mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-10-05 21:00:21 +03:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
8884aec248 | ||
|
|
8b0b5ca378 | ||
|
|
7b7509c96a | ||
|
|
e79fa75f8b | ||
|
|
840ac5f913 | ||
|
|
02a637b843 | ||
|
|
6171bf13d7 | ||
|
|
fd632a3b55 | ||
|
|
ea89f766cc | ||
|
|
eb3648bcb5 | ||
|
|
88223e2e1e | ||
|
|
a555e041bf | ||
|
|
01aa029052 | ||
|
|
0e87e53983 | ||
|
|
7c57211807 | ||
|
|
d073dfe162 | ||
|
|
71fbfffaec | ||
|
|
6ab5776064 | ||
|
|
cc4119a837 | ||
|
|
e5fc44166d | ||
|
|
7a6f6c84dd | ||
|
|
106ae445e0 | ||
|
|
bf051fa7bc | ||
|
|
807a8fe089 | ||
|
|
ffa5b98e11 | ||
|
|
1e198eda40 | ||
|
|
e2c828b0bf | ||
|
|
729f18726f | ||
|
|
5f58adb764 | ||
|
|
f089e38994 | ||
|
|
87ec4225ac | ||
|
|
bf77474c93 | ||
|
|
e96c21d610 | ||
|
|
9f7ba9bb98 | ||
|
|
94743b4ba6 | ||
|
|
8cb528264b | ||
|
|
39ed3908b4 | ||
|
|
a20cfcf9ea | ||
|
|
5924d8dbaf | ||
|
|
a51c6c3524 | ||
|
|
ffa92adb0f | ||
|
|
98c56e474f | ||
|
|
7464511033 | ||
|
|
625c354461 | ||
|
|
59f8f5cd11 | ||
|
|
ac937ce910 | ||
|
|
7a1d126fcd | ||
|
|
03544dda46 | ||
|
|
d639dd516e | ||
|
|
3b1e1435d6 | ||
|
|
e40d192c45 | ||
|
|
b3afa14d07 | ||
|
|
df36007728 | ||
|
|
bfe6ddf9fa | ||
|
|
d518cdcc53 | ||
|
|
fb93735352 | ||
|
|
f051f6e2d6 | ||
|
|
fdf0640d65 | ||
|
|
4ae49cfc60 | ||
|
|
7f3bf0e228 | ||
|
|
26ba0583ef | ||
|
|
e62c414efb | ||
|
|
8613fc098c | ||
|
|
2a2b69527b | ||
|
|
35219b0832 | ||
|
|
aa260cdf14 | ||
|
|
73eb867ce0 | ||
|
|
7110dd4cab | ||
|
|
2bdf2f39f8 | ||
|
|
b917f048a9 | ||
|
|
a73a30f2b9 | ||
|
|
3b0f35d4fc | ||
|
|
f96681155d | ||
|
|
4e435933a1 | ||
|
|
cff3d2fb05 |
Vendored
+1
@@ -5,6 +5,7 @@
|
||||
-keep class net.jpountz.** { *; }
|
||||
-keep class rhino.** { *; }
|
||||
-keep class com.android.dex.** { *; }
|
||||
-keep class com.android.dx.** { *; }
|
||||
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
|
||||
|
||||
-dontwarn javax.naming.**
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 723 B |
@@ -451,10 +451,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -802,7 +804,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.viewsubmission = \ue80d View Submission
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
@@ -880,6 +882,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -905,6 +908,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1013,8 +1017,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1099,7 +1105,7 @@ ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
|
||||
ability.suppressionfield = Repair Suppression
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
@@ -1119,6 +1125,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] max shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
@@ -1666,7 +1673,7 @@ block.snow.name = Snow
|
||||
block.crater-stone.name = Craters
|
||||
block.sand-water.name = Sand Water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.char.name = Charred Stone
|
||||
block.dacite.name = Dacite
|
||||
block.rhyolite.name = Rhyolite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
@@ -2475,9 +2482,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
|
||||
publish.error = Памылка адпраўкі прадмета: {0}
|
||||
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектар:
|
||||
editor.seed = Зерне:
|
||||
editor.cliffs = Сцены К Скалам
|
||||
editor.brush = Пэндаль
|
||||
editor.openin = Адкрыць у рэдактары
|
||||
editor.oregen = Генерацыя руд
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Пашкаджае
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
|
||||
publish.error = Грешка при публикуване на елемент: {0}
|
||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Семе:
|
||||
editor.cliffs = Стени към скали
|
||||
editor.brush = Четка
|
||||
editor.openin = Отвори в редактора
|
||||
editor.oregen = Генериране на руди
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Врагът е установил база
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Противоположности
|
||||
stat.powercapacity = Електрически капацитет
|
||||
stat.powershot = Електроенергия/Изстрел
|
||||
stat.damage = Щети
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Напада по въздух
|
||||
stat.targetsground = Напада по земя
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Скорост на движение
|
||||
stat.launchtime = Време между изстрелванията
|
||||
stat.shootrange = Обхват
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
|
||||
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Esteu segur que ho voleu publicar?\n\n[lightgray]Assegureu-vos
|
||||
publish.error = S’ha produït un error mentre es publicava l’element: {0}
|
||||
steam.error = No s’ha pogut inicialitzar els serveis de l’Steam.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Llavor:
|
||||
editor.cliffs = Converteix els murs en espadats
|
||||
editor.brush = Pinzell
|
||||
editor.openin = Obre a l’editor
|
||||
editor.oregen = Generació de minerals
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = L’enemic ha establert una base en una illa
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Oposats
|
||||
stat.powercapacity = Capacitat energètica
|
||||
stat.powershot = Energia/Tret
|
||||
stat.damage = Dany
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Dispara objectius aeris
|
||||
stat.targetsground = Dispara objectius terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Velocitat de moviment
|
||||
stat.launchtime = Temps entre llançaments
|
||||
stat.shootrange = Abast
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
||||
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
||||
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
|
||||
|
||||
@@ -46,7 +46,7 @@ mods.browser.selected = Vybraný mod
|
||||
mods.browser.add = Stáhnout
|
||||
mods.browser.reinstall = Reinstalovat
|
||||
mods.browser.view-releases = Zobrazit Vydání
|
||||
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
|
||||
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tento mod. Zjistěte, jestli repozitář modu byl již veřejně vydán.
|
||||
mods.browser.latest = <Poslední>
|
||||
mods.browser.releases = Vydání
|
||||
mods.github.open = Úložiště
|
||||
@@ -130,7 +130,7 @@ committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||
|
||||
mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nK předcházení nekonečného padání hry, [red]všechny modifikace se vyply.[]
|
||||
mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nAby se zabránilo neustálému padání hry, [red]všechny modifikace se vyply.[]
|
||||
mods = Mody
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
@@ -148,12 +148,12 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
||||
mod.disable = Zakázat
|
||||
mod.version = Version:
|
||||
mod.content = Obsah:
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor by mohl být používán.
|
||||
|
||||
mod.incompatiblegame = [red]Zastaralá Hra
|
||||
mod.incompatiblemod = [red]Nekompatibilní
|
||||
mod.blacklisted = [red]Nepodporováno
|
||||
mod.unmetdependencies = [red]Nesplněné Dependencies
|
||||
mod.unmetdependencies = [red]Nesplněné závislosti
|
||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.circulardependencies = [red]Kruhové závislosti
|
||||
mod.incompletedependencies = [red]Nedokončené závislosti
|
||||
@@ -164,7 +164,7 @@ mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, pro
|
||||
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
|
||||
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
|
||||
mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.incompletedependencies.details = Tento mod nelze načíst kvůli neplatným nebo chybějícím závislostem: {0}.
|
||||
|
||||
mod.requiresversion = Vyžaduje verzi hry: [red]{0}
|
||||
|
||||
@@ -185,15 +185,15 @@ mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, mu
|
||||
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
|
||||
mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.error = [scarlet]Modifikaccím chybí závislosti
|
||||
mod.dependencies.soft = (nepovinné)
|
||||
mod.dependencies.download = Import
|
||||
mod.dependencies.downloadreq = Import Required
|
||||
mod.dependencies.downloadall = Import All
|
||||
mod.dependencies.status = Import Results
|
||||
mod.dependencies.success = Successfully downloaded:
|
||||
mod.dependencies.failure = Failed to download:
|
||||
mod.dependencies.imported = This mod requires dependencies. Download?
|
||||
mod.dependencies.downloadreq = Vyžaduje se import
|
||||
mod.dependencies.downloadall = Importovat vše
|
||||
mod.dependencies.status = Importovat výsledky
|
||||
mod.dependencies.success = Úspěšně staženo:
|
||||
mod.dependencies.failure = Stažení selhalo:
|
||||
mod.dependencies.imported = Tato modifikace vyžaduje závislosti. Chcete je stáhnout?
|
||||
|
||||
about.button = O hře
|
||||
name = Jméno:
|
||||
@@ -207,9 +207,9 @@ available = Je zpřístupněn nový výzkum!
|
||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||
campaign.select = Vybrat Začínající Kampaň
|
||||
campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze kdykoli přepnout.
|
||||
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nVyšší kvalita map a celkový zážitek.
|
||||
campaign.serpulo = Starší obsah; klasický zážitek. Více otevřených.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nObtížnější. Vyšší kvalita map a celkový zážitek.
|
||||
campaign.serpulo = Starší obsah; klasický zážitek. Otevřenější konec, více obsahu.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
|
||||
campaign.difficulty = Obtížnost
|
||||
completed = [accent]Dokončeno[]
|
||||
techtree = Technologie
|
||||
techtree.select = Výběr Výzkumného Stromu
|
||||
@@ -237,9 +237,9 @@ server.kicked.typeMismatch = Tento server není kompatibilní s verzí Tvého kl
|
||||
server.kicked.playerLimit = Tento server je plný, vyčkej prosím, až se uvolní místo.
|
||||
server.kicked.recentKick = Před nedávnem jsi byl vykopnut z tohoto serveru.\nPočkej proto chvíli, než se zkusíš znovu připojit.
|
||||
server.kicked.nameInUse = Někdo se stejným jménem jako Ty\nje aktuálně přihlášen na serveru.
|
||||
server.kicked.nameEmpty = Tvé jméno není platné. Možná je prostě jen není nastaveno?
|
||||
server.kicked.nameEmpty = Tvé jméno není platné. Možná prostě jen není nastaveno?
|
||||
server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno!
|
||||
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi.
|
||||
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím, oficiální verzi.
|
||||
server.kicked.gameover = Konec hry!
|
||||
server.kicked.serverRestarting = Server se restartuje.
|
||||
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
|
||||
@@ -267,7 +267,7 @@ servers.showhidden = Zobraz skryté servery
|
||||
server.shown = Zobrazené
|
||||
server.hidden = Skryté
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
viewplayer = Prohlížíš si hráče: [accent]{0}
|
||||
trace = Vystopovat hráče
|
||||
trace.playername = Jméno hráče: [accent]{0}[]
|
||||
trace.ip = Adresa IP: [accent]{0}[]
|
||||
@@ -298,12 +298,12 @@ server.outdated = [scarlet]Zastaralá verze serveru![]
|
||||
server.outdated.client = [scarlet]Zastaralá verze klienta![]
|
||||
server.version = [gray]Verze: {0} {1}[]
|
||||
server.custombuild = [accent]Upravená verze hry[]
|
||||
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
||||
confirmban = Jsi si jistý, že chceš zakázat hráči "{0}[white]" přístup na server?[]
|
||||
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
||||
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
||||
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
||||
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason = Důvod k odhlasovanému vykopnutí
|
||||
votekick.reason.message = Jste si jisti, že chcete hlasovat? "{0}[white]"?\nPokud ano, uveďte důvod:
|
||||
joingame.title = Připojit se ke hře
|
||||
joingame.ip = Adresa IP:
|
||||
@@ -312,14 +312,14 @@ disconnect.error = Chyba připojení.
|
||||
disconnect.closed = Připojení bylo uzavřeno.
|
||||
disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat ze serveru!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
disconnect.snapshottimeout = Při získávání UDP snímků vyprššel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
|
||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||
connecting = [accent]Připojuji se...[]
|
||||
reconnecting = [accent]Znovu se připojuji...
|
||||
connecting.data = [accent]Načítám data ze serveru...[]
|
||||
server.port = Port:
|
||||
server.invalidport = Neplatné číslo portu!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]Nepodařilo se otevřít port 6567.[]\n\nUjistěte se, že na vašem zařízení nebo ve vaší síti neběží žádný jiný Mindustry server!
|
||||
server.error = [scarlet]Chyba při hostování serveru.[]
|
||||
save.new = Nové uložení hry
|
||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||
@@ -340,7 +340,7 @@ save.rename.text = Nové jméno:
|
||||
selectslot = Vyber pozici pro uložení hry.
|
||||
slot = [accent]Pozice {0}[]
|
||||
editmessage = Upravit zprávu
|
||||
save.corrupted = Uložení je poškozené nebo neplatné.
|
||||
save.corrupted = Uložená hra je poškozená nebo neplatná.
|
||||
empty = <Prázný>
|
||||
on = On
|
||||
off = Off
|
||||
@@ -382,8 +382,8 @@ stance.holdfire = Postoj: Přestaň střílet
|
||||
stance.pursuetarget = Postoj: Sleduj cíl
|
||||
stance.patrol = Postoj: Hlídej
|
||||
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
stance.mineauto = Automatická těžba
|
||||
stance.mine = Těžit předmět: {0}
|
||||
openlink = Otevřít odkaz
|
||||
copylink = Zkopírovat odkaz
|
||||
back = Zpět
|
||||
@@ -400,7 +400,7 @@ data.invalid = Herní data nejsou v pořádku.
|
||||
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
|
||||
quit.confirm = Jsi si jistý, že chceš ukončit hru?
|
||||
loading = [accent]Načítám...
|
||||
downloading = [accent]Stahuju...
|
||||
downloading = [accent]Stahuji...
|
||||
saving = [accent]Ukládám...
|
||||
respawn = [accent][[{0}][] k znovuzrození v jádře
|
||||
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||
@@ -409,8 +409,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
|
||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||
enablebuilding = [scarlet][[{0}][] povolí stavení
|
||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||
commandmode.name = [accent]Velící zežim
|
||||
commandmode.nounits = [no units]
|
||||
commandmode.name = [accent]Velicí zežim
|
||||
commandmode.nounits = [žádné jednotky]
|
||||
wave = [accent]Vlna číslo {0}[]
|
||||
wave.cap = [accent]Vlna {0} z {1}[]
|
||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprv
|
||||
publish.error = Chyba při publikování položky: {0}
|
||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Zdi Na Útesy
|
||||
editor.brush = Štětec
|
||||
editor.openin = Otevřít v editoru
|
||||
editor.oregen = Generování rud
|
||||
@@ -464,19 +466,19 @@ editor.waves = Vln:
|
||||
editor.rules = Pravidla:
|
||||
editor.generation = Generace:
|
||||
editor.objectives = Úkoly:
|
||||
editor.locales = Locale Bundles
|
||||
editor.locales = Balíky jazyků
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.editname = Upravit název
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.playtest = Playtest
|
||||
editor.playtest = Test mapy
|
||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||
editor.newmap = Nová mapa
|
||||
editor.center = Vycentrovat
|
||||
editor.search = Hledat mapy...
|
||||
editor.filters = Filtrovat Mapy
|
||||
editor.filters = Filtrovat mšapy
|
||||
editor.filters.mode = Herní režimy:
|
||||
editor.filters.type = Typ Mapy:
|
||||
editor.filters.search = Hledat V:
|
||||
@@ -486,7 +488,7 @@ editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
workshop = Workshop na Steamu
|
||||
waves.title = Vlny
|
||||
waves.team = Team
|
||||
waves.team = Tým
|
||||
waves.remove = Odebrat
|
||||
waves.every = každých
|
||||
waves.waves = vln(y)
|
||||
@@ -495,10 +497,10 @@ waves.perspawn = za zrození
|
||||
waves.shields = štítů/vlnu
|
||||
waves.to = do
|
||||
waves.spawn = zrození:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.all = <vše>
|
||||
waves.spawn.select = Výběr Zrození
|
||||
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
|
||||
waves.max = max jednotek
|
||||
waves.spawn.none = [scarlet]žádná místa ke zrození nebyla na mapě nalezena.
|
||||
waves.max = max. jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.edit = Upravit....
|
||||
@@ -514,7 +516,7 @@ waves.sort.begin = Začít
|
||||
waves.sort.health = Životy
|
||||
waves.sort.type = Typ
|
||||
waves.search = Hledat vlny...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter = Filtr jednotek
|
||||
waves.units.hide = Schovat vše
|
||||
waves.units.show = Zobrazit vše
|
||||
|
||||
@@ -523,12 +525,12 @@ wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
|
||||
all = All
|
||||
all = Vše
|
||||
editor.default = [lightgray]<Výchozí>[]
|
||||
details = Podrobnosti...
|
||||
edit = Upravit...
|
||||
variables = Hodnoty
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.clear.confirm = Opravdu chcete z tohoto procesoru odstranit veškerý kód?
|
||||
logic.restart = Restart
|
||||
logic.globals = Vestavěné proměnné
|
||||
|
||||
@@ -646,8 +648,8 @@ filter.option.floor2 = Druhotný povrch
|
||||
filter.option.threshold2 = Druhotný práh
|
||||
filter.option.radius = Poloměr
|
||||
filter.option.percentile = Percentil
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
filter.option.code = Kód
|
||||
filter.option.loop = Smyčka
|
||||
|
||||
locales.info = Zde můžete do mapy přidat balíčky národního prostředí pro konkrétní jazyky. V balíčcích národního prostředí má každá vlastnost název a hodnotu. Tyto vlastnosti mohou využívat světoví zpracovatelé a cíle pomocí svých jmen. Podporují formátování textu (nahrazení zástupných symbolů skutečnými hodnotami).\n\n[cyan]Příklad vlastnosti:\n[]název: [accent]timer[]\nvalue: [accent]Příklad časovače, zbývající čas: @[]\n\n[cyan]Usage:\n[]Nastavte jej jako text cíle: [accent]@timer\n\n[]Vytiskněte si to ve světovém procesoru:\n[accent]localeprint "timer"\nformat time\n[gray](kde čas je samostatně vypočítaná proměnná)
|
||||
locales.deletelocale = Opravdu chcete smazat tento balíček národního prostředí?
|
||||
@@ -664,7 +666,7 @@ locales.showcorrect = Zobrazit vlastnosti, které jsou přítomné ve všech ná
|
||||
locales.showmissing = Zobrazit vlastnosti, které v některých národních prostředích chybí
|
||||
locales.showsame = Zobrazit vlastnosti, které mají stejné hodnoty v různých národních prostředích
|
||||
locales.viewproperty = Zobrazit ve všech lokalitách
|
||||
locales.viewing = Prohlížení nemovitosti "{0}"
|
||||
locales.viewing = Prohlížení vlastnosti "{0}"
|
||||
locales.addicon = Přidat ikonu
|
||||
|
||||
width = Šířka:
|
||||
@@ -705,7 +707,7 @@ configure = Přizpůsobit vybavení
|
||||
objective.research.name = Výzkum
|
||||
objective.produce.name = Získat
|
||||
objective.item.name = Získat Věc
|
||||
objective.coreitem.name = Jádrova Věc
|
||||
objective.coreitem.name = Přesunout do jádra
|
||||
objective.buildcount.name = Počet Budov
|
||||
objective.unitcount.name = Počet Jednotek
|
||||
objective.destroyunits.name = Znič Jednotky
|
||||
@@ -713,19 +715,19 @@ objective.timer.name = Časovač
|
||||
objective.destroyblock.name = Zničit Kostku
|
||||
objective.destroyblocks.name = Zničit Kostky
|
||||
objective.destroycore.name = Zničit Jádro
|
||||
objective.commandmode.name = Příkazovy Režim
|
||||
objective.commandmode.name = Příkazový Režim
|
||||
objective.flag.name = Vlajka
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shapetext.name = Text tvaru
|
||||
marker.point.name = Bod
|
||||
marker.shape.name = Tvar
|
||||
marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.line.name = Čára
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.texture.name = Textura
|
||||
|
||||
marker.background = Pozadí
|
||||
marker.outline = Outline
|
||||
marker.outline = Obrys
|
||||
|
||||
objective.research = [accent]Výzkum:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Zisk:\n[]{0}[lightgray]{1}
|
||||
@@ -749,18 +751,18 @@ loadout = Načtení
|
||||
resources = Zdroje
|
||||
resources.max = Max
|
||||
bannedblocks = Zakázané bloky
|
||||
unbannedblocks = Unbanned Blocks
|
||||
unbannedblocks = Povolené bloky
|
||||
objectives = Úkoly
|
||||
bannedunits = Zakázané jednotky
|
||||
unbannedunits = Unbanned Units
|
||||
unbannedunits = Povolené jednotky
|
||||
bannedunits.whitelist = Zakázané jednotky jako Whitelist
|
||||
bannedblocks.whitelist = Zakázané bloky jako Whitelist
|
||||
addall = Přidat vše
|
||||
launch.from = Vysláno z: [accent]{0}
|
||||
launch.capacity = Odpalovací kapacita: [accent]{0}
|
||||
launch.destination = Cíl: {0}
|
||||
landing.sources = Source Sectors: [accent]{0}[]
|
||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||
landing.sources = Zdrojové sektory: [accent]{0}[]
|
||||
landing.import = Max. celkový import: {0}[accent]{1}[lightgray]/min
|
||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||
add = Přidat...
|
||||
guardian = Strážce
|
||||
@@ -775,7 +777,7 @@ error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||
error.any = Neznámá chyba sítě.
|
||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
error.moddex = Mindustry nemůže načíst tuto modifikaci.\nVaše zařízení blokuje import Java modifikací kvůli nedávným změnám v Androidu.\nV současnosti neexistuje žádné známé řešení tohoto problému.
|
||||
|
||||
weather.rain.name = Déšť
|
||||
weather.snowing.name = Sníh
|
||||
@@ -783,7 +785,7 @@ weather.sandstorm.name = Písečná ouře
|
||||
weather.sporestorm.name = Spórová bouře
|
||||
weather.fog.name = Mlha
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.playtime = \uf129 [lightgray]Doba hraní sektoru: {0}
|
||||
campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lightgray]Poslední sektor byl dobyt.
|
||||
|
||||
sectorlist = Sektory
|
||||
@@ -799,7 +801,7 @@ sectors.wave = Vlna:
|
||||
sectors.stored = Uskladněno:
|
||||
sectors.resume = Pokračovat
|
||||
sectors.launch = Vyslat
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.viewsubmission = \ue80d Prohlížet příspěvky
|
||||
sectors.select = Vybrat
|
||||
sectors.launchselect = Select Launch Destination
|
||||
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||
@@ -824,7 +826,7 @@ sector.changeicon = Změnit Ikonu
|
||||
sector.noswitch.title = Nelze Vyměnit Sektor
|
||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||
sector.view = Prohlédnout Sektor
|
||||
sector.foundationrequired = [lightgray] Core: Foundation Required
|
||||
sector.foundationrequired = [lightgray] Je vyžadováno Jádro: Základ.
|
||||
|
||||
threat.low = Nízké
|
||||
threat.medium = Střední
|
||||
@@ -832,16 +834,16 @@ threat.high = Velké
|
||||
threat.extreme = Extrémní
|
||||
threat.eradication = Vyhlazující
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
difficulty.casual = Odpočinková
|
||||
difficulty.easy = Lehká
|
||||
difficulty.normal = Střední
|
||||
difficulty.hard = Těžká
|
||||
difficulty.eradication = Vyhlazující
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
difficulty.enemyHealthMultiplier = Zdraví nepřítele: {0}
|
||||
difficulty.enemySpawnMultiplier = Počet nepřátel: {0}
|
||||
difficulty.waveTimeMultiplier = Časovač vlny: {0}
|
||||
difficulty.nomodifiers = [lightgray](Žádné modifikátory)
|
||||
|
||||
planets = Planety
|
||||
|
||||
@@ -866,22 +868,23 @@ sector.windsweptIslands.name = Větrné ostrovy
|
||||
sector.extractionOutpost.name = Extrakční základna
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.infestedCanyons.name = Zamořené kaňony
|
||||
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
||||
sector.coastline.name = Pobřežní čára
|
||||
sector.navalFortress.name = Námořní pevnost
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.polarAerodrome.name = Polární aerodrom
|
||||
sector.atolls.name = Atoly
|
||||
sector.testingGrounds.name = Testovací zázemí
|
||||
sector.seaPort.name = Mořský přístav
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.mycelialBastion.name = Pevnost podhoubí
|
||||
sector.frontier.name = Fronta
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.geothermalStronghold.name = Geotermální pevnost
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||
@@ -891,8 +894,8 @@ sector.tarFields.description = Rozhraní produkční naftové oblasti mezi horam
|
||||
sector.desolateRift.description = Extrémně nebezpečná mapa. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Postav vzdušnou a pozemní obranu co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
||||
sector.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast.
|
||||
sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij mechy Dýka a Slídil. Znič obě nepřátelské jádra.
|
||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, ve kterém byly spóry vynalezeny a zpočátku i vyráběny.\nVynalezni technologii, která se skrývá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastanů[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlé
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -933,20 +937,20 @@ sector.origin.name = Původ
|
||||
|
||||
sector.onset.description = Zahajte dobývání Erekiru. Shromážděte zdroje, vyrobte jednotky a začněte zkoumat technologie.
|
||||
sector.aegis.description = Tento sektor obsahuje ložiska wolframu.\nVyzkoumej [accent]Nárazový vrták[] k vytěžení této suroviny, a znič nepřátelskou základnu.
|
||||
sector.lake.description = Struskové jezero v tomto sektoru značně omezuje použitelné jednotky. Jedinou možností je vznášecí jednotka.\nVyzkoumej [accent]továrna na výrobu lodí[] a vyrob [accent]elude[] jednotku co nejdříve
|
||||
sector.intersect.description = Podle průzkumů bude tento sektor brzy po přistání napaden z více stran.\nRychle vytvořte obranu a co nejdříve expandujte.\n[accent]Mech[] jednotky budou zapotřebí pro překročení teréu v oblasti.
|
||||
sector.atlas.description = Tento sektor obsahuje rozmanitý terén a pro efektivní útok bude vyžadovat různé jednotky.\nPro překonání některých těžších nepřátelských základen zde mohou být nutné i vylepšené jednotky.\nVyzkoumej [accent]Electrolyzér[] a [accent]Přestavovač tanků[].
|
||||
sector.lake.description = Jezero strusky v tomto sektoru značně omezuje použitelné jednotky. Jedinou možností je vznášecí jednotka.\nVyzkoumej [accent]továrna na výrobu lodí[] a vyrob [accent]Elude[] jednotku co nejdříve
|
||||
sector.intersect.description = Podle průzkumů bude tento sektor brzy po přistání napaden z více stran.\nRychle vytvořte obranu a co nejdříve expandujte.\nJednotky [accent]Mech[] budou zapotřebí pro překročení terénu v oblasti.
|
||||
sector.atlas.description = Tento sektor obsahuje rozmanitý terén a pro efektivní útok bude vyžadovat různé jednotky.\nPro překonání některých těžších nepřátelských základen zde mohou být nutné i vylepšené jednotky.\nVyzkoumej [accent]Elektrolyzér[] a [accent]Přestavovač tanků[].
|
||||
sector.split.description = Minimální přítomnost nepřátel v tomto sektoru je ideální pro testování nových dopravních technologií.
|
||||
sector.basin.description = V tomto sektoru byla zjištěna velká přítomnost nepřátel.\nRychle postavte jednotky a získejte nepřátelská jádra, abyste se prosadili.
|
||||
sector.marsh.description = Tento sektor má hojnost arkycitu, ale má omezené průduchy.\nPostav [accent]Chemické spalovací komory[] k výrobě energie.
|
||||
sector.peaks.description = Hornatý terén v tomto sektoru činí většinu jednotek nepoužitelnými. Bude zapotřebí létajících jednotek.\nDejte si pozor na nepřátelská protiletecká zařízení. Některá z těchto zařízení je možné vyřadit zaměřením jejich podpůrných budov.
|
||||
sector.ravine.description = V sektoru nebyla zjištěna žádná nepřátelská jádra, ačkoli se jedná o důležitou dopravní trasu pro nepřítele. Očekávejte rozmanitost nepřátelských sil.\nVyrob [accent]rázová slitina[]. Postav [accent]Aflict[] věže.
|
||||
sector.ravine.description = V sektoru nebyla zjištěna žádná nepřátelská jádra, ačkoli se jedná o důležitou dopravní trasu pro nepřítele. Očekávejte rozmanitost nepřátelských sil.\nVyrob [accent]rázovou slitinu[]. Postav [accent]Aflict[] věže.
|
||||
sector.caldera-erekir.description = Zdroje zjištěné v tomto sektoru jsou rozptýleny na několika ostrovech. \nVyzkoumejte a nasaďte dopravu pomocí dronů.
|
||||
sector.stronghold.description = Rozsáhlé nepřátelské ležení v tomto sektoru střeží významná ložiska [accent]thoria[].\nPoužijte ho na vývoj jednotek a věží vyšší úrovně.
|
||||
sector.crevice.description = Nepřítel vyšle ostré útočné síly, aby zničily vaši základnu v tomto sektoru.\nVývoj [accent]karbid[] a [accent]Pyrolytický generátor[] může být nezbytný pro přežití.
|
||||
sector.crevice.description = Nepřítel vyšle ostré útočné síly, aby zničily vaši základnu v tomto sektoru.\nVývoj [accent]karbidu[] a [accent]Pyrolytického generátoru[] může být nezbytný pro přežití.
|
||||
sector.siege.description = V tomto sektoru se nacházejí dva paralelní kaňony, které si vynutí útok dvěma směry.\nVyzkoumej [accent]kyan[] pro získání schopnosti vytvářet ještě silnější tankové jednotky.\nPozor: byly detekovány nepřátelské rakety dlouhého doletu. Rakety mohou být sestřeleny před dopadem.
|
||||
sector.crossroads.description = Nepřátelské základny v tomto sektoru jsou rozmístěny v různém terénu. Výzkumem různých jednotek se jim přizpůsobíte.\nNěkteré základny jsou navíc chráněny štíty. Zjistěte, jak jsou napájeny.
|
||||
sector.karst.description = Tento sektor je bohatý na zdroje, ale jakmile se zde objeví nové jádro, bude napaden nepřítelem.\nVyužijte zdroje a vyzkoumej [accent]fázová tkanina[].
|
||||
sector.karst.description = Tento sektor je bohatý na zdroje, ale jakmile se zde objeví nové jádro, bude napaden nepřítelem.\nVyužijte zdroje a vyzkoumej [accent]fázovou tkaninu[].
|
||||
sector.origin.description = Poslední sektor s výrazným výskytem nepřátel.\nŽádné pravděpodobné možnosti výzkumu nezbývají - soustřeďte se výhradně na zničení všech nepřátelských jader.
|
||||
|
||||
status.burning.name = Hořící
|
||||
@@ -956,7 +960,7 @@ status.muddy.name = Zablácený
|
||||
status.melting.name = Tavící
|
||||
status.sapped.name = Vymáchaný
|
||||
status.electrified.name = Elektrizovaný
|
||||
status.spore-slowed.name = Výtrusem Zpomalený
|
||||
status.spore-slowed.name = Výtrusy Zpomalený
|
||||
status.tarred.name = Dehtovaný
|
||||
status.overdrive.name = Posílený
|
||||
status.overclock.name = Přetaktovaný
|
||||
@@ -976,7 +980,7 @@ settings.game = Hra
|
||||
settings.sound = Zvuky
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Vymazat data hry...
|
||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||
settings.clearsaves = Vymazat uložené hry
|
||||
@@ -995,14 +999,14 @@ error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
lastcommanded = [lightgray]Naposledy veleno: {0}
|
||||
block.unknown = [lightgray]???[]
|
||||
|
||||
stat.showinmap = <načti mapu pro zobrazení>
|
||||
stat.description = Účel
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.maxefficiency = Max. účinnost
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Protiklady
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
@@ -1079,65 +1085,66 @@ stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Imunita
|
||||
stat.healing = Léčí se
|
||||
stat.efficiency = [stat]{0}% Efficiency
|
||||
stat.efficiency = [stat]{0}% účinnost
|
||||
|
||||
ability.forcefield = Silové pole
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
|
||||
ability.repairfield = Opravit pole
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.repairfield.description = Opravuje jednotky poblíž.
|
||||
ability.statusfield = Stav pole
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.statusfield.description = Aplikuje na jednotky poblíž stavové efekty.
|
||||
ability.unitspawn = továrna
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.unitspawn.description = Vyrábí jednotky
|
||||
ability.shieldregenfield = Silově opravné pole
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.shieldregenfield.description = Opravuje štíty blízkých jednotek.
|
||||
ability.movelightning = Pohybující se blesk
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Štítovy Oblouk
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.movelightning.description = Při pohybu vystřeluje blesky.
|
||||
ability.armorplate = Pancíř
|
||||
ability.armorplate.description = Snižuje poškození od střelby.
|
||||
ability.shieldarc = Štítový Oblouk
|
||||
ability.shieldarc.description = Vytváří silový štít oblokového tvaru, který pohlcuje kulky.
|
||||
ability.suppressionfield = Pole potlačení regenerace
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = Vyřadí z provozu všechny opravné stavby.
|
||||
ability.energyfield = Energetické pole
|
||||
ability.energyfield.description = Odpráskne blízké nepřátele
|
||||
ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléří přátelské jednotky
|
||||
ability.regen = Regenerace
|
||||
ability.regen.description = Časem regeneruje svoje zdraví
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.liquidregen = Pohlcení tekutiny
|
||||
ability.liquidregen.description = Pohlcuje tekutiny, čímž se opravuje.
|
||||
ability.spawndeath = Zrození při zničení
|
||||
ability.spawndeath.description = Při zničení vypustí jednotky.
|
||||
ability.liquidexplode = Rozlití při zničení
|
||||
ability.liquidexplode.description = Při zničení vypustí tekutinu.
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
ability.stat.firingrate = Rychlost střelby: [stat]{0}/sec[lightgray]
|
||||
ability.stat.regen = [stat]{0}[lightgray] zdraví/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] zdraví/pulz
|
||||
ability.stat.shield = Štít: [stat]{0}[lightgray]
|
||||
ability.stat.repairspeed = Rychlost opravy: [stat]{0}/sek[lightgray]
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] zdraví/jednotka tekutiny
|
||||
ability.stat.cooldown = Čas chladnutí: [stat]{0} sek[lightgray]
|
||||
ability.stat.maxtargets = Max. počet cílů: [stat]{0}[lightgray]
|
||||
ability.stat.sametypehealmultiplier = Počet oprav stejného typu: [stat]{0}%[lightgray]
|
||||
ability.stat.damagereduction = Snížení poškození: [stat]{0}%[lightgray]
|
||||
ability.stat.minspeed = Min. poškození: [stat]{0} tiles/sek[lightgray]
|
||||
ability.stat.duration = Doba trvání: [stat]{0} sek[lightgray]
|
||||
ability.stat.buildtime = Doba trvání stavby: [stat]{0} sek[lightgray]
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Chybějí zdroje
|
||||
bar.corereq = Je vyžadováno základní jádro
|
||||
bar.corefloor = Je vyžadována pozice základní zóny
|
||||
bar.cargounitcap = Strop nákladové jednotky dosaženo
|
||||
bar.displaytoolarge = Rozměry příliš velké\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Ukládat je povoleno pouze do Jádra.
|
||||
bar.drilltierreq = Je vyžadován lepší vrt.
|
||||
bar.nobatterypower = Nedostatek energie v bateriích.
|
||||
bar.noresources = Chybějí zdroje.
|
||||
bar.corereq = Je vyžadováno základní jádro.
|
||||
bar.corefloor = Je vyžadována pozice základní zóny.
|
||||
bar.cargounitcap = Strop nákladové jednotky dosažen.
|
||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||
bar.efficiency = Účinnost: {0}%
|
||||
bar.boost = Posílení: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbuffer = Energie v bateriiích: {0}/{1}
|
||||
bar.powerbalance = Energie: {0}
|
||||
bar.powerstored = Uskladněno: {0}/{1}
|
||||
bar.poweramount = Energie celkem: {0}
|
||||
@@ -1168,12 +1175,12 @@ bullet.incendiary = [stat]zápalný
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.armorpierce = [stat]proražení brnění
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
||||
bullet.suppression = [stat]{0} sec[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
||||
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
|
||||
bullet.frags = [stat]{0}[lightgray]x střepinových střel:
|
||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||
bullet.infinitepierce = [stat]průrazné[]
|
||||
@@ -1182,15 +1189,15 @@ bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
bullet.range = [stat]{0}[lightgray] kostek dosah
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
bullet.notargetsmissiles = [stat] ignoruje budovy
|
||||
bullet.notargetsbuildings = [stat] ignoruje střely
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
unit.powersecond = energie/sekunda
|
||||
unit.tilessecond = dlaždic/sekundu
|
||||
unit.liquidsecond = kapalin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
unit.tilessecond = dlaždic/sekunda
|
||||
unit.liquidsecond = kapalin/sekunda
|
||||
unit.itemssecond = předmětů/sekunda
|
||||
unit.liquidunits = jednotek kapalin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.heatunits = jednotek tepla
|
||||
@@ -1204,10 +1211,10 @@ unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = zdraví štítu
|
||||
unit.items = předměty
|
||||
unit.thousands = tis
|
||||
unit.millions = mio
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.thousands = tis.
|
||||
unit.millions = mil.
|
||||
unit.billions = mld.
|
||||
unit.shots = střely
|
||||
unit.pershot = /střela
|
||||
category.purpose = Účel
|
||||
category.general = Všeobecné
|
||||
@@ -1217,8 +1224,8 @@ category.items = Předměty
|
||||
category.crafting = Vstup/Výstup
|
||||
category.function = Funkce
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.alwaysmusic.name = Vždy přehrávat hudbu
|
||||
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále.Jinak bude hrát pouze v náhodných intervalech.
|
||||
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přístání Jádra
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
@@ -1257,23 +1264,23 @@ setting.saveinterval.name = Interval automatického ukládání
|
||||
setting.seconds = {0} sekund
|
||||
setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
|
||||
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může být vyžadován restart)
|
||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
||||
setting.borderlesswindow.description = Pro aplikování změn je potřeba restart.
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.console.name = Povolit Konzoli
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.pixelate.name = Rozpixlovat
|
||||
setting.pixelate.name = Rozpixelovat
|
||||
setting.minimap.name = Ukázat Mini mapu
|
||||
setting.coreitems.name = Ukázat položky jádra
|
||||
setting.position.name = Ukázat pozici hráče
|
||||
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.atmosphere.name = Ukázat atmosféru planety
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.drawlight.name = Vykreslit Tmu/Světlo
|
||||
setting.ambientvol.name = Hlasitost prostředí
|
||||
setting.mutemusic.name = Ztišit hudbu
|
||||
setting.sfxvol.name = Hlasitost efektů
|
||||
@@ -1281,31 +1288,31 @@ setting.mutesound.name = Ztišit zvuk
|
||||
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.name = Veřejná viditelnost hry
|
||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.name = Průsvitnost těžebního laseru jednotek
|
||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.name = Skrýt displeje logiky
|
||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||
setting.macnotch.description = Pro aplikování změn, je potřeba restart
|
||||
steam.friendsonly = Přátele Pouze
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||
setting.macnotch.description = Pro aplikování změn je potřeba restart
|
||||
steam.friendsonly = Pouze pro přátele
|
||||
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem.Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
|
||||
setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
|
||||
setting.minmagnificationmultiplierpercent.name = Maximální vzdálenost kamery
|
||||
setting.minmagnificationmultiplierpercent.description = Vysoké hodnoty mohou způsobit problémy s výkonem.
|
||||
public.beta = Poznámka: beta verze hry nemůžou vytvářet veřejné hry.
|
||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||
uiscale.cancel = Ukončit a odejít
|
||||
setting.bloom.name = Použít filtr Bloom
|
||||
keybind.title = Změnit klávesy
|
||||
keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je podporován jen základní pohyb.[]
|
||||
keybinds.mobile = [scarlet]Většina kláves v mobilní verzi hry nefunguje. Je podporován jen základní pohyb.[]
|
||||
category.general.name = Všeobecné
|
||||
category.view.name = Pohled
|
||||
category.command.name = Unit Command
|
||||
category.command.name = Velení jednotkám
|
||||
category.multiplayer.name = Hra více hráčů
|
||||
category.blocks.name = Výběr bloků
|
||||
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
|
||||
@@ -1333,17 +1340,17 @@ keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
|
||||
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
|
||||
keybind.unit_stance_ram.name = Postoj jednotky: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
|
||||
keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
|
||||
keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
|
||||
keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
|
||||
keybind.unit_command_mine.name = Příkaz jednotce: Těž
|
||||
keybind.unit_command_boost.name = Příkaz jednotce: Posiluj
|
||||
keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
|
||||
keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
|
||||
keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
|
||||
keybind.unit_command_enter_payload.name = Příkaz jednotce: Nalož náklad
|
||||
keybind.unit_command_loop_payload.name = Příkaz jednotce: Smyčkový přenos jednotek
|
||||
|
||||
keybind.rebuild_select.name = Přestavět Region
|
||||
keybind.schematic_select.name = Vybrat oblast
|
||||
@@ -1373,8 +1380,8 @@ keybind.pick.name = Vybrat blok
|
||||
keybind.break_block.name = Rozbít blok
|
||||
keybind.select_all_units.name = Vybrat Všechny Jednotky
|
||||
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
|
||||
keybind.select_all_unit_transport.name = Select All Unit Transports
|
||||
keybind.select_across_screen.name = Select Across Screen (Hold)
|
||||
keybind.select_all_unit_transport.name = Vybrat všechny transporty jednotek
|
||||
keybind.select_across_screen.name = Výběr napříč obrazovkou (Držet)
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.pickupCargo.name = Vyzvednout náklad
|
||||
keybind.dropCargo.name = Položit náklad
|
||||
@@ -1382,7 +1389,7 @@ keybind.shoot.name = Střílet
|
||||
keybind.zoom.name = Přiblížení
|
||||
keybind.menu.name = Hlavní nabídka
|
||||
keybind.pause.name = Pozastavení hry
|
||||
keybind.skip_wave.name = Skip Wave
|
||||
keybind.skip_wave.name = Přeskočit vlnu
|
||||
keybind.pause_building.name = Pozastavit nebo spustit stavění
|
||||
keybind.minimap.name = Mini mapa
|
||||
keybind.planet_map.name = Planetární mapa
|
||||
@@ -1415,31 +1422,31 @@ mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje pří
|
||||
mode.custom = Vlastní pravidla
|
||||
|
||||
rules.invaliddata = Neplatná data ze schránky.
|
||||
rules.hidebannedblocks = Schovat Zakázané Kostky
|
||||
rules.hidebannedblocks = Schovat zakázané kostky
|
||||
rules.infiniteresources = Neomezeně surovin
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.fillitems = Plnit jádro pouze předměty
|
||||
rules.onlydepositcore = Povolit ukládání pouze do jádra
|
||||
rules.derelictrepair = Povolit opravu opuštěných bloků
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.wavesending = Posílání vln
|
||||
rules.allowedit = Povolit úpravy pravidel
|
||||
rules.allowedit.info = Když je toto nastavení povoleno, hráč může upravovat pravidla během hry skrz tlačítko v levém dolním rohu menu Pauzy.
|
||||
rules.alloweditworldprocessors = Povolit úpravy světových procesorů.
|
||||
rules.alloweditworldprocessors.info = Když je toto nastavení povoleno, bloky logiky světa lze umisťovat a upravovat i mimo editor.
|
||||
rules.waves = Vlny
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.wavespawnatcores = Waves Spawn At Cores
|
||||
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
|
||||
rules.wavespawnatcores = Vlny se objevují u jader
|
||||
rules.wavespawnatcores.info = Když je toto nastavení povoleno, budou se v útočném režimu objevovat vlny u všech nepřátelských jader.
|
||||
rules.attack = Režim útoku
|
||||
rules.buildai = Umělá AI staví
|
||||
rules.buildai = AI staví
|
||||
rules.buildaitier = Úroveň AI stavitele
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsai.campaign = Útočná RTS AI
|
||||
rules.rtsai.campaign.info = Na útočných mapách vytváří skupiny jednotek, které útočí na hráčské základny inteligentnějším způsobem.
|
||||
rules.rtsminsquadsize = Min velikost skupiny
|
||||
rules.rtsmaxsquadsize = Max velikost skupiny
|
||||
rules.rtsminattackweight = Min váha útoku
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
|
||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pensel
|
||||
editor.openin = Åben i editor
|
||||
editor.oregen = Malm-generering
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skade
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Skyder flyvere
|
||||
stat.targetsground = Skyder fodgængere
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Bevægelseshastighed
|
||||
stat.launchtime = Tid mellem affyringer
|
||||
stat.shootrange = Rækkevidde
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
|
||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Wände zu Klippen
|
||||
editor.brush = Pinsel
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Hafen
|
||||
sector.weatheredChannels.name = Verwitterte Kanäle
|
||||
sector.mycelialBastion.name = Myzel-Festung
|
||||
sector.frontier.name = Frontlinie
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Nat
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Gegenteile
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] Schild
|
||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
||||
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = ¿Quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar
|
||||
publish.error = Error publicando el artículo: {0}
|
||||
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Semilla de generación:
|
||||
editor.cliffs = Convertir paredes en colinas
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir en el editor
|
||||
editor.oregen = Generación de minerales
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = El enemigo ha establecido una base en una rem
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opuestos
|
||||
stat.powercapacity = Capacidad de energía
|
||||
stat.powershot = Energía/Disparo
|
||||
stat.damage = Daño
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Apunta al aire
|
||||
stat.targetsground = Apunta a tierra
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pintsel
|
||||
editor.openin = Ava redaktoris
|
||||
editor.oregen = Maakide genereerimine
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu taile
|
||||
publish.error = Errorea elementua argitaratzean: {0}
|
||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
|
||||
publish.error = Virhe julkaisussa: {0}
|
||||
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeetta:
|
||||
editor.sector = Sektori:
|
||||
editor.seed = Siemen:
|
||||
editor.cliffs = Muuta seinät kallioiksi
|
||||
editor.brush = Sivellin
|
||||
editor.openin = Avaa editorissa
|
||||
editor.oregen = Malmien generaatio
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäise
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Heikentävät tekijät
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = I-Open sa Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Kabaligtaran
|
||||
stat.powercapacity = Kapasidad ng Kuryente
|
||||
stat.powershot = Kuryente/Putok
|
||||
stat.damage = Pinsala
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Tinatarget ng mga Air
|
||||
stat.targetsground = Tinatarget ng mga Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Bilis ng Pag-galaw
|
||||
stat.launchtime = Oras sa pagitan ng mga launches
|
||||
stat.shootrange = Saklaw
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
|
||||
publish.error = Erreur de publication de l'élément : {0}
|
||||
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planète :
|
||||
editor.sector = Secteur :
|
||||
editor.seed = Graine :
|
||||
editor.cliffs = Transformer les murs en falaises
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération de minerai
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = L’ennemi a établi une base sur une île is
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposés
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Unités d'énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj
|
||||
publish.error = Hiba az elem közzétételekor: {0}
|
||||
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Bolygó:
|
||||
editor.sector = Szektor:
|
||||
editor.seed = Kiindulóérték:
|
||||
editor.cliffs = Falak sziklákká
|
||||
editor.brush = Méret
|
||||
editor.openin = Megnyitás a szerkesztőben
|
||||
editor.oregen = Ércelőállítás
|
||||
@@ -877,7 +879,8 @@ sector.seaPort.name = Tengeri kikötő
|
||||
sector.weatheredChannels.name = Viharvert csatornák
|
||||
sector.mycelialBastion.name = Micéliumbástya
|
||||
sector.frontier.name = Frontvidék
|
||||
sector.cruxscape.name = Zord vidék
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Crux-vidék
|
||||
sector.geothermalStronghold.name = Geotermikus erődítmény
|
||||
|
||||
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Az ellenség bázist létesített egy távoli
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Ellentettek
|
||||
stat.powercapacity = Maximális tárolási kapacitás
|
||||
stat.powershot = Áram/lövés
|
||||
stat.damage = Sebzés
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Légi célpontok
|
||||
stat.targetsground = Földi célpontok
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Szállítási sebesség
|
||||
stat.launchtime = Kilövések közötti idő
|
||||
stat.shootrange = Hatótávolság
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
|
||||
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
|
||||
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
|
||||
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
|
||||
@@ -1698,10 +1705,10 @@ block.metal-tiles-9.name = 9. fémlap
|
||||
block.metal-tiles-10.name = 10. fémlap
|
||||
block.metal-tiles-11.name = 11. fémlap
|
||||
block.metal-tiles-12.name = 12. fémlap
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 13. fémlap
|
||||
block.metal-wall-1.name = 1. fémfal
|
||||
block.metal-wall-2.name = 2. fémfal
|
||||
block.metal-wall-3.name = 3. fémfal
|
||||
block.colored-floor.name = Színezett padló
|
||||
block.colored-wall.name = Színezett fal
|
||||
block.character-overlay.name = Karakterréteg
|
||||
|
||||
@@ -352,8 +352,8 @@ save.mode = Mode Permainan: {0}
|
||||
save.date = Simpanan Terakhir: {0}
|
||||
save.playtime = Waktu Bermain: {0}
|
||||
dontshowagain = Jangan tampilkan lagi
|
||||
warn.32bit.title = Peringatan penghentian 32-bit
|
||||
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\n\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan di masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
|
||||
warn.32bit.title = Peringatan Penghentian Versi 32-bit
|
||||
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan pada masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
|
||||
warning = Peringatan.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastika
|
||||
publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
|
||||
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
||||
|
||||
editor.showblocks = Tampilkan Blok
|
||||
editor.showterrain = Tampilkan Medan
|
||||
editor.showfloor = Tampilkan Lantai
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Benih:
|
||||
editor.cliffs = Dinding Ke Tebing
|
||||
editor.brush = Kuas
|
||||
editor.openin = Buka di Penyuntingan
|
||||
editor.oregen = Generasi Sumber Daya
|
||||
@@ -516,7 +518,7 @@ waves.sort.type = Tipe
|
||||
waves.search = Cari gelombang...
|
||||
waves.filter = Filter Unit
|
||||
waves.units.hide = Sembunyikan Semua
|
||||
waves.units.show = Perlihatkan Semua
|
||||
waves.units.show = Tampilkan Semua
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = jumlah
|
||||
@@ -606,22 +608,22 @@ toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
|
||||
|
||||
filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah.
|
||||
|
||||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.distort = Distorsi
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Pilih Titik Pendaratan Musuh
|
||||
filter.spawnpath = Jalur ke Titik Pendaratan Musuh
|
||||
filter.corespawn = Pilih Inti
|
||||
filter.median = Median
|
||||
filter.oremedian = Median Bijih
|
||||
filter.blend = Campur
|
||||
filter.oremedian = Median Tambang
|
||||
filter.blend = Blend
|
||||
filter.defaultores = Sumber Daya Bawaan
|
||||
filter.ore = Sumber Daya
|
||||
filter.rivernoise = Kebisingan Sungai
|
||||
filter.mirror = Cermin
|
||||
filter.rivernoise = Noise Sungai
|
||||
filter.mirror = Mirror
|
||||
filter.clear = Kosongkan
|
||||
filter.option.ignore = Biarkan
|
||||
filter.scatter = Penebaran
|
||||
filter.terrain = Lahan
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Medan
|
||||
filter.logic = Logika
|
||||
|
||||
filter.option.scale = Ukuran
|
||||
@@ -630,7 +632,7 @@ filter.option.mag = Tingkat
|
||||
filter.option.threshold = Ambang
|
||||
filter.option.circle-scale = Ukuran Lingkaran
|
||||
filter.option.octaves = Oktaf
|
||||
filter.option.falloff = Kemerosotan
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Sudut
|
||||
filter.option.tilt = Miring
|
||||
filter.option.rotate = Putar
|
||||
@@ -807,7 +809,7 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
|
||||
sectors.rename = Ganti Nama Sektor
|
||||
sectors.enemybase = [scarlet]Markas Musuh
|
||||
sectors.vulnerable = [scarlet]Rawan diserang
|
||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
|
||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}%
|
||||
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
|
||||
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||
sectors.go = Mulai
|
||||
@@ -818,7 +820,7 @@ sector.curlost = Sektor Gagal Bertahan
|
||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||
sector.capture = Sector [accent]{0}[white] Dikuasai!
|
||||
sector.capture = Sektor [accent]{0}[white] Dikuasai!
|
||||
sector.capture.current = Sektor Dikuasai!
|
||||
sector.changeicon = Ubah Ikon
|
||||
sector.noswitch.title = Tidak Dapat Berpindah Sektor
|
||||
@@ -866,19 +868,20 @@ sector.windsweptIslands.name = Pulau Bersemilir
|
||||
sector.extractionOutpost.name = Pos Ekstraksi
|
||||
sector.facility32m.name = Fasilitas 32 M
|
||||
sector.taintedWoods.name = Hutan Tercemar
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.infestedCanyons.name = Ngarai Terinfestasi
|
||||
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
||||
sector.coastline.name = Tepi Pantai
|
||||
sector.navalFortress.name = Benteng Laut
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.polarAerodrome.name = Aerodrom Kutub
|
||||
sector.atolls.name = Atol
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.testingGrounds.name = Kawasan Uji Coba
|
||||
sector.seaPort.name = Pelabuhan Laut
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.weatheredChannels.name = Selat Terkikis
|
||||
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
||||
sector.frontier.name = Perbatasan
|
||||
sector.sunkenPier.name = Dermaga Karam
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Benteng Energi Panas
|
||||
sector.geothermalStronghold.name = Benteng Geotermal
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
||||
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -946,7 +950,7 @@ sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga si
|
||||
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
|
||||
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
|
||||
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
|
||||
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[].
|
||||
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]fabrik phase[].
|
||||
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
|
||||
|
||||
status.burning.name = Terbakar
|
||||
@@ -977,7 +981,7 @@ settings.sound = Suara
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Hapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
settings.clearresearch = Bersihkan Penelitian
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Bertentangan
|
||||
stat.powercapacity = Kapasitas Tenaga
|
||||
stat.powershot = Tenaga/Tembakan
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frekuensi
|
||||
stat.targetsair = Target Udara
|
||||
stat.targetsground = Target Darat
|
||||
stat.crushdamage = Damage Benturan
|
||||
stat.itemsmoved = Kecepatan Barang
|
||||
stat.launchtime = Waktu Antara Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
@@ -1081,8 +1087,8 @@ stat.immunities = Kekebalan
|
||||
stat.healing = Menyembuhkan
|
||||
stat.efficiency = [stat]{0}% Efisiensi
|
||||
|
||||
ability.forcefield = Bidang Kekuatan
|
||||
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru
|
||||
ability.forcefield = Perisai
|
||||
ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
|
||||
ability.repairfield = Bidang Perbaikan
|
||||
ability.repairfield.description = Memperbaiki unit terdekat
|
||||
ability.statusfield = Bidang Status
|
||||
@@ -1090,15 +1096,15 @@ ability.statusfield.description = Menerapkan efek status ke unit terdekat
|
||||
ability.unitspawn = Pabrik
|
||||
ability.unitspawn.description = Membangun unit
|
||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitar
|
||||
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya
|
||||
ability.movelightning = Pergerakan Petir
|
||||
ability.movelightning.description = Melepaskan petir sambil bergerak
|
||||
ability.movelightning.description = Melepaskan petir saat bergerak
|
||||
ability.armorplate = Pelindung Baja
|
||||
ability.armorplate.description = Mengurangi kerusakan yang diterima saat menembak
|
||||
ability.armorplate.description = Mengurangi damage yang diterima saat menembak
|
||||
ability.shieldarc = Perisai Busur
|
||||
ability.shieldarc.description = Memproyeksikan perisai kekuatan dalam busur yang menyerap peluru
|
||||
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
|
||||
ability.suppressionfield = Bidang Penahan Regen
|
||||
ability.suppressionfield.description = Menghentikan bangunan perbaikan di dekatnya
|
||||
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
|
||||
ability.energyfield = Bidang Energi
|
||||
ability.energyfield.description = Menyengat musuh di sekitar
|
||||
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
|
||||
@@ -1111,19 +1117,20 @@ ability.spawndeath.description = Melepaskan unit saat mati
|
||||
ability.liquidexplode = Kematian-Tumpahkan
|
||||
ability.liquidexplode.description = Menumpahkan cairan saat mati
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan
|
||||
ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
|
||||
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
|
||||
ability.stat.shield = [stat]{0}[lightgray] perisai
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
|
||||
ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda
|
||||
ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu jeda
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] durasi
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
|
||||
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
|
||||
ability.stat.duration = [stat]{0} dtk[lightgray] durasi
|
||||
ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
|
||||
|
||||
bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0})
|
||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||
@@ -1133,12 +1140,12 @@ bar.noresources = Sumber Daya Tidak Cukup
|
||||
bar.corereq = Memerlukan Inti Markas
|
||||
bar.corefloor = Ubin Zona Inti Dibutuhkan
|
||||
bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.drillspeed = Kecepatan Bor: {0}/d
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/d
|
||||
bar.efficiency = Efisiensi: {0}%
|
||||
bar.boost = Pendorongan: +{0}%
|
||||
bar.powerbuffer = Tenaga Baterai: {0}/{1}
|
||||
bar.powerbalance = Tenaga: {0}/s
|
||||
bar.powerbalance = Tenaga: {0}/d
|
||||
bar.powerstored = Disimpan: {0}/{1}
|
||||
bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
@@ -1167,7 +1174,7 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]membakar
|
||||
bullet.homing = [stat]mengejar
|
||||
bullet.armorpierce = [stat]menembus pelindung
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas kerusakan
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||
@@ -1248,7 +1255,7 @@ setting.swapdiagonal.name = Penaruhan Selalu Diagonal
|
||||
setting.screenshake.name = Layar Getar
|
||||
setting.bloomintensity.name = Intensitas Bloom
|
||||
setting.bloomblur.name = Blur Bloom
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.effects.name = Tampilkan Efek
|
||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||
setting.blockstatus.name = Tunjukan Status Blok
|
||||
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
|
||||
@@ -1260,19 +1267,19 @@ setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas
|
||||
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||
setting.fps.name = Tunjukkan FPS & Ping
|
||||
setting.fps.name = Tampilkan FPS & Ping
|
||||
setting.console.name = Hidupkan Konsol
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.detach-camera.name = Kamera Bebas
|
||||
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditambahkan ke keybind.
|
||||
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Tunjukkan Bahan Inti
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.minimap.name = Tampilkan Peta Kecil
|
||||
setting.coreitems.name = Tampilkan Bahan Inti
|
||||
setting.position.name = Tampilkan Posisi Pemain
|
||||
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||
setting.atmosphere.name = Tampilkan Atmosfer Planet
|
||||
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
setting.mutemusic.name = Bisukan Musik
|
||||
@@ -1288,7 +1295,7 @@ setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
|
||||
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
|
||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||
setting.playerchat.name = Tunjukkan Pesan Pemain
|
||||
setting.showweather.name = Perlihatkan Cuaca
|
||||
setting.showweather.name = Tampilkan Cuaca
|
||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||
setting.macnotch.name = Sesuaikan tampilan dengan batas layar
|
||||
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||
@@ -1301,8 +1308,8 @@ public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
uiscale.cancel = Batal & Keluar
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Ganti Tombol
|
||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||
keybind.title = Ganti Keybind
|
||||
keybinds.mobile = [scarlet]Mayoritas keybind tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||
category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.command.name = Perintah Unit
|
||||
@@ -1454,7 +1461,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
|
||||
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
|
||||
rules.unithealthmultiplier = Penggandaan Nyawa Unit
|
||||
rules.unitdamagemultiplier = Penggandaan Damage Unit
|
||||
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
|
||||
rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
|
||||
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
|
||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||
@@ -1521,7 +1528,7 @@ item.titanium.name = Titanium
|
||||
item.thorium.name = Torium
|
||||
item.silicon.name = Silikon
|
||||
item.plastanium.name = Plastanium
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.phase-fabric.name = Fabrik Phase
|
||||
item.surge-alloy.name = Paduan Logam
|
||||
item.spore-pod.name = Polong Spora
|
||||
item.sand.name = Pasir
|
||||
@@ -1680,41 +1687,41 @@ block.mud.name = Lumpur
|
||||
block.white-tree-dead.name = Pohon Putih Mati
|
||||
block.white-tree.name = Pohon Putih
|
||||
block.spore-cluster.name = Kumpulan Spora
|
||||
block.metal-floor.name = Lantai Besi 1
|
||||
block.metal-floor-2.name = Lantai Besi 2
|
||||
block.metal-floor-3.name = Lantai Besi 3
|
||||
block.metal-floor-4.name = Lantai Besi 4
|
||||
block.metal-floor-5.name = Lantai Besi 5
|
||||
block.metal-floor-damaged.name = Lantai Besi Rusak
|
||||
block.metal-tiles-1.name = Ubin Besi 1
|
||||
block.metal-tiles-2.name = Ubin Besi 2
|
||||
block.metal-tiles-3.name = Ubin Besi 3
|
||||
block.metal-tiles-4.name = Ubin Besi 4
|
||||
block.metal-tiles-5.name = Ubin Besi 5
|
||||
block.metal-tiles-6.name = Ubin Besi 6
|
||||
block.metal-tiles-7.name = Ubin Besi 7
|
||||
block.metal-tiles-8.name = Ubin Besi 8
|
||||
block.metal-tiles-9.name = Ubin Besi 9
|
||||
block.metal-tiles-10.name = Ubin Besi 10
|
||||
block.metal-tiles-11.name = Ubin Besi 11
|
||||
block.metal-tiles-12.name = Ubin Besi 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-floor.name = Lantai Logam 1
|
||||
block.metal-floor-2.name = Lantai Logam 2
|
||||
block.metal-floor-3.name = Lantai Logam 3
|
||||
block.metal-floor-4.name = Lantai Logam 4
|
||||
block.metal-floor-5.name = Lantai Logam 5
|
||||
block.metal-floor-damaged.name = Lantai Logam Rusak
|
||||
block.metal-tiles-1.name = Ubin Logam 1
|
||||
block.metal-tiles-2.name = Ubin Logam 2
|
||||
block.metal-tiles-3.name = Ubin Logam 3
|
||||
block.metal-tiles-4.name = Ubin Logam 4
|
||||
block.metal-tiles-5.name = Ubin Logam 5
|
||||
block.metal-tiles-6.name = Ubin Logam 6
|
||||
block.metal-tiles-7.name = Ubin Logam 7
|
||||
block.metal-tiles-8.name = Ubin Logam 8
|
||||
block.metal-tiles-9.name = Ubin Logam 9
|
||||
block.metal-tiles-10.name = Ubin Logam 10
|
||||
block.metal-tiles-11.name = Ubin Logam 11
|
||||
block.metal-tiles-12.name = Ubin Logam 12
|
||||
block.metal-tiles-13.name = Ubin Logam 13
|
||||
block.metal-wall-1.name = Dinding Logam 1
|
||||
block.metal-wall-2.name = Dinding Logam 2
|
||||
block.metal-wall-3.name = Dinding Logam 3
|
||||
block.colored-floor.name = Lantai Berwarna
|
||||
block.colored-wall.name = Dinding Berwarna
|
||||
block.character-overlay.name = Lapisan Karakter
|
||||
block.character-overlay-white.name = Lapisan Karakter (Putih)
|
||||
block.rune-overlay.name = Lapisan Rune
|
||||
block.rune-overlay-crux.name = Lapisan Rune (Crux)
|
||||
block.rune-overlay.name = Lapisan Aksara
|
||||
block.rune-overlay-crux.name = Lapisan Aksara (Crux)
|
||||
block.dark-panel-1.name = Panel Gelap 1
|
||||
block.dark-panel-2.name = Panel Gelap 2
|
||||
block.dark-panel-3.name = Panel Gelap 3
|
||||
block.dark-panel-4.name = Panel Gelap 4
|
||||
block.dark-panel-5.name = Panel Gelap 5
|
||||
block.dark-panel-6.name = Panel Gelap 6
|
||||
block.dark-metal.name = Besi Gelap
|
||||
block.dark-metal.name = Logam Gelap
|
||||
block.basalt.name = Basal
|
||||
block.hotrock.name = Batu Panas
|
||||
block.magmarock.name = Batu Magma
|
||||
@@ -1738,7 +1745,7 @@ block.lancer.name = Lancer
|
||||
block.conveyor.name = Konveyor
|
||||
block.titanium-conveyor.name = Konveyor Berbahan Titanium
|
||||
block.plastanium-conveyor.name = Konveyor Berbahan Plastanium
|
||||
block.armored-conveyor.name = Konveyor Berlapis Baja
|
||||
block.armored-conveyor.name = Konveyor Berlapis Torium
|
||||
block.junction.name = Simpangan
|
||||
block.router.name = Pengarah
|
||||
block.distributor.name = Distributor
|
||||
@@ -1817,8 +1824,8 @@ block.thermal-generator.name = Generator Panas
|
||||
block.surge-smelter.name = Pelebur Paduan Logam
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Proyektor Mender
|
||||
block.surge-wall.name = Dinding Logam
|
||||
block.surge-wall-large.name = Dinding Logam Besar
|
||||
block.surge-wall.name = Dinding Paduan Logam
|
||||
block.surge-wall-large.name = Dinding Paduan Logam Besar
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Ranjau Kejut
|
||||
@@ -1948,8 +1955,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
|
||||
block.blast-door.name = Pintu Blast
|
||||
block.carbide-wall.name = Dinding Karbida
|
||||
block.carbide-wall-large.name = Dinding Karbida Besar
|
||||
block.reinforced-surge-wall.name = Dinding Logam yang Diperkuat
|
||||
block.reinforced-surge-wall-large.name = Dinding Logam Besar yang Diperkuat
|
||||
block.reinforced-surge-wall.name = Dinding Paduan Logam yang Diperkuat
|
||||
block.reinforced-surge-wall-large.name = Dinding Paduan Logam Besar yang Diperkuat
|
||||
block.shielded-wall.name = Dinding Berperisai
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Menara Pembangun
|
||||
@@ -1957,7 +1964,7 @@ block.regen-projector.name = Proyektor Penyembuhan
|
||||
block.shockwave-tower.name = Menara Gelombang Kejut
|
||||
block.shield-projector.name = Proyektor Perisai
|
||||
block.large-shield-projector.name = Proyektor Perisai Besar
|
||||
block.armored-duct.name = Pipa Lapis Baja
|
||||
block.armored-duct.name = Pipa Lapis Torium
|
||||
block.overflow-duct.name = Pipa Luapan
|
||||
block.underflow-duct.name = Pipa Luapan Terbalik
|
||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||
@@ -2091,14 +2098,14 @@ gz.lead = :lead: [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nS
|
||||
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
|
||||
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
|
||||
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
||||
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
||||
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
||||
gz.defend = Musuh datang, bersiaplah untuk bertahan.
|
||||
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
|
||||
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
|
||||
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
||||
gz.supplyturret = [accent]Suplai Menara
|
||||
gz.zone1 = Ini adalah zona pendaratan musuh.
|
||||
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
|
||||
gz.zone3 = Gelombang akan dimulai sekarang. Bersiap.
|
||||
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
|
||||
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
|
||||
|
||||
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
||||
@@ -2114,10 +2121,10 @@ onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset :cliff-cru
|
||||
onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
|
||||
onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir.
|
||||
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[].
|
||||
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
||||
onset.makeunit = Produksi sebuah unit.\nTekan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
||||
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[].
|
||||
onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
|
||||
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
|
||||
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
|
||||
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
|
||||
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
|
||||
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
|
||||
@@ -2186,8 +2193,8 @@ block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan
|
||||
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
||||
block.kiln.description = Membakar pasir dan timah menjadi metaglass.
|
||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||
block.phase-weaver.description = Mensintesis phase fabric dari torium dan pasir.
|
||||
block.surge-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||
block.phase-weaver.description = Mensintesis fabrik phase dari torium dan pasir.
|
||||
block.surge-smelter.description = Memproduksi paduan logam dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin.
|
||||
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
|
||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
|
||||
@@ -2223,10 +2230,10 @@ block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
|
||||
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
|
||||
block.door.description = Dinding yang bisa dibuka dan ditutup.
|
||||
block.door-large.description = Dinding yang bisa dibuka dan ditutup.
|
||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi.
|
||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Jika terlalu banyak kerusakan yang diterima akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Phase fabric meningkatkan ukuran pelindung.
|
||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk menambah jangkauan dan efisiensi.
|
||||
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi.
|
||||
block.overdrive-projector.description = Meningkatkan kecepatan bangunan sekitar.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu banyak damage yang diserap akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Fabrik phase dapat meningkatkan ukuran pelindung.
|
||||
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
|
||||
block.conveyor.description = Memindahkan barang ke depan.
|
||||
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
|
||||
@@ -2311,9 +2318,9 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
|
||||
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
|
||||
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
|
||||
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
|
||||
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Memerlukan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
|
||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
|
||||
block.overdrive-dome.description = Meningkatkan kecepatan pada bangunan di sekitarnya. Memerlukan fabrik phase dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
|
||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
|
||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
|
||||
block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||
block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||
block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||
@@ -2329,9 +2336,9 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
|
||||
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
||||
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar.
|
||||
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdekatan.
|
||||
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
|
||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional).
|
||||
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||
@@ -2351,14 +2358,14 @@ block.silicon-arc-furnace.description = Memurnikan silikon dari pasir dan grafit
|
||||
block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan.
|
||||
block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar.
|
||||
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava.
|
||||
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan phase fabric.
|
||||
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan fabrik phase.
|
||||
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
|
||||
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai.
|
||||
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas.
|
||||
block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas.
|
||||
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Memerlukan panas.
|
||||
block.phase-synthesizer.description = Mensintesis fabrik phase dari torium, pasir, dan ozon. Memerlukan panas.
|
||||
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas.
|
||||
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas.
|
||||
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava.
|
||||
@@ -2366,7 +2373,7 @@ block.vent-condenser.description = Mengondensasi gas ventilasi menjadi air. Meme
|
||||
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil.
|
||||
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga.
|
||||
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
|
||||
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional).
|
||||
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan hidrogen. Efisiensi bervariasi berdasarkan jenis dinding. Dapat menggunakan grafit untuk meningkatkan efisiensi.
|
||||
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air.
|
||||
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen.
|
||||
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
|
||||
@@ -2404,9 +2411,9 @@ block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pad
|
||||
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
|
||||
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
|
||||
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
|
||||
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
||||
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
||||
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
|
||||
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Gunakan phase fabric untuk meningkatkan efisiensi (Opsional).
|
||||
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
|
||||
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
|
||||
@@ -2419,7 +2426,7 @@ block.tank-refabricator.description = Meningkatkan unit tank yang dimasukkan ke
|
||||
block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua.
|
||||
block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua.
|
||||
block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga.
|
||||
block.basic-assembler-module.description = Meningkatkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
|
||||
block.basic-assembler-module.description = Menaikkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
|
||||
block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan.
|
||||
block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan.
|
||||
block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel.
|
||||
@@ -2472,14 +2479,14 @@ unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memb
|
||||
#Erekir
|
||||
unit.stell.description = Menembak peluru standar ke arah musuh.
|
||||
unit.locus.description = Menembak peluru bergantian ke arah musuh.
|
||||
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh.
|
||||
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh.
|
||||
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh.
|
||||
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati berbagai dataran.
|
||||
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati berbagai medan.
|
||||
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati berbagai medan.
|
||||
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati berbagai medan.
|
||||
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati berbagai medan.
|
||||
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati hampir semua dataran.
|
||||
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati hampir semua medan.
|
||||
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
|
||||
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati hampir semua medan.
|
||||
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
|
||||
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
|
||||
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
|
||||
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
|
||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Pianeta:
|
||||
editor.sector = Settore:
|
||||
editor.seed = Seme:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Dimensioni Pennello
|
||||
editor.openin = Apri nell'Editor
|
||||
editor.oregen = Generazione dei Minerali
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Il nemico ha stabilito una base su un'isola r
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposti
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Energia/Colpo
|
||||
stat.damage = Danno
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Velocità
|
||||
stat.launchtime = Tempo tra Lanci
|
||||
stat.shootrange = Raggio
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
|
||||
publish.error = 公開中のエラー: {0}
|
||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = 惑星:
|
||||
editor.sector = セクター:
|
||||
editor.seed = シード値:
|
||||
editor.cliffs = 壁を崖にする
|
||||
editor.brush = ブラシ
|
||||
editor.openin = エディターで開く
|
||||
editor.oregen = 鉱石の生成
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = 港
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = 辺境辺境
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = 地熱要塞
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敵は、自然の要塞になる離島に基
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = 排他性
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
|
||||
ability.stat.shield = [stat]{0}[lightgray] シールド
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
|
||||
publish.error = 아이템 게시 오류: {0}
|
||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||
|
||||
editor.showblocks = 블록 표시
|
||||
editor.showterrain = 지형 표시
|
||||
editor.showfloor = 바닥 표시
|
||||
editor.planet = 행성:
|
||||
editor.sector = 구역:
|
||||
editor.seed = 시드:
|
||||
editor.cliffs = 언덕 전환
|
||||
editor.brush = 브러쉬
|
||||
editor.openin = 편집기 열기
|
||||
editor.oregen = 광물 무작위 생성
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = 바다 항구
|
||||
sector.weatheredChannels.name = 풍화된 수로
|
||||
sector.mycelialBastion.name = 균사 성채
|
||||
sector.frontier.name = 국경 지방
|
||||
sector.sunkenPier.name = 가라앉은 부두
|
||||
sector.cruxscape.name = 크럭스케이프
|
||||
sector.geothermalStronghold.name = 지열 요새
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = 적은 자연적으로 요새화된 외딴
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = 상성
|
||||
stat.powercapacity = 전력 용량
|
||||
stat.powershot = 전력/발
|
||||
stat.damage = 피해량
|
||||
stat.frequency = 빈도
|
||||
stat.targetsair = 공중 조준
|
||||
stat.targetsground = 지상 조준
|
||||
stat.crushdamage = 파쇄 피해
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
|
||||
ability.stat.shield = [stat]{0}[lightgray] 실드
|
||||
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
|
||||
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
|
||||
@@ -1414,14 +1421,14 @@ mode.attack.name = 공격
|
||||
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.invaliddata = 잘못된 클립보드 데이터 입니다.
|
||||
rules.invaliddata = 잘못된 클립보드 데이터입니다.
|
||||
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.fillitems = 코어를 자원으로 채움
|
||||
rules.onlydepositcore = 오직 코어에만 투입 가능
|
||||
rules.derelictrepair = 잔해 블록 수리 허용
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.coreincinerates = 코어 방화 비허용
|
||||
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
@@ -1698,10 +1705,10 @@ block.metal-tiles-9.name = 금속 타일 9
|
||||
block.metal-tiles-10.name = 금속 타일 10
|
||||
block.metal-tiles-11.name = 금속 타일 11
|
||||
block.metal-tiles-12.name = 금속 타일 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 금속 타일 13
|
||||
block.metal-wall-1.name = 금속 벽 1
|
||||
block.metal-wall-2.name = 금속 벽 2
|
||||
block.metal-wall-3.name = 금속 벽 3
|
||||
block.colored-floor.name = 색상 바닥
|
||||
block.colored-wall.name = 색상 벽
|
||||
block.character-overlay.name = 문자 타일
|
||||
@@ -2635,7 +2642,7 @@ lenum.always = 항상 참
|
||||
lenum.idiv = 정수 나누기
|
||||
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
|
||||
lenum.mod = 나머지
|
||||
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다.
|
||||
lenum.emod = 참 모듈로, 결과 부호는 나누는 수에서 나옵니다.
|
||||
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
|
||||
lenum.notequal = 동치 부정. 형변환 가능
|
||||
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
|
||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Teptukas
|
||||
editor.openin = Atidaryti redaktoriuje
|
||||
editor.oregen = Rūdų generacija
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
|
||||
publish.error = Fout met het publiceren: {0}
|
||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Zaad:
|
||||
editor.cliffs = Muren naar kliffen
|
||||
editor.brush = Kwast
|
||||
editor.openin = Bewerk in editor
|
||||
editor.oregen = Ertsgeneratie
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = De vijand heeft een basis gevestigd op een af
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Tegenstellingen
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Ziarno:
|
||||
editor.cliffs = Ściany Na Klify
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w Edytorze
|
||||
editor.oregen = Generacja Złóż
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Wróg założył bazę na odległej, naturaln
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Przeciwieństwa
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Namierza wrogów powietrznych
|
||||
stat.targetsground = Namierza wrogów lądowych
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
|
||||
ability.stat.shield = [stat]{0}[lightgray] osłony
|
||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
|
||||
publish.error = Erro ao publicar o item: {0}
|
||||
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Setor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Paredes para Penhascos
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opostos
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
|
||||
publish.error = Erro ao publicao os items: {0}
|
||||
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Setor:
|
||||
editor.seed = Semente:
|
||||
editor.cliffs = Paredes para Penhascos
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remo
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opostos
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mirar no Ar
|
||||
stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
|
||||
ability.stat.shield = [stat]{0}[lightgray] escudo
|
||||
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
|
||||
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
|
||||
publish.error = Eroare la publicarea itemului: {0}
|
||||
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Pereți >> Dealuri
|
||||
editor.brush = Pensulă
|
||||
editor.openin = Deschide în Editor
|
||||
editor.oregen = Generarea Minereurilor
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opuși
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -132,7 +132,7 @@ feature.unsupported = Ваше устройство не поддерживае
|
||||
|
||||
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
|
||||
mods = Модификации
|
||||
mods.name = Mod:
|
||||
mods.name = Название:
|
||||
mods.none = [lightgray]Модификации не найдены!
|
||||
mods.guide = Руководство по модификациям
|
||||
mods.report = Доложить об ошибке
|
||||
@@ -319,7 +319,7 @@ reconnecting = [accent]Переподключение...
|
||||
connecting.data = [accent]Загрузка данных мира...
|
||||
server.port = Порт:
|
||||
server.invalidport = Неверный номер порта!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]Не удалось открыть сервер на порте 6567.[]\n\nУбедитесь, что у вас не запущены другие сервера Mindustry!
|
||||
server.error = [scarlet]Ошибка создания сервера.
|
||||
save.new = Новое сохранение
|
||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||
@@ -351,9 +351,9 @@ save.wave = Волна {0}
|
||||
save.mode = Режим игры: {0}
|
||||
save.date = Последнее сохранение: {0}
|
||||
save.playtime = Время в игре: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = Не показывать снова
|
||||
warn.32bit.title = Предупреждение об устаревании 32-битных систем
|
||||
warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
|
||||
warning = Предупреждение.
|
||||
confirm = Подтверждение
|
||||
delete = Удалить
|
||||
@@ -364,7 +364,7 @@ open = Открыть
|
||||
customize = Настроить правила
|
||||
cancel = Отмена
|
||||
command = Командовать
|
||||
command.queue = [lightgray][Queuing]
|
||||
command.queue = [lightgray][Очередь]
|
||||
command.mine = Добывать
|
||||
command.repair = Ремонтировать
|
||||
command.rebuild = Восстанавливать
|
||||
@@ -382,8 +382,8 @@ stance.holdfire = Положение: Удерживать огонь
|
||||
stance.pursuetarget = Положение: Преследовать цель
|
||||
stance.patrol = Положение: Патрулировать путь
|
||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
stance.mineauto = Автоматическая добыча
|
||||
stance.mine = Добывать: {0}
|
||||
openlink = Открыть ссылку
|
||||
copylink = Скопировать ссылку
|
||||
back = Назад
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Вы уверены, что хотите опубликова
|
||||
publish.error = Ошибка отправки предмета: {0}
|
||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Сид:
|
||||
editor.cliffs = Создать скалы из стен
|
||||
editor.brush = Кисть
|
||||
editor.openin = Открыть в редакторе
|
||||
editor.oregen = Генерация руд
|
||||
@@ -486,7 +488,7 @@ editor.shiftx = Сдвиг по X
|
||||
editor.shifty = Сдвиг по Y
|
||||
workshop = Мастерская
|
||||
waves.title = Волны
|
||||
waves.team = Team
|
||||
waves.team = Команда
|
||||
waves.remove = Удалить
|
||||
waves.every = каждый
|
||||
waves.waves = волна(ы)
|
||||
@@ -596,8 +598,8 @@ toolmode.fillteams = Изменить команду блоков
|
||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||
toolmode.fillerase = Стереть заливкой
|
||||
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
||||
toolmode.fillcliffs = Заполнить утёсы
|
||||
toolmode.fillcliffs.description = Turns walls into cliffs.
|
||||
toolmode.fillcliffs = Заполнить скалами
|
||||
toolmode.fillcliffs.description = Заменяет выбранные стены скалами.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
#unused
|
||||
@@ -741,9 +743,9 @@ objective.enemyescelating = [accent]Вражеское производство
|
||||
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Уничтожьте вражеское ядро
|
||||
objective.command = [accent]Дайте команду боевым единицам
|
||||
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0}
|
||||
objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ ЯДЕРНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
|
||||
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ РАКЕТНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
|
||||
|
||||
loadout = Груз
|
||||
resources = Ресурсы
|
||||
@@ -759,8 +761,8 @@ addall = Добавить всё
|
||||
launch.from = Запуск из: [accent]{0}
|
||||
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
||||
launch.destination = Место назначения: {0}
|
||||
landing.sources = Source Sectors: [accent]{0}[]
|
||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||
landing.sources = Сектора-источники: [accent]{0}[]
|
||||
landing.import = Макс. общий импорт: {0}[accent]{1}[lightgray]/мин
|
||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||
add = Добавить...
|
||||
guardian = Страж
|
||||
@@ -799,7 +801,7 @@ sectors.wave = Волна:
|
||||
sectors.stored = Накоплено:
|
||||
sectors.resume = Продолжить
|
||||
sectors.launch = Высадка
|
||||
sectors.viewsubmission = \ue80d Просмотреть отправленные результаты
|
||||
sectors.viewsubmission = \ue80d Предложенные игроками карты
|
||||
sectors.select = Выбор
|
||||
sectors.launchselect = Выбор места высадки
|
||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||
@@ -824,7 +826,7 @@ sector.changeicon = Изменить иконку
|
||||
sector.noswitch.title = Перемещение между секторами
|
||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||
sector.view = Просмотр сектора
|
||||
sector.foundationrequired = [lightgray] Требуется Ядро: Штаб
|
||||
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
|
||||
|
||||
threat.low = Низкая
|
||||
threat.medium = Средняя
|
||||
@@ -832,16 +834,16 @@ threat.high = Высокая
|
||||
threat.extreme = Экстремальная
|
||||
threat.eradication = Истребляющая
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.casual = Казуальная
|
||||
difficulty.easy = Лёгкая
|
||||
difficulty.normal = Нормальная
|
||||
difficulty.hard = Сложная
|
||||
difficulty.hard = Тяжёлая
|
||||
difficulty.eradication = Истребляющая
|
||||
|
||||
difficulty.enemyHealthMultiplier = Здоровье врагов: {0}
|
||||
difficulty.enemySpawnMultiplier = Количество врагов: {0}
|
||||
difficulty.waveTimeMultiplier = Время между волнами: {0}
|
||||
difficulty.nomodifiers = [lightgray](Без модификаторов)
|
||||
difficulty.nomodifiers = [lightgray](Без изменений)
|
||||
|
||||
planets = Планеты
|
||||
|
||||
@@ -864,7 +866,7 @@ sector.fungalPass.name = Грибной перевал
|
||||
sector.biomassFacility.name = Центр исследования биомассы
|
||||
sector.windsweptIslands.name = Штормовой архипелаг
|
||||
sector.extractionOutpost.name = Добывающая база
|
||||
sector.facility32m.name = Объект 32 M
|
||||
sector.facility32m.name = Объект 32M
|
||||
sector.taintedWoods.name = Осквернённые леса
|
||||
sector.infestedCanyons.name = Заражённые каньоны
|
||||
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
||||
@@ -877,7 +879,8 @@ sector.seaPort.name = Морской порт
|
||||
sector.weatheredChannels.name = Размытые протоки
|
||||
sector.mycelialBastion.name = Мицелиальный бастион
|
||||
sector.frontier.name = Граница
|
||||
sector.cruxscape.name = Краксскейп
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Оплот Агрессоров
|
||||
sector.geothermalStronghold.name = Геотермальная крепость
|
||||
|
||||
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Враг возвел базу на удал
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -962,7 +966,7 @@ status.overdrive.name = Ускорение
|
||||
status.overclock.name = Разгон
|
||||
status.shocked.name = Заряжен
|
||||
status.blasted.name = Взорван
|
||||
status.corroded.name = Corroded
|
||||
status.corroded.name = Коррозия
|
||||
status.unmoving.name = Обездвижен
|
||||
status.boss.name = Страж
|
||||
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Противоположности
|
||||
stat.powercapacity = Вместимость энергии
|
||||
stat.powershot = Энергия/выстрел
|
||||
stat.damage = Урон
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
@@ -1077,7 +1083,7 @@ stat.speedmultiplier = Множитель скорости
|
||||
stat.reloadmultiplier = Множитель перезарядки
|
||||
stat.buildspeedmultiplier = Множитель скорости строительства
|
||||
stat.reactive = Реактивен
|
||||
stat.immunities = Невосприимчив
|
||||
stat.immunities = Невосприимчив к
|
||||
stat.healing = Ремонт
|
||||
stat.efficiency = [stat]{0}% Эффективность
|
||||
|
||||
@@ -1113,22 +1119,23 @@ ability.liquidexplode.description = Разливает жидкость при
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
|
||||
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
|
||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
|
||||
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
||||
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] ремонт по тем же единицам
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
||||
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
||||
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
||||
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.displaytoolarge = Превышен макс. размер\n(Макс.: {0}x{0})
|
||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.nobatterypower = Недостаточно энергии в аккумуляторах
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
bar.corereq = Требуется основа ядра
|
||||
bar.corefloor = Требуется зона ядра
|
||||
@@ -1137,7 +1144,7 @@ bar.drillspeed = Скорость бурения: {0}/с
|
||||
bar.pumpspeed = Скорость выкачивания: {0}/с
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
bar.boost = Ускорение: +{0}%
|
||||
bar.powerbuffer = Battery Power: {0}/{1}
|
||||
bar.powerbuffer = Энергия в аккумуляторах: {0}/{1}
|
||||
bar.powerbalance = Энергия: {0}/с
|
||||
bar.powerstored = Накоплено: {0}/{1}
|
||||
bar.poweramount = Энергия: {0}
|
||||
@@ -1148,7 +1155,7 @@ bar.capacity = Вместимость: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Жидкости
|
||||
bar.heat = Нагрев
|
||||
bar.cooldown = Cooldown
|
||||
bar.cooldown = Перезарядка
|
||||
bar.instability = Нестабильность
|
||||
bar.heatamount = Нагрев: {0}
|
||||
bar.heatpercent = Нагрев: {0} ({1}%)
|
||||
@@ -1167,13 +1174,13 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
bullet.homing = [stat]самонаводящийся
|
||||
bullet.armorpierce = [stat]бронебойный
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
|
||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||
@@ -1182,8 +1189,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
||||
bullet.range = [stat]{0}[lightgray] диапазон
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
bullet.notargetsmissiles = [stat] игнорирует снаряды
|
||||
bullet.notargetsbuildings = [stat] игнорирует постройки
|
||||
|
||||
unit.blocks = блоков
|
||||
unit.blockssquared = блоков²
|
||||
@@ -1206,7 +1213,7 @@ unit.shieldhealth = прочность щита
|
||||
unit.items = предметов
|
||||
unit.thousands = к
|
||||
unit.millions = М
|
||||
unit.billions = кM
|
||||
unit.billions = В
|
||||
unit.shots = выстрелы
|
||||
unit.pershot = /выстрел
|
||||
category.purpose = Назначение
|
||||
@@ -1263,8 +1270,8 @@ setting.borderlesswindow.description = Для вступления измене
|
||||
setting.fps.name = Показывать FPS и пинг
|
||||
setting.console.name = Включить консоль
|
||||
setting.smoothcamera.name = Плавная камера
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.detach-camera.name = Свободная камера
|
||||
setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
|
||||
setting.vsync.name = Вертикальная синхронизация
|
||||
setting.pixelate.name = Пикселизация
|
||||
setting.minimap.name = Отображать мини-карту
|
||||
@@ -1279,13 +1286,13 @@ setting.mutemusic.name = Заглушить музыку
|
||||
setting.sfxvol.name = Громкость эффектов
|
||||
setting.mutesound.name = Заглушить звук
|
||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.name = Собрать список серверов сообщества
|
||||
setting.savecreate.name = Автоматическое создание сохранений
|
||||
setting.steampublichost.name = Видимость публичной игры
|
||||
setting.playerlimit.name = Ограничение игроков
|
||||
setting.chatopacity.name = Непрозрачность чата
|
||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.name = Непрозрачность добывающих лучей
|
||||
setting.bridgeopacity.name = Непрозрачность мостов
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
setting.showweather.name = Отображать погоду
|
||||
@@ -1294,9 +1301,9 @@ setting.macnotch.name = Адаптировать интерфейс к выре
|
||||
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
||||
steam.friendsonly = Только друзья
|
||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
||||
setting.maxmagnificationmultiplierpercent.name = Минимальная дистанция камеры
|
||||
setting.minmagnificationmultiplierpercent.name = Максимальная дистанция камеры
|
||||
setting.minmagnificationmultiplierpercent.description = Высокие значения могут повлиять на производительность.
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
|
||||
uiscale.cancel = Отменить & Выйти
|
||||
@@ -1373,8 +1380,8 @@ keybind.pick.name = Выбрать блок
|
||||
keybind.break_block.name = Разрушить блок
|
||||
keybind.select_all_units.name = Выбрать все единицы
|
||||
keybind.select_all_unit_factories.name = Выбрать все заводы единиц
|
||||
keybind.select_all_unit_transport.name = Select All Unit Transports
|
||||
keybind.select_across_screen.name = Select Across Screen (Hold)
|
||||
keybind.select_all_unit_transport.name = Выбрать все транспортные единицы
|
||||
keybind.select_across_screen.name = Выбирать единицы только на экране (удерживать)
|
||||
keybind.deselect.name = Снять выделение
|
||||
keybind.pickupCargo.name = Взять груз
|
||||
keybind.dropCargo.name = Сбросить груз
|
||||
@@ -1382,7 +1389,7 @@ keybind.shoot.name = Выстрел
|
||||
keybind.zoom.name = Масштабирование
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.skip_wave.name = Skip Wave
|
||||
keybind.skip_wave.name = Пропустить волну
|
||||
keybind.pause_building.name = Приостановить/возобновить строительство
|
||||
keybind.minimap.name = Мини-карта
|
||||
keybind.planet_map.name = Карта планеты
|
||||
@@ -1400,8 +1407,8 @@ keybind.chat_scroll.name = Прокрутка чата
|
||||
keybind.chat_mode.name = Изменить режим чата
|
||||
keybind.drop_unit.name = Сбросить боев. ед.
|
||||
keybind.zoom_minimap.name = Масштабировать мини-карту
|
||||
keybind.detach_camera.name = Toggle Free Camera
|
||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
||||
keybind.detach_camera.name = Переключение свободной камеры
|
||||
keybind.debug_hitboxes.name = Переключение отладочных хитбоксов
|
||||
mode.help.title = Описание режимов
|
||||
mode.survival.name = Выживание
|
||||
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
|
||||
@@ -1414,10 +1421,10 @@ mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.invaliddata = Неверные данные буфера обмена.
|
||||
rules.hidebannedblocks = Скрыть запрещенные блоки
|
||||
rules.infiniteresources = Бесконечные ресурсы
|
||||
rules.fillitems = Fill Core With Items
|
||||
rules.fillitems = Заполнить ядро предметами
|
||||
rules.onlydepositcore = Разрешен перенос только в ядро
|
||||
rules.derelictrepair = Разрешить починку покинутых построек
|
||||
rules.reactorexplosions = Взрывы реакторов
|
||||
@@ -1426,20 +1433,20 @@ rules.disableworldprocessors = Отключить мировые процесс
|
||||
rules.schematic = Разрешить схемы
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.wavesending = Отправка волн
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.allowedit = Разрешить изменение правил
|
||||
rules.allowedit.info = При включении, игрок сможет менять правила в игре с помощью кнопки в левом нижнем углу меню паузы.
|
||||
rules.alloweditworldprocessors = Разрешить изменение мировых процессоров
|
||||
rules.alloweditworldprocessors.info = При включении, игрок сможет ставить и редактировать мировые процессоры вне редактора.
|
||||
rules.waves = Волны
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.wavespawnatcores = Waves Spawn At Cores
|
||||
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
|
||||
rules.airUseSpawns = Летающие единицы используют точки появления
|
||||
rules.wavespawnatcores = Волны появляются у ядер
|
||||
rules.wavespawnatcores.info = При включении, волны будут появляться у всех вражеских ядер в режиме атаки.
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = ИИ строит базы
|
||||
rules.buildaitier = Уровень баз ИИ
|
||||
rules.rtsai = ИИ в реальном времени
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsai.campaign = ИИ в реальном времени
|
||||
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
|
||||
rules.rtsminsquadsize = Минимальный размер отряда
|
||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||
rules.rtsminattackweight = Минимальный вес для атаки
|
||||
@@ -1447,7 +1454,7 @@ rules.cleanupdeadteams = Очистка строений побежденных
|
||||
rules.corecapture = Захват ядра после уничтожения
|
||||
rules.polygoncoreprotection = Полигональная защита ядер
|
||||
rules.placerangecheck = Запретить размещение построек возле врага
|
||||
rules.enemyCheat = Бесконечные ресурсы ИИ
|
||||
rules.enemyCheat = Бесконечные ресурсы у ИИ
|
||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||
rules.blockdamagemultiplier = Множитель урона блоков
|
||||
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
||||
@@ -1455,14 +1462,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
|
||||
rules.solarmultiplier = Множитель солнечной энергии
|
||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
|
||||
rules.unitcap = Начальный лимит единиц
|
||||
rules.limitarea = Ограничить область карты
|
||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||
rules.extracorebuildradius = Дополнительный радиус защиты враж. ядер:[lightgray] (блок.)
|
||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||
@@ -1485,9 +1492,9 @@ rules.title.planet = Планета
|
||||
rules.lighting = Освещение
|
||||
rules.fog = Туман войны
|
||||
rules.invasions = Вторжения врагов на сектора
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.legacylaunchpads = Старые пусковые площадки
|
||||
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
|
||||
rules.showspawns = Показывать появление врагов
|
||||
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||
rules.fire = Огонь
|
||||
@@ -1499,9 +1506,9 @@ rules.weather.frequency = Периодичность:
|
||||
rules.weather.always = Всегда
|
||||
rules.weather.duration = Длительность:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
rules.randomwaveai.info = Боевые единицы, появившиеся из волн, будут атаковать случайные постройки вместо ядра или генераторов.
|
||||
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
|
||||
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
|
||||
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
@@ -1686,28 +1693,28 @@ block.metal-floor-3.name = Металлический пол 3
|
||||
block.metal-floor-4.name = Металлический пол 4
|
||||
block.metal-floor-5.name = Металлический пол 5
|
||||
block.metal-floor-damaged.name = Повреждённый металлический пол
|
||||
block.metal-tiles-1.name = Metal Tiles 1
|
||||
block.metal-tiles-2.name = Metal Tiles 2
|
||||
block.metal-tiles-3.name = Metal Tiles 3
|
||||
block.metal-tiles-4.name = Metal Tiles 4
|
||||
block.metal-tiles-5.name = Metal Tiles 5
|
||||
block.metal-tiles-6.name = Metal Tiles 6
|
||||
block.metal-tiles-7.name = Metal Tiles 7
|
||||
block.metal-tiles-8.name = Metal Tiles 8
|
||||
block.metal-tiles-9.name = Metal Tiles 9
|
||||
block.metal-tiles-10.name = Metal Tiles 10
|
||||
block.metal-tiles-11.name = Metal Tiles 11
|
||||
block.metal-tiles-12.name = Metal Tiles 12
|
||||
block.metal-tiles-1.name = Металлические плитки 1
|
||||
block.metal-tiles-2.name = Металлические плитки 2
|
||||
block.metal-tiles-3.name = Металлические плитки 3
|
||||
block.metal-tiles-4.name = Металлические плитки 4
|
||||
block.metal-tiles-5.name = Металлические плитки 5
|
||||
block.metal-tiles-6.name = Металлические плитки 6
|
||||
block.metal-tiles-7.name = Металлические плитки 7
|
||||
block.metal-tiles-8.name = Металлические плитки 8
|
||||
block.metal-tiles-9.name = Металлические плитки 9
|
||||
block.metal-tiles-10.name = Металлические плитки 10
|
||||
block.metal-tiles-11.name = Металлические плитки 11
|
||||
block.metal-tiles-12.name = Металлические плитки 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.colored-floor.name = Colored Floor
|
||||
block.colored-wall.name = Colored Wall
|
||||
block.character-overlay.name = Character Overlay
|
||||
block.character-overlay-white.name = Character Overlay (White)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.colored-floor.name = Цветной пол
|
||||
block.colored-wall.name = Цветная стена
|
||||
block.character-overlay.name = Знак
|
||||
block.character-overlay-white.name = Знак (белый)
|
||||
block.rune-overlay.name = Руна
|
||||
block.rune-overlay-crux.name = Руна (Агрессоры)
|
||||
block.dark-panel-1.name = Тёмная панель 1
|
||||
block.dark-panel-2.name = Тёмная панель 2
|
||||
block.dark-panel-3.name = Тёмная панель 3
|
||||
@@ -1747,7 +1754,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
|
||||
block.message.name = Сообщение
|
||||
block.reinforced-message.name = Усиленное сообщение
|
||||
block.world-message.name = Мировое сообщение
|
||||
block.world-switch.name = World Switch
|
||||
block.world-switch.name = Мировой переключатель
|
||||
block.illuminator.name = Осветитель
|
||||
block.overflow-gate.name = Избыточный затвор
|
||||
block.underflow-gate.name = Избыточный шлюз
|
||||
@@ -1891,8 +1898,8 @@ block.arkyic-vent.name = Аркическое жерло
|
||||
block.yellow-stone-vent.name = Жёлтокаменное жерло
|
||||
block.red-stone-vent.name = Краснокаменное жерло
|
||||
block.crystalline-vent.name = Кристаллическое жерло
|
||||
block.stone-vent.name = Stone Vent
|
||||
block.basalt-vent.name = Basalt Vent
|
||||
block.stone-vent.name = Каменное жерло
|
||||
block.basalt-vent.name = Базальтовое жерло
|
||||
block.redmat.name = Красная земля
|
||||
block.bluemat.name = Синяя земля
|
||||
block.core-zone.name = Зона ядра
|
||||
@@ -1932,7 +1939,7 @@ block.electric-heater.name = Электрический нагреватель
|
||||
block.slag-heater.name = Шлаковый нагреватель
|
||||
block.phase-heater.name = Фазовый нагреватель
|
||||
block.heat-redirector.name = Тепловой перенаправитель
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.small-heat-redirector.name = Малый тепловой перенаправитель
|
||||
block.heat-router.name = Тепловой маршрутизатор
|
||||
block.slag-incinerator.name = Мусоросжигательная печь
|
||||
block.carbide-crucible.name = Карбидовый тигель
|
||||
@@ -1980,7 +1987,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
|
||||
block.pyrolysis-generator.name = Пиролизный генератор
|
||||
block.vent-condenser.name = Жерловой конденсатор
|
||||
block.cliff-crusher.name = Дробитель скал
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.large-cliff-crusher.name = Большой дробитель скал
|
||||
block.plasma-bore.name = Плазменный бур
|
||||
block.large-plasma-bore.name = Большой плазменный бур
|
||||
block.impact-drill.name = Ударная дрель
|
||||
@@ -2122,7 +2129,7 @@ onset.enemies = Враг на подходе, приготовьтесь защ
|
||||
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
||||
onset.attack = Враг уязвим. Начните контратаку.
|
||||
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
|
||||
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
|
||||
onset.detect = Враг обнаружит вас через несколько минут.\nПриготовьте оборону, добычу и производство.
|
||||
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
|
||||
@@ -2197,14 +2204,14 @@ block.spore-press.description = Сжимает стручки спор для с
|
||||
block.pulverizer.description = Измельчает металлолом в мелкий песок.
|
||||
block.coal-centrifuge.description = Превращает нефть в куски угля.
|
||||
block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает.
|
||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
||||
block.power-source.description = Постоянно выдаёт энергию. Только песочница.
|
||||
block.item-source.description = Постоянно выдаёт предметы. Только песочница.
|
||||
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
||||
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
|
||||
block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
|
||||
block.payload-source.description = Постоянно выдает грузы. Только песочница.
|
||||
block.payload-void.description = Уничтожает любые грузы. Только песочница.
|
||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только в песочнице.
|
||||
block.power-source.description = Постоянно выдаёт энергию. Только в песочнице.
|
||||
block.item-source.description = Постоянно выдаёт предметы. Только в песочнице.
|
||||
block.item-void.description = Уничтожает любые предметы. Только в песочнице.
|
||||
block.liquid-source.description = Постоянно выдаёт жидкость. Только в песочнице.
|
||||
block.liquid-void.description = Уничтожает любые жидкости. Только в песочнице.
|
||||
block.payload-source.description = Постоянно выдает грузы. Только в песочнице.
|
||||
block.payload-void.description = Уничтожает любые грузы. Только в песочнице.
|
||||
block.copper-wall.description = Защищает постройки от вражеских снарядов.
|
||||
block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
|
||||
block.titanium-wall.description = Защищает постройки от вражеских снарядов.
|
||||
@@ -2217,10 +2224,10 @@ block.phase-wall.description = Защищает постройки от враж
|
||||
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
||||
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall.description = Защищает постройки от вражеских снарядов.
|
||||
block.scrap-wall-large.description = Защищает постройки от вражеских снарядов.
|
||||
block.scrap-wall-huge.description = Защищает постройки от вражеских снарядов.
|
||||
block.scrap-wall-gigantic.description = Защищает постройки от вражеских снарядов.
|
||||
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
||||
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||
@@ -2287,9 +2294,9 @@ block.vault.description = Хранит большое количество пр
|
||||
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
||||
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
||||
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
||||
block.advanced-launch-pad.description = Запускает партии предметов в выбранные сектора. Принимает только один тип предмета за запуск.
|
||||
block.advanced-launch-pad.details = Суборбитальная система для транспортировки ресурсов из пункта в пункт.
|
||||
block.landing-pad.description = Принимает предметы с пусковых площадок в других секторах. Требует большое количество воды для защиты от ударов при посадке.
|
||||
block.advanced-launch-pad.description = Запускает партии предметов в выбранные секторы. Принимает только один тип предметов за раз.
|
||||
block.advanced-launch-pad.details = Суборбитальная система для направленной транспортировки ресурсов.
|
||||
block.landing-pad.description = Принимает предметы, отправленные пусковыми площадками из других секторов. Требует большое количество воды для защиты от ударов при приземлении.
|
||||
block.duo.description = Стреляет по врагам чередующимися пулями.
|
||||
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||
@@ -2329,15 +2336,15 @@ block.memory-cell.description = Хранит информацию для лог
|
||||
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
|
||||
block.logic-display.description = Отображает произвольную графику из логического процессора.
|
||||
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
||||
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяеться с другими блоками дисплея.
|
||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
||||
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
|
||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
|
||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
||||
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
||||
block.breach.description = Стреляет бронебойными бериллиевыми или вольфрамовыми боеприпасами по вражеским целям.
|
||||
block.breach.description = Стреляет бронебойными боеприпасами по вражеским целям.
|
||||
block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад.
|
||||
block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню.
|
||||
block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы.
|
||||
@@ -2353,7 +2360,7 @@ block.electric-heater.description = Нагревает блоки напроти
|
||||
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
||||
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
||||
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
||||
block.electrolyzer.description = Преобразует воду в водород и озон.
|
||||
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
||||
@@ -2366,7 +2373,7 @@ block.vent-condenser.description = Конденсирует воду из газ
|
||||
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
||||
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
||||
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.large-cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию и озон для работы. Эффективность зависит от типа стены. Может быть ускорен с помощью вольфрама.
|
||||
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||
@@ -2399,7 +2406,7 @@ block.unit-cargo-loader.description = Производит грузовые др
|
||||
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
|
||||
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
|
||||
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
|
||||
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
|
||||
block.beam-link.description = Передаёт энергию на огромную дистанцию.\nМожет соединяться только к другим лучевым соединителям и к соседним постройкам.
|
||||
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
|
||||
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
|
||||
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
|
||||
@@ -2492,8 +2499,8 @@ unit.emanate.description = Защищает ядро «Акрополь» от
|
||||
lst.read = Считывает число из соединённой ячейки памяти.
|
||||
lst.write = Записывает число в соединённую ячейку памяти.
|
||||
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.printchar = Добавляет знак UTF-16 или иконку из игры в текстовый буфер.\nНичего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||
lst.format = Заменить заполнитель в текстовом буфере на значение.\nНичего не делает, если паттерн заполнителя неверный.\nПаттерн заполнителя: "{[accent]число 0-9[]}"\nПример:\n[accent]print "тест {0}"\nformat "example"
|
||||
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
||||
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
||||
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
||||
@@ -2516,8 +2523,8 @@ lst.getblock = Получает данные о плитке в любом ме
|
||||
lst.setblock = Устанавливает плитку в любом месте.
|
||||
lst.spawnunit = Создает боевую единицу на локации.
|
||||
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
||||
lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.weathersense = Проверяет состояние погоды.
|
||||
lst.weatherset = Устанавливает погоду.
|
||||
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
||||
lst.explosion = Создает взрыв на локации.
|
||||
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
||||
@@ -2530,55 +2537,55 @@ lst.cutscene = Управляет камерой игрока.
|
||||
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
|
||||
lst.getflag = Проверяет, установлен ли глобальный флаг.
|
||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
lst.effect = Создаёт эффект частицы.
|
||||
lst.sync = Синхронизировать переменную в сети.\nМаксимум 10 синхронизаций в секунду.
|
||||
lst.playsound = Проигрывает звук.\nГромкость может быть глобальной, или зависеть от расстояния.
|
||||
lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
|
||||
lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
|
||||
lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
lglobal.@pi = Математическая константа pi (3.141...)
|
||||
lglobal.@e = Математическая константа e (2.718...)
|
||||
lglobal.@degToRad = Умножить на данное число для перевода градусов в радианы
|
||||
lglobal.@radToDeg = Умножить на данное число для перевода радианов в градусы
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
lglobal.@minute = Playtime of current save, in minutes
|
||||
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
lglobal.@time = Время игры на текущем сохранении в миллисекундах
|
||||
lglobal.@tick = Время игры на текущем сохранении в тиках (1 секунда = 60 тиков)
|
||||
lglobal.@second = Время игры на текущем сохранении в секундах
|
||||
lglobal.@minute = Время игры на текущем сохранении в минутах
|
||||
lglobal.@waveNumber = Текущий номер волны
|
||||
lglobal.@waveTime = Время до волны в секундах
|
||||
lglobal.@mapw = Ширина карты в блоках
|
||||
lglobal.@maph = Высота карты в блоках
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
lglobal.sectionMap = Карта
|
||||
lglobal.sectionGeneral = Основное
|
||||
lglobal.sectionNetwork = Сеть/клиент [Только для мировых процессоров]
|
||||
lglobal.sectionProcessor = Процессор
|
||||
lglobal.sectionLookup = Поиск
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
lglobal.@this = Процессор, выполняющий код
|
||||
lglobal.@thisx = Координата X процессора, выполняющего код
|
||||
lglobal.@thisy = Координата Y процессора, выполняющего код
|
||||
lglobal.@links = Общее количество блоков, связанных с процессором
|
||||
lglobal.@ipt = Скорость выполнения процессов в секунду процессора в тиках (1 секунда = 60 тиков)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
lglobal.@unitCount = Общее количество видов боевых единиц в игре; используется операцией поиска
|
||||
lglobal.@blockCount = Общее количество видов блоков в игре; используется операцией поиска
|
||||
lglobal.@itemCount = Общее количество видов предметов в игре; используется операцией поиска
|
||||
lglobal.@liquidCount = Общее количество видов жидкости в игре; используется операцией поиска
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
lglobal.@server = True, если код работает на сервере, иначе False
|
||||
lglobal.@client = True, если код работает на клиенте, подключённом к серверу
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.@clientLocale = Выбранный язык игры клиента, выполняющего код. Пример: en_US
|
||||
lglobal.@clientUnit = Боевая единица клиента, выполняющего код
|
||||
lglobal.@clientName = Имя игрока клиента, выполняющего код
|
||||
lglobal.@clientTeam = ID команды клиента, выполняющего код.
|
||||
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
|
||||
|
||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||
|
||||
@@ -2589,19 +2596,19 @@ lenum.config = Конфигурация постройки, например, п
|
||||
lenum.enabled = Включён ли блок.
|
||||
|
||||
laccess.currentammotype = Текущий боеприпас турели.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.memorycapacity = Количество слотов в блоке памяти
|
||||
laccess.color = Цвет осветителя.
|
||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||
laccess.speed = Максимальная скорость единицы, в плитках/сек.
|
||||
laccess.size = Size of a unit/building or the length of a string.
|
||||
laccess.size = Размер боев. ед./постройки или длина текстового значения.
|
||||
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||
laccess.displaywidth = Ширина дисплея, в пикселях.
|
||||
laccess.displayheight = Высота дисплея, в пикселях.
|
||||
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
|
||||
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Нет категории.
|
||||
@@ -2629,19 +2636,19 @@ graphicstype.poly = Отрисовка закрашенного правильн
|
||||
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
|
||||
graphicstype.triangle = Отрисовка закрашенного треугольника.
|
||||
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
graphicstype.print = Отрисовка текста из текстового буфера.\nОчищает текстовый буфер.
|
||||
|
||||
lenum.always = Всегда истина.
|
||||
lenum.idiv = Целочисленное деление.
|
||||
lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
|
||||
lenum.mod = Остаток от деления.
|
||||
lenum.emod = True modulo, result sign comes from the divisor.
|
||||
lenum.emod = Истинный модуль числа. Знак результата зависит от знака делителя.
|
||||
lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0.
|
||||
lenum.notequal = Не равно. Приводит типы.
|
||||
lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[].
|
||||
lenum.shl = Побитовый сдвиг влево.
|
||||
lenum.shr = Побитовый сдвиг вправо.
|
||||
lenum.ushr = Unsigned bit-shift right.
|
||||
lenum.ushr = Побитовый сдвиг вправо с заполнением нулями.
|
||||
lenum.or = Побитовое ИЛИ.
|
||||
lenum.land = Булевое И.
|
||||
lenum.and = Побитовое И.
|
||||
@@ -2751,29 +2758,29 @@ lenum.posi = Индексированная позиция, используем
|
||||
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
|
||||
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
lenum.waves = Whether waves are spawnable at all.
|
||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||
lenum.attackmode = Determines if gamemode is attack mode.
|
||||
lenum.wavespacing = Time between waves in ticks.
|
||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||
lenum.lighting = Whether ambient lighting is enabled.
|
||||
lenum.buildspeed = Multiplier for building speed.
|
||||
lenum.unithealth = How much health units start with.
|
||||
lenum.unitbuildspeed = How fast unit factories build units.
|
||||
lenum.unitcost = Multiplier of resources that units take to build.
|
||||
lenum.unitdamage = How much damage units deal.
|
||||
lenum.blockhealth = How much health blocks start with.
|
||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||
lenum.rtsminsquad = Minimum size of attack squads.
|
||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||
lenum.dragmultiplier = Environment drag multiplier.
|
||||
lenum.ban = Blocks or units that cannot be placed or built.
|
||||
lenum.unban = Unban a unit or block.
|
||||
lenum.wavetimer = Определяет, будут ли волны появляться по таймеру. Если нет, то они будут появляться по нажатию на кнопку.
|
||||
lenum.wave = Устанавливает номер волны. Может быть любым числом в режиме без волн.
|
||||
lenum.currentwavetime = Устанавливает время до волны в тиках. (1 секунда = 60 тиков)
|
||||
lenum.waves = Определяет, будут ли волны появляться.
|
||||
lenum.wavesending = Определяет, можно ли вызывать волны нажатием на кнопку.
|
||||
lenum.attackmode = Устанавливает режим атаки в мире
|
||||
lenum.wavespacing = Устанавливает время между волнами.
|
||||
lenum.enemycorebuildradius = Устанавливает радиус защиты вражеских ядер.
|
||||
lenum.dropzoneradius = Устанавливает радиус зон высадки.
|
||||
lenum.unitcap = Устанавливает лимит боевых единиц. Лимит всё ещё может быть повышен ядрами.
|
||||
lenum.lighting = Определяет, включено ли освещение.
|
||||
lenum.buildspeed = Устанавливает множитель скорости строительства.
|
||||
lenum.unithealth = Устанавливает множитель начального здоровья боевых единиц.
|
||||
lenum.unitbuildspeed = Устанавливает множитель скорости производства боевых единиц.
|
||||
lenum.unitcost = Устанавливает множитель цены боевых единиц.
|
||||
lenum.unitdamage = Устанавливает множитель урона боевых единиц.
|
||||
lenum.blockhealth = Устанавливает множитель начального здоровья блоков.
|
||||
lenum.blockdamage = Устанавливает множитель урона блоков (турелей).
|
||||
lenum.rtsminweight = Устанавливает минимальное "преимущество", требуемое, чтобы отряд врага напал на игрока. Чем выше значение, тем более осторожны будут враги.
|
||||
lenum.rtsminsquad = Устанавливает минимальный размер отрядов врага.
|
||||
lenum.maparea = Устанавливает доступную зону карты. Всё, что находится за ней, будет недоступно.
|
||||
lenum.ambientlight = Устанавливает цвет освещения, если оно активно.
|
||||
lenum.solarmultiplier = Устанавливает множитель получаемой энергии из солнечных панелей.
|
||||
lenum.dragmultiplier = Устанавливает множитель скорости торможения боевых единиц.
|
||||
lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
|
||||
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Greška pri objavljivanju: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seme:
|
||||
editor.cliffs = Zidovi u Litice
|
||||
editor.brush = Četka
|
||||
editor.openin = Otvori u Editoru
|
||||
editor.oregen = Generacija Rude
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prir
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Suprotnosti
|
||||
stat.powercapacity = Skladište energije
|
||||
stat.powershot = Energija po pucnju
|
||||
stat.damage = Šteta
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Nišani vazduh
|
||||
stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Pensel
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
|
||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = ดาว:
|
||||
editor.sector = เซ็กเตอร์:
|
||||
editor.seed = ซีด:
|
||||
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
||||
editor.brush = แปรง
|
||||
editor.openin = เปิดในตัวแก้ไข
|
||||
editor.oregen = การเกิดของแร่
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = ศัตรูได้ตั้งฐาน
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = ตรงข้าม
|
||||
stat.powercapacity = ความจุพลังงาน
|
||||
stat.powershot = หน่วยพลังงาน/นัด
|
||||
stat.damage = ดาเมจ
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = ยิงอากาศ
|
||||
stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] เกราะ
|
||||
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
|
||||
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
|
||||
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
|
||||
publish.error = Nesneyi yayımlarken hata oluştu: {0}
|
||||
steam.error = Steam hatası.\nHata kodu: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Gezegen:
|
||||
editor.sector = Sektör:
|
||||
editor.seed = Tohum:
|
||||
editor.cliffs = Duvardan Kayalığa
|
||||
editor.brush = Fırça
|
||||
editor.openin = Düzenleyici'de Aç
|
||||
editor.oregen = Maden Oluşumu
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Deniz Limanı
|
||||
sector.weatheredChannels.name = Erezyonlu Kanallar
|
||||
sector.mycelialBastion.name = Mantar Kale
|
||||
sector.frontier.name = Öncü Üs
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Crux Düzlüğü
|
||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Zıtlıklar
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
|
||||
publish.error = Виникла помилка під час публікації предмета: {0}
|
||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Зерно:
|
||||
editor.cliffs = Стіни в скелі
|
||||
editor.brush = Пензель
|
||||
editor.openin = Відкрити в редакторі
|
||||
editor.oregen = Генерація руд
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Ворог створив базу на ві
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Зменшення ефективності
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
|
||||
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
|
||||
|
||||
@@ -351,9 +351,9 @@ save.wave = Đợt {0}
|
||||
save.mode = Chế độ chơi: {0}
|
||||
save.date = Lưu lần cuối: {0}
|
||||
save.playtime = Thời gian chơi: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = Không hiện lại
|
||||
warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
|
||||
warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
|
||||
warning = Cảnh báo.
|
||||
confirm = Xác nhận
|
||||
delete = Xóa
|
||||
@@ -448,10 +448,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
|
||||
publish.error = Lỗi khi xuất bản mục: {0}
|
||||
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Hành tinh:
|
||||
editor.sector = Phân khu:
|
||||
editor.seed = Mầm:
|
||||
editor.cliffs = Chuyển tường thành vách đá
|
||||
editor.brush = Cỡ cọ
|
||||
editor.openin = Mở trong trình chỉnh sửa
|
||||
editor.oregen = Tạo quặng
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = Kẻ địch đã thiết lập một căn c
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = Đối nghịch
|
||||
stat.powercapacity = Dung lượng điện
|
||||
stat.powershot = Năng lượng/Phát bắn
|
||||
stat.damage = Sát thương
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mục tiêu trên không
|
||||
stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
|
||||
@@ -1698,16 +1705,16 @@ block.metal-tiles-9.name = Nền kim loại 9
|
||||
block.metal-tiles-10.name = Nền kim loại 10
|
||||
block.metal-tiles-11.name = Nền kim loại 11
|
||||
block.metal-tiles-12.name = Nền kim loại 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = Nền kim loại 13
|
||||
block.metal-wall-1.name = Tường kim loại 1
|
||||
block.metal-wall-2.name = Tường kim loại 2
|
||||
block.metal-wall-3.name = Tường kim loại 3
|
||||
block.colored-floor.name = Nền màu
|
||||
block.colored-wall.name = Tường màu
|
||||
block.character-overlay.name = Lớp phủ ký tự
|
||||
block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.rune-overlay.name = Lớp phủ ấn tích
|
||||
block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
|
||||
block.dark-panel-1.name = Nền tối 1
|
||||
block.dark-panel-2.name = Nền tối 2
|
||||
block.dark-panel-3.name = Nền tối 3
|
||||
@@ -1860,9 +1867,9 @@ block.large-constructor.name = Máy chế tạo lớn
|
||||
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
|
||||
block.deconstructor.name = Máy tháo dỡ lớn
|
||||
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
|
||||
block.payload-loader.name = Máy nạp vật phẩm
|
||||
block.payload-loader.name = Máy nạp khối hàng
|
||||
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
|
||||
block.payload-unloader.name = Máy dỡ vật phẩm
|
||||
block.payload-unloader.name = Máy dỡ khối hàng
|
||||
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
|
||||
block.heat-source.name = Nguồn nhiệt
|
||||
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
|
||||
publish.error = 发布项目时出错:{0}
|
||||
steam.error = 初始化 Steam 服务失败。\n错误:{0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = 星球:
|
||||
editor.sector = 区块:
|
||||
editor.seed = 种子:
|
||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
||||
editor.brush = 笔刷大小
|
||||
editor.openin = 在地图编辑器打开
|
||||
editor.oregen = 矿脉生成
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = 边海港口
|
||||
sector.weatheredChannels.name = 风化海峡
|
||||
sector.mycelialBastion.name = 菌丝堡垒
|
||||
sector.frontier.name = 边陲哨站
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = 赤色总部
|
||||
sector.geothermalStronghold.name = 熔石要塞
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP,map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP,map submission by Stormride_R
|
||||
sector.frontier.description = WIP,map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP,map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = 互斥
|
||||
stat.powercapacity = 电力容量
|
||||
stat.powershot = 电力/发
|
||||
stat.damage = 伤害
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
|
||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
|
||||
|
||||
@@ -448,10 +448,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
|
||||
publish.error = 發佈項目時發生問題:{0}
|
||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = 行星:
|
||||
editor.sector = 地區:
|
||||
editor.seed = 種子:
|
||||
editor.cliffs = 牆轉為懸崖
|
||||
editor.brush = 筆刷
|
||||
editor.openin = 在編輯器中開啟
|
||||
editor.oregen = 礦石生成
|
||||
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
@@ -1010,8 +1014,10 @@ stat.opposites = 衝突狀態
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray]護盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
|
||||
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}
|
||||
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,sunkenPier:173,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}
|
||||
@@ -54,12 +54,17 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
//debug GL information
|
||||
Log.info("[GL] Version: @", graphics.getGLVersion());
|
||||
Log.info("[GL] Max texture size: @", maxTextureSize);
|
||||
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
|
||||
if(gl30 == null) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
|
||||
if(NvGpuInfo.hasMemoryInfo()){
|
||||
Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
|
||||
}
|
||||
Log.info("[GL] Using @ API.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
|
||||
|
||||
if(GpuDetect.gpus.size > 0) Log.info("[GL] Detected GPU: @", GpuDetect.gpus.toString(", "));
|
||||
if(GpuDetect.hasIntel && !graphics.isGL30Available()) Log.warn("[GL] Intel GPU detected. Due to memory corruption issues, OpenGL 3 support has been disabled for Intel GPUs. See issue #11041.");
|
||||
|
||||
if(gl30 == null && !GpuDetect.hasIntel) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
|
||||
|
||||
if(NvGpuInfo.hasMemoryInfo()) Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
|
||||
|
||||
if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
|
||||
|
||||
Log.info("[JAVA] Version: @", OS.javaVersion);
|
||||
if(Core.app.isAndroid()){
|
||||
Log.info("[ANDROID] API level: @", Core.app.getVersion());
|
||||
|
||||
@@ -58,7 +58,7 @@ public class Vars implements Loadable{
|
||||
/** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */
|
||||
public static boolean skipModCode = false;
|
||||
/** Default accessible content types used for player-selectable icons. */
|
||||
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit};
|
||||
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit, ContentType.status};
|
||||
/** Default rule environment. */
|
||||
public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
|
||||
/** Wall darkness radius. */
|
||||
|
||||
@@ -223,6 +223,11 @@ public class BuilderAI extends AIController{
|
||||
return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldFire(){
|
||||
return !(unit.controller() instanceof CommandAI ai) || ai.shouldFire();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldShoot(){
|
||||
return !unit.isBuilding() && unit.type.canAttack;
|
||||
|
||||
@@ -129,6 +129,7 @@ public class PhysicsProcess implements AsyncProcess{
|
||||
private final Seq<PhysicsBody> seq = new Seq<>(PhysicsBody.class);
|
||||
private final Rect rect = new Rect();
|
||||
private final Vec2 vec = new Vec2();
|
||||
private final Rand rand = new Rand();
|
||||
|
||||
public PhysicsWorld(Rect bounds){
|
||||
for(int i = 0; i < layers; i++){
|
||||
@@ -180,7 +181,14 @@ public class PhysicsProcess implements AsyncProcess{
|
||||
float dst = Mathf.dst(body.x, body.y, other.x, other.y);
|
||||
|
||||
if(dst < rs){
|
||||
vec.set(body.x - other.x, body.y - other.y).setLength(rs - dst);
|
||||
vec.set(body.x - other.x, body.y - other.y);
|
||||
|
||||
if(vec.isZero()){ //exact stacked bodies will move in random directions away from each other
|
||||
vec.trns(rand.random(360f), rs - dst);
|
||||
}else{
|
||||
vec.setLength(rs - dst);
|
||||
}
|
||||
|
||||
float ms = body.mass + other.mass;
|
||||
float m1 = other.mass / ms, m2 = body.mass / ms;
|
||||
|
||||
|
||||
@@ -346,6 +346,7 @@ public class Blocks{
|
||||
|
||||
charr = new Floor("char"){{
|
||||
blendGroup = stone;
|
||||
attributes.set(Attribute.water, -0.25f);
|
||||
}};
|
||||
|
||||
basalt = new Floor("basalt"){{
|
||||
@@ -2649,6 +2650,7 @@ public class Blocks{
|
||||
size = 3;
|
||||
maxNodes = 1;
|
||||
laserRange = 500f;
|
||||
powerLayer = Layer.legUnit + 2f;
|
||||
autolink = false;
|
||||
sameBlockConnection = true;
|
||||
laserColor2 = Color.valueOf("ffd9c2");
|
||||
@@ -4802,6 +4804,7 @@ public class Blocks{
|
||||
ammoMultiplier = 1f;
|
||||
|
||||
lifetime = 34f;
|
||||
extraRangeMargin = 32f;
|
||||
rotationOffset = 90f;
|
||||
trailRotation = true;
|
||||
trailEffect = Fx.disperseTrail;
|
||||
@@ -5158,7 +5161,7 @@ public class Blocks{
|
||||
|
||||
fogRadius = 6f;
|
||||
|
||||
health = 210;
|
||||
health = 240;
|
||||
|
||||
weapons.add(new Weapon(){{
|
||||
shootCone = 360f;
|
||||
@@ -5351,7 +5354,7 @@ public class Blocks{
|
||||
|
||||
fogRadius = 6f;
|
||||
|
||||
health = 400;
|
||||
health = 300;
|
||||
|
||||
weapons.add(new Weapon(){{
|
||||
shootCone = 360f;
|
||||
@@ -5406,7 +5409,7 @@ public class Blocks{
|
||||
|
||||
fogRadius = 6f;
|
||||
|
||||
health = 100;
|
||||
health = 50;
|
||||
|
||||
weapons.add(new Weapon(){{
|
||||
shootCone = 360f;
|
||||
@@ -5867,8 +5870,8 @@ public class Blocks{
|
||||
pierceCap = 2;
|
||||
optimalLifeFract = 1f;
|
||||
}};
|
||||
|
||||
fragBullets = intervalBullets = 1;
|
||||
|
||||
intervalBullets = 1;
|
||||
fragSpread = fragRandomSpread = intervalRandomSpread = 0f;
|
||||
bulletInterval = 20f;
|
||||
|
||||
|
||||
@@ -66,11 +66,7 @@ public class Planets{
|
||||
defaultCore = Blocks.coreBastion;
|
||||
iconColor = Color.valueOf("ff9266");
|
||||
enemyBuildSpeedMultiplier = 0.4f;
|
||||
|
||||
//TODO disallowed for now
|
||||
allowLaunchToNumbered = false;
|
||||
|
||||
//TODO SHOULD there be lighting?
|
||||
updateLighting = false;
|
||||
|
||||
defaultAttributes.set(Attribute.heat, 0.8f);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package mindustry.content;
|
||||
|
||||
import mindustry.maps.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
import static mindustry.content.Planets.*;
|
||||
@@ -8,7 +9,7 @@ public class SectorPresets{
|
||||
public static SectorPreset
|
||||
groundZero,
|
||||
craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
|
||||
frontier, fungalPass, infestedCanyons, atolls, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
|
||||
frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
|
||||
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
||||
coastline, navalFortress, weatheredChannels, seaPort,
|
||||
|
||||
@@ -122,6 +123,11 @@ public class SectorPresets{
|
||||
difficulty = 7;
|
||||
}};
|
||||
|
||||
sunkenPier = new SectorPreset("sunkenPier", serpulo, -1){{
|
||||
captureWave = 50;
|
||||
difficulty = 8;
|
||||
}};
|
||||
|
||||
mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 260){{
|
||||
difficulty = 8;
|
||||
}};
|
||||
@@ -163,23 +169,7 @@ public class SectorPresets{
|
||||
difficulty = 10;
|
||||
}};
|
||||
|
||||
/*
|
||||
registerHiddenSectors(serpulo,
|
||||
68, //Winter Forest by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1235654407006322700
|
||||
241,//River Bastion by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1232658317126402050
|
||||
173,//Front Line by stormrider: https://discord.com/channels/391020510269669376/1165421701362897000/1188484967064404061
|
||||
25, //HochuPizzu by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1170279703056228515
|
||||
12, //Salt Outpost by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1193441915459338361
|
||||
106,//Desert Wastes by xaphiro_: https://discord.com/channels/391020510269669376/1165421701362897000/1226498922898264157
|
||||
243,//Port 012 by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1174884280242012262
|
||||
240 //Cold Grove by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1230550892718194742
|
||||
);
|
||||
|
||||
//these are hidden wave presets (TODO) find a better way to do this
|
||||
Vars.content.sector("sector-serpulo-173").captureWave = 17;
|
||||
Vars.content.sector("sector-serpulo-240").captureWave = 40;
|
||||
serpulo.sectors.get(173).generateEnemyBase = false;
|
||||
serpulo.sectors.get(240).generateEnemyBase = false;*/
|
||||
SectorSubmissions.registerSectors();
|
||||
|
||||
//endregion
|
||||
//region erekir
|
||||
@@ -262,13 +252,4 @@ public class SectorPresets{
|
||||
|
||||
//endregion
|
||||
}
|
||||
|
||||
static void registerHiddenSectors(Planet planet, int... ids){
|
||||
for(int id : ids){
|
||||
new SectorPreset("sector-" + planet.name + "-" + id, "hidden/" + planet + "-" + id, planet, id){{
|
||||
requireUnlock = false;
|
||||
}};
|
||||
planet.sectors.get(id).generateEnemyBase = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -580,6 +580,14 @@ public class SerpuloTechTree{
|
||||
new Research(cyclone),
|
||||
new Research(ripple)
|
||||
), () -> {
|
||||
node(sunkenPier, Seq.with(
|
||||
new SectorComplete(navalFortress),
|
||||
new SectorComplete(coastline),
|
||||
new Research(multiplicativeReconstructor)
|
||||
), () -> {
|
||||
|
||||
});
|
||||
|
||||
node(weatheredChannels, Seq.with(
|
||||
new SectorComplete(impact0078),
|
||||
new SectorComplete(navalFortress),
|
||||
|
||||
@@ -196,7 +196,7 @@ public class UnitTypes{
|
||||
mechStepParticles = true;
|
||||
stepShake = 0.15f;
|
||||
singleTarget = true;
|
||||
drownTimeMultiplier = 4f;
|
||||
drownTimeMultiplier = 1.5f;
|
||||
|
||||
abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f));
|
||||
|
||||
@@ -262,7 +262,7 @@ public class UnitTypes{
|
||||
armor = 18f;
|
||||
mechStepParticles = true;
|
||||
stepShake = 0.75f;
|
||||
drownTimeMultiplier = 6f;
|
||||
drownTimeMultiplier = 1.6f;
|
||||
mechFrontSway = 1.9f;
|
||||
mechSideSway = 0.6f;
|
||||
ammoType = new ItemAmmoType(Items.thorium);
|
||||
@@ -459,7 +459,7 @@ public class UnitTypes{
|
||||
mechStepParticles = true;
|
||||
stepShake = 0.15f;
|
||||
ammoType = new PowerAmmoType(2500);
|
||||
drownTimeMultiplier = 4f;
|
||||
drownTimeMultiplier = 1.3f;
|
||||
|
||||
speed = 0.44f;
|
||||
boostMultiplier = 2.4f;
|
||||
@@ -539,7 +539,7 @@ public class UnitTypes{
|
||||
armor = 9f;
|
||||
stepShake = 1.5f;
|
||||
rotateSpeed = 1.5f;
|
||||
drownTimeMultiplier = 6f;
|
||||
drownTimeMultiplier = 1.6f;
|
||||
|
||||
legCount = 4;
|
||||
legLength = 14f;
|
||||
@@ -770,7 +770,6 @@ public class UnitTypes{
|
||||
|
||||
legSplashDamage = 32;
|
||||
legSplashRange = 30;
|
||||
drownTimeMultiplier = 2f;
|
||||
|
||||
hovering = true;
|
||||
shadowElevation = 0.65f;
|
||||
@@ -857,7 +856,6 @@ public class UnitTypes{
|
||||
lightRadius = 140f;
|
||||
|
||||
rotateSpeed = 1.9f;
|
||||
drownTimeMultiplier = 3f;
|
||||
|
||||
legCount = 8;
|
||||
legMoveSpace = 0.8f;
|
||||
@@ -2506,6 +2504,7 @@ public class UnitTypes{
|
||||
health = 850;
|
||||
armor = 6f;
|
||||
itemCapacity = 0;
|
||||
floorMultiplier = 0.95f;
|
||||
treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
|
||||
researchCostMultiplier = 0f;
|
||||
|
||||
@@ -2547,6 +2546,7 @@ public class UnitTypes{
|
||||
health = 2100;
|
||||
armor = 8f;
|
||||
itemCapacity = 0;
|
||||
floorMultiplier = 0.8f;
|
||||
treadRects = new Rect[]{new Rect(17 - 96f/2f, 10 - 96f/2f, 19, 76)};
|
||||
researchCostMultiplier = 0f;
|
||||
|
||||
@@ -2625,6 +2625,9 @@ public class UnitTypes{
|
||||
health = 5000;
|
||||
armor = 11f;
|
||||
itemCapacity = 0;
|
||||
floorMultiplier = 0.65f;
|
||||
drownTimeMultiplier = 1.2f;
|
||||
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
|
||||
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
|
||||
researchCostMultiplier = 0f;
|
||||
|
||||
@@ -2695,6 +2698,9 @@ public class UnitTypes{
|
||||
armor = 20f;
|
||||
itemCapacity = 0;
|
||||
crushDamage = 13f / 5f;
|
||||
floorMultiplier = 0.5f;
|
||||
drownTimeMultiplier = 1.25f;
|
||||
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
|
||||
treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
|
||||
|
||||
weapons.add(new Weapon("vanquish-weapon"){{
|
||||
@@ -2791,7 +2797,9 @@ public class UnitTypes{
|
||||
armor = 26f;
|
||||
crushDamage = 25f / 5f;
|
||||
rotateSpeed = 0.8f;
|
||||
|
||||
floorMultiplier = 0.3f;
|
||||
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
|
||||
|
||||
float xo = 231f/2f, yo = 231f/2f;
|
||||
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
|
||||
|
||||
@@ -3306,7 +3314,7 @@ public class UnitTypes{
|
||||
drag = 0.1f;
|
||||
speed = 0.6f;
|
||||
hitSize = 30f;
|
||||
health = 7300;
|
||||
health = 6500;
|
||||
armor = 5f;
|
||||
|
||||
lockLegBase = true;
|
||||
@@ -3319,14 +3327,15 @@ public class UnitTypes{
|
||||
|
||||
abilities.add(new ShieldArcAbility(){{
|
||||
region = "tecta-shield";
|
||||
radius = 36f;
|
||||
radius = 45f;
|
||||
angle = 82f;
|
||||
regen = 0.6f;
|
||||
regen = 40f / 60f;
|
||||
cooldown = 60f * 8f;
|
||||
max = 2000f;
|
||||
max = 2200f;
|
||||
y = -20f;
|
||||
width = 6f;
|
||||
width = 8f;
|
||||
whenShooting = false;
|
||||
chanceDeflect = 1f;
|
||||
}});
|
||||
|
||||
rotateSpeed = 2.1f;
|
||||
@@ -3344,7 +3353,7 @@ public class UnitTypes{
|
||||
|
||||
legSplashDamage = 32;
|
||||
legSplashRange = 30;
|
||||
drownTimeMultiplier = 2f;
|
||||
drownTimeMultiplier = 0.5f;
|
||||
|
||||
hovering = true;
|
||||
shadowElevation = 0.4f;
|
||||
@@ -3435,7 +3444,7 @@ public class UnitTypes{
|
||||
|
||||
legSplashDamage = 32;
|
||||
legSplashRange = 32;
|
||||
drownTimeMultiplier = 2f;
|
||||
drownTimeMultiplier = 0.5f;
|
||||
|
||||
hovering = true;
|
||||
shadowElevation = 0.4f;
|
||||
@@ -3487,7 +3496,7 @@ public class UnitTypes{
|
||||
|
||||
bullet = new ArtilleryBulletType(5.5f, 260){{
|
||||
collidesTiles = collides = true;
|
||||
lifetime = 70f;
|
||||
lifetime = 60f;
|
||||
shootEffect = Fx.shootBigColor;
|
||||
smokeEffect = Fx.shootSmokeSquareBig;
|
||||
frontColor = Color.white;
|
||||
@@ -3495,6 +3504,7 @@ public class UnitTypes{
|
||||
hitSound = Sounds.none;
|
||||
width = 18f;
|
||||
height = 24f;
|
||||
rangeOverride = 385f;
|
||||
|
||||
lightColor = trailColor = hitColor = backColor = Pal.techBlue;
|
||||
lightRadius = 40f;
|
||||
@@ -3508,10 +3518,10 @@ public class UnitTypes{
|
||||
despawnSound = Sounds.dullExplosion;
|
||||
|
||||
hitEffect = despawnEffect = new ExplosionEffect(){{
|
||||
lifetime = 34f;
|
||||
waveStroke = 4f;
|
||||
lifetime = 50f;
|
||||
waveStroke = 5f;
|
||||
waveColor = sparkColor = trailColor;
|
||||
waveRad = 25f;
|
||||
waveRad = 45f;
|
||||
smokeSize = 0f;
|
||||
smokeSizeBase = 0f;
|
||||
sparks = 10;
|
||||
@@ -3520,8 +3530,8 @@ public class UnitTypes{
|
||||
sparkStroke = 3f;
|
||||
}};
|
||||
|
||||
splashDamage = 85f;
|
||||
splashDamageRadius = 20f;
|
||||
splashDamage = 120f;
|
||||
splashDamageRadius = 36f;
|
||||
|
||||
fragBullets = 15;
|
||||
fragVelocityMin = 0.5f;
|
||||
@@ -3529,14 +3539,14 @@ public class UnitTypes{
|
||||
fragLifeMin = 0.3f;
|
||||
despawnShake = 5f;
|
||||
|
||||
fragBullet = new BasicBulletType(5.5f, 50){{
|
||||
fragBullet = new BasicBulletType(5.5f, 37){{
|
||||
pierceCap = 2;
|
||||
pierceBuilding = true;
|
||||
|
||||
homingPower = 0.09f;
|
||||
homingRange = 150f;
|
||||
|
||||
lifetime = 50f;
|
||||
lifetime = 40f;
|
||||
shootEffect = Fx.shootBigColor;
|
||||
smokeEffect = Fx.shootSmokeSquareBig;
|
||||
frontColor = Color.white;
|
||||
@@ -3555,7 +3565,7 @@ public class UnitTypes{
|
||||
collidesAir = false;
|
||||
|
||||
despawnEffect = Fx.none;
|
||||
splashDamage = 46f;
|
||||
splashDamage = 35f;
|
||||
splashDamageRadius = 30f;
|
||||
|
||||
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
|
||||
@@ -4074,7 +4084,7 @@ public class UnitTypes{
|
||||
hitSize = 9f;
|
||||
omniMovement = false;
|
||||
rotateSpeed = 2.5f;
|
||||
drownTimeMultiplier = 2f;
|
||||
drownTimeMultiplier = 1.75f;
|
||||
segments = 3;
|
||||
drawBody = false;
|
||||
hidden = true;
|
||||
@@ -4094,7 +4104,6 @@ public class UnitTypes{
|
||||
hitSize = 48f;
|
||||
omniMovement = false;
|
||||
rotateSpeed = 1.7f;
|
||||
drownTimeMultiplier = 4f;
|
||||
segments = 4;
|
||||
drawBody = false;
|
||||
hidden = true;
|
||||
|
||||
@@ -20,6 +20,7 @@ import mindustry.game.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.Objectives.*;
|
||||
import mindustry.game.Saves.*;
|
||||
import mindustry.game.Teams.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.input.*;
|
||||
import mindustry.io.*;
|
||||
@@ -419,7 +420,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
ui.planet.hide();
|
||||
SaveSlot slot = sector.save;
|
||||
sector.planet.setLastSector(sector);
|
||||
if(slot != null && !clearSectors && (!(sector.planet.clearSectorOnLose || sector.info.hasWorldProcessor) || sector.info.hasCore)){
|
||||
if(slot != null && !clearSectors && (!sector.planet.clearSectorOnLose || sector.info.hasCore)){
|
||||
|
||||
try{
|
||||
boolean hadNoCore = !sector.info.hasCore;
|
||||
@@ -433,74 +434,73 @@ public class Control implements ApplicationListener, Loadable{
|
||||
//if there is no base, simulate a new game and place the right loadout at the spawn position
|
||||
if(state.rules.defaultTeam.cores().isEmpty() || hadNoCore){
|
||||
|
||||
if(sector.planet.clearSectorOnLose || sector.info.hasWorldProcessor){
|
||||
//don't carry over the spawn position and plans if the sector preset name or map size changed
|
||||
if(sector.planet.clearSectorOnLose || sector.info.spawnPosition == 0 || !sector.info.sectorDataMatches(sector)){
|
||||
playNewSector(origin, sector, reloader);
|
||||
}else{
|
||||
//no spawn set -> delete the sector save
|
||||
if(sector.info.spawnPosition == 0){
|
||||
//delete old save
|
||||
sector.save = null;
|
||||
slot.delete();
|
||||
//play again
|
||||
playSector(origin, sector, reloader);
|
||||
return;
|
||||
}
|
||||
int spawnPos = sector.info.spawnPosition;
|
||||
|
||||
//set spawn for sector damage to use
|
||||
Tile spawn = world.tile(sector.info.spawnPosition);
|
||||
Tile spawn = world.tile(spawnPos);
|
||||
spawn.setBlock(sector.planet.defaultCore, state.rules.defaultTeam);
|
||||
|
||||
//add extra damage.
|
||||
//apply damage to simulate the sector being lost
|
||||
SectorDamage.apply(1f);
|
||||
|
||||
//reset wave so things are more fair
|
||||
state.wave = 1;
|
||||
//set up default wave time
|
||||
state.wavetime = state.rules.initialWaveSpacing <= 0f ? (state.rules.waveSpacing * (sector.preset == null ? 2f : sector.preset.startWaveTimeMultiplier)) : state.rules.initialWaveSpacing;
|
||||
state.wavetime *= sector.planet.campaignRules.difficulty.waveTimeMultiplier;
|
||||
//reset captured state
|
||||
sector.info.wasCaptured = false;
|
||||
//save the plans and buildings from the previous save; they will be used to re-populate the sector
|
||||
var previousPlans = state.rules.defaultTeam.data().plans.toArray(BlockPlan.class);
|
||||
var previousBuildings = state.rules.defaultTeam.data().buildings.<Building>toArray(Building.class);
|
||||
var previousDerelicts = Team.derelict.data().buildings.<Building>toArray(Building.class);
|
||||
|
||||
if(state.rules.sector.planet.allowWaves){
|
||||
//re-enable waves
|
||||
state.rules.waves = true;
|
||||
//reset win wave??
|
||||
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null && sector.preset.captureWave > 0 ? sector.preset.captureWave : state.rules.winWave > state.wave ? state.rules.winWave : 30;
|
||||
}
|
||||
logic.reset();
|
||||
|
||||
//if there's still an enemy base left, fix it
|
||||
if(state.rules.attackMode){
|
||||
//replace all broken blocks
|
||||
for(var plan : state.rules.waveTeam.data().plans){
|
||||
Tile tile = world.tile(plan.x, plan.y);
|
||||
if(tile != null){
|
||||
tile.setBlock(plan.block, state.rules.waveTeam, plan.rotation);
|
||||
if(plan.config != null && tile.build != null){
|
||||
tile.build.configureAny(plan.config);
|
||||
}
|
||||
//now, load a fresh save; the old one was only used to grab previous building data
|
||||
playNewSector(origin, sector, reloader, new WorldParams(){{
|
||||
corePositionOverride = spawnPos;
|
||||
}}, () -> {
|
||||
var teamData = state.rules.defaultTeam.data();
|
||||
|
||||
//all the derelicts from the new save have to be removed.
|
||||
for(var generatedDerelict : Team.derelict.data().buildings.<Building>toArray(Building.class)){
|
||||
generatedDerelict.tile.remove();
|
||||
}
|
||||
|
||||
//retain old derelicts from the previous save.
|
||||
for(var build : previousDerelicts){
|
||||
Tile tile = world.tile(build.tileX(), build.tileY());
|
||||
if(tile != null && tile.build == null && Build.validPlace(build.block, Team.derelict, build.tileX(), build.tileY(), build.rotation, false, false)){
|
||||
tile.setBlock(build.block, Team.derelict, build.rotation, () -> build);
|
||||
}
|
||||
}
|
||||
state.rules.waveTeam.data().plans.clear();
|
||||
}
|
||||
|
||||
//kill all units, since they should be dead anyway
|
||||
Groups.unit.clear();
|
||||
Groups.fire.clear();
|
||||
Groups.puddle.clear();
|
||||
//copy over all buildings from the previous save, retaining config and health, and making them derelict. contents are not saved (derelict repair clears them anyway)
|
||||
for(var build : previousBuildings){
|
||||
Tile tile = world.tile(build.tileX(), build.tileY());
|
||||
if(tile != null && tile.build == null && Build.validPlace(build.block, state.rules.defaultTeam, build.tileX(), build.tileY(), build.rotation, false, false)){
|
||||
build.addPlan(false, true);
|
||||
tile.setBlock(build.block, state.rules.defaultTeam, build.rotation, () -> build);
|
||||
build.changeTeam(Team.derelict);
|
||||
build.dropped(); //TODO: call pickedUp too? this may screw up power networks in a major way as they refer to potentially deleted entities
|
||||
}
|
||||
}
|
||||
|
||||
//reset to 0, so replaced cores don't count
|
||||
state.rules.defaultTeam.data().unitCap = 0;
|
||||
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
|
||||
for(var build : previousBuildings){
|
||||
if(build.isValid()){
|
||||
build.updateProximity();
|
||||
}
|
||||
}
|
||||
|
||||
//set up camera/player locations
|
||||
player.set(spawn.x * tilesize, spawn.y * tilesize);
|
||||
camera.position.set(player);
|
||||
//carry over all previous plans that don't already have the corresponding block at their position
|
||||
for(var plan : previousPlans){
|
||||
var build = world.build(plan.x, plan.y);
|
||||
if(!(build != null && build.block == plan.block && build.tileX() == plan.x && build.tileY() == plan.y && build.team != state.rules.waveTeam)){
|
||||
teamData.plans.add(plan);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Events.fire(new SectorLaunchEvent(sector));
|
||||
Events.fire(Trigger.newGame);
|
||||
|
||||
state.set(State.playing);
|
||||
reloader.end();
|
||||
//blocks placed after WorldLoadEvent didn't queue an update, so fix that.
|
||||
renderer.minimap.updateAll();
|
||||
}
|
||||
}else{
|
||||
state.set(State.playing);
|
||||
@@ -522,12 +522,20 @@ public class Control implements ApplicationListener, Loadable{
|
||||
}
|
||||
|
||||
public void playNewSector(@Nullable Sector origin, Sector sector, WorldReloader reloader){
|
||||
playNewSector(origin, sector, reloader, new WorldParams(), null);
|
||||
}
|
||||
|
||||
public void playNewSector(@Nullable Sector origin, Sector sector, WorldReloader reloader, WorldParams params, @Nullable Runnable beforePlay){
|
||||
reloader.begin();
|
||||
world.loadSector(sector);
|
||||
world.loadSector(sector, params);
|
||||
state.rules.sector = sector;
|
||||
//assign origin when launching
|
||||
sector.info.origin = origin;
|
||||
sector.info.destination = origin;
|
||||
|
||||
if(beforePlay != null){
|
||||
beforePlay.run();
|
||||
}
|
||||
|
||||
logic.play();
|
||||
control.saves.saveSector(sector);
|
||||
Events.fire(new SectorLaunchEvent(sector));
|
||||
|
||||
@@ -61,6 +61,7 @@ public class NetClient implements ApplicationListener{
|
||||
/** Byte stream for reading in snapshots. */
|
||||
private ReusableByteInStream byteStream = new ReusableByteInStream();
|
||||
private DataInputStream dataStream = new DataInputStream(byteStream);
|
||||
private Reads dataStreamReads = new Reads(dataStream);
|
||||
/** Packet handlers for custom types of messages. */
|
||||
private ObjectMap<String, Seq<Cons<String>>> customPacketHandlers = new ObjectMap<>();
|
||||
/** Packet handlers for custom types of messages, in binary. */
|
||||
@@ -485,9 +486,10 @@ public class NetClient implements ApplicationListener{
|
||||
netClient.lastSnapshotTimestamp = Time.millis();
|
||||
netClient.byteStream.setBytes(data);
|
||||
DataInputStream input = netClient.dataStream;
|
||||
Reads reads = netClient.dataStreamReads;
|
||||
|
||||
for(int j = 0; j < amount; j++){
|
||||
readSyncEntity(input, Reads.get(input));
|
||||
readSyncEntity(input, reads);
|
||||
}
|
||||
}catch(Exception e){
|
||||
//don't disconnect, just log it
|
||||
@@ -511,6 +513,7 @@ public class NetClient implements ApplicationListener{
|
||||
try{
|
||||
netClient.byteStream.setBytes(data);
|
||||
DataInputStream input = netClient.dataStream;
|
||||
Reads reads = netClient.dataStreamReads;
|
||||
|
||||
for(int i = 0; i < amount; i++){
|
||||
int pos = input.readInt();
|
||||
@@ -524,7 +527,7 @@ public class NetClient implements ApplicationListener{
|
||||
Log.warn("Block ID mismatch at @: @ != @. Skipping block snapshot.", tile, tile.build.block.id, block);
|
||||
break;
|
||||
}
|
||||
tile.build.readSync(Reads.get(input), tile.build.version());
|
||||
tile.build.readSync(reads, tile.build.version());
|
||||
}
|
||||
}catch(Exception e){
|
||||
Log.err(e);
|
||||
|
||||
@@ -116,6 +116,7 @@ public class NetServer implements ApplicationListener{
|
||||
private ReusableByteOutStream syncStream = new ReusableByteOutStream();
|
||||
/** Data stream for writing player sync data to. */
|
||||
private DataOutputStream dataStream = new DataOutputStream(syncStream);
|
||||
private Writes dataStreamWrites = new Writes(dataStream);
|
||||
/** Packet handlers for custom types of messages. */
|
||||
private ObjectMap<String, Seq<Cons2<Player, String>>> customPacketHandlers = new ObjectMap<>();
|
||||
/** Packet handlers for custom types of messages - binary version. */
|
||||
@@ -938,7 +939,7 @@ public class NetServer implements ApplicationListener{
|
||||
|
||||
dataStream.writeInt(build.pos());
|
||||
dataStream.writeShort(build.block.id);
|
||||
build.writeSync(Writes.get(dataStream));
|
||||
build.writeSync(dataStreamWrites);
|
||||
|
||||
if(syncStream.size() > maxSnapshotSize){
|
||||
dataStream.close();
|
||||
@@ -993,7 +994,7 @@ public class NetServer implements ApplicationListener{
|
||||
dataStream.writeInt(entity.id()); //write id
|
||||
dataStream.writeByte(entity.classId() & 0xFF); //write type ID
|
||||
entity.beforeWrite();
|
||||
entity.writeSync(Writes.get(dataStream)); //write entity
|
||||
entity.writeSync(dataStreamWrites); //write entity itself
|
||||
|
||||
sent++;
|
||||
|
||||
|
||||
@@ -259,19 +259,19 @@ public class World{
|
||||
}
|
||||
|
||||
public void loadSector(Sector sector){
|
||||
loadSector(sector, 0, true);
|
||||
loadSector(sector, new WorldParams());
|
||||
}
|
||||
|
||||
public void loadSector(Sector sector, int seedOffset, boolean saveInfo){
|
||||
setSectorRules(sector, saveInfo);
|
||||
public void loadSector(Sector sector, WorldParams params){
|
||||
setSectorRules(sector, params.saveInfo);
|
||||
|
||||
int size = sector.getSize();
|
||||
loadGenerator(size, size, tiles -> {
|
||||
if(sector.preset != null){
|
||||
sector.preset.generator.generate(tiles);
|
||||
sector.preset.generator.generate(tiles, params);
|
||||
sector.preset.rules.get(state.rules); //apply extra rules
|
||||
}else if(sector.planet.generator != null){
|
||||
sector.planet.generator.generate(tiles, sector, seedOffset);
|
||||
sector.planet.generator.generate(tiles, sector, params);
|
||||
}else{
|
||||
throw new RuntimeException("Sector " + sector.id + " on planet " + sector.planet.name + " has no generator or preset defined. Provide a planet generator or preset map.");
|
||||
}
|
||||
@@ -279,7 +279,7 @@ public class World{
|
||||
state.rules.sector = sector;
|
||||
});
|
||||
|
||||
if(saveInfo && state.rules.waves){
|
||||
if(params.saveInfo && state.rules.waves){
|
||||
sector.info.waves = state.rules.waves;
|
||||
}
|
||||
|
||||
@@ -289,7 +289,7 @@ public class World{
|
||||
}
|
||||
|
||||
//reset rules
|
||||
setSectorRules(sector, saveInfo);
|
||||
setSectorRules(sector, params.saveInfo);
|
||||
|
||||
if(state.rules.defaultTeam.core() != null){
|
||||
sector.info.spawnPosition = state.rules.defaultTeam.core().pos();
|
||||
|
||||
@@ -85,7 +85,7 @@ public class EditorRenderer implements Disposable{
|
||||
//don't process terrain updates every frame (helps with lag on low end devices)
|
||||
boolean doUpdate = Core.graphics.getFrameId() % 2 == 0;
|
||||
|
||||
if(doUpdate) renderer.blocks.floor.checkChanges();
|
||||
if(doUpdate) renderer.blocks.floor.checkChanges(!editor.showTerrain);
|
||||
|
||||
boolean prev = renderer.animateWater;
|
||||
renderer.animateWater = false;
|
||||
@@ -95,14 +95,16 @@ public class EditorRenderer implements Disposable{
|
||||
Core.camera.width = 999999f;
|
||||
Core.camera.height = 999999f;
|
||||
Core.camera.mat.set(Draw.proj()).mul(Tmp.m3.setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize)).translate(4f, 4f));
|
||||
renderer.blocks.floor.drawFloor();
|
||||
if(editor.showFloor){
|
||||
renderer.blocks.floor.drawFloor();
|
||||
}
|
||||
|
||||
Tmp.m2.set(Draw.proj());
|
||||
|
||||
//scissors are always enabled because this is drawn clipped in UI, make sure they don't interfere with drawing shadow events
|
||||
Gl.disable(Gl.scissorTest);
|
||||
|
||||
if(doUpdate) renderer.blocks.processShadows();
|
||||
if(doUpdate) renderer.blocks.processShadows(!editor.showBuildings, !editor.showTerrain);
|
||||
|
||||
Gl.enable(Gl.scissorTest);
|
||||
|
||||
@@ -115,7 +117,9 @@ public class EditorRenderer implements Disposable{
|
||||
Draw.proj(Tmp.m2);
|
||||
|
||||
renderer.blocks.floor.beginDraw();
|
||||
renderer.blocks.floor.drawLayer(CacheLayer.walls);
|
||||
if(editor.showTerrain){
|
||||
renderer.blocks.floor.drawLayer(CacheLayer.walls);
|
||||
}
|
||||
renderer.animateWater = prev;
|
||||
|
||||
if(chunks == null) return;
|
||||
@@ -125,16 +129,18 @@ public class EditorRenderer implements Disposable{
|
||||
recacheChunks.clear();
|
||||
}
|
||||
|
||||
shader.bind();
|
||||
shader.setUniformMatrix4("u_projTrans", Tmp.m1.set(Core.camera.mat).translate(-packPad, -packPad).scale(packWidth, packHeight));
|
||||
if(editor.showBuildings){
|
||||
shader.bind();
|
||||
shader.setUniformMatrix4("u_projTrans", Tmp.m1.set(Core.camera.mat).translate(-packPad, -packPad).scale(packWidth, packHeight));
|
||||
|
||||
for(int x = 0; x < chunks.length; x++){
|
||||
for(int y = 0; y < chunks[0].length; y++){
|
||||
EditorSpriteCache mesh = chunks[x][y];
|
||||
for(int x = 0; x < chunks.length; x++){
|
||||
for(int y = 0; y < chunks[0].length; y++){
|
||||
EditorSpriteCache mesh = chunks[x][y];
|
||||
|
||||
if(mesh == null) continue;
|
||||
if(mesh == null) continue;
|
||||
|
||||
mesh.render(shader);
|
||||
mesh.render(shader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,7 +165,7 @@ public class EditorRenderer implements Disposable{
|
||||
}
|
||||
|
||||
void recache(){
|
||||
renderer.blocks.floor.clearTiles();
|
||||
renderer.blocks.floor.reload(!editor.showTerrain);
|
||||
renderer.blocks.reload();
|
||||
|
||||
for(int x = 0; x < chunks.length; x++){
|
||||
@@ -167,6 +173,20 @@ public class EditorRenderer implements Disposable{
|
||||
recacheChunk(x, y);
|
||||
}
|
||||
}
|
||||
//this causes 2 recaches, but it's necessary to fix the wrong shadows after a reload
|
||||
if(!editor.showBuildings || !editor.showTerrain){
|
||||
recacheShadows();
|
||||
}
|
||||
}
|
||||
|
||||
void recacheTerrain(){
|
||||
renderer.blocks.floor.reload(!editor.showTerrain);
|
||||
renderer.blocks.reload();
|
||||
recacheShadows();
|
||||
}
|
||||
|
||||
void recacheShadows(){
|
||||
renderer.blocks.updateShadows(!editor.showBuildings, !editor.showTerrain);
|
||||
}
|
||||
|
||||
void recacheChunk(int cx, int cy){
|
||||
@@ -206,7 +226,7 @@ public class EditorRenderer implements Disposable{
|
||||
y * tilesize + block.offset - height / 2f,
|
||||
width/2f, height/2f,
|
||||
width, height,
|
||||
tile.build == null || !block.rotate ? 0 : tile.build.rotdeg(),
|
||||
tile.build == null || !block.rotate || !block.rotateDrawEditor ? 0 : tile.build.rotdeg(),
|
||||
Color.whiteFloatBits);
|
||||
|
||||
if(tile.build != null){
|
||||
|
||||
@@ -81,6 +81,10 @@ public class EditorTile extends Tile{
|
||||
}else{
|
||||
renderer.blocks.updateShadowTile(this);
|
||||
}
|
||||
|
||||
if(build != null){
|
||||
build.wasVisible = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -112,7 +116,7 @@ public class EditorTile extends Tile{
|
||||
|
||||
@Override
|
||||
protected void fireChanged(){
|
||||
if(skip()){
|
||||
if(state.isGame()){
|
||||
super.fireChanged();
|
||||
}else{
|
||||
updateStatic();
|
||||
@@ -121,7 +125,7 @@ public class EditorTile extends Tile{
|
||||
|
||||
@Override
|
||||
protected void firePreChanged(){
|
||||
if(skip()){
|
||||
if(state.isGame()){
|
||||
super.firePreChanged();
|
||||
}else{
|
||||
updateStatic();
|
||||
|
||||
@@ -133,7 +133,12 @@ public enum EditorTool{
|
||||
Block dest = tile.floor();
|
||||
if(dest == editor.drawBlock) return;
|
||||
tester = t -> t.floor() == dest;
|
||||
setter = t -> t.setFloor(editor.drawBlock.asFloor());
|
||||
setter = t -> {
|
||||
t.setFloor(editor.drawBlock.asFloor());
|
||||
if(!(t.overlay() instanceof OverlayFloor) && !t.floor().supportsOverlay){
|
||||
t.setOverlay(Blocks.air);
|
||||
}
|
||||
};
|
||||
}else{
|
||||
Block dest = tile.block();
|
||||
if(dest == editor.drawBlock) return;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user