Commit Graph
26 Commits
Author SHA1 Message Date
Martín Lucas Golini 3010bbfab3 Updated SDL version to 2.0.3. 2014-07-26 21:10:51 -03:00
Martín Lucas Golini 170127a93e Cleaned some warnings from android build. 2014-07-26 20:54:09 -03:00
Martín Lucas Golini 0873204224 Fixed android build. 2014-07-23 02:42:02 -03:00
Martín Lucas Golini 5b6490425f Fixed assets path for android build. 2014-01-03 03:13:15 -03:00
Martín Lucas Golini 0677771205 Updated SDL2 for Android. Updated the Android project to work with the new SDL2. 2013-12-22 18:22:49 -03:00
Martín Lucas Golini e6e429126f Moved out openal-soft from android folder, and removed the android folder. 2013-12-01 00:16:16 -03:00
Martín Lucas Golini 0ac86ad491 Some minor fixes for the emscripten port ( added support for S3TC ).
Added support for iOS cross compilling ( for jailbroken devices ).
2013-11-11 03:48:38 -03:00
Martín Lucas Golini 0e2b3d0812 Working on emscripten support ( compiles but doesn't render anything ).
Fixed a bug with a shader in OpenGL ES 2 ( i haven't seen this before, it seems that it new ).
2013-11-07 02:32:27 -03:00
Martín Lucas Golini e6ace961ff Ups, i broke android/ios building. Is fixed now.
Also set the wake lock for android, to keep the screen active.
2013-11-06 11:23:53 -03:00
Martín Lucas Golini 2e2c79d5fa Updated SOIL2.
Exposed the "GL_OES_compressed_ETC1_RGB8_texture" extension for desktops.
SDL2 window now is destroyed.
Changed cUIControlAnim::AngleInterpolation to cUIControlAnim::RotationInterpolation.
2013-10-05 21:29:59 -03:00
Martín Lucas Golini 390ebfd6fa Added EE::Network module. 2013-09-28 04:23:59 -03:00
Martín Lucas Golini 8a58b6c7de Now android package name can be changed without breaking the app. 2013-07-14 23:27:42 -03:00
Martín Lucas Golini 9402c8a34e Ups, broke android build, now it's working again. 2013-07-14 22:13:12 -03:00
Martín Lucas Golini 02dbfc3f1d Fixed tRECT::Scale.
Fixed some details with the GL Context creation.
Added cVertexBuffer::Clear method.
Added Stencil Func/Op/Mask and ColorMask functions to the GL wrapper.
Changed Video Resize Callback to pass the window as parameter.
Some minor changes in the BatchRenderer.
2013-07-13 03:04:10 -03:00
Martín Lucas Golini aae1bfebbd Changed assets.sh to create a symbolic link to the assets folder. 2013-05-29 15:19:50 -03:00
Martín Lucas Golini bd62abfe02 cImage::GetInfo now also Fallback To Packs. 2013-05-29 15:16:55 -03:00
Martín Lucas Golini bfb58a9f40 Added "sprites" example.
Assets in eetest are loaded directly from the file system.
App icon now is searched in the local relative path.
Fixed some minor bugs.
Added userdata pointer to the sprites events.
2013-05-29 14:34:42 -03:00
Martín Lucas Golini 7ff310f944 Updated SDL 2 to the lastest revision ( the RC ). Applied the new modifications to eepp. 2013-05-28 01:23:21 -03:00
Martín Lucas Golini e64cfe07d3 Improved GLES2 support.
Fixed VBOs for GLES2.
Fixed a bug in texture size calculation.
2013-05-25 04:20:16 -03:00
Martín Lucas Golini c68b9c75f4 Fixed context initialization on Android. 2013-05-20 03:13:08 -03:00
Martín Lucas Golini eaed47f7ec Changed the texture loader, added ETC1 support.
Some minor changes to Android port.
And other minor changes.
2013-04-29 17:03:36 -03:00
Martín Lucas Golini eda670495d Added openal-soft for android ( with OpenSL ES backend ).
Fixed some bugs in EE::Audio.
Added Codename to Version class ( revision name ).
Added GetPackPath() to packs.
Added GetPackByPath() to the pack manager.
SDL2 now works without any patch in Android.
2012-12-15 18:55:40 -03:00
Martín Lucas Golini 8ce9ebeaa8 Updated SDL 2.
Android port now auto opens the application apk, and use it as a virtual file system.
2012-12-13 14:45:15 -03:00
Martín Lucas Golini daaf05a974 Fixed Android compilation.
Added functions to control virtual keyboard.
2012-12-13 03:08:52 -03:00
spartanj@gmail.com dce1d97620 I played a little bit more with the external shader example.
Now also works without shaders.
2012-06-19 01:39:58 -03:00
spartanj@gmail.com b0aa06eb87 Restructured the project.
Now header files are inside the include folder, and the source files inside src.
Moved the projects files inside a projects folder.
Precompiled static libs will be inside libs folder.
2012-06-09 00:54:06 -03:00