Commit Graph

15 Commits

Author SHA1 Message Date
Martín Lucas Golini
8a58b6c7de Now android package name can be changed without breaking the app. 2013-07-14 23:27:42 -03:00
Martín Lucas Golini
9402c8a34e Ups, broke android build, now it's working again. 2013-07-14 22:13:12 -03:00
Martín Lucas Golini
02dbfc3f1d Fixed tRECT::Scale.
Fixed some details with the GL Context creation.
Added cVertexBuffer::Clear method.
Added Stencil Func/Op/Mask and ColorMask functions to the GL wrapper.
Changed Video Resize Callback to pass the window as parameter.
Some minor changes in the BatchRenderer.
2013-07-13 03:04:10 -03:00
Martín Lucas Golini
aae1bfebbd Changed assets.sh to create a symbolic link to the assets folder. 2013-05-29 15:19:50 -03:00
Martín Lucas Golini
bd62abfe02 cImage::GetInfo now also Fallback To Packs. 2013-05-29 15:16:55 -03:00
Martín Lucas Golini
bfb58a9f40 Added "sprites" example.
Assets in eetest are loaded directly from the file system.
App icon now is searched in the local relative path.
Fixed some minor bugs.
Added userdata pointer to the sprites events.
2013-05-29 14:34:42 -03:00
Martín Lucas Golini
7ff310f944 Updated SDL 2 to the lastest revision ( the RC ). Applied the new modifications to eepp. 2013-05-28 01:23:21 -03:00
Martín Lucas Golini
e64cfe07d3 Improved GLES2 support.
Fixed VBOs for GLES2.
Fixed a bug in texture size calculation.
2013-05-25 04:20:16 -03:00
Martín Lucas Golini
c68b9c75f4 Fixed context initialization on Android. 2013-05-20 03:13:08 -03:00
Martín Lucas Golini
eaed47f7ec Changed the texture loader, added ETC1 support.
Some minor changes to Android port.
And other minor changes.
2013-04-29 17:03:36 -03:00
Martín Lucas Golini
eda670495d Added openal-soft for android ( with OpenSL ES backend ).
Fixed some bugs in EE::Audio.
Added Codename to Version class ( revision name ).
Added GetPackPath() to packs.
Added GetPackByPath() to the pack manager.
SDL2 now works without any patch in Android.
2012-12-15 18:55:40 -03:00
Martín Lucas Golini
8ce9ebeaa8 Updated SDL 2.
Android port now auto opens the application apk, and use it as a virtual file system.
2012-12-13 14:45:15 -03:00
Martín Lucas Golini
daaf05a974 Fixed Android compilation.
Added functions to control virtual keyboard.
2012-12-13 03:08:52 -03:00
spartanj@gmail.com
dce1d97620 I played a little bit more with the external shader example.
Now also works without shaders.
2012-06-19 01:39:58 -03:00
spartanj@gmail.com
b0aa06eb87 Restructured the project.
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00