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|
cff3d2fb05 |
@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
|
||||
|
||||
## Contributing
|
||||
|
||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||
See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
|
||||
|
||||
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
|
||||
|
||||
## Building
|
||||
|
||||
|
||||
@@ -32,13 +32,6 @@
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW"/>
|
||||
<category android:name="android.intent.category.DEFAULT"/>
|
||||
<category android:name="android.intent.category.BROWSABLE"/>
|
||||
<data android:mimeType="application/octet-stream" />
|
||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
@@ -30,8 +30,8 @@ task deploy(type: Copy){
|
||||
|
||||
android{
|
||||
namespace = "io.anuke.mindustry"
|
||||
buildToolsVersion = '34.0.0'
|
||||
compileSdk = 34
|
||||
buildToolsVersion = '36.0.0'
|
||||
compileSdk = 36
|
||||
sourceSets{
|
||||
main{
|
||||
manifest.srcFile 'AndroidManifest.xml'
|
||||
@@ -57,8 +57,8 @@ android{
|
||||
|
||||
applicationId "io.anuke.mindustry"
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 34
|
||||
|
||||
targetSdkVersion 36
|
||||
|
||||
versionName versionNameResult
|
||||
versionCode = vcode
|
||||
|
||||
@@ -125,11 +125,10 @@ dependencies{
|
||||
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||
|
||||
def version;
|
||||
def highestVersion;
|
||||
def version, highestVersion
|
||||
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||
version = it.name.find(/\d+/).toInteger();
|
||||
highestVersion = version > highestVersion ? version : highestVersion;
|
||||
version = it.name.find(/\d+/).toInteger()
|
||||
highestVersion = version > highestVersion ? version : highestVersion
|
||||
}
|
||||
|
||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
-keep class net.jpountz.** { *; }
|
||||
-keep class rhino.** { *; }
|
||||
-keep class com.android.dex.** { *; }
|
||||
-keep class com.android.dx.** { *; }
|
||||
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
|
||||
|
||||
-dontwarn javax.naming.**
|
||||
|
||||
@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
@Override
|
||||
public OutputStream write(boolean append){
|
||||
try{
|
||||
return getContentResolver().openOutputStream(uri);
|
||||
return getContentResolver().openOutputStream(uri, "rwt");
|
||||
}catch(IOException e){
|
||||
throw new ArcRuntimeException(e);
|
||||
}
|
||||
|
||||
@@ -229,7 +229,7 @@ public class EntityIO{
|
||||
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
||||
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
|
||||
if(write){
|
||||
s("s", field + ".id");
|
||||
s("s", field + " == null ? -1 : " + field + ".id");
|
||||
}else{
|
||||
st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
|
||||
}
|
||||
|
||||
@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
|
||||
}
|
||||
|
||||
if(classname.equals("Sounds")){
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
|
||||
.addJavadoc("Does not play anything.").build());
|
||||
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
|
||||
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
|
||||
}
|
||||
|
||||
type.addMethod(loadBegin.build());
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{version:2,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:selectedBlock,type:mindustry.world.Block},{name:selectedRotation,type:int},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||
@@ -44,7 +44,7 @@ allprojects{
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||
rhinoVersion = '73a812444ac388ac2d94013b5cadc8f70b7ea027'
|
||||
rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
|
||||
|
||||
loadVersionProps = {
|
||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||
@@ -113,7 +113,7 @@ allprojects{
|
||||
def output = 'en\n'
|
||||
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
||||
bundles.list().sort().each{ name ->
|
||||
if(name == "bundle.properties") return
|
||||
if(name == "bundle.properties" || name == "global.properties") return
|
||||
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
|
||||
}
|
||||
new File(project(':core').projectDir, 'assets/locales').text = output
|
||||
@@ -223,7 +223,7 @@ configure(project(":annotations")){
|
||||
}
|
||||
|
||||
//compile with java 8 compatibility for everything except the annotation project
|
||||
configure(subprojects - project(":annotations")){
|
||||
configure(subprojects - project(":annotations") - project(":tests")){
|
||||
tasks.withType(JavaCompile){
|
||||
options.compilerArgs.addAll(['--release', '8'])
|
||||
}
|
||||
@@ -246,7 +246,6 @@ project(":desktop"){
|
||||
implementation project(":core")
|
||||
implementation arcModule("extensions:profiling")
|
||||
implementation arcModule("extensions:discord")
|
||||
implementation arcModule("natives:natives-filedialogs")
|
||||
implementation arcModule("natives:natives-desktop")
|
||||
implementation arcModule("natives:natives-freetype-desktop")
|
||||
|
||||
@@ -254,7 +253,7 @@ project(":desktop"){
|
||||
|
||||
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
||||
|
||||
implementation arcModule("backends:backend-sdl")
|
||||
implementation arcModule("backends:backend-sdl3")
|
||||
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||
}
|
||||
}
|
||||
@@ -327,14 +326,13 @@ project(":core"){
|
||||
dependencies{
|
||||
compileJava.dependsOn(preGen)
|
||||
|
||||
api "org.lz4:lz4-java:1.8.0"
|
||||
api "at.yawk.lz4:lz4-java:1.10.2"
|
||||
api arcModule("arc-core")
|
||||
api arcModule("extensions:flabel")
|
||||
api arcModule("extensions:freetype")
|
||||
api arcModule("extensions:g3d")
|
||||
api arcModule("extensions:fx")
|
||||
api arcModule("extensions:arcnet")
|
||||
implementation arcModule("extensions:filedialogs")
|
||||
api "com.github.Anuken:rhino:$rhinoVersion"
|
||||
if(localArc && debugged()) api arcModule("extensions:recorder")
|
||||
if(localArc) api arcModule(":extensions:packer")
|
||||
@@ -400,6 +398,12 @@ project(":tests"){
|
||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||
}
|
||||
|
||||
tasks.withType(JavaCompile){
|
||||
targetCompatibility = JavaVersion.VERSION_17
|
||||
sourceCompatibility = JavaVersion.VERSION_17
|
||||
options.compilerArgs.addAll(['--release', '17'])
|
||||
}
|
||||
|
||||
test{
|
||||
//fork every test so mods don't interact with each other
|
||||
forkEvery = 1
|
||||
@@ -446,9 +450,10 @@ configure([":core", ":server"].collect{project(it)}){
|
||||
publications{
|
||||
maven(MavenPublication){
|
||||
from components.java
|
||||
if(project.name == "core"){
|
||||
artifact(tasks.named("assetsJar"))
|
||||
}
|
||||
//TODO: uncomment this once the jitpack packing is fixed (currently depends on a newer glibc version)
|
||||
//if(project.name == "core"){
|
||||
// artifact(tasks.named("assetsJar"))
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 751 B |
|
Before Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 299 B |
|
After Width: | Height: | Size: 341 B |
|
After Width: | Height: | Size: 189 B |
|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 256 B |
|
Before Width: | Height: | Size: 125 B After Width: | Height: | Size: 138 B |
|
After Width: | Height: | Size: 819 B |
|
Before Width: | Height: | Size: 808 B After Width: | Height: | Size: 808 B |
|
After Width: | Height: | Size: 723 B |
|
Before Width: | Height: | Size: 908 B After Width: | Height: | Size: 840 B |
|
After Width: | Height: | Size: 581 B |
@@ -101,6 +101,8 @@ coreattack = < Core is under attack! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -451,10 +453,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -468,6 +472,14 @@ editor.rules = Rules
|
||||
editor.generation = Generation
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Data Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -792,6 +804,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -802,7 +815,8 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submission
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
@@ -810,13 +824,12 @@ sectors.redirect = Redirect Launch Pads
|
||||
sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.underattack = [scarlet]Under attack!
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -871,15 +884,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,20 +917,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,8 +1014,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1054,6 +1059,8 @@ stat.reload = Firing Rate
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1099,9 +1106,9 @@ ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
|
||||
ability.suppressionfield = Repair Suppression
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = Stops nearby repair buildings and build towers
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
@@ -1119,6 +1126,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] max shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1162,6 +1170,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1170,6 +1181,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1212,6 +1226,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1422,6 +1437,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1443,6 +1460,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1450,6 +1469,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite Enemy Team Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1459,6 +1482,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1506,13 +1532,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Fluids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -1666,7 +1706,7 @@ block.snow.name = Snow
|
||||
block.crater-stone.name = Craters
|
||||
block.sand-water.name = Sand Water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.char.name = Charred Stone
|
||||
block.dacite.name = Dacite
|
||||
block.rhyolite.name = Rhyolite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
@@ -2076,6 +2116,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2104,6 +2145,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2132,7 +2201,7 @@ aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis st
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.acquire = Acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
|
||||
@@ -2462,7 +2531,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
|
||||
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
@@ -2475,9 +2544,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by liquid drag
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
@@ -2583,8 +2652,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2605,6 +2672,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2631,7 +2699,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Ядро знаходзіцца пад атакай! >
|
||||
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
|
||||
database = База дадзеных ядра
|
||||
database.button = База Дадзеных
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Захаваць Гульню
|
||||
loadgame = Спампаваць Гульню
|
||||
joingame = Сеткавая Гульня
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Кругавыя Залежнасці
|
||||
mod.incompletedependencies = [red]Няпоўныя Залежнасці
|
||||
|
||||
mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
|
||||
mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0}
|
||||
mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
|
||||
publish.error = Памылка адпраўкі прадмета: {0}
|
||||
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектар:
|
||||
editor.seed = Зерне:
|
||||
editor.cliffs = Сцены К Скалам
|
||||
editor.brush = Пэндаль
|
||||
editor.openin = Адкрыць у рэдактары
|
||||
editor.oregen = Генерацыя руд
|
||||
@@ -465,6 +469,14 @@ editor.rules = Правілы:
|
||||
editor.generation = Генерацыя:
|
||||
editor.objectives = Мэты
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
|
||||
sectorlist = Сектары
|
||||
sectorlist.attacked = {0} пад атакай
|
||||
sectors.unexplored = [lightgray]Не Разведана
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Рэсурсы:
|
||||
sectors.production = Вытворчасць:
|
||||
sectors.export = Экспартавана:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Хваля:
|
||||
sectors.stored = Захавана:
|
||||
sectors.resume = Працягнуць
|
||||
sectors.launch = Запусціць
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Выбраць
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Пераназваць Сектар
|
||||
sectors.enemybase = [scarlet]Варожая База
|
||||
sectors.vulnerable = [scarlet]Уразлівы
|
||||
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
|
||||
sectors.underattack.nodamage = [scarlet]Незахоплены
|
||||
sectors.survives = [accent]Перажыта {0} хваляў
|
||||
sectors.go = Зайсці
|
||||
sector.abandon = Пакінуць Сектар
|
||||
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
|
||||
sector.curcapture = Сектар Захоплены
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектар Згублены
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Сектар [accent]{0}[white] атакуецца!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Марская Крэпасць
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Пачатак
|
||||
sector.aegis.name = Ахова
|
||||
sector.lake.name = Рака
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Пашкаджае
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Трываласць Шчыта
|
||||
stat.cooldowntime = Час Перазарадкі
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Узрыўчатасць
|
||||
stat.basedeflectchance = Шанец Збоя Базы
|
||||
stat.lightningchance = Шанец Маланкі
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Затрымка Запуску
|
||||
bar.input = Уваход
|
||||
bar.output = Выхад
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
|
||||
bullet.incendiary = [stat] запальны
|
||||
bullet.homing = [stat] саманаводных
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = М.
|
||||
unit.billions = Б.
|
||||
unit.shots = shots
|
||||
unit.pershot = /стрэл
|
||||
unit.perleg = per leg
|
||||
category.purpose = Апісанне
|
||||
category.general = Асноўныя
|
||||
category.power = Энергія
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Выбухі рэактараў
|
||||
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||
rules.rtsminattackweight = Мінімальная Вага Атакі
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Ачысціць Будынкі Знішчанай Ка
|
||||
rules.corecapture = Захапіь Ядро Пры ЗніCapture Core On Destruction
|
||||
rules.polygoncoreprotection = Шматкутная Абарона Ядра
|
||||
rules.placerangecheck = Праверка Вобласці Размяшчэння
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||
rules.blockdamagemultiplier = Множнік Пашкоджання Блокам
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Множнік здароўя баяв. адз.
|
||||
rules.unitdamagemultiplier = Множнік страт баяв. адз.
|
||||
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
||||
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Рэчывы
|
||||
content.liquid.name = Вадкасці
|
||||
content.unit.name = Баявыя адзінкі
|
||||
content.block.name = Блокі
|
||||
content.status.name = Эфекты Стану
|
||||
content.sector.name = Сектары
|
||||
content.team.name = Фракцыі
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Сцяна)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой
|
||||
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
|
||||
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
|
||||
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
||||
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Усё што пастроена ў гэтай вобласцт бу
|
||||
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
||||
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
||||
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
|
||||
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Ядрото е нападнато! >
|
||||
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
||||
database = Енциклопедия
|
||||
database.button = База данни
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Запази Игра
|
||||
loadgame = Зареди Игра
|
||||
joingame = Присъедини се в Игра
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Кръгобратни зависимости
|
||||
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
|
||||
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
|
||||
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
|
||||
publish.error = Грешка при публикуване на елемент: {0}
|
||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Семе:
|
||||
editor.cliffs = Стени към скали
|
||||
editor.brush = Четка
|
||||
editor.openin = Отвори в редактора
|
||||
editor.oregen = Генериране на руди
|
||||
@@ -465,6 +469,14 @@ editor.rules = Правила:
|
||||
editor.generation = Генериране:
|
||||
editor.objectives = Задачи
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} е в опасност
|
||||
sectors.unexplored = [lightgray]Неизследвано
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Производство:
|
||||
sectors.export = Изнеси:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Вълна:
|
||||
sectors.stored = Съхранени:
|
||||
sectors.resume = Продължи
|
||||
sectors.launch = Изстреляй
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Избери
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Преименувай Зоната
|
||||
sectors.enemybase = [scarlet]Вражеска база
|
||||
sectors.vulnerable = [scarlet]Уязвима
|
||||
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
|
||||
sectors.underattack.nodamage = [scarlet]Незавладяно
|
||||
sectors.survives = [accent]Оцелява {0} вълни
|
||||
sectors.go = Посети
|
||||
sector.abandon = Изоставяне
|
||||
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
|
||||
sector.curcapture = Зоната е превзета
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Зоната е изгубена
|
||||
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
|
||||
sector.attacked = Зона [accent]{0}[white] е под атака!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Крайморска крепост
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Крайна цел.\n\nТази край
|
||||
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
|
||||
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Началото
|
||||
sector.aegis.name = Егида
|
||||
sector.lake.name = Езеро
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Противоположности
|
||||
stat.powercapacity = Електрически капацитет
|
||||
stat.powershot = Електроенергия/Изстрел
|
||||
stat.damage = Щети
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Напада по въздух
|
||||
stat.targetsground = Напада по земя
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Скорост на движение
|
||||
stat.launchtime = Време между изстрелванията
|
||||
stat.shootrange = Обхват
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Изстрели/Секунда
|
||||
stat.ammo = Боеприпаси
|
||||
stat.shieldhealth = Здравина на щита
|
||||
stat.cooldowntime = Време за охлаждане
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Експлозивност
|
||||
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
|
||||
stat.lightningchance = Вероятност за светкавица
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
|
||||
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Презареждане на изстрела
|
||||
bar.input = Вход
|
||||
bar.output = Изход
|
||||
bar.strength = [stat]{0}[lightgray]x сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Контролиран от процесор
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]Подпалване
|
||||
bullet.homing = [stat]Самонасочване
|
||||
bullet.armorpierce = [stat]Пробождане на броня
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
|
||||
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
|
||||
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = млн
|
||||
unit.billions = млр
|
||||
unit.shots = shots
|
||||
unit.pershot = /изстрел
|
||||
unit.perleg = per leg
|
||||
category.purpose = Предназначение
|
||||
category.general = Обща информация
|
||||
category.power = Електричество
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Скрий забранените блокове
|
||||
rules.infiniteresources = Безкрайни Ресурси
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Разрешете доставяне само в ядрото
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Разрешете поправянето на изоставени блокове
|
||||
rules.reactorexplosions = Експлозивни реактори
|
||||
rules.coreincinerates = Унищожаване на ресурси при преливане
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Степен на ИИ строителя
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Мин. размер на взводовете
|
||||
rules.rtsmaxsquadsize = Макс. размер на взводовете
|
||||
rules.rtsminattackweight = Мин. атакуваща тежест
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Изчисти сградите на победения
|
||||
rules.corecapture = Завладей ядро при унищожение
|
||||
rules.polygoncoreprotection = Полигонална защита на ядрото
|
||||
rules.placerangecheck = Проверка за обхват при поставяне
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор)
|
||||
rules.blockhealthmultiplier = Множител на точките живот на блокове
|
||||
rules.blockdamagemultiplier = Множител на щетите на блокове
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Множител на точките живот н
|
||||
rules.unitdamagemultiplier = Множител на щетите на единици
|
||||
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множител на слънчевата енергия
|
||||
rules.unitcapvariable = Ядрата увеличават максималния брой единици
|
||||
rules.unitpayloadsexplode = Носеният товар експлодира с единицата
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
|
||||
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Течности
|
||||
content.unit.name = Единици
|
||||
content.block.name = Блокове
|
||||
content.status.name = Статус-ефекти
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Групировки
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Стена)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Оръдията [accent]Вълна[] заредени със в
|
||||
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
|
||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
|
||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Всичко построено в нейния радиус ще б
|
||||
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
||||
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
|
||||
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
|
||||
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||
|
||||
lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст.
|
||||
lenum.shoot = Стреля към позиция.
|
||||
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Некатегоризирани указания.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Kerne er under angreb! >
|
||||
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
||||
database = Kerne-database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Gem spil
|
||||
loadgame = Hent spil
|
||||
joingame = Deltag i spil
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
|
||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pensel
|
||||
editor.openin = Åben i editor
|
||||
editor.oregen = Malm-generering
|
||||
@@ -465,6 +469,14 @@ editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Genoptag
|
||||
sectors.launch = Affyr
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Vælg
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Omdøb sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skade
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Skyder flyvere
|
||||
stat.targetsground = Skyder fodgængere
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bevægelseshastighed
|
||||
stat.launchtime = Tid mellem affyringer
|
||||
stat.shootrange = Rækkevidde
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Skud pr. sekund
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Skjold-helbred
|
||||
stat.cooldowntime = Nedkølingstid
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Eksplosivitet
|
||||
stat.basedeflectchance = Grundlæggende reflektions-chance
|
||||
stat.lightningchance = Lyn-chance
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mio
|
||||
unit.billions = mia
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Generel
|
||||
category.power = Strøm
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Uendelig resurser
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-eksplosioner
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Genstande
|
||||
content.liquid.name = Væsker
|
||||
content.unit.name = Enheder
|
||||
content.block.name = Blokke
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Der Kern wird angegriffen! >
|
||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||
database = Kern-Datenbank
|
||||
database.button = Datenbank
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||
|
||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 147[] in der [accent]mod.json[] Datei hinzufügen.
|
||||
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 154[] in der [accent]mod.json[] Datei hinzufügen.
|
||||
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
|
||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Wände zu Klippen
|
||||
editor.brush = Pinsel
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
@@ -465,6 +469,14 @@ editor.rules = Regeln
|
||||
editor.generation = Generator
|
||||
editor.objectives = Ziele
|
||||
editor.locales = Sprach-Bundle
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Weltprozessoren
|
||||
editor.worldprocessors.editname = Name bearbeiten
|
||||
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
|
||||
sectorlist = Sektoren
|
||||
sectorlist.attacked = {0} wird angegriffen
|
||||
sectors.unexplored = [lightgray]Unentdeckt
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ressourcen:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Welle:
|
||||
sectors.stored = Gelagert:
|
||||
sectors.resume = Weiterspielen
|
||||
sectors.launch = Start
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Auswählen
|
||||
sectors.launchselect = Ziel auswählen
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Sektor umbenennen
|
||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
|
||||
sectors.underattack.nodamage = [scarlet]Unerobert
|
||||
sectors.survives = [accent]Kann {0} Wellen überleben
|
||||
sectors.go = Hingehen
|
||||
sector.abandon = Aufgeben
|
||||
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
|
||||
sector.curcapture = Sektor erfolgreich erobert
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor verloren
|
||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Marinefestung
|
||||
sector.polarAerodrome.name = Polarer Flugplatz
|
||||
sector.atolls.name = Atolle
|
||||
sector.testingGrounds.name = Testgelände
|
||||
sector.seaPort.name = Hafen
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Verwitterte Kanäle
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Myzel-Festung
|
||||
sector.frontier.name = Frontlinie
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Der Anfang
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = See
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Gegenteile
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Schussrate
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Sprengkraft
|
||||
stat.basedeflectchance = Grundreflektionschance
|
||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] Schild
|
||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
||||
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Start-Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.armorpierce = [stat]panzerbrechend
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = Mio
|
||||
unit.billions = Mrd
|
||||
unit.shots = Schuss
|
||||
unit.pershot = /Schuss
|
||||
unit.perleg = per leg
|
||||
category.purpose = Beschreibung
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Nur in den Kern ablegen
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Bau-KI-Tier
|
||||
rules.rtsai = RTS KI [red](unfertig)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min. Squadgröße
|
||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||
rules.rtsminattackweight = Min. Angriffsgröße
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||
rules.placerangecheck = Platzierungsweitenkontrolle
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Unbegrenzte gegnerische Ressourcen
|
||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
||||
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
||||
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
content.status.name = Effekte
|
||||
content.sector.name = Sektoren
|
||||
content.team.name = Teams
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wand)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automati
|
||||
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
|
||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||
@@ -2090,17 +2131,45 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
|
||||
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
|
||||
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
|
||||
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
|
||||
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
|
||||
gz.defend = Feinde kommen bald, bereite dich vor.
|
||||
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
|
||||
gz.supplyturret = [accent]Versorgungsturm
|
||||
gz.zone1 = Dies ist die feindliche Drop-Zone.
|
||||
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
|
||||
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
|
||||
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||
@@ -2119,13 +2188,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
|
||||
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
||||
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
|
||||
onset.enemies = Feinde kommen bald, bereite dich vor.
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
|
||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
|
||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||
onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||
aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
|
||||
|
||||
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
||||
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
||||
@@ -2357,7 +2426,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
|
||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
||||
block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
|
||||
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
|
||||
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
|
||||
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
|
||||
@@ -2366,7 +2435,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
|
||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern.
|
||||
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
|
||||
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||
|
||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||
|
||||
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
|
||||
lenum.shoot = Schießt auf eine Position.
|
||||
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unbekannt
|
||||
lcategory.unknown.description = Unbekannte Anweisungen
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Tuum on rünnaku all! >
|
||||
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||
database = Tuumandmebaas
|
||||
database.button = Andmebaas
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvesta Mäng
|
||||
loadgame = Lae Mäng
|
||||
joingame = Liitu Mänguga
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pintsel
|
||||
editor.openin = Ava redaktoris
|
||||
editor.oregen = Maakide genereerimine
|
||||
@@ -465,6 +469,14 @@ editor.rules = Reeglid:
|
||||
editor.generation = Genereerimine:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Üldinfo
|
||||
category.power = Energia
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Ressursid
|
||||
content.liquid.name = Vedelikud
|
||||
content.unit.name = Väeüksused
|
||||
content.block.name = Konstruktsioonid
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Muina erasopean dago! >
|
||||
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
||||
database = Muinaren datu-basea
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Gorde partida
|
||||
loadgame = Kargatu partida
|
||||
joingame = Batu partidara
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu taile
|
||||
publish.error = Errorea elementua argitaratzean: {0}
|
||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@@ -465,6 +469,14 @@ editor.rules = Arauak:
|
||||
editor.generation = Sorrarazi:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
bullet.homing = [stat]gidatua
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Orokorra
|
||||
category.power = Energia
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Solidoak
|
||||
content.liquid.name = Likidoak
|
||||
content.unit.name = Unitateak
|
||||
content.block.name = Blokeak
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Ytimeen hyökätään! >
|
||||
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||
database = Ytimen tietokanta
|
||||
database.button = Tietokanta
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Tallenna peli
|
||||
loadgame = Lataa peli
|
||||
joingame = Liity peliin
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
|
||||
publish.error = Virhe julkaisussa: {0}
|
||||
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeetta:
|
||||
editor.sector = Sektori:
|
||||
editor.seed = Siemen:
|
||||
editor.cliffs = Muuta seinät kallioiksi
|
||||
editor.brush = Sivellin
|
||||
editor.openin = Avaa editorissa
|
||||
editor.oregen = Malmien generaatio
|
||||
@@ -465,6 +469,14 @@ editor.rules = Säännöt:
|
||||
editor.generation = Generaatio:
|
||||
editor.objectives = Tehtävät
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sektorit
|
||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||
sectors.unexplored = [lightgray]Tutkimaton
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurssit:
|
||||
sectors.production = Produktio:
|
||||
sectors.export = Vienti:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Taso:
|
||||
sectors.stored = Säilötty:
|
||||
sectors.resume = Jatka
|
||||
sectors.launch = Laukaise
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Valitse
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Nimeä sektori
|
||||
sectors.enemybase = [scarlet]Vihollistukikohta
|
||||
sectors.vulnerable = [scarlet]Haavoittuvainen
|
||||
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
|
||||
sectors.underattack.nodamage = [scarlet]Valtaamaton
|
||||
sectors.survives = [accent]Selviytyy {0} tasoa
|
||||
sectors.go = Siirry
|
||||
sector.abandon = Hylkää
|
||||
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
|
||||
sector.curcapture = Sektori vallattu
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektori menetetty
|
||||
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Laivastolinnoitus
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukiko
|
||||
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
|
||||
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Alku
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Heikentävät tekijät
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Kilven elämäpisteet
|
||||
stat.cooldowntime = Jäähtymisaika
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Räjähdysherkkyys
|
||||
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
||||
stat.lightningchance = Salamointitodennäköisyys
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Laukaisun latausaika
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = milj
|
||||
unit.billions = mrd
|
||||
unit.shots = shots
|
||||
unit.pershot = /laukaisu
|
||||
unit.perleg = per leg
|
||||
category.purpose = Tarkoitus
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Loputtomat resurssit
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min. hyökkäyksen paino
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
|
||||
rules.corecapture = Valtaa ydin sen tuhoutuessa
|
||||
rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue
|
||||
rules.placerangecheck = Tarkista asetuskantama
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
|
||||
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
||||
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Aurinkovoimakerroin
|
||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
content.status.name = Statusefektit
|
||||
content.sector.name = Sektorit
|
||||
content.team.name = Ryhmittymät
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Seinä)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat ka
|
||||
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
|
||||
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
||||
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Tuntematon
|
||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Ang core ay inaatake! >
|
||||
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
||||
database = Talaan ng Core
|
||||
database.button = Talaan
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Ibago ang Laro
|
||||
loadgame = Ibukas ang Laro
|
||||
joingame = Sumali sa Laro
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
|
||||
|
||||
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
|
||||
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
|
||||
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = I-Open sa Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -465,6 +469,14 @@ editor.rules = Mga Alintuntunin:
|
||||
editor.generation = Pagbuo:
|
||||
editor.objectives = Mga Gawain
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Proseso ng Map
|
||||
editor.worldprocessors.editname = Iedit ang pangalan
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Mga Sektor
|
||||
sectorlist.attacked = {0} ay inaatake
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Produksyon:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Mga Waves:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = I-Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = I-Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Palitan ang pangalan ng Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Punta
|
||||
sector.abandon = Abandonahin
|
||||
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
|
||||
sector.curcapture = Nai-capture ang sector
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Nawala ang sector
|
||||
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
||||
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Pasilidad 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Kutang Pantubig
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lawa
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Kabaligtaran
|
||||
stat.powercapacity = Kapasidad ng Kuryente
|
||||
stat.powershot = Kuryente/Putok
|
||||
stat.damage = Pinsala
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Tinatarget ng mga Air
|
||||
stat.targetsground = Tinatarget ng mga Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bilis ng Pag-galaw
|
||||
stat.launchtime = Oras sa pagitan ng mga launches
|
||||
stat.shootrange = Saklaw
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Putok/Segundo
|
||||
stat.ammo = Mga Bala
|
||||
stat.shieldhealth = Health ng Kalasag
|
||||
stat.cooldowntime = Oras ng Cooldown
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Pagkasabog
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Pagkakataon ng Lightning
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = bil
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Ang Purpose
|
||||
category.general = Pangkalahatan
|
||||
category.power = Kuryente
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Itago ang ibinabawal na blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Pinakamaliit Squad Size
|
||||
rules.rtsmaxsquadsize = Pinakaraming Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
|
||||
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
|
||||
|
||||
content.item.name = Aytems
|
||||
content.liquid.name = Likido
|
||||
content.unit.name = Yunits
|
||||
content.block.name = Mga Block
|
||||
content.status.name = Status ng mga Epekto
|
||||
content.sector.name = Mga Sector
|
||||
content.team.name = Mga Faction
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
|
||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
database = Base de données
|
||||
database.button = Base de données
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger une partie
|
||||
joingame = Rejoindre une partie
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Dépendances circulaires
|
||||
mod.incompletedependencies = [red]Dépendances incomplètes
|
||||
|
||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
|
||||
publish.error = Erreur de publication de l'élément : {0}
|
||||
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planète :
|
||||
editor.sector = Secteur :
|
||||
editor.seed = Graine :
|
||||
editor.cliffs = Transformer les murs en falaises
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération de minerai
|
||||
@@ -465,6 +469,14 @@ editor.rules = Règles
|
||||
editor.generation = Génération
|
||||
editor.objectives = Objectifs
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Editer le nom
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
|
||||
sectorlist = Secteurs
|
||||
sectorlist.attacked = {0} pris d'assaut
|
||||
sectors.unexplored = [lightgray]Inexploré
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ressources :
|
||||
sectors.production = Production :
|
||||
sectors.export = Exporter :
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Vague :
|
||||
sectors.stored = Stockage :
|
||||
sectors.resume = Reprendre
|
||||
sectors.launch = Décoller
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Sélectionner
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Renommer le secteur
|
||||
sectors.enemybase = [scarlet]Base ennemie
|
||||
sectors.vulnerable = [scarlet]Vulnérable
|
||||
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
|
||||
sectors.underattack.nodamage = [scarlet]Non capturé
|
||||
sectors.survives = [accent]Survécu à {0} vagues
|
||||
sectors.go = Aller
|
||||
sector.abandon = Abandonner
|
||||
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
|
||||
sector.curcapture = Secteur capturé
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Secteur perdu
|
||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière
|
||||
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposés
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Unités d'énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Cadence de tir
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Santé du bouclier
|
||||
stat.cooldowntime = Temps de refroidissement
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosivité
|
||||
stat.basedeflectchance = Chance de Détournement de Base
|
||||
stat.lightningchance = Chance d'Éclairs
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Délai de Lancement
|
||||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
bar.strength = [stat]{0}[lightgray]x puissance
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = M
|
||||
unit.billions = Md
|
||||
unit.shots = tirs
|
||||
unit.pershot = /tirs
|
||||
unit.perleg = per leg
|
||||
category.purpose = Description
|
||||
category.general = Caractéristiques
|
||||
category.power = Énergie
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Cacher les blocs bannis.
|
||||
rules.infiniteresources = Ressources Infinies
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Autoriser la réparation des structures abandonnées
|
||||
rules.reactorexplosions = Explosion des Réacteurs
|
||||
rules.coreincinerates = Incinération des surplus du Noyau
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||
rules.rtsai = IA de RTS [red](WIP)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||
rules.polygoncoreprotection = Protection polygonale du Noyau
|
||||
rules.placerangecheck = Vérification de la Portée de Placement
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
content.status.name = Effet
|
||||
content.sector.name = Secteurs
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Mur)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en
|
||||
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
|
||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
|
||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
|
||||
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
||||
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
||||
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
|
||||
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
|
||||
lenum.shoot = Tire à une position donnée.
|
||||
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Inconnu
|
||||
lcategory.unknown.description = Instructions sans catégorie.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < A támaszpont támadás alatt áll! >
|
||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
||||
database = Támaszpont adatbázisa
|
||||
database.button = Adatbázis
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = Tartalmi mezők megtekintése
|
||||
savegame = Játék mentése
|
||||
loadgame = Játék betöltése
|
||||
joingame = Kapcsolódás egy játékhoz
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Körkörös függőségek
|
||||
mod.incompletedependencies = [red]Hiányos függőségek
|
||||
|
||||
mod.requiresversion.details = Szükséges játékverzió: [accent]{0}[]\nA játék ezen verziója elavult. A mod működéséhez újabb verzió szükséges (valószínűleg egy béta vagy alfa kiadás).
|
||||
mod.incompatiblemod.details = Ez a mod nem kompatibilis a játék legújabb verziójával. A mod készítőjének frissítenie kell azt és hozzá kell adnia a következőt a [accent]mod.json[] fájlhoz: [accent]minGameVersion: 147[].
|
||||
mod.incompatiblemod.details = Ez a mod nem kompatibilis a játék legújabb verziójával. A mod készítőjének frissítenie kell azt és hozzá kell adnia a következőt a [accent]mod.json[] fájlhoz: [accent]minGameVersion: 154[].
|
||||
mod.blacklisted.details = Ezt a modot a Mindustry fejlesztői kézzel tiltólistára tették, mert a játék összeomlott tőle, vagy más problémát okozott. Ne használd.
|
||||
mod.missingdependencies.details = Ez a mod függőségeket hiányol: {0}
|
||||
mod.erroredcontent.details = Ez a mod hibákat okozott a betöltésnél. Kérd meg a mod készítőjét, hogy javítsa őket.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj
|
||||
publish.error = Hiba az elem közzétételekor: {0}
|
||||
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
|
||||
|
||||
editor.showblocks = Blokkok megjelenítése
|
||||
editor.showterrain = Domborzat megjelenítése
|
||||
editor.showfloor = Talaj megjelenítése
|
||||
editor.planet = Bolygó:
|
||||
editor.sector = Szektor:
|
||||
editor.seed = Kiindulóérték:
|
||||
editor.cliffs = Falak sziklákká
|
||||
editor.brush = Méret
|
||||
editor.openin = Megnyitás a szerkesztőben
|
||||
editor.oregen = Ércelőállítás
|
||||
@@ -465,6 +469,14 @@ editor.rules = Szabályok
|
||||
editor.generation = Előállítás
|
||||
editor.objectives = Célok
|
||||
editor.locales = Helyi csomagok
|
||||
editor.patches.guide = Útmutató a javítócsomagokhoz
|
||||
editor.patches = Javítócsomag-adatok
|
||||
editor.patch = Javítócsomagok: {0}
|
||||
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
|
||||
editor.patches.errors = Javítócsomag-hibák
|
||||
editor.patches.importerror = Nem sikerült importálni a javítócsomagot
|
||||
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
|
||||
editor.patch.fields = {0} mező
|
||||
editor.worldprocessors = Világprocesszorok
|
||||
editor.worldprocessors.editname = Név szerkesztése
|
||||
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
|
||||
@@ -490,7 +502,7 @@ waves.team = Csapat
|
||||
waves.remove = Eltávolítás
|
||||
waves.every = minden
|
||||
waves.waves = hullámonként
|
||||
waves.health = élet: {0}%
|
||||
waves.health = életpont: {0}%
|
||||
waves.perspawn = kezdőpontonként
|
||||
waves.shields = erőpajzs/hullám
|
||||
waves.to = -
|
||||
@@ -511,7 +523,7 @@ waves.none = Nincs ellenség megadva.\nVedd figyelembe, hogy az üresen hagyott
|
||||
waves.sort = Rendezési szempont
|
||||
waves.sort.reverse = Rendezés visszafelé
|
||||
waves.sort.begin = Kezdés
|
||||
waves.sort.health = Élet
|
||||
waves.sort.health = Életpont
|
||||
waves.sort.type = Típus
|
||||
waves.search = Hullám keresése…
|
||||
waves.filter = Egységszűrő
|
||||
@@ -519,9 +531,9 @@ waves.units.hide = Összes elrejtése
|
||||
waves.units.show = Összes megjelenítése
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = típusokra bontva
|
||||
wavemode.counts = típusokra bontás
|
||||
wavemode.totals = összesítés
|
||||
wavemode.health = életpontok
|
||||
wavemode.health = életpont
|
||||
|
||||
all = Összes
|
||||
editor.default = [lightgray]<Alapértelmezett>
|
||||
@@ -574,7 +586,7 @@ editor.exportimage = Domborzati kép exportálása
|
||||
editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása
|
||||
editor.loadimage = Domborzat importálása
|
||||
editor.saveimage = Domborzat exportálása
|
||||
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid elvesznek.
|
||||
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid így elvesznek.
|
||||
editor.resizemap = Pálya átméretezése
|
||||
editor.mapname = Pálya neve:
|
||||
editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát.
|
||||
@@ -760,7 +772,7 @@ launch.from = Kilövés a(z) [accent]{0} szektorból
|
||||
launch.capacity = Nyersanyag-kapacitás a kilövéskor: [accent]{0}
|
||||
launch.destination = Úti cél: {0}
|
||||
landing.sources = Forrásszektorok: [accent]{0}[]
|
||||
landing.import = Maximális összmennyiség: {0}[accent]{1}[lightgray]/perc
|
||||
landing.import = Összmennyiség (legfeljebb): {0}[accent]{1}[lightgray]/perc
|
||||
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
|
||||
add = Hozzáadás…
|
||||
guardian = Őrző
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Gratulálunk.\n\nLegyőzted az ellenséget a(z) {0}
|
||||
sectorlist = Szektorok
|
||||
sectorlist.attacked = {0} támadás alatt
|
||||
sectors.unexplored = [lightgray]Felderítetlen
|
||||
sectors.attempts = Elfoglalási kísérletek száma:
|
||||
sectors.resources = Nyersanyagok:
|
||||
sectors.production = Termelés:
|
||||
sectors.export = Export:
|
||||
@@ -799,7 +812,8 @@ sectors.wave = Hullám:
|
||||
sectors.stored = Tárolt nyersanyagok:
|
||||
sectors.resume = Folytatás
|
||||
sectors.launch = Kilövés
|
||||
sectors.viewsubmission = \ue80d Alküldetések megtekintése
|
||||
sectors.nolaunchcandidate = Nincs kiindulási szektor a kilövéshez
|
||||
sectors.viewsubmission = \ue80d Alküldetés megtekintése
|
||||
sectors.select = Kiválasztás
|
||||
sectors.launchselect = Célállomás kiválasztása
|
||||
sectors.nonelaunch = [lightgray]semmi (nap)
|
||||
@@ -807,13 +821,12 @@ sectors.redirect = Kilövőállások átirányítása
|
||||
sectors.rename = Szektor átnevezése
|
||||
sectors.enemybase = [scarlet]Ellenséges bázis
|
||||
sectors.vulnerable = [scarlet]Sebezhető
|
||||
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}%-ban sérült
|
||||
sectors.underattack.nodamage = [scarlet]Nincs meghódítva
|
||||
sectors.survives = [accent]Túlél {0} hullámot
|
||||
sectors.underattack = [scarlet]Támadás alatt!
|
||||
sectors.go = Visszatérés
|
||||
sector.abandon = Elhagyás
|
||||
sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort?
|
||||
sector.curcapture = A szektor elfoglalva
|
||||
sector.lockdown = [red]:warning:[accent] A szektor jelenleg támadás alatt áll\n[lightgray]A nyersanyaggyártás, a fejlesztés, az exportálás és az importálás ez idő alatt le van tiltva
|
||||
sector.curlost = A szektor elveszett
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
|
||||
@@ -838,7 +851,7 @@ difficulty.normal = Normál
|
||||
difficulty.hard = Nehéz
|
||||
difficulty.eradication = Irtózatos
|
||||
|
||||
difficulty.enemyHealthMultiplier = Ellenség életereje: {0}
|
||||
difficulty.enemyHealthMultiplier = Ellenség életpontja: {0}
|
||||
difficulty.enemySpawnMultiplier = Ellenségek száma: {0}
|
||||
difficulty.waveTimeMultiplier = Hullámidőzítő: {0}
|
||||
difficulty.nomodifiers = [lightgray](Nincsenek módosítók)
|
||||
@@ -873,11 +886,13 @@ sector.navalFortress.name = Haditengerészeti erőd
|
||||
sector.polarAerodrome.name = Sarkvidéki légikikötő
|
||||
sector.atolls.name = Atollok
|
||||
sector.testingGrounds.name = Gyakorlótér
|
||||
sector.seaPort.name = Tengeri kikötő
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Viharvert csatornák
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Micéliumbástya
|
||||
sector.frontier.name = Frontvidék
|
||||
sector.cruxscape.name = Zord vidék
|
||||
sector.sunkenPier.name = Elsüllyedt móló
|
||||
sector.cruxscape.name = Crux-vidék
|
||||
sector.geothermalStronghold.name = Geotermikus erődítmény
|
||||
|
||||
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti b
|
||||
sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát.
|
||||
sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = A kezdet
|
||||
sector.aegis.name = Égisz
|
||||
sector.lake.name = Tó
|
||||
@@ -936,7 +937,7 @@ sector.aegis.description = Ez a szektor volfrám-lelőhelyeket tartalmaz.\nFejle
|
||||
sector.lake.description = Az ebben a szektorban lévő salakos tó nagymértékben korlátozza a használható egységeket. A lebegőegységek használata az egyetlen lehetőség.\nFejleszd ki a [accent]repülőgépgyártót[], és állíts elő egy [accent]Elude[] egységet, amilyen hamar csak lehet.
|
||||
sector.intersect.description = A letapogatások arra utalnak, hogy ezt a szektort a leszállás után hamarosan több oldalról is megtámadják.\nÁllítsd fel gyorsan a védelmedet, és terjeszkedj minél gyorsabban.\n[accent]Mech[] egységekre lesz szükség a terület zord terepviszonyai miatt.
|
||||
sector.atlas.description = Ez a szektor változatos tereppel rendelkezik, ezért az ütőképes támadáshoz többféle egységre lesz szükség.\nAz itt felfedezett ellenséges bázisok némelyikén való átjutáshoz is továbbfejlesztett egységekre lehet szükség.\nFejleszd ki az [accent]elektrolizátort[] és a [accent]Tankújratervezőt[].
|
||||
sector.split.description = A minimális ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére.
|
||||
sector.split.description = A jelentéktelen ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére.
|
||||
sector.basin.description = Jelentős ellenséges jelenlét lett érzékelve ebben a szektorban.\nÉpíts gyorsan egységeket, és foglald el az ellenséges támaszpontokat, hogy megvethesd a lábad.
|
||||
sector.marsh.description = Ebben a szektorban rengeteg arkicit található, de kevés a kürtő.\nÉpíts [accent]kémiai égetőkamrát[] az áramfejlesztéshez.
|
||||
sector.peaks.description = A hegyvidéki terep ebben a szektorban a legtöbb egységet használhatatlanná teszi. Légi egységekre lesz szükség.\nVigyázz az ellenséges légvédelmi létesítményekkel. Lehetséges, hogy az ilyen létesítményeket hatástalanítani lehet a támogató épületeik célba vételével.
|
||||
@@ -949,15 +950,15 @@ sector.crossroads.description = Az ellenséges támaszpontok ebben a szektorban
|
||||
sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[].
|
||||
sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek – koncentrálj az ellenséges támaszpontok elpusztítására.
|
||||
|
||||
status.burning.name = Égő
|
||||
status.freezing.name = Fagyos
|
||||
status.wet.name = Nedves
|
||||
status.burning.name = Égés
|
||||
status.freezing.name = Fagyás
|
||||
status.wet.name = Vizes
|
||||
status.muddy.name = Sáros
|
||||
status.melting.name = Olvadó
|
||||
status.sapped.name = Kiszáradt
|
||||
status.electrified.name = Elektromos
|
||||
status.spore-slowed.name = Spórával lassított
|
||||
status.tarred.name = Kátrányozott
|
||||
status.melting.name = Olvadás
|
||||
status.sapped.name = Legyengült
|
||||
status.electrified.name = Árammal ellátott
|
||||
status.spore-slowed.name = Spóralassított
|
||||
status.tarred.name = Kátrányos
|
||||
status.overdrive.name = Túlhajtott
|
||||
status.overclock.name = Túlhúzott
|
||||
status.shocked.name = Sokkolt
|
||||
@@ -1002,16 +1003,20 @@ stat.showinmap = <pálya betöltése a megtekintéshez>
|
||||
stat.description = Rendeltetés
|
||||
stat.input = Bemenet
|
||||
stat.output = Kimenet
|
||||
stat.maxefficiency = Maximális hatásfok
|
||||
stat.maxefficiency = Hatásfok (legfeljebb)
|
||||
stat.booster = Erősítő
|
||||
stat.tiles = Szükséges talaj
|
||||
stat.affinities = Módosító körülmények
|
||||
stat.opposites = Ellentettek
|
||||
stat.powercapacity = Maximális tárolási kapacitás
|
||||
stat.powercapacity = Tárolási kapacitás (legfeljebb)
|
||||
stat.powershot = Áram/lövés
|
||||
stat.damage = Sebzés
|
||||
stat.frequency = Frekvencia
|
||||
stat.targetsair = Légi célpontok
|
||||
stat.targetsground = Földi célpontok
|
||||
stat.crushdamage = Zúzó sebzés
|
||||
stat.legsplashdamage = Lábbal okozott területsebzés
|
||||
stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága
|
||||
stat.itemsmoved = Szállítási sebesség
|
||||
stat.launchtime = Kilövések közötti idő
|
||||
stat.shootrange = Hatótávolság
|
||||
@@ -1021,7 +1026,7 @@ stat.liquidcapacity = Folyadékkapacitás
|
||||
stat.powerrange = Hatótávolság
|
||||
stat.linkrange = Kapcsolat hatótávolsága
|
||||
stat.instructions = Utasítások
|
||||
stat.powerconnections = Max. kapcsolatok
|
||||
stat.powerconnections = Kapcsolatok száma (legfeljebb)
|
||||
stat.poweruse = Áramfogyasztás
|
||||
stat.powerdamage = Áram/sebzés
|
||||
stat.itemcapacity = Nyersanyag-kapacitás
|
||||
@@ -1039,18 +1044,20 @@ stat.range = Hatótávolság
|
||||
stat.drilltier = Kitermelhetők
|
||||
stat.drillspeed = Alap termelési sebesség
|
||||
stat.boosteffect = Erősítés hatása
|
||||
stat.maxunits = Max. aktív egységek
|
||||
stat.health = Életpontok
|
||||
stat.maxunits = Aktív egységek (legfeljebb)
|
||||
stat.health = Életpont
|
||||
stat.armor = Páncél
|
||||
stat.buildtime = Építési időtartam
|
||||
stat.maxconsecutive = Max. egymást követő
|
||||
stat.maxconsecutive = Egymást követő nyersanyagok (legfeljebb)
|
||||
stat.buildcost = Építési költség
|
||||
stat.inaccuracy = Pontatlanság
|
||||
stat.shots = Lövések
|
||||
stat.reload = Tüzelési sebesség
|
||||
stat.ammo = Lőszer
|
||||
stat.shieldhealth = Erőpajzs életereje
|
||||
stat.shieldhealth = Erőpajzs életpontja
|
||||
stat.cooldowntime = Újratöltés időtartama
|
||||
stat.regenerationrate = Regenerálási sebesség
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Robbanékonyság
|
||||
stat.basedeflectchance = Alap hárítási esély
|
||||
stat.lightningchance = Villámlás esélye
|
||||
@@ -1072,10 +1079,10 @@ stat.flying = Repül
|
||||
stat.ammouse = Lőszerhasználat
|
||||
stat.ammocapacity = Lőszerkapacitás
|
||||
stat.damagemultiplier = Sebzésszorzó
|
||||
stat.healthmultiplier = Életerőszorzó
|
||||
stat.healthmultiplier = Életpontszorzó
|
||||
stat.speedmultiplier = Sebességszorzó
|
||||
stat.reloadmultiplier = Újratöltési szorzó
|
||||
stat.buildspeedmultiplier = Építési sebességszorzó
|
||||
stat.reloadmultiplier = Újratöltésszorzó
|
||||
stat.buildspeedmultiplier = Építésisebesség-szorzó
|
||||
stat.reactive = Reakciók
|
||||
stat.immunities = Immunitások
|
||||
stat.healing = Gyógyulás
|
||||
@@ -1096,27 +1103,28 @@ ability.movelightning.description = Mozgás közben villámokat bocsát ki
|
||||
ability.armorplate = Páncéllemez
|
||||
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
|
||||
ability.shieldarc = Erőpajzs-ív
|
||||
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli a lövedékeket
|
||||
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket
|
||||
ability.suppressionfield = Javítás elnyomása
|
||||
ability.suppressionfield.description = Leállítja a közeli javítóépületeket
|
||||
ability.energyfield = Energiamező
|
||||
ability.energyfield.description = Megrázza a közeli ellenségeket
|
||||
ability.energyfield.healdescription = Megrázza a közeli ellenségeket, és gyógyítja a szövetségeseket
|
||||
ability.regen = Regeneráció
|
||||
ability.regen.description = Idővel regenerálja a saját életerejét
|
||||
ability.regen.description = Idővel regenerálja a saját életpontját
|
||||
ability.liquidregen = Folyadékelnyelés
|
||||
ability.liquidregen.description = Folyadékot nyel el, hogy gyógyítsa magát
|
||||
ability.liquidregen.description = Folyadékot nyel el, hogy gyógyítsa saját magát
|
||||
ability.spawndeath = Szétesés
|
||||
ability.spawndeath.description = Megsemmisülésekor egységeket bocsát ki
|
||||
ability.liquidexplode = Szétömlés
|
||||
ability.liquidexplode.description = Megsemmisülésekor folyadék ömlik ki belőle
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/mp[lightgray] tüzelési sebesség
|
||||
ability.stat.regen = [stat]{0}[lightgray] életerő/mp
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
|
||||
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
|
||||
ability.stat.regen = [stat]{0}[lightgray] életpont/mp
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] életpont/impulzus
|
||||
ability.stat.shield = [stat]{0}[lightgray] pajzs életpontja (legfeljebb)
|
||||
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] hárítási esély
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] életpont/folyadékegység
|
||||
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] javítási mennyiség (azonos típusnál)
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Kilövés visszaszámlálása
|
||||
bar.input = Bemenet
|
||||
bar.output = Kimenet
|
||||
bar.strength = [stat]{0}[lightgray]x erő
|
||||
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
||||
bullet.incendiary = [stat]gyújtó
|
||||
bullet.homing = [stat]nyomkövető
|
||||
bullet.armorpierce = [stat]páncéltörő
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
||||
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
||||
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
||||
@@ -1202,13 +1216,14 @@ unit.perminute = /perc
|
||||
unit.timesspeed = x sebesség
|
||||
unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = erőpajzs életereje
|
||||
unit.shieldhealth = erőpajzs életpontja
|
||||
unit.items = nyersanyag
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = Mrd
|
||||
unit.shots = lövés
|
||||
unit.pershot = /lövés
|
||||
unit.perleg = /láb
|
||||
category.purpose = Rendeltetés
|
||||
category.general = Általános
|
||||
category.power = Áram
|
||||
@@ -1294,8 +1309,8 @@ setting.macnotch.name = A felület igazítása a kijelző bevágásához
|
||||
setting.macnotch.description = A változtatások érvénybe lépéséhez újraindítás szükséges
|
||||
steam.friendsonly = Csak barátok
|
||||
steam.friendsonly.tooltip = Független attól, hogy csak a Steam-barátok tudnak-e kapcsolódni a játékodhoz.\nHa nem jelölöd be ezt a négyzetet, a játékod nyilvános lesz – bárki kapcsolódhat hozzá.
|
||||
setting.maxmagnificationmultiplierpercent.name = Minimális kameratávolság
|
||||
setting.minmagnificationmultiplierpercent.name = Maximális kameratávolság
|
||||
setting.maxmagnificationmultiplierpercent.name = Legkisebb kameratávolság
|
||||
setting.minmagnificationmultiplierpercent.name = Legnagyobb kameratávolság
|
||||
setting.minmagnificationmultiplierpercent.description = A magas értékek teljesítményproblémákat okozhatnak.
|
||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||
uiscale.reset = A felület mérete megváltozott.\nAz „OK” gombbal megerősítheted ezt a méretet.\n[scarlet]Automatikus visszavonás és kilépés [accent] {0}[] másodperc múlva…
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Tiltott épületek elrejtése
|
||||
rules.infiniteresources = Végtelen nyersanyagforrás
|
||||
rules.fillitems = Támaszpont feltöltése nyersanyagokkal
|
||||
rules.onlydepositcore = Csak a támaszpontokba engedélyezett a nyersanyagok elhelyezése
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Elhagyatott épületek javításának engedélyezése
|
||||
rules.reactorexplosions = Reaktorrobbanások
|
||||
rules.coreincinerates = Többletnyersanyagok megsemmisítése a támaszpontban
|
||||
@@ -1437,38 +1454,47 @@ rules.wavespawnatcores.info = Ha engedélyezve van a támadómódú pályákon,
|
||||
rules.attack = Támadómód
|
||||
rules.buildai = Bázisépítő MI
|
||||
rules.buildaitier = Építő MI szintje
|
||||
rules.rtsai = RTS MI
|
||||
rules.rtsai.campaign = RTS támadó-MI
|
||||
rules.rtsai = Stratégikus MI
|
||||
rules.rtsai.campaign = Stratégikusan támadó MI
|
||||
rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait.
|
||||
rules.rtsminsquadsize = Minimális osztagméret
|
||||
rules.rtsmaxsquadsize = Maximális osztagméret
|
||||
rules.rtsminattackweight = Minimális támadási súly
|
||||
rules.clearsectoronloss = Szektor kiürítése elvesztés esetén
|
||||
rules.clearsectoronloss.info = A szektor elvesztése esetén az előző elfoglalási kísérlet alatt\na játékos által épített épületek nem lesznek elérhetők.
|
||||
rules.rtsminsquadsize = Legkisebb osztagméret
|
||||
rules.rtsmaxsquadsize = Legnagyobb osztagméret
|
||||
rules.rtsminattackweight = Legkisebb támadási súly
|
||||
rules.cleanupdeadteams = Legyőzött csapatok épületeinek törlése (PvP)
|
||||
rules.corecapture = Támaszpont elfoglalása megsemmisítéskor
|
||||
rules.polygoncoreprotection = Poligonális támaszpontvédelem
|
||||
rules.placerangecheck = Elhelyezési tartomány ellenőrzése
|
||||
rules.protectcores = Támaszpontok védelme
|
||||
rules.protectcores.info = Ha le van tiltva, akkor a „Támaszpont körüli tiltott építkezési zóna sugara” beállítás nem vonatkozik erre a csapatra.\nA játékosok nem kerülnek védelem nélküli csapatokba.
|
||||
rules.checkplacement = Elhelyezés ellenőrzése
|
||||
rules.checkplacement.info = Ha le van tiltva, akkor ennek a csapatnak az épületei mellőzve lesznek az elhelyezési tartomány ellenőrzésekor.
|
||||
rules.enemyCheat = Végtelen ellenséges csapaterőforrások
|
||||
rules.blockhealthmultiplier = Épület életpontszorzója
|
||||
rules.blockdamagemultiplier = Épület sebzésszorzója
|
||||
rules.unitbuildspeedmultiplier = Egységgyártás sebességének szorzója
|
||||
rules.unitcostmultiplier = Egység költségszorzója
|
||||
rules.unithealthmultiplier = Egység életpontszorzója
|
||||
rules.unitdamagemultiplier = Egység sebzésszorzója
|
||||
rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója
|
||||
rules.unitminespeedmultiplier = Egység bányászási sebességszorzója
|
||||
rules.blockhealthmultiplier = Épületek életpontszorzója
|
||||
rules.blockdamagemultiplier = Épületek sebzésszorzója
|
||||
rules.unitbuildspeedmultiplier = Egységek gyártási sebességszorzója
|
||||
rules.unitcostmultiplier = Egységek költségszorzója
|
||||
rules.unithealthmultiplier = Egységek életpontszorzója
|
||||
rules.unitdamagemultiplier = Egységek sebzésszorzója
|
||||
rules.unitcrashdamagemultiplier = Egységek ütközési sebzésszorzója
|
||||
rules.unitminespeedmultiplier = Egységek bányászási sebességszorzója
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Egységépítő logika
|
||||
rules.logicunitdeconstruct = Egységlebontó logika
|
||||
rules.solarmultiplier = Napenergia szorzója
|
||||
rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát
|
||||
rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt felrobbannak
|
||||
rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt robbanjanak fel
|
||||
rules.unitcap = Alap egységdarabszám
|
||||
rules.limitarea = Játékterület korlátozása
|
||||
rules.enemycorebuildradius = Támaszpont körüli tiltott építkezési zóna sugara:[lightgray] (mező)
|
||||
rules.extracorebuildradius = Tiltott építkezési zóna sugarának további mérete:[lightgray] (mező)
|
||||
rules.wavespacing = A hullámok közötti szünetek ideje:[lightgray] (mp)
|
||||
rules.initialwavespacing = Az első hullám előtti szünet ideje:[lightgray] (mp)
|
||||
rules.buildcostmultiplier = Építési költség szorzója
|
||||
rules.buildspeedmultiplier = Építési sebesség szorzója
|
||||
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzója
|
||||
rules.waitForWaveToEnd = Az ellenség kivárja a korábbi hullám végét
|
||||
rules.buildcostmultiplier = Építés költségszorzója
|
||||
rules.buildspeedmultiplier = Építés sebességszorzója
|
||||
rules.deconstructrefundmultiplier = Lebontás visszatérítésszorzója
|
||||
rules.waitForWaveToEnd = Az ellenség várja ki a korábbi hullám végét
|
||||
rules.wavelimit = A pálya érjen véget ennyi hullám után
|
||||
rules.dropzoneradius = A ledobási zóna sugara:[lightgray] (mező)
|
||||
rules.unitammo = Az egységeknek lőszer kell [red](eltávolítható)
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = A hullámokban érkező egységek a támaszpont vagy a
|
||||
rules.placerangecheck.info = Megakadályozza, hogy a játékosok lövegtornyokat helyezzenek el az ellenséges épületek közelében.\nAmikor megpróbálnak egy lövegtornyot elhelyezni, az építési távolság megnő, így a lövegtorony nem fogja elérni az ellenséget.
|
||||
rules.onlydepositcore.info = Megakadályozza, hogy az egységek nyersanyagokat helyezzenek el a támaszponton kívül más épületekbe.
|
||||
|
||||
content.item.name = Nyersanyagok
|
||||
content.liquid.name = Folyadékok
|
||||
content.unit.name = Egységek
|
||||
content.block.name = Blokkok
|
||||
content.status.name = Állapothatások
|
||||
content.sector.name = Szektorok
|
||||
content.team.name = Csapatok
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Fal)
|
||||
|
||||
@@ -1663,7 +1703,7 @@ block.snow.name = Hó
|
||||
block.crater-stone.name = Kráterek
|
||||
block.sand-water.name = Homokvíz
|
||||
block.darksand-water.name = Sötét homokvíz
|
||||
block.char.name = Faszén
|
||||
block.char.name = Elszenesedett kő
|
||||
block.dacite.name = Dácit
|
||||
block.rhyolite.name = Riolit
|
||||
block.dacite-wall.name = Dácitfal
|
||||
@@ -1698,10 +1738,10 @@ block.metal-tiles-9.name = 9. fémlap
|
||||
block.metal-tiles-10.name = 10. fémlap
|
||||
block.metal-tiles-11.name = 11. fémlap
|
||||
block.metal-tiles-12.name = 12. fémlap
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 13. fémlap
|
||||
block.metal-wall-1.name = 1. fémfal
|
||||
block.metal-wall-2.name = 2. fémfal
|
||||
block.metal-wall-3.name = 3. fémfal
|
||||
block.colored-floor.name = Színezett padló
|
||||
block.colored-wall.name = Színezett fal
|
||||
block.character-overlay.name = Karakterréteg
|
||||
@@ -2073,10 +2113,11 @@ hint.waveFire = A vizet lőszerként használó [accent]Wave[] lövegtornyok aut
|
||||
hint.generator = Az :combustion-generator: [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető.
|
||||
hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass :graphite: [accent]grafitot[] a :duo: Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket.
|
||||
hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy :core-foundation: [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének.
|
||||
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
|
||||
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
|
||||
hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a maximumot, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[].
|
||||
hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a megengedett legnagyobb mennyiséget, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[].
|
||||
hint.factoryControl = Egy egységgyár [accent]kimeneti célpontjának[] beállításához kattints parancsmódban egy gyárépületre, majd kattints jobb egérgombbal egy helyre.\nAz előállított egységek automatikusan odamennek.
|
||||
hint.factoryControl.mobile = Egy egységgyár [accent]kimeneti célpontjának[] beállításához koppints parancsmódban egy gyárépületre, majd koppints egy helyre.\nAz előállított egységek automatikusan odamennek.
|
||||
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Bármi, ami a hatósugarában épült, elpusztul, amikor egy hullám
|
||||
gz.zone3 = Egy hullám most kezdődik.\nKészülj fel.
|
||||
gz.finish = Építs több lövegtornyot, bányássz több nyersanyagot,\nés védekezz az ellenséges hullámok ellen, hogy [accent]elfoglald a szektort[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Kattints bal egérgombbal a :beryllium: [accent]berillium[] kibányászáshoz a falakból.\n\nA mozgáshoz használd a [accent][[WASD] gombokat.
|
||||
onset.mine.mobile = Koppints a :beryllium: [accent]berillium[] kibányászáshoz a falakból.
|
||||
onset.research = Nyisd meg a :tree: Technológiafát.\nFejleszd ki, és építs egy :turbine-condenser: [accent]kondenzációs turbinát[] a kürtőn.\nEz [accent]áramot[] fog termelni.
|
||||
@@ -2304,7 +2373,7 @@ block.ripple.description = Lövedékek csoportjával tüzel nagy távolságra l
|
||||
block.cyclone.description = Robbanó lövedékeket lő közeli ellenségekre.
|
||||
block.spectre.description = Nagy lövedékekkel tüzel légi és földi célpontokra.
|
||||
block.meltdown.description = Feltöltődés után folyamatos lézersugarat lő a közeli ellenségekre. A működéséhez hűtőfolyadékot igényel.
|
||||
block.foreshadow.description = Egy nagy villámot lő ki egy nagy távolságra lévő célpontra. A magasabb maximális életerővel rendelkező ellenségeket részesíti előnyben.
|
||||
block.foreshadow.description = Egy nagy villámot lő ki egy nagy távolságra lévő célpontra. A magasabb maximális életponttal rendelkező ellenségeket részesíti előnyben.
|
||||
block.repair-point.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet.
|
||||
block.segment.description = Megsemmisíti a beérkező lövedékeket, de a lézerrel szemben hatástalan.
|
||||
block.parallax.description = Vonósugarat bocsát ki, amivel magához vonzza, és közben sebzi a légi egységeket.
|
||||
@@ -2442,8 +2511,8 @@ unit.vela.description = Folyamatos lézernyalábot bocsát ki, amelyek sebzik az
|
||||
unit.corvus.description = Hatalmas lézersugarat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Átlépi a legtöbb terepakadályt.
|
||||
unit.crawler.description = Az ellenséghez rohan és megsemmisíti önmagát, nagy robbanást okozva.
|
||||
unit.atrax.description = Bénító salakgolyókat lő a földi célpontokra. A legtöbb terepakadályt átlépi.
|
||||
unit.spiroct.description = Lézersugarakkal elszívja az ellenséges célpontok életerejét, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
|
||||
unit.arkyid.description = Nagy lézersugarakkal elszívja az ellenséges célpontok életerejét, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
|
||||
unit.spiroct.description = Lézersugarakkal elszívja az ellenséges célpontok életpontját, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
|
||||
unit.arkyid.description = Nagy lézersugarakkal elszívja az ellenséges célpontok életpontját, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
|
||||
unit.toxopid.description = Kazettás elektromos bombákat és átütő erejű lézert lő az ellenségre. A legtöbb terepakadályt átlépi.
|
||||
unit.flare.description = Szokásos lövedékeket lő közeli földi célpontokra.
|
||||
unit.horizon.description = Kazettás bombákat szór földi célpontokra.
|
||||
@@ -2472,9 +2541,9 @@ unit.navanax.description = Robbanékony EMI-lövedékeket lő ki, jelentős kár
|
||||
#Erekir
|
||||
unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra.
|
||||
unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra.
|
||||
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra.
|
||||
unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra.
|
||||
unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra.
|
||||
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
||||
unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
||||
unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
||||
unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi.
|
||||
unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi.
|
||||
unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi.
|
||||
@@ -2523,7 +2592,7 @@ lst.explosion = Robbanás létrehozása az adott helyen.
|
||||
lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban.
|
||||
lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek.
|
||||
lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz.
|
||||
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” segítségével lett becsomagolva.
|
||||
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” használatával lett becsomagolva.
|
||||
lst.setrule = Játékszabály beállítása.
|
||||
lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e.
|
||||
lst.cutscene = A játékos kamerájának mozgatása.
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = A kódot futtató kliens játékosneve
|
||||
lglobal.@clientTeam = A kódot futtató kliens csapatazonosítója
|
||||
lglobal.@clientMobile = Igaz, ha a kódot futtató kliens egy hordozható eszköz, egyébként hamis
|
||||
|
||||
logic.nounitbuild = [red]Az egységépítési logika itt nem megengedett.
|
||||
|
||||
lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetén a [accent]@router[] értéket adja vissza.\nNem karakterlánc.
|
||||
lenum.shoot = Lövés egy adott pontra.
|
||||
lenum.shootp = Lövés egy egységre/épületre sebesség-előrejelzéssel.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Egy kijelzőblokk szélessége pixelben.
|
||||
laccess.displayheight = Egy kijelzőblokk magassága pixelben.
|
||||
laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma.
|
||||
laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Ismeretlen
|
||||
lcategory.unknown.description = Nem kategorizált utasítások.
|
||||
@@ -2769,11 +2837,11 @@ lenum.unitcost = Az egységek építéséhez szükséges erőforrások szorzója
|
||||
lenum.unitdamage = Mennyi sebzést okoznak az egységek.
|
||||
lenum.blockhealth = Mennyi életponttal indulnak az épületek.
|
||||
lenum.blockdamage = Mennyi sebzést okoznak az épületek (lövegtornyok).
|
||||
lenum.rtsminweight = Minimális „támadási súly” szükséges ahhoz, hogy egy osztag támadjon. Minél magasabb az érték, annál megfontoltabbak az egységek.
|
||||
lenum.rtsminsquad = A támadóosztagok minimális mérete.
|
||||
lenum.rtsminweight = A legkisebb „támadási súly” ahhoz szükséges, hogy egy osztag támadjon. Minél magasabb az érték, annál megfontoltabbak az egységek.
|
||||
lenum.rtsminsquad = A támadóosztagok legkisebb mérete.
|
||||
lenum.maparea = A játszható területe a pályának. Minden, ami a területen kívülre esik, nem lesz elérhető.
|
||||
lenum.ambientlight = Környezeti világítás színe. Akkor használható, amikor a világítás engedélyezve van.
|
||||
lenum.solarmultiplier = Megsokszorozza a napelemek teljesítményét.
|
||||
lenum.dragmultiplier = Környezethúzási szorzó.
|
||||
lenum.dragmultiplier = Környezet húzási szorzója.
|
||||
lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán.
|
||||
lenum.unban = Egy egység vagy épület újraengedélyezése.
|
||||
|
||||
@@ -98,9 +98,11 @@ level.highscore = Nilai Tertinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
level.mode = Mode Permainan:
|
||||
coreattack = < Inti sedang diserang! >
|
||||
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi
|
||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi
|
||||
database = Basis Data Inti
|
||||
database.button = Basis Data
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = Lihat Bidang Konten
|
||||
savegame = Simpan Permainan
|
||||
loadgame = Muat Permainan
|
||||
joingame = Gabung Permainan
|
||||
@@ -130,7 +132,7 @@ committingchanges = Membuat Perubahan
|
||||
done = Selesai
|
||||
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||
|
||||
mods.initfailed = [red]⚠[] Proses Memuat Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]
|
||||
mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]seluruh mod telah dinonaktifkan.[]
|
||||
mods = Mod
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Dependensi Sirkular
|
||||
mod.incompletedependencies = [red]Dependensi Tidak Lengkap
|
||||
|
||||
mod.requiresversion.details = Memerlukan versi game: [accent]{0}[]\nGame Anda telah kadaluarsa. Mod ini memerlukan versi game yang lebih baru (kemungkinan versi beta/alpha) untuk berfungsi.
|
||||
mod.incompatiblemod.details = Mod ini tidak kompatibel dengan versi game ini. Pencipta harus memperbaruinya dengan menambahkan string [accent]minGameVersion: 147[] ke dalam file [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Mod ini tidak kompatibel dengan versi game ini. Pencipta harus memperbaruinya dengan menambahkan string [accent]minGameVersion: 154[] ke dalam file [accent]mod.json[].
|
||||
mod.blacklisted.details = Mod ini terdapat di dalam blacklist karena menyebabkan crash atau masalah lain dengan versi game saat ini. Mohon jangan dipakai.
|
||||
mod.missingdependencies.details = Mod ini kekurangan dependensi: {0}
|
||||
mod.erroredcontent.details = Mod ini menimbulkan masalah pada saat proses memuat. Tanyakan pembuat mod untuk memperbaikinya.
|
||||
@@ -352,8 +354,8 @@ save.mode = Mode Permainan: {0}
|
||||
save.date = Simpanan Terakhir: {0}
|
||||
save.playtime = Waktu Bermain: {0}
|
||||
dontshowagain = Jangan tampilkan lagi
|
||||
warn.32bit.title = Peringatan penghentian 32-bit
|
||||
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\n\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan di masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
|
||||
warn.32bit.title = Peringatan Penghentian Versi 32-bit
|
||||
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan pada masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
|
||||
warning = Peringatan.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
@@ -428,7 +430,7 @@ saveimage = Simpan Gambar
|
||||
unknown = Tidak diketahui
|
||||
custom = Modifikasi
|
||||
builtin = Bawaan
|
||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa diubah!
|
||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
|
||||
map.random = [accent]Peta Acak
|
||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
|
||||
@@ -446,12 +448,14 @@ missing = Konten ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop se
|
||||
publishing = [accent]Menerbitkan...
|
||||
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul!
|
||||
publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
|
||||
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
||||
steam.error = Gagal menjalankan layanan Steam.\nKesalahan: {0}
|
||||
|
||||
editor.showblocks = Tampilkan Blok
|
||||
editor.showterrain = Tampilkan Medan
|
||||
editor.showfloor = Tampilkan Lantai
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Benih:
|
||||
editor.cliffs = Dinding Ke Tebing
|
||||
editor.brush = Kuas
|
||||
editor.openin = Buka di Penyuntingan
|
||||
editor.oregen = Generasi Sumber Daya
|
||||
@@ -465,6 +469,14 @@ editor.rules = Peraturan:
|
||||
editor.generation = Generasi:
|
||||
editor.objectives = Tujuan
|
||||
editor.locales = Paket Lokal
|
||||
editor.patches.guide = Panduan Patch Data
|
||||
editor.patches = Patch Data
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]Tidak ada patchset yang dimuat.
|
||||
editor.patches.errors = Daftar Patchset Error
|
||||
editor.patches.importerror = Gagal mengimpor patchset
|
||||
editor.patches.delete.confirm = Apakah Anda yakin ingin menghapus patchset ini?
|
||||
editor.patch.fields = {0} bidang
|
||||
editor.worldprocessors = Prosesor Dunia
|
||||
editor.worldprocessors.editname = Sunting Nama
|
||||
editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah.
|
||||
@@ -516,7 +528,7 @@ waves.sort.type = Tipe
|
||||
waves.search = Cari gelombang...
|
||||
waves.filter = Filter Unit
|
||||
waves.units.hide = Sembunyikan Semua
|
||||
waves.units.show = Perlihatkan Semua
|
||||
waves.units.show = Tampilkan Semua
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = jumlah
|
||||
@@ -606,22 +618,22 @@ toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
|
||||
|
||||
filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah.
|
||||
|
||||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.distort = Distorsi
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Pilih Titik Pendaratan Musuh
|
||||
filter.spawnpath = Jalur ke Titik Pendaratan Musuh
|
||||
filter.corespawn = Pilih Inti
|
||||
filter.median = Median
|
||||
filter.oremedian = Median Bijih
|
||||
filter.blend = Campur
|
||||
filter.oremedian = Median Tambang
|
||||
filter.blend = Blend
|
||||
filter.defaultores = Sumber Daya Bawaan
|
||||
filter.ore = Sumber Daya
|
||||
filter.rivernoise = Kebisingan Sungai
|
||||
filter.mirror = Cermin
|
||||
filter.rivernoise = Noise Sungai
|
||||
filter.mirror = Mirror
|
||||
filter.clear = Kosongkan
|
||||
filter.option.ignore = Biarkan
|
||||
filter.scatter = Penebaran
|
||||
filter.terrain = Lahan
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Medan
|
||||
filter.logic = Logika
|
||||
|
||||
filter.option.scale = Ukuran
|
||||
@@ -630,7 +642,7 @@ filter.option.mag = Tingkat
|
||||
filter.option.threshold = Ambang
|
||||
filter.option.circle-scale = Ukuran Lingkaran
|
||||
filter.option.octaves = Oktaf
|
||||
filter.option.falloff = Kemerosotan
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Sudut
|
||||
filter.option.tilt = Miring
|
||||
filter.option.rotate = Putar
|
||||
@@ -771,7 +783,7 @@ error.invalidaddress = Alamat tidak valid.
|
||||
error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar!
|
||||
error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
||||
error.alreadyconnected = Sudah tersambung.
|
||||
error.mapnotfound = File peta tidak ditemaukan!
|
||||
error.mapnotfound = File peta tidak ditemukan!
|
||||
error.io = Terjadi kesalahan jaringan I/O.
|
||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Selamat.\n\nMusuh di {0} telah dikalahkan.\n[lightgr
|
||||
sectorlist = Sektor
|
||||
sectorlist.attacked = {0} sedang diserang
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.attempts = Percobaan:
|
||||
sectors.resources = Sumber Daya:
|
||||
sectors.production = Produksi:
|
||||
sectors.export = Ekspor:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Gelombang:
|
||||
sectors.stored = Terisi:
|
||||
sectors.resume = Lanjutkan
|
||||
sectors.launch = Luncurkan
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d Lihat Kiriman
|
||||
sectors.select = Pilih
|
||||
sectors.launchselect = Pilih Destinasi Peluncuran
|
||||
@@ -807,18 +821,17 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
|
||||
sectors.rename = Ganti Nama Sektor
|
||||
sectors.enemybase = [scarlet]Markas Musuh
|
||||
sectors.vulnerable = [scarlet]Rawan diserang
|
||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
|
||||
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
|
||||
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||
sectors.underattack = [scarlet]Dalam Serangan!
|
||||
sectors.go = Mulai
|
||||
sector.abandon = Tinggalkan
|
||||
sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan?
|
||||
sector.curcapture = Sektor Dikuasai
|
||||
sector.lockdown = [red]:peringatan:[accent] Sektor saat ini sedang diserang\n[lightgray]produksi, penelitian, ekspor dan impor dihentikan
|
||||
sector.curlost = Sektor Gagal Bertahan
|
||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||
sector.capture = Sector [accent]{0}[white] Dikuasai!
|
||||
sector.capture = Sektor [accent]{0}[white] Dikuasai!
|
||||
sector.capture.current = Sektor Dikuasai!
|
||||
sector.changeicon = Ubah Ikon
|
||||
sector.noswitch.title = Tidak Dapat Berpindah Sektor
|
||||
@@ -853,12 +866,12 @@ sector.impact0078.name = Benturan 0078
|
||||
sector.groundZero.name = Titik Awal
|
||||
sector.craters.name = Kawah
|
||||
sector.frozenForest.name = Hutan Beku
|
||||
sector.ruinousShores.name = Pantai Yang Hancur
|
||||
sector.ruinousShores.name = Runtuhan Pesisir
|
||||
sector.stainedMountains.name = Gunung Bernoda
|
||||
sector.desolateRift.name = Retakan Terpencil
|
||||
sector.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||
sector.overgrowth.name = Pertumbuhan
|
||||
sector.tarFields.name = Lahan Perminyakan Mentah
|
||||
sector.tarFields.name = Ladang Minyak
|
||||
sector.saltFlats.name = Dataran Garam
|
||||
sector.fungalPass.name = Lintasan Spora
|
||||
sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
||||
@@ -866,19 +879,21 @@ sector.windsweptIslands.name = Pulau Bersemilir
|
||||
sector.extractionOutpost.name = Pos Ekstraksi
|
||||
sector.facility32m.name = Fasilitas 32 M
|
||||
sector.taintedWoods.name = Hutan Tercemar
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.infestedCanyons.name = Ngarai Terinfestasi
|
||||
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
||||
sector.coastline.name = Tepi Pantai
|
||||
sector.navalFortress.name = Benteng Laut
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.polarAerodrome.name = Pangkalan Kutub
|
||||
sector.atolls.name = Atol
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Pelabuhan Laut
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.testingGrounds.name = Kawasan Uji Coba
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Selat Terkikis
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
||||
sector.frontier.name = Perbatasan
|
||||
sector.sunkenPier.name = Dermaga Karam
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Benteng Energi Panas
|
||||
sector.geothermalStronghold.name = Benteng Geotermal
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
||||
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Target terakhir.\n\nMarkas pesisir pantai
|
||||
sector.coastline.description = Sisa-sisa teknologi Unit Laut telah terdeteksi di lokasi ini. Tolak serangan musuh, rebut sektor ini, dan dapatkan teknologinya.
|
||||
sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau terpencil, dibentengi secara alami. Hancurkan pangkalan ini. Dapatkan teknologi Unit Laut mereka yang canggih, dan telitilah
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Serangan Awal
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Danau
|
||||
@@ -946,7 +947,7 @@ sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga si
|
||||
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
|
||||
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
|
||||
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
|
||||
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[].
|
||||
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]fabrik phase[].
|
||||
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
|
||||
|
||||
status.burning.name = Terbakar
|
||||
@@ -975,10 +976,10 @@ settings.controls = Kontrol
|
||||
settings.game = Permainan
|
||||
settings.sound = Suara
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Hapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.cleardata = Bersihkan Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin membersihkan data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan membersihkan semua data dan keluar secara otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin membersihkan semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
settings.clearresearch = Bersihkan Penelitian
|
||||
settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
|
||||
@@ -1010,10 +1011,14 @@ stat.opposites = Bertentangan
|
||||
stat.powercapacity = Kapasitas Tenaga
|
||||
stat.powershot = Tenaga/Tembakan
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frekuensi
|
||||
stat.targetsair = Target Udara
|
||||
stat.targetsground = Target Darat
|
||||
stat.crushdamage = Damage Benturan
|
||||
stat.legsplashdamage = Damage Percikan Kaki
|
||||
stat.legsplashrange = Jarak Percikan Kaki
|
||||
stat.itemsmoved = Kecepatan Barang
|
||||
stat.launchtime = Waktu Antara Peluncuran
|
||||
stat.launchtime = Selang Waktu Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
stat.displaysize = Ukuran Tampilan
|
||||
@@ -1023,12 +1028,12 @@ stat.linkrange = Jarak Tautan
|
||||
stat.instructions = Instruksi
|
||||
stat.powerconnections = Batas Sambungan
|
||||
stat.poweruse = Penggunaan Tenaga
|
||||
stat.powerdamage = Tenaga/Tembakan
|
||||
stat.powerdamage = Tenaga/Damage
|
||||
stat.itemcapacity = Kapasitas Item
|
||||
stat.memorycapacity = Kapasitas Memori
|
||||
stat.basepowergeneration = Dasar Generasi Tenaga
|
||||
stat.basepowergeneration = Produksi Tenaga Dasar
|
||||
stat.productiontime = Waktu Produksi
|
||||
stat.repairtime = Waktu Perbaikan Blok Penuh
|
||||
stat.repairtime = Waktu Penuh Perbaikan Blok
|
||||
stat.repairspeed = Kecepatan Perbaikan
|
||||
stat.weapons = Senjata
|
||||
stat.bullet = Peluru
|
||||
@@ -1047,10 +1052,12 @@ stat.maxconsecutive = Batas Konsekutif
|
||||
stat.buildcost = Biaya Bangunan
|
||||
stat.inaccuracy = Melenceng
|
||||
stat.shots = Tembakan
|
||||
stat.reload = Kecepatan Penembakan
|
||||
stat.reload = Laju Penembakan
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Nyawa Perisai
|
||||
stat.cooldowntime = Waktu Pendinginan
|
||||
stat.regenerationrate = Laju Pemulihan
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Daya Ledak
|
||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||
stat.lightningchance = Peluang Menghasilkan Petir
|
||||
@@ -1059,7 +1066,7 @@ stat.flammability = Daya Bakar
|
||||
stat.radioactivity = Daya Radioaktif
|
||||
stat.charge = Setruman
|
||||
stat.heatcapacity = Kapasitas Panas
|
||||
stat.viscosity = Kelekatan
|
||||
stat.viscosity = Kekentalan
|
||||
stat.temperature = Suhu
|
||||
stat.speed = Kecepatan
|
||||
stat.buildspeed = Kecepatan Membangun
|
||||
@@ -1076,54 +1083,55 @@ stat.healthmultiplier = Penggandaan Nyawa
|
||||
stat.speedmultiplier = Penggandaan Kecepatan
|
||||
stat.reloadmultiplier = Penggandaan Isi Ulang
|
||||
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
|
||||
stat.reactive = Reaksi
|
||||
stat.reactive = Reaktif
|
||||
stat.immunities = Kekebalan
|
||||
stat.healing = Menyembuhkan
|
||||
stat.efficiency = [stat]{0}% Efisiensi
|
||||
|
||||
ability.forcefield = Bidang Kekuatan
|
||||
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru
|
||||
ability.forcefield = Perisai
|
||||
ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
|
||||
ability.repairfield = Bidang Perbaikan
|
||||
ability.repairfield.description = Memperbaiki unit terdekat
|
||||
ability.statusfield = Bidang Status
|
||||
ability.statusfield.description = Menerapkan efek status ke unit terdekat
|
||||
ability.unitspawn = Pabrik
|
||||
ability.unitspawn.description = Membangun unit
|
||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitar
|
||||
ability.shieldregenfield = Bidang Pemulihan Perisai
|
||||
ability.shieldregenfield.description = Memulihkan perisai unit di sekitarnya
|
||||
ability.movelightning = Pergerakan Petir
|
||||
ability.movelightning.description = Melepaskan petir sambil bergerak
|
||||
ability.armorplate = Pelindung Baja
|
||||
ability.armorplate.description = Mengurangi kerusakan yang diterima saat menembak
|
||||
ability.movelightning.description = Melepaskan petir saat bergerak
|
||||
ability.armorplate = Pelat Baja
|
||||
ability.armorplate.description = Mengurangi damage yang diterima saat menembak
|
||||
ability.shieldarc = Perisai Busur
|
||||
ability.shieldarc.description = Memproyeksikan perisai kekuatan dalam busur yang menyerap peluru
|
||||
ability.suppressionfield = Bidang Penahan Regen
|
||||
ability.suppressionfield.description = Menghentikan bangunan perbaikan di dekatnya
|
||||
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
|
||||
ability.suppressionfield = Bidang Penahan Perbaikan
|
||||
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
|
||||
ability.energyfield = Bidang Energi
|
||||
ability.energyfield.description = Menyengat musuh di sekitar
|
||||
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
|
||||
ability.regen = Regenerasi Diri Sendiri
|
||||
ability.regen.description = Meregenerasi nyawa sendiri secara terus menerus
|
||||
ability.energyfield.healdescription = Menyengat musuh di sekitar dan memulihkan unit sekutu
|
||||
ability.regen = Pemulihan Diri Sendiri
|
||||
ability.regen.description = Memulihkan nyawa diri sendiri secara terus menerus
|
||||
ability.liquidregen = Penyerapan Cairan
|
||||
ability.liquidregen.description = Menyerap cairan untuk menyembuhkan dirinya sendiri
|
||||
ability.liquidregen.description = Menyerap cairan untuk memulihkan dirinya sendiri
|
||||
ability.spawndeath = Kematian-Munculkan
|
||||
ability.spawndeath.description = Melepaskan unit saat mati
|
||||
ability.liquidexplode = Kematian-Tumpahkan
|
||||
ability.liquidexplode.description = Menumpahkan cairan saat mati
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan
|
||||
ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
|
||||
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
|
||||
ability.stat.shield = [stat]{0}[lightgray] perisai
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
|
||||
ability.stat.shield = [stat]{0}[lightgray] nyawa perisai
|
||||
ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda
|
||||
ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu jeda
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] durasi
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
|
||||
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
|
||||
ability.stat.duration = [stat]{0} dtk[lightgray] durasi
|
||||
ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
|
||||
|
||||
bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0})
|
||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||
@@ -1133,12 +1141,12 @@ bar.noresources = Sumber Daya Tidak Cukup
|
||||
bar.corereq = Memerlukan Inti Markas
|
||||
bar.corefloor = Ubin Zona Inti Dibutuhkan
|
||||
bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.drillspeed = Kecepatan Bor: {0}/d
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/d
|
||||
bar.efficiency = Efisiensi: {0}%
|
||||
bar.boost = Pendorongan: +{0}%
|
||||
bar.powerbuffer = Tenaga Baterai: {0}/{1}
|
||||
bar.powerbalance = Tenaga: {0}/s
|
||||
bar.powerbalance = Tenaga: {0}/d
|
||||
bar.powerstored = Disimpan: {0}/{1}
|
||||
bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Jeda Peluncuran
|
||||
bar.input = Masukan
|
||||
bar.output = Keluaran
|
||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||
|
||||
@@ -1167,8 +1178,11 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]membakar
|
||||
bullet.homing = [stat]mengejar
|
||||
bullet.armorpierce = [stat]menembus pelindung
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas kerusakan
|
||||
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = jt
|
||||
unit.billions = m
|
||||
unit.shots = tembakan
|
||||
unit.pershot = /tembakan
|
||||
unit.perleg = per kaki
|
||||
category.purpose = Kegunaan
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
@@ -1248,7 +1263,7 @@ setting.swapdiagonal.name = Penaruhan Selalu Diagonal
|
||||
setting.screenshake.name = Layar Getar
|
||||
setting.bloomintensity.name = Intensitas Bloom
|
||||
setting.bloomblur.name = Blur Bloom
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.effects.name = Tampilkan Efek
|
||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||
setting.blockstatus.name = Tunjukan Status Blok
|
||||
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
|
||||
@@ -1260,19 +1275,19 @@ setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas
|
||||
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||
setting.fps.name = Tunjukkan FPS & Ping
|
||||
setting.fps.name = Tampilkan FPS & Ping
|
||||
setting.console.name = Hidupkan Konsol
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.detach-camera.name = Kamera Bebas
|
||||
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditambahkan ke keybind.
|
||||
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Tunjukkan Bahan Inti
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.minimap.name = Tampilkan Peta Kecil
|
||||
setting.coreitems.name = Tampilkan Bahan Inti
|
||||
setting.position.name = Tampilkan Posisi Pemain
|
||||
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||
setting.atmosphere.name = Tampilkan Atmosfer Planet
|
||||
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
setting.mutemusic.name = Bisukan Musik
|
||||
@@ -1288,7 +1303,7 @@ setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
|
||||
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
|
||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||
setting.playerchat.name = Tunjukkan Pesan Pemain
|
||||
setting.showweather.name = Perlihatkan Cuaca
|
||||
setting.showweather.name = Tampilkan Cuaca
|
||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||
setting.macnotch.name = Sesuaikan tampilan dengan batas layar
|
||||
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||
@@ -1301,8 +1316,8 @@ public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
uiscale.cancel = Batal & Keluar
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Ganti Tombol
|
||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||
keybind.title = Ganti Keybind
|
||||
keybinds.mobile = [scarlet]Mayoritas keybind tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||
category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.command.name = Perintah Unit
|
||||
@@ -1419,7 +1434,9 @@ rules.hidebannedblocks = Sembunyikan Blok Terlarang
|
||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||
rules.fillitems = Isi Inti Dengan Sumber Daya
|
||||
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
||||
rules.derelictrepair = Izinkan Perbaikan Blok
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Izinkan Perbaikan Blok
|
||||
rules.reactorexplosions = Ledakan Reaktor
|
||||
rules.coreincinerates = Penghangusan Luapan Inti
|
||||
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Tingkat A.I. Pembangun
|
||||
rules.rtsai = A.I. RTS [red](WIP)
|
||||
rules.rtsai.campaign = A.I. Serangan RTS
|
||||
rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
|
||||
rules.clearsectoronloss = Bersihkan Sektor Setelah Kalah
|
||||
rules.clearsectoronloss.info = Ketika suatu sektor telah dikalahkan oleh musuh, semua bangunan pemain dari percobaan sebelumnya akan dihilangkan.
|
||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||
rules.rtsminattackweight = Berat Serangan Minimum
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||
rules.corecapture = Kuasai Inti Saat Penghancuran
|
||||
rules.polygoncoreprotection = Poligon Pelindung Inti
|
||||
rules.placerangecheck = Pemeriksaan Jarak Penempatan
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Sumber Daya Musuh Tak Terbatas
|
||||
rules.blockhealthmultiplier = Penggandaan Nyawa Blok
|
||||
rules.blockdamagemultiplier = Penggandaan Damage Blok
|
||||
@@ -1454,8 +1477,11 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
|
||||
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
|
||||
rules.unithealthmultiplier = Penggandaan Nyawa Unit
|
||||
rules.unitdamagemultiplier = Penggandaan Damage Unit
|
||||
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
|
||||
rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
|
||||
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||
rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Membuat unit yang muncul dalam gelombang menargetkan s
|
||||
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh.\nKetika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
|
||||
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
|
||||
|
||||
content.item.name = Bahan
|
||||
content.liquid.name = Zat Cair
|
||||
content.unit.name = Unit
|
||||
content.block.name = Blok
|
||||
content.status.name = Status Efek
|
||||
content.sector.name = Sektor
|
||||
content.team.name = Faksi
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Dinding)
|
||||
|
||||
@@ -1521,7 +1561,7 @@ item.titanium.name = Titanium
|
||||
item.thorium.name = Torium
|
||||
item.silicon.name = Silikon
|
||||
item.plastanium.name = Plastanium
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.phase-fabric.name = Fabrik Phase
|
||||
item.surge-alloy.name = Paduan Logam
|
||||
item.spore-pod.name = Polong Spora
|
||||
item.sand.name = Pasir
|
||||
@@ -1663,7 +1703,7 @@ block.snow.name = Salju
|
||||
block.crater-stone.name = Kawah
|
||||
block.sand-water.name = Air pada Pasir
|
||||
block.darksand-water.name = Air pada Pasir Hitam
|
||||
block.char.name = Bara
|
||||
block.char.name = Bara Hangus
|
||||
block.dacite.name = Dasit
|
||||
block.rhyolite.name = Riolit
|
||||
block.dacite-wall.name = Dinding Dasit
|
||||
@@ -1680,41 +1720,41 @@ block.mud.name = Lumpur
|
||||
block.white-tree-dead.name = Pohon Putih Mati
|
||||
block.white-tree.name = Pohon Putih
|
||||
block.spore-cluster.name = Kumpulan Spora
|
||||
block.metal-floor.name = Lantai Besi 1
|
||||
block.metal-floor-2.name = Lantai Besi 2
|
||||
block.metal-floor-3.name = Lantai Besi 3
|
||||
block.metal-floor-4.name = Lantai Besi 4
|
||||
block.metal-floor-5.name = Lantai Besi 5
|
||||
block.metal-floor-damaged.name = Lantai Besi Rusak
|
||||
block.metal-tiles-1.name = Ubin Besi 1
|
||||
block.metal-tiles-2.name = Ubin Besi 2
|
||||
block.metal-tiles-3.name = Ubin Besi 3
|
||||
block.metal-tiles-4.name = Ubin Besi 4
|
||||
block.metal-tiles-5.name = Ubin Besi 5
|
||||
block.metal-tiles-6.name = Ubin Besi 6
|
||||
block.metal-tiles-7.name = Ubin Besi 7
|
||||
block.metal-tiles-8.name = Ubin Besi 8
|
||||
block.metal-tiles-9.name = Ubin Besi 9
|
||||
block.metal-tiles-10.name = Ubin Besi 10
|
||||
block.metal-tiles-11.name = Ubin Besi 11
|
||||
block.metal-tiles-12.name = Ubin Besi 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-floor.name = Lantai Logam 1
|
||||
block.metal-floor-2.name = Lantai Logam 2
|
||||
block.metal-floor-3.name = Lantai Logam 3
|
||||
block.metal-floor-4.name = Lantai Logam 4
|
||||
block.metal-floor-5.name = Lantai Logam 5
|
||||
block.metal-floor-damaged.name = Lantai Logam Rusak
|
||||
block.metal-tiles-1.name = Ubin Logam 1
|
||||
block.metal-tiles-2.name = Ubin Logam 2
|
||||
block.metal-tiles-3.name = Ubin Logam 3
|
||||
block.metal-tiles-4.name = Ubin Logam 4
|
||||
block.metal-tiles-5.name = Ubin Logam 5
|
||||
block.metal-tiles-6.name = Ubin Logam 6
|
||||
block.metal-tiles-7.name = Ubin Logam 7
|
||||
block.metal-tiles-8.name = Ubin Logam 8
|
||||
block.metal-tiles-9.name = Ubin Logam 9
|
||||
block.metal-tiles-10.name = Ubin Logam 10
|
||||
block.metal-tiles-11.name = Ubin Logam 11
|
||||
block.metal-tiles-12.name = Ubin Logam 12
|
||||
block.metal-tiles-13.name = Ubin Logam 13
|
||||
block.metal-wall-1.name = Dinding Logam 1
|
||||
block.metal-wall-2.name = Dinding Logam 2
|
||||
block.metal-wall-3.name = Dinding Logam 3
|
||||
block.colored-floor.name = Lantai Berwarna
|
||||
block.colored-wall.name = Dinding Berwarna
|
||||
block.character-overlay.name = Lapisan Karakter
|
||||
block.character-overlay-white.name = Lapisan Karakter (Putih)
|
||||
block.rune-overlay.name = Lapisan Rune
|
||||
block.rune-overlay-crux.name = Lapisan Rune (Crux)
|
||||
block.rune-overlay.name = Lapisan Aksara
|
||||
block.rune-overlay-crux.name = Lapisan Aksara (Crux)
|
||||
block.dark-panel-1.name = Panel Gelap 1
|
||||
block.dark-panel-2.name = Panel Gelap 2
|
||||
block.dark-panel-3.name = Panel Gelap 3
|
||||
block.dark-panel-4.name = Panel Gelap 4
|
||||
block.dark-panel-5.name = Panel Gelap 5
|
||||
block.dark-panel-6.name = Panel Gelap 6
|
||||
block.dark-metal.name = Besi Gelap
|
||||
block.dark-metal.name = Logam Gelap
|
||||
block.basalt.name = Basal
|
||||
block.hotrock.name = Batu Panas
|
||||
block.magmarock.name = Batu Magma
|
||||
@@ -1738,7 +1778,7 @@ block.lancer.name = Lancer
|
||||
block.conveyor.name = Konveyor
|
||||
block.titanium-conveyor.name = Konveyor Berbahan Titanium
|
||||
block.plastanium-conveyor.name = Konveyor Berbahan Plastanium
|
||||
block.armored-conveyor.name = Konveyor Berlapis Baja
|
||||
block.armored-conveyor.name = Konveyor Berlapis Torium
|
||||
block.junction.name = Simpangan
|
||||
block.router.name = Pengarah
|
||||
block.distributor.name = Distributor
|
||||
@@ -1817,8 +1857,8 @@ block.thermal-generator.name = Generator Panas
|
||||
block.surge-smelter.name = Pelebur Paduan Logam
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Proyektor Mender
|
||||
block.surge-wall.name = Dinding Logam
|
||||
block.surge-wall-large.name = Dinding Logam Besar
|
||||
block.surge-wall.name = Dinding Paduan Logam
|
||||
block.surge-wall-large.name = Dinding Paduan Logam Besar
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Ranjau Kejut
|
||||
@@ -1948,8 +1988,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
|
||||
block.blast-door.name = Pintu Blast
|
||||
block.carbide-wall.name = Dinding Karbida
|
||||
block.carbide-wall-large.name = Dinding Karbida Besar
|
||||
block.reinforced-surge-wall.name = Dinding Logam yang Diperkuat
|
||||
block.reinforced-surge-wall-large.name = Dinding Logam Besar yang Diperkuat
|
||||
block.reinforced-surge-wall.name = Dinding Paduan Logam yang Diperkuat
|
||||
block.reinforced-surge-wall-large.name = Dinding Paduan Logam Besar yang Diperkuat
|
||||
block.shielded-wall.name = Dinding Berperisai
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Menara Pembangun
|
||||
@@ -1957,7 +1997,7 @@ block.regen-projector.name = Proyektor Penyembuhan
|
||||
block.shockwave-tower.name = Menara Gelombang Kejut
|
||||
block.shield-projector.name = Proyektor Perisai
|
||||
block.large-shield-projector.name = Proyektor Perisai Besar
|
||||
block.armored-duct.name = Pipa Lapis Baja
|
||||
block.armored-duct.name = Pipa Berlapis Tungsten
|
||||
block.overflow-duct.name = Pipa Luapan
|
||||
block.underflow-duct.name = Pipa Luapan Terbalik
|
||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||
@@ -2050,7 +2090,7 @@ hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda
|
||||
hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok.
|
||||
hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
|
||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
|
||||
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya, atau diperbaiki.
|
||||
hint.research = Gunakan tombol :tree: [accent]Penelitian[] untuk mempelajari teknologi baru.
|
||||
hint.research.mobile = Gunakan tombol :tree: [accent]Penelitian[] di :menu: [accent]Menu[] untuk mempelajari teknologi baru.
|
||||
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Menara [accent]Wave[] yang terisi dengan air akan memadamkan api
|
||||
hint.generator = :combustion-generator: [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan :power-node: [accent]Simpul Daya[].
|
||||
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti :graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo untuk menghancurkan Penjaga.
|
||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakkan sebuah inti :core-foundation: [accent]Foundation[] diatas inti :core-shard: [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = Ikon [red]:tree:[] di atas pabrik unit menunjukkan bahwa versi yang ditingkatkan belum diteliti.\n\nPeningkatan unit harus diteliti di [accent]:tree: pohon teknologi[] sebelum dapat diproduksi di rekonstruktor.
|
||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan Beku[] dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[].
|
||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||
@@ -2091,16 +2132,44 @@ gz.lead = :lead: [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nS
|
||||
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
|
||||
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
|
||||
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
||||
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
||||
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
||||
gz.defend = Musuh datang, bersiaplah untuk bertahan.
|
||||
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
|
||||
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
||||
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
|
||||
gz.scatterammo = Suplai menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
||||
gz.supplyturret = [accent]Suplai Menara
|
||||
gz.zone1 = Ini adalah zona pendaratan musuh.
|
||||
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
|
||||
gz.zone3 = Gelombang akan dimulai sekarang. Bersiap.
|
||||
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
|
||||
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
||||
onset.mine.mobile = Ketuk untuk menambang :beryllium: [accent]berilium[] dari dinding.
|
||||
onset.research = Buka :tree: pohon teknologi.\nRiset, dan tempatkan :turbine-condenser: [accent]kondensor turbin[] di ventilasi.\nIni akan menghasilkan [accent]tenaga[].
|
||||
@@ -2114,13 +2183,13 @@ onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset :cliff-cru
|
||||
onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
|
||||
onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir.
|
||||
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[].
|
||||
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
||||
onset.makeunit = Produksi sebuah unit.\nTekan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
||||
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[].
|
||||
onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
|
||||
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
|
||||
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
|
||||
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
|
||||
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
|
||||
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
|
||||
onset.attack = Musuh dalam keadaan rentan diserang. Lancarkan serangan balasan.
|
||||
onset.cores = Inti baru dapat ditempatkan di [accent]ubin inti[].\nInti baru berfungsi sebagai pangkalan depan dan berbagi sumber daya dengan inti lainnya.\nTempatkan sebuah :core-bastion: inti.
|
||||
onset.detect = Musuh akan dapat mendeteksi Anda dalam 2 menit.\nSiapkan pertahanan, penambangan, dan produksi.
|
||||
onset.commandmode = Tahan [accent]shift[] untuk masuk ke[accent]mode perintah[].\n[accent]Klik kiri dan seret[] untuk memilih unit.\n[accent]Klik kanan[] untuk memerintahkan unit yang dipilih untuk bergerak atau menyerang.
|
||||
@@ -2148,7 +2217,7 @@ item.scrap.description = Digunakan pada Pelebur dan Penghancur untuk dimurnikan
|
||||
item.scrap.details = Sisa-sisa dari unit dan bangunan tua.
|
||||
item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar.
|
||||
item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi.
|
||||
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi perbaikan diri sendiri.
|
||||
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi pemulihan diri sendiri.
|
||||
item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif.
|
||||
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
|
||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||
@@ -2172,7 +2241,7 @@ liquid.ozone.description = Digunakan sebagai bahan bakar dan zat pengoksidasi da
|
||||
liquid.hydrogen.description = Digunakan dalam ekstraksi sumber daya, produksi unit, dan perbaikan bangunan. Mudah terbakar.
|
||||
liquid.cyanogen.description = Digunakan untuk amunisi, pembangunan unit canggih, dan berbagai reaksi pada blok canggih. Sangat mudah terbakar.
|
||||
liquid.nitrogen.description = Digunakan dalam ekstraksi sumber daya, pembuatan gas, dan produksi unit. Lembam.
|
||||
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor Neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
|
||||
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
|
||||
liquid.neoplasm.details = Neoplasma. Sel sintetik Massa yang membelah dengan cepat dan tak terkendali dengan konsistensi seperti lumpur. Tahan panas. Sangat berbahaya bagi bangunan apa pun yang melibatkan air.\n\nTerlalu rumit dan tidak stabil untuk analisis standar. Potensi penerapan tidak diketahui. Dianjurkan untuk dibakar pada kolam lava.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelik
|
||||
@@ -2186,8 +2255,8 @@ block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan
|
||||
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
||||
block.kiln.description = Membakar pasir dan timah menjadi metaglass.
|
||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||
block.phase-weaver.description = Mensintesis phase fabric dari torium dan pasir.
|
||||
block.surge-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||
block.phase-weaver.description = Mensintesis fabrik phase dari torium dan pasir.
|
||||
block.surge-smelter.description = Memproduksi paduan logam dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin.
|
||||
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
|
||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
|
||||
@@ -2223,10 +2292,10 @@ block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
|
||||
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
|
||||
block.door.description = Dinding yang bisa dibuka dan ditutup.
|
||||
block.door-large.description = Dinding yang bisa dibuka dan ditutup.
|
||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Jika terlalu banyak kerusakan yang diterima akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Phase fabric meningkatkan ukuran pelindung.
|
||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk menambah jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi.
|
||||
block.overdrive-projector.description = Meningkatkan kecepatan bangunan sekitar.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu banyak damage yang diserap akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Fabrik phase dapat meningkatkan ukuran pelindung.
|
||||
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
|
||||
block.conveyor.description = Memindahkan barang ke depan.
|
||||
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
|
||||
@@ -2311,9 +2380,9 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
|
||||
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
|
||||
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
|
||||
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
|
||||
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Memerlukan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
|
||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
|
||||
block.overdrive-dome.description = Meningkatkan kecepatan pada bangunan di sekitarnya. Memerlukan fabrik phase dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
|
||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
|
||||
block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||
block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||
block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||
@@ -2329,9 +2398,9 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
|
||||
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
||||
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar.
|
||||
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdekatan.
|
||||
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
|
||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional).
|
||||
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||
@@ -2351,14 +2420,14 @@ block.silicon-arc-furnace.description = Memurnikan silikon dari pasir dan grafit
|
||||
block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan.
|
||||
block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar.
|
||||
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava.
|
||||
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan phase fabric.
|
||||
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan fabrik phase.
|
||||
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
|
||||
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai.
|
||||
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas.
|
||||
block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas.
|
||||
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Memerlukan panas.
|
||||
block.phase-synthesizer.description = Mensintesis fabrik phase dari torium, pasir, dan ozon. Memerlukan panas.
|
||||
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas.
|
||||
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas.
|
||||
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava.
|
||||
@@ -2366,7 +2435,7 @@ block.vent-condenser.description = Mengondensasi gas ventilasi menjadi air. Meme
|
||||
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil.
|
||||
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga.
|
||||
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
|
||||
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional).
|
||||
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan hidrogen. Efisiensi bervariasi berdasarkan jenis dinding. Dapat menggunakan grafit untuk meningkatkan efisiensi.
|
||||
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air.
|
||||
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen.
|
||||
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
|
||||
@@ -2389,12 +2458,12 @@ block.duct.description = Memindahkan barang ke depan. Hanya mampu menyimpan satu
|
||||
block.armored-duct.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
|
||||
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
|
||||
block.duct-bridge.description = Memindahkan barang di atas medan dan bangunan
|
||||
block.duct-bridge.description = Memindahkan barang melintasi medan dan bangunan
|
||||
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
|
||||
block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir.
|
||||
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan.
|
||||
block.surge-conveyor.description = Memindahkan barang secara bertumpuk. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor berbahan logam. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||
block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok.
|
||||
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih.
|
||||
block.beam-node.description = Mentransmisikan tenaga ke blok lain secara ortogonal. Menyimpan sejumlah kecil tenaga.
|
||||
@@ -2404,9 +2473,9 @@ block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pad
|
||||
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
|
||||
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
|
||||
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
|
||||
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
||||
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
||||
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
|
||||
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Gunakan phase fabric untuk meningkatkan efisiensi (Opsional).
|
||||
block.regen-projector.description = Perlahan menyembuhkan bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
|
||||
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
|
||||
@@ -2419,7 +2488,7 @@ block.tank-refabricator.description = Meningkatkan unit tank yang dimasukkan ke
|
||||
block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua.
|
||||
block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua.
|
||||
block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga.
|
||||
block.basic-assembler-module.description = Meningkatkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
|
||||
block.basic-assembler-module.description = Menaikkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
|
||||
block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan.
|
||||
block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan.
|
||||
block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel.
|
||||
@@ -2453,8 +2522,8 @@ unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru ke arah
|
||||
unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
|
||||
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
|
||||
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
|
||||
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
||||
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
|
||||
unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
||||
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai. Dapat membawa hampir semua unit darat.
|
||||
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
|
||||
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
|
||||
unit.bryde.description = Menembak artileri jarak jauh dan misil ke arah musuh.
|
||||
@@ -2472,19 +2541,19 @@ unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memb
|
||||
#Erekir
|
||||
unit.stell.description = Menembak peluru standar ke arah musuh.
|
||||
unit.locus.description = Menembak peluru bergantian ke arah musuh.
|
||||
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh.
|
||||
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh.
|
||||
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh.
|
||||
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati berbagai dataran.
|
||||
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati berbagai medan.
|
||||
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati berbagai medan.
|
||||
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati berbagai medan.
|
||||
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati berbagai medan.
|
||||
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati hampir semua dataran.
|
||||
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati hampir semua medan.
|
||||
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
|
||||
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati hampir semua medan.
|
||||
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
|
||||
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
|
||||
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
|
||||
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
|
||||
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh.
|
||||
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh.
|
||||
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
|
||||
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
|
||||
unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||
unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||
unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Nama player pada klien yang menjalankan suatu kode
|
||||
lglobal.@clientTeam = ID Tim pada klien yang menjalankan suatu kode
|
||||
lglobal.@clientMobile = True jika kode dijalankan di server atau di singleplayer, false sebaliknya
|
||||
|
||||
logic.nounitbuild = [red]Logika unit membangun tidak diizinkan.
|
||||
|
||||
lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
|
||||
lenum.shoot = Menembak pada suatu posisi yang ditentukan.
|
||||
lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Lebar blok tampilan logika dalam piksel.
|
||||
laccess.displayheight = Tinggi blok tampilan logika dalam piksel.
|
||||
laccess.buffersize = Untuk pesan: Panjang dari isi pesan.\nUntuk tampilan: Jumlah dari perintah grafis mentah.
|
||||
laccess.operations = Jumlah operasi yang dilakukan pada blok.\nUntuk tampilan, mengembalikan jumlah dari operasi drawflush.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Tak Diketahui
|
||||
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||
@@ -2758,8 +2826,8 @@ lenum.waves = Apakah gelombang dapat muncul sama sekali.
|
||||
lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar.
|
||||
lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan.
|
||||
lenum.wavespacing = Waktu antar gelombang dalam tick.
|
||||
lenum.enemycorebuildradius = Zona dilarang membangun disekitar radius inti musuh.
|
||||
lenum.dropzoneradius = Radius disekitar zona pendaratan gelombang musuh.
|
||||
lenum.enemycorebuildradius = Zona dilarang membangun di sekitar radius inti musuh.
|
||||
lenum.dropzoneradius = Radius di sekitar zona pendaratan gelombang musuh.
|
||||
lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok.
|
||||
lenum.lighting = Apakah pencahayaan sekitar diaktifkan.
|
||||
lenum.buildspeed = Penggandaan untuk kecepatan membangun.
|
||||
|
||||
@@ -41,7 +41,7 @@ be.ignore = Ignora
|
||||
be.noupdates = Nessun aggiornamento disponibile.
|
||||
be.check = Verifica aggiornamenti
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser = Esplora Mod
|
||||
mods.browser.selected = Mod selezionata
|
||||
mods.browser.add = Installa mod
|
||||
mods.browser.reinstall = Reinstalla mod
|
||||
@@ -101,6 +101,8 @@ coreattack = < Il Nucleo è sotto attacco! >
|
||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||
database = Database Nucleo
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salva
|
||||
loadgame = Carica
|
||||
joingame = Unisciti al Gioco
|
||||
@@ -134,7 +136,7 @@ mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo
|
||||
mods = Mod
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Nessuna mod trovata!
|
||||
mods.guide = Guida per il modding
|
||||
mods.guide = Guida al modding
|
||||
mods.report = Segnala un Bug
|
||||
mods.openfolder = Apri Cartella
|
||||
mods.viewcontent = Vedi contenuto
|
||||
@@ -146,7 +148,7 @@ mod.enabled = [lightgray]Abilitato
|
||||
mod.disabled = [scarlet]Disabilitato
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disabilita
|
||||
mod.version = Version:
|
||||
mod.version = Versione:
|
||||
mod.content = Contenuto:
|
||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||
|
||||
@@ -159,12 +161,12 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = Questa mod non è compatibile con l'ultima versione del gioco. L'autore deve aggiornarla, e aggiungere [accent]minGameVersion: 154[] nel file [accent]mod.json[].
|
||||
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.missingdependencies.details = Questa mod richiede queste dipendenze: {0}
|
||||
mod.erroredcontent.details = Il caricamento del gioco ha causato degli errori. Chiedi all'autore della mod di correggerli.
|
||||
mod.circulardependencies.details = Questa mod ha dipendenze che dipendono fra loro.
|
||||
mod.incompletedependencies.details = Questa mod non è in grado di essere caricata per dipendenze non valide o mancanti: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
@@ -209,7 +211,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.difficulty = Difficoltà
|
||||
completed = [accent]Completato
|
||||
techtree = Albero Scoperte
|
||||
techtree.select = Seleziona albero delle scoperte
|
||||
@@ -285,9 +287,9 @@ player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
player.team = Cambia Squadra
|
||||
|
||||
server.bans = Lista Bans
|
||||
server.bans = Lista Ban
|
||||
server.bans.none = Nessun giocatore bandito trovato!
|
||||
server.admins = Amministratori
|
||||
server.admins.none = Nessun amministratore trovato!
|
||||
@@ -368,7 +370,7 @@ command.queue = [lightgray][Queuing]
|
||||
command.mine = Mina
|
||||
command.repair = Ripara
|
||||
command.rebuild = Ricostruisci
|
||||
command.assist = Aiuta giocatore
|
||||
command.assist = Aiuta Giocatore
|
||||
command.move = Muovi
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
@@ -385,7 +387,7 @@ stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
copylink = Copia Link
|
||||
back = Indietro
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
|
||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||
|
||||
editor.showblocks = Mostra Blocchi
|
||||
editor.showterrain = Mostra Terreno
|
||||
editor.showfloor = Mostra Pavimentazione
|
||||
editor.planet = Pianeta:
|
||||
editor.sector = Settore:
|
||||
editor.seed = Seme:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Dimensioni Pennello
|
||||
editor.openin = Apri nell'Editor
|
||||
editor.oregen = Generazione dei Minerali
|
||||
@@ -463,8 +467,16 @@ editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratter
|
||||
editor.waves = Ondate:
|
||||
editor.rules = Regole:
|
||||
editor.generation = Generazione:
|
||||
editor.objectives = Obbiettivi
|
||||
editor.objectives = Obiettivi
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -513,8 +525,8 @@ waves.sort.reverse = Inverti ordine
|
||||
waves.sort.begin = Inizia
|
||||
waves.sort.health = Salute
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.search = Cerca ondate...
|
||||
waves.filter = Filtro Unità
|
||||
waves.units.hide = Nascondi tutto
|
||||
waves.units.show = Mostra tutto
|
||||
|
||||
@@ -750,7 +762,7 @@ resources = Risorse
|
||||
resources.max = Max
|
||||
bannedblocks = Blocchi Banditi
|
||||
unbannedblocks = Unbanned Blocks
|
||||
objectives = Obbiettivi
|
||||
objectives = Obiettivi
|
||||
bannedunits = Unità bandite
|
||||
unbannedunits = Unbanned Units
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
@@ -789,16 +801,18 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Settore
|
||||
sectorlist.attacked = {0} sotto attacco
|
||||
sectors.unexplored = [lightgray]Inesplorato
|
||||
sectors.attempts = Tentativi:
|
||||
sectors.resources = Risorse:
|
||||
sectors.production = Produzione:
|
||||
sectors.export = Merce:
|
||||
sectors.import = Importa:
|
||||
sectors.export = Esportazione:
|
||||
sectors.import = Importazione:
|
||||
sectors.time = Tempo:
|
||||
sectors.threat = Minaccia:
|
||||
sectors.wave = Ondata:
|
||||
sectors.stored = Immagazzinato:
|
||||
sectors.resume = Riprendi
|
||||
sectors.launch = Lancia
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Seleziona
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,18 +822,17 @@ sectors.rename = Rinomina Settore
|
||||
sectors.enemybase = [scarlet]Base Nemica
|
||||
sectors.vulnerable = [scarlet]Vulnerabile
|
||||
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
||||
sectors.underattack.nodamage = [scarlet]Non catturato
|
||||
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
||||
sectors.go = Lancia
|
||||
sector.abandon = Abbandona
|
||||
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
|
||||
sector.curcapture = Settore Catturato
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Settore Perso
|
||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
||||
sector.lost = Settore [accent]{0}[white] perso!
|
||||
sector.capture = Sector [accent]{0}[white]Captured!
|
||||
sector.capture.current = Sector Captured!
|
||||
sector.capture.current = Settore Catturato!
|
||||
sector.changeicon = Cambia icona
|
||||
sector.noswitch.title = Impossibile cambiare settore
|
||||
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
|
||||
@@ -832,10 +845,10 @@ threat.high = Alta
|
||||
threat.extreme = Estrema
|
||||
threat.eradication = Catastrofe
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.casual = Molto Facile
|
||||
difficulty.easy = Facile
|
||||
difficulty.normal = Normale
|
||||
difficulty.hard = Difficile
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
@@ -868,17 +881,19 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Fortezza navale
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.coastline.name = Linea Costiera
|
||||
sector.navalFortress.name = Fortezza Navale
|
||||
sector.polarAerodrome.name = Aerodromo Polare
|
||||
sector.atolls.name = Atolli
|
||||
sector.testingGrounds.name = Terreni di Prova
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Canali Logorati
|
||||
sector.fallenVessel.name = Nave Affondata
|
||||
sector.mycelialBastion.name = Bastione del Micelio
|
||||
sector.frontier.name = Frontiera
|
||||
sector.sunkenPier.name = Molo Sommerso
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.geothermalStronghold.name = Roccaforte Geotermica
|
||||
|
||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costi
|
||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Nome
|
||||
@@ -931,7 +932,7 @@ sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.onset.description = Settore di prova. Questo obiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposti
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Energia/Colpo
|
||||
stat.damage = Danno
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocità
|
||||
stat.launchtime = Tempo tra Lanci
|
||||
stat.shootrange = Raggio
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Cadenza
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Integrità Scudo
|
||||
stat.cooldowntime = Tempo Raffreddamento
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Esplosività
|
||||
stat.basedeflectchance = Probabilità di Deviazione
|
||||
stat.lightningchance = Probabilità di Fulmine
|
||||
@@ -1098,7 +1105,7 @@ ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = Ferma gli edifici di riparazione limitrofi
|
||||
ability.energyfield = Campo energetico
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
@@ -1112,18 +1119,19 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.regen = [stat]{0}[lightgray] salute/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] salute/impulso
|
||||
ability.stat.shield = [stat]{0}[lightgray] scudo
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] velocità riparazione
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] ripresa
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] obiettivi max
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] riduzione danno
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] velocità min
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] durata
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] tempo di costruzione
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||
@@ -1137,7 +1145,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
|
||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||
bar.efficiency = Efficienza: {0}%
|
||||
bar.boost = Boost: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbuffer = Potenza Batterie: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Immagazzinata: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
@@ -1148,7 +1156,7 @@ bar.capacity = Capacità: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Calore
|
||||
bar.cooldown = Cooldown
|
||||
bar.cooldown = Ripresa
|
||||
bar.instability = Instabilità
|
||||
bar.heatamount = Calore: {0}
|
||||
bar.heatpercent = Calore: {0} ({1}%)
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Tempo rimanente al lancio
|
||||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
bar.strength = [stat]{0}[lightgray]x forza
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Attivazione in {0}
|
||||
bar.activated = Attivato
|
||||
|
||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||
|
||||
@@ -1167,7 +1178,10 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]autoguidato
|
||||
bullet.armorpierce = [stat]perforazione alle armature
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mln
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /colpo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Scopo
|
||||
category.general = Generali
|
||||
category.power = Energia
|
||||
@@ -1325,7 +1340,7 @@ keybind.boost.name = Scatto
|
||||
keybind.command_mode.name = Modalità di comando
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
keybind.cancel_orders.name = Annulla Ordini
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
@@ -1382,12 +1397,12 @@ keybind.shoot.name = Spara
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausa
|
||||
keybind.skip_wave.name = Skip Wave
|
||||
keybind.skip_wave.name = Salta Ondata
|
||||
keybind.pause_building.name = Interrompi/Riprendi Costruzione
|
||||
keybind.minimap.name = Minimappa
|
||||
keybind.planet_map.name = Mappa Pianeta
|
||||
keybind.research.name = Albero Scoperte
|
||||
keybind.block_info.name = Block Info
|
||||
keybind.block_info.name = Info Blocco
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista dei Giocatori
|
||||
keybind.console.name = Console
|
||||
@@ -1419,13 +1434,15 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Deposito consentito solo al nucleo
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Esplosioni Reattore
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disabilita processori
|
||||
rules.schematic = Schematiche Consentite
|
||||
rules.wavetimer = Timer Ondate
|
||||
rules.wavesending = Wave Sending
|
||||
rules.wavesending = Invio Ondate
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Dimensione minima squadra
|
||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,15 +1466,22 @@ rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
|
||||
rules.corecapture = Cattura nucleo alla distruzione
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
|
||||
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
||||
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
||||
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unitcostmultiplier = Moltiplicatore Costo Unità
|
||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Moltiplicatore energia solare
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Unità
|
||||
content.block.name = Blocchi
|
||||
content.status.name = Effetti
|
||||
content.sector.name = Settori
|
||||
content.team.name = Fazioni
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Mura)
|
||||
|
||||
@@ -1799,7 +1839,7 @@ block.solar-panel.name = Pannello Solare
|
||||
block.solar-panel-large.name = Pannello Solare Grande
|
||||
block.oil-extractor.name = Estrattore di Petrolio
|
||||
block.repair-point.name = Punto di Riparazione
|
||||
block.repair-turret.name = Repair Turret
|
||||
block.repair-turret.name = Torretta Riparatrice
|
||||
block.pulse-conduit.name = Condotto a Impulsi
|
||||
block.plated-conduit.name = Condotto Placcato
|
||||
block.phase-conduit.name = Condotto di Fase
|
||||
@@ -1831,8 +1871,8 @@ block.meltdown.name = Fusione
|
||||
block.foreshadow.name = Tenebra
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.advanced-launch-pad.name = Ascensore Spaziale
|
||||
block.landing-pad.name = Piattaforma di Atterraggio
|
||||
|
||||
block.segment.name = Segmentatore
|
||||
block.ground-factory.name = Fabbrica Terrestre
|
||||
@@ -1844,7 +1884,7 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
|
||||
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
||||
block.payload-conveyor.name = Trasportatore di Massa
|
||||
block.payload-router.name = Distributore di Carico
|
||||
block.duct.name = Duct
|
||||
block.duct.name = Condotto
|
||||
block.duct-router.name = Duct Router
|
||||
block.duct-bridge.name = Duct Bridge
|
||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||
@@ -1854,18 +1894,18 @@ block.disassembler.name = Disassemblatore
|
||||
block.silicon-crucible.name = Crogiolo per Silicio
|
||||
block.overdrive-dome.name = Cupola di Overdrive
|
||||
block.interplanetary-accelerator.name = Acceleratore Interplanetario
|
||||
block.constructor.name = Constructor
|
||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||
block.large-constructor.name = Large Constructor
|
||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||
block.deconstructor.name = Deconstructor
|
||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||
block.constructor.name = Costruttore
|
||||
block.constructor.description = Fabbrica strutture fino a 2x2 tasselli di grandezza.
|
||||
block.large-constructor.name = Costruttore Grande
|
||||
block.large-constructor.description = Fabbrica strutture fino a 4x4 tasselli di grandezza.
|
||||
block.deconstructor.name = Demolitore
|
||||
block.deconstructor.description = Demolisce strutture e unità. Restituisce il 100% del costo di costruzione.
|
||||
block.payload-loader.name = Payload Loader
|
||||
block.payload-loader.description = Load liquids and items into blocks.
|
||||
block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
block.heat-source.name = Fonte di Calore
|
||||
block.heat-source.description = Un blocco 1x1 che fornisce un calore virtualmente infinito.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno
|
||||
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2141,7 +2210,7 @@ item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinam
|
||||
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
|
||||
item.sand.description = Usata per la produzione di altri materiali raffinati.
|
||||
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
|
||||
item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina.
|
||||
item.coal.details = Sembra siano resti organici fossilizzati di piante, formati prima dell'evento di semina.
|
||||
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
|
||||
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
|
||||
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
|
||||
@@ -2151,7 +2220,7 @@ item.plastanium.description = Utilizzato per le unità avanzate e come munizione
|
||||
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
|
||||
item.surge-alloy.description = Usato come munizione per torrette avanzate.
|
||||
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
|
||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici per altre vite biologiche. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
|
||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
|
||||
|
||||
@@ -2179,7 +2248,7 @@ block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||
block.illuminator.description = Emette luce.
|
||||
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.reinforced-message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.graphite-press.description = Comprime il carbone in grafite.
|
||||
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
|
||||
@@ -2419,7 +2488,7 @@ block.tank-refabricator.description = Upgrades inputted tank units to the second
|
||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||
block.basic-assembler-module.description = Incrementa gli assemblatori alla generazione successiva quando è piazzato di fianco ad un perimetro di costruzione. Richiede energia. Può essere usato come ingresso di materiale.
|
||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
@@ -2498,14 +2567,14 @@ lst.draw = Add an operation to the drawing buffer.\nDoes not display anything un
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||
lst.getlink = Get a processor link by index. Starts at 0.
|
||||
lst.control = Control a building.
|
||||
lst.radar = Locate units around a building with range.
|
||||
lst.sensor = Get data from a building or unit.
|
||||
lst.set = Set a variable.
|
||||
lst.operation = Perform an operation on 1-2 variables.
|
||||
lst.control = Controlla un edificio.
|
||||
lst.radar = Geolocalizza unità attorno ad un edificio, dato un certo raggio.
|
||||
lst.sensor = Ottieni informazioni da un edificio o da unità.
|
||||
lst.set = Imposta una variabile.
|
||||
lst.operation = Esegui un'operazione su 1-2 variabili.
|
||||
lst.end = Jump to the top of the instruction stack.
|
||||
lst.wait = Wait a certain number of seconds.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.wait = Attendi un certo numero di secondi.
|
||||
lst.stop = Interrompi l'esecuzione di questo processore.
|
||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Conditionally jump to another statement.
|
||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < コアが攻撃を受けています! >
|
||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||
database = コアデータベース
|
||||
database.button = データベース
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 保存
|
||||
loadgame = 読み込む
|
||||
joingame = マルチプレイ
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]循環依存
|
||||
mod.incompletedependencies = [red]不完全な依存関係
|
||||
|
||||
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
|
||||
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 147[]を追加する必要があります。
|
||||
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 154[]を追加する必要があります。
|
||||
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
|
||||
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
|
||||
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
|
||||
@@ -185,15 +187,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
|
||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
mod.dependencies.downloadreq = Import Required
|
||||
mod.dependencies.downloadall = Import All
|
||||
mod.dependencies.status = Import Results
|
||||
mod.dependencies.success = Successfully downloaded:
|
||||
mod.dependencies.failure = Failed to download:
|
||||
mod.dependencies.imported = This mod requires dependencies. Download?
|
||||
mod.dependencies.error = [scarlet]必須の依存関係が不足しています
|
||||
mod.dependencies.soft = (任意)
|
||||
mod.dependencies.download = インポート
|
||||
mod.dependencies.downloadreq = 必須インポート
|
||||
mod.dependencies.downloadall = すべてインポート
|
||||
mod.dependencies.status = インポート結果
|
||||
mod.dependencies.success = ダウンロードに成功しました:
|
||||
mod.dependencies.failure = ダウンロードに失敗しました:
|
||||
mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか?
|
||||
|
||||
about.button = 情報
|
||||
name = 名前:
|
||||
@@ -303,8 +305,8 @@ confirmkick = {0} をキックしてもよろしいですか?
|
||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||
confirmadmin = {0} を管理者にしてもよろしいですか?
|
||||
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
votekick.reason = キックの理由
|
||||
votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
|
||||
joingame.title = サーバーに参加
|
||||
joingame.ip = アドレス:
|
||||
disconnect = 接続が切断されました。
|
||||
@@ -312,14 +314,14 @@ disconnect.error = 接続にエラーが発生しました。
|
||||
disconnect.closed = 接続が切断されました。
|
||||
disconnect.timeout = タイムアウトしました。
|
||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
|
||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||
connecting = [accent]接続中...
|
||||
reconnecting = [accent]再接続中...
|
||||
connecting.data = [accent]ワールドデータを読み込み中...
|
||||
server.port = ポート:
|
||||
server.invalidport = 無効なポート番号です!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
|
||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||
save.new = 新規保存
|
||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||
@@ -351,9 +353,9 @@ save.wave = ウェーブ {0}
|
||||
save.mode = ゲームモード: {0}
|
||||
save.date = 最終保存日時: {0}
|
||||
save.playtime = プレイ時間: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = 今後表示しない
|
||||
warn.32bit.title = 32ビット非推奨に関する警告
|
||||
warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]。\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
|
||||
warning = 警告
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
@@ -448,10 +450,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
|
||||
publish.error = 公開中のエラー: {0}
|
||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = 惑星:
|
||||
editor.sector = セクター:
|
||||
editor.seed = シード値:
|
||||
editor.cliffs = 壁を崖にする
|
||||
editor.brush = ブラシ
|
||||
editor.openin = エディターで開く
|
||||
editor.oregen = 鉱石の生成
|
||||
@@ -465,6 +469,14 @@ editor.rules = ルール:
|
||||
editor.generation = 生成:
|
||||
editor.objectives = オブジェクティブ
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = 名前の変更
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
|
||||
sectorlist = セクター
|
||||
sectorlist.attacked = {0}が攻撃を受けています
|
||||
sectors.unexplored = [lightgray]未踏査
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = 資源:
|
||||
sectors.production = 生産:
|
||||
sectors.export = 搬出:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = ウェーブ:
|
||||
sectors.stored = コアの資源:
|
||||
sectors.resume = 再開
|
||||
sectors.launch = 打ち上げ
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = 選択
|
||||
sectors.launchselect = 発射先
|
||||
@@ -808,12 +822,11 @@ sectors.rename = セクター名を変更
|
||||
sectors.enemybase = [scarlet]敵基地
|
||||
sectors.vulnerable = [scarlet]脆弱
|
||||
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
|
||||
sectors.underattack.nodamage = [scarlet]未制圧
|
||||
sectors.survives = [accent]{0} ウェーブ生存
|
||||
sectors.go = Go
|
||||
sector.abandon = 廃棄
|
||||
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
|
||||
sector.curcapture = 制圧したセクター
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 失われたセクター
|
||||
sector.missingresources = [scarlet]が足りません
|
||||
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = 海軍要塞
|
||||
sector.polarAerodrome.name = 極地飛行場
|
||||
sector.atolls.name = 環礁
|
||||
sector.testingGrounds.name = 実験地
|
||||
sector.seaPort.name = 港
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = 辺境辺境
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = 地熱要塞
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基
|
||||
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
||||
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = オンセット
|
||||
sector.aegis.name = イージス
|
||||
sector.lake.name = 池
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = 排他性
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = 再装填速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = シールド
|
||||
stat.cooldowntime = クールタイム
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆発性
|
||||
stat.basedeflectchance = 反射確率
|
||||
stat.lightningchance = 電撃確率
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
|
||||
ability.stat.shield = [stat]{0}[lightgray] シールド
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = 打ち上げ後のクールダウン
|
||||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
bar.strength = [stat]{0}[lightgray]x 強化
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
bullet.homing = [stat]追尾弾
|
||||
bullet.armorpierce = [stat]装甲貫通
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
||||
@@ -1204,11 +1218,12 @@ unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = シールド
|
||||
unit.items = アイテム
|
||||
unit.thousands = 千
|
||||
unit.millions = 十万
|
||||
unit.billions = 十億
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = 発
|
||||
unit.pershot = /発
|
||||
unit.perleg = per leg
|
||||
category.purpose = 説明
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = 禁止ブロックを非表示
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = コアへの搬入のみ可能
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = 廃墟修復可能
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.coreincinerates = 余剰アイテムの焼却
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = チームの最少人数
|
||||
rules.rtsmaxsquadsize = チームの最大人数
|
||||
rules.rtsminattackweight = 最小攻撃力
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
|
||||
rules.corecapture = 破壊時にコアを奪取
|
||||
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
|
||||
rules.placerangecheck = 配置範囲の確認
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||
rules.blockhealthmultiplier = ブロック体力倍率
|
||||
rules.blockdamagemultiplier = ブロックダメージ倍率
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = ユニット体力倍率
|
||||
rules.unitdamagemultiplier = ユニットダメージ倍率
|
||||
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
|
||||
rules.unitminespeedmultiplier = ユニット採掘速度倍率
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = 太陽光の倍率
|
||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||
rules.unitpayloadsexplode = ユニットとの荷物の爆発
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = ユニットは発電機などの標的を優先せず
|
||||
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
|
||||
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
|
||||
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.block.name = ブロック
|
||||
content.status.name = ステータス効果
|
||||
content.sector.name = セクター
|
||||
content.team.name = チーム
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (壁)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近
|
||||
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
|
||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
|
||||
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
||||
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
||||
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
|
||||
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||
|
||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||
lenum.shootp = 任意のユニットや建物を撃ちます。
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 不明
|
||||
lcategory.unknown.description = 未分類の指示です。
|
||||
@@ -2629,19 +2697,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
|
||||
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
||||
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
||||
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
|
||||
|
||||
lenum.always = 常にtrueを返します。
|
||||
lenum.idiv = 整数の割り算をします。
|
||||
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
||||
lenum.mod = 割ったあまりを返します。
|
||||
lenum.emod = True modulo, result sign comes from the divisor.
|
||||
lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
|
||||
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
|
||||
lenum.notequal = 等しくないかどうかを比較します。型を強制します。
|
||||
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
|
||||
lenum.shl = ビットを左にシフトします。
|
||||
lenum.shr = ビットを右にシフトします。
|
||||
lenum.ushr = Unsigned bit-shift right.
|
||||
lenum.ushr = 符号なし右ビットシフト
|
||||
lenum.or = ビット単位でのOR演算をします。
|
||||
lenum.land = 論理的なAND演算をします。
|
||||
lenum.and = ビット単位でのAND演算をします。
|
||||
@@ -2651,7 +2719,7 @@ lenum.xor = ビット単位でのXOR演算をします。
|
||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||
lenum.angle = ベクトルの角度を度で計算します。
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.anglediff = 2つの角度の差の絶対値(度数法)です。
|
||||
lenum.len = ベクトルの長さを計算します。
|
||||
|
||||
lenum.sin = sinを度で計算します。
|
||||
@@ -2720,7 +2788,7 @@ unitlocate.outx = X座標を出力する変数
|
||||
unitlocate.outy = Y座標を出力する変数
|
||||
unitlocate.group = 探す建物のグループ
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
|
||||
|
||||
lenum.idle = 移動はしませんが、建築・採掘は続けます。
|
||||
lenum.stop = 移動・採掘・建造を中止します。
|
||||
|
||||
@@ -46,10 +46,10 @@ mods.browser.selected = 선택된 모드
|
||||
mods.browser.add = 설치
|
||||
mods.browser.reinstall = 재설치
|
||||
mods.browser.view-releases = 릴리즈 보기
|
||||
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.latest = <최신>
|
||||
mods.browser.releases = 릴리즈
|
||||
mods.github.open = 저장소 보기
|
||||
mods.github.open = 페이지 보기
|
||||
mods.github.open-release = 릴리즈 페이지
|
||||
mods.browser.sortdate = 최근 업데이트
|
||||
mods.browser.sortstars = 추천(스타) 수
|
||||
@@ -98,9 +98,11 @@ level.highscore = 최고 점수: [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임 모드:
|
||||
coreattack = < 코어가 공격을 받고 있습니다! >
|
||||
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다!
|
||||
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
|
||||
database = 코어 데이터베이스
|
||||
database.button = 데이터베이스
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = 콘텐츠 필드 보기
|
||||
savegame = 게임 저장
|
||||
loadgame = 게임 불러오기
|
||||
joingame = 서버 참여
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]순환 종속성
|
||||
mod.incompletedependencies = [red]불완전한 종속성
|
||||
|
||||
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 147[]을 추가해야 합니다.
|
||||
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 154[]을 추가해야 합니다.
|
||||
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 제작자에게 수정하도록 요청하세요.
|
||||
@@ -213,8 +215,8 @@ campaign.difficulty = 난이도
|
||||
completed = [accent]완료됨
|
||||
techtree = 연구 기록
|
||||
techtree.select = 연구 기록 선택
|
||||
techtree.serpulo = 세르플로
|
||||
techtree.erekir = 에르키아
|
||||
techtree.serpulo = 세르풀로
|
||||
techtree.erekir = 에레키르
|
||||
research.load = 불러오기
|
||||
research.discard = 무시하기
|
||||
research.list = [lightgray]연구:
|
||||
@@ -448,11 +450,13 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
|
||||
publish.error = 아이템 게시 오류: {0}
|
||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||
|
||||
editor.showblocks = 블록 표시
|
||||
editor.showterrain = 지형 표시
|
||||
editor.showfloor = 바닥 표시
|
||||
editor.planet = 행성:
|
||||
editor.sector = 구역:
|
||||
editor.seed = 시드:
|
||||
editor.cliffs = 언덕 전환
|
||||
editor.brush = 브러쉬
|
||||
editor.brush = 브러쉬 크기
|
||||
editor.openin = 편집기 열기
|
||||
editor.oregen = 광물 무작위 생성
|
||||
editor.oregen.info = 광물 무작위 생성:
|
||||
@@ -465,6 +469,14 @@ editor.rules = 규칙
|
||||
editor.generation = 지형 생성
|
||||
editor.objectives = 목표
|
||||
editor.locales = 로케일 번들
|
||||
editor.patches.guide = 패치 가이드
|
||||
editor.patches = 데이터 패치
|
||||
editor.patch = 패치셋: {0}
|
||||
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
|
||||
editor.patches.errors = 패치셋 에러
|
||||
editor.patches.importerror = 패치셋을 가져오는데 실패됨
|
||||
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
|
||||
editor.patch.fields = {0} 필드
|
||||
editor.worldprocessors = 월드 프로세서
|
||||
editor.worldprocessors.editname = 이름 수정
|
||||
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
|
||||
@@ -474,7 +486,7 @@ editor.ingame = 인게임 편집
|
||||
editor.playtest = 맵 테스트
|
||||
editor.publish.workshop = 창작마당 게시
|
||||
editor.newmap = 맵 만들기
|
||||
editor.center = 중앙
|
||||
editor.center = 중앙으로 이동
|
||||
editor.search = 맵 검색
|
||||
editor.filters = 맵 필터링
|
||||
editor.filters.mode = 게임 모드:
|
||||
@@ -733,7 +745,7 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
|
||||
objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
|
||||
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
|
||||
sectorlist = 지역 목록
|
||||
sectorlist.attacked = {0} 공격받는 중
|
||||
sectors.unexplored = [lightgray]미개척지[]
|
||||
sectors.attempts = 시도 횟수:
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산량:
|
||||
sectors.export = 수출량:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = 단계:
|
||||
sectors.stored = 저장량:
|
||||
sectors.resume = 재개
|
||||
sectors.launch = 출격
|
||||
sectors.nolaunchcandidate = 출격 지역 없음
|
||||
sectors.viewsubmission = \ue80d 제출물 보기
|
||||
sectors.select = 선택
|
||||
sectors.launchselect = 발사 대상 선택
|
||||
@@ -807,13 +821,12 @@ sectors.redirect = 발사 패드 리다이렉션
|
||||
sectors.rename = 지역 이름 변경하기
|
||||
sectors.enemybase = [scarlet]적 기지[]
|
||||
sectors.vulnerable = [scarlet]취약함[]
|
||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
|
||||
sectors.underattack.nodamage = [scarlet]점령되지 않음
|
||||
sectors.survives = [accent]{0} 단계 버팀[]
|
||||
sectors.underattack = [scarlet]공격받고 있습니다![]
|
||||
sectors.go = 진입
|
||||
sector.abandon = 포기
|
||||
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
||||
sector.curcapture = 지역 점령됨
|
||||
sector.lockdown = [red]:warning:[accent] 현재 공격받고 있습니다\n[밝은 회색]생산, 연구, 수출입이 중단되었습니다.
|
||||
sector.curlost = 지역 잃음
|
||||
sector.missingresources = [scarlet]코어 자원 부족[]
|
||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||
@@ -845,8 +858,8 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
|
||||
|
||||
planets = 태양계
|
||||
|
||||
planet.serpulo.name = 세르플로
|
||||
planet.erekir.name = 에르키아
|
||||
planet.serpulo.name = 세르풀로
|
||||
planet.erekir.name = 에레키르
|
||||
planet.sun.name = 태양
|
||||
|
||||
sector.impact0078.name = 임팩트 0078
|
||||
@@ -862,7 +875,7 @@ sector.tarFields.name = 타르 벌판
|
||||
sector.saltFlats.name = 소금 사막
|
||||
sector.fungalPass.name = 포자 지대
|
||||
sector.biomassFacility.name = 유기물 합성 시설
|
||||
sector.windsweptIslands.name = 폭풍의 격전지
|
||||
sector.windsweptIslands.name = 바람이 세찬 섬
|
||||
sector.extractionOutpost.name = 자원 추출기지
|
||||
sector.facility32m.name = 32 M 시설
|
||||
sector.taintedWoods.name = 오염된 산림
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = 해군 요새
|
||||
sector.polarAerodrome.name = 극지 비행장
|
||||
sector.atolls.name = 환초섬
|
||||
sector.testingGrounds.name = 시험장
|
||||
sector.seaPort.name = 바다 항구
|
||||
sector.perilousHarbor.name = 위태한 항구
|
||||
sector.weatheredChannels.name = 풍화된 수로
|
||||
sector.fallenVessel.name = 추락한 함선
|
||||
sector.mycelialBastion.name = 균사 성채
|
||||
sector.frontier.name = 국경 지방
|
||||
sector.sunkenPier.name = 가라앉은 부두
|
||||
sector.cruxscape.name = 크럭스케이프
|
||||
sector.geothermalStronghold.name = 지열 요새
|
||||
|
||||
@@ -890,7 +905,7 @@ sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에
|
||||
sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
|
||||
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
|
||||
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
|
||||
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 두 개의 코어를 파괴하세요.
|
||||
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 코어를 파괴하세요.
|
||||
sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
|
||||
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
|
||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 최종 목표입니다.\n\n적이 필사
|
||||
sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
|
||||
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 시작
|
||||
sector.aegis.name = 보호
|
||||
sector.lake.name = 호수
|
||||
@@ -931,7 +932,7 @@ sector.crossroads.name = 교차로
|
||||
sector.karst.name = 카르스트
|
||||
sector.origin.name = 근원
|
||||
|
||||
sector.onset.description = 에르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||
sector.onset.description = 에레키르 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
|
||||
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
||||
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = 상성
|
||||
stat.powercapacity = 전력 용량
|
||||
stat.powershot = 전력/발
|
||||
stat.damage = 피해량
|
||||
stat.frequency = 빈도
|
||||
stat.targetsair = 공중 조준
|
||||
stat.targetsground = 지상 조준
|
||||
stat.crushdamage = 파쇄 피해
|
||||
stat.legsplashdamage = 다리 짓밟기 피해
|
||||
stat.legsplashrange = 다리 짓밟기 피해 범위
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = 발사 주기
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 내구도
|
||||
stat.cooldowntime = 쿨타임
|
||||
stat.regenerationrate = 재생률
|
||||
stat.activationtime = 활성화 시간
|
||||
stat.explosiveness = 폭발성
|
||||
stat.basedeflectchance = 기본 반사 확률
|
||||
stat.lightningchance = 전격 생성 확률
|
||||
@@ -1101,7 +1108,7 @@ ability.suppressionfield = 재생성 억제 필드
|
||||
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
|
||||
ability.energyfield = 에너지 필드
|
||||
ability.energyfield.description = 근처 적을 감전시킴
|
||||
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함
|
||||
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
|
||||
ability.regen = 재생
|
||||
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
|
||||
ability.liquidregen = 액체 흡수
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
|
||||
ability.stat.shield = [stat]{0}[lightgray] 실드
|
||||
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
|
||||
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = 발사 대기시간
|
||||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
||||
bar.activationtimer = {0}초 후 활성화
|
||||
bar.activated = 활성화됨
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
||||
bullet.incendiary = [stat]방화[]
|
||||
bullet.homing = [stat]유도[]
|
||||
bullet.armorpierce = [stat]방어 관통
|
||||
bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
||||
@@ -1181,7 +1195,7 @@ bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
|
||||
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
|
||||
bullet.range = [stat]{0}[lightgray]블록 추가 범위
|
||||
bullet.range = [stat]{0}[lightgray] 타일 범위
|
||||
bullet.notargetsmissiles = [stat] 건물 무시
|
||||
bullet.notargetsbuildings = [stat] 미사일 무시
|
||||
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = 발
|
||||
unit.pershot = /발
|
||||
unit.perleg = /다리
|
||||
category.purpose = 목적
|
||||
category.general = 일반
|
||||
category.power = 전력
|
||||
@@ -1414,14 +1429,16 @@ mode.attack.name = 공격
|
||||
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.invaliddata = 잘못된 클립보드 데이터 입니다.
|
||||
rules.invaliddata = 잘못된 클립보드 데이터입니다.
|
||||
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.fillitems = 코어를 자원으로 채움
|
||||
rules.onlydepositcore = 오직 코어에만 투입 가능
|
||||
rules.coreunloaders = 코어 언로더 허용
|
||||
rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더는 코어에서 아이템을 가져갈 수 있습니다. 에레키르 언로더에는 영향을 미치지 않습니다.
|
||||
rules.derelictrepair = 잔해 블록 수리 허용
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.coreincinerates = 코어 방화 비허용
|
||||
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
@@ -1429,17 +1446,19 @@ rules.wavesending = 단계 넘김
|
||||
rules.allowedit = 규칙 편집 허용
|
||||
rules.allowedit.info = 이 기능을 활성화하면, 플레이어는 일시 정지 메뉴의 왼쪽 하단에 있는 버튼을 통해 게임 내에서 규칙을 편집할 수 있습니다.
|
||||
rules.alloweditworldprocessors = 월드 프로세서 편집 허용
|
||||
rules.alloweditworldprocessors.info = 이 기능을 활성화하면 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
|
||||
rules.alloweditworldprocessors.info = 이 기능을 활성화하면, 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
|
||||
rules.waves = 단계
|
||||
rules.airUseSpawns = 공중 유닛 스폰 지점 사용
|
||||
rules.wavespawnatcores = 적 코어 근처에 스폰
|
||||
rules.wavespawnatcores.info = 공격 모드에서 활성화되면 모든 적 코어 근처에서 적이 스폰됩니다.
|
||||
rules.wavespawnatcores.info = 공격 모드에서 활성화되면, 모든 적 코어 근처에서 적이 스폰됩니다.
|
||||
rules.attack = 공격 모드
|
||||
rules.buildai = 기지 건설 AI
|
||||
rules.buildaitier = 건설 AI 등급
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS 공격 AI
|
||||
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
|
||||
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
|
||||
rules.clearsectoronloss.info = 지역을 잃게되면, 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
|
||||
rules.rtsminsquadsize = 최소 부대 규모
|
||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||
rules.rtsminattackweight = 최소 공격 중량
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||
rules.corecapture = 코어 파괴 시 점령
|
||||
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
||||
rules.placerangecheck = 배치 거리 확인
|
||||
rules.protectcores = 코어 보호
|
||||
rules.protectcores.info = 이 기능을 비활성화하면, 코어 건설 금지구역이 이 팀에 영향을 미치지 않습니다.\n플레이어는 보호되지 않은 팀에 배정되지 않습니다.
|
||||
rules.checkplacement = 배치 확인
|
||||
rules.checkplacement.info = 이 기능을 비활성화하면, 이 팀의 건물이 배치 범위 검사에서 무시됩니다.
|
||||
rules.enemyCheat = 적 AI 무한자원
|
||||
rules.blockhealthmultiplier = 블록 체력 배수
|
||||
rules.blockdamagemultiplier = 블록 피해량 배수
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = 유닛 체력 배수
|
||||
rules.unitdamagemultiplier = 유닛 피해량 배수
|
||||
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
|
||||
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = 로직: 유닛 건설 허용
|
||||
rules.logicunitdeconstruct = 로직: 유닛 철거 허용
|
||||
rules.solarmultiplier = 태양광 전력 배수
|
||||
rules.unitcapvariable = 코어 유닛 수 제한 추가
|
||||
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = 단계에 생성된 유닛이 코어 또는 전력 생
|
||||
rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게 됩니다.
|
||||
rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다.
|
||||
|
||||
content.item.name = 자원
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
content.block.name = 블록
|
||||
content.status.name = 상태 이상
|
||||
content.sector.name = 지역
|
||||
content.team.name = 파벌
|
||||
database-category.item = 자원
|
||||
database-category.liquid = 액체
|
||||
database-category.unit = 유닛
|
||||
database-category.block = 블록
|
||||
database-category.status = 상태 이상
|
||||
database-category.sector = 지역
|
||||
database-category.team = 파벌
|
||||
|
||||
database-tag.turret = 포탑
|
||||
database-tag.production = 생산
|
||||
database-tag.distribution = 운반
|
||||
database-tag.liquid = 액체
|
||||
database-tag.power = 전력
|
||||
database-tag.defense = 방어
|
||||
database-tag.crafting = 제작
|
||||
database-tag.units = 유닛
|
||||
database-tag.effect = 유틸리티
|
||||
database-tag.logic = 로직
|
||||
database-tag.unit-air = 공중
|
||||
database-tag.unit-naval = 해상
|
||||
database-tag.unit-ground = 지상
|
||||
|
||||
wallore = (벽)
|
||||
|
||||
@@ -1698,14 +1738,14 @@ block.metal-tiles-9.name = 금속 타일 9
|
||||
block.metal-tiles-10.name = 금속 타일 10
|
||||
block.metal-tiles-11.name = 금속 타일 11
|
||||
block.metal-tiles-12.name = 금속 타일 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 금속 타일 13
|
||||
block.metal-wall-1.name = 금속 벽 1
|
||||
block.metal-wall-2.name = 금속 벽 2
|
||||
block.metal-wall-3.name = 금속 벽 3
|
||||
block.colored-floor.name = 색상 바닥
|
||||
block.colored-wall.name = 색상 벽
|
||||
block.character-overlay.name = 문자 타일
|
||||
block.character-overlay-white.name = 문자 타일 (하얀색)
|
||||
block.character-overlay.name = 문자 장식
|
||||
block.character-overlay-white.name = 문자 장식 (하얀색)
|
||||
block.rune-overlay.name = 룬 장식
|
||||
block.rune-overlay-crux.name = 룬 장식 (크럭스)
|
||||
block.dark-panel-1.name = 검은 패널 1
|
||||
@@ -1823,7 +1863,7 @@ block.cyclone.name = 사이클론
|
||||
block.fuse.name = 퓨즈
|
||||
block.shock-mine.name = 전격 지뢰
|
||||
block.overdrive-projector.name = 과부하 프로젝터
|
||||
block.force-projector.name = 보호막 프로젝터
|
||||
block.force-projector.name = 방호 프로젝터
|
||||
block.arc.name = 아크
|
||||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
@@ -1853,7 +1893,7 @@ block.payload-source.name = 화물 공급기
|
||||
block.disassembler.name = 광재 분해기
|
||||
block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
block.interplanetary-accelerator.name = 성간 가속기
|
||||
block.interplanetary-accelerator.name = 행성간 가속기
|
||||
block.constructor.name = 건설기
|
||||
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
|
||||
block.large-constructor.name = 대형 건설기
|
||||
@@ -1955,8 +1995,8 @@ block.radar.name = 레이더
|
||||
block.build-tower.name = 건설 타워
|
||||
block.regen-projector.name = 재생 프로젝터
|
||||
block.shockwave-tower.name = 충격파 타워
|
||||
block.shield-projector.name = 방어막 프로젝터
|
||||
block.large-shield-projector.name = 대형 방어막 프로젝터
|
||||
block.shield-projector.name = 보호막 프로젝터
|
||||
block.large-shield-projector.name = 대형 보호막 프로젝터
|
||||
block.armored-duct.name = 장갑 도관
|
||||
block.overflow-duct.name = 포화 도관
|
||||
block.underflow-duct.name = 불포화 도관
|
||||
@@ -2057,8 +2097,8 @@ hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 c
|
||||
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
||||
hint.unitSelectControl = 유닛을 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 유닛을 선택합니다. [accent]우클릭[]으로 유닛에게 이동과 공격을 명령할 수 있습니다.
|
||||
hint.unitSelectControl.mobile = 유닛을 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 유닛을 선택합니다. 눌러서 유닛에게 이동과 공격을 명령할 수 있습니다.
|
||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||
hint.rebuildSelect.mobile = 복사 버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
|
||||
@@ -2071,8 +2111,9 @@ hint.payloadDrop = 다시 내려놓으려면 빈 공간에서 [accent]][]를 누
|
||||
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
|
||||
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
|
||||
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오.
|
||||
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n수호자를 제거하려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]효과적인 피해를 주지 못합니다[].\n\n수호자를 제거하려면 높은 티어의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
|
||||
hint.serpuloCoreZone = 추가 코어는 :core-zone: [accent]코어 구역[] 타일에 건설할 수 있습니다.
|
||||
hint.cannotUpgrade = 만약 재구성기 위에 [red]:tree:[] 아이콘이 있는 경우 업그레이드된 버전이 아직 연구되지 않았음을 나타냅니다.\n\n유닛 업그레이드는 재구성기에서 생산되기 전에 [accent]:tree: 연구 기록[]에서 반드시 연구해야 합니다.
|
||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||
@@ -2082,24 +2123,52 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
|
||||
|
||||
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
|
||||
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
||||
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
||||
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
||||
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
|
||||
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 건설하세요.
|
||||
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
|
||||
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
||||
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
||||
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
||||
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
|
||||
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
|
||||
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
|
||||
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
|
||||
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
|
||||
gz.supplyturret = [accent]보급 포탑
|
||||
gz.zone1 = 이건 적의 착륙 지점입니다.
|
||||
gz.supplyturret = [accent]포탑에 탄약 보급
|
||||
gz.zone1 = 여긴 적의 착륙 지점입니다.
|
||||
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||
|
||||
fungalpass.tutorial1 = 건물을 방어하고 적을 공격하려면 [accent]유닛[]을 사용해야 합니다.\n:ground-factory: [accent]지상 공장[]을 연구하고 배치하세요.
|
||||
fungalpass.tutorial2 = 공장에서 :dagger: [accent]대거[] 유닛을 선택하고.\n유닛을 총 3기 생산하세요.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]애디티브 재구성기[]\n는 :silicon: 실리콘과 :graphite: 흑연을 사용하여 1티어 유닛을 2티어로 업그레이드합니다.\n\n[accent]연구하고[] :dagger: [accent]대거를 재구성하여[]:mace: [accent]메이스를 만드세요.[]
|
||||
frontier.tutorial2 = 적의 공격은 모든 적 코어가 [unlaunched]파괴[]될 때까지 [accent]무한히 계속[]됩니다.
|
||||
frontier.tutorial3 = [accent]단계가 너무 높아지기 전에 적 기지를 빠르게 파괴하세요[].
|
||||
|
||||
atolls.destroy1 = 먼저 양쪽에 있는 적의 [accent]기반 코어[] 2개를 파괴하고.\n[accent]토륨에 접근하세요[].
|
||||
atolls.mega1 = [accent]명령 모드[]로 들어가서 :mega:[accent]메가[] 유닛을 선택하세오.
|
||||
atolls.mega2 = 메가 유닛이 지상 유닛을 들도록 하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
|
||||
atolls.mega3 = 메가 유닛을 지상 유닛 [accent]위로[] 이동시켜 적재하세요.
|
||||
atolls.mega4 = [accent]지상 유닛을 여기에 투입하여 공격하십시오.
|
||||
atolls.mega5 = 메가 유닛이 적재된 유닛을 투하하도록 하려면 \ue879 [accent]화물 내려놓기[] 명령을 선택하십시오.
|
||||
atolls.mega6 = \ue879 화물 내려놓기 명령이 선택된 동안 유닛은 [accent]자동으로 투하됩니다[].
|
||||
atolls.mega7 = 메가 유닛은 벽이나 깊은 물 위에 있을 때는 지상 유닛을 [accent]투하하지 않습니다[].
|
||||
atolls.mega8 = [accent]이곳에 해상 유닛을 투입하여 공격하십시오.[]
|
||||
atolls.attack1 = 1: 이 위치에 지상 유닛을 투입하여 공격을 시작하세요.
|
||||
atolls.attack2 = 2: 또는 해상 유닛을 이곳에 투입하여 기습 공격을 감행할 수도 있습니다.
|
||||
atolls.carry1 = 지상 유닛을 운반하려면 :mega:[accent]메가[] 유닛이 필요합니다.
|
||||
atolls.carry2 = 1: 메가 유닛에게 [accent]지상 유닛 위로 이동하라고 명령[]하세요.
|
||||
atolls.carry3 = 2: 메가 유닛으로 지상 유닛을 픽업하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
|
||||
atolls.carry4 = 3: 유닛을 실은 메가를 지휘하고 이동시키세요.
|
||||
atolls.carry5 = 4: 메가 유닛이 지상 유닛을 투하하도록 하려면 \ue879 [accent]'화물 내려놓기'[] 명령을 선택하십시오.
|
||||
atolls.carry6 = 이러한 단계는 [accent]여기[]에서 검토할 수 있습니다.
|
||||
atolls.carry7 = 적 기지 근처에 추가 병력을 공중 투하하려면 다음 지침을 따르십시오.
|
||||
atolls.noairunit = 이 기지는 공중 유닛으로 파괴하기에는 너무 견고하게 요새화되어 있습니다.
|
||||
atolls.2strategies = 이 기지를 파괴하는 데는 두 가지 전략이 있습니다.
|
||||
|
||||
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][WASD]로 움직이세요.
|
||||
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
|
||||
@@ -2120,7 +2189,7 @@ onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
||||
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||
onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0}
|
||||
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
||||
onset.attack = 적이 취약한 상태입니다. 반격하세요.
|
||||
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||
onset.detect = 적은 2분 이내에 당신을 감지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 유닛을 선택하세요.\n[accent]우클릭[]으로 선택된 유닛들에게 이동 또는 공격 명령을 내리세요.
|
||||
@@ -2134,7 +2203,7 @@ split.build = 유닛을 벽의 반대편으로 운반해야 합니다.\n두 개
|
||||
split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n유닛 조립대를 매스 드라이버 근처에 배치하여 유닛을 적재한 후, 벽을 가로질러 보내 적 기지를 공격하게 만드세요.
|
||||
|
||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
|
||||
item.copper.details = 평범한 구리. 세르풀로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
|
||||
item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다.
|
||||
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
|
||||
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
|
||||
@@ -2156,7 +2225,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
|
||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||
item.beryllium.description = 에레키르의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
||||
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
|
||||
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
|
||||
@@ -2275,7 +2344,7 @@ block.laser-drill.description = 레이저 기술을 통해 훨씬 더 빠르게
|
||||
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
|
||||
block.water-extractor.description = 지하수를 추출합니다. 물을 구하기 어려운 곳에서 사용합니다.
|
||||
block.cultivator.description = 대기에 포함된 미세한 농도의 포자를 산업용 포자로 배양합니다.
|
||||
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르플로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
|
||||
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르풀로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
|
||||
block.oil-extractor.description = 석유를 추출하기 위해 많은 양의 전력과 모래 및 물을 사용합니다.
|
||||
block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역을 잃습니다.
|
||||
block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 장착했으며, 행성간 이동에는 부적합함.
|
||||
@@ -2459,7 +2528,7 @@ unit.risso.description = 주변의 모든 적을 향해 탄환과 미사일을
|
||||
unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다.
|
||||
unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다.
|
||||
unit.sei.description = 적을 향해 철갑탄과 미사일을 일제히 발사합니다.
|
||||
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다. 플레어를 생산합니다.
|
||||
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다.
|
||||
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 건설할 수 있습니다.
|
||||
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 건설할 수 있습니다.
|
||||
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건설할 수 있습니다.
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이
|
||||
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
|
||||
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
|
||||
|
||||
logic.nounitbuild = [red]유닛의 건설 로직은 여기에서 허용되지 않습니다.
|
||||
|
||||
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
|
||||
lenum.shoot = 특정 위치에 발사
|
||||
lenum.shootp = 목표물 속도를 예측하여 발사
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = 디스플레이 블록의 픽셀 단위 너비.
|
||||
laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
|
||||
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
|
||||
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
|
||||
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
|
||||
|
||||
lcategory.unknown = 알 수 없음
|
||||
lcategory.unknown.description = 분류되지 않은 설명
|
||||
@@ -2628,14 +2696,14 @@ graphicstype.linerect = 직사각형 외곽선 그리기
|
||||
graphicstype.poly = 정다각형 채우기
|
||||
graphicstype.linepoly = 정다각형 외곽선 그리기
|
||||
graphicstype.triangle = 삼각형 채우기
|
||||
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
||||
graphicstype.image = 콘텐츠의 이미지를 그리거나 다른 디스플레이를 복사합니다.\n콘텐츠 예: [accent]@router[], [accent]@dagger[] 또는 [accent]display1[] 디스플레이.
|
||||
graphicstype.print = 프린트 버퍼에서 텍스트를 그립니다.\n프린트 버퍼를 지웁니다.
|
||||
|
||||
lenum.always = 항상 참
|
||||
lenum.idiv = 정수 나누기
|
||||
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
|
||||
lenum.mod = 나머지
|
||||
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다.
|
||||
lenum.emod = 참 모듈로, 결과 부호는 나누는 수에서 나옵니다.
|
||||
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
|
||||
lenum.notequal = 동치 부정. 형변환 가능
|
||||
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Branduolys yra puolamas! >
|
||||
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
||||
database = Branduolio duomenų dazė
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Išsaugoti žaidimą
|
||||
loadgame = Užkrauti žaidimą
|
||||
joingame = Įeiti į žaidimą
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
||||
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
|
||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Teptukas
|
||||
editor.openin = Atidaryti redaktoriuje
|
||||
editor.oregen = Rūdų generacija
|
||||
@@ -465,6 +469,14 @@ editor.rules = Taisyklės:
|
||||
editor.generation = Generacija:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
bullet.homing = [stat]sekimas
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Bendra
|
||||
category.power = Energija
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
||||
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Daiktai
|
||||
content.liquid.name = Skysčiai
|
||||
content.unit.name = Vienetai
|
||||
content.block.name = Blokai
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Core wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Laden
|
||||
joingame = Treed toe
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
|
||||
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
|
||||
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
|
||||
publish.error = Fout met het publiceren: {0}
|
||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Zaad:
|
||||
editor.cliffs = Muren naar kliffen
|
||||
editor.brush = Kwast
|
||||
editor.openin = Bewerk in editor
|
||||
editor.oregen = Ertsgeneratie
|
||||
@@ -465,6 +469,14 @@ editor.rules = Regels:
|
||||
editor.generation = Generatie:
|
||||
editor.objectives = Doelen
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
|
||||
sectorlist = Sectoren
|
||||
sectorlist.attacked = {0} onder vuur
|
||||
sectors.unexplored = [lightgray]Onverkend
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Grondstoffen:
|
||||
sectors.production = Productie:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Golf:
|
||||
sectors.stored = Opgeslagen:
|
||||
sectors.resume = Doorgaan
|
||||
sectors.launch = Lanceer
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecteer
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Hernoem Sector
|
||||
sectors.enemybase = [scarlet]Vijandelijke Basis
|
||||
sectors.vulnerable = [scarlet]Kwetsbaar
|
||||
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
|
||||
sectors.underattack.nodamage = [scarlet]Onoverwonnen
|
||||
sectors.survives = [accent]Overleeft {0} waves
|
||||
sectors.go = Ga
|
||||
sector.abandon = Verlaat
|
||||
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
|
||||
sector.curcapture = Sector Veroverd
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Verloren
|
||||
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
|
||||
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetery Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een
|
||||
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Tegenstellingen
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Schild Levenspunten
|
||||
stat.cooldowntime = Afkoelingsperiode
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiviteit
|
||||
stat.basedeflectchance = Basis Afbuigingskans
|
||||
stat.lightningchance = Bliksemkans
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Lancering Afkoelingstijd
|
||||
bar.input = Invoer
|
||||
bar.output = Uitvoer
|
||||
bar.strength = [stat]{0}[lightgray]x sterkte
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
bullet.homing = [stat]doelzoekend
|
||||
bullet.armorpierce = [stat]pantserdoorborend
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mln
|
||||
unit.billions = mjd
|
||||
unit.shots = shots
|
||||
unit.pershot = /schot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Doel
|
||||
category.general = Algemeen
|
||||
category.power = Stroom
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Verberg verboden blokken
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||
rules.rtsminattackweight = Min Aanvalsgewicht
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
|
||||
rules.corecapture = Verover Core Bij Vernietiging
|
||||
rules.polygoncoreprotection = Veelhoekige Corebescherming
|
||||
rules.placerangecheck = Plaatsingsbereik Controle
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Oneindige AI Materialen
|
||||
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
|
||||
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
||||
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materialen
|
||||
content.liquid.name = Vloeistoffen
|
||||
content.unit.name = Eenheden
|
||||
content.block.name = Blokken
|
||||
content.status.name = Status Effecten
|
||||
content.sector.name = Sectoren
|
||||
content.team.name = Facties
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Muur)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Kern wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||
database = Kern Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Openen
|
||||
joingame = Multiplayer
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -465,6 +469,14 @@ editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Rdzeń jest atakowany! >
|
||||
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
||||
database = Centralna baza danych
|
||||
database.button = Baza Danych
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Zapisz Grę
|
||||
loadgame = Wczytaj Grę
|
||||
joingame = Dołącz Do Gry
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Zagnieżdżone zależności
|
||||
mod.incompletedependencies = [red]Brakujące zależności
|
||||
|
||||
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 147[] do jej pliku [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 154[] do jej pliku [accent]mod.json[].
|
||||
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||
mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
|
||||
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Ziarno:
|
||||
editor.cliffs = Ściany Na Klify
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w Edytorze
|
||||
editor.oregen = Generacja Złóż
|
||||
@@ -465,6 +469,14 @@ editor.rules = Zasady:
|
||||
editor.generation = Generacja:
|
||||
editor.objectives = Cele
|
||||
editor.locales = Pakiety regionalne
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edytuj nazwę
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
|
||||
sectorlist = Sektory
|
||||
sectorlist.attacked = {0} atakowanych
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Zasoby:
|
||||
sectors.production = Produkcja:
|
||||
sectors.export = Eksport:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Fala:
|
||||
sectors.stored = Zmagazynowane:
|
||||
sectors.resume = Kontynuuj
|
||||
sectors.launch = Wystrzel
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Wybierz
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Zmień Nazwę Sektora
|
||||
sectors.enemybase = [scarlet]Baza Wroga
|
||||
sectors.vulnerable = [scarlet]Wrażliwy
|
||||
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
|
||||
sectors.underattack.nodamage = [scarlet]Nie przejęty
|
||||
sectors.survives = [accent]Przeżywa {0} fal
|
||||
sectors.go = Idź
|
||||
sector.abandon = Porzuć
|
||||
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
|
||||
sector.curcapture = Sektor Podbity
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor Stracony
|
||||
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
|
||||
sector.attacked = Sektor [accent]{0}[white] jest atakowany!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Morska Forteca
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawi
|
||||
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Początek
|
||||
sector.aegis.name = Egida
|
||||
sector.lake.name = Jezioro
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Przeciwieństwa
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Namierza wrogów powietrznych
|
||||
stat.targetsground = Namierza wrogów lądowych
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Strzałów/Sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Życie Tarczy
|
||||
stat.cooldowntime = Czas Odnowienia
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Wybuchowość
|
||||
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
||||
stat.lightningchance = Szansa Na Błyskawicę
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
|
||||
ability.stat.shield = [stat]{0}[lightgray] osłony
|
||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Czas odnowienia wystrzału
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
bar.strength = [stat]{0}[lightgray]x siły
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
||||
bullet.incendiary = [stat]zapalający
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.armorpierce = [stat]przebijający pancerz
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mln.
|
||||
unit.billions = mld.
|
||||
unit.shots = strzały
|
||||
unit.pershot = /strzał
|
||||
unit.perleg = per leg
|
||||
category.purpose = Opis
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Ukryj zabronione bloki
|
||||
rules.infiniteresources = Nieskończone Zasoby
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
|
||||
rules.reactorexplosions = Eksplozje Reaktorów
|
||||
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Poziom Budowania AI
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
||||
rules.rtsminattackweight = Minimalna Waga Ataku
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
|
||||
rules.corecapture = Przejmij Zniszczony Rdzeń
|
||||
rules.polygoncoreprotection = Wielokątna Ochrona Rdzenia
|
||||
rules.placerangecheck = Sprawdzanie Zasięgu Podczas Umieszczenia
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Nieskończone Zasoby SI (wroga)
|
||||
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
||||
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Sprawia, że jednostki tworzone falami atakują
|
||||
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
|
||||
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
|
||||
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
content.block.name = Bloki
|
||||
content.status.name = Efekty Statusu
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Frakcje
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Ściana)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie po
|
||||
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
|
||||
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
|
||||
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczon
|
||||
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
|
||||
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||
|
||||
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
|
||||
lenum.shoot = Strzel w określoną pozycje.
|
||||
lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Inne
|
||||
lcategory.unknown.description = Niezkategoryzowane instrukcje.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < O Núcleo está sob ataque! >
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
||||
database = Banco de Dados do Núcleo
|
||||
database.button = Banco de Dados
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Juntar-se ao Jogo
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Dependências Mútuas
|
||||
mod.incompletedependencies = [red]Dependências Incompletas
|
||||
|
||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
|
||||
mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
|
||||
mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
|
||||
publish.error = Erro ao publicar o item: {0}
|
||||
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Setor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Paredes para Penhascos
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -465,6 +469,14 @@ editor.rules = Regras:
|
||||
editor.generation = Geração:
|
||||
editor.objectives = Objetivos:
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[ligh
|
||||
sectorlist = Setores
|
||||
sectorlist.attacked = {0} sob ataque
|
||||
sectors.unexplored = [lightgray]Inexplorado
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Produção:
|
||||
sectors.export = Exportar:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Horda:
|
||||
sectors.stored = Armazenado:
|
||||
sectors.resume = Continuar
|
||||
sectors.launch = Lançar
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecionar
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Renomear Setor
|
||||
sectors.enemybase = [scarlet]Base Inimiga
|
||||
sectors.vulnerable = [scarlet]Vulnerável
|
||||
sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado
|
||||
sectors.underattack.nodamage = [scarlet]Não Capturado
|
||||
sectors.survives = [accent]Sobreviva {0} hordas
|
||||
sectors.go = Ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar?
|
||||
sector.curcapture = Setor Capturado
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Setor Perdido
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
||||
sector.attacked = Setor [accent]{0}[white] sob ataque!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Fortaleza Naval
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = O Começo
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = O Lago
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opostos
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Tempo de recarga
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Chance Base de Esquiva
|
||||
stat.lightningchance = Chance de Raio
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Cooldown de Lançamento
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]pentração de armadura
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /disparo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Energia
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Permitir apenas depósito no núcleo
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reatores explodem
|
||||
rules.coreincinerates = Núcleo incinera itens em excesso
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
||||
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Limpar construções de equipes derrotadas (PvP)
|
||||
rules.corecapture = Capturar Núcleo na Destruição
|
||||
rules.polygoncoreprotection = Proteção de núcleo poligonal
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||
rules.blockdamagemultiplier = Multiplicador de dano do bloco
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.status.name = Efeitos de Status
|
||||
content.sector.name = Setores
|
||||
content.team.name = Facções
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Muro)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar autom
|
||||
hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[].
|
||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões.
|
||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
|
||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||
onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
|
||||
onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Desconhecido
|
||||
lcategory.unknown.description = Instruções não categorizadas.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < O núcleo está sobre ataque! >
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
||||
database = Banco de Dados do núcleo
|
||||
database.button = Banco de Dados
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Entrar no Jogo
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Dependências redundantes
|
||||
mod.incompletedependencies = [red]Dependências incompletas
|
||||
|
||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
|
||||
mod.missingdependencies.details = Este mod tem dependências em falta: {0}
|
||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
|
||||
publish.error = Erro ao publicao os items: {0}
|
||||
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Setor:
|
||||
editor.seed = Semente:
|
||||
editor.cliffs = Paredes para Penhascos
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -465,6 +469,14 @@ editor.rules = Regras:
|
||||
editor.generation = Geração:
|
||||
editor.objectives = Objectivos
|
||||
editor.locales = Pacotes Locais
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Processadores Globais
|
||||
editor.worldprocessors.editname = Mudar Nome
|
||||
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
|
||||
sectorlist = Setores
|
||||
sectorlist.attacked = {0} sob ataque
|
||||
sectors.unexplored = [lightgray]Não explorado
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Produção:
|
||||
sectors.export = Exportar:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Horda:
|
||||
sectors.stored = Armazenado:
|
||||
sectors.resume = Continuar
|
||||
sectors.launch = Lançar
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecionar
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Renomear Setor
|
||||
sectors.enemybase = [scarlet]Base Inimiga
|
||||
sectors.vulnerable = [scarlet]Vulnerável
|
||||
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
|
||||
sectors.underattack.nodamage = [scarlet]Não Capturado
|
||||
sectors.survives = [accent]Sobrevive {0} hordas
|
||||
sectors.go = ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
|
||||
sector.curcapture = Setor Capturado
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Perdido
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
||||
sector.attacked = Setor [accent]{0}[white] sob ataque!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
|
||||
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
|
||||
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opostos
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mirar no Ar
|
||||
stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Tiros por Segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de Espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Probabilidade Base de Esquiva
|
||||
stat.lightningchance = Probabilidade de Raio
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
|
||||
ability.stat.shield = [stat]{0}[lightgray] escudo
|
||||
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
|
||||
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Cooldown de Lançamento
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiário
|
||||
bullet.homing = [stat]guiado
|
||||
bullet.armorpierce = [stat]perfuração de armadura
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
unit.perleg = per leg
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Ocultar Blocos Banidos
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
||||
rules.reactorexplosions = Esploções de Reatores
|
||||
rules.coreincinerates = Núcleo destrói Itens em Excesso
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Nível de Construtor IA
|
||||
rules.rtsai = RTS AI [red](WIP)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão
|
||||
rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão
|
||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Limpar Construções Inimigas quando derrotadas (PvP)
|
||||
rules.corecapture = Capturar Núcleo na Cestruição
|
||||
rules.polygoncoreprotection = Proteção do Núcleo Poligonal
|
||||
rules.placerangecheck = Verificação do intervalo de colocação
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga
|
||||
rules.blockhealthmultiplier = Multiplicador de Vida do Bloco
|
||||
rules.blockdamagemultiplier = Multiplicador de Dano do Bloco
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades
|
||||
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
|
||||
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||
rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades
|
||||
rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas ale
|
||||
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
|
||||
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.status.name = Efeitos de Estado
|
||||
content.sector.name = Setores
|
||||
content.team.name = Equipas
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Muro)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar autom
|
||||
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
|
||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
|
||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
|
||||
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Desconhecido
|
||||
lcategory.unknown.description = Instruções não categorizadas.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Nucleul este atacat! >
|
||||
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
||||
database = Datele Nucleului
|
||||
database.button = Bază de date
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvează Jocul
|
||||
loadgame = Încarcă Jocul
|
||||
joingame = Intră în Joc
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
|
||||
publish.error = Eroare la publicarea itemului: {0}
|
||||
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Pereți >> Dealuri
|
||||
editor.brush = Pensulă
|
||||
editor.openin = Deschide în Editor
|
||||
editor.oregen = Generarea Minereurilor
|
||||
@@ -465,6 +469,14 @@ editor.rules = Reguli:
|
||||
editor.generation = Generare:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectoare
|
||||
sectorlist.attacked = {0} sunt atacate
|
||||
sectors.unexplored = [lightgray]Neexplorat
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurse:
|
||||
sectors.production = Producție:
|
||||
sectors.export = Exportă:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Valul:
|
||||
sectors.stored = Stocat:
|
||||
sectors.resume = Revino
|
||||
sectors.launch = Lansare
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selectează
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Redenumește Sectorul
|
||||
sectors.enemybase = [scarlet]Bază Inamică
|
||||
sectors.vulnerable = [scarlet]Vulnerabil
|
||||
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Supraviețuiește {0} valuri
|
||||
sectors.go = Start
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Capturat
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Pierdut
|
||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
sector.attacked = Sectorul [accent]{0}[white] este atacat!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Fortăreața Navală
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coas
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opuși
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Rata de Tragere
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explozivitate
|
||||
stat.basedeflectchance = Șansă de Reflexie
|
||||
stat.lightningchance = Șansă Fulger
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
bar.strength = [stat]{0}[lightgray]x putere
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /lovitură
|
||||
unit.perleg = per leg
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Resurse Infinite
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
||||
rules.corecapture = Capturează Nucleele Distruse
|
||||
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
||||
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
||||
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materiale
|
||||
content.liquid.name = Lichide
|
||||
content.unit.name = Unități
|
||||
content.block.name = Blocuri
|
||||
content.status.name = Efecte de Stare
|
||||
content.sector.name = Sectoare
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile
|
||||
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
|
||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||
|
||||
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
|
||||
lenum.shoot = Lovește către o locație.
|
||||
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Ядро находится под атакой! >
|
||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
||||
database = База данных ядра
|
||||
database.button = База данных
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Сохранить игру
|
||||
loadgame = Загрузить игру
|
||||
joingame = Сетевая игра
|
||||
@@ -132,7 +134,7 @@ feature.unsupported = Ваше устройство не поддерживае
|
||||
|
||||
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
|
||||
mods = Модификации
|
||||
mods.name = Mod:
|
||||
mods.name = Название:
|
||||
mods.none = [lightgray]Модификации не найдены!
|
||||
mods.guide = Руководство по модификациям
|
||||
mods.report = Доложить об ошибке
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Цикличные зависимости
|
||||
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
|
||||
|
||||
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
|
||||
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 147[] в файл [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 154[] в файл [accent]mod.json[].
|
||||
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
|
||||
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
|
||||
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
|
||||
@@ -319,7 +321,7 @@ reconnecting = [accent]Переподключение...
|
||||
connecting.data = [accent]Загрузка данных мира...
|
||||
server.port = Порт:
|
||||
server.invalidport = Неверный номер порта!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]Не удалось открыть сервер на порте 6567.[]\n\nУбедитесь, что у вас не запущены другие сервера Mindustry!
|
||||
server.error = [scarlet]Ошибка создания сервера.
|
||||
save.new = Новое сохранение
|
||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||
@@ -351,9 +353,9 @@ save.wave = Волна {0}
|
||||
save.mode = Режим игры: {0}
|
||||
save.date = Последнее сохранение: {0}
|
||||
save.playtime = Время в игре: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = Не показывать снова
|
||||
warn.32bit.title = Предупреждение об устаревании 32-битных систем
|
||||
warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
|
||||
warning = Предупреждение.
|
||||
confirm = Подтверждение
|
||||
delete = Удалить
|
||||
@@ -364,7 +366,7 @@ open = Открыть
|
||||
customize = Настроить правила
|
||||
cancel = Отмена
|
||||
command = Командовать
|
||||
command.queue = [lightgray][Queuing]
|
||||
command.queue = [lightgray][Очередь]
|
||||
command.mine = Добывать
|
||||
command.repair = Ремонтировать
|
||||
command.rebuild = Восстанавливать
|
||||
@@ -382,8 +384,8 @@ stance.holdfire = Положение: Удерживать огонь
|
||||
stance.pursuetarget = Положение: Преследовать цель
|
||||
stance.patrol = Положение: Патрулировать путь
|
||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
stance.mineauto = Автоматическая добыча
|
||||
stance.mine = Добывать: {0}
|
||||
openlink = Открыть ссылку
|
||||
copylink = Скопировать ссылку
|
||||
back = Назад
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Вы уверены, что хотите опубликова
|
||||
publish.error = Ошибка отправки предмета: {0}
|
||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Сид:
|
||||
editor.cliffs = Создать скалы из стен
|
||||
editor.brush = Кисть
|
||||
editor.openin = Открыть в редакторе
|
||||
editor.oregen = Генерация руд
|
||||
@@ -465,6 +469,14 @@ editor.rules = Правила:
|
||||
editor.generation = Генерация:
|
||||
editor.objectives = Цели
|
||||
editor.locales = Наборы локалей
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Патчи контента
|
||||
editor.patch = Набор патчей: {0}
|
||||
editor.patches.none = [lightgray]Ни одного набора патчей не загружено.
|
||||
editor.patches.errors = Ошибки набора патчей
|
||||
editor.patches.importerror = Не удалось импортировать набор патчей
|
||||
editor.patches.delete.confirm = Вы уверены, что хотите удалить этот набор патчей?
|
||||
editor.patch.fields = Параметров: {0}
|
||||
editor.worldprocessors = Мировые процессоры
|
||||
editor.worldprocessors.editname = Изменить название
|
||||
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
|
||||
@@ -486,7 +498,7 @@ editor.shiftx = Сдвиг по X
|
||||
editor.shifty = Сдвиг по Y
|
||||
workshop = Мастерская
|
||||
waves.title = Волны
|
||||
waves.team = Team
|
||||
waves.team = Команда
|
||||
waves.remove = Удалить
|
||||
waves.every = каждый
|
||||
waves.waves = волна(ы)
|
||||
@@ -596,8 +608,8 @@ toolmode.fillteams = Изменить команду блоков
|
||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||
toolmode.fillerase = Стереть заливкой
|
||||
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
||||
toolmode.fillcliffs = Заполнить утёсы
|
||||
toolmode.fillcliffs.description = Turns walls into cliffs.
|
||||
toolmode.fillcliffs = Заполнить скалами
|
||||
toolmode.fillcliffs.description = Заменяет выбранные стены скалами.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
#unused
|
||||
@@ -741,9 +753,9 @@ objective.enemyescelating = [accent]Вражеское производство
|
||||
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Уничтожьте вражеское ядро
|
||||
objective.command = [accent]Дайте команду боевым единицам
|
||||
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0}
|
||||
objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ ЯДЕРНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
|
||||
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ РАКЕТНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
|
||||
|
||||
loadout = Груз
|
||||
resources = Ресурсы
|
||||
@@ -759,8 +771,8 @@ addall = Добавить всё
|
||||
launch.from = Запуск из: [accent]{0}
|
||||
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
||||
launch.destination = Место назначения: {0}
|
||||
landing.sources = Source Sectors: [accent]{0}[]
|
||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||
landing.sources = Сектора-источники: [accent]{0}[]
|
||||
landing.import = Макс. общий импорт: {0}[accent]{1}[lightgray]/мин
|
||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||
add = Добавить...
|
||||
guardian = Страж
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Поздравляем.\n\nВражеская фра
|
||||
sectorlist = Секторы
|
||||
sectorlist.attacked = {0} под атакой
|
||||
sectors.unexplored = [lightgray]Не исследовано
|
||||
sectors.attempts = Попытка:
|
||||
sectors.resources = Ресурсы:
|
||||
sectors.production = Производит:
|
||||
sectors.export = Экспорт:
|
||||
@@ -799,7 +812,8 @@ sectors.wave = Волна:
|
||||
sectors.stored = Накоплено:
|
||||
sectors.resume = Продолжить
|
||||
sectors.launch = Высадка
|
||||
sectors.viewsubmission = \ue80d Просмотреть отправленные результаты
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d Предложенные игроками карты
|
||||
sectors.select = Выбор
|
||||
sectors.launchselect = Выбор места высадки
|
||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Переименовать сектор
|
||||
sectors.enemybase = [scarlet]Вражеская база
|
||||
sectors.vulnerable = [scarlet]Уязвим
|
||||
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
|
||||
sectors.underattack.nodamage = [scarlet]Не захвачен
|
||||
sectors.survives = [accent]Продержится {0} волн(ы)
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Покинуть
|
||||
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
|
||||
sector.curcapture = Сектор захвачен
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектор потерян
|
||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||
sector.attacked = Сектор [accent]{0}[white] атакован!
|
||||
@@ -824,7 +837,7 @@ sector.changeicon = Изменить иконку
|
||||
sector.noswitch.title = Перемещение между секторами
|
||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||
sector.view = Просмотр сектора
|
||||
sector.foundationrequired = [lightgray] Требуется Ядро: Штаб
|
||||
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
|
||||
|
||||
threat.low = Низкая
|
||||
threat.medium = Средняя
|
||||
@@ -832,16 +845,16 @@ threat.high = Высокая
|
||||
threat.extreme = Экстремальная
|
||||
threat.eradication = Истребляющая
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.casual = Казуальная
|
||||
difficulty.easy = Лёгкая
|
||||
difficulty.normal = Нормальная
|
||||
difficulty.hard = Сложная
|
||||
difficulty.hard = Тяжёлая
|
||||
difficulty.eradication = Истребляющая
|
||||
|
||||
difficulty.enemyHealthMultiplier = Здоровье врагов: {0}
|
||||
difficulty.enemySpawnMultiplier = Количество врагов: {0}
|
||||
difficulty.waveTimeMultiplier = Время между волнами: {0}
|
||||
difficulty.nomodifiers = [lightgray](Без модификаторов)
|
||||
difficulty.nomodifiers = [lightgray](Без изменений)
|
||||
|
||||
planets = Планеты
|
||||
|
||||
@@ -864,7 +877,7 @@ sector.fungalPass.name = Грибной перевал
|
||||
sector.biomassFacility.name = Центр исследования биомассы
|
||||
sector.windsweptIslands.name = Штормовой архипелаг
|
||||
sector.extractionOutpost.name = Добывающая база
|
||||
sector.facility32m.name = Объект 32 M
|
||||
sector.facility32m.name = Объект 32M
|
||||
sector.taintedWoods.name = Осквернённые леса
|
||||
sector.infestedCanyons.name = Заражённые каньоны
|
||||
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
||||
@@ -873,11 +886,13 @@ sector.navalFortress.name = Прибрежная крепость
|
||||
sector.polarAerodrome.name = Полярный аэродром
|
||||
sector.atolls.name = Атоллы
|
||||
sector.testingGrounds.name = Испытательные площадки
|
||||
sector.seaPort.name = Морской порт
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Размытые протоки
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Мицелиальный бастион
|
||||
sector.frontier.name = Граница
|
||||
sector.cruxscape.name = Краксскейп
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Оплот Агрессоров
|
||||
sector.geothermalStronghold.name = Геотермальная крепость
|
||||
|
||||
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Конечная цель.\n\nЭта бе
|
||||
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
||||
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Начало
|
||||
sector.aegis.name = Защита
|
||||
sector.lake.name = Озеро
|
||||
@@ -962,7 +963,7 @@ status.overdrive.name = Ускорение
|
||||
status.overclock.name = Разгон
|
||||
status.shocked.name = Заряжен
|
||||
status.blasted.name = Взорван
|
||||
status.corroded.name = Corroded
|
||||
status.corroded.name = Коррозия
|
||||
status.unmoving.name = Обездвижен
|
||||
status.boss.name = Страж
|
||||
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Противоположности
|
||||
stat.powercapacity = Вместимость энергии
|
||||
stat.powershot = Энергия/выстрел
|
||||
stat.damage = Урон
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Взрывоопасность
|
||||
stat.basedeflectchance = Базовый шанс отражения
|
||||
stat.lightningchance = Шанс удара молнии
|
||||
@@ -1077,7 +1084,7 @@ stat.speedmultiplier = Множитель скорости
|
||||
stat.reloadmultiplier = Множитель перезарядки
|
||||
stat.buildspeedmultiplier = Множитель скорости строительства
|
||||
stat.reactive = Реактивен
|
||||
stat.immunities = Невосприимчив
|
||||
stat.immunities = Невосприимчив к
|
||||
stat.healing = Ремонт
|
||||
stat.efficiency = [stat]{0}% Эффективность
|
||||
|
||||
@@ -1113,22 +1120,23 @@ ability.liquidexplode.description = Разливает жидкость при
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
|
||||
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
|
||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
|
||||
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
||||
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] ремонт по тем же единицам
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
||||
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
||||
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
||||
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.displaytoolarge = Превышен макс. размер\n(Макс.: {0}x{0})
|
||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.nobatterypower = Недостаточно энергии в аккумуляторах
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
bar.corereq = Требуется основа ядра
|
||||
bar.corefloor = Требуется зона ядра
|
||||
@@ -1137,7 +1145,7 @@ bar.drillspeed = Скорость бурения: {0}/с
|
||||
bar.pumpspeed = Скорость выкачивания: {0}/с
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
bar.boost = Ускорение: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbuffer = Энергия в аккумуляторах: {0}/{1}
|
||||
bar.powerbalance = Энергия: {0}/с
|
||||
bar.powerstored = Накоплено: {0}/{1}
|
||||
bar.poweramount = Энергия: {0}
|
||||
@@ -1148,7 +1156,7 @@ bar.capacity = Вместимость: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Жидкости
|
||||
bar.heat = Нагрев
|
||||
bar.cooldown = Cooldown
|
||||
bar.cooldown = Перезарядка
|
||||
bar.instability = Нестабильность
|
||||
bar.heatamount = Нагрев: {0}
|
||||
bar.heatpercent = Нагрев: {0} ({1}%)
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Лимит высадки
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Управляется процессором
|
||||
|
||||
@@ -1167,13 +1178,16 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
bullet.homing = [stat]самонаводящийся
|
||||
bullet.armorpierce = [stat]бронебойный
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
|
||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||
@@ -1182,8 +1196,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
||||
bullet.range = [stat]{0}[lightgray] диапазон
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
bullet.notargetsmissiles = [stat] игнорирует снаряды
|
||||
bullet.notargetsbuildings = [stat] игнорирует постройки
|
||||
|
||||
unit.blocks = блоков
|
||||
unit.blockssquared = блоков²
|
||||
@@ -1206,9 +1220,10 @@ unit.shieldhealth = прочность щита
|
||||
unit.items = предметов
|
||||
unit.thousands = к
|
||||
unit.millions = М
|
||||
unit.billions = кM
|
||||
unit.billions = В
|
||||
unit.shots = выстрелы
|
||||
unit.pershot = /выстрел
|
||||
unit.perleg = per leg
|
||||
category.purpose = Назначение
|
||||
category.general = Основные
|
||||
category.power = Энергия
|
||||
@@ -1263,8 +1278,8 @@ setting.borderlesswindow.description = Для вступления измене
|
||||
setting.fps.name = Показывать FPS и пинг
|
||||
setting.console.name = Включить консоль
|
||||
setting.smoothcamera.name = Плавная камера
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.detach-camera.name = Свободная камера
|
||||
setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
|
||||
setting.vsync.name = Вертикальная синхронизация
|
||||
setting.pixelate.name = Пикселизация
|
||||
setting.minimap.name = Отображать мини-карту
|
||||
@@ -1279,13 +1294,13 @@ setting.mutemusic.name = Заглушить музыку
|
||||
setting.sfxvol.name = Громкость эффектов
|
||||
setting.mutesound.name = Заглушить звук
|
||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.name = Собрать список серверов сообщества
|
||||
setting.savecreate.name = Автоматическое создание сохранений
|
||||
setting.steampublichost.name = Видимость публичной игры
|
||||
setting.playerlimit.name = Ограничение игроков
|
||||
setting.chatopacity.name = Непрозрачность чата
|
||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.name = Непрозрачность добывающих лучей
|
||||
setting.bridgeopacity.name = Непрозрачность мостов
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
setting.showweather.name = Отображать погоду
|
||||
@@ -1294,9 +1309,9 @@ setting.macnotch.name = Адаптировать интерфейс к выре
|
||||
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
||||
steam.friendsonly = Только друзья
|
||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
||||
setting.maxmagnificationmultiplierpercent.name = Минимальная дистанция камеры
|
||||
setting.minmagnificationmultiplierpercent.name = Максимальная дистанция камеры
|
||||
setting.minmagnificationmultiplierpercent.description = Высокие значения могут повлиять на производительность.
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
|
||||
uiscale.cancel = Отменить & Выйти
|
||||
@@ -1373,8 +1388,8 @@ keybind.pick.name = Выбрать блок
|
||||
keybind.break_block.name = Разрушить блок
|
||||
keybind.select_all_units.name = Выбрать все единицы
|
||||
keybind.select_all_unit_factories.name = Выбрать все заводы единиц
|
||||
keybind.select_all_unit_transport.name = Select All Unit Transports
|
||||
keybind.select_across_screen.name = Select Across Screen (Hold)
|
||||
keybind.select_all_unit_transport.name = Выбрать все транспортные единицы
|
||||
keybind.select_across_screen.name = Выбирать единицы только на экране (удерживать)
|
||||
keybind.deselect.name = Снять выделение
|
||||
keybind.pickupCargo.name = Взять груз
|
||||
keybind.dropCargo.name = Сбросить груз
|
||||
@@ -1382,7 +1397,7 @@ keybind.shoot.name = Выстрел
|
||||
keybind.zoom.name = Масштабирование
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.skip_wave.name = Skip Wave
|
||||
keybind.skip_wave.name = Пропустить волну
|
||||
keybind.pause_building.name = Приостановить/возобновить строительство
|
||||
keybind.minimap.name = Мини-карта
|
||||
keybind.planet_map.name = Карта планеты
|
||||
@@ -1400,8 +1415,8 @@ keybind.chat_scroll.name = Прокрутка чата
|
||||
keybind.chat_mode.name = Изменить режим чата
|
||||
keybind.drop_unit.name = Сбросить боев. ед.
|
||||
keybind.zoom_minimap.name = Масштабировать мини-карту
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.detach_camera.name = Переключение свободной камеры
|
||||
keybind.debug_hitboxes.name = Переключение отладочных хитбоксов
|
||||
mode.help.title = Описание режимов
|
||||
mode.survival.name = Выживание
|
||||
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
|
||||
@@ -1414,11 +1429,13 @@ mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.invaliddata = Неверные данные буфера обмена.
|
||||
rules.hidebannedblocks = Скрыть запрещенные блоки
|
||||
rules.infiniteresources = Бесконечные ресурсы
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.fillitems = Заполнить ядро предметами
|
||||
rules.onlydepositcore = Разрешен перенос только в ядро
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Разрешить починку покинутых построек
|
||||
rules.reactorexplosions = Взрывы реакторов
|
||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||
@@ -1426,20 +1443,22 @@ rules.disableworldprocessors = Отключить мировые процесс
|
||||
rules.schematic = Разрешить схемы
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.wavesending = Отправка волн
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.allowedit = Разрешить изменение правил
|
||||
rules.allowedit.info = При включении, игрок сможет менять правила в игре с помощью кнопки в левом нижнем углу меню паузы.
|
||||
rules.alloweditworldprocessors = Разрешить изменение мировых процессоров
|
||||
rules.alloweditworldprocessors.info = При включении, игрок сможет ставить и редактировать мировые процессоры вне редактора.
|
||||
rules.waves = Волны
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.wavespawnatcores = Waves Spawn At Cores
|
||||
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
|
||||
rules.airUseSpawns = Летающие единицы используют точки появления
|
||||
rules.wavespawnatcores = Волны появляются у ядер
|
||||
rules.wavespawnatcores.info = При включении, волны будут появляться у всех вражеских ядер в режиме атаки.
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = ИИ строит базы
|
||||
rules.buildaitier = Уровень баз ИИ
|
||||
rules.rtsai = ИИ в реальном времени
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsai.campaign = ИИ в реальном времени
|
||||
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Минимальный размер отряда
|
||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||
rules.rtsminattackweight = Минимальный вес для атаки
|
||||
@@ -1447,7 +1466,11 @@ rules.cleanupdeadteams = Очистка строений побежденных
|
||||
rules.corecapture = Захват ядра после уничтожения
|
||||
rules.polygoncoreprotection = Полигональная защита ядер
|
||||
rules.placerangecheck = Запретить размещение построек возле врага
|
||||
rules.enemyCheat = Бесконечные ресурсы ИИ
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Бесконечные ресурсы у ИИ
|
||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||
rules.blockdamagemultiplier = Множитель урона блоков
|
||||
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
||||
@@ -1455,14 +1478,17 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множитель солнечной энергии
|
||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
|
||||
rules.unitcap = Начальный лимит единиц
|
||||
rules.limitarea = Ограничить область карты
|
||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.extracorebuildradius = Дополнительный радиус защиты враж. ядер:[lightgray] (блок.)
|
||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||
@@ -1485,9 +1511,9 @@ rules.title.planet = Планета
|
||||
rules.lighting = Освещение
|
||||
rules.fog = Туман войны
|
||||
rules.invasions = Вторжения врагов на сектора
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.legacylaunchpads = Старые пусковые площадки
|
||||
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
|
||||
rules.showspawns = Показывать появление врагов
|
||||
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||
rules.fire = Огонь
|
||||
@@ -1499,17 +1525,31 @@ rules.weather.frequency = Периодичность:
|
||||
rules.weather.always = Всегда
|
||||
rules.weather.duration = Длительность:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
rules.randomwaveai.info = Боевые единицы, появившиеся из волн, будут атаковать случайные постройки вместо ядра или генераторов.
|
||||
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
|
||||
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
|
||||
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
content.block.name = Блоки
|
||||
content.status.name = Эффекты статуса
|
||||
content.sector.name = Секторы
|
||||
content.team.name = Фракции
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Стена)
|
||||
|
||||
@@ -1686,28 +1726,28 @@ block.metal-floor-3.name = Металлический пол 3
|
||||
block.metal-floor-4.name = Металлический пол 4
|
||||
block.metal-floor-5.name = Металлический пол 5
|
||||
block.metal-floor-damaged.name = Повреждённый металлический пол
|
||||
block.metal-tiles-1.name = Metal Tiles 1
|
||||
block.metal-tiles-2.name = Metal Tiles 2
|
||||
block.metal-tiles-3.name = Metal Tiles 3
|
||||
block.metal-tiles-4.name = Metal Tiles 4
|
||||
block.metal-tiles-5.name = Metal Tiles 5
|
||||
block.metal-tiles-6.name = Metal Tiles 6
|
||||
block.metal-tiles-7.name = Metal Tiles 7
|
||||
block.metal-tiles-8.name = Metal Tiles 8
|
||||
block.metal-tiles-9.name = Metal Tiles 9
|
||||
block.metal-tiles-10.name = Metal Tiles 10
|
||||
block.metal-tiles-11.name = Metal Tiles 11
|
||||
block.metal-tiles-12.name = Metal Tiles 12
|
||||
block.metal-tiles-1.name = Металлические плитки 1
|
||||
block.metal-tiles-2.name = Металлические плитки 2
|
||||
block.metal-tiles-3.name = Металлические плитки 3
|
||||
block.metal-tiles-4.name = Металлические плитки 4
|
||||
block.metal-tiles-5.name = Металлические плитки 5
|
||||
block.metal-tiles-6.name = Металлические плитки 6
|
||||
block.metal-tiles-7.name = Металлические плитки 7
|
||||
block.metal-tiles-8.name = Металлические плитки 8
|
||||
block.metal-tiles-9.name = Металлические плитки 9
|
||||
block.metal-tiles-10.name = Металлические плитки 10
|
||||
block.metal-tiles-11.name = Металлические плитки 11
|
||||
block.metal-tiles-12.name = Металлические плитки 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.colored-floor.name = Colored Floor
|
||||
block.colored-wall.name = Colored Wall
|
||||
block.character-overlay.name = Character Overlay
|
||||
block.character-overlay-white.name = Character Overlay (White)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.colored-floor.name = Цветной пол
|
||||
block.colored-wall.name = Цветная стена
|
||||
block.character-overlay.name = Знак
|
||||
block.character-overlay-white.name = Знак (белый)
|
||||
block.rune-overlay.name = Руна
|
||||
block.rune-overlay-crux.name = Руна (Агрессоры)
|
||||
block.dark-panel-1.name = Тёмная панель 1
|
||||
block.dark-panel-2.name = Тёмная панель 2
|
||||
block.dark-panel-3.name = Тёмная панель 3
|
||||
@@ -1747,7 +1787,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
|
||||
block.message.name = Сообщение
|
||||
block.reinforced-message.name = Усиленное сообщение
|
||||
block.world-message.name = Мировое сообщение
|
||||
block.world-switch.name = World Switch
|
||||
block.world-switch.name = Мировой переключатель
|
||||
block.illuminator.name = Осветитель
|
||||
block.overflow-gate.name = Избыточный затвор
|
||||
block.underflow-gate.name = Избыточный шлюз
|
||||
@@ -1891,8 +1931,8 @@ block.arkyic-vent.name = Аркическое жерло
|
||||
block.yellow-stone-vent.name = Жёлтокаменное жерло
|
||||
block.red-stone-vent.name = Краснокаменное жерло
|
||||
block.crystalline-vent.name = Кристаллическое жерло
|
||||
block.stone-vent.name = Stone Vent
|
||||
block.basalt-vent.name = Basalt Vent
|
||||
block.stone-vent.name = Каменное жерло
|
||||
block.basalt-vent.name = Базальтовое жерло
|
||||
block.redmat.name = Красная земля
|
||||
block.bluemat.name = Синяя земля
|
||||
block.core-zone.name = Зона ядра
|
||||
@@ -1932,7 +1972,7 @@ block.electric-heater.name = Электрический нагреватель
|
||||
block.slag-heater.name = Шлаковый нагреватель
|
||||
block.phase-heater.name = Фазовый нагреватель
|
||||
block.heat-redirector.name = Тепловой перенаправитель
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.small-heat-redirector.name = Малый тепловой перенаправитель
|
||||
block.heat-router.name = Тепловой маршрутизатор
|
||||
block.slag-incinerator.name = Мусоросжигательная печь
|
||||
block.carbide-crucible.name = Карбидовый тигель
|
||||
@@ -1980,7 +2020,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
|
||||
block.pyrolysis-generator.name = Пиролизный генератор
|
||||
block.vent-condenser.name = Жерловой конденсатор
|
||||
block.cliff-crusher.name = Дробитель скал
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.large-cliff-crusher.name = Большой дробитель скал
|
||||
block.plasma-bore.name = Плазменный бур
|
||||
block.large-plasma-bore.name = Большой плазменный бур
|
||||
block.impact-drill.name = Ударная дрель
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Турели [accent]Волна[] при подаче воды
|
||||
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
|
||||
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
|
||||
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
|
||||
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Все, что построено в её радиусе, будет
|
||||
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
||||
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
||||
onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
|
||||
onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
||||
@@ -2122,7 +2191,7 @@ onset.enemies = Враг на подходе, приготовьтесь защ
|
||||
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
||||
onset.attack = Враг уязвим. Начните контратаку.
|
||||
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
|
||||
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
|
||||
onset.detect = Враг обнаружит вас через несколько минут.\nПриготовьте оборону, добычу и производство.
|
||||
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
|
||||
@@ -2197,14 +2266,14 @@ block.spore-press.description = Сжимает стручки спор для с
|
||||
block.pulverizer.description = Измельчает металлолом в мелкий песок.
|
||||
block.coal-centrifuge.description = Превращает нефть в куски угля.
|
||||
block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает.
|
||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
||||
block.power-source.description = Постоянно выдаёт энергию. Только песочница.
|
||||
block.item-source.description = Постоянно выдаёт предметы. Только песочница.
|
||||
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
||||
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
|
||||
block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
|
||||
block.payload-source.description = Постоянно выдает грузы. Только песочница.
|
||||
block.payload-void.description = Уничтожает любые грузы. Только песочница.
|
||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только в песочнице.
|
||||
block.power-source.description = Постоянно выдаёт энергию. Только в песочнице.
|
||||
block.item-source.description = Постоянно выдаёт предметы. Только в песочнице.
|
||||
block.item-void.description = Уничтожает любые предметы. Только в песочнице.
|
||||
block.liquid-source.description = Постоянно выдаёт жидкость. Только в песочнице.
|
||||
block.liquid-void.description = Уничтожает любые жидкости. Только в песочнице.
|
||||
block.payload-source.description = Постоянно выдает грузы. Только в песочнице.
|
||||
block.payload-void.description = Уничтожает любые грузы. Только в песочнице.
|
||||
block.copper-wall.description = Защищает постройки от вражеских снарядов.
|
||||
block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
|
||||
block.titanium-wall.description = Защищает постройки от вражеских снарядов.
|
||||
@@ -2217,10 +2286,10 @@ block.phase-wall.description = Защищает постройки от враж
|
||||
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
||||
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall.description = Защищает постройки от вражеских снарядов.
|
||||
block.scrap-wall-large.description = Защищает постройки от вражеских снарядов.
|
||||
block.scrap-wall-huge.description = Защищает постройки от вражеских снарядов.
|
||||
block.scrap-wall-gigantic.description = Защищает постройки от вражеских снарядов.
|
||||
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
||||
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||
@@ -2287,9 +2356,9 @@ block.vault.description = Хранит большое количество пр
|
||||
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
||||
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
||||
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
||||
block.advanced-launch-pad.description = Запускает партии предметов в выбранные сектора. Принимает только один тип предмета за запуск.
|
||||
block.advanced-launch-pad.details = Суборбитальная система для транспортировки ресурсов из пункта в пункт.
|
||||
block.landing-pad.description = Принимает предметы с пусковых площадок в других секторах. Требует большое количество воды для защиты от ударов при посадке.
|
||||
block.advanced-launch-pad.description = Запускает партии предметов в выбранные секторы. Принимает только один тип предметов за раз.
|
||||
block.advanced-launch-pad.details = Суборбитальная система для направленной транспортировки ресурсов.
|
||||
block.landing-pad.description = Принимает предметы, отправленные пусковыми площадками из других секторов. Требует большое количество воды для защиты от ударов при приземлении.
|
||||
block.duo.description = Стреляет по врагам чередующимися пулями.
|
||||
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||
@@ -2329,15 +2398,15 @@ block.memory-cell.description = Хранит информацию для лог
|
||||
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
|
||||
block.logic-display.description = Отображает произвольную графику из логического процессора.
|
||||
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
||||
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяеться с другими блоками дисплея.
|
||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
||||
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
|
||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
|
||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
||||
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
||||
block.breach.description = Стреляет бронебойными бериллиевыми или вольфрамовыми боеприпасами по вражеским целям.
|
||||
block.breach.description = Стреляет бронебойными боеприпасами по вражеским целям.
|
||||
block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад.
|
||||
block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню.
|
||||
block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы.
|
||||
@@ -2353,7 +2422,7 @@ block.electric-heater.description = Нагревает блоки напроти
|
||||
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
||||
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
||||
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
||||
block.electrolyzer.description = Преобразует воду в водород и озон.
|
||||
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
||||
@@ -2366,7 +2435,7 @@ block.vent-condenser.description = Конденсирует воду из газ
|
||||
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
||||
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
||||
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.large-cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию и озон для работы. Эффективность зависит от типа стены. Может быть ускорен с помощью вольфрама.
|
||||
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||
@@ -2399,7 +2468,7 @@ block.unit-cargo-loader.description = Производит грузовые др
|
||||
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
|
||||
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
|
||||
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
|
||||
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
|
||||
block.beam-link.description = Передаёт энергию на огромную дистанцию.\nМожет соединяться только к другим лучевым соединителям и к соседним постройкам.
|
||||
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
|
||||
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
|
||||
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
|
||||
@@ -2492,8 +2561,8 @@ unit.emanate.description = Защищает ядро «Акрополь» от
|
||||
lst.read = Считывает число из соединённой ячейки памяти.
|
||||
lst.write = Записывает число в соединённую ячейку памяти.
|
||||
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.printchar = Добавляет знак UTF-16 или иконку из игры в текстовый буфер.\nНичего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||
lst.format = Заменить заполнитель в текстовом буфере на значение.\nНичего не делает, если паттерн заполнителя неверный.\nПаттерн заполнителя: "{[accent]число 0-9[]}"\nПример:\n[accent]print "тест {0}"\nformat "example"
|
||||
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
||||
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
||||
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
||||
@@ -2516,8 +2585,8 @@ lst.getblock = Получает данные о плитке в любом ме
|
||||
lst.setblock = Устанавливает плитку в любом месте.
|
||||
lst.spawnunit = Создает боевую единицу на локации.
|
||||
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
||||
lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.weathersense = Проверяет состояние погоды.
|
||||
lst.weatherset = Устанавливает погоду.
|
||||
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
||||
lst.explosion = Создает взрыв на локации.
|
||||
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
||||
@@ -2530,57 +2599,55 @@ lst.cutscene = Управляет камерой игрока.
|
||||
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
|
||||
lst.getflag = Проверяет, установлен ли глобальный флаг.
|
||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
lst.effect = Создаёт эффект частицы.
|
||||
lst.sync = Синхронизировать переменную в сети.\nМаксимум 10 синхронизаций в секунду.
|
||||
lst.playsound = Проигрывает звук.\nГромкость может быть глобальной, или зависеть от расстояния.
|
||||
lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
|
||||
lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
|
||||
lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
lglobal.@pi = Математическая константа pi (3.141...)
|
||||
lglobal.@e = Математическая константа e (2.718...)
|
||||
lglobal.@degToRad = Умножить на данное число для перевода градусов в радианы
|
||||
lglobal.@radToDeg = Умножить на данное число для перевода радианов в градусы
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
lglobal.@minute = Playtime of current save, in minutes
|
||||
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
lglobal.@time = Время игры на текущем сохранении в миллисекундах
|
||||
lglobal.@tick = Время игры на текущем сохранении в тиках (1 секунда = 60 тиков)
|
||||
lglobal.@second = Время игры на текущем сохранении в секундах
|
||||
lglobal.@minute = Время игры на текущем сохранении в минутах
|
||||
lglobal.@waveNumber = Текущий номер волны
|
||||
lglobal.@waveTime = Время до волны в секундах
|
||||
lglobal.@mapw = Ширина карты в блоках
|
||||
lglobal.@maph = Высота карты в блоках
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
lglobal.sectionMap = Карта
|
||||
lglobal.sectionGeneral = Основное
|
||||
lglobal.sectionNetwork = Сеть/клиент [Только для мировых процессоров]
|
||||
lglobal.sectionProcessor = Процессор
|
||||
lglobal.sectionLookup = Поиск
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
lglobal.@this = Процессор, выполняющий код
|
||||
lglobal.@thisx = Координата X процессора, выполняющего код
|
||||
lglobal.@thisy = Координата Y процессора, выполняющего код
|
||||
lglobal.@links = Общее количество блоков, связанных с процессором
|
||||
lglobal.@ipt = Скорость выполнения процессов в секунду процессора в тиках (1 секунда = 60 тиков)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
lglobal.@unitCount = Общее количество видов боевых единиц в игре; используется операцией поиска
|
||||
lglobal.@blockCount = Общее количество видов блоков в игре; используется операцией поиска
|
||||
lglobal.@itemCount = Общее количество видов предметов в игре; используется операцией поиска
|
||||
lglobal.@liquidCount = Общее количество видов жидкости в игре; используется операцией поиска
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
lglobal.@server = True, если код работает на сервере, иначе False
|
||||
lglobal.@client = True, если код работает на клиенте, подключённом к серверу
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||
lglobal.@clientLocale = Выбранный язык игры клиента, выполняющего код. Пример: en_US
|
||||
lglobal.@clientUnit = Боевая единица клиента, выполняющего код
|
||||
lglobal.@clientName = Имя игрока клиента, выполняющего код
|
||||
lglobal.@clientTeam = ID команды клиента, выполняющего код.
|
||||
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
|
||||
|
||||
lenum.type = Тип постройки/единицы. \nНапример, для маршрутизатора это будет [accent]@router[].\nНе строка.
|
||||
lenum.shoot = Стрельба в определённую позицию.
|
||||
@@ -2589,19 +2656,20 @@ lenum.config = Конфигурация постройки, например, п
|
||||
lenum.enabled = Включён ли блок.
|
||||
|
||||
laccess.currentammotype = Текущий боеприпас турели.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.memorycapacity = Количество слотов в блоке памяти
|
||||
laccess.color = Цвет осветителя.
|
||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||
laccess.speed = Максимальная скорость единицы, в плитках/сек.
|
||||
laccess.size = Size of a unit/building or the length of a string.
|
||||
laccess.size = Размер боев. ед./постройки или длина текстового значения.
|
||||
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.displaywidth = Ширина дисплея, в пикселях.
|
||||
laccess.displayheight = Высота дисплея, в пикселях.
|
||||
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
|
||||
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Нет категории.
|
||||
@@ -2629,19 +2697,19 @@ graphicstype.poly = Отрисовка закрашенного правильн
|
||||
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
|
||||
graphicstype.triangle = Отрисовка закрашенного треугольника.
|
||||
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
graphicstype.print = Отрисовка текста из текстового буфера.\nОчищает текстовый буфер.
|
||||
|
||||
lenum.always = Всегда истина.
|
||||
lenum.idiv = Целочисленное деление.
|
||||
lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
|
||||
lenum.mod = Остаток от деления.
|
||||
lenum.emod = True modulo, result sign comes from the divisor.
|
||||
lenum.emod = Истинный модуль числа. Знак результата зависит от знака делителя.
|
||||
lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0.
|
||||
lenum.notequal = Не равно. Приводит типы.
|
||||
lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[].
|
||||
lenum.shl = Побитовый сдвиг влево.
|
||||
lenum.shr = Побитовый сдвиг вправо.
|
||||
lenum.ushr = Unsigned bit-shift right.
|
||||
lenum.ushr = Побитовый сдвиг вправо с заполнением нулями.
|
||||
lenum.or = Побитовое ИЛИ.
|
||||
lenum.land = Булевое И.
|
||||
lenum.and = Побитовое И.
|
||||
@@ -2751,29 +2819,29 @@ lenum.posi = Индексированная позиция, используем
|
||||
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
|
||||
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.wavetimer = Определяет, будут ли волны появляться по таймеру. Если нет, то они будут появляться по нажатию на кнопку.
|
||||
lenum.wave = Устанавливает номер волны. Может быть любым числом в режиме без волн.
|
||||
lenum.currentwavetime = Устанавливает время до волны в тиках. (1 секунда = 60 тиков)
|
||||
lenum.waves = Определяет, будут ли волны появляться.
|
||||
lenum.wavesending = Определяет, можно ли вызывать волны нажатием на кнопку.
|
||||
lenum.attackmode = Устанавливает режим атаки в мире
|
||||
lenum.wavespacing = Устанавливает время между волнами.
|
||||
lenum.enemycorebuildradius = Устанавливает радиус защиты вражеских ядер.
|
||||
lenum.dropzoneradius = Устанавливает радиус зон высадки.
|
||||
lenum.unitcap = Устанавливает лимит боевых единиц. Лимит всё ещё может быть повышен ядрами.
|
||||
lenum.lighting = Определяет, включено ли освещение.
|
||||
lenum.buildspeed = Устанавливает множитель скорости строительства.
|
||||
lenum.unithealth = Устанавливает множитель начального здоровья боевых единиц.
|
||||
lenum.unitbuildspeed = Устанавливает множитель скорости производства боевых единиц.
|
||||
lenum.unitcost = Устанавливает множитель цены боевых единиц.
|
||||
lenum.unitdamage = Устанавливает множитель урона боевых единиц.
|
||||
lenum.blockhealth = Устанавливает множитель начального здоровья блоков.
|
||||
lenum.blockdamage = Устанавливает множитель урона блоков (турелей).
|
||||
lenum.rtsminweight = Устанавливает минимальное "преимущество", требуемое, чтобы отряд врага напал на игрока. Чем выше значение, тем более осторожны будут враги.
|
||||
lenum.rtsminsquad = Устанавливает минимальный размер отрядов врага.
|
||||
lenum.maparea = Устанавливает доступную зону карты. Всё, что находится за ней, будет недоступно.
|
||||
lenum.ambientlight = Устанавливает цвет освещения, если оно активно.
|
||||
lenum.solarmultiplier = Устанавливает множитель получаемой энергии из солнечных панелей.
|
||||
lenum.dragmultiplier = Устанавливает множитель скорости торможения боевых единиц.
|
||||
lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
|
||||
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Jezgro je napadnuto! >
|
||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||
database = Baza Podataka
|
||||
database.button = Baza Podataka
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Snimi Igru
|
||||
loadgame = Učitaj Igru
|
||||
joingame = Priključi se na Igru
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Greška pri objavljivanju: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seme:
|
||||
editor.cliffs = Zidovi u Litice
|
||||
editor.brush = Četka
|
||||
editor.openin = Otvori u Editoru
|
||||
editor.oregen = Generacija Rude
|
||||
@@ -465,6 +469,14 @@ editor.rules = Pravila:
|
||||
editor.generation = Generisanje:
|
||||
editor.objectives = Zadaci
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
|
||||
sectorlist = Sektori
|
||||
sectorlist.attacked = {0} pod napadom
|
||||
sectors.unexplored = [lightgray]Neistraženo
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resursi:
|
||||
sectors.production = Proizvodnja:
|
||||
sectors.export = Izvoz:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Talas:
|
||||
sectors.stored = Skladišćeno:
|
||||
sectors.resume = Nastavi
|
||||
sectors.launch = Lansiraj
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Izaberi
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Preimenuj Sektor
|
||||
sectors.enemybase = [scarlet]Neprijateljska Baza
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
||||
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
||||
sectors.survives = [accent]Preživeće {0} talasa
|
||||
sectors.go = Kreni
|
||||
sector.abandon = Napusti
|
||||
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
|
||||
sector.curcapture = Sektor Zauzet
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor Izgubljen
|
||||
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
|
||||
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Pomorska Tvrđava
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura im
|
||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Žačetak
|
||||
sector.aegis.name = Okrilje
|
||||
sector.lake.name = Jezero
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Suprotnosti
|
||||
stat.powercapacity = Skladište energije
|
||||
stat.powershot = Energija po pucnju
|
||||
stat.damage = Šteta
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Nišani vazduh
|
||||
stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Brzina paljbe
|
||||
stat.ammo = Municija
|
||||
stat.shieldhealth = Izdržljivost štita
|
||||
stat.cooldowntime = Vreme hlađenja
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Eksplozivnost
|
||||
stat.basedeflectchance = Šansa odbijanja
|
||||
stat.lightningchance = Šansa za stvaranje munje
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Ulaz
|
||||
bar.output = Izlaz
|
||||
bar.strength = [stat]{0}[lightgray]x snage
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]zapaljiv
|
||||
bullet.homing = [stat]samonavođenje
|
||||
bullet.armorpierce = [stat]proboj oklopa
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = milioni
|
||||
unit.billions = milijarde
|
||||
unit.shots = shots
|
||||
unit.pershot = /pucnju
|
||||
unit.perleg = per leg
|
||||
category.purpose = Namena
|
||||
category.general = Opšte
|
||||
category.power = Energija
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
||||
rules.infiniteresources = Bezkonačni Resursi
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Eksplozije Reaktora
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||
rules.rtsminattackweight = Minimalna Težina Napada
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
|
||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Materijali
|
||||
content.liquid.name = Tečnosti
|
||||
content.unit.name = Jedinice
|
||||
content.block.name = Blokovi
|
||||
content.status.name = Statusni Efekti
|
||||
content.sector.name = Sektori
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Zid)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi
|
||||
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
|
||||
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
||||
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
|
||||
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Ispaljuj na mestu.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Nepoznato
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Uvek Tačno.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Kärnan är under attack! >
|
||||
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
||||
database = Kärndatabas
|
||||
database.button = Databas
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Spara Spel
|
||||
loadgame = Importera Spel
|
||||
joingame = Gå med i Spel
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pensel
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -465,6 +469,14 @@ editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Oupptäckt
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Lagrade:
|
||||
sectors.resume = Återuppta
|
||||
sectors.launch = Skjuta upp
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Byt namn på sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Allmänt
|
||||
category.power = Energi
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Föremål
|
||||
content.liquid.name = Vätskor
|
||||
content.unit.name = Enheter
|
||||
content.block.name = Block
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < แกนกลางถูกโจมตี! >
|
||||
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||
database = ฐานข้อมูลแกนกลาง
|
||||
database.button = ฐานข้อมูล
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = เซฟเกม
|
||||
loadgame = โหลดเกม
|
||||
joingame = เข้าร่วมเกม
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]ม็อดพึ่งพาวนลูป
|
||||
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
|
||||
|
||||
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
|
||||
mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0}
|
||||
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
|
||||
@@ -448,10 +450,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
|
||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = ดาว:
|
||||
editor.sector = เซ็กเตอร์:
|
||||
editor.seed = ซีด:
|
||||
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
||||
editor.brush = แปรง
|
||||
editor.openin = เปิดในตัวแก้ไข
|
||||
editor.oregen = การเกิดของแร่
|
||||
@@ -465,6 +469,14 @@ editor.rules = กฎ
|
||||
editor.generation = เจนเนอเรชั่น
|
||||
editor.objectives = เป้าหมาย
|
||||
editor.locales = ชุดภาษาท้องถิ่น
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = ตัวประมวลผลโลก
|
||||
editor.worldprocessors.editname = แก้ไขชื่อ
|
||||
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
|
||||
sectorlist = เซ็กเตอร์
|
||||
sectorlist.attacked = {0} ถูกโจมตึ
|
||||
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = ทรัพยากร:
|
||||
sectors.production = การผลิต:
|
||||
sectors.export = การส่งออก:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = คลื่น:
|
||||
sectors.stored = คลังไอเท็ม:
|
||||
sectors.resume = ไปต่อ
|
||||
sectors.launch = ลงจอด
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = เลือก
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
|
||||
sectors.enemybase = [scarlet]ฐานทัพศัตรู
|
||||
sectors.vulnerable = [scarlet]เสี่ยงภัย
|
||||
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
|
||||
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
|
||||
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
|
||||
sectors.go = ไป
|
||||
sector.abandon = ทอดทิ้ง
|
||||
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
|
||||
sector.curcapture = ยึดครองแล้ว
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = เราเสียเซ็กเตอร์!
|
||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = ปราการแห่งวารี
|
||||
sector.polarAerodrome.name = ฐานบินขั้วโลก
|
||||
sector.atolls.name = อะทอลส์
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = เป้าหมายสุดท้
|
||||
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = การเริ่มต้น
|
||||
sector.aegis.name = อีจีส
|
||||
sector.lake.name = ทะเลสาบสีชาด
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = ตรงข้าม
|
||||
stat.powercapacity = ความจุพลังงาน
|
||||
stat.powershot = หน่วยพลังงาน/นัด
|
||||
stat.damage = ดาเมจ
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = ยิงอากาศ
|
||||
stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = อัตราการยิง
|
||||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = พลังชีวิตโล่
|
||||
stat.cooldowntime = เวลาคูลดาวน์
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = แรงระเบิด
|
||||
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
||||
stat.lightningchance = โอกาสเกิดสายฟ้า
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] เกราะ
|
||||
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
|
||||
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
|
||||
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
|
||||
bar.input = ด้านเข้า
|
||||
bar.output = ด้านออก
|
||||
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
||||
bullet.incendiary = [stat]ติดไฟ
|
||||
bullet.homing = [stat]ติดตามตัว
|
||||
bullet.armorpierce = [stat]เจาะเกราะ
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = นัด
|
||||
unit.pershot = /การยิง
|
||||
unit.perleg = per leg
|
||||
category.purpose = วัตถุประสงค์
|
||||
category.general = ทั่วไป
|
||||
category.power = พลังงาน
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
|
||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
|
||||
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
|
||||
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = ระดับการสร้างของ AI
|
||||
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
||||
rules.rtsai.campaign = AI โจมตีแบบ RTS
|
||||
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้าง
|
||||
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
||||
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
|
||||
rules.placerangecheck = ตรวจสอบระยะห่างการวาง
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม่จำกัด
|
||||
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
||||
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ
|
||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = ทำให้ยูนิตที่เกิดจ
|
||||
rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู
|
||||
rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง
|
||||
|
||||
content.item.name = ไอเท็ม
|
||||
content.liquid.name = ของเหลว
|
||||
content.unit.name = ยูนิต
|
||||
content.block.name = บล็อก
|
||||
content.status.name = เอฟเฟกต์สถานะ
|
||||
content.sector.name = เซ็กเตอร์
|
||||
content.team.name = ฝ่าย
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (กำแพง)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หาก
|
||||
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
|
||||
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = สิ่งก่อสร้างทุกอย่างในร
|
||||
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
||||
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
|
||||
onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง
|
||||
onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = ชื่อผู้เล่นของฝั่งไ
|
||||
lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ
|
||||
|
||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||
|
||||
lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง
|
||||
lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย
|
||||
lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = ไม่ทราบ
|
||||
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Cekirdek Saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
joingame = Oyuna katil
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@@ -465,6 +469,14 @@ editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Merkez saldırı altında! >
|
||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||
database = Merkez Veritabanı
|
||||
database.button = Veritabanı
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Oyunu Kaydet
|
||||
loadgame = Oyunu Yükle
|
||||
joingame = Oyuna Katıl
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Döngüsel Bağımlılıklar
|
||||
mod.incompletedependencies = [red]Eksik Bağımlılıklar
|
||||
|
||||
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
|
||||
publish.error = Nesneyi yayımlarken hata oluştu: {0}
|
||||
steam.error = Steam hatası.\nHata kodu: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Gezegen:
|
||||
editor.sector = Sektör:
|
||||
editor.seed = Tohum:
|
||||
editor.cliffs = Duvardan Kayalığa
|
||||
editor.brush = Fırça
|
||||
editor.openin = Düzenleyici'de Aç
|
||||
editor.oregen = Maden Oluşumu
|
||||
@@ -465,6 +469,14 @@ editor.rules = Kurallar:
|
||||
editor.generation = Oluşum:
|
||||
editor.objectives = Görevler:
|
||||
editor.locales = Dil Paketleri
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Evrensel İşlemciler
|
||||
editor.worldprocessors.editname = Adı Düzenle
|
||||
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
|
||||
sectorlist = Sektörler
|
||||
sectorlist.attacked = {0} saldırı altında
|
||||
sectors.unexplored = [lightgray]Keşfedilmemiş
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Kaynaklar:
|
||||
sectors.production = Üretim:
|
||||
sectors.export = İhracat:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Dalga:
|
||||
sectors.stored = Depolanan:
|
||||
sectors.resume = Devam Et
|
||||
sectors.launch = Fırlat
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Seç
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Sektörü Yeniden Adlandır
|
||||
sectors.enemybase = [scarlet]Düşman Üs
|
||||
sectors.vulnerable = [scarlet]Dayanıksız
|
||||
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
||||
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
|
||||
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
||||
sectors.go = Git
|
||||
sector.abandon = Terk Et
|
||||
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
|
||||
sector.curcapture = Sektör Elegeçirildi
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektör Kaybedildi
|
||||
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
|
||||
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Deniz Kalesi
|
||||
sector.polarAerodrome.name = Polar Havaalanı
|
||||
sector.atolls.name = Atoller
|
||||
sector.testingGrounds.name = Test Arazisi
|
||||
sector.seaPort.name = Deniz Limanı
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Erezyonlu Kanallar
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mantar Kale
|
||||
sector.frontier.name = Öncü Üs
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Crux Düzlüğü
|
||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere
|
||||
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
||||
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Yeni Başlangıç
|
||||
sector.aegis.name = Siper
|
||||
sector.lake.name = Göletçik
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Zıtlıklar
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Kalkan Canı
|
||||
stat.cooldowntime = Soğuma Süresi
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Patlayıcılık
|
||||
stat.basedeflectchance = Mermi Sekme İhtimali
|
||||
stat.lightningchance = Yıldırım Çarpma İhtimali
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
|
||||
bar.input = Girdi
|
||||
bar.output = Çıktı
|
||||
bar.strength = [stat]{0}[lightgray]x Güç
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
bullet.homing = [stat]güdümlü
|
||||
bullet.armorpierce = [stat]zırh delici
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = atış
|
||||
unit.pershot = /vuruş
|
||||
unit.perleg = per leg
|
||||
category.purpose = Açıklama
|
||||
category.general = Genel
|
||||
category.power = Enerji
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Yasaklı Blokları Sakla
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.coreincinerates = Merkez Taşanları Eritir
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = İnşaatçı YZ sınıfı
|
||||
rules.rtsai = RTS YZ
|
||||
rules.rtsai.campaign = RTS Saldırı YZ
|
||||
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
||||
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
||||
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
||||
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
|
||||
rules.blockhealthmultiplier = Blok Can Çarpanı
|
||||
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Birim Can Çarpanı
|
||||
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekir
|
||||
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
||||
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
||||
|
||||
content.item.name = Malzemeler
|
||||
content.liquid.name = Sıvılar
|
||||
content.unit.name = Birimler
|
||||
content.block.name = Bloklar
|
||||
content.status.name = Durum Etkileri
|
||||
content.sector.name = Sektörler
|
||||
content.team.name = Takımlar
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Duvar)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan
|
||||
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
|
||||
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
||||
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Buraya inşa edilien her şey otomatik yok edilir!
|
||||
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
||||
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
|
||||
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
|
||||
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
|
||||
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
|
||||
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
|
||||
|
||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||
|
||||
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
|
||||
lenum.shoot = Bir konuma ateş et.
|
||||
lenum.shootp = Belli bir birim veya binaya ateş et.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = ???
|
||||
lcategory.unknown.description = Kategorize edilmemiş talimatlar
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Ядро перебуває під атакою! >
|
||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
||||
database = База даних ядра
|
||||
database.button = База даних
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = Зберегти гру
|
||||
loadgame = Завантажити гру
|
||||
joingame = Багатоосібна гра
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Кругові залежності
|
||||
mod.incompletedependencies = [red]Неповні залежності
|
||||
|
||||
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
|
||||
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
|
||||
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
|
||||
publish.error = Виникла помилка під час публікації предмета: {0}
|
||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Зерно:
|
||||
editor.cliffs = Стіни в скелі
|
||||
editor.brush = Пензель
|
||||
editor.openin = Відкрити в редакторі
|
||||
editor.oregen = Генерація руд
|
||||
@@ -465,6 +469,14 @@ editor.rules = Правила
|
||||
editor.generation = Генерація
|
||||
editor.objectives = Завдання
|
||||
editor.locales = Мовні пакети
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Світові процесори
|
||||
editor.worldprocessors.editname = Редагувати назву
|
||||
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} під атакою
|
||||
sectors.unexplored = [lightgray]Не досліджено
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Виробництво:
|
||||
sectors.export = Експортування:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Хвиля:
|
||||
sectors.stored = Зберігає:
|
||||
sectors.resume = Продовжити
|
||||
sectors.launch = Запустити
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Вибрати
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = Перейменування сектору
|
||||
sectors.enemybase = [scarlet]Ворожа база
|
||||
sectors.vulnerable = [scarlet]Уразливий
|
||||
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
|
||||
sectors.underattack.nodamage = [scarlet]Не захоплено
|
||||
sectors.survives = [accent]Протримайтеся {0} хвиль
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Покинути
|
||||
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
|
||||
sector.curcapture = Сектор захоплено
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектор втрачено
|
||||
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
|
||||
sector.attacked = Сектор [accent]{0}[white] під атакою!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = Морська фортеця
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Кінцева мета.\n\nЦя приб
|
||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Перший наступ
|
||||
sector.aegis.name = Егіда
|
||||
sector.lake.name = Озеро
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Зменшення ефективності
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Скорострільність
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = Вибухонебезпечність
|
||||
stat.basedeflectchance = Базовий шанс відбиття
|
||||
stat.lightningchance = Шанс удару блискавки
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
|
||||
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Перезарядка запуску
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.armorpierce = [stat]бронебійність
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = млн
|
||||
unit.billions = млрд
|
||||
unit.shots = shots
|
||||
unit.pershot = за постріл
|
||||
unit.perleg = per leg
|
||||
category.purpose = Призначення
|
||||
category.general = Загальне
|
||||
category.power = Енергія
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Приховати заборонені блоки
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Дозволити лише основне розміщення ядер
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = Дозволити відновлення блоків Переможених
|
||||
rules.reactorexplosions = Вибухи реактора
|
||||
rules.coreincinerates = Ядро спалює надлишкові предмети
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Рівень ШІ-будівельника
|
||||
rules.rtsai = ШІ зі стратегій реального часу
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||
rules.rtsminattackweight = Мінімальна ударна вага
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Очистити будівлі переможеної
|
||||
rules.corecapture = Захоплення ядра після знищення
|
||||
rules.polygoncoreprotection = Полігональний захист ядер
|
||||
rules.placerangecheck = Перевірка діапазону розміщення
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||
rules.blockdamagemultiplier = Множник шкоди блоків
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
|
||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = Множник сонячної енергії
|
||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
content.status.name = Ефекти стану
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Фракції
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (Стіна)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Башта [accent]хвиля[] з водою буде авто
|
||||
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
|
||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
|
||||
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
||||
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
||||
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
|
||||
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Ім'я гравця клієнта, на якому за
|
||||
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
|
||||
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
|
||||
|
||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборонено.
|
||||
|
||||
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
|
||||
lenum.shoot = Стріляти в зазначену позицію.
|
||||
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = Невідома категорія
|
||||
lcategory.unknown.description = Команди без категорії.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < Lõi đang bị tấn công! >
|
||||
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
||||
database = Cơ sở dữ liệu cốt lõi
|
||||
database.button = Cơ sở dữ liệu
|
||||
database.patched = Đã chỉnh sửa thông qua bản vá dữ liệu.
|
||||
viewfields = Xem Các Trường Nội Dung
|
||||
savegame = Lưu trò chơi
|
||||
loadgame = Tải lại màn chơi
|
||||
joingame = Tham gia trò chơi
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
|
||||
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
|
||||
|
||||
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
|
||||
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[].
|
||||
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 154[] vào tệp [accent]mod.json[].
|
||||
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
|
||||
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
|
||||
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
|
||||
@@ -351,9 +353,9 @@ save.wave = Đợt {0}
|
||||
save.mode = Chế độ chơi: {0}
|
||||
save.date = Lưu lần cuối: {0}
|
||||
save.playtime = Thời gian chơi: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = Không hiện lại
|
||||
warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
|
||||
warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
|
||||
warning = Cảnh báo.
|
||||
confirm = Xác nhận
|
||||
delete = Xóa
|
||||
@@ -376,14 +378,14 @@ command.loadUnits = Nhận Đơn vị
|
||||
command.loadBlocks = Nhận Khối công trình
|
||||
command.unloadPayload = Dỡ Khối hàng
|
||||
command.loopPayload = Lặp vận chuyển đơn vị
|
||||
stance.stop = Hủy Mệnh lệnh
|
||||
stance.shoot = Tư thế: Bắn
|
||||
stance.holdfire = Tư thế: Ngừng bắn
|
||||
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu
|
||||
stance.patrol = Tư thế: Đường tuần tra
|
||||
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.mineauto = Khai thác tự động
|
||||
stance.mine = Vật phẩm khai thác: {0}
|
||||
stance.stop = Hủy Mệnh Lệnh
|
||||
stance.shoot = Thế Trận: Bắn
|
||||
stance.holdfire = Thế Trận: Ngừng Bắn
|
||||
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.mineauto = Tự Động Khai Khoáng
|
||||
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
||||
openlink = Mở liên kết
|
||||
copylink = Sao chép liên kết
|
||||
back = Quay lại
|
||||
@@ -448,10 +450,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
|
||||
publish.error = Lỗi khi xuất bản mục: {0}
|
||||
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
||||
|
||||
editor.showblocks = Hiện Khối
|
||||
editor.showterrain = Hiện Địa Hình
|
||||
editor.showfloor = Hiện Nền
|
||||
editor.planet = Hành tinh:
|
||||
editor.sector = Phân khu:
|
||||
editor.seed = Mầm:
|
||||
editor.cliffs = Chuyển tường thành vách đá
|
||||
editor.brush = Cỡ cọ
|
||||
editor.openin = Mở trong trình chỉnh sửa
|
||||
editor.oregen = Tạo quặng
|
||||
@@ -465,6 +469,14 @@ editor.rules = Quy tắc
|
||||
editor.generation = Tạo ra
|
||||
editor.objectives = Mục tiêu nhiệm vụ
|
||||
editor.locales = Gói ngôn ngữ
|
||||
editor.patches.guide = Hướng Dẫn Bản Vá
|
||||
editor.patches = Bản Vá Dữ Liệu
|
||||
editor.patch = Bộ vá: {0}
|
||||
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
|
||||
editor.patches.errors = Lỗi Bộ Vá
|
||||
editor.patches.importerror = Nhập bộ vá thất bại
|
||||
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
|
||||
editor.patch.fields = {0} trường
|
||||
editor.worldprocessors = Các bộ xử lý thế giới
|
||||
editor.worldprocessors.editname = Sửa tên
|
||||
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
|
||||
sectorlist = Phân khu
|
||||
sectorlist.attacked = {0} đang bị tấn công
|
||||
sectors.unexplored = [lightgray]Chưa được khám phá
|
||||
sectors.attempts = Số lần tham chiến:
|
||||
sectors.resources = Tài nguyên:
|
||||
sectors.production = Sản lượng:
|
||||
sectors.export = Xuất:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = Đợt:
|
||||
sectors.stored = Lưu trữ:
|
||||
sectors.resume = Tiếp tục
|
||||
sectors.launch = Phóng
|
||||
sectors.nolaunchcandidate = Phân Khu Không Phóng
|
||||
sectors.viewsubmission = \ue80d Xem Bản đệ trình
|
||||
sectors.select = Chọn
|
||||
sectors.launchselect = Chọn đích phóng
|
||||
@@ -807,13 +821,12 @@ sectors.redirect = Chuyển hướng bệ phóng
|
||||
sectors.rename = Đổi tên phân khu
|
||||
sectors.enemybase = [scarlet]Căn cứ địch
|
||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
||||
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
|
||||
sectors.survives = [accent]Vượt qua {0} đợt
|
||||
sectors.underattack = [scarlet]Đang bị tấn công!
|
||||
sectors.go = Đi
|
||||
sector.abandon = Rời bỏ
|
||||
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
|
||||
sector.curcapture = Phân khu đã được chiếm
|
||||
sector.lockdown = [red]:warning:[accent] Phân khu hiện đang bị tấn công\n[lightgray]sản xuất, nghiên cứu, xuất và nhập bị vô hiệu
|
||||
sector.curlost = Phân khu đã bị mất
|
||||
sector.missingresources = [scarlet]Không đủ tài nguyên lõi
|
||||
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
|
||||
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.coastline.name = Humid Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -892,26 +907,12 @@ sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguy
|
||||
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
|
||||
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
|
||||
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
|
||||
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng hải quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
||||
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng thủy quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
||||
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
||||
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị thủy quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị thủy quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị thủy quân tiên tiến của địch và nghiên cứu nó.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -954,7 +955,7 @@ status.freezing.name = Đóng băng
|
||||
status.wet.name = Ẩm ướt
|
||||
status.muddy.name = Sa lầy
|
||||
status.melting.name = Tan chảy
|
||||
status.sapped.name = Ăn mòn
|
||||
status.sapped.name = Suy yếu
|
||||
status.electrified.name = Nhiễm điện
|
||||
status.spore-slowed.name = Nhiễm bào tử chậm
|
||||
status.tarred.name = Nhiễm dầu
|
||||
@@ -962,7 +963,7 @@ status.overdrive.name = Tăng tốc
|
||||
status.overclock.name = Ép xung
|
||||
status.shocked.name = Sốc
|
||||
status.blasted.name = Nổ
|
||||
status.corroded.name = Corroded
|
||||
status.corroded.name = Ăn mòn
|
||||
status.unmoving.name = Bất động
|
||||
status.boss.name = Trùm
|
||||
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = Đối nghịch
|
||||
stat.powercapacity = Dung lượng điện
|
||||
stat.powershot = Năng lượng/Phát bắn
|
||||
stat.damage = Sát thương
|
||||
stat.frequency = Tần suất
|
||||
stat.targetsair = Mục tiêu trên không
|
||||
stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Sát thương nghiền nát
|
||||
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
|
||||
stat.legsplashrange = Tầm Lan Tỏa Từ Chân
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = Tốc độ bắn
|
||||
stat.ammo = Đạn
|
||||
stat.shieldhealth = Độ bền khiên
|
||||
stat.cooldowntime = Thời gian hồi phục
|
||||
stat.regenerationrate = Tốc Độ Hồi Phục
|
||||
stat.activationtime = Thời Gian Kích Hoạt
|
||||
stat.explosiveness = Gây nổ
|
||||
stat.basedeflectchance = Tỷ lệ phản đạn
|
||||
stat.lightningchance = Tỷ lệ phóng điện
|
||||
@@ -1096,7 +1103,7 @@ ability.movelightning.description = Giải phóng tia điện khi di chuyển
|
||||
ability.armorplate = Mảnh giáp
|
||||
ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn
|
||||
ability.shieldarc = Khiên vòng cung
|
||||
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ các loại đạn
|
||||
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
|
||||
ability.suppressionfield = Ngăn chặn sửa chữa
|
||||
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
|
||||
ability.energyfield = Trường điện từ
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] cơ hội làm chệch hướng
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = Hồi phóng
|
||||
bar.input = Đầu vào
|
||||
bar.output = Đầu ra
|
||||
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
|
||||
bar.activationtimer = Kích hoạt trong {0}
|
||||
bar.activated = Đã kích hoạt
|
||||
|
||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {
|
||||
bullet.incendiary = [stat]gây cháy
|
||||
bullet.homing = [stat]truy đuổi
|
||||
bullet.armorpierce = [stat]xuyên giáp
|
||||
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = tr
|
||||
unit.billions = tỷ
|
||||
unit.shots = phát bắn
|
||||
unit.pershot = /phát bắn
|
||||
unit.perleg = mỗi chân
|
||||
category.purpose = Mục đích
|
||||
category.general = Chung
|
||||
category.power = Năng lượng
|
||||
@@ -1327,11 +1342,11 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
|
||||
keybind.create_control_group.name = Tạo nhóm điều khiển
|
||||
keybind.cancel_orders.name = Hủy lệnh
|
||||
|
||||
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn
|
||||
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn
|
||||
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu
|
||||
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra
|
||||
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng
|
||||
keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
|
||||
keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
|
||||
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
||||
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||
|
||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
|
||||
rules.infiniteresources = Tài Nguyên Vô Hạn
|
||||
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
|
||||
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
||||
rules.coreunloaders = Cho Phép Điểm Dỡ Hàng Từ Lõi
|
||||
rules.coreunloaders.info = Khi bật, điểm dỡ hàng của Serpulo có thể lấy vật phẩm từ lõi.\nKhông ảnh hưởng đến điểm dỡ hàng của Erekir.
|
||||
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
||||
rules.reactorexplosions = Nổ Nò Phản Ứng
|
||||
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
|
||||
rules.rtsai = AI Chiến Thuật
|
||||
rules.rtsai.campaign = AI chiến thuật tấn công
|
||||
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
||||
rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
|
||||
rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
|
||||
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
||||
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
||||
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
|
||||
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
||||
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
||||
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
||||
rules.protectcores = Bảo Vệ Lõi
|
||||
rules.protectcores.info = Khi tắt, bán cấm xây từ lõi sẽ không ảnh hưởng đến đội này.\nNgười chơi sẽ không được gán vào những đội không được bảo vệ.
|
||||
rules.checkplacement = Kiểm Tra Nơi Đặt
|
||||
rules.checkplacement.info = Khi tắt, công trình của đội này được phớt lờ kiểm tra tầm cho đặt.
|
||||
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
||||
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
|
||||
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
|
||||
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
||||
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt
|
||||
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
|
||||
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
||||
|
||||
content.item.name = Vật phẩm
|
||||
content.liquid.name = Chất lỏng
|
||||
content.unit.name = Đơn vị
|
||||
content.block.name = Khối
|
||||
content.status.name = Hiệu ứng trạng thái
|
||||
content.sector.name = Phân khu
|
||||
content.team.name = Phe
|
||||
database-category.item = Vật phẩm
|
||||
database-category.liquid = Chất lỏng
|
||||
database-category.unit = Đơn vị
|
||||
database-category.block = Khối
|
||||
database-category.status = Hiệu ứng trạng thái
|
||||
database-category.sector = Phân khu
|
||||
database-category.team = Phe
|
||||
|
||||
database-tag.turret = Trụ súng
|
||||
database-tag.production = Sản xuất
|
||||
database-tag.distribution = Phân phối
|
||||
database-tag.liquid = Chất lỏng
|
||||
database-tag.power = Năng lượng
|
||||
database-tag.defense = Phòng thủ
|
||||
database-tag.crafting = Chế tạo
|
||||
database-tag.units = Đơn vị
|
||||
database-tag.effect = Tiện ích
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Không quân
|
||||
database-tag.unit-naval = Thủy quân
|
||||
database-tag.unit-ground = Lục quân
|
||||
|
||||
wallore = (Tường)
|
||||
|
||||
@@ -1663,7 +1703,7 @@ block.snow.name = Tuyết
|
||||
block.crater-stone.name = Đá miệng núi lửa
|
||||
block.sand-water.name = Nước cát
|
||||
block.darksand-water.name = Nước cát đen
|
||||
block.char.name = Than
|
||||
block.char.name = Đá cháy đen
|
||||
block.dacite.name = Đá Dacit
|
||||
block.rhyolite.name = Đá Ryolit
|
||||
block.dacite-wall.name = Tường Dacit
|
||||
@@ -1698,16 +1738,16 @@ block.metal-tiles-9.name = Nền kim loại 9
|
||||
block.metal-tiles-10.name = Nền kim loại 10
|
||||
block.metal-tiles-11.name = Nền kim loại 11
|
||||
block.metal-tiles-12.name = Nền kim loại 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = Nền kim loại 13
|
||||
block.metal-wall-1.name = Tường kim loại 1
|
||||
block.metal-wall-2.name = Tường kim loại 2
|
||||
block.metal-wall-3.name = Tường kim loại 3
|
||||
block.colored-floor.name = Nền màu
|
||||
block.colored-wall.name = Tường màu
|
||||
block.character-overlay.name = Lớp phủ ký tự
|
||||
block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.rune-overlay.name = Lớp phủ ấn tích
|
||||
block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
|
||||
block.dark-panel-1.name = Nền tối 1
|
||||
block.dark-panel-2.name = Nền tối 2
|
||||
block.dark-panel-3.name = Nền tối 3
|
||||
@@ -1837,7 +1877,7 @@ block.landing-pad.name = Bệ đáp
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Nhà máy Bộ binh
|
||||
block.air-factory.name = Nhà máy Không quân
|
||||
block.naval-factory.name = Nhà máy Hải quân
|
||||
block.naval-factory.name = Nhà máy Thủy quân
|
||||
block.additive-reconstructor.name = Máy tái thiết cấp cộng
|
||||
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
|
||||
block.exponential-reconstructor.name = Máy tái thiết cấp mũ
|
||||
@@ -1860,9 +1900,9 @@ block.large-constructor.name = Máy chế tạo lớn
|
||||
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
|
||||
block.deconstructor.name = Máy tháo dỡ lớn
|
||||
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
|
||||
block.payload-loader.name = Máy nạp vật phẩm
|
||||
block.payload-loader.name = Máy nạp khối hàng
|
||||
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
|
||||
block.payload-unloader.name = Máy dỡ vật phẩm
|
||||
block.payload-unloader.name = Máy dỡ khối hàng
|
||||
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
|
||||
block.heat-source.name = Nguồn nhiệt
|
||||
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự đ
|
||||
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
|
||||
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
||||
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
|
||||
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
|
||||
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
||||
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
|
||||
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
||||
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
|
||||
|
||||
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
|
||||
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
|
||||
|
||||
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
|
||||
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
|
||||
|
||||
atolls.destroy1 = Tiêu diệt 2 [accent]lõi trụ sở[] trước.\n[accent]Tiếp cận quặng thori[].
|
||||
atolls.mega1 = Vào [accent]chế độ mệnh lệnh[] và chọn các đơn vị :mega:[accent]Mega[].
|
||||
atolls.mega2 = Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để các đơn vị Mega nhận các đơn vị lục quân.
|
||||
atolls.mega3 = Di chuyển các đơn vị Mega [accent]phía trên[] các đơn vị lục quân để nhận chúng.
|
||||
atolls.mega4 = [accent]Thả các đơn vị lục quân ở đây để tấn công.
|
||||
atolls.mega5 = Chọn lệnh \ue879 [accent]Dỡ Khối Hàng[] để các đơn vị Mega thả các đơn vị chúng đã mang theo.
|
||||
atolls.mega6 = Các đơn vị sẽ [accent]được thả tự động[] ngay khi lệnh \ue879 Dỡ Khối Hàng được chọn.
|
||||
atolls.mega7 = Các đơn vị Mega[accent]sẽ không[] thả đơn vị lục quân khi chúng ở trên tường hoặc nước sâu.
|
||||
atolls.mega8 = [accent]Thả các đơn vị thủy quân ở đây để tấn công.[]
|
||||
atolls.attack1 = 1: Thả các đơn vị lục quân ở đây để tấn công từ vị trí này.
|
||||
atolls.attack2 = 2: Ngoài ra, thả các đơn vị thủy quân ở đây để tấn công bất ngờ.
|
||||
atolls.carry1 = Mang các đơn vị lục quân cần có các đơn vị :mega:[accent]Mega[].
|
||||
atolls.carry2 = 1: Ra lệnh các đơn vị Mega để [accent]di chuyển bên trên[] các đơn vị lục quân.
|
||||
atolls.carry3 = 2: Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để yêu cầu nhận các đơn vị lục quân với các đơn vị Mega.
|
||||
atolls.carry4 = 3: Ra lệnh và di chuyển Mega [accent]chứa các đơn vị[].
|
||||
atolls.carry5 = 4: Chọn lệnh \ue879 [accent]'Dỡ Khối Hàng'[] để các đơn vị Mega thả các đơn vị lục quân.
|
||||
atolls.carry6 = Những bước này có thể xem lại [accent]ở đây[].
|
||||
atolls.carry7 = Làm theo các bước hướng dẫn để không vận thêm nhiều đơn vị gần căn cứ kẻ địch.
|
||||
atolls.noairunit = Căn cứ này được phòng thủ quá kiên cố nên không thể bị phá hủy bằng không quân.
|
||||
atolls.2strategies = Có hai chiến lược để phá hủy căn cứ này.
|
||||
|
||||
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
|
||||
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
|
||||
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
|
||||
@@ -2129,7 +2198,7 @@ aegis.tungsten = Tungsten có thể khai thác bằng [accent]khoan thủy lực
|
||||
|
||||
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
|
||||
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
|
||||
split.acquire = Bạn cần một số tungsten để sản xuất đơn vị.
|
||||
split.acquire = Khai thác một ít tungsten để sản xuất đơn vị.
|
||||
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
|
||||
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
|
||||
|
||||
@@ -2316,7 +2385,7 @@ block.payload-conveyor.description = Di chuyển những khối hàng lớn, ch
|
||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.naval-factory.description = Sản xuất đơn vị hải quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.naval-factory.description = Sản xuất đơn vị thủy quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
|
||||
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
|
||||
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
|
||||
@@ -2459,7 +2528,7 @@ unit.risso.description = Bắn chùm tên lửa và đạn vào các mục tiêu
|
||||
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
|
||||
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
|
||||
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
|
||||
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch. Tạo ra các đơn vị Flare.
|
||||
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch.
|
||||
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
|
||||
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
|
||||
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
|
||||
@@ -2472,9 +2541,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
|
||||
#Erekir
|
||||
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
|
||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch.
|
||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch.
|
||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch.
|
||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
|
||||
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
|
||||
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn
|
||||
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
|
||||
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
|
||||
|
||||
logic.nounitbuild = [red]Logic xây dựng đơn vị không được phép ở đây.
|
||||
|
||||
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
|
||||
lenum.shoot = Bắn vào một vị trí.
|
||||
lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán.
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Độ rộng của một khối hiển thị tính bằng
|
||||
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
|
||||
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
|
||||
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
|
||||
laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi.
|
||||
|
||||
lcategory.unknown = Không xác định
|
||||
lcategory.unknown.description = Chỉ lệnh không được phân loại.
|
||||
@@ -2628,7 +2696,7 @@ graphicstype.linerect = Vẽ đường viền một hình chữ nhật.
|
||||
graphicstype.poly = Tô một đa giác đều.
|
||||
graphicstype.linepoly = Vẽ đường viền một đa giác đều.
|
||||
graphicstype.triangle = Tô một hình tam giác.
|
||||
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[].
|
||||
graphicstype.image = Vẽ hình ảnh một số nội dung hoặc sao chép màn hình hiển thị khác.\nVí dụ: nội dung [accent]@router[], [accent]@dagger[] hoặc một màn hình [accent]display1[].
|
||||
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
|
||||
|
||||
lenum.always = Luôn đúng.
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = < 核心正在遭受攻击! >
|
||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
||||
database = 核心数据库
|
||||
database.button = 数据库
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
joingame = 加入游戏
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]互相依赖
|
||||
mod.incompletedependencies = [red]依赖缺失
|
||||
|
||||
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 147[]。
|
||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
|
||||
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
|
||||
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
|
||||
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
|
||||
@@ -351,9 +353,9 @@ save.wave = 波次 {0}
|
||||
save.mode = 游戏模式:{0}
|
||||
save.date = 最后保存时间:{0}
|
||||
save.playtime = 游戏时长:{0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = 不再显示
|
||||
warn.32bit.title = 32位架构弃用警告
|
||||
warn.32bit = 你正在游玩[red]32位[]版本的Mindustry。\nJava在新版本中弃用了对32位Windows的支持,[red]因此将在未来终止支持32位架构[]。\n\n请使用64位平台游玩,并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry,确保使用的是64位的Java。
|
||||
warning = 警告!
|
||||
confirm = 确认
|
||||
delete = 删除
|
||||
@@ -448,10 +450,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
|
||||
publish.error = 发布项目时出错:{0}
|
||||
steam.error = 初始化 Steam 服务失败。\n错误:{0}
|
||||
|
||||
editor.showblocks = 显示建筑
|
||||
editor.showterrain = 显示墙体
|
||||
editor.showfloor = 显示地板
|
||||
editor.planet = 星球:
|
||||
editor.sector = 区块:
|
||||
editor.seed = 种子:
|
||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
||||
editor.brush = 笔刷大小
|
||||
editor.openin = 在地图编辑器打开
|
||||
editor.oregen = 矿脉生成
|
||||
@@ -465,6 +469,14 @@ editor.rules = 规则
|
||||
editor.generation = 生成
|
||||
editor.objectives = 目标
|
||||
editor.locales = 本地化语言包
|
||||
editor.patches.guide = 数据包指南
|
||||
editor.patches = 数据包
|
||||
editor.patch = 补丁集: {0}
|
||||
editor.patches.none = [lightgray]未加载补丁集。
|
||||
editor.patches.errors = 补丁集出错
|
||||
editor.patches.importerror = 导入补丁集失败
|
||||
editor.patches.delete.confirm = 您确定要删除此补丁集吗?
|
||||
editor.patch.fields = {0} 处变动
|
||||
editor.worldprocessors = 世界处理器
|
||||
editor.worldprocessors.editname = 命名
|
||||
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
||||
@@ -596,8 +608,8 @@ toolmode.fillteams = 填充队伍
|
||||
toolmode.fillteams.description = 填充队伍而不是方块。
|
||||
toolmode.fillerase = 填充擦除
|
||||
toolmode.fillerase.description = 擦除相同类型的方块。
|
||||
toolmode.fillcliffs = Fill Cliffs
|
||||
toolmode.fillcliffs.description = Turns walls into cliffs.
|
||||
toolmode.fillcliffs = 填充悬崖
|
||||
toolmode.fillcliffs.description = 将墙壁转换为悬崖。
|
||||
toolmode.drawteams = 绘制队伍
|
||||
toolmode.drawteams.description = 绘制队伍颜色而不是方块。
|
||||
#unused
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
|
||||
sectorlist = 区块列表
|
||||
sectorlist.attacked = {0} 正在遭受攻击
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.attempts = 尝试次数:
|
||||
sectors.resources = 资源:
|
||||
sectors.production = 产出:
|
||||
sectors.export = 输出:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = 波次:
|
||||
sectors.stored = 贮存:
|
||||
sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.nolaunchcandidate = 无可用发射区块
|
||||
sectors.viewsubmission = \ue80d 查看提交
|
||||
sectors.select = 选择
|
||||
sectors.launchselect = 选择发射目的地
|
||||
@@ -808,12 +822,11 @@ sectors.rename = 重命名区块
|
||||
sectors.enemybase = [scarlet]敌方基地
|
||||
sectors.vulnerable = [scarlet]易受攻击
|
||||
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
|
||||
sectors.underattack.nodamage = [scarlet]未占领
|
||||
sectors.survives = [accent]撑过 {0} 波攻击
|
||||
sectors.go = 进入
|
||||
sector.abandon = 遗弃
|
||||
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
|
||||
sector.curcapture = 区块已占领
|
||||
sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
|
||||
sector.curlost = 区块已失守
|
||||
sector.missingresources = [scarlet]建造核心所需的资源不足
|
||||
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = 海军要塞
|
||||
sector.polarAerodrome.name = 极地空港
|
||||
sector.atolls.name = 环礁群岛
|
||||
sector.testingGrounds.name = 实验禁区
|
||||
sector.seaPort.name = 边海港口
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = 风化海峡
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = 菌丝堡垒
|
||||
sector.frontier.name = 边陲哨站
|
||||
sector.sunkenPier.name = 沉没码头
|
||||
sector.cruxscape.name = 赤色总部
|
||||
sector.geothermalStronghold.name = 熔石要塞
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 最终目标。\n\n这个海岸基地有
|
||||
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
|
||||
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP,map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
||||
sector.atolls.description = WIP,map submission by Stormride_R
|
||||
sector.frontier.description = WIP,map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP,map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP,map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP,map submission by dnx2019
|
||||
sector.seaPort.description = WIP,map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP,map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP,map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 始发地区
|
||||
sector.aegis.name = 庇护前哨
|
||||
sector.lake.name = 岩浆湖
|
||||
@@ -962,7 +963,7 @@ status.overdrive.name = 过载
|
||||
status.overclock.name = 超频
|
||||
status.shocked.name = 电击
|
||||
status.blasted.name = 爆炸
|
||||
status.corroded.name = Corroded
|
||||
status.corroded.name = 腐蚀
|
||||
status.unmoving.name = 静止
|
||||
status.boss.name = Boss
|
||||
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = 互斥
|
||||
stat.powercapacity = 电力容量
|
||||
stat.powershot = 电力/发
|
||||
stat.damage = 伤害
|
||||
stat.frequency = 频率
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = 碾压伤害
|
||||
stat.legsplashdamage = 践踏伤害
|
||||
stat.legsplashrange = 践踏范围
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = 开火速率
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 护盾容量
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.regenerationrate = 恢复率
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基础反射概率
|
||||
stat.lightningchance = 激发闪电概率
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
|
||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = 发射冷却
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
bar.strength = [stat]{0}[lightgray]x 效率
|
||||
bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray]
|
||||
bullet.incendiary = [stat]燃烧
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 发
|
||||
unit.pershot = /发
|
||||
unit.perleg = per leg
|
||||
category.purpose = 用途
|
||||
category.general = 基础
|
||||
category.power = 电力
|
||||
@@ -1338,7 +1353,7 @@ keybind.unit_command_repair.name = 单位命令:修复
|
||||
keybind.unit_command_rebuild.name = 单位命令:重建
|
||||
keybind.unit_command_assist.name = 单位命令:协助建造
|
||||
keybind.unit_command_mine.name = 单位命令:采矿
|
||||
keybind.unit_command_boost.name = 单位命令单位命令:助推
|
||||
keybind.unit_command_boost.name = 单位命令:助推
|
||||
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
||||
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
||||
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.fillitems = 填满核心
|
||||
rules.onlydepositcore = 资源仅可丢入核心
|
||||
rules.coreunloaders = 允许装卸器贴核使用
|
||||
rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
|
||||
rules.derelictrepair = 允许修复残骸建筑
|
||||
rules.reactorexplosions = 允许反应堆爆炸
|
||||
rules.coreincinerates = 核心焚烧溢出资源
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = AI 建造等级
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS 进攻 AI
|
||||
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
|
||||
rules.clearsectoronloss = 重置丢失区块
|
||||
rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
|
||||
rules.rtsminsquadsize = 最小部队规模
|
||||
rules.rtsmaxsquadsize = 最大部队规模
|
||||
rules.rtsminattackweight = 最低进攻强度
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
|
||||
rules.corecapture = 摧毁后占领核心
|
||||
rules.polygoncoreprotection = 建造区域按核心位置平分
|
||||
rules.placerangecheck = 敌方建筑周围禁建
|
||||
rules.protectcores = 核心保护
|
||||
rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
|
||||
rules.checkplacement = 建筑放置检查
|
||||
rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
|
||||
rules.enemyCheat = 敌人无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍率
|
||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = 单位生命倍率
|
||||
rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
||||
rules.unitminespeedmultiplier = 单位采矿速度倍率
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = 逻辑控制单位建造
|
||||
rules.logicunitdeconstruct = 逻辑控制单位拆除
|
||||
rules.solarmultiplier = 太阳能发电倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = 使波次中生成的单位随机攻击建筑,而非
|
||||
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
|
||||
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 单位
|
||||
content.block.name = 建筑
|
||||
content.status.name = 状态效果
|
||||
content.sector.name = 战役区块
|
||||
content.team.name = 队伍
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (墙)
|
||||
|
||||
@@ -1698,16 +1738,16 @@ block.metal-tiles-9.name = 金属地基 9
|
||||
block.metal-tiles-10.name = 金属地基 10
|
||||
block.metal-tiles-11.name = 金属地基 11
|
||||
block.metal-tiles-12.name = 金属地基 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 金属地基 13
|
||||
block.metal-wall-1.name = 金属墙 1
|
||||
block.metal-wall-2.name = 金属墙 2
|
||||
block.metal-wall-3.name = 金属墙 3
|
||||
block.colored-floor.name = 染色地板
|
||||
block.colored-wall.name = 染色墙壁
|
||||
block.character-overlay.name = 标识贴片
|
||||
block.character-overlay-white.name = 标识贴片 (白色)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.rune-overlay.name = 符文贴片
|
||||
block.rune-overlay-crux.name = 符文贴片 (红队)
|
||||
block.dark-panel-1.name = 暗面板 1
|
||||
block.dark-panel-2.name = 暗面板 2
|
||||
block.dark-panel-3.name = 暗面板 3
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近
|
||||
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
|
||||
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
|
||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
|
||||
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
||||
gz.zone3 = 波次即将开始。\n做好准备。
|
||||
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
||||
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
|
||||
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
||||
@@ -2523,7 +2592,7 @@ lst.explosion = 在某个位置生成爆炸。
|
||||
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
|
||||
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
|
||||
lst.packcolor = 将 RGBA 各分量(0-1 范围)打包为单个整数,用于绘图或逻辑规则。
|
||||
lst.unpackcolor = 从打包后的颜色值中解出 RGBA 分量。
|
||||
lst.unpackcolor = 从使用[accent]Pack Color[]打包的颜色值中解压 RGBA 组件。
|
||||
lst.setrule = 设置地图规则。
|
||||
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
|
||||
lst.cutscene = 控制玩家游戏视角。
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = 运行代码的客户端的玩家名称
|
||||
lglobal.@clientTeam = 运行代码的客户端的团队 ID
|
||||
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true,否则为 false
|
||||
|
||||
logic.nounitbuild = [red]这里不允许单位建造逻辑。
|
||||
|
||||
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用,会返回[accent]@router[]
|
||||
lenum.shoot = 向某个位置瞄准/射击
|
||||
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = 显示屏的宽度(以像素为单位)。
|
||||
laccess.displayheight = 显示屏的高度(以像素为单位)。
|
||||
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
|
||||
laccess.operations = 方块执行操作的次数。\n对于显示屏,返回 drawflush 调用次数。
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = 未分类的指令
|
||||
@@ -2635,7 +2703,7 @@ lenum.always = 无条件跳转
|
||||
lenum.idiv = 整数除法,返回不带小数的商
|
||||
lenum.div = 除法,除以 0 时返回 [accent]null[]
|
||||
lenum.mod = 求除法的余数
|
||||
lenum.emod = 取模,结果总是正数
|
||||
lenum.emod = 标准取模,结果符号取决于除数。
|
||||
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时,null 转换为 0 ,非 null 对象转换为 1
|
||||
lenum.notequal = 不相等。转换参数类型后进行比较
|
||||
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
|
||||
@@ -2682,7 +2750,7 @@ lenum.player = 玩家控制的单位
|
||||
lenum.ore = 矿脉
|
||||
lenum.damaged = 受损的己方建筑
|
||||
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
|
||||
lenum.building = 某个分类下的建筑
|
||||
lenum.building = 建筑
|
||||
|
||||
lenum.core = 核心
|
||||
lenum.storage = 仓储建筑(容器/仓库)
|
||||
@@ -2723,7 +2791,7 @@ unitlocate.group = 所搜寻的建筑分类
|
||||
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
|
||||
|
||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||
lenum.stop = 停止移动/采矿/建造动作
|
||||
lenum.stop = 停止
|
||||
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
|
||||
lenum.move = 移动到某个位置
|
||||
lenum.approach = 靠近某个位置至一定的距离内
|
||||
@@ -2736,17 +2804,17 @@ lenum.itemtake = 从建筑中取出某种物品
|
||||
lenum.paydrop = 卸下当前载荷
|
||||
lenum.paytake = 从当前位置拾取载荷
|
||||
lenum.payenter = 进入/降落到单位下方的荷载方块中
|
||||
lenum.flag = 给单位赋予数字形式的标记
|
||||
lenum.flag = 赋予单位数字形式的标记
|
||||
lenum.mine = 从某个位置采集矿物
|
||||
lenum.build = 建造建筑
|
||||
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
|
||||
lenum.within = 检查单位是否接近了某个位置
|
||||
lenum.boost = 开始/停止助推
|
||||
|
||||
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
|
||||
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
|
||||
lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
|
||||
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
||||
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
||||
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
||||
@@ -2756,24 +2824,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
|
||||
lenum.currentwavetime = 波次倒计时(以 tick 为单位)
|
||||
lenum.waves = 波次是否可以生成
|
||||
lenum.wavesending = 是否可以通过播放按钮手动生成波次
|
||||
lenum.attackmode = 确定游戏模式是否为攻击模式
|
||||
lenum.wavespacing = 波次之间的时间(以 tick 为单位)
|
||||
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
|
||||
lenum.dropzoneradius = 敌人出生点周围的半径
|
||||
lenum.attackmode = 游戏是否为进攻模式
|
||||
lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
|
||||
lenum.enemycorebuildradius = 敌人核心禁建范围半径
|
||||
lenum.dropzoneradius = 敌人出生点范围半径
|
||||
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
|
||||
lenum.lighting = 是否启用环境光
|
||||
lenum.buildspeed = 建筑速度倍率
|
||||
lenum.buildspeed = 建造速度倍率
|
||||
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
|
||||
lenum.unitbuildspeed = 单元工厂建造单元的速度
|
||||
lenum.unitcost = 单位建设所需资源的倍率
|
||||
lenum.unitdamage = 单位造成多少伤害
|
||||
lenum.blockhealth = 建筑初始拥有的生命值
|
||||
lenum.blockdamage = 炮塔伤害
|
||||
lenum.unitbuildspeed = 单位工厂建造单位的速度
|
||||
lenum.unitcost = 建造单位所需资源的倍率
|
||||
lenum.unitdamage = 单位伤害倍率
|
||||
lenum.blockhealth = 建筑初始生命值倍率
|
||||
lenum.blockdamage = 建筑伤害倍率
|
||||
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
|
||||
lenum.rtsminsquad = 攻击小队的最小规模
|
||||
lenum.maparea = 设置区域范围
|
||||
lenum.ambientlight = 环境光颜色,启用照明时使用
|
||||
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
|
||||
lenum.maparea = 设置地图大小和有效范围
|
||||
lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
|
||||
lenum.solarmultiplier = 太阳能电池板的发电倍率
|
||||
lenum.dragmultiplier = 环境阻力乘数
|
||||
lenum.ban = 无法被放置或者建造的建筑或单位
|
||||
lenum.unban = 解禁一个单位或建筑
|
||||
lenum.ban = 禁用指定内容
|
||||
lenum.unban = 解禁指定内容
|
||||
|
||||
@@ -101,6 +101,8 @@ coreattack = 〈核心正在受到攻擊!〉
|
||||
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
||||
database = 核心資料庫
|
||||
database.button = 資料庫
|
||||
database.patched = Modified by data patches.
|
||||
viewfields = View Content Fields
|
||||
savegame = 儲存遊戲
|
||||
loadgame = 載入遊戲
|
||||
joingame = 多人連線
|
||||
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]循環依賴錯誤
|
||||
mod.incompletedependencies = [red]依賴項缺失
|
||||
|
||||
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
|
||||
mod.missingdependencies.details = 此模組缺少依賴項:{0}
|
||||
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
|
||||
@@ -448,10 +450,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
|
||||
publish.error = 發佈項目時發生問題:{0}
|
||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = 行星:
|
||||
editor.sector = 地區:
|
||||
editor.seed = 種子:
|
||||
editor.cliffs = 牆轉為懸崖
|
||||
editor.brush = 筆刷
|
||||
editor.openin = 在編輯器中開啟
|
||||
editor.oregen = 礦石生成
|
||||
@@ -465,6 +469,14 @@ editor.rules = 規則:
|
||||
editor.generation = 自動生成:
|
||||
editor.objectives = 目標
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = 地區
|
||||
sectorlist.attacked = {0} 遭受攻擊
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = 資源:
|
||||
sectors.production = 生產:
|
||||
sectors.export = 輸出:
|
||||
@@ -799,6 +812,7 @@ sectors.wave = 波次:
|
||||
sectors.stored = 儲存:
|
||||
sectors.resume = 繼續
|
||||
sectors.launch = 發射
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = 選取
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -808,12 +822,11 @@ sectors.rename = 重新命名區域
|
||||
sectors.enemybase = [scarlet]敵方基地
|
||||
sectors.vulnerable = [scarlet]易受攻擊
|
||||
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
|
||||
sectors.underattack.nodamage = [scarlet]尚未佔領
|
||||
sectors.survives = [accent]存活 {0} 波次
|
||||
sectors.go = 進入
|
||||
sector.abandon = 放棄
|
||||
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
|
||||
sector.curcapture = 已佔領地區
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 已失去該地區
|
||||
sector.missingresources = [scarlet]核心資源不足
|
||||
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
|
||||
@@ -873,10 +886,12 @@ sector.navalFortress.name = 海上要塞
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.perilousHarbor.name = Perilous Harbor
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.fallenVessel.name = Fallen Vessel
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具
|
||||
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
|
||||
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 啟程之處
|
||||
sector.aegis.name = 神盾領域
|
||||
sector.lake.name = 岩漿之湖
|
||||
@@ -1010,8 +1011,12 @@ stat.opposites = 衝突狀態
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
@@ -1051,6 +1056,8 @@ stat.reload = 射擊速率
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.activationtime = Activation Time
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基礎偏移量
|
||||
stat.lightningchance = 燃燒機率
|
||||
@@ -1116,6 +1123,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray]護盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
|
||||
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
|
||||
@@ -1159,6 +1167,9 @@ bar.launchcooldown = 發射間隔
|
||||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
bar.strength = [stat]{0}[lightgray]x 強度
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
bar.activationtimer = Activates in {0}
|
||||
bar.activated = Activated
|
||||
|
||||
units.processorcontrol = [lightgray]由微處理器控制
|
||||
|
||||
@@ -1167,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追蹤
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
||||
@@ -1209,6 +1223,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 發
|
||||
unit.pershot = /發
|
||||
unit.perleg = per leg
|
||||
category.purpose = 用途
|
||||
category.general = 一般
|
||||
category.power = 能量
|
||||
@@ -1419,6 +1434,8 @@ rules.hidebannedblocks = 隱藏禁用的建築
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = 僅允許向核心放置物品
|
||||
rules.coreunloaders = Allow Core Unloaders
|
||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||
rules.derelictrepair = 允許修復殘骸建築
|
||||
rules.reactorexplosions = 反應爐爆炸
|
||||
rules.coreincinerates = 核心銷毀物品
|
||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = 建築者 AI 等級
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.rtsminsquadsize = 最小隊伍規模
|
||||
rules.rtsmaxsquadsize = 最大隊伍規模
|
||||
rules.rtsminattackweight = 最小攻擊力
|
||||
@@ -1447,6 +1466,10 @@ rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||
rules.corecapture = 佔領摧毀的核心
|
||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||
rules.placerangecheck = 檢查放置範圍
|
||||
rules.protectcores = Protect Cores
|
||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
||||
rules.checkplacement = Check Placement
|
||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.blockhealthmultiplier = 建築物耐久度加成
|
||||
rules.blockdamagemultiplier = 建築物傷害加成
|
||||
@@ -1456,6 +1479,9 @@ rules.unithealthmultiplier = 單位血量加成
|
||||
rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.logicunitcontrol = Logic Unit Control
|
||||
rules.logicunitbuild = Logic Unit Building
|
||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
|
||||
@@ -1503,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 單位
|
||||
content.block.name = 方塊
|
||||
content.status.name = 狀態效果
|
||||
content.sector.name = 地區
|
||||
content.team.name = 隊伍
|
||||
database-category.item = Items
|
||||
database-category.liquid = Fluids
|
||||
database-category.unit = Units
|
||||
database-category.block = Blocks
|
||||
database-category.status = Status Effects
|
||||
database-category.sector = Sectors
|
||||
database-category.team = Factions
|
||||
|
||||
database-tag.turret = Turret
|
||||
database-tag.production = Production
|
||||
database-tag.distribution = Distribution
|
||||
database-tag.liquid = Liquid
|
||||
database-tag.power = Power
|
||||
database-tag.defense = Defense
|
||||
database-tag.crafting = Crafting
|
||||
database-tag.units = Units
|
||||
database-tag.effect = Utility
|
||||
database-tag.logic = Logic
|
||||
database-tag.unit-air = Air
|
||||
database-tag.unit-naval = Naval
|
||||
database-tag.unit-ground = Ground
|
||||
|
||||
wallore = (牆)
|
||||
|
||||
@@ -2073,6 +2113,7 @@ hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近
|
||||
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
|
||||
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
|
||||
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
|
||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||
@@ -2101,6 +2142,34 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
|
||||
gz.zone3 = 波次即將開始。\n做好準備。
|
||||
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
||||
|
||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||
|
||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
|
||||
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
|
||||
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
|
||||
@@ -2580,8 +2649,6 @@ lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
lenum.type = 建築/單位種類。\n例:操控單位建造光矛砲應使用[accent]@lancer[],而非字串
|
||||
lenum.shoot = 對該位置開火
|
||||
lenum.shootp = 對指定單位/建築開火,具自瞄功能
|
||||
@@ -2602,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
# This file contains special global strings that don't need to be translated.
|
||||
# The contents of this bundle are merged into Core.bundle, and otherwise act as normal translated strings.
|
||||
|
||||
sector.frozenForest.credit = Elixias Adrys
|
||||
sector.facility32m.credit = Stormrider
|
||||
sector.taintedWoods.credit = Stormrider
|
||||
sector.sunkenPier.credit = Stormrider
|
||||
sector.atolls.credit = Stormrider
|
||||
sector.frontier.credit = Stormrider
|
||||
sector.infestedCanyons.credit = Skeledragon
|
||||
sector.polarAerodrome.credit = hhh i 17
|
||||
sector.testingGrounds.credit = Stormrider
|
||||
sector.perilousHarbor.credit = inkognito626
|
||||
sector.weatheredChannels.credit = Skeledragon
|
||||
sector.fallenVessel.credit = wpx, Stormrider, Nahan
|
||||
sector.mycelialBastion.credit = Skeledragon
|
||||
sector.planetaryTerminal.credit = Skeledragon
|
||||
sector.cruxscape.credit = Stormrider
|
||||
sector.geothermalStronghold.credit = Skeledragon
|
||||
sector.overgrowth.credit = Skeledragon
|
||||
sector.stainedMountains.credit = Pitchblende
|
||||
sector.ruinousShores.credit = Pitchblende
|
||||
sector.nuclearComplex.credit = Pitchblende
|
||||
sector.coastline.credit = Stormrider
|
||||
sector.tarFields.credit = Dexapnow
|
||||
sector.saltFlats.credit = Dexapnow
|
||||
sector.windsweptIslands.credit = Stormrider
|
||||
sector.navalFortress.credit = blackberry2093
|
||||
sector.desolateRift.credit = hhh i 17
|
||||
sector.extractionOutpost.credit = CD, wpx
|
||||
|
||||
sector.origin.credit = Mechanical Fishe
|
||||
sector.karst.credit = Mechanical Fishe
|
||||
sector.caldera-erekir.credit = hhh i 17
|
||||
sector.siege.credit = hhh i 17
|
||||
sector.ravine.credit = Bepis
|
||||
|
||||
#TODO: remove, create a proper description, move into bundle.properties
|
||||
sector.facility32m.description = WIP
|
||||
sector.taintedWoods.description = WIP
|
||||
sector.sunkenPier.description = WIP
|
||||
sector.atolls.description = WIP
|
||||
sector.frontier.description = WIP
|
||||
sector.infestedCanyons.description = WIP
|
||||
sector.polarAerodrome.description = WIP
|
||||
sector.testingGrounds.description = WIP
|
||||
sector.perilousHarbor.description = WIP
|
||||
sector.weatheredChannels.description = WIP
|
||||
sector.fallenVessel.description = WIP
|
||||
sector.mycelialBastion.description = WIP
|
||||
sector.cruxscape.description = WIP
|
||||
sector.geothermalStronghold.description = WIP
|
||||
@@ -1,3 +1,4 @@
|
||||
redloong9527
|
||||
Prosta4okua
|
||||
Felix Corvus
|
||||
Vanguard
|
||||
@@ -109,6 +110,7 @@ dsmolenaers (freesound.org)
|
||||
Headphaze (freesound.org)
|
||||
Michel Baradari (opengameart.org)
|
||||
Michael Klier (opengameart.org)
|
||||
Lee Barkovich (opengameart.org)
|
||||
Neoqueto (Darktech LDR Font)
|
||||
Nikolass
|
||||
VolasYouKnow
|
||||
@@ -184,4 +186,6 @@ ITY
|
||||
Iniquit
|
||||
DSFdsfWxp
|
||||
Someone's Shadow
|
||||
buj
|
||||
buj
|
||||
Agzam4
|
||||
ItsKirby69
|
||||
@@ -622,3 +622,4 @@
|
||||
63060=metal-wall-2|block-metal-wall-2-ui
|
||||
63059=metal-tiles-13|block-metal-tiles-13-ui
|
||||
63058=metal-wall-3|block-metal-wall-3-ui
|
||||
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
||||
|
||||