mirror of
https://github.com/SpartanJ/eepp.git
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Added a shader program manager.
This commit is contained in:
225
EE.kdevelop
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225
EE.kdevelop
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@@ -0,0 +1,225 @@
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<?xml version = '1.0'?>
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<kdevelop>
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||||
<general>
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<author>Martín Lucas Golini</author>
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||||
<email>spartanj@gmail.com</email>
|
||||
<version>1</version>
|
||||
<projectmanagement>KDevCustomProject</projectmanagement>
|
||||
<primarylanguage>C++</primarylanguage>
|
||||
<ignoreparts/>
|
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<projectname>EE</projectname>
|
||||
<projectdirectory>.</projectdirectory>
|
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<absoluteprojectpath>false</absoluteprojectpath>
|
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<description/>
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<defaultencoding/>
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<versioncontrol/>
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<kdevcustomproject>
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<run>
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<directoryradio>executable</directoryradio>
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<mainprogram>./eetest</mainprogram>
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<programargs/>
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<globaldebugarguments/>
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<globalcwd>./</globalcwd>
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<envvars/>
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<filetype>*.java</filetype>
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<filetype>*.hpp</filetype>
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<filetype>*.cxx</filetype>
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<filetype>Makefile</filetype>
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<filetype>CMakeLists.txt</filetype>
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<runShellScript/>
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<runGdbScript/>
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<qt>
|
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|
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<version>3</version>
|
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<includestyle>3</includestyle>
|
||||
<root>/usr/lib/qt3</root>
|
||||
<designerintegration>EmbeddedKDevDesigner</designerintegration>
|
||||
<qmake>/usr/lib/qt3/bin/qmake</qmake>
|
||||
<designer>/usr/lib/qt3/bin/designer</designer>
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<designerpluginpaths/>
|
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</qt>
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<codecompletion>
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<automaticCodeCompletion>true</automaticCodeCompletion>
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<preProcessAllHeaders>true</preProcessAllHeaders>
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<parseMissingHeadersExperimental>true</parseMissingHeadersExperimental>
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<alwaysParseInBackground>true</alwaysParseInBackground>
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<usePermanentCaching>true</usePermanentCaching>
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<includePaths>.;</includePaths>
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</codecompletion>
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<creategettersetter>
|
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<prefixGet/>
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<prefixSet>set</prefixSet>
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<prefixVariable>m_,_</prefixVariable>
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<parameterName>theValue</parameterName>
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<inlineGet>true</inlineGet>
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<inlineSet>true</inlineSet>
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<enabled>false</enabled>
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<synchronize>true</synchronize>
|
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<orientation>Vertical</orientation>
|
||||
</splitheadersource>
|
||||
<references>
|
||||
<pcs>std</pcs>
|
||||
<pcs>automatic_%2Fhome%2Fprogramacion%2FEE</pcs>
|
||||
<pcs>automatic_%2Fhome%2Fdownloads%2Ffiles%2FEE</pcs>
|
||||
<pcs>automatic_%2Fhome%2Fprogramming%2FProjects%2FEE</pcs>
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|
||||
239
ee.linux.cbp
Normal file
239
ee.linux.cbp
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@@ -0,0 +1,239 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
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||||
<FileVersion major="1" minor="6" />
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<Project>
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<Option title="ee" />
|
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<Option pch_mode="2" />
|
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<Option compiler="gcc" />
|
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<Add option="-pg" />
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<Add option="-s" />
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|
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<Add option="-Wall" />
|
||||
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<Add library="GL" />
|
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|
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|
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<Add library="sndfile" />
|
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|
||||
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|
||||
<Add library="openal" />
|
||||
</Linker>
|
||||
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||||
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||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Unit filename="src/ui/cuieventkey.cpp" />
|
||||
<Unit filename="src/ui/cuieventkey.hpp" />
|
||||
<Unit filename="src/ui/cuigfx.cpp" />
|
||||
<Unit filename="src/ui/cuigfx.hpp" />
|
||||
<Unit filename="src/ui/cuimanager.cpp" />
|
||||
<Unit filename="src/ui/cuimanager.hpp" />
|
||||
<Unit filename="src/ui/cuimessage.cpp" />
|
||||
<Unit filename="src/ui/cuimessage.hpp" />
|
||||
<Unit filename="src/ui/cuitextbox.cpp" />
|
||||
<Unit filename="src/ui/cuitextbox.hpp" />
|
||||
<Unit filename="src/ui/cuitextinput.cpp" />
|
||||
<Unit filename="src/ui/cuitextinput.hpp" />
|
||||
<Unit filename="src/ui/uihelper.cpp" />
|
||||
<Unit filename="src/ui/uihelper.hpp" />
|
||||
<Unit filename="src/utils/base.hpp" />
|
||||
<Unit filename="src/utils/cinterpolation.cpp" />
|
||||
<Unit filename="src/utils/cinterpolation.hpp" />
|
||||
<Unit filename="src/utils/colors.hpp" />
|
||||
<Unit filename="src/utils/cperlinnoise.cpp" />
|
||||
<Unit filename="src/utils/cperlinnoise.hpp" />
|
||||
<Unit filename="src/utils/cwaypoints.cpp" />
|
||||
<Unit filename="src/utils/cwaypoints.hpp" />
|
||||
<Unit filename="src/utils/easing.cpp" />
|
||||
<Unit filename="src/utils/easing.hpp" />
|
||||
<Unit filename="src/utils/helper.hpp" />
|
||||
<Unit filename="src/utils/polygon2.hpp" />
|
||||
<Unit filename="src/utils/rect.hpp" />
|
||||
<Unit filename="src/utils/string.cpp" />
|
||||
<Unit filename="src/utils/string.hpp" />
|
||||
<Unit filename="src/utils/utils.cpp" />
|
||||
<Unit filename="src/utils/utils.hpp" />
|
||||
<Unit filename="src/utils/vector2.hpp" />
|
||||
<Unit filename="src/utils/vector3.hpp" />
|
||||
<Unit filename="src/window/base.hpp" />
|
||||
<Unit filename="src/window/cengine.cpp" />
|
||||
<Unit filename="src/window/cengine.hpp" />
|
||||
<Unit filename="src/window/cinput.cpp" />
|
||||
<Unit filename="src/window/cinput.hpp" />
|
||||
<Unit filename="src/window/cinputtextbuffer.cpp" />
|
||||
<Unit filename="src/window/cinputtextbuffer.hpp" />
|
||||
<Unit filename="src/window/cview.cpp" />
|
||||
<Unit filename="src/window/cview.hpp" />
|
||||
<Extensions>
|
||||
<envvars />
|
||||
<code_completion />
|
||||
<debugger />
|
||||
<lib_finder disable_auto="1" />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
||||
1
src/ee.h
1
src/ee.h
@@ -97,6 +97,7 @@
|
||||
#ifdef EE_SHADERS
|
||||
#include "graphics/cshader.hpp"
|
||||
#include "graphics/cshaderprogram.hpp"
|
||||
#include "graphics/cshaderprogrammanager.hpp"
|
||||
#endif
|
||||
using namespace EE::Graphics;
|
||||
|
||||
|
||||
@@ -1,15 +1,22 @@
|
||||
#include "cshaderprogram.hpp"
|
||||
#include "../window/cengine.hpp"
|
||||
#include "cshaderprogrammanager.hpp"
|
||||
|
||||
using namespace EE::Window;
|
||||
|
||||
namespace EE { namespace Graphics {
|
||||
|
||||
cShaderProgram::cShaderProgram() {
|
||||
cShaderProgram::cShaderProgram( const std::string& name ) :
|
||||
mGLId(0)
|
||||
{
|
||||
AddToManager( name );
|
||||
Init();
|
||||
}
|
||||
|
||||
cShaderProgram::cShaderProgram( const std::vector<cShader*>& Shaders ) {
|
||||
cShaderProgram::cShaderProgram( const std::vector<cShader*>& Shaders, const std::string& name ) :
|
||||
mGLId(0)
|
||||
{
|
||||
AddToManager( name );
|
||||
Init();
|
||||
|
||||
AddShaders( Shaders );
|
||||
@@ -17,8 +24,10 @@ cShaderProgram::cShaderProgram( const std::vector<cShader*>& Shaders ) {
|
||||
Link();
|
||||
}
|
||||
|
||||
|
||||
cShaderProgram::cShaderProgram( const std::string& VertexShaderFile, const std::string& FragmentShaderFile ) {
|
||||
cShaderProgram::cShaderProgram( const std::string& VertexShaderFile, const std::string& FragmentShaderFile, const std::string& name ) :
|
||||
mGLId(0)
|
||||
{
|
||||
AddToManager( name );
|
||||
Init();
|
||||
|
||||
cVertexShader vs( VertexShaderFile );
|
||||
@@ -39,10 +48,22 @@ cShaderProgram::~cShaderProgram() {
|
||||
|
||||
mUniformLocations.clear();
|
||||
mAttributeLocations.clear();
|
||||
|
||||
RemoveFromManager();
|
||||
}
|
||||
|
||||
void cShaderProgram::AddToManager( const std::string& name ) {
|
||||
Name( name );
|
||||
|
||||
cShaderProgramManager::Instance()->Add( this );
|
||||
}
|
||||
|
||||
void cShaderProgram::RemoveFromManager() {
|
||||
cShaderProgramManager::Instance()->Remove( this );
|
||||
}
|
||||
|
||||
void cShaderProgram::Init() {
|
||||
if ( cEngine::instance()->ShadersSupported() ) {
|
||||
if ( cEngine::instance()->ShadersSupported() && 0 == GetId() ) {
|
||||
mGLId = glCreateProgram();
|
||||
mValid = false;
|
||||
mUniformLocations.clear();
|
||||
@@ -50,12 +71,32 @@ void cShaderProgram::Init() {
|
||||
}
|
||||
}
|
||||
|
||||
void cShaderProgram::Reload() {
|
||||
mGLId = 0;
|
||||
|
||||
Init();
|
||||
|
||||
std::vector<cShader*> tmpShader = mShaders;
|
||||
|
||||
mShaders.clear();
|
||||
|
||||
for ( eeUint i = 0; i < tmpShader.size(); i++ )
|
||||
AddShader( tmpShader[i] );
|
||||
|
||||
Link();
|
||||
}
|
||||
|
||||
void cShaderProgram::AddShader( cShader* Shader ) {
|
||||
if ( !Shader->IsValid() ) {
|
||||
cLog::instance()->Write( "cShaderProgram::AddShader(): Cannot add invalid shader" );
|
||||
return;
|
||||
}
|
||||
glAttachShader( GetId(), Shader->GetId() );
|
||||
|
||||
if ( 0 != GetId() ) {
|
||||
glAttachShader( GetId(), Shader->GetId() );
|
||||
|
||||
mShaders.push_back( Shader );
|
||||
}
|
||||
}
|
||||
|
||||
void cShaderProgram::AddShaders( const std::vector<cShader*>& Shaders ) {
|
||||
@@ -82,6 +123,7 @@ bool cShaderProgram::Link() {
|
||||
mUniformLocations.clear();
|
||||
mAttributeLocations.clear();
|
||||
}
|
||||
|
||||
return mValid;
|
||||
}
|
||||
|
||||
@@ -158,4 +200,18 @@ bool cShaderProgram::SetUniform( const std::string& Name, Int32 Value ) {
|
||||
return ( Location >= 0 );
|
||||
}
|
||||
|
||||
const std::string& cShaderProgram::Name() const {
|
||||
return mName;
|
||||
}
|
||||
|
||||
void cShaderProgram::Name( const std::string& name ) {
|
||||
mName = name;
|
||||
|
||||
Uint32 NameCount = cShaderProgramManager::instance()->ExistsName( mName );
|
||||
|
||||
if ( 0 != NameCount || 0 == name.size() ) {
|
||||
Name( name + intToStr( NameCount + 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
}}
|
||||
|
||||
@@ -12,71 +12,86 @@ namespace EE { namespace Graphics {
|
||||
*/
|
||||
class EE_API cShaderProgram {
|
||||
public:
|
||||
cShaderProgram();
|
||||
|
||||
cShaderProgram( const std::string& name = "" );
|
||||
|
||||
/** Construct a program shader with a vector of shaders and link them. */
|
||||
cShaderProgram( const std::vector<cShader*>& Shaders );
|
||||
|
||||
cShaderProgram( const std::vector<cShader*>& Shaders, const std::string& name = "" );
|
||||
|
||||
/** Constructor that creates a VertexShader from file and a Fragment Shader from file, and Link them. */
|
||||
cShaderProgram( const std::string& VertexShaderFile, const std::string& FragmentShaderFile );
|
||||
|
||||
cShaderProgram( const std::string& VertexShaderFile, const std::string& FragmentShaderFile, const std::string& name = "" );
|
||||
|
||||
virtual ~cShaderProgram();
|
||||
|
||||
|
||||
/** Add a new shader */
|
||||
void AddShader( cShader* Shader );
|
||||
|
||||
|
||||
/** Add a vector of shaders */
|
||||
void AddShaders( const std::vector<cShader*>& Shaders );
|
||||
|
||||
|
||||
virtual bool Link();
|
||||
|
||||
|
||||
/** @return If the shader program is valid */
|
||||
bool IsValid() const { return mValid; }
|
||||
|
||||
|
||||
/** @return THe link log */
|
||||
std::string GetLinkLog() const { return mLinkLog; }
|
||||
|
||||
|
||||
/** Binds the shader program so that it will be used for anything that is rendered */
|
||||
virtual void Bind() const;
|
||||
|
||||
|
||||
/** Unbind the program. Anything rendered after Unbind() call will be rendered using the fixed-function pipeline */
|
||||
virtual void Unbind() const;
|
||||
|
||||
|
||||
/** @return The location of the location name */
|
||||
Int32 UniformLocation( const std::string& Name );
|
||||
|
||||
|
||||
/** @return The location of the attribute name */
|
||||
Int32 AttributeLocation( const std::string& Name );
|
||||
|
||||
|
||||
/** Clear the locations */
|
||||
void InvalidateLocations();
|
||||
|
||||
|
||||
/** Sets the uniform with the given name to the given value and returns true.
|
||||
* If there is no uniform with such name then false is returned.
|
||||
* Note that the program has to be bound before this method can be used.
|
||||
*/
|
||||
bool SetUniform( const std::string& Name, eeFloat Value );
|
||||
|
||||
|
||||
/** @overload */
|
||||
bool SetUniform( const std::string& Name, eeVector2f Value );
|
||||
|
||||
|
||||
/** @overload */
|
||||
bool SetUniform( const std::string& Name, eeVector3f Value );
|
||||
|
||||
|
||||
/** @overload */
|
||||
bool SetUniform( const std::string& Name, Int32 Value );
|
||||
|
||||
|
||||
/** @return The id of the program (the handle) */
|
||||
Uint32 GetId() const { return mGLId; }
|
||||
|
||||
/** Reloads the shaders */
|
||||
void Reload();
|
||||
|
||||
/** @return Name of the shader program */
|
||||
const std::string& Name() const;
|
||||
|
||||
/** Set the name of the shader program */
|
||||
void Name( const std::string& name );
|
||||
protected:
|
||||
std::string mName;
|
||||
Uint32 mGLId;
|
||||
bool mValid;
|
||||
std::string mLinkLog;
|
||||
|
||||
|
||||
std::vector<cShader*> mShaders;
|
||||
std::map<std::string, Int32> mUniformLocations;
|
||||
std::map<std::string, Int32> mAttributeLocations;
|
||||
|
||||
|
||||
void Init();
|
||||
|
||||
void AddToManager( const std::string& name );
|
||||
|
||||
void RemoveFromManager();
|
||||
};
|
||||
|
||||
}}
|
||||
|
||||
70
src/graphics/cshaderprogrammanager.cpp
Normal file
70
src/graphics/cshaderprogrammanager.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "cshaderprogrammanager.hpp"
|
||||
|
||||
namespace EE { namespace Graphics {
|
||||
|
||||
cShaderProgramManager::cShaderProgramManager()
|
||||
{
|
||||
}
|
||||
|
||||
cShaderProgramManager::~cShaderProgramManager()
|
||||
{
|
||||
}
|
||||
|
||||
void cShaderProgramManager::Add( cShaderProgram * ShaderProgram ) {
|
||||
Uint32 c = mShaders.count( ShaderProgram->Name() );
|
||||
|
||||
if ( 0 == c ) {
|
||||
mShaders[ ShaderProgram->Name() ] = ShaderProgram;
|
||||
} else {
|
||||
ShaderProgram->Name( ShaderProgram->Name() + intToStr( c + 1 ) );
|
||||
|
||||
Add( ShaderProgram );
|
||||
}
|
||||
}
|
||||
|
||||
void cShaderProgramManager::Remove( cShaderProgram * ShaderProgram ) {
|
||||
mShaders.erase( ShaderProgram->Name() );
|
||||
}
|
||||
|
||||
Uint32 cShaderProgramManager::ExistsName( const std::string& name ) {
|
||||
return mShaders.count( name );
|
||||
}
|
||||
|
||||
cShaderProgram * cShaderProgramManager::GetByName( const std::string& Name ) {
|
||||
std::map<std::string, cShaderProgram*>::iterator it = mShaders.find( Name );
|
||||
|
||||
if ( mShaders.end() != it ) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cShaderProgram * cShaderProgramManager::GetById( Uint32 id ) {
|
||||
std::map<std::string, cShaderProgram*>::iterator it;
|
||||
|
||||
for ( it = mShaders.begin(); it != mShaders.end(); it++ ) {
|
||||
cShaderProgram * sp = reinterpret_cast< cShaderProgram* > ( it->second );
|
||||
|
||||
if ( id == sp->GetId() )
|
||||
return sp;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
eeUint cShaderProgramManager::Count() {
|
||||
return mShaders.size();
|
||||
}
|
||||
|
||||
void cShaderProgramManager::Reload() {
|
||||
std::map<std::string, cShaderProgram*>::iterator it;
|
||||
|
||||
for ( it = mShaders.begin(); it != mShaders.end(); it++ ) {
|
||||
cShaderProgram * sp = reinterpret_cast< cShaderProgram* > ( it->second );
|
||||
|
||||
sp->Reload();
|
||||
}
|
||||
}
|
||||
|
||||
}}
|
||||
35
src/graphics/cshaderprogrammanager.hpp
Normal file
35
src/graphics/cshaderprogrammanager.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#ifndef EE_GRAPHICSSHADERPROGRAMANAGER_HPP
|
||||
#define EE_GRAPHICSSHADERPROGRAMANAGER_HPP
|
||||
|
||||
#include "base.hpp"
|
||||
#include "cshaderprogram.hpp"
|
||||
|
||||
namespace EE { namespace Graphics {
|
||||
|
||||
class EE_API cShaderProgramManager : public cSingleton<cShaderProgramManager> {
|
||||
friend class cSingleton<cShaderProgramManager>;
|
||||
public:
|
||||
cShaderProgramManager();
|
||||
|
||||
virtual ~cShaderProgramManager();
|
||||
|
||||
void Add( cShaderProgram * ShaderProgram );
|
||||
|
||||
void Remove( cShaderProgram * ShaderProgram );
|
||||
|
||||
cShaderProgram * GetByName( const std::string& Name );
|
||||
|
||||
cShaderProgram * GetById( Uint32 id );
|
||||
|
||||
eeUint Count();
|
||||
|
||||
void Reload();
|
||||
|
||||
Uint32 ExistsName( const std::string& name );
|
||||
protected:
|
||||
std::map<std::string, cShaderProgram*> mShaders;
|
||||
};
|
||||
|
||||
}}
|
||||
|
||||
#endif
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "../ee.h"
|
||||
|
||||
/**
|
||||
@TODO Add a Shader Manager.
|
||||
@TODO Create a basic UI system.
|
||||
@TODO Add some Surface Grid class, to create special effects. ( waved texture, and stuff like that )
|
||||
@TODO Add a generic Pak class (done), and add a cZip class for handling zip files (pending).
|
||||
@@ -172,7 +171,7 @@ void cEETest::Init() {
|
||||
|
||||
cIniFile Ini( MyPath + "data/ee.ini" );
|
||||
Ini.ReadFile();
|
||||
|
||||
|
||||
mWidth = Ini.GetValueI( "EEPP", "Width", 800 );
|
||||
mHeight = Ini.GetValueI( "EEPP", "Height", 600 );
|
||||
int BitColor = Ini.GetValueI( "EEPP", "BitColor", 32);
|
||||
|
||||
@@ -41,10 +41,10 @@ bool FileExists(const std::string& filepath) {
|
||||
}
|
||||
|
||||
Uint32 eeGetTicks() {
|
||||
return SDL_GetTicks();
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
void eeSleep( const Uint32& ms ) {
|
||||
void eeSleep( const Uint32& ms ) {
|
||||
SDL_Delay(ms);
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ std::string AppPath() {
|
||||
char szFilename[_MAX_DIR];
|
||||
char szExt[_MAX_DIR];
|
||||
std::wstring dllName( _MAX_DIR, 0 );
|
||||
|
||||
|
||||
GetModuleFileName(0, &dllName[0], _MAX_PATH);
|
||||
|
||||
std::string dllstrName( wstringTostring( dllName ) );
|
||||
@@ -119,7 +119,7 @@ std::vector<std::string> GetFilesInPath( const std::string& path ) {
|
||||
std::vector<std::string> files;
|
||||
|
||||
#ifdef EE_COMPILER_MSVC
|
||||
#ifdef UNICODE
|
||||
#ifdef UNICODE
|
||||
std::wstring mPath( stringTowstring( path ) );
|
||||
|
||||
if ( mPath[ mPath.size() - 1 ] == L'/' || mPath[ mPath.size() - 1 ] == L'\\' ) {
|
||||
@@ -130,16 +130,16 @@ std::vector<std::string> GetFilesInPath( const std::string& path ) {
|
||||
|
||||
WIN32_FIND_DATA findFileData;
|
||||
HANDLE hFind = FindFirstFile( mPath.c_str(), &findFileData );
|
||||
|
||||
|
||||
if( hFind != INVALID_HANDLE_VALUE ) {
|
||||
std::wstring tmpstr( findFileData.cFileName );
|
||||
|
||||
if ( tmpstr != L"." && tmpstr != L".." )
|
||||
files.push_back( wstringTostring( tmpstr ) );
|
||||
|
||||
|
||||
while( FindNextFile(hFind, &findFileData ) ) {
|
||||
tmpstr = std::wstring( findFileData.cFileName );
|
||||
|
||||
|
||||
if ( tmpstr != L"." && tmpstr != L".." )
|
||||
files.push_back( std::string( wstringTostring( findFileData.cFileName ) ) );
|
||||
}
|
||||
@@ -157,16 +157,16 @@ std::vector<std::string> GetFilesInPath( const std::string& path ) {
|
||||
|
||||
WIN32_FIND_DATA findFileData;
|
||||
HANDLE hFind = FindFirstFile( (LPCTSTR) mPath.c_str(), &findFileData );
|
||||
|
||||
|
||||
if( hFind != INVALID_HANDLE_VALUE ) {
|
||||
std::string tmpstr( findFileData.cFileName );
|
||||
|
||||
if ( tmpstr != "." && tmpstr != ".." )
|
||||
files.push_back( tmpstr );
|
||||
|
||||
|
||||
while( FindNextFile(hFind, &findFileData ) ) {
|
||||
tmpstr = std::string( findFileData.cFileName );
|
||||
|
||||
|
||||
if ( tmpstr != "." && tmpstr != ".." )
|
||||
files.push_back( std::string( findFileData.cFileName ) );
|
||||
}
|
||||
@@ -276,13 +276,13 @@ Uint32 MakeHash( const std::string& str ) {
|
||||
|
||||
Uint32 MakeHash( const Int8* str ) {
|
||||
Uint32 hash = 5381 + *str;
|
||||
|
||||
|
||||
while( *str ) {
|
||||
hash = *str + ( hash << 6 ) + ( hash << 16 ) - hash;
|
||||
str++;
|
||||
}
|
||||
hash += *( str - 1 );
|
||||
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "cinput.hpp"
|
||||
#include "../graphics/ctexturefactory.hpp"
|
||||
#include "../graphics/cglobalbatchrenderer.hpp"
|
||||
#include "../graphics/cshaderprogrammanager.hpp"
|
||||
#include "../ui/cuimanager.hpp"
|
||||
|
||||
using namespace EE::Graphics;
|
||||
@@ -75,10 +76,10 @@ cEngine::~cEngine() {
|
||||
if ( mCursor != NULL ) {
|
||||
SDL_FreeCursor(mCursor);
|
||||
}
|
||||
|
||||
|
||||
cGlobalBatchRenderer::DestroySingleton();
|
||||
cTextureFactory::DestroySingleton();
|
||||
|
||||
|
||||
cInput::DestroySingleton();
|
||||
SDL_Quit();
|
||||
cLog::DestroySingleton();
|
||||
@@ -148,7 +149,7 @@ bool cEngine::Init(const Uint32& Width, const Uint32& Height, const Uint8& BitCo
|
||||
|
||||
mInitialWidth = mVideoInfo.Width;
|
||||
mInitialHeight = mVideoInfo.Height;
|
||||
|
||||
|
||||
mVideoInfo.WWidth = mVideoInfo.Width;
|
||||
mVideoInfo.WHeight = mVideoInfo.Height;
|
||||
|
||||
@@ -187,22 +188,22 @@ bool cEngine::Init(const Uint32& Width, const Uint32& Height, const Uint8& BitCo
|
||||
mOldWinPos = GetWindowPosition();
|
||||
|
||||
mVideoInfo.SupARB_point = ( GetExtension("GL_ARB_point_parameters") && GetExtension("GL_ARB_point_sprite") );
|
||||
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
|
||||
mDefaultView.SetView( 0, 0, mVideoInfo.Width, mVideoInfo.Height );
|
||||
mCurrentView = &mDefaultView;
|
||||
|
||||
|
||||
ResetGL2D();
|
||||
|
||||
|
||||
#ifdef EE_SHADERS
|
||||
mVideoInfo.SupShaders = GetExtension("GL_ARB_shading_language_100") && GetExtension("GL_ARB_shader_objects") && GetExtension("GL_ARB_vertex_shader") && GetExtension("GL_ARB_fragment_shader");
|
||||
|
||||
|
||||
if ( mVideoInfo.SupShaders ) {
|
||||
glewInit();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
SetWindowCaption("EEPP");
|
||||
|
||||
cLog::Instance()->Write( "Engine Initialized Succesfully.\nGL Vendor: " + GetVendor() + "\nGL Renderer: " + GetRenderer() + "\nGL Version: " + GetVersion() );
|
||||
@@ -227,7 +228,7 @@ void cEngine::SetViewport( const Int32& x, const Int32& y, const Uint32& Width,
|
||||
|
||||
void cEngine::SetView( const cView& View ) {
|
||||
mCurrentView = &View;
|
||||
|
||||
|
||||
eeRecti RView = mCurrentView->GetView();
|
||||
SetViewport( RView.Left, RView.Top, RView.Right, RView.Bottom );
|
||||
}
|
||||
@@ -243,24 +244,24 @@ const cView& cEngine::GetView() const {
|
||||
void cEngine::ResetGL2D() {
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
|
||||
SetBackColor( mBackColor );
|
||||
|
||||
|
||||
glShadeModel( GL_SMOOTH );
|
||||
SetLineSmooth( mVideoInfo.LineSmooth );
|
||||
|
||||
|
||||
glEnable( GL_TEXTURE_2D ); // Enable Textures
|
||||
|
||||
|
||||
SetView( mDefaultView );
|
||||
|
||||
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_LIGHTING );
|
||||
|
||||
|
||||
cTextureFactory::instance()->SetBlendFunc( ALPHA_BLENDONE ); // This is to fix a little bug on windows when the resolution change. I don't know why it happens, but this line fix it.
|
||||
cTextureFactory::instance()->SetBlendFunc( ALPHA_NORMAL );
|
||||
|
||||
|
||||
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
|
||||
|
||||
glEnableClientState( GL_VERTEX_ARRAY );
|
||||
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
glEnableClientState( GL_COLOR_ARRAY );
|
||||
@@ -298,10 +299,10 @@ void cEngine::LimitFps() {
|
||||
|
||||
void cEngine::Display() {
|
||||
cGlobalBatchRenderer::instance()->Draw();
|
||||
|
||||
|
||||
if ( mCurrentView->NeedUpdate() )
|
||||
SetView( *mCurrentView );
|
||||
|
||||
|
||||
glFlush();
|
||||
SDL_GL_SwapBuffers();
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
@@ -332,7 +333,7 @@ void cEngine::ChangeRes( const Uint16& width, const Uint16& height, const bool&
|
||||
}
|
||||
|
||||
mDefaultView.SetView( 0, 0, mVideoInfo.Width, mVideoInfo.Height );
|
||||
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); // Depth
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, (mVideoInfo.DoubleBuffering ? 1 : 0) );
|
||||
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, (mVideoInfo.VSync ? 1 : 0) ); // VSync
|
||||
@@ -343,12 +344,14 @@ void cEngine::ChangeRes( const Uint16& width, const Uint16& height, const bool&
|
||||
mVideoInfo.Screen = SDL_SetVideoMode( mVideoInfo.Width, mVideoInfo.Height, mVideoInfo.ColorDepth, mVideoInfo.Flags | SDL_FULLSCREEN );
|
||||
|
||||
ResetGL2D();
|
||||
|
||||
|
||||
#if EE_PLATFORM == EE_PLATFORM_WIN32 || EE_PLATFORM == EE_PLATFORM_APPLE
|
||||
if ( Reload )
|
||||
if ( Reload ) {
|
||||
cTextureFactory::instance()->ReloadAllTextures();
|
||||
cShaderProgramManager::instance()->Reload();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
if ( UI::cUIManager::Instance() != NULL )
|
||||
UI::cUIManager::instance()->ResizeControl();
|
||||
|
||||
@@ -595,7 +598,7 @@ void cEngine::SetCursor( const Uint32& TexId, const eeVector2i& HotSpot ) {
|
||||
|
||||
bool cEngine::SetIcon( const Uint32& FromTexId ) {
|
||||
cTexture* Tex = cTextureFactory::instance()->GetTexture( FromTexId );
|
||||
|
||||
|
||||
if ( Tex ) {
|
||||
Int32 W = static_cast<Int32>( Tex->Width() );
|
||||
Int32 H = static_cast<Int32>( Tex->Height() );
|
||||
@@ -932,7 +935,7 @@ std::string cEngine::GetClipboardText() {
|
||||
|
||||
if ( scrap )
|
||||
eeSAFE_DELETE_ARRAY( scrap );
|
||||
|
||||
|
||||
return tStr;
|
||||
}
|
||||
|
||||
@@ -963,7 +966,7 @@ std::wstring cEngine::GetClipboardTextWStr() {
|
||||
|
||||
if ( scrap )
|
||||
eeSAFE_DELETE_ARRAY( scrap );
|
||||
|
||||
|
||||
return tStr;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user