Martín Lucas Golini
3010bbfab3
Updated SDL version to 2.0.3.
2014-07-26 21:10:51 -03:00
Martín Lucas Golini
170127a93e
Cleaned some warnings from android build.
2014-07-26 20:54:09 -03:00
Martín Lucas Golini
0873204224
Fixed android build.
2014-07-23 02:42:02 -03:00
Martín Lucas Golini
5b6490425f
Fixed assets path for android build.
2014-01-03 03:13:15 -03:00
Martín Lucas Golini
0677771205
Updated SDL2 for Android. Updated the Android project to work with the new SDL2.
2013-12-22 18:22:49 -03:00
Martín Lucas Golini
e6e429126f
Moved out openal-soft from android folder, and removed the android folder.
2013-12-01 00:16:16 -03:00
Martín Lucas Golini
0ac86ad491
Some minor fixes for the emscripten port ( added support for S3TC ).
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Added support for iOS cross compilling ( for jailbroken devices ).
2013-11-11 03:48:38 -03:00
Martín Lucas Golini
0e2b3d0812
Working on emscripten support ( compiles but doesn't render anything ).
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Fixed a bug with a shader in OpenGL ES 2 ( i haven't seen this before, it seems that it new ).
2013-11-07 02:32:27 -03:00
Martín Lucas Golini
e6ace961ff
Ups, i broke android/ios building. Is fixed now.
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Also set the wake lock for android, to keep the screen active.
2013-11-06 11:23:53 -03:00
Martín Lucas Golini
2e2c79d5fa
Updated SOIL2.
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Exposed the "GL_OES_compressed_ETC1_RGB8_texture" extension for desktops.
SDL2 window now is destroyed.
Changed cUIControlAnim::AngleInterpolation to cUIControlAnim::RotationInterpolation.
2013-10-05 21:29:59 -03:00
Martín Lucas Golini
390ebfd6fa
Added EE::Network module.
2013-09-28 04:23:59 -03:00
Martín Lucas Golini
8a58b6c7de
Now android package name can be changed without breaking the app.
2013-07-14 23:27:42 -03:00
Martín Lucas Golini
9402c8a34e
Ups, broke android build, now it's working again.
2013-07-14 22:13:12 -03:00
Martín Lucas Golini
02dbfc3f1d
Fixed tRECT::Scale.
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Fixed some details with the GL Context creation.
Added cVertexBuffer::Clear method.
Added Stencil Func/Op/Mask and ColorMask functions to the GL wrapper.
Changed Video Resize Callback to pass the window as parameter.
Some minor changes in the BatchRenderer.
2013-07-13 03:04:10 -03:00
Martín Lucas Golini
aae1bfebbd
Changed assets.sh to create a symbolic link to the assets folder.
2013-05-29 15:19:50 -03:00
Martín Lucas Golini
bd62abfe02
cImage::GetInfo now also Fallback To Packs.
2013-05-29 15:16:55 -03:00
Martín Lucas Golini
bfb58a9f40
Added "sprites" example.
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Assets in eetest are loaded directly from the file system.
App icon now is searched in the local relative path.
Fixed some minor bugs.
Added userdata pointer to the sprites events.
2013-05-29 14:34:42 -03:00
Martín Lucas Golini
7ff310f944
Updated SDL 2 to the lastest revision ( the RC ). Applied the new modifications to eepp.
2013-05-28 01:23:21 -03:00
Martín Lucas Golini
e64cfe07d3
Improved GLES2 support.
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Fixed VBOs for GLES2.
Fixed a bug in texture size calculation.
2013-05-25 04:20:16 -03:00
Martín Lucas Golini
c68b9c75f4
Fixed context initialization on Android.
2013-05-20 03:13:08 -03:00
Martín Lucas Golini
eaed47f7ec
Changed the texture loader, added ETC1 support.
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Some minor changes to Android port.
And other minor changes.
2013-04-29 17:03:36 -03:00
Martín Lucas Golini
eda670495d
Added openal-soft for android ( with OpenSL ES backend ).
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Fixed some bugs in EE::Audio.
Added Codename to Version class ( revision name ).
Added GetPackPath() to packs.
Added GetPackByPath() to the pack manager.
SDL2 now works without any patch in Android.
2012-12-15 18:55:40 -03:00
Martín Lucas Golini
8ce9ebeaa8
Updated SDL 2.
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Android port now auto opens the application apk, and use it as a virtual file system.
2012-12-13 14:45:15 -03:00
Martín Lucas Golini
daaf05a974
Fixed Android compilation.
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Added functions to control virtual keyboard.
2012-12-13 03:08:52 -03:00
spartanj@gmail.com
dce1d97620
I played a little bit more with the external shader example.
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Now also works without shaders.
2012-06-19 01:39:58 -03:00
spartanj@gmail.com
b0aa06eb87
Restructured the project.
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Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00