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Fixed some details with the GL Context creation. Added cVertexBuffer::Clear method. Added Stencil Func/Op/Mask and ColorMask functions to the GL wrapper. Changed Video Resize Callback to pass the window as parameter. Some minor changes in the BatchRenderer.
Create a symbolic link to the assets folder in this current folder ( call assets.sh or ln -s ../../assets ./assets ) If you are in Windows and you don't know how to make the symbolic link, just copy & paste the assets folder.