mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-05-28 17:16:29 +03:00
Improved GLES2 support.
Fixed VBOs for GLES2. Fixed a bug in texture size calculation.
This commit is contained in:
@@ -1,12 +1,12 @@
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APP_PROJECT_PATH := $(call my-dir)/..
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#EE_GLES_VERSION := -DEE_GLES2 -DSOIL_GLES2 -DSDL_GLES2
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#EE_GLES_LINK := -lGLESv2
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EE_SDL_VERSION := EE_SDL_VERSION_2
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EE_GLES_VERSION := -DEE_GLES1 -DSOIL_GLES1 -DSDL_GLES1
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EE_GLES_LINK := -lGLESv1_CM
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#EE_GLES_VERSION := -DEE_GLES1 -DSOIL_GLES1 -DSDL_GLES1
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#EE_GLES_LINK := -lGLESv1_CM
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EE_GLES_VERSION := -DEE_GLES2 -DSOIL_GLES2 -DSDL_GLES2
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EE_GLES_LINK := -lGLESv2
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APP_STL := stlport_static
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@@ -14,11 +14,11 @@ APP_LDLIBS := -llog $(EE_GLES_LINK) -lm -lz -lOpenSLES
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#Debug Build
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# arm-linux-androideabi-4.4.3 crashes in -O0 mode on SDL sources
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APP_CFLAGS := -g -DDEBUG -DEE_DEBUG -DEE_MEMORY_MANAGER
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APP_OPTIM :=debug
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#APP_CFLAGS := -g -DDEBUG -DEE_DEBUG -DEE_MEMORY_MANAGER
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#APP_OPTIM :=debug
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#Release Build
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#APP_CFLAGS := -fno-strict-aliasing -O3 -s -DNDEBUG -ffast-math
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APP_CFLAGS := -fno-strict-aliasing -O3 -s -DNDEBUG -ffast-math
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APP_PLATFORM := android-9
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APP_MODULES := main
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE QtCreatorProject>
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<!-- Written by QtCreator 2.7.1, 2013-05-20T03:12:18. -->
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<!-- Written by QtCreator 2.7.1, 2013-05-25T04:18:17. -->
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<qtcreator>
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<data>
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<variable>ProjectExplorer.Project.ActiveTarget</variable>
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@@ -6,12 +6,6 @@
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namespace EE { namespace Graphics {
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bool cFrameBufferFBO::IsSupported() {
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#ifdef EE_GLES
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if ( GLi->Version() == GLv_ES2 ) {
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return true;
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}
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#endif
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return 0 != GLi->IsExtension( EEGL_EXT_framebuffer_object );
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}
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@@ -436,18 +436,12 @@ void cTextureLoader::LoadFromPixels() {
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mWidth = width;
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mHeight = height;
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if ( STBI_dds == mImgType ) {
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if ( mIsCompressed && mSize > 128 ) {
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mSize -= 128; // Remove the DDS header size
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}
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} else if ( STBI_pvr == mImgType ) {
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if ( mIsCompressed && mSize > 52 ) {
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mSize -= 52; // Remove the PVR header size
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}
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} else if ( STBI_pkm == mImgType ) {
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if ( mIsCompressed && mSize > 16 ) {
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mSize -= 16; // Remove the PKM header size
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}
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if ( STBI_dds == mImgType && mIsCompressed && mSize > 128 ) {
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mSize -= 128; // Remove the DDS header size
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} else if ( STBI_pvr == mImgType && mIsCompressed && mSize > 52 ) {
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mSize -= 52; // Remove the PVR header size
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} else if ( STBI_pkm == mImgType && mIsCompressed && mSize > 16 ) {
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mSize -= 16; // Remove the PKM header size
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} else {
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mSize = mWidth * mHeight * mChannels;
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}
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@@ -1,6 +1,7 @@
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#include <eepp/graphics/cvertexbuffervbo.hpp>
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#include <eepp/graphics/renderer/cgl.hpp>
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#include <eepp/graphics/renderer/crenderergl3.hpp>
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#include <eepp/graphics/renderer/crenderergles2.hpp>
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#if !defined( EE_GLES ) && EE_PLATFORM != EE_PLATFORM_HAIKU
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// Disabled VAO for the moment, we really don't need them
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@@ -96,15 +97,15 @@ bool cVertexBufferVBO::Compile() {
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glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER, 0 );
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}
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mCompiled = true;
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mBuffersSet = false;
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#ifdef EE_VBO_USE_VAO
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if ( GLv_3 == GLi->Version() ) {
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glBindVertexArray( curVAO );
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}
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#endif
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mCompiled = true;
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mBuffersSet = false;
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return true;
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}
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@@ -148,12 +149,6 @@ void cVertexBufferVBO::Draw() {
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glBindVertexArray( curVAO );
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}
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#endif
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if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) {
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if ( !mTextured ) {
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GLi->Enable( GL_TEXTURE_2D );
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}
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}
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}
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void cVertexBufferVBO::SetVertexStates() {
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@@ -174,50 +169,10 @@ void cVertexBufferVBO::SetVertexStates() {
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}
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#endif
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/// POSITION
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if ( VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_POSITION ) ) {
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GLi->EnableClientState( GL_VERTEX_ARRAY );
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glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_POSITION ] );
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#ifdef EE_GL3_ENABLED
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if ( GLv_3 == GLi->Version() ) {
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index = GLi->GetRendererGL3()->GetStateIndex( EEGL_VERTEX_ARRAY );
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if ( -1 != index ) {
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glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FP, GL_FALSE, 0, 0 );
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}
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}
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else
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#endif
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{
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GLi->VertexPointer( eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FP, 0, (char*)NULL, 0 );
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}
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} else {
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GLi->DisableClientState( GL_VERTEX_ARRAY );
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}
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/// COLOR
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if ( VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_COLOR ) ) {
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GLi->EnableClientState( GL_COLOR_ARRAY );
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glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_COLOR ] );
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#ifdef EE_GL3_ENABLED
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if ( GLv_3 == GLi->Version() ) {
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index = GLi->GetRendererGL3()->GetStateIndex( EEGL_COLOR_ARRAY );
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if ( -1 != index )
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glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_COLOR ], GL_UNSIGNED_BYTE, GL_TRUE, 0, 0 );
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}
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else
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#endif
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{
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GLi->ColorPointer( eeVertexElements[ VERTEX_FLAG_COLOR ], GL_UNSIGNED_BYTE, 0, (char*)NULL, 0 );
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}
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} else {
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GLi->DisableClientState( GL_COLOR_ARRAY );
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}
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/// TEXTURES
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if ( GLi->IsExtension( EEGL_ARB_multitexture ) ) {
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mTextured = false;
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for ( Int32 i = 0; i < EE_MAX_TEXTURE_UNITS; i++ ) {
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if( VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_TEXTURE0 + i ) ) {
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GLi->ClientActiveTexture( GL_TEXTURE0 + i );
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@@ -226,10 +181,12 @@ void cVertexBufferVBO::SetVertexStates() {
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glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_TEXTURE0 + i ] );
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#ifdef EE_GL3_ENABLED
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if ( GLv_3 == GLi->Version() ) {
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index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
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if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) {
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index = GLv_3 == GLi->Version() ?
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GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY ) :
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GLi->GetRendererGLES2()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
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if ( -1 != index && 0 == i )
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if ( -1 != index )
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glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_TEXTURE0 + i ], GL_FP, GL_FALSE, 0, 0 );
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}
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else
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@@ -242,9 +199,6 @@ void cVertexBufferVBO::SetVertexStates() {
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} else {
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GLi->DisableClientState( GL_TEXTURE_COORD_ARRAY );
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GLi->Disable( GL_TEXTURE_2D );
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mTextured = false;
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break;
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}
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}
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@@ -254,8 +208,10 @@ void cVertexBufferVBO::SetVertexStates() {
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glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_TEXTURE0 ] );
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#ifdef EE_GL3_ENABLED
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if ( GLv_3 == GLi->Version() ) {
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index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
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if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) {
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index = GLv_3 == GLi->Version() ?
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GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY ) :
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GLi->GetRendererGLES2()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
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if ( -1 != index )
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glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FP, GL_FALSE, 0, 0 );
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@@ -275,18 +231,59 @@ void cVertexBufferVBO::SetVertexStates() {
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}
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}
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GLi->ActiveTexture( GL_TEXTURE0 );
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GLi->ClientActiveTexture( GL_TEXTURE0 );
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/// POSITION
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if ( VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_POSITION ) ) {
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GLi->EnableClientState( GL_VERTEX_ARRAY );
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glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_POSITION ] );
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glBindBufferARB( GL_ARRAY_BUFFER, 0 );
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#ifdef EE_GL3_ENABLED
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if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) {
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index = GLv_3 == GLi->Version() ?
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GLi->GetRendererGL3()->GetStateIndex( EEGL_VERTEX_ARRAY ) :
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GLi->GetRendererGLES2()->GetStateIndex( EEGL_VERTEX_ARRAY );
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if ( -1 != index )
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glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FP, GL_FALSE, 0, 0 );
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}
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else
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#endif
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{
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GLi->VertexPointer( eeVertexElements[ VERTEX_FLAG_POSITION ], GL_FP, 0, (char*)NULL, 0 );
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}
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} else {
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GLi->DisableClientState( GL_VERTEX_ARRAY );
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}
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/// COLOR
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if ( VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_COLOR ) ) {
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GLi->EnableClientState( GL_COLOR_ARRAY );
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glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_COLOR ] );
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#ifdef EE_GL3_ENABLED
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if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) {
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index = GLv_3 == GLi->Version() ?
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GLi->GetRendererGL3()->GetStateIndex( EEGL_COLOR_ARRAY ) :
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GLi->GetRendererGLES2()->GetStateIndex( EEGL_COLOR_ARRAY );
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if ( -1 != index )
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glVertexAttribPointerARB( index, eeVertexElements[ VERTEX_FLAG_COLOR ], GL_UNSIGNED_BYTE, GL_TRUE, 0, 0 );
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}
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else
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#endif
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{
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GLi->ColorPointer( eeVertexElements[ VERTEX_FLAG_COLOR ], GL_UNSIGNED_BYTE, 0, (char*)NULL, 0 );
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}
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} else {
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GLi->DisableClientState( GL_COLOR_ARRAY );
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}
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mBuffersSet = true;
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#ifdef EE_VBO_USE_VAO
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if ( GLv_3 == GLi->Version() ) {
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glBindVertexArray( curVAO );
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}
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#endif
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mBuffersSet = true;
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}
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void cVertexBufferVBO::Update( const Uint32& Types, bool Indices ) {
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@@ -329,6 +326,16 @@ void cVertexBufferVBO::Reload() {
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void cVertexBufferVBO::Unbind() {
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glBindBufferARB( GL_ARRAY_BUFFER, 0 );
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if ( !mTextured ) {
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GLi->Enable( GL_TEXTURE_2D );
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GLi->EnableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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GLi->ActiveTexture( GL_TEXTURE0 );
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GLi->ClientActiveTexture( GL_TEXTURE0 );
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if( !VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_POSITION ) ) {
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GLi->EnableClientState( GL_VERTEX_ARRAY );
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}
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@@ -336,11 +343,6 @@ void cVertexBufferVBO::Unbind() {
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if( !VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_COLOR ) ) {
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GLi->EnableClientState( GL_COLOR_ARRAY );
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}
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if( !VERTEX_FLAG_QUERY( mVertexFlags, VERTEX_FLAG_TEXTURE0 ) ) {
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GLi->Enable( GL_TEXTURE_2D );
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GLi->EnableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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}
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@@ -147,22 +147,42 @@ void cGL::Init() {
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}
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WriteExtension( EEGL_IMG_texture_compression_pvrtc , IsExtension( "GL_IMG_texture_compression_pvrtc" ) );
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WriteExtension( EEGL_OES_compressed_ETC1_RGB8_texture , IsExtension( "GL_OES_compressed_ETC1_RGB8_texture" ) );
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#ifdef EE_GLES
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WriteExtension( EEGL_ARB_point_parameters , 1 );
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WriteExtension( EEGL_ARB_point_sprite , 1 );
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WriteExtension( EEGL_ARB_multitexture , 1 );
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WriteExtension( EEGL_IMG_texture_compression_pvrtc , IsExtension( "GL_IMG_texture_compression_pvrtc" ) );
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WriteExtension( EEGL_OES_compressed_ETC1_RGB8_texture , IsExtension( "GL_OES_compressed_ETC1_RGB8_texture" ) );
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if ( !IsExtension( EEGL_EXT_texture_compression_s3tc ) ) {
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WriteExtension( EEGL_EXT_texture_compression_s3tc , IsExtension( "GL_OES_texture_compression_S3TC" ) );
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WriteExtension( EEGL_EXT_texture_compression_s3tc , IsExtension( "GL_OES_texture_compression_S3TC" ) );
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}
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if ( !IsExtension( EEGL_EXT_framebuffer_object ) ) {
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WriteExtension( EEGL_EXT_framebuffer_object , IsExtension( "GL_OES_framebuffer_object" ) );
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WriteExtension( EEGL_EXT_framebuffer_object , IsExtension( "GL_OES_framebuffer_object" ) );
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}
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if ( !IsExtension( EEGL_ARB_texture_non_power_of_two ) ) {
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WriteExtension( EEGL_ARB_texture_non_power_of_two , IsExtension( "GL_IMG_texture_npot" ) ||
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IsExtension( "GL_OES_texture_npot" ) ||
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IsExtension( "GL_APPLE_texture_2D_limited_npot" ) );
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IsExtension( "GL_APPLE_texture_2D_limited_npot" ) );
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}
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if ( !IsExtension( EEGL_ARB_vertex_array_object ) ) {
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WriteExtension( EEGL_ARB_vertex_array_object , IsExtension( "GL_OES_vertex_array_object" ) );
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}
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#endif
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#ifdef EE_GLES2
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WriteExtension( EEGL_EXT_framebuffer_object , 1 );
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WriteExtension( EEGL_ARB_vertex_buffer_object , 1 );
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WriteExtension( EEGL_ARB_shader_objects , 1 );
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WriteExtension( EEGL_ARB_vertex_shader , 1 );
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WriteExtension( EEGL_ARB_fragment_shader , 1 );
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#endif
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}
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bool cGL::IsExtension( const std::string& name ) {
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@@ -193,11 +213,7 @@ bool cGL::PointSpriteSupported() {
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bool cGL::ShadersSupported() {
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#ifdef EE_GLES
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if ( GLv_ES2 == Version() || GLv_3 == Version() )
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return true;
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/// GLES1
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return false;
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return ( GLv_ES2 == Version() || GLv_3 == Version() );
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#else
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return IsExtension( EEGL_ARB_shading_language_100 ) && IsExtension( EEGL_ARB_shader_objects ) && IsExtension( EEGL_ARB_vertex_shader ) && IsExtension( EEGL_ARB_fragment_shader );
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#endif
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@@ -375,7 +391,7 @@ void cGL::PolygonMode( const EE_FILL_MODE& Mode ) {
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}
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std::string cGL::GetVendor() {
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char * str = cGL::instance()->GetString( GL_VENDOR );
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char * str = GetString( GL_VENDOR );
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if ( NULL != str )
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return std::string( reinterpret_cast<const char*> ( str ) );
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@@ -384,7 +400,7 @@ std::string cGL::GetVendor() {
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}
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std::string cGL::GetRenderer() {
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char * str = cGL::instance()->GetString( GL_RENDERER );
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char * str = GetString( GL_RENDERER );
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if ( NULL != str )
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return std::string( reinterpret_cast<const char*> ( str ) );
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@@ -393,7 +409,7 @@ std::string cGL::GetRenderer() {
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}
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std::string cGL::GetVersion() {
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char * str = cGL::instance()->GetString( GL_VERSION );
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char * str = GetString( GL_VERSION );
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if ( NULL != str )
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return std::string( reinterpret_cast<const char*> ( str ) );
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@@ -404,7 +420,7 @@ std::string cGL::GetVersion() {
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std::string cGL::GetShadingLanguageVersion() {
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if ( ShadersSupported() ) {
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#ifdef GL_SHADING_LANGUAGE_VERSION
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char * str = cGL::instance()->GetString( GL_SHADING_LANGUAGE_VERSION );
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char * str = GetString( GL_SHADING_LANGUAGE_VERSION );
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if ( NULL != str )
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return std::string( reinterpret_cast<const char*> ( str ) );
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||||
@@ -271,9 +271,7 @@ void cRendererGLES2::Enable( GLenum cap ) {
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if ( 0 == mTexActive ) {
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mTexActive = 1;
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#ifdef EE_GLES2
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SetShader( EEGLES2_SHADER_BASE );
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#endif
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}
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return;
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@@ -1175,18 +1175,20 @@ void cEETest::Screen4() {
|
||||
if ( NULL != mFBO ) {
|
||||
mFBO->Bind();
|
||||
mFBO->Clear();
|
||||
}
|
||||
|
||||
if ( NULL != mVBO ) {
|
||||
mBlindy.Position( 128-16, 128-16 );
|
||||
mBlindy.Draw();
|
||||
|
||||
if ( NULL != mVBO ) {
|
||||
mVBO->Bind();
|
||||
mVBO->Draw();
|
||||
mVBO->Unbind();
|
||||
}
|
||||
mVBO->Bind();
|
||||
mVBO->Draw();
|
||||
mVBO->Unbind();
|
||||
|
||||
mFBOText.Draw( 128.f - (eeFloat)(Int32)( mFBOText.GetTextWidth() * 0.5f ), 25.f - (eeFloat)(Int32)( mFBOText.GetTextHeight() * 0.5f ), FONT_DRAW_CENTER );
|
||||
}
|
||||
|
||||
if ( NULL != mFBO ) {
|
||||
mFBO->Unbind();
|
||||
|
||||
if ( NULL != mFBO->GetTexture() ) {
|
||||
@@ -1393,15 +1395,6 @@ void cEETest::Input() {
|
||||
if ( KM->IsKeyUp(KEY_6) && KM->ControlPressed() )
|
||||
SetScreen( 5 );
|
||||
|
||||
#ifdef EE_PLATFORM_TOUCH
|
||||
std::list<cInputFinger*> Fingers = KM->GetFingersDown();
|
||||
std::list<cInputFinger*> FingersDown = KM->GetFingersWasDown();
|
||||
|
||||
if ( Fingers.size() == 1 && FingersDown.size() == 1 ) {
|
||||
ShowMenu();
|
||||
}
|
||||
#endif
|
||||
|
||||
cJoystick * Joy = JM->GetJoystick(0);
|
||||
|
||||
if ( mJoyEnabled && NULL != Joy ) {
|
||||
|
||||
Reference in New Issue
Block a user