Added a flag to the texture packer to remove the extensions of the shapes and shapegroups when loaded ( to easily find shapes ).
Modified a little how cSprite works, simplyfied some things.
Added cTextureGroupLoader. Utility class to load the texture atlas saved shapes ( sync and async ).
Added cTexturePackerNode and cTexturePackerTex, both are helpers to create the texture atlas, and not visibles to the end user.
Added some helpers functions for file path management.
Added some new functions for cImage. scaling, resize, thumnails, copy image into image, and some others, and moved some cTexture functions to cImage.
Added stbi_info support for BMP,PSD,HDR,PIC in stb_image.
Added Progress() function to cResourceLoader, to know the current loading progress in percent ( 0%-100% ).
Added api calls to some classes. But i'm still looking how to work with DLL.
Modified some details in cTimer and cTimeElapsed.
The code was only tested on linux, so, still need some checking, but, it's a lot of code, so i'll commit it and fix bugs if it's necessary.
Fixed shader reloading.
Added pack loading for shaders.
Added support for direct loading of compressed textures ( direct upload to vram ).
Added cImage class.
Reimplemented the tResourceManager, now uses std::list instead of std::map, and added some new methods.
cShapeGroupManager and cShapeGroup now inherits from tResourceManager.
Rolled back eeUint and eeInt, now are fine again ( it was changed for testing ).
Added a Font Manager.
cShaderProgramManager is now using the tResourceManager.
Added support for Font async loading.
Changed Write overloading on cLog, for Writef, to avoid overloading errors.
Added tSoundLoader, a template used for the ResourceLoader.
Fixed PushText on the Console.
Added loading from memory on shaders.
Added FileExtension to get file extension.
Added to Packs ExtractToFile and Add using pointers instead of std::vectors ( to give flexibility ).
And fixed some minor bugs.
Added autocomplete to the console.
Added an optional define to compile without libsndfile ( you don't need it if you only need ogg format ).
Fixed some bugs.
Changed the way keys state are stored ( to support in near future, save keyboard and mouse states ).
Individual async texture loading is working but not very tested.
Still need some work optimizing the texture creation ( reimplement SOIL_create_OGL_texture avoiding the data duplication if not needed ).
Removed compiler warnings from zip_utils.
Fixed cTexture and cShape memory leaks ( now using std::vector by default to allocate textures on memory, removed manual dynamic loading because it's not working fine ).
Fixed cShaderProgram unloading.
Fixed a bug on cInifile.
Updated the Makefile.
Removed useless functions on Texture Factory.
Reordered load functions on Texture Factory.
Moved Draw calls to cTexture instead of Drawing inside the Texture Factory.
Added GetNumGPUs function on utils.
Renamed soil files.
Added optional compilation with LLVM.
Added TODOs, and defined the future of the developing of the library ( ordered by priority, starting the most important from the top ).