -05:00
Cardillan f4fb105adc Preserve accumulator on yield (#11568) 2026-01-15 22:52:23 -05:00
Anuken ee3be887cd Fixed #11567 2026-01-15 22:51:29 -05:00
Anuken 7f564e8ddf Stormrider testing grounds remake added; original submission moved to a hidden sector 2026-01-15 22:36:28 -05:00
Anuken 2362420f4d Merge remote-tracking branch 'origin/master' 2026-01-15 12:31:41 -05:00
Anuken f7ae03ead7 Coastline updated 2026-01-15 12:31:33 -05:00
Github Actions 1ce89c5306 Automatic bundle update 2026-01-15 05:49:41 +00:00
Anuken f0186853ec Closes Anuken/Mindustry-Suggestions/issues/6060 2026-01-15 00:48:23 -05:00
Anuken 06de790dc2 Coastline name changed 2026-01-15 00:39:00 -05:00
Anuken e76d33fd51 New Coastline remake / Added missing hidden sectors (Closes #11565) 2026-01-15 00:35:56 -05:00
Anuken 475b8d4f15 Organized map files by planet 2026-01-14 20:18:45 -05:00
Anuken a0a06c450b Merge remote-tracking branch 'origin/master' 2026-01-14 18:40:42 -05:00
Anuken 7b9c4bb249 Made Tar Fields unlock fewer things / Fungal pass watering demonstration 2026-01-14 18:40:36 -05:00
Github Actions 34dbb868dd Automatic bundle update 2026-01-14 23:39:45 +00:00
MinRi2 1ce9b117cc Display hint for patched content (#11551)
* Display hint for patched content

* Use icon for patched hint

* Add disclaimer / Use file icon

* Rename bundle key
2026-01-14 18:38:31 -05:00
Github Actions 0e684f1a32 Automatic bundle update 2026-01-14 23:00:48 +00:00
Anuken 569bbedf7d Merge remote-tracking branch 'origin/master' 2026-01-14 17:59:39 -05:00
Anuken d8d85ebeef Alternate extraction outpost submission / Louder wave spawn noise 2026-01-14 17:59:33 -05:00
Cardillan 120fe61980 Zero wait yields (#11561)
* Zero wait yields

* Zero wait yields (fix)
2026-01-14 13:33:58 -05:00
Anuken dc7e984fbe Merge remote-tracking branch 'origin/master' 2026-01-14 00:13:23 -05:00
Anuken d7062322ac Slightly more impactful block explosions 2026-01-13 23:39:59 -05:00
Github Actions ac42a20f55 Automatic bundle update 2026-01-14 04:30:13 +00:00
Anuken b7da1b955a Merge remote-tracking branch 'origin/master' 2026-01-13 23:28:55 -05:00
Anuken c226dfd624 Frontier text moved to bundle 2026-01-13 23:28:49 -05:00
Github Actions c61bff0904 Automatic bundle update 2026-01-14 04:15:46 +00:00
Anuken 6891ac58f2 Merge remote-tracking branch 'origin/master' 2026-01-13 23:14:32 -05:00
Anuken c064587d5c Fungal pass expanded / Hint overlap fixes 2026-01-13 23:14:26 -05:00
Github Actions 13665de064 Automatic bundle update 2026-01-14 03:52:06 +00:00
Anuken a6c2718354 Core zone tutorial hint 2026-01-13 22:50:47 -05:00
Anuken 6b4643f8e8 Fixed fallen vessel lighting 2026-01-13 22:38:11 -05:00
Anuken 7b17caf131 Merge remote-tracking branch 'origin/master' 2026-01-13 22:32:28 -05:00
Anuken b50b922d3a Fixed replacement of preset sectors in JSON 2026-01-13 22:32:22 -05:00
Github Actions dce2e0ec17 Automatic bundle update 2026-01-13 06:17:27 +00:00
Anuken 772404a494 Merge remote-tracking branch 'origin/master' 2026-01-13 01:16:11 -05:00
Anuken bda421680f Sea Port renamed 2026-01-13 01:16:05 -05:00
Github Actions b6ff695c4c Automatic bundle update 2026-01-13 05:54:14 +00:00
Anuken 524cb8a78b Merge remote-tracking branch 'origin/master' 2026-01-13 00:52:58 -05:00
Anuken 42edaceafc Fixed Atolls localization with new tutorial 2026-01-13 00:52:53 -05:00
Github Actions de4d4aa0ed Automatic bundle update 2026-01-13 04:27:45 +00:00
Anuken 6313a2b5cc Atolls tutorial finalized & moved into bundles 2026-01-12 23:26:22 -05:00
Anuken a86761fea6 Merge remote-tracking branch 'origin/master' 2026-01-12 19:36:07 -05:00
Anuken bf5be69df3 Fixed Polar Aerodrome tests 2026-01-12 19:36:01 -05:00
1ue999and1ue999 cee2f0babc Fix server ping never timing out when out of range gamemode is returned by server (#11556)
Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-01-12 19:28:39 -05:00
Anuken 2b6df1d328 Some more 'fragile' blocks 2026-01-12 13:10:05 -05:00
Anuken 03260f60cd Made T2+ tanks instantly kill nodes 2026-01-12 12:55:40 -05:00
Anuken 3c95419987 Erekir heat-boosted efficiency cap now displays as 100% 2026-01-12 12:21:59 -05:00
Anuken f325e37ce9 Hidden sector difficulty definition 2026-01-11 23:21:18 -05:00
Anuken e658a430f4 Polar Aerodrome moved to hidden sector 2026-01-11 18:55:04 -05:00
Anuken 038b549e03 Merge remote-tracking branch 'origin/master' 2026-01-11 14:48:52 -05:00
Anuken e4c2397097 Minor rune language fix 2026-01-11 14:48:42 -05:00
ItsKirby69 dc5921b988 Editor Favoriting Blocks (#11538)
* Add system for block favorites

* Favorite custom sound

* Update sounds

* Use one sound for favorites

* Sound changes

* Last sound changes i promise

* Use get/putJson for favorite blocks

* Give favoriting blocks a more unique sound effect
2026-01-10 21:53:42 -05:00
Github Actions f56cd4f164 Automatic bundle update 2026-01-11 02:53:23 +00:00
Anuken 6b4b90bffd arc 2026-01-10 21:51:18 -05:00
Anuken efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
Anuken 4969e382f6 Laser pierce & crash fixes 2026-01-09 22:02:24 -05:00
Anuken 06589cd77f Merge remote-tracking branch 'origin/master' 2026-01-09 20:20:30 -05:00
Anuken 8ab249b815 Better turret ammo entry search 2026-01-09 20:20:24 -05:00
Cardillan a8bf71b12a Fix tileable display not being updated when the root tile is not shown (#11544) 2026-01-09 19:50:13 -05:00
Anuken ac2401daf1 Fixed #11548 2026-01-09 19:42:03 -05:00
Anuken fc1bfe0b24 Graphite wall ore 2026-01-09 00:59:47 -05:00
Anuken dc27a0951c Fixed broken keyboard focus after loading 2026-01-08 22:02:57 -05:00
Anuken c23a0a1e62 Special border for challenge sectors (WIP) 2026-01-07 23:30:58 -05:00
Anuken a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
Anuken 57b1cfa3fa Made IPA accept extra loadouts 2026-01-06 01:56:13 -05:00
Anuken acb4118f82 Merge remote-tracking branch 'origin/master' 2026-01-05 22:08:11 -05:00
Anuken d88fc9b652 Fixed #11532 2026-01-05 22:08:02 -05:00
Agzam4andTempUser 08c3de06e2 Serverlist cheats (#11541)
* Mass driver bullets explosions like the blocks

* Better code style

* Fixed new lines server-cheat

* Update contributors

"Serverlist ui" contribute
"Massdrivers" contribute

---------

Co-authored-by: TempUser <temp@mail>
2026-01-05 21:51:08 -05:00
Anuken e890363345 Fixed #11540 2026-01-05 21:50:02 -05:00
Anuken b5392c1cc1 Fixed #11530 2026-01-05 21:44:07 -05:00
Anuken 10a432d244 Fixed #11529 2026-01-05 21:38:27 -05:00
Anuken 58b6c994d5 Fixed #11527 2026-01-02 18:12:56 -05:00
Anuken 189ee293d3 Fixed #11526 2026-01-01 20:47:04 -05:00
Anuken 9cc687efca Fixed #11522 2026-01-01 11:55:43 -05:00
Anuken ac95b2b9fa Merge remote-tracking branch 'origin/master' 2026-01-01 11:14:05 -05:00
Anuken 0bf2eea358 Disabled line rotation lock on mobile / Disabled command queue 'stealing' 2026-01-01 11:13:57 -05:00
Github Actions 4e00176c98 Automatic bundle update 2025-12-31 19:40:40 +00:00
SomeonesShadeandAnuken 4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
Anuken 87e2dc69a2 Merge remote-tracking branch 'origin/master' 2025-12-31 11:15:35 -05:00
Anuken d6619b9055 Fixed some tiled floor/wall bugs 2025-12-31 11:15:29 -05:00
EggleEgg d368a73464 scale most consumers with timescale (#11516) 2025-12-30 22:18:22 -05:00
EggleEgg 2906181f37 please no overrange (#11517) 2025-12-30 22:13:41 -05:00
Anuken 8db5ec0247 TiledFloor and TiledWall implementation classes 2025-12-30 19:19:23 -05:00
Anuken 4d57e9fbdb Block category rename 2025-12-30 01:10:53 -05:00
Github Actions 1beadcf73b Automatic bundle update 2025-12-30 06:09:00 +00:00
酪桦姬andAnuken 4981300476 Core Database Content Classification Subdivison (#11506)
* test

* test

* test

* Core database content subdivision

* Core database content subdivision

* undo some old change

* Revert "test"

This reverts commit ada9dca787.

* Revert "test"

This reverts commit d7c81185

* undo some old change

* cleanup

* Update core/assets/bundles/bundle.properties

* Format and Cleanup

* Format and Cleanup

* gradle toggle

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-30 01:08:00 -05:00
Anuken b143b05ad7 Possible texture packing hang fix 2025-12-29 19:55:58 -05:00
Anuken 91d4fcd2c3 Merge remote-tracking branch 'origin/master' 2025-12-29 19:46:41 -05:00
Anuken b5d77dc7cf Possible crash fix with editor saving 2025-12-29 19:46:35 -05:00
Mars 3d91b63f1f Increase operations count even on headless (#11510) 2025-12-29 11:02:20 -05:00
Anuken c1058ec351 Fixed #11512 2025-12-29 11:00:47 -05:00
Anuken 7416bc3bb7 Fixed #11509 2025-12-29 10:45:19 -05:00
Anuken 90d32abd6b Fixed #11508 2025-12-29 10:38:11 -05:00
Anuken b7049f35e6 Merge remote-tracking branch 'origin/master' 2025-12-28 20:46:22 -05:00
Anuken 011713cd25 Minor fixes for markers and empty floor edges 2025-12-28 20:46:17 -05:00
The4codeblocks 43a3c3a340 update translation placeholders (#11505)
* fix placeholder

* fix placeholder

* again

* again

* again

* again

* again

* Clarify graphicstype.image description

Updated the description for graphicstype.image to clarify usage examples.

* again

* again

* again
2025-12-28 10:46:27 -05:00
Anuken c0d0419016 Merge remote-tracking branch 'origin/master' 2025-12-28 10:45:58 -05:00
Anuken 4fa45154bb Fixed #11504 2025-12-28 10:45:53 -05:00
EggleEgg 54ea4acf22 Unloader fixed stupid bug (#11452)
* aaaaaaa

* unloader fixed stupid bug (check #development)

* a
2025-12-27 21:43:02 -05:00
Anuken 8fb7aa34e3 Cleanup 2025-12-27 21:42:22 -05:00
Redstonneur1256 1a89fc9f8e Allow displays on draw image (#11140)
* Display on display drawing

* Update draw image description
2025-12-27 21:38:44 -05:00
Redstonneur1256andAnuken 59c3b18a6f Allow markers to use content/displays as textures (#11142)
* Allow markers to use content/displays as textures

* Don't process empty commands

* Allow canvases to be used as marker textures

* Proper Json serialization

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-27 21:37:03 -05:00
blackberry2093 7d3e3155f7 BuilderAI fixing/improving (#11502) 2025-12-27 12:43:24 -05:00
Anuken db3c4fd8f7 Fixed #11498 2025-12-27 10:48:18 -05:00
Anuken c3b8abf3e5 Made beam drills rotate on mobile again / Server player name regex blacklist 2025-12-26 15:09:17 -05:00
Anuken a226d98116 Fixed #11487 2025-12-25 19:05:55 -05:00
Anuken e3ed17e7e9 Merge remote-tracking branch 'origin/master' 2025-12-25 19:02:50 -05:00
Anuken 6cdc054446 Fixed #11493 2025-12-25 19:02:44 -05:00
EggleEgg 34d276ff43 Dont buff liquid capacity in turrets, this is cancerous (#11491)
* Dont buff liquid capacity in turrets, this is cancerous

* liquid capacity 120 spectre, 60 to fs and meltdown
2025-12-25 18:56:19 -05:00
EggleEgg fe8db2f978 Omura flare description change (#11492) 2025-12-25 18:55:51 -05:00
Anuken e8b56fa91e arc 2025-12-24 11:54:32 -05:00
Anuken 7886e9fe52 AA turret placement overlap fix 2025-12-24 11:53:33 -05:00
Anuken 60eb3afb8d Play core destroy sound even when core capture is enabled 2025-12-23 21:52:50 -05:00
Anuken 383b793576 Merge remote-tracking branch 'origin/master' 2025-12-23 21:28:19 -05:00
Anuken 3c3b2dd7f1 Updated LZ4 library 2025-12-23 21:28:13 -05:00
EggleEgg fc8056343b maxheatefficiency display hotfix (#11486) 2025-12-23 14:50:56 -05:00
Anuken c425828f4e Merge remote-tracking branch 'origin/master' 2025-12-22 18:34:31 -05:00
Anuken f474d2b688 Java 25 packr JDK compatibility 2025-12-22 18:34:25 -05:00
Jakub Jagiello 1c917da75c Switch pathfinder refresh to timestamp-based interval (#11482) 2025-12-22 15:21:30 -05:00
Anuken d88c3f7f33 147 -> 154 in bundles 2025-12-22 10:24:10 -05:00
Anuken cab20173c2 Fixed #11479 2025-12-22 10:22:40 -05:00
Anuken 2545becb68 Merge remote-tracking branch 'origin/master' 2025-12-21 18:22:10 -05:00
Anuken a7cdadf65c prebuildBase is now true for Serpulo 2025-12-21 18:21:49 -05:00
Github Actions 41dd28c197 Automatic bundle update 2025-12-21 21:02:48 +00:00
Anuken 861678fd71 Rule for Serpulo core unloaders taking items from the core 2025-12-21 16:01:27 -05:00
summoner f64279fb75 Translation update bundle_hu.properties (#11463)
* Translation update bundle_hu.properties

Fix consistency throughout the text
Fix életpont plurals
Fix sentences -> clearer sentence structure without using the words maximum/minimum
Sentences that can be understood more clearly without the abbreviation RTS attack ai -> Stratégikus MI here is clear to everyone, even those who don't understand the RTS, because it is an english abbreviation.

* Translation: Update bundle_hu.properties

Translate new strings
Follow the changes of the english bundle deleting deprecated string: logic.nounitbuild
Fix consistency of szorzó across the text

* Consistency: rewording and apply spelling rules for strings which contain: szorzó

* Translation

Translate new strings
Fix mistakes
2025-12-21 10:01:18 -05:00
Anuken 6c3b6aeea5 Fixed #11471 2025-12-21 00:00:13 -05:00
Anuken 012eeabc87 Merge remote-tracking branch 'origin/master' 2025-12-20 14:07:40 -05:00
Anuken d889acba16 Fixed core launch sound playing regardless of volume settings 2025-12-20 14:07:34 -05:00
Github Actions 26cf72b0c5 Automatic bundle update 2025-12-20 16:17:49 +00:00
WMF a1b47b1188 per-team toggles for core no-build radius / placement range check (#11448)
* per-team toggles for core no-build radius / placement range check

* oops

* fair enough
2025-12-20 11:16:28 -05:00
EggleEgg 85b69d3afd Anuke please dont kill ratios of schems, 33% higher cost is no joke (#11459)
* Anuke please dont kill ratios of schems, 33% less eff is no joke

* air factory nerf
2025-12-19 21:51:19 -05:00
Anuken 266c5a541b Do not allow patching hasItems/liquids/power
There is no good reason to change these, and setting them to false usually just makes the game crash. Consumers set them up automatically.
2025-12-19 20:07:34 -05:00
Anuken cf6b7b5aa3 Updated Rhino version 2025-12-19 18:46:50 -05:00
Anuken 3edd934564 Merge remote-tracking branch 'origin/master' 2025-12-19 12:56:20 -05:00
Anuken 7ca16fee2a Fixed #11465 2025-12-19 12:56:13 -05:00
Github Actions 930ab20004 Automatic bundle update 2025-12-19 17:06:13 +00:00
Anuken fb94d9777a Merge remote-tracking branch 'origin/master' 2025-12-19 12:04:53 -05:00
Anuken f0fac538ac Rule dialog entries for logic unit build/deconstruct rules 2025-12-19 12:04:47 -05:00
Github Actions ba21ed19ef Automatic bundle update 2025-12-19 05:37:05 +00:00
Anuken b84d12407f Rule & control for logic unit deconstruction (off by default) 2025-12-19 00:35:41 -05:00
Anuken f391126b5b Don't pack sprites for mods that don't have any 2025-12-18 19:13:42 -05:00
Anuken b8c7c2f740 Merge remote-tracking branch 'origin/master' 2025-12-18 17:27:42 -05:00
Anuken 8e7eeb2573 Testing a 'iOS compatible' flag for script mods 2025-12-18 17:27:32 -05:00
SomeonesShade 8e907f714a Small Balancing Set: Graph Duo changes and Coolant Adjustments (#11461)
* Coolant Duo and Hail Changes

* Graph Duo Reload Nerf
2025-12-18 12:21:51 -05:00
EggleEgg 4e9461adde how max heat eff in turrets (#11458) 2025-12-18 11:45:57 -05:00
Anuken 6a13f2ef08 Fixed weapon velocity delta calculations 2025-12-17 22:09:53 -05:00
Anuken 3d34d95c74 No more assetsJar until jitpack is fixed 2025-12-17 19:11:24 -05:00
Vector be4dd84a13 Update bundle_es.properties (#11334)
* Update bundle_es.properties

* te fallé español

* Update bundle_es.properties

* Update bundle_es.properties

* sector wave simulation string

* last changes I guess

* Update bundle_es.properties

* Translate some sector names
2025-12-17 19:03:16 -05:00
SITUVNgcd a3c0c39615 Update Vietnamese translation (#11456)
* Translate new strings

Patch guide & Fields view

* Translate new strings
2025-12-17 19:02:45 -05:00
summoner 5784b3207b Translation: Update bundle_hu.properties (#11457)
* Translation: Update bundle_hu.properties

Updated various terms to use 'életpont' instead of 'életerő' for consistency in the Hungarian localization for the word health.

Follow the changes of the english bundle minimum game version: 147 -> 154

* Translation: Update bundle_hu.properties

fix typo (add missing letter)
2025-12-17 19:02:39 -05:00
Anuken 87399ef1a9 Bigger liquid capacity for reconstructors 2025-12-17 18:55:07 -05:00
Anuken 670e9467da Flare nerf / More liquid capacity increase considerations 2025-12-17 18:51:24 -05:00
EggleEgg 425b154e3b I bet this will break shit somewhere (#11292) 2025-12-17 18:32:53 -05:00
Anuken 8d734d70cd arc 2025-12-17 14:55:49 -05:00
Anuken 48d3329b07 Merge remote-tracking branch 'origin/master' 2025-12-17 14:54:29 -05:00
Anuken 6986bcbf90 Possible crash fix 2025-12-17 14:54:23 -05:00
Anuken c30e3d2cd7 Fixed iOS building with intelliJ plugin 2025-12-17 14:14:38 -05:00
Anuken a552908d76 Java mod minGameVersion increased 2025-12-17 10:49:51 -05:00
Anuken 4f0ebdc4f3 Updating android natives with new alignment 2025-12-17 10:08:52 -05:00
Anuken 9b9c7d5f5a Merge remote-tracking branch 'origin/master' 2025-12-16 23:57:57 -05:00
Anuken 5b74ef6e65 Unused bullet volume code cleanup 2025-12-16 23:57:31 -05:00
BalaM314 3343c02997 Remove debug message (#11453)
this must have slipped through in development, it is in the released version v154
2025-12-16 23:56:01 -05:00
537 changed files with 16145 additions and 7737 deletions
+10 -4
View File
@@ -45,13 +45,12 @@ jobs:
rm README.md
git add .
git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
cd ../Mindustry
- name: Create artifacts
run: |
./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
./gradlew desktop:dist server:dist core:depsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
- name: Update docs
run: |
cd ../
@@ -65,7 +64,7 @@ jobs:
cd docs
git add .
git commit --allow-empty -m "Update ${RELEASE_VERSION:1}"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
git push https://Anuken:${{ secrets.API_TOKEN_ORG_GITHUB }}@github.com/MindustryGame/docs
cd ../Mindustry
- name: Update F-Droid build string
run: |
@@ -91,3 +90,10 @@ jobs:
file: server/build/libs/server-release.jar
tag: ${{ github.ref }}
- name: Upload dependency JAR
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: core/build/libs/core-release-deps.jar
asset_name: dependencies.jar
tag: ${{ github.ref }}
+2
View File
@@ -15,6 +15,8 @@ jobs:
uses: actions/setup-java@v1
with:
java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Run unit tests
+14
View File
@@ -25,6 +25,8 @@ jobs:
uses: actions/setup-java@v1
with:
java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Update bundles
@@ -39,6 +41,18 @@ jobs:
git commit -m "Automatic bundle update"
git push
fi
- name: Update scripts and class mappings
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
./gradlew updateScripts
if [ -n "$(git status --porcelain)" ]; then
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
git commit -m "Automatic class mapping update"
git push
fi
- name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
+6
View File
@@ -20,6 +20,12 @@ Yes, there are occurrences of trailing spaces, extra newlines, empty indents, an
I **especially** do not want to see PRs that apply any kind of automated analysis to the source code to "optimize" anything - my IDE can do that already. If the PR doesn't actually change anything useful, I'm not going to review or merge it.
### Do not make AI "contributions".
If I see a PR with significant amounts of code that's obviously written by AI, I will reject your PR, and you will be blocked. Don't waste my time with slop.
Asking AI questions, and using that information to help you write code? Fine. Using it to actually write code? No.
## Style Guidelines
### Follow the formatting guidelines.
-8
View File
@@ -14,7 +14,6 @@
android:roundIcon="@mipmap/ic_launcher_round"
android:isGame="true"
android:theme="@style/ArcTheme"
android:usesCleartextTraffic="true"
android:appCategory="game"
android:label="@string/app_name"
android:fullBackupContent="@xml/backup_rules"
@@ -32,13 +31,6 @@
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter>
</activity>
</application>
+20 -12
View File
@@ -3,7 +3,6 @@ buildscript{
mavenLocal()
mavenCentral()
google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
}
dependencies{
@@ -17,7 +16,7 @@ configurations{ natives }
repositories{
mavenCentral()
maven{ url "https://maven.google.com" }
maven{ url = "https://maven.google.com" }
}
task deploy(type: Copy){
@@ -40,7 +39,12 @@ android{
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/']
jniLibs.srcDirs = ['libs']
if(localArc){
jniLibs.srcDirs += ['../../Arc/natives/natives-android/libs', '../../Arc/natives/natives-freetype-android/libs']
}else{
jniLibs.srcDirs = ['libs']
}
}
androidTest.setRoot('tests')
@@ -67,7 +71,7 @@ android{
}
props.store(file('../core/assets/version.properties').newWriter(), null)
multiDexEnabled true
multiDexEnabled = true
}
compileOptions{
@@ -110,7 +114,7 @@ android{
if(project.hasProperty("RELEASE_STORE_FILE") || System.getenv("CI") == "true"){
buildTypes{
release{
signingConfig signingConfigs.release
signingConfig = signingConfigs.release
}
}
}
@@ -122,8 +126,10 @@ dependencies{
implementation arcModule("backends:backend-android")
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
if(!localArc){
natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
}
def version, highestVersion
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
@@ -136,11 +142,13 @@ dependencies{
}
task copyAndroidNatives(){
configurations.natives.files.each{ jar ->
copy{
from zipTree(jar)
into file("libs/")
include "**"
if(!localArc){
configurations.natives.files.each{ jar ->
copy{
from zipTree(jar)
into file("libs/")
include "**"
}
}
}
}
@@ -229,7 +229,7 @@ public class EntityIO{
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
if(write){
s("s", field + ".id");
s("s", field + " == null ? -1 : " + field + ".id");
}else{
st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
}
@@ -56,6 +56,15 @@ public class CallGenerator{
packet.addMethod(writeHandleMethod(ent, true));
}
if(!(ent.where.isClient && ent.where.isServer)){
packet.addMethod( MethodSpec.methodBuilder("allow")
.addModifiers(Modifier.PUBLIC)
.addParameter(boolean.class, "server")
.addAnnotation(Override.class)
.returns(boolean.class)
.addCode("return " + (ent.where.isClient ? "server" : "!server") + ";").build());
}
//register packet
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
@@ -19,6 +19,7 @@ mindustry.entities.comp.DecalComp=8
mindustry.entities.comp.EffectStateComp=9
mindustry.entities.comp.FireComp=10
mindustry.entities.comp.LaunchCoreComp=11
mindustry.entities.comp.LocationPingComp=48
mindustry.entities.comp.PlayerComp=12
mindustry.entities.comp.PosTeam=27
mindustry.entities.comp.PosTeamDef=28
@@ -0,0 +1 @@
{version:2,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:selectedBlock,type:mindustry.world.Block},{name:selectedRotation,type:int},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
@@ -0,0 +1 @@
{version:1,fields:[{name:flags,type:byte},{name:fontSize,type:float},{name:parent,type:mindustry.gen.Posc},{name:text,type:java.lang.String},{name:x,type:float},{name:y,type:float},{name:z,type:float}]}
+34 -17
View File
@@ -4,7 +4,7 @@ buildscript{
ext{
arcHash = property("archash")
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
localArc = new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
arcModule = { String name ->
//skip to last submodule
@@ -17,8 +17,7 @@ buildscript{
mavenLocal()
mavenCentral()
google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url 'https://jitpack.io' }
maven{ url = 'https://jitpack.io' }
}
dependencies{
@@ -28,8 +27,8 @@ buildscript{
}
plugins{
id "org.jetbrains.kotlin.jvm" version "2.1.10"
id "org.jetbrains.kotlin.kapt" version "2.1.10"
id "org.jetbrains.kotlin.jvm" version "2.3.20"
id "org.jetbrains.kotlin.kapt" version "2.3.20"
}
allprojects{
@@ -40,11 +39,11 @@ allprojects{
ext{
versionNumber = '8'
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '73a812444ac388ac2d94013b5cadc8f70b7ea027'
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -113,7 +112,7 @@ allprojects{
def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
bundles.list().sort().each{ name ->
if(name == "bundle.properties") return
if(name == "bundle.properties" || name == "global.properties") return
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
}
new File(project(':core').projectDir, 'assets/locales').text = output
@@ -181,9 +180,8 @@ allprojects{
repositories{
mavenLocal()
mavenCentral()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
maven{ url 'https://jitpack.io' }
maven{ url = "https://central.sonatype.com/repository/maven-snapshots" }
maven{ url = 'https://jitpack.io' }
}
task clearCache{
@@ -247,6 +245,7 @@ project(":desktop"){
implementation arcModule("extensions:profiling")
implementation arcModule("extensions:discord")
implementation arcModule("natives:natives-filedialogs")
implementation arcModule("extensions:filedialogs")
implementation arcModule("natives:natives-desktop")
implementation arcModule("natives:natives-freetype-desktop")
@@ -305,6 +304,27 @@ project(":core"){
}
}
task depsJar(type: Jar, dependsOn: [classes, ":server:dist"]){
archiveClassifier = 'deps'
from files(sourceSets.main.output.classesDirs)
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
from zipTree("../server/build/libs/server-release.jar")
from files("src/")
from files("../../Arc/arc-core/src/")
from files("../../Arc/extensions/arcnet/src/")
from files("../../Arc/extensions/g3d/src/")
from files("../../Arc/extensions/flabel/src/")
from files("../../Arc/extensions/freetype/src/")
from files("../server/src/")
exclude("META-INF/**")
exclude("vfxshaders/**")
exclude("maps/**")
exclude("baseparts/**")
exclude("vfxshaders/**")
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
}
task sourcesJar(type: Jar, dependsOn: classes){
archiveClassifier = 'sources'
from sourceSets.main.allSource
@@ -327,14 +347,13 @@ project(":core"){
dependencies{
compileJava.dependsOn(preGen)
api "org.lz4:lz4-java:1.8.0"
api "at.yawk.lz4:lz4-java:1.10.2"
api arcModule("arc-core")
api arcModule("extensions:flabel")
api arcModule("extensions:freetype")
api arcModule("extensions:g3d")
api arcModule("extensions:fx")
api arcModule("extensions:arcnet")
implementation arcModule("extensions:filedialogs")
api "com.github.Anuken:rhino:$rhinoVersion"
if(localArc && debugged()) api arcModule("extensions:recorder")
if(localArc) api arcModule(":extensions:packer")
@@ -398,6 +417,7 @@ project(":tests"){
testImplementation arcModule("backends:backend-headless")
testImplementation "org.json:json:20230618"
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
testRuntimeOnly "org.junit.platform:junit-platform-launcher"
}
tasks.withType(JavaCompile){
@@ -409,6 +429,7 @@ project(":tests"){
test{
//fork every test so mods don't interact with each other
forkEvery = 1
jvmArgs = ["-XX:+HeapDumpOnOutOfMemoryError"]
useJUnitPlatform()
workingDir = new File("../core/assets")
testLogging{
@@ -452,9 +473,6 @@ configure([":core", ":server"].collect{project(it)}){
publications{
maven(MavenPublication){
from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
}
}
}
@@ -475,7 +493,6 @@ task deployAll{
dependsOn cleanDeployOutput
dependsOn "desktop:packrLinux64"
dependsOn "desktop:packrWindows64"
dependsOn "desktop:packrWindows32"
dependsOn "desktop:packrMacOS"
if(versionModifier != "steam"){
dependsOn "server:deploy"
+14
View File
@@ -1069,6 +1069,20 @@
"search": [
"planet"
]
},
{
"uid": "ec43f846ca53702f30310718d627f2b5",
"css": "arrow-note",
"code": 59444,
"src": "custom_icons",
"selected": true,
"svg": {
"path": "M50 0L0 50V150 250 350 450 550 650L50 700H150 250 350 450 550 650 750L800 750 750 800 700 850V950L750 1000H850L900 950 950 900 1000 850 1050 800 1100 750 1150 700 1200 650V550L1150 500 1100 450 1050 400 1000 350 950 300 900 250 850 200H750L700 250V350L750 400 800 450 750 500H650 550 450 350 250L200 450V350 250 150 50L150 0Z",
"width": 1200
},
"search": [
"arrow-note"
]
}
]
}
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+177 -66
View File
@@ -15,6 +15,7 @@ link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]New highscore!
copied = Copied.
indev.notready = This part of the game isn't ready yet
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Sounds
load.map = Maps
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = [lightgray][Latest]
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
@@ -101,6 +104,7 @@ coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Save Game
loadgame = Load Game
@@ -123,9 +127,12 @@ maps.none = [lightgray]No maps found!
invalid = Invalid
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
content.createdby = Created by: {0}
uploadingpreviewfile = Uploading Preview File
committingchanges = Committing Changes
done = Done
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,10 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\n\
Sector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\n\
For a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Researched
techtree = Tech Tree
techtree.select = Tech Tree Selection
@@ -353,16 +364,12 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\n\
As newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\n\
Please upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\n\
If you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warning.
warning = Warning!
confirm = Confirm
delete = Delete
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Open
customize = Customize Rules
@@ -374,7 +381,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -385,7 +391,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Open Link
@@ -432,6 +440,7 @@ saveimage = Save Image
unknown = Unknown
custom = Custom
builtin = Built-In
modded = Modded
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
@@ -492,10 +501,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -512,6 +525,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
@@ -531,6 +545,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -680,6 +695,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Width:
height = Height:
@@ -751,8 +768,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production begins in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
@@ -839,7 +858,8 @@ sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.foundationrequired = [lightgray] Core: Foundation Required Nearby
sector.shielded = [lightgray] Shielded
threat.low = Low
threat.medium = Medium
@@ -847,6 +867,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -866,7 +890,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -883,52 +907,49 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\n\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\n\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Build air and ground defenses as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger units. Take out the enemy core.
sector.overgrowth.description = This area is overgrown, closer to the origin of the spores.\n\nThe enemy has established an outpost here. Build Mace units. Destroy it.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\nResearch oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction.\n\nBuild air and ground defenses as soon as possible. Do not be fooled by the infrequent nature of enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\nResearch the Thorium Reactor, and utilize it for advanced power generation.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\n\nUtilize Dagger units. Destroy the enemy outpost.
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had structures producing Plastanium.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.planetaryTerminal.description = The final objective.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of alloy synthesis technology have been detected at this location.\n\nRepel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -982,6 +1003,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Language
settings.data = Game Data
@@ -1032,7 +1057,6 @@ stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1049,6 +1073,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1063,6 +1088,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1073,6 +1099,7 @@ stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1090,6 +1117,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1120,7 +1148,7 @@ ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Stops nearby repair buildings and build towers
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
@@ -1183,20 +1211,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}x[lightgray] pierce
@@ -1217,6 +1259,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
@@ -1234,6 +1277,7 @@ unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = General
category.power = Power
@@ -1260,6 +1304,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls (Experimental)
@@ -1269,6 +1315,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
@@ -1282,9 +1330,6 @@ setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Show FPS & Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
@@ -1303,7 +1348,6 @@ setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
@@ -1334,6 +1378,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1357,13 +1403,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1444,6 +1491,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1474,15 +1523,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite Enemy Team Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1517,6 +1574,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1530,13 +1588,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items
content.liquid.name = Fluids
content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -1982,8 +2054,8 @@ block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.shield-projector.name = Barrier Projector
block.large-shield-projector.name = Large Barrier Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
@@ -2035,6 +2107,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2097,9 +2170,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2128,6 +2201,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the  [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the  [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the  Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the  [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the  [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2156,7 +2267,7 @@ aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis st
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.acquire = Acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
@@ -2456,6 +2567,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at enemy targets.
unit.mace.description = Fires streams of flame at enemy targets.
@@ -2486,7 +2598,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
@@ -2499,9 +2611,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by liquid drag
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
@@ -2607,8 +2719,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2629,6 +2739,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2655,7 +2766,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
lenum.always = Always true.
@@ -2803,4 +2914,4 @@ lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.unban = Unban a unit or block.
File diff suppressed because it is too large Load Diff
+151 -39
View File
@@ -15,6 +15,7 @@ link.wiki.description = Официално Mindustry ръководство
link.suggestions.description = Предложете Вашата идея
link.bug.description = Намерихте грешка? Съобщете тук
linkopen = Този сървър Ви изпрати линк. Сигурни ли сте, че искате да го отворите?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
screenshot = Записана екранна снимка в {0}
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Изчакване за следваща карта..
highscore = [accent]Нов рекорд!
copied = Копирано.
indev.notready = Тази част от играта все още е в разработка
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Звук
load.map = Карти
@@ -49,6 +51,7 @@ mods.browser.view-releases = Вижте издания
mods.browser.noreleases = [scarlet]Не са открити издания\n[accent]Не бяха открити издания за тази модификация. Проверете дали хранилището на модификацията има публикувани издания.
mods.browser.latest = <Latest>
mods.browser.releases = Издания
mods.browser.fetching = Fetching Releases...
mods.github.open = Сайт
mods.github.open-release = Страница на изданията
mods.browser.sortdate = Сортирай по дата
@@ -101,6 +104,7 @@ coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
database = Енциклопедия
database.button = База данни
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Запази Игра
loadgame = Зареди Игра
@@ -123,9 +127,12 @@ maps.none = [lightgray]Няма намерени карти!
invalid = Невалидно
pickcolor = Избери цвят
color = Color
import = Import
export = Export
preparingconfig = Подготовка на Настройки
preparingcontent = Подготовка на Съдържание
uploadingcontent = Качване на Съдържание
content.createdby = Created by: {0}
uploadingpreviewfile = Качване на Изображение за визуализация
committingchanges = Запазване на Промени
done = Готово
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Кръгобратни зависимости
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Изберете на коя планета да за
campaign.erekir = По-ново полирано съдържание. Напредъкът в кампанията е линеен.\n\nКартите са с по-високо качество за по-добро изживяване.
campaign.serpulo = По-старо съдържание; класическото преживяване. По-отворена игра.\n\nВъзможно е картите и механиките на кампанията да са небалансирани и с по-ниско качество.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Завършено
techtree = Технологичен план
techtree.select = Избиране на технологичен план
@@ -353,13 +362,12 @@ save.mode = Решим на игра: {0}
save.date = Последно Записан: {0}
save.playtime = Играно време: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Тревога.
confirm = Потвърди
delete = Изтрий
view.workshop = Отвори в Работилницата
workshop.listing = Редактирай в Работилницата
hide = Hide
ok = OK
open = Отвори
customize = Персонализирай правилата
@@ -371,7 +379,6 @@ command.repair = Ремонт
command.rebuild = Възстановяване
command.assist = Помогни на играч
command.move = Движение
command.boost = Ускоряване
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Отвори Линк
@@ -429,6 +438,7 @@ saveimage = Запази Изображение
unknown = Неизвестно
custom = Персонализирано
builtin = Вградено
modded = Modded
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено!
map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
@@ -489,10 +499,14 @@ editor.center = Център
editor.search = Търсене на карти...
editor.filters = Фелтриране на карти
editor.filters.mode = Режими на игра:
editor.filters.priorities = Priorities:
editor.filters.type = Тип карта:
editor.filters.search = Търсене в:
editor.filters.author = Автор
editor.filters.description = Описание
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Работилница
@@ -509,6 +523,7 @@ waves.spawn = пускане:
waves.spawn.all = <all>
waves.spawn.select = Пускане на единици
waves.spawn.none = [scarlet]няма открити единици на картата
waves.spawn.first = [lightgray](first {0})
waves.max = макс. единици
waves.guardian = Пазител
waves.preview = Преглед
@@ -528,6 +543,7 @@ waves.search = Търсене на вълни...
waves.filter = Филтър за единици
waves.units.hide = Скриване на всички
waves.units.show = Показване на всички
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = бройки
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Дължина:
height = Височина:
@@ -748,8 +766,10 @@ objective.build = [accent]Построете: [][lightgray]{0}[]x\n{1}[lightgray
objective.buildunit = [accent]Постройте единица: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Унищожете: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Враговете наближават след [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Вражеската продукция се увеличава след [lightgray]{0}[]
objective.enemyairunits = [accent]Вражеското производство на въздушни сили започва след [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Унищожете вражеско ядро
objective.command = [accent]Командвайте единици
objective.nuclearlaunch = [accent]⚠ Засечен е ядрен изстрел: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Невъзможно е превключването н
sector.noswitch = Не можете да смените секторите, докато вече съществуващ сектор е под нападение.\nСектор: [accent]{0}[] на [accent]{1}[]
sector.view = Виж сектор
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Ниска
threat.medium = Средна
@@ -844,6 +865,10 @@ threat.high = Висока
threat.extreme = Екстремна
threat.eradication = Унищожителна
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Слънце
sector.impact0078.name = Сблъсък 0078
sector.groundZero.name = Епицентър
sector.craters.name = Кратерите
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Замръзнала гора
sector.ruinousShores.name = Брегови руини
sector.stainedMountains.name = Зацапаните планини
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Терминал за космически мисии
sector.coastline.name = Крайбрежие
sector.navalFortress.name = Крайморска крепост
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Малко ресурси.\nСъберете колкото се може повече мед и олово.\nПродължете напред.
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстановители.
sector.saltFlats.description = На покрайнините на пустинята лежат Солените равнини. Няма много ресурси на това място.\n\nВрагът е издигнал комплекс за съхранение на ресурси тук. Изкоренете ядрото му. Сравнете всичко със земята.
sector.craters.description = В този кратер се е събрала вода, спомен от забравени войни. Възстановете региона. Съберете пясък. Помиришете метастъклото. Използвайте вода за да охлаждате вашите оръдия и свредели.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Сред отпадъците е и бреговата линия. Някога тук е стояла бреговата защитна линия. Няма много следи от нея. Останали са само някои елементарни защитни механизми, всичко останало е сведено до скрап.\nПродължете разширяването навън. Преоткрийте технологията.
sector.stainedMountains.description = По-навътре в континента се намират планините, все още незамърсени от спорите.\nИзвлечете изоставеният титан в тази зона. Научете се да го използвате.\n\nПрисъствието на врагове тук е по-високо. Не им оставяйте време да изпратят тежката артилерия.
sector.overgrowth.description = Обладана от висока растителност, тази зона се намира изключително близо до източника на спорите. Врагът е установил военен лагер тук. Постройте единици модел 'Боздуган' и унищожете вражеската база.
@@ -911,21 +937,17 @@ sector.impact0078.description = Тук лежат останките от пър
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най-бързо. Проучете изстрелващата структура.
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = Началото
sector.aegis.name = Егида
@@ -979,6 +1001,10 @@ status.blasted.name = Взривоопасен
status.corroded.name = Corroded
status.unmoving.name = Неподвижен
status.boss.name = Пазител
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Език
settings.data = Данни на играта
@@ -1029,7 +1055,6 @@ stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Ресурсен капацитет
stat.memorycapacity = Капацитет на паметта
stat.basepowergeneration = Основно производство на енергия
stat.productiontime = Време за производство
stat.warmuptime = Warmup Time
stat.repairtime = Време за пълна поправка на блок
stat.repairspeed = Скорост на поправяне
stat.weapons = Оръжия
@@ -1060,6 +1086,7 @@ stat.boosteffect = Ефект на усилване
stat.maxunits = Максимални активни единици
stat.health = Точки живот
stat.armor = Броня
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Време за построяване
stat.maxconsecutive = Максимално последователни
stat.buildcost = Разходи за изграждане
@@ -1070,6 +1097,7 @@ stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица
@@ -1087,6 +1115,7 @@ stat.minetier = Ниво на добив
stat.payloadcapacity = Товарен капацитет
stat.abilities = Способности
stat.canboost = Може да ускорява
stat.boostingspeed = Boosting Speed
stat.flying = Летящ
stat.ammouse = Употреба на боеприпаси
stat.ammocapacity = Муниции
@@ -1180,20 +1209,34 @@ bar.input = Вход
bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Контролиран от процесор
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]Пробождане на броня
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
bullet.frags = [stat]{0}[lightgray]x фрагменти:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] отблъскване
bullet.pierce = [stat]{0}[lightgray]x пробождане
@@ -1214,6 +1257,7 @@ unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда
unit.liquidunits = течност
unit.powerunits = електричество
unit.powerequilibrium = power equilibrium
unit.heatunits = единици горещина
unit.degrees = градуси
unit.seconds = секунди
@@ -1231,6 +1275,7 @@ unit.billions = млр
unit.shots = shots
unit.pershot = /изстрел
unit.perleg = per leg
unit.perside = per side
category.purpose = Предназначение
category.general = Обща информация
category.power = Електричество
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Забрани Модовете При Старт
setting.animatedwater.name = Анимирани повърхности
setting.animatedshields.name = Анимирани щитове
setting.playerindicators.name = Индикатори за играчите
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Индикатори за враговете
setting.autotarget.name = Автоматичен прицел
setting.keyboard.name = Управление: мишка/клавиатура
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Няма
setting.fpscap.text = {0} FPS
setting.uiscale.name = Размер на интерфейса[lightgray] (изисква рестарт)[]
setting.uiscale.description = Нужен е рестарт, за да се приложат промените.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Винаги диагонално поставяне
setting.screenshake.name = Клатене на екрана
setting.bloomintensity.name = Интензитет на сиянията
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Време между автоматичен зап
setting.seconds = {0} секунди
setting.milliseconds = {0} милисекунди
setting.fullscreen.name = Цял екран
setting.borderlesswindow.name = Прозорец без рамка[lightgray] (може да изисква рестарт)
setting.borderlesswindow.name.windows = Цял екран без рамка
setting.borderlesswindow.description = Може да е нужен рестарт, за да се приложат промените.
setting.fps.name = Показвай FPS & пинг
setting.console.name = Включване на конзолата
setting.smoothcamera.name = Гладка камера
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Сила на звука на околната сре
setting.mutemusic.name = Заглуши музиката
setting.sfxvol.name = Сила на звуковите ефекти
setting.mutesound.name = Заглуши звука
setting.crashreport.name = Изпращай анонимни отчети за сривове
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматични записи
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Управление на единици
category.multiplayer.name = Мрежова игра
category.blocks.name = Избор на блок
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Връщане при ядрото
keybind.control.name = Управляване на единица
keybind.clear_building.name = Изчистване на строежен план
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Поведение: Не стреляй
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
keybind.unit_stance_patrol.name = Поведение: Патрул
keybind.unit_stance_ram.name = Поведение: Забий се
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Команда: Движение
keybind.unit_command_repair.name = Команда: Поправка
keybind.unit_command_rebuild.name = Команда: Ремонт
keybind.unit_command_assist.name = Команда: Съдействие
keybind.unit_command_mine.name = Команда: Копаене
keybind.unit_command_boost.name = Команда: Подсилване
keybind.unit_command_load_units.name = Команда: Натовари единици
keybind.unit_command_load_blocks.name = Команда: Натовари блокове
keybind.unit_command_unload_payload.name = Команда: Разтовари
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Скрий забранените блокове
rules.infiniteresources = Безкрайни Ресурси
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Разрешете доставяне само в ядрото
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Разрешете поправянето на изоставени блокове
rules.reactorexplosions = Експлозивни реактори
rules.coreincinerates = Унищожаване на ресурси при преливане
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Изчисти сградите на победения
rules.corecapture = Завладей ядро при унищожение
rules.polygoncoreprotection = Полигонална защита на ядрото
rules.placerangecheck = Проверка за обхват при поставяне
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор)
rules.blockhealthmultiplier = Множител на точките живот на блокове
rules.blockdamagemultiplier = Множител на щетите на блокове
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Множител на скоростта на производство на единици
rules.unitcostmultiplier = Множител на цената за единици
rules.unithealthmultiplier = Множител на точките живот на единици
rules.unitdamagemultiplier = Множител на щетите на единици
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множител на слънчевата енергия
rules.unitcapvariable = Ядрата увеличават максималния брой единици
rules.unitpayloadsexplode = Носеният товар експлодира с единицата
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Огън
rules.anyenv = <Any>
rules.explosions = Блокирай/Единици вреда от експлозия
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
content.item.name = Предмети
content.liquid.name = Течности
content.unit.name = Единици
content.block.name = Блокове
content.status.name = Статус-ефекти
content.sector.name = Сектори
content.team.name = Групировки
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Стена)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Подсилен рутер за това
block.payload-mass-driver.name = Масиран двигател за товари
block.small-deconstructor.name = Малък разглобител
block.canvas.name = Платно
block.large-canvas.name = Large Canvas
block.world-processor.name = Световен процесор
block.world-cell.name = Световна клетка
block.tank-fabricator.name = Фабрикатор за танкове
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] в
hint.payloadDrop = Натиснете [accent]][], за да оставите товара си.
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция, за да оставите товара си там.
hint.waveFire = Оръдията [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
@@ -2125,6 +2199,44 @@ gz.zone2 = Всичко построено в нейния радиус ще б
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Поправя всички единици
block.radar.description = Постепенно разкрива терена и вражески единици в широк радиус. Нуждае се от електричество.
block.shockwave-tower.description = Поврежда и унищожава вражески снаряди в обхвата си. Нуждае се от цианоген.
block.canvas.description = Показва просто изображение с предзададена палитра. Може да се редактира.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст.
lenum.shoot = Стреля към позиция.
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Неизвестно
lcategory.unknown.description = Некатегоризирани указания.
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@@ -15,6 +15,7 @@ link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Doporučit nové funkce
link.bug.description = Našel jsi nějaký? Nahlas ho zde
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Čekám na novou mapu...
highscore = [accent]Nový rekord!
copied = Zkopírováno.
indev.notready = Tato část hry ještě není připravena
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Zvuky
load.map = Mapy
@@ -49,6 +51,7 @@ mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tuto modifikaci. Zjistěte, jestli repozitář modu byl již veřejně vydán.
mods.browser.latest = <Poslední>
mods.browser.releases = Vydání
mods.browser.fetching = Fetching Releases...
mods.github.open = Úložiště
mods.github.open-release = Stránka Vydání
mods.browser.sortdate = Řadit podle nedávných
@@ -101,6 +104,7 @@ coreattack = < Jádro je pod útokem! >
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
database = Katalog objektů
database.button = Databáze
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Uložit hru
loadgame = Načíst hru
@@ -123,9 +127,12 @@ maps.none = [lightgray]Mapy nebyly nalezeny.[]
invalid = Neplatné
pickcolor = Vyber barvu
color = Barva
import = Import
export = Export
preparingconfig = Připravuji konfiguraci
preparingcontent = Připravuji obsah hry
uploadingcontent = Nahrávám obsah hry
content.createdby = Created by: {0}
uploadingpreviewfile = Nahrávám soubor s náhledem
committingchanges = Provádím změny
done = Hotovo
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Kruhové závislosti
mod.incompletedependencies = [red]Nedokončené závislosti
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tato modifikace vyžaduje novější verzi hry (možná beta/alfa verze) aby fungovala.
mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 147[] do souboru [accent]mod.json[].
mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 154[] do souboru [accent]mod.json[].
mod.blacklisted.details = Tato modifikace byla ručně zařazena na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte ji.
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nObtížnější. Vyšší kvalita map a celkový zážitek.
campaign.serpulo = Starší obsah; klasický zážitek. Otevřenější konec, více obsahu.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
campaign.difficulty = Obtížnost
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Dokončeno[]
techtree = Technologie
techtree.select = Výběr Výzkumného Stromu
@@ -353,13 +362,12 @@ save.mode = Herní modifikace: {0}
save.date = Naposledy uloženo: {0}
save.playtime = Herní čas: {0}
dontshowagain = Nezobrazovat znovu
warn.32bit.title = Varování ohledně podpory 32 bitových systémů
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Varování.
confirm = Potvrdit
delete = Smazat
view.workshop = Prohlédnout ve Workshopu na Steamu
workshop.listing = Upravit popis ve Workshopu na Steamu
hide = Hide
ok = OK
open = Otevřít
customize = Přizpůsobit pravidla
@@ -371,7 +379,6 @@ command.repair = Opravovat
command.rebuild = Přestavět
command.assist = Asistovat hráči
command.move = Pohyb
command.boost = Posílení
command.enterPayload = Zadejte blok užitečného zatížení
command.loadUnits = Nahrát jednotky
command.loadBlocks = Nahrát bloky
@@ -382,7 +389,9 @@ stance.shoot = Postoj: Střílejte
stance.holdfire = Postoj: Přestaň střílet
stance.pursuetarget = Postoj: Sleduj cíl
stance.patrol = Postoj: Hlídej
stance.holdposition = Stance: Hold Position
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
stance.boost = Boost
stance.mineauto = Automatická těžba
stance.mine = Těžit předmět: {0}
openlink = Otevřít odkaz
@@ -429,6 +438,7 @@ saveimage = Uložit obrázek
unknown = Neznámý
custom = Upraveno
builtin = Vestavěno
modded = Modded
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
map.random = [accent]Náhodná mapa[]
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
@@ -489,10 +499,14 @@ editor.center = Vycentrovat
editor.search = Hledat mapy...
editor.filters = Filtrovat mapy
editor.filters.mode = Herní režimy:
editor.filters.priorities = Priorities:
editor.filters.type = Typ Mapy:
editor.filters.search = Hledat V:
editor.filters.author = Autor
editor.filters.description = Popis
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop na Steamu
@@ -509,6 +523,7 @@ waves.spawn = zrození:
waves.spawn.all = <vše>
waves.spawn.select = Výběr Zrození
waves.spawn.none = [scarlet]žádná místa ke zrození nebyla na mapě nalezena.
waves.spawn.first = [lightgray](first {0})
waves.max = max. jednotek
waves.guardian = Strážce
waves.preview = Náhled
@@ -528,6 +543,7 @@ waves.search = Hledat vlny...
waves.filter = Filtr jednotek
waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = počty
@@ -677,6 +693,8 @@ locales.showsame = Zobrazit vlastnosti, které mají stejné hodnoty v různých
locales.viewproperty = Zobrazit ve všech lokalitách
locales.viewing = Prohlížení vlastnosti "{0}"
locales.addicon = Přidat ikonu
locales.property.name = name
locales.property.text = text
width = Šířka:
height = Výška:
@@ -748,8 +766,10 @@ objective.build = [accent]Postaveno: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Vytvořeno jednotek: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zničeno: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Nepřátelé se blíží [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
objective.enemyairunits = [accent]Začátek výroby nepřátelských leteckých jednotek [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Znič nepřátelské Jádro
objective.command = [accent]Velitelské jednotky
objective.nuclearlaunch = [accent]⚠ Zjištěna nukleární bomba: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = Prohlédnout Sektor
sector.foundationrequired = [lightgray] Je vyžadováno Jádro: Základ.
sector.shielded = [lightgray] Shielded
threat.low = Nízké
threat.medium = Střední
@@ -844,6 +865,10 @@ threat.high = Velké
threat.extreme = Extrémní
threat.eradication = Vyhlazující
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Odpočinková
difficulty.easy = Lehká
difficulty.normal = Střední
@@ -863,7 +888,7 @@ planet.sun.name = Sol
sector.impact0078.name = Dopad 78
sector.groundZero.name = Základní tábor
sector.craters.name = Krátery
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Zamrzlý les
sector.ruinousShores.name = Zničené pobřeží
sector.stainedMountains.name = Skvrnité pohoří
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Zamořené kaňony
sector.planetaryTerminal.name = Planetární odpalovací terminál
sector.coastline.name = Pobřežní čára
sector.navalFortress.name = Námořní pevnost
sector.polarAerodrome.name = Polární aerodrom
sector.atolls.name = Atoly
sector.testingGrounds.name = Testovací zázemí
sector.seaPort.name = Mořský přístav
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Zvětralé údolí
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Pevnost podhoubí
sector.frontier.name = Fronta
sector.sunkenPier.name = Potopené molo
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geotermální pevnost
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Palcát a znič s jejich pomocí jádro základny.
@@ -911,21 +937,17 @@ sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vst
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.coastline.description = V této lokaci byly objeveny pozůstatky techniky námořních jednotek. Odražte nepřátelské útoky, dobijte tento sektor a získejte technologii.
sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlém, přírodou opevněném ostrově. Zničte tuto základnu. Získejte jejich pokročilou technologii námořních plavidel a vyzkoumejte ji.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = Nástup
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Vybuchlý
status.corroded.name = Zkorodovaný
status.unmoving.name = Nehybný
status.boss.name = Strážce
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Jazyk
settings.data = Data hry
@@ -1029,7 +1055,6 @@ stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Kapacita předmětů
stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce
stat.warmuptime = Warmup Time
stat.repairtime = Čas do úplné opravy
stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně
@@ -1060,6 +1086,7 @@ stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy
stat.armor = Pancíř
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Čas konstrukce
stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena konstrukce
@@ -1070,6 +1097,7 @@ stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Výbušnost
stat.basedeflectchance = Základní pravděpodobnost odražení
stat.lightningchance = Pravděpodobnost blesku
@@ -1087,6 +1115,7 @@ stat.minetier = Těžící úroveň
stat.payloadcapacity = Kapacita pro náklad
stat.abilities = Schopnosti
stat.canboost = Umí posilovat
stat.boostingspeed = Boosting Speed
stat.flying = Létající
stat.ammouse = Spotřeba Munice
stat.ammocapacity = Kapacita nábojů
@@ -1180,20 +1209,34 @@ bar.input = Vstup
bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x síla
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Procesor je ovládán[]
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]proražení brnění
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
bullet.frags = [stat]{0}[lightgray]x střepinových střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
@@ -1214,6 +1257,7 @@ unit.liquidsecond = kapalin/sekunda
unit.itemssecond = předmětů/sekunda
unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie
unit.powerequilibrium = power equilibrium
unit.heatunits = jednotek tepla
unit.degrees = úhly
unit.seconds = sekundy
@@ -1231,6 +1275,7 @@ unit.billions = mld.
unit.shots = střely
unit.pershot = /střela
unit.perleg = per leg
unit.perside = per side
category.purpose = Účel
category.general = Všeobecné
category.power = Energie
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty
setting.playerindicators.name = Indikátor pro hráče
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indikátor pro nepřátele
setting.autotarget.name = Automaticky zaměřovat
setting.keyboard.name = Ovládání myší a klávesnicí
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Žádný
setting.fpscap.text = {0} FPS
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
setting.uiscale.description = Pro aplikování změn, je potřeba restart.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
setting.screenshake.name = Chvění obrazovky
setting.bloomintensity.name = Intenzita Bloom
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může být vyžadován restart)
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
setting.borderlesswindow.description = Pro aplikování změn je potřeba restart.
setting.fps.name = Ukázat FPS a ping
setting.console.name = Povolit Konzoli
setting.smoothcamera.name = Plynulá kamera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Hlasitost prostředí
setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů
setting.mutesound.name = Ztišit zvuk
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
setting.communityservers.name = Aktualizovat Seznam Komunitních Serverů
setting.savecreate.name = Automaticky ukládat hru
setting.steampublichost.name = Veřejná viditelnost hry
@@ -1331,6 +1376,8 @@ category.command.name = Velení jednotkám
category.multiplayer.name = Hra více hráčů
category.blocks.name = Výběr bloků
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Znovuzrození
keybind.control.name = Ovládací jednotka
keybind.clear_building.name = Vyčistit stavění
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Postoj jednotky: Zastavit palbu
keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
keybind.unit_stance_ram.name = Postoj jednotky: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
keybind.unit_command_mine.name = Příkaz jednotce: Těž
keybind.unit_command_boost.name = Příkaz jednotce: Posiluj
keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Schovat zakázané kostky
rules.infiniteresources = Neomezeně surovin
rules.fillitems = Plnit jádro pouze předměty
rules.onlydepositcore = Povolit ukládání pouze do jádra
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Povolit opravu opuštěných bloků
rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
rules.corecapture = Dobýt Jádro Po Jeho Zničení
rules.polygoncoreprotection = Polygonální Ochrana Jádra
rules.placerangecheck = Dosah stavění
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Násobek ceny jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvyšují Maximum Počtu Jednotek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Výstřel
rules.anyenv = <Jakákoliv>
rules.explosions = Výbušné poškození bloku/jednotky
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Předměty
content.liquid.name = Kapaliny
content.unit.name = Jednotky
content.block.name = Bloky
content.status.name = Stavové Efekty
content.sector.name = Sektory
content.team.name = Frakce
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Vyztužený zátěžový dopravník
block.payload-mass-driver.name = Zátěžová ústředna
block.small-deconstructor.name = Malý ničitel
block.canvas.name = Plátno
block.large-canvas.name = Large Canvas
block.world-processor.name = Řídící procesor
block.world-cell.name = Světová Buňka
block.tank-fabricator.name = Tanková dílna
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jedno
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu.
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
@@ -2125,6 +2199,44 @@ gz.zone2 = Vše, postaveno v tomto okruhu bude zničeno při začátku příět
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Stiskni pro těžení :beryllium: [accent]beryllium[] ze stěn.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
lenum.type = Typ budovy/jednotky.\nnapř. pro jakýkoliv směrovač, toto vrátí [accent]@router[].\nNikoliv textovou hodnotu.
lenum.shoot = Vystřelí na určitou pozici.
lenum.shootp = Vystřelí na jednotku/budovu s rychlostní předpovědí.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Šířka displeje v pixelech.
laccess.displayheight = Výška displeje v pixelech.
laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Neznámé
lcategory.unknown.description = Nezařazené instrukce.
+153 -41
View File
@@ -15,6 +15,7 @@ link.wiki.description = Det officielle Mindustry-wiki
link.suggestions.description = Foreslå nye ændringer
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
screenshot = Screenshot gemt i {0}
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Ny highscore!
copied = Kopieret.
indev.notready = Denne del af spillet er ikke klar endnu.
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Lyd
load.map = Bane
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
@@ -101,6 +104,7 @@ coreattack = < Kerne er under angreb! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
database = Kerne-database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Gem spil
loadgame = Hent spil
@@ -123,9 +127,12 @@ maps.none = [lightgray]Ingen baner fundet!
invalid = Ugyldig
pickcolor = Vælg farve
color = Color
import = Import
export = Export
preparingconfig = Klargører konfiguration
preparingcontent = Klargører indhold
uploadingcontent = Uploading indhold
content.createdby = Created by: {0}
uploadingpreviewfile = Uploader forhåndsvisnings-fil
committingchanges = Sender ændringer
done = Færdig
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Færdiggjort
techtree = Teknologi træ
techtree.select = Tech Tree Selection
@@ -353,13 +362,12 @@ save.mode = Spil-tilstand: {0}
save.date = Sidste gem: {0}
save.playtime = Spiltid: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Advarsel.
confirm = Bekræft
delete = Slet
view.workshop = Se på Workshop
workshop.listing = Ændr Workshop-indlæg
hide = Hide
ok = Okay
open = Åben
customize = Customize Rules
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Åben Link
@@ -429,6 +438,7 @@ saveimage = Gem billede
unknown = Ukendt
custom = Brugerdefineret
builtin = Indbygget
modded = Modded
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
@@ -489,10 +499,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Vogter
waves.preview = Forhåndsvisning
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = tal
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Bredde:
height = Højde:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Low
threat.medium = Medium
@@ -844,6 +865,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Solen
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Kraterne
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Den Frosne Skov
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Sprog
settings.data = Spildata
@@ -1029,7 +1055,6 @@ stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Beholdningskapacitet
stat.memorycapacity = Hukommelseskapacitet
stat.basepowergeneration = Grundlæggende strøm-output
stat.productiontime = Produktionstid
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost-effekt
stat.maxunits = Max aktive enheder
stat.health = Helbred
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Bygge-tid
stat.maxconsecutive = Max fortløbende
stat.buildcost = Bygge-pris
@@ -1070,6 +1097,7 @@ stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance
@@ -1087,6 +1115,7 @@ stat.minetier = Mine-niveau
stat.payloadcapacity = Last-kapacitet
stat.abilities = Evner
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor kontrolleret
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skade
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring
@@ -1214,6 +1257,7 @@ unit.liquidsecond = væskeenheder/sekund
unit.itemssecond = genstande/sekund
unit.liquidunits = væskeenheder
unit.powerunits = strømenheder
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
@@ -1231,6 +1275,7 @@ unit.billions = mia
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Generel
category.power = Strøm
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeret vand
setting.animatedshields.name = Animeret skjold
setting.playerindicators.name = Player-indikatorer
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Fjende-/venne-indikatorer
setting.autotarget.name = Auto-mål
setting.keyboard.name = Mus- og Tasatur-styring
@@ -1266,6 +1313,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Altid diagonal placering
setting.screenshake.name = Skærm-ryst
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Gemme-interval
setting.seconds = {0} sekunder
setting.milliseconds = {0} millesekunder
setting.fullscreen.name = Fuldskærm
setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Vis FPS & Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Blødt kamera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Stemningslyde-volumen
setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gem automatisk
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Spil med andre
category.blocks.name = Blokvalg
placement.blockselectkeys = \n[lightgray]Tast: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Genopstå
keybind.control.name = Kontroller enhed
keybind.clear_building.name = Ryd bygning
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Uendelig resurser
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker.
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Ild
rules.anyenv = <Any>
rules.explosions = Blok/Enheds-eksplosionsskade
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Genstande
content.liquid.name = Væsker
content.unit.name = Enheder
content.block.name = Blokke
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+151 -39
View File
@@ -15,6 +15,7 @@ link.wiki.description = Offizielles Mindustry-Wiki
link.suggestions.description = Neue Ideen vorschlagen
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
linkopen = Dieser Server hat dir einen Link geschickt. Möchtest du ihn öffnen?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot gespeichert unter {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Warte auf neue Karte...
highscore = [accent]Neuer Highscore!
copied = Kopiert.
indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Audio
load.map = Karten
@@ -49,6 +51,7 @@ mods.browser.view-releases = Versionen ansehen
mods.browser.noreleases = [scarlet]Keine Versionen gefunden\n[accent]Konnte für diese Mod keine Versionen finden. Überprüfe, ob die Mod auf GitHub Releases hat.
mods.browser.latest = [lightgray][Neueste]
mods.browser.releases = Versionen
mods.browser.fetching = Fetching Releases...
mods.github.open = GitHub-Repo
mods.github.open-release = Versionen Webseite
mods.browser.sortdate = Nach neuesten sortieren
@@ -101,6 +104,7 @@ coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank
database.button = Datenbank
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Spiel speichern
loadgame = Spiel laden
@@ -123,9 +127,12 @@ maps.none = [lightgray]Keine Karten gefunden!
invalid = Ungültig
pickcolor = Farbe wählen
color = Color
import = Import
export = Export
preparingconfig = Konfiguration vorbereiten
preparingcontent = Inhalt vorbereiten
uploadingcontent = Inhalt hochladen
content.createdby = Created by: {0}
uploadingpreviewfile = Vorschaudatei hochladen
committingchanges = Veränderungen werden übernommen
done = Fertig
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 147[] in der [accent]mod.json[] Datei hinzufügen.
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 154[] in der [accent]mod.json[] Datei hinzufügen.
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Abgeschlossen
techtree = Forschungsbaum
techtree.select = Forschungsbaum auswählen
@@ -353,13 +362,12 @@ save.mode = Spielmodus: {0}
save.date = Zuletzt gespeichert: {0}
save.playtime = Spielzeit: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warnung
confirm = Bestätigen
delete = Löschen
view.workshop = Im Workshop ansehen
workshop.listing = Workshop-Auflistung bearbeiten
hide = Hide
ok = OK
open = Öffnen
customize = Anpassen
@@ -371,7 +379,6 @@ command.repair = Reparieren
command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen
command.move = Bewegen
command.boost = Boost
command.enterPayload = Frachtblock betreten
command.loadUnits = Einheiten laden
command.loadBlocks = Blöcke laden
@@ -382,7 +389,9 @@ stance.shoot = Stellung: schießen
stance.holdfire = Stellung: nicht schießen
stance.pursuetarget = Stellung: Ziel verfolgen
stance.patrol = Stellung: Pfad patroullieren
stance.holdposition = Stance: Hold Position
stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Link öffnen
@@ -429,6 +438,7 @@ saveimage = Bild speichern
unknown = Unbekannt
custom = Benutzerdefiniert
builtin = Enthalten
modded = Modded
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
@@ -489,10 +499,14 @@ editor.center = Zur Mitte
editor.search = Karten durchsuchen...
editor.filters = Karten filtern
editor.filters.mode = Spielmodi:
editor.filters.priorities = Priorities:
editor.filters.type = Kartentyp:
editor.filters.search = Suchen nach:
editor.filters.author = Autor
editor.filters.description = Beschreibung
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Verschieben X
editor.shifty = Verschieben Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = Startpunkte:
waves.spawn.all = <alle>
waves.spawn.select = Startpunktauswahl
waves.spawn.none = [scarlet]keine Startpunkte gefunden
waves.spawn.first = [lightgray](first {0})
waves.max = maximale Einheiten
waves.guardian = Boss
waves.preview = Vorschau
@@ -528,6 +543,7 @@ waves.search = Wellen durchsuchen...
waves.filter = Einheiten Filter
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = Menge
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Breite:
height = Höhe:
@@ -748,8 +766,10 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Kann Sektoren nicht wechseln
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
sector.view = Sektor ansehen
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Niedrig
threat.medium = Mittel
@@ -844,6 +865,10 @@ threat.high = Hoch
threat.extreme = Extrem
threat.eradication = Zerstörung
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sonne
sector.impact0078.name = Einschlag 0078
sector.groundZero.name = Nullpunkt
sector.craters.name = Die Krater
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Gefrorener Wald
sector.ruinousShores.name = Trümmerstrände
sector.stainedMountains.name = Beflecktes Gebirge
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Verseuchter Canyon
sector.planetaryTerminal.name = Planetares Launchterminal
sector.coastline.name = Küstenlinie
sector.navalFortress.name = Marinefestung
sector.polarAerodrome.name = Polarer Flugplatz
sector.atolls.name = Atolle
sector.testingGrounds.name = Testgelände
sector.seaPort.name = Hafen
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Verwitterte Kanäle
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Myzel-Festung
sector.frontier.name = Frontlinie
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
@@ -911,21 +937,17 @@ sector.impact0078.description = Hier liegen Reste der interplanetarischen Transp
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = Der Anfang
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Sprengend
status.corroded.name = Corroded
status.unmoving.name = Unbeweglich
status.boss.name = Boss
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Sprache
settings.data = Spieldaten
@@ -1029,7 +1055,6 @@ stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Materialkapazität
stat.memorycapacity = Speicherkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.warmuptime = Warmup Time
stat.repairtime = Zeit zur vollständigen Reparatur
stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen
@@ -1060,6 +1086,7 @@ stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte
stat.armor = Rüstung
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Baudauer
stat.maxconsecutive = Max. Konsekutive
stat.buildcost = Baukosten
@@ -1070,6 +1097,7 @@ stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1087,6 +1115,7 @@ stat.minetier = Abbau-Kraft
stat.payloadcapacity = Einheitenkapazität
stat.abilities = Fähigkeiten
stat.canboost = Kann boosten
stat.boostingspeed = Boosting Speed
stat.flying = Flug
stat.ammouse = Muntionsverbrauch
stat.ammocapacity = Munitionskapazität
@@ -1180,20 +1209,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Prozessorgesteuert
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
@@ -1214,6 +1257,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten
unit.powerequilibrium = power equilibrium
unit.heatunits = Hitzeeinheiten
unit.degrees = Grad
unit.seconds = Sekunden
@@ -1231,6 +1275,7 @@ unit.billions = Mrd
unit.shots = Schuss
unit.pershot = /Schuss
unit.perleg = per leg
unit.perside = per side
category.purpose = Beschreibung
category.general = Allgemeines
category.power = Strom
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur-Steuerung
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Kein(e)
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-Skalierung
setting.uiscale.description = Neustart erforderlich.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Immer diagonale Platzierung
setting.screenshake.name = Wackeleffekt
setting.bloomintensity.name = Bloomstärke
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Autosave-Häufigkeit
setting.seconds = {0} Sekunden
setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster
setting.borderlesswindow.name.windows = Randloses Vollbild
setting.borderlesswindow.description = Neustart vielleicht erforderlich.
setting.fps.name = FPS anzeigen
setting.console.name = Konsole freigeben
setting.smoothcamera.name = Sanfte Kamerabewegungen
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden
setting.communityservers.name = Community-Server-Liste abrufen
setting.savecreate.name = Automatisch speichern
setting.steampublichost.name = Spiel öffentlich sichtbar
@@ -1331,6 +1376,8 @@ category.command.name = Einheitenbefehle
category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl
placement.blockselectkeys = \n[lightgray]Taste: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Einheit steuern
keybind.clear_building.name = Bauplan löschen
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
keybind.unit_stance_patrol.name = Stellung: patroullieren
keybind.unit_stance_ram.name = Stellung: rammen
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Befehl: bewegen
keybind.unit_command_repair.name = Befehl: reparieren
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
keybind.unit_command_assist.name = Befehl: Spieler helfen
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
keybind.unit_command_boost.name = Befehl: Boost
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
keybind.unit_command_unload_payload.name = Befehl: Last abladen
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Nur in den Kern ablegen
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-Explosionen
rules.coreincinerates = Kern verbrennt überflüssige Materialien
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz
rules.placerangecheck = Platzierungsweitenkontrolle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Unbegrenzte gegnerische Ressourcen
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Launchpads können ohne Landepads benutzt werden,
landingpad.legacy.disabled = [scarlet]\ue815 Deaktiviert[lightgray] (Legacy Launch Pads aktiviert)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unvorhersehbare Wellen-KI
rules.pauseDisabled = Disable Pausing
rules.fire = Feuer
rules.anyenv = <Jede>
rules.explosions = Explosionsschaden
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten
content.block.name = Blöcke
content.status.name = Effekte
content.sector.name = Sektoren
content.team.name = Teams
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wand)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Verstärkter Frachtverteiler
block.payload-mass-driver.name = Frachtmassenbeschleuniger
block.small-deconstructor.name = Dekonstruktor
block.canvas.name = Kanvas
block.large-canvas.name = Large Canvas
block.world-processor.name = Weltprozessor
block.world-cell.name = Weltzelle
block.tank-fabricator.name = Panzerhersteller
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einhei
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
@@ -2125,6 +2199,44 @@ gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Heilt alle Einheiten in der Nähe. Benöti
block.radar.description = Entdeckt schrittweise die Umgebung und gegnerische Einheiten in einem großen Radius. Benötigt Strom.
block.shockwave-tower.description = Beschädigt und zerstört gegnerische Projektile in der Nähe.
block.canvas.description = Zeigt ein einfaches Bild mit einer vordefinierten Farbpalette. Bearbeitbar.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Schießt normale Kugeln auf nahe feindliche Ziele.
unit.mace.description = Schießt Feuer auf nahe feindliche Ziele.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
lenum.shoot = Schießt auf eine Position.
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen
File diff suppressed because it is too large Load Diff
+153 -41
View File
@@ -15,6 +15,7 @@ link.wiki.description = Mängu ametlik viki
link.suggestions.description = Anna soovitusi
link.bug.description = Leidsid vea? Kirjuta siia
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Ootan järgmist kaarti...
highscore = [accent]Uus rekord!
copied = Kopeeritud.
indev.notready = See osa mängust ei ole veel valmis
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Helid
load.map = Maailmad
@@ -49,6 +51,7 @@ mods.browser.view-releases = Kuva Versioonid
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
mods.browser.latest = <Uusim>
mods.browser.releases = Versioonid
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Väljastusleht
mods.browser.sortdate = Sorteeri uusimad enne
@@ -101,6 +104,7 @@ coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Tuumandmebaas
database.button = Andmebaas
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvesta Mäng
loadgame = Lae Mäng
@@ -123,9 +127,12 @@ maps.none = [lightgray]Ühtegi maailma ei leitud!
invalid = Kehtetu
pickcolor = Vali Värv
color = Color
import = Import
export = Export
preparingconfig = Konfiguratsiooni Ettevalmistamine
preparingcontent = Sisu Ettevalmistamine
uploadingcontent = Sisu Üleslaadimine
content.createdby = Created by: {0}
uploadingpreviewfile = Eelvaate Faili Üleslaadimine
committingchanges = Muudatuste Teostamine
done = Valmis
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Olemas
techtree = Uurimispuu
techtree.select = Tech Tree Selection
@@ -353,13 +362,12 @@ save.mode = Mänguviis: {0}
save.date = Viimati salvestatud: {0}
save.playtime = Mänguaeg: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Hoiatus
confirm = Kinnita
delete = Kustuta
view.workshop = Vaata Workshop'is
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Ava
customize = Kohanda reegleid
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Ava link
@@ -429,6 +438,7 @@ saveimage = Salvesta pilt
unknown = <puudub>
custom = Mängija loodud
builtin = Sisse-ehitatud
modded = Modded
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
@@ -489,10 +499,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Guardian
waves.preview = Eelvaade
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Laius:
height = Kõrgus:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Low
threat.medium = Medium
@@ -844,6 +865,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Keel
settings.data = Mänguandmed
@@ -1029,7 +1055,6 @@ stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg
stat.warmuptime = Warmup Time
stat.repairtime = Täieliku parandamise aeg
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1060,6 +1086,7 @@ stat.boosteffect = Kiirendaja mõju
stat.maxunits = Maks. aktiivseid väeüksuseid
stat.health = Elud
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Ehitamise aeg
stat.maxconsecutive = Max Consecutive
stat.buildcost = Ehitamise maksumus
@@ -1070,6 +1097,7 @@ stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1214,6 +1257,7 @@ unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s
unit.liquidunits = vedelikuühikut
unit.powerunits = energiaühikut
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = kraadi
unit.seconds = s
@@ -1231,6 +1275,7 @@ unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Üldinfo
category.power = Energia
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Vaenlaste/Liitlaste osutid
setting.autotarget.name = Automaatne sihtimine
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Puudub
setting.fpscap.text = {0} kaadrit/s
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Paiguta alati diagonaalselt
setting.screenshake.name = Ekraani värisemine
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Salvestamise intervall
setting.seconds = {0} sekundit
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Näita kaadrite arvu sekundis
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Loo automaatseid salvestisi
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Mitmikmäng
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Lõputult ressursse
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Ressursid
content.liquid.name = Vedelikud
content.unit.name = Väeüksused
content.block.name = Konstruktsioonid
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
File diff suppressed because it is too large Load Diff
+151 -39
View File
@@ -15,6 +15,7 @@ link.wiki.description = Virallinen Mindustry wiki
link.suggestions.description = Ehdota uusia ominaisuuksia
link.bug.description = Löysitkö bugin? Ilmoita se täällä
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Odotetaan seuraavaa karttaa...
highscore = [accent]Uusi ennätys!
copied = Kopioitu.
indev.notready = Tämä osa peliä ei ole vielä valmis
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Ääniä
load.map = Karttoja
@@ -49,6 +51,7 @@ mods.browser.view-releases = Näytä julkaistut versiot
mods.browser.noreleases = [scarlet]Julkaistuja versioita ei löytynyt\n[accent]Tästä lisäosasta ei löytynyt julkaistuja versioita. Tarkista, onko lisäosan repositoriossa julkaistuja versioita.
mods.browser.latest = <Viimeisin>
mods.browser.releases = Julkaistut versiot
mods.browser.fetching = Fetching Releases...
mods.github.open = Repositorio
mods.github.open-release = Julkaisusivu
mods.browser.sortdate = Järjestä laskevaan aikajärjestykseen
@@ -101,6 +104,7 @@ coreattack = < Ytimeen hyökätään! >
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
database = Ytimen tietokanta
database.button = Tietokanta
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Tallenna peli
loadgame = Lataa peli
@@ -123,9 +127,12 @@ maps.none = [lightgray]Karttoja ei löytynyt!
invalid = Virheellinen
pickcolor = Valitse väri
color = Color
import = Import
export = Export
preparingconfig = Valmistellaan asetuksia
preparingcontent = Valmistellaan sisältöä
uploadingcontent = Julkaistaan sisältöä
content.createdby = Created by: {0}
uploadingpreviewfile = Julkaistaan esikatseltavaa tiedostoa
committingchanges = Varmistetaan muutokset
done = Valmis
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Suoritettu
techtree = Edistyspuu
techtree.select = Edistyspuun valinta
@@ -353,13 +362,12 @@ save.mode = Pelimuoto: {0}
save.date = Viimeksi tallennettu: {0}
save.playtime = Peliaika: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Varoitus.
confirm = Vahvista
delete = Poista
view.workshop = Näytä Workshopissa
workshop.listing = Muokkaa Workshop-listausta
hide = Hide
ok = Ok
open = Avaa
customize = Muokkaa sääntöjä
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Avaa linkki
@@ -429,6 +438,7 @@ saveimage = Tallenna kuva
unknown = Tuntematon
custom = Mukautettu
builtin = Sisäänrakennettu
modded = Modded
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
@@ -489,10 +499,14 @@ editor.center = Keskitä
editor.search = Hae karttoja...
editor.filters = Rajaa karttoja
editor.filters.mode = Pelitilat:
editor.filters.priorities = Priorities:
editor.filters.type = Kartan tyyppi:
editor.filters.search = Search in:
editor.filters.author = Tekijä
editor.filters.description = Kuvaus
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Siirrä X-akselin suunnassa
editor.shifty = Siirrä Y-akselin suunnassa
workshop = Työpaja
@@ -509,6 +523,7 @@ waves.spawn = syntypiste:
waves.spawn.all = <kaikki>
waves.spawn.select = Syntypisteen valinta
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
waves.spawn.first = [lightgray](first {0})
waves.max = maksimijoukot
waves.guardian = Vartija
waves.preview = Esikatselu
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = lukumäärä
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Leveys:
height = Korkeus:
@@ -748,8 +766,10 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Tuhoa vihollisydin
objective.command = [accent]Komenna yksikköjä
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Sektoria ei voida vaihtaa
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
sector.view = Näytä sektori
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Matala
threat.medium = Kohtalainen
@@ -844,6 +865,10 @@ threat.high = Korkea
threat.extreme = Äärimmäinen
threat.eradication = Täystuho
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Aurinko
sector.impact0078.name = Törmäys 0078
sector.groundZero.name = Tapahtumahorisontti
sector.craters.name = Kraatterit
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Jäätyneet metsät
sector.ruinousShores.name = Taistelujen ranta
sector.stainedMountains.name = Kalliovuoret
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
sector.coastline.name = Rantaviiva
sector.navalFortress.name = Laivastolinnoitus
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
sector.saltFlats.description = Aavikon reunamilla sijaitsevat suolatasangot. Tässä sijainnissa resurssit ovat vähäisiä.\n\nVihollinen on pystyttänyt tänne varastokompleksin. Hävitä heidän ytimensä. Älä jätä mitään jäljelle.
sector.craters.description = Vesi on kerääntynyt tähän kraatteriin, jäännökseen vanhoista sodista. Kunnosta alue. Kerää hiekkaa. Sulata metalasia. Pumppaa vettä jäähdyttääksesi tykkitorneja ja poria.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Autiomaiden jälkeen seuraa rantaviiva. Kerran tällä alueella oli rannikkopuolustusrivi. Vain vähän siitä on säilynyt. Vain kaikkein yksinkertaisimmat puolustusrakennukset ovat säilyneet vahingoittumattomina, ja kaikki muu on hävitetty romuksi.\nJatka laajenemista ulospäin. Tutki teknologia uudelleen.
sector.stainedMountains.description = Kauempana sisämaassa sijaitsevat vuoret, jotka eivät vielä ole itiöiden saastuttamia.\nKaiva tällä alueella runsasta titaania. Opi, kuinka käyttää sitä.\n\nVihollisen läsnäolo on täällä suurempaa. Älä anna heille aikaa lähettää vahvimpia joukkojaan.
sector.overgrowth.description = Tämä alue on umpeenkasvanut, ja on lähempänä itiöiden lähdettä.\nVihollinen on perustanut tänne vartioaseman. Rakenna Mace-yksikköjä. Tuho se. Ota takaisin se, mikä oli menetettyä.
@@ -911,21 +937,17 @@ sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen,
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = Alku
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Räjähtänyt
status.corroded.name = Corroded
status.unmoving.name = Liikkumaton
status.boss.name = Vartija
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Kieli
settings.data = Peli Data
@@ -1029,7 +1055,6 @@ stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Tavarakapasiteetti
stat.memorycapacity = Muistikapasiteetti
stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika
stat.warmuptime = Warmup Time
stat.repairtime = Kokonaisen palikan korjausaika
stat.repairspeed = Korjausnopeus
stat.weapons = Aseet
@@ -1060,6 +1086,7 @@ stat.boosteffect = Tehostamisem vaikutus
stat.maxunits = Maksimimäärä yksikköjä
stat.health = Elämäpisteet
stat.armor = Haarniska
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Rakentamisaika
stat.maxconsecutive = Max. peräkkäisiä
stat.buildcost = Rakentamishinta
@@ -1070,6 +1097,7 @@ stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys
@@ -1087,6 +1115,7 @@ stat.minetier = Kaivuutaso
stat.payloadcapacity = Lastikapasiteetti
stat.abilities = Erikoisvoimat
stat.canboost = Voi tehostaa
stat.boostingspeed = Boosting Speed
stat.flying = Lentävä
stat.ammouse = Ammusten käyttö
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Sisääntulo
bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Prosessorin hallitsema
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tönäisy
bullet.pierce = [stat]{0}[lightgray]x lävistys
@@ -1214,6 +1257,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti
unit.liquidunits = nesteyksikköä
unit.powerunits = energiayksikköä
unit.powerequilibrium = power equilibrium
unit.heatunits = lämpöyksikköä
unit.degrees = astetta
unit.seconds = sekunttia
@@ -1231,6 +1275,7 @@ unit.billions = mrd
unit.shots = shots
unit.pershot = /laukaisu
unit.perleg = per leg
unit.perside = per side
category.purpose = Tarkoitus
category.general = Yleinen
category.power = Energia
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisi
setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet
setting.playerindicators.name = Pelaajaindikaattorit
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Vihollis/Puolulais Indikaattorit
setting.autotarget.name = Automaatinen Tähtäys
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Ei Mitään
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Aina vino korvaus
setting.screenshake.name = Näytön keikkuminen
setting.bloomintensity.name = Bloom-intensiteetti
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Tallennuksen Aikaväli
setting.seconds = {0} Sekuntia
setting.milliseconds = {0} millisekuntia
setting.fullscreen.name = Täysnäyttö
setting.borderlesswindow.name = Reunaton Ikkuna[lightgray] (vaatii uudelleenkäynnistyksen)
setting.borderlesswindow.name.windows = Reunaton koko näytön tila
setting.borderlesswindow.description = Uudelleenkäynnistys saatetaan vaatia muutosten toteuttamiseksi.
setting.fps.name = Näytä FPS
setting.console.name = Salli konsoli
setting.smoothcamera.name = Pehmeä kamera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Taustaäänet
setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Luo tallenuksia automaattisesti
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Moninpeli
category.blocks.name = Palikan Valinta
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Synny Uudelleen
keybind.control.name = Käytä Yksikköä
keybind.clear_building.name = Tyhjennä rakennus
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Loputtomat resurssit
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
rules.corecapture = Valtaa ydin sen tuhoutuessa
rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue
rules.placerangecheck = Tarkista asetuskantama
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Tuli
rules.anyenv = <mikä tahansa>
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Tavarat
content.liquid.name = Nesteet
content.unit.name = Yksiköt
content.block.name = Palikat
content.status.name = Statusefektit
content.sector.name = Sektorit
content.team.name = Ryhmittymät
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Seinä)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Vahvistettu lastireititin
block.payload-mass-driver.name = Lastimassalinko
block.small-deconstructor.name = Pieni hajottaja
block.canvas.name = Kanvaasi
block.large-canvas.name = Large Canvas
block.world-processor.name = Maailmaprosessori
block.world-cell.name = Maailmasolu
block.tank-fabricator.name = Tankkirakentaja
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa t
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet.
+176 -64
View File
@@ -15,6 +15,7 @@ link.wiki.description = Opsiyal na ensiklopedya ng Mindustry.
link.suggestions.description = Magmungkahi ng mga bagong feature.
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
screenshot = Kinunan na ang screenshot sa {0}
screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Hintayin ang bagong lugar...
highscore = [accent]Panibagong mataas na Iskor!
copied = Kinopya.
indev.notready = Ang bahaging ito ng laro ay hindi pa handa
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Mga Tunog
load.map = Mga Lugar
@@ -49,6 +51,7 @@ mods.browser.view-releases = Tingan ang mga ipinalabas na bersyon
mods.browser.noreleases = [scarlet]Walang ipinalabas na bersyon ang nahanap.\n[accent]Hindi makahanap ng bersyon sa pangbago na ito. Tingan kung may ipinalabas na bersyon ang repositoryo ng pangbago nito.
mods.browser.latest = <Pinaka-bago>
mods.browser.releases = Ipinalabas na bersyon
mods.browser.fetching = Fetching Releases...
mods.github.open = Repositoryo
mods.github.open-release = Pahina ng mga ipinalabas na bersyon
mods.browser.sortdate = Uriin sa pinakabago
@@ -101,6 +104,7 @@ coreattack = < Ang core ay inaatake! >
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
database = Talaan ng Core
database.button = Talaan
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Ibago ang Laro
loadgame = Ibukas ang Laro
@@ -123,9 +127,12 @@ maps.none = [lightgray]Walang lugar na nahanap!
invalid = Hindi Puwede
pickcolor = Pumili ng Kulay
color = Color
import = Import
export = Export
preparingconfig = Inihahanda ang Konpigurasyon
preparingcontent = Inihahanda ang mga Nilalaman
uploadingcontent = Pinag-uupload ang Nilalaman
content.createdby = Created by: {0}
uploadingpreviewfile = Pinag-uupload ang Preview File
committingchanges = Gumagawa ng mga Pagbabago
done = Tapos
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Pumili ng planetang sisimulan.\nMaaari itong palitan
campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pag-unlad ng kampanya.\n\nMas mahirap. Mas mataas na kalidad at pangkalahatang karanasan.
campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mekaniko ng campaign. Hindi gaanong tapos.
campaign.difficulty = Kahirapan
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Nakumpleto
techtree = Tech Tree
techtree.select = Pagpili ng Tech Tree
@@ -353,13 +362,12 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warning.
confirm = Kumpirmahin
delete = Tanggalin
view.workshop = Tingnan Sa Workshop
workshop.listing = I-edit ang Listahan sa Workshop
hide = Hide
ok = OK
open = Buksan
customize = I-customize ang Mga Panuntunan
@@ -371,7 +379,6 @@ command.repair = Ipagawa
command.rebuild = Itayo
command.assist = Asistahan ang maglalaro
command.move = Galaw
command.boost = Magpabilis
command.enterPayload = Pumasok sa payload
command.loadUnits = Ipasok ang Unit
command.loadBlocks = Ipasok ang tapak
@@ -382,7 +389,9 @@ stance.shoot = Paninindigan: Barilan
stance.holdfire = Paninindigan: Huwag Bumaril
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
stance.patrol = Paninindigan: Patrolyang Lakarin
stance.holdposition = Stance: Hold Position
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Buksan Link
@@ -429,6 +438,7 @@ saveimage = I-Save ng Imahe
unknown = Di-alam
custom = Di-karaniwan
builtin = Gawa sa sistema
modded = Modded
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
map.random = [accent]Kung-ano-anong Map
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
@@ -489,10 +499,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = I-filter ang Maps
editor.filters.mode = Mode ng laro:
editor.filters.priorities = Priorities:
editor.filters.type = Uri ng Map:
editor.filters.search = Hanapin Sa:
editor.filters.author = Manggagawa
editor.filters.description = Deskripsyon
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift ang X
editor.shifty = Shift ang Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = bubuhayan:
waves.spawn.all = <lahat>
waves.spawn.select = Pagpipilian sa pagbubuhayan
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Width:
height = Height:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Hindi ka mapalit sa ibang Sectors
sector.noswitch = Hindi ka pwede magpalit ng sectors habang ina-atake ang isang sector mo.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = Tingnan ang Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Mababa
threat.medium = Medium
@@ -844,6 +865,10 @@ threat.high = Mataas
threat.extreme = Sobra-sobra
threat.eradication = Tiyak na talo sa hindi handa
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Madali
difficulty.normal = Normal
@@ -861,42 +886,43 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Araw
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Mga Bunganga
sector.frozenForest.name = Kagubatang Nagyelo
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Complex para sa Nuklear na Produksyon
sector.overgrowth.name = Labis ng paglalaki
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.impact0078.name = Impak 0078
sector.groundZero.name = Panimulang Punto
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Nagyeyelong Kagubatan
sector.ruinousShores.name = Warak Na Dalampasigan
sector.stainedMountains.name = Mantsadong Bulubundukin
sector.desolateRift.name = Desoladong Lambak
sector.nuclearComplex.name = Nuklear Produksyon Kompleks
sector.overgrowth.name = Kasukalan
sector.tarFields.name = Pinaglalangisan
sector.saltFlats.name = Kaasinan
sector.fungalPass.name = Pungal Na Lagusan
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.windsweptIslands.name = Mahanging Kapuluan
sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Pasilidad 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.taintedWoods.name = Namantsahang Kakahuyan
sector.infestedCanyons.name = Pinamumugarang Kanyon
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Kutang Pantubig
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.coastline.name = Mahalumigmig na Baybayin
sector.navalFortress.name = Himpilang Pandagat
sector.atolls.name = Mga Atoll
sector.testingGrounds.name = Lupaing Eksperimental
sector.perilousHarbor.name = Mapanganib Na Daungan
sector.weatheredChannels.name = Napanahunang Mga Tsanel
sector.fallenVessel.name = Bumagsak Na Besel
sector.mycelialBastion.name = Tanggulang Sanghiblayanin
sector.frontier.name = Unahan
sector.sunkenPier.name = Lumubog Na Pantalan
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Kruskapaligiran
sector.geothermalStronghold.name = Tanggulang Heotermal
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
@@ -911,21 +937,17 @@ sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar tran
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Di-magalaw
status.boss.name = Namumuno
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Wika
settings.data = Game Data
@@ -1029,7 +1055,6 @@ stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem
stat.memorycapacity = Kapasidad ng Memorya
stat.basepowergeneration = Pagbuo ng Kuryente
stat.productiontime = Oras ng Produksyon
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Bilis ng pagkumpuni
stat.weapons = Armas
@@ -1060,6 +1086,7 @@ stat.boosteffect = Epekto ng Lakas
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Baluti
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Oras ng pagbuo
stat.maxconsecutive = Max Consecutive
stat.buildcost = Gastos ng pagbuo
@@ -1070,6 +1097,7 @@ stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Kapasidad ng Payload
stat.abilities = Mga Abilidad
stat.canboost = Maaaring Magpalakas
stat.boostingspeed = Boosting Speed
stat.flying = Maaring Maglipad
stat.ammouse = Paggamit ng Bala
stat.ammocapacity = Kapasidad ng Bala
@@ -1180,20 +1209,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1214,6 +1257,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
unit.itemssecond = aytem/segundo
unit.liquidunits = mga yunit ng likido
unit.powerunits = mga yunit ng kuryente
unit.powerequilibrium = power equilibrium
unit.heatunits = mga yunit ng init
unit.degrees = digri
unit.seconds = segundo
@@ -1231,6 +1275,7 @@ unit.billions = bil
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Ang Purpose
category.general = Pangkalahatan
category.power = Kuryente
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1266,6 +1313,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Palaging Diagonal na Placement
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Save Interval
setting.seconds = {0} segundo
setting.milliseconds = {0} millisegundo
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
setting.fps.name = Ipakita ang FPS & Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Itago ang ibinabawal na blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
content.item.name = Aytems
content.liquid.name = Likido
content.unit.name = Yunits
content.block.name = Mga Block
content.status.name = Status ng mga Epekto
content.sector.name = Mga Sector
content.team.name = Mga Faction
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na blo
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+231 -119
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wiki ufficiale di Mindustry
link.suggestions.description = Suggerisci nuove funzionalità
link.bug.description = Trovato uno? Segnalalo qui
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0}
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]In attesa della prossima mappa...
highscore = [accent]Nuovo record!
copied = Copiato.
indev.notready = Questa parte del gioco non è ancora pronta
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Suoni
load.map = Mappe
@@ -41,7 +43,7 @@ be.ignore = Ignora
be.noupdates = Nessun aggiornamento disponibile.
be.check = Verifica aggiornamenti
mods.browser = Mod Browser
mods.browser = Esplora Mod
mods.browser.selected = Mod selezionata
mods.browser.add = Installa mod
mods.browser.reinstall = Reinstalla mod
@@ -49,6 +51,7 @@ mods.browser.view-releases = Vedi versioni
mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni
mods.browser.latest = <Ultima versione>
mods.browser.releases = Versioni
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Pagina delle versioni di Mindustry
mods.browser.sortdate = Ordinato per data
@@ -101,6 +104,7 @@ coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salva
loadgame = Carica
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nessuna mappa trovata!
invalid = Non valido
pickcolor = Seleziona Colore
color = Color
import = Import
export = Export
preparingconfig = Preparo la Configurazione
preparingcontent = Preparo il Contenuto
uploadingcontent = Carico il Contenuto
content.createdby = Created by: {0}
uploadingpreviewfile = Carico File di Anteprima
committingchanges = Applicando le Modifiche
done = Fatto
@@ -135,7 +142,7 @@ mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo
mods = Mod
mods.name = Mod:
mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding
mods.guide = Guida al modding
mods.report = Segnala un Bug
mods.openfolder = Apri Cartella
mods.viewcontent = Vedi contenuto
@@ -147,7 +154,7 @@ mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disabilita
mod.version = Version:
mod.version = Versione:
mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
@@ -160,12 +167,12 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = Questa mod non è compatibile con l'ultima versione del gioco. L'autore deve aggiornarla, e aggiungere [accent]minGameVersion: 154[] nel file [accent]mod.json[].
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.missingdependencies.details = Questa mod richiede queste dipendenze: {0}
mod.erroredcontent.details = Il caricamento del gioco ha causato degli errori. Chiedi all'autore della mod di correggerli.
mod.circulardependencies.details = Questa mod ha dipendenze che dipendono fra loro.
mod.incompletedependencies.details = Questa mod non è in grado di essere caricata per dipendenze non valide o mancanti: {0}.
mod.requiresversion = Requires game version: [red]{0}
@@ -210,7 +217,9 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.difficulty = Difficoltà
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Completato
techtree = Albero Scoperte
techtree.select = Seleziona albero delle scoperte
@@ -286,9 +295,9 @@ player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
player.team = Cambia Squadra
server.bans = Lista Bans
server.bans = Lista Ban
server.bans.none = Nessun giocatore bandito trovato!
server.admins = Amministratori
server.admins.none = Nessun amministratore trovato!
@@ -353,13 +362,12 @@ save.mode = Modalità di Gioco: {0}
save.date = Ultimo Salvataggio: {0}
save.playtime = Tempo di Gioco: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Attenzione
confirm = Conferma
delete = Elimina
view.workshop = Vedi nel Workshop
workshop.listing = Modifica l'elenco del Workshop
hide = Hide
ok = OK
open = Apri
customize = Personalizza
@@ -369,9 +377,8 @@ command.queue = [lightgray][Queuing]
command.mine = Mina
command.repair = Ripara
command.rebuild = Ricostruisci
command.assist = Aiuta giocatore
command.assist = Aiuta Giocatore
command.move = Muovi
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,11 +389,13 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Apri Link
copylink = Copia link
copylink = Copia Link
back = Indietro
max = Max
objective = Map Objective
@@ -429,6 +438,7 @@ saveimage = Salva Immagine
unknown = Sconosciuto
custom = Personalizzato
builtin = Incluso
modded = Modded
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
map.random = [accent]Mappa casuale
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
@@ -449,9 +459,9 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.showblocks = Mostra Blocchi
editor.showterrain = Mostra Terreno
editor.showfloor = Mostra Pavimentazione
editor.planet = Pianeta:
editor.sector = Settore:
editor.seed = Seme:
@@ -466,7 +476,7 @@ editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratter
editor.waves = Ondate:
editor.rules = Regole:
editor.generation = Generazione:
editor.objectives = Obbiettivi
editor.objectives = Obiettivi
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
@@ -489,10 +499,14 @@ editor.center = Centro
editor.search = Ricerca mappe...
editor.filters = Filtri mappe
editor.filters.mode = Modalità di gioco:
editor.filters.priorities = Priorities:
editor.filters.type = Tipo mappa:
editor.filters.search = Cerca in:
editor.filters.author = Autore
editor.filters.description = Descrizione
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <tutto>
waves.spawn.select = Seleziona spawn
waves.spawn.none = [scarlet]nessuno spawn trovato nella mappa
waves.spawn.first = [lightgray](first {0})
waves.max = numero massimo unità
waves.guardian = Guardiano
waves.preview = Anteprima
@@ -524,10 +539,11 @@ waves.sort.reverse = Inverti ordine
waves.sort.begin = Inizia
waves.sort.health = Salute
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter = Unit Filter
waves.search = Cerca ondate...
waves.filter = Filtro Unità
waves.units.hide = Nascondi tutto
waves.units.show = Mostra tutto
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = conteggi
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Larghezza:
height = Altezza:
@@ -748,8 +766,10 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Distruggi il nucleo nemico
objective.command = [accent]Comanda Unità
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
@@ -761,7 +781,7 @@ resources = Risorse
resources.max = Max
bannedblocks = Blocchi Banditi
unbannedblocks = Unbanned Blocks
objectives = Obbiettivi
objectives = Obiettivi
bannedunits = Unità bandite
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
@@ -800,11 +820,11 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Settore
sectorlist.attacked = {0} sotto attacco
sectors.unexplored = [lightgray]Inesplorato
sectors.attempts = Attempts:
sectors.attempts = Tentativi:
sectors.resources = Risorse:
sectors.production = Produzione:
sectors.export = Merce:
sectors.import = Importa:
sectors.export = Esportazione:
sectors.import = Importazione:
sectors.time = Tempo:
sectors.threat = Minaccia:
sectors.wave = Ondata:
@@ -831,12 +851,13 @@ sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco!
sector.lost = Settore [accent]{0}[white] perso!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.capture.current = Settore Catturato!
sector.changeicon = Cambia icona
sector.noswitch.title = Impossibile cambiare settore
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
sector.view = Vedi settore
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Bassa
threat.medium = Media
@@ -844,10 +865,14 @@ threat.high = Alta
threat.extreme = Estrema
threat.eradication = Catastrofe
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Molto Facile
difficulty.easy = Facile
difficulty.normal = Normale
difficulty.hard = Difficile
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
@@ -863,7 +888,7 @@ planet.sun.name = Sole
sector.impact0078.name = Impatto 0078
sector.groundZero.name = Terreno Zero
sector.craters.name = Crateri
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Foresta Ghiacciata
sector.ruinousShores.name = Rive in Rovina
sector.stainedMountains.name = Montagne Macchiate
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminale di Lancio Planetario
sector.coastline.name = Coastline
sector.navalFortress.name = Fortezza navale
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.coastline.name = Linea Costiera
sector.navalFortress.name = Fortezza Navale
sector.atolls.name = Atolli
sector.testingGrounds.name = Terreni di Prova
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Canali Logorati
sector.fallenVessel.name = Nave Affondata
sector.mycelialBastion.name = Bastione del Micelio
sector.frontier.name = Frontiera
sector.sunkenPier.name = Molo Sommerso
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.geothermalStronghold.name = Roccaforte Geotermica
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
sector.saltFlats.description = Alla periferia nel deserto si trovano le saline. Si possono ricavare poche risorse in questa posizione.\n\nIl nemico ha costruito un complesso di immagazzinamento delle risorse qui. Elimina il loro nucleo. Non lasciare niente in piedi.
sector.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle antiche guerre. Bonifica l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa acqua per raffreddare torrette e trivelle.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Oltre le distese, c'è il litorale. Una volta, questa posizione ospitava uno schieramento difensivo sulla costa. Non ne rimane molto. Solo le strutture di difesa più elementari sono rimaste intatte, tutto il resto è stato ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
sector.stainedMountains.description = Oltre l'entroterra ci sono le montagne, ma non contaminato da spore.\nEstrai l'abbondante titanio in questa zona. Impara come usarlo.\n\nQui la presenza nemica è maggiore. Non dare loro il tempo di inviare le loro unità più forti.
sector.overgrowth.description = Questa zona è ricoperta di vegetazione, più vicina alla fonte delle spore.\nIl nemico ha stabilito un avamposto qui. Costruisci le unità Titano. Distruggilo. Recupera ciò che è stato perso.
@@ -911,21 +937,17 @@ sector.impact0078.description = Qui giaciono i resti della nave da trasporto int
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -945,7 +967,7 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.onset.description = Settore di prova. Questo obiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Immobile
status.boss.name = Guardiano
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Lingua
settings.data = Dati di Gioco
@@ -1029,7 +1055,6 @@ stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Capacità Oggetti
stat.memorycapacity = Capacità di Memoria
stat.basepowergeneration = Generazione Minima di Energia
stat.productiontime = Tempo di Produzione
stat.warmuptime = Warmup Time
stat.repairtime = Tempo di Riparazione Completa
stat.repairspeed = Velocità di riparazione
stat.weapons = Armi
@@ -1060,6 +1086,7 @@ stat.boosteffect = Effetto Boost
stat.maxunits = Unità Attive Massime
stat.health = Salute
stat.armor = Armatura
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Limite Consecutivi
stat.buildcost = Costo di Costruzione
@@ -1070,6 +1097,7 @@ stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine
@@ -1087,6 +1115,7 @@ stat.minetier = Livello Estrazione
stat.payloadcapacity = Capacità di Carico
stat.abilities = Abilità
stat.canboost = Capace di Potenziamento
stat.boostingspeed = Boosting Speed
stat.flying = Volo
stat.ammouse = Consumo di munizioni
stat.ammocapacity = Ammo Capacity
@@ -1117,7 +1146,7 @@ ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Ferma gli edifici di riparazione limitrofi
ability.energyfield = Campo energetico
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
@@ -1131,19 +1160,19 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.regen = [stat]{0}[lightgray] salute/sec
ability.stat.pulseregen = [stat]{0}[lightgray] salute/impulso
ability.stat.shield = [stat]{0}[lightgray] scudo
ability.stat.repairspeed = [stat]{0}/sec[lightgray] velocità riparazione
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.cooldown = [stat]{0} sec[lightgray] ripresa
ability.stat.maxtargets = [stat]{0}[lightgray] obiettivi max
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
ability.stat.damagereduction = [stat]{0}%[lightgray] riduzione danno
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] velocità min
ability.stat.duration = [stat]{0} sec[lightgray] durata
ability.stat.buildtime = [stat]{0} sec[lightgray] tempo di costruzione
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1157,7 +1186,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbuffer = Potenza Batterie: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0}
@@ -1168,7 +1197,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido
bar.heat = Calore
bar.cooldown = Cooldown
bar.cooldown = Ripresa
bar.instability = Instabilità
bar.heatamount = Calore: {0}
bar.heatpercent = Calore: {0} ({1}%)
@@ -1180,20 +1209,34 @@ bar.input = Entrata
bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Attivazione in {0}
bar.activated = Attivato
units.processorcontrol = [lightgray]Controllato dal Processore
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario
bullet.homing = [stat]autoguidato
bullet.armorpierce = [stat]perforazione alle armature
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione
@@ -1214,6 +1257,7 @@ unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi
unit.powerunits = unità energetica
unit.powerequilibrium = power equilibrium
unit.heatunits = unità termica
unit.degrees = gradi
unit.seconds = secondi
@@ -1231,6 +1275,7 @@ unit.billions = mld
unit.shots = shots
unit.pershot = /colpo
unit.perleg = per leg
unit.perside = per side
category.purpose = Scopo
category.general = Generali
category.power = Energia
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati
setting.playerindicators.name = Indicatori Giocatori
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicatori Nemici
setting.autotarget.name = Mira Automatica
setting.keyboard.name = Tastiera
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Niente
setting.fpscap.text = {0} FPS
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
setting.screenshake.name = Movimento dello Schermo
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Intervallo di Salvataggio Automatico
setting.seconds = {0} secondi
setting.milliseconds = {0} millisecondi
setting.fullscreen.name = Schermo Intero
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
setting.borderlesswindow.name.windows = Schermo intero senza bordi
setting.borderlesswindow.description = Potrebbe essere necessario il riavvio.
setting.fps.name = Mostra FPS e Ping
setting.console.name = Attiva Console
setting.smoothcamera.name = Visuale fluida
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Volume Ambiente
setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Silenzia Suoni
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Salvataggi Automatici
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multigiocatore
category.blocks.name = Seleziona Blocco
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Rinasci
keybind.control.name = Controlla Unità
keybind.clear_building.name = Pulisci Costruzione
@@ -1347,20 +1394,21 @@ keybind.boost.name = Scatto
keybind.command_mode.name = Modalità di comando
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.cancel_orders.name = Annulla Ordini
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1404,12 +1452,12 @@ keybind.shoot.name = Spara
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausa
keybind.skip_wave.name = Skip Wave
keybind.skip_wave.name = Salta Ondata
keybind.pause_building.name = Interrompi/Riprendi Costruzione
keybind.minimap.name = Minimappa
keybind.planet_map.name = Mappa Pianeta
keybind.research.name = Albero Scoperte
keybind.block_info.name = Block Info
keybind.block_info.name = Info Blocco
keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console
@@ -1441,13 +1489,15 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Risorse Infinite
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Deposito consentito solo al nucleo
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disabilita processori
rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending
rules.wavesending = Invio Ondate
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
rules.corecapture = Cattura nucleo alla distruzione
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unitcostmultiplier = Moltiplicatore Costo Unità
rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fuoco
rules.anyenv = <qualunque>
rules.explosions = Danno da Esplosione Blocchi/Unità
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Oggetti
content.liquid.name = Liquidi
content.unit.name = Unità
content.block.name = Blocchi
content.status.name = Effetti
content.sector.name = Settori
content.team.name = Fazioni
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Mura)
@@ -1823,7 +1896,7 @@ block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio
block.repair-point.name = Punto di Riparazione
block.repair-turret.name = Repair Turret
block.repair-turret.name = Torretta Riparatrice
block.pulse-conduit.name = Condotto a Impulsi
block.plated-conduit.name = Condotto Placcato
block.phase-conduit.name = Condotto di Fase
@@ -1855,8 +1928,8 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra
block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.advanced-launch-pad.name = Ascensore Spaziale
block.landing-pad.name = Piattaforma di Atterraggio
block.segment.name = Segmentatore
block.ground-factory.name = Fabbrica Terrestre
@@ -1868,7 +1941,7 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
block.payload-conveyor.name = Trasportatore di Massa
block.payload-router.name = Distributore di Carico
block.duct.name = Duct
block.duct.name = Condotto
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.large-payload-mass-driver.name = Large Payload Mass Driver
@@ -1878,18 +1951,18 @@ block.disassembler.name = Disassemblatore
block.silicon-crucible.name = Crogiolo per Silicio
block.overdrive-dome.name = Cupola di Overdrive
block.interplanetary-accelerator.name = Acceleratore Interplanetario
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.constructor.name = Costruttore
block.constructor.description = Fabbrica strutture fino a 2x2 tasselli di grandezza.
block.large-constructor.name = Costruttore Grande
block.large-constructor.description = Fabbrica strutture fino a 4x4 tasselli di grandezza.
block.deconstructor.name = Demolitore
block.deconstructor.description = Demolisce strutture e unità. Restituisce il 100% del costo di costruzione.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.heat-source.name = Fonte di Calore
block.heat-source.description = Un blocco 1x1 che fornisce un calore virtualmente infinito.
#Erekir
block.empty.name = Empty
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unit
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2165,7 +2277,7 @@ item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinam
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
item.sand.description = Usata per la produzione di altri materiali raffinati.
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina.
item.coal.details = Sembra siano resti organici fossilizzati di piante, formati prima dell'evento di semina.
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
@@ -2175,7 +2287,7 @@ item.plastanium.description = Utilizzato per le unità avanzate e come munizione
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
item.surge-alloy.description = Usato come munizione per torrette avanzate.
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici per altre vite biologiche. Estremamente invasive. Altamente infiammabili in certe condizioni.
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
@@ -2203,7 +2315,7 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
block.illuminator.description = Emette luce.
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
block.reinforced-message.description = Stores a message for communication between allies.
block.reinforced-message.description = Memorizza un messaggio per le comunicazioni tra alleati.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Comprime il carbone in grafite.
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
@@ -2443,7 +2555,7 @@ block.tank-refabricator.description = Upgrades inputted tank units to the second
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.basic-assembler-module.description = Incrementa gli assemblatori alla generazione successiva quando è piazzato di fianco ad un perimetro di costruzione. Richiede energia. Può essere usato come ingresso di materiale.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Spara proiettili standard ai nemici vicini.
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
@@ -2522,14 +2635,14 @@ lst.draw = Add an operation to the drawing buffer.\nDoes not display anything un
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.control = Controlla un edificio.
lst.radar = Geolocalizza unità attorno ad un edificio, dato un certo raggio.
lst.sensor = Ottieni informazioni da un edificio o da unità.
lst.set = Imposta una variabile.
lst.operation = Esegui un'operazione su 1-2 variabili.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.wait = Attendi un certo numero di secondi.
lst.stop = Interrompi l'esecuzione di questo processore.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+187 -75
View File
@@ -15,6 +15,7 @@ link.wiki.description = 公式 Mindustry Wiki
link.suggestions.description = 新機能を提案する
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
@@ -25,6 +26,7 @@ gameover.waiting = [accent]次のマップを待っています...
highscore = [accent]ハイスコアを更新!
copied = コピーしました。
indev.notready = ゲームのこの要素はまだ準備中です
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = サウンド
load.map = マップ
@@ -49,6 +51,7 @@ mods.browser.view-releases = リリースを表示
mods.browser.noreleases = [scarlet]リリースが見つかりません\n[accent]このmodのリリースが見つかりませんでした。modのリポジトリにリリースが公開されているかどうかを確認してください。
mods.browser.latest = <最新>
mods.browser.releases = リリース
mods.browser.fetching = Fetching Releases...
mods.github.open = 見る
mods.github.open-release = リリースページ
mods.browser.sortdate = 新しいものから並べる
@@ -101,7 +104,8 @@ coreattack = < コアが攻撃を受けています! >
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
database = コアデータベース
database.button = データベース
viewfields = View Content Fields
database.patched = Modified by data patches.
viewfields = コンテンツフィールドの表示
savegame = 保存
loadgame = 読み込む
joingame = マルチプレイ
@@ -123,9 +127,12 @@ maps.none = [lightgray]マップが見つかりませんでした!
invalid = 無効
pickcolor = 色を選ぶ
color = Color
import = Import
export = Export
preparingconfig = 設定ファイルを準備中
preparingcontent = コンテンツを準備中
uploadingcontent = コンテンツをアップロードしています
content.createdby = Created by: {0}
uploadingpreviewfile = プレビューファイルをアップロードしています
committingchanges = 変更を適応中
done = 完了
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]循環依存
mod.incompletedependencies = [red]不完全な依存関係
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 147[]を追加する必要があります。
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 154[]を追加する必要があります。
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
@@ -211,6 +218,8 @@ campaign.none = [lightgray]キャンペーンを始める惑星を選んでく
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
campaign.difficulty = 難易度
campaign.rework.title = キャンペーンの変更お知らせ
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]完了
techtree = テックツリー
techtree.select = テックツリーの選択
@@ -320,7 +329,7 @@ reconnecting = [accent]再接続中...
connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート:
server.invalidport = 無効なポート番号です!
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか?
@@ -353,13 +362,12 @@ save.mode = ゲームモード: {0}
save.date = 最終保存日時: {0}
save.playtime = プレイ時間: {0}
dontshowagain = 今後表示しない
warn.32bit.title = 32ビット非推奨に関する警告
warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]。\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
warning = 警告
confirm = 確認
delete = 削除
view.workshop = ワークショップを見る
workshop.listing = ワークショップ一覧を編集する。
hide = Hide
ok = OK
open = 開く
customize = カスタマイズ
@@ -371,18 +379,19 @@ command.repair = 修復
command.rebuild = 再建築
command.assist = プレイヤーをアシスト
command.move = 移動
command.boost = ブースト
command.enterPayload = Enter Payload Block
command.enterPayload = ペイロードに入る
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
command.unloadPayload = ペイロードから出る
command.loopPayload = Loop Unit Transfer
stance.stop = 命令中止
stance.shoot = 姿勢:発砲
stance.holdfire = 姿勢:発砲控え
stance.pursuetarget = 姿勢:追撃
stance.patrol = 姿勢:偵察経路
stance.holdposition = Stance: Hold Position
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
stance.boost = Boost
stance.mineauto = 自採掘掘
stance.mine = 採掘数: {0}
openlink = リンクを開く
@@ -429,6 +438,7 @@ saveimage = 画像を保存
unknown = 不明
custom = カスタム
builtin = 組み込み
modded = Modded
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
map.random = [accent]ランダムマップ
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
@@ -449,9 +459,9 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
publish.error = 公開中のエラー: {0}
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.showblocks = ブロックを表示
editor.showterrain = 地形を表示
editor.showfloor = 床を表示
editor.planet = 惑星:
editor.sector = セクター:
editor.seed = シード値:
@@ -468,13 +478,13 @@ editor.rules = ルール:
editor.generation = 生成:
editor.objectives = オブジェクティブ
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches.guide = パッチのガイド
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch = パッチセット: {0}
editor.patches.none = [lightgray]パッチセットはロードされていません
editor.patches.errors = パッチセットのエラー
editor.patches.importerror = パッチセットのインポートに失敗しました
editor.patches.delete.confirm = このパッチセットを本当に削除しますか?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = 名前の変更
@@ -489,10 +499,14 @@ editor.center = 中心
editor.search = マップを検索...
editor.filters = マップをフィルターする
editor.filters.mode = ゲームモード:
editor.filters.priorities = Priorities:
editor.filters.type = マップタイプ:
editor.filters.search = 検索:
editor.filters.author = 作者
editor.filters.description = 説明
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = ワークショップ
@@ -509,6 +523,7 @@ waves.spawn = スポーン:
waves.spawn.all = <all>
waves.spawn.select = スポーン選択
waves.spawn.none = [scarlet] マップにスポーン地点が見つかりません
waves.spawn.first = [lightgray](first {0})
waves.max = 最大ユニット数
waves.guardian = ガーディアン
waves.preview = プレビュー
@@ -525,9 +540,10 @@ waves.sort.begin = 開始
waves.sort.health = 体力
waves.sort.type = タイプ
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter = ユニットフィルター
waves.units.hide = すべて非表示
waves.units.show = すべて表示
pause.disabled = [scarlet]一時停止は無効になっています
#these are intentionally in lower case
wavemode.counts = 数
@@ -539,9 +555,9 @@ editor.default = [lightgray]<デフォルト>
details = 詳細...
edit = 編集...
variables = 変数
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.restart = Restart
logic.globals = Built-in Variables
logic.clear.confirm = このプロセッサからすべてのコードを消去してもよろしいですか?
logic.restart = 再起動
logic.globals = 組み込み変数
editor.name = 名前:
editor.spawn = ユニットを出す
@@ -633,7 +649,7 @@ filter.clear = クリア
filter.option.ignore = 無視
filter.scatter = 分散
filter.terrain = 地形
filter.logic = Logic
filter.logic = ロジック
filter.option.scale = スケール
filter.option.chance = 確率
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = 幅:
height = 高さ:
@@ -748,8 +766,10 @@ objective.build = [accent]建設: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]ユニット建造: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]破壊: [][lightgray]{0}[]x ユニット
objective.enemiesapproaching = [accent]敵が [lightgray]{0}[] に接近中
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent][lightgray]{0} で敵の生産が早くなる。[]
objective.enemyairunits = [accent][lightgray]{0} で敵の航空部隊の生産が始まる。[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]敵のコアを破壊する
objective.command = [accent]ユニットの制御
objective.nuclearlaunch = [accent]⚠ 核弾頭の発射が確認されました: [lightgray]{0}
@@ -811,7 +831,7 @@ sectors.wave = ウェーブ:
sectors.stored = コアの資源:
sectors.resume = 再開
sectors.launch = 打ち上げ
sectors.nolaunchcandidate = No Launch Sector
sectors.nolaunchcandidate = 発射セクターなし
sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選択
sectors.launchselect = 発射先
@@ -836,7 +856,8 @@ sector.changeicon = アイコンを変更
sector.noswitch.title = セクターを切り替えることができません
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
sector.view = セクターを表示
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.foundationrequired = [lightgray] コア: ファンデーションが必要です
sector.shielded = [lightgray] Shielded
threat.low = 低
threat.medium = 中
@@ -844,6 +865,10 @@ threat.high = 高
threat.extreme = 過酷
threat.eradication = 破滅的
difficulty.guide.title = お知らせ
difficulty.guide = あるセクターが難しすぎる場合は、キャンペーンの難易度を調整して、より簡単な体験にすることができます。
difficulty.guide.confirm = 難易度を調整する
difficulty.casual = 軽快
difficulty.easy = 簡単
difficulty.normal = 普通
@@ -863,7 +888,7 @@ planet.sun.name = 太陽
sector.impact0078.name = 墜落地点 0078
sector.groundZero.name = 始点
sector.craters.name = クレーター
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = 凍った森
sector.ruinousShores.name = 荒廃した海岸
sector.stainedMountains.name = 汚染された山脈
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = 惑星間発射ターミナル
sector.coastline.name = 海岸線
sector.navalFortress.name = 海軍要塞
sector.polarAerodrome.name = 極地飛行場
sector.atolls.name = 環礁
sector.testingGrounds.name = 実験地
sector.seaPort.name = 港
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = 辺境辺境
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = 地熱要塞
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は少ないが、資源が乏しい。\nできるだけ多くの銅と鉛を集めろ。\n開始せよ。
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっている。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできなかった。\n\n電動技術に挑め。\n火力発電機を建設し、修復機の使い方を学べ。
sector.saltFlats.description = 砂漠のはずれにある平野です。\nここには資源がほとんどありません。\n\n敵はここに資源貯蔵施設を建設しました。\nコアを破壊し、掃滅してください。
sector.craters.description = 過去の戦争の名残であるクレーターに水が溜まっています。\nエリアを取り戻し、砂を集め、メタガラスを精錬せよ。\nタレットとドリルを冷却するためには水をポンプで送る必要があります。
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = 荒れ地を過ぎると海岸線です。\nここにはかつて沿岸防衛隊が配備されていましたが、ほぼ残存していません。\n最も基本的な防衛施設のみが無傷のまま残っており、それ以外は全て破壊されています。\n外部拡張を続け、技術を再発見せよ。
sector.stainedMountains.description = 更に内陸には、胞子に汚染されていない山があります。\nこの地域にはチタンが豊富にあります。抽出して使い方を学びましょう。\n\nここにはより多くの敵が襲来します。強力なユニットを送る時間を与えるな。
sector.overgrowth.description = このエリアは、胞子の発生源に近く生い茂っています。\n敵はここに前哨基地を配備しました。ユニットの"メイス"を生産し、破壊してください。\n失われたものを取り反せ。
@@ -911,21 +937,17 @@ sector.impact0078.description = ここには、最初にこの星系に入った
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = オンセット
sector.aegis.name = イージス
@@ -979,6 +1001,10 @@ status.blasted.name = 爆破
status.corroded.name = Corroded
status.unmoving.name = 移動停止
status.boss.name = ガーディアン
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = 言語
settings.data = ゲームデータ
@@ -1024,12 +1050,11 @@ stat.opposites = 排他性
stat.powercapacity = 電力容量
stat.powershot = 電力/ショット
stat.damage = ダメージ
stat.frequency = Frequency
stat.frequency = 頻度
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.crushdamage = クラッシュのダメージ
stat.legsplashdamage = 踏みつぶしのダメージ
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
@@ -1046,6 +1071,7 @@ stat.itemcapacity = アイテム容量
stat.memorycapacity = メモリー容量
stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度
stat.warmuptime = ウォームアップの時間
stat.repairtime = ブロックの完全修復速度
stat.repairspeed = 修復速度
stat.weapons = 武器
@@ -1060,6 +1086,7 @@ stat.boosteffect = ブースト効果
stat.maxunits = 最大ユニット数
stat.health = 耐久値
stat.armor = 装甲
stat.armor.info = 適用ダメージ = 受けるダメージ - アーマー。\n最大90%のダメージ軽減。
stat.buildtime = 建設時間
stat.maxconsecutive = 最大連鎖
stat.buildcost = 建設費用
@@ -1070,6 +1097,7 @@ stat.ammo = 弾薬
stat.shieldhealth = シールド
stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率
@@ -1087,6 +1115,7 @@ stat.minetier = 採掘
stat.payloadcapacity = 積載容量
stat.abilities = 能力
stat.canboost = ブースト可能
stat.boostingspeed = Boosting Speed
stat.flying = 飛行
stat.ammouse = 使用弾薬
stat.ammocapacity = 弾丸容量
@@ -1180,20 +1209,34 @@ bar.input = 入力
bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]プロセッサーの制御下
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾
bullet.armorpierce = [stat]装甲貫通
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
bullet.frags = [stat]{0}[lightgray]x 破片数:
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x 貫通弾
@@ -1214,6 +1257,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒
unit.liquidunits = 液体
unit.powerunits = 電力
unit.powerequilibrium = 電力均衡
unit.heatunits = 熱量
unit.degrees = 度
unit.seconds = 秒
@@ -1231,6 +1275,7 @@ unit.billions = b
unit.shots = 発
unit.pershot = /発
unit.perleg = per leg
unit.perside = per side
category.purpose = 説明
category.general = 一般
category.power = 電力
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = 起動時にクラッシュした場合にModを
setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション
setting.playerindicators.name = プレイヤーの方角表示
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = 敵の方角表示
setting.autotarget.name = 標的自動補足
setting.keyboard.name = マウスとキーボード操作
@@ -1266,6 +1313,8 @@ setting.fpscap.none = なし
setting.fpscap.text = {0} FPS
setting.uiscale.name = UIサイズ
setting.uiscale.description = 再起動が必要です。
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = 常に斜め設置
setting.screenshake.name = 画面の揺れ
setting.bloomintensity.name = きらめきの強さ
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = 自動保存間隔
setting.seconds = {0} 秒
setting.milliseconds = {0} ミリ秒
setting.fullscreen.name = フルスクリーン
setting.borderlesswindow.name = ボーダーレスウィンドウ
setting.borderlesswindow.name.windows = ボーダーレスフルスクリーン
setting.borderlesswindow.description = 再起動が必要になる場合があります。
setting.fps.name = FPSを表示
setting.console.name = コンソールを有効にする
setting.smoothcamera.name = スムーズなカメラ
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自動保存
setting.steampublichost.name = Public Game Visibility
@@ -1314,7 +1359,7 @@ setting.showweather.name = 天気のグラフィックを表示
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
setting.macnotch.description = 再起動が必要です。
steam.friendsonly = Friends Only
steam.friendsonly = フレンドのみ
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = 最低描写距離
setting.minmagnificationmultiplierpercent.name = 最高描写距離
@@ -1331,6 +1376,8 @@ category.command.name = ユニット指令
category.multiplayer.name = マルチプレイ
category.blocks.name = ブロックセレクト
placement.blockselectkeys = \n[lightgray]キー: [{0},
ping.text = Ping:
keybind.ping.name = ピンの場所
keybind.respawn.name = リスポーン
keybind.control.name = ユニットをコントロール
keybind.clear_building.name = 建築の取り消し
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = ユニット姿勢:発砲控え
keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
keybind.unit_stance_ram.name = ユニット姿勢:突撃
keybind.unit_stance_boost.name = ユニット姿勢: ブースト
keybind.unit_stance_hold_position.name = ユニット姿勢: 場所を保持
keybind.unit_command_move.name = ユニット指令:移動
keybind.unit_command_repair.name = ユニット指令:修復
keybind.unit_command_rebuild.name = ユニット指令:再建
keybind.unit_command_assist.name = ユニット指令:援助
keybind.unit_command_mine.name = ユニット指令:採掘
keybind.unit_command_boost.name = ユニット指令:ブースト
keybind.unit_command_load_units.name = ユニット指令:ユニット搬入
keybind.unit_command_load_blocks.name = ユニット指令:ブロック搬入
keybind.unit_command_unload_payload.name = ユニット指令:ペイロード搬出
@@ -1422,8 +1470,8 @@ keybind.chat_scroll.name = チャットスクロール
keybind.chat_mode.name = チャットモードの変更
keybind.drop_unit.name = ユニット投下
keybind.zoom_minimap.name = ミニマップのズーム
keybind.detach_camera.name = Toggle Free Camera
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.detach_camera.name = フリーカメラの切り替え
keybind.debug_hitboxes.name = デバッグヒットボックスの切り替え
mode.help.title = モード説明
mode.survival.name = サバイバル
mode.survival.description = 通常のモードです。資源も限られる中、自動的にウェーブが進行していきます。\n[gray]マップに敵の出現設定が必要です。
@@ -1436,11 +1484,13 @@ mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
mode.custom = カスタムルール
rules.invaliddata = Invalid clipboard data.
rules.invaliddata = 無効なクリップボードデータ
rules.hidebannedblocks = 禁止ブロックを非表示
rules.infiniteresources = 資源の無限化
rules.fillitems = Fill Core With Items
rules.onlydepositcore = コアへの搬入のみ可能
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = 廃墟修復可能
rules.reactorexplosions = リアクターの爆発
rules.coreincinerates = 余剰アイテムの焼却
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
rules.corecapture = 破壊時にコアを奪取
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
rules.placerangecheck = 配置範囲の確認
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.blockhealthmultiplier = ブロック体力倍率
rules.blockdamagemultiplier = ブロックダメージ倍率
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = ユニット製造速度倍率
rules.unitcostmultiplier = ユニット製造コスト倍率
rules.unithealthmultiplier = ユニット体力倍率
rules.unitdamagemultiplier = ユニットダメージ倍率
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
rules.unitminespeedmultiplier = ユニット採掘速度倍率
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = ユニットとの荷物の爆発
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = 敵発生地表示
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = 火災
rules.anyenv = <Any>
rules.explosions = 爆発ダメージ
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = ユニットは発電機などの標的を優先せず
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
content.item.name = アイテム
content.liquid.name = 液体
content.unit.name = ユニット
content.block.name = ブロック
content.status.name = ステータス効果
content.sector.name = セクター
content.team.name = チーム
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (壁)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = 強化ペイロードルーター
block.payload-mass-driver.name = ペイロードマスドライバー
block.small-deconstructor.name = 小さなデコンストラクター
block.canvas.name = キャンバス
block.large-canvas.name = Large Canvas
block.world-processor.name = ワールドプロセッサー
block.world-cell.name = ワールドセル
block.tank-fabricator.name = 戦車工場
@@ -2052,7 +2126,7 @@ block.logic-processor.name = ロジックプロセッサー
block.hyper-processor.name = ハイパープロセッサー
block.logic-display.name = ロジックディスプレイ
block.large-logic-display.name = 大型ロジックディスプレイ
block.tile-logic-display.name = Tiled Logic Display
block.tile-logic-display.name = タイル状ロジックディスプレイ
block.memory-cell.name = メモリーセル
block.memory-bank.name = メモリーバンク
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さ
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
@@ -2125,6 +2199,44 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
@@ -2144,7 +2256,7 @@ onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してく
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に :beryllium-wall: [accent]ベリリウムの壁[] をいくつか配置しましょう。
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 敵は脆弱です。反撃しましょう!
onset.attack = 敵は脆弱です。反撃しましょう!
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n:core-bastion: コアを配置しましょう。
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = 周辺のすべてのユニットを修理
block.radar.description = 大きな半径で地形と敵ユニットを徐々に発見します。 電源が必要です。
block.shockwave-tower.description = 半径内の敵の発射体にダメージを与えて破壊します。 シアンが必要です。
block.canvas.description = 定義済みのパレットを使用して単純な画像を表示します。 編集可能。
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
unit.mace.description = 近くの敵に火炎放射を発射します。
@@ -2553,9 +2666,9 @@ lst.flushmessage = テキストバッファから画面にメッセージを表
lst.cutscene = プレイヤーのカメラを操作します。
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.setprop = ユニットまたは建物のプロパティを設定します。
lst.effect = パーティクルエフェクトを作成します。
lst.sync = ネットワーク経由で変数を同期します。\n最大で1秒間に10回のみ呼び出されます。
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
@@ -2604,16 +2717,14 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。
lenum.shootp = 任意のユニットや建物を撃ちます。
lenum.config = 建物の設定を取得します。\n例:ソーターに設定されているアイテムなど
lenum.enabled = ブロックが有効かどうかを取得します。
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.currentammotype = タレットのの現在の弾薬/液体。
laccess.memorycapacity = メモリブロック内のセル数。
laccess.color = イルミネーターの色を取得します。
laccess.controller = ユニットを制御しているものを取得します。\nプロセッサ制御の場合、制御しているプロセッサを返します。\nほかのユニットに制御されている場合、制御しているユニットを返します。\nそれ以外の場合は、ユニット自身を返します。
laccess.dead = ユニットや建物が機能しているかどうか、またはもう有効でないかどうか。
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。
@@ -2644,7 +2756,7 @@ lcategory.world.description = 世界の振る舞いをコントロールしま
graphicstype.clear = ディスプレイを色で塗りつぶします。
graphicstype.color = 次に描画する色を設定します。
graphicstype.col = coolorと同じですが、色がまとめられています。\nまとめられた色は [accent]%[] の接頭辞を持つ16進コードで記述されます。\n例: 赤は [accent]%ff0000[] で表されます。
graphicstype.col = colorと同じですが、色がまとめられています。\nまとめられた色は [accent]%[] の接頭辞を持つ16進コードで記述されます。\n例: 赤は [accent]%ff0000[] で表されます。
graphicstype.stroke = 線幅を設定します。
graphicstype.line = 線を描きます。
graphicstype.rect = 塗りつぶされた矩形を描きます。
@@ -2763,7 +2875,7 @@ lenum.payenter = ユニットが乗っているペイロードブロックに進
lenum.flag = ユニットのフラグです。
lenum.mine = 任意の位置を採掘します。
lenum.build = 建築をします。
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.getblock = 座標にある建物、床、ブロックの種類を取得します。\n単位は位置の範囲内である必要があります。そうでない場合は、nullが返されます。
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
lenum.boost = ブーストの開始、停止をします。
File diff suppressed because it is too large Load Diff
+153 -41
View File
@@ -15,6 +15,7 @@ link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Radot vieną? Praneškite čia
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Laukiama kito žemėlapio...
highscore = [accent]Naujas rekordas!
copied = Nukopijuota.
indev.notready = Ši žaidimo dalis dar neparuošta
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Garsai
load.map = Žemėlapiai
@@ -49,6 +51,7 @@ mods.browser.view-releases = Pažiūrėti leidimus
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
mods.browser.latest = <Naujausia>
mods.browser.releases = Leidimai
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Leidimų puslapis
mods.browser.sortdate = Rūšioti pagal naujausius
@@ -101,6 +104,7 @@ coreattack = < Branduolys yra puolamas! >
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
database = Branduolio duomenų dazė
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Išsaugoti žaidimą
loadgame = Užkrauti žaidimą
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nerasta žemėlapių!
invalid = Klaidingas
pickcolor = Pasirinkti spalvą
color = Color
import = Import
export = Export
preparingconfig = Ruošiamos konfiguracijos
preparingcontent = Ruošiamas turinys
uploadingcontent = Talpinamas turinys
content.createdby = Created by: {0}
uploadingpreviewfile = Talpinamas peržiūros failas
committingchanges = Daromi pakeitimai
done = Baigta
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali b
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Išrasta
techtree = Technologijų Medis
techtree.select = Technologijų Medį parinkti
@@ -353,13 +362,12 @@ save.mode = Žaidimo Režimas: {0}
save.date = Paskutinis Išsaugojimas: {0}
save.playtime = Žaidimo laikas: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Perspėjimas.
confirm = Priimti
delete = Šalinti
view.workshop = Apžiūrėti Workshop'e
workshop.listing = Edit Workshop Listing
hide = Hide
ok = Gerai
open = Atidaryti
customize = Keisti Taisykles
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Atidaryti Nuorodą
@@ -429,6 +438,7 @@ saveimage = Išsaugoti vaizdą
unknown = Nežinomas
custom = Pasirinktinis
builtin = Integruotas
modded = Modded
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
map.random = [accent]Atsitiktinis žemėlapis
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
@@ -489,10 +499,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Dirbtuvė
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Guardian
waves.preview = Apžiūra
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Plotis:
height = Aukštis:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Low
threat.medium = Medium
@@ -844,6 +865,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Kalba
settings.data = Žaidimo Duomenys
@@ -1029,7 +1055,6 @@ stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Daiktų Talpumas
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas
stat.warmuptime = Warmup Time
stat.repairtime = Pilnas bloko sutaisymo laikas
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1060,6 +1086,7 @@ stat.boosteffect = Pastiprinimo Efektas
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
stat.health = Gyvybės
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Statymo Laikas
stat.maxconsecutive = Max Consecutive
stat.buildcost = Statymo Kaina
@@ -1070,6 +1097,7 @@ stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Įeiga
bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis
bullet.homing = [stat]sekimas
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1214,6 +1257,7 @@ unit.liquidsecond = skysčio per sekundę
unit.itemssecond = daiktų per sekundę
unit.liquidunits = skysčio vienetai
unit.powerunits = energijos vienetai
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = laipsnių
unit.seconds = sekundės
@@ -1231,6 +1275,7 @@ unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Bendra
category.power = Energija
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
setting.autotarget.name = Automatinis Taikymas
setting.keyboard.name = Pelės+Klaviatūros Valdymas
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Nėra
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
setting.screenshake.name = Ekrano Drebėjimas
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Išsaugojimo Intervalas
setting.seconds = {0} sekundžių
setting.milliseconds = {0} milisekundžių
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Rodyti FPS ir Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Aplinkos Garsas
setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas
setting.mutesound.name = Nutildyti Garsus
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Žaidimas Tinkle
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Išvalyti Statybas
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Neriboti Resursai
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorių Sprogimai
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Daiktai
content.liquid.name = Skysčiai
content.unit.name = Vienetai
content.block.name = Blokai
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+153 -41
View File
@@ -15,6 +15,7 @@ link.wiki.description = Offici�le Mindustry wiki
link.suggestions.description = Stel iets voor
link.bug.description = ��n gevonden? Rapporteer het hier.
linkopen = Deze server heeft je een link gestuurd. Weet je zeker dat je hem wilt openen?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Kon link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map is te groot, er is mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Wachten op de volgende map...
highscore = [accent]Nieuw topscore!
copied = Gekopieerd.
indev.notready = Dit gedeelte van het spel is nog niet klaar
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Geluiden
load.map = Kaarten
@@ -49,6 +51,7 @@ mods.browser.view-releases = Bekijk Releases
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
mods.browser.latest = <Recentst>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Release Pagina
mods.browser.sortdate = Sorteer op recentst
@@ -101,6 +104,7 @@ coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
database = Core Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Opslaan
loadgame = Laden
@@ -123,9 +127,12 @@ maps.none = [lightgray]Geen Kaarten gevonden!
invalid = Ongeldig
pickcolor = Kies kleur
color = Color
import = Import
export = Export
preparingconfig = Configuratie voorbereiden
preparingcontent = Inhoud voorbereiden
uploadingcontent = Inhoud aan het uploaden
content.createdby = Created by: {0}
uploadingpreviewfile = Thumbnail aan het uploaden
committingchanges = Wijzigingen aan het bewaren
done = Klaar
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk mom
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Voltooid
techtree = Techniekboom
techtree.select = Techniekboom selectie
@@ -353,13 +362,12 @@ save.mode = Spelmodus: {0}
save.date = Laatst bewaard: {0}
save.playtime = Speeltijd: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk in Werkplaats
workshop.listing = Bewerk Workshop vermelding
hide = Hide
ok = Oke
open = Open
customize = Aanpassen
@@ -371,7 +379,6 @@ command.repair = Repareer
command.rebuild = Herbouw
command.assist = Assist Speler
command.move = Beweeg
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Open Link
@@ -429,6 +438,7 @@ saveimage = Bewaar afbeelding
unknown = Onbekend
custom = Aangepast
builtin = Ingebouwd
modded = Modded
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
@@ -489,10 +499,14 @@ editor.center = Centraaliseer
editor.search = Zoek kaarten...
editor.filters = Filter Kaarten
editor.filters.mode = Spelmodi:
editor.filters.priorities = Priorities:
editor.filters.type = Kaart Type:
editor.filters.search = Zoek In:
editor.filters.author = Auteur
editor.filters.description = Beschrijving
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Werkplaats
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <allemaal>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]geen spawns gevonden in kaart
waves.spawn.first = [lightgray](first {0})
waves.max = maximale eenheden
waves.guardian = Bewaker
waves.preview = Voorvertoning
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Verberg Alle
waves.units.show = Toon Alle
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = telt
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Breedte:
height = Hoogte:
@@ -748,8 +766,10 @@ objective.build = [accent]Bouw: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Bouw Eenheid: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Vernietig Vijandelijke Core
objective.command = [accent]Commandeer Eenheden
objective.nuclearlaunch = [accent]? Nucleaire lancering gedetecteerd: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Kan niet van sector wisselen
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
sector.view = Bekijk Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Laag
threat.medium = Gemiddeld
@@ -844,6 +865,10 @@ threat.high = Hoog
threat.extreme = Extreem
threat.eradication = Uitroeiing
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Zon
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetery Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
sector.saltFlats.description = Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
sector.craters.description = Water heeft zich opgehoopt in deze krater, restant van de oude oorlogen. Herwin het gebied. Verzamel zand. Smelt glasvezel. Pomp water om geschuttorens en boormachines te koelen.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
sector.stainedMountains.description = Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
sector.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
@@ -911,21 +937,17 @@ sector.impact0078.description = Hier liggen overblijfselen van het interstellair
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Gestraald
status.corroded.name = Corroded
status.unmoving.name = Onbeweeglijk
status.boss.name = Bewaker
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Taal
settings.data = Spelgegevens
@@ -1029,7 +1055,6 @@ stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Itemcapaciteit
stat.memorycapacity = Geheugencapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.warmuptime = Warmup Time
stat.repairtime = Volledige Blok Repareertijd
stat.repairspeed = Repareersnelheid
stat.weapons = Wapens
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost-effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
stat.armor = Pantser
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Opeenvolgend
stat.buildcost = Bouwkosten
@@ -1070,6 +1097,7 @@ stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans
@@ -1087,6 +1115,7 @@ stat.minetier = Delvingsniveau
stat.payloadcapacity = Ladingscapaciteit
stat.abilities = Capaciteiten
stat.canboost = Kan Boosten
stat.boostingspeed = Boosting Speed
stat.flying = Vliegende
stat.ammouse = Ammunitie gebruik
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Invoer
bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Gestuurd
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] schade
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend
bullet.armorpierce = [stat]pantserdoorborend
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor
@@ -1214,6 +1257,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
unit.itemssecond = materialen/seconde
unit.liquidunits = vloeistof eenheden
unit.powerunits = stroom eenheden
unit.powerequilibrium = power equilibrium
unit.heatunits = warmte eenheden
unit.degrees = graden
unit.seconds = seconden
@@ -1231,6 +1275,7 @@ unit.billions = mjd
unit.shots = shots
unit.pershot = /schot
unit.perleg = per leg
unit.perside = per side
category.purpose = Doel
category.general = Algemeen
category.power = Stroom
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.playerindicators.name = Spelersindicatoren
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Toon Bondgenoten
setting.autotarget.name = Automatisch Richten
setting.keyboard.name = Muis+Toetsenbord Controls
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Geen
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
setting.screenshake.name = Schuddend Scherm
setting.bloomintensity.name = Bloom Intensiteit
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Autosave Interval
setting.seconds = {0} seconden
setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig Scherm
setting.borderlesswindow.name = Grenzeloos Venster[lightgray] (wellicht herstart vereist)
setting.borderlesswindow.name.windows = Grenzeloos Venster
setting.borderlesswindow.description = Een herstart kan vereist zijn om de wijzigingen door te voeren.
setting.fps.name = Toon FPS
setting.console.name = Console Inschakelen
setting.smoothcamera.name = Vloeiende Camera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Achtergrond Volume
setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Bewaar Saves Automatisch
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Selecteer Blok
placement.blockselectkeys = \n[lightgray]Toets: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Bediening Eenheid
keybind.clear_building.name = Stop met bouwen
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Verberg verboden blokken
rules.infiniteresources = Oneindige Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core verbrandt overvloed aan materialen.
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
rules.corecapture = Verover Core Bij Vernietiging
rules.polygoncoreprotection = Veelhoekige Corebescherming
rules.placerangecheck = Plaatsingsbereik Controle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Oneindige AI Materialen
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Eenheid Spawnsnelheid Vermenigvuldiger
rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Vuur
rules.anyenv = <Elk>
rules.explosions = Blok/Eenheid Explosieschade
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materialen
content.liquid.name = Vloeistoffen
content.unit.name = Eenheden
content.block.name = Blokken
content.status.name = Status Effecten
content.sector.name = Sectoren
content.team.name = Facties
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Muur)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+153 -41
View File
@@ -15,6 +15,7 @@ link.wiki.description = Officiële Mindustry-wiki
link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Nieuw record!
copied = Gekopieerd.
indev.notready = This part of the game isn't ready yet
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Geluiden
load.map = Kaarten
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
@@ -101,6 +104,7 @@ coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Opslaan
loadgame = Openen
@@ -123,9 +127,12 @@ maps.none = [lightgray]Geen kaarten gevonden!
invalid = Ongeldig
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = Configuratie Voorbereiden
preparingcontent = Inhoud Voorbereiden
uploadingcontent = Inhoud Uploaden
content.createdby = Created by: {0}
uploadingpreviewfile = Voorbeeldbestand Uploaden
committingchanges = Veranderingen Toepassen
done = Klaar
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Voltooid
techtree = Technische vooruitgang
techtree.select = Tech Tree Selection
@@ -353,13 +362,12 @@ save.mode = Spelmodus: {0}
save.date = Laatste save: {0}
save.playtime = Playtime: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk In Workshop
workshop.listing = Bewerk Workshop-Publicatie
hide = Hide
ok = OK
open = Open
customize = Pas aan
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Open Link
@@ -429,6 +438,7 @@ saveimage = Sla Afbeelding Op
unknown = Onbekend
custom = Aangepast
builtin = Ingebouwd
modded = Modded
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
@@ -489,10 +499,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Width:
height = Height:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Low
threat.medium = Medium
@@ -844,6 +865,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Language
settings.data = Game Data
@@ -1029,7 +1055,6 @@ stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1070,6 +1097,7 @@ stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1214,6 +1257,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
@@ -1231,6 +1275,7 @@ unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = General
category.power = Power
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1266,6 +1313,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Show FPS
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
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File diff suppressed because it is too large Load Diff
+154 -42
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wiki oficial do Mindustry
link.suggestions.description = Sugerir novas funcionalidades
link.bug.description = Achou algum? Reporte-o aqui
linkopen = Este servidor enviou-lhe um link. Tem a certeza que o quer abrir?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Falha ao abrir a ligação\nO Url foi copiado para a área de transferência
screenshot = Captura de ecrã gravada em {0}
screenshot.invalid = Mapa grande demais, potencialmente sem memória suficiente para captura.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Aguardando pelo próximo mapa...
highscore = [accent]Novo recorde!
copied = Copiado.
indev.notready = Esta parte do jogo ainda não esta pronta
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Sons
load.map = Mapas
@@ -49,6 +51,7 @@ mods.browser.view-releases = Ver versões
mods.browser.noreleases = [scarlet]Nenhuma versão encontrada\n[accent]Não foi possível encontrar nenhuma versão do mod. Verifique se o repositório do mod tem alguma versão publicada.
mods.browser.latest = <Mais recente>
mods.browser.releases = Versões
mods.browser.fetching = Fetching Releases...
mods.github.open = Repositório
mods.github.open-release = Página da versão
mods.browser.sortdate = Ordenar por mais recente
@@ -101,6 +104,7 @@ coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
database = Banco de Dados do núcleo
database.button = Banco de Dados
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvar Jogo
loadgame = Carregar Jogo
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nenhum Mapa Encontrado!
invalid = Inválido
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = A preparar a configuração
preparingcontent = A preparar o conteúdo
uploadingcontent = A enviar o conteúdo
content.createdby = Created by: {0}
uploadingpreviewfile = A enviar o ficheiro de pré-visualização
committingchanges = A enviar mudanças
done = Feito
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Dependências redundantes
mod.incompletedependencies = [red]Dependências incompletas
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
mod.missingdependencies.details = Este mod tem dependências em falta: {0}
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Selecione um planeta para onde começar.\nIsto pode s
campaign.erekir = Novo, conteúdo aperfeiçoado. Progresso de campanha quase linear.\n\nMapas e experiência geral de melhor qualidade.
campaign.serpulo = Conteúdo antigo, a experiência clássica. Mais amplo.\n\nMapas e mecânicas da campanha potencialmente desbalanceados. Menos aperfeiçoado.
campaign.difficulty = Dificuldade
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Completado
techtree = Árvore da Tecnologia
techtree.select = Árvore da Tecnologia
@@ -353,13 +362,12 @@ save.mode = Modo de jogo: {0}
save.date = Último save: {0}
save.playtime = Tempo de Jogo: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Aviso.
confirm = Confirmar
delete = Apagar
view.workshop = Ver na Workshop
workshop.listing = Editar a lista da Workshop
hide = Hide
ok = OK
open = Abrir
customize = Customizar
@@ -371,7 +379,6 @@ command.repair = reparar
command.rebuild = Reconstruir
command.assist = Assistir jogador
command.move = Mover
command.boost = Impulsionar
command.enterPayload = Inserir bloco de carga
command.loadUnits = Carrgar Unidades
command.loadBlocks = Carregar Blocos
@@ -382,7 +389,9 @@ stance.shoot = Stance: Atirar
stance.holdfire = Stance: Não disparar
stance.pursuetarget = Stance: Perseguir alvo
stance.patrol = Stance: Caminho de Patrulha
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Abrir Ligação
@@ -429,6 +438,7 @@ saveimage = Salvar\nimagem
unknown = Desconhecido
custom = Customizado
builtin = Embutido
modded = Modded
map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor.
@@ -489,10 +499,14 @@ editor.center = Centrar
editor.search = Procurar mapas...
editor.filters = Filtrar Mapas
editor.filters.mode = Modos de jogo:
editor.filters.priorities = Priorities:
editor.filters.type = Tipo de Mapa:
editor.filters.search = Procurar em:
editor.filters.author = Autor
editor.filters.description = Descrição
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Mover no eixo X
editor.shifty = Mover no eixo Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Seletor de spawn
waves.spawn.none = [scarlet]nenhum spawn encontrado no mapa
waves.spawn.first = [lightgray](first {0})
waves.max = quantidade máxima de unidades
waves.guardian = Guardião
waves.preview = Pré-visualizar
@@ -528,6 +543,7 @@ waves.search = Procurar hordas...
waves.filter = Filtro de Unidades
waves.units.hide = Ocultar Tudo
waves.units.show = Mostrar Tudo
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = quantidade
@@ -677,6 +693,8 @@ locales.showsame = Mostrar propriedades que têm valores iguais em locais difere
locales.viewproperty = Ver em todos os locais
locales.viewing = A ver propriedade "{0}"
locales.addicon = Adicionar Ícone
locales.property.name = name
locales.property.text = text
width = Largura:
height = Altura:
@@ -748,8 +766,10 @@ objective.build = [accent]Constrói: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Constrói a Unidade: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destrói: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Inimigos aproximando em [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
objective.enemyairunits = [accent]Produção de unidades aéreas inimigas a partir de [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destrói o Núcleo Inimigo
objective.command = [accent]Comandar Unidades
objective.nuclearlaunch = [accent]⚠ Lançamento Nuclear detetado: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Não foi possivel mudar de Setores
sector.noswitch = Não deves trocar de setores quando existe um sobre ataque.\n\nSetor: [accent]{0}[] em [accent]{1}[]
sector.view = Ver Setor
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Baixo
threat.medium = Médio
@@ -844,6 +865,10 @@ threat.high = Alto
threat.extreme = Extremo
threat.eradication = Erradicação
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Fácil
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sol
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos espalharam-se. As temperaturas baixas não os podem conter para sempre.\n\nComeça a aventura com energia. Constrói geradores a combustão. Aprende a usar reparadores.
sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Poucos recursos podem ser encontrados neste local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrói o núcleo deles. Não deixes nada de sobra.
sector.craters.description = A água se acumulou nesta cratera, relíquia das guerras antigas. Reconquista a área. Recolhe areia. Faz metavidro. Usa a água para arrefecer brocas e torres.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Para além dos resíduos, está a linha costeira. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinua a expandir os teus territórios, redescobre a tecnologia.
sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtrai o titânio que é abundante nesta área. Aprende a usá-lo.\n\nA presença inimiga é maior aqui. Não lhes dês tempo de trazerem unidades mais fortes.
sector.overgrowth.description = Esta área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controlo aqui. Produz unidades Mace. Destrói-o.
@@ -911,21 +937,17 @@ sector.impact0078.description = Aqui repousam restos de uma nave de transporte i
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. Está extremamente bem protegida.\n\nProduz unidades navais. Elimina o inimigo o mais rápido possível. Pesquisa a estrutura de lançamento.
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Explosão
status.corroded.name = Corroded
status.unmoving.name = Parado
status.boss.name = Guardião
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Idioma
settings.data = Dados do jogo
@@ -1029,7 +1055,6 @@ stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de Poder Base
stat.productiontime = Tempo de Produção
stat.warmuptime = Warmup Time
stat.repairtime = Tempo de Reparo Total do Bloco
stat.repairspeed = Velocidade de Reparação
stat.weapons = Armas
@@ -1060,6 +1086,7 @@ stat.boosteffect = Efeito do Boost
stat.maxunits = Máximo de Unidades Ativas
stat.health = Saúde
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Tempo de Construção
stat.maxconsecutive = Máximo Consecutivo
stat.buildcost = Custo de Construção
@@ -1070,6 +1097,7 @@ stat.ammo = Munição
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio
@@ -1087,6 +1115,7 @@ stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade da Carga
stat.abilities = Habilidades
stat.canboost = Pode Impulsionar
stat.boostingspeed = Boosting Speed
stat.flying = Voar
stat.ammouse = Consumo de Munição
stat.ammocapacity = Capacidade de Munição
@@ -1180,20 +1209,34 @@ bar.input = Entrada
bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlado por Processador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
bullet.incendiary = [stat]incendiário
bullet.homing = [stat]guiado
bullet.armorpierce = [stat]perfuração de armadura
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração
@@ -1214,6 +1257,7 @@ unit.liquidsecond = Unidades de líquido/seg.
unit.itemssecond = Itens/seg.
unit.liquidunits = Unidades de líquido
unit.powerunits = Unidades de energia
unit.powerequilibrium = power equilibrium
unit.heatunits = Unidades de calor
unit.degrees = Graus
unit.seconds = segundos
@@ -1231,6 +1275,7 @@ unit.billions = B
unit.shots = disparos
unit.pershot = /dispasro
unit.perleg = per leg
unit.perside = per side
category.purpose = Propósito
category.general = Geral
category.power = Poder
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Desativar Mods em Crash de Início do Jogo
setting.animatedwater.name = Água Animada
setting.animatedshields.name = Escudos Animados
setting.playerindicators.name = Indicador de Jogadores
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicador de inimigos
setting.autotarget.name = Alvo Automático
setting.keyboard.name = Controlos de Rato e Teclado
@@ -1265,8 +1312,10 @@ setting.fpscap.name = Limite de FPS
setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
setting.uiscale.description = Reinicío necessário para aplicar as alterações.
setting.swapdiagonal.name = Colocação Diagonal Sempre
setting.uiscale.description = É necessário reiniciar para aplicar as mudanças.
setting.uiEdgePadding.name = Espaçamento de bordas da UI
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
setting.swapdiagonal.name = Colocação sempre diagonal
setting.screenshake.name = Vibração do Ecrã
setting.bloomintensity.name = Intensidade do Bloom
setting.bloomblur.name = Bloom Blur
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Intervalo de auto-salvamento do jogo
setting.seconds = {0} segundos
setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Ecrã Inteiro
setting.borderlesswindow.name = Janela sem Bordas
setting.borderlesswindow.name.windows = Ecrã sem Bordas
setting.borderlesswindow.description = Pode ser necessário reiniciar para aplicar as alterações.
setting.fps.name = Mostrar FPS e Ping
setting.console.name = Ativar Consola
setting.smoothcamera.name = Câmara Suave
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume dos Efeitos
setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar Relatórios de Crash Anónimos
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Criar Gravações Automaticamente
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Comando de Unidades
category.multiplayer.name = Multijogador
category.blocks.name = Selecionador de Blocos
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Renascer
keybind.control.name = Controlar Unidade
keybind.clear_building.name = Limpar Construção
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Postura de Unidade: Não Disparar
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Controlo de Unidade: Mover
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
keybind.unit_command_assist.name = Controlo de Unidade: Assistir
keybind.unit_command_mine.name = Controlo de Unidade: Minerar
keybind.unit_command_boost.name = Controlo de Unidade: Impulsionar
keybind.unit_command_load_units.name = Controlo de Unidade: Carregar Unidades
keybind.unit_command_load_blocks.name = Controlo de Unidade: Carregar Blocos
keybind.unit_command_unload_payload.name = Controlo de Unidade: Descarregar Carga
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Ocultar Blocos Banidos
rules.infiniteresources = Recursos Infinitos
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Permitir Reparação de Blocos Derelict
rules.reactorexplosions = Esploções de Reatores
rules.coreincinerates = Núcleo destrói Itens em Excesso
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Limpar Construções Inimigas quando derrotadas (PvP)
rules.corecapture = Capturar Núcleo na Cestruição
rules.polygoncoreprotection = Proteção do Núcleo Poligonal
rules.placerangecheck = Verificação do intervalo de colocação
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga
rules.blockhealthmultiplier = Multiplicador de Vida do Bloco
rules.blockdamagemultiplier = Multiplicador de Dano do Bloco
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Multiplicador de Velocidade de Criação de Unidades
rules.unitcostmultiplier = Multiplicador de Custo de Unidades
rules.unithealthmultiplier = Multiplicador de Vida de Unidades
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades
rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Mostrar Spawn de Inimigos
rules.randomwaveai = IA de hordas imprevisível
rules.pauseDisabled = Disable Pausing
rules.fire = Fogo
rules.anyenv = <Qualquer>
rules.explosions = Dano de Explosão a Bloco/Unidade
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas ale
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
content.item.name = Itens
content.liquid.name = Líquidos
content.unit.name = Unidades
content.block.name = Blocos
content.status.name = Efeitos de Estado
content.sector.name = Setores
content.team.name = Equipas
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Muro)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Roteador de Carga Reforçado
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Desconstrutor Pequeno
block.canvas.name = Tela
block.large-canvas.name = Large Canvas
block.world-processor.name = Processador Global
block.world-cell.name = Célula Global
block.tank-fabricator.name = Fabricador de Tanque
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Toca e segura[] para pegar pequenos blocos o
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
@@ -2125,6 +2199,44 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
gz.zone3 = Uma horda vai começar agora\nSe prepare.
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repara todas as unidades em sua proximidad
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição.
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas.
+151 -39
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wikiul oficial al Mindustry
link.suggestions.description = Sugerează noi funcții
link.bug.description = Ai găsit vreunul? Raportează-l aici
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Se așteaptă următoarea hartă...
highscore = [accent]Scor maxim nou!
copied = Copiat.
indev.notready = Această secțiune a jocului nu este gata încă.
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Sunete
load.map = Hărți
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
mods.github.open = Github
mods.github.open-release = Release Page
mods.browser.sortdate = Cele mai recente
@@ -101,6 +104,7 @@ coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului
database.button = Bază de date
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvează Jocul
loadgame = Încarcă Jocul
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nu s-au găsit hărți!
invalid = Invalid
pickcolor = Alege Culoarea
color = Color
import = Import
export = Export
preparingconfig = Se Pregătește Configurația
preparingcontent = Se Pregătește Conținutul
uploadingcontent = Se Încarcă Conținutul
content.createdby = Created by: {0}
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
committingchanges = Se Încarcă Schimbările
done = Gata
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Finalizat
techtree = Cercetează
techtree.select = Tech Tree Selection
@@ -353,13 +362,12 @@ save.mode = Mod de Joc: {0}
save.date = Ultima Salvare: {0}
save.playtime = Timp în Joc: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Atenție
confirm = Confirmă
delete = Șterge
view.workshop = Vezi în Workshop
workshop.listing = Editează Listarea din Workshop
hide = Hide
ok = OK
open = Deschide
customize = Personalizează Regulile
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Deschide Linkul
@@ -429,6 +438,7 @@ saveimage = Salvează Imagine
unknown = Necunoscut
custom = Personalizată
builtin = Prestabilită
modded = Modded
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
map.random = [accent]Hartă Aleatorie
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
@@ -489,10 +499,14 @@ editor.center = Centrează
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = unități maxime
waves.guardian = Gardian
waves.preview = Previzualizare
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Ascunde
waves.units.show = Vezi Tot
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = numere
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Lățime:
height = Înălțime:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Scăzută
threat.medium = Medie
@@ -844,6 +865,10 @@ threat.high = Mare
threat.extreme = Extremă
threat.eradication = Eradicare
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Soare
sector.impact0078.name = Impact 0078
sector.groundZero.name = Punctul Zero
sector.craters.name = Craterele
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Pădurea Glacială
sector.ruinousShores.name = Țărmurile Părăsite
sector.stainedMountains.name = Munții Pătați
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
sector.coastline.name = Zona de Coastă
sector.navalFortress.name = Fortăreața Navală
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex de depozitare aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta avea un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai simple au rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea înspre exterior. Redescoperă tehnologia.
sector.stainedMountains.description = Mai spre mijlocul continentului sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să trimită cele mai puternice unități.
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un avanpost aici. Construiește unități Mace. Distruge-l.
@@ -911,21 +937,17 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Explozie
status.corroded.name = Corroded
status.unmoving.name = Nemișcat
status.boss.name = Gardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Limbă
settings.data = Datele Jocului
@@ -1029,7 +1055,6 @@ stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție
stat.warmuptime = Warmup Time
stat.repairtime = Durată Reparare Bloc
stat.repairspeed = Viteză Reparare
stat.weapons = Arme
@@ -1060,6 +1086,7 @@ stat.boosteffect = Efect de Îmbunătățire
stat.maxunits = Maxim Unități Active
stat.health = Viață
stat.armor = Armură
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Timp Construcție
stat.maxconsecutive = Maxim Consecutive
stat.buildcost = Cost Construcție
@@ -1070,6 +1097,7 @@ stat.ammo = Muniție
stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
@@ -1087,6 +1115,7 @@ stat.minetier = Minabile
stat.payloadcapacity = Capacitate Încărcătură
stat.abilities = Abilități
stat.canboost = Are Propulsor
stat.boostingspeed = Boosting Speed
stat.flying = Zboară
stat.ammouse = Consum muniție
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Necesită
bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlat de Procesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează
@@ -1214,6 +1257,7 @@ unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă
unit.liquidunits = unități lichid
unit.powerunits = electricitate
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = grade
unit.seconds = secunde
@@ -1231,6 +1275,7 @@ unit.billions = mld
unit.shots = shots
unit.pershot = /lovitură
unit.perleg = per leg
unit.perside = per side
category.purpose = Utilizare
category.general = General
category.power = Electricitate
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Po
setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate
setting.playerindicators.name = Indicatori Jucător
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicatori Inamic
setting.autotarget.name = Auto-Țintire
setting.keyboard.name = Controale Mouse+Tastatură
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Niciuna
setting.fpscap.text = FPS {0}
setting.uiscale.name = Scară Interfață
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Plasează Mereu Diagonal
setting.screenshake.name = Agitare Ecran
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Interval de Salvare
setting.seconds = {0} secunde
setting.milliseconds = {0} millisecunde
setting.fullscreen.name = Ecran Complet
setting.borderlesswindow.name = Fereastră Fără Margine
setting.borderlesswindow.name.windows = Ecran Complet Fără Margine
setting.borderlesswindow.description = Repornirea poate fi necesară pt a aplica schimbările.
setting.fps.name = Vezi FPS & Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Cameră Graduală
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Creează Salvări
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Selectare Bloc
placement.blockselectkeys = \n[lightgray]Taste: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Regenerare
keybind.control.name = Controlează Unități
keybind.clear_building.name = Șterge Clădirea
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Resurse Infinite
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactoarele Explodează
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Foc
rules.anyenv = <Any>
rules.explosions = Explozia Deteriorează Blocul/Unitatea
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materiale
content.liquid.name = Lichide
content.unit.name = Unități
content.block.name = Blocuri
content.status.name = Efecte de Stare
content.sector.name = Sectoare
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
lenum.shoot = Lovește către o locație.
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
+206 -94
View File
@@ -1,4 +1,4 @@
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[lightgray]routerchain\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]inflexibledarkness[]\n[white]lucin#0949[]
credits.text = Создатель [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЕсть недоработки в переводе или хотите найти союзников для совместной игры?\nПишите в оф. русский [accent]discord-сервер Mindustry[].\n\nРедакторы и переводчики на русский язык:\n[blue]Prosta4ok_ua[green]#[yellow]6336\n[darkgray]XZimur[]\n[lightgray]routerchain\n[tan]Félix [slate]Córvus\n[orange]Vanguard\n[#a00000]Slotterleet[]\n[unlaunched]inflexibledarkness[]\n[white]lucin#0949[]\n[orange]lightleo7[]
credits = Авторы
contributors = Переводчики и помощники
discord = Присоединяйтесь к нашему Discord!
@@ -15,6 +15,7 @@ link.wiki.description = Официальная вики
link.suggestions.description = Предложить новые возможности
link.bug.description = Нашли ошибку? Доложите о ней здесь
linkopen = Этот сервер отправил вам ссылку. Вы уверены, что хотите ее открыть?\n\n[sky]{0}
clipboardcopy = Этот сервер хочет скопировать текст в буфер обмена. Вы хотите продолжить?\n\n[sky]{0}
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
screenshot = Скриншот сохранён в {0}
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Ожидание следующей карты...
highscore = [accent]Новый рекорд!
copied = Скопировано.
indev.notready = Эта часть игры ещё не готова
bundle.external = Примечание: Вы загрузили внешний пакет перевода.\n[accent]{0}
load.sound = Звуки
load.map = Карты
@@ -49,6 +51,7 @@ mods.browser.view-releases = Посмотреть Релизы
mods.browser.noreleases = [scarlet]Релизы не найдены\n[accent]Не удалось найти релизы для этого мода. Проверьте, есть ли в репозитории мода хотя бы один опубликованный релиз.
mods.browser.latest = <Последний>
mods.browser.releases = Релизы
mods.browser.fetching = Получение релизов...
mods.github.open = Сайт
mods.github.open-release = Страница релиза
mods.browser.sortdate = Сортировка по дате изменения
@@ -101,7 +104,8 @@ coreattack = < Ядро находится под атакой! >
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
database = База данных ядра
database.button = База данных
viewfields = View Content Fields
database.patched = Изменено с помощью патчей.
viewfields = Просмотр полей контента
savegame = Сохранить игру
loadgame = Загрузить игру
joingame = Сетевая игра
@@ -123,9 +127,12 @@ maps.none = [lightgray]Карты не найдены!
invalid = Недопустимый
pickcolor = Выбрать цвет
color = Цвет
import = Импортировать
export = Экспортировать
preparingconfig = Подготовка конфигурации
preparingcontent = Подготовка содержимого
uploadingcontent = Выгрузка содержимого
content.createdby = Created by: {0}
uploadingpreviewfile = Выгрузка файла предпросмотра
committingchanges = Внесение изменений
done = Готово
@@ -151,16 +158,16 @@ mod.version = Версия:
mod.content = Содержимое:
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
mod.incompatiblegame = [red]Устаревшая игра
mod.incompatiblemod = [red]Несовместимый
mod.blacklisted = [red]Неподдерживаемый
mod.unmetdependencies = [red]Не найдены зависимости
mod.incompatiblegame = [scarlet]Устаревшая игра
mod.incompatiblemod = [scarlet]Несовместимый
mod.blacklisted = [scarlet]Неподдерживаемый
mod.unmetdependencies = [scarlet]Не найдены зависимости
mod.erroredcontent = [scarlet]Ошибки содержимого
mod.circulardependencies = [red]Цикличные зависимости
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
mod.circulardependencies = [scarlet]Цикличные зависимости
mod.incompletedependencies = [scarlet]Недопустимые или отсутствующие зависимости
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 147[] в файл [accent]mod.json[].
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 154[] в файл [accent]mod.json[].
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
@@ -208,9 +215,11 @@ available = Доступно новое исследование!
unlock.incampaign = < Разблокируйте в кампании для подробностей >
campaign.select = Выберите стартовую кампанию
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
campaign.erekir = Новый, более отточенный контент. В основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
campaign.serpulo = Старый контент, классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
campaign.difficulty = Сложность
campaign.rework.title = Примечание об изменении компании
campaign.rework.serpulo = [accent]⚠ Кампания Серпуло была переработана.[]\n\nПорядок секторов и их сложность были изменены. Вы можете столкнуться с проблемами, связанными с сохранением или загрузкой данных кампании из старого макета.\n\nЧтобы упростить работу, подумайте о том, чтобы сбросить настройки сохранений в вашей кампании в настройках.
completed = [accent]Завершено
techtree = Дерево\n технологий
techtree.select = Выбор дерева технологий
@@ -353,13 +362,12 @@ save.mode = Режим игры: {0}
save.date = Последнее сохранение: {0}
save.playtime = Время в игре: {0}
dontshowagain = Не показывать снова
warn.32bit.title = Предупреждение об устаревании 32-битных систем
warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
warning = Предупреждение.
confirm = Подтверждение
delete = Удалить
view.workshop = Просмотреть в Мастерской
workshop.listing = Изменить информацию в Мастерской
hide = Hide
ok = ОК
open = Открыть
customize = Настроить правила
@@ -371,18 +379,19 @@ command.repair = Ремонтировать
command.rebuild = Восстанавливать
command.assist = Помогать игроку
command.move = Двигаться
command.boost = Лететь
command.enterPayload = Войти в грузовой блок
command.loadUnits = Загрузить единицы
command.loadBlocks = Загрузить постройки
command.unloadPayload = Выгрузить груз
command.loopPayload = Зациклить передачу юнитов
command.loopPayload = Зациклить передачу единиц
stance.stop = Отменить команду
stance.shoot = Положение: Стрелять
stance.holdfire = Положение: Удерживать огонь
stance.pursuetarget = Положение: Преследовать цель
stance.patrol = Положение: Патрулировать путь
stance.holdposition = Положение: Удерживать позицию
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
stance.boost = Полёт
stance.mineauto = Автоматическая добыча
stance.mine = Добывать: {0}
openlink = Открыть ссылку
@@ -429,6 +438,7 @@ saveimage = Сохранить изображение
unknown = Неизвестно
custom = Пользовательская
builtin = Встроенная
modded = Из модификации
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
map.random = [accent]Случайная карта
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
@@ -449,9 +459,9 @@ publish.confirm = Вы уверены, что хотите опубликова
publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.showblocks = Показывать блоки
editor.showterrain = Показывать ландшафт
editor.showfloor = Показывать покрытия
editor.planet = Планета:
editor.sector = Сектор:
editor.seed = Сид:
@@ -468,7 +478,7 @@ editor.rules = Правила:
editor.generation = Генерация:
editor.objectives = Цели
editor.locales = Наборы локалей
editor.patches.guide = Patch Guide
editor.patches.guide = Руководство по патчам
editor.patches = Патчи контента
editor.patch = Набор патчей: {0}
editor.patches.none = [lightgray]Ни одного набора патчей не загружено.
@@ -489,10 +499,14 @@ editor.center = Центрировать
editor.search = Поиск карт...
editor.filters = Фильтры
editor.filters.mode = Режимы игры:
editor.filters.priorities = Приоритеты:
editor.filters.type = Тип карты
editor.filters.search = Искать по
editor.filters.author = Автору
editor.filters.description = Описанию
editor.filters.modname = Название модификации
editor.filters.prioritizemod = Приоритет модификации
editor.filters.prioritizecustom = Пользовательский приоритет
editor.shiftx = Сдвиг по X
editor.shifty = Сдвиг по Y
workshop = Мастерская
@@ -509,6 +523,7 @@ waves.spawn = точка появления:
waves.spawn.all = <везде>
waves.spawn.select = Выбрать точку появления
waves.spawn.none = [scarlet]не обнаружено точек появления на карте!
waves.spawn.first = [lightgray](first {0})
waves.max = максимум единиц
waves.guardian = Страж
waves.preview = Предварительный просмотр
@@ -528,6 +543,7 @@ waves.search = Поиск волн...
waves.filter = Фильтр единиц
waves.units.hide = Скрыть все
waves.units.show = Показать все
pause.disabled = [scarlet]Пауза отключена
#these are intentionally in lower case
wavemode.counts = количество единиц
@@ -540,7 +556,7 @@ details = Подробности...
edit = Редактировать...
variables = Переменные
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
logic.restart = Restart
logic.restart = Перезапустить
logic.globals = Встроенные переменные
editor.name = Название:
@@ -677,6 +693,8 @@ locales.showsame = Показать свойства, которые имеют
locales.viewproperty = Смотреть во всех локалях
locales.viewing = Просмотр свойства "{0}"
locales.addicon = Добавить иконку
locales.property.name = name
locales.property.text = text
width = Ширина:
height = Высота:
@@ -748,8 +766,10 @@ objective.build = [accent]Постройте: [][lightgray]{0}[]x\n{1}[lightgray
objective.buildunit = [accent]Произведите боевую единицу: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Уничтожьте: [][lightgray]{0}[]x боевых единиц
objective.enemiesapproaching = [accent]Враги прибудут через [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Вражеское производство возрастет через [lightgray]{0}[]
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
objective.enemyunitproduction = [accent]Производство вражеских едениц начнется в [lightgray]{0}[]
objective.destroycore = [accent]Уничтожьте вражеское ядро
objective.command = [accent]Дайте команду боевым единицам
objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
@@ -763,7 +783,7 @@ bannedblocks = Запрещённые блоки
unbannedblocks = Разблокированные блоки
objectives = Цели
bannedunits = Запрещённые единицы
unbannedunits = Разблокированные юниты
unbannedunits = Разблокированные единицы
bannedunits.whitelist = Запрещенные единицы как белый список
bannedblocks.whitelist = Запрещенные блоки как белый список
addall = Добавить всё
@@ -811,7 +831,7 @@ sectors.wave = Волна:
sectors.stored = Накоплено:
sectors.resume = Продолжить
sectors.launch = Высадка
sectors.nolaunchcandidate = No Launch Sector
sectors.nolaunchcandidate = Нет сектора для запуска
sectors.viewsubmission = \ue80d Предложенные игроками карты
sectors.select = Выбор
sectors.launchselect = Выбор места высадки
@@ -825,7 +845,7 @@ sectors.go = Перейти
sector.abandon = Покинуть
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
sector.curcapture = Сектор захвачен
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.lockdown = [red]:warning:[accent] Сектор находится под атакой\n[lightgray]производство, исследование, экспорт и импорт недоступны
sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован!
@@ -837,6 +857,7 @@ sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
sector.view = Просмотр сектора
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
sector.shielded = [lightgray] Shielded
threat.low = Низкая
threat.medium = Средняя
@@ -844,6 +865,10 @@ threat.high = Высокая
threat.extreme = Экстремальная
threat.eradication = Истребляющая
difficulty.guide.title = Примечание
difficulty.guide = Если сектор слишком тяжелый, сложность кампании может быть изменена для упрощения.
difficulty.guide.confirm = Отрегулируйте сложность
difficulty.casual = Казуальная
difficulty.easy = Лёгкая
difficulty.normal = Нормальная
@@ -863,7 +888,7 @@ planet.sun.name = Солнце
sector.impact0078.name = Крушение 0078
sector.groundZero.name = Отправная точка
sector.craters.name = Кратеры
sector.crateredBattleground.name = Поле кратеров
sector.frozenForest.name = Ледяной лес
sector.ruinousShores.name = Разрушенные берега
sector.stainedMountains.name = Окрашенные горы
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Заражённые каньоны
sector.planetaryTerminal.name = Планетарный пусковой терминал
sector.coastline.name = Береговая линия
sector.navalFortress.name = Прибрежная крепость
sector.polarAerodrome.name = Полярный аэродром
sector.atolls.name = Атоллы
sector.testingGrounds.name = Испытательные площадки
sector.seaPort.name = Морской порт
sector.perilousHarbor.name = Проклятая гавань
sector.weatheredChannels.name = Размытые протоки
sector.fallenVessel.name = Павшее судно
sector.mycelialBastion.name = Мицелиальный бастион
sector.frontier.name = Граница
sector.sunkenPier.name = Sunken Pier
sector.sunkenPier.name = Затонувший пирс
sector.littoralShipyard.name = Прибрежная верфь
sector.cruxscape.name = Оплот Агрессоров
sector.geothermalStronghold.name = Геотермальная крепость
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
sector.crateredBattleground.description = В этом кратере, оставшемся со времён старых войн, скопилась вода.\nВерните эту территорию под контроль. Собирайте песок. Выплавляйте метастекло.\nКачайте воду для охлаждения турелей и буров.
sector.ruinousShores.description = Мимо пустошей проходит береговая линия. Когда-то здесь располагался массив береговой обороны. Не так много от него осталось. Только самые базовые оборонительные сооружения остались невредимыми, всё остальное превратилось в металлолом.\nПродолжайте экспансию вовне. Переоткройте для себя технологии.
sector.stainedMountains.description = Дальше, вглубь местности, лежат горы, еще не запятнанные спорами.\nИзвлеките изобилие титана в этой области. Научитесь им пользоваться.\n\nВражеское присутствие здесь сильнее. Не дайте им времени для отправки своих сильнейших боевых единиц.
sector.overgrowth.description = Эта заросшая область находится ближе к источнику спор.\nВраг организовал здесь форпост. Постройте боевые единицы «Булава». Уничтожьте его. Верните то, что было потеряно.
@@ -911,21 +937,17 @@ sector.impact0078.description = Здесь лежат остатки межзв
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = В этом секторе находятся полуразрушенные остатки завода по производству взрывчатых веществ\n\nОсмотрите территорию. Исследуйте взрывную сместь, приготовьте взрывчатое вещество для использования в качестве боеприпасов для турелей.
sector.taintedWoods.description = [gray][optional objective][]\nВ этом секторе, богатом запасами нефти, растет большое количество грибов, что затрудняет перемещение.\n\nПроизводите пластан. Отразите нападение врага.
sector.sunkenPier.description = [gray][optional objective][]\nЭто сооружение, когда-то бывшее морской нефтяной платформой, давно пришло в упадок.\n\nОбнаружено большое количество вражеских военно-морских едениц. Будьте готовы к атакам с разных направлений.
sector.atolls.description = [gray][optional objective][]\nВ этом месте обнаружено множество вражеских военно-морских баз.\n\nИспользуйте крупные боевые еденицы для переброски наземных войск на позиции для атаки. Создавайте военно-морские еденицы для уничтожения аванпостов врага.
sector.frontier.description = Здесь обнаружен небольшой вражеский аванпост.\n\nСтройте еденицы «Моно», чтобы более эффективно добывать ресурсы. Используйте реконструктор для создания более сильных юнитов.
sector.infestedCanyons.description = За горами лежит извилистая речная долина, сейчас покрытая слоями мха.\n\nЗащищиайте свои позиции от вражеского натиска. Создавайте морских юнитов. Уничтожьте все вражеские ядра.
sector.testingGrounds.description = [gray][optional objective][]\nИзрытая кратерами пустынная долина, ранее исползовавшаяся в качестве испытательного полигона для военных проектов.\n\nИз-за нехватки воды захват этой территории может быть довольно сложным. Будьте готовы к атакам с нескольких напрвлений.
sector.perilousHarbor.description = В этом прибрежном районе было создано множество вражеских баз.\n\nПостройте морских юнитов и уничтожьте эти базы.
sector.weatheredChannels.description = [gray][optional objective][]\nЭта система каналов содержит множество ресурсов. Соберите свое ядро. Отбивайтесь от вражеских волн, чтобы захватить их.\n\nВраг будет использовать несколько маршрутов для нападения на вашу базу. Ищите признаки возможной засады и защищайтесь соответствующим образом.
sector.mycelialBastion.description = Этот укрепленный комплекс находится глубоко в районах грибов, угрожаю соседним секторам своими передовыми юнитами.\n\nАтакуйте комплекс. Получите технологию, которая находится внутри. Используйте отряды, способные преодолевать стены.
sector.littoralShipyard.description = Это военно-морское предприятие, расположенное в отдаленных уголках центрального моря, располагает технологиями для создания передовых боевых едениц.\n\nУничтожьте это предприятие и используйте его технологии для атаки на финальную цель.
sector.onset.name = Начало
sector.aegis.name = Защита
@@ -979,6 +1001,10 @@ status.blasted.name = Взорван
status.corroded.name = Коррозия
status.unmoving.name = Обездвижен
status.boss.name = Страж
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Язык
settings.data = Игровые данные
@@ -1024,12 +1050,11 @@ stat.opposites = Противоположности
stat.powercapacity = Вместимость энергии
stat.powershot = Энергия/выстрел
stat.damage = Урон
stat.frequency = Frequency
stat.frequency = Частота
stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.crushdamage = Урон от падения
stat.legsplashdamage = Урон по области от ног
stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Вместимость предметов
stat.memorycapacity = Размер памяти
stat.basepowergeneration = Базовая генерация энергии
stat.productiontime = Время производства
stat.warmuptime = Время разогрева
stat.repairtime = Время полного ремонта
stat.repairspeed = Скорость ремонта
stat.weapons = Орудия
@@ -1060,6 +1086,7 @@ stat.boosteffect = Ускоряющий эффект
stat.maxunits = Максимальное количество активных единиц
stat.health = Прочность
stat.armor = Броня
stat.armor.info = Применяемый урон = входящий урон - броня.\nМаксимальное снижение урона до 90%.
stat.buildtime = Время строительства
stat.maxconsecutive = Макс. последовательность
stat.buildcost = Стоимость строительства
@@ -1069,7 +1096,8 @@ stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления
stat.regenerationrate = Regeneration Rate
stat.regenerationrate = Частота регенерации
stat.activationtime = Время активации
stat.explosiveness = Взрывоопасность
stat.basedeflectchance = Базовый шанс отражения
stat.lightningchance = Шанс удара молнии
@@ -1087,6 +1115,7 @@ stat.minetier = Уровень добычи
stat.payloadcapacity = Грузоподъёмность
stat.abilities = Способности
stat.canboost = Может взлететь
stat.boostingspeed = Скорость взлёта
stat.flying = Летающий
stat.ammouse = Использование боеприпасов
stat.ammocapacity = Вместимость боеприпасов
@@ -1109,7 +1138,7 @@ ability.statusfield.description = Накладывает эффект на бл
ability.unitspawn = Завод единиц �
ability.unitspawn.description = Конструирует единицы
ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Восстанавливает щиты ближайших юнитов
ability.shieldregenfield.description = Восстанавливает щиты ближайших единиц
ability.movelightning = Молнии при движении
ability.movelightning.description = Выпускает молнии при движении
ability.armorplate = Бронепластина
@@ -1135,7 +1164,7 @@ ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.deflectchance = [stat]{0}%[lightgray] шанс отражения
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
@@ -1179,21 +1208,35 @@ bar.launchcooldown = Лимит высадки
bar.input = Ввод
bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.regenerationrate = [stat]{0}/sec[lightgray] скорость регенерации
bar.activationtimer = Активируется через {0}
bar.activated = Активировано
units.processorcontrol = [lightgray]Управляется процессором
weapon.pointdefense = [stat]Точечная защита
bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся
bullet.armorpierce = [stat]бронебойный
bullet.armorweakness = [red]{0}x[lightgray] слабость к броне
bullet.partialarmorpierce = [stat]{0}%[lightgray] пробитие брони
bullet.antiarmor = [stat]{0}x[lightgray] анти-броня
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.empradius = [stat]{0}[lightgray] плиток радиус подавления
bullet.empboost = [stat]{0}%[lightgray] ускорение ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] урон энергетике
bullet.empslowdown = [stat]{0}%[lightgray] замедление вражеской энергетике ~ [stat]{1}[l
bullet.empunitdamage = [stat]{0}%[lightgray] урон по единицам
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.lightninginterval = [stat]{0}[lightgray] плиток ~ [stat]{1}[lightgray] длина молнии
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.spawnBullets = [stat]{0}x[lightgray] созданных снарядов:
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития
@@ -1214,6 +1257,7 @@ unit.liquidsecond = жидкостных единиц/секунду
unit.itemssecond = предметов/секунду
unit.liquidunits = жидкостных единиц
unit.powerunits = энерг. единиц
unit.powerequilibrium = энерг. равновесие
unit.heatunits = единиц тепла
unit.degrees = °
unit.seconds = сек
@@ -1230,7 +1274,8 @@ unit.millions = М
unit.billions = В
unit.shots = выстрелы
unit.pershot = /выстрел
unit.perleg = per leg
unit.perleg = за ногу
unit.perside = за сторону
category.purpose = Назначение
category.general = Основные
category.power = Энергия
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Отключение модификаций по
setting.animatedwater.name = Анимированные поверхности
setting.animatedshields.name = Анимированные щиты
setting.playerindicators.name = Индикаторы направления игроков
setting.showpings.name = Показывать пинг
setting.showotherbuildplans.name = Показывать планы строительства других игроков
setting.indicators.name = Индикаторы направления врагов
setting.autotarget.name = Автозахват цели
setting.keyboard.name = Мышь+Управление с клавиатуры
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Неограниченный
setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштаб пользовательского интерфейса
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
setting.uiEdgePadding.name = Отступ от краев пользовательского интерфейса
setting.uiEdgePadding.description = Добавляет отступы к краям пользовательского интерфейса. Полезно для дисплеев с закругленными углами или выемками.
setting.swapdiagonal.name = Всегда диагональное размещение
setting.screenshake.name = Тряска экрана
setting.bloomintensity.name = Интенсивность свечения
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Интервал сохранения
setting.seconds = {0} секунд
setting.milliseconds = {0} миллисекунд
setting.fullscreen.name = Полноэкранный режим
setting.borderlesswindow.name = Безрамочное окно
setting.borderlesswindow.name.windows = Полноэкранный режим без полей
setting.borderlesswindow.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
setting.fps.name = Показывать FPS и пинг
setting.console.name = Включить консоль
setting.smoothcamera.name = Плавная камера
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Громкость окружения
setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Собрать список серверов сообщества
setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Видимость публичной игры
@@ -1331,6 +1376,8 @@ category.command.name = Командование единицой
category.multiplayer.name = Сетевая игра
category.blocks.name = Выбор блока
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
ping.text = Пинг:
keybind.ping.name = Отметить место
keybind.respawn.name = Возрождение в ядре
keybind.control.name = Перехватить контроль над единицей
keybind.clear_building.name = Очистить план строительства
@@ -1345,27 +1392,28 @@ keybind.mouse_move.name = Следовать за курсором
keybind.pan.name = Панорамирование камеры
keybind.boost.name = Полёт/ускорение
keybind.command_mode.name = Командование боевыми единицами
keybind.command_queue.name = Очередь команд юнита
keybind.command_queue.name = Очередь команд единицы
keybind.create_control_group.name = Создать группу управления
keybind.cancel_orders.name = Отменить приказы
keybind.unit_stance_shoot.name = Поведение юнита: Огонь
keybind.unit_stance_hold_fire.name = Поведение юнита: Огонь запрещён
keybind.unit_stance_pursue_target.name = Поведение юнита: Преследовать цель
keybind.unit_stance_patrol.name = Поведение юнита: Патруль
keybind.unit_stance_ram.name = Поведение юнита: Таран
keybind.unit_stance_shoot.name = Поведение единицы: Огонь
keybind.unit_stance_hold_fire.name = Поведение единицы: Огонь запрещён
keybind.unit_stance_pursue_target.name = Поведение единицы: Преследовать цель
keybind.unit_stance_patrol.name = Поведение единицы: Патруль
keybind.unit_stance_ram.name = Поведение единицы: Таран
keybind.unit_stance_boost.name = Поведение единицы: Полёт
keybind.unit_stance_hold_position.name = Поведение единицы: Удерживать позицию
keybind.unit_command_move.name = Команда юниту: Двигаться
keybind.unit_command_repair.name = Команда юниту: Ремонт
keybind.unit_command_rebuild.name = Команда юниту: Восстановить
keybind.unit_command_assist.name = Команда юниту: Помощь
keybind.unit_command_mine.name = Команда юниту: Добыча
keybind.unit_command_boost.name = Команда юниту: Ускорение
keybind.unit_command_load_units.name = Команда юниту: Загрузить юнитов
keybind.unit_command_load_blocks.name = Команда юниту: Загрузить блоки
keybind.unit_command_unload_payload.name = Команда юниту: Выгрузить груз
keybind.unit_command_enter_payload.name = Команда юниту: Войти в груз
keybind.unit_command_loop_payload.name = Команда юниту: Зациклить передачу юнитов
keybind.unit_command_move.name = Команда единице: Двигаться
keybind.unit_command_repair.name = Команда единице: Ремонт
keybind.unit_command_rebuild.name = Команда единице: Восстановить
keybind.unit_command_assist.name = Команда единице: Помощь
keybind.unit_command_mine.name = Команда единице: Добыча
keybind.unit_command_load_units.name = Команда единице: Загрузить единицы
keybind.unit_command_load_blocks.name = Команда единице: Загрузить блоки
keybind.unit_command_unload_payload.name = Команда единице: Выгрузить груз
keybind.unit_command_enter_payload.name = Команда единице: Войти в груз
keybind.unit_command_loop_payload.name = Команда единице: Зациклить передачу единиц
keybind.rebuild_select.name = Перестроить в области
keybind.schematic_select.name = Выбрать область
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Скрыть запрещенные блоки
rules.infiniteresources = Бесконечные ресурсы
rules.fillitems = Заполнить ядро предметами
rules.onlydepositcore = Разрешен перенос только в ядро
rules.coreunloaders = Разрешить разгрузку ядра
rules.coreunloaders.info = При включении, разгрузчики на Серпуло могут выгружать предметы из ядра.\nНе влияет на разгрузчики на Эрекире.
rules.derelictrepair = Разрешить починку покинутых построек
rules.reactorexplosions = Взрывы реакторов
rules.coreincinerates = Ядро сжигает избыток ресурсов
@@ -1462,8 +1512,8 @@ rules.buildaitier = Уровень баз ИИ
rules.rtsai = ИИ в реальном времени
rules.rtsai.campaign = ИИ в реальном времени
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.clearsectoronloss = Очистка сектора при поражении.
rules.clearsectoronloss.info = При потере сектора постройки игрока с предыдущей попытки не будут сохранены.
rules.rtsminsquadsize = Минимальный размер отряда
rules.rtsmaxsquadsize = Максимальный размер отряда
rules.rtsminattackweight = Минимальный вес для атаки
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Очистка строений побежденных
rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Запретить размещение построек возле врага
rules.protectcores = Защита ядра
rules.protectcores.info = При отключении, радиус запрета строительства вокруг ядра не будет действовать для этой команды.\nИгроки не будут попадать в незащищенные команды.
rules.checkplacement = Проверка размещения
rules.checkplacement.info = При отключении, постройки этой команды игнорируются при проверке радиуса размещения.
rules.enemyCheat = Бесконечные ресурсы у ИИ
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
rules.logicunitcontrol = Управление единицами через логику
rules.logicunitbuild = Строительство единицами через логику
rules.logicunitdeconstruct = Разрушение единицами через логику
rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Позволяет использовать ста
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
rules.showspawns = Показывать появление врагов
rules.randomwaveai = Непредсказуемый ИИ волн
rules.pauseDisabled = Отключить паузы
rules.fire = Огонь
rules.anyenv = <Любая>
rules.explosions = Урон от взрывов блоков/единиц
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Боевые единицы, появившиеся и
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
content.item.name = Предметы
content.liquid.name = Жидкости
content.unit.name = Боевые единицы
content.block.name = Блоки
content.status.name = Эффекты статуса
content.sector.name = Секторы
content.team.name = Фракции
database-category.item = Предметы
database-category.liquid = Жидкости
database-category.unit = Единицы
database-category.block = Постройки
database-category.status = Эффекты статуса
database-category.sector = Сектора
database-category.team = Фракции
database-tag.turret = Турели
database-tag.production = Производство
database-tag.distribution = Распределение
database-tag.liquid = Жидкости
database-tag.power = Энергия
database-tag.defense = Защита
database-tag.crafting = Создание
database-tag.units = Единицы
database-tag.effect = Утилиты
database-tag.logic = Логика
database-tag.unit-air = Воздушный
database-tag.unit-naval = Водный
database-tag.unit-ground = Наземный
wallore = (Стена)
@@ -1612,7 +1685,7 @@ unit.vela.name = Парус
unit.corvus.name = Ворон
unit.stell.name = Основа
unit.locus.name = Очаг
unit.locus.name = Оплот
unit.precept.name = Заповедь
unit.vanquish.name = Покоритель
unit.conquer.name = Завоеватель
@@ -1623,7 +1696,7 @@ unit.tecta.name = Текта
unit.collaris.name = Колларис
unit.elude.name = Уклонение
unit.avert.name = Отвлечение
unit.obviate.name = Устранение
unit.obviate.name = Преграда
unit.quell.name = Подавление
unit.disrupt.name = Разрушение
unit.evoke.name = Восход
@@ -1668,8 +1741,8 @@ block.graphite-press.name = Графитный пресс
block.multi-press.name = Мульти-пресс
block.constructing = {0} [lightgray](Строится)
block.spawn.name = Точка появления врагов
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.remove-wall.name = Удалить стену
block.remove-ore.name = Удалить руду
block.core-shard.name = Ядро: «Осколок»
block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атом»
@@ -1722,10 +1795,10 @@ block.metal-tiles-9.name = Металлические плитки 9
block.metal-tiles-10.name = Металлические плитки 10
block.metal-tiles-11.name = Металлические плитки 11
block.metal-tiles-12.name = Металлические плитки 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-tiles-13.name = Металлические плитки 13
block.metal-wall-1.name = Металлическая стена 1
block.metal-wall-2.name = Металлическая стена 2
block.metal-wall-3.name = Металлическая стена 3
block.colored-floor.name = Цветной пол
block.colored-wall.name = Цветная стена
block.character-overlay.name = Знак
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Укрепленный разгрузоч
block.payload-mass-driver.name = Грузовая катапульта
block.small-deconstructor.name = Деконструктор
block.canvas.name = Холст
block.large-canvas.name = Большой холст
block.world-processor.name = Мировой процессор
block.world-cell.name = Мировая ячейка памяти
block.tank-fabricator.name = Конструктор танков
@@ -2094,10 +2168,10 @@ hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[]
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.serpuloCoreZone = Дополнительные ядра могут быть построены на плитках :core-zone: [accent]Зоны ядра[].
hint.cannotUpgrade = Значок [red]:tree:[] над единицей грузоподъёма указывает, что её улучшенная версия ещё не исследована.\n\nУлучшения единиц должны быть изучены в [accent]:tree: дереве технологий[], прежде чем они смогут производиться в реконструкторах.
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
@@ -2125,6 +2199,44 @@ gz.zone2 = Все, что построено в её радиусе, будет
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
ff.coal = Используйте :mechanical-drill: [accent]Механический бур[] для добычи :ore-coal: [accent]угля[].
ff.graphitepress = :tree: Исследуйте и разместите :graphite-press: [accent]Графитный пресс[].
ff.craft = Переместите :coal: уголь в :graphite-press: [accent]Графитный пресс[].\nОн выдаст :graphite: графит на все соседние конвейеры.\nПереместите выходной :graphite: графит из :graphite-press: [accent]Графитного пресса[] в ядро.
ff.generator = :coal: Уголь также может использоваться как топливо в :combustion-generator: [accent]генераторах[].\nИсследуйте и разместите :combustion-generator: [accent]Генератор внутреннего сгорания[].
ff.coalpower = Подайте :coal: уголь в генератор для производства [accent]:power: энергии[].
ff.coalpower.objective = :combustion-generator: Производство энергии
ff.node = :power-node: [accent]Энергетические узлы[] передают энергию соседним блокам в зоне действия.\nИсследуйте и разместите :power-node: [accent]Энергетический узел[] рядом с генератором.
ff.battery = :battery: [accent]Батареи[] хранят энергию.\nИсследуйте и разместите :battery: [accent]Батарею[] рядом с узлом.
ff.arc = Турели :arc: [accent]«Дуга»[] требуют энергии для работы. Исследуйте и разместите :arc: [accent]«Дугу»[] рядом с энергетическим узлом.
fungalpass.tutorial1 = Используйте [accent]единицы[] для защиты построек и атаки на врага.\nИсследуйте и разместите :ground-factory: [accent]Наземную фабрику[].
fungalpass.tutorial2 = Выберите единицу :dagger: [accent]«Кинжал»[] на фабрике.\nПроизведите 3 единицы.
frontier.tutorial1 = :additive-reconstructor: [accent]Добавляющий реконструктор[]\nулучшает единицы 1-го уровня до 2-го\nс использованием :silicon: кремния и :graphite: графита.\n\n[accent]Исследуйте и реконструируйте\n[]:dagger:[accent] Кинжал в []:mace:[accent] Булаву.
frontier.tutorial2 = Волны врагов приходят [accent]бесконечно[] до тех пор, пока все вражеские ядра не будут [unlaunched]уничтожены[].
frontier.tutorial3 = [accent]Атакуйте базу врага быстро, чтобы предотвратить усиление волн[].
atolls.destroy1 = Сначала уничтожьте 2 вражеских [accent]базовых ядра[].\n[accent]Получите доступ к торию[].
atolls.mega1 = Войдите в [accent]режим командования[] и выберите единицы :mega: [accent]«Мега»[].
atolls.mega2 = Выберите команду \ue87b [accent]Загрузить единицы[], чтобы «Меги» подобрали наземные единицы.
atolls.mega3 = Разместите «Меги» [accent]над[] наземными единицами, чтобы загрузить их.
atolls.mega4 = [accent]Сбросьте наземные единицы здесь[] для атаки.
atolls.mega5 = Выберите команду \ue879 [accent]Выгрузить груз[], чтобы «Меги» сбросили свои единицы.
atolls.mega6 = Единицы будут [accent]сбрасываться автоматически[] при активной команде \ue879 Выгрузки груза.
atolls.mega7 = «Меги» [accent]не будут[] сбрасывать наземные единицы, если они находятся над стенами или глубокой водой.
atolls.mega8 = [accent]Сбросьте морские единицы здесь[] для атаки.
atolls.attack1 = 1: Сбросьте наземные единицы здесь, чтобы атаковать с этой позиции.
atolls.attack2 = 2: Или сбросьте морские единицы здесь для неожиданной атаки.
atolls.carry1 = Для переноса наземных единицы нужны :mega: [accent]«Меги»[].
atolls.carry2 = 1: Прикажите «Мегам» [accent]двигаться над[] наземными единицами.
atolls.carry3 = 2: Выберите команду \ue87b [accent]Загрузить единицы[], чтобы «Меги» подобрали наземные единицы.
atolls.carry4 = 3: Прикажите и переместите «Меги» [accent]с загруженными единицами[].
atolls.carry5 = 4: Выберите команду \ue879 [accent]Выгрузить груз[], чтобы «Меги» сбросили наземные единицы.
atolls.carry6 = Эти шаги можно просмотреть [accent]здесь[].
atolls.carry7 = Следуйте этим инструкциям, чтобы сбрасывать больше единицы рядом с базой врага.
atolls.noairunit = Эта база слишком хорошо укреплена, чтобы уничтожить её воздушными единицами.
atolls.2strategies = Есть две стратегии для уничтожения этой базы.
onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Ремонтирует все союзны
block.radar.description = Постепенно разведывает местность в большом радиусе. Требует энергию для работы.
block.shockwave-tower.description = Повреждает и разрушает приближающиеся снаряды. Требует циан для работы.
block.canvas.description = Отображает графическое изображение с предопределенной палитрой. Редактируемый.
block.large-canvas.description = Отображает большое графическое изображение с предопределенной палитрой. Редактируемый.
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Имя игрока клиента, выполняющег
lglobal.@clientTeam = ID команды клиента, выполняющего код.
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
lenum.type = Тип постройки/единицы. \nНапример, для маршрутизатора это будет [accent]@router[].\nНе строка.
lenum.shoot = Стрельба в определённую позицию.
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Ширина дисплея, в пикселях.
laccess.displayheight = Высота дисплея, в пикселях.
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
laccess.maxunits = Максимальное количество единиц, которое может быть у команды.\nОпределяется с помощью ядер.
lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории.
+152 -40
View File
@@ -15,6 +15,7 @@ link.wiki.description = Zvanična Mindustry vikipedia
link.suggestions.description = Preloži nove dodatke
link.bug.description = Pronašao si grešku? Prijavi je ovde
linkopen = Ovaj server vam je poslao link. Da li ste sigurni da ga želite otvoriti?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
screenshot = Snimanje ekrana izvršeno {0}
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Čeka se na sledeću mapu...
highscore = [accent]Novi rekord!
copied = Iskopirano.
indev.notready = Ovaj deo igre još uvek nije spreman.
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Zvukovi
load.map = Mape
@@ -49,6 +51,7 @@ mods.browser.view-releases = Vidi Verzije
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
mods.browser.latest = <najnovije>
mods.browser.releases = Verzije
mods.browser.fetching = Fetching Releases...
mods.github.open = GitHub Stranica
mods.github.open-release = Otvori Stranicu
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
@@ -101,6 +104,7 @@ coreattack = < Jezgro je napadnuto! >
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
database = Baza Podataka
database.button = Baza Podataka
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Snimi Igru
loadgame = Učitaj Igru
@@ -123,9 +127,12 @@ maps.none = [lightgray]Nijedna mapa nije pronađena!
invalid = Neispravno
pickcolor = Izaberi boju
color = Color
import = Import
export = Export
preparingconfig = Spremanje konfiguracije
preparingcontent = Spremanje sadržaja
uploadingcontent = Kačenje sadržaja na internet
content.createdby = Created by: {0}
uploadingpreviewfile = Kačenje pregledne datoteke na internet.
committingchanges = Vršenje izmena
done = Gotovo.
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može p
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Završeno.
techtree = Drvo Tehnologija
techtree.select = Izbor Drveća Tehnologija
@@ -353,13 +362,12 @@ save.mode = Režim igre: {0}
save.date = Poslednji snimak: {0}
save.playtime = Vreme igre: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Upozorenje.
confirm = Potvrdi
delete = Izbriši
view.workshop = Pogledaj u radionici
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Otvori
customize = Podesi Pravila
@@ -371,7 +379,6 @@ command.repair = Popravljaj
command.rebuild = Ponovna Gradnja
command.assist = Pomoć Igraču
command.move = Kretanje
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Otvori Link
@@ -429,6 +438,7 @@ saveimage = Sačuvaj Sliku
unknown = Nepoznato
custom = Tkana
builtin = Ugrađena
modded = Modded
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
map.random = [accent]Nasumična Mapa
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
@@ -489,10 +499,14 @@ editor.center = Centar
editor.search = Pretraži Mape...
editor.filters = Filtriraj Mape
editor.filters.mode = Tip Igre:
editor.filters.priorities = Priorities:
editor.filters.type = Tip Mape:
editor.filters.search = Pretraži U:
editor.filters.author = Autor
editor.filters.description = Opis
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Pomeri X
editor.shifty = Pomeri Y
workshop = Radionica
@@ -509,6 +523,7 @@ waves.spawn = tvorba:
waves.spawn.all = <svi>
waves.spawn.select = Biranje Mesta Tvorbe
waves.spawn.none = [scarlet]nema mesto tvorbe u ovoj mapi
waves.spawn.first = [lightgray](first {0})
waves.max = maksimalno jedinica
waves.guardian = Čuvar
waves.preview = Prikaz
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Sakrij Sve
waves.units.show = Pokaži Sve
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = količina
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Širina:
height = Visina:
@@ -748,8 +766,10 @@ objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
objective.command = [accent]Upravljaj Jedinicama
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Nije Moguće Promeniti Sektor
sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = Vidi Sektor
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Nisko
threat.medium = Srednje
@@ -844,6 +865,10 @@ threat.high = Visoko
threat.extreme = Ekstremno
threat.eradication = Istrebljenje
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sunce
sector.impact0078.name = Udar 0078
sector.groundZero.name = Početna Zona
sector.craters.name = Krateri
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Smrznuta Šuma
sector.ruinousShores.name = Urušene Obale
sector.stainedMountains.name = Zatamnjene Planine
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
sector.coastline.name = Obala
sector.navalFortress.name = Pomorska Tvrđava
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
@@ -911,21 +937,17 @@ sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne le
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = Žačetak
sector.aegis.name = Okrilje
@@ -979,6 +1001,10 @@ status.blasted.name = Prasknut
status.corroded.name = Corroded
status.unmoving.name = Nepokretljiv
status.boss.name = Čuvar
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Jezik
settings.data = Podaci
@@ -1029,7 +1055,6 @@ stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Skladište materijala
stat.memorycapacity = Kapacitet memorije
stat.basepowergeneration = Osnovna generacija struje
stat.productiontime = Vreme proizvodnje
stat.warmuptime = Warmup Time
stat.repairtime = Vreme popravke celog bloka
stat.repairspeed = Brzina popravke
stat.weapons = Oružja
@@ -1060,6 +1086,7 @@ stat.boosteffect = Efekat pojačivača
stat.maxunits = Maksimalne aktivne jedinice
stat.health = Izdržljivost
stat.armor = Oklop
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Vreme izgradnje
stat.maxconsecutive = Maksimalni konzekutivni
stat.buildcost = Cena izgradnje
@@ -1070,6 +1097,7 @@ stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje
@@ -1087,6 +1115,7 @@ stat.minetier = Nivo kopanja
stat.payloadcapacity = Tovarni kapacitet
stat.abilities = Spospbnosti
stat.canboost = Može lebdeti
stat.boostingspeed = Boosting Speed
stat.flying = Leteća jedinica
stat.ammouse = Upotreba municije
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Ulaz
bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Procesno Upravljan
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] šteta
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
bullet.incendiary = [stat]zapaljiv
bullet.homing = [stat]samonavođenje
bullet.armorpierce = [stat]proboj oklopa
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje
@@ -1214,6 +1257,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi
unit.itemssecond = materijala/sekundi
unit.liquidunits = jedinica tečnosti
unit.powerunits = jedinica energije
unit.powerequilibrium = power equilibrium
unit.heatunits = jedinica toplote
unit.degrees = stepeni
unit.seconds = sekunde
@@ -1231,6 +1275,7 @@ unit.billions = milijarde
unit.shots = shots
unit.pershot = /pucnju
unit.perleg = per leg
unit.perside = per side
category.purpose = Namena
category.general = Opšte
category.power = Energija
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
setting.animatedwater.name = Animirana Površina
setting.animatedshields.name = Animirani Štitovi
setting.playerindicators.name = Indikatori Igrača
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indikatori Neprijatelja
setting.autotarget.name = Auto-nišan
setting.keyboard.name = Kontrole "Tastatura i Miš"
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Nema
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Skala
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intezitet
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Interval Čuvanja
setting.seconds = {0} sekundi
setting.milliseconds = {0} milisekundi
setting.fullscreen.name = Ceo Ekran
setting.borderlesswindow.name = Bezgranični Prozor
setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
setting.fps.name = Prikazuj FPS i Ping
setting.console.name = Osposobi Konzolu
setting.smoothcamera.name = Glatka Kamera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatski Snimaj Igru
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Biranje Blokova
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Prizovi iz Jezgra
keybind.control.name = Kontrološi Jedinicu
keybind.clear_building.name = Očisti Građevinu
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
rules.infiniteresources = Bezkonačni Resursi
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Eksplozije Reaktora
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
rules.corecapture = Zauzmi Jezgro Po Uništenju
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Plamen
rules.anyenv = <Bilo Koja>
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materijali
content.liquid.name = Tečnosti
content.unit.name = Jedinice
content.block.name = Blokovi
content.status.name = Statusni Efekti
content.sector.name = Sektori
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Zid)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Armirani Tovarni Ruter
block.payload-mass-driver.name = Tovarni Akcelerator
block.small-deconstructor.name = Mali Razlagač
block.canvas.name = Kanvas
block.large-canvas.name = Large Canvas
block.world-processor.name = Svetovni Procesor
block.world-cell.name = Svetovna Ćelija
block.tank-fabricator.name = Fabrikator Tenkova
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
lenum.shoot = Ispaljuj na mestu.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Uvek Tačno.
+153 -41
View File
@@ -15,6 +15,7 @@ link.wiki.description = Officiell wiki-sida för Mindustry
link.suggestions.description = Föreslå nya funktioner
link.bug.description = Hittat en? Rapportera den här
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Väntar på nästa karta...
highscore = [accent]Nytt rekord!
copied = Kopierad.
indev.notready = Denna del av spelet är inte färdig ännu
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Ljud
load.map = Kartor
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = [lightgray][Latest]
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sortera efter senaste
@@ -101,6 +104,7 @@ coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
database = Kärndatabas
database.button = Databas
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Spara Spel
loadgame = Importera Spel
@@ -123,9 +127,12 @@ maps.none = [lightgray]Inga kartor hittade!
invalid = Ogiltig
pickcolor = Välj Färg
color = Color
import = Import
export = Export
preparingconfig = Förbereder konfiguration
preparingcontent = Förbereder innehåll
uploadingcontent = Laddar upp innehåll
content.createdby = Created by: {0}
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Genomför Ändringar
done = Klar
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Avklarad
techtree = Teknologiträd
techtree.select = Teknologiträd Väljare
@@ -353,13 +362,12 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Speltid: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Varning.
confirm = Bekräfta
delete = Radera
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Öppna
customize = Customize Rules
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Öppna Länk
@@ -429,6 +438,7 @@ saveimage = Spara bild
unknown = Okänd
custom = Anpassad
builtin = Inbyggd
modded = Modded
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
@@ -489,10 +499,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Guardian
waves.preview = Förhandsvisning
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Bredd:
height = Höjd:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Low
threat.medium = Medium
@@ -844,6 +865,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Kratrarna
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Fryst skog
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Färgade berg
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Språk
settings.data = Spel Data
@@ -1029,7 +1055,6 @@ stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1070,6 +1097,7 @@ stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1214,6 +1257,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
@@ -1231,6 +1275,7 @@ unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Allmänt
category.power = Energi
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Skärmskak
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Save Interval
setting.seconds = {0} Sekunder
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Show FPS
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Föremål
content.liquid.name = Vätskor
content.unit.name = Enheter
content.block.name = Block
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
File diff suppressed because it is too large Load Diff
+152 -40
View File
@@ -15,6 +15,7 @@ link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Yeni Yuksek skor!
copied = Copied.
indev.notready = This part of the game isn't ready yet
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Sounds
load.map = Maps
@@ -49,6 +51,7 @@ mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.fetching = Fetching Releases...
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
@@ -101,6 +104,7 @@ coreattack = < Cekirdek Saldiri altinda! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Oyunu kaydet
loadgame = Devam et
@@ -123,9 +127,12 @@ maps.none = [lightgray]Harita bulunamadi!
invalid = Invalid
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
content.createdby = Created by: {0}
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Completed
techtree = Tech Tree
techtree.select = Tech Tree Selection
@@ -353,13 +362,12 @@ save.mode = Gamemode: {0}
save.date = En sonki kayit: {0}
save.playtime = Oyun Zamani!: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warning.
confirm = Onayla
delete = Sil
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
hide = Hide
ok = Tamam
open = Ac
customize = Customize
@@ -371,7 +379,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -382,7 +389,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Linki ac
@@ -429,6 +438,7 @@ saveimage = Resimi kaydet
unknown = Bilinmeyen
custom = Ozel
builtin = Yapilandirilmis
modded = Modded
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
map.random = [accent]Rasgele harita
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
@@ -489,10 +499,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.spawn.first = [lightgray](first {0})
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
@@ -528,6 +543,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = Genislik:
height = Yukseklik:
@@ -748,8 +766,10 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = Low
threat.medium = Medium
@@ -844,6 +865,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -880,23 +905,24 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -911,21 +937,17 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -979,6 +1001,10 @@ status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Dil
settings.data = Game Data
@@ -1029,7 +1055,6 @@ stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Esya kapasitesi
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1060,6 +1086,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Can
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1070,6 +1097,7 @@ stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1087,6 +1115,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1214,6 +1257,7 @@ unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir
unit.liquidunits = Litre
unit.powerunits = Volt
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = derece
unit.seconds = saniye
@@ -1231,6 +1275,7 @@ unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = General
category.power = Guc
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Ekran sallanmasi
setting.bloomintensity.name = Bloom Intensity
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Otomatik kaydetme suresi
setting.seconds = {0} Saniye
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = FPS'i goster
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
@@ -1331,6 +1376,8 @@ category.command.name = Unit Command
category.multiplayer.name = Cok oyunculu
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Esyalar
content.liquid.name = Sivilar
content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2125,6 +2199,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
File diff suppressed because it is too large Load Diff
+151 -39
View File
@@ -15,6 +15,7 @@ link.wiki.description = Офіційна ігрова Wiki
link.suggestions.description = Запропонувати нові функції
link.bug.description = Знайшли хибу? Повідомте про неї тут
linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Очікуємо наступну мапу…
highscore = [accent]Новий рекорд!
copied = Скопійовано.
indev.notready = Ця частина гри ще не готова.
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = Звуки
load.map = Мапи
@@ -49,6 +51,7 @@ mods.browser.view-releases = Переглянути релізи
mods.browser.noreleases = [scarlet]Релізи відсутні\n[accent]Не вдалося знайти жодного релізу цієї модифікації. Перевірте, чи є в репозиторії модифікації опубліковані релізи.
mods.browser.latest = <Найновіший>
mods.browser.releases = Релізи
mods.browser.fetching = Fetching Releases...
mods.github.open = Відкрити репозиторій
mods.github.open-release = Посилання
mods.browser.sortdate = Сортувати за давністю
@@ -101,6 +104,7 @@ coreattack = < Ядро перебуває під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
database = База даних ядра
database.button = База даних
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Зберегти гру
loadgame = Завантажити гру
@@ -123,9 +127,12 @@ maps.none = [lightgray]Мап не знайдено!
invalid = Недійсне
pickcolor = Вибрати колір
color = Color
import = Import
export = Export
preparingconfig = Підготовка налаштувань
preparingcontent = Підготовка вмісту
uploadingcontent = Вивантаження вмісту
content.createdby = Created by: {0}
uploadingpreviewfile = Вивантаження файлу попереднього перегляду
committingchanges = Здійснення змін
done = Зроблено
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Кругові залежності
mod.incompletedependencies = [red]Неповні залежності
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Виберіть планету для старту.\
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]Завершено
techtree = Дерево технологій
techtree.select = Вибір дерева технологій
@@ -353,13 +362,12 @@ save.mode = Режим гри: {0}
save.date = Останнє збереження: {0}
save.playtime = Час гри: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Попередження
confirm = Підтвердження
delete = Видалити
view.workshop = Переглянути в Майстерні
workshop.listing = Редагувати список Майстерні
hide = Hide
ok = Гаразд
open = Відкрити
customize = Налаштувати правила
@@ -371,7 +379,6 @@ command.repair = Ремонтувати
command.rebuild = Відбудовувати
command.assist = Допомагати гравцеві
command.move = Рухатися
command.boost = Летіти
command.enterPayload = Увійти до вантажного блока
command.loadUnits = Завантажити одиниці
command.loadBlocks = Завантажити блоки
@@ -382,7 +389,9 @@ stance.shoot = Позиція: стріляти
stance.holdfire = Позиція: припинити вогонь
stance.pursuetarget = Позиція: переслідувати ціль
stance.patrol = Позиція: шлях патрулювання
stance.holdposition = Stance: Hold Position
stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Перейти за посиланням
@@ -429,6 +438,7 @@ saveimage = Зберегти зображення
unknown = Невідомо
custom = Користувацька
builtin = Вбудована
modded = Modded
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
map.random = [accent]Випадкова мапа
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
@@ -489,10 +499,14 @@ editor.center = Центрувати
editor.search = Шукати мапи…
editor.filters = Фільтрувати мапи
editor.filters.mode = Режими гри:
editor.filters.priorities = Priorities:
editor.filters.type = Тип мапи:
editor.filters.search = Шукати в
editor.filters.author = Автор
editor.filters.description = Опис
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Зміщення за віссю X
editor.shifty = Зміщення за віссю Y
workshop = Майстерня
@@ -509,6 +523,7 @@ waves.spawn = Поява:
waves.spawn.all = <всюди>
waves.spawn.select = Вибір місця появи
waves.spawn.none = [scarlet]на мапі не знайдено місць появи
waves.spawn.first = [lightgray](first {0})
waves.max = макс. одиниць
waves.guardian = Вартовий
waves.preview = Попередній перегляд
@@ -528,6 +543,7 @@ waves.search = Шукати хвилі...
waves.filter = Фільтр одиниць
waves.units.hide = Сховати все
waves.units.show = Показати все
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = кількість
@@ -677,6 +693,8 @@ locales.showsame = Показати властивості, які мають о
locales.viewproperty = Переглянути в усіх мовних пакетах
locales.viewing = Перегляд властивості "{0}"
locales.addicon = Додати значок
locales.property.name = name
locales.property.text = text
width = Ширина:
height = Висота:
@@ -748,8 +766,10 @@ objective.build = [accent]Збудуйте: [][lightgray]{0}[]x\n{1}[lightgray]{
objective.buildunit = [accent]Сконструюйте одиницю: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Нарощування ворожого виробництва почнеться через [lightgray]{0}[]
objective.enemyairunits = [accent]Виробництво ворожих повітряних одиниць почнеться через [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Знищте вороже ядро
objective.command = [accent]Командуйте над одиницями
objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = Неможливо переключити сектори
sector.noswitch = Ви не можете змінювати сектори, поки поточний сектор піддається атаці.\n\nСектор: [accent]{0}[] на [accent]{1}[]
sector.view = Переглянути сектор
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = низька
threat.medium = середня
@@ -844,6 +865,10 @@ threat.high = висока
threat.extreme = екстремальна
threat.eradication = викорінювальна
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -863,7 +888,7 @@ planet.sun.name = Сонце
sector.impact0078.name = Аварійне приземлення 0078
sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Крижаний ліс
sector.ruinousShores.name = Зруйновані береги
sector.stainedMountains.name = Плямисті гори
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Термінал планетарного запуску
sector.coastline.name = Узбережжя
sector.navalFortress.name = Морська фортеця
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
sector.craters.description = У цьому кратері накопичилася вода — пережиток старих воєн. Відновіть місцевість. Видобудьте пісок. Виплавте метаскло. Качайте воду, щоб охолоджувати башти та бури.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
@@ -911,21 +937,17 @@ sector.impact0078.description = Тут лежать залишки міжзор
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = Перший наступ
sector.aegis.name = Егіда
@@ -979,6 +1001,10 @@ status.blasted.name = Понівечення
status.corroded.name = Corroded
status.unmoving.name = Незворушність
status.boss.name = Вартовий
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Мова
settings.data = Ігрові дані
@@ -1029,7 +1055,6 @@ stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Місткість предметів
stat.memorycapacity = Місткість пам’яті
stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва
stat.warmuptime = Warmup Time
stat.repairtime = Час повного відновлення блоку
stat.repairspeed = Швидкість відновлення
stat.weapons = Зброя
@@ -1060,6 +1086,7 @@ stat.boosteffect = Прискорювальний ефект
stat.maxunits = Максимальна кількість активних одиниць
stat.health = Здоров’я
stat.armor = Броня
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Час будування
stat.maxconsecutive = Максимальна послідовність
stat.buildcost = Вартість будування
@@ -1070,6 +1097,7 @@ stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки
@@ -1087,6 +1115,7 @@ stat.minetier = Рівень видобутку
stat.payloadcapacity = Вантажність
stat.abilities = Здібності
stat.canboost = Можна прискорити
stat.boostingspeed = Boosting Speed
stat.flying = Літає
stat.ammouse = Патронів використовує
stat.ammocapacity = Ammo Capacity
@@ -1180,20 +1209,34 @@ bar.input = Ввід
bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Керується процесором
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний
bullet.homing = [stat]самонаведення
bullet.armorpierce = [stat]бронебійність
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
@@ -1214,6 +1257,7 @@ unit.liquidsecond = одиниць рідини за сек.
unit.itemssecond = предметів за сек.
unit.liquidunits = одиниць рідини
unit.powerunits = одиниць енергії
unit.powerequilibrium = power equilibrium
unit.heatunits = одиниць нагрівання
unit.degrees = град.
unit.seconds = сек.
@@ -1231,6 +1275,7 @@ unit.billions = млрд
unit.shots = shots
unit.pershot = за постріл
unit.perleg = per leg
unit.perside = per side
category.purpose = Призначення
category.general = Загальне
category.power = Енергія
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Вимикати модифікації післ
setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити
setting.playerindicators.name = Позначки гравців
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Позначки противників
setting.autotarget.name = Автострільба
setting.keyboard.name = Миш + Керування з клавіатури
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Жодне
setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштабування користувацького інтерфейсу
setting.uiscale.description = Потрібен перезапуск для застосування змін.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Завжди діагональне розміщення
setting.screenshake.name = Тряска екрану
setting.bloomintensity.name = Інтенсивність світіння
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Інтервал збереження
setting.seconds = {0} секунд
setting.milliseconds = {0} мілісекунд
setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Безрамкове вікно
setting.borderlesswindow.name.windows = Повне безрамкове вікно
setting.borderlesswindow.description = Можливо, потрібен перезапуск для застосування змін.
setting.fps.name = Показувати FPS і затримку до сервера
setting.console.name = Увімкнути консоль
setting.smoothcamera.name = Гладка камера
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Звуки довкілля
setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматичне створення збережень
setting.steampublichost.name = Загальнодоступність гри
@@ -1331,6 +1376,8 @@ category.command.name = Командувати одиницею
category.multiplayer.name = Мережева гра
category.blocks.name = Вибір блока
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Відродження
keybind.control.name = Контролювання одиниці
keybind.clear_building.name = Очистити план будування
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Позиція одиниці: припин
keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
keybind.unit_stance_ram.name = Позиція одиниці: на таран
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Приховати заборонені блоки
rules.infiniteresources = Нескінченні ресурси
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Дозволити лише основне розміщення ядер
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Дозволити відновлення блоків Переможених
rules.reactorexplosions = Вибухи реактора
rules.coreincinerates = Ядро спалює надлишкові предмети
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Очистити будівлі переможеної
rules.corecapture = Захоплення ядра після знищення
rules.polygoncoreprotection = Полігональний захист ядер
rules.placerangecheck = Перевірка діапазону розміщення
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Множник шкоди блоків
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
rules.unitcostmultiplier = Множник вартості одиниць
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Вогонь
rules.anyenv = <Будь-яка>
rules.explosions = Шкода від вибухів блоків і одиниць
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Предмети
content.liquid.name = Рідини
content.unit.name = Бойові одиниці
content.block.name = Блоки
content.status.name = Ефекти стану
content.sector.name = Сектори
content.team.name = Фракції
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Стіна)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Посилений вантажний м
block.payload-mass-driver.name = Вантажна катапульта
block.small-deconstructor.name = Малий деконструктор
block.canvas.name = Полотно
block.large-canvas.name = Large Canvas
block.world-processor.name = Світовий процесор
block.world-cell.name = Світова комірка пам’яті
block.tank-fabricator.name = Танкобудівний завод
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[]
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
@@ -2125,6 +2199,44 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Англійська назва: Unit Repa
block.radar.description = Англійська назва: Radar\nПоступово проявляє місцевість та одиниці противника у великому радіусі. Вимагає енергії.
block.shockwave-tower.description = Англійська назва: Shockwave Tower\nПошкоджує та знищує ворожі снаряди в радіусі. Потребує ціаногену.
block.canvas.description = Англійська назва: Canvas\nПоказує просте зображення із заздалегідь визначеною палітрою. Можна редагувати.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Англійська назва: Dagger\nВистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Англійська назва: Mace\nВистрілює потоками полум’я в найближчих ворогів.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Ім'я гравця клієнта, на якому за
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
logic.nounitbuild = [red]Будування за допомогою процесорів заборонено.
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
lenum.shoot = Стріляти в зазначену позицію.
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Невідома категорія
lcategory.unknown.description = Команди без категорії.
+236 -124
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wiki chính thức của Mindustry
link.suggestions.description = Đề xuất các tính năng mới
link.bug.description = Tìm thấy lỗi? Báo cáo ở đây
linkopen = Máy chủ này đã gửi cho bạn một liên kết. Có chắc muốn mở nó chứ?\n\n[sky]{0}
clipboardcopy = Máy chủ này muốn sao chép văn bản vào bảng tạm của bạn. Bạn có chắc muốn tiếp tục?\n\n[sky]{0}
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
screenshot = Ảnh chụp màn hình được lưu vào {0}
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
@@ -25,6 +26,7 @@ gameover.waiting = [accent]Đang đợi bản đồ tiếp theo...
highscore = [accent]Điểm cao mới!
copied = Đã sao chép.
indev.notready = Phần này của trò chơi chưa sẵn sàng
bundle.external = Lưu ý: Bạn đã tải thành công gói dịch thuật bên ngoài.\n[accent]{0}
load.sound = Âm thanh
load.map = Bản đồ
@@ -49,6 +51,7 @@ mods.browser.view-releases = Xem các bản phát hành
mods.browser.noreleases = [scarlet]Không Tìm Thấy Bản Phát Hành Nào\n[accent]Không thể tìm thấy bất cứ bản phát hành nào cho mod này. Hãy kiểm tra xem kho lưu trữ (repo) của mod đã có bản phát hành nào chưa.
mods.browser.latest = [lightgray][Mới nhất]
mods.browser.releases = Các bản phát hành
mods.browser.fetching = Đang Lấy Các Bản Phát Hành...
mods.github.open = Repo
mods.github.open-release = Trang phát hành
mods.browser.sortdate = Sắp xếp theo gần đây
@@ -101,6 +104,7 @@ coreattack = < Lõi đang bị tấn công! >
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
database = Cơ sở dữ liệu cốt lõi
database.button = Cơ sở dữ liệu
database.patched = Đã chỉnh sửa thông qua bản vá dữ liệu.
viewfields = Xem Các Trường Nội Dung
savegame = Lưu trò chơi
loadgame = Tải lại màn chơi
@@ -123,9 +127,12 @@ maps.none = [lightgray]Không tìm thấy bản đồ!
invalid = Không hợp lệ
pickcolor = Chọn màu
color = Màu
import = Nhập
export = Xuất
preparingconfig = Đang chuẩn bị cấu hình
preparingcontent = Đang chuẩn bị nội dung
uploadingcontent = Đang tải lên nội dung
content.createdby = Được tạo bởi: {0}
uploadingpreviewfile = Đang tải lên tệp xem trước
committingchanges = Đang ủy thác các thay đổi
done = Hoàn tất
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[].
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 154[] vào tệp [accent]mod.json[].
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
@@ -211,6 +218,8 @@ campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó th
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
campaign.difficulty = Độ khó
campaign.rework.title = Lưu Ý Về Những Thay Đổi Trong Chiến Dịch
campaign.rework.serpulo = [accent]⚠ Chiến dịch ở Serpulo đã được làm lại.[]\n\nVị trí và độ khó phân khu đã được thay đổi. Bạn có thể gặp phải những vấn đề liên quan đến bản lưu chiến dịch sót lại từ bố cục cũ.\n\nĐể có một trải nghiệm mới mẻ hơn, hãy cân nhắc việc đặt lại bản lưu chiến dịch trong phần cài đặt.
completed = [accent]Đã nghiên cứu
techtree = Cây công nghệ
techtree.select = Chọn nhánh công nghệ
@@ -245,7 +254,7 @@ server.kicked.gameover = Trò chơi kết thúc!
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng đã chỉ định.\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra Google với từ khóa "my ip" trên thiết bị của họ.
hostserver = Làm chủ trò chơi nhiều người chơi
invitefriends = Mời bạn bè
hostserver.mobile = Làm chủ trò chơi
@@ -263,7 +272,7 @@ servers.local.steam = Trò chơi hiện có & Máy chủ cục bộ
servers.remote = Máy chủ từ xa
servers.global = Máy chủ cộng đồng
servers.disclaimer = Các máy chỉ cộng đồng [accent]không[] được sở hữu và kiểm soát bởi nhà phát triển.\n\nMáy chủ có thể chứa nội dung do người dùng tạo và không phù hợp với mọi lứa tuổi.
servers.disclaimer = Các máy chủ cộng đồng [accent]không[] được sở hữu và kiểm soát bởi nhà phát triển.\n\nMáy chủ có thể chứa nội dung do người dùng tạo và không phù hợp với mọi lứa tuổi.
servers.showhidden = Hiện máy chủ ẩn
server.shown = Đã hiện
server.hidden = Đã ẩn
@@ -353,13 +362,12 @@ save.mode = Chế độ chơi: {0}
save.date = Lưu lần cuối: {0}
save.playtime = Thời gian chơi: {0}
dontshowagain = Không hiện lại
warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
warning = Cảnh báo.
warning = Cảnh báo!
confirm = Xác nhận
delete = Xóa
view.workshop = Xem trong Workshop
workshop.listing = Chỉnh sửa danh sách Workshop
hide = Ẩn
ok = Đồng ý
open = Mở
customize = Quy tắc tùy chỉnh
@@ -371,7 +379,6 @@ command.repair = Sửa chữa
command.rebuild = Xây lại
command.assist = Hỗ trợ Người chơi
command.move = Di Chuyển
command.boost = Tăng cường
command.enterPayload = Nhập Khối hàng vào Công trình
command.loadUnits = Nhận Đơn vị
command.loadBlocks = Nhận Khối công trình
@@ -382,7 +389,9 @@ stance.shoot = Thế Trận: Bắn
stance.holdfire = Thế Trận: Ngừng Bắn
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
stance.patrol = Thế Trận: Đường Tuần Tra
stance.holdposition = Thế Trận: Đứng Yên
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
stance.boost = Tăng cường
stance.mineauto = Tự Động Khai Khoáng
stance.mine = Vật Phẩm Khai Khoáng: {0}
openlink = Mở liên kết
@@ -429,6 +438,7 @@ saveimage = Lưu hình ảnh
unknown = Không xác định
custom = Tùy chỉnh
builtin = Có sẵn
modded = Đã tùy chỉnh
map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác!
map.random = [accent]Bản đồ ngẫu nhiên
map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa.
@@ -469,7 +479,7 @@ editor.generation = Tạo ra
editor.objectives = Mục tiêu nhiệm vụ
editor.locales = Gói ngôn ngữ
editor.patches.guide = Hướng Dẫn Bản Vá
editor.patches = Bản Vá Nội Dung
editor.patches = Bản Vá Dữ Liệu
editor.patch = Bộ vá: {0}
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
editor.patches.errors = Lỗi Bộ Vá
@@ -489,10 +499,14 @@ editor.center = Trung tâm
editor.search = Tìm kiếm bản đồ...
editor.filters = Lọc bản đồ
editor.filters.mode = Chế độ chơi:
editor.filters.priorities = Ưu tiên:
editor.filters.type = Kiểu bản đồ:
editor.filters.search = Tìm kiếm trong:
editor.filters.author = Tác giả
editor.filters.description = Mô tả
editor.filters.modname = Tên Bản Mod
editor.filters.prioritizemod = Ưu Tiên Bản Mod
editor.filters.prioritizecustom = Ưu Tiên Tùy Chỉnh
editor.shiftx = Dịch theo X
editor.shifty = Dịch theo Y
workshop = Workshop
@@ -509,6 +523,7 @@ waves.spawn = xuất hiện từ:
waves.spawn.all = <tất cả>
waves.spawn.select = Chọn điểm xuất hiện
waves.spawn.none = [scarlet]không tìm thấy điểm xuất hiện nào trên bản đồ
waves.spawn.first = [lightgray]({0} điểm đầu tiên)
waves.max = đơn vị tối đa
waves.guardian = Trùm
waves.preview = Xem trước
@@ -528,6 +543,7 @@ waves.search = Tìm kiếm các đợt...
waves.filter = Bộ lọc đơn vị
waves.units.hide = Ẩn tất cả
waves.units.show = Hiện tất cả
pause.disabled = [scarlet]Tạm dừng đã tắt
#these are intentionally in lower case
wavemode.counts = số lượng
@@ -677,6 +693,8 @@ locales.showsame = Hiện thuộc tính có giá trị giống nhau trong các n
locales.viewproperty = Xem trong tất cả ngôn ngữ
locales.viewing = Đang xem thuộc tính "{0}"
locales.addicon = Thêm biểu tượng
locales.property.name = tên
locales.property.text = văn bản
width = Chiều rộng:
height = Chiều cao:
@@ -748,8 +766,10 @@ objective.build = [accent]Xây: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Tạo đơn vị: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Tiêu diệt: [][lightgray]{0}[]x Đơn vị
objective.enemiesapproaching = [accent]Kẻ địch đến sau [lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lightgray]{0}[]
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị không quân sau [lightgray]{0}[]
objective.enemyunitproduction = [accent]Kẻ địch bắt đầu sản xuất đơn vị sau [lightgray]{0}[]
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
objective.command = [accent]Mệnh lệnh đơn vị
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
@@ -811,7 +831,7 @@ sectors.wave = Đợt:
sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục
sectors.launch = Phóng
sectors.nolaunchcandidate = No Launch Sector
sectors.nolaunchcandidate = Phân Khu Không Phóng
sectors.viewsubmission = \ue80d Xem Bản đệ trình
sectors.select = Chọn
sectors.launchselect = Chọn đích phóng
@@ -820,12 +840,12 @@ sectors.redirect = Chuyển hướng bệ phóng
sectors.rename = Đổi tên phân khu
sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
sectors.underattack = [scarlet]Đang bị tấn công!
sectors.go = Đi
sector.abandon = Rời bỏ
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
sector.curcapture = Phân khu đã được chiếm
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.lockdown = [red]:warning:[accent] Phân khu hiện đang bị tấn công\n[lightgray]sản xuất, nghiên cứu, xuất và nhập bị vô hiệu
sector.curlost = Phân khu đã bị mất
sector.missingresources = [scarlet]Không đủ tài nguyên lõi
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
@@ -837,6 +857,7 @@ sector.noswitch.title = Không thể đổi phân khu
sector.noswitch = Bạn không thể đổi phân khu khi một phân khu đã có đang bị tấn công.\n\nPhân khu: [accent]{0}[] ở [accent]{1}[]
sector.view = Xem phân khu
sector.foundationrequired = [lightgray] Yêu cầu Lõi: Trụ sở
sector.shielded = [lightgray] Đã che chắn
threat.low = Thấp
threat.medium = Trung bình
@@ -844,6 +865,10 @@ threat.high = Cao
threat.extreme = Cực cao
threat.eradication = Hủy diệt
difficulty.guide.title = Lưu ý
difficulty.guide = Nếu một phân khu nào đó gây quá nhiều thử thách, độ khó của chiến dịch có thể được điều chỉnh để mang lại trải nghiệm dễ dàng hơn.
difficulty.guide.confirm = Điều Chỉnh Độ Khó
difficulty.casual = Giải trí
difficulty.easy = Dễ
difficulty.normal = Vừa
@@ -861,89 +886,86 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Mặt trời
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.impact0078.name = Điểm Va Chạm 0078
sector.groundZero.name = Điểm Khởi Đầu
sector.crateredBattleground.name = Chiến Trường Đầy Miệng Núi Lửa
sector.frozenForest.name = Khu Rừng Băng Giá
sector.ruinousShores.name = Bờ Biển Hoang Tàn
sector.stainedMountains.name = Những Ngọn Núi Ám Màu
sector.desolateRift.name = Khe Nứt Hoang Vắng
sector.nuclearComplex.name = Tổ Hợp Sản Xuất Hạt Nhân
sector.overgrowth.name = Tăng Trưởng Quá Mức
sector.tarFields.name = Cánh Đồng Nhựa Đường
sector.saltFlats.name = Bãi Muối
sector.fungalPass.name = Lối Đi Của Nấm
sector.biomassFacility.name = Cơ Sở Tổng Hợp Sinh Khối
sector.windsweptIslands.name = Quần Đảo Lộng Gió
sector.extractionOutpost.name = Trạm Chiết Xuất
sector.facility32m.name = Cơ Sở 32 M
sector.taintedWoods.name = Rừng Ô Uế
sector.infestedCanyons.name = Hẻm Núi Nhiễm Bệnh
sector.planetaryTerminal.name = Trạm Cuối Phóng Liên Hành Tinh
sector.coastline.name = Bờ Biển Ẩm Ướt
sector.navalFortress.name = Pháo Đài Thủy Quân
sector.atolls.name = Đảo San Hô
sector.testingGrounds.name = Khu Vực Thử Nghiệm
sector.perilousHarbor.name = Thủy Cảng Hiểm Nguy
sector.weatheredChannels.name = Các Kênh Bị Phong Hóa
sector.fallenVessel.name = Con Tàu Thất Thủ
sector.mycelialBastion.name = Pháo Đài Sợi Nấm
sector.frontier.name = Biên Giới
sector.sunkenPier.name = Đê Tàu Chìm
sector.littoralShipyard.name = Xưởng Tàu Duyên Hải
sector.cruxscape.name = Địa Thế Hiểm Yếu
sector.geothermalStronghold.name = Thành Trì Địa Nhiệt
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\n\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
sector.saltFlats.description = Ở vùng rìa sa mạc chính là Salt Flats. Có thể tìm thấy một ít tài nguyên ở khu vực này.\n\nKẻ địch đã dựng lên một khu phức hợp lưu trữ tài nguyên ở đây. Hãy loại bỏ hoàn toàn căn cứ này.
sector.craters.description = Nước đã tích tụ trong miệng núi lửa ở đây, vốn là dấu tích của các cuộc chiến tranh cũ. Hãy chiếm lại phân khu. Thu gom cát. Nung thủy tinh. Bơm nước để làm mát tháp súng và mũi khoan.
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
sector.crateredBattleground.description = Nước đã tích tụ trong miệng núi lửa ở đây, vốn là dấu tích của các cuộc chiến tranh cũ. Hãy chiếm lại phân khu. Thu gom cát. Nung thủy tinh. Bơm nước để làm mát tháp súng và mũi khoan.
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\n\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
sector.stainedMountains.description = Xa hơn trong đất liền là những ngọn núi, chưa bị bào tử xâm lấn.\nKhai thác titan dồi dào trong khu vực này. Tìm hiểu làm thế nào để sử dụng nó.\n\nSự hiện diện của kẻ địch ở đây lớn hơn. Đừng cho chúng thời gian để có đơn vị mạnh nhất của chúng.
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn bào tử hơn.\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
sector.tarFields.description = Vùng ngoại ô của khu sản xuất dầu, nằm giữa núi và sa mạc. Một trong số ít khu vực có trữ lượng dầu có thể sử dụng được.\nMặc dù bị bỏ hoang, khu vực này có một số lực lượng địch nguy hiểm gần đó. Đừng đánh giá thấp chúng.\n\n[lightgray]Nghiên cứu công nghệ chế biến dầu nếu có thể.
sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguyên dồi dào, nhưng ít không gian. Nguy cơ thất thủ cao. Xây dựng phòng thủ trên không và mặt đất sớm nhất có thể. Đừng để bị lừa bởi khoảng cách dài giữa các cuộc tấn công của kẻ địch.
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn gốc bào tử hơn.\n\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
sector.tarFields.description = Vùng ngoại ô của khu sản xuất dầu, nằm giữa núi và sa mạc. Một trong số ít khu vực có trữ lượng dầu có thể sử dụng được.\nMặc dù bị bỏ hoang, khu vực này có một số lực lượng địch nguy hiểm gần đó. Đừng đánh giá thấp chúng.\n\nNghiên cứu công nghệ chế biến dầu nếu có thể.
sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguyên dồi dào, nhưng ít không gian. Nguy cơ thất thủ cao.\n\nXây dựng phòng thủ trên không và mặt đất sớm nhất có thể. Đừng để bị lừa bởi khoảng cách dài giữa các cuộc tấn công của kẻ địch.
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\nNghiên cứu Lò phản ứng thori và sử dụng nó để tạo nguồn năng lượng tiên tiến.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\n\nSử dụng đơn vị Dagger. Phá hủy tiền đồn của kẻ địch.
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng hải quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất Nhựa.\n\nChống lại các lực lượng thủy quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
sector.planetaryTerminal.description = Nhiệm vụ cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị thủy quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Phát hiện tàn dư công nghệ của tổng hợp hợp kim tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị thủy quân tiên tiến của địch và nghiên cứu nó.
sector.facility32m.description = Phân khu này lưu giữ tàn dư mục nát của một cơ sở sản xuất chất nổ.\n\nChiếm giữ khu vực này. Nghiên cứu Máy Trộn Chất Nổ. Sản xuất Chất Nổ để dùng làm đạn súng.
sector.taintedWoods.description = [gray][optional objective][]\nPhân khu này giàu trữ lượng dầu mỏ, nhưng lại chứa đựng những khối nấm mọc um tùm, khiến việc di chuyển trở nên khó khăn.\n\nHãy tận dụng tài nguyên của nó để sản xuất Nhựa. Chống lại kẻ thù.
sector.sunkenPier.description = [gray][optional objective][]\nTừng là một giàn khoan dầu ngoài khơi, cơ sở này từ lâu đã xuống cấp nghiêm trọng.\n\nPhát hiện số lượng lớn đơn vị thủy quân địch. Hãy chuẩn bị cho các cuộc tấn công từ nhiều hướng.
sector.atolls.description = [gray][optional objective][]\nNhiều căn cứ thủy quân địch đã được phát hiện tại vị trí này.\n\nSử dụng các đơn vị vận tải Mega để đưa lực lượng bộ binh vào vị trí tấn công. Xây dựng các đơn vị thủy quân để tiêu diệt các tiền đồn ngoại vi.
sector.frontier.description = Một tiền đồn nhỏ của địch đã được phát hiện tại đây.\n\nHãy xây dựng các đơn vị Mono để thu thập tài nguyên hiệu quả hơn. Sử dụng Máy Tái Cấu Trúc Cấp Cộng để xây dựng các đơn vị mạnh hơn.
sector.infestedCanyons.description = Phía bên kia dãy núi là một thung lũng sông uốn khúc, giờ đây được bao phủ bởi những lớp rêu bào tử.\n\nGiữ vững trận địa trước cuộc tấn công dữ dội của kẻ thù. Xây dựng các đơn vị thủy quân. Tiêu diệt tất cả các lõi của kẻ địch.
sector.testingGrounds.description = [gray][optional objective][]\nMột thung lũng sa mạc đầy hố thiên thạch, trước đây từng được sử dụng làm bãi thử nghiệm cho các dự án quân sự.\n\nDo thiếu nước, việc thiết lập sự hiện diện tại địa điểm này có thể gặp nhiều khó khăn. Hãy chuẩn bị sẵn sàng cho các cuộc tấn công từ nhiều hướng.
sector.perilousHarbor.description = Nhiều căn cứ địch đã được thiết lập khắp vùng ven biển hiểm trở này.\n\nXây dựng các đơn vị thủy quân và phá hủy các công sự của chúng.
sector.weatheredChannels.description = [gray][optional objective][]\nHệ thống kênh đào này chứa đựng nguồn tài nguyên dồi dào. Hãy đổ bộ lõi của bạn. Chống lại các đợt tấn công của kẻ thù để chiếm lấy tài nguyên.\n\nKẻ thù sẽ tấn công cơ sở hạ tầng của bạn bằng nhiều tuyến đường khác nhau. Hãy chú ý đến các dấu hiệu của một cuộc phục kích có thể xảy ra và phòng thủ cho phù hợp.
sector.mycelialBastion.description = Khu phức hợp kiên cố này nằm sâu trong vùng nấm, đe dọa các phân khu lân cận bằng các đơn vị côn trùng tiên tiến.\n\nTấn công khu phức hợp. Thu thập công nghệ bên trong. Sử dụng các đơn vị có khả năng băng qua tường.
sector.littoralShipyard.description = Nằm ở vùng biển trung tâm xa xôi, cơ sở sản xuất thủy quân này chứa công nghệ để chế tạo các đơn vị tiên tiến.\n\nHãy phá hủy cơ sở này và sử dụng công nghệ của nó để hỗ trợ thêm cho việc hoàn thành nhiệm vụ cuối cùng.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Split
sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.name = Điểm Bắt Đầu
sector.aegis.name = Khiên Chắn
sector.lake.name = Hồ
sector.intersect.name = Giao Nhau
sector.atlas.name = Địa Đồ
sector.split.name = Chia Tách
sector.basin.name = Lưu Vực
sector.marsh.name = Đầm Lầy
sector.peaks.name = Đỉnh Núi
sector.ravine.name = Khe Nước
sector.caldera-erekir.name = Miệng Núi
sector.stronghold.name = Thành Trì
sector.crevice.name = Khe Nứt
sector.siege.name = Bao Vây
sector.crossroads.name = Ngã Tư
sector.karst.name = Núi Đá Vôi
sector.origin.name = Nguồn Gốc
sector.onset.description = Bắt đầu hành trình chinh phục Erekir. Thu thập tài nguyên, sản xuất đơn vị, và bắt đầu nghiên cứu công nghệ.
sector.aegis.description = Phân khu này chứa các kho lưu trữ của tungsten.\nNghiên cứu [accent]Máy khoan động lực[] để khai thác tài nguyên này, và phá hủy căn cứ của địch ở khu vực.
@@ -953,7 +975,7 @@ sector.atlas.description = Phân khu này có địa hình phong phú và sẽ c
sector.split.description = Sự hiện diện ít ỏi của kẻ địch ở phân khu này làm nó là một nơi hoàn hảo để thử nghiệm công nghệ vận chuyển mới.
sector.basin.description = Đã phát hiện sự hiện diện lớn mạnh của kẻ địch ở phân khu này.\nSản xuất đơn vị nhanh chóng và chiếm được các lõi của địch để có được một vị thế vững chắc.
sector.marsh.description = Phân khu này có trữ lượng lớn arkycite, nhưng có số lỗ hơi nước giới hạn.\nXây dựng [accent]Bể điện hóa[] để tạo năng lượng.
sector.peaks.description = Địa hình đồi núi của phân khu này khiến hầu hết các loại đơn vị vô dụng. Các loại đơn vị bay trở nên cần thiết.\nHãy cẩn thận với các công trình phòng thủ trên không của địch. Có thể bị vô hiệu hóa một số bằng cách nhắm vào các công trình hỗ trợ của chúng.
sector.peaks.description = Địa hình đồi núi của phân khu này khiến hầu hết các loại đơn vị vô dụng. Các loại đơn vị không quân trở nên cần thiết.\nHãy cẩn thận với các công trình phòng thủ trên không của địch. Có thể bị vô hiệu hóa một số bằng cách nhắm vào các công trình hỗ trợ của chúng.
sector.ravine.description = Một tuyến đường vận chuyển quan trọng cho kẻ địch. Không phát hiện lõi nào trong phân khu, nhưng dự đoán sẽ có nhiều loại kẻ địch đa dạng.\nSản xuất [accent]hợp kim[]. Xây dựng tháp súng [accent]Afflict[].
sector.caldera-erekir.description = Các tài nguyên được phát hiện ở phân khu này được phân bố trên nhiều đảo.\nNghiên cứu và triển khai vận chuyển dựa trên máy bay không người lái.
sector.stronghold.description = Các căn cứ của địch ở phân khu này đang bảo vệ một lượng lớn [accent]thori[].\nSử dụng nó để phát triển các loại đơn vị và tháp súng cao cấp hơn.
@@ -979,6 +1001,10 @@ status.blasted.name = Nổ
status.corroded.name = Ăn mòn
status.unmoving.name = Bất động
status.boss.name = Trùm
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = Ngôn ngữ
settings.data = Dữ liệu trò chơi
@@ -1028,8 +1054,7 @@ stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi
@@ -1046,6 +1071,7 @@ stat.itemcapacity = Sức chứa vật phẩm
stat.memorycapacity = Dung lượng bộ nhớ
stat.basepowergeneration = Năng lượng tạo ra cơ bản
stat.productiontime = Thời gian sản xuất
stat.warmuptime = Thời Gian Khởi Động
stat.repairtime = Thời gian hoàn thành sửa chữa
stat.repairspeed = Tốc độ sửa
stat.weapons = Vũ khí
@@ -1060,6 +1086,7 @@ stat.boosteffect = Hiệu ứng tăng cường
stat.maxunits = Số đơn vị hoạt động tối đa
stat.health = Độ bền
stat.armor = Giáp
stat.armor.info = Sát thương gây ra = sát thương nhận vào - giáp.\nGiảm sát thương tối đa lên đến 90%.
stat.buildtime = Thời gian xây
stat.maxconsecutive = Nối tiếp tối đa
stat.buildcost = Chi phí xây
@@ -1069,7 +1096,8 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Regeneration Rate
stat.regenerationrate = Tốc Độ Hồi Phục
stat.activationtime = Thời Gian Kích Hoạt
stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện
@@ -1087,6 +1115,7 @@ stat.minetier = Cấp độ đào
stat.payloadcapacity = Tải trọng
stat.abilities = Khả năng
stat.canboost = Có thể tăng cường
stat.boostingspeed = Tốc Độ Tăng Tốc
stat.flying = Bay
stat.ammouse = Sử dụng đạn
stat.ammocapacity = Trữ lượng đạn
@@ -1106,7 +1135,7 @@ ability.repairfield = Trường sửa chữa
ability.repairfield.description = Sửa chữa các đơn vị gần đó
ability.statusfield = Trường trạng thái
ability.statusfield.description = Áp dụng hiệu ứng trạng thái vào các đơn vị gần đó
ability.unitspawn = Chế tạo
ability.unitspawn = Nhà máy
ability.unitspawn.description = Sản xuất đơn vị
ability.shieldregenfield = Trường hồi khiên
ability.shieldregenfield.description = Hồi phục khiên cho các đơn vị gần đó
@@ -1117,7 +1146,7 @@ ability.armorplate.description = Giảm sát thương gánh chịu trong khi b
ability.shieldarc = Khiên vòng cung
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
ability.suppressionfield = Ngăn chặn sửa chữa
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
ability.suppressionfield.description = Dừng các công trình sửa chữa và tháp xây dựng gần đó
ability.energyfield = Trường điện từ
ability.energyfield.description = Giật điện các kẻ địch gần đó
ability.energyfield.healdescription = Giật điện các kẻ địch gần đó và hồi phục đồng minh
@@ -1179,21 +1208,35 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào
bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
bar.activationtimer = Kích hoạt trong {0}
bar.activated = Đã kích hoạt
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
weapon.pointdefense = [stat]Phòng Thủ Mũi Nhọn
bullet.damage = [stat]{0}[lightgray] sát thương
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
bullet.incendiary = [stat]gây cháy
bullet.homing = [stat]truy đuổi
bullet.armorpierce = [stat]xuyên giáp
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
bullet.empradius = bán kính EMP [stat]{0}[lightgray] ô
bullet.empboost = [stat]{0}%[lightgray] tăng tốc ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] sát thương năng lượng
bullet.empslowdown = [stat]{0}%[lightgray] tăng tốc năng lượng kẻ địch ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] sát thương đơn vị
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
bullet.lightninginterval = [stat]{0}[lightgray] khoảng ô ~ [stat]{1}[lightgray] độ dài ô
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
bullet.spawnBullets = [stat]{0}x[lightgray] đạn sinh ra:
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
@@ -1214,6 +1257,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
unit.itemssecond = vật phẩm/giây
unit.liquidunits = đơn vị chất lỏng
unit.powerunits = đơn vị năng lượng
unit.powerequilibrium = cân bằng năng lượng
unit.heatunits = đơn vị nhiệt
unit.degrees = độ
unit.seconds = giây
@@ -1230,7 +1274,8 @@ unit.millions = tr
unit.billions = tỷ
unit.shots = phát bắn
unit.pershot = /phát bắn
unit.perleg = per leg
unit.perleg = mỗi chân
unit.perside = mỗi mặt
category.purpose = Mục đích
category.general = Chung
category.power = Năng lượng
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = Tắt các mod khi gặp sự cố trong khởi
setting.animatedwater.name = Chuyển động bề mặt
setting.animatedshields.name = Chuyển động khiên
setting.playerindicators.name = Chỉ hướng người chơi
setting.showpings.name = Hiện Tín Hiệu Đánh Dấu
setting.showotherbuildplans.name = Hiện Kế Hoạch Xây Của Người Chơi Khác
setting.indicators.name = Chỉ hướng kẻ địch
setting.autotarget.name = Tự động nhắm mục tiêu
setting.keyboard.name = Điều khiển bằng chuột + bàn phím (Thử nghiệm)
@@ -1266,6 +1313,8 @@ setting.fpscap.none = Không có
setting.fpscap.text = {0} FPS
setting.uiscale.name = Tỉ lệ giao diện
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
setting.uiEdgePadding.name = Khoảng Đệm Cạnh Giao Diện
setting.uiEdgePadding.description = Thêm khoảng đệm vào các cạnh của giao diện. Hữu ích cho màn hình với góc bo hoặc tai thỏ.
setting.swapdiagonal.name = Luôn đặt theo đường chéo
setting.screenshake.name = Rung chuyển khung hình
setting.bloomintensity.name = Mức độ phát sáng
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = Khoảng thời gian lưu
setting.seconds = {0} giây
setting.milliseconds = {0} mili-giây
setting.fullscreen.name = Toàn màn hình
setting.borderlesswindow.name = Cửa sổ không viền
setting.borderlesswindow.name.windows = Toàn màn hình không viền
setting.borderlesswindow.description = Có thể cần khởi động lại để áp dụng các thay đổi.
setting.fps.name = Hiện FPS & Ping
setting.console.name = Bật Bảng điều khiển
setting.smoothcamera.name = Khung quay mượt mà
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = Âm lượng môi trường
setting.mutemusic.name = Tắt nhạc
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
setting.mutesound.name = Tắt âm
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
setting.communityservers.name = Lấy danh sách máy chủ cộng đồng
setting.savecreate.name = Tự động tạo bản lưu
setting.steampublichost.name = Hiển thị trò chơi công khai
@@ -1312,7 +1357,7 @@ setting.bridgeopacity.name = Độ mờ cầu
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
setting.showweather.name = Hiện đồ họa thời tiết
setting.hidedisplays.name = Ẩn hiển thị logic
setting.macnotch.name = Giao diện phù hợp với hiển thị tai thỏ (notch)
setting.macnotch.name = Giao diện phù hợp với hiển thị tai thỏ
setting.macnotch.description = Cần khởi động lại để áp dụng các thay đổi
steam.friendsonly = Chỉ bạn bè
steam.friendsonly.tooltip = Liệu chỉ bạn bè trên Steam mới có thể tham gia trò chơi của bạn hay không.\nBỏ chọn ô này sẽ làm trò chơi của bạn công khai - mọi người có thể tham gia.
@@ -1331,6 +1376,8 @@ category.command.name = Mệnh lệnh đơn vị
category.multiplayer.name = Nhiều người chơi
category.blocks.name = Chọn khối
placement.blockselectkeys = \n[lightgray]Phím: [{0},
ping.text = Tín hiệu đánh dấu:
keybind.ping.name = Định Vị Tín Hiệu Đánh Dấu
keybind.respawn.name = Hồi sinh
keybind.control.name = Điều khiển đơn vị
keybind.clear_building.name = Xóa công trình
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
keybind.unit_stance_boost.name = Thế Trận Đơn Vị: Tăng Cường
keybind.unit_stance_hold_position.name = Thế Trận Đơn Vị: Đứng Yên
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
keybind.unit_command_rebuild.name = Mệnh lệnh đơn vị: Xây lại
keybind.unit_command_assist.name = Mệnh lệnh đơn vị: Hỗ trợ
keybind.unit_command_mine.name = Mệnh lệnh đơn vị: Khai thác
keybind.unit_command_boost.name = Mệnh lệnh đơn vị: Tăng cường
keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn vị
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
rules.infiniteresources = Tài Nguyên Vô Hạn
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
rules.coreunloaders = Cho Phép Điểm Dỡ Hàng Từ Lõi
rules.coreunloaders.info = Khi bật, điểm dỡ hàng của Serpulo có thể lấy vật phẩm từ lõi.\nKhông ảnh hưởng đến điểm dỡ hàng của Erekir.
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
rules.reactorexplosions = Nổ Nò Phản Ứng
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
rules.corecapture = Chiếm Lõi Khi Phá Hủy
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
rules.protectcores = Bảo Vệ Lõi
rules.protectcores.info = Khi tắt, bán cấm xây từ lõi sẽ không ảnh hưởng đến đội này.\nNgười chơi sẽ không được gán vào những đội không được bảo vệ.
rules.checkplacement = Kiểm Tra Nơi Đặt
rules.checkplacement.info = Khi tắt, công trình của đội này được phớt lờ kiểm tra tầm cho đặt.
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
rules.unitfactoryactivation = Trễ Kích Hoạt Nhà Máy Chế Tạo Đơn Vị
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
rules.logicunitcontrol = Logic Điều Khiển Đơn Vị
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
rules.pauseDisabled = Tắt Tạm Dừng
rules.fire = Lửa
rules.anyenv = <Bất kỳ>
rules.explosions = Sát Thương Nổ Của Khối/Đơn Vị
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
content.item.name = Vật phẩm
content.liquid.name = Chất lỏng
content.unit.name = Đơn vị
content.block.name = Khối
content.status.name = Hiệu ứng trạng thái
content.sector.name = Phân khu
content.team.name = Phe
database-category.item = Vật phẩm
database-category.liquid = Chất lỏng
database-category.unit = Đơn vị
database-category.block = Khối
database-category.status = Hiệu ứng trạng thái
database-category.sector = Phân khu
database-category.team = Phe
database-tag.turret = Trụ súng
database-tag.production = Sản xuất
database-tag.distribution = Phân phối
database-tag.liquid = Chất lỏng
database-tag.power = Năng lượng
database-tag.defense = Phòng thủ
database-tag.crafting = Chế tạo
database-tag.units = Đơn vị
database-tag.effect = Tiện ích
database-tag.logic = Logic
database-tag.unit-air = Không quân
database-tag.unit-naval = Thủy quân
database-tag.unit-ground = Lục quân
wallore = (Tường)
@@ -1784,8 +1857,8 @@ block.incinerator.name = Máy thiêu hủy
block.spore-press.name = Máy nén bào tử
block.separator.name = Máy phân tách
block.coal-centrifuge.name = Máy ly tâm than
block.power-node.name = Chốt điện
block.power-node-large.name = Chốt điện lớn
block.power-node.name = Chốt năng lượng
block.power-node-large.name = Chốt năng lượng lớn
block.surge-tower.name = Tháp điện hợp kim
block.diode.name = Chuyển dòng pin
block.battery.name = Pin
@@ -1861,7 +1934,7 @@ block.landing-pad.name = Bệ đáp
block.segment.name = Segment
block.ground-factory.name = Nhà máy Bộ binh
block.air-factory.name = Nhà máy Không quân
block.naval-factory.name = Nhà máy Hải quân
block.naval-factory.name = Nhà máy Thủy quân
block.additive-reconstructor.name = Máy tái thiết cấp cộng
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
block.exponential-reconstructor.name = Máy tái thiết cấp mũ
@@ -1979,8 +2052,8 @@ block.radar.name = Máy quét
block.build-tower.name = Tháp xây dựng
block.regen-projector.name = Máy chiếu hồi phục
block.shockwave-tower.name = Tháp xung điện
block.shield-projector.name = Máy chiếu khiên chắn
block.large-shield-projector.name = Máy chiếu khiên chắn lớn
block.shield-projector.name = Máy chiếu rào chắn
block.large-shield-projector.name = Máy chiếu rào chắn lớn
block.armored-duct.name = Ống chân không bọc giáp
block.overflow-duct.name = Ống tràn chân không
block.underflow-duct.name = Ống tràn ngược chân không
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = Bộ phân phát khối hàng gia cố
block.payload-mass-driver.name = Máy phóng từ trường khối hàng
block.small-deconstructor.name = Máy tháo dỡ
block.canvas.name = Màn hình vẽ
block.large-canvas.name = Màn hình vẽ lớn
block.world-processor.name = Bộ xử lý thế giới
block.world-cell.name = Bộ nhớ thế giới
block.tank-fabricator.name = Máy chế tạo xe tăng
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự động dập tắt các đám cháy gần đó.
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
@@ -2117,7 +2191,7 @@ gz.turrets = Nghiên cứu và đặt 2 tháp súng :duo: [accent]Duo[] để b
gz.duoammo = Tiếp đạn cho tháp súng Duo bằng :copper: [accent]đồng[], sử dụng băng chuyền.
gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt :copper-wall: [accent]tường đồng[] xung quanh các tháp súng.
gz.defend = Quân địch đang đến, hãy chuẩn bị phòng thủ.
gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các tháp súng tiêu chuẩn.\n:scatter: [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần :lead: [accent]chì[] là đạn.
gz.aa = Các đơn vị không quân không thể dễ dàng bị bắn hạ với các tháp súng tiêu chuẩn.\n:scatter: [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần :lead: [accent]chì[] là đạn.
gz.scatterammo = Tiếp đạn cho tháp súng Scatter bằng :lead: [accent]chì[], sử dụng băng chuyền.
gz.supplyturret = [accent]Cấp đạn cho tháp súng
gz.zone1 = Đây là khu vực quân địch đáp xuống.
@@ -2125,6 +2199,44 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
ff.coal = Dùng :mechanical-drill: [accent]Máy Khoan Cơ Khí[] để khai thác :ore-coal: [accent]than[].
ff.graphitepress = :tree: Nghiên cứu và đặt :graphite-press: [accent]Máy Nén Than Chì[].
ff.craft = Di chuyển :coal: than vào :graphite-press: [accent]Máy Nén Than Chì[].\nNó sẽ cho :graphite: than chì ra tất cả băng chuyền gần đó.\nDi chuyển :graphite: than chì từ :graphite-press: [accent]Máy Nén Than Chì[] vào lõi.
ff.generator = :coal: Than cũng có thể dùng như nhiên liệu trong :combustion-generator: [accent]Máy Phát Điện Đốt Cháy[].\nNghiên cứu và đặt một :combustion-generator: [accent]Máy Phát Điện Đốt Cháy[].
ff.coalpower = Cho :coal: than vào máy phát điện để sản xuất [accent]:power: năng lượng[].
ff.coalpower.objective = :combustion-generator: Sản Xuất Năng Lượng
ff.node = :power-node: [accent]Chốt Năng Lượng[] vận chuyển năng lượng đến khối lân cận trong phạm vi.\nNghiên cứu và đặt một :power-node: [accent]Chốt Năng Lượng[] gần bên máy phát điện.
ff.battery = :battery: [accent]Pin[] lưu trữ năng lượng.\nNghiên cứu và đặt một :battery: [accent]Pin[] gần chốt.
ff.arc = Bệ súng :arc: [accent]Arc[] cần có năng lượng để hoạt động. Nghiên cứu và đặt một bệ súng :arc: [accent]Arc[] gần một chốt năng lượng.
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
atolls.destroy1 = Tiêu diệt 2 [accent]lõi trụ sở[] trước.\n[accent]Tiếp cận quặng thori[].
atolls.mega1 = Vào [accent]chế độ mệnh lệnh[] và chọn các đơn vị :mega:[accent]Mega[].
atolls.mega2 = Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để các đơn vị Mega nhận các đơn vị lục quân.
atolls.mega3 = Di chuyển các đơn vị Mega [accent]phía trên[] các đơn vị lục quân để nhận chúng.
atolls.mega4 = [accent]Thả các đơn vị lục quân ở đây để tấn công.
atolls.mega5 = Chọn lệnh \ue879 [accent]Dỡ Khối Hàng[] để các đơn vị Mega thả các đơn vị chúng đã mang theo.
atolls.mega6 = Các đơn vị sẽ [accent]được thả tự động[] ngay khi lệnh \ue879 Dỡ Khối Hàng được chọn.
atolls.mega7 = Các đơn vị Mega[accent]sẽ không[] thả đơn vị lục quân khi chúng ở trên tường hoặc nước sâu.
atolls.mega8 = [accent]Thả các đơn vị thủy quân ở đây để tấn công.[]
atolls.attack1 = 1: Thả các đơn vị lục quân ở đây để tấn công từ vị trí này.
atolls.attack2 = 2: Ngoài ra, thả các đơn vị thủy quân ở đây để tấn công bất ngờ.
atolls.carry1 = Mang các đơn vị lục quân cần có các đơn vị :mega:[accent]Mega[].
atolls.carry2 = 1: Ra lệnh các đơn vị Mega để [accent]di chuyển bên trên[] các đơn vị lục quân.
atolls.carry3 = 2: Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để yêu cầu nhận các đơn vị lục quân với các đơn vị Mega.
atolls.carry4 = 3: Ra lệnh và di chuyển Mega [accent]chứa các đơn vị[].
atolls.carry5 = 4: Chọn lệnh \ue879 [accent]'Dỡ Khối Hàng'[] để các đơn vị Mega thả các đơn vị lục quân.
atolls.carry6 = Những bước này có thể xem lại [accent]ở đây[].
atolls.carry7 = Làm theo các bước hướng dẫn để không vận thêm nhiều đơn vị gần căn cứ kẻ địch.
atolls.noairunit = Căn cứ này được phòng thủ quá kiên cố nên không thể bị phá hủy bằng không quân.
atolls.2strategies = Có hai chiến lược để phá hủy căn cứ này.
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
@@ -2153,7 +2265,7 @@ aegis.tungsten = Tungsten có thể khai thác bằng [accent]khoan thủy lực
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
split.acquire = Bạn cần một số tungsten để sản xuất đơn vị.
split.acquire = Khai thác một ít tungsten để sản xuất đơn vị.
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
@@ -2340,7 +2452,7 @@ block.payload-conveyor.description = Di chuyển những khối hàng lớn, ch
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.naval-factory.description = Sản xuất đơn vị hải quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.naval-factory.description = Sản xuất đơn vị thủy quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = Sửa chữa tất cả các đơn vị tr
block.radar.description = Rà soát địa hình và đơn vị kẻ địch một cách từ từ trong môt phạm vi lớn. Yêu cầu điện.
block.shockwave-tower.description = Phá hủy và tiêu diệt các loại đạn của kẻ địch trong một phạm vi. Yêu cầu cyano.
block.canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
block.large-canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
unit.dagger.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
unit.mace.description = Phun tia lửa vào các mục tiêu kẻ địch.
@@ -2483,7 +2596,7 @@ unit.risso.description = Bắn chùm tên lửa và đạn vào các mục tiêu
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch. Tạo ra các đơn vị Flare.
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch.
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
@@ -2496,9 +2609,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
#Erekir
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng đáng kể bởi lực cản chất lỏng.
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
logic.nounitbuild = [red]Logic xây dựng đơn vị không được phép ở đây.
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
lenum.shoot = Bắn vào một vị trí.
lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán.
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Độ rộng của một khối hiển thị tính bằng
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi.
lcategory.unknown = Không xác định
lcategory.unknown.description = Chỉ lệnh không được phân loại.
@@ -2652,7 +2764,7 @@ graphicstype.linerect = Vẽ đường viền một hình chữ nhật.
graphicstype.poly = Tô một đa giác đều.
graphicstype.linepoly = Vẽ đường viền một đa giác đều.
graphicstype.triangle = Tô một hình tam giác.
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[].
graphicstype.image = Vẽ hình ảnh một số nội dung hoặc sao chép màn hình hiển thị khác.\nVí dụ: nội dung [accent]@router[], [accent]@dagger[] hoặc một màn hình [accent]display1[].
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
lenum.always = Luôn đúng.
+170 -58
View File
@@ -15,6 +15,7 @@ link.wiki.description = Mindustry 官方 Wiki
link.suggestions.description = 提出新功能
link.bug.description = 发现了错误?在这里报告
linkopen = 这个服务器向您发送了一条链接。你确定要打开它吗?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
screenshot = 截图已保存到 {0}
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
@@ -25,6 +26,7 @@ gameover.waiting = [accent]等待下一张地图中…
highscore = [accent]新纪录!
copied = 已复制。
indev.notready = 该部分游戏尚未准备好。
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = 声音
load.map = 地图
@@ -49,6 +51,7 @@ mods.browser.view-releases = 查看版本
mods.browser.noreleases = [scarlet]找不到任何版本\n[accent]无法找到该模组的任何版本。请检查一下该模组的仓库是否发布了版本。
mods.browser.latest = [lightgray][最新]
mods.browser.releases = 版本
mods.browser.fetching = Fetching Releases...
mods.github.open = 查看
mods.github.open-release = 发布页面
mods.browser.sortdate = 按最近排序
@@ -101,6 +104,7 @@ coreattack = < 核心正在遭受攻击! >
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
database = 核心数据库
database.button = 数据库
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 保存游戏
loadgame = 载入游戏
@@ -123,9 +127,12 @@ maps.none = [lightgray]< 未找到地图 >
invalid = 无效
pickcolor = 选择颜色
color = 颜色
import = Import
export = Export
preparingconfig = 准备配置
preparingcontent = 准备内容
uploadingcontent = 上传内容
content.createdby = Created by: {0}
uploadingpreviewfile = 上传预览文件
committingchanges = 提交更改
done = 完成
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]互相依赖
mod.incompletedependencies = [red]依赖缺失
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 147[]。
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
@@ -211,6 +218,8 @@ campaign.none = [lightgray]请选择一个起始行星。\n你可以随时更换
campaign.erekir = 更新的、更精致的内容。主要是线性的战役进程。\n\n更具挑战性。更高质量的地图和整体体验。
campaign.serpulo = 较旧的内容;经典体验。更具开放性,更多的内容。\n\n可能存在不平衡的地图和战役机制。
campaign.difficulty = 难度
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]已研究
techtree = 科技树
techtree.select = 切换科技树
@@ -353,13 +362,12 @@ save.mode = 游戏模式:{0}
save.date = 最后保存时间:{0}
save.playtime = 游戏时长:{0}
dontshowagain = 不再显示
warn.32bit.title = 32位架构弃用警告
warn.32bit = 你正在游玩[red]32位[]版本的Mindustry。\nJava在新版本中弃用了对32位Windows的支持,[red]因此将在未来终止支持32位架构[]。\n\n请使用64位平台游玩,并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry,确保使用的是64位的Java。
warning = 警告!
confirm = 确认
delete = 删除
view.workshop = 在创意工坊中查看
workshop.listing = 编辑创意工坊目录
hide = Hide
ok = 确定
open = 打开
customize = 自定义规则
@@ -371,7 +379,6 @@ command.repair = 维修
command.rebuild = 重建
command.assist = 协助建造
command.move = 移动
command.boost = 助推
command.enterPayload = 进入载荷建筑
command.loadUnits = 拾取单位
command.loadBlocks = 拾取建筑
@@ -382,7 +389,9 @@ stance.shoot = 警戒\n[lightgray]自动攻击一定范围内的敌人
stance.holdfire = 停火\n[lightgray]暂停自动攻击
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
stance.holdposition = Stance: Hold Position
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
stance.boost = Boost
stance.mineauto = 自动采矿
stance.mine = 采矿类型:{0}
openlink = 打开链接
@@ -429,6 +438,7 @@ saveimage = 保存图像
unknown = 未知
custom = 自定义
builtin = 内置
modded = Modded
map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销!
map.random = [accent]随机地图
map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。
@@ -468,14 +478,14 @@ editor.rules = 规则
editor.generation = 生成
editor.objectives = 目标
editor.locales = 本地化语言包
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.patches.guide = 数据包指南
editor.patches = 数据包
editor.patch = 补丁集: {0}
editor.patches.none = [lightgray]未加载补丁集。
editor.patches.errors = 补丁集出错
editor.patches.importerror = 导入补丁集失败
editor.patches.delete.confirm = 您确定要删除此补丁集吗?
editor.patch.fields = {0} 处变动
editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
@@ -489,10 +499,14 @@ editor.center = 居中
editor.search = 搜索地图
editor.filters = 筛选地图
editor.filters.mode = 游戏模式:
editor.filters.priorities = Priorities:
editor.filters.type = 地图类型:
editor.filters.search = 在特定关键词中进行搜索:
editor.filters.author = 作者
editor.filters.description = 描述
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = X 轴平移
editor.shifty = Y 轴平移
workshop = 创意工坊
@@ -509,6 +523,7 @@ waves.spawn = 出生点:
waves.spawn.all = < 全部 >
waves.spawn.select = 出生点选择
waves.spawn.none = [scarlet]地图上没有出生点
waves.spawn.first = [lightgray](first {0})
waves.max = 最大单位数
waves.guardian = Boss
waves.preview = 预览
@@ -528,6 +543,7 @@ waves.search = 搜索波次
waves.filter = 单位过滤
waves.units.hide = 全部隐藏
waves.units.show = 全部显示
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = 数目
@@ -607,8 +623,8 @@ toolmode.fillteams = 填充队伍
toolmode.fillteams.description = 填充队伍而不是方块。
toolmode.fillerase = 填充擦除
toolmode.fillerase.description = 擦除相同类型的方块。
toolmode.fillcliffs = Fill Cliffs
toolmode.fillcliffs.description = Turns walls into cliffs.
toolmode.fillcliffs = 填充悬崖
toolmode.fillcliffs.description = 将墙壁转换为悬崖。
toolmode.drawteams = 绘制队伍
toolmode.drawteams.description = 绘制队伍颜色而不是方块。
#unused
@@ -677,6 +693,8 @@ locales.showsame = 显示在不同本地化语言包中具有相同值的文本
locales.viewproperty = 在所有本地化语言包中查看
locales.viewing = 查看文本属性 “{0}”
locales.addicon = 添加图标
locales.property.name = name
locales.property.text = text
width = 宽度:
height = 高度:
@@ -748,8 +766,10 @@ objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]摧毁敌方核心
objective.command = [accent]指挥单位
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
@@ -811,7 +831,7 @@ sectors.wave = 波次:
sectors.stored = 贮存:
sectors.resume = 继续
sectors.launch = 发射
sectors.nolaunchcandidate = No Launch Sector
sectors.nolaunchcandidate = 无可用发射区块
sectors.viewsubmission = \ue80d 查看提交
sectors.select = 选择
sectors.launchselect = 选择发射目的地
@@ -825,7 +845,7 @@ sectors.go = 进入
sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
sector.curcapture = 区块已占领
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
@@ -837,6 +857,7 @@ sector.noswitch.title = 无法切换区块
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块:[accent]{0}[] 位于 [accent]{1}[]
sector.view = 查看区块
sector.foundationrequired = [lightgray] 需要次代核心
sector.shielded = [lightgray] Shielded
threat.low = 低度
threat.medium = 中度
@@ -844,6 +865,10 @@ threat.high = 高度
threat.extreme = 极高
threat.eradication = 毁灭
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = 休闲
difficulty.easy = 简单
difficulty.normal = 正常
@@ -863,7 +888,7 @@ planet.sun.name = 太阳
sector.impact0078.name = 冲击区 0078
sector.groundZero.name = 零号地区
sector.craters.name = 陨石带
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = 冰冻森林
sector.ruinousShores.name = 遗迹海岸
sector.stainedMountains.name = 绵延群山
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = 菌疫峡谷
sector.planetaryTerminal.name = 行星发射终端
sector.coastline.name = 边际海湾
sector.navalFortress.name = 海军要塞
sector.polarAerodrome.name = 极地空港
sector.atolls.name = 环礁群岛
sector.testingGrounds.name = 实验禁区
sector.seaPort.name = 边海港口
sector.perilousHarbor.name = 深险峡湾
sector.weatheredChannels.name = 风化海峡
sector.fallenVessel.name = 飞船遗址
sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站
sector.sunkenPier.name = 沉没码头
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞
sector.groundZero.description = 这是最佳起点。敌人威胁较低,资源稀少。\n尽量收集铅和铜。\n然后继续前进。
sector.frozenForest.description = 即便在接近山区的地方,孢子依然蔓延。严寒的气温无法永远遏制它们。\n\n开始探索电力。建造火力发电机。学习使用修理器。
sector.saltFlats.description = 沙漠边缘是盐碱荒滩,资源稀少。\n\n敌人已在此建立了资源存储区。摧毁他们的核心,片甲不留。
sector.craters.description = 这片由旧时战争的遗迹造成的陨石地带有积水。\n\n夺下该区块,收集沙子冶炼玻璃。\n用水泵抽水加速炮塔和钻头。
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = 穿过荒地就是海滩。\n这里曾经有一条海岸防线,但现在已所剩无几。\n一些基础的防御建筑还完好无损,除此之外都变成了废墟。\n\n继续向外扩张并研究科技。
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。\n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。\n\n敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
@@ -911,21 +937,17 @@ sector.impact0078.description = 最初进入这个星系的星际运输船的残
sector.planetaryTerminal.description = 最终目标。\n\n这个海岸基地有一个能将核心发射到其它行星的设施,防守非常严密。\n\n生产海军单位,尽快消灭敌人,研究发射建筑。
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
#do not translate
sector.facility32m.description = WIP,map submission by Stormride_R
sector.taintedWoods.description = WIP,map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP,map submission by Stormride_R
sector.frontier.description = WIP,map submission by Stormride_R
sector.infestedCanyons.description = WIP,map submission by Skeledragon
sector.polarAerodrome.description = WIP,map submission by hhh i 17
sector.testingGrounds.description = WIP,map submission by dnx2019
sector.seaPort.description = WIP,map submission by inkognito626
sector.weatheredChannels.description = WIP,map submission by Skeledragon
sector.mycelialBastion.description = WIP,map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = 始发地区
sector.aegis.name = 庇护前哨
@@ -979,6 +1001,10 @@ status.blasted.name = 爆炸
status.corroded.name = 腐蚀
status.unmoving.name = 静止
status.boss.name = Boss
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = 语言
settings.data = 数据
@@ -1028,8 +1054,7 @@ stat.frequency = 频率
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.legsplashdamage = 践踏伤害
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔
stat.shootrange = 范围
@@ -1046,6 +1071,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 内存容量
stat.basepowergeneration = 基础电力输出
stat.productiontime = 生产时间
stat.warmuptime = Warmup Time
stat.repairtime = 建筑完全修复时间
stat.repairspeed = 修理速度
stat.weapons = 武器
@@ -1060,6 +1086,7 @@ stat.boosteffect = 强化效果
stat.maxunits = 最大单位数量
stat.health = 生命值
stat.armor = 护甲
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = 建造时间
stat.maxconsecutive = 连续放置限制
stat.buildcost = 建造花费
@@ -1069,7 +1096,8 @@ stat.reload = 开火速率
stat.ammo = 弹药
stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间
stat.regenerationrate = Regeneration Rate
stat.regenerationrate = 恢复率
stat.activationtime = Activation Time
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率
@@ -1087,6 +1115,7 @@ stat.minetier = 可采集矿物
stat.payloadcapacity = 载荷容量
stat.abilities = 能力
stat.canboost = 可助推
stat.boostingspeed = Boosting Speed
stat.flying = 空中单位
stat.ammouse = 弹药
stat.ammocapacity = 弹药容量
@@ -1179,21 +1208,35 @@ bar.launchcooldown = 发射冷却
bar.input = 输入
bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]由处理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
bullet.incendiary = [stat]燃烧
bullet.homing = [stat]追踪
bullet.armorpierce = [stat]穿甲
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x 穿透
@@ -1214,6 +1257,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒
unit.liquidunits = 液体
unit.powerunits = 电力
unit.powerequilibrium = power equilibrium
unit.heatunits = 单位热量
unit.degrees = 度
unit.seconds = 秒
@@ -1231,6 +1275,7 @@ unit.billions = B
unit.shots = 发
unit.pershot = /发
unit.perleg = per leg
unit.perside = per side
category.purpose = 用途
category.general = 基础
category.power = 电力
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = 游戏启动崩溃后禁用模组
setting.animatedwater.name = 动态液体
setting.animatedshields.name = 动态力场
setting.playerindicators.name = 玩家指示器
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = 敌人指示器
setting.autotarget.name = 自动瞄准
setting.keyboard.name = 鼠标+键盘操控
@@ -1266,6 +1313,8 @@ setting.fpscap.none = 无
setting.fpscap.text = {0} FPS
setting.uiscale.name = 界面缩放比例
setting.uiscale.description = 需要重新启动
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = 总是斜线建造
setting.screenshake.name = 屏幕抖动
setting.bloomintensity.name = 光效强度
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = 自动保存间隔
setting.seconds = {0} 秒
setting.milliseconds = {0} 毫秒
setting.fullscreen.name = 全屏
setting.borderlesswindow.name = 无边框窗口
setting.borderlesswindow.name.windows = 无边框全屏
setting.borderlesswindow.description = 可能需要重启
setting.fps.name = 显示帧数和网络延迟
setting.console.name = 启用控制台
setting.smoothcamera.name = 平滑镜头
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = 环境音量
setting.mutemusic.name = 禁用音乐
setting.sfxvol.name = 音效音量
setting.mutesound.name = 禁用音效
setting.crashreport.name = 发送匿名的崩溃报告
setting.communityservers.name = 获取社区服务器列表
setting.savecreate.name = 自动创建存档
setting.steampublichost.name = 公共游戏可见性
@@ -1331,6 +1376,8 @@ category.command.name = 单位指挥
category.multiplayer.name = 多人游戏
category.blocks.name = 建筑选择
placement.blockselectkeys = \n[lightgray]按键:[{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = 重生
keybind.control.name = 控制单位
keybind.clear_building.name = 清除规划
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = 姿态:停火
keybind.unit_stance_pursue_target.name = 姿态:追击
keybind.unit_stance_patrol.name = 姿态:巡逻
keybind.unit_stance_ram.name = 姿态:突进
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = 单位命令:移动
keybind.unit_command_repair.name = 单位命令:修复
keybind.unit_command_rebuild.name = 单位命令:重建
keybind.unit_command_assist.name = 单位命令:协助建造
keybind.unit_command_mine.name = 单位命令:采矿
keybind.unit_command_boost.name = 单位命令:助推
keybind.unit_command_load_units.name = 单位命令:拾取单位
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
@@ -1441,6 +1489,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
rules.infiniteresources = 无限资源
rules.fillitems = 填满核心
rules.onlydepositcore = 资源仅可丢入核心
rules.coreunloaders = 允许装卸器贴核使用
rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
rules.derelictrepair = 允许修复残骸建筑
rules.reactorexplosions = 允许反应堆爆炸
rules.coreincinerates = 核心焚烧溢出资源
@@ -1462,8 +1512,8 @@ rules.buildaitier = AI 建造等级
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 进攻 AI
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.clearsectoronloss = 重置丢失区块
rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
rules.rtsminsquadsize = 最小部队规模
rules.rtsmaxsquadsize = 最大部队规模
rules.rtsminattackweight = 最低进攻强度
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
rules.corecapture = 摧毁后占领核心
rules.polygoncoreprotection = 建造区域按核心位置平分
rules.placerangecheck = 敌方建筑周围禁建
rules.protectcores = 核心保护
rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
rules.checkplacement = 建筑放置检查
rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率
rules.unitfactoryactivation = 单位工厂延迟激活
rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = 单位采矿速度倍率
rules.logicunitcontrol = 允许逻辑控制单位
rules.logicunitbuild = 逻辑控制单位建造
rules.logicunitdeconstruct = 逻辑控制单位拆除
rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
rules.showspawns = 显示敌方单位出生点
rules.randomwaveai = 不可预测的 AI 波次
rules.pauseDisabled = 禁用暂停
rules.fire = 允许火焰产生并蔓延
rules.anyenv = < 任意 >
rules.explosions = 单位/建筑爆炸伤害
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = 使波次中生成的单位随机攻击建筑,而非
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 单位
content.block.name = 建筑
content.status.name = 状态效果
content.sector.name = 战役区块
content.team.name = 队伍
database-category.item = 物品
database-category.liquid = 流体
database-category.unit = 单位
database-category.block = 建筑
database-category.status = 状态效果
database-category.sector = 区块
database-category.team = 派系
database-tag.turret = 炮塔
database-tag.production = 生产
database-tag.distribution = 运输
database-tag.liquid = 流体
database-tag.power = 电力
database-tag.defense = 防御
database-tag.crafting = 制造
database-tag.units = 单位
database-tag.effect = 功能
database-tag.logic = 逻辑
database-tag.unit-air = 空军
database-tag.unit-naval = 海军
database-tag.unit-ground = 陆军
wallore = (墙)
@@ -1895,7 +1968,7 @@ block.heat-source.description = 无限输出热量,仅限沙盒。
block.empty.name = 空
block.rhyolite-crater.name = 流纹岩坑
block.rough-rhyolite.name = 粗糙流纹岩
block.regolith.name = 流纹岩
block.regolith.name = 风化岩
block.yellow-stone.name = 黄石
block.carbon-stone.name = 碳石
block.ferric-stone.name = 铁石
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = 强化载荷路由器
block.payload-mass-driver.name = 载荷质量驱动器
block.small-deconstructor.name = 解构器
block.canvas.name = 画板
block.large-canvas.name = Large Canvas
block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元
block.tank-fabricator.name = 坦克制造厂
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作
hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
@@ -2125,6 +2199,44 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = 修复附近的所有单位。需要臭氧
block.radar.description = 逐渐探索范围内的地形和敌人单位以及建筑,需要电力支持。
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。需要氰气。
block.canvas.description = 显示使用预定义的调色板绘制的图像。可手动编辑。
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 向敌人发射标准子弹。
unit.mace.description = 向敌人喷射火焰。
@@ -2483,7 +2596,7 @@ unit.risso.description = 向敌人发射一串导弹与子弹。
unit.minke.description = 向敌人发射炮弹和标准子弹。
unit.bryde.description = 向敌人发射远程炮弹和导弹。
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
unit.omura.description = 向敌人发射远程穿透轨道炮。自动生产星辉单位。
unit.omura.description = 向敌人发射远程穿透轨道炮。
unit.alpha.description = 保护初代核心,可建造建筑。
unit.beta.description = 保护次代核心,可建造建筑。
unit.gamma.description = 保护终代核心,可建造建筑。
@@ -2604,8 +2717,6 @@ lglobal.@clientName = 运行代码的客户端的玩家名称
lglobal.@clientTeam = 运行代码的客户端的团队 ID
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true,否则为 false
logic.nounitbuild = [red]这里不允许单位建造逻辑。
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用,会返回[accent]@router[]
lenum.shoot = 向某个位置瞄准/射击
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
@@ -2626,6 +2737,7 @@ laccess.displaywidth = 显示屏的宽度(以像素为单位)。
laccess.displayheight = 显示屏的高度(以像素为单位)。
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
laccess.operations = 方块执行操作的次数。\n对于显示屏,返回 drawflush 调用次数。
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 未知
lcategory.unknown.description = 未分类的指令
+159 -47
View File
@@ -15,6 +15,7 @@ link.wiki.description = 官方 Mindustry 維基
link.suggestions.description = 建議新功能
link.bug.description = 發現錯誤?在這裡回報
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
screenshot = 截圖儲存到{0}
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
@@ -25,6 +26,7 @@ gameover.waiting = [accent]等待下一張地圖中……
highscore = [accent]新的高分紀錄!
copied = 已複製。
indev.notready = 這部份的遊戲尚未完成
bundle.external = Note: You have successfully loaded an external translation bundle.\n[accent]{0}
load.sound = 音效載入中
load.map = 地圖載入中
@@ -49,6 +51,7 @@ mods.browser.view-releases = 檢視發行
mods.browser.noreleases = [scarlet]無發行紀錄\n[accent]無法找到該模組的任何發行。請確認此模組是否有發表。
mods.browser.latest = <最新>
mods.browser.releases = 所有發行
mods.browser.fetching = Fetching Releases...
mods.github.open = 查看Github
mods.github.open-release = 發行網頁
mods.browser.sortdate = 以最近篩選
@@ -101,6 +104,7 @@ coreattack = 〈核心正在受到攻擊!〉
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心資料庫
database.button = 資料庫
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 儲存遊戲
loadgame = 載入遊戲
@@ -123,9 +127,12 @@ maps.none = [lightgray]找不到地圖!
invalid = 無效
pickcolor = 選擇顏色
color = Color
import = Import
export = Export
preparingconfig = 設定準備中
preparingcontent = 內容準備中
uploadingcontent = 內容上傳中
content.createdby = Created by: {0}
uploadingpreviewfile = 上傳預覽文件
committingchanges = 遞交變更
done = 完成
@@ -160,7 +167,7 @@ mod.circulardependencies = [red]循環依賴錯誤
mod.incompletedependencies = [red]依賴項缺失
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
mod.missingdependencies.details = 此模組缺少依賴項:{0}
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
@@ -186,15 +193,15 @@ mod.preview.missing = 在工作坊發佈這個模組前,您必須新增預覽
mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾,只需將其文件解壓縮到資料夾並刪除舊的.zip檔,然後重新啟動遊戲或重新載入模組。
mod.scripts.disable = 您的裝置不支持包含指令檔的模組。您必須關閉這些模組才能進行遊戲。
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.error = [scarlet]模組缺少需要的依賴項
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.download = 導入
mod.dependencies.downloadreq = 導入需求
mod.dependencies.downloadall = 全部導入
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
mod.dependencies.success = 下載成功:
mod.dependencies.failure = 下載失敗:
mod.dependencies.imported = 下載模組需要的依賴項?
about.button = 關於
name = 名稱:
@@ -211,6 +218,8 @@ campaign.none = [lightgray]選擇初始星球。\n星球隨時都可以切換。
campaign.erekir = 更新、更精緻的內容。戰役大部分都是連貫性的。\n\n難度更高,但有高品質的地圖和整體的經驗。
campaign.serpulo = 較舊的內容,經典的體驗。更加開放且有更多內容。\n\n有可能會有不平衡的地圖以及戰役機制,較不完美。
campaign.difficulty = Difficulty
campaign.rework.title = Campaign Changes Notice
campaign.rework.serpulo = [accent]⚠ The Serpulo campaign has been reworked.[]\n\nSector positions and difficulty have changed. You may encounter issues relating to leftover campaign saves from the old layout.\n\nFor a cleaner experience, consider resetting your campaign saves in the settings.
completed = [accent]完成
techtree = 科技樹
techtree.select = 選擇科技樹
@@ -353,13 +362,12 @@ save.mode = 遊戲模式:{0}
save.date = 最後存檔時間:{0}
save.playtime = 遊玩時間:{0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = 警告。
confirm = 確認
delete = 刪除
view.workshop = 在工作坊中查看
workshop.listing = 編輯工作坊清單
hide = Hide
ok = 確定
open = 開啟
customize = 自訂
@@ -371,7 +379,6 @@ command.repair = 修復
command.rebuild = 重建
command.assist = 協助玩家
command.move = 移動
command.boost = 推進
command.enterPayload = 進入負荷方塊
command.loadUnits = 拾取單位
command.loadBlocks = 拾取方塊
@@ -382,7 +389,9 @@ stance.shoot = 狀態:射擊
stance.holdfire = 狀態: 停火
stance.pursuetarget = 狀態:追逐目標
stance.patrol = 狀態:路徑巡邏
stance.holdposition = Stance: Hold Position
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = 開啟連結
@@ -429,6 +438,7 @@ saveimage = 儲存圖片
unknown = 未知
custom = 自訂
builtin = 内建
modded = Modded
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
map.random = [accent]隨機地圖
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
@@ -489,10 +499,14 @@ editor.center = 中心
editor.search = 尋找地圖…
editor.filters = 篩選地圖
editor.filters.mode = 遊戲模式:
editor.filters.priorities = Priorities:
editor.filters.type = 地圖種類:
editor.filters.search = 搜尋的資料夾:
editor.filters.author = 作者
editor.filters.description = 描述
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = X位移
editor.shifty = Y位移
workshop = 工作坊
@@ -509,6 +523,7 @@ waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]地圖中找不到降落區
waves.spawn.first = [lightgray](first {0})
waves.max = 最大單位數
waves.guardian = 守衛者
waves.preview = 預覽
@@ -528,6 +543,7 @@ waves.search = 搜尋波...
waves.filter = 單位過濾
waves.units.hide = 全部隱藏
waves.units.show = 全部顯示
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = 數量
@@ -677,6 +693,8 @@ locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.property.name = name
locales.property.text = text
width = 寬度:
height = 長度:
@@ -748,8 +766,10 @@ objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
#TODO: fix the typo (escelating -> escalating) and update every objective that uses it
objective.enemyescelating = [accent]敵人在[lightgray]{0}[]後擴大單位生產
objective.enemyairunits = [accent]敵人在[lightgray]{0}[]後產生空軍單位
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]摧毀敵人核心
objective.command = [accent]指揮單位
objective.nuclearlaunch = [accent]⚠ 偵測到核彈打擊: [lightgray]{0}
@@ -837,6 +857,7 @@ sector.noswitch.title = 無法切換地區
sector.noswitch = 當前地區遭受攻擊時,無法切換地區\n\n地區: [accent]{0}[] 於 [accent]{1}[]
sector.view = 檢視地區
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.shielded = [lightgray] Shielded
threat.low = 低
threat.medium = 中
@@ -844,6 +865,10 @@ threat.high = 高
threat.extreme = 極高
threat.eradication = 毀滅性
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = 休閒模式
difficulty.easy = 簡單模式
difficulty.normal = 普通模式
@@ -863,7 +888,7 @@ planet.sun.name = 太陽
sector.impact0078.name = 衝擊0078
sector.groundZero.name = 原點
sector.craters.name = 隕石坑
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = 冰封森林
sector.ruinousShores.name = 廢墟海岸
sector.stainedMountains.name = 多色山脈
@@ -882,21 +907,22 @@ sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = 星際發射站
sector.coastline.name = 海岸
sector.navalFortress.name = 海上要塞
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\n\n敵人已在此建立了一座資源倉庫。剷除他們的核心。不要留下任何東西。
sector.craters.description = 在曾發生過古代戰爭的火山口積了很多水。開墾這個區域。採集沙子。煉製玻璃。抽水冷卻砲台與鑽頭。
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
@@ -911,21 +937,17 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.facility32m.description = This sector contains the moldering remnants of an explosives production facility.\n\nCapture this area. Research the Blast Mixer. Produce Blast Compound for use as turret ammunition.
sector.taintedWoods.description = [gray][optional objective][]\nRich in oil reserves, this sector contains large masses of fungal growth, making it difficult to traverse.\n\nUtilize its resources to produce Plastanium. Fend off the enemy.
sector.sunkenPier.description = [gray][optional objective][]\nOnce an offshore oil platform, this facility has long-since fallen into disrepair.\n\nHigh amounts of enemy naval units detected. Be prepared for attacks from multiple directions.
sector.atolls.description = [gray][optional objective][]\nMultiple enemy naval bases have been detected at this location.\n\nUtilize Mega payload units to transport ground forces into attack positions. Build naval units to destroy the peripheral outposts.
sector.frontier.description = A small enemy outpost has been detected here.\n\nBuild Mono units in order to harvest resources more effectively. Utilize the Additive Reconstructor to construct stronger units.
sector.infestedCanyons.description = Beyond the mountains lies a winding river valley, now covered in layers of spore moss.\n\nHold your ground against the enemy onslaught. Construct naval units. Eliminate all enemy cores.
sector.testingGrounds.description = [gray][optional objective][]\nA crater-riddled desert valley, formerly used as a testing ground for military projects.\n\nDue to lack of water, establishing a presence in this location may pose a challenge. Be prepared for attacks from multiple directions.
sector.perilousHarbor.description = Multiple enemy bases have been established across this treacherous coastal region.\n\nConstruct naval units, and crush their fortifications.
sector.weatheredChannels.description = [gray][optional objective][]\nThis channel system harbors abundant resources. Land your core. Fend off the enemy waves to claim them.\n\nThe enemy will take multiple routes to assault your infrastructure. Look for signs of a possible ambush and defend accordingly.
sector.mycelialBastion.description = This fortified complex lies deep within the fungal regions, threatening neighboring sectors with advanced insectoid units.\n\nAssault the complex. Obtain the technology within. Utilize units capable of traversing walls.
sector.littoralShipyard.description = Located upon the far reaches of the central sea, this naval production facility contains technology for building advanced units.\n\nDestroy this facility, and use its technology to further assist in the completion of the final objective.
sector.onset.name = 啟程之處
sector.aegis.name = 神盾領域
@@ -979,6 +1001,10 @@ status.blasted.name = 爆炸
status.corroded.name = Corroded
status.unmoving.name = 靜止
status.boss.name = 守衛者
status.slow.name = Slow
status.fast.name = Fast
status.shielded.name = Shielded
status.disarmed.name = Disarmed
settings.language = 語言
settings.data = 遊戲資料
@@ -1029,7 +1055,6 @@ stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
@@ -1046,6 +1071,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 記憶體容量
stat.basepowergeneration = 基礎能量生產
stat.productiontime = 生產時間
stat.warmuptime = Warmup Time
stat.repairtime = 方塊完全修復時間
stat.repairspeed = 修復速度
stat.weapons = 武器
@@ -1060,6 +1086,7 @@ stat.boosteffect = 加速效果
stat.maxunits = 最大活躍單位
stat.health = 耐久度
stat.armor = 裝甲
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = 建設時間
stat.maxconsecutive = 最大連續
stat.buildcost = 建造成本
@@ -1070,6 +1097,7 @@ stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率
@@ -1087,6 +1115,7 @@ stat.minetier = 挖掘等級
stat.payloadcapacity = 負荷量
stat.abilities = 能力
stat.canboost = 推進器
stat.boostingspeed = Boosting Speed
stat.flying = 飛行單位
stat.ammouse = 彈藥使用
stat.ammocapacity = 彈藥容量
@@ -1180,20 +1209,34 @@ bar.input = 輸入
bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]由微處理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤
bullet.armorpierce = [stat]穿甲
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]擊退
bullet.pierce = [stat]{0}[lightgray]×穿刺
@@ -1214,6 +1257,7 @@ unit.liquidsecond = 液體單位/秒
unit.itemssecond = 物品/秒
unit.liquidunits = 液體單位
unit.powerunits = 能量單位
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量單位
unit.degrees = 度
unit.seconds = 秒
@@ -1231,6 +1275,7 @@ unit.billions = B
unit.shots = 發
unit.pershot = /發
unit.perleg = per leg
unit.perside = per side
category.purpose = 用途
category.general = 一般
category.power = 能量
@@ -1257,6 +1302,8 @@ setting.modcrashdisable.name = 閃退後停用模組
setting.animatedwater.name = 顯示液面動畫
setting.animatedshields.name = 顯示護盾動畫
setting.playerindicators.name = 盟友標示
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = 敵方標示
setting.autotarget.name = 自動射擊
setting.keyboard.name = 滑鼠及鍵盤控制
@@ -1266,6 +1313,8 @@ setting.fpscap.none = 無
setting.fpscap.text = {0}FPS
setting.uiscale.name = 操作介面大小
setting.uiscale.description = 需要重新啟動遊戲以更改大小
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = 預設對角線放置
setting.screenshake.name = 畫面抖動
setting.bloomintensity.name = 火花強度
@@ -1279,9 +1328,6 @@ setting.saveinterval.name = 自動存檔間隔
setting.seconds = {0}秒
setting.milliseconds = {0}毫秒
setting.fullscreen.name = 全螢幕
setting.borderlesswindow.name = 無邊框視窗
setting.borderlesswindow.name.windows = 無邊框全螢幕
setting.borderlesswindow.description = 可能需重新啟動遊戲以變更
setting.fps.name = 顯示FPS與延遲
setting.console.name = 啟用搖桿
setting.smoothcamera.name = 平滑攝影機
@@ -1300,7 +1346,6 @@ setting.ambientvol.name = 環境音量
setting.mutemusic.name = 靜音
setting.sfxvol.name = 音效音量
setting.mutesound.name = 靜音
setting.crashreport.name = 傳送匿名當機回報
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自動建立存檔
setting.steampublichost.name = 公開遊戲可見性
@@ -1331,6 +1376,8 @@ category.command.name = 單位指揮
category.multiplayer.name = 多人
category.blocks.name = 選取方塊
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = 重生
keybind.control.name = 控制單位
keybind.clear_building.name = 清除建築指令
@@ -1354,13 +1401,14 @@ keybind.unit_stance_hold_fire.name = 單位狀態:停火
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
keybind.unit_stance_patrol.name = 單位狀態:巡邏
keybind.unit_stance_ram.name = 單位狀態:冲鋒
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = 單位指令:移動
keybind.unit_command_repair.name = 單位指令:修理
keybind.unit_command_rebuild.name = 單位指令:重建
keybind.unit_command_assist.name = 單位指令:協助
keybind.unit_command_mine.name = 單位指令:挖礦
keybind.unit_command_boost.name = 單位指令:推進
keybind.unit_command_load_units.name = 單位指令:裝載單位
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1439,8 +1487,10 @@ mode.custom = 自訂規則
rules.invaliddata = 無效的剪貼板數據
rules.hidebannedblocks = 隱藏禁用的建築
rules.infiniteresources = 無限資源
rules.fillitems = Fill Core With Items
rules.fillitems = 自動補滿核心物資
rules.onlydepositcore = 僅允許向核心放置物品
rules.coreunloaders = 允許使用核心裝卸器
rules.coreunloaders.info = 開啟後,裝卸器可從核心提取物資。\n不影響熾熱之境。
rules.derelictrepair = 允許修復殘骸建築
rules.reactorexplosions = 反應爐爆炸
rules.coreincinerates = 核心銷毀物品
@@ -1471,15 +1521,23 @@ rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
rules.corecapture = 佔領摧毀的核心
rules.polygoncoreprotection = 核心禁築區呈多邊形
rules.placerangecheck = 檢查放置範圍
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度加成
rules.blockdamagemultiplier = 建築物傷害加成
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = 單位建設速度加成
rules.unitcostmultiplier = 單位生產花費倍率
rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
@@ -1514,6 +1572,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = 火
rules.anyenv = <任意>
rules.explosions = 方塊/單位爆炸傷害
@@ -1527,13 +1586,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = 物品
content.liquid.name = 液體
content.unit.name = 單位
content.block.name = 方塊
content.status.name = 狀態效果
content.sector.name = 地區
content.team.name = 隊伍
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (牆)
@@ -2032,6 +2105,7 @@ block.reinforced-payload-router.name = 強化重物分配器
block.payload-mass-driver.name = 重物質量驅動器
block.small-deconstructor.name = 小型解構器
block.canvas.name = 畫布
block.large-canvas.name = Large Canvas
block.world-processor.name = 世界處理器
block.world-cell.name = 世界單元
block.tank-fabricator.name = 戰車兵工廠
@@ -2094,9 +2168,9 @@ hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
@@ -2125,6 +2199,44 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
gz.zone3 = 波次即將開始。\n做好準備。
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
@@ -2453,6 +2565,7 @@ block.unit-repair-tower.description = 修復其周圍所有單位。需要臭氧
block.radar.description = 逐漸顯示大範圍內的地形和敵方單位。需要電力。
block.shockwave-tower.description = 在一定範圍內破壞和摧毀敵方砲彈。需要氰氣。
block.canvas.description = 顯示使用預設調色板的簡單圖像。可編輯。
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 發射普通子彈攻擊附近敵人。
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
@@ -2604,8 +2717,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]單位建造邏輯已被禁止。
lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串
lenum.shoot = 對該位置開火
lenum.shootp = 對指定單位/建築開火,具自瞄功能
@@ -2626,6 +2737,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 未知
lcategory.unknown.description = Uncategorized instructions.
+40
View File
@@ -0,0 +1,40 @@
# This file contains special global strings that don't need to be translated.
# The contents of this bundle are merged into Core.bundle, and otherwise act as normal translated strings.
sector.frozenForest.credit = Elixias Adrys
sector.facility32m.credit = Stormrider
sector.taintedWoods.credit = Stormrider
sector.sunkenPier.credit = Stormrider
sector.atolls.credit = Stormrider
sector.frontier.credit = Stormrider
sector.infestedCanyons.credit = Skeledragon
sector.polarAerodrome.credit = hhh i 17
sector.testingGrounds.credit = Stormrider
sector.perilousHarbor.credit = inkognito626
sector.weatheredChannels.credit = Skeledragon
sector.fallenVessel.credit = wpx, Stormrider, Nahan
sector.mycelialBastion.credit = Skeledragon
sector.planetaryTerminal.credit = Skeledragon
sector.cruxscape.credit = Stormrider
sector.geothermalStronghold.credit = Skeledragon
sector.overgrowth.credit = Skeledragon
sector.stainedMountains.credit = Pitchblende
sector.ruinousShores.credit = Pitchblende
sector.nuclearComplex.credit = Pitchblende
sector.coastline.credit = Stormrider
sector.tarFields.credit = Dexapnow
sector.saltFlats.credit = Dexapnow
sector.windsweptIslands.credit = Stormrider
sector.navalFortress.credit = blackberry2093
sector.desolateRift.credit = hhh i 17
sector.extractionOutpost.credit = CD, wpx
sector.littoralShipyard.credit = Comi, sAnekus
sector.origin.credit = Mechanical Fishe
sector.karst.credit = Mechanical Fishe
sector.caldera-erekir.credit = hhh i 17
sector.siege.credit = hhh i 17
sector.ravine.credit = Bepis
#megabase center
sector.sector-serpulo-27.name = ᒆᐴᑫᑈᐴᐾᐶᒅᑜᒆ
+5
View File
@@ -187,3 +187,8 @@ Iniquit
DSFdsfWxp
Someone's Shadow
buj
Agzam4
ItsKirby69
TheCuber
萌新-hhgs
Jovinull
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+2
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@@ -622,3 +622,5 @@
63060=metal-wall-2|block-metal-wall-2-ui
63059=metal-tiles-13|block-metal-tiles-13-ui
63058=metal-wall-3|block-metal-wall-3-ui
63057=ore-wall-graphite|block-ore-wall-graphite-ui
63056=large-canvas|block-large-canvas-ui
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