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75 Commits
Author SHA1 Message Date
Github Actions 8884aec248 Automatic bundle update 2025-09-27 04:41:11 +00:00
Thomas WidyantokoandKevin Vilyan 8b0b5ca378 Android fastlane and in-game translation fix for Indonesian language (#11213)
* Android fastlane locale for Indonesian

For android releases using id-ID (ISO 639-1 + ISO 3166-1 Alpha2) locale.

* Indonesian bundle upstream and fixes

Contains several name and description fixes and upstream with original EN bundle.

* Tecta unit balancing (id_ID)

imagine a flying spider, NOT

* Indonesian translation for Shield Arc description

* Update bundle_id_ID.properties

* [id_ID] translation additions and fixes

Mostly editor-related features and fixed as per review suggestions.

* [id_ID] more blocks description fix

* [id_ID] typo fix

shhh

* [id_ID] stats timing unit fix

fix_final_asfsdgasfgdawe.properties (1)

* [id_ID] v8 new sectors name TL

where descriptions

---------

Co-authored-by: Kevin Vilyan <146146416+Kev-Vily@users.noreply.github.com>
2025-09-27 00:40:04 -04:00
MrSmiley-006andAnuken 7b7509c96a Update bundle_cs.properties (#10994)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-27 00:39:14 -04:00
Anuken e79fa75f8b Turret rotation ghost plan fix 2025-09-27 00:36:35 -04:00
Anuken 840ac5f913 Map submission for 0 / 218 thorium removed / Fixed turrets rotating in editor 2025-09-26 23:59:25 -04:00
Anuken 02a637b843 Fixed #11241 2025-09-26 23:28:43 -04:00
Anuken 6171bf13d7 Merge remote-tracking branch 'origin/master' 2025-09-26 12:33:10 -04:00
Anuken fd632a3b55 Fixed #11240 2025-09-26 12:33:04 -04:00
SeuEarth ea89f766cc Update bundle_ko.properties (#11223)
* Fixed since something was wrong

* oops
2025-09-25 18:30:29 -04:00
Anuken eb3648bcb5 Submission for 254 2025-09-24 23:59:51 -04:00
Anuken 88223e2e1e Fixed #11234 2025-09-22 11:41:35 -04:00
Anuken a555e041bf 133 updated, 185 submission added 2025-09-21 23:42:12 -04:00
Anuken 01aa029052 Minor desktop launcher args fix 2025-09-21 00:23:59 -04:00
Anuken 0e87e53983 Merge remote-tracking branch 'origin/master' 2025-09-19 23:09:44 -04:00
Anuken 7c57211807 Potential sector data carry-over fix 2025-09-19 23:09:37 -04:00
Github Actions d073dfe162 Automatic bundle update 2025-09-19 22:27:12 +00:00
Anuken 71fbfffaec Buttons for toggling buildings/terrain in editor 2025-09-19 18:26:06 -04:00
Anuken 6ab5776064 Fixed tests 2025-09-19 15:48:48 -04:00
Anuken cc4119a837 No shooting in the editor 2025-09-19 14:08:17 -04:00
Anuken e5fc44166d Merge remote-tracking branch 'origin/master' 2025-09-19 13:22:24 -04:00
Anuken 7a6f6c84dd Fixed extra core in map submission 2025-09-19 13:22:15 -04:00
Github Actions 106ae445e0 Automatic bundle update 2025-09-19 16:38:42 +00:00
Anuken bf051fa7bc Sunken Pier map submission 2025-09-19 12:37:22 -04:00
Anuken 807a8fe089 Merge remote-tracking branch 'origin/master' 2025-09-17 13:21:19 -04:00
Anuken ffa5b98e11 Integrated many hidden sector submissions 2025-09-17 13:21:11 -04:00
redeagle0705 1e198eda40 Update bundle_ko.properties (#11214) 2025-09-16 15:26:21 -04:00
Eipusino e2c828b0bf proguard-rules.pro add -keep class com.android.dx.** { *; } (#11197) 2025-09-13 16:48:12 -04:00
Anuken 729f18726f Save version chunks changed to 4-byte lengths 2025-09-12 14:42:22 -04:00
Anuken 5f58adb764 Intel GPU detection tweaks 2025-09-11 18:56:05 -04:00
Anuken f089e38994 Fixed #11219 2025-09-11 11:07:32 -04:00
Anuken 87ec4225ac Attempt GL 2.1 before 2.0 2025-09-10 11:13:38 -04:00
Anuken bf77474c93 Fixed #11215 2025-09-09 12:44:35 -04:00
Anuken e96c21d610 Fixed enemy cores being removed on map re-attempt 2025-09-07 14:40:18 -04:00
Anuken 9f7ba9bb98 Fixed abandoning sectors not working 2025-09-07 14:22:55 -04:00
Anuken 94743b4ba6 Merge remote-tracking branch 'origin/master' 2025-09-07 14:14:31 -04:00
Anuken 8cb528264b New system for Serpulo sector loss (WIP) 2025-09-07 14:14:24 -04:00
ols45234 39ed3908b4 EscoCorp server address update (#11200) 2025-09-06 15:55:05 -04:00
Anuken a20cfcf9ea Merge remote-tracking branch 'origin/master' 2025-09-06 15:53:50 -04:00
Anuken 5924d8dbaf Closes Anuken/Mindustry-Suggestions/issues/5842 2025-09-06 15:53:43 -04:00
a51c6c3524 Same type mult for repair field ability (#11205)
* breh

* do not display if 1

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-06 10:31:23 -04:00
Github Actions ffa92adb0f Automatic bundle update 2025-09-06 03:11:17 +00:00
EggleEgg 98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken 7464511033 Fixed #11208 2025-09-05 12:15:24 -04:00
Anuken 625c354461 Fixed #11207 2025-09-05 12:00:30 -04:00
Anuken 59f8f5cd11 Choosing of Erekir launch sector based on loadout cost 2025-09-03 16:28:50 -04:00
Anuken ac937ce910 Fixed #11203 2025-09-02 13:56:03 -04:00
Anuken 7a1d126fcd New OpenGL version selection for SDL 2025-09-02 12:53:18 -04:00
Anuken 03544dda46 Always show remove ore/wall in in-game editor block select 2025-09-01 01:13:01 -04:00
Anuken d639dd516e Disabled OpenGL 3.0 for Intel GPUs 2025-08-31 14:10:59 -04:00
Anuken 3b1e1435d6 Fixed #11191 2025-08-30 10:53:13 -04:00
Anuken e40d192c45 Fixed #11190 2025-08-30 10:33:01 -04:00
Anuken b3afa14d07 Fixed #11193 2025-08-30 10:27:38 -04:00
Anuken df36007728 Fixed GL version arg parsing 2025-08-30 01:46:08 -04:00
Anuken bfe6ddf9fa Merge remote-tracking branch 'origin/master' 2025-08-30 01:00:08 -04:00
Anuken d518cdcc53 Param fix 2025-08-30 01:00:01 -04:00
Github Actions fb93735352 Automatic bundle update 2025-08-30 04:59:10 +00:00
Anuken f051f6e2d6 Closes Anuken/Mindustry-Suggestions/issues/5828 2025-08-30 00:57:52 -04:00
Anuken fdf0640d65 Turret rotation during placement / Status effect display changes 2025-08-29 19:15:19 -04:00
Anuken 4ae49cfc60 Fixed #11185 2025-08-29 18:37:46 -04:00
Anuken 7f3bf0e228 Closes Anuken/Mindustry-Suggestions/issues/5821 2025-08-28 13:00:29 -04:00
Anuken 26ba0583ef Fixed tests 2025-08-28 00:40:36 -04:00
Anuken e62c414efb Fixed @unit not saving in logic blocks 2025-08-27 18:15:41 -04:00
summoner 8613fc098c Translation: Update bundle_hu.properties (#11177)
Fix the Crux word in the translation. Sorry :(
2025-08-25 14:57:18 -04:00
Anuken 2a2b69527b Merge remote-tracking branch 'origin/master' 2025-08-25 13:30:39 -04:00
Anuken 35219b0832 Stormride_R map submission updates 2025-08-25 13:30:32 -04:00
summoner aa260cdf14 Translation: Update bundle_hu.properties (#11176)
Translate new strings.
2025-08-25 13:29:51 -04:00
SITUVNgcd 73eb867ce0 Update Vietnamese translation (#11109)
* Update Vietnamese translation

1. Bundle file
  - Translated new strings.
  - Optimized translations.
  - Fixed some typos.
  - Better translation for some words.

2. Android & Steam
  Added translations for Android and Steam app on fastlane.

* Typo & gammar fix

* Typo & gammar fix

* 0x0A new line?

* Update & translate new strings

* Translate new strings

https://github.com/Anuken/Mindustry/commit/011b9492a010818195464b4966c4ec66ef295797

* Translate new strings

https://github.com/Anuken/Mindustry/commit/397e19079074c0b3ee0857ae4922c87fccda81dd

* Translate new strings

https://github.com/Anuken/Mindustry/commit/b66f9b503bb34605eeb57f65a43e90dac9ad5687

* Translate new strings

https://github.com/Anuken/Mindustry/commit/c6ce5a200ffcf2de89669ba0074f6fdfec9f5cd2

* Translate new strings & update

https://github.com/Anuken/Mindustry/commit/77c4f2704645b76ddc62473228c41d690fdb5726

* Translate new string & update/fix

https://github.com/Anuken/Mindustry/commit/1283355f300548f7fcc35db834ceabe435ba4f5e

* Transalte new strings

https://github.com/Anuken/Mindustry/commit/c1dfb02904b6cd681038b0149df883bb4805dad9

* Translate new strings & update

https://github.com/Anuken/Mindustry/commit/479a84ba3226a2b644e228101833c73ad8ab4e5c

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/9b3e9caa3feedceecbee8e803e913d9980d23248

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/9b3e9caa3feedceecbee8e803e913d9980d23248

* Update Vietnamese translation

https://github.com/Anuken/Mindustry/commit/9b3e9caa3feedceecbee8e803e913d9980d23248

* Translate new strings

https://github.com/Anuken/Mindustry/commit/53293bd890012f10d6b19475188d41ae4e27d56a

* Translate new strings

Metal names https://github.com/Anuken/Mindustry/commit/02f7c4bd47a48b3f427a2b0b05fb601625f52cfa
2025-08-25 11:02:33 -04:00
Anuken 7110dd4cab Merge remote-tracking branch 'origin/master' 2025-08-25 10:59:48 -04:00
Anuken 2bdf2f39f8 Fixed black minimap color for metal walls 2025-08-25 10:59:39 -04:00
SomeonesShade b917f048a9 Malign fragBullets fix (#11174) 2025-08-25 10:54:35 -04:00
Anuken a73a30f2b9 Fixed rune font glyphs being flipped 2025-08-25 00:19:23 -04:00
Anuken 3b0f35d4fc Merge remote-tracking branch 'origin/master' 2025-08-24 22:46:04 -04:00
Anuken f96681155d Fixed under-liquid overlays remaining when painted over 2025-08-24 22:45:59 -04:00
Github Actions 4e435933a1 Automatic bundle update 2025-08-25 00:41:20 +00:00
Sunky.MP3GandAnuken cff3d2fb05 RU translations (#11111)
* Update bundle_ru.properties

* Typos and another cruxscape name

* Update bundle_ru.properties

* Another typo

* Update bundle_ru.properties

* How did I even remove this in the first place

* This should fit more

* I don't know what these are, but I found the translations

* Corroded and runes

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-08-24 20:40:08 -04:00
178 changed files with 2304 additions and 1124 deletions
+1
View File
@@ -5,6 +5,7 @@
-keep class net.jpountz.** { *; }
-keep class rhino.** { *; }
-keep class com.android.dex.** { *; }
-keep class com.android.dx.** { *; }
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
-dontwarn javax.naming.**
Binary file not shown.

After

Width:  |  Height:  |  Size: 723 B

+14 -7
View File
@@ -451,10 +451,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -802,7 +804,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.viewsubmission = \ue80d View Submissions
sectors.viewsubmission = \ue80d View Submission
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
@@ -880,6 +882,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -905,6 +908,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1013,8 +1017,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1099,7 +1105,7 @@ ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
@@ -1119,6 +1125,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] max shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1666,7 +1673,7 @@ block.snow.name = Snow
block.crater-stone.name = Craters
block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.char.name = Charred Stone
block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall
@@ -2475,9 +2482,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
publish.error = Памылка адпраўкі прадмета: {0}
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета:
editor.sector = Сектар:
editor.seed = Зерне:
editor.cliffs = Сцены К Скалам
editor.brush = Пэндаль
editor.openin = Адкрыць у рэдактары
editor.oregen = Генерацыя руд
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Пашкаджае
stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл
stat.damage = Страты
stat.frequency = Frequency
stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета:
editor.sector = Сектор:
editor.seed = Семе:
editor.cliffs = Стени към скали
editor.brush = Четка
editor.openin = Отвори в редактора
editor.oregen = Генериране на руди
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Врагът е установил база
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Противоположности
stat.powercapacity = Електрически капацитет
stat.powershot = Електроенергия/Изстрел
stat.damage = Щети
stat.frequency = Frequency
stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Esteu segur que ho voleu publicar?\n\n[lightgray]Assegureu-vos
publish.error = S’ha produït un error mentre es publicava l’element: {0}
steam.error = No s’ha pogut inicialitzar els serveis de l’Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Sector:
editor.seed = Llavor:
editor.cliffs = Converteix els murs en espadats
editor.brush = Pinzell
editor.openin = Obre a l’editor
editor.oregen = Generació de minerals
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = L’enemic ha establert una base en una illa
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Oposats
stat.powercapacity = Capacitat energètica
stat.powershot = Energia/Tret
stat.damage = Dany
stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments
stat.shootrange = Abast
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] d’escut
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
+195 -188
View File
@@ -46,7 +46,7 @@ mods.browser.selected = Vybraný mod
mods.browser.add = Stáhnout
mods.browser.reinstall = Reinstalovat
mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tento mod. Zjistěte, jestli repozitář modu byl již veřejně vydán.
mods.browser.latest = <Poslední>
mods.browser.releases = Vydání
mods.github.open = Úložiště
@@ -130,7 +130,7 @@ committingchanges = Provádím změny
done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nK předcházení nekonečného padání hry, [red]všechny modifikace se vyply.[]
mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nAby se zabránilo neustálému padání hry, [red]všechny modifikace se vyply.[]
mods = Mody
mods.name = Mod:
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
@@ -148,12 +148,12 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat
mod.version = Version:
mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor by mohl být používán.
mod.incompatiblegame = [red]Zastaralá Hra
mod.incompatiblemod = [red]Nekompatibilní
mod.blacklisted = [red]Nepodporováno
mod.unmetdependencies = [red]Nesplněné Dependencies
mod.unmetdependencies = [red]Nesplněné závislosti
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Kruhové závislosti
mod.incompletedependencies = [red]Nedokončené závislosti
@@ -164,7 +164,7 @@ mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, pro
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.incompletedependencies.details = Tento mod nelze načíst kvůli neplatným nebo chybějícím závislostem: {0}.
mod.requiresversion = Vyžaduje verzi hry: [red]{0}
@@ -185,15 +185,15 @@ mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, mu
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.error = [scarlet]Modifikaccím chybí závislosti
mod.dependencies.soft = (nepovinné)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
mod.dependencies.downloadreq = Vyžaduje se import
mod.dependencies.downloadall = Importovat vše
mod.dependencies.status = Importovat výsledky
mod.dependencies.success = Úspěšně staženo:
mod.dependencies.failure = Stažení selhalo:
mod.dependencies.imported = Tato modifikace vyžaduje závislosti. Chcete je stáhnout?
about.button = O hře
name = Jméno:
@@ -207,9 +207,9 @@ available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Vybrat Začínající Kampaň
campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze kdykoli přepnout.
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nVyšší kvalita map a celkový zážitek.
campaign.serpulo = Starší obsah; klasický zážitek. Více otevřených.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
campaign.difficulty = Difficulty
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nObtížnější. Vyšší kvalita map a celkový zážitek.
campaign.serpulo = Starší obsah; klasický zážitek. Otevřenější konec, více obsahu.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
campaign.difficulty = Obtížnost
completed = [accent]Dokončeno[]
techtree = Technologie
techtree.select = Výběr Výzkumného Stromu
@@ -237,9 +237,9 @@ server.kicked.typeMismatch = Tento server není kompatibilní s verzí Tvého kl
server.kicked.playerLimit = Tento server je plný, vyčkej prosím, až se uvolní místo.
server.kicked.recentKick = Před nedávnem jsi byl vykopnut z tohoto serveru.\nPočkej proto chvíli, než se zkusíš znovu připojit.
server.kicked.nameInUse = Někdo se stejným jménem jako Ty\nje aktuálně přihlášen na serveru.
server.kicked.nameEmpty = Tvé jméno není platné. Možná je prostě jen není nastaveno?
server.kicked.nameEmpty = Tvé jméno není platné. Možná prostě jen není nastaveno?
server.kicked.idInUse = Na tomhle serveru jsi již připojen. Připojování se pod dvěma účty není dovoleno!
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím. oficiální verzi.
server.kicked.customClient = Tento server nepodporuje upravené verze hry. Stáhni si, prosím, oficiální verzi.
server.kicked.gameover = Konec hry!
server.kicked.serverRestarting = Server se restartuje.
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
@@ -267,7 +267,7 @@ servers.showhidden = Zobraz skryté servery
server.shown = Zobrazené
server.hidden = Skryté
viewplayer = Viewing Player: [accent]{0}
viewplayer = Prohlížíš si hráče: [accent]{0}
trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[]
@@ -298,12 +298,12 @@ server.outdated = [scarlet]Zastaralá verze serveru![]
server.outdated.client = [scarlet]Zastaralá verze klienta![]
server.version = [gray]Verze: {0} {1}[]
server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
confirmban = Jsi si jistý, že chceš zakázat hráči "{0}[white]" přístup na server?[]
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
votekick.reason = Vote-Kick Reason
votekick.reason = Důvod k odhlasovanému vykopnutí
votekick.reason.message = Jste si jisti, že chcete hlasovat? "{0}[white]"?\nPokud ano, uveďte důvod:
joingame.title = Připojit se ke hře
joingame.ip = Adresa IP:
@@ -312,14 +312,14 @@ disconnect.error = Chyba připojení.
disconnect.closed = Připojení bylo uzavřeno.
disconnect.timeout = Vypršel čas pro připojení.
disconnect.data = Chyba načtení dat ze serveru!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
disconnect.snapshottimeout = Při získávání UDP snímků vyprššel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
connecting = [accent]Připojuji se...[]
reconnecting = [accent]Znovu se připojuji...
connecting.data = [accent]Načítám data ze serveru...[]
server.port = Port:
server.invalidport = Neplatné číslo portu!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]Nepodařilo se otevřít port 6567.[]\n\nUjistěte se, že na vašem zařízení nebo ve vaší síti neběží žádný jiný Mindustry server!
server.error = [scarlet]Chyba při hostování serveru.[]
save.new = Nové uložení hry
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
@@ -340,7 +340,7 @@ save.rename.text = Nové jméno:
selectslot = Vyber pozici pro uložení hry.
slot = [accent]Pozice {0}[]
editmessage = Upravit zprávu
save.corrupted = Uložení je poškozené nebo neplatné.
save.corrupted = Uložená hra je poškozená nebo neplatná.
empty = <Prázný>
on = On
off = Off
@@ -382,8 +382,8 @@ stance.holdfire = Postoj: Přestaň střílet
stance.pursuetarget = Postoj: Sleduj cíl
stance.patrol = Postoj: Hlídej
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
stance.mineauto = Automatická těžba
stance.mine = Těžit předmět: {0}
openlink = Otevřít odkaz
copylink = Zkopírovat odkaz
back = Zpět
@@ -400,7 +400,7 @@ data.invalid = Herní data nejsou v pořádku.
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
quit.confirm = Jsi si jistý, že chceš ukončit hru?
loading = [accent]Načítám...
downloading = [accent]Stahuju...
downloading = [accent]Stahuji...
saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
@@ -409,8 +409,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] povolí stavení
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
commandmode.name = [accent]Velící zežim
commandmode.nounits = [no units]
commandmode.name = [accent]Velicí zežim
commandmode.nounits = [žádné jednotky]
wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[]
@@ -448,10 +448,12 @@ publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprv
publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Sektor:
editor.seed = Seed:
editor.cliffs = Zdi Na Útesy
editor.brush = Štětec
editor.openin = Otevřít v editoru
editor.oregen = Generování rud
@@ -464,19 +466,19 @@ editor.waves = Vln:
editor.rules = Pravidla:
editor.generation = Generace:
editor.objectives = Úkoly:
editor.locales = Locale Bundles
editor.locales = Balíky jazyků
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.editname = Upravit název
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Upravit ve hře
editor.playtest = Playtest
editor.playtest = Test mapy
editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa
editor.center = Vycentrovat
editor.search = Hledat mapy...
editor.filters = Filtrovat Mapy
editor.filters = Filtrovat mšapy
editor.filters.mode = Herní režimy:
editor.filters.type = Typ Mapy:
editor.filters.search = Hledat V:
@@ -486,7 +488,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop na Steamu
waves.title = Vlny
waves.team = Team
waves.team = Tým
waves.remove = Odebrat
waves.every = každých
waves.waves = vln(y)
@@ -495,10 +497,10 @@ waves.perspawn = za zrození
waves.shields = štítů/vlnu
waves.to = do
waves.spawn = zrození:
waves.spawn.all = <all>
waves.spawn.all = <vše>
waves.spawn.select = Výběr Zrození
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
waves.max = max jednotek
waves.spawn.none = [scarlet]žádná místa ke zrození nebyla na mapě nalezena.
waves.max = max. jednotek
waves.guardian = Strážce
waves.preview = Náhled
waves.edit = Upravit....
@@ -514,7 +516,7 @@ waves.sort.begin = Začít
waves.sort.health = Životy
waves.sort.type = Typ
waves.search = Hledat vlny...
waves.filter = Unit Filter
waves.filter = Filtr jednotek
waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše
@@ -523,12 +525,12 @@ wavemode.counts = počty
wavemode.totals = součty
wavemode.health = zdraví
all = All
all = Vše
editor.default = [lightgray]<Výchozí>[]
details = Podrobnosti...
edit = Upravit...
variables = Hodnoty
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.clear.confirm = Opravdu chcete z tohoto procesoru odstranit veškerý kód?
logic.restart = Restart
logic.globals = Vestavěné proměnné
@@ -646,8 +648,8 @@ filter.option.floor2 = Druhotný povrch
filter.option.threshold2 = Druhotný práh
filter.option.radius = Poloměr
filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop
filter.option.code = Kód
filter.option.loop = Smyčka
locales.info = Zde můžete do mapy přidat balíčky národního prostředí pro konkrétní jazyky. V balíčcích národního prostředí má každá vlastnost název a hodnotu. Tyto vlastnosti mohou využívat světoví zpracovatelé a cíle pomocí svých jmen. Podporují formátování textu (nahrazení zástupných symbolů skutečnými hodnotami).\n\n[cyan]Příklad vlastnosti:\n[]název: [accent]timer[]\nvalue: [accent]Příklad časovače, zbývající čas: @[]\n\n[cyan]Usage:\n[]Nastavte jej jako text cíle: [accent]@timer\n\n[]Vytiskněte si to ve světovém procesoru:\n[accent]localeprint "timer"\nformat time\n[gray](kde čas je samostatně vypočítaná proměnná)
locales.deletelocale = Opravdu chcete smazat tento balíček národního prostředí?
@@ -664,7 +666,7 @@ locales.showcorrect = Zobrazit vlastnosti, které jsou přítomné ve všech ná
locales.showmissing = Zobrazit vlastnosti, které v některých národních prostředích chybí
locales.showsame = Zobrazit vlastnosti, které mají stejné hodnoty v různých národních prostředích
locales.viewproperty = Zobrazit ve všech lokalitách
locales.viewing = Prohlížení nemovitosti "{0}"
locales.viewing = Prohlížení vlastnosti "{0}"
locales.addicon = Přidat ikonu
width = Šířka:
@@ -705,7 +707,7 @@ configure = Přizpůsobit vybavení
objective.research.name = Výzkum
objective.produce.name = Získat
objective.item.name = Získat Věc
objective.coreitem.name = Jádrova Věc
objective.coreitem.name = Přesunout do jádra
objective.buildcount.name = Počet Budov
objective.unitcount.name = Počet Jednotek
objective.destroyunits.name = Znič Jednotky
@@ -713,19 +715,19 @@ objective.timer.name = Časovač
objective.destroyblock.name = Zničit Kostku
objective.destroyblocks.name = Zničit Kostky
objective.destroycore.name = Zničit Jádro
objective.commandmode.name = Příkazovy Režim
objective.commandmode.name = Příkazový Režim
objective.flag.name = Vlajka
marker.shapetext.name = Shape Text
marker.point.name = Point
marker.shapetext.name = Text tvaru
marker.point.name = Bod
marker.shape.name = Tvar
marker.text.name = Text
marker.line.name = Line
marker.line.name = Čára
marker.quad.name = Quad
marker.texture.name = Texture
marker.texture.name = Textura
marker.background = Pozadí
marker.outline = Outline
marker.outline = Obrys
objective.research = [accent]Výzkum:\n[]{0}[lightgray]{1}
objective.produce = [accent]Zisk:\n[]{0}[lightgray]{1}
@@ -749,18 +751,18 @@ loadout = Načtení
resources = Zdroje
resources.max = Max
bannedblocks = Zakázané bloky
unbannedblocks = Unbanned Blocks
unbannedblocks = Povolené bloky
objectives = Úkoly
bannedunits = Zakázané jednotky
unbannedunits = Unbanned Units
unbannedunits = Povolené jednotky
bannedunits.whitelist = Zakázané jednotky jako Whitelist
bannedblocks.whitelist = Zakázané bloky jako Whitelist
addall = Přidat vše
launch.from = Vysláno z: [accent]{0}
launch.capacity = Odpalovací kapacita: [accent]{0}
launch.destination = Cíl: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
landing.sources = Zdrojové sektory: [accent]{0}[]
landing.import = Max. celkový import: {0}[accent]{1}[lightgray]/min
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
add = Přidat...
guardian = Strážce
@@ -775,7 +777,7 @@ error.mapnotfound = Soubor s mapou nebyl nalezen!
error.io = Vstupně/výstupní (I/O) chyba sítě.
error.any = Neznámá chyba sítě.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
error.moddex = Mindustry nemůže načíst tuto modifikaci.\nVaše zařízení blokuje import Java modifikací kvůli nedávným změnám v Androidu.\nV současnosti neexistuje žádné známé řešení tohoto problému.
weather.rain.name = Déšť
weather.snowing.name = Sníh
@@ -783,7 +785,7 @@ weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.playtime = \uf129 [lightgray]Doba hraní sektoru: {0}
campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lightgray]Poslední sektor byl dobyt.
sectorlist = Sektory
@@ -799,7 +801,7 @@ sectors.wave = Vlna:
sectors.stored = Uskladněno:
sectors.resume = Pokračovat
sectors.launch = Vyslat
sectors.viewsubmission = \ue80d View Submissions
sectors.viewsubmission = \ue80d Prohlížet příspěvky
sectors.select = Vybrat
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]bez (slunce)[]
@@ -824,7 +826,7 @@ sector.changeicon = Změnit Ikonu
sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = Prohlédnout Sektor
sector.foundationrequired = [lightgray] Core: Foundation Required
sector.foundationrequired = [lightgray] Je vyžadováno Jádro: Základ.
threat.low = Nízké
threat.medium = Střední
@@ -832,16 +834,16 @@ threat.high = Velké
threat.extreme = Extrémní
threat.eradication = Vyhlazující
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.casual = Odpočinková
difficulty.easy = Lehká
difficulty.normal = Střední
difficulty.hard = Těžká
difficulty.eradication = Vyhlazující
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
difficulty.enemyHealthMultiplier = Zdraví nepřítele: {0}
difficulty.enemySpawnMultiplier = Počet nepřátel: {0}
difficulty.waveTimeMultiplier = Časovač vlny: {0}
difficulty.nomodifiers = [lightgray](Žádné modifikátory)
planets = Planety
@@ -866,22 +868,23 @@ sector.windsweptIslands.name = Větrné ostrovy
sector.extractionOutpost.name = Extrakční základna
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.infestedCanyons.name = Zamořené kaňony
sector.planetaryTerminal.name = Planetární odpalovací terminál
sector.coastline.name = Pobřežní čára
sector.navalFortress.name = Námořní pevnost
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.polarAerodrome.name = Polární aerodrom
sector.atolls.name = Atoly
sector.testingGrounds.name = Testovací zázemí
sector.seaPort.name = Mořský přístav
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.mycelialBastion.name = Pevnost podhoubí
sector.frontier.name = Fronta
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.geothermalStronghold.name = Geotermální pevnost
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
@@ -891,8 +894,8 @@ sector.tarFields.description = Rozhraní produkční naftové oblasti mezi horam
sector.desolateRift.description = Extrémně nebezpečná mapa. Na úkor prostoru se zde nachází přehršel surovin. Vysoká pravděpodobnost zničení. Postav vzdušnou a pozemní obranu co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
sector.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho široké využití.[]\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, a neustále prohledávají oblast.
sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spórami nasycenou zemí. Nachází se zde malá průzkumná základna Tvého nepřítele.\nZnič ji.\nPoužij mechy Dýka a Slídil. Znič obě nepřátelské jádra.
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, ve kterém byly spóry vynalezeny a zpočátku i vyráběny.\nVynalezni technologii, která se skrývá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastanů[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlé
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -933,20 +937,20 @@ sector.origin.name = Původ
sector.onset.description = Zahajte dobývání Erekiru. Shromážděte zdroje, vyrobte jednotky a začněte zkoumat technologie.
sector.aegis.description = Tento sektor obsahuje ložiska wolframu.\nVyzkoumej [accent]Nárazový vrták[] k vytěžení této suroviny, a znič nepřátelskou základnu.
sector.lake.description = Struskové jezero v tomto sektoru značně omezuje použitelné jednotky. Jedinou možností je vznášecí jednotka.\nVyzkoumej [accent]továrna na výrobu lodí[] a vyrob [accent]elude[] jednotku co nejdříve
sector.intersect.description = Podle průzkumů bude tento sektor brzy po přistání napaden z více stran.\nRychle vytvořte obranu a co nejdříve expandujte.\n[accent]Mech[] jednotky budou zapotřebí pro překročení teréu v oblasti.
sector.atlas.description = Tento sektor obsahuje rozmanitý terén a pro efektivní útok bude vyžadovat různé jednotky.\nPro překonání některých těžších nepřátelských základen zde mohou být nutné i vylepšené jednotky.\nVyzkoumej [accent]Electrolyzér[] a [accent]Přestavovač tanků[].
sector.lake.description = Jezero strusky v tomto sektoru značně omezuje použitelné jednotky. Jedinou možností je vznášecí jednotka.\nVyzkoumej [accent]továrna na výrobu lodí[] a vyrob [accent]Elude[] jednotku co nejdříve
sector.intersect.description = Podle průzkumů bude tento sektor brzy po přistání napaden z více stran.\nRychle vytvořte obranu a co nejdříve expandujte.\nJednotky [accent]Mech[] budou zapotřebí pro překročení terénu v oblasti.
sector.atlas.description = Tento sektor obsahuje rozmanitý terén a pro efektivní útok bude vyžadovat různé jednotky.\nPro překonání některých těžších nepřátelských základen zde mohou být nutné i vylepšené jednotky.\nVyzkoumej [accent]Elektrolyzér[] a [accent]Přestavovač tanků[].
sector.split.description = Minimální přítomnost nepřátel v tomto sektoru je ideální pro testování nových dopravních technologií.
sector.basin.description = V tomto sektoru byla zjištěna velká přítomnost nepřátel.\nRychle postavte jednotky a získejte nepřátelská jádra, abyste se prosadili.
sector.marsh.description = Tento sektor má hojnost arkycitu, ale má omezené průduchy.\nPostav [accent]Chemické spalovací komory[] k výrobě energie.
sector.peaks.description = Hornatý terén v tomto sektoru činí většinu jednotek nepoužitelnými. Bude zapotřebí létajících jednotek.\nDejte si pozor na nepřátelská protiletecká zařízení. Některá z těchto zařízení je možné vyřadit zaměřením jejich podpůrných budov.
sector.ravine.description = V sektoru nebyla zjištěna žádná nepřátelská jádra, ačkoli se jedná o důležitou dopravní trasu pro nepřítele. Očekávejte rozmanitost nepřátelských sil.\nVyrob [accent]rázová slitina[]. Postav [accent]Aflict[] věže.
sector.ravine.description = V sektoru nebyla zjištěna žádná nepřátelská jádra, ačkoli se jedná o důležitou dopravní trasu pro nepřítele. Očekávejte rozmanitost nepřátelských sil.\nVyrob [accent]rázovou slitinu[]. Postav [accent]Aflict[] věže.
sector.caldera-erekir.description = Zdroje zjištěné v tomto sektoru jsou rozptýleny na několika ostrovech. \nVyzkoumejte a nasaďte dopravu pomocí dronů.
sector.stronghold.description = Rozsáhlé nepřátelské ležení v tomto sektoru střeží významná ložiska [accent]thoria[].\nPoužijte ho na vývoj jednotek a věží vyšší úrovně.
sector.crevice.description = Nepřítel vyšle ostré útočné síly, aby zničily vaši základnu v tomto sektoru.\nVývoj [accent]karbid[] a [accent]Pyrolytický generátor[] může být nezbytný pro přežití.
sector.crevice.description = Nepřítel vyšle ostré útočné síly, aby zničily vaši základnu v tomto sektoru.\nVývoj [accent]karbidu[] a [accent]Pyrolytického generátoru[] může být nezbytný pro přežití.
sector.siege.description = V tomto sektoru se nacházejí dva paralelní kaňony, které si vynutí útok dvěma směry.\nVyzkoumej [accent]kyan[] pro získání schopnosti vytvářet ještě silnější tankové jednotky.\nPozor: byly detekovány nepřátelské rakety dlouhého doletu. Rakety mohou být sestřeleny před dopadem.
sector.crossroads.description = Nepřátelské základny v tomto sektoru jsou rozmístěny v různém terénu. Výzkumem různých jednotek se jim přizpůsobíte.\nNěkteré základny jsou navíc chráněny štíty. Zjistěte, jak jsou napájeny.
sector.karst.description = Tento sektor je bohatý na zdroje, ale jakmile se zde objeví nové jádro, bude napaden nepřítelem.\nVyužijte zdroje a vyzkoumej [accent]fázová tkanina[].
sector.karst.description = Tento sektor je bohatý na zdroje, ale jakmile se zde objeví nové jádro, bude napaden nepřítelem.\nVyužijte zdroje a vyzkoumej [accent]fázovou tkaninu[].
sector.origin.description = Poslední sektor s výrazným výskytem nepřátel.\nŽádné pravděpodobné možnosti výzkumu nezbývají - soustřeďte se výhradně na zničení všech nepřátelských jader.
status.burning.name = Hořící
@@ -956,7 +960,7 @@ status.muddy.name = Zablácený
status.melting.name = Tavící
status.sapped.name = Vymáchaný
status.electrified.name = Elektrizovaný
status.spore-slowed.name = Výtrusem Zpomalený
status.spore-slowed.name = Výtrusy Zpomalený
status.tarred.name = Dehtovaný
status.overdrive.name = Posílený
status.overclock.name = Přetaktovaný
@@ -976,7 +980,7 @@ settings.game = Hra
settings.sound = Zvuky
settings.graphics = Grafika
settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
settings.clearsaves = Vymazat uložené hry
@@ -995,14 +999,14 @@ error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0}
lastcommanded = [lightgray]Last Commanded: {0}
lastcommanded = [lightgray]Naposledy veleno: {0}
block.unknown = [lightgray]???[]
stat.showinmap = <načti mapu pro zobrazení>
stat.description = Účel
stat.input = Vstup
stat.output = Výstup
stat.maxefficiency = Max Efficiency
stat.maxefficiency = Max. účinnost
stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie
@@ -1010,8 +1014,10 @@ stat.opposites = Protiklady
stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel
stat.damage = Poškození
stat.frequency = Frequency
stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage
stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
@@ -1079,65 +1085,66 @@ stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje
stat.immunities = Imunita
stat.healing = Léčí se
stat.efficiency = [stat]{0}% Efficiency
stat.efficiency = [stat]{0}% účinnost
ability.forcefield = Silové pole
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.forcefield.description = Vytváří silový štít, který pohlcuje kulky.
ability.repairfield = Opravit pole
ability.repairfield.description = Repairs nearby units
ability.repairfield.description = Opravuje jednotky poblíž.
ability.statusfield = Stav pole
ability.statusfield.description = Applies a status effect to nearby units
ability.statusfield.description = Aplikuje na jednotky poblíž stavové efekty.
ability.unitspawn = továrna
ability.unitspawn.description = Constructs units
ability.unitspawn.description = Vyrábí jednotky
ability.shieldregenfield = Silově opravné pole
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.shieldregenfield.description = Opravuje štíty blízkých jednotek.
ability.movelightning = Pohybující se blesk
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Štítovy Oblouk
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.movelightning.description = Při pohybu vystřeluje blesky.
ability.armorplate = Pancíř
ability.armorplate.description = Snižuje poškození od střelby.
ability.shieldarc = Štítový Oblouk
ability.shieldarc.description = Vytváří silový štít oblokového tvaru, který pohlcuje kulky.
ability.suppressionfield = Pole potlačení regenerace
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Vyřadí z provozu všechny opravné stavby.
ability.energyfield = Energetické pole
ability.energyfield.description = Odpráskne blízké nepřátele
ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléří přátelské jednotky
ability.regen = Regenerace
ability.regen.description = Časem regeneruje svoje zdraví
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.liquidregen = Pohlcení tekutiny
ability.liquidregen.description = Pohlcuje tekutiny, čímž se opravuje.
ability.spawndeath = Zrození při zničení
ability.spawndeath.description = Při zničení vypustí jednotky.
ability.liquidexplode = Rozlití při zničení
ability.liquidexplode.description = Při zničení vypustí tekutinu.
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
ability.stat.firingrate = Rychlost střelby: [stat]{0}/sec[lightgray]
ability.stat.regen = [stat]{0}[lightgray] zdraví/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdraví/pulz
ability.stat.shield = Štít: [stat]{0}[lightgray]
ability.stat.repairspeed = Rychlost opravy: [stat]{0}/sek[lightgray]
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdraví/jednotka tekutiny
ability.stat.cooldown = Čas chladnutí: [stat]{0} sek[lightgray]
ability.stat.maxtargets = Max. počet cílů: [stat]{0}[lightgray]
ability.stat.sametypehealmultiplier = Počet oprav stejného typu: [stat]{0}%[lightgray]
ability.stat.damagereduction = Snížení poškození: [stat]{0}%[lightgray]
ability.stat.minspeed = Min. poškození: [stat]{0} tiles/sek[lightgray]
ability.stat.duration = Doba trvání: [stat]{0} sek[lightgray]
ability.stat.buildtime = Doba trvání stavby: [stat]{0} sek[lightgray]
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
bar.drilltierreq = Je vyžadován lepší vrt
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Chybějí zdroje
bar.corereq = Je vyžadováno základní jádro
bar.corefloor = Je vyžadována pozice základní zóny
bar.cargounitcap = Strop nákladové jednotky dosaženo
bar.displaytoolarge = Rozměry příliš velké\n(Max: {0}x{0})
bar.onlycoredeposit = Ukládat je povoleno pouze do Jádra.
bar.drilltierreq = Je vyžadován lepší vrt.
bar.nobatterypower = Nedostatek energie v bateriích.
bar.noresources = Chybějí zdroje.
bar.corereq = Je vyžadováno základní jádro.
bar.corefloor = Je vyžadována pozice základní zóny.
bar.cargounitcap = Strop nákladové jednotky dosažen.
bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}%
bar.boost = Posílení: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbuffer = Energie v bateriiích: {0}/{1}
bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0}
@@ -1168,12 +1175,12 @@ bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]proražení brnění
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
bullet.suppression = [stat]{0} sec[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
bullet.frags = [stat]{0}[lightgray]x střepinových střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[]
@@ -1182,15 +1189,15 @@ bullet.healamount = [stat]{0}[lightgray] přímá oprava
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
bullet.range = [stat]{0}[lightgray] kostek dosah
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
bullet.notargetsmissiles = [stat] ignoruje budovy
bullet.notargetsbuildings = [stat] ignoruje střely
unit.blocks = bloky
unit.blockssquared = bloky²
unit.powersecond = energie/sekunda
unit.tilessecond = dlaždic/sekundu
unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu
unit.tilessecond = dlaždic/sekunda
unit.liquidsecond = kapalin/sekunda
unit.itemssecond = předmětů/sekunda
unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie
unit.heatunits = jednotek tepla
@@ -1204,10 +1211,10 @@ unit.multiplier = x
unit.percent = %
unit.shieldhealth = zdraví štítu
unit.items = předměty
unit.thousands = tis
unit.millions = mio
unit.billions = mld
unit.shots = shots
unit.thousands = tis.
unit.millions = mil.
unit.billions = mld.
unit.shots = střely
unit.pershot = /střela
category.purpose = Účel
category.general = Všeobecné
@@ -1217,8 +1224,8 @@ category.items = Předměty
category.crafting = Vstup/Výstup
category.function = Funkce
category.optional = Volitelné vylepšení
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.alwaysmusic.name = Vždy přehrávat hudbu
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále.Jinak bude hrát pouze v náhodných intervalech.
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přístání Jádra
setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny
@@ -1257,23 +1264,23 @@ setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může být vyžadován restart)
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
setting.borderlesswindow.description = Pro aplikování změn je potřeba restart.
setting.fps.name = Ukázat FPS a ping
setting.console.name = Povolit Konzoli
setting.smoothcamera.name = Plynulá kamera
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat
setting.pixelate.name = Rozpixelovat
setting.minimap.name = Ukázat Mini mapu
setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráče
setting.mouseposition.name = Zobrazit Pozici Myši
setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety
setting.drawlight.name = Draw Darkness/Lighting
setting.drawlight.name = Vykreslit Tmu/Světlo
setting.ambientvol.name = Hlasitost prostředí
setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů
@@ -1281,31 +1288,31 @@ setting.mutesound.name = Ztišit zvuk
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automaticky ukládat hru
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.name = Veřejná viditelnost hry
setting.playerlimit.name = Nejvyšší počet hráčů
setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.name = Průsvitnost těžebního laseru jednotek
setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays
setting.hidedisplays.name = Skrýt displeje logiky
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
setting.macnotch.description = Pro aplikování změn, je potřeba restart
steam.friendsonly = Přátele Pouze
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
setting.macnotch.description = Pro aplikování změn je potřeba restart
steam.friendsonly = Pouze pro přátele
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem.Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
setting.minmagnificationmultiplierpercent.name = Maximální vzdálenost kamery
setting.minmagnificationmultiplierpercent.description = Vysoké hodnoty mohou způsobit problémy s výkonem.
public.beta = Poznámka: beta verze hry nemůžou vytvářet veřejné hry.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít
setting.bloom.name = Použít filtr Bloom
keybind.title = Změnit klávesy
keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je podporován jen základní pohyb.[]
keybinds.mobile = [scarlet]Většina kláves v mobilní verzi hry nefunguje. Je podporován jen základní pohyb.[]
category.general.name = Všeobecné
category.view.name = Pohled
category.command.name = Unit Command
category.command.name = Velení jednotkám
category.multiplayer.name = Hra více hráčů
category.blocks.name = Výběr bloků
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
@@ -1333,17 +1340,17 @@ keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
keybind.unit_stance_ram.name = Postoj jednotky: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
keybind.unit_command_mine.name = Příkaz jednotce: Těž
keybind.unit_command_boost.name = Příkaz jednotce: Posiluj
keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
keybind.unit_command_enter_payload.name = Příkaz jednotce: Nalož náklad
keybind.unit_command_loop_payload.name = Příkaz jednotce: Smyčkový přenos jednotek
keybind.rebuild_select.name = Přestavět Region
keybind.schematic_select.name = Vybrat oblast
@@ -1373,8 +1380,8 @@ keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok
keybind.select_all_units.name = Vybrat Všechny Jednotky
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
keybind.select_all_unit_transport.name = Select All Unit Transports
keybind.select_across_screen.name = Select Across Screen (Hold)
keybind.select_all_unit_transport.name = Vybrat všechny transporty jednotek
keybind.select_across_screen.name = Výběr napříč obrazovkou (Držet)
keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad
@@ -1382,7 +1389,7 @@ keybind.shoot.name = Střílet
keybind.zoom.name = Přiblížení
keybind.menu.name = Hlavní nabídka
keybind.pause.name = Pozastavení hry
keybind.skip_wave.name = Skip Wave
keybind.skip_wave.name = Přeskočit vlnu
keybind.pause_building.name = Pozastavit nebo spustit stavění
keybind.minimap.name = Mini mapa
keybind.planet_map.name = Planetární mapa
@@ -1415,31 +1422,31 @@ mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje pří
mode.custom = Vlastní pravidla
rules.invaliddata = Neplatná data ze schránky.
rules.hidebannedblocks = Schovat Zakázané Kostky
rules.hidebannedblocks = Schovat zakázané kostky
rules.infiniteresources = Neomezeně surovin
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.fillitems = Plnit jádro pouze předměty
rules.onlydepositcore = Povolit ukládání pouze do jádra
rules.derelictrepair = Povolit opravu opuštěných bloků
rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Zakázat Světové Procesory
rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.wavesending = Posílání vln
rules.allowedit = Povolit úpravy pravidel
rules.allowedit.info = Když je toto nastavení povoleno, hráč může upravovat pravidla během hry skrz tlačítko v levém dolním rohu menu Pauzy.
rules.alloweditworldprocessors = Povolit úpravy světových procesorů.
rules.alloweditworldprocessors.info = Když je toto nastavení povoleno, bloky logiky světa lze umisťovat a upravovat i mimo editor.
rules.waves = Vlny
rules.airUseSpawns = Air units use spawn points
rules.wavespawnatcores = Waves Spawn At Cores
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
rules.wavespawnatcores = Vlny se objevují u jader
rules.wavespawnatcores.info = Když je toto nastavení povoleno, budou se v útočném režimu objevovat vlny u všech nepřátelských jader.
rules.attack = Režim útoku
rules.buildai = Umělá AI staví
rules.buildai = AI staví
rules.buildaitier = Úroveň AI stavitele
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsai.campaign = Útočná RTS AI
rules.rtsai.campaign.info = Na útočných mapách vytváří skupiny jednotek, které útočí na hráčské základny inteligentnějším způsobem.
rules.rtsminsquadsize = Min velikost skupiny
rules.rtsmaxsquadsize = Max velikost skupiny
rules.rtsminattackweight = Min váha útoku
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
editor.openin = Åben i editor
editor.oregen = Malm-generering
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skade
stat.frequency = Frequency
stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sektor:
editor.seed = Seed:
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel
editor.openin = Öffne im Editor
editor.oregen = Erze generieren
@@ -877,6 +879,7 @@ sector.seaPort.name = Hafen
sector.weatheredChannels.name = Verwitterte Kanäle
sector.mycelialBastion.name = Myzel-Festung
sector.frontier.name = Frontlinie
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Nat
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Gegenteile
stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden
stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = ¿Quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar
publish.error = Error publicando el artículo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Sector:
editor.seed = Semilla de generación:
editor.cliffs = Convertir paredes en colinas
editor.brush = Pincel
editor.openin = Abrir en el editor
editor.oregen = Generación de minerales
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = El enemigo ha establecido una base en una rem
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opuestos
stat.powercapacity = Capacidad de energía
stat.powershot = Energía/Disparo
stat.damage = Daño
stat.frequency = Frequency
stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pintsel
editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte
stat.frequency = Frequency
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu taile
publish.error = Errorea elementua argitaratzean: {0}
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brotxa
editor.openin = Ireki editorean
editor.oregen = Mea sorrera
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko
stat.damage = Kaltea
stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage
stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
publish.error = Virhe julkaisussa: {0}
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeetta:
editor.sector = Sektori:
editor.seed = Siemen:
editor.cliffs = Muuta seinät kallioiksi
editor.brush = Sivellin
editor.openin = Avaa editorissa
editor.oregen = Malmien generaatio
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäise
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Heikentävät tekijät
stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus
stat.damage = Vahinko
stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
editor.openin = I-Open sa Editor
editor.oregen = Ore Generation
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Kabaligtaran
stat.powercapacity = Kapasidad ng Kuryente
stat.powershot = Kuryente/Putok
stat.damage = Pinsala
stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planète :
editor.sector = Secteur :
editor.seed = Graine :
editor.cliffs = Transformer les murs en falaises
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerai
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = L’ennemi a établi une base sur une île is
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposés
stat.powercapacity = Capacité d'énergie
stat.powershot = Unités d'énergie/Tir
stat.damage = Dégâts
stat.frequency = Frequency
stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+13 -6
View File
@@ -448,10 +448,12 @@ publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj
publish.error = Hiba az elem közzétételekor: {0}
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Bolygó:
editor.sector = Szektor:
editor.seed = Kiindulóérték:
editor.cliffs = Falak sziklákká
editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben
editor.oregen = Ércelőállítás
@@ -877,7 +879,8 @@ sector.seaPort.name = Tengeri kikötő
sector.weatheredChannels.name = Viharvert csatornák
sector.mycelialBastion.name = Micéliumbástya
sector.frontier.name = Frontvidék
sector.cruxscape.name = Zord vidék
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Crux-vidék
sector.geothermalStronghold.name = Geotermikus erődítmény
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Az ellenség bázist létesített egy távoli
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Ellentettek
stat.powercapacity = Maximális tárolási kapacitás
stat.powershot = Áram/lövés
stat.damage = Sebzés
stat.frequency = Frequency
stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok
stat.crushdamage = Crush Damage
stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
@@ -1698,10 +1705,10 @@ block.metal-tiles-9.name = 9. fémlap
block.metal-tiles-10.name = 10. fémlap
block.metal-tiles-11.name = 11. fémlap
block.metal-tiles-12.name = 12. fémlap
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-tiles-13.name = 13. fémlap
block.metal-wall-1.name = 1. fémfal
block.metal-wall-2.name = 2. fémfal
block.metal-wall-3.name = 3. fémfal
block.colored-floor.name = Színezett padló
block.colored-wall.name = Színezett fal
block.character-overlay.name = Karakterréteg
+120 -113
View File
@@ -352,8 +352,8 @@ save.mode = Mode Permainan: {0}
save.date = Simpanan Terakhir: {0}
save.playtime = Waktu Bermain: {0}
dontshowagain = Jangan tampilkan lagi
warn.32bit.title = Peringatan penghentian 32-bit
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\n\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan di masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
warn.32bit.title = Peringatan Penghentian Versi 32-bit
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan pada masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
warning = Peringatan.
confirm = Konfirmasi
delete = Hapus
@@ -448,10 +448,12 @@ publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastika
publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
editor.showblocks = Tampilkan Blok
editor.showterrain = Tampilkan Medan
editor.showfloor = Tampilkan Lantai
editor.planet = Planet:
editor.sector = Sektor:
editor.seed = Benih:
editor.cliffs = Dinding Ke Tebing
editor.brush = Kuas
editor.openin = Buka di Penyuntingan
editor.oregen = Generasi Sumber Daya
@@ -516,7 +518,7 @@ waves.sort.type = Tipe
waves.search = Cari gelombang...
waves.filter = Filter Unit
waves.units.hide = Sembunyikan Semua
waves.units.show = Perlihatkan Semua
waves.units.show = Tampilkan Semua
#these are intentionally in lower case
wavemode.counts = jumlah
@@ -606,22 +608,22 @@ toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah.
filter.distort = Kerusakkan
filter.noise = Kebisingan
filter.distort = Distorsi
filter.noise = Noise
filter.enemyspawn = Pilih Titik Pendaratan Musuh
filter.spawnpath = Jalur ke Titik Pendaratan Musuh
filter.corespawn = Pilih Inti
filter.median = Median
filter.oremedian = Median Bijih
filter.blend = Campur
filter.oremedian = Median Tambang
filter.blend = Blend
filter.defaultores = Sumber Daya Bawaan
filter.ore = Sumber Daya
filter.rivernoise = Kebisingan Sungai
filter.mirror = Cermin
filter.rivernoise = Noise Sungai
filter.mirror = Mirror
filter.clear = Kosongkan
filter.option.ignore = Biarkan
filter.scatter = Penebaran
filter.terrain = Lahan
filter.scatter = Scatter
filter.terrain = Medan
filter.logic = Logika
filter.option.scale = Ukuran
@@ -630,7 +632,7 @@ filter.option.mag = Tingkat
filter.option.threshold = Ambang
filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan
filter.option.falloff = Falloff
filter.option.angle = Sudut
filter.option.tilt = Miring
filter.option.rotate = Putar
@@ -807,7 +809,7 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}%
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.go = Mulai
@@ -818,7 +820,7 @@ sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
sector.capture = Sector [accent]{0}[white] Dikuasai!
sector.capture = Sektor [accent]{0}[white] Dikuasai!
sector.capture.current = Sektor Dikuasai!
sector.changeicon = Ubah Ikon
sector.noswitch.title = Tidak Dapat Berpindah Sektor
@@ -866,19 +868,20 @@ sector.windsweptIslands.name = Pulau Bersemilir
sector.extractionOutpost.name = Pos Ekstraksi
sector.facility32m.name = Fasilitas 32 M
sector.taintedWoods.name = Hutan Tercemar
sector.infestedCanyons.name = Infested Canyons
sector.infestedCanyons.name = Ngarai Terinfestasi
sector.planetaryTerminal.name = Pusat Peluncuran Planet
sector.coastline.name = Tepi Pantai
sector.navalFortress.name = Benteng Laut
sector.polarAerodrome.name = Polar Aerodrome
sector.polarAerodrome.name = Aerodrom Kutub
sector.atolls.name = Atol
sector.testingGrounds.name = Testing Grounds
sector.testingGrounds.name = Kawasan Uji Coba
sector.seaPort.name = Pelabuhan Laut
sector.weatheredChannels.name = Weathered Channels
sector.weatheredChannels.name = Selat Terkikis
sector.mycelialBastion.name = Benteng Pertahanan Miselium
sector.frontier.name = Perbatasan
sector.sunkenPier.name = Dermaga Karam
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Benteng Energi Panas
sector.geothermalStronghold.name = Benteng Geotermal
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -946,7 +950,7 @@ sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga si
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[].
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]fabrik phase[].
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
status.burning.name = Terbakar
@@ -977,7 +981,7 @@ settings.sound = Suara
settings.graphics = Grafik
settings.cleardata = Hapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Penelitian
@@ -1010,8 +1014,10 @@ stat.opposites = Bertentangan
stat.powercapacity = Kapasitas Tenaga
stat.powershot = Tenaga/Tembakan
stat.damage = Damage
stat.frequency = Frekuensi
stat.targetsair = Target Udara
stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran
stat.shootrange = Jarak
@@ -1081,8 +1087,8 @@ stat.immunities = Kekebalan
stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efisiensi
ability.forcefield = Bidang Kekuatan
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru
ability.forcefield = Perisai
ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
ability.repairfield = Bidang Perbaikan
ability.repairfield.description = Memperbaiki unit terdekat
ability.statusfield = Bidang Status
@@ -1090,15 +1096,15 @@ ability.statusfield.description = Menerapkan efek status ke unit terdekat
ability.unitspawn = Pabrik
ability.unitspawn.description = Membangun unit
ability.shieldregenfield = Bidang Regenerasi Perisai
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitar
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya
ability.movelightning = Pergerakan Petir
ability.movelightning.description = Melepaskan petir sambil bergerak
ability.movelightning.description = Melepaskan petir saat bergerak
ability.armorplate = Pelindung Baja
ability.armorplate.description = Mengurangi kerusakan yang diterima saat menembak
ability.armorplate.description = Mengurangi damage yang diterima saat menembak
ability.shieldarc = Perisai Busur
ability.shieldarc.description = Memproyeksikan perisai kekuatan dalam busur yang menyerap peluru
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
ability.suppressionfield = Bidang Penahan Regen
ability.suppressionfield.description = Menghentikan bangunan perbaikan di dekatnya
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
ability.energyfield = Bidang Energi
ability.energyfield.description = Menyengat musuh di sekitar
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
@@ -1111,19 +1117,20 @@ ability.spawndeath.description = Melepaskan unit saat mati
ability.liquidexplode = Kematian-Tumpahkan
ability.liquidexplode.description = Menumpahkan cairan saat mati
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan
ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
ability.stat.shield = [stat]{0}[lightgray] perisai
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda
ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu jeda
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
ability.stat.duration = [stat]{0} sec[lightgray] durasi
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
ability.stat.duration = [stat]{0} dtk[lightgray] durasi
ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0})
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
@@ -1133,12 +1140,12 @@ bar.noresources = Sumber Daya Tidak Cukup
bar.corereq = Memerlukan Inti Markas
bar.corefloor = Ubin Zona Inti Dibutuhkan
bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.drillspeed = Kecepatan Bor: {0}/d
bar.pumpspeed = Kecepatan Pompa: {0}/d
bar.efficiency = Efisiensi: {0}%
bar.boost = Pendorongan: +{0}%
bar.powerbuffer = Tenaga Baterai: {0}/{1}
bar.powerbalance = Tenaga: {0}/s
bar.powerbalance = Tenaga: {0}/d
bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0}
@@ -1167,7 +1174,7 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas kerusakan
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan:
@@ -1248,7 +1255,7 @@ setting.swapdiagonal.name = Penaruhan Selalu Diagonal
setting.screenshake.name = Layar Getar
setting.bloomintensity.name = Intensitas Bloom
setting.bloomblur.name = Blur Bloom
setting.effects.name = Munculkan Efek
setting.effects.name = Tampilkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
@@ -1260,19 +1267,19 @@ setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS & Ping
setting.fps.name = Tampilkan FPS & Ping
setting.console.name = Hidupkan Konsol
setting.smoothcamera.name = Kamera Halus
setting.detach-camera.name = Kamera Bebas
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditambahkan ke keybind.
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel
setting.minimap.name = Tunjukkan Peta Kecil
setting.coreitems.name = Tunjukkan Bahan Inti
setting.position.name = Tunjukkan Posisi Pemain
setting.minimap.name = Tampilkan Peta Kecil
setting.coreitems.name = Tampilkan Bahan Inti
setting.position.name = Tampilkan Posisi Pemain
setting.mouseposition.name = Tunjukkan Posisi Tetikus
setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.atmosphere.name = Tampilkan Atmosfer Planet
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Bisukan Musik
@@ -1288,7 +1295,7 @@ setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan Pemain
setting.showweather.name = Perlihatkan Cuaca
setting.showweather.name = Tampilkan Cuaca
setting.hidedisplays.name = Sembunyikan Tampilan Logika
setting.macnotch.name = Sesuaikan tampilan dengan batas layar
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
@@ -1301,8 +1308,8 @@ public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom
keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
keybind.title = Ganti Keybind
keybinds.mobile = [scarlet]Mayoritas keybind tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
category.general.name = Umum
category.view.name = Melihat
category.command.name = Perintah Unit
@@ -1454,7 +1461,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
rules.unithealthmultiplier = Penggandaan Nyawa Unit
rules.unitdamagemultiplier = Penggandaan Damage Unit
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit
@@ -1521,7 +1528,7 @@ item.titanium.name = Titanium
item.thorium.name = Torium
item.silicon.name = Silikon
item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric
item.phase-fabric.name = Fabrik Phase
item.surge-alloy.name = Paduan Logam
item.spore-pod.name = Polong Spora
item.sand.name = Pasir
@@ -1680,41 +1687,41 @@ block.mud.name = Lumpur
block.white-tree-dead.name = Pohon Putih Mati
block.white-tree.name = Pohon Putih
block.spore-cluster.name = Kumpulan Spora
block.metal-floor.name = Lantai Besi 1
block.metal-floor-2.name = Lantai Besi 2
block.metal-floor-3.name = Lantai Besi 3
block.metal-floor-4.name = Lantai Besi 4
block.metal-floor-5.name = Lantai Besi 5
block.metal-floor-damaged.name = Lantai Besi Rusak
block.metal-tiles-1.name = Ubin Besi 1
block.metal-tiles-2.name = Ubin Besi 2
block.metal-tiles-3.name = Ubin Besi 3
block.metal-tiles-4.name = Ubin Besi 4
block.metal-tiles-5.name = Ubin Besi 5
block.metal-tiles-6.name = Ubin Besi 6
block.metal-tiles-7.name = Ubin Besi 7
block.metal-tiles-8.name = Ubin Besi 8
block.metal-tiles-9.name = Ubin Besi 9
block.metal-tiles-10.name = Ubin Besi 10
block.metal-tiles-11.name = Ubin Besi 11
block.metal-tiles-12.name = Ubin Besi 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-floor.name = Lantai Logam 1
block.metal-floor-2.name = Lantai Logam 2
block.metal-floor-3.name = Lantai Logam 3
block.metal-floor-4.name = Lantai Logam 4
block.metal-floor-5.name = Lantai Logam 5
block.metal-floor-damaged.name = Lantai Logam Rusak
block.metal-tiles-1.name = Ubin Logam 1
block.metal-tiles-2.name = Ubin Logam 2
block.metal-tiles-3.name = Ubin Logam 3
block.metal-tiles-4.name = Ubin Logam 4
block.metal-tiles-5.name = Ubin Logam 5
block.metal-tiles-6.name = Ubin Logam 6
block.metal-tiles-7.name = Ubin Logam 7
block.metal-tiles-8.name = Ubin Logam 8
block.metal-tiles-9.name = Ubin Logam 9
block.metal-tiles-10.name = Ubin Logam 10
block.metal-tiles-11.name = Ubin Logam 11
block.metal-tiles-12.name = Ubin Logam 12
block.metal-tiles-13.name = Ubin Logam 13
block.metal-wall-1.name = Dinding Logam 1
block.metal-wall-2.name = Dinding Logam 2
block.metal-wall-3.name = Dinding Logam 3
block.colored-floor.name = Lantai Berwarna
block.colored-wall.name = Dinding Berwarna
block.character-overlay.name = Lapisan Karakter
block.character-overlay-white.name = Lapisan Karakter (Putih)
block.rune-overlay.name = Lapisan Rune
block.rune-overlay-crux.name = Lapisan Rune (Crux)
block.rune-overlay.name = Lapisan Aksara
block.rune-overlay-crux.name = Lapisan Aksara (Crux)
block.dark-panel-1.name = Panel Gelap 1
block.dark-panel-2.name = Panel Gelap 2
block.dark-panel-3.name = Panel Gelap 3
block.dark-panel-4.name = Panel Gelap 4
block.dark-panel-5.name = Panel Gelap 5
block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap
block.dark-metal.name = Logam Gelap
block.basalt.name = Basal
block.hotrock.name = Batu Panas
block.magmarock.name = Batu Magma
@@ -1738,7 +1745,7 @@ block.lancer.name = Lancer
block.conveyor.name = Konveyor
block.titanium-conveyor.name = Konveyor Berbahan Titanium
block.plastanium-conveyor.name = Konveyor Berbahan Plastanium
block.armored-conveyor.name = Konveyor Berlapis Baja
block.armored-conveyor.name = Konveyor Berlapis Torium
block.junction.name = Simpangan
block.router.name = Pengarah
block.distributor.name = Distributor
@@ -1817,8 +1824,8 @@ block.thermal-generator.name = Generator Panas
block.surge-smelter.name = Pelebur Paduan Logam
block.mender.name = Mender
block.mend-projector.name = Proyektor Mender
block.surge-wall.name = Dinding Logam
block.surge-wall-large.name = Dinding Logam Besar
block.surge-wall.name = Dinding Paduan Logam
block.surge-wall-large.name = Dinding Paduan Logam Besar
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Ranjau Kejut
@@ -1948,8 +1955,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
block.blast-door.name = Pintu Blast
block.carbide-wall.name = Dinding Karbida
block.carbide-wall-large.name = Dinding Karbida Besar
block.reinforced-surge-wall.name = Dinding Logam yang Diperkuat
block.reinforced-surge-wall-large.name = Dinding Logam Besar yang Diperkuat
block.reinforced-surge-wall.name = Dinding Paduan Logam yang Diperkuat
block.reinforced-surge-wall-large.name = Dinding Paduan Logam Besar yang Diperkuat
block.shielded-wall.name = Dinding Berperisai
block.radar.name = Radar
block.build-tower.name = Menara Pembangun
@@ -1957,7 +1964,7 @@ block.regen-projector.name = Proyektor Penyembuhan
block.shockwave-tower.name = Menara Gelombang Kejut
block.shield-projector.name = Proyektor Perisai
block.large-shield-projector.name = Proyektor Perisai Besar
block.armored-duct.name = Pipa Lapis Baja
block.armored-duct.name = Pipa Lapis Torium
block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Pipa Luapan Terbalik
block.duct-unloader.name = Pipa Pembongkar Muatan
@@ -2091,14 +2098,14 @@ gz.lead = :lead: [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nS
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
gz.defend = Musuh datang, bersiaplah untuk bertahan.
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.supplyturret = [accent]Suplai Menara
gz.zone1 = Ini adalah zona pendaratan musuh.
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
gz.zone3 = Gelombang akan dimulai sekarang. Bersiap.
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
@@ -2114,10 +2121,10 @@ onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset :cliff-cru
onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir.
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[].
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
onset.makeunit = Produksi sebuah unit.\nTekan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[].
onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
@@ -2186,8 +2193,8 @@ block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
block.kiln.description = Membakar pasir dan timah menjadi metaglass.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Mensintesis phase fabric dari torium dan pasir.
block.surge-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
block.phase-weaver.description = Mensintesis fabrik phase dari torium dan pasir.
block.surge-smelter.description = Memproduksi paduan logam dari titanium, timah, silikon dan tembaga.
block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin.
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
@@ -2223,10 +2230,10 @@ block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
block.door.description = Dinding yang bisa dibuka dan ditutup.
block.door-large.description = Dinding yang bisa dibuka dan ditutup.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Jika terlalu banyak kerusakan yang diterima akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Phase fabric meningkatkan ukuran pelindung.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk menambah jangkauan dan efisiensi.
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi.
block.overdrive-projector.description = Meningkatkan kecepatan bangunan sekitar.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu banyak damage yang diserap akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Fabrik phase dapat meningkatkan ukuran pelindung.
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
block.conveyor.description = Memindahkan barang ke depan.
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
@@ -2311,9 +2318,9 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Memerlukan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
block.overdrive-dome.description = Meningkatkan kecepatan pada bangunan di sekitarnya. Memerlukan fabrik phase dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
@@ -2329,9 +2336,9 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar.
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdekatan.
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional).
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
#Erekir
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
@@ -2351,14 +2358,14 @@ block.silicon-arc-furnace.description = Memurnikan silikon dari pasir dan grafit
block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan.
block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar.
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava.
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan phase fabric.
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan fabrik phase.
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai.
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas.
block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas.
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Memerlukan panas.
block.phase-synthesizer.description = Mensintesis fabrik phase dari torium, pasir, dan ozon. Memerlukan panas.
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas.
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas.
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava.
@@ -2366,7 +2373,7 @@ block.vent-condenser.description = Mengondensasi gas ventilasi menjadi air. Meme
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil.
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga.
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional).
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan hidrogen. Efisiensi bervariasi berdasarkan jenis dinding. Dapat menggunakan grafit untuk meningkatkan efisiensi.
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air.
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen.
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
@@ -2404,9 +2411,9 @@ block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pad
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Gunakan phase fabric untuk meningkatkan efisiensi (Opsional).
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
@@ -2419,7 +2426,7 @@ block.tank-refabricator.description = Meningkatkan unit tank yang dimasukkan ke
block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua.
block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua.
block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga.
block.basic-assembler-module.description = Meningkatkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
block.basic-assembler-module.description = Menaikkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan.
block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan.
block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel.
@@ -2472,14 +2479,14 @@ unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memb
#Erekir
unit.stell.description = Menembak peluru standar ke arah musuh.
unit.locus.description = Menembak peluru bergantian ke arah musuh.
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh.
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh.
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh.
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati berbagai dataran.
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati berbagai medan.
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati berbagai medan.
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati berbagai medan.
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati berbagai medan.
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati hampir semua dataran.
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati hampir semua medan.
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati hampir semua medan.
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Pianeta:
editor.sector = Settore:
editor.seed = Seme:
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello
editor.openin = Apri nell'Editor
editor.oregen = Generazione dei Minerali
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Il nemico ha stabilito una base su un'isola r
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposti
stat.powercapacity = Capacità Energetica
stat.powershot = Energia/Colpo
stat.damage = Danno
stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
publish.error = 公開中のエラー: {0}
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 惑星:
editor.sector = セクター:
editor.seed = シード値:
editor.cliffs = 壁を崖にする
editor.brush = ブラシ
editor.openin = エディターで開く
editor.oregen = 鉱石の生成
@@ -877,6 +879,7 @@ sector.seaPort.name = 港
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = 辺境辺境
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = 地熱要塞
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敵は、自然の要塞になる離島に基
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 排他性
stat.powercapacity = 電力容量
stat.powershot = 電力/ショット
stat.damage = ダメージ
stat.frequency = Frequency
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
ability.stat.shield = [stat]{0}[lightgray] シールド
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
+15 -8
View File
@@ -448,10 +448,12 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.showblocks = 블록 표시
editor.showterrain = 지형 표시
editor.showfloor = 바닥 표시
editor.planet = 행성:
editor.sector = 구역:
editor.seed = 시드:
editor.cliffs = 언덕 전환
editor.brush = 브러쉬
editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성
@@ -877,6 +879,7 @@ sector.seaPort.name = 바다 항구
sector.weatheredChannels.name = 풍화된 수로
sector.mycelialBastion.name = 균사 성채
sector.frontier.name = 국경 지방
sector.sunkenPier.name = 가라앉은 부두
sector.cruxscape.name = 크럭스케이프
sector.geothermalStronghold.name = 지열 요새
@@ -902,6 +905,7 @@ sector.navalFortress.description = 적은 자연적으로 요새화된 외딴
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 상성
stat.powercapacity = 전력 용량
stat.powershot = 전력/발
stat.damage = 피해량
stat.frequency = 빈도
stat.targetsair = 공중 조준
stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격
stat.shootrange = 사거리
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
ability.stat.shield = [stat]{0}[lightgray] 실드
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
@@ -1414,14 +1421,14 @@ mode.attack.name = 공격
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
mode.custom = 사용자 정의 규칙
rules.invaliddata = 잘못된 클립보드 데이터 입니다.
rules.invaliddata = 잘못된 클립보드 데이터입니다.
rules.hidebannedblocks = 금지된 블록 숨기기
rules.infiniteresources = 무한 자원
rules.fillitems = 코어를 자원으로 채움
rules.onlydepositcore = 오직 코어에만 투입 가능
rules.derelictrepair = 잔해 블록 수리 허용
rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어 방화 비허용
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계
@@ -1698,10 +1705,10 @@ block.metal-tiles-9.name = 금속 타일 9
block.metal-tiles-10.name = 금속 타일 10
block.metal-tiles-11.name = 금속 타일 11
block.metal-tiles-12.name = 금속 타일 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-tiles-13.name = 금속 타일 13
block.metal-wall-1.name = 금속 벽 1
block.metal-wall-2.name = 금속 벽 2
block.metal-wall-3.name = 금속 벽 3
block.colored-floor.name = 색상 바닥
block.colored-wall.name = 색상 벽
block.character-overlay.name = 문자 타일
@@ -2635,7 +2642,7 @@ lenum.always = 항상 참
lenum.idiv = 정수 나누기
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
lenum.mod = 나머지
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다.
lenum.emod = 참 모듈로, 결과 부호는 나누는 수에서 나옵니다.
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
lenum.notequal = 동치 부정. 형변환 가능
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
publish.error = Įvyko klaida publikuojant elementą: {0}
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Teptukas
editor.openin = Atidaryti redaktoriuje
editor.oregen = Rūdų generacija
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį
stat.damage = Žala
stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeet:
editor.sector = Sector:
editor.seed = Zaad:
editor.cliffs = Muren naar kliffen
editor.brush = Kwast
editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = De vijand heeft een basis gevestigd op een af
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Tegenstellingen
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Sektor:
editor.seed = Ziarno:
editor.cliffs = Ściany Na Klify
editor.brush = Pędzel
editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Wróg założył bazę na odległej, naturaln
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Przeciwieństwa
stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał
stat.damage = Obrażenia
stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
publish.error = Erro ao publicar o item: {0}
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Setor:
editor.seed = Seed:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel
editor.openin = Abrir no editor
editor.oregen = Geração de minério
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mira no ar
stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
publish.error = Erro ao publicao os items: {0}
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Setor:
editor.seed = Semente:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel
editor.openin = Abrir no Editor
editor.oregen = Geração de minério
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remo
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
ability.stat.shield = [stat]{0}[lightgray] escudo
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
publish.error = Eroare la publicarea itemului: {0}
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Pereți >> Dealuri
editor.brush = Pensulă
editor.openin = Deschide în Editor
editor.oregen = Generarea Minereurilor
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opuși
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.frequency = Frequency
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+200 -193
View File
@@ -132,7 +132,7 @@ feature.unsupported = Ваше устройство не поддерживае
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
mods = Модификации
mods.name = Mod:
mods.name = Название:
mods.none = [lightgray]Модификации не найдены!
mods.guide = Руководство по модификациям
mods.report = Доложить об ошибке
@@ -319,7 +319,7 @@ reconnecting = [accent]Переподключение...
connecting.data = [accent]Загрузка данных мира...
server.port = Порт:
server.invalidport = Неверный номер порта!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]Не удалось открыть сервер на порте 6567.[]\n\nУбедитесь, что у вас не запущены другие сервера Mindustry!
server.error = [scarlet]Ошибка создания сервера.
save.new = Новое сохранение
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
@@ -351,9 +351,9 @@ save.wave = Волна {0}
save.mode = Режим игры: {0}
save.date = Последнее сохранение: {0}
save.playtime = Время в игре: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
dontshowagain = Не показывать снова
warn.32bit.title = Предупреждение об устаревании 32-битных систем
warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
warning = Предупреждение.
confirm = Подтверждение
delete = Удалить
@@ -364,7 +364,7 @@ open = Открыть
customize = Настроить правила
cancel = Отмена
command = Командовать
command.queue = [lightgray][Queuing]
command.queue = [lightgray][Очередь]
command.mine = Добывать
command.repair = Ремонтировать
command.rebuild = Восстанавливать
@@ -382,8 +382,8 @@ stance.holdfire = Положение: Удерживать огонь
stance.pursuetarget = Положение: Преследовать цель
stance.patrol = Положение: Патрулировать путь
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
stance.mineauto = Автоматическая добыча
stance.mine = Добывать: {0}
openlink = Открыть ссылку
copylink = Скопировать ссылку
back = Назад
@@ -448,10 +448,12 @@ publish.confirm = Вы уверены, что хотите опубликова
publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета:
editor.sector = Сектор:
editor.seed = Сид:
editor.cliffs = Создать скалы из стен
editor.brush = Кисть
editor.openin = Открыть в редакторе
editor.oregen = Генерация руд
@@ -486,7 +488,7 @@ editor.shiftx = Сдвиг по X
editor.shifty = Сдвиг по Y
workshop = Мастерская
waves.title = Волны
waves.team = Team
waves.team = Команда
waves.remove = Удалить
waves.every = каждый
waves.waves = волна(ы)
@@ -596,8 +598,8 @@ toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть заливкой
toolmode.fillerase.description = Стирает все блоки\nодного типа.
toolmode.fillcliffs = Заполнить утёсы
toolmode.fillcliffs.description = Turns walls into cliffs.
toolmode.fillcliffs = Заполнить скалами
toolmode.fillcliffs.description = Заменяет выбранные стены скалами.
toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
#unused
@@ -741,9 +743,9 @@ objective.enemyescelating = [accent]Вражеское производство
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
objective.destroycore = [accent]Уничтожьте вражеское ядро
objective.command = [accent]Дайте команду боевым единицам
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0}
objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ ЯДЕРНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ РАКЕТНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
loadout = Груз
resources = Ресурсы
@@ -759,8 +761,8 @@ addall = Добавить всё
launch.from = Запуск из: [accent]{0}
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
launch.destination = Место назначения: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
landing.sources = Сектора-источники: [accent]{0}[]
landing.import = Макс. общий импорт: {0}[accent]{1}[lightgray]/мин
configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить...
guardian = Страж
@@ -799,7 +801,7 @@ sectors.wave = Волна:
sectors.stored = Накоплено:
sectors.resume = Продолжить
sectors.launch = Высадка
sectors.viewsubmission = \ue80d Просмотреть отправленные результаты
sectors.viewsubmission = \ue80d Предложенные игроками карты
sectors.select = Выбор
sectors.launchselect = Выбор места высадки
sectors.nonelaunch = [lightgray]нет (солнце)
@@ -824,7 +826,7 @@ sector.changeicon = Изменить иконку
sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
sector.view = Просмотр сектора
sector.foundationrequired = [lightgray] Требуется Ядро: Штаб
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
threat.low = Низкая
threat.medium = Средняя
@@ -832,16 +834,16 @@ threat.high = Высокая
threat.extreme = Экстремальная
threat.eradication = Истребляющая
difficulty.casual = Casual
difficulty.casual = Казуальная
difficulty.easy = Лёгкая
difficulty.normal = Нормальная
difficulty.hard = Сложная
difficulty.hard = Тяжёлая
difficulty.eradication = Истребляющая
difficulty.enemyHealthMultiplier = Здоровье врагов: {0}
difficulty.enemySpawnMultiplier = Количество врагов: {0}
difficulty.waveTimeMultiplier = Время между волнами: {0}
difficulty.nomodifiers = [lightgray](Без модификаторов)
difficulty.nomodifiers = [lightgray](Без изменений)
planets = Планеты
@@ -864,7 +866,7 @@ sector.fungalPass.name = Грибной перевал
sector.biomassFacility.name = Центр исследования биомассы
sector.windsweptIslands.name = Штормовой архипелаг
sector.extractionOutpost.name = Добывающая база
sector.facility32m.name = Объект 32 M
sector.facility32m.name = Объект 32M
sector.taintedWoods.name = Осквернённые леса
sector.infestedCanyons.name = Заражённые каньоны
sector.planetaryTerminal.name = Планетарный пусковой терминал
@@ -877,7 +879,8 @@ sector.seaPort.name = Морской порт
sector.weatheredChannels.name = Размытые протоки
sector.mycelialBastion.name = Мицелиальный бастион
sector.frontier.name = Граница
sector.cruxscape.name = Краксскейп
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Оплот Агрессоров
sector.geothermalStronghold.name = Геотермальная крепость
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
@@ -902,6 +905,7 @@ sector.navalFortress.description = Враг возвел базу на удал
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -962,7 +966,7 @@ status.overdrive.name = Ускорение
status.overclock.name = Разгон
status.shocked.name = Заряжен
status.blasted.name = Взорван
status.corroded.name = Corroded
status.corroded.name = Коррозия
status.unmoving.name = Обездвижен
status.boss.name = Страж
@@ -1010,8 +1014,10 @@ stat.opposites = Противоположности
stat.powercapacity = Вместимость энергии
stat.powershot = Энергия/выстрел
stat.damage = Урон
stat.frequency = Frequency
stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
@@ -1077,7 +1083,7 @@ stat.speedmultiplier = Множитель скорости
stat.reloadmultiplier = Множитель перезарядки
stat.buildspeedmultiplier = Множитель скорости строительства
stat.reactive = Реактивен
stat.immunities = Невосприимчив
stat.immunities = Невосприимчив к
stat.healing = Ремонт
stat.efficiency = [stat]{0}% Эффективность
@@ -1113,22 +1119,23 @@ ability.liquidexplode.description = Разливает жидкость при
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] ремонт по тем же единицам
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.displaytoolarge = Превышен макс. размер\n(Макс.: {0}x{0})
bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше
bar.nobatterypower = Insufficieny Battery Power
bar.nobatterypower = Недостаточно энергии в аккумуляторах
bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра
bar.corefloor = Требуется зона ядра
@@ -1137,7 +1144,7 @@ bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbuffer = Энергия в аккумуляторах: {0}/{1}
bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0}
@@ -1148,7 +1155,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости
bar.heat = Нагрев
bar.cooldown = Cooldown
bar.cooldown = Перезарядка
bar.instability = Нестабильность
bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%)
@@ -1167,13 +1174,13 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся
bullet.armorpierce = [stat]бронебойный
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития
bullet.infinitepierce = [stat]бесконечное пробитие
@@ -1182,8 +1189,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
bullet.range = [stat]{0}[lightgray] диапазон
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
bullet.notargetsmissiles = [stat] игнорирует снаряды
bullet.notargetsbuildings = [stat] игнорирует постройки
unit.blocks = блоков
unit.blockssquared = блоков²
@@ -1206,7 +1213,7 @@ unit.shieldhealth = прочность щита
unit.items = предметов
unit.thousands = к
unit.millions = М
unit.billions = кM
unit.billions = В
unit.shots = выстрелы
unit.pershot = /выстрел
category.purpose = Назначение
@@ -1263,8 +1270,8 @@ setting.borderlesswindow.description = Для вступления измене
setting.fps.name = Показывать FPS и пинг
setting.console.name = Включить консоль
setting.smoothcamera.name = Плавная камера
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.detach-camera.name = Свободная камера
setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
setting.vsync.name = Вертикальная синхронизация
setting.pixelate.name = Пикселизация
setting.minimap.name = Отображать мини-карту
@@ -1279,13 +1286,13 @@ setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Fetch Community Server List
setting.communityservers.name = Собрать список серверов сообщества
setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Видимость публичной игры
setting.playerlimit.name = Ограничение игроков
setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.unitlaseropacity.name = Непрозрачность добывающих лучей
setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду
@@ -1294,9 +1301,9 @@ setting.macnotch.name = Адаптировать интерфейс к выре
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
setting.maxmagnificationmultiplierpercent.name = Минимальная дистанция камеры
setting.minmagnificationmultiplierpercent.name = Максимальная дистанция камеры
setting.minmagnificationmultiplierpercent.description = Высокие значения могут повлиять на производительность.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
uiscale.cancel = Отменить & Выйти
@@ -1373,8 +1380,8 @@ keybind.pick.name = Выбрать блок
keybind.break_block.name = Разрушить блок
keybind.select_all_units.name = Выбрать все единицы
keybind.select_all_unit_factories.name = Выбрать все заводы единиц
keybind.select_all_unit_transport.name = Select All Unit Transports
keybind.select_across_screen.name = Select Across Screen (Hold)
keybind.select_all_unit_transport.name = Выбрать все транспортные единицы
keybind.select_across_screen.name = Выбирать единицы только на экране (удерживать)
keybind.deselect.name = Снять выделение
keybind.pickupCargo.name = Взять груз
keybind.dropCargo.name = Сбросить груз
@@ -1382,7 +1389,7 @@ keybind.shoot.name = Выстрел
keybind.zoom.name = Масштабирование
keybind.menu.name = Меню
keybind.pause.name = Пауза
keybind.skip_wave.name = Skip Wave
keybind.skip_wave.name = Пропустить волну
keybind.pause_building.name = Приостановить/возобновить строительство
keybind.minimap.name = Мини-карта
keybind.planet_map.name = Карта планеты
@@ -1400,8 +1407,8 @@ keybind.chat_scroll.name = Прокрутка чата
keybind.chat_mode.name = Изменить режим чата
keybind.drop_unit.name = Сбросить боев. ед.
keybind.zoom_minimap.name = Масштабировать мини-карту
keybind.detach_camera.name = Toggle Free Camera
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
keybind.detach_camera.name = Переключение свободной камеры
keybind.debug_hitboxes.name = Переключение отладочных хитбоксов
mode.help.title = Описание режимов
mode.survival.name = Выживание
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
@@ -1414,10 +1421,10 @@ mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
mode.custom = Пользовательские правила
rules.invaliddata = Invalid clipboard data.
rules.invaliddata = Неверные данные буфера обмена.
rules.hidebannedblocks = Скрыть запрещенные блоки
rules.infiniteresources = Бесконечные ресурсы
rules.fillitems = Fill Core With Items
rules.fillitems = Заполнить ядро предметами
rules.onlydepositcore = Разрешен перенос только в ядро
rules.derelictrepair = Разрешить починку покинутых построек
rules.reactorexplosions = Взрывы реакторов
@@ -1426,20 +1433,20 @@ rules.disableworldprocessors = Отключить мировые процесс
rules.schematic = Разрешить схемы
rules.wavetimer = Интервал волн
rules.wavesending = Отправка волн
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.allowedit = Разрешить изменение правил
rules.allowedit.info = При включении, игрок сможет менять правила в игре с помощью кнопки в левом нижнем углу меню паузы.
rules.alloweditworldprocessors = Разрешить изменение мировых процессоров
rules.alloweditworldprocessors.info = При включении, игрок сможет ставить и редактировать мировые процессоры вне редактора.
rules.waves = Волны
rules.airUseSpawns = Air units use spawn points
rules.wavespawnatcores = Waves Spawn At Cores
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
rules.airUseSpawns = Летающие единицы используют точки появления
rules.wavespawnatcores = Волны появляются у ядер
rules.wavespawnatcores.info = При включении, волны будут появляться у всех вражеских ядер в режиме атаки.
rules.attack = Режим атаки
rules.buildai = ИИ строит базы
rules.buildaitier = Уровень баз ИИ
rules.rtsai = ИИ в реальном времени
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsai.campaign = ИИ в реальном времени
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
rules.rtsminsquadsize = Минимальный размер отряда
rules.rtsmaxsquadsize = Максимальный размер отряда
rules.rtsminattackweight = Минимальный вес для атаки
@@ -1447,7 +1454,7 @@ rules.cleanupdeadteams = Очистка строений побежденных
rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Запретить размещение построек возле врага
rules.enemyCheat = Бесконечные ресурсы ИИ
rules.enemyCheat = Бесконечные ресурсы у ИИ
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
@@ -1455,14 +1462,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Дополнительный радиус защиты враж. ядер:[lightgray] (блок.)
rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство
@@ -1485,9 +1492,9 @@ rules.title.planet = Планета
rules.lighting = Освещение
rules.fog = Туман войны
rules.invasions = Вторжения врагов на сектора
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.legacylaunchpads = Старые пусковые площадки
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
rules.showspawns = Показывать появление врагов
rules.randomwaveai = Непредсказуемый ИИ волн
rules.fire = Огонь
@@ -1499,9 +1506,9 @@ rules.weather.frequency = Периодичность:
rules.weather.always = Всегда
rules.weather.duration = Длительность:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
rules.randomwaveai.info = Боевые единицы, появившиеся из волн, будут атаковать случайные постройки вместо ядра или генераторов.
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
content.item.name = Предметы
content.liquid.name = Жидкости
@@ -1686,28 +1693,28 @@ block.metal-floor-3.name = Металлический пол 3
block.metal-floor-4.name = Металлический пол 4
block.metal-floor-5.name = Металлический пол 5
block.metal-floor-damaged.name = Повреждённый металлический пол
block.metal-tiles-1.name = Metal Tiles 1
block.metal-tiles-2.name = Metal Tiles 2
block.metal-tiles-3.name = Metal Tiles 3
block.metal-tiles-4.name = Metal Tiles 4
block.metal-tiles-5.name = Metal Tiles 5
block.metal-tiles-6.name = Metal Tiles 6
block.metal-tiles-7.name = Metal Tiles 7
block.metal-tiles-8.name = Metal Tiles 8
block.metal-tiles-9.name = Metal Tiles 9
block.metal-tiles-10.name = Metal Tiles 10
block.metal-tiles-11.name = Metal Tiles 11
block.metal-tiles-12.name = Metal Tiles 12
block.metal-tiles-1.name = Металлические плитки 1
block.metal-tiles-2.name = Металлические плитки 2
block.metal-tiles-3.name = Металлические плитки 3
block.metal-tiles-4.name = Металлические плитки 4
block.metal-tiles-5.name = Металлические плитки 5
block.metal-tiles-6.name = Металлические плитки 6
block.metal-tiles-7.name = Металлические плитки 7
block.metal-tiles-8.name = Металлические плитки 8
block.metal-tiles-9.name = Металлические плитки 9
block.metal-tiles-10.name = Металлические плитки 10
block.metal-tiles-11.name = Металлические плитки 11
block.metal-tiles-12.name = Металлические плитки 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor
block.colored-wall.name = Colored Wall
block.character-overlay.name = Character Overlay
block.character-overlay-white.name = Character Overlay (White)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.colored-floor.name = Цветной пол
block.colored-wall.name = Цветная стена
block.character-overlay.name = Знак
block.character-overlay-white.name = Знак (белый)
block.rune-overlay.name = Руна
block.rune-overlay-crux.name = Руна (Агрессоры)
block.dark-panel-1.name = Тёмная панель 1
block.dark-panel-2.name = Тёмная панель 2
block.dark-panel-3.name = Тёмная панель 3
@@ -1747,7 +1754,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
block.message.name = Сообщение
block.reinforced-message.name = Усиленное сообщение
block.world-message.name = Мировое сообщение
block.world-switch.name = World Switch
block.world-switch.name = Мировой переключатель
block.illuminator.name = Осветитель
block.overflow-gate.name = Избыточный затвор
block.underflow-gate.name = Избыточный шлюз
@@ -1891,8 +1898,8 @@ block.arkyic-vent.name = Аркическое жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло
block.red-stone-vent.name = Краснокаменное жерло
block.crystalline-vent.name = Кристаллическое жерло
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.stone-vent.name = Каменное жерло
block.basalt-vent.name = Базальтовое жерло
block.redmat.name = Красная земля
block.bluemat.name = Синяя земля
block.core-zone.name = Зона ядра
@@ -1932,7 +1939,7 @@ block.electric-heater.name = Электрический нагреватель
block.slag-heater.name = Шлаковый нагреватель
block.phase-heater.name = Фазовый нагреватель
block.heat-redirector.name = Тепловой перенаправитель
block.small-heat-redirector.name = Small Heat Redirector
block.small-heat-redirector.name = Малый тепловой перенаправитель
block.heat-router.name = Тепловой маршрутизатор
block.slag-incinerator.name = Мусоросжигательная печь
block.carbide-crucible.name = Карбидовый тигель
@@ -1980,7 +1987,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
block.pyrolysis-generator.name = Пиролизный генератор
block.vent-condenser.name = Жерловой конденсатор
block.cliff-crusher.name = Дробитель скал
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.large-cliff-crusher.name = Большой дробитель скал
block.plasma-bore.name = Плазменный бур
block.large-plasma-bore.name = Большой плазменный бур
block.impact-drill.name = Ударная дрель
@@ -2122,7 +2129,7 @@ onset.enemies = Враг на подходе, приготовьтесь защ
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
onset.detect = Враг обнаружит вас через несколько минут.\nПриготовьте оборону, добычу и производство.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
@@ -2197,14 +2204,14 @@ block.spore-press.description = Сжимает стручки спор для с
block.pulverizer.description = Измельчает металлолом в мелкий песок.
block.coal-centrifuge.description = Превращает нефть в куски угля.
block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает.
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
block.power-source.description = Постоянно выдаёт энергию. Только песочница.
block.item-source.description = Постоянно выдаёт предметы. Только песочница.
block.item-void.description = Уничтожает любые предметы. Только песочница.
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
block.payload-source.description = Постоянно выдает грузы. Только песочница.
block.payload-void.description = Уничтожает любые грузы. Только песочница.
block.power-void.description = Аннулирует всю энергию, введенную в него. Только в песочнице.
block.power-source.description = Постоянно выдаёт энергию. Только в песочнице.
block.item-source.description = Постоянно выдаёт предметы. Только в песочнице.
block.item-void.description = Уничтожает любые предметы. Только в песочнице.
block.liquid-source.description = Постоянно выдаёт жидкость. Только в песочнице.
block.liquid-void.description = Уничтожает любые жидкости. Только в песочнице.
block.payload-source.description = Постоянно выдает грузы. Только в песочнице.
block.payload-void.description = Уничтожает любые грузы. Только в песочнице.
block.copper-wall.description = Защищает постройки от вражеских снарядов.
block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
block.titanium-wall.description = Защищает постройки от вражеских снарядов.
@@ -2217,10 +2224,10 @@ block.phase-wall.description = Защищает постройки от враж
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.scrap-wall.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-large.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-huge.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-gigantic.description = Защищает постройки от вражеских снарядов.
block.door.description = Стена, которую можно открыть или закрыть нажатием.
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
@@ -2287,9 +2294,9 @@ block.vault.description = Хранит большое количество пр
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
block.advanced-launch-pad.description = Запускает партии предметов в выбранные сектора. Принимает только один тип предмета за запуск.
block.advanced-launch-pad.details = Суборбитальная система для транспортировки ресурсов из пункта в пункт.
block.landing-pad.description = Принимает предметы с пусковых площадок в других секторах. Требует большое количество воды для защиты от ударов при посадке.
block.advanced-launch-pad.description = Запускает партии предметов в выбранные секторы. Принимает только один тип предметов за раз.
block.advanced-launch-pad.details = Суборбитальная система для направленной транспортировки ресурсов.
block.landing-pad.description = Принимает предметы, отправленные пусковыми площадками из других секторов. Требует большое количество воды для защиты от ударов при приземлении.
block.duo.description = Стреляет по врагам чередующимися пулями.
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
@@ -2329,15 +2336,15 @@ block.memory-cell.description = Хранит информацию для лог
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
block.logic-display.description = Отображает произвольную графику из логического процессора.
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяеться с другими блоками дисплея.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
#Erekir
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
block.breach.description = Стреляет бронебойными бериллиевыми или вольфрамовыми боеприпасами по вражеским целям.
block.breach.description = Стреляет бронебойными боеприпасами по вражеским целям.
block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад.
block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню.
block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы.
@@ -2353,7 +2360,7 @@ block.electric-heater.description = Нагревает блоки напроти
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
block.electrolyzer.description = Преобразует воду в водород и озон.
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
@@ -2366,7 +2373,7 @@ block.vent-condenser.description = Конденсирует воду из газ
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.large-cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию и озон для работы. Эффективность зависит от типа стены. Может быть ускорен с помощью вольфрама.
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
@@ -2399,7 +2406,7 @@ block.unit-cargo-loader.description = Производит грузовые др
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.beam-link.description = Передаёт энергию на огромную дистанцию.\nМожет соединяться только к другим лучевым соединителям и к соседним постройкам.
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
@@ -2492,8 +2499,8 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.printchar = Добавляет знак UTF-16 или иконку из игры в текстовый буфер.\nНичего не отображает, пока не будет вызван [accent]Print Flush[].
lst.format = Заменить заполнитель в текстовом буфере на значение.\nНичего не делает, если паттерн заполнителя неверный.\nПаттерн заполнителя: "{[accent]число 0-9[]}"\nПример:\n[accent]print "тест {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
@@ -2516,8 +2523,8 @@ lst.getblock = Получает данные о плитке в любом ме
lst.setblock = Устанавливает плитку в любом месте.
lst.spawnunit = Создает боевую единицу на локации.
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.weathersense = Проверяет состояние погоды.
lst.weatherset = Устанавливает погоду.
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
lst.explosion = Создает взрыв на локации.
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
@@ -2530,55 +2537,55 @@ lst.cutscene = Управляет камерой игрока.
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
lst.getflag = Проверяет, установлен ли глобальный флаг.
lst.setprop = Устанавливает свойство единицы или постройки.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lst.effect = Создаёт эффект частицы.
lst.sync = Синхронизировать переменную в сети.\nМаксимум 10 синхронизаций в секунду.
lst.playsound = Проигрывает звук.\nГромкость может быть глобальной, или зависеть от расстояния.
lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@pi = Математическая константа pi (3.141...)
lglobal.@e = Математическая константа e (2.718...)
lglobal.@degToRad = Умножить на данное число для перевода градусов в радианы
lglobal.@radToDeg = Умножить на данное число для перевода радианов в градусы
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.@time = Время игры на текущем сохранении в миллисекундах
lglobal.@tick = Время игры на текущем сохранении в тиках (1 секунда = 60 тиков)
lglobal.@second = Время игры на текущем сохранении в секундах
lglobal.@minute = Время игры на текущем сохранении в минутах
lglobal.@waveNumber = Текущий номер волны
lglobal.@waveTime = Время до волны в секундах
lglobal.@mapw = Ширина карты в блоках
lglobal.@maph = Высота карты в блоках
lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.sectionMap = Карта
lglobal.sectionGeneral = Основное
lglobal.sectionNetwork = Сеть/клиент [Только для мировых процессоров]
lglobal.sectionProcessor = Процессор
lglobal.sectionLookup = Поиск
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@this = Процессор, выполняющий код
lglobal.@thisx = Координата X процессора, выполняющего код
lglobal.@thisy = Координата Y процессора, выполняющего код
lglobal.@links = Общее количество блоков, связанных с процессором
lglobal.@ipt = Скорость выполнения процессов в секунду процессора в тиках (1 секунда = 60 тиков)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@unitCount = Общее количество видов боевых единиц в игре; используется операцией поиска
lglobal.@blockCount = Общее количество видов блоков в игре; используется операцией поиска
lglobal.@itemCount = Общее количество видов предметов в игре; используется операцией поиска
lglobal.@liquidCount = Общее количество видов жидкости в игре; используется операцией поиска
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@server = True, если код работает на сервере, иначе False
lglobal.@client = True, если код работает на клиенте, подключённом к серверу
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientLocale = Выбранный язык игры клиента, выполняющего код. Пример: en_US
lglobal.@clientUnit = Боевая единица клиента, выполняющего код
lglobal.@clientName = Имя игрока клиента, выполняющего код
lglobal.@clientTeam = ID команды клиента, выполняющего код.
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
@@ -2589,19 +2596,19 @@ lenum.config = Конфигурация постройки, например, п
lenum.enabled = Включён ли блок.
laccess.currentammotype = Текущий боеприпас турели.
laccess.memorycapacity = Number of cells in a memory block.
laccess.memorycapacity = Количество слотов в блоке памяти
laccess.color = Цвет осветителя.
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в плитках/сек.
laccess.size = Size of a unit/building or the length of a string.
laccess.size = Размер боев. ед./постройки или длина текстового значения.
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.displaywidth = Ширина дисплея, в пикселях.
laccess.displayheight = Высота дисплея, в пикселях.
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории.
@@ -2629,19 +2636,19 @@ graphicstype.poly = Отрисовка закрашенного правильн
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
graphicstype.triangle = Отрисовка закрашенного треугольника.
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
graphicstype.print = Отрисовка текста из текстового буфера.\nОчищает текстовый буфер.
lenum.always = Всегда истина.
lenum.idiv = Целочисленное деление.
lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
lenum.mod = Остаток от деления.
lenum.emod = True modulo, result sign comes from the divisor.
lenum.emod = Истинный модуль числа. Знак результата зависит от знака делителя.
lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0.
lenum.notequal = Не равно. Приводит типы.
lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[].
lenum.shl = Побитовый сдвиг влево.
lenum.shr = Побитовый сдвиг вправо.
lenum.ushr = Unsigned bit-shift right.
lenum.ushr = Побитовый сдвиг вправо с заполнением нулями.
lenum.or = Побитовое ИЛИ.
lenum.land = Булевое И.
lenum.and = Побитовое И.
@@ -2751,29 +2758,29 @@ lenum.posi = Индексированная позиция, используем
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.wavetimer = Определяет, будут ли волны появляться по таймеру. Если нет, то они будут появляться по нажатию на кнопку.
lenum.wave = Устанавливает номер волны. Может быть любым числом в режиме без волн.
lenum.currentwavetime = Устанавливает время до волны в тиках. (1 секунда = 60 тиков)
lenum.waves = Определяет, будут ли волны появляться.
lenum.wavesending = Определяет, можно ли вызывать волны нажатием на кнопку.
lenum.attackmode = Устанавливает режим атаки в мире
lenum.wavespacing = Устанавливает время между волнами.
lenum.enemycorebuildradius = Устанавливает радиус защиты вражеских ядер.
lenum.dropzoneradius = Устанавливает радиус зон высадки.
lenum.unitcap = Устанавливает лимит боевых единиц. Лимит всё ещё может быть повышен ядрами.
lenum.lighting = Определяет, включено ли освещение.
lenum.buildspeed = Устанавливает множитель скорости строительства.
lenum.unithealth = Устанавливает множитель начального здоровья боевых единиц.
lenum.unitbuildspeed = Устанавливает множитель скорости производства боевых единиц.
lenum.unitcost = Устанавливает множитель цены боевых единиц.
lenum.unitdamage = Устанавливает множитель урона боевых единиц.
lenum.blockhealth = Устанавливает множитель начального здоровья блоков.
lenum.blockdamage = Устанавливает множитель урона блоков (турелей).
lenum.rtsminweight = Устанавливает минимальное "преимущество", требуемое, чтобы отряд врага напал на игрока. Чем выше значение, тем более осторожны будут враги.
lenum.rtsminsquad = Устанавливает минимальный размер отрядов врага.
lenum.maparea = Устанавливает доступную зону карты. Всё, что находится за ней, будет недоступно.
lenum.ambientlight = Устанавливает цвет освещения, если оно активно.
lenum.solarmultiplier = Устанавливает множитель получаемой энергии из солнечных панелей.
lenum.dragmultiplier = Устанавливает множитель скорости торможения боевых единиц.
lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Greška pri objavljivanju: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta:
editor.sector = Sektor:
editor.seed = Seme:
editor.cliffs = Zidovi u Litice
editor.brush = Četka
editor.openin = Otvori u Editoru
editor.oregen = Generacija Rude
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prir
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Suprotnosti
stat.powercapacity = Skladište energije
stat.powershot = Energija po pucnju
stat.damage = Šteta
stat.frequency = Frequency
stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = ดาว:
editor.sector = เซ็กเตอร์:
editor.seed = ซีด:
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
editor.brush = แปรง
editor.openin = เปิดในตัวแก้ไข
editor.oregen = การเกิดของแร่
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = ศัตรูได้ตั้งฐาน
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = ตรงข้าม
stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ
stat.frequency = Frequency
stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] เกราะ
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Firca
editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Opposites
stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi
stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
publish.error = Nesneyi yayımlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Gezegen:
editor.sector = Sektör:
editor.seed = Tohum:
editor.cliffs = Duvardan Kayalığa
editor.brush = Fırça
editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu
@@ -877,6 +879,7 @@ sector.seaPort.name = Deniz Limanı
sector.weatheredChannels.name = Erezyonlu Kanallar
sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı
@@ -902,6 +905,7 @@ sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Zıtlıklar
stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış
stat.damage = Hasar
stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета:
editor.sector = Сектор:
editor.seed = Зерно:
editor.cliffs = Стіни в скелі
editor.brush = Пензель
editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Ворог створив базу на ві
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Зменшення ефективності
stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл
stat.damage = Шкода
stat.frequency = Frequency
stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
@@ -1116,6 +1122,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
+19 -12
View File
@@ -351,9 +351,9 @@ save.wave = Đợt {0}
save.mode = Chế độ chơi: {0}
save.date = Lưu lần cuối: {0}
save.playtime = Thời gian chơi: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
dontshowagain = Không hiện lại
warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
warning = Cảnh báo.
confirm = Xác nhận
delete = Xóa
@@ -448,10 +448,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
publish.error = Lỗi khi xuất bản mục: {0}
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Hành tinh:
editor.sector = Phân khu:
editor.seed = Mầm:
editor.cliffs = Chuyển tường thành vách đá
editor.brush = Cỡ cọ
editor.openin = Mở trong trình chỉnh sửa
editor.oregen = Tạo quặng
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = Kẻ địch đã thiết lập một căn c
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = Đối nghịch
stat.powercapacity = Dung lượng điện
stat.powershot = Năng lượng/Phát bắn
stat.damage = Sát thương
stat.frequency = Frequency
stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Crush Damage
stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
@@ -1698,16 +1705,16 @@ block.metal-tiles-9.name = Nền kim loại 9
block.metal-tiles-10.name = Nền kim loại 10
block.metal-tiles-11.name = Nền kim loại 11
block.metal-tiles-12.name = Nền kim loại 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.metal-tiles-13.name = Nền kim loại 13
block.metal-wall-1.name = Tường kim loại 1
block.metal-wall-2.name = Tường kim loại 2
block.metal-wall-3.name = Tường kim loại 3
block.colored-floor.name = Nền màu
block.colored-wall.name = Tường màu
block.character-overlay.name = Lớp phủ ký tự
block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.rune-overlay.name = Lớp phủ ấn tích
block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
block.dark-panel-1.name = Nền tối 1
block.dark-panel-2.name = Nền tối 2
block.dark-panel-3.name = Nền tối 3
@@ -1860,9 +1867,9 @@ block.large-constructor.name = Máy chế tạo lớn
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
block.deconstructor.name = Máy tháo dỡ lớn
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
block.payload-loader.name = Máy nạp vật phẩm
block.payload-loader.name = Máy nạp khối hàng
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Máy dỡ vật phẩm
block.payload-unloader.name = Máy dỡ khối hàng
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Nguồn nhiệt
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
publish.error = 发布项目时出错:{0}
steam.error = 初始化 Steam 服务失败。\n错误:{0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 星球:
editor.sector = 区块:
editor.seed = 种子:
editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔刷大小
editor.openin = 在地图编辑器打开
editor.oregen = 矿脉生成
@@ -877,6 +879,7 @@ sector.seaPort.name = 边海港口
sector.weatheredChannels.name = 风化海峡
sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿
#do not translate
sector.facility32m.description = WIP,map submission by Stormride_R
sector.taintedWoods.description = WIP,map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP,map submission by Stormride_R
sector.frontier.description = WIP,map submission by Stormride_R
sector.infestedCanyons.description = WIP,map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 互斥
stat.powercapacity = 电力容量
stat.powershot = 电力/发
stat.damage = 伤害
stat.frequency = Frequency
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.crushdamage = Crush Damage
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔
stat.shootrange = 范围
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
+8 -1
View File
@@ -448,10 +448,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
publish.error = 發佈項目時發生問題:{0}
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 行星:
editor.sector = 地區:
editor.seed = 種子:
editor.cliffs = 牆轉為懸崖
editor.brush = 筆刷
editor.openin = 在編輯器中開啟
editor.oregen = 礦石生成
@@ -877,6 +879,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +905,7 @@ sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1014,10 @@ stat.opposites = 衝突狀態
stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊
stat.damage = 傷害
stat.frequency = Frequency
stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
@@ -1116,6 +1122,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
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+1 -1
View File
@@ -1 +1 @@
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,sunkenPier:173,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}
+10 -5
View File
@@ -54,12 +54,17 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
//debug GL information
Log.info("[GL] Version: @", graphics.getGLVersion());
Log.info("[GL] Max texture size: @", maxTextureSize);
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
if(gl30 == null) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(NvGpuInfo.hasMemoryInfo()){
Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
}
Log.info("[GL] Using @ API.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
if(GpuDetect.gpus.size > 0) Log.info("[GL] Detected GPU: @", GpuDetect.gpus.toString(", "));
if(GpuDetect.hasIntel && !graphics.isGL30Available()) Log.warn("[GL] Intel GPU detected. Due to memory corruption issues, OpenGL 3 support has been disabled for Intel GPUs. See issue #11041.");
if(gl30 == null && !GpuDetect.hasIntel) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(NvGpuInfo.hasMemoryInfo()) Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
Log.info("[JAVA] Version: @", OS.javaVersion);
if(Core.app.isAndroid()){
Log.info("[ANDROID] API level: @", Core.app.getVersion());
+1 -1
View File
@@ -58,7 +58,7 @@ public class Vars implements Loadable{
/** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */
public static boolean skipModCode = false;
/** Default accessible content types used for player-selectable icons. */
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit};
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit, ContentType.status};
/** Default rule environment. */
public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
/** Wall darkness radius. */
@@ -223,6 +223,11 @@ public class BuilderAI extends AIController{
return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi;
}
@Override
public boolean shouldFire(){
return !(unit.controller() instanceof CommandAI ai) || ai.shouldFire();
}
@Override
public boolean shouldShoot(){
return !unit.isBuilding() && unit.type.canAttack;
+9 -1
View File
@@ -129,6 +129,7 @@ public class PhysicsProcess implements AsyncProcess{
private final Seq<PhysicsBody> seq = new Seq<>(PhysicsBody.class);
private final Rect rect = new Rect();
private final Vec2 vec = new Vec2();
private final Rand rand = new Rand();
public PhysicsWorld(Rect bounds){
for(int i = 0; i < layers; i++){
@@ -180,7 +181,14 @@ public class PhysicsProcess implements AsyncProcess{
float dst = Mathf.dst(body.x, body.y, other.x, other.y);
if(dst < rs){
vec.set(body.x - other.x, body.y - other.y).setLength(rs - dst);
vec.set(body.x - other.x, body.y - other.y);
if(vec.isZero()){ //exact stacked bodies will move in random directions away from each other
vec.trns(rand.random(360f), rs - dst);
}else{
vec.setLength(rs - dst);
}
float ms = body.mass + other.mass;
float m1 = other.mass / ms, m2 = body.mass / ms;
+8 -5
View File
@@ -346,6 +346,7 @@ public class Blocks{
charr = new Floor("char"){{
blendGroup = stone;
attributes.set(Attribute.water, -0.25f);
}};
basalt = new Floor("basalt"){{
@@ -2649,6 +2650,7 @@ public class Blocks{
size = 3;
maxNodes = 1;
laserRange = 500f;
powerLayer = Layer.legUnit + 2f;
autolink = false;
sameBlockConnection = true;
laserColor2 = Color.valueOf("ffd9c2");
@@ -4802,6 +4804,7 @@ public class Blocks{
ammoMultiplier = 1f;
lifetime = 34f;
extraRangeMargin = 32f;
rotationOffset = 90f;
trailRotation = true;
trailEffect = Fx.disperseTrail;
@@ -5158,7 +5161,7 @@ public class Blocks{
fogRadius = 6f;
health = 210;
health = 240;
weapons.add(new Weapon(){{
shootCone = 360f;
@@ -5351,7 +5354,7 @@ public class Blocks{
fogRadius = 6f;
health = 400;
health = 300;
weapons.add(new Weapon(){{
shootCone = 360f;
@@ -5406,7 +5409,7 @@ public class Blocks{
fogRadius = 6f;
health = 100;
health = 50;
weapons.add(new Weapon(){{
shootCone = 360f;
@@ -5867,8 +5870,8 @@ public class Blocks{
pierceCap = 2;
optimalLifeFract = 1f;
}};
fragBullets = intervalBullets = 1;
intervalBullets = 1;
fragSpread = fragRandomSpread = intervalRandomSpread = 0f;
bulletInterval = 20f;
-4
View File
@@ -66,11 +66,7 @@ public class Planets{
defaultCore = Blocks.coreBastion;
iconColor = Color.valueOf("ff9266");
enemyBuildSpeedMultiplier = 0.4f;
//TODO disallowed for now
allowLaunchToNumbered = false;
//TODO SHOULD there be lighting?
updateLighting = false;
defaultAttributes.set(Attribute.heat, 0.8f);
+8 -27
View File
@@ -1,5 +1,6 @@
package mindustry.content;
import mindustry.maps.*;
import mindustry.type.*;
import static mindustry.content.Planets.*;
@@ -8,7 +9,7 @@ public class SectorPresets{
public static SectorPreset
groundZero,
craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
frontier, fungalPass, infestedCanyons, atolls, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress, weatheredChannels, seaPort,
@@ -122,6 +123,11 @@ public class SectorPresets{
difficulty = 7;
}};
sunkenPier = new SectorPreset("sunkenPier", serpulo, -1){{
captureWave = 50;
difficulty = 8;
}};
mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 260){{
difficulty = 8;
}};
@@ -163,23 +169,7 @@ public class SectorPresets{
difficulty = 10;
}};
/*
registerHiddenSectors(serpulo,
68, //Winter Forest by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1235654407006322700
241,//River Bastion by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1232658317126402050
173,//Front Line by stormrider: https://discord.com/channels/391020510269669376/1165421701362897000/1188484967064404061
25, //HochuPizzu by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1170279703056228515
12, //Salt Outpost by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1193441915459338361
106,//Desert Wastes by xaphiro_: https://discord.com/channels/391020510269669376/1165421701362897000/1226498922898264157
243,//Port 012 by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1174884280242012262
240 //Cold Grove by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1230550892718194742
);
//these are hidden wave presets (TODO) find a better way to do this
Vars.content.sector("sector-serpulo-173").captureWave = 17;
Vars.content.sector("sector-serpulo-240").captureWave = 40;
serpulo.sectors.get(173).generateEnemyBase = false;
serpulo.sectors.get(240).generateEnemyBase = false;*/
SectorSubmissions.registerSectors();
//endregion
//region erekir
@@ -262,13 +252,4 @@ public class SectorPresets{
//endregion
}
static void registerHiddenSectors(Planet planet, int... ids){
for(int id : ids){
new SectorPreset("sector-" + planet.name + "-" + id, "hidden/" + planet + "-" + id, planet, id){{
requireUnlock = false;
}};
planet.sectors.get(id).generateEnemyBase = true;
}
}
}
@@ -580,6 +580,14 @@ public class SerpuloTechTree{
new Research(cyclone),
new Research(ripple)
), () -> {
node(sunkenPier, Seq.with(
new SectorComplete(navalFortress),
new SectorComplete(coastline),
new Research(multiplicativeReconstructor)
), () -> {
});
node(weatheredChannels, Seq.with(
new SectorComplete(impact0078),
new SectorComplete(navalFortress),
+34 -25
View File
@@ -196,7 +196,7 @@ public class UnitTypes{
mechStepParticles = true;
stepShake = 0.15f;
singleTarget = true;
drownTimeMultiplier = 4f;
drownTimeMultiplier = 1.5f;
abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f));
@@ -262,7 +262,7 @@ public class UnitTypes{
armor = 18f;
mechStepParticles = true;
stepShake = 0.75f;
drownTimeMultiplier = 6f;
drownTimeMultiplier = 1.6f;
mechFrontSway = 1.9f;
mechSideSway = 0.6f;
ammoType = new ItemAmmoType(Items.thorium);
@@ -459,7 +459,7 @@ public class UnitTypes{
mechStepParticles = true;
stepShake = 0.15f;
ammoType = new PowerAmmoType(2500);
drownTimeMultiplier = 4f;
drownTimeMultiplier = 1.3f;
speed = 0.44f;
boostMultiplier = 2.4f;
@@ -539,7 +539,7 @@ public class UnitTypes{
armor = 9f;
stepShake = 1.5f;
rotateSpeed = 1.5f;
drownTimeMultiplier = 6f;
drownTimeMultiplier = 1.6f;
legCount = 4;
legLength = 14f;
@@ -770,7 +770,6 @@ public class UnitTypes{
legSplashDamage = 32;
legSplashRange = 30;
drownTimeMultiplier = 2f;
hovering = true;
shadowElevation = 0.65f;
@@ -857,7 +856,6 @@ public class UnitTypes{
lightRadius = 140f;
rotateSpeed = 1.9f;
drownTimeMultiplier = 3f;
legCount = 8;
legMoveSpace = 0.8f;
@@ -2506,6 +2504,7 @@ public class UnitTypes{
health = 850;
armor = 6f;
itemCapacity = 0;
floorMultiplier = 0.95f;
treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
researchCostMultiplier = 0f;
@@ -2547,6 +2546,7 @@ public class UnitTypes{
health = 2100;
armor = 8f;
itemCapacity = 0;
floorMultiplier = 0.8f;
treadRects = new Rect[]{new Rect(17 - 96f/2f, 10 - 96f/2f, 19, 76)};
researchCostMultiplier = 0f;
@@ -2625,6 +2625,9 @@ public class UnitTypes{
health = 5000;
armor = 11f;
itemCapacity = 0;
floorMultiplier = 0.65f;
drownTimeMultiplier = 1.2f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
researchCostMultiplier = 0f;
@@ -2695,6 +2698,9 @@ public class UnitTypes{
armor = 20f;
itemCapacity = 0;
crushDamage = 13f / 5f;
floorMultiplier = 0.5f;
drownTimeMultiplier = 1.25f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
weapons.add(new Weapon("vanquish-weapon"){{
@@ -2791,7 +2797,9 @@ public class UnitTypes{
armor = 26f;
crushDamage = 25f / 5f;
rotateSpeed = 0.8f;
floorMultiplier = 0.3f;
immunities.addAll(StatusEffects.burning, StatusEffects.melting);
float xo = 231f/2f, yo = 231f/2f;
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
@@ -3306,7 +3314,7 @@ public class UnitTypes{
drag = 0.1f;
speed = 0.6f;
hitSize = 30f;
health = 7300;
health = 6500;
armor = 5f;
lockLegBase = true;
@@ -3319,14 +3327,15 @@ public class UnitTypes{
abilities.add(new ShieldArcAbility(){{
region = "tecta-shield";
radius = 36f;
radius = 45f;
angle = 82f;
regen = 0.6f;
regen = 40f / 60f;
cooldown = 60f * 8f;
max = 2000f;
max = 2200f;
y = -20f;
width = 6f;
width = 8f;
whenShooting = false;
chanceDeflect = 1f;
}});
rotateSpeed = 2.1f;
@@ -3344,7 +3353,7 @@ public class UnitTypes{
legSplashDamage = 32;
legSplashRange = 30;
drownTimeMultiplier = 2f;
drownTimeMultiplier = 0.5f;
hovering = true;
shadowElevation = 0.4f;
@@ -3435,7 +3444,7 @@ public class UnitTypes{
legSplashDamage = 32;
legSplashRange = 32;
drownTimeMultiplier = 2f;
drownTimeMultiplier = 0.5f;
hovering = true;
shadowElevation = 0.4f;
@@ -3487,7 +3496,7 @@ public class UnitTypes{
bullet = new ArtilleryBulletType(5.5f, 260){{
collidesTiles = collides = true;
lifetime = 70f;
lifetime = 60f;
shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareBig;
frontColor = Color.white;
@@ -3495,6 +3504,7 @@ public class UnitTypes{
hitSound = Sounds.none;
width = 18f;
height = 24f;
rangeOverride = 385f;
lightColor = trailColor = hitColor = backColor = Pal.techBlue;
lightRadius = 40f;
@@ -3508,10 +3518,10 @@ public class UnitTypes{
despawnSound = Sounds.dullExplosion;
hitEffect = despawnEffect = new ExplosionEffect(){{
lifetime = 34f;
waveStroke = 4f;
lifetime = 50f;
waveStroke = 5f;
waveColor = sparkColor = trailColor;
waveRad = 25f;
waveRad = 45f;
smokeSize = 0f;
smokeSizeBase = 0f;
sparks = 10;
@@ -3520,8 +3530,8 @@ public class UnitTypes{
sparkStroke = 3f;
}};
splashDamage = 85f;
splashDamageRadius = 20f;
splashDamage = 120f;
splashDamageRadius = 36f;
fragBullets = 15;
fragVelocityMin = 0.5f;
@@ -3529,14 +3539,14 @@ public class UnitTypes{
fragLifeMin = 0.3f;
despawnShake = 5f;
fragBullet = new BasicBulletType(5.5f, 50){{
fragBullet = new BasicBulletType(5.5f, 37){{
pierceCap = 2;
pierceBuilding = true;
homingPower = 0.09f;
homingRange = 150f;
lifetime = 50f;
lifetime = 40f;
shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareBig;
frontColor = Color.white;
@@ -3555,7 +3565,7 @@ public class UnitTypes{
collidesAir = false;
despawnEffect = Fx.none;
splashDamage = 46f;
splashDamage = 35f;
splashDamageRadius = 30f;
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
@@ -4074,7 +4084,7 @@ public class UnitTypes{
hitSize = 9f;
omniMovement = false;
rotateSpeed = 2.5f;
drownTimeMultiplier = 2f;
drownTimeMultiplier = 1.75f;
segments = 3;
drawBody = false;
hidden = true;
@@ -4094,7 +4104,6 @@ public class UnitTypes{
hitSize = 48f;
omniMovement = false;
rotateSpeed = 1.7f;
drownTimeMultiplier = 4f;
segments = 4;
drawBody = false;
hidden = true;
+63 -55
View File
@@ -20,6 +20,7 @@ import mindustry.game.*;
import mindustry.game.EventType.*;
import mindustry.game.Objectives.*;
import mindustry.game.Saves.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.input.*;
import mindustry.io.*;
@@ -419,7 +420,7 @@ public class Control implements ApplicationListener, Loadable{
ui.planet.hide();
SaveSlot slot = sector.save;
sector.planet.setLastSector(sector);
if(slot != null && !clearSectors && (!(sector.planet.clearSectorOnLose || sector.info.hasWorldProcessor) || sector.info.hasCore)){
if(slot != null && !clearSectors && (!sector.planet.clearSectorOnLose || sector.info.hasCore)){
try{
boolean hadNoCore = !sector.info.hasCore;
@@ -433,74 +434,73 @@ public class Control implements ApplicationListener, Loadable{
//if there is no base, simulate a new game and place the right loadout at the spawn position
if(state.rules.defaultTeam.cores().isEmpty() || hadNoCore){
if(sector.planet.clearSectorOnLose || sector.info.hasWorldProcessor){
//don't carry over the spawn position and plans if the sector preset name or map size changed
if(sector.planet.clearSectorOnLose || sector.info.spawnPosition == 0 || !sector.info.sectorDataMatches(sector)){
playNewSector(origin, sector, reloader);
}else{
//no spawn set -> delete the sector save
if(sector.info.spawnPosition == 0){
//delete old save
sector.save = null;
slot.delete();
//play again
playSector(origin, sector, reloader);
return;
}
int spawnPos = sector.info.spawnPosition;
//set spawn for sector damage to use
Tile spawn = world.tile(sector.info.spawnPosition);
Tile spawn = world.tile(spawnPos);
spawn.setBlock(sector.planet.defaultCore, state.rules.defaultTeam);
//add extra damage.
//apply damage to simulate the sector being lost
SectorDamage.apply(1f);
//reset wave so things are more fair
state.wave = 1;
//set up default wave time
state.wavetime = state.rules.initialWaveSpacing <= 0f ? (state.rules.waveSpacing * (sector.preset == null ? 2f : sector.preset.startWaveTimeMultiplier)) : state.rules.initialWaveSpacing;
state.wavetime *= sector.planet.campaignRules.difficulty.waveTimeMultiplier;
//reset captured state
sector.info.wasCaptured = false;
//save the plans and buildings from the previous save; they will be used to re-populate the sector
var previousPlans = state.rules.defaultTeam.data().plans.toArray(BlockPlan.class);
var previousBuildings = state.rules.defaultTeam.data().buildings.<Building>toArray(Building.class);
var previousDerelicts = Team.derelict.data().buildings.<Building>toArray(Building.class);
if(state.rules.sector.planet.allowWaves){
//re-enable waves
state.rules.waves = true;
//reset win wave??
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null && sector.preset.captureWave > 0 ? sector.preset.captureWave : state.rules.winWave > state.wave ? state.rules.winWave : 30;
}
logic.reset();
//if there's still an enemy base left, fix it
if(state.rules.attackMode){
//replace all broken blocks
for(var plan : state.rules.waveTeam.data().plans){
Tile tile = world.tile(plan.x, plan.y);
if(tile != null){
tile.setBlock(plan.block, state.rules.waveTeam, plan.rotation);
if(plan.config != null && tile.build != null){
tile.build.configureAny(plan.config);
}
//now, load a fresh save; the old one was only used to grab previous building data
playNewSector(origin, sector, reloader, new WorldParams(){{
corePositionOverride = spawnPos;
}}, () -> {
var teamData = state.rules.defaultTeam.data();
//all the derelicts from the new save have to be removed.
for(var generatedDerelict : Team.derelict.data().buildings.<Building>toArray(Building.class)){
generatedDerelict.tile.remove();
}
//retain old derelicts from the previous save.
for(var build : previousDerelicts){
Tile tile = world.tile(build.tileX(), build.tileY());
if(tile != null && tile.build == null && Build.validPlace(build.block, Team.derelict, build.tileX(), build.tileY(), build.rotation, false, false)){
tile.setBlock(build.block, Team.derelict, build.rotation, () -> build);
}
}
state.rules.waveTeam.data().plans.clear();
}
//kill all units, since they should be dead anyway
Groups.unit.clear();
Groups.fire.clear();
Groups.puddle.clear();
//copy over all buildings from the previous save, retaining config and health, and making them derelict. contents are not saved (derelict repair clears them anyway)
for(var build : previousBuildings){
Tile tile = world.tile(build.tileX(), build.tileY());
if(tile != null && tile.build == null && Build.validPlace(build.block, state.rules.defaultTeam, build.tileX(), build.tileY(), build.rotation, false, false)){
build.addPlan(false, true);
tile.setBlock(build.block, state.rules.defaultTeam, build.rotation, () -> build);
build.changeTeam(Team.derelict);
build.dropped(); //TODO: call pickedUp too? this may screw up power networks in a major way as they refer to potentially deleted entities
}
}
//reset to 0, so replaced cores don't count
state.rules.defaultTeam.data().unitCap = 0;
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
for(var build : previousBuildings){
if(build.isValid()){
build.updateProximity();
}
}
//set up camera/player locations
player.set(spawn.x * tilesize, spawn.y * tilesize);
camera.position.set(player);
//carry over all previous plans that don't already have the corresponding block at their position
for(var plan : previousPlans){
var build = world.build(plan.x, plan.y);
if(!(build != null && build.block == plan.block && build.tileX() == plan.x && build.tileY() == plan.y && build.team != state.rules.waveTeam)){
teamData.plans.add(plan);
}
}
});
Events.fire(new SectorLaunchEvent(sector));
Events.fire(Trigger.newGame);
state.set(State.playing);
reloader.end();
//blocks placed after WorldLoadEvent didn't queue an update, so fix that.
renderer.minimap.updateAll();
}
}else{
state.set(State.playing);
@@ -522,12 +522,20 @@ public class Control implements ApplicationListener, Loadable{
}
public void playNewSector(@Nullable Sector origin, Sector sector, WorldReloader reloader){
playNewSector(origin, sector, reloader, new WorldParams(), null);
}
public void playNewSector(@Nullable Sector origin, Sector sector, WorldReloader reloader, WorldParams params, @Nullable Runnable beforePlay){
reloader.begin();
world.loadSector(sector);
world.loadSector(sector, params);
state.rules.sector = sector;
//assign origin when launching
sector.info.origin = origin;
sector.info.destination = origin;
if(beforePlay != null){
beforePlay.run();
}
logic.play();
control.saves.saveSector(sector);
Events.fire(new SectorLaunchEvent(sector));
+5 -2
View File
@@ -61,6 +61,7 @@ public class NetClient implements ApplicationListener{
/** Byte stream for reading in snapshots. */
private ReusableByteInStream byteStream = new ReusableByteInStream();
private DataInputStream dataStream = new DataInputStream(byteStream);
private Reads dataStreamReads = new Reads(dataStream);
/** Packet handlers for custom types of messages. */
private ObjectMap<String, Seq<Cons<String>>> customPacketHandlers = new ObjectMap<>();
/** Packet handlers for custom types of messages, in binary. */
@@ -485,9 +486,10 @@ public class NetClient implements ApplicationListener{
netClient.lastSnapshotTimestamp = Time.millis();
netClient.byteStream.setBytes(data);
DataInputStream input = netClient.dataStream;
Reads reads = netClient.dataStreamReads;
for(int j = 0; j < amount; j++){
readSyncEntity(input, Reads.get(input));
readSyncEntity(input, reads);
}
}catch(Exception e){
//don't disconnect, just log it
@@ -511,6 +513,7 @@ public class NetClient implements ApplicationListener{
try{
netClient.byteStream.setBytes(data);
DataInputStream input = netClient.dataStream;
Reads reads = netClient.dataStreamReads;
for(int i = 0; i < amount; i++){
int pos = input.readInt();
@@ -524,7 +527,7 @@ public class NetClient implements ApplicationListener{
Log.warn("Block ID mismatch at @: @ != @. Skipping block snapshot.", tile, tile.build.block.id, block);
break;
}
tile.build.readSync(Reads.get(input), tile.build.version());
tile.build.readSync(reads, tile.build.version());
}
}catch(Exception e){
Log.err(e);
+3 -2
View File
@@ -116,6 +116,7 @@ public class NetServer implements ApplicationListener{
private ReusableByteOutStream syncStream = new ReusableByteOutStream();
/** Data stream for writing player sync data to. */
private DataOutputStream dataStream = new DataOutputStream(syncStream);
private Writes dataStreamWrites = new Writes(dataStream);
/** Packet handlers for custom types of messages. */
private ObjectMap<String, Seq<Cons2<Player, String>>> customPacketHandlers = new ObjectMap<>();
/** Packet handlers for custom types of messages - binary version. */
@@ -938,7 +939,7 @@ public class NetServer implements ApplicationListener{
dataStream.writeInt(build.pos());
dataStream.writeShort(build.block.id);
build.writeSync(Writes.get(dataStream));
build.writeSync(dataStreamWrites);
if(syncStream.size() > maxSnapshotSize){
dataStream.close();
@@ -993,7 +994,7 @@ public class NetServer implements ApplicationListener{
dataStream.writeInt(entity.id()); //write id
dataStream.writeByte(entity.classId() & 0xFF); //write type ID
entity.beforeWrite();
entity.writeSync(Writes.get(dataStream)); //write entity
entity.writeSync(dataStreamWrites); //write entity itself
sent++;
+7 -7
View File
@@ -259,19 +259,19 @@ public class World{
}
public void loadSector(Sector sector){
loadSector(sector, 0, true);
loadSector(sector, new WorldParams());
}
public void loadSector(Sector sector, int seedOffset, boolean saveInfo){
setSectorRules(sector, saveInfo);
public void loadSector(Sector sector, WorldParams params){
setSectorRules(sector, params.saveInfo);
int size = sector.getSize();
loadGenerator(size, size, tiles -> {
if(sector.preset != null){
sector.preset.generator.generate(tiles);
sector.preset.generator.generate(tiles, params);
sector.preset.rules.get(state.rules); //apply extra rules
}else if(sector.planet.generator != null){
sector.planet.generator.generate(tiles, sector, seedOffset);
sector.planet.generator.generate(tiles, sector, params);
}else{
throw new RuntimeException("Sector " + sector.id + " on planet " + sector.planet.name + " has no generator or preset defined. Provide a planet generator or preset map.");
}
@@ -279,7 +279,7 @@ public class World{
state.rules.sector = sector;
});
if(saveInfo && state.rules.waves){
if(params.saveInfo && state.rules.waves){
sector.info.waves = state.rules.waves;
}
@@ -289,7 +289,7 @@ public class World{
}
//reset rules
setSectorRules(sector, saveInfo);
setSectorRules(sector, params.saveInfo);
if(state.rules.defaultTeam.core() != null){
sector.info.spawnPosition = state.rules.defaultTeam.core().pos();
+33 -13
View File
@@ -85,7 +85,7 @@ public class EditorRenderer implements Disposable{
//don't process terrain updates every frame (helps with lag on low end devices)
boolean doUpdate = Core.graphics.getFrameId() % 2 == 0;
if(doUpdate) renderer.blocks.floor.checkChanges();
if(doUpdate) renderer.blocks.floor.checkChanges(!editor.showTerrain);
boolean prev = renderer.animateWater;
renderer.animateWater = false;
@@ -95,14 +95,16 @@ public class EditorRenderer implements Disposable{
Core.camera.width = 999999f;
Core.camera.height = 999999f;
Core.camera.mat.set(Draw.proj()).mul(Tmp.m3.setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize)).translate(4f, 4f));
renderer.blocks.floor.drawFloor();
if(editor.showFloor){
renderer.blocks.floor.drawFloor();
}
Tmp.m2.set(Draw.proj());
//scissors are always enabled because this is drawn clipped in UI, make sure they don't interfere with drawing shadow events
Gl.disable(Gl.scissorTest);
if(doUpdate) renderer.blocks.processShadows();
if(doUpdate) renderer.blocks.processShadows(!editor.showBuildings, !editor.showTerrain);
Gl.enable(Gl.scissorTest);
@@ -115,7 +117,9 @@ public class EditorRenderer implements Disposable{
Draw.proj(Tmp.m2);
renderer.blocks.floor.beginDraw();
renderer.blocks.floor.drawLayer(CacheLayer.walls);
if(editor.showTerrain){
renderer.blocks.floor.drawLayer(CacheLayer.walls);
}
renderer.animateWater = prev;
if(chunks == null) return;
@@ -125,16 +129,18 @@ public class EditorRenderer implements Disposable{
recacheChunks.clear();
}
shader.bind();
shader.setUniformMatrix4("u_projTrans", Tmp.m1.set(Core.camera.mat).translate(-packPad, -packPad).scale(packWidth, packHeight));
if(editor.showBuildings){
shader.bind();
shader.setUniformMatrix4("u_projTrans", Tmp.m1.set(Core.camera.mat).translate(-packPad, -packPad).scale(packWidth, packHeight));
for(int x = 0; x < chunks.length; x++){
for(int y = 0; y < chunks[0].length; y++){
EditorSpriteCache mesh = chunks[x][y];
for(int x = 0; x < chunks.length; x++){
for(int y = 0; y < chunks[0].length; y++){
EditorSpriteCache mesh = chunks[x][y];
if(mesh == null) continue;
if(mesh == null) continue;
mesh.render(shader);
mesh.render(shader);
}
}
}
@@ -159,7 +165,7 @@ public class EditorRenderer implements Disposable{
}
void recache(){
renderer.blocks.floor.clearTiles();
renderer.blocks.floor.reload(!editor.showTerrain);
renderer.blocks.reload();
for(int x = 0; x < chunks.length; x++){
@@ -167,6 +173,20 @@ public class EditorRenderer implements Disposable{
recacheChunk(x, y);
}
}
//this causes 2 recaches, but it's necessary to fix the wrong shadows after a reload
if(!editor.showBuildings || !editor.showTerrain){
recacheShadows();
}
}
void recacheTerrain(){
renderer.blocks.floor.reload(!editor.showTerrain);
renderer.blocks.reload();
recacheShadows();
}
void recacheShadows(){
renderer.blocks.updateShadows(!editor.showBuildings, !editor.showTerrain);
}
void recacheChunk(int cx, int cy){
@@ -206,7 +226,7 @@ public class EditorRenderer implements Disposable{
y * tilesize + block.offset - height / 2f,
width/2f, height/2f,
width, height,
tile.build == null || !block.rotate ? 0 : tile.build.rotdeg(),
tile.build == null || !block.rotate || !block.rotateDrawEditor ? 0 : tile.build.rotdeg(),
Color.whiteFloatBits);
if(tile.build != null){
+6 -2
View File
@@ -81,6 +81,10 @@ public class EditorTile extends Tile{
}else{
renderer.blocks.updateShadowTile(this);
}
if(build != null){
build.wasVisible = true;
}
}
@Override
@@ -112,7 +116,7 @@ public class EditorTile extends Tile{
@Override
protected void fireChanged(){
if(skip()){
if(state.isGame()){
super.fireChanged();
}else{
updateStatic();
@@ -121,7 +125,7 @@ public class EditorTile extends Tile{
@Override
protected void firePreChanged(){
if(skip()){
if(state.isGame()){
super.firePreChanged();
}else{
updateStatic();
+6 -1
View File
@@ -133,7 +133,12 @@ public enum EditorTool{
Block dest = tile.floor();
if(dest == editor.drawBlock) return;
tester = t -> t.floor() == dest;
setter = t -> t.setFloor(editor.drawBlock.asFloor());
setter = t -> {
t.setFloor(editor.drawBlock.asFloor());
if(!(t.overlay() instanceof OverlayFloor) && !t.floor().supportsOverlay){
t.setOverlay(Blocks.air);
}
};
}else{
Block dest = tile.block();
if(dest == editor.drawBlock) return;

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