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129 Commits
Author SHA1 Message Date
summoner d1e0307d39 Translation: Update bundle_hu.properties (#11450)
* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

fix typo

* Translation: Update bundle_hu.properties

Fix translation

* Translation: Update bundle_hu.properties

Fix translation
2025-12-16 17:30:32 -05:00
Anuken ac23bf8301 Merge remote-tracking branch 'origin/master' 2025-12-16 11:27:58 -05:00
Anuken 06b0bc03cb Fixed #11451 2025-12-16 11:27:52 -05:00
Github Actions 65244782a2 Automatic bundle update 2025-12-16 02:18:43 +00:00
Anuken 041f98d22a Merge remote-tracking branch 'origin/master' 2025-12-15 21:17:30 -05:00
Anuken 2c6a650856 Minor sound tweaks / Limited launches to not-in-progress sectors 2025-12-15 21:17:22 -05:00
summoner 9c6daf129a Translation: Update bundle_hu.properties (#11341)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the english bundle changes
Translate new strings

* Translation

Fix translation
2025-12-15 20:14:59 -05:00
Kevin Vilyan 3ba889b8c1 Update Bundle id_ID (#11434)
* Bundle ID minor fixes

* Fixes

* neo

* reaktif

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties
2025-12-15 20:14:46 -05:00
EggleEgg 9f388baf59 show constructor build speed stat (#11364) 2025-12-15 20:14:34 -05:00
Anuken a0fdf07f1e Fixed #11447 2025-12-15 14:30:17 -05:00
Anuken 8fca45468e Data patcher unit controller support / Warnings for invalid sounds in JSON/DP 2025-12-15 11:19:47 -05:00
Anuken f795007715 Merge remote-tracking branch 'origin/master' 2025-12-15 00:33:19 -05:00
Anuken 2106bcd30f Risso hasn't had a trail for years and nobody noticed 2025-12-15 00:33:10 -05:00
DX-36 7e0fb2707b shale buff (#11419) 2025-12-15 00:07:10 -05:00
SeuEarth 65d6c1cc9e Update bundle_ko.properties (#11433)
* Update bundle_ko.properties

* Update bundle_ko.properties
2025-12-14 21:25:12 -05:00
Anuken 626398f10c Changed data patch guide link 2025-12-14 20:25:47 -05:00
Anuken 3f2647eea3 Reduced scepter shoot sound bass slightly 2025-12-14 19:39:39 -05:00
Anuken 5dc1e290e8 Scepter secondary sounds 2025-12-14 19:36:42 -05:00
Anuken c0c5360d70 Merge remote-tracking branch 'origin/master' 2025-12-14 19:25:46 -05:00
Anuken 97d3f6f63f UI sound effect rename 2025-12-14 19:25:39 -05:00
EggleEggandAnuken 076193f2c2 Scepter buff anuke please dont remove the secondaries (#11415)
* Scepter buff anuke please dont remove the secondaries

* I dont care stop importing PartProgress vscode

* space

* now without lag

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-14 19:25:25 -05:00
Anuken fcd4e5a737 Merge remote-tracking branch 'origin/master' 2025-12-14 13:51:16 -05:00
Anuken d6c1ab50ae Naval unit movement sounds 2025-12-14 13:51:10 -05:00
Github Actions b761c78145 Automatic bundle update 2025-12-14 15:32:23 +00:00
Anuken 1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken 0ebe105ddd Two more sector submissions 2025-12-13 11:44:37 -05:00
Anuken 6054c84fcd Merge remote-tracking branch 'origin/master' 2025-12-13 11:37:37 -05:00
Anuken fce9bc3701 Fixed #11441 2025-12-13 11:37:31 -05:00
Jason ccabe381d9 Enable core incineration by default (#11437) 2025-12-13 11:12:31 -05:00
Anuken 209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken 739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken 1cf734855b Minor changes to step sounds 2025-12-12 21:06:21 -05:00
Anuken a65325d676 Slightly less terrible build sound 2025-12-12 20:47:35 -05:00
Anuken 4dfe23748f Wave & shield ability sounds 2025-12-12 15:29:42 -05:00
Anuken dc96457ac4 Cultivator noise 2025-12-11 16:48:28 -05:00
Anuken 90796d041d Core launch/land SFX 2025-12-11 13:29:32 -05:00
Anuken 034392c231 Interplanetary accelerator launch sounds 2025-12-10 21:46:37 -05:00
Anuken e58f4b0da3 Updated some sound loops 2025-12-10 19:02:05 -05:00
Anuken dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken 58eee2b61a Startup error log fix 2025-12-09 00:24:58 -05:00
Anuken f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken 2fb59eb099 Better Cleroi sound effects 2025-12-08 21:40:01 -05:00
Anuken cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken 6d2b324f81 Different intel GPU check 2025-12-08 13:40:50 -05:00
Anuken 128851a127 Fixed selection hexes for legged units not being visible 2025-12-07 23:09:51 -05:00
Anuken 1a9b9669d7 Closes Anuken/Mindustry-Suggestions/issues/5967 2025-12-07 23:06:53 -05:00
Anuken 281115a3ab Fixed save loading error with certain data patches 2025-12-07 20:04:03 -05:00
Anuken 9db792ccc9 Fixed #11421 2025-12-07 11:29:15 -05:00
Anuken 8900967afe Fixed #11425 2025-12-07 11:18:49 -05:00
Anuken 3e29667f90 Fixed #11422 2025-12-07 11:15:02 -05:00
Anuken 9d157976db More unit movement fixes 2025-12-07 10:06:13 -05:00
Anuken 0fb86699a3 arc 2025-12-06 23:15:39 -05:00
Anuken e255912156 More sound effects + core destruction sound 2025-12-06 23:14:08 -05:00
Anuken 65c63c292e WIP tank sounds 2025-12-05 21:01:12 -05:00
Anuken 06943d822d Merge remote-tracking branch 'origin/master' 2025-12-05 20:36:09 -05:00
Anuken 2aeebb5aea Step sounds for smaller mechs (bad) 2025-12-05 20:35:59 -05:00
EggleEgg a01e4be75d Fs no maxDamageFraction (#11416) 2025-12-02 15:06:16 -05:00
わん e05ef341d9 translate japanese (#11410) 2025-12-02 15:05:58 -05:00
Anuken ee8a258447 Revert "Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high"
This reverts commit 1dedefd56c.
2025-12-01 19:59:19 -05:00
Anuken 87f7e1f1c2 Revert "Defer shadow buffer init"
This reverts commit 34be5ffc6c.
2025-12-01 19:59:19 -05:00
Anuken 34be5ffc6c Defer shadow buffer init 2025-11-30 15:32:44 -05:00
Anuken 1dedefd56c Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high 2025-11-30 14:49:16 -05:00
Anuken 3acbd1afed Merge remote-tracking branch 'origin/master' 2025-11-30 12:10:15 -05:00
Anuken 8b9fc34811 Enforce map image import sizes 2025-11-30 12:10:09 -05:00
EggleEgg a0fe9e8415 Shootpattern allow replacing per bullet (ammo type support) (#11402) 2025-11-30 12:04:44 -05:00
EggleEgg da6aecf695 change pneumatic drill's water usage from 3.6/s to 3.5/s (#11412) 2025-11-30 12:02:15 -05:00
Anuken 3791a7f375 Fixed #11403 2025-11-30 11:50:10 -05:00
Anuken 15efb721a0 Fixed #11399 2025-11-30 11:10:13 -05:00
Anuken 7130b6155c Fixed #11395 2025-11-30 11:04:47 -05:00
Anuken 44428c1f60 Fixed #11409 2025-11-30 11:03:20 -05:00
Anuken f2232c15b1 Fixed #11404 2025-11-30 11:01:40 -05:00
Anuken 460d3a0b44 Fixed #11384 2025-11-30 10:54:21 -05:00
Anuken 43d4deb801 Shield and shockwave tower sounds 2025-11-29 17:43:36 -05:00
Anuken 3e0eb4a875 Various sound tweaks 2025-11-25 16:27:01 -05:00
Anuken e399ae9182 arc 2025-11-24 18:30:03 -05:00
Anuken b3f0e9399d Fixed tests 2025-11-24 17:29:36 -05:00
Anuken 134167cb2e Merge branch 'new-sounds' of https://github.com/Anuken/Mindustry 2025-11-23 19:58:39 -05:00
Anuken 848fcfad1f Insect/leg unit step sound 2025-11-20 21:06:59 -05:00
Anuken f14f8eff83 Sounds for all serpulo insect leg units 2025-11-20 01:13:29 -05:00
Anuken 10bb45de31 Fixed #11379 2025-11-19 19:31:01 -05:00
Anuken 774443c960 Flare AI fixes & unit research const reduced 2025-11-19 12:25:21 -05:00
Anuken d8106cb886 Tests fixed (fine I'll make the canvas support non-pot palettes) 2025-11-17 20:11:52 -05:00
Anuken ef2736b3be Merge remote-tracking branch 'origin/master' 2025-11-17 14:00:23 -05:00
Anuken 6b2825954b Fixed #11373 2025-11-17 14:00:12 -05:00
WMFandAnuken f48900d6de Quality of Life changes (#11370)
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations

* Update core/src/mindustry/graphics/BlockRenderer.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-11-16 23:43:54 -05:00
Anuken bb4534afde Fixed #11371 2025-11-16 23:42:22 -05:00
Anuken e8fc33ca9e Fixed #11366 2025-11-16 23:34:52 -05:00
Anuken 11542f8e17 Fixed #11350 2025-11-16 23:26:51 -05:00
Anuken 45e744949e Fixed #11361 2025-11-16 23:23:24 -05:00
Anuken d4d2a5e54c More sounds 2025-11-16 23:18:19 -05:00
Anuken 98b6ac2d94 Various new sounds 2025-11-16 12:19:58 -05:00
Anuken ed860e8395 Flare AI changed 2025-11-15 23:04:08 -05:00
Anuken cc693f97b6 Various new sounds 2025-11-15 15:16:28 -05:00
Anuken 11773a5991 Goodbye, omura flare spawners 2025-11-14 21:24:44 -05:00
Anuken d33d355aa2 A lot more sounds 2025-11-14 11:04:52 -05:00
Anuken 67495e628b A lot more sound effects 2025-11-12 17:37:51 -05:00
Anuken dd8c06192e More sounds 2025-11-11 20:15:08 -05:00
Anuken d934a02791 More sounds 2025-11-10 22:48:01 -05:00
Anuken 3b10100ae4 More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown 2025-11-09 22:07:36 -05:00
Anuken bec2ca3821 . 2025-11-08 19:32:10 -05:00
Anuken 2042d6ef29 More sounds 2025-11-08 19:31:46 -05:00
Anuken fddc6e53f3 Made the beta unit's rotating guns less ugly 2025-11-08 10:01:13 -05:00
Anuken 3f2aba4123 Progress on new SFX (WIP)
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
2025-11-07 15:53:13 -05:00
Anuken 5397d8426c Triggering another build in case the last one failed 2025-11-06 15:44:50 -05:00
Anuken 573db7d532 arc 2025-11-06 15:42:59 -05:00
Anuken b393b053d0 Merge remote-tracking branch 'origin/master' 2025-11-06 15:37:22 -05:00
Anuken 28ba7f0bb3 Audio engine improvements (WIP) 2025-11-06 15:37:14 -05:00
Anuken 3ae1d9c273 iOS xcframework update 2025-11-06 15:35:17 -05:00
Anuken 11a7a41648 Better patcher multi-dimensional array support 2025-11-04 23:54:39 -05:00
Anuken 3656e90ae1 Merge remote-tracking branch 'origin/master' 2025-11-04 18:05:25 -05:00
Anuken 03f6a7f590 Patcher requirement re-initialization fixes 2025-11-04 18:05:17 -05:00
Github Actions b4aa16285e Automatic bundle update 2025-11-04 15:45:30 +00:00
EggleEgg 56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken 38d9bc83a3 New serpulo core unit bullet effects 2025-11-03 16:28:46 -05:00
Anuken 7a18e676fd Fixed some gaps in NPC map 2025-11-02 23:05:24 -05:00
Anuken 15ea1a08f7 arc 2025-11-01 23:16:33 -04:00
Anuken 813106eae1 arc 2025-11-01 23:04:03 -04:00
Anuken 7a5a22389f Fixed #11326 2025-11-01 22:58:07 -04:00
Anuken 06ab01a4dc Removed unused sprites 2025-11-01 19:29:50 -04:00
Anuken c7ef1535aa Fixed thorium reactor heat output again 2025-11-01 11:31:39 -04:00
Anuken 986cbe1d25 arc 2025-11-01 10:04:11 -04:00
Anuken 1de633b009 Patcher support for array fields in object braces 2025-11-01 10:01:48 -04:00
Anuken f60b892029 Patcher support for icon regions 2025-10-31 23:31:24 -04:00
Anuken 5257ae26a3 Patcher ObjectFloatMap support 2025-10-31 13:13:05 -04:00
Anuken 1df6c5d0ca Allow desktop players to configure blocks and view inventories when dead 2025-10-31 02:14:18 -04:00
Anuken fc10ea5b0b Submission for sector 20 2025-10-31 01:06:44 -04:00
Anuken 579ba5cac2 Don't log entire GPU detection errors 2025-10-30 20:07:08 -04:00
430 changed files with 2336 additions and 1275 deletions
+3 -4
View File
@@ -125,11 +125,10 @@ dependencies{
natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
def version;
def highestVersion;
def version, highestVersion
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger();
highestVersion = version > highestVersion ? version : highestVersion;
version = it.name.find(/\d+/).toInteger()
highestVersion = version > highestVersion ? version : highestVersion
}
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
}
if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Does not play anything.").build());
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
}
type.addMethod(loadBegin.build());
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+10 -5
View File
@@ -472,8 +472,8 @@ editor.generation = Generation
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch: Patchset: {0}
editor.patches = Data Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
@@ -814,6 +814,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submission
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -822,13 +823,12 @@ sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.underattack = [scarlet]Under attack!
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1031,6 +1031,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1070,6 +1072,7 @@ stat.reload = Firing Rate
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1179,6 +1182,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1229,6 +1233,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = General
category.power = Power
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Хваля:
sectors.stored = Захавана:
sectors.resume = Працягнуць
sectors.launch = Запусціць
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Выбраць
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
sectors.underattack.nodamage = [scarlet]Незахоплены
sectors.survives = [accent]Перажыта {0} хваляў
sectors.go = Зайсці
sector.abandon = Пакінуць Сектар
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
sector.curcapture = Сектар Захоплены
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектар Згублены
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Сектар [accent]{0}[white] атакуецца!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
@@ -1067,6 +1069,7 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы
stat.shieldhealth = Трываласць Шчыта
stat.cooldowntime = Час Перазарадкі
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Узрыўчатасць
stat.basedeflectchance = Шанец Збоя Базы
stat.lightningchance = Шанец Маланкі
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Затрымка Запуску
bar.input = Уваход
bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
@@ -1226,6 +1230,7 @@ unit.millions = М.
unit.billions = Б.
unit.shots = shots
unit.pershot = /стрэл
unit.perleg = per leg
category.purpose = Апісанне
category.general = Асноўныя
category.power = Энергія
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Вълна:
sectors.stored = Съхранени:
sectors.resume = Продължи
sectors.launch = Изстреляй
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Избери
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Преименувай Зоната
sectors.enemybase = [scarlet]Вражеска база
sectors.vulnerable = [scarlet]Уязвима
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
sectors.underattack.nodamage = [scarlet]Незавладяно
sectors.survives = [accent]Оцелява {0} вълни
sectors.go = Посети
sector.abandon = Изоставяне
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
sector.curcapture = Зоната е превзета
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Зоната е изгубена
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват
@@ -1067,6 +1069,7 @@ stat.reload = Изстрели/Секунда
stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Презареждане на изстрела
bar.input = Вход
bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Контролиран от процесор
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млр
unit.shots = shots
unit.pershot = /изстрел
unit.perleg = per leg
category.purpose = Предназначение
category.general = Обща информация
category.power = Електричество
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Onada:
sectors.stored = Emmagatzemat:
sectors.resume = Continua
sectors.launch = Llança
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecciona
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Reanomena el sector
sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Ens ataquen! [accent]{0} % danyat
sectors.underattack.nodamage = [scarlet]Sense capturar
sectors.survives = [accent]Aguanta {0} onades
sectors.go = Vés-hi
sector.abandon = Abandona
sector.abandon.confirm = Els nuclis d’aquest sector s’autodestruiran.\nVoleu continuar?
sector.curcapture = Sector capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector perdut
sector.missingresources = [scarlet]Recursos insuficients al nucli
sector.attacked = Ataquen el sector [accent]{0}[white]!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments
stat.shootrange = Abast
@@ -1067,6 +1069,7 @@ stat.reload = Cadència de tir
stat.ammo = Munició
stat.shieldhealth = Salut de l’escut
stat.cooldowntime = Temps de refredament
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivitat
stat.basedeflectchance = Probabilitat base d’evasió
stat.lightningchance = Probabilitat de llampegar
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Refredament del llançament
bar.input = Entrada
bar.output = Sortida
bar.strength = [stat]{0}[lightgray]× força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat pel processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = kM
unit.shots = dispars
unit.pershot = /dispar
unit.perleg = per leg
category.purpose = Funció
category.general = General
category.power = Energia
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Vlna:
sectors.stored = Uskladněno:
sectors.resume = Pokračovat
sectors.launch = Vyslat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Prohlížet příspěvky
sectors.select = Vybrat
sectors.launchselect = Vyber Cíl Odpalu
@@ -820,12 +821,11 @@ sectors.rename = Přejmenovat sektor
sectors.enemybase = [scarlet]Nepřátelská základna
sectors.vulnerable = [scarlet]Zranitelný
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Neobsazen
sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi
sector.abandon = Opustit
sector.abandon.confirm = Jádro(a) tohoto sektoru se zničí.\nPokračovat?
sector.curcapture = Sektor polapen
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor ztracen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
sector.attacked = Sektor [accent]{0}[white] pod útokem!
@@ -1028,6 +1028,8 @@ stat.frequency = Frekvence
stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
@@ -1067,6 +1069,7 @@ stat.reload = Střel za 1s
stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Výbušnost
stat.basedeflectchance = Základní pravděpodobnost odražení
stat.lightningchance = Pravděpodobnost blesku
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Prodleva Odletu
bar.input = Vstup
bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x síla
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesor je ovládán[]
@@ -1226,6 +1230,7 @@ unit.millions = mil.
unit.billions = mld.
unit.shots = střely
unit.pershot = /střela
unit.perleg = per leg
category.purpose = Účel
category.general = Všeobecné
category.power = Energie
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Genoptag
sectors.launch = Affyr
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Vælg
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde
@@ -1067,6 +1069,7 @@ stat.reload = Skud pr. sekund
stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor kontrolleret
@@ -1226,6 +1230,7 @@ unit.millions = mio
unit.billions = mia
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Generel
category.power = Strøm
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Welle:
sectors.stored = Gelagert:
sectors.resume = Weiterspielen
sectors.launch = Start
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Auswählen
sectors.launchselect = Ziel auswählen
@@ -820,12 +821,11 @@ sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
sectors.underattack.nodamage = [scarlet]Unerobert
sectors.survives = [accent]Kann {0} Wellen überleben
sectors.go = Hingehen
sector.abandon = Aufgeben
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
sector.curcapture = Sektor erfolgreich erobert
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
@@ -1067,6 +1069,7 @@ stat.reload = Schussrate
stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Start-Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prozessorgesteuert
@@ -1226,6 +1230,7 @@ unit.millions = Mio
unit.billions = Mrd
unit.shots = Schuss
unit.pershot = /Schuss
unit.perleg = per leg
category.purpose = Beschreibung
category.general = Allgemeines
category.power = Strom
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Oleada:
sectors.stored = Almacenado:
sectors.resume = Reanudar
sectors.launch = Lanzar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seleccionar
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renombrar sector
sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
sectors.underattack.nodamage = [scarlet]No capturado
sectors.survives = [accent]Aguantará {0} oleadas más
sectors.go = Ir
sector.abandon = Abandonar
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
sector.curcapture = Sector capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector perdido
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Cadencia de tiro
stat.ammo = Munición
stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Recarga de lanzamiento
bar.input = Entrada
bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado desde el procesador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots = shots
unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Objetivo
category.general = General
category.power = Energía
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
@@ -1067,6 +1069,7 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Üldinfo
category.power = Energia
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
@@ -1067,6 +1069,7 @@ stat.reload = Tiroak/segundoko
stat.ammo = Munizioa
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Orokorra
category.power = Energia
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Taso:
sectors.stored = Säilötty:
sectors.resume = Jatka
sectors.launch = Laukaise
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Valitse
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
sectors.underattack.nodamage = [scarlet]Valtaamaton
sectors.survives = [accent]Selviytyy {0} tasoa
sectors.go = Siirry
sector.abandon = Hylkää
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
sector.curcapture = Sektori vallattu
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektori menetetty
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
@@ -1067,6 +1069,7 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Laukaisun latausaika
bar.input = Sisääntulo
bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prosessorin hallitsema
@@ -1226,6 +1230,7 @@ unit.millions = milj
unit.billions = mrd
unit.shots = shots
unit.pershot = /laukaisu
unit.perleg = per leg
category.purpose = Tarkoitus
category.general = Yleinen
category.power = Energia
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Mga Waves:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = I-Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = I-Select
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Palitan ang pangalan ng Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Punta
sector.abandon = Abandonahin
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
sector.curcapture = Nai-capture ang sector
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw
@@ -1067,6 +1069,7 @@ stat.reload = Putok/Segundo
stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = bil
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Ang Purpose
category.general = Pangkalahatan
category.power = Kuryente
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Vague :
sectors.stored = Stockage :
sectors.resume = Reprendre
sectors.launch = Décoller
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
sectors.underattack.nodamage = [scarlet]Non capturé
sectors.survives = [accent]Survécu à {0} vagues
sectors.go = Aller
sector.abandon = Abandonner
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
sector.curcapture = Secteur capturé
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué !
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
@@ -1067,6 +1069,7 @@ stat.reload = Cadence de tir
stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivité
stat.basedeflectchance = Chance de Détournement de Base
stat.lightningchance = Chance d'Éclairs
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Délai de Lancement
bar.input = Entrée
bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Contrôlé par un processeur.
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = Md
unit.shots = tirs
unit.pershot = /tirs
unit.perleg = per leg
category.purpose = Description
category.general = Caractéristiques
category.power = Énergie
+14 -9
View File
@@ -469,13 +469,13 @@ editor.generation = Előállítás
editor.objectives = Célok
editor.locales = Helyi csomagok
editor.patches.guide = Útmutató a javítócsomagokhoz
editor.patches = Tartalmi javítócsomagok
editor.patches = Javítócsomag-adatok
editor.patch = Javítócsomagok: {0}
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
editor.patches.errors = Javítócsomag-hibák
editor.patches.importerror = Nem sikerült importálni a javítócsomagot
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
editor.patch.fields = {0} mezők
editor.patch.fields = {0} mező
editor.worldprocessors = Világprocesszorok
editor.worldprocessors.editname = Név szerkesztése
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
@@ -530,7 +530,7 @@ waves.units.hide = Összes elrejtése
waves.units.show = Összes megjelenítése
#these are intentionally in lower case
wavemode.counts = típusokra bontva
wavemode.counts = típusokra bontás
wavemode.totals = összesítés
wavemode.health = életpontok
@@ -585,7 +585,7 @@ editor.exportimage = Domborzati kép exportálása
editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása
editor.loadimage = Domborzat importálása
editor.saveimage = Domborzat exportálása
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid elvesznek.
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid így elvesznek.
editor.resizemap = Pálya átméretezése
editor.mapname = Pálya neve:
editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát.
@@ -811,6 +811,7 @@ sectors.wave = Hullám:
sectors.stored = Tárolt nyersanyagok:
sectors.resume = Folytatás
sectors.launch = Kilövés
sectors.nolaunchcandidate = Nincs kiindulási szektor a kilövéshez
sectors.viewsubmission = \ue80d Alküldetés megtekintése
sectors.select = Kiválasztás
sectors.launchselect = Célállomás kiválasztása
@@ -819,13 +820,12 @@ sectors.redirect = Kilövőállások átirányítása
sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis
sectors.vulnerable = [scarlet]Sebezhető
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}%-ban sérült
sectors.underattack.nodamage = [scarlet]Nincs meghódítva
sectors.survives = [accent]Túlél {0} hullámot
sectors.underattack = [scarlet]Támadás alatt!
sectors.go = Visszatérés
sector.abandon = Elhagyás
sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort?
sector.curcapture = A szektor elfoglalva
sector.lockdown = [red]:warning:[accent] A szektor jelenleg támadás alatt áll\n[lightgray]A nyersanyaggyártás, a fejlesztés, az exportálás és az importálás ez idő alatt le van tiltva
sector.curlost = A szektor elveszett
sector.missingresources = [scarlet]Nincs elég nyersanyag
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
@@ -1028,6 +1028,8 @@ stat.frequency = Frekvencia
stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Lábbal okozott területsebzés
stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága
stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság
@@ -1067,6 +1069,7 @@ stat.reload = Tüzelési sebesség
stat.ammo = Lőszer
stat.shieldhealth = Erőpajzs életereje
stat.cooldowntime = Újratöltés időtartama
stat.regenerationrate = Regenerálási sebesség
stat.explosiveness = Robbanékonyság
stat.basedeflectchance = Alap hárítási esély
stat.lightningchance = Villámlás esélye
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Kilövés visszaszámlálása
bar.input = Bemenet
bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x erő
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
units.processorcontrol = [lightgray]Processzorvezérelt
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = Mrd
unit.shots = lövés
unit.pershot = /lövés
unit.perleg = /láb
category.purpose = Rendeltetés
category.general = Általános
category.power = Áram
@@ -1469,7 +1474,7 @@ rules.placerangecheck = Elhelyezési tartomány ellenőrzése
rules.enemyCheat = Végtelen ellenséges csapaterőforrások
rules.blockhealthmultiplier = Épület életpontszorzója
rules.blockdamagemultiplier = Épület sebzésszorzója
rules.unitbuildspeedmultiplier = Egységgyártás sebességének szorzója
rules.unitbuildspeedmultiplier = Egységgyártás sebességszorzója
rules.unitcostmultiplier = Egység költségszorzója
rules.unithealthmultiplier = Egység életpontszorzója
rules.unitdamagemultiplier = Egység sebzésszorzója
@@ -2542,7 +2547,7 @@ lst.explosion = Robbanás létrehozása az adott helyen.
lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban.
lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek.
lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz.
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” segítségével lett becsomagolva.
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” használatával lett becsomagolva.
lst.setrule = Játékszabály beállítása.
lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e.
lst.cutscene = A játékos kamerájának mozgatása.
+44 -39
View File
@@ -98,7 +98,7 @@ level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level
level.mode = Mode Permainan:
coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi
nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi
database = Basis Data Inti
database.button = Basis Data
viewfields = Lihat Bidang Konten
@@ -131,7 +131,7 @@ committingchanges = Membuat Perubahan
done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.initfailed = [red]⚠[] Proses Memuat Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]
mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]seluruh mod telah dinonaktifkan.[]
mods = Mod
mods.name = Mod:
mods.none = [lightgray]Tidak ada mod yang ditemukan!
@@ -429,7 +429,7 @@ saveimage = Simpan Gambar
unknown = Tidak diketahui
custom = Modifikasi
builtin = Bawaan
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa diubah!
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
@@ -468,8 +468,8 @@ editor.rules = Peraturan:
editor.generation = Generasi:
editor.objectives = Tujuan
editor.locales = Paket Lokal
editor.patches.guide = Panduan Patch Konten
editor.patches = Patch Konten
editor.patches.guide = Panduan Patch Data
editor.patches = Patch Data
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]Tidak ada patchset yang dimuat.
editor.patches.errors = Daftar Patchset Error
@@ -811,6 +811,7 @@ sectors.wave = Gelombang:
sectors.stored = Terisi:
sectors.resume = Lanjutkan
sectors.launch = Luncurkan
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Lihat Kiriman
sectors.select = Pilih
sectors.launchselect = Pilih Destinasi Peluncuran
@@ -819,13 +820,12 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}%
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.underattack = [scarlet]Dalam Serangan!
sectors.go = Mulai
sector.abandon = Tinggalkan
sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan?
sector.curcapture = Sektor Dikuasai
sector.lockdown = [red]:peringatan:[accent] Sektor saat ini sedang diserang\n[lightgray]produksi, penelitian, ekspor dan impor dihentikan
sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
@@ -989,10 +989,10 @@ settings.controls = Kontrol
settings.game = Permainan
settings.sound = Suara
settings.graphics = Grafik
settings.cleardata = Hapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.cleardata = Bersihkan Data Permainan...
settings.clear.confirm = Anda yakin ingin membersihkan data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan membersihkan semua data dan keluar secara otomatis.
settings.clearsaves.confirm = Anda yakin ingin membersihkan semua simpanan?
settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Penelitian
settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
@@ -1028,8 +1028,10 @@ stat.frequency = Frekuensi
stat.targetsair = Target Udara
stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.legsplashdamage = Damage Percikan Kaki
stat.legsplashrange = Jarak Percikan Kaki
stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran
stat.launchtime = Selang Waktu Peluncuran
stat.shootrange = Jarak
stat.size = Ukuran
stat.displaysize = Ukuran Tampilan
@@ -1039,12 +1041,12 @@ stat.linkrange = Jarak Tautan
stat.instructions = Instruksi
stat.powerconnections = Batas Sambungan
stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Tembakan
stat.powerdamage = Tenaga/Damage
stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Dasar Generasi Tenaga
stat.basepowergeneration = Produksi Tenaga Dasar
stat.productiontime = Waktu Produksi
stat.repairtime = Waktu Perbaikan Blok Penuh
stat.repairtime = Waktu Penuh Perbaikan Blok
stat.repairspeed = Kecepatan Perbaikan
stat.weapons = Senjata
stat.bullet = Peluru
@@ -1063,10 +1065,11 @@ stat.maxconsecutive = Batas Konsekutif
stat.buildcost = Biaya Bangunan
stat.inaccuracy = Melenceng
stat.shots = Tembakan
stat.reload = Kecepatan Penembakan
stat.reload = Laju Penembakan
stat.ammo = Amunisi
stat.shieldhealth = Nyawa Perisai
stat.cooldowntime = Waktu Pendinginan
stat.regenerationrate = Laju Pemulihan
stat.explosiveness = Daya Ledak
stat.basedeflectchance = Peluang Defleksi Dasar
stat.lightningchance = Peluang Menghasilkan Petir
@@ -1075,7 +1078,7 @@ stat.flammability = Daya Bakar
stat.radioactivity = Daya Radioaktif
stat.charge = Setruman
stat.heatcapacity = Kapasitas Panas
stat.viscosity = Kelekatan
stat.viscosity = Kekentalan
stat.temperature = Suhu
stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun
@@ -1092,7 +1095,7 @@ stat.healthmultiplier = Penggandaan Nyawa
stat.speedmultiplier = Penggandaan Kecepatan
stat.reloadmultiplier = Penggandaan Isi Ulang
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
stat.reactive = Reaksi
stat.reactive = Reaktif
stat.immunities = Kekebalan
stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efisiensi
@@ -1105,23 +1108,23 @@ ability.statusfield = Bidang Status
ability.statusfield.description = Menerapkan efek status ke unit terdekat
ability.unitspawn = Pabrik
ability.unitspawn.description = Membangun unit
ability.shieldregenfield = Bidang Regenerasi Perisai
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya
ability.shieldregenfield = Bidang Pemulihan Perisai
ability.shieldregenfield.description = Memulihkan perisai unit di sekitarnya
ability.movelightning = Pergerakan Petir
ability.movelightning.description = Melepaskan petir saat bergerak
ability.armorplate = Pelindung Baja
ability.armorplate = Pelat Baja
ability.armorplate.description = Mengurangi damage yang diterima saat menembak
ability.shieldarc = Perisai Busur
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
ability.suppressionfield = Bidang Penahan Regen
ability.suppressionfield = Bidang Penahan Perbaikan
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
ability.energyfield = Bidang Energi
ability.energyfield.description = Menyengat musuh di sekitar
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
ability.regen = Regenerasi Diri Sendiri
ability.regen.description = Meregenerasi nyawa sendiri secara terus menerus
ability.energyfield.healdescription = Menyengat musuh di sekitar dan memulihkan unit sekutu
ability.regen = Pemulihan Diri Sendiri
ability.regen.description = Memulihkan nyawa diri sendiri secara terus menerus
ability.liquidregen = Penyerapan Cairan
ability.liquidregen.description = Menyerap cairan untuk menyembuhkan dirinya sendiri
ability.liquidregen.description = Menyerap cairan untuk memulihkan dirinya sendiri
ability.spawndeath = Kematian-Munculkan
ability.spawndeath.description = Melepaskan unit saat mati
ability.liquidexplode = Kematian-Tumpahkan
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Jeda Peluncuran
bar.input = Masukan
bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
units.processorcontrol = [lightgray]Dikendalikan Prosesor
@@ -1185,7 +1189,7 @@ bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
@@ -1226,6 +1230,7 @@ unit.millions = jt
unit.billions = m
unit.shots = tembakan
unit.pershot = /tembakan
unit.perleg = per kaki
category.purpose = Kegunaan
category.general = Umum
category.power = Tenaga
@@ -1436,7 +1441,7 @@ rules.hidebannedblocks = Sembunyikan Blok Terlarang
rules.infiniteresources = Sumber Daya Tak Terbatas
rules.fillitems = Isi Inti Dengan Sumber Daya
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
rules.derelictrepair = Izinkan Perbaikan Blok
rules.derelictrepair = Izinkan Perbaikan Blok
rules.reactorexplosions = Ledakan Reaktor
rules.coreincinerates = Penghangusan Luapan Inti
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
@@ -1976,7 +1981,7 @@ block.regen-projector.name = Proyektor Penyembuhan
block.shockwave-tower.name = Menara Gelombang Kejut
block.shield-projector.name = Proyektor Perisai
block.large-shield-projector.name = Proyektor Perisai Besar
block.armored-duct.name = Pipa Lapis Torium
block.armored-duct.name = Pipa Berlapis Tungsten
block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Pipa Luapan Terbalik
block.duct-unloader.name = Pipa Pembongkar Muatan
@@ -2069,7 +2074,7 @@ hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda
hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya, atau diperbaiki.
hint.research = Gunakan tombol :tree: [accent]Penelitian[] untuk mempelajari teknologi baru.
hint.research.mobile = Gunakan tombol :tree: [accent]Penelitian[] di :menu: [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
@@ -2113,7 +2118,7 @@ gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
gz.defend = Musuh datang, bersiaplah untuk bertahan.
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.scatterammo = Suplai menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.supplyturret = [accent]Suplai Menara
gz.zone1 = Ini adalah zona pendaratan musuh.
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
@@ -2139,7 +2144,7 @@ onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
onset.attack = Musuh dalam keadaan rentan diserang. Lancarkan serangan balasan.
onset.cores = Inti baru dapat ditempatkan di [accent]ubin inti[].\nInti baru berfungsi sebagai pangkalan depan dan berbagi sumber daya dengan inti lainnya.\nTempatkan sebuah :core-bastion: inti.
onset.detect = Musuh akan dapat mendeteksi Anda dalam 2 menit.\nSiapkan pertahanan, penambangan, dan produksi.
onset.commandmode = Tahan [accent]shift[] untuk masuk ke[accent]mode perintah[].\n[accent]Klik kiri dan seret[] untuk memilih unit.\n[accent]Klik kanan[] untuk memerintahkan unit yang dipilih untuk bergerak atau menyerang.
@@ -2167,7 +2172,7 @@ item.scrap.description = Digunakan pada Pelebur dan Penghancur untuk dimurnikan
item.scrap.details = Sisa-sisa dari unit dan bangunan tua.
item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar.
item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi.
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi perbaikan diri sendiri.
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi pemulihan diri sendiri.
item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif.
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
@@ -2191,7 +2196,7 @@ liquid.ozone.description = Digunakan sebagai bahan bakar dan zat pengoksidasi da
liquid.hydrogen.description = Digunakan dalam ekstraksi sumber daya, produksi unit, dan perbaikan bangunan. Mudah terbakar.
liquid.cyanogen.description = Digunakan untuk amunisi, pembangunan unit canggih, dan berbagai reaksi pada blok canggih. Sangat mudah terbakar.
liquid.nitrogen.description = Digunakan dalam ekstraksi sumber daya, pembuatan gas, dan produksi unit. Lembam.
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor Neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
liquid.neoplasm.details = Neoplasma. Sel sintetik Massa yang membelah dengan cepat dan tak terkendali dengan konsistensi seperti lumpur. Tahan panas. Sangat berbahaya bagi bangunan apa pun yang melibatkan air.\n\nTerlalu rumit dan tidak stabil untuk analisis standar. Potensi penerapan tidak diketahui. Dianjurkan untuk dibakar pada kolam lava.
block.derelict = \uf77e [lightgray]Derelik
@@ -2408,12 +2413,12 @@ block.duct.description = Memindahkan barang ke depan. Hanya mampu menyimpan satu
block.armored-duct.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
block.duct-bridge.description = Memindahkan barang di atas medan dan bangunan
block.duct-bridge.description = Memindahkan barang melintasi medan dan bangunan
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir.
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan.
block.surge-conveyor.description = Memindahkan barang secara bertumpuk. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor berbahan logam. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok.
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih.
block.beam-node.description = Mentransmisikan tenaga ke blok lain secara ortogonal. Menyimpan sejumlah kecil tenaga.
@@ -2425,7 +2430,7 @@ block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar d
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
block.regen-projector.description = Perlahan menyembuhkan bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
@@ -2473,7 +2478,7 @@ unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpanny
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai. Dapat membawa hampir semua unit darat.
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
unit.bryde.description = Menembak artileri jarak jauh dan misil ke arah musuh.
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Ondata:
sectors.stored = Immagazzinato:
sectors.resume = Riprendi
sectors.launch = Lancia
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seleziona
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia
sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio
@@ -1067,6 +1069,7 @@ stat.reload = Cadenza
stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Tempo rimanente al lancio
bar.input = Entrata
bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controllato dal Processore
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mld
unit.shots = shots
unit.pershot = /colpo
unit.perleg = per leg
category.purpose = Scopo
category.general = Generali
category.power = Energia
+31 -26
View File
@@ -186,15 +186,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
mod.dependencies.error = [scarlet]必須の依存関係が不足しています
mod.dependencies.soft = (任意)
mod.dependencies.download = インポート
mod.dependencies.downloadreq = 必須インポート
mod.dependencies.downloadall = すべてインポート
mod.dependencies.status = インポート結果
mod.dependencies.success = ダウンロードに成功しました:
mod.dependencies.failure = ダウンロードに失敗しました:
mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか?
about.button = 情報
name = 名前:
@@ -304,8 +304,8 @@ confirmkick = {0} をキックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
votekick.reason = キックの理由
votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
joingame.title = サーバーに参加
joingame.ip = アドレス:
disconnect = 接続が切断されました。
@@ -313,14 +313,14 @@ disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中...
reconnecting = [accent]再接続中...
connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート:
server.invalidport = 無効なポート番号です!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか?
@@ -352,9 +352,9 @@ save.wave = ウェーブ {0}
save.mode = ゲームモード: {0}
save.date = 最終保存日時: {0}
save.playtime = プレイ時間: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
dontshowagain = 今後表示しない
warn.32bit.title = 32ビット非推奨に関する警告
warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]。\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
warning = 警告
confirm = 確認
delete = 削除
@@ -811,6 +811,7 @@ sectors.wave = ウェーブ:
sectors.stored = コアの資源:
sectors.resume = 再開
sectors.launch = 打ち上げ
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選択
sectors.launchselect = 発射先
@@ -820,12 +821,11 @@ sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
sectors.underattack.nodamage = [scarlet]未制圧
sectors.survives = [accent]{0} ウェーブ生存
sectors.go = Go
sector.abandon = 廃棄
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
sector.curcapture = 制圧したセクター
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 失われたセクター
sector.missingresources = [scarlet]が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
@@ -1067,6 +1069,7 @@ stat.reload = 再装填速度
stat.ammo = 弾薬
stat.shieldhealth = シールド
stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 打ち上げ後のクールダウン
bar.input = 入力
bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]プロセッサーの制御下
@@ -1221,11 +1225,12 @@ unit.multiplier = x
unit.percent = %
unit.shieldhealth = シールド
unit.items = アイテム
unit.thousands = 千
unit.millions = 十万
unit.billions = 十億
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = 発
unit.pershot = /発
unit.perleg = per leg
category.purpose = 説明
category.general = 一般
category.power = 電力
@@ -2648,19 +2653,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
graphicstype.linepoly = 輪郭だけの多角形を描きます。
graphicstype.triangle = 塗りつぶされた三角形を描きます。
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
lenum.always = 常にtrueを返します。
lenum.idiv = 整数の割り算をします。
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
lenum.mod = 割ったあまりを返します。
lenum.emod = True modulo, result sign comes from the divisor.
lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
lenum.notequal = 等しくないかどうかを比較します。型を強制します。
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
lenum.shl = ビットを左にシフトします。
lenum.shr = ビットを右にシフトします。
lenum.ushr = Unsigned bit-shift right.
lenum.ushr = 符号なし右ビットシフト
lenum.or = ビット単位でのOR演算をします。
lenum.land = 論理的なAND演算をします。
lenum.and = ビット単位でのAND演算をします。
@@ -2670,7 +2675,7 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.anglediff = 2つの角度の差の絶対値(度数法)です。
lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。
@@ -2739,7 +2744,7 @@ unitlocate.outx = X座標を出力する変数
unitlocate.outy = Y座標を出力する変数
unitlocate.group = 探す建物のグループ
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
lenum.idle = 移動はしませんが、建築・採掘は続けます。
lenum.stop = 移動・採掘・建造を中止します。
+10 -5
View File
@@ -101,7 +101,7 @@ coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
database = 코어 데이터베이스
database.button = 데이터베이스
viewfields = View Content Fields
viewfields = 콘텐츠 필드 보기
savegame = 게임 저장
loadgame = 게임 불러오기
joingame = 서버 참여
@@ -468,8 +468,8 @@ editor.rules = 규칙
editor.generation = 지형 생성
editor.objectives = 목표
editor.locales = 로케일 번들
editor.patches.guide = Patch Guide
editor.patches = 콘텐츠 패치
editor.patches.guide = 패치 가이드
editor.patches = 데이터 패치
editor.patch = 패치셋: {0}
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
editor.patches.errors = 패치셋 에러
@@ -811,6 +811,7 @@ sectors.wave = 단계:
sectors.stored = 저장량:
sectors.resume = 재개
sectors.launch = 출격
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d 제출물 보기
sectors.select = 선택
sectors.launchselect = 발사 대상 선택
@@ -820,12 +821,11 @@ sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
sectors.underattack.nodamage = [scarlet]점령되지 않음
sectors.survives = [accent]{0} 단계 버팀[]
sectors.go = 진입
sector.abandon = 포기
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
sector.curcapture = 지역 점령됨
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 지역 잃음
sector.missingresources = [scarlet]코어 자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
@@ -1028,6 +1028,8 @@ stat.frequency = 빈도
stat.targetsair = 공중 조준
stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.legsplashdamage = 다리 짓밟기 피해
stat.legsplashrange = 다리 짓밟기 피해 범위
stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격
stat.shootrange = 사거리
@@ -1067,6 +1069,7 @@ stat.reload = 발사 주기
stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임
stat.regenerationrate = 재생률
stat.explosiveness = 폭발성
stat.basedeflectchance = 기본 반사 확률
stat.lightningchance = 전격 생성 확률
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 발사 대기시간
bar.input = 입력
bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
units.processorcontrol = [lightgray]프로세서 제어됨[]
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b
unit.shots = 발
unit.pershot = /발
unit.perleg = /다리
category.purpose = 목적
category.general = 일반
category.power = 전력
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
@@ -1067,6 +1069,7 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Įeiga
bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Bendra
category.power = Energija
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Golf:
sectors.stored = Opgeslagen:
sectors.resume = Doorgaan
sectors.launch = Lanceer
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecteer
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Onoverwonnen
sectors.survives = [accent]Overleeft {0} waves
sectors.go = Ga
sector.abandon = Verlaat
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
sector.curcapture = Sector Veroverd
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
@@ -1067,6 +1069,7 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer
bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Gestuurd
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mjd
unit.shots = shots
unit.pershot = /schot
unit.perleg = per leg
category.purpose = Doel
category.general = Algemeen
category.power = Stroom
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = General
category.power = Power
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Fala:
sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj
sectors.launch = Wystrzel
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Wybierz
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
sectors.underattack.nodamage = [scarlet]Nie przejęty
sectors.survives = [accent]Przeżywa {0} fal
sectors.go = Idź
sector.abandon = Porzuć
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
sector.curcapture = Sektor Podbity
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
sector.attacked = Sektor [accent]{0}[white] jest atakowany!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
@@ -1067,6 +1069,7 @@ stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja
stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Czas odnowienia wystrzału
bar.input = Wejście
bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -1226,6 +1230,7 @@ unit.millions = mln.
unit.billions = mld.
unit.shots = strzały
unit.pershot = /strzał
unit.perleg = per leg
category.purpose = Opis
category.general = Główne
category.power = Prąd
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado:
sectors.resume = Continuar
sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobreviva {0} hordas
sectors.go = Ir
sector.abandon = Abandonar
sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar?
sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Setor Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mira no ar
stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Tempo de recarga
stat.ammo = Munição
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada
bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b
unit.shots = shots
unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Propósito
category.general = Geral
category.power = Energia
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado:
sectors.resume = Continuar
sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobrevive {0} hordas
sectors.go = ir
sector.abandon = Abandonar
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro
@@ -1067,6 +1069,7 @@ stat.reload = Tiros por Segundo
stat.ammo = Munição
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada
bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots = disparos
unit.pershot = /dispasro
unit.perleg = per leg
category.purpose = Propósito
category.general = Geral
category.power = Poder
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Valul:
sectors.stored = Stocat:
sectors.resume = Revino
sectors.launch = Lansare
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selectează
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Supraviețuiește {0} valuri
sectors.go = Start
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
@@ -1067,6 +1069,7 @@ stat.reload = Rata de Tragere
stat.ammo = Muniție
stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Necesită
bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat de Procesor
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = mld
unit.shots = shots
unit.pershot = /lovitură
unit.perleg = per leg
category.purpose = Utilizare
category.general = General
category.power = Electricitate
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Волна:
sectors.stored = Накоплено:
sectors.resume = Продолжить
sectors.launch = Высадка
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Предложенные игроками карты
sectors.select = Выбор
sectors.launchselect = Выбор места высадки
@@ -820,12 +821,11 @@ sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
sectors.underattack.nodamage = [scarlet]Не захвачен
sectors.survives = [accent]Продержится {0} волн(ы)
sectors.go = Перейти
sector.abandon = Покинуть
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
sector.curcapture = Сектор захвачен
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
@@ -1067,6 +1069,7 @@ stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Взрывоопасность
stat.basedeflectchance = Базовый шанс отражения
stat.lightningchance = Шанс удара молнии
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Лимит высадки
bar.input = Ввод
bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Управляется процессором
@@ -1226,6 +1230,7 @@ unit.millions = М
unit.billions = В
unit.shots = выстрелы
unit.pershot = /выстрел
unit.perleg = per leg
category.purpose = Назначение
category.general = Основные
category.power = Энергия
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Talas:
sectors.stored = Skladišćeno:
sectors.resume = Nastavi
sectors.launch = Lansiraj
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Izaberi
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
sectors.underattack.nodamage = [scarlet]Nije zauzet
sectors.survives = [accent]Preživeće {0} talasa
sectors.go = Kreni
sector.abandon = Napusti
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
sector.curcapture = Sektor Zauzet
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Izgubljen
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
sector.attacked = Sektor [accent]{0}[white] je napadnut!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet
@@ -1067,6 +1069,7 @@ stat.reload = Brzina paljbe
stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Ulaz
bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesno Upravljan
@@ -1226,6 +1230,7 @@ unit.millions = milioni
unit.billions = milijarde
unit.shots = shots
unit.pershot = /pucnju
unit.perleg = per leg
category.purpose = Namena
category.general = Opšte
category.power = Energija
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Lagrade:
sectors.resume = Återuppta
sectors.launch = Skjuta upp
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Allmänt
category.power = Energi
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = คลื่น:
sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ
sectors.launch = ลงจอด
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = เลือก
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
sectors.go = ไป
sector.abandon = ทอดทิ้ง
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
sector.curcapture = ยึดครองแล้ว
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
@@ -1067,6 +1069,7 @@ stat.reload = อัตราการยิง
stat.ammo = กระสุน
stat.shieldhealth = พลังชีวิตโล่
stat.cooldowntime = เวลาคูลดาวน์
stat.regenerationrate = Regeneration Rate
stat.explosiveness = แรงระเบิด
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
stat.lightningchance = โอกาสเกิดสายฟ้า
@@ -1176,6 +1179,7 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
bar.input = ด้านเข้า
bar.output = ด้านออก
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = นัด
unit.pershot = /การยิง
unit.perleg = per leg
category.purpose = วัตถุประสงค์
category.general = ทั่วไป
category.power = พลังงาน
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = General
category.power = Guc
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Dalga:
sectors.stored = Depolanan:
sectors.resume = Devam Et
sectors.launch = Fırlat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seç
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git
sector.abandon = Terk Et
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
sector.curcapture = Sektör Elegeçirildi
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Atışlar/Sn
stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma İhtimali
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
bar.input = Girdi
bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]İşlemci Kontrolünde
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b
unit.shots = atış
unit.pershot = /vuruş
unit.perleg = per leg
category.purpose = Açıklama
category.general = Genel
category.power = Enerji
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Хвиля:
sectors.stored = Зберігає:
sectors.resume = Продовжити
sectors.launch = Запустити
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Вибрати
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
sectors.underattack.nodamage = [scarlet]Не захоплено
sectors.survives = [accent]Протримайтеся {0} хвиль
sectors.go = Перейти
sector.abandon = Покинути
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
sector.curcapture = Сектор захоплено
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор втрачено
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
sector.attacked = Сектор [accent]{0}[white] під атакою!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
@@ -1067,6 +1069,7 @@ stat.reload = Скорострільність
stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Перезарядка запуску
bar.input = Ввід
bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Керується процесором
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млрд
unit.shots = shots
unit.pershot = за постріл
unit.perleg = per leg
category.purpose = Призначення
category.general = Загальне
category.power = Енергія
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = Đợt:
sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục
sectors.launch = Phóng
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d Xem Bản đệ trình
sectors.select = Chọn
sectors.launchselect = Chọn đích phóng
@@ -820,12 +821,11 @@ sectors.rename = Đổi tên phân khu
sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
sectors.survives = [accent]Vượt qua {0} đợt
sectors.go = Đi
sector.abandon = Rời bỏ
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
sector.curcapture = Phân khu đã được chiếm
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Phân khu đã bị mất
sector.missingresources = [scarlet]Không đủ tài nguyên lõi
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
@@ -1028,6 +1028,8 @@ stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi
@@ -1067,6 +1069,7 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào
bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
@@ -1226,6 +1230,7 @@ unit.millions = tr
unit.billions = tỷ
unit.shots = phát bắn
unit.pershot = /phát bắn
unit.perleg = per leg
category.purpose = Mục đích
category.general = Chung
category.power = Năng lượng
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = 波次:
sectors.stored = 贮存:
sectors.resume = 继续
sectors.launch = 发射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d 查看提交
sectors.select = 选择
sectors.launchselect = 选择发射目的地
@@ -820,12 +821,11 @@ sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]撑过 {0} 波攻击
sectors.go = 进入
sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
sector.curcapture = 区块已占领
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
@@ -1028,6 +1028,8 @@ stat.frequency = 频率
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔
stat.shootrange = 范围
@@ -1067,6 +1069,7 @@ stat.reload = 开火速率
stat.ammo = 弹药
stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 发射冷却
bar.input = 输入
bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由处理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots = 发
unit.pershot = /发
unit.perleg = per leg
category.purpose = 用途
category.general = 基础
category.power = 电力
+7 -2
View File
@@ -811,6 +811,7 @@ sectors.wave = 波次:
sectors.stored = 儲存:
sectors.resume = 繼續
sectors.launch = 發射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選取
sectors.launchselect = Select Launch Destination
@@ -820,12 +821,11 @@ sectors.rename = 重新命名區域
sectors.enemybase = [scarlet]敵方基地
sectors.vulnerable = [scarlet]易受攻擊
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
sectors.underattack.nodamage = [scarlet]尚未佔領
sectors.survives = [accent]存活 {0} 波次
sectors.go = 進入
sector.abandon = 放棄
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
sector.curcapture = 已佔領地區
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 已失去該地區
sector.missingresources = [scarlet]核心資源不足
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
@@ -1067,6 +1069,7 @@ stat.reload = 射擊速率
stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 發射間隔
bar.input = 輸入
bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由微處理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots = 發
unit.pershot = /發
unit.perleg = per leg
category.purpose = 用途
category.general = 一般
category.power = 能量
+1
View File
@@ -110,6 +110,7 @@ dsmolenaers (freesound.org)
Headphaze (freesound.org)
Michel Baradari (opengameart.org)
Michael Klier (opengameart.org)
Lee Barkovich (opengameart.org)
Neoqueto (Darktech LDR Font)
Nikolass
VolasYouKnow
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+2
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@@ -158,6 +158,7 @@ const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
const TileOverlayChangeEvent = Packages.mindustry.game.EventType.TileOverlayChangeEvent
const TileFloorChangeEvent = Packages.mindustry.game.EventType.TileFloorChangeEvent
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
@@ -185,6 +186,7 @@ const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
const ContentPatchLoadEvent = Packages.mindustry.game.EventType.ContentPatchLoadEvent
const WorldLoadEndEvent = Packages.mindustry.game.EventType.WorldLoadEndEvent
const WorldLoadBeginEvent = Packages.mindustry.game.EventType.WorldLoadBeginEvent
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
+4
View File
@@ -18,6 +18,7 @@ void main(){
vec2 coords = v_texCoords * u_resolution + u_campos;
float btime = u_time / 5000.0;
vec4 orig = texture2D(u_texture, v_texCoords);
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
//TODO: pack noise texture
@@ -27,6 +28,9 @@ void main(){
) - vec2(0.5)) * 8.0 / u_resolution;
vec4 color = texture2D(u_texture, c);
if(color.a < 0.95){
color = orig;
}
if(noise > 0.6){
color.rgb = S2;
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