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797 Commits
Author SHA1 Message Date
Anuken 1773a4d0bc Removed reference to unused task 2026-03-23 15:38:50 -04:00
Anuken 53865d09fa Some more netcode fixes 2026-03-23 15:35:21 -04:00
Anuken 88663f6ca8 Merge remote-tracking branch 'origin/master' 2026-03-23 14:42:53 -04:00
Anuken f90cf8196d Minor mobile UI layout fixes 2026-03-23 14:42:46 -04:00
Github Actions b7196b15f9 Automatic bundle update 2026-03-23 01:21:54 +00:00
Anuken ed5ad8310a Added prompt for adjusting difficulty 2026-03-22 21:20:31 -04:00
Anuken d53faf5c98 Merge remote-tracking branch 'origin/master' 2026-03-22 18:30:41 -04:00
Anuken 6e8fbaa1f6 Made pings display the same size regardless of zoom 2026-03-22 18:30:16 -04:00
Github Actions d29b1c1982 Automatic bundle update 2026-03-22 22:13:23 +00:00
Anuken eaa6ee74f1 Nerfed several endgame attack maps 2026-03-22 18:11:51 -04:00
Anuken 324aaaf7f7 Class deserialization check 2026-03-22 16:47:01 -04:00
Anuken 194020de79 Player world reload plan fix 2026-03-22 13:04:04 -04:00
Anuken d619a05556 A wide range of bugfixes 2026-03-22 12:32:39 -04:00
Anuken 6342f499e4 Added a pause building button on mobile 2026-03-22 10:41:48 -04:00
Anuken 975ea198f7 Fixed #11774 2026-03-22 08:57:15 -04:00
Anuken e3174156a6 Fixed some plan sync bugs 2026-03-21 20:42:23 -04:00
Anuken 71e347a4f9 Updated littoralShipyard 2026-03-21 18:19:49 -04:00
Anuken 27d2fd8f78 Merge remote-tracking branch 'origin/master' 2026-03-21 18:17:05 -04:00
Anuken 4851440c10 Network serialization size limit fixes 2026-03-21 18:16:54 -04:00
alecthe2nd f4d155a0eb Fixed UnitAssembler canPlaceOn check using the placed block's getRect() to create the bounding box of the other assembler. (#11773)
* Fixed target ore check requiring wall-only miners to check for floor ore versions when deciding whether to mine the respective ore.

* Fixed UnitAssembler canPlaceOn check using the placed block's getRect() to create the bounding box of the other assembler.
It should now check if the other block is an assembler, and if it is, it will use that assembler's getRect method. If the other block is not an assembler, that block will be ignored.
2026-03-21 17:55:22 -04:00
Anuken 2bfe73da57 TypeIO array length limits 2026-03-21 17:03:36 -04:00
Anuken 6dd29baf0e Better player plan syncing 2026-03-21 11:03:58 -04:00
Anuken 22baa344df Merge remote-tracking branch 'origin/master' 2026-03-21 01:09:06 -04:00
Anuken e48e570d25 Added pings to minimap 2026-03-21 01:08:50 -04:00
Github Actions 4df2ef3926 Automatic bundle update 2026-03-21 04:25:36 +00:00
Anuken 55bd4df422 Ping marker text / Mobile & chat location ping support 2026-03-21 00:24:16 -04:00
Anuken 10095ac4ff Merge remote-tracking branch 'origin/master' 2026-03-20 21:36:02 -04:00
Anuken e002746617 Do not sync player plans across teams 2026-03-20 21:35:56 -04:00
Github Actions 5a62316f57 Automatic bundle update 2026-03-21 01:10:03 +00:00
Anuken d69a002349 Merge remote-tracking branch 'origin/master' 2026-03-20 21:08:43 -04:00
Anuken c41fc53202 Syncing of other player's build plans 2026-03-20 21:08:29 -04:00
Github Actions 2f28e54877 Automatic bundle update 2026-03-20 22:53:36 +00:00
Anuken ef430040b3 Added location ping button 2026-03-20 18:52:14 -04:00
Anuken 5df5471b99 Merge remote-tracking branch 'origin/master' 2026-03-20 13:59:11 -04:00
Anuken c100188ad9 Updated submission for 92 2026-03-20 13:58:57 -04:00
Github Actions 5d649e1b74 Automatic bundle update 2026-03-20 17:54:46 +00:00
Anuken 4f95349e3a Merge remote-tracking branch 'origin/master' 2026-03-20 13:53:20 -04:00
Anuken 6ca7a80c2a Added planet unit factory activation delay rule 2026-03-20 13:53:06 -04:00
buthed010203 5aebcdca58 Allow any version to join hidden steam lobbies (#11770) 2026-03-20 11:32:53 -04:00
Anuken 84c03b3bc0 Merge remote-tracking branch 'origin/master' 2026-03-20 11:10:55 -04:00
Anuken 8c9a4dede4 Cleanup 2026-03-20 11:10:48 -04:00
Github Actions 179a224877 Automatic bundle update 2026-03-20 15:09:58 +00:00
Anuken 6c86aafe5f Merge remote-tracking branch 'origin/master' 2026-03-20 11:08:23 -04:00
Anuken a35fb2d560 Slightly clearer core requirement message 2026-03-20 11:08:16 -04:00
EggleEgg 5c7415da1f Disable pausing gamerule (#11592)
* Enable pausing gamerule

* disable pausing

* wproc gamerule

* player list, skip waves, show message

* state.gameOver && state.isCampaign() check just in case
2026-03-20 11:07:47 -04:00
Anuken 650055d605 Possible game over layout fix 2026-03-19 21:42:09 -04:00
Anuken 6aa3e6027b Fixed maps with item/power sources 2026-03-19 15:05:07 -04:00
Anuken 30777e314e Internally renamed all maps to match sector name / Added unit tests to check for item/power sources 2026-03-19 12:21:09 -04:00
Anuken f989f5609c Test fixes 2026-03-19 11:05:54 -04:00
Anuken 71dd8587a6 Sector submission updates 2026-03-18 21:18:10 -04:00
Anuken 602f2b8557 Upload dependency jar along with releases 2026-03-18 16:13:00 -04:00
Anuken aa6809b16a Dependency order fix 2 2026-03-18 10:58:30 -04:00
Anuken 88a8647570 Minor dependency order fix 2026-03-18 10:47:10 -04:00
Anuken 31b3a88404 Made depsJar include sources 2026-03-18 10:46:44 -04:00
Anuken 2fe23966f9 Fixed tests / Removed win32 packr builds 2026-03-17 23:37:58 -04:00
Anuken e7ba494bfc Triggering a test build 2026-03-17 22:09:50 -04:00
Anuken 60f2c61346 Updated sector submissions / Added x/y to more drawer types 2026-03-17 21:20:34 -04:00
Anuken 98a9bf1e3c Merge remote-tracking branch 'origin/master' 2026-03-17 20:14:08 -04:00
Anuken aecf80c08c Fixed sector 13's objective display 2026-03-17 20:13:47 -04:00
Github Actions 1ca9582296 Automatic bundle update 2026-03-17 23:16:27 +00:00
Felipe Jovino 18c57bb9a3 Add UI edge padding setting (#11741)
* feat(ui): added edge padding support and translations

* Bundles: added uiEdgePadding translations

* add Jovinull in contributors

* refactor(ui): extract updateMargins and apply padding to longest axis

* refactor(settings): use Intc and call updateMargins directly
2026-03-17 19:15:09 -04:00
Anuken 29b54f0a93 Possible fix for #11758 2026-03-15 11:57:18 -04:00
Anuken ddfe45856f Merge remote-tracking branch 'origin/master' 2026-03-15 00:29:05 -04:00
Anuken f1372ded5d Added large canvas to tech tree 2026-03-15 00:29:00 -04:00
Github Actions 3ede4618fe Automatic bundle update 2026-03-15 04:28:01 +00:00
Anuken 26175c65b3 Added large canvas block & canvas image export/import 2026-03-15 00:26:40 -04:00
Anuken c920fe2d21 Removed usage of BoostAI in enter payload command 2026-03-14 02:05:23 -04:00
Anuken 5fd7f68510 Sector submission updates 2026-03-14 01:55:01 -04:00
Anuken 55d567395e Merge remote-tracking branch 'origin/master' 2026-03-14 00:15:56 -04:00
Anuken b8e3a9cd7f Fixed beam drill speed bar not reflecting power 2026-03-13 23:53:13 -04:00
Anuken 54bfc2baad Enable planet atmosphere on mobile by default 2026-03-13 18:40:27 -04:00
buthed010203 d15da6e07e Label ids, deletable labels & popups (#11753)
* Label ids, deletable labels & popups

* Add Nullable annotations
2026-03-13 18:06:41 -04:00
Github Actions deeecfda25 Automatic bundle update 2026-03-13 22:06:31 +00:00
OSPx 5eacd810a6 Added clipboard copy API to Call (#11756) 2026-03-13 18:05:13 -04:00
Anuken 4380f3ec09 Enable animated shields on Android by default 2026-03-13 18:02:30 -04:00
Anuken 06af1faf5b Merge remote-tracking branch 'origin/master' 2026-03-12 22:18:07 -04:00
Anuken 1fb6c0976d Canvas block dialog refactored / Fixed crateredBattleground being in the wrong place 2026-03-12 22:18:01 -04:00
Github Actions d107b264d8 Automatic bundle update 2026-03-12 21:56:29 +00:00
Anuken ab14f3dfb4 Merge remote-tracking branch 'origin/master' 2026-03-12 17:55:02 -04:00
Anuken f5c59ff54c Added a new "preparation" sector before PLT / Renamed "The Craters" 2026-03-12 17:54:51 -04:00
buthed010203 16bbcb62e6 Allow mods to mark themselves as legacy compatible meaning that mods from v7 which still work in v8 can continue to use an old repo and work in both versions. (#11752) 2026-03-12 17:03:10 -04:00
buthed010203 04465c4abc Implement popup id system so that popups don't flicker. (#11751) 2026-03-12 16:46:43 -04:00
Anuken 9fa69c59f9 Static field fix 2026-03-12 16:40:02 -04:00
Anuken f62c344d7a Merge remote-tracking branch 'origin/master' 2026-03-12 16:16:57 -04:00
Anuken 09e30bac71 Massive optimizations to build plan rendering (~100x) 2026-03-12 16:16:47 -04:00
Cardillan 6cc7ea5e57 Gracefully handle string value size exceeding 65535 bytes (#11750) 2026-03-11 19:09:05 -04:00
Anuken b3561933f7 Fixed Perilous Harbor walls blocking enemies 2026-03-11 15:01:03 -04:00
Anuken 37357154f8 Merge remote-tracking branch 'origin/master' 2026-03-10 14:44:23 -04:00
Anuken 9c9980c329 Removed leftover message blocks from Fallen Vessel submission 2026-03-10 14:44:17 -04:00
Github Actions 7210bdc0c9 Automatic bundle update 2026-03-10 06:52:11 +00:00
Felipe JovinoandDinoWattz a7e97c06c6 Completes the Brazilian Portuguese localization (#11742)
* locales: update Brazilian Portuguese (pt_BR) translations for v7 and Erekir contente

* add Jovinull in contributors

* Apply suggestion from @DinoWattz

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Apply suggestions from code review part2

* Update bundle_pt_BR.properties part 4

* Update bundle_pt_BR.properties part 5

* Update bundle_pt_BR.properties part 6

* Apply suggestions from code review

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>

* Update launch pad names to match English bundle

---------

Co-authored-by: DinoWattz <116862698+DinoWattz@users.noreply.github.com>
2026-03-10 02:50:37 -04:00
Anuken 00cc2cd1bf Fixed #11744 2026-03-10 02:06:52 -04:00
Anuken 7858e29b21 Merge remote-tracking branch 'origin/master' 2026-03-09 21:24:55 -04:00
Anuken 6e793a1c1d Fixed #11747 2026-03-09 21:24:27 -04:00
Github Actions 3bf47520a0 Automatic bundle update 2026-03-09 02:01:39 +00:00
Anuken 19ab8423eb Added 'hold position' stance (closes Anuken/Mindustry-Suggestions/issues/6157) 2026-03-08 22:00:02 -04:00
Anuken 45e5ca3612 More stat tracking 2026-03-07 20:58:04 -05:00
Anuken b85056a493 WIP campaign stat tracking (not displayed yet) 2026-03-07 20:55:24 -05:00
Anuken 2b74317b34 Fixed sector remapping in JSON mods / New 76 submission 2026-03-07 20:11:11 -05:00
Anuken 63f0776079 Fixed attribute check with placeableLiquid blocks 2026-03-06 20:54:16 -05:00
Anuken ac361d4e8f Merge remote-tracking branch 'origin/master' 2026-03-06 11:57:04 -05:00
Anuken 319593e0b6 Tweaks to Atolls tutorial and bases 2026-03-06 11:56:57 -05:00
Github Actions 86dc36a372 Automatic bundle update 2026-03-06 04:56:15 +00:00
Anuken 79a991a2a0 Made boosting a stance 2026-03-05 23:54:35 -05:00
Anuken 70c2010ea5 Fixed GenericCrafter patch crash 2026-03-04 23:57:42 -05:00
Anuken 65e4a22c84 Fixed Japanese font being displayed incorrectly 2026-03-04 23:48:49 -05:00
Anuken 0215cabda8 Added fallback for monospace font 2026-03-04 19:16:22 -05:00
Anuken 2ed9fa8834 Fixed #11735 2026-03-04 17:14:17 -05:00
Anuken d3b4943c55 Removed unused stat 2026-03-03 22:05:27 -05:00
Anuken 8232e5aa52 Minor sector submission update 2026-03-03 21:06:49 -05:00
Anuken 785054d28b Renamed Erekir editor-only shield projector to "barrier projector" 2026-03-02 21:56:40 -05:00
Anuken fe620796b4 Merge remote-tracking branch 'origin/master' 2026-03-01 14:19:51 -05:00
Anuken c9efe991df Fixed #11728 2026-03-01 14:19:46 -05:00
Gureumi df9d6bbfda Delete Korea server entry from servers_v7.json (#11729) 2026-03-01 14:18:40 -05:00
Anuken 1c2a3eb2e5 Merge remote-tracking branch 'origin/master' 2026-02-28 00:05:32 -05:00
Anuken d0005aea7f Turret reload 'fix' moved to PowerTurret 2026-02-28 00:05:22 -05:00
Cardillan f9fa92afc1 Fix draw image bug with tiled displays. (#11721) 2026-02-28 00:01:56 -05:00
Efsfse2280 ef5d5abfff Update UnitTypes.java (#11727) 2026-02-28 00:01:27 -05:00
Anuken 5a2a1658ce Fixed #11717 2026-02-27 22:48:02 -05:00
Anuken 6ad8d06015 Hacky wait time save/loading for processors 2026-02-26 23:50:52 -05:00
Anuken adb9a82d84 Fixed Ground Zero being land-able with IPA, leading to buggy behavior 2026-02-25 23:11:20 -05:00
Anuken 0d112fd655 Merge remote-tracking branch 'origin/master' 2026-02-25 22:32:36 -05:00
Anuken 4d8ebbcc15 Fixed some disabled image buttons being 'clickable' 2026-02-25 22:32:30 -05:00
SomeonesShade 3fd0d817e7 Armor Multiplier Display Adjustments (#11710)
* Made Armor Weakness a number rather than a % for display.

* Renamed to ArmorPiercing to PartialArmorPierce

* ArmorMult doesn't display if Pierce Armor is On
renamed the bundle to "% armor pierce"

* Just In Case
2026-02-25 22:31:30 -05:00
Github Actions 515c7e9f72 Automatic bundle update 2026-02-26 03:26:59 +00:00
ItsKirby69 9cb2ae259c Add new Map Filter Options (#11712)
* bundles

* Add new filters
2026-02-25 22:25:27 -05:00
Anuken 4462f1bea4 Fixed #11714 2026-02-25 22:20:32 -05:00
Anuken 2fa5cf5dab Added sounds for picking up and dropping payloads 2026-02-24 22:01:41 -05:00
Anuken 8d16c1768e Fixed tests 2026-02-24 12:19:23 -05:00
Anuken 769e45e65a Merge remote-tracking branch 'origin/master' 2026-02-24 12:13:42 -05:00
Anuken cc1cea5b93 Fixed #11709 2026-02-24 12:13:36 -05:00
Github Actions 36076eb7f8 Automatic class mapping update 2026-02-24 17:03:55 +00:00
Anuken d1e512e7c8 Fixed push script 2026-02-24 12:01:34 -05:00
Anuken f0df12127f Added actions task to automatically update class mappings 2026-02-24 11:54:47 -05:00
Anuken 628efdc6f2 Fixed packing 2026-02-24 11:39:37 -05:00
Anuken 41edbd338d Updated to Gradle 9 2026-02-24 00:32:22 -05:00
Anuken eedfb62cf2 Fixed banned units on Coastline 2026-02-23 22:31:00 -05:00
Anuken f5e83e1e20 Possible power fix for derelict structures 2026-02-22 20:51:17 -05:00
Anuken f20e3ff946 Fixed #11705 2026-02-22 20:09:44 -05:00
Anuken 7da63ac504 Fixed #11697 2026-02-20 17:03:47 -05:00
Anuken 76dc529d23 Fixed #11698 2026-02-20 16:19:39 -05:00
Anuken 74b9589eb6 Merge remote-tracking branch 'origin/master' 2026-02-20 15:58:09 -05:00
Anuken 3b179315c1 Better attribute parsing error message 2026-02-20 15:58:03 -05:00
Github Actions 6850704072 Automatic bundle update 2026-02-20 03:54:05 +00:00
Anuken fd00f3fae3 New basic frozen forest tutorial 2026-02-19 22:52:36 -05:00
Anuken b00b88476b Fixed a crash with width/height == 0 2026-02-19 22:05:15 -05:00
Anuken f8ab28196b Merge remote-tracking branch 'origin/master' 2026-02-19 22:01:31 -05:00
Anuken 26bae55830 Fixed #11694 2026-02-19 22:01:25 -05:00
Github Actions 85b44f02b3 Automatic bundle update 2026-02-19 03:42:15 +00:00
EggleEgg 061b12ed80 Stat info entry (#11674)
* Stat info entry

* oop cleanup imports
2026-02-18 22:40:44 -05:00
Github Actions b72031e62f Automatic bundle update 2026-02-19 03:38:07 +00:00
SITUVNgcd 56a7588736 Update Vietnamese translation (#11677)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/58fe731e7021dcaddc61d1e18b60e416218d8745

* Something went wrong while export from translation tool. Fixed
2026-02-18 22:36:25 -05:00
Anuken a7f2bb3b79 Merge remote-tracking branch 'origin/master' 2026-02-18 21:43:33 -05:00
Anuken 4fcb89cb28 Fixed #11690 2026-02-18 21:43:25 -05:00
Alone 9127d8a8ac Replace '@category.' + cat.name with cat.localized() to achieve better compatibility with StatCat. I don't understand why localized was written but not used. (#11687) 2026-02-17 16:51:19 -05:00
Github Actions 75155f7304 Automatic bundle update 2026-02-17 21:47:15 +00:00
Anuken 50f6b1675e Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-02-17 16:45:28 -05:00
Anuken 40ca70ae26 arc 2026-02-17 16:45:25 -05:00
summoner 34ee406445 Translation: Update bundle_hu.properties (#11685)
* Translation: Update bundle_hu.properties

Fix mistakes

* Translation: Update bundle_hu.properties. Follow the changes of the english bundle.
2026-02-17 16:45:10 -05:00
Fu'ad Husnan 3f8fe03003 Update Prcessors' description for Indonesian translation (#11678)
Updated descriptions for micro, logic, and hyper processors to use 'perulangan' (means 'iteration') instead of 'lingkaran' (means 'circle').
2026-02-17 16:45:01 -05:00
Anuken 07d5b03e35 More achievement fixes 2026-02-16 13:30:21 -05:00
Anuken 3c239e8af0 Defer even firing until after unit is added 2026-02-16 13:22:32 -05:00
Anuken 9d759d03eb Correctly fire UnitCreateEvent in UnitAssembler 2026-02-16 13:21:56 -05:00
Anuken 6c53474479 Apparently zenity is still needed, marvelous 2026-02-16 12:59:43 -05:00
SomeonesShade 10e9655a43 Copper Salvo: 50% Armor Weakness with 5x Ammo Mult (#11686) 2026-02-16 12:53:07 -05:00
Anuken 13ad318ad9 Buffer fixes 2026-02-16 12:50:34 -05:00
Anuken 4aa78c6a11 Fixed #11649 2026-02-16 12:47:54 -05:00
Anuken f34ddc8d9b Earlier version and logging initialization 2026-02-16 12:27:10 -05:00
Anuken 59fb89c243 Merge remote-tracking branch 'origin/master' 2026-02-16 11:58:47 -05:00
Anuken e5202a8f92 Fixed #11672 2026-02-16 11:58:42 -05:00
Github Actions 5ddff4ce22 Automatic bundle update 2026-02-16 16:45:12 +00:00
Anuken 1ae0f6171b 32-bit messages cleaned up 2026-02-16 11:43:36 -05:00
Anuken 550bc0c311 Fixed #11688 2026-02-16 11:40:02 -05:00
Anuken ca04662341 Fixed #11680 2026-02-16 11:38:56 -05:00
Anuken a3682756dc Revert "Removed borderless fullscreen option (window should always be borderless fullscreen anyway)"
This reverts commit d4cda24fb8.
2026-02-16 11:30:35 -05:00
Anuken 4f52ec4846 Fixed #11681 2026-02-16 11:27:20 -05:00
Anuken b26685f05e Fixed #11679 2026-02-16 11:24:41 -05:00
Anuken a6743e8217 Fixed core database search being broken 2026-02-16 11:23:27 -05:00
Anuken 0580e1afbb SDL3 is broken, reverting to SDL2 (Closes #11671, #11676) 2026-02-16 10:58:34 -05:00
Anuken d8e94923d6 Merge remote-tracking branch 'origin/master' 2026-02-15 12:49:34 -05:00
Anuken b1d40fb039 Added error dialog when launching with 32-bit windows or Java 8 2026-02-15 12:49:28 -05:00
Chorus dc0ced3ca3 Added some translations (#11513) 2026-02-13 20:35:58 -05:00
Anuken f6266db2bc Triggering BE build 2026-02-13 20:31:08 -05:00
Anuken f5b2b81c21 Fixed attempts to load folders as maps in mods 2026-02-13 20:20:31 -05:00
Anuken 50c40be5e2 Buildscript updates 2026-02-13 13:58:38 -05:00
Anuken fa13d108d9 Buildscript fixes 2026-02-13 11:29:36 -05:00
Anuken 8069a7b306 Merge remote-tracking branch 'origin/master' 2026-02-13 11:17:48 -05:00
Anuken 42fe38c2aa Fixed improperly initialized mods crashing the database 2026-02-13 11:17:43 -05:00
summoner 87b71295f2 Translation: Update bundle_hu.properties (#11475)
* Translation: Update bundle_hu.properties

Fix mistranslations
Fix typos
Finetune sentences for ingame coding consistency

* Translation: Update bundle_hu.properties

Translate new strings

* Follow the changes of the english bundle

* Translation: Follow the changes of the english bundle

Follow the changes of the english bundle

* Fix translation

fix the word "projector" translation

kivetítő -> vetítő

* Fine tune latest building names

* Fix mistakes

* Translate new strings

* Translate new string

* Update bundle_hu.properties

Fixing mistakes and typos

* Update bundle_hu.properties

Add missed sentence to string

* Update bundle_hu.properties

add missing .

* Update bundle_hu.properties

Fix consistency and coherency

* Update bundle_hu.properties

fix . dot

* Update bundle_hu.properties

fix translation of the word pause
Fix consistency

* Fix "x" -> db, fix consistency

* Fix spaces

* Fix some words translation: duct, shield, utility / csatorna, pajzs, fenntartó

* Fix translation

* Update bundle_hu.properties

Fine-tune translation

* Fine tuning strings

* Translate new string

* Translation: Update bundle_hu.properties

Translate new strings
Fix translation of rebuild and respawn words -> újjáépítés and újjáéledés

* Translation: Update bundle_hu.properties

Delete dupe line

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings.
Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the english bundle changes

Coastline -> Humid Coastline
Partvidék -> Párás partvidék

* Translation: Update bundle_hu.properties

Fix Partvonal -> Partvidék

* Translation: Update description.txt

Fix consistency and coherency with the bundle_hu.properties

* Translation: Update achievements.vdf

Fix coherency and consitency with the bundle_hu properties

* Translation: Update bundle_hu.properties

* Translation: Update hu-hu.json

Translate new strings.
Follow the changes of the english bundle.

* Translation: Update bundle_hu.properties

Translate new strings

* Update bundle_hu.properties

fixing words
2026-02-13 11:13:46 -05:00
Anuken 03bea6b291 Updated scripts to match the proper SDL backend name 2026-02-13 11:06:24 -05:00
Anuken 0aa091b212 Fixed #11666 2026-02-13 10:01:37 -05:00
Anuken dec4913090 No AI-generated PRs 2026-02-13 00:42:16 -05:00
TheCuber222 c01a35d410 Translate:Removed outdated description (#11659)
Omura will no longer produce Flare; this information is outdated.
2026-02-12 16:41:08 -05:00
Anuken 15f5885b0f arc 2026-02-12 13:06:14 -05:00
Anuken c3ccee72a7 Triggering build 2026-02-12 12:40:12 -05:00
Anuken 139d7626b2 Proper shield arc velocity nullification 2026-02-12 12:22:00 -05:00
Anuken d285dd6855 Merge remote-tracking branch 'origin/master' 2026-02-12 09:12:28 -05:00
Anuken 0a066fbef7 Another wayland fix attempt 2026-02-12 09:12:19 -05:00
Anuken 4d70395204 Update deployment.yml 2026-02-11 21:00:45 -05:00
Anuken 98d4130222 Update deployment.yml 2026-02-11 20:55:27 -05:00
Anuken 24ee7a6af3 Log driver and remove useless wayland workaround 2026-02-11 20:21:36 -05:00
Anuken 9a40c949d5 localArc should now work without jitpack 2026-02-11 19:56:40 -05:00
Anuken 633105305a WIP jitpack-less build 2026-02-11 19:42:39 -05:00
Cryofluid b22cfa0c74 Update BulletType.java (#11656) 2026-02-11 19:31:45 -05:00
Anuken 58c1aee0df (jitpack) 2026-02-11 14:47:25 -05:00
Anuken 3d7b55c01e Another attempt at fixing #11657 2026-02-11 14:07:50 -05:00
Anuken 2510dcabb4 ????? 2026-02-10 21:37:09 -05:00
Anuken 756e553b31 and again 2026-02-10 21:36:04 -05:00
Anuken 82443db8ec jitpack strikes again 2026-02-10 21:33:08 -05:00
Anuken de6dd91277 Re-triggering build 2026-02-10 21:09:05 -05:00
Anuken ce532f25f7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-02-10 20:58:16 -05:00
Anuken 8df1d96a2e arc 2026-02-10 20:58:14 -05:00
EggleEgg 7deb20ab65 Bugfix: Precept bullet (#11650)
* HOW OR WHEN DID I WRITE THIS

* IT S 120 YOU MORON
2026-02-10 19:38:16 -05:00
Anuken 219689a74f Merge remote-tracking branch 'origin/master' 2026-02-10 19:37:51 -05:00
Anuken 3426904a60 Possible fix for #11653 2026-02-10 19:37:45 -05:00
EggleEgg 9e76806e90 Bugifx: unloader dont backflow into unlinked container (#11652) 2026-02-10 19:32:04 -05:00
Cardillan 3f5d963068 No timeout on drop to air (#11068) 2026-02-10 12:13:25 -05:00
Github Actions 58fe731e70 Automatic bundle update 2026-02-10 17:07:04 +00:00
EggleEggandAnuken 121afa0c95 Various database entry stats (#11583)
* Add Firerate Stat to Lustre and sublimate

* 8 votes

* forgot comment

* Show shock mine damage stats

* make spawnBullets appear in core database

* spawned instead

* typo h

* fuck impact stats

* segment and point defense stuff

* Change repair & shieldregen field's shown stats

* Grant "Airborne" achievement when commanding units

* more database entries

* navanax entries (holy hell there are so many)

* boosting speed entry

* add arrow icon and stuff

* dont break tests

* junction storage per side

* Apply suggestion from @Anuken

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-10 12:05:42 -05:00
Github Actions cb1ba51238 Automatic bundle update 2026-02-10 16:32:35 +00:00
belezoroandAnuken 98a7e08624 Update translations in bundle_eu.properties (#11462)
* Update translations in bundle_eu.properties

* Translate properties to Basque

Updated various property translations to Basque.

* Update translations in bundle_eu.properties

* Translate game properties to Basque

Translated various difficulty and sector descriptions from English to Basque.

* Add Basque translations for sectors and statuses

Translated sector and status descriptions to Basque.

* Translate settings and abilities to Basque

Updated various settings and ability descriptions to Basque language.

* Translate properties in bundle_eu to Basque

* Update bundle_eu.properties

* Translate block names to Basque

Updated block names and descriptions to Basque translations.

* Translate hints in bundle_eu.properties to Basque

* Translate hints in bundle_eu.properties to Basque

* Translate hints and instructions to Basque

Translated various hints and instructions from English to Basque in the properties file.

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-10 11:31:15 -05:00
EggleEgg 43a913fa78 Remove shooteffect when missile unit dies without target (#11644) 2026-02-10 10:53:28 -05:00
Anuken dd4b07b2a2 Fixed #11647 2026-02-10 10:47:57 -05:00
Anuken b587253ac0 Potential bright screen fix (in arc) 2026-02-09 23:37:34 -05:00
Anuken d4cda24fb8 Removed borderless fullscreen option (window should always be borderless fullscreen anyway) 2026-02-09 20:39:24 -05:00
Anuken 51a2588c4e Fixed #11646 2026-02-09 20:25:02 -05:00
Anuken de3c2430c0 Fixed #11645 2026-02-09 20:08:29 -05:00
Anuken 4073ffbbb6 Fixed keyboard focus remaining on cancel button after loading hides 2026-02-09 19:51:12 -05:00
Anuken a55e0a3d53 Merge remote-tracking branch 'origin/master' 2026-02-09 13:36:08 -05:00
Anuken d90c830b27 Fixed #11636 2026-02-09 13:36:01 -05:00
Kevin Vilyan e53047854f Update Bundle ID (#11557)
* Update Bundle ID

* Add files via upload

* Fungal Pass & Frontier Tutorials

* Fix Unicode

* Fix tutorial text for ground factory placement

* data patch hint

* Update Indonesian translations for properties

Updated translations for coastline and max units.

* Fixed word buat -> produksi

* still found inconsistency

* node

* zone

* spotted inconsistency

* SAKELAR URAGH

* translate latest changes from erekir balance
2026-02-09 13:21:43 -05:00
MCxzfwq cfabcaa871 Some minor modifications (#11575)
* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* Update ForceProjector.java
2026-02-09 13:16:13 -05:00
Cardillan b3c8a8ec4f Fix draw image bug with tiled displays. (#11638) 2026-02-09 13:14:42 -05:00
EggleEgg 78e2b1d3be Bugfix: fortress real range too small (#11640)
* dont thread the needle

* even less
2026-02-09 13:12:13 -05:00
Anuken b663f71640 Gradle is awful 2026-02-08 22:38:41 -05:00
Anuken 31301a7c34 Player JSON revision 2026-02-08 22:29:32 -05:00
Anuken 40395ef039 Merge remote-tracking branch 'origin/master' 2026-02-08 22:25:49 -05:00
Anuken 96af273bb5 Fixed nonsensical logic filter code 2026-02-08 22:25:43 -05:00
Github Actions e600d9bc02 Automatic bundle update 2026-02-09 03:20:46 +00:00
酪桦姬andAnuken da40fabeaa Update bundle_zh_CN.properties (#11478)
* Update bundle_zh_CN.properties

* Update Chinese localization for various terms

* Update bundle_zh_CN.properties

* Update launch candidate message in Chinese properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-08 22:19:42 -05:00
Joan JosepandAnuken 2641e0c1cc Translation: Update bundle_ca.properties (#11518)
* Translation: Update bundle_ca.properties

* Translation: Update bundle_ca.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-08 22:18:54 -05:00
Vector 2bddc9a00f Update bundle_es.properties (#11578)
* Update bundle_es.properties

* Update bundle_es.properties
2026-02-08 22:17:22 -05:00
SITUVNgcd 87ae076950 Update Vietnamese translation (#11586)
* Translate new strings

Patch guide & Fields view

* Translate new strings

* Translate new strings

Build logic, team rules,...

* Translate new strings

Core unloaders rule

* Translate new strings & update

Database subcategory & draw copy

* Translate new strings

* Update Vietnamese translation

Map tutorial strings
2026-02-08 22:17:07 -05:00
EggleEggandJason b2aefdd4cf Bugfix: shieldarc unit removal on multiplayer (#11634)
* Bugfix: shieldarc unit removal on multiplayer

* update description

* Update core/src/mindustry/entities/Units.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
2026-02-08 21:33:29 -05:00
EggleEgg 88f1e0c4af Erekir rebalance v5 (#11511)
* werwe

* phase scathe + minor tweak to surge scathe

* bs changes

* yay

* scathe bs

* 45t

* applied correctly now

* 343rfe

* whatever

* a

* Idk what I m doing

* idk

* bs

* tecta + titan balance changes

* tiny fix

* some reverts + cyanosub nerf

* oop

* better

* boring vanq buffs

* no, stop

* now

* -100% build mult

* revert tecta nerf

* better tecta bvb but -15% dps

* armor rend effect

* some reverts

* more

* more

* more

* avert changes

* avert shenanigans

* more balance ig

* PLEASE FREE ME

* more vanq changes

* more stuff

* flux buff

* conquer buff and stuff

* I m starting to like this

* finally fragOnLastHit fixed

* more tecta shield buffs

* done

* shieldarc json support just in case

* revert reflect convex spread

* fixes, dont override bullet.type

* cleanup + more tecta shield changes

* screw it, 0.5

* fix chance to deflect db entry
2026-02-07 20:57:51 -05:00
Redstonneur1256 47d28c0d20 Logic sensor (#10795)
* Add `selectedBlock` logic sensor

* Add `buildX`/`buildY`/`building` logic sensors

* Change `building` from boolean to the building

* `breaking`

* Make `breaking`/`building` more consistent

* Allow blocks/content to be null

* Change `selectedBlock` from air to null

* Change `selectedBlock` from air to null

* Make `selectedBlock` SyncLocal

* Add `selectedRotation`
2026-02-07 20:52:33 -05:00
Anuken b2a574eb66 Merge remote-tracking branch 'origin/master' 2026-02-07 20:48:38 -05:00
Anuken 08c136f4ee Fallen Vessel submission updated 2026-02-07 20:48:31 -05:00
Cardillan 9c0446a053 Fix the disparity between acccumulator increase and time waited in WaitI (#11631) 2026-02-07 20:30:34 -05:00
Github Actions ef4e93c396 Automatic bundle update 2026-02-08 01:23:47 +00:00
WMF efb9acce1b New map rule to disable unit control via logic (#11627)
* map rule to disable unit control via logic

* syntaxn't
2026-02-07 20:22:29 -05:00
Anuken 80d2ddfab9 Merge remote-tracking branch 'origin/master' 2026-02-06 22:46:23 -05:00
Anuken 67d3a9feb0 Added field for running logic code upon objective completion 2026-02-06 22:46:17 -05:00
Sputnuc 3dd3cf5a28 True placement efficiency percentages text in ThermalGenerator (#11597) 2026-02-06 18:40:10 -05:00
SomeonesShade 7bbb81cd17 Salvo Buff (#11625) 2026-02-06 18:38:58 -05:00
laomoze a5080a3faf Fix rotation (#11624) 2026-02-06 18:20:00 -05:00
Anuken 7d88eeee77 File picker cleanup 2026-02-06 01:30:16 -05:00
Anuken 52baac3fe9 Merge remote-tracking branch 'origin/master' 2026-02-06 00:51:18 -05:00
Anuken 5fe8170e7c Testing SDL-based file chooser 2026-02-06 00:51:13 -05:00
SomeonesShade a2825a08a9 Added descentSpeed to UnitType.java (#11490)
plus fixing up descriptions for accuracy on what they do
2026-02-05 22:50:31 -05:00
Github Actions 6a2ef5a8ca Automatic bundle update 2026-02-06 03:50:28 +00:00
SeuEarth 04b38dd103 Update bundle_ko.properties (#11499)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Add files via upload

* Update bundle_ko.properties

* yeah oops

* Update bundle_ko.properties
2026-02-05 22:49:22 -05:00
Anuken a7a3aaf06a Merge remote-tracking branch 'origin/master' 2026-02-05 22:29:10 -05:00
Anuken 9f21a98923 Fixed #11574 2026-02-05 22:29:04 -05:00
SomeonesShade ab64677ea9 Balancing Train: Pyra Power Production Buffs, Pyra Scorch Ammo Nerfs, Crawler Building Damage Nerf (#11520)
* added itemDurationMultipliers for Pyra Combustion and Pyra Steam

* Pyratite Scorch Damage Nerf

* Crawler Building Damage Nerf

* Compromise: AP on Pyra Scorch

* 30 dmg, 0 ap scorch

* Pyra Scorch: 6x -> 10x ammo mult
2026-02-05 22:15:08 -05:00
Anuken dced8834b6 Fixed bridges not linking when landing 2026-02-05 07:15:44 -05:00
Anuken 9ffc9cb4f4 Fixed non-objects being accepted as object values 2026-02-04 21:51:10 -05:00
Anuken 05771f4337 Correct key names based on keyboard layout 2026-02-04 21:34:19 -05:00
Anuken 82dfc3eba3 Merge remote-tracking branch 'origin/master' 2026-02-04 21:03:32 -05:00
Anuken 6b029cf8dd Possible lwjgl natives fix 2026-02-04 21:03:25 -05:00
Mars a8e829e3ee Ensure onNewPlan() is also called on mobile when placing schematics (#11581) 2026-02-04 14:23:24 -05:00
Cardillan 025ac78e27 Clear buffer on drawflush (#11582) 2026-02-04 14:22:55 -05:00
Anuken 4a3e9593fd Merge remote-tracking branch 'origin/master' 2026-02-04 14:13:45 -05:00
Anuken f92e7fffac Fixed #11603 2026-02-04 14:13:39 -05:00
Pyratite No Lead 637b02c42e Add real opposites and affinities to JSON StatusEffect (#11596) 2026-02-04 14:10:57 -05:00
BalaM314 9e091eaf06 Disarmed units should not crush fragile (#11611) 2026-02-04 14:00:02 -05:00
EggleEgg 3e0aafea36 Bugfix: selection size area text on mobile (#11590)
* I m blaming foos devs for my all mistakes and problems and global warming and the price of housing

* STOP IMPORTING RANDOM CLASSES VSCODE

* huh
2026-02-04 13:55:16 -05:00
Cardillan 89e89efac6 draw print statement fix (#11604) 2026-02-04 13:55:01 -05:00
Anuken 1381291256 Fixed #11608 2026-02-04 13:53:42 -05:00
Anuken f7a0c59c53 Fixed #11612 2026-02-04 13:46:58 -05:00
Anuken 4c9a1538f7 Fixed #11607 2026-02-04 13:42:23 -05:00
Anuken b9da705564 Fixed #11601 2026-02-04 13:36:15 -05:00
Anuken 764c38c71e Fixed #11593 2026-02-04 13:29:15 -05:00
Anuken b0e0b46d2f Fixed #11588 2026-02-04 13:23:59 -05:00
Anuken 964810add9 Fixed #11587 2026-02-04 13:22:52 -05:00
Anuken 14fe0a4c85 Fixed #11585 2026-02-04 13:19:17 -05:00
Anuken 4497e34bbb Save file drop support for desktop 2026-02-04 12:36:40 -05:00
Anuken 5a9e8cbcac arc 2026-02-03 22:32:03 -05:00
Anuken 912f2942a6 Framework update 2026-02-03 16:19:16 +09:00
Anuken 4890453214 Arc hash update 2026-01-27 16:14:52 +09:00
Anuken fd6a98f9db Experimental SDL3 backend 2026-01-27 16:06:08 +09:00
Anuken 2ad41a9047 Map submission updates 2026-01-25 09:22:24 +09:00
Anuken 9150360f74 Added temporary credit text for sector submissions 2026-01-19 08:50:29 +09:00
Anuken 08c1a7aa29 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-01-18 06:25:23 -05:00
Anuken 8b1c028b2a Added credit for extractionOutpost 2026-01-18 06:24:35 -05:00
Github Actions 895cea805e Automatic bundle update 2026-01-17 20:47:16 +00:00
Anuken 364fb579be Moved credits to global.properties 2026-01-17 15:40:38 -05:00
Anuken 88cfc7ad66 Merge remote-tracking branch 'origin/master' 2026-01-16 21:38:05 -05:00
Anuken 7c8ad05bc2 buffer fix 2026-01-16 21:38:00 -05:00
Github Actions 14aef11a11 Automatic bundle update 2026-01-17 01:35:04 +00:00
Anuken 5ce539f6c5 updateBundles fix 2026-01-16 20:33:54 -05:00
Anuken 078e467fb2 Merge remote-tracking branch 'origin/master' 2026-01-16 20:29:20 -05:00
Anuken c12371ea12 Moved certain strings into global.properties 2026-01-16 20:29:14 -05:00
Github Actions 2ec973b12c Automatic bundle update 2026-01-17 00:52:34 +00:00
Anuken 88acbbdc84 Added credits for each map to bundle (not displayed yet) 2026-01-16 19:51:19 -05:00
Anuken 4f9ea8b70d JSON Unit type requirements cache fix / Better FlyingAI flag targeting 2026-01-16 17:31:18 -05:00
Anuken d6495dda32 Merge remote-tracking branch 'origin/master' 2026-01-15 23:42:37 -05:00
Anuken b2cd1adf46 Slightly less buggy planet arc rendering? 2026-01-15 23:42:30 -05:00
SITUVNgcd 2a6cd86bad Update Vietnamese translation (#11476)
* Translate new strings

Patch guide & Fields view

* Translate new strings

* Translate new strings

Build logic, team rules,...

* Translate new strings

Core unloaders rule

* Translate new strings & update

Database subcategory & draw copy

* Translate new strings
2026-01-15 23:00:41 -05:00
Github Actions 6ae882fd3e Automatic bundle update 2026-01-16 03:59:54 +00:00
Valerio BozzolanandAnuken a00dd8023b Translations: improve Italian (#11554)
I browsed through some parts of the interface in IT, and noticed some missing strings. Now added.

P.S. "Obbiettivo" (2 "b") should not be used. "Obiettivo" (1 "b") is more correct.

https://accademiadellacrusca.it/it/consulenza/obiettivo---obbiettivo--obiezione--obbiezione/37

Co-authored-by: Anuken <arnukren@gmail.com>
2026-01-15 22:58:41 -05:00
1ue999and1ue999 91b52f34a7 idk remove inconsistency when client/server outdated (#11560)
* Fix server ping never timing out when out of range gamemode is returned by server

* dunno why there were empty strings

---------

Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-01-15 22:57:56 -05:00
Cardillan f4fb105adc Preserve accumulator on yield (#11568) 2026-01-15 22:52:23 -05:00
Anuken ee3be887cd Fixed #11567 2026-01-15 22:51:29 -05:00
Anuken 7f564e8ddf Stormrider testing grounds remake added; original submission moved to a hidden sector 2026-01-15 22:36:28 -05:00
Anuken 2362420f4d Merge remote-tracking branch 'origin/master' 2026-01-15 12:31:41 -05:00
Anuken f7ae03ead7 Coastline updated 2026-01-15 12:31:33 -05:00
Github Actions 1ce89c5306 Automatic bundle update 2026-01-15 05:49:41 +00:00
Anuken f0186853ec Closes Anuken/Mindustry-Suggestions/issues/6060 2026-01-15 00:48:23 -05:00
Anuken 06de790dc2 Coastline name changed 2026-01-15 00:39:00 -05:00
Anuken e76d33fd51 New Coastline remake / Added missing hidden sectors (Closes #11565) 2026-01-15 00:35:56 -05:00
Anuken 475b8d4f15 Organized map files by planet 2026-01-14 20:18:45 -05:00
Anuken a0a06c450b Merge remote-tracking branch 'origin/master' 2026-01-14 18:40:42 -05:00
Anuken 7b9c4bb249 Made Tar Fields unlock fewer things / Fungal pass watering demonstration 2026-01-14 18:40:36 -05:00
Github Actions 34dbb868dd Automatic bundle update 2026-01-14 23:39:45 +00:00
MinRi2 1ce9b117cc Display hint for patched content (#11551)
* Display hint for patched content

* Use icon for patched hint

* Add disclaimer / Use file icon

* Rename bundle key
2026-01-14 18:38:31 -05:00
Github Actions 0e684f1a32 Automatic bundle update 2026-01-14 23:00:48 +00:00
Anuken 569bbedf7d Merge remote-tracking branch 'origin/master' 2026-01-14 17:59:39 -05:00
Anuken d8d85ebeef Alternate extraction outpost submission / Louder wave spawn noise 2026-01-14 17:59:33 -05:00
Cardillan 120fe61980 Zero wait yields (#11561)
* Zero wait yields

* Zero wait yields (fix)
2026-01-14 13:33:58 -05:00
Anuken dc7e984fbe Merge remote-tracking branch 'origin/master' 2026-01-14 00:13:23 -05:00
Anuken d7062322ac Slightly more impactful block explosions 2026-01-13 23:39:59 -05:00
Github Actions ac42a20f55 Automatic bundle update 2026-01-14 04:30:13 +00:00
Anuken b7da1b955a Merge remote-tracking branch 'origin/master' 2026-01-13 23:28:55 -05:00
Anuken c226dfd624 Frontier text moved to bundle 2026-01-13 23:28:49 -05:00
Github Actions c61bff0904 Automatic bundle update 2026-01-14 04:15:46 +00:00
Anuken 6891ac58f2 Merge remote-tracking branch 'origin/master' 2026-01-13 23:14:32 -05:00
Anuken c064587d5c Fungal pass expanded / Hint overlap fixes 2026-01-13 23:14:26 -05:00
Github Actions 13665de064 Automatic bundle update 2026-01-14 03:52:06 +00:00
Anuken a6c2718354 Core zone tutorial hint 2026-01-13 22:50:47 -05:00
Anuken 6b4643f8e8 Fixed fallen vessel lighting 2026-01-13 22:38:11 -05:00
Anuken 7b17caf131 Merge remote-tracking branch 'origin/master' 2026-01-13 22:32:28 -05:00
Anuken b50b922d3a Fixed replacement of preset sectors in JSON 2026-01-13 22:32:22 -05:00
Github Actions dce2e0ec17 Automatic bundle update 2026-01-13 06:17:27 +00:00
Anuken 772404a494 Merge remote-tracking branch 'origin/master' 2026-01-13 01:16:11 -05:00
Anuken bda421680f Sea Port renamed 2026-01-13 01:16:05 -05:00
Github Actions b6ff695c4c Automatic bundle update 2026-01-13 05:54:14 +00:00
Anuken 524cb8a78b Merge remote-tracking branch 'origin/master' 2026-01-13 00:52:58 -05:00
Anuken 42edaceafc Fixed Atolls localization with new tutorial 2026-01-13 00:52:53 -05:00
Github Actions de4d4aa0ed Automatic bundle update 2026-01-13 04:27:45 +00:00
Anuken 6313a2b5cc Atolls tutorial finalized & moved into bundles 2026-01-12 23:26:22 -05:00
Anuken a86761fea6 Merge remote-tracking branch 'origin/master' 2026-01-12 19:36:07 -05:00
Anuken bf5be69df3 Fixed Polar Aerodrome tests 2026-01-12 19:36:01 -05:00
1ue999and1ue999 cee2f0babc Fix server ping never timing out when out of range gamemode is returned by server (#11556)
Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-01-12 19:28:39 -05:00
Anuken 2b6df1d328 Some more 'fragile' blocks 2026-01-12 13:10:05 -05:00
Anuken 03260f60cd Made T2+ tanks instantly kill nodes 2026-01-12 12:55:40 -05:00
Anuken 3c95419987 Erekir heat-boosted efficiency cap now displays as 100% 2026-01-12 12:21:59 -05:00
Anuken f325e37ce9 Hidden sector difficulty definition 2026-01-11 23:21:18 -05:00
Anuken e658a430f4 Polar Aerodrome moved to hidden sector 2026-01-11 18:55:04 -05:00
Anuken 038b549e03 Merge remote-tracking branch 'origin/master' 2026-01-11 14:48:52 -05:00
Anuken e4c2397097 Minor rune language fix 2026-01-11 14:48:42 -05:00
ItsKirby69 dc5921b988 Editor Favoriting Blocks (#11538)
* Add system for block favorites

* Favorite custom sound

* Update sounds

* Use one sound for favorites

* Sound changes

* Last sound changes i promise

* Use get/putJson for favorite blocks

* Give favoriting blocks a more unique sound effect
2026-01-10 21:53:42 -05:00
Github Actions f56cd4f164 Automatic bundle update 2026-01-11 02:53:23 +00:00
Anuken 6b4b90bffd arc 2026-01-10 21:51:18 -05:00
Anuken efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
Anuken 4969e382f6 Laser pierce & crash fixes 2026-01-09 22:02:24 -05:00
Anuken 06589cd77f Merge remote-tracking branch 'origin/master' 2026-01-09 20:20:30 -05:00
Anuken 8ab249b815 Better turret ammo entry search 2026-01-09 20:20:24 -05:00
Cardillan a8bf71b12a Fix tileable display not being updated when the root tile is not shown (#11544) 2026-01-09 19:50:13 -05:00
Anuken ac2401daf1 Fixed #11548 2026-01-09 19:42:03 -05:00
Anuken fc1bfe0b24 Graphite wall ore 2026-01-09 00:59:47 -05:00
Anuken dc27a0951c Fixed broken keyboard focus after loading 2026-01-08 22:02:57 -05:00
Anuken c23a0a1e62 Special border for challenge sectors (WIP) 2026-01-07 23:30:58 -05:00
Anuken a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
Anuken 57b1cfa3fa Made IPA accept extra loadouts 2026-01-06 01:56:13 -05:00
Anuken acb4118f82 Merge remote-tracking branch 'origin/master' 2026-01-05 22:08:11 -05:00
Anuken d88fc9b652 Fixed #11532 2026-01-05 22:08:02 -05:00
Agzam4andTempUser 08c3de06e2 Serverlist cheats (#11541)
* Mass driver bullets explosions like the blocks

* Better code style

* Fixed new lines server-cheat

* Update contributors

"Serverlist ui" contribute
"Massdrivers" contribute

---------

Co-authored-by: TempUser <temp@mail>
2026-01-05 21:51:08 -05:00
Anuken e890363345 Fixed #11540 2026-01-05 21:50:02 -05:00
Anuken b5392c1cc1 Fixed #11530 2026-01-05 21:44:07 -05:00
Anuken 10a432d244 Fixed #11529 2026-01-05 21:38:27 -05:00
Anuken 58b6c994d5 Fixed #11527 2026-01-02 18:12:56 -05:00
Anuken 189ee293d3 Fixed #11526 2026-01-01 20:47:04 -05:00
Anuken 9cc687efca Fixed #11522 2026-01-01 11:55:43 -05:00
Anuken ac95b2b9fa Merge remote-tracking branch 'origin/master' 2026-01-01 11:14:05 -05:00
Anuken 0bf2eea358 Disabled line rotation lock on mobile / Disabled command queue 'stealing' 2026-01-01 11:13:57 -05:00
Github Actions 4e00176c98 Automatic bundle update 2025-12-31 19:40:40 +00:00
SomeonesShadeandAnuken 4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
Anuken 87e2dc69a2 Merge remote-tracking branch 'origin/master' 2025-12-31 11:15:35 -05:00
Anuken d6619b9055 Fixed some tiled floor/wall bugs 2025-12-31 11:15:29 -05:00
EggleEgg d368a73464 scale most consumers with timescale (#11516) 2025-12-30 22:18:22 -05:00
EggleEgg 2906181f37 please no overrange (#11517) 2025-12-30 22:13:41 -05:00
Anuken 8db5ec0247 TiledFloor and TiledWall implementation classes 2025-12-30 19:19:23 -05:00
Anuken 4d57e9fbdb Block category rename 2025-12-30 01:10:53 -05:00
Github Actions 1beadcf73b Automatic bundle update 2025-12-30 06:09:00 +00:00
酪桦姬andAnuken 4981300476 Core Database Content Classification Subdivison (#11506)
* test

* test

* test

* Core database content subdivision

* Core database content subdivision

* undo some old change

* Revert "test"

This reverts commit ada9dca787.

* Revert "test"

This reverts commit d7c81185

* undo some old change

* cleanup

* Update core/assets/bundles/bundle.properties

* Format and Cleanup

* Format and Cleanup

* gradle toggle

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-30 01:08:00 -05:00
Anuken b143b05ad7 Possible texture packing hang fix 2025-12-29 19:55:58 -05:00
Anuken 91d4fcd2c3 Merge remote-tracking branch 'origin/master' 2025-12-29 19:46:41 -05:00
Anuken b5d77dc7cf Possible crash fix with editor saving 2025-12-29 19:46:35 -05:00
Mars 3d91b63f1f Increase operations count even on headless (#11510) 2025-12-29 11:02:20 -05:00
Anuken c1058ec351 Fixed #11512 2025-12-29 11:00:47 -05:00
Anuken 7416bc3bb7 Fixed #11509 2025-12-29 10:45:19 -05:00
Anuken 90d32abd6b Fixed #11508 2025-12-29 10:38:11 -05:00
Anuken b7049f35e6 Merge remote-tracking branch 'origin/master' 2025-12-28 20:46:22 -05:00
Anuken 011713cd25 Minor fixes for markers and empty floor edges 2025-12-28 20:46:17 -05:00
The4codeblocks 43a3c3a340 update translation placeholders (#11505)
* fix placeholder

* fix placeholder

* again

* again

* again

* again

* again

* Clarify graphicstype.image description

Updated the description for graphicstype.image to clarify usage examples.

* again

* again

* again
2025-12-28 10:46:27 -05:00
Anuken c0d0419016 Merge remote-tracking branch 'origin/master' 2025-12-28 10:45:58 -05:00
Anuken 4fa45154bb Fixed #11504 2025-12-28 10:45:53 -05:00
EggleEgg 54ea4acf22 Unloader fixed stupid bug (#11452)
* aaaaaaa

* unloader fixed stupid bug (check #development)

* a
2025-12-27 21:43:02 -05:00
Anuken 8fb7aa34e3 Cleanup 2025-12-27 21:42:22 -05:00
Redstonneur1256 1a89fc9f8e Allow displays on draw image (#11140)
* Display on display drawing

* Update draw image description
2025-12-27 21:38:44 -05:00
Redstonneur1256andAnuken 59c3b18a6f Allow markers to use content/displays as textures (#11142)
* Allow markers to use content/displays as textures

* Don't process empty commands

* Allow canvases to be used as marker textures

* Proper Json serialization

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-27 21:37:03 -05:00
blackberry2093 7d3e3155f7 BuilderAI fixing/improving (#11502) 2025-12-27 12:43:24 -05:00
Anuken db3c4fd8f7 Fixed #11498 2025-12-27 10:48:18 -05:00
Anuken c3b8abf3e5 Made beam drills rotate on mobile again / Server player name regex blacklist 2025-12-26 15:09:17 -05:00
Anuken a226d98116 Fixed #11487 2025-12-25 19:05:55 -05:00
Anuken e3ed17e7e9 Merge remote-tracking branch 'origin/master' 2025-12-25 19:02:50 -05:00
Anuken 6cdc054446 Fixed #11493 2025-12-25 19:02:44 -05:00
EggleEgg 34d276ff43 Dont buff liquid capacity in turrets, this is cancerous (#11491)
* Dont buff liquid capacity in turrets, this is cancerous

* liquid capacity 120 spectre, 60 to fs and meltdown
2025-12-25 18:56:19 -05:00
EggleEgg fe8db2f978 Omura flare description change (#11492) 2025-12-25 18:55:51 -05:00
Anuken e8b56fa91e arc 2025-12-24 11:54:32 -05:00
Anuken 7886e9fe52 AA turret placement overlap fix 2025-12-24 11:53:33 -05:00
Anuken 60eb3afb8d Play core destroy sound even when core capture is enabled 2025-12-23 21:52:50 -05:00
Anuken 383b793576 Merge remote-tracking branch 'origin/master' 2025-12-23 21:28:19 -05:00
Anuken 3c3b2dd7f1 Updated LZ4 library 2025-12-23 21:28:13 -05:00
EggleEgg fc8056343b maxheatefficiency display hotfix (#11486) 2025-12-23 14:50:56 -05:00
Anuken c425828f4e Merge remote-tracking branch 'origin/master' 2025-12-22 18:34:31 -05:00
Anuken f474d2b688 Java 25 packr JDK compatibility 2025-12-22 18:34:25 -05:00
Jakub Jagiello 1c917da75c Switch pathfinder refresh to timestamp-based interval (#11482) 2025-12-22 15:21:30 -05:00
Anuken d88c3f7f33 147 -> 154 in bundles 2025-12-22 10:24:10 -05:00
Anuken cab20173c2 Fixed #11479 2025-12-22 10:22:40 -05:00
Anuken 2545becb68 Merge remote-tracking branch 'origin/master' 2025-12-21 18:22:10 -05:00
Anuken a7cdadf65c prebuildBase is now true for Serpulo 2025-12-21 18:21:49 -05:00
Github Actions 41dd28c197 Automatic bundle update 2025-12-21 21:02:48 +00:00
Anuken 861678fd71 Rule for Serpulo core unloaders taking items from the core 2025-12-21 16:01:27 -05:00
summoner f64279fb75 Translation update bundle_hu.properties (#11463)
* Translation update bundle_hu.properties

Fix consistency throughout the text
Fix életpont plurals
Fix sentences -> clearer sentence structure without using the words maximum/minimum
Sentences that can be understood more clearly without the abbreviation RTS attack ai -> Stratégikus MI here is clear to everyone, even those who don't understand the RTS, because it is an english abbreviation.

* Translation: Update bundle_hu.properties

Translate new strings
Follow the changes of the english bundle deleting deprecated string: logic.nounitbuild
Fix consistency of szorzó across the text

* Consistency: rewording and apply spelling rules for strings which contain: szorzó

* Translation

Translate new strings
Fix mistakes
2025-12-21 10:01:18 -05:00
Anuken 6c3b6aeea5 Fixed #11471 2025-12-21 00:00:13 -05:00
Anuken 012eeabc87 Merge remote-tracking branch 'origin/master' 2025-12-20 14:07:40 -05:00
Anuken d889acba16 Fixed core launch sound playing regardless of volume settings 2025-12-20 14:07:34 -05:00
Github Actions 26cf72b0c5 Automatic bundle update 2025-12-20 16:17:49 +00:00
WMF a1b47b1188 per-team toggles for core no-build radius / placement range check (#11448)
* per-team toggles for core no-build radius / placement range check

* oops

* fair enough
2025-12-20 11:16:28 -05:00
EggleEgg 85b69d3afd Anuke please dont kill ratios of schems, 33% higher cost is no joke (#11459)
* Anuke please dont kill ratios of schems, 33% less eff is no joke

* air factory nerf
2025-12-19 21:51:19 -05:00
Anuken 266c5a541b Do not allow patching hasItems/liquids/power
There is no good reason to change these, and setting them to false usually just makes the game crash. Consumers set them up automatically.
2025-12-19 20:07:34 -05:00
Anuken cf6b7b5aa3 Updated Rhino version 2025-12-19 18:46:50 -05:00
Anuken 3edd934564 Merge remote-tracking branch 'origin/master' 2025-12-19 12:56:20 -05:00
Anuken 7ca16fee2a Fixed #11465 2025-12-19 12:56:13 -05:00
Github Actions 930ab20004 Automatic bundle update 2025-12-19 17:06:13 +00:00
Anuken fb94d9777a Merge remote-tracking branch 'origin/master' 2025-12-19 12:04:53 -05:00
Anuken f0fac538ac Rule dialog entries for logic unit build/deconstruct rules 2025-12-19 12:04:47 -05:00
Github Actions ba21ed19ef Automatic bundle update 2025-12-19 05:37:05 +00:00
Anuken b84d12407f Rule & control for logic unit deconstruction (off by default) 2025-12-19 00:35:41 -05:00
Anuken f391126b5b Don't pack sprites for mods that don't have any 2025-12-18 19:13:42 -05:00
Anuken b8c7c2f740 Merge remote-tracking branch 'origin/master' 2025-12-18 17:27:42 -05:00
Anuken 8e7eeb2573 Testing a 'iOS compatible' flag for script mods 2025-12-18 17:27:32 -05:00
SomeonesShade 8e907f714a Small Balancing Set: Graph Duo changes and Coolant Adjustments (#11461)
* Coolant Duo and Hail Changes

* Graph Duo Reload Nerf
2025-12-18 12:21:51 -05:00
EggleEgg 4e9461adde how max heat eff in turrets (#11458) 2025-12-18 11:45:57 -05:00
Anuken 6a13f2ef08 Fixed weapon velocity delta calculations 2025-12-17 22:09:53 -05:00
Anuken 3d34d95c74 No more assetsJar until jitpack is fixed 2025-12-17 19:11:24 -05:00
Vector be4dd84a13 Update bundle_es.properties (#11334)
* Update bundle_es.properties

* te fallé español

* Update bundle_es.properties

* Update bundle_es.properties

* sector wave simulation string

* last changes I guess

* Update bundle_es.properties

* Translate some sector names
2025-12-17 19:03:16 -05:00
SITUVNgcd a3c0c39615 Update Vietnamese translation (#11456)
* Translate new strings

Patch guide & Fields view

* Translate new strings
2025-12-17 19:02:45 -05:00
summoner 5784b3207b Translation: Update bundle_hu.properties (#11457)
* Translation: Update bundle_hu.properties

Updated various terms to use 'életpont' instead of 'életerő' for consistency in the Hungarian localization for the word health.

Follow the changes of the english bundle minimum game version: 147 -> 154

* Translation: Update bundle_hu.properties

fix typo (add missing letter)
2025-12-17 19:02:39 -05:00
Anuken 87399ef1a9 Bigger liquid capacity for reconstructors 2025-12-17 18:55:07 -05:00
Anuken 670e9467da Flare nerf / More liquid capacity increase considerations 2025-12-17 18:51:24 -05:00
EggleEgg 425b154e3b I bet this will break shit somewhere (#11292) 2025-12-17 18:32:53 -05:00
Anuken 8d734d70cd arc 2025-12-17 14:55:49 -05:00
Anuken 48d3329b07 Merge remote-tracking branch 'origin/master' 2025-12-17 14:54:29 -05:00
Anuken 6986bcbf90 Possible crash fix 2025-12-17 14:54:23 -05:00
Anuken c30e3d2cd7 Fixed iOS building with intelliJ plugin 2025-12-17 14:14:38 -05:00
Anuken a552908d76 Java mod minGameVersion increased 2025-12-17 10:49:51 -05:00
Anuken 4f0ebdc4f3 Updating android natives with new alignment 2025-12-17 10:08:52 -05:00
Anuken 9b9c7d5f5a Merge remote-tracking branch 'origin/master' 2025-12-16 23:57:57 -05:00
Anuken 5b74ef6e65 Unused bullet volume code cleanup 2025-12-16 23:57:31 -05:00
BalaM314 3343c02997 Remove debug message (#11453)
this must have slipped through in development, it is in the released version v154
2025-12-16 23:56:01 -05:00
summoner d1e0307d39 Translation: Update bundle_hu.properties (#11450)
* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

fix typo

* Translation: Update bundle_hu.properties

Fix translation

* Translation: Update bundle_hu.properties

Fix translation
2025-12-16 17:30:32 -05:00
Anuken ac23bf8301 Merge remote-tracking branch 'origin/master' 2025-12-16 11:27:58 -05:00
Anuken 06b0bc03cb Fixed #11451 2025-12-16 11:27:52 -05:00
Github Actions 65244782a2 Automatic bundle update 2025-12-16 02:18:43 +00:00
Anuken 041f98d22a Merge remote-tracking branch 'origin/master' 2025-12-15 21:17:30 -05:00
Anuken 2c6a650856 Minor sound tweaks / Limited launches to not-in-progress sectors 2025-12-15 21:17:22 -05:00
summoner 9c6daf129a Translation: Update bundle_hu.properties (#11341)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the english bundle changes
Translate new strings

* Translation

Fix translation
2025-12-15 20:14:59 -05:00
Kevin Vilyan 3ba889b8c1 Update Bundle id_ID (#11434)
* Bundle ID minor fixes

* Fixes

* neo

* reaktif

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties
2025-12-15 20:14:46 -05:00
EggleEgg 9f388baf59 show constructor build speed stat (#11364) 2025-12-15 20:14:34 -05:00
Anuken a0fdf07f1e Fixed #11447 2025-12-15 14:30:17 -05:00
Anuken 8fca45468e Data patcher unit controller support / Warnings for invalid sounds in JSON/DP 2025-12-15 11:19:47 -05:00
Anuken f795007715 Merge remote-tracking branch 'origin/master' 2025-12-15 00:33:19 -05:00
Anuken 2106bcd30f Risso hasn't had a trail for years and nobody noticed 2025-12-15 00:33:10 -05:00
DX-36 7e0fb2707b shale buff (#11419) 2025-12-15 00:07:10 -05:00
SeuEarth 65d6c1cc9e Update bundle_ko.properties (#11433)
* Update bundle_ko.properties

* Update bundle_ko.properties
2025-12-14 21:25:12 -05:00
Anuken 626398f10c Changed data patch guide link 2025-12-14 20:25:47 -05:00
Anuken 3f2647eea3 Reduced scepter shoot sound bass slightly 2025-12-14 19:39:39 -05:00
Anuken 5dc1e290e8 Scepter secondary sounds 2025-12-14 19:36:42 -05:00
Anuken c0c5360d70 Merge remote-tracking branch 'origin/master' 2025-12-14 19:25:46 -05:00
Anuken 97d3f6f63f UI sound effect rename 2025-12-14 19:25:39 -05:00
EggleEggandAnuken 076193f2c2 Scepter buff anuke please dont remove the secondaries (#11415)
* Scepter buff anuke please dont remove the secondaries

* I dont care stop importing PartProgress vscode

* space

* now without lag

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-14 19:25:25 -05:00
Anuken fcd4e5a737 Merge remote-tracking branch 'origin/master' 2025-12-14 13:51:16 -05:00
Anuken d6c1ab50ae Naval unit movement sounds 2025-12-14 13:51:10 -05:00
Github Actions b761c78145 Automatic bundle update 2025-12-14 15:32:23 +00:00
Anuken 1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken 0ebe105ddd Two more sector submissions 2025-12-13 11:44:37 -05:00
Anuken 6054c84fcd Merge remote-tracking branch 'origin/master' 2025-12-13 11:37:37 -05:00
Anuken fce9bc3701 Fixed #11441 2025-12-13 11:37:31 -05:00
Jason ccabe381d9 Enable core incineration by default (#11437) 2025-12-13 11:12:31 -05:00
Anuken 209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken 739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken 1cf734855b Minor changes to step sounds 2025-12-12 21:06:21 -05:00
Anuken a65325d676 Slightly less terrible build sound 2025-12-12 20:47:35 -05:00
Anuken 4dfe23748f Wave & shield ability sounds 2025-12-12 15:29:42 -05:00
Anuken dc96457ac4 Cultivator noise 2025-12-11 16:48:28 -05:00
Anuken 90796d041d Core launch/land SFX 2025-12-11 13:29:32 -05:00
Anuken 034392c231 Interplanetary accelerator launch sounds 2025-12-10 21:46:37 -05:00
Anuken e58f4b0da3 Updated some sound loops 2025-12-10 19:02:05 -05:00
Anuken dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken 58eee2b61a Startup error log fix 2025-12-09 00:24:58 -05:00
Anuken f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken 2fb59eb099 Better Cleroi sound effects 2025-12-08 21:40:01 -05:00
Anuken cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken 6d2b324f81 Different intel GPU check 2025-12-08 13:40:50 -05:00
Anuken 128851a127 Fixed selection hexes for legged units not being visible 2025-12-07 23:09:51 -05:00
Anuken 1a9b9669d7 Closes Anuken/Mindustry-Suggestions/issues/5967 2025-12-07 23:06:53 -05:00
Anuken 281115a3ab Fixed save loading error with certain data patches 2025-12-07 20:04:03 -05:00
Anuken 9db792ccc9 Fixed #11421 2025-12-07 11:29:15 -05:00
Anuken 8900967afe Fixed #11425 2025-12-07 11:18:49 -05:00
Anuken 3e29667f90 Fixed #11422 2025-12-07 11:15:02 -05:00
Anuken 9d157976db More unit movement fixes 2025-12-07 10:06:13 -05:00
Anuken 0fb86699a3 arc 2025-12-06 23:15:39 -05:00
Anuken e255912156 More sound effects + core destruction sound 2025-12-06 23:14:08 -05:00
Anuken 65c63c292e WIP tank sounds 2025-12-05 21:01:12 -05:00
Anuken 06943d822d Merge remote-tracking branch 'origin/master' 2025-12-05 20:36:09 -05:00
Anuken 2aeebb5aea Step sounds for smaller mechs (bad) 2025-12-05 20:35:59 -05:00
EggleEgg a01e4be75d Fs no maxDamageFraction (#11416) 2025-12-02 15:06:16 -05:00
わん e05ef341d9 translate japanese (#11410) 2025-12-02 15:05:58 -05:00
Anuken ee8a258447 Revert "Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high"
This reverts commit 1dedefd56c.
2025-12-01 19:59:19 -05:00
Anuken 87f7e1f1c2 Revert "Defer shadow buffer init"
This reverts commit 34be5ffc6c.
2025-12-01 19:59:19 -05:00
Anuken 34be5ffc6c Defer shadow buffer init 2025-11-30 15:32:44 -05:00
Anuken 1dedefd56c Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high 2025-11-30 14:49:16 -05:00
Anuken 3acbd1afed Merge remote-tracking branch 'origin/master' 2025-11-30 12:10:15 -05:00
Anuken 8b9fc34811 Enforce map image import sizes 2025-11-30 12:10:09 -05:00
EggleEgg a0fe9e8415 Shootpattern allow replacing per bullet (ammo type support) (#11402) 2025-11-30 12:04:44 -05:00
EggleEgg da6aecf695 change pneumatic drill's water usage from 3.6/s to 3.5/s (#11412) 2025-11-30 12:02:15 -05:00
Anuken 3791a7f375 Fixed #11403 2025-11-30 11:50:10 -05:00
Anuken 15efb721a0 Fixed #11399 2025-11-30 11:10:13 -05:00
Anuken 7130b6155c Fixed #11395 2025-11-30 11:04:47 -05:00
Anuken 44428c1f60 Fixed #11409 2025-11-30 11:03:20 -05:00
Anuken f2232c15b1 Fixed #11404 2025-11-30 11:01:40 -05:00
Anuken 460d3a0b44 Fixed #11384 2025-11-30 10:54:21 -05:00
Anuken 43d4deb801 Shield and shockwave tower sounds 2025-11-29 17:43:36 -05:00
Anuken 3e0eb4a875 Various sound tweaks 2025-11-25 16:27:01 -05:00
Anuken e399ae9182 arc 2025-11-24 18:30:03 -05:00
Anuken b3f0e9399d Fixed tests 2025-11-24 17:29:36 -05:00
Anuken 134167cb2e Merge branch 'new-sounds' of https://github.com/Anuken/Mindustry 2025-11-23 19:58:39 -05:00
Anuken 848fcfad1f Insect/leg unit step sound 2025-11-20 21:06:59 -05:00
Anuken f14f8eff83 Sounds for all serpulo insect leg units 2025-11-20 01:13:29 -05:00
Anuken 10bb45de31 Fixed #11379 2025-11-19 19:31:01 -05:00
Anuken 774443c960 Flare AI fixes & unit research const reduced 2025-11-19 12:25:21 -05:00
Anuken d8106cb886 Tests fixed (fine I'll make the canvas support non-pot palettes) 2025-11-17 20:11:52 -05:00
Anuken ef2736b3be Merge remote-tracking branch 'origin/master' 2025-11-17 14:00:23 -05:00
Anuken 6b2825954b Fixed #11373 2025-11-17 14:00:12 -05:00
WMFandAnuken f48900d6de Quality of Life changes (#11370)
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations

* Update core/src/mindustry/graphics/BlockRenderer.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-11-16 23:43:54 -05:00
Anuken bb4534afde Fixed #11371 2025-11-16 23:42:22 -05:00
Anuken e8fc33ca9e Fixed #11366 2025-11-16 23:34:52 -05:00
Anuken 11542f8e17 Fixed #11350 2025-11-16 23:26:51 -05:00
Anuken 45e744949e Fixed #11361 2025-11-16 23:23:24 -05:00
Anuken d4d2a5e54c More sounds 2025-11-16 23:18:19 -05:00
Anuken 98b6ac2d94 Various new sounds 2025-11-16 12:19:58 -05:00
Anuken ed860e8395 Flare AI changed 2025-11-15 23:04:08 -05:00
Anuken cc693f97b6 Various new sounds 2025-11-15 15:16:28 -05:00
Anuken 11773a5991 Goodbye, omura flare spawners 2025-11-14 21:24:44 -05:00
Anuken d33d355aa2 A lot more sounds 2025-11-14 11:04:52 -05:00
Anuken 67495e628b A lot more sound effects 2025-11-12 17:37:51 -05:00
Anuken dd8c06192e More sounds 2025-11-11 20:15:08 -05:00
Anuken d934a02791 More sounds 2025-11-10 22:48:01 -05:00
Anuken 3b10100ae4 More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown 2025-11-09 22:07:36 -05:00
Anuken bec2ca3821 . 2025-11-08 19:32:10 -05:00
Anuken 2042d6ef29 More sounds 2025-11-08 19:31:46 -05:00
Anuken fddc6e53f3 Made the beta unit's rotating guns less ugly 2025-11-08 10:01:13 -05:00
Anuken 3f2aba4123 Progress on new SFX (WIP)
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
2025-11-07 15:53:13 -05:00
Anuken 5397d8426c Triggering another build in case the last one failed 2025-11-06 15:44:50 -05:00
Anuken 573db7d532 arc 2025-11-06 15:42:59 -05:00
Anuken b393b053d0 Merge remote-tracking branch 'origin/master' 2025-11-06 15:37:22 -05:00
Anuken 28ba7f0bb3 Audio engine improvements (WIP) 2025-11-06 15:37:14 -05:00
Anuken 3ae1d9c273 iOS xcframework update 2025-11-06 15:35:17 -05:00
Anuken 11a7a41648 Better patcher multi-dimensional array support 2025-11-04 23:54:39 -05:00
Anuken 3656e90ae1 Merge remote-tracking branch 'origin/master' 2025-11-04 18:05:25 -05:00
Anuken 03f6a7f590 Patcher requirement re-initialization fixes 2025-11-04 18:05:17 -05:00
Github Actions b4aa16285e Automatic bundle update 2025-11-04 15:45:30 +00:00
EggleEgg 56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken 38d9bc83a3 New serpulo core unit bullet effects 2025-11-03 16:28:46 -05:00
Anuken 7a18e676fd Fixed some gaps in NPC map 2025-11-02 23:05:24 -05:00
Anuken 15ea1a08f7 arc 2025-11-01 23:16:33 -04:00
Anuken 813106eae1 arc 2025-11-01 23:04:03 -04:00
Anuken 7a5a22389f Fixed #11326 2025-11-01 22:58:07 -04:00
Anuken 06ab01a4dc Removed unused sprites 2025-11-01 19:29:50 -04:00
Anuken c7ef1535aa Fixed thorium reactor heat output again 2025-11-01 11:31:39 -04:00
Anuken 986cbe1d25 arc 2025-11-01 10:04:11 -04:00
Anuken 1de633b009 Patcher support for array fields in object braces 2025-11-01 10:01:48 -04:00
Anuken f60b892029 Patcher support for icon regions 2025-10-31 23:31:24 -04:00
Anuken 5257ae26a3 Patcher ObjectFloatMap support 2025-10-31 13:13:05 -04:00
Anuken 1df6c5d0ca Allow desktop players to configure blocks and view inventories when dead 2025-10-31 02:14:18 -04:00
Anuken fc10ea5b0b Submission for sector 20 2025-10-31 01:06:44 -04:00
Anuken 579ba5cac2 Don't log entire GPU detection errors 2025-10-30 20:07:08 -04:00
SITUVNgcd 5ea0ebbf2a Translate new strings (#11323)
Patch guide & Fields view
2025-10-30 13:24:16 -04:00
Github Actions 19ee3baa18 Automatic bundle update 2025-10-30 16:32:12 +00:00
summoner 1e80f9e867 Translation: Update bundle_hu.properties (#11253)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new string
Fix translation coherence with the new string

* Translation: Update bundle_hu.properties

Fix long sentence -> add \n linebreak

* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle.properties

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings
2025-10-30 12:31:05 -04:00
SITUVNgcdandAnuken bd492bfda4 Update Vietnamese translation (#11255)
* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/72524a72895257bead10237b20d95d9f69dfd240

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/94fc6482e2eb79be776c3a187c726877e9c95393

* Translate new string

https://github.com/Anuken/Mindustry/commit/17663aee3f0b4a894e3b177d71a7f64086ef96f8

* Remove translation

https://github.com/Anuken/Mindustry/commit/ea72441958afcb632448689a1baaa67228d348db

* Translate new strings

Content patches https://github.com/Anuken/Mindustry/commit/a9a061541009ea36e13338b0dbc38ccc63c0c71c

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-30 12:30:58 -04:00
ulwepo 09b5a0bb3b Update servers_v7.json (#11257)
Hello, this is a great sandbox server made by Kei2.
2025-10-30 12:30:33 -04:00
redloong b6b7403a52 优化并完善中文翻译/Optimize and improve Chinese translation (#11267)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Delete core/assets/bundles/bundle_zh_CN.properties

* Add files via upload

* Update contributors

* Add files via upload

* Add files via upload

* Add files via upload

* Update bundle_zh_CN.properties

* Add files via upload

* “挤压伤害”变为“碾压伤害”

* “庇护”变“保护”

* “被超速的倍率”变为“超速效果倍率”

* 翻译更改

“返回控制方地址或领队,其他情况返回自身”变为“返回控制方的地址或其领队,其他情况返回自身”
修复原仓库“单位命令单位命令:”为“单位命令:”
上一个更改:删除所有”(正负表方向)“

* 同步https://github.com/Anuken/Mindustry/pull/11243

若不希望这样请联系我

* 中文翻译更改

更新`lenum.emod`的翻译
`反射概率`变为`弹射概率`
`解除武器`变为`缴械武器`
`fetch.team`和`explosion.team`的`阵营`变为`队伍`

* 翻译更改

`缴械武器`变为`缴械`
`弹射概率`变为`反弹概率`

* 尝试修复问题

* `地面`变为`地板`

* 中文翻译更改

添加`sectors.attempts =尝试次数:`
`Sunken Pier`变为`沉没码头`
2025-10-30 12:30:16 -04:00
Anuken ce63479d2d Merge remote-tracking branch 'origin/master' 2025-10-30 12:20:01 -04:00
Anuken 30a5761182 Closes Anuken/Mindustry-Suggestions/issues/5843 2025-10-30 12:19:55 -04:00
Kevin Vilyan 5045f38054 Update Bundle_id_ID.properties (#11321)
* Add files via upload

* Add files via upload
2025-10-30 11:48:50 -04:00
Anuken a7a0450fa2 Merge remote-tracking branch 'origin/master' 2025-10-30 11:46:31 -04:00
Anuken 7ecebef57e Better unit assembler patcher support 2025-10-30 11:46:25 -04:00
EggleEgg 5ae6ffae8e consider efficiency in reactor heat (#11322)
* whatever

* final touches maybe

* well forget that, I m stupid

* no
2025-10-30 00:43:15 -04:00
Anuken 6f1287e11f 20 heat is a bit much 2025-10-29 14:13:09 -04:00
Anuken 1c0458041e Merge remote-tracking branch 'origin/master' 2025-10-29 10:33:55 -04:00
Anuken 04bc7b1f22 Fixed #11320 2025-10-29 10:33:49 -04:00
Github Actions 83d79ce348 Automatic bundle update 2025-10-29 02:32:50 +00:00
HungGaming b3b8e557af Update servers_v7.json (#11311) 2025-10-28 22:31:41 -04:00
SeuEarthandAnuken a4500b29f9 Update bundle_ko.properties (#11258)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Sorts

* Update bundle_ko.properties

Updated various Korean translations for editor and block names.

* another small fix

* Update bundle_ko.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:31:31 -04:00
ursteiner 0658da9290 Update bundle_de.properties (#11305)
* Update bundle_de.properties

Noticed some untranslated texts while playing the tutorial.

* removed unnecessary spaces
2025-10-28 22:30:44 -04:00
GRaf-NEETandAnuken dd0a4d1c47 Translate content patch messages to Russian (#11318)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:30:26 -04:00
EggleEgg 99df6527f2 imagine mixtech buff lmfao (#11319) 2025-10-28 22:29:26 -04:00
Github Actions d6806e546d Automatic bundle update 2025-10-28 23:52:05 +00:00
Anuken ecd10623fe Merge remote-tracking branch 'origin/master' 2025-10-28 19:50:57 -04:00
Anuken 7d5478ec1d Link to patch guide 2025-10-28 19:50:51 -04:00
Github Actions 1fe0a14183 Automatic bundle update 2025-10-28 23:34:32 +00:00
Anuken 3d4b432540 Button for viewing content fields on wiki + More tests and fixes 2025-10-28 19:33:04 -04:00
Anuken c06c76d296 Moved more packing logic to asset thread to prevent ANRs 2025-10-27 21:01:10 -04:00
Anuken a226a74578 Prohibit arbitrary class resolution in content patches 2025-10-26 16:48:51 -04:00
Anuken ed36204bed Core database in multiplayer on mobile in pause menu 2025-10-26 15:43:01 -04:00
Anuken 8f6afcecfb Merge remote-tracking branch 'origin/master' 2025-10-26 14:04:54 -04:00
Anuken c3309bf3a9 Logic insert line button (from foo's client) 2025-10-26 14:04:49 -04:00
Anuken 686df5046a Update README.md 2025-10-26 13:55:13 -04:00
Anuken b34ceae965 Fixed tests 2025-10-26 10:47:36 -04:00
Anuken 50e2b828f7 More tests, fixed patcher error handler 2025-10-25 22:24:32 -04:00
Anuken 09783898aa More patcher tests + unit type reassign support 2025-10-25 16:39:07 -04:00
Anuken 4812f89161 Include patches in crash logs 2025-10-25 12:50:44 -04:00
Anuken 53c534eaa8 Better unknown field warnings for patcher 2025-10-25 11:39:58 -04:00
Anuken 472cacbb3b More disallowed patcher fields / Continuous liquid turret minimum ammo amount firing threshold 2025-10-25 10:34:43 -04:00
Anuken a305ac31e6 More patcher tests and fixes 2025-10-24 20:30:08 -04:00
Anuken 6ff28b5d31 0 2025-10-24 11:56:36 -04:00
Anuken b472fed36d More patcher tests and fixes 2025-10-24 11:51:39 -04:00
Anuken 93b3f47d84 Fixed map re-import not working 2025-10-24 02:11:36 -04:00
Anuken 85f5557270 More test fixes 2025-10-23 22:50:58 -04:00
Anuken 977f320122 More test fixes 2025-10-23 22:37:15 -04:00
Anuken bed851afe9 Additional unit tests for the patcher + many bugfixes 2025-10-23 22:31:06 -04:00
Anuken effbdecbd5 Block consumer patch support 2025-10-22 20:04:00 -04:00
Anuken f3cac6a6bc Fixed #11309 2025-10-22 08:58:23 -04:00
Anuken ddaf9e24ca Copy button for content patches 2025-10-22 08:56:41 -04:00
Anuken e7966fc6fd More minor patcher issue fixes 2025-10-22 07:19:57 -04:00
Anuken 386b0929d8 Merge remote-tracking branch 'origin/master' 2025-10-22 07:01:37 -04:00
Anuken 45db096f0f Patcher fixes 2025-10-22 07:01:26 -04:00
Github Actions a9a0615410 Automatic bundle update 2025-10-22 10:48:16 +00:00
Anuken 49bbd0b593 Fixed #11306 2025-10-22 06:47:01 -04:00
Anuken 9cc3105518 Content patch import dialog & server support 2025-10-22 06:42:01 -04:00
Anuken 9f7817f70e Fixed #11304 2025-10-21 14:22:37 -04:00
Anuken b78cd5bbd9 Content patcher progress 2025-10-21 11:38:02 -04:00
Anuken 8898cbe6e4 Map submission updated / WIP content patcher experiments 2025-10-20 22:47:35 -04:00
Anuken 34d994f384 Merge remote-tracking branch 'origin/master' 2025-10-20 00:42:23 -04:00
Anuken 6b56566ae1 Reset game stats upon map save in editor 2025-10-20 00:42:18 -04:00
Волшебник ab0c534946 Update servers_v7.json (#11296)
New host
2025-10-19 10:45:40 -04:00
vladtepesch 3c7de8d1ca Fix typo in surge-crucible and correct large-cliff-crusher descriptions (#11294)
ais -> aus
translation of large cliff said it optionaly needs wolfram (instead of graphite)
2025-10-19 10:44:14 -04:00
Anuken 16a01cbef3 Merge remote-tracking branch 'origin/master' 2025-10-18 18:04:34 -04:00
Anuken fb37ecd1a8 Fixed overlay floor placement checks in in-game editor 2025-10-18 18:04:25 -04:00
WMF c2c1271a4c use BoostAI for enterPayloadCommand & better onlyDepositCore handling (#11297) 2025-10-18 10:31:47 -04:00
abcxyzDustry c2108a3ce5 old dead addresses update new addresses for abcxyz (#11293)
Replaced one server address and added three new ones.
2025-10-16 22:21:32 -04:00
Github Actions 22f6244788 Automatic bundle update 2025-10-15 23:08:31 +00:00
LegalPopcorn d4cf0cf27a Update bundle_cs.properties (#11287)
Corrected typos, translated few things that were already translated elsewhere.
2025-10-16 08:07:17 +09:00
abcxyzDustry 5cd46ebce6 update ip for abcyxz (#11275)
i want update new ip address for abcxyz
2025-10-15 07:16:12 +09:00
Nazareno Bucciarelli 755c0286f4 [TRANSLATION] Translate a few sentences to Spanish (#11276)
* translate some sentences to spanish

* make improvements
2025-10-15 07:16:01 +09:00
Anuken 527e38c2b5 Fixed #11286 2025-10-14 11:03:35 +09:00
Anuken 46ee282fda Redundant field cleanup 2025-10-13 23:21:48 +09:00
Anuken 9edd31fad3 Map objective curve & unnecessary rebuild fix 2025-10-13 22:53:16 +09:00
Anuken 30da4c0f47 Fixed Android save export 'corruption'
This was caused by downright atrocious default Android API behavior. Read https://issuetracker.google.com/issues/180526528?pli=1
2025-10-13 22:25:12 +09:00
Anuken bf61e4d6c2 Closes Anuken/Mindustry-Suggestions/issues/5891 2025-10-13 20:50:17 +09:00
Anuken 0b4c4c4049 Fixed #11281 2025-10-13 20:29:52 +09:00
Anuken a35f7605f7 Fixed #11284 / Cap item turret ammo on save read 2025-10-13 20:27:47 +09:00
Github Actions ea72441958 Automatic bundle update 2025-10-12 08:15:50 +00:00
Anuken 872939454f Fixed #11278 / FPS limit changes on iOS 2025-10-12 17:13:00 +09:00
Anuken 197d8c4060 Updated min ios version 2025-10-11 22:45:04 +09:00
Anuken 703e0ecd75 arc 2025-10-09 22:45:34 +09:00
Github Actions 17663aee3f Automatic bundle update 2025-10-09 13:43:46 +00:00
Anuken 2daf41c7d7 iOS uncap framerate option 2025-10-09 22:40:52 +09:00
Anuken a0cf5b7265 Intel GPU/OpenGL 2.x planet normals fix 2025-10-08 08:45:40 +09:00
Anuken 576b7f6b6b Fixed #11272 2025-10-08 08:24:14 +09:00
Anuken fd0d864cb8 Fixed icosphere generator 2025-10-08 08:14:57 +09:00
Anuken 65c7acb31c Fixed #11268 2025-10-06 21:25:10 +09:00
RGBaaa c99758fe5a update LExecutor (#11271) 2025-10-06 20:53:25 +09:00
Anuken 1033b5f374 Fixed #11269 2025-10-06 20:49:07 +09:00
Github Actions 94fc6482e2 Automatic bundle update 2025-10-05 00:04:07 +00:00
Anuken 76c3ceb41d Closes Anuken/Mindustry-Suggestions/issues/5884 2025-10-05 09:03:01 +09:00
Anuken 1985d67f7a Closes Anuken/Mindustry-Suggestions/issues/5877 2025-10-03 18:41:12 +09:00
Anuken 155f0d50f7 Re-triggering build 2025-10-03 11:48:37 +09:00
Anuken 74b8c6d184 Possible crash fix 2025-10-03 08:31:43 +09:00
Anuken a1a880a208 Fixed #11259 2025-10-03 06:33:23 +09:00
Anuken b31df41018 Fixed rune font spacing & invalid unicode conversion method 2025-10-03 05:59:08 +09:00
Anuken 53ef8d5ea0 Fixed #11256 2025-10-02 11:19:58 +09:00
Anuken 66124b68b0 Quasar + minor Pulsar buff 2025-10-02 10:59:22 +09:00
Anuken aac086066e Fixed menu margins again 2025-09-30 10:28:38 -04:00
Anuken 3e854edf4b Merge branch 'master' of https://github.com/Anuken/Mindustry 2025-09-30 10:19:51 -04:00
Anuken 6712f23fe4 Switched to MetalANGLE for iOS 2025-09-30 10:18:58 -04:00
Anuken 843a215df5 Screen border fix in menu 2025-09-29 19:50:05 -04:00
Anuken 58909a06a5 Fixed #11254 2025-09-29 12:48:26 -04:00
Anuken acaed63c52 Merge remote-tracking branch 'origin/master' 2025-09-29 08:51:08 -04:00
Anuken 4d6334a941 A few more submission updates 2025-09-29 08:51:03 -04:00
Github Actions 72524a7289 Automatic bundle update 2025-09-29 12:49:09 +00:00
Anuken 081621936e Merge remote-tracking branch 'origin/master' 2025-09-29 08:48:07 -04:00
Anuken 32b9ff9f5d Added difficulty modifier for clearing sectors upon loss 2025-09-29 08:47:59 -04:00
Github Actions c6f9bc3b6f Automatic bundle update 2025-09-29 12:42:28 +00:00
summoner 8602fd57f6 Translation: Update bundle_hu.properties (#11189)
* Translation: Update bundle_hu.properties

Follow the changes of the english bundle
Translate new string

* Update bundle_hu.properties

Translate new strings.

Follow the changes of the english bundle

* Update bundle_hu.properties

Fixing status effects translations

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Transltion: Update bundle_hu.properties

Translate new strings
2025-09-29 08:41:27 -04:00
SITUVNgcd 24fd6950c1 Update Vietnamese translation (#11195)
* Update Vietnamese translation

stat.frequency https://github.com/Anuken/Mindustry/commit/fb9373535227b6ba3c82999b3024d1a7da231423

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/8884aec2488f393e2fcd292162b46c37d59250a7
2025-09-28 21:33:06 -04:00
Anuken 72ce49a753 More tests for saves 2025-09-28 16:41:36 -04:00
Anuken dd8db10e72 Minor tweaks to make Android inset area look less awful 2025-09-28 16:02:49 -04:00
Anuken 6c0884a8d9 More tests and sector fixes 2025-09-28 13:30:53 -04:00
Anuken adc1316444 Fixed some more broken submissions 2025-09-28 12:30:57 -04:00
Anuken bfd742e89b Turret construct preview fix 2025-09-28 10:49:56 -04:00
Anuken d6e408267e Fixed 116 infinite resources / Fixed #11251 2025-09-28 10:42:07 -04:00
Anuken dbe67b056f Fixed derelict plastanium conveyor repairs 2025-09-27 20:25:57 -04:00
Anuken 6d2c0c3863 Turret serverside rotation fix 2025-09-27 09:22:06 -04:00
Anuken f8d86ac840 Merge remote-tracking branch 'origin/master' 2025-09-27 01:45:33 -04:00
Anuken 20a96a9c5d Android inset support, API level upgrade & editor inset fix 2025-09-27 01:45:25 -04:00
Github Actions 8884aec248 Automatic bundle update 2025-09-27 04:41:11 +00:00
Thomas WidyantokoandKevin Vilyan 8b0b5ca378 Android fastlane and in-game translation fix for Indonesian language (#11213)
* Android fastlane locale for Indonesian

For android releases using id-ID (ISO 639-1 + ISO 3166-1 Alpha2) locale.

* Indonesian bundle upstream and fixes

Contains several name and description fixes and upstream with original EN bundle.

* Tecta unit balancing (id_ID)

imagine a flying spider, NOT

* Indonesian translation for Shield Arc description

* Update bundle_id_ID.properties

* [id_ID] translation additions and fixes

Mostly editor-related features and fixed as per review suggestions.

* [id_ID] more blocks description fix

* [id_ID] typo fix

shhh

* [id_ID] stats timing unit fix

fix_final_asfsdgasfgdawe.properties (1)

* [id_ID] v8 new sectors name TL

where descriptions

---------

Co-authored-by: Kevin Vilyan <146146416+Kev-Vily@users.noreply.github.com>
2025-09-27 00:40:04 -04:00
MrSmiley-006andAnuken 7b7509c96a Update bundle_cs.properties (#10994)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-27 00:39:14 -04:00
Anuken e79fa75f8b Turret rotation ghost plan fix 2025-09-27 00:36:35 -04:00
Anuken 840ac5f913 Map submission for 0 / 218 thorium removed / Fixed turrets rotating in editor 2025-09-26 23:59:25 -04:00
Anuken 02a637b843 Fixed #11241 2025-09-26 23:28:43 -04:00
Anuken 6171bf13d7 Merge remote-tracking branch 'origin/master' 2025-09-26 12:33:10 -04:00
Anuken fd632a3b55 Fixed #11240 2025-09-26 12:33:04 -04:00
SeuEarth ea89f766cc Update bundle_ko.properties (#11223)
* Fixed since something was wrong

* oops
2025-09-25 18:30:29 -04:00
Anuken eb3648bcb5 Submission for 254 2025-09-24 23:59:51 -04:00
Anuken 88223e2e1e Fixed #11234 2025-09-22 11:41:35 -04:00
Anuken a555e041bf 133 updated, 185 submission added 2025-09-21 23:42:12 -04:00
Anuken 01aa029052 Minor desktop launcher args fix 2025-09-21 00:23:59 -04:00
Anuken 0e87e53983 Merge remote-tracking branch 'origin/master' 2025-09-19 23:09:44 -04:00
Anuken 7c57211807 Potential sector data carry-over fix 2025-09-19 23:09:37 -04:00
Github Actions d073dfe162 Automatic bundle update 2025-09-19 22:27:12 +00:00
Anuken 71fbfffaec Buttons for toggling buildings/terrain in editor 2025-09-19 18:26:06 -04:00
Anuken 6ab5776064 Fixed tests 2025-09-19 15:48:48 -04:00
Anuken cc4119a837 No shooting in the editor 2025-09-19 14:08:17 -04:00
Anuken e5fc44166d Merge remote-tracking branch 'origin/master' 2025-09-19 13:22:24 -04:00
Anuken 7a6f6c84dd Fixed extra core in map submission 2025-09-19 13:22:15 -04:00
Github Actions 106ae445e0 Automatic bundle update 2025-09-19 16:38:42 +00:00
Anuken bf051fa7bc Sunken Pier map submission 2025-09-19 12:37:22 -04:00
Anuken 807a8fe089 Merge remote-tracking branch 'origin/master' 2025-09-17 13:21:19 -04:00
Anuken ffa5b98e11 Integrated many hidden sector submissions 2025-09-17 13:21:11 -04:00
redeagle0705 1e198eda40 Update bundle_ko.properties (#11214) 2025-09-16 15:26:21 -04:00
Eipusino e2c828b0bf proguard-rules.pro add -keep class com.android.dx.** { *; } (#11197) 2025-09-13 16:48:12 -04:00
Anuken 729f18726f Save version chunks changed to 4-byte lengths 2025-09-12 14:42:22 -04:00
Anuken 5f58adb764 Intel GPU detection tweaks 2025-09-11 18:56:05 -04:00
Anuken f089e38994 Fixed #11219 2025-09-11 11:07:32 -04:00
Anuken 87ec4225ac Attempt GL 2.1 before 2.0 2025-09-10 11:13:38 -04:00
Anuken bf77474c93 Fixed #11215 2025-09-09 12:44:35 -04:00
Anuken e96c21d610 Fixed enemy cores being removed on map re-attempt 2025-09-07 14:40:18 -04:00
Anuken 9f7ba9bb98 Fixed abandoning sectors not working 2025-09-07 14:22:55 -04:00
Anuken 94743b4ba6 Merge remote-tracking branch 'origin/master' 2025-09-07 14:14:31 -04:00
Anuken 8cb528264b New system for Serpulo sector loss (WIP) 2025-09-07 14:14:24 -04:00
ols45234 39ed3908b4 EscoCorp server address update (#11200) 2025-09-06 15:55:05 -04:00
Anuken a20cfcf9ea Merge remote-tracking branch 'origin/master' 2025-09-06 15:53:50 -04:00
Anuken 5924d8dbaf Closes Anuken/Mindustry-Suggestions/issues/5842 2025-09-06 15:53:43 -04:00
a51c6c3524 Same type mult for repair field ability (#11205)
* breh

* do not display if 1

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-06 10:31:23 -04:00
Github Actions ffa92adb0f Automatic bundle update 2025-09-06 03:11:17 +00:00
EggleEgg 98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken 7464511033 Fixed #11208 2025-09-05 12:15:24 -04:00
Anuken 625c354461 Fixed #11207 2025-09-05 12:00:30 -04:00
Anuken 59f8f5cd11 Choosing of Erekir launch sector based on loadout cost 2025-09-03 16:28:50 -04:00
Anuken ac937ce910 Fixed #11203 2025-09-02 13:56:03 -04:00
Anuken 7a1d126fcd New OpenGL version selection for SDL 2025-09-02 12:53:18 -04:00
Anuken 03544dda46 Always show remove ore/wall in in-game editor block select 2025-09-01 01:13:01 -04:00
Anuken d639dd516e Disabled OpenGL 3.0 for Intel GPUs 2025-08-31 14:10:59 -04:00
Anuken 3b1e1435d6 Fixed #11191 2025-08-30 10:53:13 -04:00
Anuken e40d192c45 Fixed #11190 2025-08-30 10:33:01 -04:00
Anuken b3afa14d07 Fixed #11193 2025-08-30 10:27:38 -04:00
Anuken df36007728 Fixed GL version arg parsing 2025-08-30 01:46:08 -04:00
Anuken bfe6ddf9fa Merge remote-tracking branch 'origin/master' 2025-08-30 01:00:08 -04:00
Anuken d518cdcc53 Param fix 2025-08-30 01:00:01 -04:00
Github Actions fb93735352 Automatic bundle update 2025-08-30 04:59:10 +00:00
Anuken f051f6e2d6 Closes Anuken/Mindustry-Suggestions/issues/5828 2025-08-30 00:57:52 -04:00
Anuken fdf0640d65 Turret rotation during placement / Status effect display changes 2025-08-29 19:15:19 -04:00
Anuken 4ae49cfc60 Fixed #11185 2025-08-29 18:37:46 -04:00
Anuken 7f3bf0e228 Closes Anuken/Mindustry-Suggestions/issues/5821 2025-08-28 13:00:29 -04:00
Anuken 26ba0583ef Fixed tests 2025-08-28 00:40:36 -04:00
Anuken e62c414efb Fixed @unit not saving in logic blocks 2025-08-27 18:15:41 -04:00
summoner 8613fc098c Translation: Update bundle_hu.properties (#11177)
Fix the Crux word in the translation. Sorry :(
2025-08-25 14:57:18 -04:00
Anuken 2a2b69527b Merge remote-tracking branch 'origin/master' 2025-08-25 13:30:39 -04:00
Anuken 35219b0832 Stormride_R map submission updates 2025-08-25 13:30:32 -04:00
summoner aa260cdf14 Translation: Update bundle_hu.properties (#11176)
Translate new strings.
2025-08-25 13:29:51 -04:00
SITUVNgcd 73eb867ce0 Update Vietnamese translation (#11109)
* Update Vietnamese translation

1. Bundle file
  - Translated new strings.
  - Optimized translations.
  - Fixed some typos.
  - Better translation for some words.

2. Android & Steam
  Added translations for Android and Steam app on fastlane.

* Typo & gammar fix

* Typo & gammar fix

* 0x0A new line?

* Update & translate new strings

* Translate new strings

https://github.com/Anuken/Mindustry/commit/011b9492a010818195464b4966c4ec66ef295797

* Translate new strings

https://github.com/Anuken/Mindustry/commit/397e19079074c0b3ee0857ae4922c87fccda81dd

* Translate new strings

https://github.com/Anuken/Mindustry/commit/b66f9b503bb34605eeb57f65a43e90dac9ad5687

* Translate new strings

https://github.com/Anuken/Mindustry/commit/c6ce5a200ffcf2de89669ba0074f6fdfec9f5cd2

* Translate new strings & update

https://github.com/Anuken/Mindustry/commit/77c4f2704645b76ddc62473228c41d690fdb5726

* Translate new string & update/fix

https://github.com/Anuken/Mindustry/commit/1283355f300548f7fcc35db834ceabe435ba4f5e

* Transalte new strings

https://github.com/Anuken/Mindustry/commit/c1dfb02904b6cd681038b0149df883bb4805dad9

* Translate new strings & update

https://github.com/Anuken/Mindustry/commit/479a84ba3226a2b644e228101833c73ad8ab4e5c

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/9b3e9caa3feedceecbee8e803e913d9980d23248

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/9b3e9caa3feedceecbee8e803e913d9980d23248

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/9b3e9caa3feedceecbee8e803e913d9980d23248

* Translate new strings

https://github.com/Anuken/Mindustry/commit/53293bd890012f10d6b19475188d41ae4e27d56a

* Translate new strings

Metal names https://github.com/Anuken/Mindustry/commit/02f7c4bd47a48b3f427a2b0b05fb601625f52cfa
2025-08-25 11:02:33 -04:00
Anuken 7110dd4cab Merge remote-tracking branch 'origin/master' 2025-08-25 10:59:48 -04:00
Anuken 2bdf2f39f8 Fixed black minimap color for metal walls 2025-08-25 10:59:39 -04:00
SomeonesShade b917f048a9 Malign fragBullets fix (#11174) 2025-08-25 10:54:35 -04:00
Anuken a73a30f2b9 Fixed rune font glyphs being flipped 2025-08-25 00:19:23 -04:00
Anuken 3b0f35d4fc Merge remote-tracking branch 'origin/master' 2025-08-24 22:46:04 -04:00
Anuken f96681155d Fixed under-liquid overlays remaining when painted over 2025-08-24 22:45:59 -04:00
Github Actions 4e435933a1 Automatic bundle update 2025-08-25 00:41:20 +00:00
Sunky.MP3GandAnuken cff3d2fb05 RU translations (#11111)
* Update bundle_ru.properties

* Typos and another cruxscape name

* Update bundle_ru.properties

* Another typo

* Update bundle_ru.properties

* How did I even remove this in the first place

* This should fit more

* I don't know what these are, but I found the translations

* Corroded and runes

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-08-24 20:40:08 -04:00
835 changed files with 19453 additions and 7844 deletions
+9 -3
View File
@@ -45,13 +45,12 @@ jobs:
rm README.md
git add .
git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
cd ../Mindustry
- name: Create artifacts
run: |
./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
./gradlew desktop:dist server:dist core:depsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
- name: Update docs
run: |
cd ../
@@ -91,3 +90,10 @@ jobs:
file: server/build/libs/server-release.jar
tag: ${{ github.ref }}
- name: Upload dependency JAR
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: core/build/libs/core-release-deps.jar
asset_name: dependencies.jar
tag: ${{ github.ref }}
+2
View File
@@ -15,6 +15,8 @@ jobs:
uses: actions/setup-java@v1
with:
java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Run unit tests
+14
View File
@@ -25,6 +25,8 @@ jobs:
uses: actions/setup-java@v1
with:
java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Update bundles
@@ -39,6 +41,18 @@ jobs:
git commit -m "Automatic bundle update"
git push
fi
- name: Update scripts and class mappings
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
./gradlew updateScripts
if [ -n "$(git status --porcelain)" ]; then
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
git commit -m "Automatic class mapping update"
git push
fi
- name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
+6
View File
@@ -20,6 +20,12 @@ Yes, there are occurrences of trailing spaces, extra newlines, empty indents, an
I **especially** do not want to see PRs that apply any kind of automated analysis to the source code to "optimize" anything - my IDE can do that already. If the PR doesn't actually change anything useful, I'm not going to review or merge it.
### Do not make AI "contributions".
If I see a PR with significant amounts of code that's obviously written by AI, I will reject your PR, and you will be blocked. Don't waste my time with slop.
Asking AI questions, and using that information to help you write code? Fine. Using it to actually write code? No.
## Style Guidelines
### Follow the formatting guidelines.
+3 -1
View File
@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
## Contributing
See [CONTRIBUTING](CONTRIBUTING.md).
See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
## Building
-8
View File
@@ -14,7 +14,6 @@
android:roundIcon="@mipmap/ic_launcher_round"
android:isGame="true"
android:theme="@style/ArcTheme"
android:usesCleartextTraffic="true"
android:appCategory="game"
android:label="@string/app_name"
android:fullBackupContent="@xml/backup_rules"
@@ -32,13 +31,6 @@
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter>
</activity>
</application>
+27 -20
View File
@@ -3,7 +3,6 @@ buildscript{
mavenLocal()
mavenCentral()
google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
}
dependencies{
@@ -17,7 +16,7 @@ configurations{ natives }
repositories{
mavenCentral()
maven{ url "https://maven.google.com" }
maven{ url = "https://maven.google.com" }
}
task deploy(type: Copy){
@@ -30,8 +29,8 @@ task deploy(type: Copy){
android{
namespace = "io.anuke.mindustry"
buildToolsVersion = '34.0.0'
compileSdk = 34
buildToolsVersion = '36.0.0'
compileSdk = 36
sourceSets{
main{
manifest.srcFile 'AndroidManifest.xml'
@@ -40,7 +39,12 @@ android{
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/']
jniLibs.srcDirs = ['libs']
if(localArc){
jniLibs.srcDirs += ['../../Arc/natives/natives-android/libs', '../../Arc/natives/natives-freetype-android/libs']
}else{
jniLibs.srcDirs = ['libs']
}
}
androidTest.setRoot('tests')
@@ -57,8 +61,8 @@ android{
applicationId "io.anuke.mindustry"
minSdkVersion 14
targetSdkVersion 34
targetSdkVersion 36
versionName versionNameResult
versionCode = vcode
@@ -67,7 +71,7 @@ android{
}
props.store(file('../core/assets/version.properties').newWriter(), null)
multiDexEnabled true
multiDexEnabled = true
}
compileOptions{
@@ -110,7 +114,7 @@ android{
if(project.hasProperty("RELEASE_STORE_FILE") || System.getenv("CI") == "true"){
buildTypes{
release{
signingConfig signingConfigs.release
signingConfig = signingConfigs.release
}
}
}
@@ -122,14 +126,15 @@ dependencies{
implementation arcModule("backends:backend-android")
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
if(!localArc){
natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
}
def version;
def highestVersion;
def version, highestVersion
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger();
highestVersion = version > highestVersion ? version : highestVersion;
version = it.name.find(/\d+/).toInteger()
highestVersion = version > highestVersion ? version : highestVersion
}
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
@@ -137,11 +142,13 @@ dependencies{
}
task copyAndroidNatives(){
configurations.natives.files.each{ jar ->
copy{
from zipTree(jar)
into file("libs/")
include "**"
if(!localArc){
configurations.natives.files.each{ jar ->
copy{
from zipTree(jar)
into file("libs/")
include "**"
}
}
}
}
+1
View File
@@ -5,6 +5,7 @@
-keep class net.jpountz.** { *; }
-keep class rhino.** { *; }
-keep class com.android.dex.** { *; }
-keep class com.android.dx.** { *; }
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
-dontwarn javax.naming.**
@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
@Override
public OutputStream write(boolean append){
try{
return getContentResolver().openOutputStream(uri);
return getContentResolver().openOutputStream(uri, "rwt");
}catch(IOException e){
throw new ArcRuntimeException(e);
}
@@ -229,7 +229,7 @@ public class EntityIO{
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
if(write){
s("s", field + ".id");
s("s", field + " == null ? -1 : " + field + ".id");
}else{
st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
}
@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
}
if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Does not play anything.").build());
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
}
type.addMethod(loadBegin.build());
@@ -56,6 +56,15 @@ public class CallGenerator{
packet.addMethod(writeHandleMethod(ent, true));
}
if(!(ent.where.isClient && ent.where.isServer)){
packet.addMethod( MethodSpec.methodBuilder("allow")
.addModifiers(Modifier.PUBLIC)
.addParameter(boolean.class, "server")
.addAnnotation(Override.class)
.returns(boolean.class)
.addCode("return " + (ent.where.isClient ? "server" : "!server") + ";").build());
}
//register packet
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
@@ -19,6 +19,7 @@ mindustry.entities.comp.DecalComp=8
mindustry.entities.comp.EffectStateComp=9
mindustry.entities.comp.FireComp=10
mindustry.entities.comp.LaunchCoreComp=11
mindustry.entities.comp.LocationPingComp=48
mindustry.entities.comp.PlayerComp=12
mindustry.entities.comp.PosTeam=27
mindustry.entities.comp.PosTeamDef=28
@@ -0,0 +1 @@
{version:2,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:selectedBlock,type:mindustry.world.Block},{name:selectedRotation,type:int},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
+42 -15
View File
@@ -4,7 +4,7 @@ buildscript{
ext{
arcHash = property("archash")
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
localArc = new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
arcModule = { String name ->
//skip to last submodule
@@ -17,8 +17,7 @@ buildscript{
mavenLocal()
mavenCentral()
google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url 'https://jitpack.io' }
maven{ url = 'https://jitpack.io' }
}
dependencies{
@@ -44,7 +43,7 @@ allprojects{
if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '73a812444ac388ac2d94013b5cadc8f70b7ea027'
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -113,7 +112,7 @@ allprojects{
def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
bundles.list().sort().each{ name ->
if(name == "bundle.properties") return
if(name == "bundle.properties" || name == "global.properties") return
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
}
new File(project(':core').projectDir, 'assets/locales').text = output
@@ -181,9 +180,8 @@ allprojects{
repositories{
mavenLocal()
mavenCentral()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
maven{ url 'https://jitpack.io' }
maven{ url = "https://central.sonatype.com/repository/maven-snapshots" }
maven{ url = 'https://jitpack.io' }
}
task clearCache{
@@ -223,7 +221,7 @@ configure(project(":annotations")){
}
//compile with java 8 compatibility for everything except the annotation project
configure(subprojects - project(":annotations")){
configure(subprojects - project(":annotations") - project(":tests")){
tasks.withType(JavaCompile){
options.compilerArgs.addAll(['--release', '8'])
}
@@ -247,6 +245,7 @@ project(":desktop"){
implementation arcModule("extensions:profiling")
implementation arcModule("extensions:discord")
implementation arcModule("natives:natives-filedialogs")
implementation arcModule("extensions:filedialogs")
implementation arcModule("natives:natives-desktop")
implementation arcModule("natives:natives-freetype-desktop")
@@ -305,6 +304,27 @@ project(":core"){
}
}
task depsJar(type: Jar, dependsOn: [classes, ":server:dist"]){
archiveClassifier = 'deps'
from files(sourceSets.main.output.classesDirs)
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
from zipTree("../server/build/libs/server-release.jar")
from files("src/")
from files("../../Arc/arc-core/src/")
from files("../../Arc/extensions/arcnet/src/")
from files("../../Arc/extensions/g3d/src/")
from files("../../Arc/extensions/flabel/src/")
from files("../../Arc/extensions/freetype/src/")
from files("../server/src/")
exclude("META-INF/**")
exclude("vfxshaders/**")
exclude("maps/**")
exclude("baseparts/**")
exclude("vfxshaders/**")
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
}
task sourcesJar(type: Jar, dependsOn: classes){
archiveClassifier = 'sources'
from sourceSets.main.allSource
@@ -327,14 +347,13 @@ project(":core"){
dependencies{
compileJava.dependsOn(preGen)
api "org.lz4:lz4-java:1.8.0"
api "at.yawk.lz4:lz4-java:1.10.2"
api arcModule("arc-core")
api arcModule("extensions:flabel")
api arcModule("extensions:freetype")
api arcModule("extensions:g3d")
api arcModule("extensions:fx")
api arcModule("extensions:arcnet")
implementation arcModule("extensions:filedialogs")
api "com.github.Anuken:rhino:$rhinoVersion"
if(localArc && debugged()) api arcModule("extensions:recorder")
if(localArc) api arcModule(":extensions:packer")
@@ -398,11 +417,19 @@ project(":tests"){
testImplementation arcModule("backends:backend-headless")
testImplementation "org.json:json:20230618"
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
testRuntimeOnly "org.junit.platform:junit-platform-launcher"
}
tasks.withType(JavaCompile){
targetCompatibility = JavaVersion.VERSION_17
sourceCompatibility = JavaVersion.VERSION_17
options.compilerArgs.addAll(['--release', '17'])
}
test{
//fork every test so mods don't interact with each other
forkEvery = 1
jvmArgs = ["-XX:+HeapDumpOnOutOfMemoryError"]
useJUnitPlatform()
workingDir = new File("../core/assets")
testLogging{
@@ -446,9 +473,10 @@ configure([":core", ":server"].collect{project(it)}){
publications{
maven(MavenPublication){
from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
//TODO: uncomment this once the jitpack packing is fixed (currently depends on a newer glibc version)
//if(project.name == "core"){
// artifact(tasks.named("assetsJar"))
//}
}
}
}
@@ -469,7 +497,6 @@ task deployAll{
dependsOn cleanDeployOutput
dependsOn "desktop:packrLinux64"
dependsOn "desktop:packrWindows64"
dependsOn "desktop:packrWindows32"
dependsOn "desktop:packrMacOS"
if(versionModifier != "steam"){
dependsOn "server:deploy"
+14
View File
@@ -1069,6 +1069,20 @@
"search": [
"planet"
]
},
{
"uid": "ec43f846ca53702f30310718d627f2b5",
"css": "arrow-note",
"code": 59444,
"src": "custom_icons",
"selected": true,
"svg": {
"path": "M50 0L0 50V150 250 350 450 550 650L50 700H150 250 350 450 550 650 750L800 750 750 800 700 850V950L750 1000H850L900 950 950 900 1000 850 1050 800 1100 750 1150 700 1200 650V550L1150 500 1100 450 1050 400 1000 350 950 300 900 250 850 200H750L700 250V350L750 400 800 450 750 500H650 550 450 350 250L200 450V350 250 150 50L150 0Z",
"width": 1200
},
"search": [
"arrow-note"
]
}
]
}
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+168 -55
View File
@@ -15,6 +15,7 @@ link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -101,6 +102,8 @@ coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Save Game
loadgame = Load Game
joingame = Join Game
@@ -122,6 +125,8 @@ maps.none = [lightgray]No maps found!
invalid = Invalid
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
@@ -352,16 +357,12 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\n\
As newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\n\
Please upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\n\
If you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warning.
confirm = Confirm
delete = Delete
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Open
customize = Customize Rules
@@ -373,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -384,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Open Link
@@ -431,6 +433,7 @@ saveimage = Save Image
unknown = Unknown
custom = Custom
builtin = Built-In
modded = Modded
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
@@ -451,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -468,6 +473,14 @@ editor.rules = Rules
editor.generation = Generation
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Data Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -481,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -520,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -741,7 +759,8 @@ objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production begins in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
@@ -792,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
@@ -802,7 +822,8 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.viewsubmission = \ue80d View Submissions
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submission
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
@@ -810,13 +831,12 @@ sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.underattack = [scarlet]Under attack!
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -827,7 +847,7 @@ sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.foundationrequired = [lightgray] Core: Foundation Required Nearby
threat.low = Low
threat.medium = Medium
@@ -835,6 +855,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -854,7 +878,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -871,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
@@ -902,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1013,8 +1026,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1031,6 +1047,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1045,6 +1062,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1054,6 +1072,8 @@ stat.reload = Firing Rate
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1071,6 +1091,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1099,9 +1120,9 @@ ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Stops nearby repair buildings and build towers
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
@@ -1119,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] max shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1162,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}x[lightgray] pierce
@@ -1196,6 +1233,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
@@ -1212,6 +1250,8 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = General
category.power = Power
@@ -1238,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls (Experimental)
@@ -1247,6 +1289,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
@@ -1312,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1335,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1422,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1443,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1450,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite Enemy Team Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1493,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1506,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items
content.liquid.name = Fluids
content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -1666,7 +1740,7 @@ block.snow.name = Snow
block.crater-stone.name = Craters
block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.char.name = Charred Stone
block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall
@@ -1958,8 +2032,8 @@ block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.shield-projector.name = Barrier Projector
block.large-shield-projector.name = Large Barrier Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
@@ -2011,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2073,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2104,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the  [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the  [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the  Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the  [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the  [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2132,7 +2245,7 @@ aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis st
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.acquire = Acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
@@ -2432,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at enemy targets.
unit.mace.description = Fires streams of flame at enemy targets.
@@ -2462,7 +2576,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
@@ -2475,9 +2589,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by liquid drag
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
@@ -2583,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2605,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2631,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
lenum.always = Always true.
@@ -2779,4 +2892,4 @@ lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.unban = Unban a unit or block.
+152 -36
View File
@@ -15,6 +15,7 @@ link.wiki.description = Афіцыйная вікі
link.suggestions.description = Прапанаваць новыя функцыі
link.bug.description = Знайшлі памылку? Паведаміць пра яе тут
linkopen = Гэты сервер адправіў вам спасылку. Ці жадаеце адкрыць я?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
screenshot = Cкрыншот захаваны ў {0}
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
@@ -101,6 +102,8 @@ coreattack = < Ядро знаходзіцца пад атакай! >
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
database = База дадзеных ядра
database.button = База Дадзеных
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Захаваць Гульню
loadgame = Спампаваць Гульню
joingame = Сеткавая Гульня
@@ -122,6 +125,8 @@ maps.none = [lightgray]Карты не знойдзены!
invalid = Недапушчальны
pickcolor = Выбраць колер
color = Color
import = Import
export = Export
preparingconfig = Падрыхтоўка канфігурацыі
preparingcontent = Падрыхтоўка змесціва
uploadingcontent = Выгрузка змесціва
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Кругавыя Залежнасці
mod.incompletedependencies = [red]Няпоўныя Залежнасці
mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0}
mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
@@ -352,13 +357,12 @@ save.mode = Рэжым гульні: {0}
save.date = Апошні запіс: {0}
save.playtime = Час ў гульні: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Папярэджанне.
confirm = Пацверджанне
delete = Выдаліць
view.workshop = Прагледзець у майстэрні
workshop.listing = Змяніць інфармацыю ў майстэрні
hide = Hide
ok = ОК
open = Адкрыць
customize = наладзіць правілы
@@ -370,7 +374,6 @@ command.repair = Рамантаваць
command.rebuild = Перабудоўваць
command.assist = Следаваць За Гульцом
command.move = Рухацца
command.boost = Узляцець
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = адкрыць спасылку
@@ -428,6 +433,7 @@ saveimage = Захаваць малюнак
unknown = Невядома
custom = Карыстацкая
builtin = Убудаваная
modded = Modded
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
map.random = [accent]Выпадковая карта
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
@@ -448,10 +454,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
publish.error = Памылка адпраўкі прадмета: {0}
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета:
editor.sector = Сектар:
editor.seed = Зерне:
editor.cliffs = Сцены К Скалам
editor.brush = Пэндаль
editor.openin = Адкрыць у рэдактары
editor.oregen = Генерацыя руд
@@ -465,6 +473,14 @@ editor.rules = Правілы:
editor.generation = Генерацыя:
editor.objectives = Мэты
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Цантраваць
editor.search = Пошук мапаў...
editor.filters = Фільтраваць Мапы
editor.filters.mode = Гульнявыя Рэжымы:
editor.filters.priorities = Priorities:
editor.filters.type = Тып Мапы:
editor.filters.search = Шукаць У:
editor.filters.author = Аўтар
editor.filters.description = Апісанне
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Майстэрня
@@ -517,6 +537,7 @@ waves.search = Пошук хваль...
waves.filter = Фільтраваць Юнітав
waves.units.hide = Схаваць Усё
waves.units.show = Паказаць Усё
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = колькацсь адзінак
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Знішчыць: [][lightgray]{0}[]x Адзі
objective.enemiesapproaching = [accent]Ворагі зявяцца праз [lightgray]{0}[]
objective.enemyescelating = [accent]Павышэнне скорасці варожай вытворчасці праз [lightgray]{0}[]
objective.enemyairunits = [accent]Вытворчасць варожых паветранных адзінкаў пачынаецца праз [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Знішчыць Варожае Ядро
objective.command = [accent]Кантраляваць Адзінкі
objective.nuclearlaunch = [accent]⚠ Ядзерны запуск выяўлены: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
sectorlist = Сектары
sectorlist.attacked = {0} пад атакай
sectors.unexplored = [lightgray]Не Разведана
sectors.attempts = Attempts:
sectors.resources = Рэсурсы:
sectors.production = Вытворчасць:
sectors.export = Экспартавана:
@@ -799,6 +822,7 @@ sectors.wave = Хваля:
sectors.stored = Захавана:
sectors.resume = Працягнуць
sectors.launch = Запусціць
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Выбраць
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
sectors.underattack.nodamage = [scarlet]Незахоплены
sectors.survives = [accent]Перажыта {0} хваляў
sectors.go = Зайсці
sector.abandon = Пакінуць Сектар
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
sector.curcapture = Сектар Захоплены
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектар Згублены
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Сектар [accent]{0}[white] атакуецца!
@@ -832,6 +855,10 @@ threat.high = Высокая
threat.extreme = Экстрымальная
threat.eradication = Вынішчэнне
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Сонца
sector.impact0078.name = Аварыя 0078
sector.groundZero.name = Пачатковая Кропка
sector.craters.name = Кратары
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Ледзяны Лес
sector.ruinousShores.name = Берагавыя Руіны
sector.stainedMountains.name = Афарбаваныя Горы
@@ -873,17 +900,20 @@ sector.navalFortress.name = Марская Крэпасць
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
sector.saltFlats.description = На ўскраінах пустыні ляжаць Саланчакі. Мала рэсурсаў знаходзіцца ў гэтым месцы.\n\nВораг стварыў тут комплекс захавання рэсурсаў. Знішчыце іх ядро. Нічога не застаўце на месцы.
sector.craters.description = Вада сабралася ў гэтым кратары, рэліквіі старых войн. Захапіце вобласць. Збярыце пясок. Выплаўце меташкло. Вадзяныя помпы каб ахладжваць турэлі буры.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Пачатак
sector.aegis.name = Ахова
sector.lake.name = Рака
@@ -1010,8 +1026,11 @@ stat.opposites = Пашкаджае
stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл
stat.damage = Страты
stat.frequency = Frequency
stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Умяшчальнасць прадметаў
stat.memorycapacity = Ёмістасць Памяці
stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці
stat.warmuptime = Warmup Time
stat.repairtime = Час поўнай рэгенерацыі
stat.repairspeed = Хуткасць Рамонту
stat.weapons = Зброя
@@ -1042,6 +1062,7 @@ stat.boosteffect = Эфект паскарэння
stat.maxunits = Максімальная колькасць актыўных адзінак
stat.health = Здароўе
stat.armor = Браня
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Час будаўніцтва
stat.maxconsecutive = Максімальны Запар
stat.buildcost = Кошт будаўніцтва
@@ -1051,6 +1072,8 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы
stat.shieldhealth = Трываласць Шчыта
stat.cooldowntime = Час Перазарадкі
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Узрыўчатасць
stat.basedeflectchance = Шанец Збоя Базы
stat.lightningchance = Шанец Маланкі
@@ -1068,6 +1091,7 @@ stat.minetier = Моц Здабычы
stat.payloadcapacity = Ёмістасць Нагрузкі
stat.abilities = Здольнасйі
stat.canboost = Можа Узлятаць
stat.boostingspeed = Boosting Speed
stat.flying = Паветраны
stat.ammouse = Выкарыстанне Боезапасу
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Затрымка Запуску
bar.input = Уваход
bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat] {0} [lightgray]страты
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
bullet.incendiary = [stat] запальны
bullet.homing = [stat] саманаводных
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1233,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
unit.itemssecond = прадметаў/секунду
unit.liquidunits = вадкасных адзінак
unit.powerunits = энерг. адзінак
unit.powerequilibrium = power equilibrium
unit.heatunits = адзінкі энергіі
unit.degrees = град.
unit.seconds = сек.
@@ -1209,6 +1250,8 @@ unit.millions = М.
unit.billions = Б.
unit.shots = shots
unit.pershot = /стрэл
unit.perleg = per leg
unit.perside = per side
category.purpose = Апісанне
category.general = Асноўныя
category.power = Энергія
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры
setting.animatedwater.name = Аніміраваныя вада
setting.animatedshields.name = Аніміраваныя шчыты
setting.playerindicators.name = Індыкатары Гульцоў
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Індыкатары размяшчэння саюзнікаў і ворагаў
setting.autotarget.name = Автозахват мэты
setting.keyboard.name = Мыш + Упраўленне з клавіятуры
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Неабмежаваны
setting.fpscap.text = {0} FPS
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
setting.screenshake.name = Трасяніна экрана
setting.bloomintensity.name = Інтэнсіўнасць Цвету
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Сеткавая гульня
category.blocks.name = Выбар Блока
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Перазяўленне
keybind.control.name = Кантраляваць Адзінку
keybind.clear_building.name = Ачысціць план будаўніцтва
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Схаваць Забароненыя Блокі
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Выбухі рэактараў
rules.coreincinerates = Ядро Спальвае Рэсурсы
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мінімальны Размер Атраду
rules.rtsmaxsquadsize = Максімальны Размер Атраду
rules.rtsminattackweight = Мінімальная Вага Атакі
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Ачысціць Будынкі Знішчанай Ка
rules.corecapture = Захапіь Ядро Пры ЗніCapture Core On Destruction
rules.polygoncoreprotection = Шматкутная Абарона Ядра
rules.placerangecheck = Праверка Вобласці Размяшчэння
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.blockdamagemultiplier = Множнік Пашкоджання Блокам
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баяв. адз.
rules.unitcostmultiplier = Множыцель Кошту Адзінак
rules.unithealthmultiplier = Множнік здароўя баяв. адз.
rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Агонь
rules.anyenv = <Любы>
rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Рэчывы
content.liquid.name = Вадкасці
content.unit.name = Баявыя адзінкі
content.block.name = Блокі
content.status.name = Эфекты Стану
content.sector.name = Сектары
content.team.name = Фракцыі
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Сцяна)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Узмоцнены Выгрузачны
block.payload-mass-driver.name = Выгрузачны Кіроўца Масс
block.small-deconstructor.name = Маленькі Дэканструктар
block.canvas.name = Палатно
block.large-canvas.name = Large Canvas
block.world-processor.name = Працэсар Свету
block.world-cell.name = Клетка Свету
block.tank-fabricator.name = Фабрыкатар Танкаў
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[]
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
@@ -2101,6 +2179,44 @@ gz.zone2 = Усё што пастроена ў гэтай вобласцт бу
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = Официално Mindustry ръководство
link.suggestions.description = Предложете Вашата идея
link.bug.description = Намерихте грешка? Съобщете тук
linkopen = Този сървър Ви изпрати линк. Сигурни ли сте, че искате да го отворите?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
screenshot = Записана екранна снимка в {0}
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
@@ -101,6 +102,8 @@ coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
database = Енциклопедия
database.button = База данни
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Запази Игра
loadgame = Зареди Игра
joingame = Присъедини се в Игра
@@ -122,6 +125,8 @@ maps.none = [lightgray]Няма намерени карти!
invalid = Невалидно
pickcolor = Избери цвят
color = Color
import = Import
export = Export
preparingconfig = Подготовка на Настройки
preparingcontent = Подготовка на Съдържание
uploadingcontent = Качване на Съдържание
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Кръгобратни зависимости
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
@@ -352,13 +357,12 @@ save.mode = Решим на игра: {0}
save.date = Последно Записан: {0}
save.playtime = Играно време: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Тревога.
confirm = Потвърди
delete = Изтрий
view.workshop = Отвори в Работилницата
workshop.listing = Редактирай в Работилницата
hide = Hide
ok = OK
open = Отвори
customize = Персонализирай правилата
@@ -370,7 +374,6 @@ command.repair = Ремонт
command.rebuild = Възстановяване
command.assist = Помогни на играч
command.move = Движение
command.boost = Ускоряване
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Отвори Линк
@@ -428,6 +433,7 @@ saveimage = Запази Изображение
unknown = Неизвестно
custom = Персонализирано
builtin = Вградено
modded = Modded
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено!
map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
@@ -448,10 +454,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета:
editor.sector = Сектор:
editor.seed = Семе:
editor.cliffs = Стени към скали
editor.brush = Четка
editor.openin = Отвори в редактора
editor.oregen = Генериране на руди
@@ -465,6 +473,14 @@ editor.rules = Правила:
editor.generation = Генериране:
editor.objectives = Задачи
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Център
editor.search = Търсене на карти...
editor.filters = Фелтриране на карти
editor.filters.mode = Режими на игра:
editor.filters.priorities = Priorities:
editor.filters.type = Тип карта:
editor.filters.search = Търсене в:
editor.filters.author = Автор
editor.filters.description = Описание
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Работилница
@@ -517,6 +537,7 @@ waves.search = Търсене на вълни...
waves.filter = Филтър за единици
waves.units.hide = Скриване на всички
waves.units.show = Показване на всички
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = бройки
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Унищожете: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Враговете наближават след [lightgray]{0}[]
objective.enemyescelating = [accent]Вражеската продукция се увеличава след [lightgray]{0}[]
objective.enemyairunits = [accent]Вражеското производство на въздушни сили започва след [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Унищожете вражеско ядро
objective.command = [accent]Командвайте единици
objective.nuclearlaunch = [accent]⚠ Засечен е ядрен изстрел: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
sectorlist = Сектори
sectorlist.attacked = {0} е в опасност
sectors.unexplored = [lightgray]Неизследвано
sectors.attempts = Attempts:
sectors.resources = Ресурси:
sectors.production = Производство:
sectors.export = Изнеси:
@@ -799,6 +822,7 @@ sectors.wave = Вълна:
sectors.stored = Съхранени:
sectors.resume = Продължи
sectors.launch = Изстреляй
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Избери
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Преименувай Зоната
sectors.enemybase = [scarlet]Вражеска база
sectors.vulnerable = [scarlet]Уязвима
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
sectors.underattack.nodamage = [scarlet]Незавладяно
sectors.survives = [accent]Оцелява {0} вълни
sectors.go = Посети
sector.abandon = Изоставяне
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
sector.curcapture = Зоната е превзета
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Зоната е изгубена
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака!
@@ -832,6 +855,10 @@ threat.high = Висока
threat.extreme = Екстремна
threat.eradication = Унищожителна
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Слънце
sector.impact0078.name = Сблъсък 0078
sector.groundZero.name = Епицентър
sector.craters.name = Кратерите
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Замръзнала гора
sector.ruinousShores.name = Брегови руини
sector.stainedMountains.name = Зацапаните планини
@@ -873,17 +900,20 @@ sector.navalFortress.name = Крайморска крепост
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Малко ресурси.\nСъберете колкото се може повече мед и олово.\nПродължете напред.
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстановители.
sector.saltFlats.description = На покрайнините на пустинята лежат Солените равнини. Няма много ресурси на това място.\n\nВрагът е издигнал комплекс за съхранение на ресурси тук. Изкоренете ядрото му. Сравнете всичко със земята.
sector.craters.description = В този кратер се е събрала вода, спомен от забравени войни. Възстановете региона. Съберете пясък. Помиришете метастъклото. Използвайте вода за да охлаждате вашите оръдия и свредели.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Сред отпадъците е и бреговата линия. Някога тук е стояла бреговата защитна линия. Няма много следи от нея. Останали са само някои елементарни защитни механизми, всичко останало е сведено до скрап.\nПродължете разширяването навън. Преоткрийте технологията.
sector.stainedMountains.description = По-навътре в континента се намират планините, все още незамърсени от спорите.\nИзвлечете изоставеният титан в тази зона. Научете се да го използвате.\n\nПрисъствието на врагове тук е по-високо. Не им оставяйте време да изпратят тежката артилерия.
sector.overgrowth.description = Обладана от висока растителност, тази зона се намира изключително близо до източника на спорите. Врагът е установил военен лагер тук. Постройте единици модел 'Боздуган' и унищожете вражеската база.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Крайна цел.\n\nТази край
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Началото
sector.aegis.name = Егида
sector.lake.name = Езеро
@@ -1010,8 +1026,11 @@ stat.opposites = Противоположности
stat.powercapacity = Електрически капацитет
stat.powershot = Електроенергия/Изстрел
stat.damage = Щети
stat.frequency = Frequency
stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Ресурсен капацитет
stat.memorycapacity = Капацитет на паметта
stat.basepowergeneration = Основно производство на енергия
stat.productiontime = Време за производство
stat.warmuptime = Warmup Time
stat.repairtime = Време за пълна поправка на блок
stat.repairspeed = Скорост на поправяне
stat.weapons = Оръжия
@@ -1042,6 +1062,7 @@ stat.boosteffect = Ефект на усилване
stat.maxunits = Максимални активни единици
stat.health = Точки живот
stat.armor = Броня
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Време за построяване
stat.maxconsecutive = Максимално последователни
stat.buildcost = Разходи за изграждане
@@ -1051,6 +1072,8 @@ stat.reload = Изстрели/Секунда
stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица
@@ -1068,6 +1091,7 @@ stat.minetier = Ниво на добив
stat.payloadcapacity = Товарен капацитет
stat.abilities = Способности
stat.canboost = Може да ускорява
stat.boostingspeed = Boosting Speed
stat.flying = Летящ
stat.ammouse = Употреба на боеприпаси
stat.ammocapacity = Муниции
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Презареждане на изстрела
bar.input = Вход
bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Контролиран от процесор
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]Пробождане на броня
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
bullet.frags = [stat]{0}[lightgray]x фрагменти:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] отблъскване
bullet.pierce = [stat]{0}[lightgray]x пробождане
@@ -1193,6 +1233,7 @@ unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда
unit.liquidunits = течност
unit.powerunits = електричество
unit.powerequilibrium = power equilibrium
unit.heatunits = единици горещина
unit.degrees = градуси
unit.seconds = секунди
@@ -1209,6 +1250,8 @@ unit.millions = млн
unit.billions = млр
unit.shots = shots
unit.pershot = /изстрел
unit.perleg = per leg
unit.perside = per side
category.purpose = Предназначение
category.general = Обща информация
category.power = Електричество
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Забрани Модовете При Старт
setting.animatedwater.name = Анимирани повърхности
setting.animatedshields.name = Анимирани щитове
setting.playerindicators.name = Индикатори за играчите
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Индикатори за враговете
setting.autotarget.name = Автоматичен прицел
setting.keyboard.name = Управление: мишка/клавиатура
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Няма
setting.fpscap.text = {0} FPS
setting.uiscale.name = Размер на интерфейса[lightgray] (изисква рестарт)[]
setting.uiscale.description = Нужен е рестарт, за да се приложат промените.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Винаги диагонално поставяне
setting.screenshake.name = Клатене на екрана
setting.bloomintensity.name = Интензитет на сиянията
@@ -1309,6 +1356,8 @@ category.command.name = Управление на единици
category.multiplayer.name = Мрежова игра
category.blocks.name = Избор на блок
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Връщане при ядрото
keybind.control.name = Управляване на единица
keybind.clear_building.name = Изчистване на строежен план
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Поведение: Не стреляй
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
keybind.unit_stance_patrol.name = Поведение: Патрул
keybind.unit_stance_ram.name = Поведение: Забий се
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Команда: Движение
keybind.unit_command_repair.name = Команда: Поправка
keybind.unit_command_rebuild.name = Команда: Ремонт
keybind.unit_command_assist.name = Команда: Съдействие
keybind.unit_command_mine.name = Команда: Копаене
keybind.unit_command_boost.name = Команда: Подсилване
keybind.unit_command_load_units.name = Команда: Натовари единици
keybind.unit_command_load_blocks.name = Команда: Натовари блокове
keybind.unit_command_unload_payload.name = Команда: Разтовари
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Скрий забранените блокове
rules.infiniteresources = Безкрайни Ресурси
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Разрешете доставяне само в ядрото
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Разрешете поправянето на изоставени блокове
rules.reactorexplosions = Експлозивни реактори
rules.coreincinerates = Унищожаване на ресурси при преливане
@@ -1440,6 +1492,8 @@ rules.buildaitier = Степен на ИИ строителя
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мин. размер на взводовете
rules.rtsmaxsquadsize = Макс. размер на взводовете
rules.rtsminattackweight = Мин. атакуваща тежест
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Изчисти сградите на победения
rules.corecapture = Завладей ядро при унищожение
rules.polygoncoreprotection = Полигонална защита на ядрото
rules.placerangecheck = Проверка за обхват при поставяне
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор)
rules.blockhealthmultiplier = Множител на точките живот на блокове
rules.blockdamagemultiplier = Множител на щетите на блокове
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Множител на скоростта на производство на единици
rules.unitcostmultiplier = Множител на цената за единици
rules.unithealthmultiplier = Множител на точките живот на единици
rules.unitdamagemultiplier = Множител на щетите на единици
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множител на слънчевата енергия
rules.unitcapvariable = Ядрата увеличават максималния брой единици
rules.unitpayloadsexplode = Носеният товар експлодира с единицата
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Огън
rules.anyenv = <Any>
rules.explosions = Блокирай/Единици вреда от експлозия
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
content.item.name = Предмети
content.liquid.name = Течности
content.unit.name = Единици
content.block.name = Блокове
content.status.name = Статус-ефекти
content.sector.name = Сектори
content.team.name = Групировки
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Стена)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Подсилен рутер за това
block.payload-mass-driver.name = Масиран двигател за товари
block.small-deconstructor.name = Малък разглобител
block.canvas.name = Платно
block.large-canvas.name = Large Canvas
block.world-processor.name = Световен процесор
block.world-cell.name = Световна клетка
block.tank-fabricator.name = Фабрикатор за танкове
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] в
hint.payloadDrop = Натиснете [accent]][], за да оставите товара си.
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция, за да оставите товара си там.
hint.waveFire = Оръдията [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
@@ -2101,6 +2179,44 @@ gz.zone2 = Всичко построено в нейния радиус ще б
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Поправя всички единици
block.radar.description = Постепенно разкрива терена и вражески единици в широк радиус. Нуждае се от електричество.
block.shockwave-tower.description = Поврежда и унищожава вражески снаряди в обхвата си. Нуждае се от цианоген.
block.canvas.description = Показва просто изображение с предзададена палитра. Може да се редактира.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст.
lenum.shoot = Стреля към позиция.
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Неизвестно
lcategory.unknown.description = Некатегоризирани указания.
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+153 -37
View File
@@ -15,6 +15,7 @@ link.wiki.description = Det officielle Mindustry-wiki
link.suggestions.description = Foreslå nye ændringer
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
screenshot = Screenshot gemt i {0}
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
@@ -101,6 +102,8 @@ coreattack = < Kerne er under angreb! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
database = Kerne-database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Gem spil
loadgame = Hent spil
joingame = Deltag i spil
@@ -122,6 +125,8 @@ maps.none = [lightgray]Ingen baner fundet!
invalid = Ugyldig
pickcolor = Vælg farve
color = Color
import = Import
export = Export
preparingconfig = Klargører konfiguration
preparingcontent = Klargører indhold
uploadingcontent = Uploading indhold
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -352,13 +357,12 @@ save.mode = Spil-tilstand: {0}
save.date = Sidste gem: {0}
save.playtime = Spiltid: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Advarsel.
confirm = Bekræft
delete = Slet
view.workshop = Se på Workshop
workshop.listing = Ændr Workshop-indlæg
hide = Hide
ok = Okay
open = Åben
customize = Customize Rules
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Åben Link
@@ -428,6 +433,7 @@ saveimage = Gem billede
unknown = Ukendt
custom = Brugerdefineret
builtin = Indbygget
modded = Modded
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
@@ -448,10 +454,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
editor.openin = Åben i editor
editor.oregen = Malm-generering
@@ -465,6 +473,14 @@ editor.rules = Regler:
editor.generation = Generering:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = tal
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resurser:
sectors.production = Produktion:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Genoptag
sectors.launch = Affyr
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Vælg
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -832,6 +855,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Solen
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Kraterne
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Den Frosne Skov
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skade
stat.frequency = Frequency
stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Beholdningskapacitet
stat.memorycapacity = Hukommelseskapacitet
stat.basepowergeneration = Grundlæggende strøm-output
stat.productiontime = Produktionstid
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost-effekt
stat.maxunits = Max aktive enheder
stat.health = Helbred
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Bygge-tid
stat.maxconsecutive = Max fortløbende
stat.buildcost = Bygge-pris
@@ -1051,6 +1072,8 @@ stat.reload = Skud pr. sekund
stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance
@@ -1068,6 +1091,7 @@ stat.minetier = Mine-niveau
stat.payloadcapacity = Last-kapacitet
stat.abilities = Evner
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor kontrolleret
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skade
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring
@@ -1193,6 +1233,7 @@ unit.liquidsecond = væskeenheder/sekund
unit.itemssecond = genstande/sekund
unit.liquidunits = væskeenheder
unit.powerunits = strømenheder
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
@@ -1209,6 +1250,8 @@ unit.millions = mio
unit.billions = mia
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Generel
category.power = Strøm
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeret vand
setting.animatedshields.name = Animeret skjold
setting.playerindicators.name = Player-indikatorer
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Fjende-/venne-indikatorer
setting.autotarget.name = Auto-mål
setting.keyboard.name = Mus- og Tasatur-styring
@@ -1244,6 +1289,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Altid diagonal placering
setting.screenshake.name = Skærm-ryst
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Spil med andre
category.blocks.name = Blokvalg
placement.blockselectkeys = \n[lightgray]Tast: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Genopstå
keybind.control.name = Kontroller enhed
keybind.clear_building.name = Ryd bygning
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Uendelig resurser
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker.
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Ild
rules.anyenv = <Any>
rules.explosions = Blok/Enheds-eksplosionsskade
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Genstande
content.liquid.name = Væsker
content.unit.name = Enheder
content.block.name = Blokke
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+160 -44
View File
@@ -15,6 +15,7 @@ link.wiki.description = Offizielles Mindustry-Wiki
link.suggestions.description = Neue Ideen vorschlagen
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
linkopen = Dieser Server hat dir einen Link geschickt. Möchtest du ihn öffnen?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot gespeichert unter {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
@@ -101,6 +102,8 @@ coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank
database.button = Datenbank
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Spiel speichern
loadgame = Spiel laden
joingame = Spiel beitreten
@@ -122,6 +125,8 @@ maps.none = [lightgray]Keine Karten gefunden!
invalid = Ungültig
pickcolor = Farbe wählen
color = Color
import = Import
export = Export
preparingconfig = Konfiguration vorbereiten
preparingcontent = Inhalt vorbereiten
uploadingcontent = Inhalt hochladen
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 147[] in der [accent]mod.json[] Datei hinzufügen.
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 154[] in der [accent]mod.json[] Datei hinzufügen.
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
@@ -352,13 +357,12 @@ save.mode = Spielmodus: {0}
save.date = Zuletzt gespeichert: {0}
save.playtime = Spielzeit: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warnung
confirm = Bestätigen
delete = Löschen
view.workshop = Im Workshop ansehen
workshop.listing = Workshop-Auflistung bearbeiten
hide = Hide
ok = OK
open = Öffnen
customize = Anpassen
@@ -370,7 +374,6 @@ command.repair = Reparieren
command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen
command.move = Bewegen
command.boost = Boost
command.enterPayload = Frachtblock betreten
command.loadUnits = Einheiten laden
command.loadBlocks = Blöcke laden
@@ -381,7 +384,9 @@ stance.shoot = Stellung: schießen
stance.holdfire = Stellung: nicht schießen
stance.pursuetarget = Stellung: Ziel verfolgen
stance.patrol = Stellung: Pfad patroullieren
stance.holdposition = Stance: Hold Position
stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Link öffnen
@@ -428,6 +433,7 @@ saveimage = Bild speichern
unknown = Unbekannt
custom = Benutzerdefiniert
builtin = Enthalten
modded = Modded
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
@@ -448,10 +454,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sektor:
editor.seed = Seed:
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel
editor.openin = Öffne im Editor
editor.oregen = Erze generieren
@@ -465,6 +473,14 @@ editor.rules = Regeln
editor.generation = Generator
editor.objectives = Ziele
editor.locales = Sprach-Bundle
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Weltprozessoren
editor.worldprocessors.editname = Name bearbeiten
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
@@ -478,10 +494,14 @@ editor.center = Zur Mitte
editor.search = Karten durchsuchen...
editor.filters = Karten filtern
editor.filters.mode = Spielmodi:
editor.filters.priorities = Priorities:
editor.filters.type = Kartentyp:
editor.filters.search = Suchen nach:
editor.filters.author = Autor
editor.filters.description = Beschreibung
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Verschieben X
editor.shifty = Verschieben Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Wellen durchsuchen...
waves.filter = Einheiten Filter
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = Menge
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
sectorlist = Sektoren
sectorlist.attacked = {0} wird angegriffen
sectors.unexplored = [lightgray]Unentdeckt
sectors.attempts = Attempts:
sectors.resources = Ressourcen:
sectors.production = Produktion:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Welle:
sectors.stored = Gelagert:
sectors.resume = Weiterspielen
sectors.launch = Start
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Auswählen
sectors.launchselect = Ziel auswählen
@@ -808,12 +832,11 @@ sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
sectors.underattack.nodamage = [scarlet]Unerobert
sectors.survives = [accent]Kann {0} Wellen überleben
sectors.go = Hingehen
sector.abandon = Aufgeben
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
sector.curcapture = Sektor erfolgreich erobert
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
@@ -832,6 +855,10 @@ threat.high = Hoch
threat.extreme = Extrem
threat.eradication = Zerstörung
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sonne
sector.impact0078.name = Einschlag 0078
sector.groundZero.name = Nullpunkt
sector.craters.name = Die Krater
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Gefrorener Wald
sector.ruinousShores.name = Trümmerstrände
sector.stainedMountains.name = Beflecktes Gebirge
@@ -873,17 +900,20 @@ sector.navalFortress.name = Marinefestung
sector.polarAerodrome.name = Polarer Flugplatz
sector.atolls.name = Atolle
sector.testingGrounds.name = Testgelände
sector.seaPort.name = Hafen
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Verwitterte Kanäle
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Myzel-Festung
sector.frontier.name = Frontlinie
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Der Anfang
sector.aegis.name = Aegis
sector.lake.name = See
@@ -1010,8 +1026,11 @@ stat.opposites = Gegenteile
stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden
stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Materialkapazität
stat.memorycapacity = Speicherkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.warmuptime = Warmup Time
stat.repairtime = Zeit zur vollständigen Reparatur
stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen
@@ -1042,6 +1062,7 @@ stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte
stat.armor = Rüstung
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Baudauer
stat.maxconsecutive = Max. Konsekutive
stat.buildcost = Baukosten
@@ -1051,6 +1072,8 @@ stat.reload = Schussrate
stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1068,6 +1091,7 @@ stat.minetier = Abbau-Kraft
stat.payloadcapacity = Einheitenkapazität
stat.abilities = Fähigkeiten
stat.canboost = Kann boosten
stat.boostingspeed = Boosting Speed
stat.flying = Flug
stat.ammouse = Muntionsverbrauch
stat.ammocapacity = Munitionskapazität
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Start-Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Prozessorgesteuert
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
@@ -1193,6 +1233,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten
unit.powerequilibrium = power equilibrium
unit.heatunits = Hitzeeinheiten
unit.degrees = Grad
unit.seconds = Sekunden
@@ -1209,6 +1250,8 @@ unit.millions = Mio
unit.billions = Mrd
unit.shots = Schuss
unit.pershot = /Schuss
unit.perleg = per leg
unit.perside = per side
category.purpose = Beschreibung
category.general = Allgemeines
category.power = Strom
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur-Steuerung
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Kein(e)
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-Skalierung
setting.uiscale.description = Neustart erforderlich.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Immer diagonale Platzierung
setting.screenshake.name = Wackeleffekt
setting.bloomintensity.name = Bloomstärke
@@ -1309,6 +1356,8 @@ category.command.name = Einheitenbefehle
category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl
placement.blockselectkeys = \n[lightgray]Taste: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Einheit steuern
keybind.clear_building.name = Bauplan löschen
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
keybind.unit_stance_patrol.name = Stellung: patroullieren
keybind.unit_stance_ram.name = Stellung: rammen
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Befehl: bewegen
keybind.unit_command_repair.name = Befehl: reparieren
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
keybind.unit_command_assist.name = Befehl: Spieler helfen
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
keybind.unit_command_boost.name = Befehl: Boost
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
keybind.unit_command_unload_payload.name = Befehl: Last abladen
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Nur in den Kern ablegen
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-Explosionen
rules.coreincinerates = Kern verbrennt überflüssige Materialien
@@ -1440,6 +1492,8 @@ rules.buildaitier = Bau-KI-Tier
rules.rtsai = RTS KI [red](unfertig)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße
rules.rtsminattackweight = Min. Angriffsgröße
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz
rules.placerangecheck = Platzierungsweitenkontrolle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Unbegrenzte gegnerische Ressourcen
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Launchpads können ohne Landepads benutzt werden,
landingpad.legacy.disabled = [scarlet]\ue815 Deaktiviert[lightgray] (Legacy Launch Pads aktiviert)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unvorhersehbare Wellen-KI
rules.pauseDisabled = Disable Pausing
rules.fire = Feuer
rules.anyenv = <Jede>
rules.explosions = Explosionsschaden
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten
content.block.name = Blöcke
content.status.name = Effekte
content.sector.name = Sektoren
content.team.name = Teams
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wand)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Verstärkter Frachtverteiler
block.payload-mass-driver.name = Frachtmassenbeschleuniger
block.small-deconstructor.name = Dekonstruktor
block.canvas.name = Kanvas
block.large-canvas.name = Large Canvas
block.world-processor.name = Weltprozessor
block.world-cell.name = Weltzelle
block.tank-fabricator.name = Panzerhersteller
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einhei
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
@@ -2090,17 +2168,55 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
gz.defend = Feinde kommen bald, bereite dich vor.
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
gz.supplyturret = [accent]Versorgungsturm
gz.zone1 = Dies ist die feindliche Drop-Zone.
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
@@ -2119,13 +2235,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
@@ -2357,7 +2473,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
@@ -2366,7 +2482,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern.
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Heilt alle Einheiten in der Nähe. Benöti
block.radar.description = Entdeckt schrittweise die Umgebung und gegnerische Einheiten in einem großen Radius. Benötigt Strom.
block.shockwave-tower.description = Beschädigt und zerstört gegnerische Projektile in der Nähe.
block.canvas.description = Zeigt ein einfaches Bild mit einer vordefinierten Farbpalette. Bearbeitbar.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Schießt normale Kugeln auf nahe feindliche Ziele.
unit.mace.description = Schießt Feuer auf nahe feindliche Ziele.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
lenum.shoot = Schießt auf eine Position.
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen
File diff suppressed because it is too large Load Diff
+153 -37
View File
@@ -15,6 +15,7 @@ link.wiki.description = Mängu ametlik viki
link.suggestions.description = Anna soovitusi
link.bug.description = Leidsid vea? Kirjuta siia
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
@@ -101,6 +102,8 @@ coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Tuumandmebaas
database.button = Andmebaas
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvesta Mäng
loadgame = Lae Mäng
joingame = Liitu Mänguga
@@ -122,6 +125,8 @@ maps.none = [lightgray]Ühtegi maailma ei leitud!
invalid = Kehtetu
pickcolor = Vali Värv
color = Color
import = Import
export = Export
preparingconfig = Konfiguratsiooni Ettevalmistamine
preparingcontent = Sisu Ettevalmistamine
uploadingcontent = Sisu Üleslaadimine
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -352,13 +357,12 @@ save.mode = Mänguviis: {0}
save.date = Viimati salvestatud: {0}
save.playtime = Mänguaeg: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Hoiatus
confirm = Kinnita
delete = Kustuta
view.workshop = Vaata Workshop'is
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Ava
customize = Kohanda reegleid
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Ava link
@@ -428,6 +433,7 @@ saveimage = Salvesta pilt
unknown = <puudub>
custom = Mängija loodud
builtin = Sisse-ehitatud
modded = Modded
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pintsel
editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine
@@ -465,6 +473,14 @@ editor.rules = Reeglid:
editor.generation = Genereerimine:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -832,6 +855,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte
stat.frequency = Frequency
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg
stat.warmuptime = Warmup Time
stat.repairtime = Täieliku parandamise aeg
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1042,6 +1062,7 @@ stat.boosteffect = Kiirendaja mõju
stat.maxunits = Maks. aktiivseid väeüksuseid
stat.health = Elud
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Ehitamise aeg
stat.maxconsecutive = Max Consecutive
stat.buildcost = Ehitamise maksumus
@@ -1051,6 +1072,8 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1233,7 @@ unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s
unit.liquidunits = vedelikuühikut
unit.powerunits = energiaühikut
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = kraadi
unit.seconds = s
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Üldinfo
category.power = Energia
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Vaenlaste/Liitlaste osutid
setting.autotarget.name = Automaatne sihtimine
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Puudub
setting.fpscap.text = {0} kaadrit/s
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Paiguta alati diagonaalselt
setting.screenshake.name = Ekraani värisemine
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Mitmikmäng
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Lõputult ressursse
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Ressursid
content.liquid.name = Vedelikud
content.unit.name = Väeüksused
content.block.name = Konstruktsioonid
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
File diff suppressed because it is too large Load Diff
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = Virallinen Mindustry wiki
link.suggestions.description = Ehdota uusia ominaisuuksia
link.bug.description = Löysitkö bugin? Ilmoita se täällä
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
@@ -101,6 +102,8 @@ coreattack = < Ytimeen hyökätään! >
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
database = Ytimen tietokanta
database.button = Tietokanta
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Tallenna peli
loadgame = Lataa peli
joingame = Liity peliin
@@ -122,6 +125,8 @@ maps.none = [lightgray]Karttoja ei löytynyt!
invalid = Virheellinen
pickcolor = Valitse väri
color = Color
import = Import
export = Export
preparingconfig = Valmistellaan asetuksia
preparingcontent = Valmistellaan sisältöä
uploadingcontent = Julkaistaan sisältöä
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -352,13 +357,12 @@ save.mode = Pelimuoto: {0}
save.date = Viimeksi tallennettu: {0}
save.playtime = Peliaika: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Varoitus.
confirm = Vahvista
delete = Poista
view.workshop = Näytä Workshopissa
workshop.listing = Muokkaa Workshop-listausta
hide = Hide
ok = Ok
open = Avaa
customize = Muokkaa sääntöjä
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Avaa linkki
@@ -428,6 +433,7 @@ saveimage = Tallenna kuva
unknown = Tuntematon
custom = Mukautettu
builtin = Sisäänrakennettu
modded = Modded
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
@@ -448,10 +454,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
publish.error = Virhe julkaisussa: {0}
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeetta:
editor.sector = Sektori:
editor.seed = Siemen:
editor.cliffs = Muuta seinät kallioiksi
editor.brush = Sivellin
editor.openin = Avaa editorissa
editor.oregen = Malmien generaatio
@@ -465,6 +473,14 @@ editor.rules = Säännöt:
editor.generation = Generaatio:
editor.objectives = Tehtävät
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Keskitä
editor.search = Hae karttoja...
editor.filters = Rajaa karttoja
editor.filters.mode = Pelitilat:
editor.filters.priorities = Priorities:
editor.filters.type = Kartan tyyppi:
editor.filters.search = Search in:
editor.filters.author = Tekijä
editor.filters.description = Kuvaus
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Siirrä X-akselin suunnassa
editor.shifty = Siirrä Y-akselin suunnassa
workshop = Työpaja
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = lukumäärä
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Tuhoa vihollisydin
objective.command = [accent]Komenna yksikköjä
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sektorit
sectorlist.attacked = {0} on hyökkäyksen kohteena
sectors.unexplored = [lightgray]Tutkimaton
sectors.attempts = Attempts:
sectors.resources = Resurssit:
sectors.production = Produktio:
sectors.export = Vienti:
@@ -799,6 +822,7 @@ sectors.wave = Taso:
sectors.stored = Säilötty:
sectors.resume = Jatka
sectors.launch = Laukaise
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Valitse
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
sectors.underattack.nodamage = [scarlet]Valtaamaton
sectors.survives = [accent]Selviytyy {0} tasoa
sectors.go = Siirry
sector.abandon = Hylkää
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
sector.curcapture = Sektori vallattu
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektori menetetty
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
@@ -832,6 +855,10 @@ threat.high = Korkea
threat.extreme = Äärimmäinen
threat.eradication = Täystuho
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Aurinko
sector.impact0078.name = Törmäys 0078
sector.groundZero.name = Tapahtumahorisontti
sector.craters.name = Kraatterit
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Jäätyneet metsät
sector.ruinousShores.name = Taistelujen ranta
sector.stainedMountains.name = Kalliovuoret
@@ -873,17 +900,20 @@ sector.navalFortress.name = Laivastolinnoitus
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
sector.saltFlats.description = Aavikon reunamilla sijaitsevat suolatasangot. Tässä sijainnissa resurssit ovat vähäisiä.\n\nVihollinen on pystyttänyt tänne varastokompleksin. Hävitä heidän ytimensä. Älä jätä mitään jäljelle.
sector.craters.description = Vesi on kerääntynyt tähän kraatteriin, jäännökseen vanhoista sodista. Kunnosta alue. Kerää hiekkaa. Sulata metalasia. Pumppaa vettä jäähdyttääksesi tykkitorneja ja poria.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Autiomaiden jälkeen seuraa rantaviiva. Kerran tällä alueella oli rannikkopuolustusrivi. Vain vähän siitä on säilynyt. Vain kaikkein yksinkertaisimmat puolustusrakennukset ovat säilyneet vahingoittumattomina, ja kaikki muu on hävitetty romuksi.\nJatka laajenemista ulospäin. Tutki teknologia uudelleen.
sector.stainedMountains.description = Kauempana sisämaassa sijaitsevat vuoret, jotka eivät vielä ole itiöiden saastuttamia.\nKaiva tällä alueella runsasta titaania. Opi, kuinka käyttää sitä.\n\nVihollisen läsnäolo on täällä suurempaa. Älä anna heille aikaa lähettää vahvimpia joukkojaan.
sector.overgrowth.description = Tämä alue on umpeenkasvanut, ja on lähempänä itiöiden lähdettä.\nVihollinen on perustanut tänne vartioaseman. Rakenna Mace-yksikköjä. Tuho se. Ota takaisin se, mikä oli menetettyä.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukiko
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Alku
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Heikentävät tekijät
stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus
stat.damage = Vahinko
stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Tavarakapasiteetti
stat.memorycapacity = Muistikapasiteetti
stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika
stat.warmuptime = Warmup Time
stat.repairtime = Kokonaisen palikan korjausaika
stat.repairspeed = Korjausnopeus
stat.weapons = Aseet
@@ -1042,6 +1062,7 @@ stat.boosteffect = Tehostamisem vaikutus
stat.maxunits = Maksimimäärä yksikköjä
stat.health = Elämäpisteet
stat.armor = Haarniska
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Rakentamisaika
stat.maxconsecutive = Max. peräkkäisiä
stat.buildcost = Rakentamishinta
@@ -1051,6 +1072,8 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys
@@ -1068,6 +1091,7 @@ stat.minetier = Kaivuutaso
stat.payloadcapacity = Lastikapasiteetti
stat.abilities = Erikoisvoimat
stat.canboost = Voi tehostaa
stat.boostingspeed = Boosting Speed
stat.flying = Lentävä
stat.ammouse = Ammusten käyttö
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Laukaisun latausaika
bar.input = Sisääntulo
bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Prosessorin hallitsema
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tönäisy
bullet.pierce = [stat]{0}[lightgray]x lävistys
@@ -1193,6 +1233,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti
unit.liquidunits = nesteyksikköä
unit.powerunits = energiayksikköä
unit.powerequilibrium = power equilibrium
unit.heatunits = lämpöyksikköä
unit.degrees = astetta
unit.seconds = sekunttia
@@ -1209,6 +1250,8 @@ unit.millions = milj
unit.billions = mrd
unit.shots = shots
unit.pershot = /laukaisu
unit.perleg = per leg
unit.perside = per side
category.purpose = Tarkoitus
category.general = Yleinen
category.power = Energia
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisi
setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet
setting.playerindicators.name = Pelaajaindikaattorit
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Vihollis/Puolulais Indikaattorit
setting.autotarget.name = Automaatinen Tähtäys
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Ei Mitään
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Aina vino korvaus
setting.screenshake.name = Näytön keikkuminen
setting.bloomintensity.name = Bloom-intensiteetti
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Moninpeli
category.blocks.name = Palikan Valinta
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Synny Uudelleen
keybind.control.name = Käytä Yksikköä
keybind.clear_building.name = Tyhjennä rakennus
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Loputtomat resurssit
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min. hyökkäyksen paino
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
rules.corecapture = Valtaa ydin sen tuhoutuessa
rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue
rules.placerangecheck = Tarkista asetuskantama
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Tuli
rules.anyenv = <mikä tahansa>
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Tavarat
content.liquid.name = Nesteet
content.unit.name = Yksiköt
content.block.name = Palikat
content.status.name = Statusefektit
content.sector.name = Sektorit
content.team.name = Ryhmittymät
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Seinä)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Vahvistettu lastireititin
block.payload-mass-driver.name = Lastimassalinko
block.small-deconstructor.name = Pieni hajottaja
block.canvas.name = Kanvaasi
block.large-canvas.name = Large Canvas
block.world-processor.name = Maailmaprosessori
block.world-cell.name = Maailmasolu
block.tank-fabricator.name = Tankkirakentaja
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa t
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet.
+153 -37
View File
@@ -15,6 +15,7 @@ link.wiki.description = Opsiyal na ensiklopedya ng Mindustry.
link.suggestions.description = Magmungkahi ng mga bagong feature.
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
screenshot = Kinunan na ang screenshot sa {0}
screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
@@ -101,6 +102,8 @@ coreattack = < Ang core ay inaatake! >
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
database = Talaan ng Core
database.button = Talaan
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Ibago ang Laro
loadgame = Ibukas ang Laro
joingame = Sumali sa Laro
@@ -122,6 +125,8 @@ maps.none = [lightgray]Walang lugar na nahanap!
invalid = Hindi Puwede
pickcolor = Pumili ng Kulay
color = Color
import = Import
export = Export
preparingconfig = Inihahanda ang Konpigurasyon
preparingcontent = Inihahanda ang mga Nilalaman
uploadingcontent = Pinag-uupload ang Nilalaman
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
@@ -352,13 +357,12 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warning.
confirm = Kumpirmahin
delete = Tanggalin
view.workshop = Tingnan Sa Workshop
workshop.listing = I-edit ang Listahan sa Workshop
hide = Hide
ok = OK
open = Buksan
customize = I-customize ang Mga Panuntunan
@@ -370,7 +374,6 @@ command.repair = Ipagawa
command.rebuild = Itayo
command.assist = Asistahan ang maglalaro
command.move = Galaw
command.boost = Magpabilis
command.enterPayload = Pumasok sa payload
command.loadUnits = Ipasok ang Unit
command.loadBlocks = Ipasok ang tapak
@@ -381,7 +384,9 @@ stance.shoot = Paninindigan: Barilan
stance.holdfire = Paninindigan: Huwag Bumaril
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
stance.patrol = Paninindigan: Patrolyang Lakarin
stance.holdposition = Stance: Hold Position
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Buksan Link
@@ -428,6 +433,7 @@ saveimage = I-Save ng Imahe
unknown = Di-alam
custom = Di-karaniwan
builtin = Gawa sa sistema
modded = Modded
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
map.random = [accent]Kung-ano-anong Map
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
@@ -448,10 +454,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
editor.openin = I-Open sa Editor
editor.oregen = Ore Generation
@@ -465,6 +473,14 @@ editor.rules = Mga Alintuntunin:
editor.generation = Pagbuo:
editor.objectives = Mga Gawain
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Iedit ang pangalan
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = I-filter ang Maps
editor.filters.mode = Mode ng laro:
editor.filters.priorities = Priorities:
editor.filters.type = Uri ng Map:
editor.filters.search = Hanapin Sa:
editor.filters.author = Manggagawa
editor.filters.description = Deskripsyon
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift ang X
editor.shifty = Shift ang Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Mga Sektor
sectorlist.attacked = {0} ay inaatake
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Produksyon:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Mga Waves:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = I-Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = I-Select
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Palitan ang pangalan ng Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Punta
sector.abandon = Abandonahin
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
sector.curcapture = Nai-capture ang sector
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
@@ -832,6 +855,10 @@ threat.high = Mataas
threat.extreme = Sobra-sobra
threat.eradication = Tiyak na talo sa hindi handa
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Madali
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Araw
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Mga Bunganga
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Kagubatang Nagyelo
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Pasilidad 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Kutang Pantubig
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lawa
@@ -1010,8 +1026,11 @@ stat.opposites = Kabaligtaran
stat.powercapacity = Kapasidad ng Kuryente
stat.powershot = Kuryente/Putok
stat.damage = Pinsala
stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem
stat.memorycapacity = Kapasidad ng Memorya
stat.basepowergeneration = Pagbuo ng Kuryente
stat.productiontime = Oras ng Produksyon
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Bilis ng pagkumpuni
stat.weapons = Armas
@@ -1042,6 +1062,7 @@ stat.boosteffect = Epekto ng Lakas
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Baluti
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Oras ng pagbuo
stat.maxconsecutive = Max Consecutive
stat.buildcost = Gastos ng pagbuo
@@ -1051,6 +1072,8 @@ stat.reload = Putok/Segundo
stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Kapasidad ng Payload
stat.abilities = Mga Abilidad
stat.canboost = Maaaring Magpalakas
stat.boostingspeed = Boosting Speed
stat.flying = Maaring Maglipad
stat.ammouse = Paggamit ng Bala
stat.ammocapacity = Kapasidad ng Bala
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1233,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
unit.itemssecond = aytem/segundo
unit.liquidunits = mga yunit ng likido
unit.powerunits = mga yunit ng kuryente
unit.powerequilibrium = power equilibrium
unit.heatunits = mga yunit ng init
unit.degrees = digri
unit.seconds = segundo
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = bil
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Ang Purpose
category.general = Pangkalahatan
category.power = Kuryente
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1244,6 +1289,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Palaging Diagonal na Placement
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Itago ang ibinabawal na blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Pinakamaliit Squad Size
rules.rtsmaxsquadsize = Pinakaraming Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
content.item.name = Aytems
content.liquid.name = Likido
content.unit.name = Yunits
content.block.name = Mga Block
content.status.name = Status ng mga Epekto
content.sector.name = Mga Sector
content.team.name = Mga Faction
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na blo
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+152 -36
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wiki officiel de Mindustry
link.suggestions.description = Suggérez de nouvelles fonctionnalités
link.bug.description = Vous avez trouvé un bug ? Reportez-le ici
linkopen = Ce serveur vous a envoyé un lien. Êtes-vous certain de vouloir l’ouvrir ?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = L'ouverture du lien a échoué ! \nL'URL a été copiée dans votre presse-papier.
screenshot = Capture d'écran sauvegardée dans {0}
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
@@ -101,6 +102,8 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données
database.button = Base de données
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Sauvegarder la partie
loadgame = Charger une partie
joingame = Rejoindre une partie
@@ -122,6 +125,8 @@ maps.none = [lightgray]Aucune carte trouvée !
invalid = Invalide
pickcolor = Choisir la Couleur
color = Color
import = Import
export = Export
preparingconfig = Préparation de la configuration
preparingcontent = Préparation du contenu
uploadingcontent = Publication du contenu
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Dépendances circulaires
mod.incompletedependencies = [red]Dépendances incomplètes
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
@@ -352,13 +357,12 @@ save.mode = Mode de jeu : {0}
save.date = Dernière sauvegarde : {0}
save.playtime = Temps de jeu : {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Avertissement.
confirm = Confirmer
delete = Supprimer
view.workshop = Voir dans le Steam Workshop
workshop.listing = Éditer la liste du Steam Workshop
hide = Hide
ok = OK
open = Ouvrir
customize = Personnaliser
@@ -370,7 +374,6 @@ command.repair = Réparer
command.rebuild = Reconstruire
command.assist = Assister
command.move = Bouger
command.boost = Booster
command.enterPayload = Entrer dans Bloc de Transport
command.loadUnits = Transporter Unités
command.loadBlocks = Transporter Blocs
@@ -381,7 +384,9 @@ stance.shoot = Ordre: Tirer
stance.holdfire = Ordre: Ne pas Tirer
stance.pursuetarget = Ordre: Poursuivre Cible
stance.patrol = Ordre: Chemins de Contrôle
stance.holdposition = Stance: Hold Position
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Ouvrir le lien
@@ -428,6 +433,7 @@ saveimage = Sauvegarder l'image
unknown = Inconnu
custom = Personnalisé
builtin = Intégré
modded = Modded
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
map.random = [accent]Carte aléatoire
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
@@ -448,10 +454,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planète :
editor.sector = Secteur :
editor.seed = Graine :
editor.cliffs = Transformer les murs en falaises
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerai
@@ -465,6 +473,14 @@ editor.rules = Règles
editor.generation = Génération
editor.objectives = Objectifs
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Editer le nom
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Centrer
editor.search = Recherche de cartes...
editor.filters = Filtrer les cartes
editor.filters.mode = Modes de jeu :
editor.filters.priorities = Priorities:
editor.filters.type = Type de carte :
editor.filters.search = Rechercher dans :
editor.filters.author = Auteur
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Décalage X
editor.shifty = Décalage Y
workshop = Steam Workshop
@@ -517,6 +537,7 @@ waves.search = Rechercher des vagues...
waves.filter = Filtre d'Unité
waves.units.hide = Masquer tout
waves.units.show = Afficher tout
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = compte
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
objective.enemyescelating = [accent]La production ennemie augmente dans [lightgray]{0}[]
objective.enemyairunits = [accent]La production d'unités aériennes ennemies commence dans [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Détruisez le Noyau Ennemi
objective.command = [accent]Commandez des Unités
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré
sectors.attempts = Attempts:
sectors.resources = Ressources :
sectors.production = Production :
sectors.export = Exporter :
@@ -799,6 +822,7 @@ sectors.wave = Vague :
sectors.stored = Stockage :
sectors.resume = Reprendre
sectors.launch = Décoller
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
sectors.underattack.nodamage = [scarlet]Non capturé
sectors.survives = [accent]Survécu à {0} vagues
sectors.go = Aller
sector.abandon = Abandonner
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
sector.curcapture = Secteur capturé
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué !
@@ -832,6 +855,10 @@ threat.high = Grande
threat.extreme = Extrême
threat.eradication = Éradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Paisible
difficulty.easy = Facile
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Soleil
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
sector.saltFlats.description = À la périphérie du désert se trouvent les déserts de sel. Peu de ressources s'y trouvent.\n\nLà-bas, l'ennemi a construit un complexe de stockage de ressource. Détruisez leur Noyau et ne laissez rien debout.
sector.craters.description = Ce cratère est une relique d'anciennes guerres. De l'eau s'est accumulée au fond. Prenez le contrôle de la zone.\nCollectez du Sable et faites fondre du Verre trempé. Pompez de l'eau pour refroidir vos tourelles et vos foreuses.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opposés
stat.powercapacity = Capacité d'énergie
stat.powershot = Unités d'énergie/Tir
stat.damage = Dégâts
stat.frequency = Frequency
stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Stockage
stat.memorycapacity = Mémoire
stat.basepowergeneration = Production d'énergie de Base
stat.productiontime = Durée de production
stat.warmuptime = Warmup Time
stat.repairtime = Durée de réparation complète d'un Bloc
stat.repairspeed = Vitesse de réparation
stat.weapons = Armes
@@ -1042,6 +1062,7 @@ stat.boosteffect = Effet(s) du Booster
stat.maxunits = Max d'Unités Actives
stat.health = Santé
stat.armor = Armure
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Durée de construction
stat.maxconsecutive = Max consécutif
stat.buildcost = Coût de construction
@@ -1051,6 +1072,8 @@ stat.reload = Cadence de tir
stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosivité
stat.basedeflectchance = Chance de Détournement de Base
stat.lightningchance = Chance d'Éclairs
@@ -1068,6 +1091,7 @@ stat.minetier = Niveau de minage
stat.payloadcapacity = Capacité de chargement
stat.abilities = Habilités
stat.canboost = Boost
stat.boostingspeed = Boosting Speed
stat.flying = Unité volante
stat.ammouse = Utilisation de munitions
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Délai de Lancement
bar.input = Entrée
bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Contrôlé par un processeur.
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]perceur d'armure
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perçant
@@ -1193,6 +1233,7 @@ unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde
unit.liquidunits = unités de liquide
unit.powerunits = unités d'énergie
unit.powerequilibrium = power equilibrium
unit.heatunits = unités de température
unit.degrees = degrés
unit.seconds = sec
@@ -1209,6 +1250,8 @@ unit.millions = M
unit.billions = Md
unit.shots = tirs
unit.pershot = /tirs
unit.perleg = per leg
unit.perside = per side
category.purpose = Description
category.general = Caractéristiques
category.power = Énergie
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrag
setting.animatedwater.name = Surfaces Animées
setting.animatedshields.name = Boucliers Animés
setting.playerindicators.name = Indicateurs d'alliés
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicateurs d'ennemis
setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris+Clavier
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Illimité
setting.fpscap.text = {0} FPS
setting.uiscale.name = Échelle de l'interface
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Autoriser le placement en diagonale
setting.screenshake.name = Tremblement de l'Écran
setting.bloomintensity.name = Intensité de l'effet de Bloom
@@ -1309,6 +1356,8 @@ category.command.name = Commandes d'Unité
category.multiplayer.name = Multijoueur
category.blocks.name = Sélection des blocs
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Réapparaître
keybind.control.name = Contrôler une Unité
keybind.clear_building.name = Réinitialiser les constructions
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
keybind.unit_stance_patrol.name = Ordre: Patrouille
keybind.unit_stance_ram.name = Ordre: Charger
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Cacher les blocs bannis.
rules.infiniteresources = Ressources Infinies
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Autoriser la réparation des structures abandonnées
rules.reactorexplosions = Explosion des Réacteurs
rules.coreincinerates = Incinération des surplus du Noyau
@@ -1440,6 +1492,8 @@ rules.buildaitier = Niveau de l'IA de Construction de Base
rules.rtsai = IA de RTS [red](WIP)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection polygonale du Noyau
rules.placerangecheck = Vérification de la Portée de Placement
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Feu
rules.anyenv = <Tout>
rules.explosions = Dégâts d'explosion des Blocs/Unités
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
content.block.name = Blocs
content.status.name = Effet
content.sector.name = Secteurs
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Mur)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
block.payload-mass-driver.name = Transporteur de Charges Utiles
block.small-deconstructor.name = Petit Déconstructeur
block.canvas.name = Canevas
block.large-canvas.name = Large Canvas
block.world-processor.name = Processeur Global
block.world-cell.name = Cellule de Mémoire Globale
block.tank-fabricator.name = Fabricateur de Tanks
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transpor
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
@@ -2101,6 +2179,44 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Répare toutes les unités à proximité.
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Tire des balles normales aux ennemis proches.
unit.mace.description = Tire des jets de flammes aux ennemis proches.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
lenum.shoot = Tire à une position donnée.
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Inconnu
lcategory.unknown.description = Instructions sans catégorie.
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+227 -111
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wiki ufficiale di Mindustry
link.suggestions.description = Suggerisci nuove funzionalità
link.bug.description = Trovato uno? Segnalalo qui
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0}
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
@@ -41,7 +42,7 @@ be.ignore = Ignora
be.noupdates = Nessun aggiornamento disponibile.
be.check = Verifica aggiornamenti
mods.browser = Mod Browser
mods.browser = Esplora Mod
mods.browser.selected = Mod selezionata
mods.browser.add = Installa mod
mods.browser.reinstall = Reinstalla mod
@@ -101,6 +102,8 @@ coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salva
loadgame = Carica
joingame = Unisciti al Gioco
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nessuna mappa trovata!
invalid = Non valido
pickcolor = Seleziona Colore
color = Color
import = Import
export = Export
preparingconfig = Preparo la Configurazione
preparingcontent = Preparo il Contenuto
uploadingcontent = Carico il Contenuto
@@ -134,7 +139,7 @@ mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo
mods = Mod
mods.name = Mod:
mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding
mods.guide = Guida al modding
mods.report = Segnala un Bug
mods.openfolder = Apri Cartella
mods.viewcontent = Vedi contenuto
@@ -146,7 +151,7 @@ mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disabilita
mod.version = Version:
mod.version = Versione:
mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
@@ -159,12 +164,12 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = Questa mod non è compatibile con l'ultima versione del gioco. L'autore deve aggiornarla, e aggiungere [accent]minGameVersion: 154[] nel file [accent]mod.json[].
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.missingdependencies.details = Questa mod richiede queste dipendenze: {0}
mod.erroredcontent.details = Il caricamento del gioco ha causato degli errori. Chiedi all'autore della mod di correggerli.
mod.circulardependencies.details = Questa mod ha dipendenze che dipendono fra loro.
mod.incompletedependencies.details = Questa mod non è in grado di essere caricata per dipendenze non valide o mancanti: {0}.
mod.requiresversion = Requires game version: [red]{0}
@@ -209,7 +214,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
campaign.difficulty = Difficoltà
completed = [accent]Completato
techtree = Albero Scoperte
techtree.select = Seleziona albero delle scoperte
@@ -285,9 +290,9 @@ player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
player.team = Cambia Squadra
server.bans = Lista Bans
server.bans = Lista Ban
server.bans.none = Nessun giocatore bandito trovato!
server.admins = Amministratori
server.admins.none = Nessun amministratore trovato!
@@ -352,13 +357,12 @@ save.mode = Modalità di Gioco: {0}
save.date = Ultimo Salvataggio: {0}
save.playtime = Tempo di Gioco: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Attenzione
confirm = Conferma
delete = Elimina
view.workshop = Vedi nel Workshop
workshop.listing = Modifica l'elenco del Workshop
hide = Hide
ok = OK
open = Apri
customize = Personalizza
@@ -368,9 +372,8 @@ command.queue = [lightgray][Queuing]
command.mine = Mina
command.repair = Ripara
command.rebuild = Ricostruisci
command.assist = Aiuta giocatore
command.assist = Aiuta Giocatore
command.move = Muovi
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,11 +384,13 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Apri Link
copylink = Copia link
copylink = Copia Link
back = Indietro
max = Max
objective = Map Objective
@@ -428,6 +433,7 @@ saveimage = Salva Immagine
unknown = Sconosciuto
custom = Personalizzato
builtin = Incluso
modded = Modded
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
map.random = [accent]Mappa casuale
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
@@ -448,10 +454,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.showblocks = Mostra Blocchi
editor.showterrain = Mostra Terreno
editor.showfloor = Mostra Pavimentazione
editor.planet = Pianeta:
editor.sector = Settore:
editor.seed = Seme:
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello
editor.openin = Apri nell'Editor
editor.oregen = Generazione dei Minerali
@@ -463,8 +471,16 @@ editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratter
editor.waves = Ondate:
editor.rules = Regole:
editor.generation = Generazione:
editor.objectives = Obbiettivi
editor.objectives = Obiettivi
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Centro
editor.search = Ricerca mappe...
editor.filters = Filtri mappe
editor.filters.mode = Modalità di gioco:
editor.filters.priorities = Priorities:
editor.filters.type = Tipo mappa:
editor.filters.search = Cerca in:
editor.filters.author = Autore
editor.filters.description = Descrizione
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -513,10 +533,11 @@ waves.sort.reverse = Inverti ordine
waves.sort.begin = Inizia
waves.sort.health = Salute
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter = Unit Filter
waves.search = Cerca ondate...
waves.filter = Filtro Unità
waves.units.hide = Nascondi tutto
waves.units.show = Mostra tutto
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = conteggi
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Distruggi il nucleo nemico
objective.command = [accent]Comanda Unità
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
@@ -750,7 +772,7 @@ resources = Risorse
resources.max = Max
bannedblocks = Blocchi Banditi
unbannedblocks = Unbanned Blocks
objectives = Obbiettivi
objectives = Obiettivi
bannedunits = Unità bandite
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
@@ -789,16 +811,18 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Settore
sectorlist.attacked = {0} sotto attacco
sectors.unexplored = [lightgray]Inesplorato
sectors.attempts = Tentativi:
sectors.resources = Risorse:
sectors.production = Produzione:
sectors.export = Merce:
sectors.import = Importa:
sectors.export = Esportazione:
sectors.import = Importazione:
sectors.time = Tempo:
sectors.threat = Minaccia:
sectors.wave = Ondata:
sectors.stored = Immagazzinato:
sectors.resume = Riprendi
sectors.launch = Lancia
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seleziona
sectors.launchselect = Select Launch Destination
@@ -808,18 +832,17 @@ sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia
sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco!
sector.lost = Settore [accent]{0}[white] perso!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.capture.current = Settore Catturato!
sector.changeicon = Cambia icona
sector.noswitch.title = Impossibile cambiare settore
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
@@ -832,10 +855,14 @@ threat.high = Alta
threat.extreme = Estrema
threat.eradication = Catastrofe
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Molto Facile
difficulty.easy = Facile
difficulty.normal = Normale
difficulty.hard = Difficile
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
@@ -851,7 +878,7 @@ planet.sun.name = Sole
sector.impact0078.name = Impatto 0078
sector.groundZero.name = Terreno Zero
sector.craters.name = Crateri
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Foresta Ghiacciata
sector.ruinousShores.name = Rive in Rovina
sector.stainedMountains.name = Montagne Macchiate
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminale di Lancio Planetario
sector.coastline.name = Coastline
sector.navalFortress.name = Fortezza navale
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.coastline.name = Linea Costiera
sector.navalFortress.name = Fortezza Navale
sector.polarAerodrome.name = Aerodromo Polare
sector.atolls.name = Atolli
sector.testingGrounds.name = Terreni di Prova
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Canali Logorati
sector.fallenVessel.name = Nave Affondata
sector.mycelialBastion.name = Bastione del Micelio
sector.frontier.name = Frontiera
sector.sunkenPier.name = Molo Sommerso
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.geothermalStronghold.name = Roccaforte Geotermica
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
sector.saltFlats.description = Alla periferia nel deserto si trovano le saline. Si possono ricavare poche risorse in questa posizione.\n\nIl nemico ha costruito un complesso di immagazzinamento delle risorse qui. Elimina il loro nucleo. Non lasciare niente in piedi.
sector.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle antiche guerre. Bonifica l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa acqua per raffreddare torrette e trivelle.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Oltre le distese, c'è il litorale. Una volta, questa posizione ospitava uno schieramento difensivo sulla costa. Non ne rimane molto. Solo le strutture di difesa più elementari sono rimaste intatte, tutto il resto è stato ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
sector.stainedMountains.description = Oltre l'entroterra ci sono le montagne, ma non contaminato da spore.\nEstrai l'abbondante titanio in questa zona. Impara come usarlo.\n\nQui la presenza nemica è maggiore. Non dare loro il tempo di inviare le loro unità più forti.
sector.overgrowth.description = Questa zona è ricoperta di vegetazione, più vicina alla fonte delle spore.\nIl nemico ha stabilito un avamposto qui. Costruisci le unità Titano. Distruggilo. Recupera ciò che è stato perso.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costi
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Nome
@@ -931,7 +947,7 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.onset.description = Settore di prova. Questo obiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
@@ -1010,8 +1026,11 @@ stat.opposites = Opposti
stat.powercapacity = Capacità Energetica
stat.powershot = Energia/Colpo
stat.damage = Danno
stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Capacità Oggetti
stat.memorycapacity = Capacità di Memoria
stat.basepowergeneration = Generazione Minima di Energia
stat.productiontime = Tempo di Produzione
stat.warmuptime = Warmup Time
stat.repairtime = Tempo di Riparazione Completa
stat.repairspeed = Velocità di riparazione
stat.weapons = Armi
@@ -1042,6 +1062,7 @@ stat.boosteffect = Effetto Boost
stat.maxunits = Unità Attive Massime
stat.health = Salute
stat.armor = Armatura
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Limite Consecutivi
stat.buildcost = Costo di Costruzione
@@ -1051,6 +1072,8 @@ stat.reload = Cadenza
stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine
@@ -1068,6 +1091,7 @@ stat.minetier = Livello Estrazione
stat.payloadcapacity = Capacità di Carico
stat.abilities = Abilità
stat.canboost = Capace di Potenziamento
stat.boostingspeed = Boosting Speed
stat.flying = Volo
stat.ammouse = Consumo di munizioni
stat.ammocapacity = Ammo Capacity
@@ -1098,7 +1122,7 @@ ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Ferma gli edifici di riparazione limitrofi
ability.energyfield = Campo energetico
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
@@ -1112,18 +1136,19 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.regen = [stat]{0}[lightgray] salute/sec
ability.stat.pulseregen = [stat]{0}[lightgray] salute/impulso
ability.stat.shield = [stat]{0}[lightgray] scudo
ability.stat.repairspeed = [stat]{0}/sec[lightgray] velocità riparazione
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.cooldown = [stat]{0} sec[lightgray] ripresa
ability.stat.maxtargets = [stat]{0}[lightgray] obiettivi max
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
ability.stat.damagereduction = [stat]{0}%[lightgray] riduzione danno
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] velocità min
ability.stat.duration = [stat]{0} sec[lightgray] durata
ability.stat.buildtime = [stat]{0} sec[lightgray] tempo di costruzione
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1137,7 +1162,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbuffer = Potenza Batterie: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0}
@@ -1148,7 +1173,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido
bar.heat = Calore
bar.cooldown = Cooldown
bar.cooldown = Ripresa
bar.instability = Instabilità
bar.heatamount = Calore: {0}
bar.heatpercent = Calore: {0} ({1}%)
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Tempo rimanente al lancio
bar.input = Entrata
bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Attivazione in {0}
bar.activated = Attivato
units.processorcontrol = [lightgray]Controllato dal Processore
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario
bullet.homing = [stat]autoguidato
bullet.armorpierce = [stat]perforazione alle armature
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione
@@ -1193,6 +1233,7 @@ unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi
unit.powerunits = unità energetica
unit.powerequilibrium = power equilibrium
unit.heatunits = unità termica
unit.degrees = gradi
unit.seconds = secondi
@@ -1209,6 +1250,8 @@ unit.millions = mln
unit.billions = mld
unit.shots = shots
unit.pershot = /colpo
unit.perleg = per leg
unit.perside = per side
category.purpose = Scopo
category.general = Generali
category.power = Energia
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati
setting.playerindicators.name = Indicatori Giocatori
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicatori Nemici
setting.autotarget.name = Mira Automatica
setting.keyboard.name = Tastiera
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Niente
setting.fpscap.text = {0} FPS
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
setting.screenshake.name = Movimento dello Schermo
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multigiocatore
category.blocks.name = Seleziona Blocco
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Rinasci
keybind.control.name = Controlla Unità
keybind.clear_building.name = Pulisci Costruzione
@@ -1325,20 +1374,21 @@ keybind.boost.name = Scatto
keybind.command_mode.name = Modalità di comando
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.cancel_orders.name = Annulla Ordini
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1382,12 +1432,12 @@ keybind.shoot.name = Spara
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausa
keybind.skip_wave.name = Skip Wave
keybind.skip_wave.name = Salta Ondata
keybind.pause_building.name = Interrompi/Riprendi Costruzione
keybind.minimap.name = Minimappa
keybind.planet_map.name = Mappa Pianeta
keybind.research.name = Albero Scoperte
keybind.block_info.name = Block Info
keybind.block_info.name = Info Blocco
keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console
@@ -1419,13 +1469,15 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Risorse Infinite
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Deposito consentito solo al nucleo
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disabilita processori
rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending
rules.wavesending = Invio Ondate
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
rules.corecapture = Cattura nucleo alla distruzione
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unitcostmultiplier = Moltiplicatore Costo Unità
rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fuoco
rules.anyenv = <qualunque>
rules.explosions = Danno da Esplosione Blocchi/Unità
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Oggetti
content.liquid.name = Liquidi
content.unit.name = Unità
content.block.name = Blocchi
content.status.name = Effetti
content.sector.name = Settori
content.team.name = Fazioni
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Mura)
@@ -1799,7 +1876,7 @@ block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio
block.repair-point.name = Punto di Riparazione
block.repair-turret.name = Repair Turret
block.repair-turret.name = Torretta Riparatrice
block.pulse-conduit.name = Condotto a Impulsi
block.plated-conduit.name = Condotto Placcato
block.phase-conduit.name = Condotto di Fase
@@ -1831,8 +1908,8 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra
block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.advanced-launch-pad.name = Ascensore Spaziale
block.landing-pad.name = Piattaforma di Atterraggio
block.segment.name = Segmentatore
block.ground-factory.name = Fabbrica Terrestre
@@ -1844,7 +1921,7 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
block.payload-conveyor.name = Trasportatore di Massa
block.payload-router.name = Distributore di Carico
block.duct.name = Duct
block.duct.name = Condotto
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.large-payload-mass-driver.name = Large Payload Mass Driver
@@ -1854,18 +1931,18 @@ block.disassembler.name = Disassemblatore
block.silicon-crucible.name = Crogiolo per Silicio
block.overdrive-dome.name = Cupola di Overdrive
block.interplanetary-accelerator.name = Acceleratore Interplanetario
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.constructor.name = Costruttore
block.constructor.description = Fabbrica strutture fino a 2x2 tasselli di grandezza.
block.large-constructor.name = Costruttore Grande
block.large-constructor.description = Fabbrica strutture fino a 4x4 tasselli di grandezza.
block.deconstructor.name = Demolitore
block.deconstructor.description = Demolisce strutture e unità. Restituisce il 100% del costo di costruzione.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.heat-source.name = Fonte di Calore
block.heat-source.description = Un blocco 1x1 che fornisce un calore virtualmente infinito.
#Erekir
block.empty.name = Empty
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unit
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2141,7 +2257,7 @@ item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinam
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
item.sand.description = Usata per la produzione di altri materiali raffinati.
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina.
item.coal.details = Sembra siano resti organici fossilizzati di piante, formati prima dell'evento di semina.
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
@@ -2151,7 +2267,7 @@ item.plastanium.description = Utilizzato per le unità avanzate e come munizione
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
item.surge-alloy.description = Usato come munizione per torrette avanzate.
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici per altre vite biologiche. Estremamente invasive. Altamente infiammabili in certe condizioni.
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
@@ -2179,7 +2295,7 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
block.illuminator.description = Emette luce.
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
block.reinforced-message.description = Stores a message for communication between allies.
block.reinforced-message.description = Memorizza un messaggio per le comunicazioni tra alleati.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Comprime il carbone in grafite.
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
@@ -2419,7 +2535,7 @@ block.tank-refabricator.description = Upgrades inputted tank units to the second
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.basic-assembler-module.description = Incrementa gli assemblatori alla generazione successiva quando è piazzato di fianco ad un perimetro di costruzione. Richiede energia. Può essere usato come ingresso di materiale.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Spara proiettili standard ai nemici vicini.
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
@@ -2498,14 +2615,14 @@ lst.draw = Add an operation to the drawing buffer.\nDoes not display anything un
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.control = Controlla un edificio.
lst.radar = Geolocalizza unità attorno ad un edificio, dato un certo raggio.
lst.sensor = Ottieni informazioni da un edificio o da unità.
lst.set = Imposta una variabile.
lst.operation = Esegui un'operazione su 1-2 variabili.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.wait = Attendi un certo numero di secondi.
lst.stop = Interrompi l'esecuzione di questo processore.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+173 -57
View File
@@ -15,6 +15,7 @@ link.wiki.description = 公式 Mindustry Wiki
link.suggestions.description = 新機能を提案する
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
@@ -101,6 +102,8 @@ coreattack = < コアが攻撃を受けています! >
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
database = コアデータベース
database.button = データベース
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 保存
loadgame = 読み込む
joingame = マルチプレイ
@@ -122,6 +125,8 @@ maps.none = [lightgray]マップが見つかりませんでした!
invalid = 無効
pickcolor = 色を選ぶ
color = Color
import = Import
export = Export
preparingconfig = 設定ファイルを準備中
preparingcontent = コンテンツを準備中
uploadingcontent = コンテンツをアップロードしています
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]循環依存
mod.incompletedependencies = [red]不完全な依存関係
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 147[]を追加する必要があります。
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 154[]を追加する必要があります。
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
@@ -185,15 +190,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
mod.dependencies.error = [scarlet]必須の依存関係が不足しています
mod.dependencies.soft = (任意)
mod.dependencies.download = インポート
mod.dependencies.downloadreq = 必須インポート
mod.dependencies.downloadall = すべてインポート
mod.dependencies.status = インポート結果
mod.dependencies.success = ダウンロードに成功しました:
mod.dependencies.failure = ダウンロードに失敗しました:
mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか?
about.button = 情報
name = 名前:
@@ -303,8 +308,8 @@ confirmkick = {0} をキックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
votekick.reason = キックの理由
votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
joingame.title = サーバーに参加
joingame.ip = アドレス:
disconnect = 接続が切断されました。
@@ -312,14 +317,14 @@ disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中...
reconnecting = [accent]再接続中...
connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート:
server.invalidport = 無効なポート番号です!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか?
@@ -351,14 +356,13 @@ save.wave = ウェーブ {0}
save.mode = ゲームモード: {0}
save.date = 最終保存日時: {0}
save.playtime = プレイ時間: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
dontshowagain = 今後表示しない
warning = 警告
confirm = 確認
delete = 削除
view.workshop = ワークショップを見る
workshop.listing = ワークショップ一覧を編集する。
hide = Hide
ok = OK
open = 開く
customize = カスタマイズ
@@ -370,7 +374,6 @@ command.repair = 修復
command.rebuild = 再建築
command.assist = プレイヤーをアシスト
command.move = 移動
command.boost = ブースト
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = 姿勢:発砲
stance.holdfire = 姿勢:発砲控え
stance.pursuetarget = 姿勢:追撃
stance.patrol = 姿勢:偵察経路
stance.holdposition = Stance: Hold Position
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
stance.boost = Boost
stance.mineauto = 自採掘掘
stance.mine = 採掘数: {0}
openlink = リンクを開く
@@ -428,6 +433,7 @@ saveimage = 画像を保存
unknown = 不明
custom = カスタム
builtin = 組み込み
modded = Modded
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
map.random = [accent]ランダムマップ
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
@@ -448,10 +454,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
publish.error = 公開中のエラー: {0}
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 惑星:
editor.sector = セクター:
editor.seed = シード値:
editor.cliffs = 壁を崖にする
editor.brush = ブラシ
editor.openin = エディターで開く
editor.oregen = 鉱石の生成
@@ -465,6 +473,14 @@ editor.rules = ルール:
editor.generation = 生成:
editor.objectives = オブジェクティブ
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = 名前の変更
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = 中心
editor.search = マップを検索...
editor.filters = マップをフィルターする
editor.filters.mode = ゲームモード:
editor.filters.priorities = Priorities:
editor.filters.type = マップタイプ:
editor.filters.search = 検索:
editor.filters.author = 作者
editor.filters.description = 説明
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = ワークショップ
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = すべて非表示
waves.units.show = すべて表示
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = 数
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]破壊: [][lightgray]{0}[]x ユニット
objective.enemiesapproaching = [accent]敵が [lightgray]{0}[] に接近中
objective.enemyescelating = [accent][lightgray]{0} で敵の生産が早くなる。[]
objective.enemyairunits = [accent][lightgray]{0} で敵の航空部隊の生産が始まる。[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]敵のコアを破壊する
objective.command = [accent]ユニットの制御
objective.nuclearlaunch = [accent]⚠ 核弾頭の発射が確認されました: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
sectorlist = セクター
sectorlist.attacked = {0}が攻撃を受けています
sectors.unexplored = [lightgray]未踏査
sectors.attempts = Attempts:
sectors.resources = 資源:
sectors.production = 生産:
sectors.export = 搬出:
@@ -799,6 +822,7 @@ sectors.wave = ウェーブ:
sectors.stored = コアの資源:
sectors.resume = 再開
sectors.launch = 打ち上げ
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選択
sectors.launchselect = 発射先
@@ -808,12 +832,11 @@ sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
sectors.underattack.nodamage = [scarlet]未制圧
sectors.survives = [accent]{0} ウェーブ生存
sectors.go = Go
sector.abandon = 廃棄
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
sector.curcapture = 制圧したセクター
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 失われたセクター
sector.missingresources = [scarlet]が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
@@ -832,6 +855,10 @@ threat.high = 高
threat.extreme = 過酷
threat.eradication = 破滅的
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = 軽快
difficulty.easy = 簡単
difficulty.normal = 普通
@@ -851,7 +878,7 @@ planet.sun.name = 太陽
sector.impact0078.name = 墜落地点 0078
sector.groundZero.name = 始点
sector.craters.name = クレーター
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = 凍った森
sector.ruinousShores.name = 荒廃した海岸
sector.stainedMountains.name = 汚染された山脈
@@ -873,17 +900,20 @@ sector.navalFortress.name = 海軍要塞
sector.polarAerodrome.name = 極地飛行場
sector.atolls.name = 環礁
sector.testingGrounds.name = 実験地
sector.seaPort.name = 港
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = 辺境辺境
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = 地熱要塞
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は少ないが、資源が乏しい。\nできるだけ多くの銅と鉛を集めろ。\n開始せよ。
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっている。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできなかった。\n\n電動技術に挑め。\n火力発電機を建設し、修復機の使い方を学べ。
sector.saltFlats.description = 砂漠のはずれにある平野です。\nここには資源がほとんどありません。\n\n敵はここに資源貯蔵施設を建設しました。\nコアを破壊し、掃滅してください。
sector.craters.description = 過去の戦争の名残であるクレーターに水が溜まっています。\nエリアを取り戻し、砂を集め、メタガラスを精錬せよ。\nタレットとドリルを冷却するためには水をポンプで送る必要があります。
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = 荒れ地を過ぎると海岸線です。\nここにはかつて沿岸防衛隊が配備されていましたが、ほぼ残存していません。\n最も基本的な防衛施設のみが無傷のまま残っており、それ以外は全て破壊されています。\n外部拡張を続け、技術を再発見せよ。
sector.stainedMountains.description = 更に内陸には、胞子に汚染されていない山があります。\nこの地域にはチタンが豊富にあります。抽出して使い方を学びましょう。\n\nここにはより多くの敵が襲来します。強力なユニットを送る時間を与えるな。
sector.overgrowth.description = このエリアは、胞子の発生源に近く生い茂っています。\n敵はここに前哨基地を配備しました。ユニットの"メイス"を生産し、破壊してください。\n失われたものを取り反せ。
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = オンセット
sector.aegis.name = イージス
sector.lake.name = 池
@@ -1010,8 +1026,11 @@ stat.opposites = 排他性
stat.powercapacity = 電力容量
stat.powershot = 電力/ショット
stat.damage = ダメージ
stat.frequency = Frequency
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
@@ -1028,6 +1047,7 @@ stat.itemcapacity = アイテム容量
stat.memorycapacity = メモリー容量
stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度
stat.warmuptime = Warmup Time
stat.repairtime = ブロックの完全修復速度
stat.repairspeed = 修復速度
stat.weapons = 武器
@@ -1042,6 +1062,7 @@ stat.boosteffect = ブースト効果
stat.maxunits = 最大ユニット数
stat.health = 耐久値
stat.armor = 装甲
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = 建設時間
stat.maxconsecutive = 最大連鎖
stat.buildcost = 建設費用
@@ -1051,6 +1072,8 @@ stat.reload = 再装填速度
stat.ammo = 弾薬
stat.shieldhealth = シールド
stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率
@@ -1068,6 +1091,7 @@ stat.minetier = 採掘
stat.payloadcapacity = 積載容量
stat.abilities = 能力
stat.canboost = ブースト可能
stat.boostingspeed = Boosting Speed
stat.flying = 飛行
stat.ammouse = 使用弾薬
stat.ammocapacity = 弾丸容量
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
ability.stat.shield = [stat]{0}[lightgray] シールド
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 打ち上げ後のクールダウン
bar.input = 入力
bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]プロセッサーの制御下
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾
bullet.armorpierce = [stat]装甲貫通
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
bullet.frags = [stat]{0}[lightgray]x 破片数:
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x 貫通弾
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒
unit.liquidunits = 液体
unit.powerunits = 電力
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量
unit.degrees = 度
unit.seconds = 秒
@@ -1204,11 +1245,13 @@ unit.multiplier = x
unit.percent = %
unit.shieldhealth = シールド
unit.items = アイテム
unit.thousands = 千
unit.millions = 十万
unit.billions = 十億
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = 発
unit.pershot = /発
unit.perleg = per leg
unit.perside = per side
category.purpose = 説明
category.general = 一般
category.power = 電力
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 起動時にクラッシュした場合にModを
setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション
setting.playerindicators.name = プレイヤーの方角表示
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = 敵の方角表示
setting.autotarget.name = 標的自動補足
setting.keyboard.name = マウスとキーボード操作
@@ -1244,6 +1289,8 @@ setting.fpscap.none = なし
setting.fpscap.text = {0} FPS
setting.uiscale.name = UIサイズ
setting.uiscale.description = 再起動が必要です。
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = 常に斜め設置
setting.screenshake.name = 画面の揺れ
setting.bloomintensity.name = きらめきの強さ
@@ -1309,6 +1356,8 @@ category.command.name = ユニット指令
category.multiplayer.name = マルチプレイ
category.blocks.name = ブロックセレクト
placement.blockselectkeys = \n[lightgray]キー: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = リスポーン
keybind.control.name = ユニットをコントロール
keybind.clear_building.name = 建築の取り消し
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = ユニット姿勢:発砲控え
keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
keybind.unit_stance_ram.name = ユニット姿勢:突撃
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = ユニット指令:移動
keybind.unit_command_repair.name = ユニット指令:修復
keybind.unit_command_rebuild.name = ユニット指令:再建
keybind.unit_command_assist.name = ユニット指令:援助
keybind.unit_command_mine.name = ユニット指令:採掘
keybind.unit_command_boost.name = ユニット指令:ブースト
keybind.unit_command_load_units.name = ユニット指令:ユニット搬入
keybind.unit_command_load_blocks.name = ユニット指令:ブロック搬入
keybind.unit_command_unload_payload.name = ユニット指令:ペイロード搬出
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = 禁止ブロックを非表示
rules.infiniteresources = 資源の無限化
rules.fillitems = Fill Core With Items
rules.onlydepositcore = コアへの搬入のみ可能
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = 廃墟修復可能
rules.reactorexplosions = リアクターの爆発
rules.coreincinerates = 余剰アイテムの焼却
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = チームの最少人数
rules.rtsmaxsquadsize = チームの最大人数
rules.rtsminattackweight = 最小攻撃力
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
rules.corecapture = 破壊時にコアを奪取
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
rules.placerangecheck = 配置範囲の確認
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.blockhealthmultiplier = ブロック体力倍率
rules.blockdamagemultiplier = ブロックダメージ倍率
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = ユニット製造速度倍率
rules.unitcostmultiplier = ユニット製造コスト倍率
rules.unithealthmultiplier = ユニット体力倍率
rules.unitdamagemultiplier = ユニットダメージ倍率
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
rules.unitminespeedmultiplier = ユニット採掘速度倍率
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = ユニットとの荷物の爆発
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = 敵発生地表示
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = 火災
rules.anyenv = <Any>
rules.explosions = 爆発ダメージ
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = ユニットは発電機などの標的を優先せず
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
content.item.name = アイテム
content.liquid.name = 液体
content.unit.name = ユニット
content.block.name = ブロック
content.status.name = ステータス効果
content.sector.name = セクター
content.team.name = チーム
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (壁)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 強化ペイロードルーター
block.payload-mass-driver.name = ペイロードマスドライバー
block.small-deconstructor.name = 小さなデコンストラクター
block.canvas.name = キャンバス
block.large-canvas.name = Large Canvas
block.world-processor.name = ワールドプロセッサー
block.world-cell.name = ワールドセル
block.tank-fabricator.name = 戦車工場
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さ
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
@@ -2101,6 +2179,44 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 周辺のすべてのユニットを修理
block.radar.description = 大きな半径で地形と敵ユニットを徐々に発見します。 電源が必要です。
block.shockwave-tower.description = 半径内の敵の発射体にダメージを与えて破壊します。 シアンが必要です。
block.canvas.description = 定義済みのパレットを使用して単純な画像を表示します。 編集可能。
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
unit.mace.description = 近くの敵に火炎放射を発射します。
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。
lenum.shootp = 任意のユニットや建物を撃ちます。
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。
@@ -2629,19 +2745,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
graphicstype.linepoly = 輪郭だけの多角形を描きます。
graphicstype.triangle = 塗りつぶされた三角形を描きます。
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
lenum.always = 常にtrueを返します。
lenum.idiv = 整数の割り算をします。
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
lenum.mod = 割ったあまりを返します。
lenum.emod = True modulo, result sign comes from the divisor.
lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
lenum.notequal = 等しくないかどうかを比較します。型を強制します。
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
lenum.shl = ビットを左にシフトします。
lenum.shr = ビットを右にシフトします。
lenum.ushr = Unsigned bit-shift right.
lenum.ushr = 符号なし右ビットシフト
lenum.or = ビット単位でのOR演算をします。
lenum.land = 論理的なAND演算をします。
lenum.and = ビット単位でのAND演算をします。
@@ -2651,7 +2767,7 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.anglediff = 2つの角度の差の絶対値(度数法)です。
lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。
@@ -2720,7 +2836,7 @@ unitlocate.outx = X座標を出力する変数
unitlocate.outy = Y座標を出力する変数
unitlocate.group = 探す建物のグループ
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
lenum.idle = 移動はしませんが、建築・採掘は続けます。
lenum.stop = 移動・採掘・建造を中止します。
+198 -82
View File
@@ -15,6 +15,7 @@ link.wiki.description = 공식 Mindustry 위키
link.suggestions.description = 새 기능 제안하기
link.bug.description = 버그 제보하기
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
@@ -46,10 +47,10 @@ mods.browser.selected = 선택된 모드
mods.browser.add = 설치
mods.browser.reinstall = 재설치
mods.browser.view-releases = 릴리즈 보기
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요.
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
mods.browser.latest = <최신>
mods.browser.releases = 릴리즈
mods.github.open = 저장소 보기
mods.github.open = 페이지 보기
mods.github.open-release = 릴리즈 페이지
mods.browser.sortdate = 최근 업데이트
mods.browser.sortstars = 추천(스타) 수
@@ -98,9 +99,11 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택
level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다!
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
database = 코어 데이터베이스
database.button = 데이터베이스
database.patched = Modified by data patches.
viewfields = 콘텐츠 필드 보기
savegame = 게임 저장
loadgame = 게임 불러오기
joingame = 서버 참여
@@ -122,6 +125,8 @@ maps.none = [lightgray]맵을 찾을 수 없습니다!
invalid = 오류
pickcolor = 색상 선택
color = 색상
import = Import
export = Export
preparingconfig = 설정 준비 중
preparingcontent = 콘텐츠 준비 중
uploadingcontent = 콘텐츠 올리는 중
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]순환 종속성
mod.incompletedependencies = [red]불완전한 종속성
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 147[]을 추가해야 합니다.
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 154[]을 추가해야 합니다.
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 제작자에게 수정하도록 요청하세요.
@@ -213,8 +218,8 @@ campaign.difficulty = 난이도
completed = [accent]완료됨
techtree = 연구 기록
techtree.select = 연구 기록 선택
techtree.serpulo = 세르플로
techtree.erekir = 에르키아
techtree.serpulo = 세르풀로
techtree.erekir = 에레키르
research.load = 불러오기
research.discard = 무시하기
research.list = [lightgray]연구:
@@ -352,13 +357,12 @@ save.mode = 게임모드: {0}
save.date = 마지막 저장일: {0}
save.playtime = 플레이 시간: {0}
dontshowagain = 다시 표시하지 않음
warn.32bit.title = 32-bit 지원 중단 경고
warn.32bit = [red]32-bit[] 버전의 Mindustry를 사용하고 있습니다.\n최신 Java 버전에서 32-bit Windows 지원이 중단되었으므로 향후 [red]32-bit 지원이 중단됩니다[].\n\n64-bit 컴퓨터로 업그레이드하고 64-bit 버전의 Mindustry를 다운로드했는지 확인하세요.\n\nMindustry를 JAR 파일로 실행하는 경우 64-bit Java를 사용하고 있는지 확인하세요.
warning = 경고
confirm = 확인
delete = 삭제
view.workshop = 창작마당에서 보기
workshop.listing = 창작마당 목록 편집하기
hide = Hide
ok = 확인
open = 열기
customize = 사용자 정의 규칙
@@ -370,7 +374,6 @@ command.repair = 수리
command.rebuild = 재건
command.assist = 플레이어 지원
command.move = 이동
command.boost = 비행
command.enterPayload = 화물 블록에 들어가기
command.loadUnits = 유닛 적재
command.loadBlocks = 블록 적재
@@ -381,7 +384,9 @@ stance.shoot = 명령: 사격
stance.holdfire = 명령: 사격 중지
stance.pursuetarget = 명령: 타겟 추격
stance.patrol = 명령: 정찰
stance.holdposition = Stance: Hold Position
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
stance.boost = Boost
stance.mineauto = 자동 채굴
stance.mine = 채굴 자원: {0}
openlink = 링크 열기
@@ -428,6 +433,7 @@ saveimage = 사진 저장하기
unknown = 알 수 없음
custom = 사용자 정의
builtin = 내장
modded = Modded
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
map.random = [accent]무작위 맵
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
@@ -448,11 +454,13 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.showblocks = 블록 표시
editor.showterrain = 지형 표시
editor.showfloor = 바닥 표시
editor.planet = 행성:
editor.sector = 구역:
editor.seed = 시드:
editor.cliffs = 언덕 전환
editor.brush = 브러쉬
editor.brush = 브러쉬 크기
editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성
editor.oregen.info = 광물 무작위 생성:
@@ -465,6 +473,14 @@ editor.rules = 규칙
editor.generation = 지형 생성
editor.objectives = 목표
editor.locales = 로케일 번들
editor.patches.guide = 패치 가이드
editor.patches = 데이터 패치
editor.patch = 패치셋: {0}
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
editor.patches.errors = 패치셋 에러
editor.patches.importerror = 패치셋을 가져오는데 실패됨
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
editor.patch.fields = {0} 필드
editor.worldprocessors = 월드 프로세서
editor.worldprocessors.editname = 이름 수정
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
@@ -474,14 +490,18 @@ editor.ingame = 인게임 편집
editor.playtest = 맵 테스트
editor.publish.workshop = 창작마당 게시
editor.newmap = 맵 만들기
editor.center = 중앙
editor.center = 중앙으로 이동
editor.search = 맵 검색
editor.filters = 맵 필터링
editor.filters.mode = 게임 모드:
editor.filters.priorities = Priorities:
editor.filters.type = 맵 유형:
editor.filters.search = 검색:
editor.filters.author = 제작자
editor.filters.description = 설명
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = X축 밀기
editor.shifty = Y축 밀기
workshop = 창작마당
@@ -517,6 +537,7 @@ waves.search = 단계 검색...
waves.filter = 유닛 필터
waves.units.hide = 모두 숨기기
waves.units.show = 모두 보이기
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = 기
@@ -733,12 +754,13 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
objective.enemyescelating = [accent]적의 생산량이 증가하고 있습니다[lightgray]{0}[]
objective.enemyairunits = [accent]적의 공중 유닛이 생산되고 있습니다[lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]적의 코어를 파괴하세요
objective.command = [accent]유닛 조종
objective.nuclearlaunch = [accent]⚠ 핵 공격이 감지되었습니다: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중
sectors.unexplored = [lightgray]미개척지[]
sectors.attempts = 시도 횟수:
sectors.resources = 자원:
sectors.production = 생산량:
sectors.export = 수출량:
@@ -799,6 +822,7 @@ sectors.wave = 단계:
sectors.stored = 저장량:
sectors.resume = 재개
sectors.launch = 출격
sectors.nolaunchcandidate = 출격 지역 없음
sectors.viewsubmission = \ue80d 제출물 보기
sectors.select = 선택
sectors.launchselect = 발사 대상 선택
@@ -807,13 +831,12 @@ sectors.redirect = 발사 패드 리다이렉션
sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
sectors.underattack.nodamage = [scarlet]점령되지 않음
sectors.survives = [accent]{0} 단계 버팀[]
sectors.underattack = [scarlet]공격받고 있습니다![]
sectors.go = 진입
sector.abandon = 포기
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
sector.curcapture = 지역 점령됨
sector.lockdown = [red]:warning:[accent] 현재 공격받고 있습니다\n[밝은 회색]생산, 연구, 수출입이 중단되었습니다.
sector.curlost = 지역 잃음
sector.missingresources = [scarlet]코어 자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
@@ -832,6 +855,10 @@ threat.high = 높음
threat.extreme = 매우 높음
threat.eradication = 극한
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = 캐주얼
difficulty.easy = 쉬움
difficulty.normal = 보통
@@ -845,13 +872,13 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
planets = 태양계
planet.serpulo.name = 세르플로
planet.erekir.name = 에르키아
planet.serpulo.name = 세르풀로
planet.erekir.name = 에레키르
planet.sun.name = 태양
sector.impact0078.name = 임팩트 0078
sector.groundZero.name = 전초기지
sector.craters.name = 크레이터
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = 얼어붙은 숲
sector.ruinousShores.name = 파괴된 해안가
sector.stainedMountains.name = 얼룩진 산맥
@@ -862,7 +889,7 @@ sector.tarFields.name = 타르 벌판
sector.saltFlats.name = 소금 사막
sector.fungalPass.name = 포자 지대
sector.biomassFacility.name = 유기물 합성 시설
sector.windsweptIslands.name = 폭풍의 격전지
sector.windsweptIslands.name = 바람이 세찬 섬
sector.extractionOutpost.name = 자원 추출기지
sector.facility32m.name = 32 M 시설
sector.taintedWoods.name = 오염된 산림
@@ -873,24 +900,27 @@ sector.navalFortress.name = 해군 요새
sector.polarAerodrome.name = 극지 비행장
sector.atolls.name = 환초섬
sector.testingGrounds.name = 시험장
sector.seaPort.name = 바다 항구
sector.perilousHarbor.name = 위태한 항구
sector.weatheredChannels.name = 풍화된 수로
sector.fallenVessel.name = 추락한 함선
sector.mycelialBastion.name = 균사 성채
sector.frontier.name = 국경 지방
sector.sunkenPier.name = 가라앉은 부두
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = 크럭스케이프
sector.geothermalStronghold.name = 지열 요새
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없었습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요.
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하여 강화 유리를 제련하고, 포탑과 드릴에 물을 공급하여 더 강력한 방어선을 구축하여야 합니다.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었고, 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 유닛을 준비할 시간을 주지 마십시오.
sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 기지를 박살 내고 우리가 잃어버린 것을 되찾아야 합니다!
sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 두 개의 코어를 파괴하세요.
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 코어를 파괴하세요.
sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 최종 목표입니다.\n\n적이 필사
sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = 시작
sector.aegis.name = 보호
sector.lake.name = 호수
@@ -931,7 +947,7 @@ sector.crossroads.name = 교차로
sector.karst.name = 카르스트
sector.origin.name = 근원
sector.onset.description = 에르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
sector.onset.description = 에레키르 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
@@ -1010,8 +1026,11 @@ stat.opposites = 상성
stat.powercapacity = 전력 용량
stat.powershot = 전력/발
stat.damage = 피해량
stat.frequency = 빈도
stat.targetsair = 공중 조준
stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.legsplashdamage = 다리 짓밟기 피해
stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격
stat.shootrange = 사거리
@@ -1028,6 +1047,7 @@ stat.itemcapacity = 자원 용량
stat.memorycapacity = 변수 용량
stat.basepowergeneration = 기본 전력 발전량
stat.productiontime = 소요 시간
stat.warmuptime = Warmup Time
stat.repairtime = 건물 완전 수리 시간
stat.repairspeed = 수리 속도
stat.weapons = 무기
@@ -1042,6 +1062,7 @@ stat.boosteffect = 버프 효과
stat.maxunits = 최대 유닛 수
stat.health = 체력
stat.armor = 방어력
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = 건설 시간
stat.maxconsecutive = 최대 체인
stat.buildcost = 건설 비용
@@ -1051,6 +1072,8 @@ stat.reload = 발사 주기
stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임
stat.regenerationrate = 재생률
stat.activationtime = 활성화 시간
stat.explosiveness = 폭발성
stat.basedeflectchance = 기본 반사 확률
stat.lightningchance = 전격 생성 확률
@@ -1068,6 +1091,7 @@ stat.minetier = 채굴 등급
stat.payloadcapacity = 화물 용량
stat.abilities = 능력
stat.canboost = 이륙 가능
stat.boostingspeed = Boosting Speed
stat.flying = 비행
stat.ammouse = 탄약 사용
stat.ammocapacity = 탄약 용량
@@ -1101,7 +1125,7 @@ ability.suppressionfield = 재생성 억제 필드
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
ability.energyfield = 에너지 필드
ability.energyfield.description = 근처 적을 감전시킴
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
ability.regen = 재생
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
ability.liquidregen = 액체 흡수
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
ability.stat.shield = [stat]{0}[lightgray] 실드
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 발사 대기시간
bar.input = 입력
bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
bar.activationtimer = {0}초 후 활성화
bar.activated = 활성화됨
units.processorcontrol = [lightgray]프로세서 제어됨[]
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 피해량[][]
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도[]
bullet.armorpierce = [stat]방어 관통
bullet.armorweakness = [red]{0}x[lightgray] 방어력 취약
bullet.partialarmorpierce = [stat]{0}%[lightgray] 방어력 관통
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
@@ -1181,7 +1221,7 @@ bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
bullet.healamount = [stat]{0}[lightgray] 직접 수리
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
bullet.range = [stat]{0}[lightgray]블록 추가 범위
bullet.range = [stat]{0}[lightgray] 타일 범위
bullet.notargetsmissiles = [stat] 건물 무시
bullet.notargetsbuildings = [stat] 미사일 무시
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 액체/초
unit.itemssecond = 자원/초
unit.liquidunits = 액체
unit.powerunits = 전력
unit.powerequilibrium = power equilibrium
unit.heatunits = 열 단위
unit.degrees = 도
unit.seconds = 초
@@ -1209,6 +1250,8 @@ unit.millions = m
unit.billions = b
unit.shots = 발
unit.pershot = /발
unit.perleg = /다리
unit.perside = per side
category.purpose = 목적
category.general = 일반
category.power = 전력
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
setting.animatedwater.name = 액체 애니메이션 효과
setting.animatedshields.name = 보호막 애니메이션 효과
setting.playerindicators.name = 플레이어 위치 표시기
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = 적 위치 표시기
setting.autotarget.name = 자동 조준
setting.keyboard.name = 마우스+키보드 조작
@@ -1244,6 +1289,8 @@ setting.fpscap.none = 없음
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI 스케일링
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = 항상 대각선 배치
setting.screenshake.name = 화면 흔들림
setting.bloomintensity.name = 광원 세기
@@ -1309,6 +1356,8 @@ category.command.name = 유닛 지휘
category.multiplayer.name = 멀티플레이어
category.blocks.name = 블록 선택
placement.blockselectkeys = \n[lightgray]단축키: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = 리스폰
keybind.control.name = 유닛 제어
keybind.clear_building.name = 설계도 초기화
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = 유닛 명령: 사격 중지
keybind.unit_stance_pursue_target.name = 유닛 명령: 타겟 추격
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
keybind.unit_stance_ram.name = 유닛 명령: 돌격
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = 유닛 제어: 이동
keybind.unit_command_repair.name = 유닛 제어: 수리
keybind.unit_command_rebuild.name = 유닛 제어: 재건
keybind.unit_command_assist.name = 유닛 제어: 플레이어 지원
keybind.unit_command_mine.name = 유닛 제어: 채굴
keybind.unit_command_boost.name = 유닛 제어: 비행
keybind.unit_command_load_units.name = 유닛 제어: 유닛 적재
keybind.unit_command_load_blocks.name = 유닛 제어: 블록 적재
keybind.unit_command_unload_payload.name = 유닛 제어: 화물 투하
@@ -1414,14 +1464,16 @@ mode.attack.name = 공격
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
mode.custom = 사용자 정의 규칙
rules.invaliddata = 잘못된 클립보드 데이터 입니다.
rules.invaliddata = 잘못된 클립보드 데이터입니다.
rules.hidebannedblocks = 금지된 블록 숨기기
rules.infiniteresources = 무한 자원
rules.fillitems = 코어를 자원으로 채움
rules.onlydepositcore = 오직 코어에만 투입 가능
rules.coreunloaders = 코어 언로더 허용
rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더는 코어에서 아이템을 가져갈 수 있습니다. 에레키르 언로더에는 영향을 미치지 않습니다.
rules.derelictrepair = 잔해 블록 수리 허용
rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어 방화 비허용
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계
@@ -1429,17 +1481,19 @@ rules.wavesending = 단계 넘김
rules.allowedit = 규칙 편집 허용
rules.allowedit.info = 이 기능을 활성화하면, 플레이어는 일시 정지 메뉴의 왼쪽 하단에 있는 버튼을 통해 게임 내에서 규칙을 편집할 수 있습니다.
rules.alloweditworldprocessors = 월드 프로세서 편집 허용
rules.alloweditworldprocessors.info = 이 기능을 활성화하면 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
rules.alloweditworldprocessors.info = 이 기능을 활성화하면, 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
rules.waves = 단계
rules.airUseSpawns = 공중 유닛 스폰 지점 사용
rules.wavespawnatcores = 적 코어 근처에 스폰
rules.wavespawnatcores.info = 공격 모드에서 활성화되면 모든 적 코어 근처에서 적이 스폰됩니다.
rules.wavespawnatcores.info = 공격 모드에서 활성화되면, 모든 적 코어 근처에서 적이 스폰됩니다.
rules.attack = 공격 모드
rules.buildai = 기지 건설 AI
rules.buildaitier = 건설 AI 등급
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 공격 AI
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
rules.clearsectoronloss.info = 지역을 잃게되면, 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = 최대 부대 규모
rules.rtsminattackweight = 최소 공격 중량
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
rules.placerangecheck = 배치 거리 확인
rules.protectcores = 코어 보호
rules.protectcores.info = 이 기능을 비활성화하면, 코어 건설 금지구역이 이 팀에 영향을 미치지 않습니다.\n플레이어는 보호되지 않은 팀에 배정되지 않습니다.
rules.checkplacement = 배치 확인
rules.checkplacement.info = 이 기능을 비활성화하면, 이 팀의 건물이 배치 범위 검사에서 무시됩니다.
rules.enemyCheat = 적 AI 무한자원
rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 피해량 배수
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = 유닛 생산속도 배수
rules.unitcostmultiplier = 유닛 비용 배수
rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 피해량 배수
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = 로직: 유닛 건설 허용
rules.logicunitdeconstruct = 로직: 유닛 철거 허용
rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 유닛 수 제한 추가
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = 7.0에서와 같이 착륙 패드 없이 발사
landingpad.legacy.disabled = [scarlet]\ue815 비활성화 됨[lightgray] (구 발사 패드 메커니즘 활성화 상태)
rules.showspawns = 적 스폰 표시
rules.randomwaveai = 무작위 단계 AI
rules.pauseDisabled = Disable Pausing
rules.fire = 방화 허용
rules.anyenv = <모두>
rules.explosions = 블록/유닛 폭발 피해
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = 단계에 생성된 유닛이 코어 또는 전력 생
rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게 됩니다.
rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다.
content.item.name = 자원
content.liquid.name = 액체
content.unit.name = 유닛
content.block.name = 블록
content.status.name = 상태 이상
content.sector.name = 지역
content.team.name = 파벌
database-category.item = 자원
database-category.liquid = 액체
database-category.unit = 유닛
database-category.block = 블록
database-category.status = 상태 이상
database-category.sector = 지역
database-category.team = 파벌
database-tag.turret = 포탑
database-tag.production = 생산
database-tag.distribution = 운반
database-tag.liquid = 액체
database-tag.power = 전력
database-tag.defense = 방어
database-tag.crafting = 제작
database-tag.units = 유닛
database-tag.effect = 유틸리티
database-tag.logic = 로직
database-tag.unit-air = 공중
database-tag.unit-naval = 해상
database-tag.unit-ground = 지상
wallore = (벽)
@@ -1698,14 +1775,14 @@ block.metal-tiles-9.name = 금속 타일 9
block.metal-tiles-10.name = 금속 타일 10
block.metal-tiles-11.name = 금속 타일 11
block.metal-tiles-12.name = 금속 타일 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-tiles-13.name = 금속 타일 13
block.metal-wall-1.name = 금속 벽 1
block.metal-wall-2.name = 금속 벽 2
block.metal-wall-3.name = 금속 벽 3
block.colored-floor.name = 색상 바닥
block.colored-wall.name = 색상 벽
block.character-overlay.name = 문자 타일
block.character-overlay-white.name = 문자 타일 (하얀색)
block.character-overlay.name = 문자 장식
block.character-overlay-white.name = 문자 장식 (하얀색)
block.rune-overlay.name = 룬 장식
block.rune-overlay-crux.name = 룬 장식 (크럭스)
block.dark-panel-1.name = 검은 패널 1
@@ -1823,7 +1900,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터
block.force-projector.name = 방호 프로젝터
block.arc.name = 아크
block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터
@@ -1853,7 +1930,7 @@ block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 가속기
block.interplanetary-accelerator.name = 행성간 가속기
block.constructor.name = 건설기
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
block.large-constructor.name = 대형 건설기
@@ -1955,8 +2032,8 @@ block.radar.name = 레이더
block.build-tower.name = 건설 타워
block.regen-projector.name = 재생 프로젝터
block.shockwave-tower.name = 충격파 타워
block.shield-projector.name = 방어막 프로젝터
block.large-shield-projector.name = 대형 방어막 프로젝터
block.shield-projector.name = 보호막 프로젝터
block.large-shield-projector.name = 대형 보호막 프로젝터
block.armored-duct.name = 장갑 도관
block.overflow-duct.name = 포화 도관
block.underflow-duct.name = 불포화 도관
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 보강된 화물 분배기
block.payload-mass-driver.name = 화물 매스 드라이버
block.small-deconstructor.name = 소형 화물 분해기
block.canvas.name = 도화지
block.large-canvas.name = Large Canvas
block.world-processor.name = 월드 프로세서
block.world-cell.name = 월드 셀
block.tank-fabricator.name = 전차 조립기
@@ -2057,8 +2135,8 @@ hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 c
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
hint.unitSelectControl = 유닛을 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 유닛을 선택합니다. [accent]우클릭[]으로 유닛에게 이동과 공격을 명령할 수 있습니다.
hint.unitSelectControl.mobile = 유닛을 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 유닛을 선택합니다. 눌러서 유닛에게 이동과 공격을 명령할 수 있습니다.
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
hint.rebuildSelect.mobile = 복사 버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 해당
hint.payloadDrop = 다시 내려놓으려면 빈 공간에서 [accent]][]를 누르십시오.
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오.
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n수호자를 제거하려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]효과적인 피해를 주지 못합니다[].\n\n수호자를 제거하려면 높은 티어의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
hint.serpuloCoreZone = 추가 코어는 :core-zone: [accent]코어 구역[] 타일에 건설할 수 있습니다.
hint.cannotUpgrade = 만약 재구성기 위에 [red]:tree:[] 아이콘이 있는 경우 업그레이드된 버전이 아직 연구되지 않았음을 나타냅니다.\n\n유닛 업그레이드는 재구성기에서 생산되기 전에 [accent]:tree: 연구 기록[]에서 반드시 연구해야 합니다.
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
@@ -2082,24 +2160,62 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[]
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 건설하세요.
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
gz.supplyturret = [accent]보급 포탑
gz.zone1 = 이건 적의 착륙 지점입니다.
gz.supplyturret = [accent]포탑에 탄약 보급
gz.zone1 = 여긴 적의 착륙 지점입니다.
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = 건물을 방어하고 적을 공격하려면 [accent]유닛[]을 사용해야 합니다.\n:ground-factory: [accent]지상 공장[]을 연구하고 배치하세요.
fungalpass.tutorial2 = 공장에서 :dagger: [accent]대거[] 유닛을 선택하고.\n유닛을 총 3기 생산하세요.
frontier.tutorial1 = :additive-reconstructor: [accent]애디티브 재구성기[]\n는 :silicon: 실리콘과 :graphite: 흑연을 사용하여 1티어 유닛을 2티어로 업그레이드합니다.\n\n[accent]연구하고[] :dagger: [accent]대거를 재구성하여[]:mace: [accent]메이스를 만드세요.[]
frontier.tutorial2 = 적의 공격은 모든 적 코어가 [unlaunched]파괴[]될 때까지 [accent]무한히 계속[]됩니다.
frontier.tutorial3 = [accent]단계가 너무 높아지기 전에 적 기지를 빠르게 파괴하세요[].
atolls.destroy1 = 먼저 양쪽에 있는 적의 [accent]기반 코어[] 2개를 파괴하고.\n[accent]토륨에 접근하세요[].
atolls.mega1 = [accent]명령 모드[]로 들어가서 :mega:[accent]메가[] 유닛을 선택하세오.
atolls.mega2 = 메가 유닛이 지상 유닛을 들도록 하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
atolls.mega3 = 메가 유닛을 지상 유닛 [accent]위로[] 이동시켜 적재하세요.
atolls.mega4 = [accent]지상 유닛을 여기에 투입하여 공격하십시오.
atolls.mega5 = 메가 유닛이 적재된 유닛을 투하하도록 하려면 \ue879 [accent]화물 내려놓기[] 명령을 선택하십시오.
atolls.mega6 = \ue879 화물 내려놓기 명령이 선택된 동안 유닛은 [accent]자동으로 투하됩니다[].
atolls.mega7 = 메가 유닛은 벽이나 깊은 물 위에 있을 때는 지상 유닛을 [accent]투하하지 않습니다[].
atolls.mega8 = [accent]이곳에 해상 유닛을 투입하여 공격하십시오.[]
atolls.attack1 = 1: 이 위치에 지상 유닛을 투입하여 공격을 시작하세요.
atolls.attack2 = 2: 또는 해상 유닛을 이곳에 투입하여 기습 공격을 감행할 수도 있습니다.
atolls.carry1 = 지상 유닛을 운반하려면 :mega:[accent]메가[] 유닛이 필요합니다.
atolls.carry2 = 1: 메가 유닛에게 [accent]지상 유닛 위로 이동하라고 명령[]하세요.
atolls.carry3 = 2: 메가 유닛으로 지상 유닛을 픽업하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
atolls.carry4 = 3: 유닛을 실은 메가를 지휘하고 이동시키세요.
atolls.carry5 = 4: 메가 유닛이 지상 유닛을 투하하도록 하려면 \ue879 [accent]'화물 내려놓기'[] 명령을 선택하십시오.
atolls.carry6 = 이러한 단계는 [accent]여기[]에서 검토할 수 있습니다.
atolls.carry7 = 적 기지 근처에 추가 병력을 공중 투하하려면 다음 지침을 따르십시오.
atolls.noairunit = 이 기지는 공중 유닛으로 파괴하기에는 너무 견고하게 요새화되어 있습니다.
atolls.2strategies = 이 기지를 파괴하는 데는 두 가지 전략이 있습니다.
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][WASD]로 움직이세요.
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
@@ -2120,7 +2236,7 @@ onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0}
onset.attack = 적은 취약한 상태입니다. 반격하세요.
onset.attack = 적이 취약한 상태입니다. 반격하세요.
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
onset.detect = 적은 2분 이내에 당신을 감지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 유닛을 선택하세요.\n[accent]우클릭[]으로 선택된 유닛들에게 이동 또는 공격 명령을 내리세요.
@@ -2134,7 +2250,7 @@ split.build = 유닛을 벽의 반대편으로 운반해야 합니다.\n두 개
split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n유닛 조립대를 매스 드라이버 근처에 배치하여 유닛을 적재한 후, 벽을 가로질러 보내 적 기지를 공격하게 만드세요.
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
item.copper.details = 평범한 구리. 세르풀로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다.
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
@@ -2156,7 +2272,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
#Erekir
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
item.beryllium.description = 에레키르의 여러 종류의 건축물과 탄약에 사용됩니다.
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
@@ -2275,7 +2391,7 @@ block.laser-drill.description = 레이저 기술을 통해 훨씬 더 빠르게
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
block.water-extractor.description = 지하수를 추출합니다. 물을 구하기 어려운 곳에서 사용합니다.
block.cultivator.description = 대기에 포함된 미세한 농도의 포자를 산업용 포자로 배양합니다.
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르플로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르풀로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
block.oil-extractor.description = 석유를 추출하기 위해 많은 양의 전력과 모래 및 물을 사용합니다.
block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역을 잃습니다.
block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 장착했으며, 행성간 이동에는 부적합함.
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 주변의 모든 유닛을 수리합니다
block.radar.description = 넓은 반경의 지형과 적 유닛을 서서히 파악합니다. 전력이 필요합니다.
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
@@ -2459,7 +2576,7 @@ unit.risso.description = 주변의 모든 적을 향해 탄환과 미사일을
unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다.
unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다.
unit.sei.description = 적을 향해 철갑탄과 미사일을 일제히 발사합니다.
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다. 플레어를 생산합니다.
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다.
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 건설할 수 있습니다.
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 건설할 수 있습니다.
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건설할 수 있습니다.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
logic.nounitbuild = [red]유닛의 건설 로직은 여기에서 허용되지 않습니다.
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
lenum.shoot = 특정 위치에 발사
lenum.shootp = 목표물 속도를 예측하여 발사
@@ -2602,6 +2717,7 @@ laccess.displaywidth = 디스플레이 블록의 픽셀 단위 너비.
laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
lcategory.unknown = 알 수 없음
lcategory.unknown.description = 분류되지 않은 설명
@@ -2628,14 +2744,14 @@ graphicstype.linerect = 직사각형 외곽선 그리기
graphicstype.poly = 정다각형 채우기
graphicstype.linepoly = 정다각형 외곽선 그리기
graphicstype.triangle = 삼각형 채우기
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
graphicstype.image = 콘텐츠의 이미지를 그리거나 다른 디스플레이를 복사합니다.\n콘텐츠 예: [accent]@router[], [accent]@dagger[] 또는 [accent]display1[] 디스플레이.
graphicstype.print = 프린트 버퍼에서 텍스트를 그립니다.\n프린트 버퍼를 지웁니다.
lenum.always = 항상 참
lenum.idiv = 정수 나누기
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
lenum.mod = 나머지
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다.
lenum.emod = 참 모듈로, 결과 부호는 나누는 수에서 나옵니다.
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
lenum.notequal = 동치 부정. 형변환 가능
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.
+153 -37
View File
@@ -15,6 +15,7 @@ link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Radot vieną? Praneškite čia
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
@@ -101,6 +102,8 @@ coreattack = < Branduolys yra puolamas! >
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
database = Branduolio duomenų dazė
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Išsaugoti žaidimą
loadgame = Užkrauti žaidimą
joingame = Įeiti į žaidimą
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nerasta žemėlapių!
invalid = Klaidingas
pickcolor = Pasirinkti spalvą
color = Color
import = Import
export = Export
preparingconfig = Ruošiamos konfiguracijos
preparingcontent = Ruošiamas turinys
uploadingcontent = Talpinamas turinys
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
@@ -352,13 +357,12 @@ save.mode = Žaidimo Režimas: {0}
save.date = Paskutinis Išsaugojimas: {0}
save.playtime = Žaidimo laikas: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Perspėjimas.
confirm = Priimti
delete = Šalinti
view.workshop = Apžiūrėti Workshop'e
workshop.listing = Edit Workshop Listing
hide = Hide
ok = Gerai
open = Atidaryti
customize = Keisti Taisykles
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Atidaryti Nuorodą
@@ -428,6 +433,7 @@ saveimage = Išsaugoti vaizdą
unknown = Nežinomas
custom = Pasirinktinis
builtin = Integruotas
modded = Modded
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
map.random = [accent]Atsitiktinis žemėlapis
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
@@ -448,10 +454,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
publish.error = Įvyko klaida publikuojant elementą: {0}
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Teptukas
editor.openin = Atidaryti redaktoriuje
editor.oregen = Rūdų generacija
@@ -465,6 +473,14 @@ editor.rules = Taisyklės:
editor.generation = Generacija:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Dirbtuvė
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -832,6 +855,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį
stat.damage = Žala
stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Daiktų Talpumas
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas
stat.warmuptime = Warmup Time
stat.repairtime = Pilnas bloko sutaisymo laikas
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1042,6 +1062,7 @@ stat.boosteffect = Pastiprinimo Efektas
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
stat.health = Gyvybės
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Statymo Laikas
stat.maxconsecutive = Max Consecutive
stat.buildcost = Statymo Kaina
@@ -1051,6 +1072,8 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Įeiga
bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis
bullet.homing = [stat]sekimas
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1233,7 @@ unit.liquidsecond = skysčio per sekundę
unit.itemssecond = daiktų per sekundę
unit.liquidunits = skysčio vienetai
unit.powerunits = energijos vienetai
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = laipsnių
unit.seconds = sekundės
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Bendra
category.power = Energija
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
setting.autotarget.name = Automatinis Taikymas
setting.keyboard.name = Pelės+Klaviatūros Valdymas
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Nėra
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
setting.screenshake.name = Ekrano Drebėjimas
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Žaidimas Tinkle
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Išvalyti Statybas
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Neriboti Resursai
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorių Sprogimai
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Daiktai
content.liquid.name = Skysčiai
content.unit.name = Vienetai
content.block.name = Blokai
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+153 -37
View File
@@ -15,6 +15,7 @@ link.wiki.description = Offici�le Mindustry wiki
link.suggestions.description = Stel iets voor
link.bug.description = ��n gevonden? Rapporteer het hier.
linkopen = Deze server heeft je een link gestuurd. Weet je zeker dat je hem wilt openen?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Kon link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map is te groot, er is mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
@@ -101,6 +102,8 @@ coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
database = Core Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Opslaan
loadgame = Laden
joingame = Treed toe
@@ -122,6 +125,8 @@ maps.none = [lightgray]Geen Kaarten gevonden!
invalid = Ongeldig
pickcolor = Kies kleur
color = Color
import = Import
export = Export
preparingconfig = Configuratie voorbereiden
preparingcontent = Inhoud voorbereiden
uploadingcontent = Inhoud aan het uploaden
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
@@ -352,13 +357,12 @@ save.mode = Spelmodus: {0}
save.date = Laatst bewaard: {0}
save.playtime = Speeltijd: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk in Werkplaats
workshop.listing = Bewerk Workshop vermelding
hide = Hide
ok = Oke
open = Open
customize = Aanpassen
@@ -370,7 +374,6 @@ command.repair = Repareer
command.rebuild = Herbouw
command.assist = Assist Speler
command.move = Beweeg
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Open Link
@@ -428,6 +433,7 @@ saveimage = Bewaar afbeelding
unknown = Onbekend
custom = Aangepast
builtin = Ingebouwd
modded = Modded
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
@@ -448,10 +454,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeet:
editor.sector = Sector:
editor.seed = Zaad:
editor.cliffs = Muren naar kliffen
editor.brush = Kwast
editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie
@@ -465,6 +473,14 @@ editor.rules = Regels:
editor.generation = Generatie:
editor.objectives = Doelen
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Centraaliseer
editor.search = Zoek kaarten...
editor.filters = Filter Kaarten
editor.filters.mode = Spelmodi:
editor.filters.priorities = Priorities:
editor.filters.type = Kaart Type:
editor.filters.search = Zoek In:
editor.filters.author = Auteur
editor.filters.description = Beschrijving
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Werkplaats
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Verberg Alle
waves.units.show = Toon Alle
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = telt
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Vernietig Vijandelijke Core
objective.command = [accent]Commandeer Eenheden
objective.nuclearlaunch = [accent]? Nucleaire lancering gedetecteerd: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur
sectors.unexplored = [lightgray]Onverkend
sectors.attempts = Attempts:
sectors.resources = Grondstoffen:
sectors.production = Productie:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Golf:
sectors.stored = Opgeslagen:
sectors.resume = Doorgaan
sectors.launch = Lanceer
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecteer
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Onoverwonnen
sectors.survives = [accent]Overleeft {0} waves
sectors.go = Ga
sector.abandon = Verlaat
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
sector.curcapture = Sector Veroverd
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur!
@@ -832,6 +855,10 @@ threat.high = Hoog
threat.extreme = Extreem
threat.eradication = Uitroeiing
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Zon
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetery Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
sector.saltFlats.description = Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
sector.craters.description = Water heeft zich opgehoopt in deze krater, restant van de oude oorlogen. Herwin het gebied. Verzamel zand. Smelt glasvezel. Pomp water om geschuttorens en boormachines te koelen.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
sector.stainedMountains.description = Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
sector.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Tegenstellingen
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Itemcapaciteit
stat.memorycapacity = Geheugencapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.warmuptime = Warmup Time
stat.repairtime = Volledige Blok Repareertijd
stat.repairspeed = Repareersnelheid
stat.weapons = Wapens
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost-effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
stat.armor = Pantser
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Opeenvolgend
stat.buildcost = Bouwkosten
@@ -1051,6 +1072,8 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans
@@ -1068,6 +1091,7 @@ stat.minetier = Delvingsniveau
stat.payloadcapacity = Ladingscapaciteit
stat.abilities = Capaciteiten
stat.canboost = Kan Boosten
stat.boostingspeed = Boosting Speed
stat.flying = Vliegende
stat.ammouse = Ammunitie gebruik
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer
bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Gestuurd
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] schade
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend
bullet.armorpierce = [stat]pantserdoorborend
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor
@@ -1193,6 +1233,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
unit.itemssecond = materialen/seconde
unit.liquidunits = vloeistof eenheden
unit.powerunits = stroom eenheden
unit.powerequilibrium = power equilibrium
unit.heatunits = warmte eenheden
unit.degrees = graden
unit.seconds = seconden
@@ -1209,6 +1250,8 @@ unit.millions = mln
unit.billions = mjd
unit.shots = shots
unit.pershot = /schot
unit.perleg = per leg
unit.perside = per side
category.purpose = Doel
category.general = Algemeen
category.power = Stroom
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.playerindicators.name = Spelersindicatoren
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Toon Bondgenoten
setting.autotarget.name = Automatisch Richten
setting.keyboard.name = Muis+Toetsenbord Controls
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Geen
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
setting.screenshake.name = Schuddend Scherm
setting.bloomintensity.name = Bloom Intensiteit
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Selecteer Blok
placement.blockselectkeys = \n[lightgray]Toets: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Bediening Eenheid
keybind.clear_building.name = Stop met bouwen
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Verberg verboden blokken
rules.infiniteresources = Oneindige Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core verbrandt overvloed aan materialen.
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte
rules.rtsminattackweight = Min Aanvalsgewicht
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
rules.corecapture = Verover Core Bij Vernietiging
rules.polygoncoreprotection = Veelhoekige Corebescherming
rules.placerangecheck = Plaatsingsbereik Controle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Oneindige AI Materialen
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Eenheid Spawnsnelheid Vermenigvuldiger
rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Vuur
rules.anyenv = <Elk>
rules.explosions = Blok/Eenheid Explosieschade
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materialen
content.liquid.name = Vloeistoffen
content.unit.name = Eenheden
content.block.name = Blokken
content.status.name = Status Effecten
content.sector.name = Sectoren
content.team.name = Facties
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Muur)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+153 -37
View File
@@ -15,6 +15,7 @@ link.wiki.description = Officiële Mindustry-wiki
link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@@ -101,6 +102,8 @@ coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Opslaan
loadgame = Openen
joingame = Multiplayer
@@ -122,6 +125,8 @@ maps.none = [lightgray]Geen kaarten gevonden!
invalid = Ongeldig
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = Configuratie Voorbereiden
preparingcontent = Inhoud Voorbereiden
uploadingcontent = Inhoud Uploaden
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -352,13 +357,12 @@ save.mode = Spelmodus: {0}
save.date = Laatste save: {0}
save.playtime = Playtime: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk In Workshop
workshop.listing = Bewerk Workshop-Publicatie
hide = Hide
ok = OK
open = Open
customize = Pas aan
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Open Link
@@ -428,6 +433,7 @@ saveimage = Sla Afbeelding Op
unknown = Onbekend
custom = Aangepast
builtin = Ingebouwd
modded = Modded
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -465,6 +473,14 @@ editor.rules = Rules:
editor.generation = Generation:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -832,6 +855,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1051,6 +1072,8 @@ stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1233,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = General
category.power = Power
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1244,6 +1289,8 @@ setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = Oficjalna Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
linkopen = Serwer wysłał ci link. Czy jesteś pewnien, że chcesz go otworzyć?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
@@ -101,6 +102,8 @@ coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych
database.button = Baza Danych
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Zapisz Grę
loadgame = Wczytaj Grę
joingame = Dołącz Do Gry
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nie znaleziono żadnych map!
invalid = Nieprawidłowy
pickcolor = Wybierz kolor
color = Color
import = Import
export = Export
preparingconfig = Przygotowywanie Konfiguracji
preparingcontent = Przygotowywanie Zawartości
uploadingcontent = Przesyłanie Zawartości
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Zagnieżdżone zależności
mod.incompletedependencies = [red]Brakujące zależności
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 147[] do jej pliku [accent]mod.json[].
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 154[] do jej pliku [accent]mod.json[].
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
@@ -352,13 +357,12 @@ save.mode = Tryb gry: {0}
save.date = Ostatnio zapisane: {0}
save.playtime = Czas gry: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Uwaga.
confirm = Potwierdź
delete = Usuń
view.workshop = Pokaż w Warsztacie
workshop.listing = Edytuj pozycję w Warsztacie
hide = Hide
ok = OK
open = Otwórz
customize = Dostosuj zasady
@@ -370,7 +374,6 @@ command.repair = Naprawiaj
command.rebuild = Odbudowywuj
command.assist = Asystuj Graczowi
command.move = Przemieść
command.boost = Przyspiesz
command.enterPayload = Wprowadź blok ładunku
command.loadUnits = Załaduj Jednostki
command.loadBlocks = Załaduj Bloki
@@ -381,7 +384,9 @@ stance.shoot = Strzelaj
stance.holdfire = Wstrzymaj Ogień
stance.pursuetarget = Goń Cel
stance.patrol = Patroluj Obszar
stance.holdposition = Stance: Hold Position
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Otwórz Link
@@ -428,6 +433,7 @@ saveimage = Zapisz Obraz
unknown = Nieznane
custom = Własne
builtin = Wbudowane
modded = Modded
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
@@ -448,10 +454,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Sektor:
editor.seed = Ziarno:
editor.cliffs = Ściany Na Klify
editor.brush = Pędzel
editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż
@@ -465,6 +473,14 @@ editor.rules = Zasady:
editor.generation = Generacja:
editor.objectives = Cele
editor.locales = Pakiety regionalne
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edytuj nazwę
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Wyśrodkuj
editor.search = Przeszukaj mapy...
editor.filters = Przefiltruj Mapy
editor.filters.mode = Tryby Gry:
editor.filters.priorities = Priorities:
editor.filters.type = Typ Mapy:
editor.filters.search = Szukaj W:
editor.filters.author = Autor
editor.filters.description = Opis
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Przesunięcie X
editor.shifty = Przesunięcie Y
workshop = Warsztat
@@ -517,6 +537,7 @@ waves.search = Wyszukaj Fale...
waves.filter = Filtr jednostek
waves.units.hide = Schowaj Wszystkie
waves.units.show = Pokaż Wszystkie
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = liczba
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
objective.command = [accent]Dowódź Jednostkami
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
sectorlist = Sektory
sectorlist.attacked = {0} atakowanych
sectors.unexplored = [lightgray]Niezbadane
sectors.attempts = Attempts:
sectors.resources = Zasoby:
sectors.production = Produkcja:
sectors.export = Eksport:
@@ -799,6 +822,7 @@ sectors.wave = Fala:
sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj
sectors.launch = Wystrzel
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Wybierz
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
sectors.underattack.nodamage = [scarlet]Nie przejęty
sectors.survives = [accent]Przeżywa {0} fal
sectors.go = Idź
sector.abandon = Porzuć
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
sector.curcapture = Sektor Podbity
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
sector.attacked = Sektor [accent]{0}[white] jest atakowany!
@@ -832,6 +855,10 @@ threat.high = Wysoki
threat.extreme = Ekstremalny
threat.eradication = Czystka
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Słońce
sector.impact0078.name = Uderzenie 0078
sector.groundZero.name = Punkt Zerowy
sector.craters.name = Kratery
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Zamrożony Las
sector.ruinousShores.name = Zniszczone Przybrzeża
sector.stainedMountains.name = Zabarwione Góry
@@ -873,17 +900,20 @@ sector.navalFortress.name = Morska Forteca
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni są Solne Równiny. Jest tu niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksplorację. Odkryj pozostawioną tu technologię.
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź bogate złoża tytanu w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie pozwól im na wysłanie ich najsilniejszych jednostek.
sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu bazę. Stwórz "Noże". Odzyskaj to, co nam odebrano.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawi
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Początek
sector.aegis.name = Egida
sector.lake.name = Jezioro
@@ -1010,8 +1026,11 @@ stat.opposites = Przeciwieństwa
stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał
stat.damage = Obrażenia
stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Pojemność przedmiotów
stat.memorycapacity = Pojemność pamięci
stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji
stat.warmuptime = Warmup Time
stat.repairtime = Czas pełnej naprawy bloku
stat.repairspeed = Prędkość napraw
stat.weapons = Bronie
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efekt wzmocnienia
stat.maxunits = Maksymalna ilość jednostek
stat.health = Zdrowie
stat.armor = Pancerz
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Czas budowy
stat.maxconsecutive = Maksymalnie kolejnych
stat.buildcost = Koszt budowy
@@ -1051,6 +1072,8 @@ stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja
stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę
@@ -1068,6 +1091,7 @@ stat.minetier = Stopień Wydobycia
stat.payloadcapacity = Ładowność
stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć
stat.boostingspeed = Boosting Speed
stat.flying = Może latać
stat.ammouse = Zużycie Amunicji
stat.ammocapacity = Pojemność Amunicji
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Czas odnowienia wystrzału
bar.input = Wejście
bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Kontrolowany przez procesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający
bullet.homing = [stat]naprowadzający
bullet.armorpierce = [stat]przebijający pancerz
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy
bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia
@@ -1193,6 +1233,7 @@ unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę
unit.liquidunits = jednostek płynu
unit.powerunits = jednostek prądu
unit.powerequilibrium = power equilibrium
unit.heatunits = jednostek ciepła
unit.degrees = stopnie
unit.seconds = sekundy
@@ -1209,6 +1250,8 @@ unit.millions = mln.
unit.billions = mld.
unit.shots = strzały
unit.pershot = /strzał
unit.perleg = per leg
unit.perside = per side
category.purpose = Opis
category.general = Główne
category.power = Prąd
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchami
setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza
setting.playerindicators.name = Znaczniki graczy
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Znaczniki przyjaciół
setting.autotarget.name = Automatyczne celowanie
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Pozwala na ukośną budowę
setting.screenshake.name = Siła wstrząsów ekranu
setting.bloomintensity.name = Intensywaność Rozmycia
@@ -1309,6 +1356,8 @@ category.command.name = Zarządzanie Jednostką
category.multiplayer.name = Wielu graczy
category.blocks.name = Wybierz Blok
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Odrodzenie
keybind.control.name = Kontroluj jednostkę
keybind.clear_building.name = Wyczyść budynek
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
keybind.unit_stance_pursue_target.name = Goń Cel
keybind.unit_stance_patrol.name = Patroluj
keybind.unit_stance_ram.name = Taranuj
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Ukryj zabronione bloki
rules.infiniteresources = Nieskończone Zasoby
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
rules.reactorexplosions = Eksplozje Reaktorów
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
@@ -1440,6 +1492,8 @@ rules.buildaitier = Poziom Budowania AI
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że ​​jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Minimalny Rozmiar Składu
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
rules.rtsminattackweight = Minimalna Waga Ataku
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
rules.corecapture = Przejmij Zniszczony Rdzeń
rules.polygoncoreprotection = Wielokątna Ochrona Rdzenia
rules.placerangecheck = Sprawdzanie Zasięgu Podczas Umieszczenia
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Nieskończone Zasoby SI (wroga)
rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Umożliwia korzystanie z platform startowych bez l
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Pokaż miejsca odrodzenia się wroga
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Ogień
rules.anyenv = <Każda>
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Sprawia, że ​​jednostki tworzone falami atakują
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
content.item.name = Przedmioty
content.liquid.name = Płyny
content.unit.name = Jednostki
content.block.name = Bloki
content.status.name = Efekty Statusu
content.sector.name = Sektory
content.team.name = Frakcje
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Ściana)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
block.payload-mass-driver.name = Katapula Ładunku
block.small-deconstructor.name = Mały Dekonstruktor
block.canvas.name = Płótno
block.large-canvas.name = Large Canvas
block.world-processor.name = Procesor Świata
block.world-cell.name = Komórka Świata
block.tank-fabricator.name = Fabryka Czołgów
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go pod
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
@@ -2101,6 +2179,44 @@ gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczon
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasię
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
block.canvas.description = Wyświetla proste obrazki z predefinowaną paletą. Edytowalne.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
lenum.shoot = Strzel w określoną pozycje.
lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Inne
lcategory.unknown.description = Niezkategoryzowane instrukcje.
File diff suppressed because it is too large Load Diff
+154 -38
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wiki oficial do Mindustry
link.suggestions.description = Sugerir novas funcionalidades
link.bug.description = Achou algum? Reporte-o aqui
linkopen = Este servidor enviou-lhe um link. Tem a certeza que o quer abrir?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Falha ao abrir a ligação\nO Url foi copiado para a área de transferência
screenshot = Captura de ecrã gravada em {0}
screenshot.invalid = Mapa grande demais, potencialmente sem memória suficiente para captura.
@@ -101,6 +102,8 @@ coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
database = Banco de Dados do núcleo
database.button = Banco de Dados
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvar Jogo
loadgame = Carregar Jogo
joingame = Entrar no Jogo
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nenhum Mapa Encontrado!
invalid = Inválido
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = A preparar a configuração
preparingcontent = A preparar o conteúdo
uploadingcontent = A enviar o conteúdo
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Dependências redundantes
mod.incompletedependencies = [red]Dependências incompletas
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
mod.missingdependencies.details = Este mod tem dependências em falta: {0}
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
@@ -352,13 +357,12 @@ save.mode = Modo de jogo: {0}
save.date = Último save: {0}
save.playtime = Tempo de Jogo: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Aviso.
confirm = Confirmar
delete = Apagar
view.workshop = Ver na Workshop
workshop.listing = Editar a lista da Workshop
hide = Hide
ok = OK
open = Abrir
customize = Customizar
@@ -370,7 +374,6 @@ command.repair = reparar
command.rebuild = Reconstruir
command.assist = Assistir jogador
command.move = Mover
command.boost = Impulsionar
command.enterPayload = Inserir bloco de carga
command.loadUnits = Carrgar Unidades
command.loadBlocks = Carregar Blocos
@@ -381,7 +384,9 @@ stance.shoot = Stance: Atirar
stance.holdfire = Stance: Não disparar
stance.pursuetarget = Stance: Perseguir alvo
stance.patrol = Stance: Caminho de Patrulha
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Abrir Ligação
@@ -428,6 +433,7 @@ saveimage = Salvar\nimagem
unknown = Desconhecido
custom = Customizado
builtin = Embutido
modded = Modded
map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor.
@@ -448,10 +454,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
publish.error = Erro ao publicao os items: {0}
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Setor:
editor.seed = Semente:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel
editor.openin = Abrir no Editor
editor.oregen = Geração de minério
@@ -465,6 +473,14 @@ editor.rules = Regras:
editor.generation = Geração:
editor.objectives = Objectivos
editor.locales = Pacotes Locais
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Processadores Globais
editor.worldprocessors.editname = Mudar Nome
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
@@ -478,10 +494,14 @@ editor.center = Centrar
editor.search = Procurar mapas...
editor.filters = Filtrar Mapas
editor.filters.mode = Modos de jogo:
editor.filters.priorities = Priorities:
editor.filters.type = Tipo de Mapa:
editor.filters.search = Procurar em:
editor.filters.author = Autor
editor.filters.description = Descrição
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Mover no eixo X
editor.shifty = Mover no eixo Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Procurar hordas...
waves.filter = Filtro de Unidades
waves.units.hide = Ocultar Tudo
waves.units.show = Mostrar Tudo
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = quantidade
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destrói: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Inimigos aproximando em [lightgray]{0}[]
objective.enemyescelating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
objective.enemyairunits = [accent]Produção de unidades aéreas inimigas a partir de [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destrói o Núcleo Inimigo
objective.command = [accent]Comandar Unidades
objective.nuclearlaunch = [accent]⚠ Lançamento Nuclear detetado: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
sectorlist = Setores
sectorlist.attacked = {0} sob ataque
sectors.unexplored = [lightgray]Não explorado
sectors.attempts = Attempts:
sectors.resources = Recursos:
sectors.production = Produção:
sectors.export = Exportar:
@@ -799,6 +822,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado:
sectors.resume = Continuar
sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobrevive {0} hordas
sectors.go = ir
sector.abandon = Abandonar
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -832,6 +855,10 @@ threat.high = Alto
threat.extreme = Extremo
threat.eradication = Erradicação
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Fácil
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sol
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos espalharam-se. As temperaturas baixas não os podem conter para sempre.\n\nComeça a aventura com energia. Constrói geradores a combustão. Aprende a usar reparadores.
sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Poucos recursos podem ser encontrados neste local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrói o núcleo deles. Não deixes nada de sobra.
sector.craters.description = A água se acumulou nesta cratera, relíquia das guerras antigas. Reconquista a área. Recolhe areia. Faz metavidro. Usa a água para arrefecer brocas e torres.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Para além dos resíduos, está a linha costeira. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinua a expandir os teus territórios, redescobre a tecnologia.
sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtrai o titânio que é abundante nesta área. Aprende a usá-lo.\n\nA presença inimiga é maior aqui. Não lhes dês tempo de trazerem unidades mais fortes.
sector.overgrowth.description = Esta área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controlo aqui. Produz unidades Mace. Destrói-o.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de Poder Base
stat.productiontime = Tempo de Produção
stat.warmuptime = Warmup Time
stat.repairtime = Tempo de Reparo Total do Bloco
stat.repairspeed = Velocidade de Reparação
stat.weapons = Armas
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efeito do Boost
stat.maxunits = Máximo de Unidades Ativas
stat.health = Saúde
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Tempo de Construção
stat.maxconsecutive = Máximo Consecutivo
stat.buildcost = Custo de Construção
@@ -1051,6 +1072,8 @@ stat.reload = Tiros por Segundo
stat.ammo = Munição
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio
@@ -1068,6 +1091,7 @@ stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade da Carga
stat.abilities = Habilidades
stat.canboost = Pode Impulsionar
stat.boostingspeed = Boosting Speed
stat.flying = Voar
stat.ammouse = Consumo de Munição
stat.ammocapacity = Capacidade de Munição
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
ability.stat.shield = [stat]{0}[lightgray] escudo
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada
bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlado por Processador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
bullet.incendiary = [stat]incendiário
bullet.homing = [stat]guiado
bullet.armorpierce = [stat]perfuração de armadura
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração
@@ -1193,6 +1233,7 @@ unit.liquidsecond = Unidades de líquido/seg.
unit.itemssecond = Itens/seg.
unit.liquidunits = Unidades de líquido
unit.powerunits = Unidades de energia
unit.powerequilibrium = power equilibrium
unit.heatunits = Unidades de calor
unit.degrees = Graus
unit.seconds = segundos
@@ -1209,6 +1250,8 @@ unit.millions = M
unit.billions = B
unit.shots = disparos
unit.pershot = /dispasro
unit.perleg = per leg
unit.perside = per side
category.purpose = Propósito
category.general = Geral
category.power = Poder
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Desativar Mods em Crash de Início do Jogo
setting.animatedwater.name = Água Animada
setting.animatedshields.name = Escudos Animados
setting.playerindicators.name = Indicador de Jogadores
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicador de inimigos
setting.autotarget.name = Alvo Automático
setting.keyboard.name = Controlos de Rato e Teclado
@@ -1243,8 +1288,10 @@ setting.fpscap.name = Limite de FPS
setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
setting.uiscale.description = Reinicío necessário para aplicar as alterações.
setting.swapdiagonal.name = Colocação Diagonal Sempre
setting.uiscale.description = É necessário reiniciar para aplicar as mudanças.
setting.uiEdgePadding.name = Espaçamento de bordas da UI
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
setting.swapdiagonal.name = Colocação sempre diagonal
setting.screenshake.name = Vibração do Ecrã
setting.bloomintensity.name = Intensidade do Bloom
setting.bloomblur.name = Bloom Blur
@@ -1309,6 +1356,8 @@ category.command.name = Comando de Unidades
category.multiplayer.name = Multijogador
category.blocks.name = Selecionador de Blocos
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Renascer
keybind.control.name = Controlar Unidade
keybind.clear_building.name = Limpar Construção
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Postura de Unidade: Não Disparar
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Controlo de Unidade: Mover
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
keybind.unit_command_assist.name = Controlo de Unidade: Assistir
keybind.unit_command_mine.name = Controlo de Unidade: Minerar
keybind.unit_command_boost.name = Controlo de Unidade: Impulsionar
keybind.unit_command_load_units.name = Controlo de Unidade: Carregar Unidades
keybind.unit_command_load_blocks.name = Controlo de Unidade: Carregar Blocos
keybind.unit_command_unload_payload.name = Controlo de Unidade: Descarregar Carga
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Ocultar Blocos Banidos
rules.infiniteresources = Recursos Infinitos
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Permitir Reparação de Blocos Derelict
rules.reactorexplosions = Esploções de Reatores
rules.coreincinerates = Núcleo destrói Itens em Excesso
@@ -1440,6 +1492,8 @@ rules.buildaitier = Nível de Construtor IA
rules.rtsai = RTS AI [red](WIP)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão
rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão
rules.rtsminattackweight = Peso Mínimo de Ataque
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Limpar Construções Inimigas quando derrotadas (PvP)
rules.corecapture = Capturar Núcleo na Cestruição
rules.polygoncoreprotection = Proteção do Núcleo Poligonal
rules.placerangecheck = Verificação do intervalo de colocação
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga
rules.blockhealthmultiplier = Multiplicador de Vida do Bloco
rules.blockdamagemultiplier = Multiplicador de Dano do Bloco
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Multiplicador de Velocidade de Criação de Unidades
rules.unitcostmultiplier = Multiplicador de Custo de Unidades
rules.unithealthmultiplier = Multiplicador de Vida de Unidades
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades
rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Mostrar Spawn de Inimigos
rules.randomwaveai = IA de hordas imprevisível
rules.pauseDisabled = Disable Pausing
rules.fire = Fogo
rules.anyenv = <Qualquer>
rules.explosions = Dano de Explosão a Bloco/Unidade
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas ale
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
content.item.name = Itens
content.liquid.name = Líquidos
content.unit.name = Unidades
content.block.name = Blocos
content.status.name = Efeitos de Estado
content.sector.name = Setores
content.team.name = Equipas
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Muro)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Roteador de Carga Reforçado
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Desconstrutor Pequeno
block.canvas.name = Tela
block.large-canvas.name = Large Canvas
block.world-processor.name = Processador Global
block.world-cell.name = Célula Global
block.tank-fabricator.name = Fabricador de Tanque
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Toca e segura[] para pegar pequenos blocos o
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
@@ -2101,6 +2179,44 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
gz.zone3 = Uma horda vai começar agora\nSe prepare.
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repara todas as unidades em sua proximidad
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição.
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas.
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wikiul oficial al Mindustry
link.suggestions.description = Sugerează noi funcții
link.bug.description = Ai găsit vreunul? Raportează-l aici
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
@@ -101,6 +102,8 @@ coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului
database.button = Bază de date
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvează Jocul
loadgame = Încarcă Jocul
joingame = Intră în Joc
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nu s-au găsit hărți!
invalid = Invalid
pickcolor = Alege Culoarea
color = Color
import = Import
export = Export
preparingconfig = Se Pregătește Configurația
preparingcontent = Se Pregătește Conținutul
uploadingcontent = Se Încarcă Conținutul
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -352,13 +357,12 @@ save.mode = Mod de Joc: {0}
save.date = Ultima Salvare: {0}
save.playtime = Timp în Joc: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Atenție
confirm = Confirmă
delete = Șterge
view.workshop = Vezi în Workshop
workshop.listing = Editează Listarea din Workshop
hide = Hide
ok = OK
open = Deschide
customize = Personalizează Regulile
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Deschide Linkul
@@ -428,6 +433,7 @@ saveimage = Salvează Imagine
unknown = Necunoscut
custom = Personalizată
builtin = Prestabilită
modded = Modded
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
map.random = [accent]Hartă Aleatorie
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
@@ -448,10 +454,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
publish.error = Eroare la publicarea itemului: {0}
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Pereți >> Dealuri
editor.brush = Pensulă
editor.openin = Deschide în Editor
editor.oregen = Generarea Minereurilor
@@ -465,6 +473,14 @@ editor.rules = Reguli:
editor.generation = Generare:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Centrează
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Ascunde
waves.units.show = Vezi Tot
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = numere
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectoare
sectorlist.attacked = {0} sunt atacate
sectors.unexplored = [lightgray]Neexplorat
sectors.attempts = Attempts:
sectors.resources = Resurse:
sectors.production = Producție:
sectors.export = Exportă:
@@ -799,6 +822,7 @@ sectors.wave = Valul:
sectors.stored = Stocat:
sectors.resume = Revino
sectors.launch = Lansare
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selectează
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Supraviețuiește {0} valuri
sectors.go = Start
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat!
@@ -832,6 +855,10 @@ threat.high = Mare
threat.extreme = Extremă
threat.eradication = Eradicare
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Soare
sector.impact0078.name = Impact 0078
sector.groundZero.name = Punctul Zero
sector.craters.name = Craterele
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Pădurea Glacială
sector.ruinousShores.name = Țărmurile Părăsite
sector.stainedMountains.name = Munții Pătați
@@ -873,17 +900,20 @@ sector.navalFortress.name = Fortăreața Navală
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex de depozitare aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta avea un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai simple au rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea înspre exterior. Redescoperă tehnologia.
sector.stainedMountains.description = Mai spre mijlocul continentului sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să trimită cele mai puternice unități.
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un avanpost aici. Construiește unități Mace. Distruge-l.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coas
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opuși
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.frequency = Frequency
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție
stat.warmuptime = Warmup Time
stat.repairtime = Durată Reparare Bloc
stat.repairspeed = Viteză Reparare
stat.weapons = Arme
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efect de Îmbunătățire
stat.maxunits = Maxim Unități Active
stat.health = Viață
stat.armor = Armură
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Timp Construcție
stat.maxconsecutive = Maxim Consecutive
stat.buildcost = Cost Construcție
@@ -1051,6 +1072,8 @@ stat.reload = Rata de Tragere
stat.ammo = Muniție
stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
@@ -1068,6 +1091,7 @@ stat.minetier = Minabile
stat.payloadcapacity = Capacitate Încărcătură
stat.abilities = Abilități
stat.canboost = Are Propulsor
stat.boostingspeed = Boosting Speed
stat.flying = Zboară
stat.ammouse = Consum muniție
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Necesită
bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlat de Procesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează
@@ -1193,6 +1233,7 @@ unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă
unit.liquidunits = unități lichid
unit.powerunits = electricitate
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = grade
unit.seconds = secunde
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = mld
unit.shots = shots
unit.pershot = /lovitură
unit.perleg = per leg
unit.perside = per side
category.purpose = Utilizare
category.general = General
category.power = Electricitate
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Po
setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate
setting.playerindicators.name = Indicatori Jucător
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indicatori Inamic
setting.autotarget.name = Auto-Țintire
setting.keyboard.name = Controale Mouse+Tastatură
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Niciuna
setting.fpscap.text = FPS {0}
setting.uiscale.name = Scară Interfață
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Plasează Mereu Diagonal
setting.screenshake.name = Agitare Ecran
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Selectare Bloc
placement.blockselectkeys = \n[lightgray]Taste: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Regenerare
keybind.control.name = Controlează Unități
keybind.clear_building.name = Șterge Clădirea
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Resurse Infinite
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactoarele Explodează
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Foc
rules.anyenv = <Any>
rules.explosions = Explozia Deteriorează Blocul/Unitatea
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materiale
content.liquid.name = Lichide
content.unit.name = Unități
content.block.name = Blocuri
content.status.name = Efecte de Stare
content.sector.name = Sectoare
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
lenum.shoot = Lovește către o locație.
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
File diff suppressed because it is too large Load Diff
+152 -36
View File
@@ -15,6 +15,7 @@ link.wiki.description = Zvanična Mindustry vikipedia
link.suggestions.description = Preloži nove dodatke
link.bug.description = Pronašao si grešku? Prijavi je ovde
linkopen = Ovaj server vam je poslao link. Da li ste sigurni da ga želite otvoriti?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
screenshot = Snimanje ekrana izvršeno {0}
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
@@ -101,6 +102,8 @@ coreattack = < Jezgro je napadnuto! >
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
database = Baza Podataka
database.button = Baza Podataka
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Snimi Igru
loadgame = Učitaj Igru
joingame = Priključi se na Igru
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nijedna mapa nije pronađena!
invalid = Neispravno
pickcolor = Izaberi boju
color = Color
import = Import
export = Export
preparingconfig = Spremanje konfiguracije
preparingcontent = Spremanje sadržaja
uploadingcontent = Kačenje sadržaja na internet
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
@@ -352,13 +357,12 @@ save.mode = Režim igre: {0}
save.date = Poslednji snimak: {0}
save.playtime = Vreme igre: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Upozorenje.
confirm = Potvrdi
delete = Izbriši
view.workshop = Pogledaj u radionici
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Otvori
customize = Podesi Pravila
@@ -370,7 +374,6 @@ command.repair = Popravljaj
command.rebuild = Ponovna Gradnja
command.assist = Pomoć Igraču
command.move = Kretanje
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Otvori Link
@@ -428,6 +433,7 @@ saveimage = Sačuvaj Sliku
unknown = Nepoznato
custom = Tkana
builtin = Ugrađena
modded = Modded
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
map.random = [accent]Nasumična Mapa
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Greška pri objavljivanju: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Sektor:
editor.seed = Seme:
editor.cliffs = Zidovi u Litice
editor.brush = Četka
editor.openin = Otvori u Editoru
editor.oregen = Generacija Rude
@@ -465,6 +473,14 @@ editor.rules = Pravila:
editor.generation = Generisanje:
editor.objectives = Zadaci
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Centar
editor.search = Pretraži Mape...
editor.filters = Filtriraj Mape
editor.filters.mode = Tip Igre:
editor.filters.priorities = Priorities:
editor.filters.type = Tip Mape:
editor.filters.search = Pretraži U:
editor.filters.author = Autor
editor.filters.description = Opis
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Pomeri X
editor.shifty = Pomeri Y
workshop = Radionica
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Sakrij Sve
waves.units.show = Pokaži Sve
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = količina
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
objective.command = [accent]Upravljaj Jedinicama
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
sectorlist = Sektori
sectorlist.attacked = {0} pod napadom
sectors.unexplored = [lightgray]Neistraženo
sectors.attempts = Attempts:
sectors.resources = Resursi:
sectors.production = Proizvodnja:
sectors.export = Izvoz:
@@ -799,6 +822,7 @@ sectors.wave = Talas:
sectors.stored = Skladišćeno:
sectors.resume = Nastavi
sectors.launch = Lansiraj
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Izaberi
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
sectors.underattack.nodamage = [scarlet]Nije zauzet
sectors.survives = [accent]Preživeće {0} talasa
sectors.go = Kreni
sector.abandon = Napusti
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
sector.curcapture = Sektor Zauzet
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Izgubljen
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
sector.attacked = Sektor [accent]{0}[white] je napadnut!
@@ -832,6 +855,10 @@ threat.high = Visoko
threat.extreme = Ekstremno
threat.eradication = Istrebljenje
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sunce
sector.impact0078.name = Udar 0078
sector.groundZero.name = Početna Zona
sector.craters.name = Krateri
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Smrznuta Šuma
sector.ruinousShores.name = Urušene Obale
sector.stainedMountains.name = Zatamnjene Planine
@@ -873,17 +900,20 @@ sector.navalFortress.name = Pomorska Tvrđava
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura im
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Žačetak
sector.aegis.name = Okrilje
sector.lake.name = Jezero
@@ -1010,8 +1026,11 @@ stat.opposites = Suprotnosti
stat.powercapacity = Skladište energije
stat.powershot = Energija po pucnju
stat.damage = Šteta
stat.frequency = Frequency
stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Skladište materijala
stat.memorycapacity = Kapacitet memorije
stat.basepowergeneration = Osnovna generacija struje
stat.productiontime = Vreme proizvodnje
stat.warmuptime = Warmup Time
stat.repairtime = Vreme popravke celog bloka
stat.repairspeed = Brzina popravke
stat.weapons = Oružja
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efekat pojačivača
stat.maxunits = Maksimalne aktivne jedinice
stat.health = Izdržljivost
stat.armor = Oklop
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Vreme izgradnje
stat.maxconsecutive = Maksimalni konzekutivni
stat.buildcost = Cena izgradnje
@@ -1051,6 +1072,8 @@ stat.reload = Brzina paljbe
stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje
@@ -1068,6 +1091,7 @@ stat.minetier = Nivo kopanja
stat.payloadcapacity = Tovarni kapacitet
stat.abilities = Spospbnosti
stat.canboost = Može lebdeti
stat.boostingspeed = Boosting Speed
stat.flying = Leteća jedinica
stat.ammouse = Upotreba municije
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Ulaz
bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Procesno Upravljan
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] šteta
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
bullet.incendiary = [stat]zapaljiv
bullet.homing = [stat]samonavođenje
bullet.armorpierce = [stat]proboj oklopa
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje
@@ -1193,6 +1233,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi
unit.itemssecond = materijala/sekundi
unit.liquidunits = jedinica tečnosti
unit.powerunits = jedinica energije
unit.powerequilibrium = power equilibrium
unit.heatunits = jedinica toplote
unit.degrees = stepeni
unit.seconds = sekunde
@@ -1209,6 +1250,8 @@ unit.millions = milioni
unit.billions = milijarde
unit.shots = shots
unit.pershot = /pucnju
unit.perleg = per leg
unit.perside = per side
category.purpose = Namena
category.general = Opšte
category.power = Energija
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
setting.animatedwater.name = Animirana Površina
setting.animatedshields.name = Animirani Štitovi
setting.playerindicators.name = Indikatori Igrača
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Indikatori Neprijatelja
setting.autotarget.name = Auto-nišan
setting.keyboard.name = Kontrole "Tastatura i Miš"
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Nema
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Skala
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intezitet
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Biranje Blokova
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Prizovi iz Jezgra
keybind.control.name = Kontrološi Jedinicu
keybind.clear_building.name = Očisti Građevinu
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
rules.infiniteresources = Bezkonačni Resursi
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Eksplozije Reaktora
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](Nedovršeno)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
rules.rtsminattackweight = Minimalna Težina Napada
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
rules.corecapture = Zauzmi Jezgro Po Uništenju
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Plamen
rules.anyenv = <Bilo Koja>
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materijali
content.liquid.name = Tečnosti
content.unit.name = Jedinice
content.block.name = Blokovi
content.status.name = Statusni Efekti
content.sector.name = Sektori
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Zid)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Armirani Tovarni Ruter
block.payload-mass-driver.name = Tovarni Akcelerator
block.small-deconstructor.name = Mali Razlagač
block.canvas.name = Kanvas
block.large-canvas.name = Large Canvas
block.world-processor.name = Svetovni Procesor
block.world-cell.name = Svetovna Ćelija
block.tank-fabricator.name = Fabrikator Tenkova
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
lenum.shoot = Ispaljuj na mestu.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Uvek Tačno.
+153 -37
View File
@@ -15,6 +15,7 @@ link.wiki.description = Officiell wiki-sida för Mindustry
link.suggestions.description = Föreslå nya funktioner
link.bug.description = Hittat en? Rapportera den här
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
@@ -101,6 +102,8 @@ coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
database = Kärndatabas
database.button = Databas
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Spara Spel
loadgame = Importera Spel
joingame = Gå med i Spel
@@ -122,6 +125,8 @@ maps.none = [lightgray]Inga kartor hittade!
invalid = Ogiltig
pickcolor = Välj Färg
color = Color
import = Import
export = Export
preparingconfig = Förbereder konfiguration
preparingcontent = Förbereder innehåll
uploadingcontent = Laddar upp innehåll
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -352,13 +357,12 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Speltid: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Varning.
confirm = Bekräfta
delete = Radera
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
hide = Hide
ok = OK
open = Öppna
customize = Customize Rules
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Öppna Länk
@@ -428,6 +433,7 @@ saveimage = Spara bild
unknown = Okänd
custom = Anpassad
builtin = Inbyggd
modded = Modded
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -465,6 +473,14 @@ editor.rules = Regler:
editor.generation = Generering:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Oupptäckt
sectors.attempts = Attempts:
sectors.resources = Resurser:
sectors.production = Produktion:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Wave:
sectors.stored = Lagrade:
sectors.resume = Återuppta
sectors.launch = Skjuta upp
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -832,6 +855,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Kratrarna
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Fryst skog
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Färgade berg
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1051,6 +1072,8 @@ stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1233,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = Allmänt
category.power = Energi
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Skärmskak
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Föremål
content.liquid.name = Vätskor
content.unit.name = Enheter
content.block.name = Block
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true.
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = วิกิอย่างเป็นทางกา
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
link.bug.description = เจอบัค? รายงานที่นี่!
linkopen = เซิร์ฟเวอร์นี้ได้ส่งลิ้งค์ให้คุณ แน่ใจหรือไม่ว่าจะเปิดลิ้งค์นี้?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
screenshot = ภาพหน้าจอได้ถูกบันทึกไปที่ {0}
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
@@ -101,6 +102,8 @@ coreattack = < แกนกลางถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูลแกนกลาง
database.button = ฐานข้อมูล
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = เซฟเกม
loadgame = โหลดเกม
joingame = เข้าร่วมเกม
@@ -122,6 +125,8 @@ maps.none = [lightgray]ไม่มีแมพ!
invalid = ไม่ถูกต้อง
pickcolor = เลือกสี
color = Color
import = Import
export = Export
preparingconfig = กำลังเตรียมค่าปรับแต่ง
preparingcontent = กำลังเตรียมเนื้อหา
uploadingcontent = กำลังอัปโหลดเนื้อหา
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]ม็อดพึ่งพาวนลูป
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0}
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
@@ -352,13 +357,12 @@ save.mode = เกมโหมด: {0}
save.date = เซฟล่าสุด: {0}
save.playtime = เวลาที่เล่นไป: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = คำเตือน
confirm = ตกลง
delete = ลบ
view.workshop = เปิดในเวิร์กช็อป
workshop.listing = แก้ไขหน้ารายการเวิร์กช็อป
hide = Hide
ok = โอเค
open = เปิด
customize = ตั้งค่ากฎ
@@ -370,7 +374,6 @@ command.repair = ซ่อมแซม
command.rebuild = สร้างใหม่
command.assist = ช่วยเหลือผู้เล่น
command.move = ขยับ
command.boost = บูสต์
command.enterPayload = เข้าบล็อกบรรทุก
command.loadUnits = โหลดยูนิต
command.loadBlocks = โหลดบล็อก
@@ -381,7 +384,9 @@ stance.shoot = ท่าที: ยิง
stance.holdfire = ท่าที: หยุดยิง
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
stance.patrol = ท่าที: ลาดตระเวน
stance.holdposition = Stance: Hold Position
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = เปิดลิ้งค์
@@ -428,6 +433,7 @@ saveimage = เซฟรูป
unknown = ไม่ทราบ
custom = กำหนดเอง
builtin = ค่าเริ่มต้น
modded = Modded
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
map.random = [accent]สุ่มแมพ
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
@@ -448,10 +454,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = ดาว:
editor.sector = เซ็กเตอร์:
editor.seed = ซีด:
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
editor.brush = แปรง
editor.openin = เปิดในตัวแก้ไข
editor.oregen = การเกิดของแร่
@@ -465,6 +473,14 @@ editor.rules = กฎ
editor.generation = เจนเนอเรชั่น
editor.objectives = เป้าหมาย
editor.locales = ชุดภาษาท้องถิ่น
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = ตัวประมวลผลโลก
editor.worldprocessors.editname = แก้ไขชื่อ
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
@@ -478,10 +494,14 @@ editor.center = ศูนย์กลางแมพ
editor.search = ค้นหาแมพ...
editor.filters = ตัวกรองแมพ
editor.filters.mode = เกมโหมด:
editor.filters.priorities = Priorities:
editor.filters.type = ประเภทแมพ:
editor.filters.search = ค้นหาจาก:
editor.filters.author = ผู้สร้าง
editor.filters.description = คำอธิบาย
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = เลื่อน X
editor.shifty = เลื่อน Y
workshop = เวิร์กช็อป
@@ -517,6 +537,7 @@ waves.search = ค้นหาคลื่น...
waves.filter = ตัวกรองยูนิต
waves.units.hide = ซ่อนทั้งหมด
waves.units.show = แสดงทั้งหมด
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = จำนวน
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูน
objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[]
objective.enemyescelating = [accent]โรงงานศัตรูจะทวีความรุนแรงขึ้นใน [lightgray]{0}[]
objective.enemyairunits = [accent]การผลิตยานบินศัตรูจะเริ่มใน [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]ทำลายแกนกลางศัตรู
objective.command = [accent]สั่งการยูนิต
objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
sectorlist = เซ็กเตอร์
sectorlist.attacked = {0} ถูกโจมตึ
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
sectors.attempts = Attempts:
sectors.resources = ทรัพยากร:
sectors.production = การผลิต:
sectors.export = การส่งออก:
@@ -799,6 +822,7 @@ sectors.wave = คลื่น:
sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ
sectors.launch = ลงจอด
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = เลือก
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
sectors.go = ไป
sector.abandon = ทอดทิ้ง
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
sector.curcapture = ยึดครองแล้ว
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
@@ -832,6 +855,10 @@ threat.high = สูง
threat.extreme = วิบัติภัย
threat.eradication = ทำลายล้าง
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = อาทิตย์
sector.impact0078.name = อิมแพค 0078
sector.groundZero.name = กราวน์ ซีโร่
sector.craters.name = บ่ออุกกาบาต
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = ป่าหนาวเหน็บ
sector.ruinousShores.name = ชายฝั่งพังทลาย
sector.stainedMountains.name = ภูเขาหลากสี
@@ -873,17 +900,20 @@ sector.navalFortress.name = ปราการแห่งวารี
sector.polarAerodrome.name = ฐานบินขั้วโลก
sector.atolls.name = อะทอลส์
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = จุดที่ดีที่สุดในการตั้งต้นใหม่อีกครั้งนึง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[accent]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ
sector.frozenForest.description = แม้แต่ที่นี่ ณ ที่ที่อยู่ใกล้กับภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่ได้ อากาศอันแสนเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้เครื่องซ่อมแซม
sector.saltFlats.description = ณ ชายขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ จงทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
sector.craters.description = น้ำได้สะสมรวมตัวกันอยู่ในหลุมอุกกาบาศแห่งนี้ ซึ่งเป็นมรดกของสงครามอันเก่าแก่ ยึดครองพื้นที่นี่มา ขุดทราย และเผา[accent]กระจกเมต้า[] ปั๊มน้ำขึ้นมาเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อนเคยเป็นที่ตั้งของฐานป้องกันแนวชายฝั่ง ซึ่งทุกพังทลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่ซากเศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา
sector.overgrowth.description = พื้นที่แห่งนี้ถูกปกคลุมไปด้วยพืชรกร้าง เริ่มเข้าใกล้กับแหล่งต้นกำเนิดของสปอร์มากขึ้น\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = เป้าหมายสุดท้
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = การเริ่มต้น
sector.aegis.name = อีจีส
sector.lake.name = ทะเลสาบสีชาด
@@ -1010,8 +1026,11 @@ stat.opposites = ตรงข้าม
stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ
stat.frequency = Frequency
stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
@@ -1028,6 +1047,7 @@ stat.itemcapacity = ความจุไอเท็ม
stat.memorycapacity = ความจุหน่วยความจำ
stat.basepowergeneration = ผลิตพลังงานพื้นฐาน
stat.productiontime = เวลาในการผลิต
stat.warmuptime = Warmup Time
stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ
stat.repairspeed = ความเร็วการซ่อม
stat.weapons = อาวุธ
@@ -1042,6 +1062,7 @@ stat.boosteffect = เอฟเฟกต์ของบูสต์
stat.maxunits = จำนวนยูนิตสูงสุด
stat.health = พลังชีวิต
stat.armor = เกราะ
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = เวลาในการสร้าง
stat.maxconsecutive = ติดต่อกันได้สูงสุด
stat.buildcost = ใช้
@@ -1051,6 +1072,8 @@ stat.reload = อัตราการยิง
stat.ammo = กระสุน
stat.shieldhealth = พลังชีวิตโล่
stat.cooldowntime = เวลาคูลดาวน์
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = แรงระเบิด
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
stat.lightningchance = โอกาสเกิดสายฟ้า
@@ -1068,6 +1091,7 @@ stat.minetier = แร่ที่ขุดได้
stat.payloadcapacity = ความจุสิ่งบรรทุก
stat.abilities = ทักษะ
stat.canboost = บูสต์ได้
stat.boostingspeed = Boosting Speed
stat.flying = บินได้
stat.ammouse = การใช้กระสุน
stat.ammocapacity = ความจุกระสุน
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] เกราะ
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
@@ -1159,20 +1184,35 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
bar.input = ด้านเข้า
bar.output = ด้านออก
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ดาเมจ
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
bullet.incendiary = [stat]ติดไฟ
bullet.homing = [stat]ติดตามตัว
bullet.armorpierce = [stat]เจาะเกราะ
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
@@ -1193,6 +1233,7 @@ unit.liquidsecond = หน่วย/วินาที
unit.itemssecond = ไอเท็ม/วินาที
unit.liquidunits = หน่วยของเหลว
unit.powerunits = หน่วยพลังงาน
unit.powerequilibrium = power equilibrium
unit.heatunits = หน่วยความร้อน
unit.degrees = องศา
unit.seconds = วินาที
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = b
unit.shots = นัด
unit.pershot = /การยิง
unit.perleg = per leg
unit.perside = per side
category.purpose = วัตถุประสงค์
category.general = ทั่วไป
category.power = พลังงาน
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = ปิดม็อดเมื่อเกมข
setting.animatedwater.name = แอนิเมชั่นพื้นและน้ำ
setting.animatedshields.name = แอนิเมชั่นโล่พลังงาน
setting.playerindicators.name = ตัวบอกผู้เล่น
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = ตัวบอกศัตรู/พันธมิตร
setting.autotarget.name = เล็งเป้าอัตโนมัติ
setting.keyboard.name = การควบคุมแบบเม้าส์ + คีย์บอร์ด
@@ -1244,6 +1289,8 @@ setting.fpscap.none = ∞
setting.fpscap.text = {0} FPS
setting.uiscale.name = อัตราขนาด UI
setting.uiscale.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = วางเป็นเส้นทแยงเสมอ
setting.screenshake.name = การสั่นของจอ
setting.bloomintensity.name = ความรุนแรงของบลูม
@@ -1309,6 +1356,8 @@ category.command.name = คำสั่งยูนิต
category.multiplayer.name = โหมดผู้เล่นหลายคน
category.blocks.name = เลือกบล็อก
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = เกิดใหม่
keybind.control.name = ควบคุมยูนิต
keybind.clear_building.name = เคลียร์สิ่งก่อสร้าง
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = ท่าทียูนิต: หยุ
keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล่ตามเป้าหมาย
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
keybind.unit_command_rebuild.name = คำสั่งยูนิต: สร้างใหม่
keybind.unit_command_assist.name = คำสั่งยูนิต: ช่วยเหลือผู้เล่น
keybind.unit_command_mine.name = คำสั่งยูนิต: ขุด
keybind.unit_command_boost.name = คำสั่งยูนิต: บูสต์
keybind.unit_command_load_units.name = คำสั่งยูนิต: โหลดยูนิต
keybind.unit_command_load_blocks.name = คำสั่งยูนิต: โหลดบล็อก
keybind.unit_command_unload_payload.name = คำสั่งยูนิต: วางสิ่งบรรทุก
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
rules.infiniteresources = ทรัพยากรไม่จำกัด
rules.fillitems = Fill Core With Items
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
@@ -1440,6 +1492,8 @@ rules.buildaitier = ระดับการสร้างของ AI
rules.rtsai = RTS AI [red](ไม่เสถียร)
rules.rtsai.campaign = AI โจมตีแบบ RTS
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้าง
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
rules.placerangecheck = ตรวจสอบระยะห่างการวาง
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม่จำกัด
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
rules.unitcostmultiplier = พหูคุณราคาทรัพยากรของยูนิต
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = แสดงจุดเกิดศัตรู
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
rules.pauseDisabled = Disable Pausing
rules.fire = ไฟ
rules.anyenv = <อะไรก็ได้>
rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = ทำให้ยูนิตที่เกิดจ
rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู
rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง
content.item.name = ไอเท็ม
content.liquid.name = ของเหลว
content.unit.name = ยูนิต
content.block.name = บล็อก
content.status.name = เอฟเฟกต์สถานะ
content.sector.name = เซ็กเตอร์
content.team.name = ฝ่าย
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (กำแพง)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = เร้าเตอร์บรรท
block.payload-mass-driver.name = เครื่องโอนถ่ายสิ่งบรรทุก
block.small-deconstructor.name = เครื่องลบทำลายขนาดเล็ก
block.canvas.name = หน้าจอวาดรูป
block.large-canvas.name = Large Canvas
block.world-processor.name = ตัวประมวลผลโลก
block.world-cell.name = เซลล์โลก
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล
hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
@@ -2101,6 +2179,44 @@ gz.zone2 = สิ่งก่อสร้างทุกอย่างในร
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง
onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = ซ่อมแซมยูนิตทั
block.radar.description = ค่อยๆ เปิดเผยพื้นที่และยูนิตศัตรูในรัศมีขนาดใหญ่ ต้องใช้พลังงาน
block.shockwave-tower.description = สร้างความเสียหายและทำลายกระสุนของศัตรูในรัศมีของมัน ต้องใช้ไซยาโนเจนเพื่อทำงาน
block.canvas.description = แสดงผลรูปวาดที่เรียบง่ายด้วยสีที่มีอยู่จำกัด สามารถปรับแต่งได้
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = ยิงกระสุนธรรมดาใส่เป้าหมายศัตรู
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่เป้าหมายศัตรู
@@ -2580,8 +2697,6 @@ lglobal.@clientName = ชื่อผู้เล่นของฝั่งไ
lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง
lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย
lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = ไม่ทราบ
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
+152 -36
View File
@@ -15,6 +15,7 @@ link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -101,6 +102,8 @@ coreattack = < Cekirdek Saldiri altinda! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Oyunu kaydet
loadgame = Devam et
joingame = Oyuna katil
@@ -122,6 +125,8 @@ maps.none = [lightgray]Harita bulunamadi!
invalid = Invalid
pickcolor = Pick Color
color = Color
import = Import
export = Export
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -352,13 +357,12 @@ save.mode = Gamemode: {0}
save.date = En sonki kayit: {0}
save.playtime = Oyun Zamani!: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warning.
confirm = Onayla
delete = Sil
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
hide = Hide
ok = Tamam
open = Ac
customize = Customize
@@ -370,7 +374,6 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.holdposition = Stance: Hold Position
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Linki ac
@@ -428,6 +433,7 @@ saveimage = Resimi kaydet
unknown = Bilinmeyen
custom = Ozel
builtin = Yapilandirilmis
modded = Modded
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
map.random = [accent]Rasgele harita
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Firca
editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi
@@ -465,6 +473,14 @@ editor.rules = Rules:
editor.generation = Generation:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.priorities = Priorities:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = counts
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
@@ -799,6 +822,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -832,6 +855,10 @@ threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi
stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Esya kapasitesi
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Can
stat.armor = Armor
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
@@ -1051,6 +1072,8 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1233,7 @@ unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir
unit.liquidunits = Litre
unit.powerunits = Volt
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = derece
unit.seconds = saniye
@@ -1209,6 +1250,8 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = General
category.power = Guc
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Always Diagonal Placement
setting.screenshake.name = Ekran sallanmasi
setting.bloomintensity.name = Bloom Intensity
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
category.multiplayer.name = Cok oyunculu
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Esyalar
content.liquid.name = Sivilar
content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.large-canvas.name = Large Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = Resmi Mindustry vikisi
link.suggestions.description = Yeni özellikler öner
link.bug.description = Hata mı buldun? Hemen şikayet et!
linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
@@ -101,6 +102,8 @@ coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Merkez Veritabanı
database.button = Veritabanı
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Oyunu Kaydet
loadgame = Oyunu Yükle
joingame = Oyuna Katıl
@@ -122,6 +125,8 @@ maps.none = [lightgray]Harita Bulunamadı!
invalid = Geçersiz
pickcolor = Renk Seç
color = Color
import = Import
export = Export
preparingconfig = Yapılandırma Hazırlanıyor
preparingcontent = İçerik Hazırlanıyor
uploadingcontent = İçerik Yükleniyor
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Döngüsel Bağımlılıklar
mod.incompletedependencies = [red]Eksik Bağımlılıklar
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
@@ -352,13 +357,12 @@ save.mode = Oyun Modu: {0}
save.date = Son Kayıt: {0}
save.playtime = Oynama süresi: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Uyarı.
confirm = Doğrula
delete = Sil
view.workshop = Atölyede görüntüle
workshop.listing = Atölye Listelemesini Aç
hide = Hide
ok = Tamam
open = Aç
customize = Kuralları Özelleştir
@@ -370,7 +374,6 @@ command.repair = Tamir Et
command.rebuild = Yeniden İnşaa Et
command.assist = Oyuncuya Yardım Et
command.move = Hareket Et
command.boost = Gazla
command.enterPayload = Kargo Bloğu Seç
command.loadUnits = Birim Yükle
command.loadBlocks = Blok Yükle
@@ -381,7 +384,9 @@ stance.shoot = Duruş: Saldırı
stance.holdfire = Duruş: Hazır Ol
stance.pursuetarget = Duruş: Hedefi Takip Et
stance.patrol = Duruş: Devriye Gez
stance.holdposition = Stance: Hold Position
stance.ram = Duruş: Düz\n[lightgray]Düz bir ol halinde ilerle.
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Bağlantıyı Aç
@@ -428,6 +433,7 @@ saveimage = Resim Kaydet
unknown = Bilinmeyen
custom = Özel
builtin = Yerleşik
modded = Modded
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
map.random = [accent]Rastgele Harita
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
@@ -448,10 +454,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
publish.error = Nesneyi yayımlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Gezegen:
editor.sector = Sektör:
editor.seed = Tohum:
editor.cliffs = Duvardan Kayalığa
editor.brush = Fırça
editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu
@@ -465,6 +473,14 @@ editor.rules = Kurallar:
editor.generation = Oluşum:
editor.objectives = Görevler:
editor.locales = Dil Paketleri
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Evrensel İşlemciler
editor.worldprocessors.editname = Adı Düzenle
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
@@ -478,10 +494,14 @@ editor.center = Ortala
editor.search = Harita Ara...
editor.filters = Harita Filtrele
editor.filters.mode = Oyun Modları:
editor.filters.priorities = Priorities:
editor.filters.type = Harita Türleri:
editor.filters.search = Ara:
editor.filters.author = Yapımcı
editor.filters.description = Açıklama
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = X Ekseninde Kaydır
editor.shifty = Y Ekseninde Kaydır
workshop = Atölye
@@ -517,6 +537,7 @@ waves.search = Dalga ara...
waves.filter = Birim Filtresi
waves.units.hide = Hepsini Gizle
waves.units.show = Hepsini Göster
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = miktarlar
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Düşman Merkezini Yok Et
objective.command = [accent]Birimleri Kumanda Et
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
sectorlist = Sektörler
sectorlist.attacked = {0} saldırı altında
sectors.unexplored = [lightgray]Keşfedilmemiş
sectors.attempts = Attempts:
sectors.resources = Kaynaklar:
sectors.production = Üretim:
sectors.export = İhracat:
@@ -799,6 +822,7 @@ sectors.wave = Dalga:
sectors.stored = Depolanan:
sectors.resume = Devam Et
sectors.launch = Fırlat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seç
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git
sector.abandon = Terk Et
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
sector.curcapture = Sektör Elegeçirildi
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
@@ -832,6 +855,10 @@ threat.high = Yüksek
threat.extreme = Aşırı
threat.eradication = İmkansız
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Sakin
difficulty.easy = Kolay
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Güneş
sector.impact0078.name = Darbe 0078
sector.groundZero.name = Sıfır Noktası
sector.craters.name = Kraterler
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Donmuş Orman
sector.ruinousShores.name = Harap Kıyılar
sector.stainedMountains.name = Lekeli Dağlar
@@ -873,17 +900,20 @@ sector.navalFortress.name = Deniz Kalesi
sector.polarAerodrome.name = Polar Havaalanı
sector.atolls.name = Atoller
sector.testingGrounds.name = Test Arazisi
sector.seaPort.name = Deniz Limanı
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Erezyonlu Kanallar
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Merkezlerini yok et. Ayakta hiçbir şey bırakma.
sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
sector.overgrowth.description = Bu alan aşırı büyümüştür, sporların kaynağına daha yakındır.\nDüşman burada bir merkez kurdu. Titan birlikleri inşa et. Onu yok et. Kaybedileni geri al.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Yeni Başlangıç
sector.aegis.name = Siper
sector.lake.name = Göletçik
@@ -1010,8 +1026,11 @@ stat.opposites = Zıtlıklar
stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış
stat.damage = Hasar
stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Eşya Kapasitesi
stat.memorycapacity = Bellek Kapasitesi
stat.basepowergeneration = Temel Enerji Üretimi
stat.productiontime = Üretim Süresi
stat.warmuptime = Warmup Time
stat.repairtime = Tamir Edilme Süresi
stat.repairspeed = Tamir Hızı
stat.weapons = Silahlar
@@ -1042,6 +1062,7 @@ stat.boosteffect = Hızlandırma Efekti
stat.maxunits = Maksimum Aktif Birim
stat.health = Can
stat.armor = Zırh
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = İnşaat Süresi
stat.maxconsecutive = Art Arda En Fazla
stat.buildcost = İnşaat Fiyatı
@@ -1051,6 +1072,8 @@ stat.reload = Atışlar/Sn
stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma İhtimali
@@ -1068,6 +1091,7 @@ stat.minetier = Kazı Seviyesi
stat.payloadcapacity = Yük Kapasitesi
stat.abilities = Kabiliyetler
stat.canboost = Gazlayabilir
stat.boostingspeed = Boosting Speed
stat.flying = Uçuyor
stat.ammouse = Mermi Kullanıyor
stat.ammocapacity = Mermi Kapasitesi
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
bar.input = Girdi
bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]İşlemci Kontrolünde
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0} [lightgray]hasar
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
bullet.incendiary = [stat]yakıcı
bullet.homing = [stat]güdümlü
bullet.armorpierce = [stat]zırh delici
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme
@@ -1193,6 +1233,7 @@ unit.liquidsecond = sıvı birimi/saniye
unit.itemssecond = eşya/saniye
unit.liquidunits = sıvı birimi
unit.powerunits = enerji birimi
unit.powerequilibrium = power equilibrium
unit.heatunits = ısı birimi
unit.degrees = derece
unit.seconds = saniye
@@ -1209,6 +1250,8 @@ unit.millions = m
unit.billions = b
unit.shots = atış
unit.pershot = /vuruş
unit.perleg = per leg
unit.perside = per side
category.purpose = Açıklama
category.general = Genel
category.power = Enerji
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Çökmede Modları Kapa
setting.animatedwater.name = Hareketli Su
setting.animatedshields.name = Hareketli Kalkanlar
setting.playerindicators.name = Oyuncu Belirteçleri
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma
setting.keyboard.name = Fare+Klavye Kontrolleri
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Limitsiz ∞
setting.fpscap.text = {0} FPS
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
setting.screenshake.name = Ekran Sarsılması
setting.bloomintensity.name = Parlaklık Şiddeti
@@ -1309,6 +1356,8 @@ category.command.name = Birim Komutu
category.multiplayer.name = Çok Oyunculu
category.blocks.name = Blok Seçimi
placement.blockselectkeys = \n[lightgray]Tuş: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Yeniden Doğ
keybind.control.name = Birliği Kontrol Et
keybind.clear_building.name = Binayı Temizle
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Birim Duruşu: Hazır Ol
keybind.unit_stance_pursue_target.name = Birim Duruşu: Takip Et
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
keybind.unit_stance_ram.name = Birim Duruşu: VUR
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Birim Komutu: Git
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
keybind.unit_command_rebuild.name = Birim Komutu: Yeniden İnşaa Et
keybind.unit_command_assist.name = Biirm Komutu: Yardım Et
keybind.unit_command_mine.name = Birim Komutu: Kaz
keybind.unit_command_boost.name = Birim Komutu: Gazla
keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Yasaklı Blokları Sakla
rules.infiniteresources = Sınırsız Kaynaklar
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
rules.reactorexplosions = Reaktör Patlamaları
rules.coreincinerates = Merkez Taşanları Eritir
@@ -1440,6 +1492,8 @@ rules.buildaitier = İnşaatçı YZ sınıfı
rules.rtsai = RTS YZ
rules.rtsai.campaign = RTS Saldırı YZ
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Asgari Gurup Boyutu
rules.rtsmaxsquadsize = Azami Gurup Boyutu
rules.rtsminattackweight = Asgari Saldırı Boyutu
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasar Çarpanı
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Düşman Doğuş Noktalarını Göster
rules.randomwaveai = Tahmin Edilemez Dalgalar
rules.pauseDisabled = Disable Pausing
rules.fire = Ateş
rules.anyenv = <Herhangi>
rules.explosions = Blok/Birlik Patlama Hasarı
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekir
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
content.item.name = Malzemeler
content.liquid.name = Sıvılar
content.unit.name = Birimler
content.block.name = Bloklar
content.status.name = Durum Etkileri
content.sector.name = Sektörler
content.team.name = Takımlar
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Duvar)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
block.payload-mass-driver.name = Kargo Kütle Sürücü
block.small-deconstructor.name = Küçük Yapı Sökücü
block.canvas.name = Tuval
block.large-canvas.name = Large Canvas
block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi
block.tank-fabricator.name = Tank Fabrikatörü
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelli
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
hint.payloadDrop.mobile = Boş bir yere [accent]tıklayıp basılı tutarak[] taşıdığınız yükü bırakabilirsiniz.
hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan yangınları otomatik olarak söndürür.
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
@@ -2101,6 +2179,44 @@ gz.zone2 = Buraya inşa edilien her şey otomatik yok edilir!
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Oz
block.radar.description = Haritayı tarar. Enerji gerektirir.
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
block.canvas.description = Önceden tanımlanmış paletle basit bir fotoğraf sergiler. Düzenlenebilir.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
unit.mace.description = Düşmanlara alev püskürtür.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
logic.nounitbuild = [red]Birim İnşası Yasak!
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
lenum.shoot = Bir konuma ateş et.
lenum.shootp = Belli bir birim veya binaya ateş et.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = ???
lcategory.unknown.description = Kategorize edilmemiş talimatlar
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = Офіційна ігрова Wiki
link.suggestions.description = Запропонувати нові функції
link.bug.description = Знайшли хибу? Повідомте про неї тут
linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
@@ -101,6 +102,8 @@ coreattack = < Ядро перебуває під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
database = База даних ядра
database.button = База даних
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Зберегти гру
loadgame = Завантажити гру
joingame = Багатоосібна гра
@@ -122,6 +125,8 @@ maps.none = [lightgray]Мап не знайдено!
invalid = Недійсне
pickcolor = Вибрати колір
color = Color
import = Import
export = Export
preparingconfig = Підготовка налаштувань
preparingcontent = Підготовка вмісту
uploadingcontent = Вивантаження вмісту
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Кругові залежності
mod.incompletedependencies = [red]Неповні залежності
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
@@ -352,13 +357,12 @@ save.mode = Режим гри: {0}
save.date = Останнє збереження: {0}
save.playtime = Час гри: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Попередження
confirm = Підтвердження
delete = Видалити
view.workshop = Переглянути в Майстерні
workshop.listing = Редагувати список Майстерні
hide = Hide
ok = Гаразд
open = Відкрити
customize = Налаштувати правила
@@ -370,7 +374,6 @@ command.repair = Ремонтувати
command.rebuild = Відбудовувати
command.assist = Допомагати гравцеві
command.move = Рухатися
command.boost = Летіти
command.enterPayload = Увійти до вантажного блока
command.loadUnits = Завантажити одиниці
command.loadBlocks = Завантажити блоки
@@ -381,7 +384,9 @@ stance.shoot = Позиція: стріляти
stance.holdfire = Позиція: припинити вогонь
stance.pursuetarget = Позиція: переслідувати ціль
stance.patrol = Позиція: шлях патрулювання
stance.holdposition = Stance: Hold Position
stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Перейти за посиланням
@@ -428,6 +433,7 @@ saveimage = Зберегти зображення
unknown = Невідомо
custom = Користувацька
builtin = Вбудована
modded = Modded
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
map.random = [accent]Випадкова мапа
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
@@ -448,10 +454,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета:
editor.sector = Сектор:
editor.seed = Зерно:
editor.cliffs = Стіни в скелі
editor.brush = Пензель
editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд
@@ -465,6 +473,14 @@ editor.rules = Правила
editor.generation = Генерація
editor.objectives = Завдання
editor.locales = Мовні пакети
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Світові процесори
editor.worldprocessors.editname = Редагувати назву
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
@@ -478,10 +494,14 @@ editor.center = Центрувати
editor.search = Шукати мапи…
editor.filters = Фільтрувати мапи
editor.filters.mode = Режими гри:
editor.filters.priorities = Priorities:
editor.filters.type = Тип мапи:
editor.filters.search = Шукати в
editor.filters.author = Автор
editor.filters.description = Опис
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Зміщення за віссю X
editor.shifty = Зміщення за віссю Y
workshop = Майстерня
@@ -517,6 +537,7 @@ waves.search = Шукати хвилі...
waves.filter = Фільтр одиниць
waves.units.hide = Сховати все
waves.units.show = Показати все
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = кількість
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[]
objective.enemyescelating = [accent]Нарощування ворожого виробництва почнеться через [lightgray]{0}[]
objective.enemyairunits = [accent]Виробництво ворожих повітряних одиниць почнеться через [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Знищте вороже ядро
objective.command = [accent]Командуйте над одиницями
objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
sectorlist = Сектори
sectorlist.attacked = {0} під атакою
sectors.unexplored = [lightgray]Не досліджено
sectors.attempts = Attempts:
sectors.resources = Ресурси:
sectors.production = Виробництво:
sectors.export = Експортування:
@@ -799,6 +822,7 @@ sectors.wave = Хвиля:
sectors.stored = Зберігає:
sectors.resume = Продовжити
sectors.launch = Запустити
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Вибрати
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
sectors.underattack.nodamage = [scarlet]Не захоплено
sectors.survives = [accent]Протримайтеся {0} хвиль
sectors.go = Перейти
sector.abandon = Покинути
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
sector.curcapture = Сектор захоплено
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор втрачено
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
sector.attacked = Сектор [accent]{0}[white] під атакою!
@@ -832,6 +855,10 @@ threat.high = висока
threat.extreme = екстремальна
threat.eradication = викорінювальна
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
@@ -851,7 +878,7 @@ planet.sun.name = Сонце
sector.impact0078.name = Аварійне приземлення 0078
sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Крижаний ліс
sector.ruinousShores.name = Зруйновані береги
sector.stainedMountains.name = Плямисті гори
@@ -873,17 +900,20 @@ sector.navalFortress.name = Морська фортеця
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
sector.craters.description = У цьому кратері накопичилася вода — пережиток старих воєн. Відновіть місцевість. Видобудьте пісок. Виплавте метаскло. Качайте воду, щоб охолоджувати башти та бури.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Кінцева мета.\n\nЦя приб
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Перший наступ
sector.aegis.name = Егіда
sector.lake.name = Озеро
@@ -1010,8 +1026,11 @@ stat.opposites = Зменшення ефективності
stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл
stat.damage = Шкода
stat.frequency = Frequency
stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Місткість предметів
stat.memorycapacity = Місткість пам’яті
stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва
stat.warmuptime = Warmup Time
stat.repairtime = Час повного відновлення блоку
stat.repairspeed = Швидкість відновлення
stat.weapons = Зброя
@@ -1042,6 +1062,7 @@ stat.boosteffect = Прискорювальний ефект
stat.maxunits = Максимальна кількість активних одиниць
stat.health = Здоров’я
stat.armor = Броня
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Час будування
stat.maxconsecutive = Максимальна послідовність
stat.buildcost = Вартість будування
@@ -1051,6 +1072,8 @@ stat.reload = Скорострільність
stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки
@@ -1068,6 +1091,7 @@ stat.minetier = Рівень видобутку
stat.payloadcapacity = Вантажність
stat.abilities = Здібності
stat.canboost = Можна прискорити
stat.boostingspeed = Boosting Speed
stat.flying = Літає
stat.ammouse = Патронів використовує
stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1140,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Перезарядка запуску
bar.input = Ввід
bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Керується процесором
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний
bullet.homing = [stat]самонаведення
bullet.armorpierce = [stat]бронебійність
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
@@ -1193,6 +1233,7 @@ unit.liquidsecond = одиниць рідини за сек.
unit.itemssecond = предметів за сек.
unit.liquidunits = одиниць рідини
unit.powerunits = одиниць енергії
unit.powerequilibrium = power equilibrium
unit.heatunits = одиниць нагрівання
unit.degrees = град.
unit.seconds = сек.
@@ -1209,6 +1250,8 @@ unit.millions = млн
unit.billions = млрд
unit.shots = shots
unit.pershot = за постріл
unit.perleg = per leg
unit.perside = per side
category.purpose = Призначення
category.general = Загальне
category.power = Енергія
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Вимикати модифікації післ
setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити
setting.playerindicators.name = Позначки гравців
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Позначки противників
setting.autotarget.name = Автострільба
setting.keyboard.name = Миш + Керування з клавіатури
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Жодне
setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштабування користувацького інтерфейсу
setting.uiscale.description = Потрібен перезапуск для застосування змін.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Завжди діагональне розміщення
setting.screenshake.name = Тряска екрану
setting.bloomintensity.name = Інтенсивність світіння
@@ -1309,6 +1356,8 @@ category.command.name = Командувати одиницею
category.multiplayer.name = Мережева гра
category.blocks.name = Вибір блока
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Відродження
keybind.control.name = Контролювання одиниці
keybind.clear_building.name = Очистити план будування
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Позиція одиниці: припин
keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
keybind.unit_stance_ram.name = Позиція одиниці: на таран
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Приховати заборонені блоки
rules.infiniteresources = Нескінченні ресурси
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Дозволити лише основне розміщення ядер
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Дозволити відновлення блоків Переможених
rules.reactorexplosions = Вибухи реактора
rules.coreincinerates = Ядро спалює надлишкові предмети
@@ -1440,6 +1492,8 @@ rules.buildaitier = Рівень ШІ-будівельника
rules.rtsai = ШІ зі стратегій реального часу
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мінімальний розмір загону
rules.rtsmaxsquadsize = Максимальний розмір загону
rules.rtsminattackweight = Мінімальна ударна вага
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Очистити будівлі переможеної
rules.corecapture = Захоплення ядра після знищення
rules.polygoncoreprotection = Полігональний захист ядер
rules.placerangecheck = Перевірка діапазону розміщення
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Множник шкоди блоків
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
rules.unitcostmultiplier = Множник вартості одиниць
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = Вогонь
rules.anyenv = <Будь-яка>
rules.explosions = Шкода від вибухів блоків і одиниць
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Предмети
content.liquid.name = Рідини
content.unit.name = Бойові одиниці
content.block.name = Блоки
content.status.name = Ефекти стану
content.sector.name = Сектори
content.team.name = Фракції
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Стіна)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Посилений вантажний м
block.payload-mass-driver.name = Вантажна катапульта
block.small-deconstructor.name = Малий деконструктор
block.canvas.name = Полотно
block.large-canvas.name = Large Canvas
block.world-processor.name = Світовий процесор
block.world-cell.name = Світова комірка пам’яті
block.tank-fabricator.name = Танкобудівний завод
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[]
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
@@ -2101,6 +2179,44 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Англійська назва: Unit Repa
block.radar.description = Англійська назва: Radar\nПоступово проявляє місцевість та одиниці противника у великому радіусі. Вимагає енергії.
block.shockwave-tower.description = Англійська назва: Shockwave Tower\nПошкоджує та знищує ворожі снаряди в радіусі. Потребує ціаногену.
block.canvas.description = Англійська назва: Canvas\nПоказує просте зображення із заздалегідь визначеною палітрою. Можна редагувати.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Англійська назва: Dagger\nВистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Англійська назва: Mace\nВистрілює потоками полум’я в найближчих ворогів.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Ім'я гравця клієнта, на якому за
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
logic.nounitbuild = [red]Будування за допомогою процесорів заборонено.
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
lenum.shoot = Стріляти в зазначену позицію.
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Невідома категорія
lcategory.unknown.description = Команди без категорії.
+192 -76
View File
@@ -15,6 +15,7 @@ link.wiki.description = Wiki chính thức của Mindustry
link.suggestions.description = Đề xuất các tính năng mới
link.bug.description = Tìm thấy lỗi? Báo cáo ở đây
linkopen = Máy chủ này đã gửi cho bạn một liên kết. Có chắc muốn mở nó chứ?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
screenshot = Ảnh chụp màn hình được lưu vào {0}
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
@@ -101,6 +102,8 @@ coreattack = < Lõi đang bị tấn công! >
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
database = Cơ sở dữ liệu cốt lõi
database.button = Cơ sở dữ liệu
database.patched = Đã chỉnh sửa thông qua bản vá dữ liệu.
viewfields = Xem Các Trường Nội Dung
savegame = Lưu trò chơi
loadgame = Tải lại màn chơi
joingame = Tham gia trò chơi
@@ -122,6 +125,8 @@ maps.none = [lightgray]Không tìm thấy bản đồ!
invalid = Không hợp lệ
pickcolor = Chọn màu
color = Màu
import = Import
export = Export
preparingconfig = Đang chuẩn bị cấu hình
preparingcontent = Đang chuẩn bị nội dung
uploadingcontent = Đang tải lên nội dung
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[].
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 154[] vào tệp [accent]mod.json[].
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
@@ -351,14 +356,13 @@ save.wave = Đợt {0}
save.mode = Chế độ chơi: {0}
save.date = Lưu lần cuối: {0}
save.playtime = Thời gian chơi: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
dontshowagain = Không hiện lại
warning = Cảnh báo.
confirm = Xác nhận
delete = Xóa
view.workshop = Xem trong Workshop
workshop.listing = Chỉnh sửa danh sách Workshop
hide = Hide
ok = Đồng ý
open = Mở
customize = Quy tắc tùy chỉnh
@@ -370,20 +374,21 @@ command.repair = Sửa chữa
command.rebuild = Xây lại
command.assist = Hỗ trợ Người chơi
command.move = Di Chuyển
command.boost = Tăng cường
command.enterPayload = Nhập Khối hàng vào Công trình
command.loadUnits = Nhận Đơn vị
command.loadBlocks = Nhận Khối công trình
command.unloadPayload = Dỡ Khối hàng
command.loopPayload = Lặp vận chuyển đơn vị
stance.stop = Hủy Mệnh lệnh
stance.shoot = Tư thế: Bắn
stance.holdfire = Tư thế: Ngừng bắn
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu
stance.patrol = Tư thế: Đường tuần tra
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
stance.mineauto = Khai thác tự động
stance.mine = Vật phẩm khai thác: {0}
stance.stop = Hủy Mệnh Lệnh
stance.shoot = Thế Trận: Bắn
stance.holdfire = Thế Trận: Ngừng Bắn
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
stance.patrol = Thế Trận: Đường Tuần Tra
stance.holdposition = Stance: Hold Position
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
stance.boost = Boost
stance.mineauto = Tự Động Khai Khoáng
stance.mine = Vật Phẩm Khai Khoáng: {0}
openlink = Mở liên kết
copylink = Sao chép liên kết
back = Quay lại
@@ -428,6 +433,7 @@ saveimage = Lưu hình ảnh
unknown = Không xác định
custom = Tùy chỉnh
builtin = Có sẵn
modded = Modded
map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác!
map.random = [accent]Bản đồ ngẫu nhiên
map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa.
@@ -448,10 +454,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
publish.error = Lỗi khi xuất bản mục: {0}
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
editor.showblocks = Hiện Khối
editor.showterrain = Hiện Địa Hình
editor.showfloor = Hiện Nền
editor.planet = Hành tinh:
editor.sector = Phân khu:
editor.seed = Mầm:
editor.cliffs = Chuyển tường thành vách đá
editor.brush = Cỡ cọ
editor.openin = Mở trong trình chỉnh sửa
editor.oregen = Tạo quặng
@@ -465,6 +473,14 @@ editor.rules = Quy tắc
editor.generation = Tạo ra
editor.objectives = Mục tiêu nhiệm vụ
editor.locales = Gói ngôn ngữ
editor.patches.guide = Hướng Dẫn Bản Vá
editor.patches = Bản Vá Dữ Liệu
editor.patch = Bộ vá: {0}
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
editor.patches.errors = Lỗi Bộ Vá
editor.patches.importerror = Nhập bộ vá thất bại
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
editor.patch.fields = {0} trường
editor.worldprocessors = Các bộ xử lý thế giới
editor.worldprocessors.editname = Sửa tên
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
@@ -478,10 +494,14 @@ editor.center = Trung tâm
editor.search = Tìm kiếm bản đồ...
editor.filters = Lọc bản đồ
editor.filters.mode = Chế độ chơi:
editor.filters.priorities = Priorities:
editor.filters.type = Kiểu bản đồ:
editor.filters.search = Tìm kiếm trong:
editor.filters.author = Tác giả
editor.filters.description = Mô tả
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = Dịch theo X
editor.shifty = Dịch theo Y
workshop = Workshop
@@ -517,6 +537,7 @@ waves.search = Tìm kiếm các đợt...
waves.filter = Bộ lọc đơn vị
waves.units.hide = Ẩn tất cả
waves.units.show = Hiện tất cả
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = số lượng
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Tiêu diệt: [][lightgray]{0}[]x Đơn vị
objective.enemiesapproaching = [accent]Kẻ địch đến sau [lightgray]{0}[]
objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lightgray]{0}[]
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
objective.command = [accent]Mệnh lệnh đơn vị
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
sectorlist = Phân khu
sectorlist.attacked = {0} đang bị tấn công
sectors.unexplored = [lightgray]Chưa được khám phá
sectors.attempts = Số lần tham chiến:
sectors.resources = Tài nguyên:
sectors.production = Sản lượng:
sectors.export = Xuất:
@@ -799,6 +822,7 @@ sectors.wave = Đợt:
sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục
sectors.launch = Phóng
sectors.nolaunchcandidate = Phân Khu Không Phóng
sectors.viewsubmission = \ue80d Xem Bản đệ trình
sectors.select = Chọn
sectors.launchselect = Chọn đích phóng
@@ -807,13 +831,12 @@ sectors.redirect = Chuyển hướng bệ phóng
sectors.rename = Đổi tên phân khu
sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
sectors.survives = [accent]Vượt qua {0} đợt
sectors.underattack = [scarlet]Đang bị tấn công!
sectors.go = Đi
sector.abandon = Rời bỏ
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
sector.curcapture = Phân khu đã được chiếm
sector.lockdown = [red]:warning:[accent] Phân khu hiện đang bị tấn công\n[lightgray]sản xuất, nghiên cứu, xuất và nhập bị vô hiệu
sector.curlost = Phân khu đã bị mất
sector.missingresources = [scarlet]Không đủ tài nguyên lõi
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
@@ -832,6 +855,10 @@ threat.high = Cao
threat.extreme = Cực cao
threat.eradication = Hủy diệt
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = Giải trí
difficulty.easy = Dễ
difficulty.normal = Vừa
@@ -851,7 +878,7 @@ planet.sun.name = Mặt trời
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
sector.saltFlats.description = Ở vùng rìa sa mạc chính là Salt Flats. Có thể tìm thấy một ít tài nguyên ở khu vực này.\n\nKẻ địch đã dựng lên một khu phức hợp lưu trữ tài nguyên ở đây. Hãy loại bỏ hoàn toàn căn cứ này.
sector.craters.description = Nước đã tích tụ trong miệng núi lửa ở đây, vốn là dấu tích của các cuộc chiến tranh cũ. Hãy chiếm lại phân khu. Thu gom cát. Nung thủy tinh. Bơm nước để làm mát tháp súng và mũi khoan.
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
sector.stainedMountains.description = Xa hơn trong đất liền là những ngọn núi, chưa bị bào tử xâm lấn.\nKhai thác titan dồi dào trong khu vực này. Tìm hiểu làm thế nào để sử dụng nó.\n\nSự hiện diện của kẻ địch ở đây lớn hơn. Đừng cho chúng thời gian để có đơn vị mạnh nhất của chúng.
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn bào tử hơn.\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
@@ -892,26 +922,12 @@ sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguy
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng hải quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng thủy quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị thủy quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị thủy quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị thủy quân tiên tiến của địch và nghiên cứu nó.
sector.onset.name = The Onset
sector.aegis.name = Aegis
@@ -954,7 +970,7 @@ status.freezing.name = Đóng băng
status.wet.name = Ẩm ướt
status.muddy.name = Sa lầy
status.melting.name = Tan chảy
status.sapped.name = Ăn mòn
status.sapped.name = Suy yếu
status.electrified.name = Nhiễm điện
status.spore-slowed.name = Nhiễm bào tử chậm
status.tarred.name = Nhiễm dầu
@@ -962,7 +978,7 @@ status.overdrive.name = Tăng tốc
status.overclock.name = Ép xung
status.shocked.name = Sốc
status.blasted.name = Nổ
status.corroded.name = Corroded
status.corroded.name = Ăn mòn
status.unmoving.name = Bất động
status.boss.name = Trùm
@@ -1010,8 +1026,11 @@ stat.opposites = Đối nghịch
stat.powercapacity = Dung lượng điện
stat.powershot = Năng lượng/Phát bắn
stat.damage = Sát thương
stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Sức chứa vật phẩm
stat.memorycapacity = Dung lượng bộ nhớ
stat.basepowergeneration = Năng lượng tạo ra cơ bản
stat.productiontime = Thời gian sản xuất
stat.warmuptime = Thời Gian Khởi Động
stat.repairtime = Thời gian hoàn thành sửa chữa
stat.repairspeed = Tốc độ sửa
stat.weapons = Vũ khí
@@ -1042,6 +1062,7 @@ stat.boosteffect = Hiệu ứng tăng cường
stat.maxunits = Số đơn vị hoạt động tối đa
stat.health = Độ bền
stat.armor = Giáp
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = Thời gian xây
stat.maxconsecutive = Nối tiếp tối đa
stat.buildcost = Chi phí xây
@@ -1051,6 +1072,8 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Tốc Độ Hồi Phục
stat.activationtime = Thời Gian Kích Hoạt
stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện
@@ -1068,6 +1091,7 @@ stat.minetier = Cấp độ đào
stat.payloadcapacity = Tải trọng
stat.abilities = Khả năng
stat.canboost = Có thể tăng cường
stat.boostingspeed = Tốc Độ Tăng Tốc
stat.flying = Bay
stat.ammouse = Sử dụng đạn
stat.ammocapacity = Trữ lượng đạn
@@ -1096,9 +1120,9 @@ ability.movelightning.description = Giải phóng tia điện khi di chuyển
ability.armorplate = Mảnh giáp
ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn
ability.shieldarc = Khiên vòng cung
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ các loại đạn
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
ability.suppressionfield = Ngăn chặn sửa chữa
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
ability.suppressionfield.description = Dừng các công trình sửa chữa và tháp xây dựng gần đó
ability.energyfield = Trường điện từ
ability.energyfield.description = Giật điện các kẻ địch gần đó
ability.energyfield.healdescription = Giật điện các kẻ địch gần đó và hồi phục đồng minh
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.deflectchance = [stat]{0}%[lightgray] cơ hội làm chệch hướng
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào
bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
bar.activationtimer = Kích hoạt trong {0}
bar.activated = Đã kích hoạt
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
weapon.pointdefense = [stat]Phòng Thủ Mũi Nhọn
bullet.damage = [stat]{0}[lightgray] sát thương
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
bullet.incendiary = [stat]gây cháy
bullet.homing = [stat]truy đuổi
bullet.armorpierce = [stat]xuyên giáp
bullet.armorweakness = [red]{0}x[lightgray] giảm giáp
bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
bullet.empradius = bán kính EMP [stat]{0}[lightgray] ô
bullet.empboost = [stat]{0}%[lightgray] tăng tốc ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] sát thương năng lượng
bullet.empslowdown = [stat]{0}%[lightgray] tăng tốc năng lượng kẻ địch ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] sát thương đơn vị
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
bullet.lightninginterval = [stat]{0}[lightgray] khoảng ô ~ [stat]{1}[lightgray] độ dài ô
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
bullet.spawnBullets = [stat]{0}x[lightgray] đạn sinh ra:
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
@@ -1193,6 +1233,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
unit.itemssecond = vật phẩm/giây
unit.liquidunits = đơn vị chất lỏng
unit.powerunits = đơn vị năng lượng
unit.powerequilibrium = cân bằng năng lượng
unit.heatunits = đơn vị nhiệt
unit.degrees = độ
unit.seconds = giây
@@ -1209,6 +1250,8 @@ unit.millions = tr
unit.billions = tỷ
unit.shots = phát bắn
unit.pershot = /phát bắn
unit.perleg = mỗi chân
unit.perside = mỗi mặt
category.purpose = Mục đích
category.general = Chung
category.power = Năng lượng
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Tắt các mod khi gặp sự cố trong khởi
setting.animatedwater.name = Chuyển động bề mặt
setting.animatedshields.name = Chuyển động khiên
setting.playerindicators.name = Chỉ hướng người chơi
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = Chỉ hướng kẻ địch
setting.autotarget.name = Tự động nhắm mục tiêu
setting.keyboard.name = Điều khiển bằng chuột + bàn phím (Thử nghiệm)
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Không có
setting.fpscap.text = {0} FPS
setting.uiscale.name = Tỉ lệ giao diện
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = Luôn đặt theo đường chéo
setting.screenshake.name = Rung chuyển khung hình
setting.bloomintensity.name = Mức độ phát sáng
@@ -1309,6 +1356,8 @@ category.command.name = Mệnh lệnh đơn vị
category.multiplayer.name = Nhiều người chơi
category.blocks.name = Chọn khối
placement.blockselectkeys = \n[lightgray]Phím: [{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = Hồi sinh
keybind.control.name = Điều khiển đơn vị
keybind.clear_building.name = Xóa công trình
@@ -1327,18 +1376,19 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
keybind.create_control_group.name = Tạo nhóm điều khiển
keybind.cancel_orders.name = Hủy lệnh
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng
keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
keybind.unit_command_rebuild.name = Mệnh lệnh đơn vị: Xây lại
keybind.unit_command_assist.name = Mệnh lệnh đơn vị: Hỗ trợ
keybind.unit_command_mine.name = Mệnh lệnh đơn vị: Khai thác
keybind.unit_command_boost.name = Mệnh lệnh đơn vị: Tăng cường
keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn vị
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
rules.infiniteresources = Tài Nguyên Vô Hạn
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
rules.coreunloaders = Cho Phép Điểm Dỡ Hàng Từ Lõi
rules.coreunloaders.info = Khi bật, điểm dỡ hàng của Serpulo có thể lấy vật phẩm từ lõi.\nKhông ảnh hưởng đến điểm dỡ hàng của Erekir.
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
rules.reactorexplosions = Nổ Nò Phản Ứng
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
@@ -1440,6 +1492,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
rules.rtsai = AI Chiến Thuật
rules.rtsai.campaign = AI chiến thuật tấn công
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
rules.corecapture = Chiếm Lõi Khi Phá Hủy
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
rules.protectcores = Bảo Vệ Lõi
rules.protectcores.info = Khi tắt, bán cấm xây từ lõi sẽ không ảnh hưởng đến đội này.\nNgười chơi sẽ không được gán vào những đội không được bảo vệ.
rules.checkplacement = Kiểm Tra Nơi Đặt
rules.checkplacement.info = Khi tắt, công trình của đội này được phớt lờ kiểm tra tầm cho đặt.
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
rules.logicunitcontrol = Lô-gíc Điều Khiển Đơn Vị
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
rules.pauseDisabled = Disable Pausing
rules.fire = Lửa
rules.anyenv = <Bất kỳ>
rules.explosions = Sát Thương Nổ Của Khối/Đơn Vị
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
content.item.name = Vật phẩm
content.liquid.name = Chất lỏng
content.unit.name = Đơn vị
content.block.name = Khối
content.status.name = Hiệu ứng trạng thái
content.sector.name = Phân khu
content.team.name = Phe
database-category.item = Vật phẩm
database-category.liquid = Chất lỏng
database-category.unit = Đơn vị
database-category.block = Khối
database-category.status = Hiệu ứng trạng thái
database-category.sector = Phân khu
database-category.team = Phe
database-tag.turret = Trụ súng
database-tag.production = Sản xuất
database-tag.distribution = Phân phối
database-tag.liquid = Chất lỏng
database-tag.power = Năng lượng
database-tag.defense = Phòng thủ
database-tag.crafting = Chế tạo
database-tag.units = Đơn vị
database-tag.effect = Tiện ích
database-tag.logic = Logic
database-tag.unit-air = Không quân
database-tag.unit-naval = Thủy quân
database-tag.unit-ground = Lục quân
wallore = (Tường)
@@ -1663,7 +1740,7 @@ block.snow.name = Tuyết
block.crater-stone.name = Đá miệng núi lửa
block.sand-water.name = Nước cát
block.darksand-water.name = Nước cát đen
block.char.name = Than
block.char.name = Đá cháy đen
block.dacite.name = Đá Dacit
block.rhyolite.name = Đá Ryolit
block.dacite-wall.name = Tường Dacit
@@ -1698,16 +1775,16 @@ block.metal-tiles-9.name = Nền kim loại 9
block.metal-tiles-10.name = Nền kim loại 10
block.metal-tiles-11.name = Nền kim loại 11
block.metal-tiles-12.name = Nền kim loại 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-tiles-13.name = Nền kim loại 13
block.metal-wall-1.name = Tường kim loại 1
block.metal-wall-2.name = Tường kim loại 2
block.metal-wall-3.name = Tường kim loại 3
block.colored-floor.name = Nền màu
block.colored-wall.name = Tường màu
block.character-overlay.name = Lớp phủ ký tự
block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.rune-overlay.name = Lớp phủ ấn tích
block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
block.dark-panel-1.name = Nền tối 1
block.dark-panel-2.name = Nền tối 2
block.dark-panel-3.name = Nền tối 3
@@ -1837,7 +1914,7 @@ block.landing-pad.name = Bệ đáp
block.segment.name = Segment
block.ground-factory.name = Nhà máy Bộ binh
block.air-factory.name = Nhà máy Không quân
block.naval-factory.name = Nhà máy Hải quân
block.naval-factory.name = Nhà máy Thủy quân
block.additive-reconstructor.name = Máy tái thiết cấp cộng
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
block.exponential-reconstructor.name = Máy tái thiết cấp mũ
@@ -1860,9 +1937,9 @@ block.large-constructor.name = Máy chế tạo lớn
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
block.deconstructor.name = Máy tháo dỡ lớn
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
block.payload-loader.name = Máy nạp vật phẩm
block.payload-loader.name = Máy nạp khối hàng
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Máy dỡ vật phẩm
block.payload-unloader.name = Máy dỡ khối hàng
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Nguồn nhiệt
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Bộ phân phát khối hàng gia cố
block.payload-mass-driver.name = Máy phóng từ trường khối hàng
block.small-deconstructor.name = Máy tháo dỡ
block.canvas.name = Màn hình vẽ
block.large-canvas.name = Large Canvas
block.world-processor.name = Bộ xử lý thế giới
block.world-cell.name = Bộ nhớ thế giới
block.tank-fabricator.name = Máy chế tạo xe tăng
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự động dập tắt các đám cháy gần đó.
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
@@ -2101,6 +2179,44 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
atolls.destroy1 = Tiêu diệt 2 [accent]lõi trụ sở[] trước.\n[accent]Tiếp cận quặng thori[].
atolls.mega1 = Vào [accent]chế độ mệnh lệnh[] và chọn các đơn vị :mega:[accent]Mega[].
atolls.mega2 = Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để các đơn vị Mega nhận các đơn vị lục quân.
atolls.mega3 = Di chuyển các đơn vị Mega [accent]phía trên[] các đơn vị lục quân để nhận chúng.
atolls.mega4 = [accent]Thả các đơn vị lục quân ở đây để tấn công.
atolls.mega5 = Chọn lệnh \ue879 [accent]Dỡ Khối Hàng[] để các đơn vị Mega thả các đơn vị chúng đã mang theo.
atolls.mega6 = Các đơn vị sẽ [accent]được thả tự động[] ngay khi lệnh \ue879 Dỡ Khối Hàng được chọn.
atolls.mega7 = Các đơn vị Mega[accent]sẽ không[] thả đơn vị lục quân khi chúng ở trên tường hoặc nước sâu.
atolls.mega8 = [accent]Thả các đơn vị thủy quân ở đây để tấn công.[]
atolls.attack1 = 1: Thả các đơn vị lục quân ở đây để tấn công từ vị trí này.
atolls.attack2 = 2: Ngoài ra, thả các đơn vị thủy quân ở đây để tấn công bất ngờ.
atolls.carry1 = Mang các đơn vị lục quân cần có các đơn vị :mega:[accent]Mega[].
atolls.carry2 = 1: Ra lệnh các đơn vị Mega để [accent]di chuyển bên trên[] các đơn vị lục quân.
atolls.carry3 = 2: Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để yêu cầu nhận các đơn vị lục quân với các đơn vị Mega.
atolls.carry4 = 3: Ra lệnh và di chuyển Mega [accent]chứa các đơn vị[].
atolls.carry5 = 4: Chọn lệnh \ue879 [accent]'Dỡ Khối Hàng'[] để các đơn vị Mega thả các đơn vị lục quân.
atolls.carry6 = Những bước này có thể xem lại [accent]ở đây[].
atolls.carry7 = Làm theo các bước hướng dẫn để không vận thêm nhiều đơn vị gần căn cứ kẻ địch.
atolls.noairunit = Căn cứ này được phòng thủ quá kiên cố nên không thể bị phá hủy bằng không quân.
atolls.2strategies = Có hai chiến lược để phá hủy căn cứ này.
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
@@ -2129,7 +2245,7 @@ aegis.tungsten = Tungsten có thể khai thác bằng [accent]khoan thủy lực
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
split.acquire = Bạn cần một số tungsten để sản xuất đơn vị.
split.acquire = Khai thác một ít tungsten để sản xuất đơn vị.
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
@@ -2316,7 +2432,7 @@ block.payload-conveyor.description = Di chuyển những khối hàng lớn, ch
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.naval-factory.description = Sản xuất đơn vị hải quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.naval-factory.description = Sản xuất đơn vị thủy quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Sửa chữa tất cả các đơn vị tr
block.radar.description = Rà soát địa hình và đơn vị kẻ địch một cách từ từ trong môt phạm vi lớn. Yêu cầu điện.
block.shockwave-tower.description = Phá hủy và tiêu diệt các loại đạn của kẻ địch trong một phạm vi. Yêu cầu cyano.
block.canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
unit.mace.description = Phun tia lửa vào các mục tiêu kẻ địch.
@@ -2459,7 +2576,7 @@ unit.risso.description = Bắn chùm tên lửa và đạn vào các mục tiêu
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch. Tạo ra các đơn vị Flare.
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch.
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
@@ -2472,9 +2589,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
#Erekir
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch.
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch.
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch.
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng đáng kể bởi lực cản chất lỏng.
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
logic.nounitbuild = [red]Logic xây dựng đơn vị không được phép ở đây.
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
lenum.shoot = Bắn vào một vị trí.
lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán.
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Độ rộng của một khối hiển thị tính bằng
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi.
lcategory.unknown = Không xác định
lcategory.unknown.description = Chỉ lệnh không được phân loại.
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Vẽ đường viền một hình chữ nhật.
graphicstype.poly = Tô một đa giác đều.
graphicstype.linepoly = Vẽ đường viền một đa giác đều.
graphicstype.triangle = Tô một hình tam giác.
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[].
graphicstype.image = Vẽ hình ảnh một số nội dung hoặc sao chép màn hình hiển thị khác.\nVí dụ: nội dung [accent]@router[], [accent]@dagger[] hoặc một màn hình [accent]display1[].
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
lenum.always = Luôn đúng.
+185 -69
View File
@@ -15,6 +15,7 @@ link.wiki.description = Mindustry 官方 Wiki
link.suggestions.description = 提出新功能
link.bug.description = 发现了错误?在这里报告
linkopen = 这个服务器向您发送了一条链接。你确定要打开它吗?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
screenshot = 截图已保存到 {0}
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
@@ -101,6 +102,8 @@ coreattack = < 核心正在遭受攻击! >
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
database = 核心数据库
database.button = 数据库
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 保存游戏
loadgame = 载入游戏
joingame = 加入游戏
@@ -122,6 +125,8 @@ maps.none = [lightgray]< 未找到地图 >
invalid = 无效
pickcolor = 选择颜色
color = 颜色
import = Import
export = Export
preparingconfig = 准备配置
preparingcontent = 准备内容
uploadingcontent = 上传内容
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]互相依赖
mod.incompletedependencies = [red]依赖缺失
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 147[]。
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
@@ -351,14 +356,13 @@ save.wave = 波次 {0}
save.mode = 游戏模式:{0}
save.date = 最后保存时间:{0}
save.playtime = 游戏时长:{0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
dontshowagain = 不再显示
warning = 警告!
confirm = 确认
delete = 删除
view.workshop = 在创意工坊中查看
workshop.listing = 编辑创意工坊目录
hide = Hide
ok = 确定
open = 打开
customize = 自定义规则
@@ -370,7 +374,6 @@ command.repair = 维修
command.rebuild = 重建
command.assist = 协助建造
command.move = 移动
command.boost = 助推
command.enterPayload = 进入载荷建筑
command.loadUnits = 拾取单位
command.loadBlocks = 拾取建筑
@@ -381,7 +384,9 @@ stance.shoot = 警戒\n[lightgray]自动攻击一定范围内的敌人
stance.holdfire = 停火\n[lightgray]暂停自动攻击
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
stance.holdposition = Stance: Hold Position
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
stance.boost = Boost
stance.mineauto = 自动采矿
stance.mine = 采矿类型:{0}
openlink = 打开链接
@@ -428,6 +433,7 @@ saveimage = 保存图像
unknown = 未知
custom = 自定义
builtin = 内置
modded = Modded
map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销!
map.random = [accent]随机地图
map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。
@@ -448,10 +454,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
publish.error = 发布项目时出错:{0}
steam.error = 初始化 Steam 服务失败。\n错误:{0}
editor.showblocks = 显示建筑
editor.showterrain = 显示墙体
editor.showfloor = 显示地板
editor.planet = 星球:
editor.sector = 区块:
editor.seed = 种子:
editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔刷大小
editor.openin = 在地图编辑器打开
editor.oregen = 矿脉生成
@@ -465,6 +473,14 @@ editor.rules = 规则
editor.generation = 生成
editor.objectives = 目标
editor.locales = 本地化语言包
editor.patches.guide = 数据包指南
editor.patches = 数据包
editor.patch = 补丁集: {0}
editor.patches.none = [lightgray]未加载补丁集。
editor.patches.errors = 补丁集出错
editor.patches.importerror = 导入补丁集失败
editor.patches.delete.confirm = 您确定要删除此补丁集吗?
editor.patch.fields = {0} 处变动
editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
@@ -478,10 +494,14 @@ editor.center = 居中
editor.search = 搜索地图
editor.filters = 筛选地图
editor.filters.mode = 游戏模式:
editor.filters.priorities = Priorities:
editor.filters.type = 地图类型:
editor.filters.search = 在特定关键词中进行搜索:
editor.filters.author = 作者
editor.filters.description = 描述
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = X 轴平移
editor.shifty = Y 轴平移
workshop = 创意工坊
@@ -517,6 +537,7 @@ waves.search = 搜索波次
waves.filter = 单位过滤
waves.units.hide = 全部隐藏
waves.units.show = 全部显示
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = 数目
@@ -596,8 +617,8 @@ toolmode.fillteams = 填充队伍
toolmode.fillteams.description = 填充队伍而不是方块。
toolmode.fillerase = 填充擦除
toolmode.fillerase.description = 擦除相同类型的方块。
toolmode.fillcliffs = Fill Cliffs
toolmode.fillcliffs.description = Turns walls into cliffs.
toolmode.fillcliffs = 填充悬崖
toolmode.fillcliffs.description = 将墙壁转换为悬崖。
toolmode.drawteams = 绘制队伍
toolmode.drawteams.description = 绘制队伍颜色而不是方块。
#unused
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]摧毁敌方核心
objective.command = [accent]指挥单位
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
sectorlist = 区块列表
sectorlist.attacked = {0} 正在遭受攻击
sectors.unexplored = [lightgray]未探索
sectors.attempts = 尝试次数:
sectors.resources = 资源:
sectors.production = 产出:
sectors.export = 输出:
@@ -799,6 +822,7 @@ sectors.wave = 波次:
sectors.stored = 贮存:
sectors.resume = 继续
sectors.launch = 发射
sectors.nolaunchcandidate = 无可用发射区块
sectors.viewsubmission = \ue80d 查看提交
sectors.select = 选择
sectors.launchselect = 选择发射目的地
@@ -808,12 +832,11 @@ sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]撑过 {0} 波攻击
sectors.go = 进入
sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
sector.curcapture = 区块已占领
sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
@@ -832,6 +855,10 @@ threat.high = 高度
threat.extreme = 极高
threat.eradication = 毁灭
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = 休闲
difficulty.easy = 简单
difficulty.normal = 正常
@@ -851,7 +878,7 @@ planet.sun.name = 太阳
sector.impact0078.name = 冲击区 0078
sector.groundZero.name = 零号地区
sector.craters.name = 陨石带
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = 冰冻森林
sector.ruinousShores.name = 遗迹海岸
sector.stainedMountains.name = 绵延群山
@@ -873,17 +900,20 @@ sector.navalFortress.name = 海军要塞
sector.polarAerodrome.name = 极地空港
sector.atolls.name = 环礁群岛
sector.testingGrounds.name = 实验禁区
sector.seaPort.name = 边海港口
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = 风化海峡
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站
sector.sunkenPier.name = 沉没码头
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞
sector.groundZero.description = 这是最佳起点。敌人威胁较低,资源稀少。\n尽量收集铅和铜。\n然后继续前进。
sector.frozenForest.description = 即便在接近山区的地方,孢子依然蔓延。严寒的气温无法永远遏制它们。\n\n开始探索电力。建造火力发电机。学习使用修理器。
sector.saltFlats.description = 沙漠边缘是盐碱荒滩,资源稀少。\n\n敌人已在此建立了资源存储区。摧毁他们的核心,片甲不留。
sector.craters.description = 这片由旧时战争的遗迹造成的陨石地带有积水。\n\n夺下该区块,收集沙子冶炼玻璃。\n用水泵抽水加速炮塔和钻头。
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = 穿过荒地就是海滩。\n这里曾经有一条海岸防线,但现在已所剩无几。\n一些基础的防御建筑还完好无损,除此之外都变成了废墟。\n\n继续向外扩张并研究科技。
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。\n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。\n\n敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 最终目标。\n\n这个海岸基地有
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
#do not translate
sector.facility32m.description = WIP,map submission by Stormride_R
sector.taintedWoods.description = WIP,map submission by Stormride_R
sector.atolls.description = WIP,map submission by Stormride_R
sector.frontier.description = WIP,map submission by Stormride_R
sector.infestedCanyons.description = WIP,map submission by Skeledragon
sector.polarAerodrome.description = WIP,map submission by hhh i 17
sector.testingGrounds.description = WIP,map submission by dnx2019
sector.seaPort.description = WIP,map submission by inkognito626
sector.weatheredChannels.description = WIP,map submission by Skeledragon
sector.mycelialBastion.description = WIP,map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = 始发地区
sector.aegis.name = 庇护前哨
sector.lake.name = 岩浆湖
@@ -962,7 +978,7 @@ status.overdrive.name = 过载
status.overclock.name = 超频
status.shocked.name = 电击
status.blasted.name = 爆炸
status.corroded.name = Corroded
status.corroded.name = 腐蚀
status.unmoving.name = 静止
status.boss.name = Boss
@@ -1010,8 +1026,11 @@ stat.opposites = 互斥
stat.powercapacity = 电力容量
stat.powershot = 电力/发
stat.damage = 伤害
stat.frequency = 频率
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = 践踏伤害
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔
stat.shootrange = 范围
@@ -1028,6 +1047,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 内存容量
stat.basepowergeneration = 基础电力输出
stat.productiontime = 生产时间
stat.warmuptime = Warmup Time
stat.repairtime = 建筑完全修复时间
stat.repairspeed = 修理速度
stat.weapons = 武器
@@ -1042,6 +1062,7 @@ stat.boosteffect = 强化效果
stat.maxunits = 最大单位数量
stat.health = 生命值
stat.armor = 护甲
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = 建造时间
stat.maxconsecutive = 连续放置限制
stat.buildcost = 建造花费
@@ -1051,6 +1072,8 @@ stat.reload = 开火速率
stat.ammo = 弹药
stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间
stat.regenerationrate = 恢复率
stat.activationtime = Activation Time
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率
@@ -1068,6 +1091,7 @@ stat.minetier = 可采集矿物
stat.payloadcapacity = 载荷容量
stat.abilities = 能力
stat.canboost = 可助推
stat.boostingspeed = Boosting Speed
stat.flying = 空中单位
stat.ammouse = 弹药
stat.ammocapacity = 弹药容量
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 发射冷却
bar.input = 输入
bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]由处理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
bullet.incendiary = [stat]燃烧
bullet.homing = [stat]追踪
bullet.armorpierce = [stat]穿甲
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x 穿透
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒
unit.liquidunits = 液体
unit.powerunits = 电力
unit.powerequilibrium = power equilibrium
unit.heatunits = 单位热量
unit.degrees = 度
unit.seconds = 秒
@@ -1209,6 +1250,8 @@ unit.millions = M
unit.billions = B
unit.shots = 发
unit.pershot = /发
unit.perleg = per leg
unit.perside = per side
category.purpose = 用途
category.general = 基础
category.power = 电力
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 游戏启动崩溃后禁用模组
setting.animatedwater.name = 动态液体
setting.animatedshields.name = 动态力场
setting.playerindicators.name = 玩家指示器
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = 敌人指示器
setting.autotarget.name = 自动瞄准
setting.keyboard.name = 鼠标+键盘操控
@@ -1244,6 +1289,8 @@ setting.fpscap.none = 无
setting.fpscap.text = {0} FPS
setting.uiscale.name = 界面缩放比例
setting.uiscale.description = 需要重新启动
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = 总是斜线建造
setting.screenshake.name = 屏幕抖动
setting.bloomintensity.name = 光效强度
@@ -1309,6 +1356,8 @@ category.command.name = 单位指挥
category.multiplayer.name = 多人游戏
category.blocks.name = 建筑选择
placement.blockselectkeys = \n[lightgray]按键:[{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = 重生
keybind.control.name = 控制单位
keybind.clear_building.name = 清除规划
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = 姿态:停火
keybind.unit_stance_pursue_target.name = 姿态:追击
keybind.unit_stance_patrol.name = 姿态:巡逻
keybind.unit_stance_ram.name = 姿态:突进
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = 单位命令:移动
keybind.unit_command_repair.name = 单位命令:修复
keybind.unit_command_rebuild.name = 单位命令:重建
keybind.unit_command_assist.name = 单位命令:协助建造
keybind.unit_command_mine.name = 单位命令:采矿
keybind.unit_command_boost.name = 单位命令单位命令:助推
keybind.unit_command_load_units.name = 单位命令:拾取单位
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
rules.infiniteresources = 无限资源
rules.fillitems = 填满核心
rules.onlydepositcore = 资源仅可丢入核心
rules.coreunloaders = 允许装卸器贴核使用
rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
rules.derelictrepair = 允许修复残骸建筑
rules.reactorexplosions = 允许反应堆爆炸
rules.coreincinerates = 核心焚烧溢出资源
@@ -1440,6 +1492,8 @@ rules.buildaitier = AI 建造等级
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 进攻 AI
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
rules.clearsectoronloss = 重置丢失区块
rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
rules.rtsminsquadsize = 最小部队规模
rules.rtsmaxsquadsize = 最大部队规模
rules.rtsminattackweight = 最低进攻强度
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
rules.corecapture = 摧毁后占领核心
rules.polygoncoreprotection = 建造区域按核心位置平分
rules.placerangecheck = 敌方建筑周围禁建
rules.protectcores = 核心保护
rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
rules.checkplacement = 建筑放置检查
rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = 单位采矿速度倍率
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = 逻辑控制单位建造
rules.logicunitdeconstruct = 逻辑控制单位拆除
rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
rules.showspawns = 显示敌方单位出生点
rules.randomwaveai = 不可预测的 AI 波次
rules.pauseDisabled = Disable Pausing
rules.fire = 允许火焰产生并蔓延
rules.anyenv = < 任意 >
rules.explosions = 单位/建筑爆炸伤害
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = 使波次中生成的单位随机攻击建筑,而非
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 单位
content.block.name = 建筑
content.status.name = 状态效果
content.sector.name = 战役区块
content.team.name = 队伍
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (墙)
@@ -1698,16 +1775,16 @@ block.metal-tiles-9.name = 金属地基 9
block.metal-tiles-10.name = 金属地基 10
block.metal-tiles-11.name = 金属地基 11
block.metal-tiles-12.name = 金属地基 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-tiles-13.name = 金属地基 13
block.metal-wall-1.name = 金属墙 1
block.metal-wall-2.name = 金属墙 2
block.metal-wall-3.name = 金属墙 3
block.colored-floor.name = 染色地板
block.colored-wall.name = 染色墙壁
block.character-overlay.name = 标识贴片
block.character-overlay-white.name = 标识贴片 (白色)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.rune-overlay.name = 符文贴片
block.rune-overlay-crux.name = 符文贴片 (红队)
block.dark-panel-1.name = 暗面板 1
block.dark-panel-2.name = 暗面板 2
block.dark-panel-3.name = 暗面板 3
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 强化载荷路由器
block.payload-mass-driver.name = 载荷质量驱动器
block.small-deconstructor.name = 解构器
block.canvas.name = 画板
block.large-canvas.name = Large Canvas
block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元
block.tank-fabricator.name = 坦克制造厂
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作
hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
@@ -2101,6 +2179,44 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 修复附近的所有单位。需要臭氧
block.radar.description = 逐渐探索范围内的地形和敌人单位以及建筑,需要电力支持。
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。需要氰气。
block.canvas.description = 显示使用预定义的调色板绘制的图像。可手动编辑。
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 向敌人发射标准子弹。
unit.mace.description = 向敌人喷射火焰。
@@ -2459,7 +2576,7 @@ unit.risso.description = 向敌人发射一串导弹与子弹。
unit.minke.description = 向敌人发射炮弹和标准子弹。
unit.bryde.description = 向敌人发射远程炮弹和导弹。
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
unit.omura.description = 向敌人发射远程穿透轨道炮。自动生产星辉单位。
unit.omura.description = 向敌人发射远程穿透轨道炮。
unit.alpha.description = 保护初代核心,可建造建筑。
unit.beta.description = 保护次代核心,可建造建筑。
unit.gamma.description = 保护终代核心,可建造建筑。
@@ -2523,7 +2640,7 @@ lst.explosion = 在某个位置生成爆炸。
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
lst.packcolor = 将 RGBA 各分量(0-1 范围)打包为单个整数,用于绘图或逻辑规则。
lst.unpackcolor = 从打包后的颜色值中解出 RGBA 分量。
lst.unpackcolor = 从使用[accent]Pack Color[]打包的颜色值中解压 RGBA 组件。
lst.setrule = 设置地图规则。
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
lst.cutscene = 控制玩家游戏视角。
@@ -2580,8 +2697,6 @@ lglobal.@clientName = 运行代码的客户端的玩家名称
lglobal.@clientTeam = 运行代码的客户端的团队 ID
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true,否则为 false
logic.nounitbuild = [red]这里不允许单位建造逻辑。
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用,会返回[accent]@router[]
lenum.shoot = 向某个位置瞄准/射击
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
@@ -2602,6 +2717,7 @@ laccess.displaywidth = 显示屏的宽度(以像素为单位)。
laccess.displayheight = 显示屏的高度(以像素为单位)。
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
laccess.operations = 方块执行操作的次数。\n对于显示屏,返回 drawflush 调用次数。
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 未知
lcategory.unknown.description = 未分类的指令
@@ -2635,7 +2751,7 @@ lenum.always = 无条件跳转
lenum.idiv = 整数除法,返回不带小数的商
lenum.div = 除法,除以 0 时返回 [accent]null[]
lenum.mod = 求除法的余数
lenum.emod = 取模,结果总是正数
lenum.emod = 标准取模,结果符号取决于除数。
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时,null 转换为 0 ,非 null 对象转换为 1
lenum.notequal = 不相等。转换参数类型后进行比较
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
@@ -2682,7 +2798,7 @@ lenum.player = 玩家控制的单位
lenum.ore = 矿脉
lenum.damaged = 受损的己方建筑
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
lenum.building = 某个分类下的建筑
lenum.building = 建筑
lenum.core = 核心
lenum.storage = 仓储建筑(容器/仓库)
@@ -2723,7 +2839,7 @@ unitlocate.group = 所搜寻的建筑分类
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
lenum.stop = 停止移动/采矿/建造动作
lenum.stop = 停止
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
lenum.move = 移动到某个位置
lenum.approach = 靠近某个位置至一定的距离内
@@ -2736,17 +2852,17 @@ lenum.itemtake = 从建筑中取出某种物品
lenum.paydrop = 卸下当前载荷
lenum.paytake = 从当前位置拾取载荷
lenum.payenter = 进入/降落到单位下方的荷载方块中
lenum.flag = 给单位赋予数字形式的标记
lenum.flag = 赋予单位数字形式的标记
lenum.mine = 从某个位置采集矿物
lenum.build = 建造建筑
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true,则将文本缓冲区内容作为文本参数消耗。
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true,则将文本缓冲区内容作为文本参数消耗。
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
@@ -2756,24 +2872,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时(以 tick 为单位)
lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻击模式
lenum.wavespacing = 波次之间的时间(以 tick 为单位)
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
lenum.dropzoneradius = 敌人出生点周围的半径
lenum.attackmode = 游戏是否为进攻模式
lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
lenum.enemycorebuildradius = 敌人核心禁建范围半径
lenum.dropzoneradius = 敌人出生点范围半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境光
lenum.buildspeed = 建筑速度倍率
lenum.buildspeed = 建造速度倍率
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
lenum.unitbuildspeed = 单元工厂建造单元的速度
lenum.unitcost = 单位建设所需资源的倍率
lenum.unitdamage = 单位造成多少伤害
lenum.blockhealth = 建筑初始拥有的生命值
lenum.blockdamage = 炮塔伤害
lenum.unitbuildspeed = 单位工厂建造单位的速度
lenum.unitcost = 建造单位所需资源的倍率
lenum.unitdamage = 单位伤害倍率
lenum.blockhealth = 建筑初始生命值倍率
lenum.blockdamage = 建筑伤害倍率
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围
lenum.ambientlight = 环境光颜色,启用照明时使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
lenum.maparea = 设置地图大小和有效范围
lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
lenum.solarmultiplier = 太阳能电池板的发电倍率
lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法被放置或者建造的建筑或单位
lenum.unban = 解禁一个单位或建筑
lenum.ban = 禁用指定内容
lenum.unban = 解禁指定内容
+151 -35
View File
@@ -15,6 +15,7 @@ link.wiki.description = 官方 Mindustry 維基
link.suggestions.description = 建議新功能
link.bug.description = 發現錯誤?在這裡回報
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
screenshot = 截圖儲存到{0}
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
@@ -101,6 +102,8 @@ coreattack = 〈核心正在受到攻擊!〉
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心資料庫
database.button = 資料庫
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 儲存遊戲
loadgame = 載入遊戲
joingame = 多人連線
@@ -122,6 +125,8 @@ maps.none = [lightgray]找不到地圖!
invalid = 無效
pickcolor = 選擇顏色
color = Color
import = Import
export = Export
preparingconfig = 設定準備中
preparingcontent = 內容準備中
uploadingcontent = 內容上傳中
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]循環依賴錯誤
mod.incompletedependencies = [red]依賴項缺失
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
mod.missingdependencies.details = 此模組缺少依賴項:{0}
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
@@ -352,13 +357,12 @@ save.mode = 遊戲模式:{0}
save.date = 最後存檔時間:{0}
save.playtime = 遊玩時間:{0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = 警告。
confirm = 確認
delete = 刪除
view.workshop = 在工作坊中查看
workshop.listing = 編輯工作坊清單
hide = Hide
ok = 確定
open = 開啟
customize = 自訂
@@ -370,7 +374,6 @@ command.repair = 修復
command.rebuild = 重建
command.assist = 協助玩家
command.move = 移動
command.boost = 推進
command.enterPayload = 進入負荷方塊
command.loadUnits = 拾取單位
command.loadBlocks = 拾取方塊
@@ -381,7 +384,9 @@ stance.shoot = 狀態:射擊
stance.holdfire = 狀態: 停火
stance.pursuetarget = 狀態:追逐目標
stance.patrol = 狀態:路徑巡邏
stance.holdposition = Stance: Hold Position
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
stance.boost = Boost
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = 開啟連結
@@ -428,6 +433,7 @@ saveimage = 儲存圖片
unknown = 未知
custom = 自訂
builtin = 内建
modded = Modded
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
map.random = [accent]隨機地圖
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
@@ -448,10 +454,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
publish.error = 發佈項目時發生問題:{0}
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 行星:
editor.sector = 地區:
editor.seed = 種子:
editor.cliffs = 牆轉為懸崖
editor.brush = 筆刷
editor.openin = 在編輯器中開啟
editor.oregen = 礦石生成
@@ -465,6 +473,14 @@ editor.rules = 規則:
editor.generation = 自動生成:
editor.objectives = 目標
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -478,10 +494,14 @@ editor.center = 中心
editor.search = 尋找地圖…
editor.filters = 篩選地圖
editor.filters.mode = 遊戲模式:
editor.filters.priorities = Priorities:
editor.filters.type = 地圖種類:
editor.filters.search = 搜尋的資料夾:
editor.filters.author = 作者
editor.filters.description = 描述
editor.filters.modname = Mod Name
editor.filters.prioritizemod = Mod Priority
editor.filters.prioritizecustom = Custom Priority
editor.shiftx = X位移
editor.shifty = Y位移
workshop = 工作坊
@@ -517,6 +537,7 @@ waves.search = 搜尋波...
waves.filter = 單位過濾
waves.units.hide = 全部隱藏
waves.units.show = 全部顯示
pause.disabled = [scarlet]Pause is disabled
#these are intentionally in lower case
wavemode.counts = 數量
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
objective.enemyescelating = [accent]敵人在[lightgray]{0}[]後擴大單位生產
objective.enemyairunits = [accent]敵人在[lightgray]{0}[]後產生空軍單位
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
objective.destroycore = [accent]摧毀敵人核心
objective.command = [accent]指揮單位
objective.nuclearlaunch = [accent]⚠ 偵測到核彈打擊: [lightgray]{0}
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = 地區
sectorlist.attacked = {0} 遭受攻擊
sectors.unexplored = [lightgray]未探索
sectors.attempts = Attempts:
sectors.resources = 資源:
sectors.production = 生產:
sectors.export = 輸出:
@@ -799,6 +822,7 @@ sectors.wave = 波次:
sectors.stored = 儲存:
sectors.resume = 繼續
sectors.launch = 發射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選取
sectors.launchselect = Select Launch Destination
@@ -808,12 +832,11 @@ sectors.rename = 重新命名區域
sectors.enemybase = [scarlet]敵方基地
sectors.vulnerable = [scarlet]易受攻擊
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
sectors.underattack.nodamage = [scarlet]尚未佔領
sectors.survives = [accent]存活 {0} 波次
sectors.go = 進入
sector.abandon = 放棄
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
sector.curcapture = 已佔領地區
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 已失去該地區
sector.missingresources = [scarlet]核心資源不足
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
@@ -832,6 +855,10 @@ threat.high = 高
threat.extreme = 極高
threat.eradication = 毀滅性
difficulty.guide.title = Notice
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
difficulty.guide.confirm = Adjust Difficulty
difficulty.casual = 休閒模式
difficulty.easy = 簡單模式
difficulty.normal = 普通模式
@@ -851,7 +878,7 @@ planet.sun.name = 太陽
sector.impact0078.name = 衝擊0078
sector.groundZero.name = 原點
sector.craters.name = 隕石坑
sector.crateredBattleground.name = Cratered Battleground
sector.frozenForest.name = 冰封森林
sector.ruinousShores.name = 廢墟海岸
sector.stainedMountains.name = 多色山脈
@@ -873,17 +900,20 @@ sector.navalFortress.name = 海上要塞
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.littoralShipyard.name = Littoral Shipyard
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\n\n敵人已在此建立了一座資源倉庫。剷除他們的核心。不要留下任何東西。
sector.craters.description = 在曾發生過古代戰爭的火山口積了很多水。開墾這個區域。採集沙子。煉製玻璃。抽水冷卻砲台與鑽頭。
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = 啟程之處
sector.aegis.name = 神盾領域
sector.lake.name = 岩漿之湖
@@ -1010,8 +1026,11 @@ stat.opposites = 衝突狀態
stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊
stat.damage = 傷害
stat.frequency = Frequency
stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
@@ -1028,6 +1047,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 記憶體容量
stat.basepowergeneration = 基礎能量生產
stat.productiontime = 生產時間
stat.warmuptime = Warmup Time
stat.repairtime = 方塊完全修復時間
stat.repairspeed = 修復速度
stat.weapons = 武器
@@ -1042,6 +1062,7 @@ stat.boosteffect = 加速效果
stat.maxunits = 最大活躍單位
stat.health = 耐久度
stat.armor = 裝甲
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
stat.buildtime = 建設時間
stat.maxconsecutive = 最大連續
stat.buildcost = 建造成本
@@ -1051,6 +1072,8 @@ stat.reload = 射擊速率
stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率
@@ -1068,6 +1091,7 @@ stat.minetier = 挖掘等級
stat.payloadcapacity = 負荷量
stat.abilities = 能力
stat.canboost = 推進器
stat.boostingspeed = Boosting Speed
stat.flying = 飛行單位
stat.ammouse = 彈藥使用
stat.ammocapacity = 彈藥容量
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 發射間隔
bar.input = 輸入
bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]由微處理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤
bullet.armorpierce = [stat]穿甲
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]擊退
bullet.pierce = [stat]{0}[lightgray]×穿刺
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 液體單位/秒
unit.itemssecond = 物品/秒
unit.liquidunits = 液體單位
unit.powerunits = 能量單位
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量單位
unit.degrees = 度
unit.seconds = 秒
@@ -1209,6 +1250,8 @@ unit.millions = M
unit.billions = B
unit.shots = 發
unit.pershot = /發
unit.perleg = per leg
unit.perside = per side
category.purpose = 用途
category.general = 一般
category.power = 能量
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 閃退後停用模組
setting.animatedwater.name = 顯示液面動畫
setting.animatedshields.name = 顯示護盾動畫
setting.playerindicators.name = 盟友標示
setting.showpings.name = Show Pings
setting.showotherbuildplans.name = Show Other Player's Build Plans
setting.indicators.name = 敵方標示
setting.autotarget.name = 自動射擊
setting.keyboard.name = 滑鼠及鍵盤控制
@@ -1244,6 +1289,8 @@ setting.fpscap.none = 無
setting.fpscap.text = {0}FPS
setting.uiscale.name = 操作介面大小
setting.uiscale.description = 需要重新啟動遊戲以更改大小
setting.uiEdgePadding.name = UI Edge Padding
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
setting.swapdiagonal.name = 預設對角線放置
setting.screenshake.name = 畫面抖動
setting.bloomintensity.name = 火花強度
@@ -1309,6 +1356,8 @@ category.command.name = 單位指揮
category.multiplayer.name = 多人
category.blocks.name = 選取方塊
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
ping.text = Ping:
keybind.ping.name = Ping Location
keybind.respawn.name = 重生
keybind.control.name = 控制單位
keybind.clear_building.name = 清除建築指令
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = 單位狀態:停火
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
keybind.unit_stance_patrol.name = 單位狀態:巡邏
keybind.unit_stance_ram.name = 單位狀態:冲鋒
keybind.unit_stance_boost.name = Unit Stance: Boost
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
keybind.unit_command_move.name = 單位指令:移動
keybind.unit_command_repair.name = 單位指令:修理
keybind.unit_command_rebuild.name = 單位指令:重建
keybind.unit_command_assist.name = 單位指令:協助
keybind.unit_command_mine.name = 單位指令:挖礦
keybind.unit_command_boost.name = 單位指令:推進
keybind.unit_command_load_units.name = 單位指令:裝載單位
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = 隱藏禁用的建築
rules.infiniteresources = 無限資源
rules.fillitems = Fill Core With Items
rules.onlydepositcore = 僅允許向核心放置物品
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = 允許修復殘骸建築
rules.reactorexplosions = 反應爐爆炸
rules.coreincinerates = 核心銷毀物品
@@ -1440,6 +1492,8 @@ rules.buildaitier = 建築者 AI 等級
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = 最小隊伍規模
rules.rtsmaxsquadsize = 最大隊伍規模
rules.rtsminattackweight = 最小攻擊力
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
rules.corecapture = 佔領摧毀的核心
rules.polygoncoreprotection = 核心禁築區呈多邊形
rules.placerangecheck = 檢查放置範圍
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度加成
rules.blockdamagemultiplier = 建築物傷害加成
rules.unitfactoryactivation = Unit Factory Activation Delay
rules.unitbuildspeedmultiplier = 單位建設速度加成
rules.unitcostmultiplier = 單位生產花費倍率
rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.pauseDisabled = Disable Pausing
rules.fire = 火
rules.anyenv = <任意>
rules.explosions = 方塊/單位爆炸傷害
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = 物品
content.liquid.name = 液體
content.unit.name = 單位
content.block.name = 方塊
content.status.name = 狀態效果
content.sector.name = 地區
content.team.name = 隊伍
database-category.item = Items
database-category.liquid = Fluids
database-category.unit = Units
database-category.block = Blocks
database-category.status = Status Effects
database-category.sector = Sectors
database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (牆)
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 強化重物分配器
block.payload-mass-driver.name = 重物質量驅動器
block.small-deconstructor.name = 小型解構器
block.canvas.name = 畫布
block.large-canvas.name = Large Canvas
block.world-processor.name = 世界處理器
block.world-cell.name = 世界單元
block.tank-fabricator.name = 戰車兵工廠
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
@@ -2101,6 +2179,44 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
gz.zone3 = 波次即將開始。\n做好準備。
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
ff.coalpower.objective = :combustion-generator: Produce Power
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 修復其周圍所有單位。需要臭氧
block.radar.description = 逐漸顯示大範圍內的地形和敵方單位。需要電力。
block.shockwave-tower.description = 在一定範圍內破壞和摧毀敵方砲彈。需要氰氣。
block.canvas.description = 顯示使用預設調色板的簡單圖像。可編輯。
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 發射普通子彈攻擊附近敵人。
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]單位建造邏輯已被禁止。
lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串
lenum.shoot = 對該位置開火
lenum.shootp = 對指定單位/建築開火,具自瞄功能
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 未知
lcategory.unknown.description = Uncategorized instructions.
+54
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@@ -0,0 +1,54 @@
# This file contains special global strings that don't need to be translated.
# The contents of this bundle are merged into Core.bundle, and otherwise act as normal translated strings.
sector.frozenForest.credit = Elixias Adrys
sector.facility32m.credit = Stormrider
sector.taintedWoods.credit = Stormrider
sector.sunkenPier.credit = Stormrider
sector.atolls.credit = Stormrider
sector.frontier.credit = Stormrider
sector.infestedCanyons.credit = Skeledragon
sector.polarAerodrome.credit = hhh i 17
sector.testingGrounds.credit = Stormrider
sector.perilousHarbor.credit = inkognito626
sector.weatheredChannels.credit = Skeledragon
sector.fallenVessel.credit = wpx, Stormrider, Nahan
sector.mycelialBastion.credit = Skeledragon
sector.planetaryTerminal.credit = Skeledragon
sector.cruxscape.credit = Stormrider
sector.geothermalStronghold.credit = Skeledragon
sector.overgrowth.credit = Skeledragon
sector.stainedMountains.credit = Pitchblende
sector.ruinousShores.credit = Pitchblende
sector.nuclearComplex.credit = Pitchblende
sector.coastline.credit = Stormrider
sector.tarFields.credit = Dexapnow
sector.saltFlats.credit = Dexapnow
sector.windsweptIslands.credit = Stormrider
sector.navalFortress.credit = blackberry2093
sector.desolateRift.credit = hhh i 17
sector.extractionOutpost.credit = CD, wpx
sector.littoralShipyard.credit = Comi, sAnekus
sector.origin.credit = Mechanical Fishe
sector.karst.credit = Mechanical Fishe
sector.caldera-erekir.credit = hhh i 17
sector.siege.credit = hhh i 17
sector.ravine.credit = Bepis
#TODO: remove, create a proper description, move into bundle.properties
sector.facility32m.description = WIP
sector.taintedWoods.description = WIP
sector.sunkenPier.description = WIP
sector.atolls.description = WIP
sector.frontier.description = WIP
sector.infestedCanyons.description = WIP
sector.polarAerodrome.description = WIP
sector.testingGrounds.description = WIP
sector.perilousHarbor.description = WIP
sector.weatheredChannels.description = WIP
sector.fallenVessel.description = WIP
sector.mycelialBastion.description = WIP
sector.cruxscape.description = WIP
sector.geothermalStronghold.description = WIP
sector.littoralShipyard.description = WIP
+7 -1
View File
@@ -1,3 +1,4 @@
redloong9527
Prosta4okua
Felix Corvus
Vanguard
@@ -109,6 +110,7 @@ dsmolenaers (freesound.org)
Headphaze (freesound.org)
Michel Baradari (opengameart.org)
Michael Klier (opengameart.org)
Lee Barkovich (opengameart.org)
Neoqueto (Darktech LDR Font)
Nikolass
VolasYouKnow
@@ -184,4 +186,8 @@ ITY
Iniquit
DSFdsfWxp
Someone's Shadow
buj
buj
Agzam4
ItsKirby69
TheCuber
Jovinull
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+2
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@@ -622,3 +622,5 @@
63060=metal-wall-2|block-metal-wall-2-ui
63059=metal-tiles-13|block-metal-tiles-13-ui
63058=metal-wall-3|block-metal-wall-3-ui
63057=ore-wall-graphite|block-ore-wall-graphite-ui
63056=large-canvas|block-large-canvas-ui
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