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cff3d2fb05 |
@@ -45,13 +45,12 @@ jobs:
|
||||
rm README.md
|
||||
git add .
|
||||
git commit --allow-empty -m "Updating"
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||
git tag ${RELEASE_VERSION}
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
|
||||
cd ../Mindustry
|
||||
- name: Create artifacts
|
||||
run: |
|
||||
./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||
./gradlew desktop:dist server:dist core:depsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||
- name: Update docs
|
||||
run: |
|
||||
cd ../
|
||||
@@ -91,3 +90,10 @@ jobs:
|
||||
file: server/build/libs/server-release.jar
|
||||
tag: ${{ github.ref }}
|
||||
|
||||
- name: Upload dependency JAR
|
||||
uses: svenstaro/upload-release-action@v2
|
||||
with:
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
file: core/build/libs/core-release-deps.jar
|
||||
asset_name: dependencies.jar
|
||||
tag: ${{ github.ref }}
|
||||
@@ -15,6 +15,8 @@ jobs:
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/gradle-build-action@v2
|
||||
- name: Run unit tests
|
||||
|
||||
@@ -25,6 +25,8 @@ jobs:
|
||||
uses: actions/setup-java@v1
|
||||
with:
|
||||
java-version: 17
|
||||
- name: Fetch latest Arc
|
||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
- name: Setup Gradle
|
||||
uses: gradle/gradle-build-action@v2
|
||||
- name: Update bundles
|
||||
@@ -39,6 +41,18 @@ jobs:
|
||||
git commit -m "Automatic bundle update"
|
||||
git push
|
||||
fi
|
||||
- name: Update scripts and class mappings
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
./gradlew updateScripts
|
||||
|
||||
if [ -n "$(git status --porcelain)" ]; then
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "actions@github.com"
|
||||
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
|
||||
git commit -m "Automatic class mapping update"
|
||||
git push
|
||||
fi
|
||||
- name: Update JITpack repo
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
|
||||
@@ -20,6 +20,12 @@ Yes, there are occurrences of trailing spaces, extra newlines, empty indents, an
|
||||
|
||||
I **especially** do not want to see PRs that apply any kind of automated analysis to the source code to "optimize" anything - my IDE can do that already. If the PR doesn't actually change anything useful, I'm not going to review or merge it.
|
||||
|
||||
### Do not make AI "contributions".
|
||||
|
||||
If I see a PR with significant amounts of code that's obviously written by AI, I will reject your PR, and you will be blocked. Don't waste my time with slop.
|
||||
|
||||
Asking AI questions, and using that information to help you write code? Fine. Using it to actually write code? No.
|
||||
|
||||
## Style Guidelines
|
||||
|
||||
### Follow the formatting guidelines.
|
||||
|
||||
@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
|
||||
|
||||
## Contributing
|
||||
|
||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||
See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
|
||||
|
||||
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
|
||||
|
||||
## Building
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:isGame="true"
|
||||
android:theme="@style/ArcTheme"
|
||||
android:usesCleartextTraffic="true"
|
||||
android:appCategory="game"
|
||||
android:label="@string/app_name"
|
||||
android:fullBackupContent="@xml/backup_rules"
|
||||
@@ -32,13 +31,6 @@
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW"/>
|
||||
<category android:name="android.intent.category.DEFAULT"/>
|
||||
<category android:name="android.intent.category.BROWSABLE"/>
|
||||
<data android:mimeType="application/octet-stream" />
|
||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
@@ -3,7 +3,6 @@ buildscript{
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
google()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
}
|
||||
|
||||
dependencies{
|
||||
@@ -17,7 +16,7 @@ configurations{ natives }
|
||||
|
||||
repositories{
|
||||
mavenCentral()
|
||||
maven{ url "https://maven.google.com" }
|
||||
maven{ url = "https://maven.google.com" }
|
||||
}
|
||||
|
||||
task deploy(type: Copy){
|
||||
@@ -30,8 +29,8 @@ task deploy(type: Copy){
|
||||
|
||||
android{
|
||||
namespace = "io.anuke.mindustry"
|
||||
buildToolsVersion = '34.0.0'
|
||||
compileSdk = 34
|
||||
buildToolsVersion = '36.0.0'
|
||||
compileSdk = 36
|
||||
sourceSets{
|
||||
main{
|
||||
manifest.srcFile 'AndroidManifest.xml'
|
||||
@@ -40,7 +39,12 @@ android{
|
||||
renderscript.srcDirs = ['src']
|
||||
res.srcDirs = ['res']
|
||||
assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/']
|
||||
jniLibs.srcDirs = ['libs']
|
||||
|
||||
if(localArc){
|
||||
jniLibs.srcDirs += ['../../Arc/natives/natives-android/libs', '../../Arc/natives/natives-freetype-android/libs']
|
||||
}else{
|
||||
jniLibs.srcDirs = ['libs']
|
||||
}
|
||||
}
|
||||
|
||||
androidTest.setRoot('tests')
|
||||
@@ -57,8 +61,8 @@ android{
|
||||
|
||||
applicationId "io.anuke.mindustry"
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 34
|
||||
|
||||
targetSdkVersion 36
|
||||
|
||||
versionName versionNameResult
|
||||
versionCode = vcode
|
||||
|
||||
@@ -67,7 +71,7 @@ android{
|
||||
}
|
||||
props.store(file('../core/assets/version.properties').newWriter(), null)
|
||||
|
||||
multiDexEnabled true
|
||||
multiDexEnabled = true
|
||||
}
|
||||
|
||||
compileOptions{
|
||||
@@ -110,7 +114,7 @@ android{
|
||||
if(project.hasProperty("RELEASE_STORE_FILE") || System.getenv("CI") == "true"){
|
||||
buildTypes{
|
||||
release{
|
||||
signingConfig signingConfigs.release
|
||||
signingConfig = signingConfigs.release
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -122,14 +126,15 @@ dependencies{
|
||||
implementation arcModule("backends:backend-android")
|
||||
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
||||
|
||||
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||
if(!localArc){
|
||||
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||
}
|
||||
|
||||
def version;
|
||||
def highestVersion;
|
||||
def version, highestVersion
|
||||
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||
version = it.name.find(/\d+/).toInteger();
|
||||
highestVersion = version > highestVersion ? version : highestVersion;
|
||||
version = it.name.find(/\d+/).toInteger()
|
||||
highestVersion = version > highestVersion ? version : highestVersion
|
||||
}
|
||||
|
||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||
@@ -137,11 +142,13 @@ dependencies{
|
||||
}
|
||||
|
||||
task copyAndroidNatives(){
|
||||
configurations.natives.files.each{ jar ->
|
||||
copy{
|
||||
from zipTree(jar)
|
||||
into file("libs/")
|
||||
include "**"
|
||||
if(!localArc){
|
||||
configurations.natives.files.each{ jar ->
|
||||
copy{
|
||||
from zipTree(jar)
|
||||
into file("libs/")
|
||||
include "**"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
-keep class net.jpountz.** { *; }
|
||||
-keep class rhino.** { *; }
|
||||
-keep class com.android.dex.** { *; }
|
||||
-keep class com.android.dx.** { *; }
|
||||
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
|
||||
|
||||
-dontwarn javax.naming.**
|
||||
|
||||
@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
@Override
|
||||
public OutputStream write(boolean append){
|
||||
try{
|
||||
return getContentResolver().openOutputStream(uri);
|
||||
return getContentResolver().openOutputStream(uri, "rwt");
|
||||
}catch(IOException e){
|
||||
throw new ArcRuntimeException(e);
|
||||
}
|
||||
|
||||
@@ -229,7 +229,7 @@ public class EntityIO{
|
||||
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
||||
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
|
||||
if(write){
|
||||
s("s", field + ".id");
|
||||
s("s", field + " == null ? -1 : " + field + ".id");
|
||||
}else{
|
||||
st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
|
||||
}
|
||||
|
||||
@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
|
||||
}
|
||||
|
||||
if(classname.equals("Sounds")){
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
|
||||
.addJavadoc("Does not play anything.").build());
|
||||
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
|
||||
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
|
||||
}
|
||||
|
||||
type.addMethod(loadBegin.build());
|
||||
|
||||
@@ -56,6 +56,15 @@ public class CallGenerator{
|
||||
packet.addMethod(writeHandleMethod(ent, true));
|
||||
}
|
||||
|
||||
if(!(ent.where.isClient && ent.where.isServer)){
|
||||
packet.addMethod( MethodSpec.methodBuilder("allow")
|
||||
.addModifiers(Modifier.PUBLIC)
|
||||
.addParameter(boolean.class, "server")
|
||||
.addAnnotation(Override.class)
|
||||
.returns(boolean.class)
|
||||
.addCode("return " + (ent.where.isClient ? "server" : "!server") + ";").build());
|
||||
}
|
||||
|
||||
//register packet
|
||||
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ mindustry.entities.comp.DecalComp=8
|
||||
mindustry.entities.comp.EffectStateComp=9
|
||||
mindustry.entities.comp.FireComp=10
|
||||
mindustry.entities.comp.LaunchCoreComp=11
|
||||
mindustry.entities.comp.LocationPingComp=48
|
||||
mindustry.entities.comp.PlayerComp=12
|
||||
mindustry.entities.comp.PosTeam=27
|
||||
mindustry.entities.comp.PosTeamDef=28
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{version:2,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:selectedBlock,type:mindustry.world.Block},{name:selectedRotation,type:int},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||
@@ -4,7 +4,7 @@ buildscript{
|
||||
ext{
|
||||
arcHash = property("archash")
|
||||
|
||||
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
||||
localArc = new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
||||
|
||||
arcModule = { String name ->
|
||||
//skip to last submodule
|
||||
@@ -17,8 +17,7 @@ buildscript{
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
google()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
maven{ url 'https://jitpack.io' }
|
||||
maven{ url = 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
dependencies{
|
||||
@@ -44,7 +43,7 @@ allprojects{
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||
rhinoVersion = '73a812444ac388ac2d94013b5cadc8f70b7ea027'
|
||||
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
|
||||
|
||||
loadVersionProps = {
|
||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
@@ -113,7 +112,7 @@ allprojects{
|
||||
def output = 'en\n'
|
||||
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
||||
bundles.list().sort().each{ name ->
|
||||
if(name == "bundle.properties") return
|
||||
if(name == "bundle.properties" || name == "global.properties") return
|
||||
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
|
||||
}
|
||||
new File(project(':core').projectDir, 'assets/locales').text = output
|
||||
@@ -181,9 +180,8 @@ allprojects{
|
||||
repositories{
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
|
||||
maven{ url 'https://jitpack.io' }
|
||||
maven{ url = "https://central.sonatype.com/repository/maven-snapshots" }
|
||||
maven{ url = 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
task clearCache{
|
||||
@@ -223,7 +221,7 @@ configure(project(":annotations")){
|
||||
}
|
||||
|
||||
//compile with java 8 compatibility for everything except the annotation project
|
||||
configure(subprojects - project(":annotations")){
|
||||
configure(subprojects - project(":annotations") - project(":tests")){
|
||||
tasks.withType(JavaCompile){
|
||||
options.compilerArgs.addAll(['--release', '8'])
|
||||
}
|
||||
@@ -247,6 +245,7 @@ project(":desktop"){
|
||||
implementation arcModule("extensions:profiling")
|
||||
implementation arcModule("extensions:discord")
|
||||
implementation arcModule("natives:natives-filedialogs")
|
||||
implementation arcModule("extensions:filedialogs")
|
||||
implementation arcModule("natives:natives-desktop")
|
||||
implementation arcModule("natives:natives-freetype-desktop")
|
||||
|
||||
@@ -305,6 +304,27 @@ project(":core"){
|
||||
}
|
||||
}
|
||||
|
||||
task depsJar(type: Jar, dependsOn: [classes, ":server:dist"]){
|
||||
archiveClassifier = 'deps'
|
||||
from files(sourceSets.main.output.classesDirs)
|
||||
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
|
||||
from zipTree("../server/build/libs/server-release.jar")
|
||||
from files("src/")
|
||||
from files("../../Arc/arc-core/src/")
|
||||
from files("../../Arc/extensions/arcnet/src/")
|
||||
from files("../../Arc/extensions/g3d/src/")
|
||||
from files("../../Arc/extensions/flabel/src/")
|
||||
from files("../../Arc/extensions/freetype/src/")
|
||||
from files("../server/src/")
|
||||
|
||||
exclude("META-INF/**")
|
||||
exclude("vfxshaders/**")
|
||||
exclude("maps/**")
|
||||
exclude("baseparts/**")
|
||||
exclude("vfxshaders/**")
|
||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||
}
|
||||
|
||||
task sourcesJar(type: Jar, dependsOn: classes){
|
||||
archiveClassifier = 'sources'
|
||||
from sourceSets.main.allSource
|
||||
@@ -327,14 +347,13 @@ project(":core"){
|
||||
dependencies{
|
||||
compileJava.dependsOn(preGen)
|
||||
|
||||
api "org.lz4:lz4-java:1.8.0"
|
||||
api "at.yawk.lz4:lz4-java:1.10.2"
|
||||
api arcModule("arc-core")
|
||||
api arcModule("extensions:flabel")
|
||||
api arcModule("extensions:freetype")
|
||||
api arcModule("extensions:g3d")
|
||||
api arcModule("extensions:fx")
|
||||
api arcModule("extensions:arcnet")
|
||||
implementation arcModule("extensions:filedialogs")
|
||||
api "com.github.Anuken:rhino:$rhinoVersion"
|
||||
if(localArc && debugged()) api arcModule("extensions:recorder")
|
||||
if(localArc) api arcModule(":extensions:packer")
|
||||
@@ -398,11 +417,19 @@ project(":tests"){
|
||||
testImplementation arcModule("backends:backend-headless")
|
||||
testImplementation "org.json:json:20230618"
|
||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||
testRuntimeOnly "org.junit.platform:junit-platform-launcher"
|
||||
}
|
||||
|
||||
tasks.withType(JavaCompile){
|
||||
targetCompatibility = JavaVersion.VERSION_17
|
||||
sourceCompatibility = JavaVersion.VERSION_17
|
||||
options.compilerArgs.addAll(['--release', '17'])
|
||||
}
|
||||
|
||||
test{
|
||||
//fork every test so mods don't interact with each other
|
||||
forkEvery = 1
|
||||
jvmArgs = ["-XX:+HeapDumpOnOutOfMemoryError"]
|
||||
useJUnitPlatform()
|
||||
workingDir = new File("../core/assets")
|
||||
testLogging{
|
||||
@@ -446,9 +473,10 @@ configure([":core", ":server"].collect{project(it)}){
|
||||
publications{
|
||||
maven(MavenPublication){
|
||||
from components.java
|
||||
if(project.name == "core"){
|
||||
artifact(tasks.named("assetsJar"))
|
||||
}
|
||||
//TODO: uncomment this once the jitpack packing is fixed (currently depends on a newer glibc version)
|
||||
//if(project.name == "core"){
|
||||
// artifact(tasks.named("assetsJar"))
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -469,7 +497,6 @@ task deployAll{
|
||||
dependsOn cleanDeployOutput
|
||||
dependsOn "desktop:packrLinux64"
|
||||
dependsOn "desktop:packrWindows64"
|
||||
dependsOn "desktop:packrWindows32"
|
||||
dependsOn "desktop:packrMacOS"
|
||||
if(versionModifier != "steam"){
|
||||
dependsOn "server:deploy"
|
||||
|
||||
@@ -1069,6 +1069,20 @@
|
||||
"search": [
|
||||
"planet"
|
||||
]
|
||||
},
|
||||
{
|
||||
"uid": "ec43f846ca53702f30310718d627f2b5",
|
||||
"css": "arrow-note",
|
||||
"code": 59444,
|
||||
"src": "custom_icons",
|
||||
"selected": true,
|
||||
"svg": {
|
||||
"path": "M50 0L0 50V150 250 350 450 550 650L50 700H150 250 350 450 550 650 750L800 750 750 800 700 850V950L750 1000H850L900 950 950 900 1000 850 1050 800 1100 750 1150 700 1200 650V550L1150 500 1100 450 1050 400 1000 350 950 300 900 250 850 200H750L700 250V350L750 400 800 450 750 500H650 550 450 350 250L200 450V350 250 150 50L150 0Z",
|
||||
"width": 1200
|
||||
},
|
||||
"search": [
|
||||
"arrow-note"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 411 B |
|
After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 751 B |
|
Before Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 299 B |
|
After Width: | Height: | Size: 341 B |
|
After Width: | Height: | Size: 189 B |
|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 256 B |
|
Before Width: | Height: | Size: 125 B After Width: | Height: | Size: 138 B |
|
After Width: | Height: | Size: 194 B |
|
After Width: | Height: | Size: 195 B |
|
After Width: | Height: | Size: 450 B |
|
After Width: | Height: | Size: 480 B |
|
After Width: | Height: | Size: 717 B |
|
Before Width: | Height: | Size: 660 B After Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 819 B |
|
After Width: | Height: | Size: 852 B |
|
Before Width: | Height: | Size: 808 B After Width: | Height: | Size: 808 B |
|
Before Width: | Height: | Size: 831 B After Width: | Height: | Size: 814 B |
|
After Width: | Height: | Size: 723 B |
|
Before Width: | Height: | Size: 908 B After Width: | Height: | Size: 840 B |
|
After Width: | Height: | Size: 581 B |
@@ -15,6 +15,7 @@ link.wiki.description = Official Mindustry wiki
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Core is under attack! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]No maps found!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,16 +357,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\n\
|
||||
As newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\n\
|
||||
Please upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\n\
|
||||
If you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize Rules
|
||||
@@ -373,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -384,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
@@ -431,6 +433,7 @@ saveimage = Save Image
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
modded = Modded
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
@@ -451,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -468,6 +473,14 @@ editor.rules = Rules
|
||||
editor.generation = Generation
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Data Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -481,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -520,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -741,7 +759,8 @@ objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production begins in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
|
||||
@@ -792,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -802,7 +822,8 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submission
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
@@ -810,13 +831,12 @@ sectors.redirect = Redirect Launch Pads
|
||||
sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.underattack = [scarlet]Under attack!
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -827,7 +847,7 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required Nearby
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -835,6 +855,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -854,7 +878,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -871,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
|
||||
@@ -902,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,8 +1026,11 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1031,6 +1047,7 @@ stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1045,6 +1062,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1054,6 +1072,8 @@ stat.reload = Firing Rate
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1071,6 +1091,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1099,9 +1120,9 @@ ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
|
||||
ability.suppressionfield = Repair Suppression
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = Stops nearby repair buildings and build towers
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
@@ -1119,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] max shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1162,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}x[lightgray] frag bullets:
|
||||
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}x[lightgray] pierce
|
||||
@@ -1196,6 +1233,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
@@ -1212,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1238,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animated Surfaces
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls (Experimental)
|
||||
@@ -1247,6 +1289,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1312,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1335,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1422,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1443,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1450,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite Enemy Team Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1493,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1506,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Fluids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -1666,7 +1740,7 @@ block.snow.name = Snow
|
||||
block.crater-stone.name = Craters
|
||||
block.sand-water.name = Sand Water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.char.name = Charred Stone
|
||||
block.dacite.name = Dacite
|
||||
block.rhyolite.name = Rhyolite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
@@ -1958,8 +2032,8 @@ block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shockwave-tower.name = Shockwave Tower
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.shield-projector.name = Barrier Projector
|
||||
block.large-shield-projector.name = Large Barrier Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.underflow-duct.name = Underflow Duct
|
||||
@@ -2011,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2073,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2104,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2132,7 +2245,7 @@ aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis st
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.acquire = Acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
|
||||
@@ -2432,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||
unit.mace.description = Fires streams of flame at enemy targets.
|
||||
@@ -2462,7 +2576,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
|
||||
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
@@ -2475,9 +2589,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by liquid drag
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
@@ -2583,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2605,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2631,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
@@ -2779,4 +2892,4 @@ lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.unban = Unban a unit or block.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Афіцыйная вікі
|
||||
link.suggestions.description = Прапанаваць новыя функцыі
|
||||
link.bug.description = Знайшлі памылку? Паведаміць пра яе тут
|
||||
linkopen = Гэты сервер адправіў вам спасылку. Ці жадаеце адкрыць я?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
||||
screenshot = Cкрыншот захаваны ў {0}
|
||||
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Ядро знаходзіцца пад атакай! >
|
||||
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
|
||||
database = База дадзеных ядра
|
||||
database.button = База Дадзеных
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Захаваць Гульню
|
||||
loadgame = Спампаваць Гульню
|
||||
joingame = Сеткавая Гульня
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Карты не знойдзены!
|
||||
invalid = Недапушчальны
|
||||
pickcolor = Выбраць колер
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Падрыхтоўка канфігурацыі
|
||||
preparingcontent = Падрыхтоўка змесціва
|
||||
uploadingcontent = Выгрузка змесціва
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Кругавыя Залежнасці
|
||||
mod.incompletedependencies = [red]Няпоўныя Залежнасці
|
||||
|
||||
mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
|
||||
mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0}
|
||||
mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
|
||||
@@ -352,13 +357,12 @@ save.mode = Рэжым гульні: {0}
|
||||
save.date = Апошні запіс: {0}
|
||||
save.playtime = Час ў гульні: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Папярэджанне.
|
||||
confirm = Пацверджанне
|
||||
delete = Выдаліць
|
||||
view.workshop = Прагледзець у майстэрні
|
||||
workshop.listing = Змяніць інфармацыю ў майстэрні
|
||||
hide = Hide
|
||||
ok = ОК
|
||||
open = Адкрыць
|
||||
customize = наладзіць правілы
|
||||
@@ -370,7 +374,6 @@ command.repair = Рамантаваць
|
||||
command.rebuild = Перабудоўваць
|
||||
command.assist = Следаваць За Гульцом
|
||||
command.move = Рухацца
|
||||
command.boost = Узляцець
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = адкрыць спасылку
|
||||
@@ -428,6 +433,7 @@ saveimage = Захаваць малюнак
|
||||
unknown = Невядома
|
||||
custom = Карыстацкая
|
||||
builtin = Убудаваная
|
||||
modded = Modded
|
||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
||||
map.random = [accent]Выпадковая карта
|
||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
|
||||
publish.error = Памылка адпраўкі прадмета: {0}
|
||||
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектар:
|
||||
editor.seed = Зерне:
|
||||
editor.cliffs = Сцены К Скалам
|
||||
editor.brush = Пэндаль
|
||||
editor.openin = Адкрыць у рэдактары
|
||||
editor.oregen = Генерацыя руд
|
||||
@@ -465,6 +473,14 @@ editor.rules = Правілы:
|
||||
editor.generation = Генерацыя:
|
||||
editor.objectives = Мэты
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Цантраваць
|
||||
editor.search = Пошук мапаў...
|
||||
editor.filters = Фільтраваць Мапы
|
||||
editor.filters.mode = Гульнявыя Рэжымы:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Тып Мапы:
|
||||
editor.filters.search = Шукаць У:
|
||||
editor.filters.author = Аўтар
|
||||
editor.filters.description = Апісанне
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Майстэрня
|
||||
@@ -517,6 +537,7 @@ waves.search = Пошук хваль...
|
||||
waves.filter = Фільтраваць Юнітав
|
||||
waves.units.hide = Схаваць Усё
|
||||
waves.units.show = Паказаць Усё
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = колькацсь адзінак
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Знішчыць: [][lightgray]{0}[]x Адзі
|
||||
objective.enemiesapproaching = [accent]Ворагі зявяцца праз [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Павышэнне скорасці варожай вытворчасці праз [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Вытворчасць варожых паветранных адзінкаў пачынаецца праз [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Знішчыць Варожае Ядро
|
||||
objective.command = [accent]Кантраляваць Адзінкі
|
||||
objective.nuclearlaunch = [accent]⚠ Ядзерны запуск выяўлены: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
|
||||
sectorlist = Сектары
|
||||
sectorlist.attacked = {0} пад атакай
|
||||
sectors.unexplored = [lightgray]Не Разведана
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Рэсурсы:
|
||||
sectors.production = Вытворчасць:
|
||||
sectors.export = Экспартавана:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Хваля:
|
||||
sectors.stored = Захавана:
|
||||
sectors.resume = Працягнуць
|
||||
sectors.launch = Запусціць
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Выбраць
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Пераназваць Сектар
|
||||
sectors.enemybase = [scarlet]Варожая База
|
||||
sectors.vulnerable = [scarlet]Уразлівы
|
||||
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
|
||||
sectors.underattack.nodamage = [scarlet]Незахоплены
|
||||
sectors.survives = [accent]Перажыта {0} хваляў
|
||||
sectors.go = Зайсці
|
||||
sector.abandon = Пакінуць Сектар
|
||||
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
|
||||
sector.curcapture = Сектар Захоплены
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектар Згублены
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Сектар [accent]{0}[white] атакуецца!
|
||||
@@ -832,6 +855,10 @@ threat.high = Высокая
|
||||
threat.extreme = Экстрымальная
|
||||
threat.eradication = Вынішчэнне
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Сонца
|
||||
|
||||
sector.impact0078.name = Аварыя 0078
|
||||
sector.groundZero.name = Пачатковая Кропка
|
||||
sector.craters.name = Кратары
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Ледзяны Лес
|
||||
sector.ruinousShores.name = Берагавыя Руіны
|
||||
sector.stainedMountains.name = Афарбаваныя Горы
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Марская Крэпасць
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
||||
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
||||
sector.saltFlats.description = На ўскраінах пустыні ляжаць Саланчакі. Мала рэсурсаў знаходзіцца ў гэтым месцы.\n\nВораг стварыў тут комплекс захавання рэсурсаў. Знішчыце іх ядро. Нічога не застаўце на месцы.
|
||||
sector.craters.description = Вада сабралася ў гэтым кратары, рэліквіі старых войн. Захапіце вобласць. Збярыце пясок. Выплаўце меташкло. Вадзяныя помпы каб ахладжваць турэлі буры.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
||||
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
||||
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Пачатак
|
||||
sector.aegis.name = Ахова
|
||||
sector.lake.name = Рака
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Пашкаджае
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Умяшчальнасць прадметаў
|
||||
stat.memorycapacity = Ёмістасць Памяці
|
||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||
stat.productiontime = Час вытворчасці
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Час поўнай рэгенерацыі
|
||||
stat.repairspeed = Хуткасць Рамонту
|
||||
stat.weapons = Зброя
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Эфект паскарэння
|
||||
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||
stat.health = Здароўе
|
||||
stat.armor = Браня
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Час будаўніцтва
|
||||
stat.maxconsecutive = Максімальны Запар
|
||||
stat.buildcost = Кошт будаўніцтва
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Трываласць Шчыта
|
||||
stat.cooldowntime = Час Перазарадкі
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Узрыўчатасць
|
||||
stat.basedeflectchance = Шанец Збоя Базы
|
||||
stat.lightningchance = Шанец Маланкі
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Моц Здабычы
|
||||
stat.payloadcapacity = Ёмістасць Нагрузкі
|
||||
stat.abilities = Здольнасйі
|
||||
stat.canboost = Можа Узлятаць
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Паветраны
|
||||
stat.ammouse = Выкарыстанне Боезапасу
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Затрымка Запуску
|
||||
bar.input = Уваход
|
||||
bar.output = Выхад
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat] {0} [lightgray]страты
|
||||
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
||||
bullet.incendiary = [stat] запальны
|
||||
bullet.homing = [stat] саманаводных
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
|
||||
unit.itemssecond = прадметаў/секунду
|
||||
unit.liquidunits = вадкасных адзінак
|
||||
unit.powerunits = энерг. адзінак
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = адзінкі энергіі
|
||||
unit.degrees = град.
|
||||
unit.seconds = сек.
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = М.
|
||||
unit.billions = Б.
|
||||
unit.shots = shots
|
||||
unit.pershot = /стрэл
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Апісанне
|
||||
category.general = Асноўныя
|
||||
category.power = Энергія
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры
|
||||
setting.animatedwater.name = Аніміраваныя вада
|
||||
setting.animatedshields.name = Аніміраваныя шчыты
|
||||
setting.playerindicators.name = Індыкатары Гульцоў
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Індыкатары размяшчэння саюзнікаў і ворагаў
|
||||
setting.autotarget.name = Автозахват мэты
|
||||
setting.keyboard.name = Мыш + Упраўленне з клавіятуры
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Неабмежаваны
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
||||
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
||||
setting.screenshake.name = Трасяніна экрана
|
||||
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Сеткавая гульня
|
||||
category.blocks.name = Выбар Блока
|
||||
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Перазяўленне
|
||||
keybind.control.name = Кантраляваць Адзінку
|
||||
keybind.clear_building.name = Ачысціць план будаўніцтва
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Выбухі рэактараў
|
||||
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||
rules.rtsminattackweight = Мінімальная Вага Атакі
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Ачысціць Будынкі Знішчанай Ка
|
||||
rules.corecapture = Захапіь Ядро Пры ЗніCapture Core On Destruction
|
||||
rules.polygoncoreprotection = Шматкутная Абарона Ядра
|
||||
rules.placerangecheck = Праверка Вобласці Размяшчэння
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||
rules.blockdamagemultiplier = Множнік Пашкоджання Блокам
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баяв. адз.
|
||||
rules.unitcostmultiplier = Множыцель Кошту Адзінак
|
||||
rules.unithealthmultiplier = Множнік здароўя баяв. адз.
|
||||
rules.unitdamagemultiplier = Множнік страт баяв. адз.
|
||||
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
||||
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Агонь
|
||||
rules.anyenv = <Любы>
|
||||
rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Рэчывы
|
||||
content.liquid.name = Вадкасці
|
||||
content.unit.name = Баявыя адзінкі
|
||||
content.block.name = Блокі
|
||||
content.status.name = Эфекты Стану
|
||||
content.sector.name = Сектары
|
||||
content.team.name = Фракцыі
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Сцяна)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Узмоцнены Выгрузачны
|
||||
block.payload-mass-driver.name = Выгрузачны Кіроўца Масс
|
||||
block.small-deconstructor.name = Маленькі Дэканструктар
|
||||
block.canvas.name = Палатно
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Працэсар Свету
|
||||
block.world-cell.name = Клетка Свету
|
||||
block.tank-fabricator.name = Фабрыкатар Танкаў
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[]
|
||||
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
|
||||
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
|
||||
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
|
||||
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
|
||||
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
|
||||
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
||||
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Усё што пастроена ў гэтай вобласцт бу
|
||||
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
||||
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
||||
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
|
||||
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Официално Mindustry ръководство
|
||||
link.suggestions.description = Предложете Вашата идея
|
||||
link.bug.description = Намерихте грешка? Съобщете тук
|
||||
linkopen = Този сървър Ви изпрати линк. Сигурни ли сте, че искате да го отворите?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
||||
screenshot = Записана екранна снимка в {0}
|
||||
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Ядрото е нападнато! >
|
||||
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
||||
database = Енциклопедия
|
||||
database.button = База данни
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Запази Игра
|
||||
loadgame = Зареди Игра
|
||||
joingame = Присъедини се в Игра
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Няма намерени карти!
|
||||
invalid = Невалидно
|
||||
pickcolor = Избери цвят
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Подготовка на Настройки
|
||||
preparingcontent = Подготовка на Съдържание
|
||||
uploadingcontent = Качване на Съдържание
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Кръгобратни зависимости
|
||||
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
|
||||
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
|
||||
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
|
||||
@@ -352,13 +357,12 @@ save.mode = Решим на игра: {0}
|
||||
save.date = Последно Записан: {0}
|
||||
save.playtime = Играно време: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Тревога.
|
||||
confirm = Потвърди
|
||||
delete = Изтрий
|
||||
view.workshop = Отвори в Работилницата
|
||||
workshop.listing = Редактирай в Работилницата
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Отвори
|
||||
customize = Персонализирай правилата
|
||||
@@ -370,7 +374,6 @@ command.repair = Ремонт
|
||||
command.rebuild = Възстановяване
|
||||
command.assist = Помогни на играч
|
||||
command.move = Движение
|
||||
command.boost = Ускоряване
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Отвори Линк
|
||||
@@ -428,6 +433,7 @@ saveimage = Запази Изображение
|
||||
unknown = Неизвестно
|
||||
custom = Персонализирано
|
||||
builtin = Вградено
|
||||
modded = Modded
|
||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено!
|
||||
map.random = [accent]Случайна Карта
|
||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
|
||||
publish.error = Грешка при публикуване на елемент: {0}
|
||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Семе:
|
||||
editor.cliffs = Стени към скали
|
||||
editor.brush = Четка
|
||||
editor.openin = Отвори в редактора
|
||||
editor.oregen = Генериране на руди
|
||||
@@ -465,6 +473,14 @@ editor.rules = Правила:
|
||||
editor.generation = Генериране:
|
||||
editor.objectives = Задачи
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Център
|
||||
editor.search = Търсене на карти...
|
||||
editor.filters = Фелтриране на карти
|
||||
editor.filters.mode = Режими на игра:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Тип карта:
|
||||
editor.filters.search = Търсене в:
|
||||
editor.filters.author = Автор
|
||||
editor.filters.description = Описание
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Работилница
|
||||
@@ -517,6 +537,7 @@ waves.search = Търсене на вълни...
|
||||
waves.filter = Филтър за единици
|
||||
waves.units.hide = Скриване на всички
|
||||
waves.units.show = Показване на всички
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = бройки
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Унищожете: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Враговете наближават след [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Вражеската продукция се увеличава след [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Вражеското производство на въздушни сили започва след [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Унищожете вражеско ядро
|
||||
objective.command = [accent]Командвайте единици
|
||||
objective.nuclearlaunch = [accent]⚠ Засечен е ядрен изстрел: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} е в опасност
|
||||
sectors.unexplored = [lightgray]Неизследвано
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Производство:
|
||||
sectors.export = Изнеси:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Вълна:
|
||||
sectors.stored = Съхранени:
|
||||
sectors.resume = Продължи
|
||||
sectors.launch = Изстреляй
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Избери
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Преименувай Зоната
|
||||
sectors.enemybase = [scarlet]Вражеска база
|
||||
sectors.vulnerable = [scarlet]Уязвима
|
||||
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
|
||||
sectors.underattack.nodamage = [scarlet]Незавладяно
|
||||
sectors.survives = [accent]Оцелява {0} вълни
|
||||
sectors.go = Посети
|
||||
sector.abandon = Изоставяне
|
||||
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
|
||||
sector.curcapture = Зоната е превзета
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Зоната е изгубена
|
||||
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
|
||||
sector.attacked = Зона [accent]{0}[white] е под атака!
|
||||
@@ -832,6 +855,10 @@ threat.high = Висока
|
||||
threat.extreme = Екстремна
|
||||
threat.eradication = Унищожителна
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Слънце
|
||||
|
||||
sector.impact0078.name = Сблъсък 0078
|
||||
sector.groundZero.name = Епицентър
|
||||
sector.craters.name = Кратерите
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Замръзнала гора
|
||||
sector.ruinousShores.name = Брегови руини
|
||||
sector.stainedMountains.name = Зацапаните планини
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Крайморска крепост
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Малко ресурси.\nСъберете колкото се може повече мед и олово.\nПродължете напред.
|
||||
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстановители.
|
||||
sector.saltFlats.description = На покрайнините на пустинята лежат Солените равнини. Няма много ресурси на това място.\n\nВрагът е издигнал комплекс за съхранение на ресурси тук. Изкоренете ядрото му. Сравнете всичко със земята.
|
||||
sector.craters.description = В този кратер се е събрала вода, спомен от забравени войни. Възстановете региона. Съберете пясък. Помиришете метастъклото. Използвайте вода за да охлаждате вашите оръдия и свредели.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Сред отпадъците е и бреговата линия. Някога тук е стояла бреговата защитна линия. Няма много следи от нея. Останали са само някои елементарни защитни механизми, всичко останало е сведено до скрап.\nПродължете разширяването навън. Преоткрийте технологията.
|
||||
sector.stainedMountains.description = По-навътре в континента се намират планините, все още незамърсени от спорите.\nИзвлечете изоставеният титан в тази зона. Научете се да го използвате.\n\nПрисъствието на врагове тук е по-високо. Не им оставяйте време да изпратят тежката артилерия.
|
||||
sector.overgrowth.description = Обладана от висока растителност, тази зона се намира изключително близо до източника на спорите. Врагът е установил военен лагер тук. Постройте единици модел 'Боздуган' и унищожете вражеската база.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Крайна цел.\n\nТази край
|
||||
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
|
||||
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Началото
|
||||
sector.aegis.name = Егида
|
||||
sector.lake.name = Езеро
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Противоположности
|
||||
stat.powercapacity = Електрически капацитет
|
||||
stat.powershot = Електроенергия/Изстрел
|
||||
stat.damage = Щети
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Напада по въздух
|
||||
stat.targetsground = Напада по земя
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Скорост на движение
|
||||
stat.launchtime = Време между изстрелванията
|
||||
stat.shootrange = Обхват
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Ресурсен капацитет
|
||||
stat.memorycapacity = Капацитет на паметта
|
||||
stat.basepowergeneration = Основно производство на енергия
|
||||
stat.productiontime = Време за производство
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Време за пълна поправка на блок
|
||||
stat.repairspeed = Скорост на поправяне
|
||||
stat.weapons = Оръжия
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Ефект на усилване
|
||||
stat.maxunits = Максимални активни единици
|
||||
stat.health = Точки живот
|
||||
stat.armor = Броня
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Време за построяване
|
||||
stat.maxconsecutive = Максимално последователни
|
||||
stat.buildcost = Разходи за изграждане
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Изстрели/Секунда
|
||||
stat.ammo = Боеприпаси
|
||||
stat.shieldhealth = Здравина на щита
|
||||
stat.cooldowntime = Време за охлаждане
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Експлозивност
|
||||
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
|
||||
stat.lightningchance = Вероятност за светкавица
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Ниво на добив
|
||||
stat.payloadcapacity = Товарен капацитет
|
||||
stat.abilities = Способности
|
||||
stat.canboost = Може да ускорява
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Летящ
|
||||
stat.ammouse = Употреба на боеприпаси
|
||||
stat.ammocapacity = Муниции
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
|
||||
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Презареждане на изстрела
|
||||
bar.input = Вход
|
||||
bar.output = Изход
|
||||
bar.strength = [stat]{0}[lightgray]x сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Контролиран от процесор
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] щети
|
||||
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
|
||||
bullet.incendiary = [stat]Подпалване
|
||||
bullet.homing = [stat]Самонасочване
|
||||
bullet.armorpierce = [stat]Пробождане на броня
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
|
||||
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
|
||||
bullet.frags = [stat]{0}[lightgray]x фрагменти:
|
||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] отблъскване
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробождане
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = течност/секунда
|
||||
unit.itemssecond = предмети/секунда
|
||||
unit.liquidunits = течност
|
||||
unit.powerunits = електричество
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = единици горещина
|
||||
unit.degrees = градуси
|
||||
unit.seconds = секунди
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = млн
|
||||
unit.billions = млр
|
||||
unit.shots = shots
|
||||
unit.pershot = /изстрел
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Предназначение
|
||||
category.general = Обща информация
|
||||
category.power = Електричество
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Забрани Модовете При Старт
|
||||
setting.animatedwater.name = Анимирани повърхности
|
||||
setting.animatedshields.name = Анимирани щитове
|
||||
setting.playerindicators.name = Индикатори за играчите
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Индикатори за враговете
|
||||
setting.autotarget.name = Автоматичен прицел
|
||||
setting.keyboard.name = Управление: мишка/клавиатура
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Няма
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Размер на интерфейса[lightgray] (изисква рестарт)[]
|
||||
setting.uiscale.description = Нужен е рестарт, за да се приложат промените.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Винаги диагонално поставяне
|
||||
setting.screenshake.name = Клатене на екрана
|
||||
setting.bloomintensity.name = Интензитет на сиянията
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Управление на единици
|
||||
category.multiplayer.name = Мрежова игра
|
||||
category.blocks.name = Избор на блок
|
||||
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Връщане при ядрото
|
||||
keybind.control.name = Управляване на единица
|
||||
keybind.clear_building.name = Изчистване на строежен план
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Поведение: Не стреляй
|
||||
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
|
||||
keybind.unit_stance_patrol.name = Поведение: Патрул
|
||||
keybind.unit_stance_ram.name = Поведение: Забий се
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Команда: Движение
|
||||
keybind.unit_command_repair.name = Команда: Поправка
|
||||
keybind.unit_command_rebuild.name = Команда: Ремонт
|
||||
keybind.unit_command_assist.name = Команда: Съдействие
|
||||
keybind.unit_command_mine.name = Команда: Копаене
|
||||
keybind.unit_command_boost.name = Команда: Подсилване
|
||||
keybind.unit_command_load_units.name = Команда: Натовари единици
|
||||
keybind.unit_command_load_blocks.name = Команда: Натовари блокове
|
||||
keybind.unit_command_unload_payload.name = Команда: Разтовари
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Скрий забранените блокове
|
||||
rules.infiniteresources = Безкрайни Ресурси
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Разрешете доставяне само в ядрото
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Разрешете поправянето на изоставени блокове
|
||||
rules.reactorexplosions = Експлозивни реактори
|
||||
rules.coreincinerates = Унищожаване на ресурси при преливане
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Степен на ИИ строителя
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Мин. размер на взводовете
|
||||
rules.rtsmaxsquadsize = Макс. размер на взводовете
|
||||
rules.rtsminattackweight = Мин. атакуваща тежест
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Изчисти сградите на победения
|
||||
rules.corecapture = Завладей ядро при унищожение
|
||||
rules.polygoncoreprotection = Полигонална защита на ядрото
|
||||
rules.placerangecheck = Проверка за обхват при поставяне
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор)
|
||||
rules.blockhealthmultiplier = Множител на точките живот на блокове
|
||||
rules.blockdamagemultiplier = Множител на щетите на блокове
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Множител на скоростта на производство на единици
|
||||
rules.unitcostmultiplier = Множител на цената за единици
|
||||
rules.unithealthmultiplier = Множител на точките живот на единици
|
||||
rules.unitdamagemultiplier = Множител на щетите на единици
|
||||
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множител на слънчевата енергия
|
||||
rules.unitcapvariable = Ядрата увеличават максималния брой единици
|
||||
rules.unitpayloadsexplode = Носеният товар експлодира с единицата
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Огън
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Блокирай/Единици вреда от експлозия
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
|
||||
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Течности
|
||||
content.unit.name = Единици
|
||||
content.block.name = Блокове
|
||||
content.status.name = Статус-ефекти
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Групировки
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Стена)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Подсилен рутер за това
|
||||
block.payload-mass-driver.name = Масиран двигател за товари
|
||||
block.small-deconstructor.name = Малък разглобител
|
||||
block.canvas.name = Платно
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Световен процесор
|
||||
block.world-cell.name = Световна клетка
|
||||
block.tank-fabricator.name = Фабрикатор за танкове
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] в
|
||||
hint.payloadDrop = Натиснете [accent]][], за да оставите товара си.
|
||||
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция, за да оставите товара си там.
|
||||
hint.waveFire = Оръдията [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
|
||||
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
|
||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
|
||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Всичко построено в нейния радиус ще б
|
||||
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
||||
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
|
||||
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
|
||||
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Поправя всички единици
|
||||
block.radar.description = Постепенно разкрива терена и вражески единици в широк радиус. Нуждае се от електричество.
|
||||
block.shockwave-tower.description = Поврежда и унищожава вражески снаряди в обхвата си. Нуждае се от цианоген.
|
||||
block.canvas.description = Показва просто изображение с предзададена палитра. Може да се редактира.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||
|
||||
lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст.
|
||||
lenum.shoot = Стреля към позиция.
|
||||
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Некатегоризирани указания.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Det officielle Mindustry-wiki
|
||||
link.suggestions.description = Foreslå nye ændringer
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||
screenshot = Screenshot gemt i {0}
|
||||
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Kerne er under angreb! >
|
||||
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
||||
database = Kerne-database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Gem spil
|
||||
loadgame = Hent spil
|
||||
joingame = Deltag i spil
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Ingen baner fundet!
|
||||
invalid = Ugyldig
|
||||
pickcolor = Vælg farve
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Klargører konfiguration
|
||||
preparingcontent = Klargører indhold
|
||||
uploadingcontent = Uploading indhold
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,13 +357,12 @@ save.mode = Spil-tilstand: {0}
|
||||
save.date = Sidste gem: {0}
|
||||
save.playtime = Spiltid: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Advarsel.
|
||||
confirm = Bekræft
|
||||
delete = Slet
|
||||
view.workshop = Se på Workshop
|
||||
workshop.listing = Ændr Workshop-indlæg
|
||||
hide = Hide
|
||||
ok = Okay
|
||||
open = Åben
|
||||
customize = Customize Rules
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Åben Link
|
||||
@@ -428,6 +433,7 @@ saveimage = Gem billede
|
||||
unknown = Ukendt
|
||||
custom = Brugerdefineret
|
||||
builtin = Indbygget
|
||||
modded = Modded
|
||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||
map.random = [accent]Tilfældig bane
|
||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
|
||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pensel
|
||||
editor.openin = Åben i editor
|
||||
editor.oregen = Malm-generering
|
||||
@@ -465,6 +473,14 @@ editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = tal
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Genoptag
|
||||
sectors.launch = Affyr
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Vælg
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Omdøb sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -832,6 +855,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Solen
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kraterne
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Den Frosne Skov
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skade
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Skyder flyvere
|
||||
stat.targetsground = Skyder fodgængere
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Bevægelseshastighed
|
||||
stat.launchtime = Tid mellem affyringer
|
||||
stat.shootrange = Rækkevidde
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Beholdningskapacitet
|
||||
stat.memorycapacity = Hukommelseskapacitet
|
||||
stat.basepowergeneration = Grundlæggende strøm-output
|
||||
stat.productiontime = Produktionstid
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost-effekt
|
||||
stat.maxunits = Max aktive enheder
|
||||
stat.health = Helbred
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Bygge-tid
|
||||
stat.maxconsecutive = Max fortløbende
|
||||
stat.buildcost = Bygge-pris
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Skud pr. sekund
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Skjold-helbred
|
||||
stat.cooldowntime = Nedkølingstid
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Eksplosivitet
|
||||
stat.basedeflectchance = Grundlæggende reflektions-chance
|
||||
stat.lightningchance = Lyn-chance
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Mine-niveau
|
||||
stat.payloadcapacity = Last-kapacitet
|
||||
stat.abilities = Evner
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skade
|
||||
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = væskeenheder/sekund
|
||||
unit.itemssecond = genstande/sekund
|
||||
unit.liquidunits = væskeenheder
|
||||
unit.powerunits = strømenheder
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mio
|
||||
unit.billions = mia
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Generel
|
||||
category.power = Strøm
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animeret vand
|
||||
setting.animatedshields.name = Animeret skjold
|
||||
setting.playerindicators.name = Player-indikatorer
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Fjende-/venne-indikatorer
|
||||
setting.autotarget.name = Auto-mål
|
||||
setting.keyboard.name = Mus- og Tasatur-styring
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altid diagonal placering
|
||||
setting.screenshake.name = Skærm-ryst
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Spil med andre
|
||||
category.blocks.name = Blokvalg
|
||||
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Genopstå
|
||||
keybind.control.name = Kontroller enhed
|
||||
keybind.clear_building.name = Ryd bygning
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Uendelig resurser
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-eksplosioner
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Ild
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Genstande
|
||||
content.liquid.name = Væsker
|
||||
content.unit.name = Enheder
|
||||
content.block.name = Blokke
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Offizielles Mindustry-Wiki
|
||||
link.suggestions.description = Neue Ideen vorschlagen
|
||||
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
||||
linkopen = Dieser Server hat dir einen Link geschickt. Möchtest du ihn öffnen?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||
screenshot = Screenshot gespeichert unter {0}
|
||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Der Kern wird angegriffen! >
|
||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||
database = Kern-Datenbank
|
||||
database.button = Datenbank
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Keine Karten gefunden!
|
||||
invalid = Ungültig
|
||||
pickcolor = Farbe wählen
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Konfiguration vorbereiten
|
||||
preparingcontent = Inhalt vorbereiten
|
||||
uploadingcontent = Inhalt hochladen
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||
|
||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 147[] in der [accent]mod.json[] Datei hinzufügen.
|
||||
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 154[] in der [accent]mod.json[] Datei hinzufügen.
|
||||
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||
@@ -352,13 +357,12 @@ save.mode = Spielmodus: {0}
|
||||
save.date = Zuletzt gespeichert: {0}
|
||||
save.playtime = Spielzeit: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warnung
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
view.workshop = Im Workshop ansehen
|
||||
workshop.listing = Workshop-Auflistung bearbeiten
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
customize = Anpassen
|
||||
@@ -370,7 +374,6 @@ command.repair = Reparieren
|
||||
command.rebuild = Wiederaufbauen
|
||||
command.assist = Spieler unterstützen
|
||||
command.move = Bewegen
|
||||
command.boost = Boost
|
||||
command.enterPayload = Frachtblock betreten
|
||||
command.loadUnits = Einheiten laden
|
||||
command.loadBlocks = Blöcke laden
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stellung: schießen
|
||||
stance.holdfire = Stellung: nicht schießen
|
||||
stance.pursuetarget = Stellung: Ziel verfolgen
|
||||
stance.patrol = Stellung: Pfad patroullieren
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Link öffnen
|
||||
@@ -428,6 +433,7 @@ saveimage = Bild speichern
|
||||
unknown = Unbekannt
|
||||
custom = Benutzerdefiniert
|
||||
builtin = Enthalten
|
||||
modded = Modded
|
||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||
map.random = [accent]Zufällige Karte
|
||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
|
||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Wände zu Klippen
|
||||
editor.brush = Pinsel
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
@@ -465,6 +473,14 @@ editor.rules = Regeln
|
||||
editor.generation = Generator
|
||||
editor.objectives = Ziele
|
||||
editor.locales = Sprach-Bundle
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Weltprozessoren
|
||||
editor.worldprocessors.editname = Name bearbeiten
|
||||
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
|
||||
@@ -478,10 +494,14 @@ editor.center = Zur Mitte
|
||||
editor.search = Karten durchsuchen...
|
||||
editor.filters = Karten filtern
|
||||
editor.filters.mode = Spielmodi:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kartentyp:
|
||||
editor.filters.search = Suchen nach:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Beschreibung
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Verschieben X
|
||||
editor.shifty = Verschieben Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Wellen durchsuchen...
|
||||
waves.filter = Einheiten Filter
|
||||
waves.units.hide = Alle verstecken
|
||||
waves.units.show = Alle anzeigen
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = Menge
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||
objective.command = [accent]Einheiten Steuern
|
||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
|
||||
sectorlist = Sektoren
|
||||
sectorlist.attacked = {0} wird angegriffen
|
||||
sectors.unexplored = [lightgray]Unentdeckt
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ressourcen:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Welle:
|
||||
sectors.stored = Gelagert:
|
||||
sectors.resume = Weiterspielen
|
||||
sectors.launch = Start
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Auswählen
|
||||
sectors.launchselect = Ziel auswählen
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Sektor umbenennen
|
||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
|
||||
sectors.underattack.nodamage = [scarlet]Unerobert
|
||||
sectors.survives = [accent]Kann {0} Wellen überleben
|
||||
sectors.go = Hingehen
|
||||
sector.abandon = Aufgeben
|
||||
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
|
||||
sector.curcapture = Sektor erfolgreich erobert
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor verloren
|
||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
||||
@@ -832,6 +855,10 @@ threat.high = Hoch
|
||||
threat.extreme = Extrem
|
||||
threat.eradication = Zerstörung
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sonne
|
||||
|
||||
sector.impact0078.name = Einschlag 0078
|
||||
sector.groundZero.name = Nullpunkt
|
||||
sector.craters.name = Die Krater
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Gefrorener Wald
|
||||
sector.ruinousShores.name = Trümmerstrände
|
||||
sector.stainedMountains.name = Beflecktes Gebirge
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Marinefestung
|
||||
sector.polarAerodrome.name = Polarer Flugplatz
|
||||
sector.atolls.name = Atolle
|
||||
sector.testingGrounds.name = Testgelände
|
||||
sector.seaPort.name = Hafen
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Verwitterte Kanäle
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Myzel-Festung
|
||||
sector.frontier.name = Frontlinie
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
|
||||
sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
|
||||
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
|
||||
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Der Anfang
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = See
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Gegenteile
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Speicherkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
stat.repairspeed = Heilungsgeschwindigkeit
|
||||
stat.weapons = Waffen
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.armor = Rüstung
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max. Konsekutive
|
||||
stat.buildcost = Baukosten
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Schussrate
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Sprengkraft
|
||||
stat.basedeflectchance = Grundreflektionschance
|
||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Abbau-Kraft
|
||||
stat.payloadcapacity = Einheitenkapazität
|
||||
stat.abilities = Fähigkeiten
|
||||
stat.canboost = Kann boosten
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flug
|
||||
stat.ammouse = Muntionsverbrauch
|
||||
stat.ammocapacity = Munitionskapazität
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] Schild
|
||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
||||
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Start-Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.armorpierce = [stat]panzerbrechend
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
unit.liquidunits = Flüssigkeitseinheiten
|
||||
unit.powerunits = Stromeinheiten
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Hitzeeinheiten
|
||||
unit.degrees = Grad
|
||||
unit.seconds = Sekunden
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = Mio
|
||||
unit.billions = Mrd
|
||||
unit.shots = Schuss
|
||||
unit.pershot = /Schuss
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Beschreibung
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||
setting.animatedwater.name = Animierte Oberflächen
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.keyboard.name = Maus+Tastatur-Steuerung
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Kein(e)
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-Skalierung
|
||||
setting.uiscale.description = Neustart erforderlich.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.bloomintensity.name = Bloomstärke
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Einheitenbefehle
|
||||
category.multiplayer.name = Mehrspieler
|
||||
category.blocks.name = Blockauswahl
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Einheit steuern
|
||||
keybind.clear_building.name = Bauplan löschen
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
|
||||
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
||||
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
||||
keybind.unit_stance_ram.name = Stellung: rammen
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Befehl: bewegen
|
||||
keybind.unit_command_repair.name = Befehl: reparieren
|
||||
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
||||
keybind.unit_command_assist.name = Befehl: Spieler helfen
|
||||
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
|
||||
keybind.unit_command_boost.name = Befehl: Boost
|
||||
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
|
||||
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
||||
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Nur in den Kern ablegen
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Bau-KI-Tier
|
||||
rules.rtsai = RTS KI [red](unfertig)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min. Squadgröße
|
||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||
rules.rtsminattackweight = Min. Angriffsgröße
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||
rules.placerangecheck = Platzierungsweitenkontrolle
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Unbegrenzte gegnerische Ressourcen
|
||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
||||
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Launchpads können ohne Landepads benutzt werden,
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Deaktiviert[lightgray] (Legacy Launch Pads aktiviert)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unvorhersehbare Wellen-KI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Feuer
|
||||
rules.anyenv = <Jede>
|
||||
rules.explosions = Explosionsschaden
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
||||
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
||||
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
content.status.name = Effekte
|
||||
content.sector.name = Sektoren
|
||||
content.team.name = Teams
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wand)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Verstärkter Frachtverteiler
|
||||
block.payload-mass-driver.name = Frachtmassenbeschleuniger
|
||||
block.small-deconstructor.name = Dekonstruktor
|
||||
block.canvas.name = Kanvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Weltprozessor
|
||||
block.world-cell.name = Weltzelle
|
||||
block.tank-fabricator.name = Panzerhersteller
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einhei
|
||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
||||
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
||||
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
|
||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||
@@ -2090,17 +2168,55 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
|
||||
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
|
||||
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
|
||||
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
|
||||
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
|
||||
gz.defend = Feinde kommen bald, bereite dich vor.
|
||||
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
|
||||
gz.supplyturret = [accent]Versorgungsturm
|
||||
gz.zone1 = Dies ist die feindliche Drop-Zone.
|
||||
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
|
||||
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
|
||||
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||
@@ -2119,13 +2235,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
|
||||
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
||||
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
|
||||
onset.enemies = Feinde kommen bald, bereite dich vor.
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
|
||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
|
||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||
onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||
aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
|
||||
|
||||
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
||||
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
||||
@@ -2357,7 +2473,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
|
||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
||||
block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
|
||||
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
|
||||
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
|
||||
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
|
||||
@@ -2366,7 +2482,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
|
||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern.
|
||||
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
|
||||
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Heilt alle Einheiten in der Nähe. Benöti
|
||||
block.radar.description = Entdeckt schrittweise die Umgebung und gegnerische Einheiten in einem großen Radius. Benötigt Strom.
|
||||
block.shockwave-tower.description = Beschädigt und zerstört gegnerische Projektile in der Nähe.
|
||||
block.canvas.description = Zeigt ein einfaches Bild mit einer vordefinierten Farbpalette. Bearbeitbar.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Schießt normale Kugeln auf nahe feindliche Ziele.
|
||||
unit.mace.description = Schießt Feuer auf nahe feindliche Ziele.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||
|
||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||
|
||||
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
|
||||
lenum.shoot = Schießt auf eine Position.
|
||||
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unbekannt
|
||||
lcategory.unknown.description = Unbekannte Anweisungen
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Mängu ametlik viki
|
||||
link.suggestions.description = Anna soovitusi
|
||||
link.bug.description = Leidsid vea? Kirjuta siia
|
||||
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||
screenshot = Kuvatõmmis salvestati: {0}
|
||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Tuum on rünnaku all! >
|
||||
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||
database = Tuumandmebaas
|
||||
database.button = Andmebaas
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvesta Mäng
|
||||
loadgame = Lae Mäng
|
||||
joingame = Liitu Mänguga
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Ühtegi maailma ei leitud!
|
||||
invalid = Kehtetu
|
||||
pickcolor = Vali Värv
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Konfiguratsiooni Ettevalmistamine
|
||||
preparingcontent = Sisu Ettevalmistamine
|
||||
uploadingcontent = Sisu Üleslaadimine
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,13 +357,12 @@ save.mode = Mänguviis: {0}
|
||||
save.date = Viimati salvestatud: {0}
|
||||
save.playtime = Mänguaeg: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Hoiatus
|
||||
confirm = Kinnita
|
||||
delete = Kustuta
|
||||
view.workshop = Vaata Workshop'is
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Ava
|
||||
customize = Kohanda reegleid
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Ava link
|
||||
@@ -428,6 +433,7 @@ saveimage = Salvesta pilt
|
||||
unknown = <puudub>
|
||||
custom = Mängija loodud
|
||||
builtin = Sisse-ehitatud
|
||||
modded = Modded
|
||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||
map.random = [accent]Suvaline maailm
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pintsel
|
||||
editor.openin = Ava redaktoris
|
||||
editor.oregen = Maakide genereerimine
|
||||
@@ -465,6 +473,14 @@ editor.rules = Reeglid:
|
||||
editor.generation = Genereerimine:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -832,6 +855,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Ressursside mahutavus
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Kiirendaja mõju
|
||||
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||
stat.health = Elud
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Ehitamise aeg
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Ehitamise maksumus
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = vedelikuühikut/s
|
||||
unit.itemssecond = ressursiühikut/s
|
||||
unit.liquidunits = vedelikuühikut
|
||||
unit.powerunits = energiaühikut
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = kraadi
|
||||
unit.seconds = s
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Üldinfo
|
||||
category.power = Energia
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vaenlaste/Liitlaste osutid
|
||||
setting.autotarget.name = Automaatne sihtimine
|
||||
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Puudub
|
||||
setting.fpscap.text = {0} kaadrit/s
|
||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||
setting.screenshake.name = Ekraani värisemine
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Mitmikmäng
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Ressursid
|
||||
content.liquid.name = Vedelikud
|
||||
content.unit.name = Väeüksused
|
||||
content.block.name = Konstruktsioonid
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Virallinen Mindustry wiki
|
||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Ytimeen hyökätään! >
|
||||
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||
database = Ytimen tietokanta
|
||||
database.button = Tietokanta
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Tallenna peli
|
||||
loadgame = Lataa peli
|
||||
joingame = Liity peliin
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Karttoja ei löytynyt!
|
||||
invalid = Virheellinen
|
||||
pickcolor = Valitse väri
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Valmistellaan asetuksia
|
||||
preparingcontent = Valmistellaan sisältöä
|
||||
uploadingcontent = Julkaistaan sisältöä
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,13 +357,12 @@ save.mode = Pelimuoto: {0}
|
||||
save.date = Viimeksi tallennettu: {0}
|
||||
save.playtime = Peliaika: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Varoitus.
|
||||
confirm = Vahvista
|
||||
delete = Poista
|
||||
view.workshop = Näytä Workshopissa
|
||||
workshop.listing = Muokkaa Workshop-listausta
|
||||
hide = Hide
|
||||
ok = Ok
|
||||
open = Avaa
|
||||
customize = Muokkaa sääntöjä
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Avaa linkki
|
||||
@@ -428,6 +433,7 @@ saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
custom = Mukautettu
|
||||
builtin = Sisäänrakennettu
|
||||
modded = Modded
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
|
||||
publish.error = Virhe julkaisussa: {0}
|
||||
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeetta:
|
||||
editor.sector = Sektori:
|
||||
editor.seed = Siemen:
|
||||
editor.cliffs = Muuta seinät kallioiksi
|
||||
editor.brush = Sivellin
|
||||
editor.openin = Avaa editorissa
|
||||
editor.oregen = Malmien generaatio
|
||||
@@ -465,6 +473,14 @@ editor.rules = Säännöt:
|
||||
editor.generation = Generaatio:
|
||||
editor.objectives = Tehtävät
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Keskitä
|
||||
editor.search = Hae karttoja...
|
||||
editor.filters = Rajaa karttoja
|
||||
editor.filters.mode = Pelitilat:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kartan tyyppi:
|
||||
editor.filters.search = Search in:
|
||||
editor.filters.author = Tekijä
|
||||
editor.filters.description = Kuvaus
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Siirrä X-akselin suunnassa
|
||||
editor.shifty = Siirrä Y-akselin suunnassa
|
||||
workshop = Työpaja
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Piilota kaikki
|
||||
waves.units.show = Näytä kaikki
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = lukumäärä
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
||||
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||
objective.command = [accent]Komenna yksikköjä
|
||||
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sektorit
|
||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||
sectors.unexplored = [lightgray]Tutkimaton
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurssit:
|
||||
sectors.production = Produktio:
|
||||
sectors.export = Vienti:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Taso:
|
||||
sectors.stored = Säilötty:
|
||||
sectors.resume = Jatka
|
||||
sectors.launch = Laukaise
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Valitse
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Nimeä sektori
|
||||
sectors.enemybase = [scarlet]Vihollistukikohta
|
||||
sectors.vulnerable = [scarlet]Haavoittuvainen
|
||||
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
|
||||
sectors.underattack.nodamage = [scarlet]Valtaamaton
|
||||
sectors.survives = [accent]Selviytyy {0} tasoa
|
||||
sectors.go = Siirry
|
||||
sector.abandon = Hylkää
|
||||
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
|
||||
sector.curcapture = Sektori vallattu
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektori menetetty
|
||||
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
|
||||
@@ -832,6 +855,10 @@ threat.high = Korkea
|
||||
threat.extreme = Äärimmäinen
|
||||
threat.eradication = Täystuho
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Aurinko
|
||||
|
||||
sector.impact0078.name = Törmäys 0078
|
||||
sector.groundZero.name = Tapahtumahorisontti
|
||||
sector.craters.name = Kraatterit
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Jäätyneet metsät
|
||||
sector.ruinousShores.name = Taistelujen ranta
|
||||
sector.stainedMountains.name = Kalliovuoret
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Laivastolinnoitus
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
||||
sector.saltFlats.description = Aavikon reunamilla sijaitsevat suolatasangot. Tässä sijainnissa resurssit ovat vähäisiä.\n\nVihollinen on pystyttänyt tänne varastokompleksin. Hävitä heidän ytimensä. Älä jätä mitään jäljelle.
|
||||
sector.craters.description = Vesi on kerääntynyt tähän kraatteriin, jäännökseen vanhoista sodista. Kunnosta alue. Kerää hiekkaa. Sulata metalasia. Pumppaa vettä jäähdyttääksesi tykkitorneja ja poria.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Autiomaiden jälkeen seuraa rantaviiva. Kerran tällä alueella oli rannikkopuolustusrivi. Vain vähän siitä on säilynyt. Vain kaikkein yksinkertaisimmat puolustusrakennukset ovat säilyneet vahingoittumattomina, ja kaikki muu on hävitetty romuksi.\nJatka laajenemista ulospäin. Tutki teknologia uudelleen.
|
||||
sector.stainedMountains.description = Kauempana sisämaassa sijaitsevat vuoret, jotka eivät vielä ole itiöiden saastuttamia.\nKaiva tällä alueella runsasta titaania. Opi, kuinka käyttää sitä.\n\nVihollisen läsnäolo on täällä suurempaa. Älä anna heille aikaa lähettää vahvimpia joukkojaan.
|
||||
sector.overgrowth.description = Tämä alue on umpeenkasvanut, ja on lähempänä itiöiden lähdettä.\nVihollinen on perustanut tänne vartioaseman. Rakenna Mace-yksikköjä. Tuho se. Ota takaisin se, mikä oli menetettyä.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukiko
|
||||
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
|
||||
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Alku
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Heikentävät tekijät
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.memorycapacity = Muistikapasiteetti
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
stat.repairspeed = Korjausnopeus
|
||||
stat.weapons = Aseet
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Tehostamisem vaikutus
|
||||
stat.maxunits = Maksimimäärä yksikköjä
|
||||
stat.health = Elämäpisteet
|
||||
stat.armor = Haarniska
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Rakentamisaika
|
||||
stat.maxconsecutive = Max. peräkkäisiä
|
||||
stat.buildcost = Rakentamishinta
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Kilven elämäpisteet
|
||||
stat.cooldowntime = Jäähtymisaika
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Räjähdysherkkyys
|
||||
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
||||
stat.lightningchance = Salamointitodennäköisyys
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Kaivuutaso
|
||||
stat.payloadcapacity = Lastikapasiteetti
|
||||
stat.abilities = Erikoisvoimat
|
||||
stat.canboost = Voi tehostaa
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Lentävä
|
||||
stat.ammouse = Ammusten käyttö
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Laukaisun latausaika
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
||||
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
unit.liquidunits = nesteyksikköä
|
||||
unit.powerunits = energiayksikköä
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = lämpöyksikköä
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = milj
|
||||
unit.billions = mrd
|
||||
unit.shots = shots
|
||||
unit.pershot = /laukaisu
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Tarkoitus
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisi
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.playerindicators.name = Pelaajaindikaattorit
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||
setting.autotarget.name = Automaatinen Tähtäys
|
||||
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Ei Mitään
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Aina vino korvaus
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.bloomintensity.name = Bloom-intensiteetti
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Moninpeli
|
||||
category.blocks.name = Palikan Valinta
|
||||
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Synny Uudelleen
|
||||
keybind.control.name = Käytä Yksikköä
|
||||
keybind.clear_building.name = Tyhjennä rakennus
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Loputtomat resurssit
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min. hyökkäyksen paino
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
|
||||
rules.corecapture = Valtaa ydin sen tuhoutuessa
|
||||
rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue
|
||||
rules.placerangecheck = Tarkista asetuskantama
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
|
||||
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
||||
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Aurinkovoimakerroin
|
||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Tuli
|
||||
rules.anyenv = <mikä tahansa>
|
||||
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
content.status.name = Statusefektit
|
||||
content.sector.name = Sektorit
|
||||
content.team.name = Ryhmittymät
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Seinä)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Vahvistettu lastireititin
|
||||
block.payload-mass-driver.name = Lastimassalinko
|
||||
block.small-deconstructor.name = Pieni hajottaja
|
||||
block.canvas.name = Kanvaasi
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Maailmaprosessori
|
||||
block.world-cell.name = Maailmasolu
|
||||
block.tank-fabricator.name = Tankkirakentaja
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa t
|
||||
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
|
||||
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
|
||||
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
|
||||
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
|
||||
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
||||
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Tuntematon
|
||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Opsiyal na ensiklopedya ng Mindustry.
|
||||
link.suggestions.description = Magmungkahi ng mga bagong feature.
|
||||
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
|
||||
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
|
||||
screenshot = Kinunan na ang screenshot sa {0}
|
||||
screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Ang core ay inaatake! >
|
||||
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
||||
database = Talaan ng Core
|
||||
database.button = Talaan
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Ibago ang Laro
|
||||
loadgame = Ibukas ang Laro
|
||||
joingame = Sumali sa Laro
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Walang lugar na nahanap!
|
||||
invalid = Hindi Puwede
|
||||
pickcolor = Pumili ng Kulay
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Inihahanda ang Konpigurasyon
|
||||
preparingcontent = Inihahanda ang mga Nilalaman
|
||||
uploadingcontent = Pinag-uupload ang Nilalaman
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
|
||||
|
||||
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
|
||||
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
|
||||
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
|
||||
@@ -352,13 +357,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warning.
|
||||
confirm = Kumpirmahin
|
||||
delete = Tanggalin
|
||||
view.workshop = Tingnan Sa Workshop
|
||||
workshop.listing = I-edit ang Listahan sa Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Buksan
|
||||
customize = I-customize ang Mga Panuntunan
|
||||
@@ -370,7 +374,6 @@ command.repair = Ipagawa
|
||||
command.rebuild = Itayo
|
||||
command.assist = Asistahan ang maglalaro
|
||||
command.move = Galaw
|
||||
command.boost = Magpabilis
|
||||
command.enterPayload = Pumasok sa payload
|
||||
command.loadUnits = Ipasok ang Unit
|
||||
command.loadBlocks = Ipasok ang tapak
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Paninindigan: Barilan
|
||||
stance.holdfire = Paninindigan: Huwag Bumaril
|
||||
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
|
||||
stance.patrol = Paninindigan: Patrolyang Lakarin
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Buksan Link
|
||||
@@ -428,6 +433,7 @@ saveimage = I-Save ng Imahe
|
||||
unknown = Di-alam
|
||||
custom = Di-karaniwan
|
||||
builtin = Gawa sa sistema
|
||||
modded = Modded
|
||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||
map.random = [accent]Kung-ano-anong Map
|
||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = I-Open sa Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -465,6 +473,14 @@ editor.rules = Mga Alintuntunin:
|
||||
editor.generation = Pagbuo:
|
||||
editor.objectives = Mga Gawain
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Proseso ng Map
|
||||
editor.worldprocessors.editname = Iedit ang pangalan
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = I-filter ang Maps
|
||||
editor.filters.mode = Mode ng laro:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Uri ng Map:
|
||||
editor.filters.search = Hanapin Sa:
|
||||
editor.filters.author = Manggagawa
|
||||
editor.filters.description = Deskripsyon
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift ang X
|
||||
editor.shifty = Shift ang Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Itago lahat
|
||||
waves.units.show = Ipakita lahat
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Mga Sektor
|
||||
sectorlist.attacked = {0} ay inaatake
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Produksyon:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Mga Waves:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = I-Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = I-Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Palitan ang pangalan ng Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Punta
|
||||
sector.abandon = Abandonahin
|
||||
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
|
||||
sector.curcapture = Nai-capture ang sector
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Nawala ang sector
|
||||
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
||||
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
||||
@@ -832,6 +855,10 @@ threat.high = Mataas
|
||||
threat.extreme = Sobra-sobra
|
||||
threat.eradication = Tiyak na talo sa hindi handa
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Madali
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Araw
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Mga Bunganga
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Kagubatang Nagyelo
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Pasilidad 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Kutang Pantubig
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
||||
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
|
||||
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
|
||||
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
|
||||
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
|
||||
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lawa
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Kabaligtaran
|
||||
stat.powercapacity = Kapasidad ng Kuryente
|
||||
stat.powershot = Kuryente/Putok
|
||||
stat.damage = Pinsala
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Tinatarget ng mga Air
|
||||
stat.targetsground = Tinatarget ng mga Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Bilis ng Pag-galaw
|
||||
stat.launchtime = Oras sa pagitan ng mga launches
|
||||
stat.shootrange = Saklaw
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem
|
||||
stat.memorycapacity = Kapasidad ng Memorya
|
||||
stat.basepowergeneration = Pagbuo ng Kuryente
|
||||
stat.productiontime = Oras ng Produksyon
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Bilis ng pagkumpuni
|
||||
stat.weapons = Armas
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Epekto ng Lakas
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Baluti
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Oras ng pagbuo
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Gastos ng pagbuo
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Putok/Segundo
|
||||
stat.ammo = Mga Bala
|
||||
stat.shieldhealth = Health ng Kalasag
|
||||
stat.cooldowntime = Oras ng Cooldown
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Pagkasabog
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Pagkakataon ng Lightning
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Kapasidad ng Payload
|
||||
stat.abilities = Mga Abilidad
|
||||
stat.canboost = Maaaring Magpalakas
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Maaring Maglipad
|
||||
stat.ammouse = Paggamit ng Bala
|
||||
stat.ammocapacity = Kapasidad ng Bala
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
|
||||
unit.itemssecond = aytem/segundo
|
||||
unit.liquidunits = mga yunit ng likido
|
||||
unit.powerunits = mga yunit ng kuryente
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = mga yunit ng init
|
||||
unit.degrees = digri
|
||||
unit.seconds = segundo
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = bil
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Ang Purpose
|
||||
category.general = Pangkalahatan
|
||||
category.power = Kuryente
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
||||
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Itago ang ibinabawal na blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Pinakamaliit Squad Size
|
||||
rules.rtsmaxsquadsize = Pinakaraming Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
|
||||
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
|
||||
|
||||
content.item.name = Aytems
|
||||
content.liquid.name = Likido
|
||||
content.unit.name = Yunits
|
||||
content.block.name = Mga Block
|
||||
content.status.name = Status ng mga Epekto
|
||||
content.sector.name = Mga Sector
|
||||
content.team.name = Mga Faction
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na blo
|
||||
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki officiel de Mindustry
|
||||
link.suggestions.description = Suggérez de nouvelles fonctionnalités
|
||||
link.bug.description = Vous avez trouvé un bug ? Reportez-le ici
|
||||
linkopen = Ce serveur vous a envoyé un lien. Êtes-vous certain de vouloir l’ouvrir ?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = L'ouverture du lien a échoué ! \nL'URL a été copiée dans votre presse-papier.
|
||||
screenshot = Capture d'écran sauvegardée dans {0}
|
||||
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
|
||||
@@ -101,6 +102,8 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
|
||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
database = Base de données
|
||||
database.button = Base de données
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger une partie
|
||||
joingame = Rejoindre une partie
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Aucune carte trouvée !
|
||||
invalid = Invalide
|
||||
pickcolor = Choisir la Couleur
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Préparation de la configuration
|
||||
preparingcontent = Préparation du contenu
|
||||
uploadingcontent = Publication du contenu
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Dépendances circulaires
|
||||
mod.incompletedependencies = [red]Dépendances incomplètes
|
||||
|
||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
||||
@@ -352,13 +357,12 @@ save.mode = Mode de jeu : {0}
|
||||
save.date = Dernière sauvegarde : {0}
|
||||
save.playtime = Temps de jeu : {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Avertissement.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
view.workshop = Voir dans le Steam Workshop
|
||||
workshop.listing = Éditer la liste du Steam Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
customize = Personnaliser
|
||||
@@ -370,7 +374,6 @@ command.repair = Réparer
|
||||
command.rebuild = Reconstruire
|
||||
command.assist = Assister
|
||||
command.move = Bouger
|
||||
command.boost = Booster
|
||||
command.enterPayload = Entrer dans Bloc de Transport
|
||||
command.loadUnits = Transporter Unités
|
||||
command.loadBlocks = Transporter Blocs
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Ordre: Tirer
|
||||
stance.holdfire = Ordre: Ne pas Tirer
|
||||
stance.pursuetarget = Ordre: Poursuivre Cible
|
||||
stance.patrol = Ordre: Chemins de Contrôle
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Ouvrir le lien
|
||||
@@ -428,6 +433,7 @@ saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
custom = Personnalisé
|
||||
builtin = Intégré
|
||||
modded = Modded
|
||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
|
||||
publish.error = Erreur de publication de l'élément : {0}
|
||||
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planète :
|
||||
editor.sector = Secteur :
|
||||
editor.seed = Graine :
|
||||
editor.cliffs = Transformer les murs en falaises
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération de minerai
|
||||
@@ -465,6 +473,14 @@ editor.rules = Règles
|
||||
editor.generation = Génération
|
||||
editor.objectives = Objectifs
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Editer le nom
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Centrer
|
||||
editor.search = Recherche de cartes...
|
||||
editor.filters = Filtrer les cartes
|
||||
editor.filters.mode = Modes de jeu :
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Type de carte :
|
||||
editor.filters.search = Rechercher dans :
|
||||
editor.filters.author = Auteur
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Décalage X
|
||||
editor.shifty = Décalage Y
|
||||
workshop = Steam Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Rechercher des vagues...
|
||||
waves.filter = Filtre d'Unité
|
||||
waves.units.hide = Masquer tout
|
||||
waves.units.show = Afficher tout
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = compte
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
|
||||
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]La production ennemie augmente dans [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]La production d'unités aériennes ennemies commence dans [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Détruisez le Noyau Ennemi
|
||||
objective.command = [accent]Commandez des Unités
|
||||
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
|
||||
sectorlist = Secteurs
|
||||
sectorlist.attacked = {0} pris d'assaut
|
||||
sectors.unexplored = [lightgray]Inexploré
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ressources :
|
||||
sectors.production = Production :
|
||||
sectors.export = Exporter :
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Vague :
|
||||
sectors.stored = Stockage :
|
||||
sectors.resume = Reprendre
|
||||
sectors.launch = Décoller
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Sélectionner
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Renommer le secteur
|
||||
sectors.enemybase = [scarlet]Base ennemie
|
||||
sectors.vulnerable = [scarlet]Vulnérable
|
||||
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
|
||||
sectors.underattack.nodamage = [scarlet]Non capturé
|
||||
sectors.survives = [accent]Survécu à {0} vagues
|
||||
sectors.go = Aller
|
||||
sector.abandon = Abandonner
|
||||
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
|
||||
sector.curcapture = Secteur capturé
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Secteur perdu
|
||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||
@@ -832,6 +855,10 @@ threat.high = Grande
|
||||
threat.extreme = Extrême
|
||||
threat.eradication = Éradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Paisible
|
||||
difficulty.easy = Facile
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Soleil
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
||||
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
||||
sector.saltFlats.description = À la périphérie du désert se trouvent les déserts de sel. Peu de ressources s'y trouvent.\n\nLà-bas, l'ennemi a construit un complexe de stockage de ressource. Détruisez leur Noyau et ne laissez rien debout.
|
||||
sector.craters.description = Ce cratère est une relique d'anciennes guerres. De l'eau s'est accumulée au fond. Prenez le contrôle de la zone.\nCollectez du Sable et faites fondre du Verre trempé. Pompez de l'eau pour refroidir vos tourelles et vos foreuses.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
|
||||
sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
|
||||
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière
|
||||
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposés
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Unités d'énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Stockage
|
||||
stat.memorycapacity = Mémoire
|
||||
stat.basepowergeneration = Production d'énergie de Base
|
||||
stat.productiontime = Durée de production
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Durée de réparation complète d'un Bloc
|
||||
stat.repairspeed = Vitesse de réparation
|
||||
stat.weapons = Armes
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Effet(s) du Booster
|
||||
stat.maxunits = Max d'Unités Actives
|
||||
stat.health = Santé
|
||||
stat.armor = Armure
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max consécutif
|
||||
stat.buildcost = Coût de construction
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Cadence de tir
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Santé du bouclier
|
||||
stat.cooldowntime = Temps de refroidissement
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosivité
|
||||
stat.basedeflectchance = Chance de Détournement de Base
|
||||
stat.lightningchance = Chance d'Éclairs
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Niveau de minage
|
||||
stat.payloadcapacity = Capacité de chargement
|
||||
stat.abilities = Habilités
|
||||
stat.canboost = Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Unité volante
|
||||
stat.ammouse = Utilisation de munitions
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Délai de Lancement
|
||||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
bar.strength = [stat]{0}[lightgray]x puissance
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x perçant
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = unités de liquide/seconde
|
||||
unit.itemssecond = objets/seconde
|
||||
unit.liquidunits = unités de liquide
|
||||
unit.powerunits = unités d'énergie
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = unités de température
|
||||
unit.degrees = degrés
|
||||
unit.seconds = sec
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = M
|
||||
unit.billions = Md
|
||||
unit.shots = tirs
|
||||
unit.pershot = /tirs
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Description
|
||||
category.general = Caractéristiques
|
||||
category.power = Énergie
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrag
|
||||
setting.animatedwater.name = Surfaces Animées
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.playerindicators.name = Indicateurs d'alliés
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicateurs d'ennemis
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.keyboard.name = Contrôles Souris+Clavier
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Illimité
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Échelle de l'interface
|
||||
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
||||
setting.screenshake.name = Tremblement de l'Écran
|
||||
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Commandes d'Unité
|
||||
category.multiplayer.name = Multijoueur
|
||||
category.blocks.name = Sélection des blocs
|
||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Réapparaître
|
||||
keybind.control.name = Contrôler une Unité
|
||||
keybind.clear_building.name = Réinitialiser les constructions
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
||||
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
||||
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
||||
keybind.unit_stance_ram.name = Ordre: Charger
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Cacher les blocs bannis.
|
||||
rules.infiniteresources = Ressources Infinies
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Autoriser la réparation des structures abandonnées
|
||||
rules.reactorexplosions = Explosion des Réacteurs
|
||||
rules.coreincinerates = Incinération des surplus du Noyau
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||
rules.rtsai = IA de RTS [red](WIP)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||
rules.polygoncoreprotection = Protection polygonale du Noyau
|
||||
rules.placerangecheck = Vérification de la Portée de Placement
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
|
||||
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Feu
|
||||
rules.anyenv = <Tout>
|
||||
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
content.status.name = Effet
|
||||
content.sector.name = Secteurs
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Mur)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
|
||||
block.payload-mass-driver.name = Transporteur de Charges Utiles
|
||||
block.small-deconstructor.name = Petit Déconstructeur
|
||||
block.canvas.name = Canevas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Processeur Global
|
||||
block.world-cell.name = Cellule de Mémoire Globale
|
||||
block.tank-fabricator.name = Fabricateur de Tanks
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transpor
|
||||
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
||||
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
|
||||
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
|
||||
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
|
||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
|
||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
|
||||
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
||||
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
||||
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
|
||||
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Répare toutes les unités à proximité.
|
||||
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
|
||||
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
|
||||
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
||||
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
|
||||
lenum.shoot = Tire à une position donnée.
|
||||
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Inconnu
|
||||
lcategory.unknown.description = Instructions sans catégorie.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki ufficiale di Mindustry
|
||||
link.suggestions.description = Suggerisci nuove funzionalità
|
||||
link.bug.description = Trovato uno? Segnalalo qui
|
||||
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
||||
screenshot = Screenshot salvato a {0}
|
||||
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
||||
@@ -41,7 +42,7 @@ be.ignore = Ignora
|
||||
be.noupdates = Nessun aggiornamento disponibile.
|
||||
be.check = Verifica aggiornamenti
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser = Esplora Mod
|
||||
mods.browser.selected = Mod selezionata
|
||||
mods.browser.add = Installa mod
|
||||
mods.browser.reinstall = Reinstalla mod
|
||||
@@ -101,6 +102,8 @@ coreattack = < Il Nucleo è sotto attacco! >
|
||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||
database = Database Nucleo
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salva
|
||||
loadgame = Carica
|
||||
joingame = Unisciti al Gioco
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nessuna mappa trovata!
|
||||
invalid = Non valido
|
||||
pickcolor = Seleziona Colore
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Preparo la Configurazione
|
||||
preparingcontent = Preparo il Contenuto
|
||||
uploadingcontent = Carico il Contenuto
|
||||
@@ -134,7 +139,7 @@ mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo
|
||||
mods = Mod
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Nessuna mod trovata!
|
||||
mods.guide = Guida per il modding
|
||||
mods.guide = Guida al modding
|
||||
mods.report = Segnala un Bug
|
||||
mods.openfolder = Apri Cartella
|
||||
mods.viewcontent = Vedi contenuto
|
||||
@@ -146,7 +151,7 @@ mod.enabled = [lightgray]Abilitato
|
||||
mod.disabled = [scarlet]Disabilitato
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disabilita
|
||||
mod.version = Version:
|
||||
mod.version = Versione:
|
||||
mod.content = Contenuto:
|
||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||
|
||||
@@ -159,12 +164,12 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = Questa mod non è compatibile con l'ultima versione del gioco. L'autore deve aggiornarla, e aggiungere [accent]minGameVersion: 154[] nel file [accent]mod.json[].
|
||||
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.missingdependencies.details = Questa mod richiede queste dipendenze: {0}
|
||||
mod.erroredcontent.details = Il caricamento del gioco ha causato degli errori. Chiedi all'autore della mod di correggerli.
|
||||
mod.circulardependencies.details = Questa mod ha dipendenze che dipendono fra loro.
|
||||
mod.incompletedependencies.details = Questa mod non è in grado di essere caricata per dipendenze non valide o mancanti: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
@@ -209,7 +214,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.difficulty = Difficoltà
|
||||
completed = [accent]Completato
|
||||
techtree = Albero Scoperte
|
||||
techtree.select = Seleziona albero delle scoperte
|
||||
@@ -285,9 +290,9 @@ player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
player.team = Cambia Squadra
|
||||
|
||||
server.bans = Lista Bans
|
||||
server.bans = Lista Ban
|
||||
server.bans.none = Nessun giocatore bandito trovato!
|
||||
server.admins = Amministratori
|
||||
server.admins.none = Nessun amministratore trovato!
|
||||
@@ -352,13 +357,12 @@ save.mode = Modalità di Gioco: {0}
|
||||
save.date = Ultimo Salvataggio: {0}
|
||||
save.playtime = Tempo di Gioco: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Attenzione
|
||||
confirm = Conferma
|
||||
delete = Elimina
|
||||
view.workshop = Vedi nel Workshop
|
||||
workshop.listing = Modifica l'elenco del Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Apri
|
||||
customize = Personalizza
|
||||
@@ -368,9 +372,8 @@ command.queue = [lightgray][Queuing]
|
||||
command.mine = Mina
|
||||
command.repair = Ripara
|
||||
command.rebuild = Ricostruisci
|
||||
command.assist = Aiuta giocatore
|
||||
command.assist = Aiuta Giocatore
|
||||
command.move = Muovi
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,11 +384,13 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
copylink = Copia Link
|
||||
back = Indietro
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
@@ -428,6 +433,7 @@ saveimage = Salva Immagine
|
||||
unknown = Sconosciuto
|
||||
custom = Personalizzato
|
||||
builtin = Incluso
|
||||
modded = Modded
|
||||
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
|
||||
map.random = [accent]Mappa casuale
|
||||
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
|
||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||
|
||||
editor.showblocks = Mostra Blocchi
|
||||
editor.showterrain = Mostra Terreno
|
||||
editor.showfloor = Mostra Pavimentazione
|
||||
editor.planet = Pianeta:
|
||||
editor.sector = Settore:
|
||||
editor.seed = Seme:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Dimensioni Pennello
|
||||
editor.openin = Apri nell'Editor
|
||||
editor.oregen = Generazione dei Minerali
|
||||
@@ -463,8 +471,16 @@ editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratter
|
||||
editor.waves = Ondate:
|
||||
editor.rules = Regole:
|
||||
editor.generation = Generazione:
|
||||
editor.objectives = Obbiettivi
|
||||
editor.objectives = Obiettivi
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Centro
|
||||
editor.search = Ricerca mappe...
|
||||
editor.filters = Filtri mappe
|
||||
editor.filters.mode = Modalità di gioco:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo mappa:
|
||||
editor.filters.search = Cerca in:
|
||||
editor.filters.author = Autore
|
||||
editor.filters.description = Descrizione
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -513,10 +533,11 @@ waves.sort.reverse = Inverti ordine
|
||||
waves.sort.begin = Inizia
|
||||
waves.sort.health = Salute
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.search = Cerca ondate...
|
||||
waves.filter = Filtro Unità
|
||||
waves.units.hide = Nascondi tutto
|
||||
waves.units.show = Mostra tutto
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = conteggi
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
|
||||
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Distruggi il nucleo nemico
|
||||
objective.command = [accent]Comanda Unità
|
||||
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
|
||||
@@ -750,7 +772,7 @@ resources = Risorse
|
||||
resources.max = Max
|
||||
bannedblocks = Blocchi Banditi
|
||||
unbannedblocks = Unbanned Blocks
|
||||
objectives = Obbiettivi
|
||||
objectives = Obiettivi
|
||||
bannedunits = Unità bandite
|
||||
unbannedunits = Unbanned Units
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
@@ -789,16 +811,18 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Settore
|
||||
sectorlist.attacked = {0} sotto attacco
|
||||
sectors.unexplored = [lightgray]Inesplorato
|
||||
sectors.attempts = Tentativi:
|
||||
sectors.resources = Risorse:
|
||||
sectors.production = Produzione:
|
||||
sectors.export = Merce:
|
||||
sectors.import = Importa:
|
||||
sectors.export = Esportazione:
|
||||
sectors.import = Importazione:
|
||||
sectors.time = Tempo:
|
||||
sectors.threat = Minaccia:
|
||||
sectors.wave = Ondata:
|
||||
sectors.stored = Immagazzinato:
|
||||
sectors.resume = Riprendi
|
||||
sectors.launch = Lancia
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Seleziona
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,18 +832,17 @@ sectors.rename = Rinomina Settore
|
||||
sectors.enemybase = [scarlet]Base Nemica
|
||||
sectors.vulnerable = [scarlet]Vulnerabile
|
||||
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
||||
sectors.underattack.nodamage = [scarlet]Non catturato
|
||||
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
||||
sectors.go = Lancia
|
||||
sector.abandon = Abbandona
|
||||
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
|
||||
sector.curcapture = Settore Catturato
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Settore Perso
|
||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
||||
sector.lost = Settore [accent]{0}[white] perso!
|
||||
sector.capture = Sector [accent]{0}[white]Captured!
|
||||
sector.capture.current = Sector Captured!
|
||||
sector.capture.current = Settore Catturato!
|
||||
sector.changeicon = Cambia icona
|
||||
sector.noswitch.title = Impossibile cambiare settore
|
||||
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
|
||||
@@ -832,10 +855,14 @@ threat.high = Alta
|
||||
threat.extreme = Estrema
|
||||
threat.eradication = Catastrofe
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Molto Facile
|
||||
difficulty.easy = Facile
|
||||
difficulty.normal = Normale
|
||||
difficulty.hard = Difficile
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sole
|
||||
|
||||
sector.impact0078.name = Impatto 0078
|
||||
sector.groundZero.name = Terreno Zero
|
||||
sector.craters.name = Crateri
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Foresta Ghiacciata
|
||||
sector.ruinousShores.name = Rive in Rovina
|
||||
sector.stainedMountains.name = Montagne Macchiate
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Fortezza navale
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.coastline.name = Linea Costiera
|
||||
sector.navalFortress.name = Fortezza Navale
|
||||
sector.polarAerodrome.name = Aerodromo Polare
|
||||
sector.atolls.name = Atolli
|
||||
sector.testingGrounds.name = Terreni di Prova
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Canali Logorati
|
||||
sector.fallenVessel.name = Nave Affondata
|
||||
sector.mycelialBastion.name = Bastione del Micelio
|
||||
sector.frontier.name = Frontiera
|
||||
sector.sunkenPier.name = Molo Sommerso
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.geothermalStronghold.name = Roccaforte Geotermica
|
||||
|
||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||
sector.saltFlats.description = Alla periferia nel deserto si trovano le saline. Si possono ricavare poche risorse in questa posizione.\n\nIl nemico ha costruito un complesso di immagazzinamento delle risorse qui. Elimina il loro nucleo. Non lasciare niente in piedi.
|
||||
sector.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle antiche guerre. Bonifica l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa acqua per raffreddare torrette e trivelle.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Oltre le distese, c'è il litorale. Una volta, questa posizione ospitava uno schieramento difensivo sulla costa. Non ne rimane molto. Solo le strutture di difesa più elementari sono rimaste intatte, tutto il resto è stato ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
|
||||
sector.stainedMountains.description = Oltre l'entroterra ci sono le montagne, ma non contaminato da spore.\nEstrai l'abbondante titanio in questa zona. Impara come usarlo.\n\nQui la presenza nemica è maggiore. Non dare loro il tempo di inviare le loro unità più forti.
|
||||
sector.overgrowth.description = Questa zona è ricoperta di vegetazione, più vicina alla fonte delle spore.\nIl nemico ha stabilito un avamposto qui. Costruisci le unità Titano. Distruggilo. Recupera ciò che è stato perso.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costi
|
||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Nome
|
||||
@@ -931,7 +947,7 @@ sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.onset.description = Settore di prova. Questo obiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposti
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Energia/Colpo
|
||||
stat.damage = Danno
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Velocità
|
||||
stat.launchtime = Tempo tra Lanci
|
||||
stat.shootrange = Raggio
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Capacità Oggetti
|
||||
stat.memorycapacity = Capacità di Memoria
|
||||
stat.basepowergeneration = Generazione Minima di Energia
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.repairspeed = Velocità di riparazione
|
||||
stat.weapons = Armi
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Effetto Boost
|
||||
stat.maxunits = Unità Attive Massime
|
||||
stat.health = Salute
|
||||
stat.armor = Armatura
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Limite Consecutivi
|
||||
stat.buildcost = Costo di Costruzione
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Cadenza
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Integrità Scudo
|
||||
stat.cooldowntime = Tempo Raffreddamento
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Esplosività
|
||||
stat.basedeflectchance = Probabilità di Deviazione
|
||||
stat.lightningchance = Probabilità di Fulmine
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Livello Estrazione
|
||||
stat.payloadcapacity = Capacità di Carico
|
||||
stat.abilities = Abilità
|
||||
stat.canboost = Capace di Potenziamento
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Volo
|
||||
stat.ammouse = Consumo di munizioni
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1098,7 +1122,7 @@ ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = Ferma gli edifici di riparazione limitrofi
|
||||
ability.energyfield = Campo energetico
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
@@ -1112,18 +1136,19 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.regen = [stat]{0}[lightgray] salute/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] salute/impulso
|
||||
ability.stat.shield = [stat]{0}[lightgray] scudo
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] velocità riparazione
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] ripresa
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] obiettivi max
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] riduzione danno
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] velocità min
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] durata
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] tempo di costruzione
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||
@@ -1137,7 +1162,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
|
||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||
bar.efficiency = Efficienza: {0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbuffer = Potenza Batterie: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Immagazzinata: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
@@ -1148,7 +1173,7 @@ bar.capacity = Capacità: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Calore
|
||||
bar.cooldown = Cooldown
|
||||
bar.cooldown = Ripresa
|
||||
bar.instability = Instabilità
|
||||
bar.heatamount = Calore: {0}
|
||||
bar.heatpercent = Calore: {0} ({1}%)
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Tempo rimanente al lancio
|
||||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
bar.strength = [stat]{0}[lightgray]x forza
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Attivazione in {0}
|
||||
bar.activated = Attivato
|
||||
|
||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] danno
|
||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]autoguidato
|
||||
bullet.armorpierce = [stat]perforazione alle armature
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = unità liquide/s
|
||||
unit.itemssecond = oggetti/s
|
||||
unit.liquidunits = unità liquidi
|
||||
unit.powerunits = unità energetica
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = unità termica
|
||||
unit.degrees = gradi
|
||||
unit.seconds = secondi
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mln
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /colpo
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Scopo
|
||||
category.general = Generali
|
||||
category.power = Energia
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
|
||||
setting.animatedwater.name = Fluidi Animati
|
||||
setting.animatedshields.name = Scudi Animati
|
||||
setting.playerindicators.name = Indicatori Giocatori
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicatori Nemici
|
||||
setting.autotarget.name = Mira Automatica
|
||||
setting.keyboard.name = Tastiera
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Niente
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
||||
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
||||
setting.screenshake.name = Movimento dello Schermo
|
||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multigiocatore
|
||||
category.blocks.name = Seleziona Blocco
|
||||
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Rinasci
|
||||
keybind.control.name = Controlla Unità
|
||||
keybind.clear_building.name = Pulisci Costruzione
|
||||
@@ -1325,20 +1374,21 @@ keybind.boost.name = Scatto
|
||||
keybind.command_mode.name = Modalità di comando
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
keybind.cancel_orders.name = Annulla Ordini
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1382,12 +1432,12 @@ keybind.shoot.name = Spara
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausa
|
||||
keybind.skip_wave.name = Skip Wave
|
||||
keybind.skip_wave.name = Salta Ondata
|
||||
keybind.pause_building.name = Interrompi/Riprendi Costruzione
|
||||
keybind.minimap.name = Minimappa
|
||||
keybind.planet_map.name = Mappa Pianeta
|
||||
keybind.research.name = Albero Scoperte
|
||||
keybind.block_info.name = Block Info
|
||||
keybind.block_info.name = Info Blocco
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista dei Giocatori
|
||||
keybind.console.name = Console
|
||||
@@ -1419,13 +1469,15 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Deposito consentito solo al nucleo
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Esplosioni Reattore
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disabilita processori
|
||||
rules.schematic = Schematiche Consentite
|
||||
rules.wavetimer = Timer Ondate
|
||||
rules.wavesending = Wave Sending
|
||||
rules.wavesending = Invio Ondate
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Dimensione minima squadra
|
||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
|
||||
rules.corecapture = Cattura nucleo alla distruzione
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
|
||||
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
||||
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unitcostmultiplier = Moltiplicatore Costo Unità
|
||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Moltiplicatore energia solare
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fuoco
|
||||
rules.anyenv = <qualunque>
|
||||
rules.explosions = Danno da Esplosione Blocchi/Unità
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Unità
|
||||
content.block.name = Blocchi
|
||||
content.status.name = Effetti
|
||||
content.sector.name = Settori
|
||||
content.team.name = Fazioni
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Mura)
|
||||
|
||||
@@ -1799,7 +1876,7 @@ block.solar-panel.name = Pannello Solare
|
||||
block.solar-panel-large.name = Pannello Solare Grande
|
||||
block.oil-extractor.name = Estrattore di Petrolio
|
||||
block.repair-point.name = Punto di Riparazione
|
||||
block.repair-turret.name = Repair Turret
|
||||
block.repair-turret.name = Torretta Riparatrice
|
||||
block.pulse-conduit.name = Condotto a Impulsi
|
||||
block.plated-conduit.name = Condotto Placcato
|
||||
block.phase-conduit.name = Condotto di Fase
|
||||
@@ -1831,8 +1908,8 @@ block.meltdown.name = Fusione
|
||||
block.foreshadow.name = Tenebra
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.advanced-launch-pad.name = Ascensore Spaziale
|
||||
block.landing-pad.name = Piattaforma di Atterraggio
|
||||
|
||||
block.segment.name = Segmentatore
|
||||
block.ground-factory.name = Fabbrica Terrestre
|
||||
@@ -1844,7 +1921,7 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
|
||||
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
||||
block.payload-conveyor.name = Trasportatore di Massa
|
||||
block.payload-router.name = Distributore di Carico
|
||||
block.duct.name = Duct
|
||||
block.duct.name = Condotto
|
||||
block.duct-router.name = Duct Router
|
||||
block.duct-bridge.name = Duct Bridge
|
||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||
@@ -1854,18 +1931,18 @@ block.disassembler.name = Disassemblatore
|
||||
block.silicon-crucible.name = Crogiolo per Silicio
|
||||
block.overdrive-dome.name = Cupola di Overdrive
|
||||
block.interplanetary-accelerator.name = Acceleratore Interplanetario
|
||||
block.constructor.name = Constructor
|
||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||
block.large-constructor.name = Large Constructor
|
||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||
block.deconstructor.name = Deconstructor
|
||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||
block.constructor.name = Costruttore
|
||||
block.constructor.description = Fabbrica strutture fino a 2x2 tasselli di grandezza.
|
||||
block.large-constructor.name = Costruttore Grande
|
||||
block.large-constructor.description = Fabbrica strutture fino a 4x4 tasselli di grandezza.
|
||||
block.deconstructor.name = Demolitore
|
||||
block.deconstructor.description = Demolisce strutture e unità. Restituisce il 100% del costo di costruzione.
|
||||
block.payload-loader.name = Payload Loader
|
||||
block.payload-loader.description = Load liquids and items into blocks.
|
||||
block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
block.heat-source.name = Fonte di Calore
|
||||
block.heat-source.description = Un blocco 1x1 che fornisce un calore virtualmente infinito.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unit
|
||||
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
||||
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
|
||||
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
|
||||
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2141,7 +2257,7 @@ item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinam
|
||||
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
|
||||
item.sand.description = Usata per la produzione di altri materiali raffinati.
|
||||
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
|
||||
item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina.
|
||||
item.coal.details = Sembra siano resti organici fossilizzati di piante, formati prima dell'evento di semina.
|
||||
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
|
||||
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
|
||||
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
|
||||
@@ -2151,7 +2267,7 @@ item.plastanium.description = Utilizzato per le unità avanzate e come munizione
|
||||
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
|
||||
item.surge-alloy.description = Usato come munizione per torrette avanzate.
|
||||
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
|
||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici per altre vite biologiche. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
|
||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
|
||||
|
||||
@@ -2179,7 +2295,7 @@ block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||
block.illuminator.description = Emette luce.
|
||||
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.reinforced-message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.graphite-press.description = Comprime il carbone in grafite.
|
||||
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
|
||||
@@ -2419,7 +2535,7 @@ block.tank-refabricator.description = Upgrades inputted tank units to the second
|
||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||
block.basic-assembler-module.description = Incrementa gli assemblatori alla generazione successiva quando è piazzato di fianco ad un perimetro di costruzione. Richiede energia. Può essere usato come ingresso di materiale.
|
||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
||||
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
||||
@@ -2498,14 +2615,14 @@ lst.draw = Add an operation to the drawing buffer.\nDoes not display anything un
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||
lst.getlink = Get a processor link by index. Starts at 0.
|
||||
lst.control = Control a building.
|
||||
lst.radar = Locate units around a building with range.
|
||||
lst.sensor = Get data from a building or unit.
|
||||
lst.set = Set a variable.
|
||||
lst.operation = Perform an operation on 1-2 variables.
|
||||
lst.control = Controlla un edificio.
|
||||
lst.radar = Geolocalizza unità attorno ad un edificio, dato un certo raggio.
|
||||
lst.sensor = Ottieni informazioni da un edificio o da unità.
|
||||
lst.set = Imposta una variabile.
|
||||
lst.operation = Esegui un'operazione su 1-2 variabili.
|
||||
lst.end = Jump to the top of the instruction stack.
|
||||
lst.wait = Wait a certain number of seconds.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.wait = Attendi un certo numero di secondi.
|
||||
lst.stop = Interrompi l'esecuzione di questo processore.
|
||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Conditionally jump to another statement.
|
||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = 公式 Mindustry Wiki
|
||||
link.suggestions.description = 新機能を提案する
|
||||
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
||||
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||
@@ -101,6 +102,8 @@ coreattack = < コアが攻撃を受けています! >
|
||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||
database = コアデータベース
|
||||
database.button = データベース
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 保存
|
||||
loadgame = 読み込む
|
||||
joingame = マルチプレイ
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]マップが見つかりませんでした!
|
||||
invalid = 無効
|
||||
pickcolor = 色を選ぶ
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = 設定ファイルを準備中
|
||||
preparingcontent = コンテンツを準備中
|
||||
uploadingcontent = コンテンツをアップロードしています
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]循環依存
|
||||
mod.incompletedependencies = [red]不完全な依存関係
|
||||
|
||||
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
|
||||
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 147[]を追加する必要があります。
|
||||
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 154[]を追加する必要があります。
|
||||
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
|
||||
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
|
||||
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
|
||||
@@ -185,15 +190,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
|
||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
mod.dependencies.downloadreq = Import Required
|
||||
mod.dependencies.downloadall = Import All
|
||||
mod.dependencies.status = Import Results
|
||||
mod.dependencies.success = Successfully downloaded:
|
||||
mod.dependencies.failure = Failed to download:
|
||||
mod.dependencies.imported = This mod requires dependencies. Download?
|
||||
mod.dependencies.error = [scarlet]必須の依存関係が不足しています
|
||||
mod.dependencies.soft = (任意)
|
||||
mod.dependencies.download = インポート
|
||||
mod.dependencies.downloadreq = 必須インポート
|
||||
mod.dependencies.downloadall = すべてインポート
|
||||
mod.dependencies.status = インポート結果
|
||||
mod.dependencies.success = ダウンロードに成功しました:
|
||||
mod.dependencies.failure = ダウンロードに失敗しました:
|
||||
mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか?
|
||||
|
||||
about.button = 情報
|
||||
name = 名前:
|
||||
@@ -303,8 +308,8 @@ confirmkick = {0} をキックしてもよろしいですか?
|
||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||
confirmadmin = {0} を管理者にしてもよろしいですか?
|
||||
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
votekick.reason = キックの理由
|
||||
votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
|
||||
joingame.title = サーバーに参加
|
||||
joingame.ip = アドレス:
|
||||
disconnect = 接続が切断されました。
|
||||
@@ -312,14 +317,14 @@ disconnect.error = 接続にエラーが発生しました。
|
||||
disconnect.closed = 接続が切断されました。
|
||||
disconnect.timeout = タイムアウトしました。
|
||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
|
||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||
connecting = [accent]接続中...
|
||||
reconnecting = [accent]再接続中...
|
||||
connecting.data = [accent]ワールドデータを読み込み中...
|
||||
server.port = ポート:
|
||||
server.invalidport = 無効なポート番号です!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
|
||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||
save.new = 新規保存
|
||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||
@@ -351,14 +356,13 @@ save.wave = ウェーブ {0}
|
||||
save.mode = ゲームモード: {0}
|
||||
save.date = 最終保存日時: {0}
|
||||
save.playtime = プレイ時間: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = 今後表示しない
|
||||
warning = 警告
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
view.workshop = ワークショップを見る
|
||||
workshop.listing = ワークショップ一覧を編集する。
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = 開く
|
||||
customize = カスタマイズ
|
||||
@@ -370,7 +374,6 @@ command.repair = 修復
|
||||
command.rebuild = 再建築
|
||||
command.assist = プレイヤーをアシスト
|
||||
command.move = 移動
|
||||
command.boost = ブースト
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = 姿勢:発砲
|
||||
stance.holdfire = 姿勢:発砲控え
|
||||
stance.pursuetarget = 姿勢:追撃
|
||||
stance.patrol = 姿勢:偵察経路
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 自採掘掘
|
||||
stance.mine = 採掘数: {0}
|
||||
openlink = リンクを開く
|
||||
@@ -428,6 +433,7 @@ saveimage = 画像を保存
|
||||
unknown = 不明
|
||||
custom = カスタム
|
||||
builtin = 組み込み
|
||||
modded = Modded
|
||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||
map.random = [accent]ランダムマップ
|
||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||
@@ -448,10 +454,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
|
||||
publish.error = 公開中のエラー: {0}
|
||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = 惑星:
|
||||
editor.sector = セクター:
|
||||
editor.seed = シード値:
|
||||
editor.cliffs = 壁を崖にする
|
||||
editor.brush = ブラシ
|
||||
editor.openin = エディターで開く
|
||||
editor.oregen = 鉱石の生成
|
||||
@@ -465,6 +473,14 @@ editor.rules = ルール:
|
||||
editor.generation = 生成:
|
||||
editor.objectives = オブジェクティブ
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = 名前の変更
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = 中心
|
||||
editor.search = マップを検索...
|
||||
editor.filters = マップをフィルターする
|
||||
editor.filters.mode = ゲームモード:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = マップタイプ:
|
||||
editor.filters.search = 検索:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 説明
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = ワークショップ
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = すべて非表示
|
||||
waves.units.show = すべて表示
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 数
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]破壊: [][lightgray]{0}[]x ユニット
|
||||
objective.enemiesapproaching = [accent]敵が [lightgray]{0}[] に接近中
|
||||
objective.enemyescelating = [accent][lightgray]{0} で敵の生産が早くなる。[]
|
||||
objective.enemyairunits = [accent][lightgray]{0} で敵の航空部隊の生産が始まる。[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]敵のコアを破壊する
|
||||
objective.command = [accent]ユニットの制御
|
||||
objective.nuclearlaunch = [accent]⚠ 核弾頭の発射が確認されました: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
|
||||
sectorlist = セクター
|
||||
sectorlist.attacked = {0}が攻撃を受けています
|
||||
sectors.unexplored = [lightgray]未踏査
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = 資源:
|
||||
sectors.production = 生産:
|
||||
sectors.export = 搬出:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = ウェーブ:
|
||||
sectors.stored = コアの資源:
|
||||
sectors.resume = 再開
|
||||
sectors.launch = 打ち上げ
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = 選択
|
||||
sectors.launchselect = 発射先
|
||||
@@ -808,12 +832,11 @@ sectors.rename = セクター名を変更
|
||||
sectors.enemybase = [scarlet]敵基地
|
||||
sectors.vulnerable = [scarlet]脆弱
|
||||
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
|
||||
sectors.underattack.nodamage = [scarlet]未制圧
|
||||
sectors.survives = [accent]{0} ウェーブ生存
|
||||
sectors.go = Go
|
||||
sector.abandon = 廃棄
|
||||
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
|
||||
sector.curcapture = 制圧したセクター
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 失われたセクター
|
||||
sector.missingresources = [scarlet]が足りません
|
||||
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
||||
@@ -832,6 +855,10 @@ threat.high = 高
|
||||
threat.extreme = 過酷
|
||||
threat.eradication = 破滅的
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = 軽快
|
||||
difficulty.easy = 簡単
|
||||
difficulty.normal = 普通
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = 太陽
|
||||
|
||||
sector.impact0078.name = 墜落地点 0078
|
||||
sector.groundZero.name = 始点
|
||||
sector.craters.name = クレーター
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = 凍った森
|
||||
sector.ruinousShores.name = 荒廃した海岸
|
||||
sector.stainedMountains.name = 汚染された山脈
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = 海軍要塞
|
||||
sector.polarAerodrome.name = 極地飛行場
|
||||
sector.atolls.name = 環礁
|
||||
sector.testingGrounds.name = 実験地
|
||||
sector.seaPort.name = 港
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = 辺境辺境
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = 地熱要塞
|
||||
|
||||
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は少ないが、資源が乏しい。\nできるだけ多くの銅と鉛を集めろ。\n開始せよ。
|
||||
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっている。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできなかった。\n\n電動技術に挑め。\n火力発電機を建設し、修復機の使い方を学べ。
|
||||
sector.saltFlats.description = 砂漠のはずれにある平野です。\nここには資源がほとんどありません。\n\n敵はここに資源貯蔵施設を建設しました。\nコアを破壊し、掃滅してください。
|
||||
sector.craters.description = 過去の戦争の名残であるクレーターに水が溜まっています。\nエリアを取り戻し、砂を集め、メタガラスを精錬せよ。\nタレットとドリルを冷却するためには水をポンプで送る必要があります。
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = 荒れ地を過ぎると海岸線です。\nここにはかつて沿岸防衛隊が配備されていましたが、ほぼ残存していません。\n最も基本的な防衛施設のみが無傷のまま残っており、それ以外は全て破壊されています。\n外部拡張を続け、技術を再発見せよ。
|
||||
sector.stainedMountains.description = 更に内陸には、胞子に汚染されていない山があります。\nこの地域にはチタンが豊富にあります。抽出して使い方を学びましょう。\n\nここにはより多くの敵が襲来します。強力なユニットを送る時間を与えるな。
|
||||
sector.overgrowth.description = このエリアは、胞子の発生源に近く生い茂っています。\n敵はここに前哨基地を配備しました。ユニットの"メイス"を生産し、破壊してください。\n失われたものを取り反せ。
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基
|
||||
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
||||
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = オンセット
|
||||
sector.aegis.name = イージス
|
||||
sector.lake.name = 池
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = 排他性
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = アイテム容量
|
||||
stat.memorycapacity = メモリー容量
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = ブースト効果
|
||||
stat.maxunits = 最大ユニット数
|
||||
stat.health = 耐久値
|
||||
stat.armor = 装甲
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = 最大連鎖
|
||||
stat.buildcost = 建設費用
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = 再装填速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = シールド
|
||||
stat.cooldowntime = クールタイム
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆発性
|
||||
stat.basedeflectchance = 反射確率
|
||||
stat.lightningchance = 電撃確率
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = 採掘
|
||||
stat.payloadcapacity = 積載容量
|
||||
stat.abilities = 能力
|
||||
stat.canboost = ブースト可能
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = 飛行
|
||||
stat.ammouse = 使用弾薬
|
||||
stat.ammocapacity = 弾丸容量
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
|
||||
ability.stat.shield = [stat]{0}[lightgray] シールド
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 打ち上げ後のクールダウン
|
||||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
bar.strength = [stat]{0}[lightgray]x 強化
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
bullet.homing = [stat]追尾弾
|
||||
bullet.armorpierce = [stat]装甲貫通
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
||||
bullet.frags = [stat]{0}[lightgray]x 破片数:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
|
||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||
bullet.pierce = [stat]{0}[lightgray]x 貫通弾
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = アイテム/秒
|
||||
unit.liquidunits = 液体
|
||||
unit.powerunits = 電力
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = 熱量
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
@@ -1204,11 +1245,13 @@ unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = シールド
|
||||
unit.items = アイテム
|
||||
unit.thousands = 千
|
||||
unit.millions = 十万
|
||||
unit.billions = 十億
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = 発
|
||||
unit.pershot = /発
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = 説明
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 起動時にクラッシュした場合にModを
|
||||
setting.animatedwater.name = 流体のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.playerindicators.name = プレイヤーの方角表示
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = 敵の方角表示
|
||||
setting.autotarget.name = 標的自動補足
|
||||
setting.keyboard.name = マウスとキーボード操作
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = なし
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UIサイズ
|
||||
setting.uiscale.description = 再起動が必要です。
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 常に斜め設置
|
||||
setting.screenshake.name = 画面の揺れ
|
||||
setting.bloomintensity.name = きらめきの強さ
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = ユニット指令
|
||||
category.multiplayer.name = マルチプレイ
|
||||
category.blocks.name = ブロックセレクト
|
||||
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = リスポーン
|
||||
keybind.control.name = ユニットをコントロール
|
||||
keybind.clear_building.name = 建築の取り消し
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = ユニット姿勢:発砲控え
|
||||
keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
|
||||
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
|
||||
keybind.unit_stance_ram.name = ユニット姿勢:突撃
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = ユニット指令:移動
|
||||
keybind.unit_command_repair.name = ユニット指令:修復
|
||||
keybind.unit_command_rebuild.name = ユニット指令:再建
|
||||
keybind.unit_command_assist.name = ユニット指令:援助
|
||||
keybind.unit_command_mine.name = ユニット指令:採掘
|
||||
keybind.unit_command_boost.name = ユニット指令:ブースト
|
||||
keybind.unit_command_load_units.name = ユニット指令:ユニット搬入
|
||||
keybind.unit_command_load_blocks.name = ユニット指令:ブロック搬入
|
||||
keybind.unit_command_unload_payload.name = ユニット指令:ペイロード搬出
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = 禁止ブロックを非表示
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = コアへの搬入のみ可能
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = 廃墟修復可能
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.coreincinerates = 余剰アイテムの焼却
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = チームの最少人数
|
||||
rules.rtsmaxsquadsize = チームの最大人数
|
||||
rules.rtsminattackweight = 最小攻撃力
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
|
||||
rules.corecapture = 破壊時にコアを奪取
|
||||
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
|
||||
rules.placerangecheck = 配置範囲の確認
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||
rules.blockhealthmultiplier = ブロック体力倍率
|
||||
rules.blockdamagemultiplier = ブロックダメージ倍率
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = ユニット製造速度倍率
|
||||
rules.unitcostmultiplier = ユニット製造コスト倍率
|
||||
rules.unithealthmultiplier = ユニット体力倍率
|
||||
rules.unitdamagemultiplier = ユニットダメージ倍率
|
||||
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
|
||||
rules.unitminespeedmultiplier = ユニット採掘速度倍率
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = 太陽光の倍率
|
||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||
rules.unitpayloadsexplode = ユニットとの荷物の爆発
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = 敵発生地表示
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = 火災
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 爆発ダメージ
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = ユニットは発電機などの標的を優先せず
|
||||
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
|
||||
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
|
||||
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.block.name = ブロック
|
||||
content.status.name = ステータス効果
|
||||
content.sector.name = セクター
|
||||
content.team.name = チーム
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (壁)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 強化ペイロードルーター
|
||||
block.payload-mass-driver.name = ペイロードマスドライバー
|
||||
block.small-deconstructor.name = 小さなデコンストラクター
|
||||
block.canvas.name = キャンバス
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = ワールドプロセッサー
|
||||
block.world-cell.name = ワールドセル
|
||||
block.tank-fabricator.name = 戦車工場
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さ
|
||||
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
||||
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
|
||||
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
|
||||
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
|
||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
|
||||
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
||||
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
||||
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
|
||||
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 周辺のすべてのユニットを修理
|
||||
block.radar.description = 大きな半径で地形と敵ユニットを徐々に発見します。 電源が必要です。
|
||||
block.shockwave-tower.description = 半径内の敵の発射体にダメージを与えて破壊します。 シアンが必要です。
|
||||
block.canvas.description = 定義済みのパレットを使用して単純な画像を表示します。 編集可能。
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
||||
unit.mace.description = 近くの敵に火炎放射を発射します。
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||
|
||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||
lenum.shootp = 任意のユニットや建物を撃ちます。
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 不明
|
||||
lcategory.unknown.description = 未分類の指示です。
|
||||
@@ -2629,19 +2745,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
|
||||
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
||||
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
||||
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
|
||||
|
||||
lenum.always = 常にtrueを返します。
|
||||
lenum.idiv = 整数の割り算をします。
|
||||
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
||||
lenum.mod = 割ったあまりを返します。
|
||||
lenum.emod = True modulo, result sign comes from the divisor.
|
||||
lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
|
||||
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
|
||||
lenum.notequal = 等しくないかどうかを比較します。型を強制します。
|
||||
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
|
||||
lenum.shl = ビットを左にシフトします。
|
||||
lenum.shr = ビットを右にシフトします。
|
||||
lenum.ushr = Unsigned bit-shift right.
|
||||
lenum.ushr = 符号なし右ビットシフト
|
||||
lenum.or = ビット単位でのOR演算をします。
|
||||
lenum.land = 論理的なAND演算をします。
|
||||
lenum.and = ビット単位でのAND演算をします。
|
||||
@@ -2651,7 +2767,7 @@ lenum.xor = ビット単位でのXOR演算をします。
|
||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||
lenum.angle = ベクトルの角度を度で計算します。
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.anglediff = 2つの角度の差の絶対値(度数法)です。
|
||||
lenum.len = ベクトルの長さを計算します。
|
||||
|
||||
lenum.sin = sinを度で計算します。
|
||||
@@ -2720,7 +2836,7 @@ unitlocate.outx = X座標を出力する変数
|
||||
unitlocate.outy = Y座標を出力する変数
|
||||
unitlocate.group = 探す建物のグループ
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
|
||||
|
||||
lenum.idle = 移動はしませんが、建築・採掘は続けます。
|
||||
lenum.stop = 移動・採掘・建造を中止します。
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = 공식 Mindustry 위키
|
||||
link.suggestions.description = 새 기능 제안하기
|
||||
link.bug.description = 버그 제보하기
|
||||
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
||||
@@ -46,10 +47,10 @@ mods.browser.selected = 선택된 모드
|
||||
mods.browser.add = 설치
|
||||
mods.browser.reinstall = 재설치
|
||||
mods.browser.view-releases = 릴리즈 보기
|
||||
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.latest = <최신>
|
||||
mods.browser.releases = 릴리즈
|
||||
mods.github.open = 저장소 보기
|
||||
mods.github.open = 페이지 보기
|
||||
mods.github.open-release = 릴리즈 페이지
|
||||
mods.browser.sortdate = 최근 업데이트
|
||||
mods.browser.sortstars = 추천(스타) 수
|
||||
@@ -98,9 +99,11 @@ level.highscore = 최고 점수: [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임 모드:
|
||||
coreattack = < 코어가 공격을 받고 있습니다! >
|
||||
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다!
|
||||
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
|
||||
database = 코어 데이터베이스
|
||||
database.button = 데이터베이스
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = 콘텐츠 필드 보기
|
||||
savegame = 게임 저장
|
||||
loadgame = 게임 불러오기
|
||||
joingame = 서버 참여
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]맵을 찾을 수 없습니다!
|
||||
invalid = 오류
|
||||
pickcolor = 색상 선택
|
||||
color = 색상
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = 설정 준비 중
|
||||
preparingcontent = 콘텐츠 준비 중
|
||||
uploadingcontent = 콘텐츠 올리는 중
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]순환 종속성
|
||||
mod.incompletedependencies = [red]불완전한 종속성
|
||||
|
||||
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 147[]을 추가해야 합니다.
|
||||
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 154[]을 추가해야 합니다.
|
||||
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 제작자에게 수정하도록 요청하세요.
|
||||
@@ -213,8 +218,8 @@ campaign.difficulty = 난이도
|
||||
completed = [accent]완료됨
|
||||
techtree = 연구 기록
|
||||
techtree.select = 연구 기록 선택
|
||||
techtree.serpulo = 세르플로
|
||||
techtree.erekir = 에르키아
|
||||
techtree.serpulo = 세르풀로
|
||||
techtree.erekir = 에레키르
|
||||
research.load = 불러오기
|
||||
research.discard = 무시하기
|
||||
research.list = [lightgray]연구:
|
||||
@@ -352,13 +357,12 @@ save.mode = 게임모드: {0}
|
||||
save.date = 마지막 저장일: {0}
|
||||
save.playtime = 플레이 시간: {0}
|
||||
dontshowagain = 다시 표시하지 않음
|
||||
warn.32bit.title = 32-bit 지원 중단 경고
|
||||
warn.32bit = [red]32-bit[] 버전의 Mindustry를 사용하고 있습니다.\n최신 Java 버전에서 32-bit Windows 지원이 중단되었으므로 향후 [red]32-bit 지원이 중단됩니다[].\n\n64-bit 컴퓨터로 업그레이드하고 64-bit 버전의 Mindustry를 다운로드했는지 확인하세요.\n\nMindustry를 JAR 파일로 실행하는 경우 64-bit Java를 사용하고 있는지 확인하세요.
|
||||
warning = 경고
|
||||
confirm = 확인
|
||||
delete = 삭제
|
||||
view.workshop = 창작마당에서 보기
|
||||
workshop.listing = 창작마당 목록 편집하기
|
||||
hide = Hide
|
||||
ok = 확인
|
||||
open = 열기
|
||||
customize = 사용자 정의 규칙
|
||||
@@ -370,7 +374,6 @@ command.repair = 수리
|
||||
command.rebuild = 재건
|
||||
command.assist = 플레이어 지원
|
||||
command.move = 이동
|
||||
command.boost = 비행
|
||||
command.enterPayload = 화물 블록에 들어가기
|
||||
command.loadUnits = 유닛 적재
|
||||
command.loadBlocks = 블록 적재
|
||||
@@ -381,7 +384,9 @@ stance.shoot = 명령: 사격
|
||||
stance.holdfire = 명령: 사격 중지
|
||||
stance.pursuetarget = 명령: 타겟 추격
|
||||
stance.patrol = 명령: 정찰
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 자동 채굴
|
||||
stance.mine = 채굴 자원: {0}
|
||||
openlink = 링크 열기
|
||||
@@ -428,6 +433,7 @@ saveimage = 사진 저장하기
|
||||
unknown = 알 수 없음
|
||||
custom = 사용자 정의
|
||||
builtin = 내장
|
||||
modded = Modded
|
||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||
map.random = [accent]무작위 맵
|
||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||
@@ -448,11 +454,13 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
|
||||
publish.error = 아이템 게시 오류: {0}
|
||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||
|
||||
editor.showblocks = 블록 표시
|
||||
editor.showterrain = 지형 표시
|
||||
editor.showfloor = 바닥 표시
|
||||
editor.planet = 행성:
|
||||
editor.sector = 구역:
|
||||
editor.seed = 시드:
|
||||
editor.cliffs = 언덕 전환
|
||||
editor.brush = 브러쉬
|
||||
editor.brush = 브러쉬 크기
|
||||
editor.openin = 편집기 열기
|
||||
editor.oregen = 광물 무작위 생성
|
||||
editor.oregen.info = 광물 무작위 생성:
|
||||
@@ -465,6 +473,14 @@ editor.rules = 규칙
|
||||
editor.generation = 지형 생성
|
||||
editor.objectives = 목표
|
||||
editor.locales = 로케일 번들
|
||||
editor.patches.guide = 패치 가이드
|
||||
editor.patches = 데이터 패치
|
||||
editor.patch = 패치셋: {0}
|
||||
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
|
||||
editor.patches.errors = 패치셋 에러
|
||||
editor.patches.importerror = 패치셋을 가져오는데 실패됨
|
||||
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
|
||||
editor.patch.fields = {0} 필드
|
||||
editor.worldprocessors = 월드 프로세서
|
||||
editor.worldprocessors.editname = 이름 수정
|
||||
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
|
||||
@@ -474,14 +490,18 @@ editor.ingame = 인게임 편집
|
||||
editor.playtest = 맵 테스트
|
||||
editor.publish.workshop = 창작마당 게시
|
||||
editor.newmap = 맵 만들기
|
||||
editor.center = 중앙
|
||||
editor.center = 중앙으로 이동
|
||||
editor.search = 맵 검색
|
||||
editor.filters = 맵 필터링
|
||||
editor.filters.mode = 게임 모드:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 맵 유형:
|
||||
editor.filters.search = 검색:
|
||||
editor.filters.author = 제작자
|
||||
editor.filters.description = 설명
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X축 밀기
|
||||
editor.shifty = Y축 밀기
|
||||
workshop = 창작마당
|
||||
@@ -517,6 +537,7 @@ waves.search = 단계 검색...
|
||||
waves.filter = 유닛 필터
|
||||
waves.units.hide = 모두 숨기기
|
||||
waves.units.show = 모두 보이기
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 기
|
||||
@@ -733,12 +754,13 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
|
||||
objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
|
||||
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
||||
objective.enemyescelating = [accent]적의 생산량이 증가하고 있습니다[lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]적의 공중 유닛이 생산되고 있습니다[lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]적의 코어를 파괴하세요
|
||||
objective.command = [accent]유닛 조종
|
||||
objective.nuclearlaunch = [accent]⚠ 핵 공격이 감지되었습니다: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
|
||||
sectorlist = 지역 목록
|
||||
sectorlist.attacked = {0} 공격받는 중
|
||||
sectors.unexplored = [lightgray]미개척지[]
|
||||
sectors.attempts = 시도 횟수:
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산량:
|
||||
sectors.export = 수출량:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = 단계:
|
||||
sectors.stored = 저장량:
|
||||
sectors.resume = 재개
|
||||
sectors.launch = 출격
|
||||
sectors.nolaunchcandidate = 출격 지역 없음
|
||||
sectors.viewsubmission = \ue80d 제출물 보기
|
||||
sectors.select = 선택
|
||||
sectors.launchselect = 발사 대상 선택
|
||||
@@ -807,13 +831,12 @@ sectors.redirect = 발사 패드 리다이렉션
|
||||
sectors.rename = 지역 이름 변경하기
|
||||
sectors.enemybase = [scarlet]적 기지[]
|
||||
sectors.vulnerable = [scarlet]취약함[]
|
||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
|
||||
sectors.underattack.nodamage = [scarlet]점령되지 않음
|
||||
sectors.survives = [accent]{0} 단계 버팀[]
|
||||
sectors.underattack = [scarlet]공격받고 있습니다![]
|
||||
sectors.go = 진입
|
||||
sector.abandon = 포기
|
||||
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
||||
sector.curcapture = 지역 점령됨
|
||||
sector.lockdown = [red]:warning:[accent] 현재 공격받고 있습니다\n[밝은 회색]생산, 연구, 수출입이 중단되었습니다.
|
||||
sector.curlost = 지역 잃음
|
||||
sector.missingresources = [scarlet]코어 자원 부족[]
|
||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||
@@ -832,6 +855,10 @@ threat.high = 높음
|
||||
threat.extreme = 매우 높음
|
||||
threat.eradication = 극한
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = 캐주얼
|
||||
difficulty.easy = 쉬움
|
||||
difficulty.normal = 보통
|
||||
@@ -845,13 +872,13 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
|
||||
|
||||
planets = 태양계
|
||||
|
||||
planet.serpulo.name = 세르플로
|
||||
planet.erekir.name = 에르키아
|
||||
planet.serpulo.name = 세르풀로
|
||||
planet.erekir.name = 에레키르
|
||||
planet.sun.name = 태양
|
||||
|
||||
sector.impact0078.name = 임팩트 0078
|
||||
sector.groundZero.name = 전초기지
|
||||
sector.craters.name = 크레이터
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = 얼어붙은 숲
|
||||
sector.ruinousShores.name = 파괴된 해안가
|
||||
sector.stainedMountains.name = 얼룩진 산맥
|
||||
@@ -862,7 +889,7 @@ sector.tarFields.name = 타르 벌판
|
||||
sector.saltFlats.name = 소금 사막
|
||||
sector.fungalPass.name = 포자 지대
|
||||
sector.biomassFacility.name = 유기물 합성 시설
|
||||
sector.windsweptIslands.name = 폭풍의 격전지
|
||||
sector.windsweptIslands.name = 바람이 세찬 섬
|
||||
sector.extractionOutpost.name = 자원 추출기지
|
||||
sector.facility32m.name = 32 M 시설
|
||||
sector.taintedWoods.name = 오염된 산림
|
||||
@@ -873,24 +900,27 @@ sector.navalFortress.name = 해군 요새
|
||||
sector.polarAerodrome.name = 극지 비행장
|
||||
sector.atolls.name = 환초섬
|
||||
sector.testingGrounds.name = 시험장
|
||||
sector.seaPort.name = 바다 항구
|
||||
sector.perilousHarbor.name = 위태한 항구
|
||||
sector.weatheredChannels.name = 풍화된 수로
|
||||
sector.fallenVessel.name = 추락한 함선
|
||||
sector.mycelialBastion.name = 균사 성채
|
||||
sector.frontier.name = 국경 지방
|
||||
sector.sunkenPier.name = 가라앉은 부두
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = 크럭스케이프
|
||||
sector.geothermalStronghold.name = 지열 요새
|
||||
|
||||
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
|
||||
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없었습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
|
||||
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요.
|
||||
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하여 강화 유리를 제련하고, 포탑과 드릴에 물을 공급하여 더 강력한 방어선을 구축하여야 합니다.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었고, 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
|
||||
sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 유닛을 준비할 시간을 주지 마십시오.
|
||||
sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 기지를 박살 내고 우리가 잃어버린 것을 되찾아야 합니다!
|
||||
sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
|
||||
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
|
||||
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
|
||||
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 두 개의 코어를 파괴하세요.
|
||||
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 코어를 파괴하세요.
|
||||
sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
|
||||
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
|
||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 최종 목표입니다.\n\n적이 필사
|
||||
sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
|
||||
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 시작
|
||||
sector.aegis.name = 보호
|
||||
sector.lake.name = 호수
|
||||
@@ -931,7 +947,7 @@ sector.crossroads.name = 교차로
|
||||
sector.karst.name = 카르스트
|
||||
sector.origin.name = 근원
|
||||
|
||||
sector.onset.description = 에르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||
sector.onset.description = 에레키르 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
|
||||
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
||||
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = 상성
|
||||
stat.powercapacity = 전력 용량
|
||||
stat.powershot = 전력/발
|
||||
stat.damage = 피해량
|
||||
stat.frequency = 빈도
|
||||
stat.targetsair = 공중 조준
|
||||
stat.targetsground = 지상 조준
|
||||
stat.crushdamage = 파쇄 피해
|
||||
stat.legsplashdamage = 다리 짓밟기 피해
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = 자원 용량
|
||||
stat.memorycapacity = 변수 용량
|
||||
stat.basepowergeneration = 기본 전력 발전량
|
||||
stat.productiontime = 소요 시간
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = 건물 완전 수리 시간
|
||||
stat.repairspeed = 수리 속도
|
||||
stat.weapons = 무기
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = 버프 효과
|
||||
stat.maxunits = 최대 유닛 수
|
||||
stat.health = 체력
|
||||
stat.armor = 방어력
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = 건설 시간
|
||||
stat.maxconsecutive = 최대 체인
|
||||
stat.buildcost = 건설 비용
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = 발사 주기
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 내구도
|
||||
stat.cooldowntime = 쿨타임
|
||||
stat.regenerationrate = 재생률
|
||||
stat.activationtime = 활성화 시간
|
||||
stat.explosiveness = 폭발성
|
||||
stat.basedeflectchance = 기본 반사 확률
|
||||
stat.lightningchance = 전격 생성 확률
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = 채굴 등급
|
||||
stat.payloadcapacity = 화물 용량
|
||||
stat.abilities = 능력
|
||||
stat.canboost = 이륙 가능
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = 비행
|
||||
stat.ammouse = 탄약 사용
|
||||
stat.ammocapacity = 탄약 용량
|
||||
@@ -1101,7 +1125,7 @@ ability.suppressionfield = 재생성 억제 필드
|
||||
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
|
||||
ability.energyfield = 에너지 필드
|
||||
ability.energyfield.description = 근처 적을 감전시킴
|
||||
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함
|
||||
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
|
||||
ability.regen = 재생
|
||||
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
|
||||
ability.liquidregen = 액체 흡수
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
|
||||
ability.stat.shield = [stat]{0}[lightgray] 실드
|
||||
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
|
||||
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 발사 대기시간
|
||||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
||||
bar.activationtimer = {0}초 후 활성화
|
||||
bar.activated = 활성화됨
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 피해량[][]
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
|
||||
bullet.incendiary = [stat]방화[]
|
||||
bullet.homing = [stat]유도[]
|
||||
bullet.armorpierce = [stat]방어 관통
|
||||
bullet.armorweakness = [red]{0}x[lightgray] 방어력 취약
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] 방어력 관통
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량
|
||||
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
||||
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
||||
@@ -1181,7 +1221,7 @@ bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
|
||||
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
|
||||
bullet.range = [stat]{0}[lightgray]블록 추가 범위
|
||||
bullet.range = [stat]{0}[lightgray] 타일 범위
|
||||
bullet.notargetsmissiles = [stat] 건물 무시
|
||||
bullet.notargetsbuildings = [stat] 미사일 무시
|
||||
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 액체/초
|
||||
unit.itemssecond = 자원/초
|
||||
unit.liquidunits = 액체
|
||||
unit.powerunits = 전력
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = 열 단위
|
||||
unit.degrees = 도
|
||||
unit.seconds = 초
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = 발
|
||||
unit.pershot = /발
|
||||
unit.perleg = /다리
|
||||
unit.perside = per side
|
||||
category.purpose = 목적
|
||||
category.general = 일반
|
||||
category.power = 전력
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
||||
setting.animatedwater.name = 액체 애니메이션 효과
|
||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||
setting.playerindicators.name = 플레이어 위치 표시기
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = 적 위치 표시기
|
||||
setting.autotarget.name = 자동 조준
|
||||
setting.keyboard.name = 마우스+키보드 조작
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = 없음
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI 스케일링
|
||||
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 항상 대각선 배치
|
||||
setting.screenshake.name = 화면 흔들림
|
||||
setting.bloomintensity.name = 광원 세기
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = 유닛 지휘
|
||||
category.multiplayer.name = 멀티플레이어
|
||||
category.blocks.name = 블록 선택
|
||||
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = 리스폰
|
||||
keybind.control.name = 유닛 제어
|
||||
keybind.clear_building.name = 설계도 초기화
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = 유닛 명령: 사격 중지
|
||||
keybind.unit_stance_pursue_target.name = 유닛 명령: 타겟 추격
|
||||
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
|
||||
keybind.unit_stance_ram.name = 유닛 명령: 돌격
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = 유닛 제어: 이동
|
||||
keybind.unit_command_repair.name = 유닛 제어: 수리
|
||||
keybind.unit_command_rebuild.name = 유닛 제어: 재건
|
||||
keybind.unit_command_assist.name = 유닛 제어: 플레이어 지원
|
||||
keybind.unit_command_mine.name = 유닛 제어: 채굴
|
||||
keybind.unit_command_boost.name = 유닛 제어: 비행
|
||||
keybind.unit_command_load_units.name = 유닛 제어: 유닛 적재
|
||||
keybind.unit_command_load_blocks.name = 유닛 제어: 블록 적재
|
||||
keybind.unit_command_unload_payload.name = 유닛 제어: 화물 투하
|
||||
@@ -1414,14 +1464,16 @@ mode.attack.name = 공격
|
||||
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.invaliddata = 잘못된 클립보드 데이터 입니다.
|
||||
rules.invaliddata = 잘못된 클립보드 데이터입니다.
|
||||
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.fillitems = 코어를 자원으로 채움
|
||||
rules.onlydepositcore = 오직 코어에만 투입 가능
|
||||
rules.coreunloaders = 코어 언로더 허용
|
||||
rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더는 코어에서 아이템을 가져갈 수 있습니다. 에레키르 언로더에는 영향을 미치지 않습니다.
|
||||
rules.derelictrepair = 잔해 블록 수리 허용
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.coreincinerates = 코어 방화 비허용
|
||||
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
@@ -1429,17 +1481,19 @@ rules.wavesending = 단계 넘김
|
||||
rules.allowedit = 규칙 편집 허용
|
||||
rules.allowedit.info = 이 기능을 활성화하면, 플레이어는 일시 정지 메뉴의 왼쪽 하단에 있는 버튼을 통해 게임 내에서 규칙을 편집할 수 있습니다.
|
||||
rules.alloweditworldprocessors = 월드 프로세서 편집 허용
|
||||
rules.alloweditworldprocessors.info = 이 기능을 활성화하면 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
|
||||
rules.alloweditworldprocessors.info = 이 기능을 활성화하면, 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
|
||||
rules.waves = 단계
|
||||
rules.airUseSpawns = 공중 유닛 스폰 지점 사용
|
||||
rules.wavespawnatcores = 적 코어 근처에 스폰
|
||||
rules.wavespawnatcores.info = 공격 모드에서 활성화되면 모든 적 코어 근처에서 적이 스폰됩니다.
|
||||
rules.wavespawnatcores.info = 공격 모드에서 활성화되면, 모든 적 코어 근처에서 적이 스폰됩니다.
|
||||
rules.attack = 공격 모드
|
||||
rules.buildai = 기지 건설 AI
|
||||
rules.buildaitier = 건설 AI 등급
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS 공격 AI
|
||||
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
|
||||
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
|
||||
rules.clearsectoronloss.info = 지역을 잃게되면, 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
|
||||
rules.rtsminsquadsize = 최소 부대 규모
|
||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||
rules.rtsminattackweight = 최소 공격 중량
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||
rules.corecapture = 코어 파괴 시 점령
|
||||
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
||||
rules.placerangecheck = 배치 거리 확인
|
||||
rules.protectcores = 코어 보호
|
||||
rules.protectcores.info = 이 기능을 비활성화하면, 코어 건설 금지구역이 이 팀에 영향을 미치지 않습니다.\n플레이어는 보호되지 않은 팀에 배정되지 않습니다.
|
||||
rules.checkplacement = 배치 확인
|
||||
rules.checkplacement.info = 이 기능을 비활성화하면, 이 팀의 건물이 배치 범위 검사에서 무시됩니다.
|
||||
rules.enemyCheat = 적 AI 무한자원
|
||||
rules.blockhealthmultiplier = 블록 체력 배수
|
||||
rules.blockdamagemultiplier = 블록 피해량 배수
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = 유닛 생산속도 배수
|
||||
rules.unitcostmultiplier = 유닛 비용 배수
|
||||
rules.unithealthmultiplier = 유닛 체력 배수
|
||||
rules.unitdamagemultiplier = 유닛 피해량 배수
|
||||
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
|
||||
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = 로직: 유닛 건설 허용
|
||||
rules.logicunitdeconstruct = 로직: 유닛 철거 허용
|
||||
rules.solarmultiplier = 태양광 전력 배수
|
||||
rules.unitcapvariable = 코어 유닛 수 제한 추가
|
||||
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = 7.0에서와 같이 착륙 패드 없이 발사
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 비활성화 됨[lightgray] (구 발사 패드 메커니즘 활성화 상태)
|
||||
rules.showspawns = 적 스폰 표시
|
||||
rules.randomwaveai = 무작위 단계 AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = 방화 허용
|
||||
rules.anyenv = <모두>
|
||||
rules.explosions = 블록/유닛 폭발 피해
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = 단계에 생성된 유닛이 코어 또는 전력 생
|
||||
rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게 됩니다.
|
||||
rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다.
|
||||
|
||||
content.item.name = 자원
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
content.block.name = 블록
|
||||
content.status.name = 상태 이상
|
||||
content.sector.name = 지역
|
||||
content.team.name = 파벌
|
||||
database-category.item = 자원
|
||||
database-category.liquid = 액체
|
||||
database-category.unit = 유닛
|
||||
database-category.block = 블록
|
||||
database-category.status = 상태 이상
|
||||
database-category.sector = 지역
|
||||
database-category.team = 파벌
|
||||
|
||||
database-tag.turret = 포탑
|
||||
database-tag.production = 생산
|
||||
database-tag.distribution = 운반
|
||||
database-tag.liquid = 액체
|
||||
database-tag.power = 전력
|
||||
database-tag.defense = 방어
|
||||
database-tag.crafting = 제작
|
||||
database-tag.units = 유닛
|
||||
database-tag.effect = 유틸리티
|
||||
database-tag.logic = 로직
|
||||
database-tag.unit-air = 공중
|
||||
database-tag.unit-naval = 해상
|
||||
database-tag.unit-ground = 지상
|
||||
|
||||
wallore = (벽)
|
||||
|
||||
@@ -1698,14 +1775,14 @@ block.metal-tiles-9.name = 금속 타일 9
|
||||
block.metal-tiles-10.name = 금속 타일 10
|
||||
block.metal-tiles-11.name = 금속 타일 11
|
||||
block.metal-tiles-12.name = 금속 타일 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 금속 타일 13
|
||||
block.metal-wall-1.name = 금속 벽 1
|
||||
block.metal-wall-2.name = 금속 벽 2
|
||||
block.metal-wall-3.name = 금속 벽 3
|
||||
block.colored-floor.name = 색상 바닥
|
||||
block.colored-wall.name = 색상 벽
|
||||
block.character-overlay.name = 문자 타일
|
||||
block.character-overlay-white.name = 문자 타일 (하얀색)
|
||||
block.character-overlay.name = 문자 장식
|
||||
block.character-overlay-white.name = 문자 장식 (하얀색)
|
||||
block.rune-overlay.name = 룬 장식
|
||||
block.rune-overlay-crux.name = 룬 장식 (크럭스)
|
||||
block.dark-panel-1.name = 검은 패널 1
|
||||
@@ -1823,7 +1900,7 @@ block.cyclone.name = 사이클론
|
||||
block.fuse.name = 퓨즈
|
||||
block.shock-mine.name = 전격 지뢰
|
||||
block.overdrive-projector.name = 과부하 프로젝터
|
||||
block.force-projector.name = 보호막 프로젝터
|
||||
block.force-projector.name = 방호 프로젝터
|
||||
block.arc.name = 아크
|
||||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
@@ -1853,7 +1930,7 @@ block.payload-source.name = 화물 공급기
|
||||
block.disassembler.name = 광재 분해기
|
||||
block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
block.interplanetary-accelerator.name = 성간 가속기
|
||||
block.interplanetary-accelerator.name = 행성간 가속기
|
||||
block.constructor.name = 건설기
|
||||
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
|
||||
block.large-constructor.name = 대형 건설기
|
||||
@@ -1955,8 +2032,8 @@ block.radar.name = 레이더
|
||||
block.build-tower.name = 건설 타워
|
||||
block.regen-projector.name = 재생 프로젝터
|
||||
block.shockwave-tower.name = 충격파 타워
|
||||
block.shield-projector.name = 방어막 프로젝터
|
||||
block.large-shield-projector.name = 대형 방어막 프로젝터
|
||||
block.shield-projector.name = 보호막 프로젝터
|
||||
block.large-shield-projector.name = 대형 보호막 프로젝터
|
||||
block.armored-duct.name = 장갑 도관
|
||||
block.overflow-duct.name = 포화 도관
|
||||
block.underflow-duct.name = 불포화 도관
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 보강된 화물 분배기
|
||||
block.payload-mass-driver.name = 화물 매스 드라이버
|
||||
block.small-deconstructor.name = 소형 화물 분해기
|
||||
block.canvas.name = 도화지
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = 월드 프로세서
|
||||
block.world-cell.name = 월드 셀
|
||||
block.tank-fabricator.name = 전차 조립기
|
||||
@@ -2057,8 +2135,8 @@ hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 c
|
||||
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
||||
hint.unitSelectControl = 유닛을 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 유닛을 선택합니다. [accent]우클릭[]으로 유닛에게 이동과 공격을 명령할 수 있습니다.
|
||||
hint.unitSelectControl.mobile = 유닛을 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 유닛을 선택합니다. 눌러서 유닛에게 이동과 공격을 명령할 수 있습니다.
|
||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||
hint.rebuildSelect.mobile = 복사 버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 해당
|
||||
hint.payloadDrop = 다시 내려놓으려면 빈 공간에서 [accent]][]를 누르십시오.
|
||||
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
|
||||
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
|
||||
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오.
|
||||
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n수호자를 제거하려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]효과적인 피해를 주지 못합니다[].\n\n수호자를 제거하려면 높은 티어의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
|
||||
hint.serpuloCoreZone = 추가 코어는 :core-zone: [accent]코어 구역[] 타일에 건설할 수 있습니다.
|
||||
hint.cannotUpgrade = 만약 재구성기 위에 [red]:tree:[] 아이콘이 있는 경우 업그레이드된 버전이 아직 연구되지 않았음을 나타냅니다.\n\n유닛 업그레이드는 재구성기에서 생산되기 전에 [accent]:tree: 연구 기록[]에서 반드시 연구해야 합니다.
|
||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||
@@ -2082,24 +2160,62 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
|
||||
|
||||
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
|
||||
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
||||
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
||||
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
||||
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
|
||||
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 건설하세요.
|
||||
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
|
||||
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
||||
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
||||
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
||||
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
|
||||
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
|
||||
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
|
||||
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
|
||||
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
|
||||
gz.supplyturret = [accent]보급 포탑
|
||||
gz.zone1 = 이건 적의 착륙 지점입니다.
|
||||
gz.supplyturret = [accent]포탑에 탄약 보급
|
||||
gz.zone1 = 여긴 적의 착륙 지점입니다.
|
||||
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = 건물을 방어하고 적을 공격하려면 [accent]유닛[]을 사용해야 합니다.\n:ground-factory: [accent]지상 공장[]을 연구하고 배치하세요.
|
||||
fungalpass.tutorial2 = 공장에서 :dagger: [accent]대거[] 유닛을 선택하고.\n유닛을 총 3기 생산하세요.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]애디티브 재구성기[]\n는 :silicon: 실리콘과 :graphite: 흑연을 사용하여 1티어 유닛을 2티어로 업그레이드합니다.\n\n[accent]연구하고[] :dagger: [accent]대거를 재구성하여[]:mace: [accent]메이스를 만드세요.[]
|
||||
frontier.tutorial2 = 적의 공격은 모든 적 코어가 [unlaunched]파괴[]될 때까지 [accent]무한히 계속[]됩니다.
|
||||
frontier.tutorial3 = [accent]단계가 너무 높아지기 전에 적 기지를 빠르게 파괴하세요[].
|
||||
|
||||
atolls.destroy1 = 먼저 양쪽에 있는 적의 [accent]기반 코어[] 2개를 파괴하고.\n[accent]토륨에 접근하세요[].
|
||||
atolls.mega1 = [accent]명령 모드[]로 들어가서 :mega:[accent]메가[] 유닛을 선택하세오.
|
||||
atolls.mega2 = 메가 유닛이 지상 유닛을 들도록 하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
|
||||
atolls.mega3 = 메가 유닛을 지상 유닛 [accent]위로[] 이동시켜 적재하세요.
|
||||
atolls.mega4 = [accent]지상 유닛을 여기에 투입하여 공격하십시오.
|
||||
atolls.mega5 = 메가 유닛이 적재된 유닛을 투하하도록 하려면 \ue879 [accent]화물 내려놓기[] 명령을 선택하십시오.
|
||||
atolls.mega6 = \ue879 화물 내려놓기 명령이 선택된 동안 유닛은 [accent]자동으로 투하됩니다[].
|
||||
atolls.mega7 = 메가 유닛은 벽이나 깊은 물 위에 있을 때는 지상 유닛을 [accent]투하하지 않습니다[].
|
||||
atolls.mega8 = [accent]이곳에 해상 유닛을 투입하여 공격하십시오.[]
|
||||
atolls.attack1 = 1: 이 위치에 지상 유닛을 투입하여 공격을 시작하세요.
|
||||
atolls.attack2 = 2: 또는 해상 유닛을 이곳에 투입하여 기습 공격을 감행할 수도 있습니다.
|
||||
atolls.carry1 = 지상 유닛을 운반하려면 :mega:[accent]메가[] 유닛이 필요합니다.
|
||||
atolls.carry2 = 1: 메가 유닛에게 [accent]지상 유닛 위로 이동하라고 명령[]하세요.
|
||||
atolls.carry3 = 2: 메가 유닛으로 지상 유닛을 픽업하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
|
||||
atolls.carry4 = 3: 유닛을 실은 메가를 지휘하고 이동시키세요.
|
||||
atolls.carry5 = 4: 메가 유닛이 지상 유닛을 투하하도록 하려면 \ue879 [accent]'화물 내려놓기'[] 명령을 선택하십시오.
|
||||
atolls.carry6 = 이러한 단계는 [accent]여기[]에서 검토할 수 있습니다.
|
||||
atolls.carry7 = 적 기지 근처에 추가 병력을 공중 투하하려면 다음 지침을 따르십시오.
|
||||
atolls.noairunit = 이 기지는 공중 유닛으로 파괴하기에는 너무 견고하게 요새화되어 있습니다.
|
||||
atolls.2strategies = 이 기지를 파괴하는 데는 두 가지 전략이 있습니다.
|
||||
|
||||
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][WASD]로 움직이세요.
|
||||
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
|
||||
@@ -2120,7 +2236,7 @@ onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
||||
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||
onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0}
|
||||
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
||||
onset.attack = 적이 취약한 상태입니다. 반격하세요.
|
||||
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||
onset.detect = 적은 2분 이내에 당신을 감지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 유닛을 선택하세요.\n[accent]우클릭[]으로 선택된 유닛들에게 이동 또는 공격 명령을 내리세요.
|
||||
@@ -2134,7 +2250,7 @@ split.build = 유닛을 벽의 반대편으로 운반해야 합니다.\n두 개
|
||||
split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n유닛 조립대를 매스 드라이버 근처에 배치하여 유닛을 적재한 후, 벽을 가로질러 보내 적 기지를 공격하게 만드세요.
|
||||
|
||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
|
||||
item.copper.details = 평범한 구리. 세르풀로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
|
||||
item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다.
|
||||
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
|
||||
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
|
||||
@@ -2156,7 +2272,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
|
||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||
item.beryllium.description = 에레키르의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
||||
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
|
||||
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
|
||||
@@ -2275,7 +2391,7 @@ block.laser-drill.description = 레이저 기술을 통해 훨씬 더 빠르게
|
||||
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
|
||||
block.water-extractor.description = 지하수를 추출합니다. 물을 구하기 어려운 곳에서 사용합니다.
|
||||
block.cultivator.description = 대기에 포함된 미세한 농도의 포자를 산업용 포자로 배양합니다.
|
||||
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르플로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
|
||||
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르풀로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
|
||||
block.oil-extractor.description = 석유를 추출하기 위해 많은 양의 전력과 모래 및 물을 사용합니다.
|
||||
block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역을 잃습니다.
|
||||
block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 장착했으며, 행성간 이동에는 부적합함.
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 주변의 모든 유닛을 수리합니다
|
||||
block.radar.description = 넓은 반경의 지형과 적 유닛을 서서히 파악합니다. 전력이 필요합니다.
|
||||
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
||||
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
||||
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
||||
@@ -2459,7 +2576,7 @@ unit.risso.description = 주변의 모든 적을 향해 탄환과 미사일을
|
||||
unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다.
|
||||
unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다.
|
||||
unit.sei.description = 적을 향해 철갑탄과 미사일을 일제히 발사합니다.
|
||||
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다. 플레어를 생산합니다.
|
||||
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다.
|
||||
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 건설할 수 있습니다.
|
||||
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 건설할 수 있습니다.
|
||||
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건설할 수 있습니다.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이
|
||||
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
|
||||
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
|
||||
|
||||
logic.nounitbuild = [red]유닛의 건설 로직은 여기에서 허용되지 않습니다.
|
||||
|
||||
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
|
||||
lenum.shoot = 특정 위치에 발사
|
||||
lenum.shootp = 목표물 속도를 예측하여 발사
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = 디스플레이 블록의 픽셀 단위 너비.
|
||||
laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
|
||||
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
|
||||
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
|
||||
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
|
||||
|
||||
lcategory.unknown = 알 수 없음
|
||||
lcategory.unknown.description = 분류되지 않은 설명
|
||||
@@ -2628,14 +2744,14 @@ graphicstype.linerect = 직사각형 외곽선 그리기
|
||||
graphicstype.poly = 정다각형 채우기
|
||||
graphicstype.linepoly = 정다각형 외곽선 그리기
|
||||
graphicstype.triangle = 삼각형 채우기
|
||||
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
||||
graphicstype.image = 콘텐츠의 이미지를 그리거나 다른 디스플레이를 복사합니다.\n콘텐츠 예: [accent]@router[], [accent]@dagger[] 또는 [accent]display1[] 디스플레이.
|
||||
graphicstype.print = 프린트 버퍼에서 텍스트를 그립니다.\n프린트 버퍼를 지웁니다.
|
||||
|
||||
lenum.always = 항상 참
|
||||
lenum.idiv = 정수 나누기
|
||||
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
|
||||
lenum.mod = 나머지
|
||||
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다.
|
||||
lenum.emod = 참 모듈로, 결과 부호는 나누는 수에서 나옵니다.
|
||||
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
|
||||
lenum.notequal = 동치 부정. 형변환 가능
|
||||
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Oficialus Mindustry wiki
|
||||
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||
link.bug.description = Radot vieną? Praneškite čia
|
||||
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||
screenshot = Ekrano kopija išsaugota į {0}
|
||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Branduolys yra puolamas! >
|
||||
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
||||
database = Branduolio duomenų dazė
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Išsaugoti žaidimą
|
||||
loadgame = Užkrauti žaidimą
|
||||
joingame = Įeiti į žaidimą
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nerasta žemėlapių!
|
||||
invalid = Klaidingas
|
||||
pickcolor = Pasirinkti spalvą
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Ruošiamos konfiguracijos
|
||||
preparingcontent = Ruošiamas turinys
|
||||
uploadingcontent = Talpinamas turinys
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
||||
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||
@@ -352,13 +357,12 @@ save.mode = Žaidimo Režimas: {0}
|
||||
save.date = Paskutinis Išsaugojimas: {0}
|
||||
save.playtime = Žaidimo laikas: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Perspėjimas.
|
||||
confirm = Priimti
|
||||
delete = Šalinti
|
||||
view.workshop = Apžiūrėti Workshop'e
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = Gerai
|
||||
open = Atidaryti
|
||||
customize = Keisti Taisykles
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Atidaryti Nuorodą
|
||||
@@ -428,6 +433,7 @@ saveimage = Išsaugoti vaizdą
|
||||
unknown = Nežinomas
|
||||
custom = Pasirinktinis
|
||||
builtin = Integruotas
|
||||
modded = Modded
|
||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||
map.random = [accent]Atsitiktinis žemėlapis
|
||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
|
||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Teptukas
|
||||
editor.openin = Atidaryti redaktoriuje
|
||||
editor.oregen = Rūdų generacija
|
||||
@@ -465,6 +473,14 @@ editor.rules = Taisyklės:
|
||||
editor.generation = Generacija:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Dirbtuvė
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -832,6 +855,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Daiktų Talpumas
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Pastiprinimo Efektas
|
||||
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
stat.health = Gyvybės
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Statymo Laikas
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Statymo Kaina
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] žalos
|
||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
bullet.homing = [stat]sekimas
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = skysčio per sekundę
|
||||
unit.itemssecond = daiktų per sekundę
|
||||
unit.liquidunits = skysčio vienetai
|
||||
unit.powerunits = energijos vienetai
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = laipsnių
|
||||
unit.seconds = sekundės
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Bendra
|
||||
category.power = Energija
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Vandens Animacija
|
||||
setting.animatedshields.name = Skydų Animacija
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
|
||||
setting.autotarget.name = Automatinis Taikymas
|
||||
setting.keyboard.name = Pelės+Klaviatūros Valdymas
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Nėra
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
||||
setting.screenshake.name = Ekrano Drebėjimas
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Žaidimas Tinkle
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Išvalyti Statybas
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
||||
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Daiktai
|
||||
content.liquid.name = Skysčiai
|
||||
content.unit.name = Vienetai
|
||||
content.block.name = Blokai
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Offici�le Mindustry wiki
|
||||
link.suggestions.description = Stel iets voor
|
||||
link.bug.description = ��n gevonden? Rapporteer het hier.
|
||||
linkopen = Deze server heeft je een link gestuurd. Weet je zeker dat je hem wilt openen?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Kon link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||
screenshot = Schermafbeeling opgeslagen in {0}
|
||||
screenshot.invalid = Map is te groot, er is mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Core wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Laden
|
||||
joingame = Treed toe
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Geen Kaarten gevonden!
|
||||
invalid = Ongeldig
|
||||
pickcolor = Kies kleur
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Configuratie voorbereiden
|
||||
preparingcontent = Inhoud voorbereiden
|
||||
uploadingcontent = Inhoud aan het uploaden
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
|
||||
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
|
||||
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
|
||||
@@ -352,13 +357,12 @@ save.mode = Spelmodus: {0}
|
||||
save.date = Laatst bewaard: {0}
|
||||
save.playtime = Speeltijd: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = Bekijk in Werkplaats
|
||||
workshop.listing = Bewerk Workshop vermelding
|
||||
hide = Hide
|
||||
ok = Oke
|
||||
open = Open
|
||||
customize = Aanpassen
|
||||
@@ -370,7 +374,6 @@ command.repair = Repareer
|
||||
command.rebuild = Herbouw
|
||||
command.assist = Assist Speler
|
||||
command.move = Beweeg
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
@@ -428,6 +433,7 @@ saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
modded = Modded
|
||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||
map.random = [accent]Willekeurige map
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
|
||||
publish.error = Fout met het publiceren: {0}
|
||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Zaad:
|
||||
editor.cliffs = Muren naar kliffen
|
||||
editor.brush = Kwast
|
||||
editor.openin = Bewerk in editor
|
||||
editor.oregen = Ertsgeneratie
|
||||
@@ -465,6 +473,14 @@ editor.rules = Regels:
|
||||
editor.generation = Generatie:
|
||||
editor.objectives = Doelen
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Centraaliseer
|
||||
editor.search = Zoek kaarten...
|
||||
editor.filters = Filter Kaarten
|
||||
editor.filters.mode = Spelmodi:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kaart Type:
|
||||
editor.filters.search = Zoek In:
|
||||
editor.filters.author = Auteur
|
||||
editor.filters.description = Beschrijving
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Werkplaats
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Verberg Alle
|
||||
waves.units.show = Toon Alle
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = telt
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
|
||||
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Vernietig Vijandelijke Core
|
||||
objective.command = [accent]Commandeer Eenheden
|
||||
objective.nuclearlaunch = [accent]? Nucleaire lancering gedetecteerd: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
|
||||
sectorlist = Sectoren
|
||||
sectorlist.attacked = {0} onder vuur
|
||||
sectors.unexplored = [lightgray]Onverkend
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Grondstoffen:
|
||||
sectors.production = Productie:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Golf:
|
||||
sectors.stored = Opgeslagen:
|
||||
sectors.resume = Doorgaan
|
||||
sectors.launch = Lanceer
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecteer
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Hernoem Sector
|
||||
sectors.enemybase = [scarlet]Vijandelijke Basis
|
||||
sectors.vulnerable = [scarlet]Kwetsbaar
|
||||
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
|
||||
sectors.underattack.nodamage = [scarlet]Onoverwonnen
|
||||
sectors.survives = [accent]Overleeft {0} waves
|
||||
sectors.go = Ga
|
||||
sector.abandon = Verlaat
|
||||
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
|
||||
sector.curcapture = Sector Veroverd
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Verloren
|
||||
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
|
||||
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
||||
@@ -832,6 +855,10 @@ threat.high = Hoog
|
||||
threat.extreme = Extreem
|
||||
threat.eradication = Uitroeiing
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Zon
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetery Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
||||
sector.saltFlats.description = Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
|
||||
sector.craters.description = Water heeft zich opgehoopt in deze krater, restant van de oude oorlogen. Herwin het gebied. Verzamel zand. Smelt glasvezel. Pomp water om geschuttorens en boormachines te koelen.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
|
||||
sector.stainedMountains.description = Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
|
||||
sector.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een
|
||||
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Tegenstellingen
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Itemcapaciteit
|
||||
stat.memorycapacity = Geheugencapaciteit
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
stat.repairspeed = Repareersnelheid
|
||||
stat.weapons = Wapens
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost-effect
|
||||
stat.maxunits = Maximaal Actieve Units
|
||||
stat.health = Levenspunten
|
||||
stat.armor = Pantser
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Bouwtijd
|
||||
stat.maxconsecutive = Max Opeenvolgend
|
||||
stat.buildcost = Bouwkosten
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Schild Levenspunten
|
||||
stat.cooldowntime = Afkoelingsperiode
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiviteit
|
||||
stat.basedeflectchance = Basis Afbuigingskans
|
||||
stat.lightningchance = Bliksemkans
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Delvingsniveau
|
||||
stat.payloadcapacity = Ladingscapaciteit
|
||||
stat.abilities = Capaciteiten
|
||||
stat.canboost = Kan Boosten
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Vliegende
|
||||
stat.ammouse = Ammunitie gebruik
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Lancering Afkoelingstijd
|
||||
bar.input = Invoer
|
||||
bar.output = Uitvoer
|
||||
bar.strength = [stat]{0}[lightgray]x sterkte
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] schade
|
||||
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
bullet.homing = [stat]doelzoekend
|
||||
bullet.armorpierce = [stat]pantserdoorborend
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
||||
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
|
||||
unit.itemssecond = materialen/seconde
|
||||
unit.liquidunits = vloeistof eenheden
|
||||
unit.powerunits = stroom eenheden
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = warmte eenheden
|
||||
unit.degrees = graden
|
||||
unit.seconds = seconden
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mln
|
||||
unit.billions = mjd
|
||||
unit.shots = shots
|
||||
unit.pershot = /schot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Doel
|
||||
category.general = Algemeen
|
||||
category.power = Stroom
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.playerindicators.name = Spelersindicatoren
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Toon Bondgenoten
|
||||
setting.autotarget.name = Automatisch Richten
|
||||
setting.keyboard.name = Muis+Toetsenbord Controls
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Geen
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.bloomintensity.name = Bloom Intensiteit
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Selecteer Blok
|
||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Bediening Eenheid
|
||||
keybind.clear_building.name = Stop met bouwen
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Verberg verboden blokken
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||
rules.rtsminattackweight = Min Aanvalsgewicht
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
|
||||
rules.corecapture = Verover Core Bij Vernietiging
|
||||
rules.polygoncoreprotection = Veelhoekige Corebescherming
|
||||
rules.placerangecheck = Plaatsingsbereik Controle
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Oneindige AI Materialen
|
||||
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
|
||||
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Eenheid Spawnsnelheid Vermenigvuldiger
|
||||
rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
|
||||
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
||||
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Vuur
|
||||
rules.anyenv = <Elk>
|
||||
rules.explosions = Blok/Eenheid Explosieschade
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materialen
|
||||
content.liquid.name = Vloeistoffen
|
||||
content.unit.name = Eenheden
|
||||
content.block.name = Blokken
|
||||
content.status.name = Status Effecten
|
||||
content.sector.name = Sectoren
|
||||
content.team.name = Facties
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Muur)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Officiële Mindustry-wiki
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||
screenshot = Locatie screenshot: {0}
|
||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Kern wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||
database = Kern Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Openen
|
||||
joingame = Multiplayer
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Geen kaarten gevonden!
|
||||
invalid = Ongeldig
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Configuratie Voorbereiden
|
||||
preparingcontent = Inhoud Voorbereiden
|
||||
uploadingcontent = Inhoud Uploaden
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,13 +357,12 @@ save.mode = Spelmodus: {0}
|
||||
save.date = Laatste save: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Waarschuwing.
|
||||
confirm = Bevestig
|
||||
delete = Verwijder
|
||||
view.workshop = Bekijk In Workshop
|
||||
workshop.listing = Bewerk Workshop-Publicatie
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Pas aan
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
@@ -428,6 +433,7 @@ saveimage = Sla Afbeelding Op
|
||||
unknown = Onbekend
|
||||
custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
modded = Modded
|
||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||
map.random = [accent]Willekeurige Map
|
||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -465,6 +473,14 @@ editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -832,6 +855,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Oficjalna Wiki Mindustry
|
||||
link.suggestions.description = Zaproponuj nowe funkcje
|
||||
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
|
||||
linkopen = Serwer wysłał ci link. Czy jesteś pewnien, że chcesz go otworzyć?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||
screenshot = Zapisano zrzut ekranu w {0}
|
||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Rdzeń jest atakowany! >
|
||||
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
||||
database = Centralna baza danych
|
||||
database.button = Baza Danych
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Zapisz Grę
|
||||
loadgame = Wczytaj Grę
|
||||
joingame = Dołącz Do Gry
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nie znaleziono żadnych map!
|
||||
invalid = Nieprawidłowy
|
||||
pickcolor = Wybierz kolor
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Przygotowywanie Konfiguracji
|
||||
preparingcontent = Przygotowywanie Zawartości
|
||||
uploadingcontent = Przesyłanie Zawartości
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Zagnieżdżone zależności
|
||||
mod.incompletedependencies = [red]Brakujące zależności
|
||||
|
||||
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 147[] do jej pliku [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 154[] do jej pliku [accent]mod.json[].
|
||||
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||
mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
|
||||
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
|
||||
@@ -352,13 +357,12 @@ save.mode = Tryb gry: {0}
|
||||
save.date = Ostatnio zapisane: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Uwaga.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
view.workshop = Pokaż w Warsztacie
|
||||
workshop.listing = Edytuj pozycję w Warsztacie
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Otwórz
|
||||
customize = Dostosuj zasady
|
||||
@@ -370,7 +374,6 @@ command.repair = Naprawiaj
|
||||
command.rebuild = Odbudowywuj
|
||||
command.assist = Asystuj Graczowi
|
||||
command.move = Przemieść
|
||||
command.boost = Przyspiesz
|
||||
command.enterPayload = Wprowadź blok ładunku
|
||||
command.loadUnits = Załaduj Jednostki
|
||||
command.loadBlocks = Załaduj Bloki
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Strzelaj
|
||||
stance.holdfire = Wstrzymaj Ogień
|
||||
stance.pursuetarget = Goń Cel
|
||||
stance.patrol = Patroluj Obszar
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Otwórz Link
|
||||
@@ -428,6 +433,7 @@ saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
custom = Własne
|
||||
builtin = Wbudowane
|
||||
modded = Modded
|
||||
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Ziarno:
|
||||
editor.cliffs = Ściany Na Klify
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w Edytorze
|
||||
editor.oregen = Generacja Złóż
|
||||
@@ -465,6 +473,14 @@ editor.rules = Zasady:
|
||||
editor.generation = Generacja:
|
||||
editor.objectives = Cele
|
||||
editor.locales = Pakiety regionalne
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edytuj nazwę
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Wyśrodkuj
|
||||
editor.search = Przeszukaj mapy...
|
||||
editor.filters = Przefiltruj Mapy
|
||||
editor.filters.mode = Tryby Gry:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Typ Mapy:
|
||||
editor.filters.search = Szukaj W:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Przesunięcie X
|
||||
editor.shifty = Przesunięcie Y
|
||||
workshop = Warsztat
|
||||
@@ -517,6 +537,7 @@ waves.search = Wyszukaj Fale...
|
||||
waves.filter = Filtr jednostek
|
||||
waves.units.hide = Schowaj Wszystkie
|
||||
waves.units.show = Pokaż Wszystkie
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = liczba
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
||||
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
||||
objective.command = [accent]Dowódź Jednostkami
|
||||
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
|
||||
sectorlist = Sektory
|
||||
sectorlist.attacked = {0} atakowanych
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Zasoby:
|
||||
sectors.production = Produkcja:
|
||||
sectors.export = Eksport:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Fala:
|
||||
sectors.stored = Zmagazynowane:
|
||||
sectors.resume = Kontynuuj
|
||||
sectors.launch = Wystrzel
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Wybierz
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Zmień Nazwę Sektora
|
||||
sectors.enemybase = [scarlet]Baza Wroga
|
||||
sectors.vulnerable = [scarlet]Wrażliwy
|
||||
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
|
||||
sectors.underattack.nodamage = [scarlet]Nie przejęty
|
||||
sectors.survives = [accent]Przeżywa {0} fal
|
||||
sectors.go = Idź
|
||||
sector.abandon = Porzuć
|
||||
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
|
||||
sector.curcapture = Sektor Podbity
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor Stracony
|
||||
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
|
||||
sector.attacked = Sektor [accent]{0}[white] jest atakowany!
|
||||
@@ -832,6 +855,10 @@ threat.high = Wysoki
|
||||
threat.extreme = Ekstremalny
|
||||
threat.eradication = Czystka
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Słońce
|
||||
|
||||
sector.impact0078.name = Uderzenie 0078
|
||||
sector.groundZero.name = Punkt Zerowy
|
||||
sector.craters.name = Kratery
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Zamrożony Las
|
||||
sector.ruinousShores.name = Zniszczone Przybrzeża
|
||||
sector.stainedMountains.name = Zabarwione Góry
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Morska Forteca
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni są Solne Równiny. Jest tu niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksplorację. Odkryj pozostawioną tu technologię.
|
||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź bogate złoża tytanu w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie pozwól im na wysłanie ich najsilniejszych jednostek.
|
||||
sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu bazę. Stwórz "Noże". Odzyskaj to, co nam odebrano.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawi
|
||||
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Początek
|
||||
sector.aegis.name = Egida
|
||||
sector.lake.name = Jezioro
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Przeciwieństwa
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Namierza wrogów powietrznych
|
||||
stat.targetsground = Namierza wrogów lądowych
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.memorycapacity = Pojemność pamięci
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
stat.repairspeed = Prędkość napraw
|
||||
stat.weapons = Bronie
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efekt wzmocnienia
|
||||
stat.maxunits = Maksymalna ilość jednostek
|
||||
stat.health = Zdrowie
|
||||
stat.armor = Pancerz
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Czas budowy
|
||||
stat.maxconsecutive = Maksymalnie kolejnych
|
||||
stat.buildcost = Koszt budowy
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Strzałów/Sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Życie Tarczy
|
||||
stat.cooldowntime = Czas Odnowienia
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Wybuchowość
|
||||
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
||||
stat.lightningchance = Szansa Na Błyskawicę
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Stopień Wydobycia
|
||||
stat.payloadcapacity = Ładowność
|
||||
stat.abilities = Umiejętności
|
||||
stat.canboost = Może przyspieszyć
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Może latać
|
||||
stat.ammouse = Zużycie Amunicji
|
||||
stat.ammocapacity = Pojemność Amunicji
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
|
||||
ability.stat.shield = [stat]{0}[lightgray] osłony
|
||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Czas odnowienia wystrzału
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
bar.strength = [stat]{0}[lightgray]x siły
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.armorpierce = [stat]przebijający pancerz
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy
|
||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = jednostek płynu na sekundę
|
||||
unit.itemssecond = przedmiotów na sekundę
|
||||
unit.liquidunits = jednostek płynu
|
||||
unit.powerunits = jednostek prądu
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = jednostek ciepła
|
||||
unit.degrees = stopnie
|
||||
unit.seconds = sekundy
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mln.
|
||||
unit.billions = mld.
|
||||
unit.shots = strzały
|
||||
unit.pershot = /strzał
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Opis
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchami
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana tarcza
|
||||
setting.playerindicators.name = Znaczniki graczy
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Znaczniki przyjaciół
|
||||
setting.autotarget.name = Automatyczne celowanie
|
||||
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Nieograniczone
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||
setting.screenshake.name = Siła wstrząsów ekranu
|
||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Zarządzanie Jednostką
|
||||
category.multiplayer.name = Wielu graczy
|
||||
category.blocks.name = Wybierz Blok
|
||||
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Odrodzenie
|
||||
keybind.control.name = Kontroluj jednostkę
|
||||
keybind.clear_building.name = Wyczyść budynek
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
|
||||
keybind.unit_stance_pursue_target.name = Goń Cel
|
||||
keybind.unit_stance_patrol.name = Patroluj
|
||||
keybind.unit_stance_ram.name = Taranuj
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Ukryj zabronione bloki
|
||||
rules.infiniteresources = Nieskończone Zasoby
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
|
||||
rules.reactorexplosions = Eksplozje Reaktorów
|
||||
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Poziom Budowania AI
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
||||
rules.rtsminattackweight = Minimalna Waga Ataku
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
|
||||
rules.corecapture = Przejmij Zniszczony Rdzeń
|
||||
rules.polygoncoreprotection = Wielokątna Ochrona Rdzenia
|
||||
rules.placerangecheck = Sprawdzanie Zasięgu Podczas Umieszczenia
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Nieskończone Zasoby SI (wroga)
|
||||
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
||||
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||
rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
|
||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Umożliwia korzystanie z platform startowych bez l
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Pokaż miejsca odrodzenia się wroga
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Ogień
|
||||
rules.anyenv = <Każda>
|
||||
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Sprawia, że jednostki tworzone falami atakują
|
||||
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
|
||||
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
|
||||
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
content.block.name = Bloki
|
||||
content.status.name = Efekty Statusu
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Frakcje
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Ściana)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
|
||||
block.payload-mass-driver.name = Katapula Ładunku
|
||||
block.small-deconstructor.name = Mały Dekonstruktor
|
||||
block.canvas.name = Płótno
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Procesor Świata
|
||||
block.world-cell.name = Komórka Świata
|
||||
block.tank-fabricator.name = Fabryka Czołgów
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go pod
|
||||
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
|
||||
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
|
||||
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
|
||||
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
|
||||
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
|
||||
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczon
|
||||
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
|
||||
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasię
|
||||
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
|
||||
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
|
||||
block.canvas.description = Wyświetla proste obrazki z predefinowaną paletą. Edytowalne.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
||||
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||
|
||||
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
|
||||
lenum.shoot = Strzel w określoną pozycje.
|
||||
lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Inne
|
||||
lcategory.unknown.description = Niezkategoryzowane instrukcje.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki oficial do Mindustry
|
||||
link.suggestions.description = Sugerir novas funcionalidades
|
||||
link.bug.description = Achou algum? Reporte-o aqui
|
||||
linkopen = Este servidor enviou-lhe um link. Tem a certeza que o quer abrir?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado para a área de transferência
|
||||
screenshot = Captura de ecrã gravada em {0}
|
||||
screenshot.invalid = Mapa grande demais, potencialmente sem memória suficiente para captura.
|
||||
@@ -101,6 +102,8 @@ coreattack = < O núcleo está sobre ataque! >
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
||||
database = Banco de Dados do núcleo
|
||||
database.button = Banco de Dados
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Entrar no Jogo
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nenhum Mapa Encontrado!
|
||||
invalid = Inválido
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = A preparar a configuração
|
||||
preparingcontent = A preparar o conteúdo
|
||||
uploadingcontent = A enviar o conteúdo
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Dependências redundantes
|
||||
mod.incompletedependencies = [red]Dependências incompletas
|
||||
|
||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
|
||||
mod.missingdependencies.details = Este mod tem dependências em falta: {0}
|
||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||
@@ -352,13 +357,12 @@ save.mode = Modo de jogo: {0}
|
||||
save.date = Último save: {0}
|
||||
save.playtime = Tempo de Jogo: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Apagar
|
||||
view.workshop = Ver na Workshop
|
||||
workshop.listing = Editar a lista da Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Customizar
|
||||
@@ -370,7 +374,6 @@ command.repair = reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Assistir jogador
|
||||
command.move = Mover
|
||||
command.boost = Impulsionar
|
||||
command.enterPayload = Inserir bloco de carga
|
||||
command.loadUnits = Carrgar Unidades
|
||||
command.loadBlocks = Carregar Blocos
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Atirar
|
||||
stance.holdfire = Stance: Não disparar
|
||||
stance.pursuetarget = Stance: Perseguir alvo
|
||||
stance.patrol = Stance: Caminho de Patrulha
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Abrir Ligação
|
||||
@@ -428,6 +433,7 @@ saveimage = Salvar\nimagem
|
||||
unknown = Desconhecido
|
||||
custom = Customizado
|
||||
builtin = Embutido
|
||||
modded = Modded
|
||||
map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
|
||||
publish.error = Erro ao publicao os items: {0}
|
||||
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Setor:
|
||||
editor.seed = Semente:
|
||||
editor.cliffs = Paredes para Penhascos
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -465,6 +473,14 @@ editor.rules = Regras:
|
||||
editor.generation = Geração:
|
||||
editor.objectives = Objectivos
|
||||
editor.locales = Pacotes Locais
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Processadores Globais
|
||||
editor.worldprocessors.editname = Mudar Nome
|
||||
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
|
||||
@@ -478,10 +494,14 @@ editor.center = Centrar
|
||||
editor.search = Procurar mapas...
|
||||
editor.filters = Filtrar Mapas
|
||||
editor.filters.mode = Modos de jogo:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tipo de Mapa:
|
||||
editor.filters.search = Procurar em:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Descrição
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Mover no eixo X
|
||||
editor.shifty = Mover no eixo Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Procurar hordas...
|
||||
waves.filter = Filtro de Unidades
|
||||
waves.units.hide = Ocultar Tudo
|
||||
waves.units.show = Mostrar Tudo
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = quantidade
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destrói: [][lightgray]{0}[]x Unidades
|
||||
objective.enemiesapproaching = [accent]Inimigos aproximando em [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Produção inimiga a aumentar em [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produção de unidades aéreas inimigas a partir de [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destrói o Núcleo Inimigo
|
||||
objective.command = [accent]Comandar Unidades
|
||||
objective.nuclearlaunch = [accent]⚠ Lançamento Nuclear detetado: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
|
||||
sectorlist = Setores
|
||||
sectorlist.attacked = {0} sob ataque
|
||||
sectors.unexplored = [lightgray]Não explorado
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Produção:
|
||||
sectors.export = Exportar:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Horda:
|
||||
sectors.stored = Armazenado:
|
||||
sectors.resume = Continuar
|
||||
sectors.launch = Lançar
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecionar
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Renomear Setor
|
||||
sectors.enemybase = [scarlet]Base Inimiga
|
||||
sectors.vulnerable = [scarlet]Vulnerável
|
||||
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
|
||||
sectors.underattack.nodamage = [scarlet]Não Capturado
|
||||
sectors.survives = [accent]Sobrevive {0} hordas
|
||||
sectors.go = ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
|
||||
sector.curcapture = Setor Capturado
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Perdido
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
||||
sector.attacked = Setor [accent]{0}[white] sob ataque!
|
||||
@@ -832,6 +855,10 @@ threat.high = Alto
|
||||
threat.extreme = Extremo
|
||||
threat.eradication = Erradicação
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Fácil
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
|
||||
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos espalharam-se. As temperaturas baixas não os podem conter para sempre.\n\nComeça a aventura com energia. Constrói geradores a combustão. Aprende a usar reparadores.
|
||||
sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Poucos recursos podem ser encontrados neste local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrói o núcleo deles. Não deixes nada de sobra.
|
||||
sector.craters.description = A água se acumulou nesta cratera, relíquia das guerras antigas. Reconquista a área. Recolhe areia. Faz metavidro. Usa a água para arrefecer brocas e torres.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Para além dos resíduos, está a linha costeira. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinua a expandir os teus territórios, redescobre a tecnologia.
|
||||
sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtrai o titânio que é abundante nesta área. Aprende a usá-lo.\n\nA presença inimiga é maior aqui. Não lhes dês tempo de trazerem unidades mais fortes.
|
||||
sector.overgrowth.description = Esta área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controlo aqui. Produz unidades Mace. Destrói-o.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
|
||||
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
|
||||
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opostos
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mirar no Ar
|
||||
stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Capacidade de Memória
|
||||
stat.basepowergeneration = Geração de Poder Base
|
||||
stat.productiontime = Tempo de Produção
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Tempo de Reparo Total do Bloco
|
||||
stat.repairspeed = Velocidade de Reparação
|
||||
stat.weapons = Armas
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efeito do Boost
|
||||
stat.maxunits = Máximo de Unidades Ativas
|
||||
stat.health = Saúde
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Tempo de Construção
|
||||
stat.maxconsecutive = Máximo Consecutivo
|
||||
stat.buildcost = Custo de Construção
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Tiros por Segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de Espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Probabilidade Base de Esquiva
|
||||
stat.lightningchance = Probabilidade de Raio
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Nível de Mineração
|
||||
stat.payloadcapacity = Capacidade da Carga
|
||||
stat.abilities = Habilidades
|
||||
stat.canboost = Pode Impulsionar
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Voar
|
||||
stat.ammouse = Consumo de Munição
|
||||
stat.ammocapacity = Capacidade de Munição
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
|
||||
ability.stat.shield = [stat]{0}[lightgray] escudo
|
||||
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
|
||||
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Cooldown de Lançamento
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
|
||||
bullet.incendiary = [stat]incendiário
|
||||
bullet.homing = [stat]guiado
|
||||
bullet.armorpierce = [stat]perfuração de armadura
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
|
||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = Unidades de líquido/seg.
|
||||
unit.itemssecond = Itens/seg.
|
||||
unit.liquidunits = Unidades de líquido
|
||||
unit.powerunits = Unidades de energia
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = Unidades de calor
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Desativar Mods em Crash de Início do Jogo
|
||||
setting.animatedwater.name = Água Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.playerindicators.name = Indicador de Jogadores
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicador de inimigos
|
||||
setting.autotarget.name = Alvo Automático
|
||||
setting.keyboard.name = Controlos de Rato e Teclado
|
||||
@@ -1243,8 +1288,10 @@ setting.fpscap.name = Limite de FPS
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
||||
setting.uiscale.description = Reinicío necessário para aplicar as alterações.
|
||||
setting.swapdiagonal.name = Colocação Diagonal Sempre
|
||||
setting.uiscale.description = É necessário reiniciar para aplicar as mudanças.
|
||||
setting.uiEdgePadding.name = Espaçamento de bordas da UI
|
||||
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
|
||||
setting.swapdiagonal.name = Colocação sempre diagonal
|
||||
setting.screenshake.name = Vibração do Ecrã
|
||||
setting.bloomintensity.name = Intensidade do Bloom
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Comando de Unidades
|
||||
category.multiplayer.name = Multijogador
|
||||
category.blocks.name = Selecionador de Blocos
|
||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Renascer
|
||||
keybind.control.name = Controlar Unidade
|
||||
keybind.clear_building.name = Limpar Construção
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Postura de Unidade: Não Disparar
|
||||
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
|
||||
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
||||
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
||||
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
||||
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
|
||||
keybind.unit_command_assist.name = Controlo de Unidade: Assistir
|
||||
keybind.unit_command_mine.name = Controlo de Unidade: Minerar
|
||||
keybind.unit_command_boost.name = Controlo de Unidade: Impulsionar
|
||||
keybind.unit_command_load_units.name = Controlo de Unidade: Carregar Unidades
|
||||
keybind.unit_command_load_blocks.name = Controlo de Unidade: Carregar Blocos
|
||||
keybind.unit_command_unload_payload.name = Controlo de Unidade: Descarregar Carga
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Ocultar Blocos Banidos
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
||||
rules.reactorexplosions = Esploções de Reatores
|
||||
rules.coreincinerates = Núcleo destrói Itens em Excesso
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Nível de Construtor IA
|
||||
rules.rtsai = RTS AI [red](WIP)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão
|
||||
rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão
|
||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Limpar Construções Inimigas quando derrotadas (PvP)
|
||||
rules.corecapture = Capturar Núcleo na Cestruição
|
||||
rules.polygoncoreprotection = Proteção do Núcleo Poligonal
|
||||
rules.placerangecheck = Verificação do intervalo de colocação
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga
|
||||
rules.blockhealthmultiplier = Multiplicador de Vida do Bloco
|
||||
rules.blockdamagemultiplier = Multiplicador de Dano do Bloco
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Multiplicador de Velocidade de Criação de Unidades
|
||||
rules.unitcostmultiplier = Multiplicador de Custo de Unidades
|
||||
rules.unithealthmultiplier = Multiplicador de Vida de Unidades
|
||||
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
|
||||
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||
rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades
|
||||
rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Mostrar Spawn de Inimigos
|
||||
rules.randomwaveai = IA de hordas imprevisível
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fogo
|
||||
rules.anyenv = <Qualquer>
|
||||
rules.explosions = Dano de Explosão a Bloco/Unidade
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas ale
|
||||
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
|
||||
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.status.name = Efeitos de Estado
|
||||
content.sector.name = Setores
|
||||
content.team.name = Equipas
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Muro)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Roteador de Carga Reforçado
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Desconstrutor Pequeno
|
||||
block.canvas.name = Tela
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Processador Global
|
||||
block.world-cell.name = Célula Global
|
||||
block.tank-fabricator.name = Fabricador de Tanque
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Toca e segura[] para pegar pequenos blocos o
|
||||
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
|
||||
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
|
||||
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
|
||||
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
|
||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
|
||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
|
||||
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repara todas as unidades em sua proximidad
|
||||
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
|
||||
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
||||
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Desconhecido
|
||||
lcategory.unknown.description = Instruções não categorizadas.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wikiul oficial al Mindustry
|
||||
link.suggestions.description = Sugerează noi funcții
|
||||
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||
screenshot = Captură de ecran salvată la {0}
|
||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
|
||||
@@ -101,6 +102,8 @@ coreattack = < Nucleul este atacat! >
|
||||
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
||||
database = Datele Nucleului
|
||||
database.button = Bază de date
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvează Jocul
|
||||
loadgame = Încarcă Jocul
|
||||
joingame = Intră în Joc
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nu s-au găsit hărți!
|
||||
invalid = Invalid
|
||||
pickcolor = Alege Culoarea
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Se Pregătește Configurația
|
||||
preparingcontent = Se Pregătește Conținutul
|
||||
uploadingcontent = Se Încarcă Conținutul
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,13 +357,12 @@ save.mode = Mod de Joc: {0}
|
||||
save.date = Ultima Salvare: {0}
|
||||
save.playtime = Timp în Joc: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Atenție
|
||||
confirm = Confirmă
|
||||
delete = Șterge
|
||||
view.workshop = Vezi în Workshop
|
||||
workshop.listing = Editează Listarea din Workshop
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Deschide
|
||||
customize = Personalizează Regulile
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Deschide Linkul
|
||||
@@ -428,6 +433,7 @@ saveimage = Salvează Imagine
|
||||
unknown = Necunoscut
|
||||
custom = Personalizată
|
||||
builtin = Prestabilită
|
||||
modded = Modded
|
||||
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
||||
map.random = [accent]Hartă Aleatorie
|
||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
|
||||
publish.error = Eroare la publicarea itemului: {0}
|
||||
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Pereți >> Dealuri
|
||||
editor.brush = Pensulă
|
||||
editor.openin = Deschide în Editor
|
||||
editor.oregen = Generarea Minereurilor
|
||||
@@ -465,6 +473,14 @@ editor.rules = Reguli:
|
||||
editor.generation = Generare:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Centrează
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Ascunde
|
||||
waves.units.show = Vezi Tot
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = numere
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectoare
|
||||
sectorlist.attacked = {0} sunt atacate
|
||||
sectors.unexplored = [lightgray]Neexplorat
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurse:
|
||||
sectors.production = Producție:
|
||||
sectors.export = Exportă:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Valul:
|
||||
sectors.stored = Stocat:
|
||||
sectors.resume = Revino
|
||||
sectors.launch = Lansare
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selectează
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Redenumește Sectorul
|
||||
sectors.enemybase = [scarlet]Bază Inamică
|
||||
sectors.vulnerable = [scarlet]Vulnerabil
|
||||
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Supraviețuiește {0} valuri
|
||||
sectors.go = Start
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Capturat
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Pierdut
|
||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
sector.attacked = Sectorul [accent]{0}[white] este atacat!
|
||||
@@ -832,6 +855,10 @@ threat.high = Mare
|
||||
threat.extreme = Extremă
|
||||
threat.eradication = Eradicare
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Soare
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Punctul Zero
|
||||
sector.craters.name = Craterele
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Pădurea Glacială
|
||||
sector.ruinousShores.name = Țărmurile Părăsite
|
||||
sector.stainedMountains.name = Munții Pătați
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Fortăreața Navală
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex de depozitare aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta avea un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai simple au rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea înspre exterior. Redescoperă tehnologia.
|
||||
sector.stainedMountains.description = Mai spre mijlocul continentului sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să trimită cele mai puternice unități.
|
||||
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un avanpost aici. Construiește unități Mace. Distruge-l.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coas
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opuși
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.productiontime = Timp Producție
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Durată Reparare Bloc
|
||||
stat.repairspeed = Viteză Reparare
|
||||
stat.weapons = Arme
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efect de Îmbunătățire
|
||||
stat.maxunits = Maxim Unități Active
|
||||
stat.health = Viață
|
||||
stat.armor = Armură
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Timp Construcție
|
||||
stat.maxconsecutive = Maxim Consecutive
|
||||
stat.buildcost = Cost Construcție
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Rata de Tragere
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explozivitate
|
||||
stat.basedeflectchance = Șansă de Reflexie
|
||||
stat.lightningchance = Șansă Fulger
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Minabile
|
||||
stat.payloadcapacity = Capacitate Încărcătură
|
||||
stat.abilities = Abilități
|
||||
stat.canboost = Are Propulsor
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Zboară
|
||||
stat.ammouse = Consum muniție
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
bar.strength = [stat]{0}[lightgray]x putere
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] forță
|
||||
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = unități lichid/secundă
|
||||
unit.itemssecond = materiale/secundă
|
||||
unit.liquidunits = unități lichid
|
||||
unit.powerunits = electricitate
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grade
|
||||
unit.seconds = secunde
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /lovitură
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Po
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indicatori Inamic
|
||||
setting.autotarget.name = Auto-Țintire
|
||||
setting.keyboard.name = Controale Mouse+Tastatură
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Niciuna
|
||||
setting.fpscap.text = FPS {0}
|
||||
setting.uiscale.name = Scară Interfață
|
||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Selectare Bloc
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Regenerare
|
||||
keybind.control.name = Controlează Unități
|
||||
keybind.clear_building.name = Șterge Clădirea
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Resurse Infinite
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
||||
rules.corecapture = Capturează Nucleele Distruse
|
||||
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
||||
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
||||
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Foc
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materiale
|
||||
content.liquid.name = Lichide
|
||||
content.unit.name = Unități
|
||||
content.block.name = Blocuri
|
||||
content.status.name = Efecte de Stare
|
||||
content.sector.name = Sectoare
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt
|
||||
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
||||
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
|
||||
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
|
||||
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
|
||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||
|
||||
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
|
||||
lenum.shoot = Lovește către o locație.
|
||||
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Zvanična Mindustry vikipedia
|
||||
link.suggestions.description = Preloži nove dodatke
|
||||
link.bug.description = Pronašao si grešku? Prijavi je ovde
|
||||
linkopen = Ovaj server vam je poslao link. Da li ste sigurni da ga želite otvoriti?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
|
||||
screenshot = Snimanje ekrana izvršeno {0}
|
||||
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Jezgro je napadnuto! >
|
||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||
database = Baza Podataka
|
||||
database.button = Baza Podataka
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Snimi Igru
|
||||
loadgame = Učitaj Igru
|
||||
joingame = Priključi se na Igru
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Nijedna mapa nije pronađena!
|
||||
invalid = Neispravno
|
||||
pickcolor = Izaberi boju
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Spremanje konfiguracije
|
||||
preparingcontent = Spremanje sadržaja
|
||||
uploadingcontent = Kačenje sadržaja na internet
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||
@@ -352,13 +357,12 @@ save.mode = Režim igre: {0}
|
||||
save.date = Poslednji snimak: {0}
|
||||
save.playtime = Vreme igre: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Upozorenje.
|
||||
confirm = Potvrdi
|
||||
delete = Izbriši
|
||||
view.workshop = Pogledaj u radionici
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Otvori
|
||||
customize = Podesi Pravila
|
||||
@@ -370,7 +374,6 @@ command.repair = Popravljaj
|
||||
command.rebuild = Ponovna Gradnja
|
||||
command.assist = Pomoć Igraču
|
||||
command.move = Kretanje
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Otvori Link
|
||||
@@ -428,6 +433,7 @@ saveimage = Sačuvaj Sliku
|
||||
unknown = Nepoznato
|
||||
custom = Tkana
|
||||
builtin = Ugrađena
|
||||
modded = Modded
|
||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||
map.random = [accent]Nasumična Mapa
|
||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Greška pri objavljivanju: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seme:
|
||||
editor.cliffs = Zidovi u Litice
|
||||
editor.brush = Četka
|
||||
editor.openin = Otvori u Editoru
|
||||
editor.oregen = Generacija Rude
|
||||
@@ -465,6 +473,14 @@ editor.rules = Pravila:
|
||||
editor.generation = Generisanje:
|
||||
editor.objectives = Zadaci
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Centar
|
||||
editor.search = Pretraži Mape...
|
||||
editor.filters = Filtriraj Mape
|
||||
editor.filters.mode = Tip Igre:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Tip Mape:
|
||||
editor.filters.search = Pretraži U:
|
||||
editor.filters.author = Autor
|
||||
editor.filters.description = Opis
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Pomeri X
|
||||
editor.shifty = Pomeri Y
|
||||
workshop = Radionica
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Sakrij Sve
|
||||
waves.units.show = Pokaži Sve
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = količina
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
|
||||
objective.command = [accent]Upravljaj Jedinicama
|
||||
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
|
||||
sectorlist = Sektori
|
||||
sectorlist.attacked = {0} pod napadom
|
||||
sectors.unexplored = [lightgray]Neistraženo
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resursi:
|
||||
sectors.production = Proizvodnja:
|
||||
sectors.export = Izvoz:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Talas:
|
||||
sectors.stored = Skladišćeno:
|
||||
sectors.resume = Nastavi
|
||||
sectors.launch = Lansiraj
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Izaberi
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Preimenuj Sektor
|
||||
sectors.enemybase = [scarlet]Neprijateljska Baza
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
||||
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
||||
sectors.survives = [accent]Preživeće {0} talasa
|
||||
sectors.go = Kreni
|
||||
sector.abandon = Napusti
|
||||
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
|
||||
sector.curcapture = Sektor Zauzet
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor Izgubljen
|
||||
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
|
||||
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
||||
@@ -832,6 +855,10 @@ threat.high = Visoko
|
||||
threat.extreme = Ekstremno
|
||||
threat.eradication = Istrebljenje
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sunce
|
||||
|
||||
sector.impact0078.name = Udar 0078
|
||||
sector.groundZero.name = Početna Zona
|
||||
sector.craters.name = Krateri
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Smrznuta Šuma
|
||||
sector.ruinousShores.name = Urušene Obale
|
||||
sector.stainedMountains.name = Zatamnjene Planine
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Pomorska Tvrđava
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
||||
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
|
||||
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
|
||||
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
|
||||
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura im
|
||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Žačetak
|
||||
sector.aegis.name = Okrilje
|
||||
sector.lake.name = Jezero
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Suprotnosti
|
||||
stat.powercapacity = Skladište energije
|
||||
stat.powershot = Energija po pucnju
|
||||
stat.damage = Šteta
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Nišani vazduh
|
||||
stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Skladište materijala
|
||||
stat.memorycapacity = Kapacitet memorije
|
||||
stat.basepowergeneration = Osnovna generacija struje
|
||||
stat.productiontime = Vreme proizvodnje
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Vreme popravke celog bloka
|
||||
stat.repairspeed = Brzina popravke
|
||||
stat.weapons = Oružja
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Efekat pojačivača
|
||||
stat.maxunits = Maksimalne aktivne jedinice
|
||||
stat.health = Izdržljivost
|
||||
stat.armor = Oklop
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Vreme izgradnje
|
||||
stat.maxconsecutive = Maksimalni konzekutivni
|
||||
stat.buildcost = Cena izgradnje
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Brzina paljbe
|
||||
stat.ammo = Municija
|
||||
stat.shieldhealth = Izdržljivost štita
|
||||
stat.cooldowntime = Vreme hlađenja
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Eksplozivnost
|
||||
stat.basedeflectchance = Šansa odbijanja
|
||||
stat.lightningchance = Šansa za stvaranje munje
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Nivo kopanja
|
||||
stat.payloadcapacity = Tovarni kapacitet
|
||||
stat.abilities = Spospbnosti
|
||||
stat.canboost = Može lebdeti
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Leteća jedinica
|
||||
stat.ammouse = Upotreba municije
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Ulaz
|
||||
bar.output = Izlaz
|
||||
bar.strength = [stat]{0}[lightgray]x snage
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] šteta
|
||||
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
||||
bullet.incendiary = [stat]zapaljiv
|
||||
bullet.homing = [stat]samonavođenje
|
||||
bullet.armorpierce = [stat]proboj oklopa
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi
|
||||
unit.itemssecond = materijala/sekundi
|
||||
unit.liquidunits = jedinica tečnosti
|
||||
unit.powerunits = jedinica energije
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = jedinica toplote
|
||||
unit.degrees = stepeni
|
||||
unit.seconds = sekunde
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = milioni
|
||||
unit.billions = milijarde
|
||||
unit.shots = shots
|
||||
unit.pershot = /pucnju
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Namena
|
||||
category.general = Opšte
|
||||
category.power = Energija
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
|
||||
setting.animatedwater.name = Animirana Površina
|
||||
setting.animatedshields.name = Animirani Štitovi
|
||||
setting.playerindicators.name = Indikatori Igrača
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Indikatori Neprijatelja
|
||||
setting.autotarget.name = Auto-nišan
|
||||
setting.keyboard.name = Kontrole "Tastatura i Miš"
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Nema
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Skala
|
||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intezitet
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Biranje Blokova
|
||||
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Prizovi iz Jezgra
|
||||
keybind.control.name = Kontrološi Jedinicu
|
||||
keybind.clear_building.name = Očisti Građevinu
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
||||
rules.infiniteresources = Bezkonačni Resursi
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Eksplozije Reaktora
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||
rules.rtsminattackweight = Minimalna Težina Napada
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
|
||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Plamen
|
||||
rules.anyenv = <Bilo Koja>
|
||||
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materijali
|
||||
content.liquid.name = Tečnosti
|
||||
content.unit.name = Jedinice
|
||||
content.block.name = Blokovi
|
||||
content.status.name = Statusni Efekti
|
||||
content.sector.name = Sektori
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Zid)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
||||
block.payload-mass-driver.name = Tovarni Akcelerator
|
||||
block.small-deconstructor.name = Mali Razlagač
|
||||
block.canvas.name = Kanvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Svetovni Procesor
|
||||
block.world-cell.name = Svetovna Ćelija
|
||||
block.tank-fabricator.name = Fabrikator Tenkova
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da
|
||||
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
||||
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
||||
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
||||
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
|
||||
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
||||
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
|
||||
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva
|
||||
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
|
||||
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
||||
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Ispaljuj na mestu.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Nepoznato
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Uvek Tačno.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Officiell wiki-sida för Mindustry
|
||||
link.suggestions.description = Föreslå nya funktioner
|
||||
link.bug.description = Hittat en? Rapportera den här
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
||||
screenshot = Skärmdump har sparats till {0}
|
||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Kärnan är under attack! >
|
||||
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
||||
database = Kärndatabas
|
||||
database.button = Databas
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Spara Spel
|
||||
loadgame = Importera Spel
|
||||
joingame = Gå med i Spel
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Inga kartor hittade!
|
||||
invalid = Ogiltig
|
||||
pickcolor = Välj Färg
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Förbereder konfiguration
|
||||
preparingcontent = Förbereder innehåll
|
||||
uploadingcontent = Laddar upp innehåll
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,13 +357,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Speltid: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Varning.
|
||||
confirm = Bekräfta
|
||||
delete = Radera
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = OK
|
||||
open = Öppna
|
||||
customize = Customize Rules
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Öppna Länk
|
||||
@@ -428,6 +433,7 @@ saveimage = Spara bild
|
||||
unknown = Okänd
|
||||
custom = Anpassad
|
||||
builtin = Inbyggd
|
||||
modded = Modded
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pensel
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -465,6 +473,14 @@ editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Oupptäckt
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Lagrade:
|
||||
sectors.resume = Återuppta
|
||||
sectors.launch = Skjuta upp
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Byt namn på sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -832,6 +855,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kratrarna
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Fryst skog
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Färgade berg
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skada
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = Allmänt
|
||||
category.power = Energi
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Skärmskak
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Föremål
|
||||
content.liquid.name = Vätskor
|
||||
content.unit.name = Enheter
|
||||
content.block.name = Block
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = วิกิอย่างเป็นทางกา
|
||||
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
|
||||
link.bug.description = เจอบัค? รายงานที่นี่!
|
||||
linkopen = เซิร์ฟเวอร์นี้ได้ส่งลิ้งค์ให้คุณ แน่ใจหรือไม่ว่าจะเปิดลิ้งค์นี้?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||
screenshot = ภาพหน้าจอได้ถูกบันทึกไปที่ {0}
|
||||
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
||||
@@ -101,6 +102,8 @@ coreattack = < แกนกลางถูกโจมตี! >
|
||||
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||
database = ฐานข้อมูลแกนกลาง
|
||||
database.button = ฐานข้อมูล
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = เซฟเกม
|
||||
loadgame = โหลดเกม
|
||||
joingame = เข้าร่วมเกม
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]ไม่มีแมพ!
|
||||
invalid = ไม่ถูกต้อง
|
||||
pickcolor = เลือกสี
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = กำลังเตรียมค่าปรับแต่ง
|
||||
preparingcontent = กำลังเตรียมเนื้อหา
|
||||
uploadingcontent = กำลังอัปโหลดเนื้อหา
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]ม็อดพึ่งพาวนลูป
|
||||
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
|
||||
|
||||
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
|
||||
mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0}
|
||||
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
|
||||
@@ -352,13 +357,12 @@ save.mode = เกมโหมด: {0}
|
||||
save.date = เซฟล่าสุด: {0}
|
||||
save.playtime = เวลาที่เล่นไป: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = คำเตือน
|
||||
confirm = ตกลง
|
||||
delete = ลบ
|
||||
view.workshop = เปิดในเวิร์กช็อป
|
||||
workshop.listing = แก้ไขหน้ารายการเวิร์กช็อป
|
||||
hide = Hide
|
||||
ok = โอเค
|
||||
open = เปิด
|
||||
customize = ตั้งค่ากฎ
|
||||
@@ -370,7 +374,6 @@ command.repair = ซ่อมแซม
|
||||
command.rebuild = สร้างใหม่
|
||||
command.assist = ช่วยเหลือผู้เล่น
|
||||
command.move = ขยับ
|
||||
command.boost = บูสต์
|
||||
command.enterPayload = เข้าบล็อกบรรทุก
|
||||
command.loadUnits = โหลดยูนิต
|
||||
command.loadBlocks = โหลดบล็อก
|
||||
@@ -381,7 +384,9 @@ stance.shoot = ท่าที: ยิง
|
||||
stance.holdfire = ท่าที: หยุดยิง
|
||||
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
|
||||
stance.patrol = ท่าที: ลาดตระเวน
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = เปิดลิ้งค์
|
||||
@@ -428,6 +433,7 @@ saveimage = เซฟรูป
|
||||
unknown = ไม่ทราบ
|
||||
custom = กำหนดเอง
|
||||
builtin = ค่าเริ่มต้น
|
||||
modded = Modded
|
||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||
map.random = [accent]สุ่มแมพ
|
||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||
@@ -448,10 +454,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
|
||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = ดาว:
|
||||
editor.sector = เซ็กเตอร์:
|
||||
editor.seed = ซีด:
|
||||
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
||||
editor.brush = แปรง
|
||||
editor.openin = เปิดในตัวแก้ไข
|
||||
editor.oregen = การเกิดของแร่
|
||||
@@ -465,6 +473,14 @@ editor.rules = กฎ
|
||||
editor.generation = เจนเนอเรชั่น
|
||||
editor.objectives = เป้าหมาย
|
||||
editor.locales = ชุดภาษาท้องถิ่น
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = ตัวประมวลผลโลก
|
||||
editor.worldprocessors.editname = แก้ไขชื่อ
|
||||
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
|
||||
@@ -478,10 +494,14 @@ editor.center = ศูนย์กลางแมพ
|
||||
editor.search = ค้นหาแมพ...
|
||||
editor.filters = ตัวกรองแมพ
|
||||
editor.filters.mode = เกมโหมด:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = ประเภทแมพ:
|
||||
editor.filters.search = ค้นหาจาก:
|
||||
editor.filters.author = ผู้สร้าง
|
||||
editor.filters.description = คำอธิบาย
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = เลื่อน X
|
||||
editor.shifty = เลื่อน Y
|
||||
workshop = เวิร์กช็อป
|
||||
@@ -517,6 +537,7 @@ waves.search = ค้นหาคลื่น...
|
||||
waves.filter = ตัวกรองยูนิต
|
||||
waves.units.hide = ซ่อนทั้งหมด
|
||||
waves.units.show = แสดงทั้งหมด
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = จำนวน
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูน
|
||||
objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]โรงงานศัตรูจะทวีความรุนแรงขึ้นใน [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]การผลิตยานบินศัตรูจะเริ่มใน [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]ทำลายแกนกลางศัตรู
|
||||
objective.command = [accent]สั่งการยูนิต
|
||||
objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
|
||||
sectorlist = เซ็กเตอร์
|
||||
sectorlist.attacked = {0} ถูกโจมตึ
|
||||
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = ทรัพยากร:
|
||||
sectors.production = การผลิต:
|
||||
sectors.export = การส่งออก:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = คลื่น:
|
||||
sectors.stored = คลังไอเท็ม:
|
||||
sectors.resume = ไปต่อ
|
||||
sectors.launch = ลงจอด
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = เลือก
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
|
||||
sectors.enemybase = [scarlet]ฐานทัพศัตรู
|
||||
sectors.vulnerable = [scarlet]เสี่ยงภัย
|
||||
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
|
||||
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
|
||||
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
|
||||
sectors.go = ไป
|
||||
sector.abandon = ทอดทิ้ง
|
||||
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
|
||||
sector.curcapture = ยึดครองแล้ว
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = เราเสียเซ็กเตอร์!
|
||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
|
||||
@@ -832,6 +855,10 @@ threat.high = สูง
|
||||
threat.extreme = วิบัติภัย
|
||||
threat.eradication = ทำลายล้าง
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = อาทิตย์
|
||||
|
||||
sector.impact0078.name = อิมแพค 0078
|
||||
sector.groundZero.name = กราวน์ ซีโร่
|
||||
sector.craters.name = บ่ออุกกาบาต
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = ป่าหนาวเหน็บ
|
||||
sector.ruinousShores.name = ชายฝั่งพังทลาย
|
||||
sector.stainedMountains.name = ภูเขาหลากสี
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = ปราการแห่งวารี
|
||||
sector.polarAerodrome.name = ฐานบินขั้วโลก
|
||||
sector.atolls.name = อะทอลส์
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = จุดที่ดีที่สุดในการตั้งต้นใหม่อีกครั้งนึง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[accent]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ
|
||||
sector.frozenForest.description = แม้แต่ที่นี่ ณ ที่ที่อยู่ใกล้กับภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่ได้ อากาศอันแสนเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้เครื่องซ่อมแซม
|
||||
sector.saltFlats.description = ณ ชายขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ จงทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
|
||||
sector.craters.description = น้ำได้สะสมรวมตัวกันอยู่ในหลุมอุกกาบาศแห่งนี้ ซึ่งเป็นมรดกของสงครามอันเก่าแก่ ยึดครองพื้นที่นี่มา ขุดทราย และเผา[accent]กระจกเมต้า[] ปั๊มน้ำขึ้นมาเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อนเคยเป็นที่ตั้งของฐานป้องกันแนวชายฝั่ง ซึ่งทุกพังทลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่ซากเศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
|
||||
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา
|
||||
sector.overgrowth.description = พื้นที่แห่งนี้ถูกปกคลุมไปด้วยพืชรกร้าง เริ่มเข้าใกล้กับแหล่งต้นกำเนิดของสปอร์มากขึ้น\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = เป้าหมายสุดท้
|
||||
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = การเริ่มต้น
|
||||
sector.aegis.name = อีจีส
|
||||
sector.lake.name = ทะเลสาบสีชาด
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = ตรงข้าม
|
||||
stat.powercapacity = ความจุพลังงาน
|
||||
stat.powershot = หน่วยพลังงาน/นัด
|
||||
stat.damage = ดาเมจ
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = ยิงอากาศ
|
||||
stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = ความจุไอเท็ม
|
||||
stat.memorycapacity = ความจุหน่วยความจำ
|
||||
stat.basepowergeneration = ผลิตพลังงานพื้นฐาน
|
||||
stat.productiontime = เวลาในการผลิต
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ
|
||||
stat.repairspeed = ความเร็วการซ่อม
|
||||
stat.weapons = อาวุธ
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = เอฟเฟกต์ของบูสต์
|
||||
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||
stat.health = พลังชีวิต
|
||||
stat.armor = เกราะ
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = เวลาในการสร้าง
|
||||
stat.maxconsecutive = ติดต่อกันได้สูงสุด
|
||||
stat.buildcost = ใช้
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = อัตราการยิง
|
||||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = พลังชีวิตโล่
|
||||
stat.cooldowntime = เวลาคูลดาวน์
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = แรงระเบิด
|
||||
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
||||
stat.lightningchance = โอกาสเกิดสายฟ้า
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = แร่ที่ขุดได้
|
||||
stat.payloadcapacity = ความจุสิ่งบรรทุก
|
||||
stat.abilities = ทักษะ
|
||||
stat.canboost = บูสต์ได้
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = บินได้
|
||||
stat.ammouse = การใช้กระสุน
|
||||
stat.ammocapacity = ความจุกระสุน
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] เกราะ
|
||||
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
|
||||
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
|
||||
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
|
||||
bar.input = ด้านเข้า
|
||||
bar.output = ด้านออก
|
||||
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ดาเมจ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
||||
bullet.incendiary = [stat]ติดไฟ
|
||||
bullet.homing = [stat]ติดตามตัว
|
||||
bullet.armorpierce = [stat]เจาะเกราะ
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
||||
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
||||
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
||||
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = หน่วย/วินาที
|
||||
unit.itemssecond = ไอเท็ม/วินาที
|
||||
unit.liquidunits = หน่วยของเหลว
|
||||
unit.powerunits = หน่วยพลังงาน
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = หน่วยความร้อน
|
||||
unit.degrees = องศา
|
||||
unit.seconds = วินาที
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = นัด
|
||||
unit.pershot = /การยิง
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = วัตถุประสงค์
|
||||
category.general = ทั่วไป
|
||||
category.power = พลังงาน
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = ปิดม็อดเมื่อเกมข
|
||||
setting.animatedwater.name = แอนิเมชั่นพื้นและน้ำ
|
||||
setting.animatedshields.name = แอนิเมชั่นโล่พลังงาน
|
||||
setting.playerindicators.name = ตัวบอกผู้เล่น
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = ตัวบอกศัตรู/พันธมิตร
|
||||
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
||||
setting.keyboard.name = การควบคุมแบบเม้าส์ + คีย์บอร์ด
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = ∞
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = อัตราขนาด UI
|
||||
setting.uiscale.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = วางเป็นเส้นทแยงเสมอ
|
||||
setting.screenshake.name = การสั่นของจอ
|
||||
setting.bloomintensity.name = ความรุนแรงของบลูม
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = คำสั่งยูนิต
|
||||
category.multiplayer.name = โหมดผู้เล่นหลายคน
|
||||
category.blocks.name = เลือกบล็อก
|
||||
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = เกิดใหม่
|
||||
keybind.control.name = ควบคุมยูนิต
|
||||
keybind.clear_building.name = เคลียร์สิ่งก่อสร้าง
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = ท่าทียูนิต: หยุ
|
||||
keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล่ตามเป้าหมาย
|
||||
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
||||
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
||||
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
||||
keybind.unit_command_rebuild.name = คำสั่งยูนิต: สร้างใหม่
|
||||
keybind.unit_command_assist.name = คำสั่งยูนิต: ช่วยเหลือผู้เล่น
|
||||
keybind.unit_command_mine.name = คำสั่งยูนิต: ขุด
|
||||
keybind.unit_command_boost.name = คำสั่งยูนิต: บูสต์
|
||||
keybind.unit_command_load_units.name = คำสั่งยูนิต: โหลดยูนิต
|
||||
keybind.unit_command_load_blocks.name = คำสั่งยูนิต: โหลดบล็อก
|
||||
keybind.unit_command_unload_payload.name = คำสั่งยูนิต: วางสิ่งบรรทุก
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
|
||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
|
||||
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
|
||||
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = ระดับการสร้างของ AI
|
||||
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
||||
rules.rtsai.campaign = AI โจมตีแบบ RTS
|
||||
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้าง
|
||||
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
||||
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
|
||||
rules.placerangecheck = ตรวจสอบระยะห่างการวาง
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม่จำกัด
|
||||
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
||||
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
||||
rules.unitcostmultiplier = พหูคุณราคาทรัพยากรของยูนิต
|
||||
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
|
||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = แสดงจุดเกิดศัตรู
|
||||
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = ไฟ
|
||||
rules.anyenv = <อะไรก็ได้>
|
||||
rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = ทำให้ยูนิตที่เกิดจ
|
||||
rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู
|
||||
rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง
|
||||
|
||||
content.item.name = ไอเท็ม
|
||||
content.liquid.name = ของเหลว
|
||||
content.unit.name = ยูนิต
|
||||
content.block.name = บล็อก
|
||||
content.status.name = เอฟเฟกต์สถานะ
|
||||
content.sector.name = เซ็กเตอร์
|
||||
content.team.name = ฝ่าย
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (กำแพง)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = เร้าเตอร์บรรท
|
||||
block.payload-mass-driver.name = เครื่องโอนถ่ายสิ่งบรรทุก
|
||||
block.small-deconstructor.name = เครื่องลบทำลายขนาดเล็ก
|
||||
block.canvas.name = หน้าจอวาดรูป
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = ตัวประมวลผลโลก
|
||||
block.world-cell.name = เซลล์โลก
|
||||
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล
|
||||
hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
|
||||
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
|
||||
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
||||
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
|
||||
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = สิ่งก่อสร้างทุกอย่างในร
|
||||
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
||||
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
|
||||
onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง
|
||||
onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = ซ่อมแซมยูนิตทั
|
||||
block.radar.description = ค่อยๆ เปิดเผยพื้นที่และยูนิตศัตรูในรัศมีขนาดใหญ่ ต้องใช้พลังงาน
|
||||
block.shockwave-tower.description = สร้างความเสียหายและทำลายกระสุนของศัตรูในรัศมีของมัน ต้องใช้ไซยาโนเจนเพื่อทำงาน
|
||||
block.canvas.description = แสดงผลรูปวาดที่เรียบง่ายด้วยสีที่มีอยู่จำกัด สามารถปรับแต่งได้
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = ยิงกระสุนธรรมดาใส่เป้าหมายศัตรู
|
||||
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่เป้าหมายศัตรู
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = ชื่อผู้เล่นของฝั่งไ
|
||||
lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ
|
||||
|
||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||
|
||||
lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง
|
||||
lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย
|
||||
lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = ไม่ทราบ
|
||||
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Found one? Report it here
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Cekirdek Saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
joingame = Oyuna katil
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Harita bulunamadi!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -352,13 +357,12 @@ save.mode = Gamemode: {0}
|
||||
save.date = En sonki kayit: {0}
|
||||
save.playtime = Oyun Zamani!: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
hide = Hide
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
customize = Customize
|
||||
@@ -370,7 +374,6 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Linki ac
|
||||
@@ -428,6 +433,7 @@ saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Ozel
|
||||
builtin = Yapilandirilmis
|
||||
modded = Modded
|
||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||
map.random = [accent]Rasgele harita
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@@ -465,6 +473,14 @@ editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = Center
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -832,6 +855,10 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Sun
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Esya kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Can
|
||||
stat.armor = Armor
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Flying
|
||||
stat.ammouse = Ammo Use
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = Saniyede bir
|
||||
unit.itemssecond = Saniyede bir
|
||||
unit.liquidunits = Litre
|
||||
unit.powerunits = Volt
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Unit Command
|
||||
category.multiplayer.name = Cok oyunculu
|
||||
category.blocks.name = Block Select
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Resmi Mindustry vikisi
|
||||
link.suggestions.description = Yeni özellikler öner
|
||||
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
||||
linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Merkez saldırı altında! >
|
||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||
database = Merkez Veritabanı
|
||||
database.button = Veritabanı
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Oyunu Kaydet
|
||||
loadgame = Oyunu Yükle
|
||||
joingame = Oyuna Katıl
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Harita Bulunamadı!
|
||||
invalid = Geçersiz
|
||||
pickcolor = Renk Seç
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Yapılandırma Hazırlanıyor
|
||||
preparingcontent = İçerik Hazırlanıyor
|
||||
uploadingcontent = İçerik Yükleniyor
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Döngüsel Bağımlılıklar
|
||||
mod.incompletedependencies = [red]Eksik Bağımlılıklar
|
||||
|
||||
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||
@@ -352,13 +357,12 @@ save.mode = Oyun Modu: {0}
|
||||
save.date = Son Kayıt: {0}
|
||||
save.playtime = Oynama süresi: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Uyarı.
|
||||
confirm = Doğrula
|
||||
delete = Sil
|
||||
view.workshop = Atölyede görüntüle
|
||||
workshop.listing = Atölye Listelemesini Aç
|
||||
hide = Hide
|
||||
ok = Tamam
|
||||
open = Aç
|
||||
customize = Kuralları Özelleştir
|
||||
@@ -370,7 +374,6 @@ command.repair = Tamir Et
|
||||
command.rebuild = Yeniden İnşaa Et
|
||||
command.assist = Oyuncuya Yardım Et
|
||||
command.move = Hareket Et
|
||||
command.boost = Gazla
|
||||
command.enterPayload = Kargo Bloğu Seç
|
||||
command.loadUnits = Birim Yükle
|
||||
command.loadBlocks = Blok Yükle
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Duruş: Saldırı
|
||||
stance.holdfire = Duruş: Hazır Ol
|
||||
stance.pursuetarget = Duruş: Hedefi Takip Et
|
||||
stance.patrol = Duruş: Devriye Gez
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Duruş: Düz\n[lightgray]Düz bir ol halinde ilerle.
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Bağlantıyı Aç
|
||||
@@ -428,6 +433,7 @@ saveimage = Resim Kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Özel
|
||||
builtin = Yerleşik
|
||||
modded = Modded
|
||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||
map.random = [accent]Rastgele Harita
|
||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
|
||||
publish.error = Nesneyi yayımlarken hata oluştu: {0}
|
||||
steam.error = Steam hatası.\nHata kodu: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Gezegen:
|
||||
editor.sector = Sektör:
|
||||
editor.seed = Tohum:
|
||||
editor.cliffs = Duvardan Kayalığa
|
||||
editor.brush = Fırça
|
||||
editor.openin = Düzenleyici'de Aç
|
||||
editor.oregen = Maden Oluşumu
|
||||
@@ -465,6 +473,14 @@ editor.rules = Kurallar:
|
||||
editor.generation = Oluşum:
|
||||
editor.objectives = Görevler:
|
||||
editor.locales = Dil Paketleri
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Evrensel İşlemciler
|
||||
editor.worldprocessors.editname = Adı Düzenle
|
||||
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
|
||||
@@ -478,10 +494,14 @@ editor.center = Ortala
|
||||
editor.search = Harita Ara...
|
||||
editor.filters = Harita Filtrele
|
||||
editor.filters.mode = Oyun Modları:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Harita Türleri:
|
||||
editor.filters.search = Ara:
|
||||
editor.filters.author = Yapımcı
|
||||
editor.filters.description = Açıklama
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X Ekseninde Kaydır
|
||||
editor.shifty = Y Ekseninde Kaydır
|
||||
workshop = Atölye
|
||||
@@ -517,6 +537,7 @@ waves.search = Dalga ara...
|
||||
waves.filter = Birim Filtresi
|
||||
waves.units.hide = Hepsini Gizle
|
||||
waves.units.show = Hepsini Göster
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = miktarlar
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
|
||||
objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
||||
objective.command = [accent]Birimleri Kumanda Et
|
||||
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
|
||||
sectorlist = Sektörler
|
||||
sectorlist.attacked = {0} saldırı altında
|
||||
sectors.unexplored = [lightgray]Keşfedilmemiş
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Kaynaklar:
|
||||
sectors.production = Üretim:
|
||||
sectors.export = İhracat:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Dalga:
|
||||
sectors.stored = Depolanan:
|
||||
sectors.resume = Devam Et
|
||||
sectors.launch = Fırlat
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Seç
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Sektörü Yeniden Adlandır
|
||||
sectors.enemybase = [scarlet]Düşman Üs
|
||||
sectors.vulnerable = [scarlet]Dayanıksız
|
||||
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
||||
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
|
||||
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
||||
sectors.go = Git
|
||||
sector.abandon = Terk Et
|
||||
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
|
||||
sector.curcapture = Sektör Elegeçirildi
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektör Kaybedildi
|
||||
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
|
||||
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
|
||||
@@ -832,6 +855,10 @@ threat.high = Yüksek
|
||||
threat.extreme = Aşırı
|
||||
threat.eradication = İmkansız
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Sakin
|
||||
difficulty.easy = Kolay
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Güneş
|
||||
|
||||
sector.impact0078.name = Darbe 0078
|
||||
sector.groundZero.name = Sıfır Noktası
|
||||
sector.craters.name = Kraterler
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Donmuş Orman
|
||||
sector.ruinousShores.name = Harap Kıyılar
|
||||
sector.stainedMountains.name = Lekeli Dağlar
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Deniz Kalesi
|
||||
sector.polarAerodrome.name = Polar Havaalanı
|
||||
sector.atolls.name = Atoller
|
||||
sector.testingGrounds.name = Test Arazisi
|
||||
sector.seaPort.name = Deniz Limanı
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Erezyonlu Kanallar
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mantar Kale
|
||||
sector.frontier.name = Öncü Üs
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Crux Düzlüğü
|
||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||
|
||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
||||
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Merkezlerini yok et. Ayakta hiçbir şey bırakma.
|
||||
sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
|
||||
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
|
||||
sector.overgrowth.description = Bu alan aşırı büyümüştür, sporların kaynağına daha yakındır.\nDüşman burada bir merkez kurdu. Titan birlikleri inşa et. Onu yok et. Kaybedileni geri al.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere
|
||||
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
||||
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Yeni Başlangıç
|
||||
sector.aegis.name = Siper
|
||||
sector.lake.name = Göletçik
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Zıtlıklar
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.memorycapacity = Bellek Kapasitesi
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Tamir Edilme Süresi
|
||||
stat.repairspeed = Tamir Hızı
|
||||
stat.weapons = Silahlar
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Hızlandırma Efekti
|
||||
stat.maxunits = Maksimum Aktif Birim
|
||||
stat.health = Can
|
||||
stat.armor = Zırh
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = İnşaat Süresi
|
||||
stat.maxconsecutive = Art Arda En Fazla
|
||||
stat.buildcost = İnşaat Fiyatı
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Kalkan Canı
|
||||
stat.cooldowntime = Soğuma Süresi
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Patlayıcılık
|
||||
stat.basedeflectchance = Mermi Sekme İhtimali
|
||||
stat.lightningchance = Yıldırım Çarpma İhtimali
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Kazı Seviyesi
|
||||
stat.payloadcapacity = Yük Kapasitesi
|
||||
stat.abilities = Kabiliyetler
|
||||
stat.canboost = Gazlayabilir
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Uçuyor
|
||||
stat.ammouse = Mermi Kullanıyor
|
||||
stat.ammocapacity = Mermi Kapasitesi
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
|
||||
bar.input = Girdi
|
||||
bar.output = Çıktı
|
||||
bar.strength = [stat]{0}[lightgray]x Güç
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0} [lightgray]hasar
|
||||
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
bullet.homing = [stat]güdümlü
|
||||
bullet.armorpierce = [stat]zırh delici
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0} [lightgray]savurma
|
||||
bullet.pierce = [stat]{0}[lightgray]x delme
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = sıvı birimi/saniye
|
||||
unit.itemssecond = eşya/saniye
|
||||
unit.liquidunits = sıvı birimi
|
||||
unit.powerunits = enerji birimi
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = ısı birimi
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = atış
|
||||
unit.pershot = /vuruş
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Açıklama
|
||||
category.general = Genel
|
||||
category.power = Enerji
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Çökmede Modları Kapa
|
||||
setting.animatedwater.name = Hareketli Su
|
||||
setting.animatedshields.name = Hareketli Kalkanlar
|
||||
setting.playerindicators.name = Oyuncu Belirteçleri
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
||||
setting.autotarget.name = Otomatik Hedef Alma
|
||||
setting.keyboard.name = Fare+Klavye Kontrolleri
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Limitsiz ∞
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||
setting.screenshake.name = Ekran Sarsılması
|
||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Birim Komutu
|
||||
category.multiplayer.name = Çok Oyunculu
|
||||
category.blocks.name = Blok Seçimi
|
||||
placement.blockselectkeys = \n[lightgray]Tuş: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Yeniden Doğ
|
||||
keybind.control.name = Birliği Kontrol Et
|
||||
keybind.clear_building.name = Binayı Temizle
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Birim Duruşu: Hazır Ol
|
||||
keybind.unit_stance_pursue_target.name = Birim Duruşu: Takip Et
|
||||
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
|
||||
keybind.unit_stance_ram.name = Birim Duruşu: VUR
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Birim Komutu: Git
|
||||
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
|
||||
keybind.unit_command_rebuild.name = Birim Komutu: Yeniden İnşaa Et
|
||||
keybind.unit_command_assist.name = Biirm Komutu: Yardım Et
|
||||
keybind.unit_command_mine.name = Birim Komutu: Kaz
|
||||
keybind.unit_command_boost.name = Birim Komutu: Gazla
|
||||
keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
|
||||
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
||||
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Yasaklı Blokları Sakla
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.coreincinerates = Merkez Taşanları Eritir
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = İnşaatçı YZ sınıfı
|
||||
rules.rtsai = RTS YZ
|
||||
rules.rtsai.campaign = RTS Saldırı YZ
|
||||
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
||||
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
||||
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
||||
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
|
||||
rules.blockhealthmultiplier = Blok Can Çarpanı
|
||||
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
||||
rules.unitcostmultiplier = Birim Fiyat Çarpanı
|
||||
rules.unithealthmultiplier = Birim Can Çarpanı
|
||||
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Düşman Doğuş Noktalarını Göster
|
||||
rules.randomwaveai = Tahmin Edilemez Dalgalar
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Ateş
|
||||
rules.anyenv = <Herhangi>
|
||||
rules.explosions = Blok/Birlik Patlama Hasarı
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekir
|
||||
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
||||
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
||||
|
||||
content.item.name = Malzemeler
|
||||
content.liquid.name = Sıvılar
|
||||
content.unit.name = Birimler
|
||||
content.block.name = Bloklar
|
||||
content.status.name = Durum Etkileri
|
||||
content.sector.name = Sektörler
|
||||
content.team.name = Takımlar
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Duvar)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
||||
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
||||
block.small-deconstructor.name = Küçük Yapı Sökücü
|
||||
block.canvas.name = Tuval
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Evrensel İşlemci
|
||||
block.world-cell.name = Evrensel Bellek Hücresi
|
||||
block.tank-fabricator.name = Tank Fabrikatörü
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelli
|
||||
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
|
||||
hint.payloadDrop.mobile = Boş bir yere [accent]tıklayıp basılı tutarak[] taşıdığınız yükü bırakabilirsiniz.
|
||||
hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan yangınları otomatik olarak söndürür.
|
||||
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
|
||||
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
||||
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Buraya inşa edilien her şey otomatik yok edilir!
|
||||
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
||||
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
|
||||
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
|
||||
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Oz
|
||||
block.radar.description = Haritayı tarar. Enerji gerektirir.
|
||||
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
|
||||
block.canvas.description = Önceden tanımlanmış paletle basit bir fotoğraf sergiler. Düzenlenebilir.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||
unit.mace.description = Düşmanlara alev püskürtür.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
|
||||
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
|
||||
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
|
||||
|
||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||
|
||||
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
|
||||
lenum.shoot = Bir konuma ateş et.
|
||||
lenum.shootp = Belli bir birim veya binaya ateş et.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = ???
|
||||
lcategory.unknown.description = Kategorize edilmemiş talimatlar
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Офіційна ігрова Wiki
|
||||
link.suggestions.description = Запропонувати нові функції
|
||||
link.bug.description = Знайшли хибу? Повідомте про неї тут
|
||||
linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
|
||||
screenshot = Зняток мапи збережено до {0}
|
||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Ядро перебуває під атакою! >
|
||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
||||
database = База даних ядра
|
||||
database.button = База даних
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Зберегти гру
|
||||
loadgame = Завантажити гру
|
||||
joingame = Багатоосібна гра
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Мап не знайдено!
|
||||
invalid = Недійсне
|
||||
pickcolor = Вибрати колір
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Підготовка налаштувань
|
||||
preparingcontent = Підготовка вмісту
|
||||
uploadingcontent = Вивантаження вмісту
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Кругові залежності
|
||||
mod.incompletedependencies = [red]Неповні залежності
|
||||
|
||||
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
|
||||
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
|
||||
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
|
||||
@@ -352,13 +357,12 @@ save.mode = Режим гри: {0}
|
||||
save.date = Останнє збереження: {0}
|
||||
save.playtime = Час гри: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Попередження
|
||||
confirm = Підтвердження
|
||||
delete = Видалити
|
||||
view.workshop = Переглянути в Майстерні
|
||||
workshop.listing = Редагувати список Майстерні
|
||||
hide = Hide
|
||||
ok = Гаразд
|
||||
open = Відкрити
|
||||
customize = Налаштувати правила
|
||||
@@ -370,7 +374,6 @@ command.repair = Ремонтувати
|
||||
command.rebuild = Відбудовувати
|
||||
command.assist = Допомагати гравцеві
|
||||
command.move = Рухатися
|
||||
command.boost = Летіти
|
||||
command.enterPayload = Увійти до вантажного блока
|
||||
command.loadUnits = Завантажити одиниці
|
||||
command.loadBlocks = Завантажити блоки
|
||||
@@ -381,7 +384,9 @@ stance.shoot = Позиція: стріляти
|
||||
stance.holdfire = Позиція: припинити вогонь
|
||||
stance.pursuetarget = Позиція: переслідувати ціль
|
||||
stance.patrol = Позиція: шлях патрулювання
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Перейти за посиланням
|
||||
@@ -428,6 +433,7 @@ saveimage = Зберегти зображення
|
||||
unknown = Невідомо
|
||||
custom = Користувацька
|
||||
builtin = Вбудована
|
||||
modded = Modded
|
||||
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
|
||||
map.random = [accent]Випадкова мапа
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
|
||||
publish.error = Виникла помилка під час публікації предмета: {0}
|
||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Зерно:
|
||||
editor.cliffs = Стіни в скелі
|
||||
editor.brush = Пензель
|
||||
editor.openin = Відкрити в редакторі
|
||||
editor.oregen = Генерація руд
|
||||
@@ -465,6 +473,14 @@ editor.rules = Правила
|
||||
editor.generation = Генерація
|
||||
editor.objectives = Завдання
|
||||
editor.locales = Мовні пакети
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Світові процесори
|
||||
editor.worldprocessors.editname = Редагувати назву
|
||||
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
|
||||
@@ -478,10 +494,14 @@ editor.center = Центрувати
|
||||
editor.search = Шукати мапи…
|
||||
editor.filters = Фільтрувати мапи
|
||||
editor.filters.mode = Режими гри:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Тип мапи:
|
||||
editor.filters.search = Шукати в
|
||||
editor.filters.author = Автор
|
||||
editor.filters.description = Опис
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Зміщення за віссю X
|
||||
editor.shifty = Зміщення за віссю Y
|
||||
workshop = Майстерня
|
||||
@@ -517,6 +537,7 @@ waves.search = Шукати хвилі...
|
||||
waves.filter = Фільтр одиниць
|
||||
waves.units.hide = Сховати все
|
||||
waves.units.show = Показати все
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = кількість
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Нарощування ворожого виробництва почнеться через [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Виробництво ворожих повітряних одиниць почнеться через [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Знищте вороже ядро
|
||||
objective.command = [accent]Командуйте над одиницями
|
||||
objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} під атакою
|
||||
sectors.unexplored = [lightgray]Не досліджено
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Виробництво:
|
||||
sectors.export = Експортування:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Хвиля:
|
||||
sectors.stored = Зберігає:
|
||||
sectors.resume = Продовжити
|
||||
sectors.launch = Запустити
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Вибрати
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = Перейменування сектору
|
||||
sectors.enemybase = [scarlet]Ворожа база
|
||||
sectors.vulnerable = [scarlet]Уразливий
|
||||
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
|
||||
sectors.underattack.nodamage = [scarlet]Не захоплено
|
||||
sectors.survives = [accent]Протримайтеся {0} хвиль
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Покинути
|
||||
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
|
||||
sector.curcapture = Сектор захоплено
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектор втрачено
|
||||
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
|
||||
sector.attacked = Сектор [accent]{0}[white] під атакою!
|
||||
@@ -832,6 +855,10 @@ threat.high = висока
|
||||
threat.extreme = екстремальна
|
||||
threat.eradication = викорінювальна
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Сонце
|
||||
|
||||
sector.impact0078.name = Аварійне приземлення 0078
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.craters.name = Кратери
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Крижаний ліс
|
||||
sector.ruinousShores.name = Зруйновані береги
|
||||
sector.stainedMountains.name = Плямисті гори
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = Морська фортеця
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
|
||||
sector.craters.description = У цьому кратері накопичилася вода — пережиток старих воєн. Відновіть місцевість. Видобудьте пісок. Виплавте метаскло. Качайте воду, щоб охолоджувати башти та бури.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
|
||||
sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
|
||||
sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = Кінцева мета.\n\nЦя приб
|
||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Перший наступ
|
||||
sector.aegis.name = Егіда
|
||||
sector.lake.name = Озеро
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Зменшення ефективності
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Місткість предметів
|
||||
stat.memorycapacity = Місткість пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.repairspeed = Швидкість відновлення
|
||||
stat.weapons = Зброя
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Прискорювальний ефект
|
||||
stat.maxunits = Максимальна кількість активних одиниць
|
||||
stat.health = Здоров’я
|
||||
stat.armor = Броня
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Час будування
|
||||
stat.maxconsecutive = Максимальна послідовність
|
||||
stat.buildcost = Вартість будування
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Скорострільність
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Вибухонебезпечність
|
||||
stat.basedeflectchance = Базовий шанс відбиття
|
||||
stat.lightningchance = Шанс удару блискавки
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Рівень видобутку
|
||||
stat.payloadcapacity = Вантажність
|
||||
stat.abilities = Здібності
|
||||
stat.canboost = Можна прискорити
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Літає
|
||||
stat.ammouse = Патронів використовує
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
|
||||
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Перезарядка запуску
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.armorpierce = [stat]бронебійність
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = одиниць рідини за сек.
|
||||
unit.itemssecond = предметів за сек.
|
||||
unit.liquidunits = одиниць рідини
|
||||
unit.powerunits = одиниць енергії
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = одиниць нагрівання
|
||||
unit.degrees = град.
|
||||
unit.seconds = сек.
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = млн
|
||||
unit.billions = млрд
|
||||
unit.shots = shots
|
||||
unit.pershot = за постріл
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = Призначення
|
||||
category.general = Загальне
|
||||
category.power = Енергія
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Вимикати модифікації післ
|
||||
setting.animatedwater.name = Анімаційні рідини
|
||||
setting.animatedshields.name = Анімаційні щити
|
||||
setting.playerindicators.name = Позначки гравців
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Позначки противників
|
||||
setting.autotarget.name = Автострільба
|
||||
setting.keyboard.name = Миш + Керування з клавіатури
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Жодне
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
||||
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Завжди діагональне розміщення
|
||||
setting.screenshake.name = Тряска екрану
|
||||
setting.bloomintensity.name = Інтенсивність світіння
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Командувати одиницею
|
||||
category.multiplayer.name = Мережева гра
|
||||
category.blocks.name = Вибір блока
|
||||
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Відродження
|
||||
keybind.control.name = Контролювання одиниці
|
||||
keybind.clear_building.name = Очистити план будування
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = Позиція одиниці: припин
|
||||
keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
|
||||
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
|
||||
keybind.unit_stance_ram.name = Позиція одиниці: на таран
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Приховати заборонені блоки
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Дозволити лише основне розміщення ядер
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Дозволити відновлення блоків Переможених
|
||||
rules.reactorexplosions = Вибухи реактора
|
||||
rules.coreincinerates = Ядро спалює надлишкові предмети
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Рівень ШІ-будівельника
|
||||
rules.rtsai = ШІ зі стратегій реального часу
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||
rules.rtsminattackweight = Мінімальна ударна вага
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Очистити будівлі переможеної
|
||||
rules.corecapture = Захоплення ядра після знищення
|
||||
rules.polygoncoreprotection = Полігональний захист ядер
|
||||
rules.placerangecheck = Перевірка діапазону розміщення
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||
rules.blockdamagemultiplier = Множник шкоди блоків
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
||||
rules.unitcostmultiplier = Множник вартості одиниць
|
||||
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множник сонячної енергії
|
||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Вогонь
|
||||
rules.anyenv = <Будь-яка>
|
||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
content.status.name = Ефекти стану
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Фракції
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Стіна)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Посилений вантажний м
|
||||
block.payload-mass-driver.name = Вантажна катапульта
|
||||
block.small-deconstructor.name = Малий деконструктор
|
||||
block.canvas.name = Полотно
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Світовий процесор
|
||||
block.world-cell.name = Світова комірка пам’яті
|
||||
block.tank-fabricator.name = Танкобудівний завод
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[]
|
||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
||||
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
||||
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
|
||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
|
||||
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
||||
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
||||
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
|
||||
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Англійська назва: Unit Repa
|
||||
block.radar.description = Англійська назва: Radar\nПоступово проявляє місцевість та одиниці противника у великому радіусі. Вимагає енергії.
|
||||
block.shockwave-tower.description = Англійська назва: Shockwave Tower\nПошкоджує та знищує ворожі снаряди в радіусі. Потребує ціаногену.
|
||||
block.canvas.description = Англійська назва: Canvas\nПоказує просте зображення із заздалегідь визначеною палітрою. Можна редагувати.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Англійська назва: Dagger\nВистрілює стандартними кулями в найближчих ворогах.
|
||||
unit.mace.description = Англійська назва: Mace\nВистрілює потоками полум’я в найближчих ворогів.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Ім'я гравця клієнта, на якому за
|
||||
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
|
||||
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
|
||||
|
||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборонено.
|
||||
|
||||
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
|
||||
lenum.shoot = Стріляти в зазначену позицію.
|
||||
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Невідома категорія
|
||||
lcategory.unknown.description = Команди без категорії.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki chính thức của Mindustry
|
||||
link.suggestions.description = Đề xuất các tính năng mới
|
||||
link.bug.description = Tìm thấy lỗi? Báo cáo ở đây
|
||||
linkopen = Máy chủ này đã gửi cho bạn một liên kết. Có chắc muốn mở nó chứ?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
|
||||
screenshot = Ảnh chụp màn hình được lưu vào {0}
|
||||
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
|
||||
@@ -101,6 +102,8 @@ coreattack = < Lõi đang bị tấn công! >
|
||||
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
||||
database = Cơ sở dữ liệu cốt lõi
|
||||
database.button = Cơ sở dữ liệu
|
||||
database.patched = Đã chỉnh sửa thông qua bản vá dữ liệu.
|
||||
viewfields = Xem Các Trường Nội Dung
|
||||
savegame = Lưu trò chơi
|
||||
loadgame = Tải lại màn chơi
|
||||
joingame = Tham gia trò chơi
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]Không tìm thấy bản đồ!
|
||||
invalid = Không hợp lệ
|
||||
pickcolor = Chọn màu
|
||||
color = Màu
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = Đang chuẩn bị cấu hình
|
||||
preparingcontent = Đang chuẩn bị nội dung
|
||||
uploadingcontent = Đang tải lên nội dung
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
|
||||
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
|
||||
|
||||
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
|
||||
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 154[] vào tệp [accent]mod.json[].
|
||||
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
|
||||
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
|
||||
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
|
||||
@@ -351,14 +356,13 @@ save.wave = Đợt {0}
|
||||
save.mode = Chế độ chơi: {0}
|
||||
save.date = Lưu lần cuối: {0}
|
||||
save.playtime = Thời gian chơi: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = Không hiện lại
|
||||
warning = Cảnh báo.
|
||||
confirm = Xác nhận
|
||||
delete = Xóa
|
||||
view.workshop = Xem trong Workshop
|
||||
workshop.listing = Chỉnh sửa danh sách Workshop
|
||||
hide = Hide
|
||||
ok = Đồng ý
|
||||
open = Mở
|
||||
customize = Quy tắc tùy chỉnh
|
||||
@@ -370,20 +374,21 @@ command.repair = Sửa chữa
|
||||
command.rebuild = Xây lại
|
||||
command.assist = Hỗ trợ Người chơi
|
||||
command.move = Di Chuyển
|
||||
command.boost = Tăng cường
|
||||
command.enterPayload = Nhập Khối hàng vào Công trình
|
||||
command.loadUnits = Nhận Đơn vị
|
||||
command.loadBlocks = Nhận Khối công trình
|
||||
command.unloadPayload = Dỡ Khối hàng
|
||||
command.loopPayload = Lặp vận chuyển đơn vị
|
||||
stance.stop = Hủy Mệnh lệnh
|
||||
stance.shoot = Tư thế: Bắn
|
||||
stance.holdfire = Tư thế: Ngừng bắn
|
||||
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu
|
||||
stance.patrol = Tư thế: Đường tuần tra
|
||||
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.mineauto = Khai thác tự động
|
||||
stance.mine = Vật phẩm khai thác: {0}
|
||||
stance.stop = Hủy Mệnh Lệnh
|
||||
stance.shoot = Thế Trận: Bắn
|
||||
stance.holdfire = Thế Trận: Ngừng Bắn
|
||||
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Tự Động Khai Khoáng
|
||||
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
||||
openlink = Mở liên kết
|
||||
copylink = Sao chép liên kết
|
||||
back = Quay lại
|
||||
@@ -428,6 +433,7 @@ saveimage = Lưu hình ảnh
|
||||
unknown = Không xác định
|
||||
custom = Tùy chỉnh
|
||||
builtin = Có sẵn
|
||||
modded = Modded
|
||||
map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác!
|
||||
map.random = [accent]Bản đồ ngẫu nhiên
|
||||
map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa.
|
||||
@@ -448,10 +454,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
|
||||
publish.error = Lỗi khi xuất bản mục: {0}
|
||||
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
||||
|
||||
editor.showblocks = Hiện Khối
|
||||
editor.showterrain = Hiện Địa Hình
|
||||
editor.showfloor = Hiện Nền
|
||||
editor.planet = Hành tinh:
|
||||
editor.sector = Phân khu:
|
||||
editor.seed = Mầm:
|
||||
editor.cliffs = Chuyển tường thành vách đá
|
||||
editor.brush = Cỡ cọ
|
||||
editor.openin = Mở trong trình chỉnh sửa
|
||||
editor.oregen = Tạo quặng
|
||||
@@ -465,6 +473,14 @@ editor.rules = Quy tắc
|
||||
editor.generation = Tạo ra
|
||||
editor.objectives = Mục tiêu nhiệm vụ
|
||||
editor.locales = Gói ngôn ngữ
|
||||
editor.patches.guide = Hướng Dẫn Bản Vá
|
||||
editor.patches = Bản Vá Dữ Liệu
|
||||
editor.patch = Bộ vá: {0}
|
||||
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
|
||||
editor.patches.errors = Lỗi Bộ Vá
|
||||
editor.patches.importerror = Nhập bộ vá thất bại
|
||||
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
|
||||
editor.patch.fields = {0} trường
|
||||
editor.worldprocessors = Các bộ xử lý thế giới
|
||||
editor.worldprocessors.editname = Sửa tên
|
||||
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
|
||||
@@ -478,10 +494,14 @@ editor.center = Trung tâm
|
||||
editor.search = Tìm kiếm bản đồ...
|
||||
editor.filters = Lọc bản đồ
|
||||
editor.filters.mode = Chế độ chơi:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = Kiểu bản đồ:
|
||||
editor.filters.search = Tìm kiếm trong:
|
||||
editor.filters.author = Tác giả
|
||||
editor.filters.description = Mô tả
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = Dịch theo X
|
||||
editor.shifty = Dịch theo Y
|
||||
workshop = Workshop
|
||||
@@ -517,6 +537,7 @@ waves.search = Tìm kiếm các đợt...
|
||||
waves.filter = Bộ lọc đơn vị
|
||||
waves.units.hide = Ẩn tất cả
|
||||
waves.units.show = Hiện tất cả
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = số lượng
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]Tiêu diệt: [][lightgray]{0}[]x Đơn vị
|
||||
objective.enemiesapproaching = [accent]Kẻ địch đến sau [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
|
||||
objective.command = [accent]Mệnh lệnh đơn vị
|
||||
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
|
||||
sectorlist = Phân khu
|
||||
sectorlist.attacked = {0} đang bị tấn công
|
||||
sectors.unexplored = [lightgray]Chưa được khám phá
|
||||
sectors.attempts = Số lần tham chiến:
|
||||
sectors.resources = Tài nguyên:
|
||||
sectors.production = Sản lượng:
|
||||
sectors.export = Xuất:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = Đợt:
|
||||
sectors.stored = Lưu trữ:
|
||||
sectors.resume = Tiếp tục
|
||||
sectors.launch = Phóng
|
||||
sectors.nolaunchcandidate = Phân Khu Không Phóng
|
||||
sectors.viewsubmission = \ue80d Xem Bản đệ trình
|
||||
sectors.select = Chọn
|
||||
sectors.launchselect = Chọn đích phóng
|
||||
@@ -807,13 +831,12 @@ sectors.redirect = Chuyển hướng bệ phóng
|
||||
sectors.rename = Đổi tên phân khu
|
||||
sectors.enemybase = [scarlet]Căn cứ địch
|
||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
||||
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
|
||||
sectors.survives = [accent]Vượt qua {0} đợt
|
||||
sectors.underattack = [scarlet]Đang bị tấn công!
|
||||
sectors.go = Đi
|
||||
sector.abandon = Rời bỏ
|
||||
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
|
||||
sector.curcapture = Phân khu đã được chiếm
|
||||
sector.lockdown = [red]:warning:[accent] Phân khu hiện đang bị tấn công\n[lightgray]sản xuất, nghiên cứu, xuất và nhập bị vô hiệu
|
||||
sector.curlost = Phân khu đã bị mất
|
||||
sector.missingresources = [scarlet]Không đủ tài nguyên lõi
|
||||
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
|
||||
@@ -832,6 +855,10 @@ threat.high = Cao
|
||||
threat.extreme = Cực cao
|
||||
threat.eradication = Hủy diệt
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = Giải trí
|
||||
difficulty.easy = Dễ
|
||||
difficulty.normal = Vừa
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = Mặt trời
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
@@ -868,22 +895,25 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
||||
sector.saltFlats.description = Ở vùng rìa sa mạc chính là Salt Flats. Có thể tìm thấy một ít tài nguyên ở khu vực này.\n\nKẻ địch đã dựng lên một khu phức hợp lưu trữ tài nguyên ở đây. Hãy loại bỏ hoàn toàn căn cứ này.
|
||||
sector.craters.description = Nước đã tích tụ trong miệng núi lửa ở đây, vốn là dấu tích của các cuộc chiến tranh cũ. Hãy chiếm lại phân khu. Thu gom cát. Nung thủy tinh. Bơm nước để làm mát tháp súng và mũi khoan.
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
|
||||
sector.stainedMountains.description = Xa hơn trong đất liền là những ngọn núi, chưa bị bào tử xâm lấn.\nKhai thác titan dồi dào trong khu vực này. Tìm hiểu làm thế nào để sử dụng nó.\n\nSự hiện diện của kẻ địch ở đây lớn hơn. Đừng cho chúng thời gian để có đơn vị mạnh nhất của chúng.
|
||||
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn bào tử hơn.\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
|
||||
@@ -892,26 +922,12 @@ sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguy
|
||||
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
|
||||
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
|
||||
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
|
||||
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng hải quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
||||
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng thủy quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
||||
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
||||
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị thủy quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị thủy quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị thủy quân tiên tiến của địch và nghiên cứu nó.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -954,7 +970,7 @@ status.freezing.name = Đóng băng
|
||||
status.wet.name = Ẩm ướt
|
||||
status.muddy.name = Sa lầy
|
||||
status.melting.name = Tan chảy
|
||||
status.sapped.name = Ăn mòn
|
||||
status.sapped.name = Suy yếu
|
||||
status.electrified.name = Nhiễm điện
|
||||
status.spore-slowed.name = Nhiễm bào tử chậm
|
||||
status.tarred.name = Nhiễm dầu
|
||||
@@ -962,7 +978,7 @@ status.overdrive.name = Tăng tốc
|
||||
status.overclock.name = Ép xung
|
||||
status.shocked.name = Sốc
|
||||
status.blasted.name = Nổ
|
||||
status.corroded.name = Corroded
|
||||
status.corroded.name = Ăn mòn
|
||||
status.unmoving.name = Bất động
|
||||
status.boss.name = Trùm
|
||||
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = Đối nghịch
|
||||
stat.powercapacity = Dung lượng điện
|
||||
stat.powershot = Năng lượng/Phát bắn
|
||||
stat.damage = Sát thương
|
||||
stat.frequency = Tần suất
|
||||
stat.targetsair = Mục tiêu trên không
|
||||
stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Sát thương nghiền nát
|
||||
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = Sức chứa vật phẩm
|
||||
stat.memorycapacity = Dung lượng bộ nhớ
|
||||
stat.basepowergeneration = Năng lượng tạo ra cơ bản
|
||||
stat.productiontime = Thời gian sản xuất
|
||||
stat.warmuptime = Thời Gian Khởi Động
|
||||
stat.repairtime = Thời gian hoàn thành sửa chữa
|
||||
stat.repairspeed = Tốc độ sửa
|
||||
stat.weapons = Vũ khí
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = Hiệu ứng tăng cường
|
||||
stat.maxunits = Số đơn vị hoạt động tối đa
|
||||
stat.health = Độ bền
|
||||
stat.armor = Giáp
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = Thời gian xây
|
||||
stat.maxconsecutive = Nối tiếp tối đa
|
||||
stat.buildcost = Chi phí xây
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = Tốc độ bắn
|
||||
stat.ammo = Đạn
|
||||
stat.shieldhealth = Độ bền khiên
|
||||
stat.cooldowntime = Thời gian hồi phục
|
||||
stat.regenerationrate = Tốc Độ Hồi Phục
|
||||
stat.activationtime = Thời Gian Kích Hoạt
|
||||
stat.explosiveness = Gây nổ
|
||||
stat.basedeflectchance = Tỷ lệ phản đạn
|
||||
stat.lightningchance = Tỷ lệ phóng điện
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = Cấp độ đào
|
||||
stat.payloadcapacity = Tải trọng
|
||||
stat.abilities = Khả năng
|
||||
stat.canboost = Có thể tăng cường
|
||||
stat.boostingspeed = Tốc Độ Tăng Tốc
|
||||
stat.flying = Bay
|
||||
stat.ammouse = Sử dụng đạn
|
||||
stat.ammocapacity = Trữ lượng đạn
|
||||
@@ -1096,9 +1120,9 @@ ability.movelightning.description = Giải phóng tia điện khi di chuyển
|
||||
ability.armorplate = Mảnh giáp
|
||||
ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn
|
||||
ability.shieldarc = Khiên vòng cung
|
||||
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ các loại đạn
|
||||
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
|
||||
ability.suppressionfield = Ngăn chặn sửa chữa
|
||||
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
|
||||
ability.suppressionfield.description = Dừng các công trình sửa chữa và tháp xây dựng gần đó
|
||||
ability.energyfield = Trường điện từ
|
||||
ability.energyfield.description = Giật điện các kẻ địch gần đó
|
||||
ability.energyfield.healdescription = Giật điện các kẻ địch gần đó và hồi phục đồng minh
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] cơ hội làm chệch hướng
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = Hồi phóng
|
||||
bar.input = Đầu vào
|
||||
bar.output = Đầu ra
|
||||
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
|
||||
bar.activationtimer = Kích hoạt trong {0}
|
||||
bar.activated = Đã kích hoạt
|
||||
|
||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||
|
||||
weapon.pointdefense = [stat]Phòng Thủ Mũi Nhọn
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] sát thương
|
||||
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
||||
bullet.incendiary = [stat]gây cháy
|
||||
bullet.homing = [stat]truy đuổi
|
||||
bullet.armorpierce = [stat]xuyên giáp
|
||||
bullet.armorweakness = [red]{0}x[lightgray] giảm giáp
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||
bullet.empradius = bán kính EMP [stat]{0}[lightgray] ô
|
||||
bullet.empboost = [stat]{0}%[lightgray] tăng tốc ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] sát thương năng lượng
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] tăng tốc năng lượng kẻ địch ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] sát thương đơn vị
|
||||
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
||||
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
||||
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] khoảng ô ~ [stat]{1}[lightgray] độ dài ô
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] đạn sinh ra:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
|
||||
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
||||
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
|
||||
unit.itemssecond = vật phẩm/giây
|
||||
unit.liquidunits = đơn vị chất lỏng
|
||||
unit.powerunits = đơn vị năng lượng
|
||||
unit.powerequilibrium = cân bằng năng lượng
|
||||
unit.heatunits = đơn vị nhiệt
|
||||
unit.degrees = độ
|
||||
unit.seconds = giây
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = tr
|
||||
unit.billions = tỷ
|
||||
unit.shots = phát bắn
|
||||
unit.pershot = /phát bắn
|
||||
unit.perleg = mỗi chân
|
||||
unit.perside = mỗi mặt
|
||||
category.purpose = Mục đích
|
||||
category.general = Chung
|
||||
category.power = Năng lượng
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = Tắt các mod khi gặp sự cố trong khởi
|
||||
setting.animatedwater.name = Chuyển động bề mặt
|
||||
setting.animatedshields.name = Chuyển động khiên
|
||||
setting.playerindicators.name = Chỉ hướng người chơi
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = Chỉ hướng kẻ địch
|
||||
setting.autotarget.name = Tự động nhắm mục tiêu
|
||||
setting.keyboard.name = Điều khiển bằng chuột + bàn phím (Thử nghiệm)
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = Không có
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Tỉ lệ giao diện
|
||||
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
||||
setting.screenshake.name = Rung chuyển khung hình
|
||||
setting.bloomintensity.name = Mức độ phát sáng
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = Mệnh lệnh đơn vị
|
||||
category.multiplayer.name = Nhiều người chơi
|
||||
category.blocks.name = Chọn khối
|
||||
placement.blockselectkeys = \n[lightgray]Phím: [{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = Hồi sinh
|
||||
keybind.control.name = Điều khiển đơn vị
|
||||
keybind.clear_building.name = Xóa công trình
|
||||
@@ -1327,18 +1376,19 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
|
||||
keybind.create_control_group.name = Tạo nhóm điều khiển
|
||||
keybind.cancel_orders.name = Hủy lệnh
|
||||
|
||||
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn
|
||||
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn
|
||||
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu
|
||||
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra
|
||||
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng
|
||||
keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
|
||||
keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
|
||||
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
||||
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||
keybind.unit_command_rebuild.name = Mệnh lệnh đơn vị: Xây lại
|
||||
keybind.unit_command_assist.name = Mệnh lệnh đơn vị: Hỗ trợ
|
||||
keybind.unit_command_mine.name = Mệnh lệnh đơn vị: Khai thác
|
||||
keybind.unit_command_boost.name = Mệnh lệnh đơn vị: Tăng cường
|
||||
keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn vị
|
||||
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
|
||||
rules.infiniteresources = Tài Nguyên Vô Hạn
|
||||
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
|
||||
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
||||
rules.coreunloaders = Cho Phép Điểm Dỡ Hàng Từ Lõi
|
||||
rules.coreunloaders.info = Khi bật, điểm dỡ hàng của Serpulo có thể lấy vật phẩm từ lõi.\nKhông ảnh hưởng đến điểm dỡ hàng của Erekir.
|
||||
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
||||
rules.reactorexplosions = Nổ Nò Phản Ứng
|
||||
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
|
||||
rules.rtsai = AI Chiến Thuật
|
||||
rules.rtsai.campaign = AI chiến thuật tấn công
|
||||
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
||||
rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
|
||||
rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
|
||||
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
||||
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
||||
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
|
||||
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
||||
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
||||
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
||||
rules.protectcores = Bảo Vệ Lõi
|
||||
rules.protectcores.info = Khi tắt, bán cấm xây từ lõi sẽ không ảnh hưởng đến đội này.\nNgười chơi sẽ không được gán vào những đội không được bảo vệ.
|
||||
rules.checkplacement = Kiểm Tra Nơi Đặt
|
||||
rules.checkplacement.info = Khi tắt, công trình của đội này được phớt lờ kiểm tra tầm cho đặt.
|
||||
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
|
||||
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
|
||||
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
||||
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
||||
rules.logicunitcontrol = Lô-gíc Điều Khiển Đơn Vị
|
||||
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
|
||||
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
|
||||
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
||||
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
|
||||
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
|
||||
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = Lửa
|
||||
rules.anyenv = <Bất kỳ>
|
||||
rules.explosions = Sát Thương Nổ Của Khối/Đơn Vị
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt
|
||||
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
|
||||
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
||||
|
||||
content.item.name = Vật phẩm
|
||||
content.liquid.name = Chất lỏng
|
||||
content.unit.name = Đơn vị
|
||||
content.block.name = Khối
|
||||
content.status.name = Hiệu ứng trạng thái
|
||||
content.sector.name = Phân khu
|
||||
content.team.name = Phe
|
||||
database-category.item = Vật phẩm
|
||||
database-category.liquid = Chất lỏng
|
||||
database-category.unit = Đơn vị
|
||||
database-category.block = Khối
|
||||
database-category.status = Hiệu ứng trạng thái
|
||||
database-category.sector = Phân khu
|
||||
database-category.team = Phe
|
||||
|
||||
database-tag.turret = Trụ súng
|
||||
database-tag.production = Sản xuất
|
||||
database-tag.distribution = Phân phối
|
||||
database-tag.liquid = Chất lỏng
|
||||
database-tag.power = Năng lượng
|
||||
database-tag.defense = Phòng thủ
|
||||
database-tag.crafting = Chế tạo
|
||||
database-tag.units = Đơn vị
|
||||
database-tag.effect = Tiện ích
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Không quân
|
||||
database-tag.unit-naval = Thủy quân
|
||||
database-tag.unit-ground = Lục quân
|
||||
|
||||
wallore = (Tường)
|
||||
|
||||
@@ -1663,7 +1740,7 @@ block.snow.name = Tuyết
|
||||
block.crater-stone.name = Đá miệng núi lửa
|
||||
block.sand-water.name = Nước cát
|
||||
block.darksand-water.name = Nước cát đen
|
||||
block.char.name = Than
|
||||
block.char.name = Đá cháy đen
|
||||
block.dacite.name = Đá Dacit
|
||||
block.rhyolite.name = Đá Ryolit
|
||||
block.dacite-wall.name = Tường Dacit
|
||||
@@ -1698,16 +1775,16 @@ block.metal-tiles-9.name = Nền kim loại 9
|
||||
block.metal-tiles-10.name = Nền kim loại 10
|
||||
block.metal-tiles-11.name = Nền kim loại 11
|
||||
block.metal-tiles-12.name = Nền kim loại 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = Nền kim loại 13
|
||||
block.metal-wall-1.name = Tường kim loại 1
|
||||
block.metal-wall-2.name = Tường kim loại 2
|
||||
block.metal-wall-3.name = Tường kim loại 3
|
||||
block.colored-floor.name = Nền màu
|
||||
block.colored-wall.name = Tường màu
|
||||
block.character-overlay.name = Lớp phủ ký tự
|
||||
block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.rune-overlay.name = Lớp phủ ấn tích
|
||||
block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
|
||||
block.dark-panel-1.name = Nền tối 1
|
||||
block.dark-panel-2.name = Nền tối 2
|
||||
block.dark-panel-3.name = Nền tối 3
|
||||
@@ -1837,7 +1914,7 @@ block.landing-pad.name = Bệ đáp
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Nhà máy Bộ binh
|
||||
block.air-factory.name = Nhà máy Không quân
|
||||
block.naval-factory.name = Nhà máy Hải quân
|
||||
block.naval-factory.name = Nhà máy Thủy quân
|
||||
block.additive-reconstructor.name = Máy tái thiết cấp cộng
|
||||
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
|
||||
block.exponential-reconstructor.name = Máy tái thiết cấp mũ
|
||||
@@ -1860,9 +1937,9 @@ block.large-constructor.name = Máy chế tạo lớn
|
||||
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
|
||||
block.deconstructor.name = Máy tháo dỡ lớn
|
||||
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
|
||||
block.payload-loader.name = Máy nạp vật phẩm
|
||||
block.payload-loader.name = Máy nạp khối hàng
|
||||
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
|
||||
block.payload-unloader.name = Máy dỡ vật phẩm
|
||||
block.payload-unloader.name = Máy dỡ khối hàng
|
||||
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
|
||||
block.heat-source.name = Nguồn nhiệt
|
||||
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = Bộ phân phát khối hàng gia cố
|
||||
block.payload-mass-driver.name = Máy phóng từ trường khối hàng
|
||||
block.small-deconstructor.name = Máy tháo dỡ
|
||||
block.canvas.name = Màn hình vẽ
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = Bộ xử lý thế giới
|
||||
block.world-cell.name = Bộ nhớ thế giới
|
||||
block.tank-fabricator.name = Máy chế tạo xe tăng
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc
|
||||
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
|
||||
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
|
||||
hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự động dập tắt các đám cháy gần đó.
|
||||
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
|
||||
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
||||
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
|
||||
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
|
||||
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
||||
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
|
||||
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
||||
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
|
||||
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
|
||||
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
|
||||
|
||||
atolls.destroy1 = Tiêu diệt 2 [accent]lõi trụ sở[] trước.\n[accent]Tiếp cận quặng thori[].
|
||||
atolls.mega1 = Vào [accent]chế độ mệnh lệnh[] và chọn các đơn vị :mega:[accent]Mega[].
|
||||
atolls.mega2 = Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để các đơn vị Mega nhận các đơn vị lục quân.
|
||||
atolls.mega3 = Di chuyển các đơn vị Mega [accent]phía trên[] các đơn vị lục quân để nhận chúng.
|
||||
atolls.mega4 = [accent]Thả các đơn vị lục quân ở đây để tấn công.
|
||||
atolls.mega5 = Chọn lệnh \ue879 [accent]Dỡ Khối Hàng[] để các đơn vị Mega thả các đơn vị chúng đã mang theo.
|
||||
atolls.mega6 = Các đơn vị sẽ [accent]được thả tự động[] ngay khi lệnh \ue879 Dỡ Khối Hàng được chọn.
|
||||
atolls.mega7 = Các đơn vị Mega[accent]sẽ không[] thả đơn vị lục quân khi chúng ở trên tường hoặc nước sâu.
|
||||
atolls.mega8 = [accent]Thả các đơn vị thủy quân ở đây để tấn công.[]
|
||||
atolls.attack1 = 1: Thả các đơn vị lục quân ở đây để tấn công từ vị trí này.
|
||||
atolls.attack2 = 2: Ngoài ra, thả các đơn vị thủy quân ở đây để tấn công bất ngờ.
|
||||
atolls.carry1 = Mang các đơn vị lục quân cần có các đơn vị :mega:[accent]Mega[].
|
||||
atolls.carry2 = 1: Ra lệnh các đơn vị Mega để [accent]di chuyển bên trên[] các đơn vị lục quân.
|
||||
atolls.carry3 = 2: Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để yêu cầu nhận các đơn vị lục quân với các đơn vị Mega.
|
||||
atolls.carry4 = 3: Ra lệnh và di chuyển Mega [accent]chứa các đơn vị[].
|
||||
atolls.carry5 = 4: Chọn lệnh \ue879 [accent]'Dỡ Khối Hàng'[] để các đơn vị Mega thả các đơn vị lục quân.
|
||||
atolls.carry6 = Những bước này có thể xem lại [accent]ở đây[].
|
||||
atolls.carry7 = Làm theo các bước hướng dẫn để không vận thêm nhiều đơn vị gần căn cứ kẻ địch.
|
||||
atolls.noairunit = Căn cứ này được phòng thủ quá kiên cố nên không thể bị phá hủy bằng không quân.
|
||||
atolls.2strategies = Có hai chiến lược để phá hủy căn cứ này.
|
||||
|
||||
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
|
||||
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
|
||||
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
|
||||
@@ -2129,7 +2245,7 @@ aegis.tungsten = Tungsten có thể khai thác bằng [accent]khoan thủy lực
|
||||
|
||||
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
|
||||
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
|
||||
split.acquire = Bạn cần một số tungsten để sản xuất đơn vị.
|
||||
split.acquire = Khai thác một ít tungsten để sản xuất đơn vị.
|
||||
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
|
||||
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
|
||||
|
||||
@@ -2316,7 +2432,7 @@ block.payload-conveyor.description = Di chuyển những khối hàng lớn, ch
|
||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.naval-factory.description = Sản xuất đơn vị hải quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.naval-factory.description = Sản xuất đơn vị thủy quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
|
||||
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
|
||||
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = Sửa chữa tất cả các đơn vị tr
|
||||
block.radar.description = Rà soát địa hình và đơn vị kẻ địch một cách từ từ trong môt phạm vi lớn. Yêu cầu điện.
|
||||
block.shockwave-tower.description = Phá hủy và tiêu diệt các loại đạn của kẻ địch trong một phạm vi. Yêu cầu cyano.
|
||||
block.canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||
unit.mace.description = Phun tia lửa vào các mục tiêu kẻ địch.
|
||||
@@ -2459,7 +2576,7 @@ unit.risso.description = Bắn chùm tên lửa và đạn vào các mục tiêu
|
||||
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
|
||||
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
|
||||
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
|
||||
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch. Tạo ra các đơn vị Flare.
|
||||
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch.
|
||||
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
|
||||
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
|
||||
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
|
||||
@@ -2472,9 +2589,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
|
||||
#Erekir
|
||||
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
|
||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch.
|
||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch.
|
||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch.
|
||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
|
||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
|
||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng đáng kể bởi lực cản chất lỏng.
|
||||
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
|
||||
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
|
||||
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn
|
||||
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
|
||||
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
|
||||
|
||||
logic.nounitbuild = [red]Logic xây dựng đơn vị không được phép ở đây.
|
||||
|
||||
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
|
||||
lenum.shoot = Bắn vào một vị trí.
|
||||
lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán.
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Độ rộng của một khối hiển thị tính bằng
|
||||
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
|
||||
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
|
||||
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
|
||||
laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi.
|
||||
|
||||
lcategory.unknown = Không xác định
|
||||
lcategory.unknown.description = Chỉ lệnh không được phân loại.
|
||||
@@ -2628,7 +2744,7 @@ graphicstype.linerect = Vẽ đường viền một hình chữ nhật.
|
||||
graphicstype.poly = Tô một đa giác đều.
|
||||
graphicstype.linepoly = Vẽ đường viền một đa giác đều.
|
||||
graphicstype.triangle = Tô một hình tam giác.
|
||||
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[].
|
||||
graphicstype.image = Vẽ hình ảnh một số nội dung hoặc sao chép màn hình hiển thị khác.\nVí dụ: nội dung [accent]@router[], [accent]@dagger[] hoặc một màn hình [accent]display1[].
|
||||
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
|
||||
|
||||
lenum.always = Luôn đúng.
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = Mindustry 官方 Wiki
|
||||
link.suggestions.description = 提出新功能
|
||||
link.bug.description = 发现了错误?在这里报告
|
||||
linkopen = 这个服务器向您发送了一条链接。你确定要打开它吗?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
|
||||
screenshot = 截图已保存到 {0}
|
||||
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
|
||||
@@ -101,6 +102,8 @@ coreattack = < 核心正在遭受攻击! >
|
||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
||||
database = 核心数据库
|
||||
database.button = 数据库
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
joingame = 加入游戏
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]< 未找到地图 >
|
||||
invalid = 无效
|
||||
pickcolor = 选择颜色
|
||||
color = 颜色
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = 准备配置
|
||||
preparingcontent = 准备内容
|
||||
uploadingcontent = 上传内容
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]互相依赖
|
||||
mod.incompletedependencies = [red]依赖缺失
|
||||
|
||||
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 147[]。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
|
||||
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
|
||||
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
|
||||
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
|
||||
@@ -351,14 +356,13 @@ save.wave = 波次 {0}
|
||||
save.mode = 游戏模式:{0}
|
||||
save.date = 最后保存时间:{0}
|
||||
save.playtime = 游戏时长:{0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = 不再显示
|
||||
warning = 警告!
|
||||
confirm = 确认
|
||||
delete = 删除
|
||||
view.workshop = 在创意工坊中查看
|
||||
workshop.listing = 编辑创意工坊目录
|
||||
hide = Hide
|
||||
ok = 确定
|
||||
open = 打开
|
||||
customize = 自定义规则
|
||||
@@ -370,7 +374,6 @@ command.repair = 维修
|
||||
command.rebuild = 重建
|
||||
command.assist = 协助建造
|
||||
command.move = 移动
|
||||
command.boost = 助推
|
||||
command.enterPayload = 进入载荷建筑
|
||||
command.loadUnits = 拾取单位
|
||||
command.loadBlocks = 拾取建筑
|
||||
@@ -381,7 +384,9 @@ stance.shoot = 警戒\n[lightgray]自动攻击一定范围内的敌人
|
||||
stance.holdfire = 停火\n[lightgray]暂停自动攻击
|
||||
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
|
||||
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 自动采矿
|
||||
stance.mine = 采矿类型:{0}
|
||||
openlink = 打开链接
|
||||
@@ -428,6 +433,7 @@ saveimage = 保存图像
|
||||
unknown = 未知
|
||||
custom = 自定义
|
||||
builtin = 内置
|
||||
modded = Modded
|
||||
map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。
|
||||
@@ -448,10 +454,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
|
||||
publish.error = 发布项目时出错:{0}
|
||||
steam.error = 初始化 Steam 服务失败。\n错误:{0}
|
||||
|
||||
editor.showblocks = 显示建筑
|
||||
editor.showterrain = 显示墙体
|
||||
editor.showfloor = 显示地板
|
||||
editor.planet = 星球:
|
||||
editor.sector = 区块:
|
||||
editor.seed = 种子:
|
||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
||||
editor.brush = 笔刷大小
|
||||
editor.openin = 在地图编辑器打开
|
||||
editor.oregen = 矿脉生成
|
||||
@@ -465,6 +473,14 @@ editor.rules = 规则
|
||||
editor.generation = 生成
|
||||
editor.objectives = 目标
|
||||
editor.locales = 本地化语言包
|
||||
editor.patches.guide = 数据包指南
|
||||
editor.patches = 数据包
|
||||
editor.patch = 补丁集: {0}
|
||||
editor.patches.none = [lightgray]未加载补丁集。
|
||||
editor.patches.errors = 补丁集出错
|
||||
editor.patches.importerror = 导入补丁集失败
|
||||
editor.patches.delete.confirm = 您确定要删除此补丁集吗?
|
||||
editor.patch.fields = {0} 处变动
|
||||
editor.worldprocessors = 世界处理器
|
||||
editor.worldprocessors.editname = 命名
|
||||
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
||||
@@ -478,10 +494,14 @@ editor.center = 居中
|
||||
editor.search = 搜索地图
|
||||
editor.filters = 筛选地图
|
||||
editor.filters.mode = 游戏模式:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 地图类型:
|
||||
editor.filters.search = 在特定关键词中进行搜索:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 描述
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X 轴平移
|
||||
editor.shifty = Y 轴平移
|
||||
workshop = 创意工坊
|
||||
@@ -517,6 +537,7 @@ waves.search = 搜索波次
|
||||
waves.filter = 单位过滤
|
||||
waves.units.hide = 全部隐藏
|
||||
waves.units.show = 全部显示
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 数目
|
||||
@@ -596,8 +617,8 @@ toolmode.fillteams = 填充队伍
|
||||
toolmode.fillteams.description = 填充队伍而不是方块。
|
||||
toolmode.fillerase = 填充擦除
|
||||
toolmode.fillerase.description = 擦除相同类型的方块。
|
||||
toolmode.fillcliffs = Fill Cliffs
|
||||
toolmode.fillcliffs.description = Turns walls into cliffs.
|
||||
toolmode.fillcliffs = 填充悬崖
|
||||
toolmode.fillcliffs.description = 将墙壁转换为悬崖。
|
||||
toolmode.drawteams = 绘制队伍
|
||||
toolmode.drawteams.description = 绘制队伍颜色而不是方块。
|
||||
#unused
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
||||
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
|
||||
objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]摧毁敌方核心
|
||||
objective.command = [accent]指挥单位
|
||||
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
|
||||
sectorlist = 区块列表
|
||||
sectorlist.attacked = {0} 正在遭受攻击
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.attempts = 尝试次数:
|
||||
sectors.resources = 资源:
|
||||
sectors.production = 产出:
|
||||
sectors.export = 输出:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = 波次:
|
||||
sectors.stored = 贮存:
|
||||
sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.nolaunchcandidate = 无可用发射区块
|
||||
sectors.viewsubmission = \ue80d 查看提交
|
||||
sectors.select = 选择
|
||||
sectors.launchselect = 选择发射目的地
|
||||
@@ -808,12 +832,11 @@ sectors.rename = 重命名区块
|
||||
sectors.enemybase = [scarlet]敌方基地
|
||||
sectors.vulnerable = [scarlet]易受攻击
|
||||
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
|
||||
sectors.underattack.nodamage = [scarlet]未占领
|
||||
sectors.survives = [accent]撑过 {0} 波攻击
|
||||
sectors.go = 进入
|
||||
sector.abandon = 遗弃
|
||||
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
|
||||
sector.curcapture = 区块已占领
|
||||
sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
|
||||
sector.curlost = 区块已失守
|
||||
sector.missingresources = [scarlet]建造核心所需的资源不足
|
||||
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
|
||||
@@ -832,6 +855,10 @@ threat.high = 高度
|
||||
threat.extreme = 极高
|
||||
threat.eradication = 毁灭
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = 休闲
|
||||
difficulty.easy = 简单
|
||||
difficulty.normal = 正常
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = 太阳
|
||||
|
||||
sector.impact0078.name = 冲击区 0078
|
||||
sector.groundZero.name = 零号地区
|
||||
sector.craters.name = 陨石带
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = 冰冻森林
|
||||
sector.ruinousShores.name = 遗迹海岸
|
||||
sector.stainedMountains.name = 绵延群山
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = 海军要塞
|
||||
sector.polarAerodrome.name = 极地空港
|
||||
sector.atolls.name = 环礁群岛
|
||||
sector.testingGrounds.name = 实验禁区
|
||||
sector.seaPort.name = 边海港口
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = 风化海峡
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = 菌丝堡垒
|
||||
sector.frontier.name = 边陲哨站
|
||||
sector.sunkenPier.name = 沉没码头
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = 赤色总部
|
||||
sector.geothermalStronghold.name = 熔石要塞
|
||||
|
||||
sector.groundZero.description = 这是最佳起点。敌人威胁较低,资源稀少。\n尽量收集铅和铜。\n然后继续前进。
|
||||
sector.frozenForest.description = 即便在接近山区的地方,孢子依然蔓延。严寒的气温无法永远遏制它们。\n\n开始探索电力。建造火力发电机。学习使用修理器。
|
||||
sector.saltFlats.description = 沙漠边缘是盐碱荒滩,资源稀少。\n\n敌人已在此建立了资源存储区。摧毁他们的核心,片甲不留。
|
||||
sector.craters.description = 这片由旧时战争的遗迹造成的陨石地带有积水。\n\n夺下该区块,收集沙子冶炼玻璃。\n用水泵抽水加速炮塔和钻头。
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = 穿过荒地就是海滩。\n这里曾经有一条海岸防线,但现在已所剩无几。\n一些基础的防御建筑还完好无损,除此之外都变成了废墟。\n\n继续向外扩张并研究科技。
|
||||
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。\n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
|
||||
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。\n\n敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 最终目标。\n\n这个海岸基地有
|
||||
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
|
||||
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP,map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
||||
sector.atolls.description = WIP,map submission by Stormride_R
|
||||
sector.frontier.description = WIP,map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP,map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP,map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP,map submission by dnx2019
|
||||
sector.seaPort.description = WIP,map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP,map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP,map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 始发地区
|
||||
sector.aegis.name = 庇护前哨
|
||||
sector.lake.name = 岩浆湖
|
||||
@@ -962,7 +978,7 @@ status.overdrive.name = 过载
|
||||
status.overclock.name = 超频
|
||||
status.shocked.name = 电击
|
||||
status.blasted.name = 爆炸
|
||||
status.corroded.name = Corroded
|
||||
status.corroded.name = 腐蚀
|
||||
status.unmoving.name = 静止
|
||||
status.boss.name = Boss
|
||||
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = 互斥
|
||||
stat.powercapacity = 电力容量
|
||||
stat.powershot = 电力/发
|
||||
stat.damage = 伤害
|
||||
stat.frequency = 频率
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = 碾压伤害
|
||||
stat.legsplashdamage = 践踏伤害
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = 内存容量
|
||||
stat.basepowergeneration = 基础电力输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
stat.repairspeed = 修理速度
|
||||
stat.weapons = 武器
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = 强化效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.armor = 护甲
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 连续放置限制
|
||||
stat.buildcost = 建造花费
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = 开火速率
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 护盾容量
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.regenerationrate = 恢复率
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基础反射概率
|
||||
stat.lightningchance = 激发闪电概率
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = 可采集矿物
|
||||
stat.payloadcapacity = 载荷容量
|
||||
stat.abilities = 能力
|
||||
stat.canboost = 可助推
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = 空中单位
|
||||
stat.ammouse = 弹药
|
||||
stat.ammocapacity = 弹药容量
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
|
||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 发射冷却
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
bar.strength = [stat]{0}[lightgray]x 效率
|
||||
bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
|
||||
bullet.incendiary = [stat]燃烧
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
||||
bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x 穿透
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液体
|
||||
unit.powerunits = 电力
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = 单位热量
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 发
|
||||
unit.pershot = /发
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = 用途
|
||||
category.general = 基础
|
||||
category.power = 电力
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 游戏启动崩溃后禁用模组
|
||||
setting.animatedwater.name = 动态液体
|
||||
setting.animatedshields.name = 动态力场
|
||||
setting.playerindicators.name = 玩家指示器
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = 敌人指示器
|
||||
setting.autotarget.name = 自动瞄准
|
||||
setting.keyboard.name = 鼠标+键盘操控
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = 无
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = 界面缩放比例
|
||||
setting.uiscale.description = 需要重新启动
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 总是斜线建造
|
||||
setting.screenshake.name = 屏幕抖动
|
||||
setting.bloomintensity.name = 光效强度
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = 单位指挥
|
||||
category.multiplayer.name = 多人游戏
|
||||
category.blocks.name = 建筑选择
|
||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = 控制单位
|
||||
keybind.clear_building.name = 清除规划
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = 姿态:停火
|
||||
keybind.unit_stance_pursue_target.name = 姿态:追击
|
||||
keybind.unit_stance_patrol.name = 姿态:巡逻
|
||||
keybind.unit_stance_ram.name = 姿态:突进
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = 单位命令:移动
|
||||
keybind.unit_command_repair.name = 单位命令:修复
|
||||
keybind.unit_command_rebuild.name = 单位命令:重建
|
||||
keybind.unit_command_assist.name = 单位命令:协助建造
|
||||
keybind.unit_command_mine.name = 单位命令:采矿
|
||||
keybind.unit_command_boost.name = 单位命令单位命令:助推
|
||||
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
||||
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
||||
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.fillitems = 填满核心
|
||||
rules.onlydepositcore = 资源仅可丢入核心
|
||||
rules.coreunloaders = 允许装卸器贴核使用
|
||||
rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
|
||||
rules.derelictrepair = 允许修复残骸建筑
|
||||
rules.reactorexplosions = 允许反应堆爆炸
|
||||
rules.coreincinerates = 核心焚烧溢出资源
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = AI 建造等级
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS 进攻 AI
|
||||
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
|
||||
rules.clearsectoronloss = 重置丢失区块
|
||||
rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
|
||||
rules.rtsminsquadsize = 最小部队规模
|
||||
rules.rtsmaxsquadsize = 最大部队规模
|
||||
rules.rtsminattackweight = 最低进攻强度
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
|
||||
rules.corecapture = 摧毁后占领核心
|
||||
rules.polygoncoreprotection = 建造区域按核心位置平分
|
||||
rules.placerangecheck = 敌方建筑周围禁建
|
||||
rules.protectcores = 核心保护
|
||||
rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
|
||||
rules.checkplacement = 建筑放置检查
|
||||
rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
|
||||
rules.enemyCheat = 敌人无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍率
|
||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||
rules.unitcostmultiplier = 单位生产花费倍率
|
||||
rules.unithealthmultiplier = 单位生命倍率
|
||||
rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
||||
rules.unitminespeedmultiplier = 单位采矿速度倍率
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = 逻辑控制单位建造
|
||||
rules.logicunitdeconstruct = 逻辑控制单位拆除
|
||||
rules.solarmultiplier = 太阳能发电倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
|
||||
rules.showspawns = 显示敌方单位出生点
|
||||
rules.randomwaveai = 不可预测的 AI 波次
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = 允许火焰产生并蔓延
|
||||
rules.anyenv = < 任意 >
|
||||
rules.explosions = 单位/建筑爆炸伤害
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = 使波次中生成的单位随机攻击建筑,而非
|
||||
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
|
||||
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 单位
|
||||
content.block.name = 建筑
|
||||
content.status.name = 状态效果
|
||||
content.sector.name = 战役区块
|
||||
content.team.name = 队伍
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (墙)
|
||||
|
||||
@@ -1698,16 +1775,16 @@ block.metal-tiles-9.name = 金属地基 9
|
||||
block.metal-tiles-10.name = 金属地基 10
|
||||
block.metal-tiles-11.name = 金属地基 11
|
||||
block.metal-tiles-12.name = 金属地基 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 金属地基 13
|
||||
block.metal-wall-1.name = 金属墙 1
|
||||
block.metal-wall-2.name = 金属墙 2
|
||||
block.metal-wall-3.name = 金属墙 3
|
||||
block.colored-floor.name = 染色地板
|
||||
block.colored-wall.name = 染色墙壁
|
||||
block.character-overlay.name = 标识贴片
|
||||
block.character-overlay-white.name = 标识贴片 (白色)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.rune-overlay.name = 符文贴片
|
||||
block.rune-overlay-crux.name = 符文贴片 (红队)
|
||||
block.dark-panel-1.name = 暗面板 1
|
||||
block.dark-panel-2.name = 暗面板 2
|
||||
block.dark-panel-3.name = 暗面板 3
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 强化载荷路由器
|
||||
block.payload-mass-driver.name = 载荷质量驱动器
|
||||
block.small-deconstructor.name = 解构器
|
||||
block.canvas.name = 画板
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = 世界处理器
|
||||
block.world-cell.name = 世界内存元
|
||||
block.tank-fabricator.name = 坦克制造厂
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作
|
||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
||||
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
||||
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
|
||||
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
|
||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
|
||||
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
||||
gz.zone3 = 波次即将开始。\n做好准备。
|
||||
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
||||
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
|
||||
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 修复附近的所有单位。需要臭氧
|
||||
block.radar.description = 逐渐探索范围内的地形和敌人单位以及建筑,需要电力支持。
|
||||
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。需要氰气。
|
||||
block.canvas.description = 显示使用预定义的调色板绘制的图像。可手动编辑。
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 向敌人发射标准子弹。
|
||||
unit.mace.description = 向敌人喷射火焰。
|
||||
@@ -2459,7 +2576,7 @@ unit.risso.description = 向敌人发射一串导弹与子弹。
|
||||
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
|
||||
unit.omura.description = 向敌人发射远程穿透轨道炮。自动生产星辉单位。
|
||||
unit.omura.description = 向敌人发射远程穿透轨道炮。
|
||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||
unit.beta.description = 保护次代核心,可建造建筑。
|
||||
unit.gamma.description = 保护终代核心,可建造建筑。
|
||||
@@ -2523,7 +2640,7 @@ lst.explosion = 在某个位置生成爆炸。
|
||||
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
|
||||
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
|
||||
lst.packcolor = 将 RGBA 各分量(0-1 范围)打包为单个整数,用于绘图或逻辑规则。
|
||||
lst.unpackcolor = 从打包后的颜色值中解出 RGBA 分量。
|
||||
lst.unpackcolor = 从使用[accent]Pack Color[]打包的颜色值中解压 RGBA 组件。
|
||||
lst.setrule = 设置地图规则。
|
||||
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
|
||||
lst.cutscene = 控制玩家游戏视角。
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = 运行代码的客户端的玩家名称
|
||||
lglobal.@clientTeam = 运行代码的客户端的团队 ID
|
||||
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true,否则为 false
|
||||
|
||||
logic.nounitbuild = [red]这里不允许单位建造逻辑。
|
||||
|
||||
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用,会返回[accent]@router[]
|
||||
lenum.shoot = 向某个位置瞄准/射击
|
||||
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = 显示屏的宽度(以像素为单位)。
|
||||
laccess.displayheight = 显示屏的高度(以像素为单位)。
|
||||
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
|
||||
laccess.operations = 方块执行操作的次数。\n对于显示屏,返回 drawflush 调用次数。
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = 未分类的指令
|
||||
@@ -2635,7 +2751,7 @@ lenum.always = 无条件跳转
|
||||
lenum.idiv = 整数除法,返回不带小数的商
|
||||
lenum.div = 除法,除以 0 时返回 [accent]null[]
|
||||
lenum.mod = 求除法的余数
|
||||
lenum.emod = 取模,结果总是正数
|
||||
lenum.emod = 标准取模,结果符号取决于除数。
|
||||
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时,null 转换为 0 ,非 null 对象转换为 1
|
||||
lenum.notequal = 不相等。转换参数类型后进行比较
|
||||
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
|
||||
@@ -2682,7 +2798,7 @@ lenum.player = 玩家控制的单位
|
||||
lenum.ore = 矿脉
|
||||
lenum.damaged = 受损的己方建筑
|
||||
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
|
||||
lenum.building = 某个分类下的建筑
|
||||
lenum.building = 建筑
|
||||
|
||||
lenum.core = 核心
|
||||
lenum.storage = 仓储建筑(容器/仓库)
|
||||
@@ -2723,7 +2839,7 @@ unitlocate.group = 所搜寻的建筑分类
|
||||
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
|
||||
|
||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||
lenum.stop = 停止移动/采矿/建造动作
|
||||
lenum.stop = 停止
|
||||
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
|
||||
lenum.move = 移动到某个位置
|
||||
lenum.approach = 靠近某个位置至一定的距离内
|
||||
@@ -2736,17 +2852,17 @@ lenum.itemtake = 从建筑中取出某种物品
|
||||
lenum.paydrop = 卸下当前载荷
|
||||
lenum.paytake = 从当前位置拾取载荷
|
||||
lenum.payenter = 进入/降落到单位下方的荷载方块中
|
||||
lenum.flag = 给单位赋予数字形式的标记
|
||||
lenum.flag = 赋予单位数字形式的标记
|
||||
lenum.mine = 从某个位置采集矿物
|
||||
lenum.build = 建造建筑
|
||||
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
|
||||
lenum.within = 检查单位是否接近了某个位置
|
||||
lenum.boost = 开始/停止助推
|
||||
|
||||
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
|
||||
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
|
||||
lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
|
||||
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
||||
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
||||
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
||||
@@ -2756,24 +2872,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
|
||||
lenum.currentwavetime = 波次倒计时(以 tick 为单位)
|
||||
lenum.waves = 波次是否可以生成
|
||||
lenum.wavesending = 是否可以通过播放按钮手动生成波次
|
||||
lenum.attackmode = 确定游戏模式是否为攻击模式
|
||||
lenum.wavespacing = 波次之间的时间(以 tick 为单位)
|
||||
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
|
||||
lenum.dropzoneradius = 敌人出生点周围的半径
|
||||
lenum.attackmode = 游戏是否为进攻模式
|
||||
lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
|
||||
lenum.enemycorebuildradius = 敌人核心禁建范围半径
|
||||
lenum.dropzoneradius = 敌人出生点范围半径
|
||||
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
|
||||
lenum.lighting = 是否启用环境光
|
||||
lenum.buildspeed = 建筑速度倍率
|
||||
lenum.buildspeed = 建造速度倍率
|
||||
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
|
||||
lenum.unitbuildspeed = 单元工厂建造单元的速度
|
||||
lenum.unitcost = 单位建设所需资源的倍率
|
||||
lenum.unitdamage = 单位造成多少伤害
|
||||
lenum.blockhealth = 建筑初始拥有的生命值
|
||||
lenum.blockdamage = 炮塔伤害
|
||||
lenum.unitbuildspeed = 单位工厂建造单位的速度
|
||||
lenum.unitcost = 建造单位所需资源的倍率
|
||||
lenum.unitdamage = 单位伤害倍率
|
||||
lenum.blockhealth = 建筑初始生命值倍率
|
||||
lenum.blockdamage = 建筑伤害倍率
|
||||
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
|
||||
lenum.rtsminsquad = 攻击小队的最小规模
|
||||
lenum.maparea = 设置区域范围
|
||||
lenum.ambientlight = 环境光颜色,启用照明时使用
|
||||
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
|
||||
lenum.maparea = 设置地图大小和有效范围
|
||||
lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
|
||||
lenum.solarmultiplier = 太阳能电池板的发电倍率
|
||||
lenum.dragmultiplier = 环境阻力乘数
|
||||
lenum.ban = 无法被放置或者建造的建筑或单位
|
||||
lenum.unban = 解禁一个单位或建筑
|
||||
lenum.ban = 禁用指定内容
|
||||
lenum.unban = 解禁指定内容
|
||||
|
||||
@@ -15,6 +15,7 @@ link.wiki.description = 官方 Mindustry 維基
|
||||
link.suggestions.description = 建議新功能
|
||||
link.bug.description = 發現錯誤?在這裡回報
|
||||
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
|
||||
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
screenshot = 截圖儲存到{0}
|
||||
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
||||
@@ -101,6 +102,8 @@ coreattack = 〈核心正在受到攻擊!〉
|
||||
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
||||
database = 核心資料庫
|
||||
database.button = 資料庫
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 儲存遊戲
|
||||
loadgame = 載入遊戲
|
||||
joingame = 多人連線
|
||||
@@ -122,6 +125,8 @@ maps.none = [lightgray]找不到地圖!
|
||||
invalid = 無效
|
||||
pickcolor = 選擇顏色
|
||||
color = Color
|
||||
import = Import
|
||||
export = Export
|
||||
preparingconfig = 設定準備中
|
||||
preparingcontent = 內容準備中
|
||||
uploadingcontent = 內容上傳中
|
||||
@@ -159,7 +164,7 @@ mod.circulardependencies = [red]循環依賴錯誤
|
||||
mod.incompletedependencies = [red]依賴項缺失
|
||||
|
||||
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
|
||||
mod.missingdependencies.details = 此模組缺少依賴項:{0}
|
||||
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
|
||||
@@ -352,13 +357,12 @@ save.mode = 遊戲模式:{0}
|
||||
save.date = 最後存檔時間:{0}
|
||||
save.playtime = 遊玩時間:{0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = 警告。
|
||||
confirm = 確認
|
||||
delete = 刪除
|
||||
view.workshop = 在工作坊中查看
|
||||
workshop.listing = 編輯工作坊清單
|
||||
hide = Hide
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = 自訂
|
||||
@@ -370,7 +374,6 @@ command.repair = 修復
|
||||
command.rebuild = 重建
|
||||
command.assist = 協助玩家
|
||||
command.move = 移動
|
||||
command.boost = 推進
|
||||
command.enterPayload = 進入負荷方塊
|
||||
command.loadUnits = 拾取單位
|
||||
command.loadBlocks = 拾取方塊
|
||||
@@ -381,7 +384,9 @@ stance.shoot = 狀態:射擊
|
||||
stance.holdfire = 狀態: 停火
|
||||
stance.pursuetarget = 狀態:追逐目標
|
||||
stance.patrol = 狀態:路徑巡邏
|
||||
stance.holdposition = Stance: Hold Position
|
||||
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = 開啟連結
|
||||
@@ -428,6 +433,7 @@ saveimage = 儲存圖片
|
||||
unknown = 未知
|
||||
custom = 自訂
|
||||
builtin = 内建
|
||||
modded = Modded
|
||||
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
|
||||
map.random = [accent]隨機地圖
|
||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
|
||||
@@ -448,10 +454,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
|
||||
publish.error = 發佈項目時發生問題:{0}
|
||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = 行星:
|
||||
editor.sector = 地區:
|
||||
editor.seed = 種子:
|
||||
editor.cliffs = 牆轉為懸崖
|
||||
editor.brush = 筆刷
|
||||
editor.openin = 在編輯器中開啟
|
||||
editor.oregen = 礦石生成
|
||||
@@ -465,6 +473,14 @@ editor.rules = 規則:
|
||||
editor.generation = 自動生成:
|
||||
editor.objectives = 目標
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -478,10 +494,14 @@ editor.center = 中心
|
||||
editor.search = 尋找地圖…
|
||||
editor.filters = 篩選地圖
|
||||
editor.filters.mode = 遊戲模式:
|
||||
editor.filters.priorities = Priorities:
|
||||
editor.filters.type = 地圖種類:
|
||||
editor.filters.search = 搜尋的資料夾:
|
||||
editor.filters.author = 作者
|
||||
editor.filters.description = 描述
|
||||
editor.filters.modname = Mod Name
|
||||
editor.filters.prioritizemod = Mod Priority
|
||||
editor.filters.prioritizecustom = Custom Priority
|
||||
editor.shiftx = X位移
|
||||
editor.shifty = Y位移
|
||||
workshop = 工作坊
|
||||
@@ -517,6 +537,7 @@ waves.search = 搜尋波...
|
||||
waves.filter = 單位過濾
|
||||
waves.units.hide = 全部隱藏
|
||||
waves.units.show = 全部顯示
|
||||
pause.disabled = [scarlet]Pause is disabled
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 數量
|
||||
@@ -739,6 +760,7 @@ objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
||||
objective.enemyescelating = [accent]敵人在[lightgray]{0}[]後擴大單位生產
|
||||
objective.enemyairunits = [accent]敵人在[lightgray]{0}[]後產生空軍單位
|
||||
objective.enemyunitproduction = [accent]Enemy unit production begins in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]摧毀敵人核心
|
||||
objective.command = [accent]指揮單位
|
||||
objective.nuclearlaunch = [accent]⚠ 偵測到核彈打擊: [lightgray]{0}
|
||||
@@ -789,6 +811,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = 地區
|
||||
sectorlist.attacked = {0} 遭受攻擊
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = 資源:
|
||||
sectors.production = 生產:
|
||||
sectors.export = 輸出:
|
||||
@@ -799,6 +822,7 @@ sectors.wave = 波次:
|
||||
sectors.stored = 儲存:
|
||||
sectors.resume = 繼續
|
||||
sectors.launch = 發射
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = 選取
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +832,11 @@ sectors.rename = 重新命名區域
|
||||
sectors.enemybase = [scarlet]敵方基地
|
||||
sectors.vulnerable = [scarlet]易受攻擊
|
||||
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
|
||||
sectors.underattack.nodamage = [scarlet]尚未佔領
|
||||
sectors.survives = [accent]存活 {0} 波次
|
||||
sectors.go = 進入
|
||||
sector.abandon = 放棄
|
||||
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
|
||||
sector.curcapture = 已佔領地區
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 已失去該地區
|
||||
sector.missingresources = [scarlet]核心資源不足
|
||||
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
|
||||
@@ -832,6 +855,10 @@ threat.high = 高
|
||||
threat.extreme = 極高
|
||||
threat.eradication = 毀滅性
|
||||
|
||||
difficulty.guide.title = Notice
|
||||
difficulty.guide = If a sector poses too much of a challenge, campaign difficulty can be adjusted for an easier experience.
|
||||
difficulty.guide.confirm = Adjust Difficulty
|
||||
|
||||
difficulty.casual = 休閒模式
|
||||
difficulty.easy = 簡單模式
|
||||
difficulty.normal = 普通模式
|
||||
@@ -851,7 +878,7 @@ planet.sun.name = 太陽
|
||||
|
||||
sector.impact0078.name = 衝擊0078
|
||||
sector.groundZero.name = 原點
|
||||
sector.craters.name = 隕石坑
|
||||
sector.crateredBattleground.name = Cratered Battleground
|
||||
sector.frozenForest.name = 冰封森林
|
||||
sector.ruinousShores.name = 廢墟海岸
|
||||
sector.stainedMountains.name = 多色山脈
|
||||
@@ -873,17 +900,20 @@ sector.navalFortress.name = 海上要塞
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.littoralShipyard.name = Littoral Shipyard
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
|
||||
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
|
||||
sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\n\n敵人已在此建立了一座資源倉庫。剷除他們的核心。不要留下任何東西。
|
||||
sector.craters.description = 在曾發生過古代戰爭的火山口積了很多水。開墾這個區域。採集沙子。煉製玻璃。抽水冷卻砲台與鑽頭。
|
||||
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
|
||||
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
|
||||
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
|
||||
@@ -899,20 +929,6 @@ sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具
|
||||
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
|
||||
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 啟程之處
|
||||
sector.aegis.name = 神盾領域
|
||||
sector.lake.name = 岩漿之湖
|
||||
@@ -1010,8 +1026,11 @@ stat.opposites = 衝突狀態
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
@@ -1028,6 +1047,7 @@ stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = 記憶體容量
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
@@ -1042,6 +1062,7 @@ stat.boosteffect = 加速效果
|
||||
stat.maxunits = 最大活躍單位
|
||||
stat.health = 耐久度
|
||||
stat.armor = 裝甲
|
||||
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = 最大連續
|
||||
stat.buildcost = 建造成本
|
||||
@@ -1051,6 +1072,8 @@ stat.reload = 射擊速率
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基礎偏移量
|
||||
stat.lightningchance = 燃燒機率
|
||||
@@ -1068,6 +1091,7 @@ stat.minetier = 挖掘等級
|
||||
stat.payloadcapacity = 負荷量
|
||||
stat.abilities = 能力
|
||||
stat.canboost = 推進器
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = 飛行單位
|
||||
stat.ammouse = 彈藥使用
|
||||
stat.ammocapacity = 彈藥容量
|
||||
@@ -1116,6 +1140,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray]護盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
|
||||
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
|
||||
@@ -1159,20 +1184,35 @@ bar.launchcooldown = 發射間隔
|
||||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
bar.strength = [stat]{0}[lightgray]x 強度
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]由微處理器控制
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray]傷害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追蹤
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
||||
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
||||
@@ -1193,6 +1233,7 @@ unit.liquidsecond = 液體單位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = 熱量單位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
@@ -1209,6 +1250,8 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 發
|
||||
unit.pershot = /發
|
||||
unit.perleg = per leg
|
||||
unit.perside = per side
|
||||
category.purpose = 用途
|
||||
category.general = 一般
|
||||
category.power = 能量
|
||||
@@ -1235,6 +1278,8 @@ setting.modcrashdisable.name = 閃退後停用模組
|
||||
setting.animatedwater.name = 顯示液面動畫
|
||||
setting.animatedshields.name = 顯示護盾動畫
|
||||
setting.playerindicators.name = 盟友標示
|
||||
setting.showpings.name = Show Pings
|
||||
setting.showotherbuildplans.name = Show Other Player's Build Plans
|
||||
setting.indicators.name = 敵方標示
|
||||
setting.autotarget.name = 自動射擊
|
||||
setting.keyboard.name = 滑鼠及鍵盤控制
|
||||
@@ -1244,6 +1289,8 @@ setting.fpscap.none = 無
|
||||
setting.fpscap.text = {0}FPS
|
||||
setting.uiscale.name = 操作介面大小
|
||||
setting.uiscale.description = 需要重新啟動遊戲以更改大小
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 預設對角線放置
|
||||
setting.screenshake.name = 畫面抖動
|
||||
setting.bloomintensity.name = 火花強度
|
||||
@@ -1309,6 +1356,8 @@ category.command.name = 單位指揮
|
||||
category.multiplayer.name = 多人
|
||||
category.blocks.name = 選取方塊
|
||||
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
|
||||
ping.text = Ping:
|
||||
keybind.ping.name = Ping Location
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = 控制單位
|
||||
keybind.clear_building.name = 清除建築指令
|
||||
@@ -1332,13 +1381,14 @@ keybind.unit_stance_hold_fire.name = 單位狀態:停火
|
||||
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
|
||||
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
||||
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||
|
||||
keybind.unit_command_move.name = 單位指令:移動
|
||||
keybind.unit_command_repair.name = 單位指令:修理
|
||||
keybind.unit_command_rebuild.name = 單位指令:重建
|
||||
keybind.unit_command_assist.name = 單位指令:協助
|
||||
keybind.unit_command_mine.name = 單位指令:挖礦
|
||||
keybind.unit_command_boost.name = 單位指令:推進
|
||||
keybind.unit_command_load_units.name = 單位指令:裝載單位
|
||||
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
@@ -1419,6 +1469,8 @@ rules.hidebannedblocks = 隱藏禁用的建築
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = 僅允許向核心放置物品
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = 允許修復殘骸建築
|
||||
rules.reactorexplosions = 反應爐爆炸
|
||||
rules.coreincinerates = 核心銷毀物品
|
||||
@@ -1440,6 +1492,8 @@ rules.buildaitier = 建築者 AI 等級
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = 最小隊伍規模
|
||||
rules.rtsmaxsquadsize = 最大隊伍規模
|
||||
rules.rtsminattackweight = 最小攻擊力
|
||||
@@ -1447,15 +1501,23 @@ rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||
rules.corecapture = 佔領摧毀的核心
|
||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||
rules.placerangecheck = 檢查放置範圍
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.blockhealthmultiplier = 建築物耐久度加成
|
||||
rules.blockdamagemultiplier = 建築物傷害加成
|
||||
rules.unitfactoryactivation = Unit Factory Activation Delay
|
||||
rules.unitbuildspeedmultiplier = 單位建設速度加成
|
||||
rules.unitcostmultiplier = 單位生產花費倍率
|
||||
rules.unithealthmultiplier = 單位血量加成
|
||||
rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
|
||||
@@ -1490,6 +1552,7 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.pauseDisabled = Disable Pausing
|
||||
rules.fire = 火
|
||||
rules.anyenv = <任意>
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
@@ -1503,13 +1566,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 單位
|
||||
content.block.name = 方塊
|
||||
content.status.name = 狀態效果
|
||||
content.sector.name = 地區
|
||||
content.team.name = 隊伍
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (牆)
|
||||
|
||||
@@ -2008,6 +2085,7 @@ block.reinforced-payload-router.name = 強化重物分配器
|
||||
block.payload-mass-driver.name = 重物質量驅動器
|
||||
block.small-deconstructor.name = 小型解構器
|
||||
block.canvas.name = 畫布
|
||||
block.large-canvas.name = Large Canvas
|
||||
block.world-processor.name = 世界處理器
|
||||
block.world-cell.name = 世界單元
|
||||
block.tank-fabricator.name = 戰車兵工廠
|
||||
@@ -2070,9 +2148,9 @@ hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起
|
||||
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
||||
hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。
|
||||
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
|
||||
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
|
||||
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
|
||||
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||
@@ -2101,6 +2179,44 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
|
||||
gz.zone3 = 波次即將開始。\n做好準備。
|
||||
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
||||
|
||||
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
|
||||
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
|
||||
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
|
||||
@@ -2429,6 +2545,7 @@ block.unit-repair-tower.description = 修復其周圍所有單位。需要臭氧
|
||||
block.radar.description = 逐漸顯示大範圍內的地形和敵方單位。需要電力。
|
||||
block.shockwave-tower.description = 在一定範圍內破壞和摧毀敵方砲彈。需要氰氣。
|
||||
block.canvas.description = 顯示使用預設調色板的簡單圖像。可編輯。
|
||||
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||
@@ -2580,8 +2697,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串
|
||||
lenum.shoot = 對該位置開火
|
||||
lenum.shootp = 對指定單位/建築開火,具自瞄功能
|
||||
@@ -2602,6 +2717,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
# This file contains special global strings that don't need to be translated.
|
||||
# The contents of this bundle are merged into Core.bundle, and otherwise act as normal translated strings.
|
||||
|
||||
sector.frozenForest.credit = Elixias Adrys
|
||||
sector.facility32m.credit = Stormrider
|
||||
sector.taintedWoods.credit = Stormrider
|
||||
sector.sunkenPier.credit = Stormrider
|
||||
sector.atolls.credit = Stormrider
|
||||
sector.frontier.credit = Stormrider
|
||||
sector.infestedCanyons.credit = Skeledragon
|
||||
sector.polarAerodrome.credit = hhh i 17
|
||||
sector.testingGrounds.credit = Stormrider
|
||||
sector.perilousHarbor.credit = inkognito626
|
||||
sector.weatheredChannels.credit = Skeledragon
|
||||
sector.fallenVessel.credit = wpx, Stormrider, Nahan
|
||||
sector.mycelialBastion.credit = Skeledragon
|
||||
sector.planetaryTerminal.credit = Skeledragon
|
||||
sector.cruxscape.credit = Stormrider
|
||||
sector.geothermalStronghold.credit = Skeledragon
|
||||
sector.overgrowth.credit = Skeledragon
|
||||
sector.stainedMountains.credit = Pitchblende
|
||||
sector.ruinousShores.credit = Pitchblende
|
||||
sector.nuclearComplex.credit = Pitchblende
|
||||
sector.coastline.credit = Stormrider
|
||||
sector.tarFields.credit = Dexapnow
|
||||
sector.saltFlats.credit = Dexapnow
|
||||
sector.windsweptIslands.credit = Stormrider
|
||||
sector.navalFortress.credit = blackberry2093
|
||||
sector.desolateRift.credit = hhh i 17
|
||||
sector.extractionOutpost.credit = CD, wpx
|
||||
sector.littoralShipyard.credit = Comi, sAnekus
|
||||
|
||||
sector.origin.credit = Mechanical Fishe
|
||||
sector.karst.credit = Mechanical Fishe
|
||||
sector.caldera-erekir.credit = hhh i 17
|
||||
sector.siege.credit = hhh i 17
|
||||
sector.ravine.credit = Bepis
|
||||
|
||||
#TODO: remove, create a proper description, move into bundle.properties
|
||||
sector.facility32m.description = WIP
|
||||
sector.taintedWoods.description = WIP
|
||||
sector.sunkenPier.description = WIP
|
||||
sector.atolls.description = WIP
|
||||
sector.frontier.description = WIP
|
||||
sector.infestedCanyons.description = WIP
|
||||
sector.polarAerodrome.description = WIP
|
||||
sector.testingGrounds.description = WIP
|
||||
sector.perilousHarbor.description = WIP
|
||||
sector.weatheredChannels.description = WIP
|
||||
sector.fallenVessel.description = WIP
|
||||
sector.mycelialBastion.description = WIP
|
||||
sector.cruxscape.description = WIP
|
||||
sector.geothermalStronghold.description = WIP
|
||||
sector.littoralShipyard.description = WIP
|
||||
@@ -1,3 +1,4 @@
|
||||
redloong9527
|
||||
Prosta4okua
|
||||
Felix Corvus
|
||||
Vanguard
|
||||
@@ -109,6 +110,7 @@ dsmolenaers (freesound.org)
|
||||
Headphaze (freesound.org)
|
||||
Michel Baradari (opengameart.org)
|
||||
Michael Klier (opengameart.org)
|
||||
Lee Barkovich (opengameart.org)
|
||||
Neoqueto (Darktech LDR Font)
|
||||
Nikolass
|
||||
VolasYouKnow
|
||||
@@ -184,4 +186,8 @@ ITY
|
||||
Iniquit
|
||||
DSFdsfWxp
|
||||
Someone's Shadow
|
||||
buj
|
||||
buj
|
||||
Agzam4
|
||||
ItsKirby69
|
||||
TheCuber
|
||||
Jovinull
|
||||
@@ -622,3 +622,5 @@
|
||||
63060=metal-wall-2|block-metal-wall-2-ui
|
||||
63059=metal-tiles-13|block-metal-tiles-13-ui
|
||||
63058=metal-wall-3|block-metal-wall-3-ui
|
||||
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
||||
63056=large-canvas|block-large-canvas-ui
|
||||
|
||||