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@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
|
||||
|
||||
## Contributing
|
||||
|
||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||
See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
|
||||
|
||||
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
|
||||
|
||||
## Building
|
||||
|
||||
|
||||
@@ -125,11 +125,10 @@ dependencies{
|
||||
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||
|
||||
def version;
|
||||
def highestVersion;
|
||||
def version, highestVersion
|
||||
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||
version = it.name.find(/\d+/).toInteger();
|
||||
highestVersion = version > highestVersion ? version : highestVersion;
|
||||
version = it.name.find(/\d+/).toInteger()
|
||||
highestVersion = version > highestVersion ? version : highestVersion
|
||||
}
|
||||
|
||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||
|
||||
@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
|
||||
@Override
|
||||
public OutputStream write(boolean append){
|
||||
try{
|
||||
return getContentResolver().openOutputStream(uri);
|
||||
return getContentResolver().openOutputStream(uri, "rwt");
|
||||
}catch(IOException e){
|
||||
throw new ArcRuntimeException(e);
|
||||
}
|
||||
|
||||
@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
|
||||
}
|
||||
|
||||
if(classname.equals("Sounds")){
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
|
||||
.addJavadoc("Does not play anything.").build());
|
||||
|
||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
|
||||
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
|
||||
}
|
||||
|
||||
type.addMethod(loadBegin.build());
|
||||
|
||||
+7
-1
@@ -223,7 +223,7 @@ configure(project(":annotations")){
|
||||
}
|
||||
|
||||
//compile with java 8 compatibility for everything except the annotation project
|
||||
configure(subprojects - project(":annotations")){
|
||||
configure(subprojects - project(":annotations") - project(":tests")){
|
||||
tasks.withType(JavaCompile){
|
||||
options.compilerArgs.addAll(['--release', '8'])
|
||||
}
|
||||
@@ -400,6 +400,12 @@ project(":tests"){
|
||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||
}
|
||||
|
||||
tasks.withType(JavaCompile){
|
||||
targetCompatibility = JavaVersion.VERSION_17
|
||||
sourceCompatibility = JavaVersion.VERSION_17
|
||||
options.compilerArgs.addAll(['--release', '17'])
|
||||
}
|
||||
|
||||
test{
|
||||
//fork every test so mods don't interact with each other
|
||||
forkEvery = 1
|
||||
|
||||
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|
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|
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|
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|
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|
After Width: | Height: | Size: 581 B |
@@ -101,6 +101,7 @@ coreattack = < Core is under attack! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
@@ -470,6 +471,14 @@ editor.rules = Rules
|
||||
editor.generation = Generation
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Data Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -794,6 +803,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -804,6 +814,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submission
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -812,13 +823,12 @@ sectors.redirect = Redirect Launch Pads
|
||||
sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.underattack = [scarlet]Under attack!
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1021,6 +1031,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1060,6 +1072,7 @@ stat.reload = Firing Rate
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1169,6 +1182,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1219,6 +1233,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Ядро знаходзіцца пад атакай! >
|
||||
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
|
||||
database = База дадзеных ядра
|
||||
database.button = База Дадзеных
|
||||
viewfields = View Content Fields
|
||||
savegame = Захаваць Гульню
|
||||
loadgame = Спампаваць Гульню
|
||||
joingame = Сеткавая Гульня
|
||||
@@ -467,6 +468,14 @@ editor.rules = Правілы:
|
||||
editor.generation = Генерацыя:
|
||||
editor.objectives = Мэты
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
|
||||
sectorlist = Сектары
|
||||
sectorlist.attacked = {0} пад атакай
|
||||
sectors.unexplored = [lightgray]Не Разведана
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Рэсурсы:
|
||||
sectors.production = Вытворчасць:
|
||||
sectors.export = Экспартавана:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Хваля:
|
||||
sectors.stored = Захавана:
|
||||
sectors.resume = Працягнуць
|
||||
sectors.launch = Запусціць
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Выбраць
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Пераназваць Сектар
|
||||
sectors.enemybase = [scarlet]Варожая База
|
||||
sectors.vulnerable = [scarlet]Уразлівы
|
||||
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
|
||||
sectors.underattack.nodamage = [scarlet]Незахоплены
|
||||
sectors.survives = [accent]Перажыта {0} хваляў
|
||||
sectors.go = Зайсці
|
||||
sector.abandon = Пакінуць Сектар
|
||||
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
|
||||
sector.curcapture = Сектар Захоплены
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектар Згублены
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Сектар [accent]{0}[white] атакуецца!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Трываласць Шчыта
|
||||
stat.cooldowntime = Час Перазарадкі
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Узрыўчатасць
|
||||
stat.basedeflectchance = Шанец Збоя Базы
|
||||
stat.lightningchance = Шанец Маланкі
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Затрымка Запуску
|
||||
bar.input = Уваход
|
||||
bar.output = Выхад
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = М.
|
||||
unit.billions = Б.
|
||||
unit.shots = shots
|
||||
unit.pershot = /стрэл
|
||||
unit.perleg = per leg
|
||||
category.purpose = Апісанне
|
||||
category.general = Асноўныя
|
||||
category.power = Энергія
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Ядрото е нападнато! >
|
||||
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
||||
database = Енциклопедия
|
||||
database.button = База данни
|
||||
viewfields = View Content Fields
|
||||
savegame = Запази Игра
|
||||
loadgame = Зареди Игра
|
||||
joingame = Присъедини се в Игра
|
||||
@@ -467,6 +468,14 @@ editor.rules = Правила:
|
||||
editor.generation = Генериране:
|
||||
editor.objectives = Задачи
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} е в опасност
|
||||
sectors.unexplored = [lightgray]Неизследвано
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Производство:
|
||||
sectors.export = Изнеси:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Вълна:
|
||||
sectors.stored = Съхранени:
|
||||
sectors.resume = Продължи
|
||||
sectors.launch = Изстреляй
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Избери
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Преименувай Зоната
|
||||
sectors.enemybase = [scarlet]Вражеска база
|
||||
sectors.vulnerable = [scarlet]Уязвима
|
||||
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
|
||||
sectors.underattack.nodamage = [scarlet]Незавладяно
|
||||
sectors.survives = [accent]Оцелява {0} вълни
|
||||
sectors.go = Посети
|
||||
sector.abandon = Изоставяне
|
||||
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
|
||||
sector.curcapture = Зоната е превзета
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Зоната е изгубена
|
||||
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
|
||||
sector.attacked = Зона [accent]{0}[white] е под атака!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Напада по въздух
|
||||
stat.targetsground = Напада по земя
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Скорост на движение
|
||||
stat.launchtime = Време между изстрелванията
|
||||
stat.shootrange = Обхват
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Изстрели/Секунда
|
||||
stat.ammo = Боеприпаси
|
||||
stat.shieldhealth = Здравина на щита
|
||||
stat.cooldowntime = Време за охлаждане
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Експлозивност
|
||||
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
|
||||
stat.lightningchance = Вероятност за светкавица
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Презареждане на изстрела
|
||||
bar.input = Вход
|
||||
bar.output = Изход
|
||||
bar.strength = [stat]{0}[lightgray]x сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Контролиран от процесор
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = млн
|
||||
unit.billions = млр
|
||||
unit.shots = shots
|
||||
unit.pershot = /изстрел
|
||||
unit.perleg = per leg
|
||||
category.purpose = Предназначение
|
||||
category.general = Обща информация
|
||||
category.power = Електричество
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Estan atacant el nucli! >
|
||||
nearpoint = [[ [scarlet]ABANDONEU EL PUNT D’ATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent
|
||||
database = Base de dades del nucli
|
||||
database.button = Base de dades
|
||||
viewfields = View Content Fields
|
||||
savegame = Desa la partida
|
||||
loadgame = Carrega una partida
|
||||
joingame = Uneix-me a una partida
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regles
|
||||
editor.generation = Generació
|
||||
editor.objectives = Objectius
|
||||
editor.locales = Paquet de traduccions
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Processadors integrats
|
||||
editor.worldprocessors.editname = Edita el nom
|
||||
editor.worldprocessors.none = [lightgray]No s’han trobat blocs de processadors integrats!\nAfegiu-ne un a l’editor de mapes o feu servir el botó \ue813 de sota.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Felicitats.\n\nS’ha derrotat l’enemic de {0}.\n[
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = Ataquen {0}.
|
||||
sectors.unexplored = [lightgray]Inexplorat
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Producció:
|
||||
sectors.export = Exporta:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Onada:
|
||||
sectors.stored = Emmagatzemat:
|
||||
sectors.resume = Continua
|
||||
sectors.launch = Llança
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecciona
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Reanomena el sector
|
||||
sectors.enemybase = [scarlet]Base enemiga
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Ens ataquen! [accent]{0} % danyat
|
||||
sectors.underattack.nodamage = [scarlet]Sense capturar
|
||||
sectors.survives = [accent]Aguanta {0} onades
|
||||
sectors.go = Vés-hi
|
||||
sector.abandon = Abandona
|
||||
sector.abandon.confirm = Els nuclis d’aquest sector s’autodestruiran.\nVoleu continuar?
|
||||
sector.curcapture = Sector capturat
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector perdut
|
||||
sector.missingresources = [scarlet]Recursos insuficients al nucli
|
||||
sector.attacked = Ataquen el sector [accent]{0}[white]!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Dispara objectius aeris
|
||||
stat.targetsground = Dispara objectius terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocitat de moviment
|
||||
stat.launchtime = Temps entre llançaments
|
||||
stat.shootrange = Abast
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Cadència de tir
|
||||
stat.ammo = Munició
|
||||
stat.shieldhealth = Salut de l’escut
|
||||
stat.cooldowntime = Temps de refredament
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosivitat
|
||||
stat.basedeflectchance = Probabilitat base d’evasió
|
||||
stat.lightningchance = Probabilitat de llampegar
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Refredament del llançament
|
||||
bar.input = Entrada
|
||||
bar.output = Sortida
|
||||
bar.strength = [stat]{0}[lightgray]× força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat pel processador
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = kM
|
||||
unit.shots = dispars
|
||||
unit.pershot = /dispar
|
||||
unit.perleg = per leg
|
||||
category.purpose = Funció
|
||||
category.general = General
|
||||
category.power = Energia
|
||||
|
||||
@@ -13,7 +13,7 @@ link.google-play.description = Obchod Google Play
|
||||
link.f-droid.description = F-Droid
|
||||
link.wiki.description = Oficiální Wiki Mindustry
|
||||
link.suggestions.description = Doporučit nové funkce
|
||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||
link.bug.description = Našel jsi nějaký? Nahlas ho zde
|
||||
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
@@ -42,16 +42,16 @@ be.noupdates = Aktualizace nebyla nalezena.
|
||||
be.check = Zkontrolovat aktualizace
|
||||
|
||||
mods.browser = Prohlížeč modifikací
|
||||
mods.browser.selected = Vybraný mod
|
||||
mods.browser.selected = Vybraná modifikace
|
||||
mods.browser.add = Stáhnout
|
||||
mods.browser.reinstall = Reinstalovat
|
||||
mods.browser.reinstall = Přeinstalovat
|
||||
mods.browser.view-releases = Zobrazit Vydání
|
||||
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tento mod. Zjistěte, jestli repozitář modu byl již veřejně vydán.
|
||||
mods.browser.noreleases = [scarlet]Žádná Vydání Nenalezena\n[accent]Nenalezena žádná vydání pro tuto modifikaci. Zjistěte, jestli repozitář modu byl již veřejně vydán.
|
||||
mods.browser.latest = <Poslední>
|
||||
mods.browser.releases = Vydání
|
||||
mods.github.open = Úložiště
|
||||
mods.github.open-release = Stranka Vydání
|
||||
mods.browser.sortdate = Řadit podle nedavných
|
||||
mods.github.open-release = Stránka Vydání
|
||||
mods.browser.sortdate = Řadit podle nedávných
|
||||
mods.browser.sortstars = Řadit podle hvězd
|
||||
|
||||
schematic = Šablona
|
||||
@@ -89,7 +89,7 @@ stats.unitsCreated = Jednotek Vytvořeno
|
||||
stats.enemiesDestroyed = Nepřátel Zničeno
|
||||
stats.built = Budov Postaveno
|
||||
stats.destroyed = Budov Zničeno
|
||||
stats.deconstructed = Budov Zdekonstruovano
|
||||
stats.deconstructed = Budov Rozebráno
|
||||
stats.playtime = Doba Hraní
|
||||
|
||||
globalitems = [accent]Celkové položky[]
|
||||
@@ -101,6 +101,7 @@ coreattack = < Jádro je pod útokem! >
|
||||
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
||||
database = Katalog objektů
|
||||
database.button = Databáze
|
||||
viewfields = View Content Fields
|
||||
savegame = Uložit hru
|
||||
loadgame = Načíst hru
|
||||
joingame = Připojit se ke hře
|
||||
@@ -121,7 +122,7 @@ continue = Pokračovat
|
||||
maps.none = [lightgray]Mapy nebyly nalezeny.[]
|
||||
invalid = Neplatné
|
||||
pickcolor = Vyber barvu
|
||||
color = Color
|
||||
color = Barva
|
||||
preparingconfig = Připravuji konfiguraci
|
||||
preparingcontent = Připravuji obsah hry
|
||||
uploadingcontent = Nahrávám obsah hry
|
||||
@@ -130,9 +131,9 @@ committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||
|
||||
mods.initfailed = [red]⚠[] Poslední Mindustry instaci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nAby se zabránilo neustálému padání hry, [red]všechny modifikace se vyply.[]
|
||||
mods = Mody
|
||||
mods.name = Mod:
|
||||
mods.initfailed = [red]⚠[] Poslední Mindustry instanci se nepodařilo inicializovat. Nejpravděpodobněji to bylo způsobeno špatnou funkcí modifikací.\n\nAby se zabránilo neustálému padání hry, [red]všechny modifikace jsou vypnuté.[]
|
||||
mods = Modifikace
|
||||
mods.name = Modifikace:
|
||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
mods.guide = Průvodce modifikacemi
|
||||
mods.report = Nahlásit závadu
|
||||
@@ -144,9 +145,9 @@ mod.installed = [[Instalováno]
|
||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||
mod.enabled = [lightgray]Povoleno[]
|
||||
mod.disabled = [scarlet]Zakázáno[]
|
||||
mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
||||
mod.multiplayer.compatible = [gray]Hra více hráčů kompatibilní
|
||||
mod.disable = Zakázat
|
||||
mod.version = Version:
|
||||
mod.version = Verze:
|
||||
mod.content = Obsah:
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor by mohl být používán.
|
||||
|
||||
@@ -158,13 +159,13 @@ mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.circulardependencies = [red]Kruhové závislosti
|
||||
mod.incompletedependencies = [red]Nedokončené závislosti
|
||||
|
||||
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tento mod vyžaduje novější verzi hry (možná beta/alfa verze) aby fungoval.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte jej.
|
||||
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tato modifikace vyžaduje novější verzi hry (možná beta/alfa verze) aby fungovala.
|
||||
mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 147[] do souboru [accent]mod.json[].
|
||||
mod.blacklisted.details = Tato modifikace byla ručně zařazena na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte ji.
|
||||
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
|
||||
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
|
||||
mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí.
|
||||
mod.incompletedependencies.details = Tento mod nelze načíst kvůli neplatným nebo chybějícím závislostem: {0}.
|
||||
mod.circulardependencies.details = Tato modifikace má závislosti, které na sobě navzájem závisí.
|
||||
mod.incompletedependencies.details = Tato modifikace nelze načíst kvůli neplatným nebo chybějícím závislostem: {0}.
|
||||
|
||||
mod.requiresversion = Vyžaduje verzi hry: [red]{0}
|
||||
|
||||
@@ -172,7 +173,7 @@ mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||
mod.enable = Povolit
|
||||
mod.requiresrestart = Hra bude ukončena, aby bylo možné nasadit modifikace.
|
||||
mod.reloadrequired = [scarlet]Je vyžadováno znovuspuštění hry.
|
||||
mod.reloadrequired = [scarlet]Je vyžadováno opakované spuštění hry.
|
||||
mod.import = Importovat modifikaci
|
||||
mod.import.file = Importovat soubor
|
||||
mod.import.github = Import modifikace z GitHubu
|
||||
@@ -185,7 +186,7 @@ mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, mu
|
||||
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
|
||||
mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru.
|
||||
|
||||
mod.dependencies.error = [scarlet]Modifikaccím chybí závislosti
|
||||
mod.dependencies.error = [scarlet]Modifikacím chybí závislosti
|
||||
mod.dependencies.soft = (nepovinné)
|
||||
mod.dependencies.download = Import
|
||||
mod.dependencies.downloadreq = Vyžaduje se import
|
||||
@@ -198,11 +199,11 @@ mod.dependencies.imported = Tato modifikace vyžaduje závislosti. Chcete je st
|
||||
about.button = O hře
|
||||
name = Jméno:
|
||||
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
||||
search = Search:
|
||||
search = Hledat:
|
||||
planetmap = Planetární mapa
|
||||
launchcore = Vyslat jádro
|
||||
filename = Název souboru:
|
||||
unlocked = Byl odemmknut nový blok!
|
||||
unlocked = Byl odemknut nový blok!
|
||||
available = Je zpřístupněn nový výzkum!
|
||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||
campaign.select = Vybrat Začínající Kampaň
|
||||
@@ -244,7 +245,7 @@ server.kicked.gameover = Konec hry!
|
||||
server.kicked.serverRestarting = Server se restartuje.
|
||||
server.versions = Verze klienta: [accent]{0}[]\nVerze serveru: [accent]{1}[]
|
||||
host.info = Tento [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [lightgray]síti Wifi nebo LAN (místní)[] by měl vidět server ve svém listu serverů.\n\nJestliže chcete, aby se uživatelé připojovali odkudkoliv pomocí adresy IP, může být nezbytné nastavit [accent]přesměrování portů[].\n\n[lightgray]Poznámka: Jestliže má někdo problém s připojením k LAN hře, měl by se předem ujistit, že má program Mindustry povolený přístup k místní síti v nastavení místního firewallu.
|
||||
join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[] nebo [accent]globální servery[], ke kterým se můžeš připojit.\nJsou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[lightgray]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele. Ten ji může zjistit pomocí zadání "my ip" do vyhledávače Google ze svého zařízení.
|
||||
join.info = Zde můžeš vložit [accent]adresu IP serveru[], ke kterému se chceš připojit, nebo zkusit nalézt [accent]servery v místní síti[] nebo [accent]globální servery[], ke kterým se můžeš připojit.\nesou podporovány režimy hry více hráčů přes LAN i WAN.\n\n[lightgray]Poznámka: Neexistuje automatický globální seznam serverů Mindustry. Pokud se chceš k někomu připojit pomocí adresy IP, budeš ji muset znát od hostitele. Ten ji může zjistit pomocí zadání "my ip" do vyhledávače Google ze svého zařízení.
|
||||
hostserver = Hostovat hru více hráčů
|
||||
invitefriends = Pozvat přátele
|
||||
hostserver.mobile = Hostovat\nhru
|
||||
@@ -312,7 +313,7 @@ disconnect.error = Chyba připojení.
|
||||
disconnect.closed = Připojení bylo uzavřeno.
|
||||
disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat ze serveru!
|
||||
disconnect.snapshottimeout = Při získávání UDP snímků vyprššel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
|
||||
disconnect.snapshottimeout = Při získávání UDP snímků vypršel čas spojení.\nTo může být způsobeno nestabilní sítí nebo připojením.
|
||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||
connecting = [accent]Připojuji se...[]
|
||||
reconnecting = [accent]Znovu se připojuji...
|
||||
@@ -342,17 +343,17 @@ slot = [accent]Pozice {0}[]
|
||||
editmessage = Upravit zprávu
|
||||
save.corrupted = Uložená hra je poškozená nebo neplatná.
|
||||
empty = <Prázný>
|
||||
on = On
|
||||
off = Off
|
||||
on = Zapnuto
|
||||
off = Vypnuto
|
||||
save.search = Hledat uložené hry...
|
||||
save.autosave = Automatické uložení: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Vlna: {0}
|
||||
save.mode = Herní mod: {0}
|
||||
save.mode = Herní modifikace: {0}
|
||||
save.date = Naposledy uloženo: {0}
|
||||
save.playtime = Herní čas: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
dontshowagain = Nezobrazovat znovu
|
||||
warn.32bit.title = Varování ohledně podpory 32 bitových systémů
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
warning = Varování.
|
||||
confirm = Potvrdit
|
||||
@@ -409,7 +410,7 @@ pausebuilding = [accent][[{0}][] zastaví stavění
|
||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||
enablebuilding = [scarlet][[{0}][] povolí stavení
|
||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||
commandmode.name = [accent]Velicí zežim
|
||||
commandmode.name = [accent]Velicí režim
|
||||
commandmode.nounits = [žádné jednotky]
|
||||
wave = [accent]Vlna číslo {0}[]
|
||||
wave.cap = [accent]Vlna {0} z {1}[]
|
||||
@@ -453,7 +454,7 @@ editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seed:
|
||||
editor.seed = Klíč generace:
|
||||
editor.brush = Štětec
|
||||
editor.openin = Otevřít v editoru
|
||||
editor.oregen = Generování rud
|
||||
@@ -467,7 +468,15 @@ editor.rules = Pravidla:
|
||||
editor.generation = Generace:
|
||||
editor.objectives = Úkoly:
|
||||
editor.locales = Balíky jazyků
|
||||
editor.worldprocessors = World Processors
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Globální Procesor
|
||||
editor.worldprocessors.editname = Upravit název
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||
@@ -478,7 +487,7 @@ editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||
editor.newmap = Nová mapa
|
||||
editor.center = Vycentrovat
|
||||
editor.search = Hledat mapy...
|
||||
editor.filters = Filtrovat mšapy
|
||||
editor.filters = Filtrovat mapy
|
||||
editor.filters.mode = Herní režimy:
|
||||
editor.filters.type = Typ Mapy:
|
||||
editor.filters.search = Hledat V:
|
||||
@@ -540,7 +549,7 @@ editor.removeunit = Odstranit jednotku
|
||||
editor.teams = Týmy
|
||||
editor.errorload = Chyba při načítání souboru.
|
||||
editor.errorsave = Chyba při ukládání souboru.
|
||||
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
|
||||
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40 použij položku nabídky 'Importovat starou mapu'.
|
||||
editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
|
||||
editor.errornot = Toto není soubor mapy.
|
||||
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
||||
@@ -604,7 +613,7 @@ toolmode.drawteams = Kreslit týmy
|
||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||
#unused
|
||||
toolmode.underliquid = Pod Kapalinami
|
||||
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
||||
toolmode.underliquid.description = Kreslí podlahy pod kostkami kapalin.
|
||||
|
||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||
|
||||
@@ -612,7 +621,7 @@ filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Výběr nepřátelské líhně
|
||||
filter.spawnpath = Cesta k líhni
|
||||
filter.corespawn = Váběr ládra
|
||||
filter.corespawn = Výběr jádra
|
||||
filter.median = Medián
|
||||
filter.oremedian = Medián rud
|
||||
filter.blend = Prolnutí
|
||||
@@ -624,14 +633,14 @@ filter.clear = Vyčistit
|
||||
filter.option.ignore = Ignorovat
|
||||
filter.scatter = Rozptýlení
|
||||
filter.terrain = Terén
|
||||
filter.logic = Logic
|
||||
filter.logic = Logika
|
||||
|
||||
filter.option.scale = Měřítko
|
||||
filter.option.chance = Náhoda
|
||||
filter.option.mag = Velikost
|
||||
filter.option.threshold = Práh
|
||||
filter.option.circle-scale = Poloměr kružnice
|
||||
filter.option.octaves = Octávy
|
||||
filter.option.octaves = Oktávy
|
||||
filter.option.falloff = Pokles
|
||||
filter.option.angle = Úhel
|
||||
filter.option.tilt = Naklonit
|
||||
@@ -644,7 +653,7 @@ filter.option.target = Cíl
|
||||
filter.option.replacement = Výměna
|
||||
filter.option.wall = Stěna
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druhotný povrch
|
||||
filter.option.floor2 = Druhotný povrch
|
||||
filter.option.threshold2 = Druhotný práh
|
||||
filter.option.radius = Poloměr
|
||||
filter.option.percentile = Percentil
|
||||
@@ -755,8 +764,8 @@ unbannedblocks = Povolené bloky
|
||||
objectives = Úkoly
|
||||
bannedunits = Zakázané jednotky
|
||||
unbannedunits = Povolené jednotky
|
||||
bannedunits.whitelist = Zakázané jednotky jako Whitelist
|
||||
bannedblocks.whitelist = Zakázané bloky jako Whitelist
|
||||
bannedunits.whitelist = Zakázané jednotky jako Bílá listina
|
||||
bannedblocks.whitelist = Zakázané bloky jako Bílá listina
|
||||
addall = Přidat vše
|
||||
launch.from = Vysláno z: [accent]{0}
|
||||
launch.capacity = Odpalovací kapacita: [accent]{0}
|
||||
@@ -781,7 +790,7 @@ error.moddex = Mindustry nemůže načíst tuto modifikaci.\nVaše zařízení b
|
||||
|
||||
weather.rain.name = Déšť
|
||||
weather.snowing.name = Sníh
|
||||
weather.sandstorm.name = Písečná ouře
|
||||
weather.sandstorm.name = Písečná bouře
|
||||
weather.sporestorm.name = Spórová bouře
|
||||
weather.fog.name = Mlha
|
||||
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lig
|
||||
sectorlist = Sektory
|
||||
sectorlist.attacked = {0} pod útokem
|
||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||
sectors.attempts = Pokusy:
|
||||
sectors.resources = Zdroje:
|
||||
sectors.production = Výroba:
|
||||
sectors.export = Exportovat:
|
||||
@@ -801,27 +811,27 @@ sectors.wave = Vlna:
|
||||
sectors.stored = Uskladněno:
|
||||
sectors.resume = Pokračovat
|
||||
sectors.launch = Vyslat
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d Prohlížet příspěvky
|
||||
sectors.select = Vybrat
|
||||
sectors.launchselect = Select Launch Destination
|
||||
sectors.launchselect = Vyber Cíl Odpalu
|
||||
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||
sectors.redirect = Redirect Launch Pads
|
||||
sectors.redirect = Přesměrovat Vysílací Plošinu
|
||||
sectors.rename = Přejmenovat sektor
|
||||
sectors.enemybase = [scarlet]Nepřátelská základna
|
||||
sectors.vulnerable = [scarlet]Zranitelný
|
||||
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
||||
sectors.underattack.nodamage = [scarlet]Neobsazen
|
||||
sectors.survives = [accent]Přežívá již {0} vln
|
||||
sectors.go = Jdi
|
||||
sector.abandon = Opustit
|
||||
sector.abandon.confirm = Jádro(a) tohoto sektoru se zničí.\nPokračovat?
|
||||
sector.curcapture = Sektor polapen
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor ztracen
|
||||
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
||||
sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
||||
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||
sector.capture = Sector [accent]{0}[white]Captured!
|
||||
sector.capture.current = Sector Captured!
|
||||
sector.capture = Sektor [accent]{0}[white]Polapen!
|
||||
sector.capture.current = Sektor Polapen!
|
||||
sector.changeicon = Změnit Ikonu
|
||||
sector.noswitch.title = Nelze Vyměnit Sektor
|
||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||
@@ -851,7 +861,7 @@ planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Dopad 0078
|
||||
sector.impact0078.name = Dopad 78
|
||||
sector.groundZero.name = Základní tábor
|
||||
sector.craters.name = Krátery
|
||||
sector.frozenForest.name = Zamrzlý les
|
||||
@@ -866,8 +876,8 @@ sector.fungalPass.name = Plísňový průsmyk
|
||||
sector.biomassFacility.name = Zařízení pro syntézu biomasy
|
||||
sector.windsweptIslands.name = Větrné ostrovy
|
||||
sector.extractionOutpost.name = Extrakční základna
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.facility32m.name = Zázemí 32 M
|
||||
sector.taintedWoods.name = Poskvrněné lesy
|
||||
sector.infestedCanyons.name = Zamořené kaňony
|
||||
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
||||
sector.coastline.name = Pobřežní čára
|
||||
@@ -876,10 +886,10 @@ sector.polarAerodrome.name = Polární aerodrom
|
||||
sector.atolls.name = Atoly
|
||||
sector.testingGrounds.name = Testovací zázemí
|
||||
sector.seaPort.name = Mořský přístav
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.weatheredChannels.name = Zvětralé údolí
|
||||
sector.mycelialBastion.name = Pevnost podhoubí
|
||||
sector.frontier.name = Fronta
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.sunkenPier.name = Potopené molo
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geotermální pevnost
|
||||
|
||||
@@ -965,8 +975,8 @@ status.tarred.name = Dehtovaný
|
||||
status.overdrive.name = Posílený
|
||||
status.overclock.name = Přetaktovaný
|
||||
status.shocked.name = Šokovaný
|
||||
status.blasted.name = Vybouchlý
|
||||
status.corroded.name = Corroded
|
||||
status.blasted.name = Vybuchlý
|
||||
status.corroded.name = Zkorodovaný
|
||||
status.unmoving.name = Nehybný
|
||||
status.boss.name = Strážce
|
||||
|
||||
@@ -981,7 +991,7 @@ settings.sound = Zvuky
|
||||
settings.graphics = Grafika
|
||||
settings.cleardata = Vymazat data hry...
|
||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat svá data ve hře?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vymaže všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||
settings.clearsaves = Vymazat uložené hry
|
||||
settings.clearresearch = Vymazat výzkum
|
||||
@@ -1014,10 +1024,12 @@ stat.opposites = Protiklady
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
stat.frequency = Frequency
|
||||
stat.frequency = Frekvence
|
||||
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
@@ -1047,7 +1059,7 @@ stat.drillspeed = Základní rychlost vrtu
|
||||
stat.boosteffect = Účinek posílení
|
||||
stat.maxunits = Nejvýše aktivních jednotek
|
||||
stat.health = Životy
|
||||
stat.armor = Armor
|
||||
stat.armor = Pancíř
|
||||
stat.buildtime = Čas konstrukce
|
||||
stat.maxconsecutive = Nejvýše po sobě
|
||||
stat.buildcost = Cena konstrukce
|
||||
@@ -1057,8 +1069,9 @@ stat.reload = Střel za 1s
|
||||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Výbušnost
|
||||
stat.basedeflectchance = Základní pravděpobnost odražení
|
||||
stat.basedeflectchance = Základní pravděpodobnost odražení
|
||||
stat.lightningchance = Pravděpodobnost blesku
|
||||
stat.lightningdamage = Poškození bleskem
|
||||
stat.flammability = Hořlavost
|
||||
@@ -1081,7 +1094,7 @@ stat.damagemultiplier = Násobitel Poškození
|
||||
stat.healthmultiplier = Násobitel Životů
|
||||
stat.speedmultiplier = Násobitel Rychlostí
|
||||
stat.reloadmultiplier = Násobitel Přebití
|
||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||
stat.buildspeedmultiplier = Násobitel Rychlostí Stavby
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Imunita
|
||||
stat.healing = Léčí se
|
||||
@@ -1102,12 +1115,12 @@ ability.movelightning.description = Při pohybu vystřeluje blesky.
|
||||
ability.armorplate = Pancíř
|
||||
ability.armorplate.description = Snižuje poškození od střelby.
|
||||
ability.shieldarc = Štítový Oblouk
|
||||
ability.shieldarc.description = Vytváří silový štít oblokového tvaru, který pohlcuje kulky.
|
||||
ability.shieldarc.description = Vytváří silový štít obloukového tvaru, který pohlcuje kulky.
|
||||
ability.suppressionfield = Pole potlačení regenerace
|
||||
ability.suppressionfield.description = Vyřadí z provozu všechny opravné stavby.
|
||||
ability.energyfield = Energetické pole
|
||||
ability.energyfield.description = Odpráskne blízké nepřátele
|
||||
ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléří přátelské jednotky
|
||||
ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléčí přátelské jednotky
|
||||
ability.regen = Regenerace
|
||||
ability.regen.description = Časem regeneruje svoje zdraví
|
||||
ability.liquidregen = Pohlcení tekutiny
|
||||
@@ -1144,7 +1157,7 @@ bar.drillspeed = Rychlost vrtu: {0}/s
|
||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||
bar.efficiency = Účinnost: {0}%
|
||||
bar.boost = Posílení: +{0}%
|
||||
bar.powerbuffer = Energie v bateriiích: {0}/{1}
|
||||
bar.powerbuffer = Energie v bateriích: {0}/{1}
|
||||
bar.powerbalance = Energie: {0}
|
||||
bar.powerstored = Uskladněno: {0}/{1}
|
||||
bar.poweramount = Energie celkem: {0}
|
||||
@@ -1155,17 +1168,18 @@ bar.capacity = Kapacita: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Chlazení
|
||||
bar.heat = Teplo
|
||||
bar.cooldown = Cooldown
|
||||
bar.cooldown = Prodleva
|
||||
bar.instability = Nestabilita
|
||||
bar.heatamount = Teplo: {0}
|
||||
bar.heatpercent = Teplo: {0} ({1}%)
|
||||
bar.power = Energie
|
||||
bar.progress = Konstrukce v průběhu
|
||||
bar.loadprogress = Pokrok
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.launchcooldown = Prodleva Odletu
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
bar.strength = [stat]{0}[lightgray]x síla
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil.
|
||||
unit.billions = mld.
|
||||
unit.shots = střely
|
||||
unit.pershot = /střela
|
||||
unit.perleg = per leg
|
||||
category.purpose = Účel
|
||||
category.general = Všeobecné
|
||||
category.power = Energie
|
||||
@@ -1225,19 +1240,19 @@ category.crafting = Vstup/Výstup
|
||||
category.function = Funkce
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.alwaysmusic.name = Vždy přehrávat hudbu
|
||||
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále.Jinak bude hrát pouze v náhodných intervalech.
|
||||
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přístání Jádra
|
||||
setting.alwaysmusic.description = Pokud je toto nastavení povoleno, bude hudba hrát neustále. Jinak bude hrát pouze v náhodných intervalech.
|
||||
setting.skipcoreanimation.name = Přeskočit Animaci Odpalu/Přistání Jádra
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
setting.blockreplace.name = Automatický návrh bloků
|
||||
setting.linear.name = Lineární filtrování
|
||||
setting.hints.name = Rady a tipy
|
||||
setting.logichints.name = Logic Nápovědy
|
||||
setting.logichints.name = Logická Nápovědy
|
||||
setting.backgroundpause.name = Pozastavit v pozadí
|
||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||
setting.animatedwater.name = Animované povrchy
|
||||
setting.animatedshields.name = Animované štíty
|
||||
@@ -1286,7 +1301,7 @@ setting.mutemusic.name = Ztišit hudbu
|
||||
setting.sfxvol.name = Hlasitost efektů
|
||||
setting.mutesound.name = Ztišit zvuk
|
||||
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.name = Aktualizovat Seznam Komunitních Serverů
|
||||
setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.steampublichost.name = Veřejná viditelnost hry
|
||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||
@@ -1300,12 +1315,12 @@ setting.hidedisplays.name = Skrýt displeje logiky
|
||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||
setting.macnotch.description = Pro aplikování změn je potřeba restart
|
||||
steam.friendsonly = Pouze pro přátele
|
||||
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem.Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
|
||||
steam.friendsonly.tooltip = Určuje, zda bude hra přístupná jen tvým přátelům na Steamu, nebo všem. Odškrtnutí udělá hru veřejnou - připojit se bude moci každý.
|
||||
setting.maxmagnificationmultiplierpercent.name = Minimální vzdálenost kamery
|
||||
setting.minmagnificationmultiplierpercent.name = Maximální vzdálenost kamery
|
||||
setting.minmagnificationmultiplierpercent.description = Vysoké hodnoty mohou způsobit problémy s výkonem.
|
||||
public.beta = Poznámka: beta verze hry nemůžou vytvářet veřejné hry.
|
||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||
uiscale.reset = Škálování uživatelského rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||
uiscale.cancel = Ukončit a odejít
|
||||
setting.bloom.name = Použít filtr Bloom
|
||||
keybind.title = Změnit klávesy
|
||||
@@ -1394,7 +1409,7 @@ keybind.pause_building.name = Pozastavit nebo spustit stavění
|
||||
keybind.minimap.name = Mini mapa
|
||||
keybind.planet_map.name = Planetární mapa
|
||||
keybind.research.name = Výzkum
|
||||
keybind.block_info.name = Info o Bloku
|
||||
keybind.block_info.name = Informace o Bloku
|
||||
keybind.chat.name = Kanál zpráv
|
||||
keybind.player_list.name = Seznam hráčů
|
||||
keybind.console.name = Terminál
|
||||
@@ -1466,7 +1481,7 @@ rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
rules.solarmultiplier = Násobek Solární Energie
|
||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||
rules.unitcapvariable = Jádra Zvyšují Maximum Počtu Jednotek
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||
rules.limitarea = Limit Map Area
|
||||
@@ -1518,7 +1533,7 @@ content.unit.name = Jednotky
|
||||
content.block.name = Bloky
|
||||
content.status.name = Stavové Efekty
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Factions
|
||||
content.team.name = Frakce
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
@@ -1838,10 +1853,10 @@ block.rtg-generator.name = RTG
|
||||
block.spectre.name = Přízrak
|
||||
block.meltdown.name = Rozpékač
|
||||
block.foreshadow.name = Znamení osudu
|
||||
block.container.name = Kontejnér
|
||||
block.container.name = Kontejner
|
||||
block.launch-pad.name = Vysílací plošina
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
block.advanced-launch-pad.name = Vysílací plošina
|
||||
block.landing-pad.name = Přijímací plošina
|
||||
|
||||
block.segment.name = Úsek
|
||||
block.ground-factory.name = Pozemní továrna
|
||||
@@ -2057,7 +2072,7 @@ hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
||||
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
||||
hint.derelict = [accent]Opuštěné[] struktury jsou rozbíté pozůstalky starých základen, které již nefungujou.\n\nTyto struktury můžou být [accent]rozebraný[] pro získaní zdrojů.
|
||||
hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
|
||||
@@ -2081,11 +2096,11 @@ hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro polo
|
||||
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
||||
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||
hint.factoryControl = Chcete-li nastavit tovární nastavení jednotky[accent]výstupní cíl[], v příkazovém režimu klikněte na tovární blok a poté klikněte pravým tlačítkem na umístění.\nJednotky, které produkuje, se tam automaticky přesunou.
|
||||
hint.factoryControl.mobile = Chcete-li nastavit tovární nastavení jednotky[accent]výstupní cíl[], v příkazovém režimu klepněte na tovární blok a poté klepněte na umístění.\nJednotky, které produkuje, se tam automaticky přesunou.
|
||||
|
||||
@@ -2542,7 +2557,7 @@ lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
@@ -2645,7 +2660,7 @@ lenum.idiv = Číselné dělení.
|
||||
lenum.div = Dělení.\nVrací [accent]null[], pokud je děleno nulou.
|
||||
lenum.mod = Modulo (Vydělí 2 hodnoty a vrací zbytek).
|
||||
lenum.emod = True modulo, result sign comes from the divisor.
|
||||
lenum.equal = Stejné. Vynucuje typy.\nNon-null objekty porovnané s čísly se stanou 1, jinak 0.
|
||||
lenum.equal = Stejné. Vynucuje typy.\nNon-null objekty porovnané s čísly se stanou 1 jinak 0.
|
||||
lenum.notequal = Není stejné. Vynucuje typy.
|
||||
lenum.strictequal = Přísná rovnost. Nevynucuje typy.\nMůže být použít, jestli je [accent]null[].
|
||||
lenum.shl = Bitový posun vlevo.
|
||||
@@ -2723,7 +2738,7 @@ control.unit = Jednotka/Budova k zamíření.
|
||||
control.shoot = Zda střílet.
|
||||
|
||||
unitlocate.enemy = Zda lokalizovat nepřátelské budovy.
|
||||
unitlocate.found = Zda objekt byl znalezen.
|
||||
unitlocate.found = Zda objekt byl nalezen
|
||||
unitlocate.building = Výstup hodnot pro lokalizovanou budovu.
|
||||
unitlocate.outx = Výstup X pozice.
|
||||
unitlocate.outy = Výstup Y pozice.
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Kerne er under angreb! >
|
||||
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
||||
database = Kerne-database
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Gem spil
|
||||
loadgame = Hent spil
|
||||
joingame = Deltag i spil
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Genoptag
|
||||
sectors.launch = Affyr
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Vælg
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Omdøb sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Skyder flyvere
|
||||
stat.targetsground = Skyder fodgængere
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bevægelseshastighed
|
||||
stat.launchtime = Tid mellem affyringer
|
||||
stat.shootrange = Rækkevidde
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Skud pr. sekund
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Skjold-helbred
|
||||
stat.cooldowntime = Nedkølingstid
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Eksplosivitet
|
||||
stat.basedeflectchance = Grundlæggende reflektions-chance
|
||||
stat.lightningchance = Lyn-chance
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mio
|
||||
unit.billions = mia
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Generel
|
||||
category.power = Strøm
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Der Kern wird angegriffen! >
|
||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||
database = Kern-Datenbank
|
||||
database.button = Datenbank
|
||||
viewfields = View Content Fields
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regeln
|
||||
editor.generation = Generator
|
||||
editor.objectives = Ziele
|
||||
editor.locales = Sprach-Bundle
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Weltprozessoren
|
||||
editor.worldprocessors.editname = Name bearbeiten
|
||||
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
|
||||
sectorlist = Sektoren
|
||||
sectorlist.attacked = {0} wird angegriffen
|
||||
sectors.unexplored = [lightgray]Unentdeckt
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ressourcen:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Welle:
|
||||
sectors.stored = Gelagert:
|
||||
sectors.resume = Weiterspielen
|
||||
sectors.launch = Start
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Auswählen
|
||||
sectors.launchselect = Ziel auswählen
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Sektor umbenennen
|
||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
|
||||
sectors.underattack.nodamage = [scarlet]Unerobert
|
||||
sectors.survives = [accent]Kann {0} Wellen überleben
|
||||
sectors.go = Hingehen
|
||||
sector.abandon = Aufgeben
|
||||
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
|
||||
sector.curcapture = Sektor erfolgreich erobert
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor verloren
|
||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Schussrate
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Sprengkraft
|
||||
stat.basedeflectchance = Grundreflektionschance
|
||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Start-Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = Mio
|
||||
unit.billions = Mrd
|
||||
unit.shots = Schuss
|
||||
unit.pershot = /Schuss
|
||||
unit.perleg = per leg
|
||||
category.purpose = Beschreibung
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
@@ -2099,12 +2114,12 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
|
||||
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
|
||||
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
|
||||
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
|
||||
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
|
||||
gz.defend = Feinde kommen bald, bereite dich vor.
|
||||
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
|
||||
gz.supplyturret = [accent]Versorgungsturm
|
||||
gz.zone1 = Dies ist die feindliche Drop-Zone.
|
||||
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||
@@ -2128,13 +2143,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
|
||||
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
||||
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
|
||||
onset.enemies = Feinde kommen bald, bereite dich vor.
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
|
||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
|
||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||
onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||
aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
|
||||
|
||||
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
||||
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
||||
@@ -2366,7 +2381,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
|
||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
||||
block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
|
||||
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
|
||||
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
|
||||
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
|
||||
@@ -2375,7 +2390,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
|
||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern.
|
||||
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
|
||||
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < ¡El núcleo está bajo ataque! >
|
||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
||||
database = Base de datos del núcleo
|
||||
database.button = Base de datos
|
||||
viewfields = View Content Fields
|
||||
savegame = Guardar partida
|
||||
loadgame = Cargar partida
|
||||
joingame = Unirse a partida
|
||||
@@ -155,11 +156,11 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]No soportado
|
||||
mod.unmetdependencies = [red]Dependencias no satisfechas
|
||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.circulardependencies = [red]Dependencias circulares
|
||||
mod.incompletedependencies = [red]Dependencias incompletas
|
||||
|
||||
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.incompatiblemod.details = Este mod es incompatible con la versión del juego actual. El autor debe actualizarlo y agregar [accent]minGameVersion: 147[] a su archivo [accent]mod.json[].
|
||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||
@@ -209,7 +210,7 @@ campaign.select = Elegir campaña
|
||||
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
||||
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
||||
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
||||
campaign.difficulty = Difficulty
|
||||
campaign.difficulty = Dificultad
|
||||
completed = [accent]Completado
|
||||
techtree = Investigaciones tecnológicas
|
||||
techtree.select = Selección de esquemas de tecnologías
|
||||
@@ -272,13 +273,13 @@ trace = Rastrear Jugador
|
||||
trace.playername = Nombre del jugador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID: [accent]{0}
|
||||
trace.language = Language: [accent]{0}
|
||||
trace.language = Idioma: [accent]{0}
|
||||
trace.mobile = Cliente de móvil: [accent]{0}
|
||||
trace.modclient = Cliente personalizado: [accent]{0}
|
||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
trace.names = Nombres:
|
||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||
|
||||
player.ban = Ban
|
||||
@@ -304,7 +305,7 @@ confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||
votekick.reason = Razón del Voto de Expulsión
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
votekick.reason.message = ¿Seguro quieres iniciar una votación para expulsar a "{0}[white]"?\nSi lo deseas, por favor introduce la razón:
|
||||
joingame.title = Unirse a una Partida
|
||||
joingame.ip = Dirección IP:
|
||||
disconnect = Desconectado.
|
||||
@@ -312,14 +313,14 @@ disconnect.error = Error de conexión.
|
||||
disconnect.closed = Conexión cerrada.
|
||||
disconnect.timeout = Tiempo de espera agotado.
|
||||
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
disconnect.snapshottimeout = Tiempo de espera agotado al recibir instantánea UDP.\nEsto puede ser debido a una red inestable o una conexión lenta.
|
||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
reconnecting = [accent]Reconectado...
|
||||
connecting.data = [accent]Cargando datos del mundo...
|
||||
server.port = Puerto:
|
||||
server.invalidport = ¡El número de puerto no es valido!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]Error al abrir servidor en puerto 6567.[]\n\n¡Asegúrate que no haya otros servidores Mindustry corriendo en tu dispositivo o red!
|
||||
server.error = [scarlet]Error alojando el servidor.
|
||||
save.new = Nuevo archivo de guardado
|
||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||
@@ -351,9 +352,9 @@ save.wave = Oleada {0}
|
||||
save.mode = Modo de juego: {0}
|
||||
save.date = Último guardado: {0}
|
||||
save.playtime = Tiempo de juego: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = No mostrar de nuevo
|
||||
warn.32bit.title = Advertencia de obsolencia 32-bit
|
||||
warn.32bit = Estas usando una versión [red]32-bit[] de Mindustry.\nDado que versiones mas nuevas de Java han abandonado el soporte 32-bit para Windows, [red]el soporte 32-bit será discontinuado a futuro[].\n\nPor favor, actualiza a una máquina 64-bit y asegúrate de tener la versión 64-bit de Mindustry descargada.\n\nSi estas ejecutando Mindustry como un JAR, asegúrate de usar Java 64-bit.
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Borrar
|
||||
@@ -466,7 +467,15 @@ editor.waves = Oleadas:
|
||||
editor.rules = Normas:
|
||||
editor.generation = Generación:
|
||||
editor.objectives = Objetivos
|
||||
editor.locales = Locale Bundles
|
||||
editor.locales = Paquetes de localización
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -488,7 +497,7 @@ editor.shiftx = Trasladar X
|
||||
editor.shifty = Trasladar Y
|
||||
workshop = Steam Workshop
|
||||
waves.title = Oleadas
|
||||
waves.team = Team
|
||||
waves.team = Equipo
|
||||
waves.remove = Borrar
|
||||
waves.every = cada
|
||||
waves.waves = oleada(s)
|
||||
@@ -515,8 +524,8 @@ waves.sort.reverse = Invertir orden
|
||||
waves.sort.begin = Inicio
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.search = Buscar oleadas...
|
||||
waves.filter = Filtro de unidades
|
||||
waves.units.hide = Ocultar todo
|
||||
waves.units.show = Mostrar todo
|
||||
|
||||
@@ -525,14 +534,14 @@ wavemode.counts = limitadas
|
||||
wavemode.totals = totales
|
||||
wavemode.health = por salud
|
||||
|
||||
all = All
|
||||
all = Todos
|
||||
editor.default = [lightgray]<Por defecto>
|
||||
details = Detalles...
|
||||
edit = Editar...
|
||||
variables = Variables
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.restart = Restart
|
||||
logic.globals = Built-in Variables
|
||||
logic.clear.confirm = ¿Seguro quieres limpiar todo el código de este procesador?
|
||||
logic.restart = Reiniciar
|
||||
logic.globals = Variables Integradas
|
||||
|
||||
editor.name = Nombre:
|
||||
editor.spawn = Generar unidad
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.
|
||||
sectorlist = Sectores
|
||||
sectorlist.attacked = {0} Bajo ataque
|
||||
sectors.unexplored = [lightgray]Inexplorado
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Producción:
|
||||
sectors.export = Exportaciones:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Oleada:
|
||||
sectors.stored = Almacenado:
|
||||
sectors.resume = Reanudar
|
||||
sectors.launch = Lanzar
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Seleccionar
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Renombrar sector
|
||||
sectors.enemybase = [scarlet]Base enemiga
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
|
||||
sectors.underattack.nodamage = [scarlet]No capturado
|
||||
sectors.survives = [accent]Aguantará {0} oleadas más
|
||||
sectors.go = Ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
|
||||
sector.curcapture = Sector capturado
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector perdido
|
||||
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
|
||||
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
|
||||
@@ -835,15 +845,15 @@ threat.extreme = Extrema
|
||||
threat.eradication = Erradicación
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.easy = Facil
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
difficulty.hard = Dificil
|
||||
difficulty.eradication = Erradicación
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
difficulty.enemyHealthMultiplier = Salud del enemigo: {0}
|
||||
difficulty.enemySpawnMultiplier = Cantidad de enemigos: {0}
|
||||
difficulty.waveTimeMultiplier = Temporizador de oleada: {0}
|
||||
difficulty.nomodifiers = [lightgray](Sin modificadores)
|
||||
|
||||
planets = Planetas
|
||||
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Apunta al aire
|
||||
stat.targetsground = Apunta a tierra
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Cadencia de tiro
|
||||
stat.ammo = Munición
|
||||
stat.shieldhealth = Escudo
|
||||
stat.cooldowntime = Enfriamiento
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosividad
|
||||
stat.basedeflectchance = Probabilidad base de desvío
|
||||
stat.lightningchance = Probabilidad de descarga
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Recarga de lanzamiento
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
bar.strength = [stat]{0}[lightgray]x potencia
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado desde el procesador
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = shots
|
||||
unit.pershot = /disparo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Objetivo
|
||||
category.general = General
|
||||
category.power = Energía
|
||||
@@ -1224,8 +1239,8 @@ category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.function = Función
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.alwaysmusic.name = Reproducir música siempre
|
||||
setting.alwaysmusic.description = Cuando esté habilitado, la musica se reproducirá siempre en bucle en el juego.\nCuando esté deshabilitado, se reproducirá la musica en intervalos aleatorios.
|
||||
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
|
||||
setting.landscape.name = Bloquear en horizontal
|
||||
setting.shadows.name = Sombras
|
||||
@@ -1237,7 +1252,7 @@ setting.backgroundpause.name = Pausar en segundo plano
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.doubletapmine.name = Doble clic para extraer minerales
|
||||
setting.commandmodehold.name = Mantener para comandar unidades
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.name = Limitar un grupo de control por unidad
|
||||
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
||||
setting.animatedwater.name = Animaciones de terreno
|
||||
setting.animatedshields.name = Animación de escudos
|
||||
@@ -1270,8 +1285,8 @@ setting.borderlesswindow.description = Aplicar los cambios podría requerir un r
|
||||
setting.fps.name = Mostrar FPS y ping
|
||||
setting.console.name = Activar consola
|
||||
setting.smoothcamera.name = Movimiento de cámara suave
|
||||
setting.detach-camera.name = Free Camera
|
||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
||||
setting.detach-camera.name = Cámara libre
|
||||
setting.detach-camera.description = Si se habilita, la cámara se mueve independientemente de la unidad del jugador.\nEsta configuración puede ser asignada a una tecla.
|
||||
setting.vsync.name = Sincronización vertical
|
||||
setting.pixelate.name = Pixelar
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
@@ -1280,19 +1295,19 @@ setting.position.name = Mostrar posición de jugadores
|
||||
setting.mouseposition.name = Mostrar posición del cursor
|
||||
setting.musicvol.name = Volumen de la música
|
||||
setting.atmosphere.name = Mostrar atmósfera de planetas
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.drawlight.name = Dibujar oscuridad/iluminación
|
||||
setting.ambientvol.name = Volumen del ambiente
|
||||
setting.mutemusic.name = Silenciar música
|
||||
setting.sfxvol.name = Volumen del sonido
|
||||
setting.mutesound.name = Silenciar sonido
|
||||
setting.crashreport.name = Enviar registros de errores anónimos
|
||||
setting.communityservers.name = Fetch Community Server List
|
||||
setting.communityservers.name = Buscar lista de servidores de la comunidad
|
||||
setting.savecreate.name = Guardado automático
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Limite de jugadores
|
||||
setting.chatopacity.name = Opacidad del chat
|
||||
setting.lasersopacity.name = Opacidad de láseres energía
|
||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||
setting.unitlaseropacity.name = Opacidad de rayo de minado de la unidad
|
||||
setting.bridgeopacity.name = Opacidad de puentes
|
||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||
setting.showweather.name = Efectos visuales climáticos
|
||||
@@ -1301,9 +1316,9 @@ setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
||||
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
||||
setting.maxmagnificationmultiplierpercent.name = Distancia de cámara mínima
|
||||
setting.minmagnificationmultiplierpercent.name = Distancia de cámara máxima
|
||||
setting.minmagnificationmultiplierpercent.description = Valores altos pueden causar problemas de rendimiento.
|
||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
||||
uiscale.cancel = Cancelar y salir
|
||||
@@ -1389,7 +1404,7 @@ keybind.shoot.name = Disparar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menú
|
||||
keybind.pause.name = Pausa
|
||||
keybind.skip_wave.name = Skip Wave
|
||||
keybind.skip_wave.name = Saltar oleada
|
||||
keybind.pause_building.name = Pausar/Reanudar construcción
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.planet_map.name = Mapa del planeta
|
||||
@@ -1493,12 +1508,12 @@ rules.title.teams = Equipos
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Iluminación
|
||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.invasions = Invasiones de sector enemigo
|
||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.showspawns = Mostrar puntos de aparición de unidades enemigas
|
||||
rules.randomwaveai = Oleada impredecible de IA
|
||||
rules.fire = Fuego
|
||||
rules.anyenv = <Cualquiera>
|
||||
rules.explosions = Daño de explosiones a bloques/unidades
|
||||
@@ -1508,9 +1523,9 @@ rules.weather.frequency = Frecuencia:
|
||||
rules.weather.always = Siempre
|
||||
rules.weather.duration = Duracion:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
||||
rules.randomwaveai.info = Hace que las unidades aparecidas en oleadas ataquen estructuras aleatorias en lugar de atacar directamente al núcleo o generadores de energía.
|
||||
rules.placerangecheck.info = Previene que los jugadores construyan algo cerca de las estructuras enemigas. Cuando se intenta construir una torreta, el rango es aumentado, de modo que la torreta no podrá alcanzar al enemigo.
|
||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en cualquier estructura a excepción del nucleo.
|
||||
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
@@ -1653,8 +1668,8 @@ block.graphite-press.name = Prensa de grafito
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0} [lightgray](Construyendo)
|
||||
block.spawn.name = Zona de aterrizaje enemiga
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.remove-wall.name = Quitar muro
|
||||
block.remove-ore.name = Quitar mineral
|
||||
block.core-shard.name = Núcleo: Shard
|
||||
block.core-foundation.name = Núcleo: Foundation
|
||||
block.core-nucleus.name = Núcleo: Nucleus
|
||||
@@ -1711,8 +1726,8 @@ block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.colored-floor.name = Colored Floor
|
||||
block.colored-wall.name = Colored Wall
|
||||
block.colored-floor.name = Piso coloreado
|
||||
block.colored-wall.name = Muro coloreado
|
||||
block.character-overlay.name = Character Overlay
|
||||
block.character-overlay-white.name = Character Overlay (White)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
@@ -1900,8 +1915,8 @@ block.arkyic-vent.name = Grieta de arquicita
|
||||
block.yellow-stone-vent.name = Grieta de piedra amarillenta
|
||||
block.red-stone-vent.name = Grieta de piedra rojiza
|
||||
block.crystalline-vent.name = Grieta cristalina
|
||||
block.stone-vent.name = Stone Vent
|
||||
block.basalt-vent.name = Basalt Vent
|
||||
block.stone-vent.name = Grieta de piedra
|
||||
block.basalt-vent.name = Grieta de basalto
|
||||
block.redmat.name = Manto rojo
|
||||
block.bluemat.name = Manto azul
|
||||
block.core-zone.name = Zona de núcleo
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Tuum on rünnaku all! >
|
||||
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||
database = Tuumandmebaas
|
||||
database.button = Andmebaas
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvesta Mäng
|
||||
loadgame = Lae Mäng
|
||||
joingame = Liitu Mänguga
|
||||
@@ -467,6 +468,14 @@ editor.rules = Reeglid:
|
||||
editor.generation = Genereerimine:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Üldinfo
|
||||
category.power = Energia
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Muina erasopean dago! >
|
||||
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
||||
database = Muinaren datu-basea
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Gorde partida
|
||||
loadgame = Kargatu partida
|
||||
joingame = Batu partidara
|
||||
@@ -467,6 +468,14 @@ editor.rules = Arauak:
|
||||
editor.generation = Sorrarazi:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Orokorra
|
||||
category.power = Energia
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Ytimeen hyökätään! >
|
||||
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||
database = Ytimen tietokanta
|
||||
database.button = Tietokanta
|
||||
viewfields = View Content Fields
|
||||
savegame = Tallenna peli
|
||||
loadgame = Lataa peli
|
||||
joingame = Liity peliin
|
||||
@@ -467,6 +468,14 @@ editor.rules = Säännöt:
|
||||
editor.generation = Generaatio:
|
||||
editor.objectives = Tehtävät
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sektorit
|
||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||
sectors.unexplored = [lightgray]Tutkimaton
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurssit:
|
||||
sectors.production = Produktio:
|
||||
sectors.export = Vienti:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Taso:
|
||||
sectors.stored = Säilötty:
|
||||
sectors.resume = Jatka
|
||||
sectors.launch = Laukaise
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Valitse
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Nimeä sektori
|
||||
sectors.enemybase = [scarlet]Vihollistukikohta
|
||||
sectors.vulnerable = [scarlet]Haavoittuvainen
|
||||
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
|
||||
sectors.underattack.nodamage = [scarlet]Valtaamaton
|
||||
sectors.survives = [accent]Selviytyy {0} tasoa
|
||||
sectors.go = Siirry
|
||||
sector.abandon = Hylkää
|
||||
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
|
||||
sector.curcapture = Sektori vallattu
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektori menetetty
|
||||
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Kilven elämäpisteet
|
||||
stat.cooldowntime = Jäähtymisaika
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Räjähdysherkkyys
|
||||
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
||||
stat.lightningchance = Salamointitodennäköisyys
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Laukaisun latausaika
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = milj
|
||||
unit.billions = mrd
|
||||
unit.shots = shots
|
||||
unit.pershot = /laukaisu
|
||||
unit.perleg = per leg
|
||||
category.purpose = Tarkoitus
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Ang core ay inaatake! >
|
||||
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
||||
database = Talaan ng Core
|
||||
database.button = Talaan
|
||||
viewfields = View Content Fields
|
||||
savegame = Ibago ang Laro
|
||||
loadgame = Ibukas ang Laro
|
||||
joingame = Sumali sa Laro
|
||||
@@ -467,6 +468,14 @@ editor.rules = Mga Alintuntunin:
|
||||
editor.generation = Pagbuo:
|
||||
editor.objectives = Mga Gawain
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Proseso ng Map
|
||||
editor.worldprocessors.editname = Iedit ang pangalan
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Mga Sektor
|
||||
sectorlist.attacked = {0} ay inaatake
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Produksyon:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Mga Waves:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = I-Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = I-Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Palitan ang pangalan ng Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Punta
|
||||
sector.abandon = Abandonahin
|
||||
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
|
||||
sector.curcapture = Nai-capture ang sector
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Nawala ang sector
|
||||
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
||||
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Tinatarget ng mga Air
|
||||
stat.targetsground = Tinatarget ng mga Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bilis ng Pag-galaw
|
||||
stat.launchtime = Oras sa pagitan ng mga launches
|
||||
stat.shootrange = Saklaw
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Putok/Segundo
|
||||
stat.ammo = Mga Bala
|
||||
stat.shieldhealth = Health ng Kalasag
|
||||
stat.cooldowntime = Oras ng Cooldown
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Pagkasabog
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Pagkakataon ng Lightning
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = bil
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Ang Purpose
|
||||
category.general = Pangkalahatan
|
||||
category.power = Kuryente
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
|
||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
database = Base de données
|
||||
database.button = Base de données
|
||||
viewfields = View Content Fields
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger une partie
|
||||
joingame = Rejoindre une partie
|
||||
@@ -467,6 +468,14 @@ editor.rules = Règles
|
||||
editor.generation = Génération
|
||||
editor.objectives = Objectifs
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Editer le nom
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
|
||||
sectorlist = Secteurs
|
||||
sectorlist.attacked = {0} pris d'assaut
|
||||
sectors.unexplored = [lightgray]Inexploré
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ressources :
|
||||
sectors.production = Production :
|
||||
sectors.export = Exporter :
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Vague :
|
||||
sectors.stored = Stockage :
|
||||
sectors.resume = Reprendre
|
||||
sectors.launch = Décoller
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Sélectionner
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Renommer le secteur
|
||||
sectors.enemybase = [scarlet]Base ennemie
|
||||
sectors.vulnerable = [scarlet]Vulnérable
|
||||
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
|
||||
sectors.underattack.nodamage = [scarlet]Non capturé
|
||||
sectors.survives = [accent]Survécu à {0} vagues
|
||||
sectors.go = Aller
|
||||
sector.abandon = Abandonner
|
||||
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
|
||||
sector.curcapture = Secteur capturé
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Secteur perdu
|
||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Cadence de tir
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Santé du bouclier
|
||||
stat.cooldowntime = Temps de refroidissement
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosivité
|
||||
stat.basedeflectchance = Chance de Détournement de Base
|
||||
stat.lightningchance = Chance d'Éclairs
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Délai de Lancement
|
||||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
bar.strength = [stat]{0}[lightgray]x puissance
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = Md
|
||||
unit.shots = tirs
|
||||
unit.pershot = /tirs
|
||||
unit.perleg = per leg
|
||||
category.purpose = Description
|
||||
category.general = Caractéristiques
|
||||
category.power = Énergie
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < A támaszpont támadás alatt áll! >
|
||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
||||
database = Támaszpont adatbázisa
|
||||
database.button = Adatbázis
|
||||
viewfields = Tartalmi mezők megtekintése
|
||||
savegame = Játék mentése
|
||||
loadgame = Játék betöltése
|
||||
joingame = Kapcsolódás egy játékhoz
|
||||
@@ -467,6 +468,14 @@ editor.rules = Szabályok
|
||||
editor.generation = Előállítás
|
||||
editor.objectives = Célok
|
||||
editor.locales = Helyi csomagok
|
||||
editor.patches.guide = Útmutató a javítócsomagokhoz
|
||||
editor.patches = Javítócsomag-adatok
|
||||
editor.patch = Javítócsomagok: {0}
|
||||
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
|
||||
editor.patches.errors = Javítócsomag-hibák
|
||||
editor.patches.importerror = Nem sikerült importálni a javítócsomagot
|
||||
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
|
||||
editor.patch.fields = {0} mező
|
||||
editor.worldprocessors = Világprocesszorok
|
||||
editor.worldprocessors.editname = Név szerkesztése
|
||||
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
|
||||
@@ -521,7 +530,7 @@ waves.units.hide = Összes elrejtése
|
||||
waves.units.show = Összes megjelenítése
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = típusokra bontva
|
||||
wavemode.counts = típusokra bontás
|
||||
wavemode.totals = összesítés
|
||||
wavemode.health = életpontok
|
||||
|
||||
@@ -576,7 +585,7 @@ editor.exportimage = Domborzati kép exportálása
|
||||
editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása
|
||||
editor.loadimage = Domborzat importálása
|
||||
editor.saveimage = Domborzat exportálása
|
||||
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid elvesznek.
|
||||
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid így elvesznek.
|
||||
editor.resizemap = Pálya átméretezése
|
||||
editor.mapname = Pálya neve:
|
||||
editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Gratulálunk.\n\nLegyőzted az ellenséget a(z) {0}
|
||||
sectorlist = Szektorok
|
||||
sectorlist.attacked = {0} támadás alatt
|
||||
sectors.unexplored = [lightgray]Felderítetlen
|
||||
sectors.attempts = Elfoglalási kísérletek száma:
|
||||
sectors.resources = Nyersanyagok:
|
||||
sectors.production = Termelés:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Hullám:
|
||||
sectors.stored = Tárolt nyersanyagok:
|
||||
sectors.resume = Folytatás
|
||||
sectors.launch = Kilövés
|
||||
sectors.nolaunchcandidate = Nincs kiindulási szektor a kilövéshez
|
||||
sectors.viewsubmission = \ue80d Alküldetés megtekintése
|
||||
sectors.select = Kiválasztás
|
||||
sectors.launchselect = Célállomás kiválasztása
|
||||
@@ -809,13 +820,12 @@ sectors.redirect = Kilövőállások átirányítása
|
||||
sectors.rename = Szektor átnevezése
|
||||
sectors.enemybase = [scarlet]Ellenséges bázis
|
||||
sectors.vulnerable = [scarlet]Sebezhető
|
||||
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}%-ban sérült
|
||||
sectors.underattack.nodamage = [scarlet]Nincs meghódítva
|
||||
sectors.survives = [accent]Túlél {0} hullámot
|
||||
sectors.underattack = [scarlet]Támadás alatt!
|
||||
sectors.go = Visszatérés
|
||||
sector.abandon = Elhagyás
|
||||
sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort?
|
||||
sector.curcapture = A szektor elfoglalva
|
||||
sector.lockdown = [red]:warning:[accent] A szektor jelenleg támadás alatt áll\n[lightgray]A nyersanyaggyártás, a fejlesztés, az exportálás és az importálás ez idő alatt le van tiltva
|
||||
sector.curlost = A szektor elveszett
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frekvencia
|
||||
stat.targetsair = Légi célpontok
|
||||
stat.targetsground = Földi célpontok
|
||||
stat.crushdamage = Zúzó sebzés
|
||||
stat.legsplashdamage = Lábbal okozott területsebzés
|
||||
stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága
|
||||
stat.itemsmoved = Szállítási sebesség
|
||||
stat.launchtime = Kilövések közötti idő
|
||||
stat.shootrange = Hatótávolság
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Tüzelési sebesség
|
||||
stat.ammo = Lőszer
|
||||
stat.shieldhealth = Erőpajzs életereje
|
||||
stat.cooldowntime = Újratöltés időtartama
|
||||
stat.regenerationrate = Regenerálási sebesség
|
||||
stat.explosiveness = Robbanékonyság
|
||||
stat.basedeflectchance = Alap hárítási esély
|
||||
stat.lightningchance = Villámlás esélye
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Kilövés visszaszámlálása
|
||||
bar.input = Bemenet
|
||||
bar.output = Kimenet
|
||||
bar.strength = [stat]{0}[lightgray]x erő
|
||||
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
||||
|
||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = Mrd
|
||||
unit.shots = lövés
|
||||
unit.pershot = /lövés
|
||||
unit.perleg = /láb
|
||||
category.purpose = Rendeltetés
|
||||
category.general = Általános
|
||||
category.power = Áram
|
||||
@@ -1447,8 +1462,8 @@ rules.buildaitier = Építő MI szintje
|
||||
rules.rtsai = RTS MI
|
||||
rules.rtsai.campaign = RTS támadó-MI
|
||||
rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.clearsectoronloss = Szektor kiürítése elvesztés esetén
|
||||
rules.clearsectoronloss.info = A szektor elvesztése esetén az előző elfoglalási kísérlet alatt\na játékos által épített épületek nem lesznek elérhetők.
|
||||
rules.rtsminsquadsize = Minimális osztagméret
|
||||
rules.rtsmaxsquadsize = Maximális osztagméret
|
||||
rules.rtsminattackweight = Minimális támadási súly
|
||||
@@ -1459,7 +1474,7 @@ rules.placerangecheck = Elhelyezési tartomány ellenőrzése
|
||||
rules.enemyCheat = Végtelen ellenséges csapaterőforrások
|
||||
rules.blockhealthmultiplier = Épület életpontszorzója
|
||||
rules.blockdamagemultiplier = Épület sebzésszorzója
|
||||
rules.unitbuildspeedmultiplier = Egységgyártás sebességének szorzója
|
||||
rules.unitbuildspeedmultiplier = Egységgyártás sebességszorzója
|
||||
rules.unitcostmultiplier = Egység költségszorzója
|
||||
rules.unithealthmultiplier = Egység életpontszorzója
|
||||
rules.unitdamagemultiplier = Egység sebzésszorzója
|
||||
@@ -2532,7 +2547,7 @@ lst.explosion = Robbanás létrehozása az adott helyen.
|
||||
lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban.
|
||||
lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek.
|
||||
lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz.
|
||||
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” segítségével lett becsomagolva.
|
||||
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” használatával lett becsomagolva.
|
||||
lst.setrule = Játékszabály beállítása.
|
||||
lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e.
|
||||
lst.cutscene = A játékos kamerájának mozgatása.
|
||||
|
||||
@@ -98,9 +98,10 @@ level.highscore = Nilai Tertinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
level.mode = Mode Permainan:
|
||||
coreattack = < Inti sedang diserang! >
|
||||
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi
|
||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi
|
||||
database = Basis Data Inti
|
||||
database.button = Basis Data
|
||||
viewfields = Lihat Bidang Konten
|
||||
savegame = Simpan Permainan
|
||||
loadgame = Muat Permainan
|
||||
joingame = Gabung Permainan
|
||||
@@ -130,7 +131,7 @@ committingchanges = Membuat Perubahan
|
||||
done = Selesai
|
||||
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||
|
||||
mods.initfailed = [red]⚠[] Proses Memuat Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]
|
||||
mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]seluruh mod telah dinonaktifkan.[]
|
||||
mods = Mod
|
||||
mods.name = Mod:
|
||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||
@@ -428,7 +429,7 @@ saveimage = Simpan Gambar
|
||||
unknown = Tidak diketahui
|
||||
custom = Modifikasi
|
||||
builtin = Bawaan
|
||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa diubah!
|
||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
|
||||
map.random = [accent]Peta Acak
|
||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
|
||||
@@ -446,7 +447,7 @@ missing = Konten ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop se
|
||||
publishing = [accent]Menerbitkan...
|
||||
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul!
|
||||
publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
|
||||
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
||||
steam.error = Gagal menjalankan layanan Steam.\nKesalahan: {0}
|
||||
|
||||
editor.showblocks = Tampilkan Blok
|
||||
editor.showterrain = Tampilkan Medan
|
||||
@@ -467,6 +468,14 @@ editor.rules = Peraturan:
|
||||
editor.generation = Generasi:
|
||||
editor.objectives = Tujuan
|
||||
editor.locales = Paket Lokal
|
||||
editor.patches.guide = Panduan Patch Data
|
||||
editor.patches = Patch Data
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]Tidak ada patchset yang dimuat.
|
||||
editor.patches.errors = Daftar Patchset Error
|
||||
editor.patches.importerror = Gagal mengimpor patchset
|
||||
editor.patches.delete.confirm = Apakah Anda yakin ingin menghapus patchset ini?
|
||||
editor.patch.fields = {0} bidang
|
||||
editor.worldprocessors = Prosesor Dunia
|
||||
editor.worldprocessors.editname = Sunting Nama
|
||||
editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah.
|
||||
@@ -773,7 +782,7 @@ error.invalidaddress = Alamat tidak valid.
|
||||
error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar!
|
||||
error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
||||
error.alreadyconnected = Sudah tersambung.
|
||||
error.mapnotfound = File peta tidak ditemaukan!
|
||||
error.mapnotfound = File peta tidak ditemukan!
|
||||
error.io = Terjadi kesalahan jaringan I/O.
|
||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Selamat.\n\nMusuh di {0} telah dikalahkan.\n[lightgr
|
||||
sectorlist = Sektor
|
||||
sectorlist.attacked = {0} sedang diserang
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.attempts = Percobaan:
|
||||
sectors.resources = Sumber Daya:
|
||||
sectors.production = Produksi:
|
||||
sectors.export = Ekspor:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Gelombang:
|
||||
sectors.stored = Terisi:
|
||||
sectors.resume = Lanjutkan
|
||||
sectors.launch = Luncurkan
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d Lihat Kiriman
|
||||
sectors.select = Pilih
|
||||
sectors.launchselect = Pilih Destinasi Peluncuran
|
||||
@@ -809,13 +820,12 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
|
||||
sectors.rename = Ganti Nama Sektor
|
||||
sectors.enemybase = [scarlet]Markas Musuh
|
||||
sectors.vulnerable = [scarlet]Rawan diserang
|
||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}%
|
||||
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
|
||||
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||
sectors.underattack = [scarlet]Dalam Serangan!
|
||||
sectors.go = Mulai
|
||||
sector.abandon = Tinggalkan
|
||||
sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan?
|
||||
sector.curcapture = Sektor Dikuasai
|
||||
sector.lockdown = [red]:peringatan:[accent] Sektor saat ini sedang diserang\n[lightgray]produksi, penelitian, ekspor dan impor dihentikan
|
||||
sector.curlost = Sektor Gagal Bertahan
|
||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||
@@ -855,12 +865,12 @@ sector.impact0078.name = Benturan 0078
|
||||
sector.groundZero.name = Titik Awal
|
||||
sector.craters.name = Kawah
|
||||
sector.frozenForest.name = Hutan Beku
|
||||
sector.ruinousShores.name = Pantai Yang Hancur
|
||||
sector.ruinousShores.name = Runtuhan Pesisir
|
||||
sector.stainedMountains.name = Gunung Bernoda
|
||||
sector.desolateRift.name = Retakan Terpencil
|
||||
sector.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||
sector.overgrowth.name = Pertumbuhan
|
||||
sector.tarFields.name = Lahan Perminyakan Mentah
|
||||
sector.tarFields.name = Ladang Minyak
|
||||
sector.saltFlats.name = Dataran Garam
|
||||
sector.fungalPass.name = Lintasan Spora
|
||||
sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
||||
@@ -872,7 +882,7 @@ sector.infestedCanyons.name = Ngarai Terinfestasi
|
||||
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
||||
sector.coastline.name = Tepi Pantai
|
||||
sector.navalFortress.name = Benteng Laut
|
||||
sector.polarAerodrome.name = Aerodrom Kutub
|
||||
sector.polarAerodrome.name = Pangkalan Kutub
|
||||
sector.atolls.name = Atol
|
||||
sector.testingGrounds.name = Kawasan Uji Coba
|
||||
sector.seaPort.name = Pelabuhan Laut
|
||||
@@ -979,10 +989,10 @@ settings.controls = Kontrol
|
||||
settings.game = Permainan
|
||||
settings.sound = Suara
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Hapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.cleardata = Bersihkan Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin membersihkan data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan membersihkan semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan membersihkan semua data dan keluar secara otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin membersihkan semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
settings.clearresearch = Bersihkan Penelitian
|
||||
settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
|
||||
@@ -1018,8 +1028,10 @@ stat.frequency = Frekuensi
|
||||
stat.targetsair = Target Udara
|
||||
stat.targetsground = Target Darat
|
||||
stat.crushdamage = Damage Benturan
|
||||
stat.legsplashdamage = Damage Percikan Kaki
|
||||
stat.legsplashrange = Jarak Percikan Kaki
|
||||
stat.itemsmoved = Kecepatan Barang
|
||||
stat.launchtime = Waktu Antara Peluncuran
|
||||
stat.launchtime = Selang Waktu Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
stat.displaysize = Ukuran Tampilan
|
||||
@@ -1029,12 +1041,12 @@ stat.linkrange = Jarak Tautan
|
||||
stat.instructions = Instruksi
|
||||
stat.powerconnections = Batas Sambungan
|
||||
stat.poweruse = Penggunaan Tenaga
|
||||
stat.powerdamage = Tenaga/Tembakan
|
||||
stat.powerdamage = Tenaga/Damage
|
||||
stat.itemcapacity = Kapasitas Item
|
||||
stat.memorycapacity = Kapasitas Memori
|
||||
stat.basepowergeneration = Dasar Generasi Tenaga
|
||||
stat.basepowergeneration = Produksi Tenaga Dasar
|
||||
stat.productiontime = Waktu Produksi
|
||||
stat.repairtime = Waktu Perbaikan Blok Penuh
|
||||
stat.repairtime = Waktu Penuh Perbaikan Blok
|
||||
stat.repairspeed = Kecepatan Perbaikan
|
||||
stat.weapons = Senjata
|
||||
stat.bullet = Peluru
|
||||
@@ -1053,10 +1065,11 @@ stat.maxconsecutive = Batas Konsekutif
|
||||
stat.buildcost = Biaya Bangunan
|
||||
stat.inaccuracy = Melenceng
|
||||
stat.shots = Tembakan
|
||||
stat.reload = Kecepatan Penembakan
|
||||
stat.reload = Laju Penembakan
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Nyawa Perisai
|
||||
stat.cooldowntime = Waktu Pendinginan
|
||||
stat.regenerationrate = Laju Pemulihan
|
||||
stat.explosiveness = Daya Ledak
|
||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||
stat.lightningchance = Peluang Menghasilkan Petir
|
||||
@@ -1065,7 +1078,7 @@ stat.flammability = Daya Bakar
|
||||
stat.radioactivity = Daya Radioaktif
|
||||
stat.charge = Setruman
|
||||
stat.heatcapacity = Kapasitas Panas
|
||||
stat.viscosity = Kelekatan
|
||||
stat.viscosity = Kekentalan
|
||||
stat.temperature = Suhu
|
||||
stat.speed = Kecepatan
|
||||
stat.buildspeed = Kecepatan Membangun
|
||||
@@ -1082,7 +1095,7 @@ stat.healthmultiplier = Penggandaan Nyawa
|
||||
stat.speedmultiplier = Penggandaan Kecepatan
|
||||
stat.reloadmultiplier = Penggandaan Isi Ulang
|
||||
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
|
||||
stat.reactive = Reaksi
|
||||
stat.reactive = Reaktif
|
||||
stat.immunities = Kekebalan
|
||||
stat.healing = Menyembuhkan
|
||||
stat.efficiency = [stat]{0}% Efisiensi
|
||||
@@ -1095,23 +1108,23 @@ ability.statusfield = Bidang Status
|
||||
ability.statusfield.description = Menerapkan efek status ke unit terdekat
|
||||
ability.unitspawn = Pabrik
|
||||
ability.unitspawn.description = Membangun unit
|
||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya
|
||||
ability.shieldregenfield = Bidang Pemulihan Perisai
|
||||
ability.shieldregenfield.description = Memulihkan perisai unit di sekitarnya
|
||||
ability.movelightning = Pergerakan Petir
|
||||
ability.movelightning.description = Melepaskan petir saat bergerak
|
||||
ability.armorplate = Pelindung Baja
|
||||
ability.armorplate = Pelat Baja
|
||||
ability.armorplate.description = Mengurangi damage yang diterima saat menembak
|
||||
ability.shieldarc = Perisai Busur
|
||||
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
|
||||
ability.suppressionfield = Bidang Penahan Regen
|
||||
ability.suppressionfield = Bidang Penahan Perbaikan
|
||||
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
|
||||
ability.energyfield = Bidang Energi
|
||||
ability.energyfield.description = Menyengat musuh di sekitar
|
||||
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
|
||||
ability.regen = Regenerasi Diri Sendiri
|
||||
ability.regen.description = Meregenerasi nyawa sendiri secara terus menerus
|
||||
ability.energyfield.healdescription = Menyengat musuh di sekitar dan memulihkan unit sekutu
|
||||
ability.regen = Pemulihan Diri Sendiri
|
||||
ability.regen.description = Memulihkan nyawa diri sendiri secara terus menerus
|
||||
ability.liquidregen = Penyerapan Cairan
|
||||
ability.liquidregen.description = Menyerap cairan untuk menyembuhkan dirinya sendiri
|
||||
ability.liquidregen.description = Menyerap cairan untuk memulihkan dirinya sendiri
|
||||
ability.spawndeath = Kematian-Munculkan
|
||||
ability.spawndeath.description = Melepaskan unit saat mati
|
||||
ability.liquidexplode = Kematian-Tumpahkan
|
||||
@@ -1120,7 +1133,7 @@ ability.liquidexplode.description = Menumpahkan cairan saat mati
|
||||
ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
|
||||
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
|
||||
ability.stat.shield = [stat]{0}[lightgray] perisai
|
||||
ability.stat.shield = [stat]{0}[lightgray] nyawa perisai
|
||||
ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Jeda Peluncuran
|
||||
bar.input = Masukan
|
||||
bar.output = Keluaran
|
||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
|
||||
|
||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||
|
||||
@@ -1175,7 +1189,7 @@ bullet.incendiary = [stat]membakar
|
||||
bullet.homing = [stat]mengejar
|
||||
bullet.armorpierce = [stat]menembus pelindung
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = jt
|
||||
unit.billions = m
|
||||
unit.shots = tembakan
|
||||
unit.pershot = /tembakan
|
||||
unit.perleg = per kaki
|
||||
category.purpose = Kegunaan
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
@@ -1426,7 +1441,7 @@ rules.hidebannedblocks = Sembunyikan Blok Terlarang
|
||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||
rules.fillitems = Isi Inti Dengan Sumber Daya
|
||||
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
||||
rules.derelictrepair = Izinkan Perbaikan Blok
|
||||
rules.derelictrepair = Izinkan Perbaikan Blok
|
||||
rules.reactorexplosions = Ledakan Reaktor
|
||||
rules.coreincinerates = Penghangusan Luapan Inti
|
||||
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
||||
@@ -1447,8 +1462,8 @@ rules.buildaitier = Tingkat A.I. Pembangun
|
||||
rules.rtsai = A.I. RTS [red](WIP)
|
||||
rules.rtsai.campaign = A.I. Serangan RTS
|
||||
rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.clearsectoronloss = Bersihkan Sektor Setelah Kalah
|
||||
rules.clearsectoronloss.info = Ketika suatu sektor telah dikalahkan oleh musuh, semua bangunan pemain dari percobaan sebelumnya akan dihilangkan.
|
||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||
rules.rtsminattackweight = Berat Serangan Minimum
|
||||
@@ -1672,7 +1687,7 @@ block.snow.name = Salju
|
||||
block.crater-stone.name = Kawah
|
||||
block.sand-water.name = Air pada Pasir
|
||||
block.darksand-water.name = Air pada Pasir Hitam
|
||||
block.char.name = Bara
|
||||
block.char.name = Bara Hangus
|
||||
block.dacite.name = Dasit
|
||||
block.rhyolite.name = Riolit
|
||||
block.dacite-wall.name = Dinding Dasit
|
||||
@@ -1966,7 +1981,7 @@ block.regen-projector.name = Proyektor Penyembuhan
|
||||
block.shockwave-tower.name = Menara Gelombang Kejut
|
||||
block.shield-projector.name = Proyektor Perisai
|
||||
block.large-shield-projector.name = Proyektor Perisai Besar
|
||||
block.armored-duct.name = Pipa Lapis Torium
|
||||
block.armored-duct.name = Pipa Berlapis Tungsten
|
||||
block.overflow-duct.name = Pipa Luapan
|
||||
block.underflow-duct.name = Pipa Luapan Terbalik
|
||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||
@@ -2059,7 +2074,7 @@ hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda
|
||||
hint.breaking = [accent]Klik Kanan[] dan seret untuk menghancurkan blok.
|
||||
hint.breaking.mobile = Aktifkan :hammer: [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
|
||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
|
||||
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya, atau diperbaiki.
|
||||
hint.research = Gunakan tombol :tree: [accent]Penelitian[] untuk mempelajari teknologi baru.
|
||||
hint.research.mobile = Gunakan tombol :tree: [accent]Penelitian[] di :menu: [accent]Menu[] untuk mempelajari teknologi baru.
|
||||
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
|
||||
@@ -2103,7 +2118,7 @@ gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
||||
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
||||
gz.defend = Musuh datang, bersiaplah untuk bertahan.
|
||||
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
|
||||
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
||||
gz.scatterammo = Suplai menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
||||
gz.supplyturret = [accent]Suplai Menara
|
||||
gz.zone1 = Ini adalah zona pendaratan musuh.
|
||||
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
|
||||
@@ -2129,7 +2144,7 @@ onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
|
||||
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
|
||||
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
|
||||
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
|
||||
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
|
||||
onset.attack = Musuh dalam keadaan rentan diserang. Lancarkan serangan balasan.
|
||||
onset.cores = Inti baru dapat ditempatkan di [accent]ubin inti[].\nInti baru berfungsi sebagai pangkalan depan dan berbagi sumber daya dengan inti lainnya.\nTempatkan sebuah :core-bastion: inti.
|
||||
onset.detect = Musuh akan dapat mendeteksi Anda dalam 2 menit.\nSiapkan pertahanan, penambangan, dan produksi.
|
||||
onset.commandmode = Tahan [accent]shift[] untuk masuk ke[accent]mode perintah[].\n[accent]Klik kiri dan seret[] untuk memilih unit.\n[accent]Klik kanan[] untuk memerintahkan unit yang dipilih untuk bergerak atau menyerang.
|
||||
@@ -2157,7 +2172,7 @@ item.scrap.description = Digunakan pada Pelebur dan Penghancur untuk dimurnikan
|
||||
item.scrap.details = Sisa-sisa dari unit dan bangunan tua.
|
||||
item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar.
|
||||
item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi.
|
||||
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi perbaikan diri sendiri.
|
||||
item.phase-fabric.description = Digunakan pada elektronik canggih dan teknologi pemulihan diri sendiri.
|
||||
item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif.
|
||||
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
|
||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||
@@ -2181,7 +2196,7 @@ liquid.ozone.description = Digunakan sebagai bahan bakar dan zat pengoksidasi da
|
||||
liquid.hydrogen.description = Digunakan dalam ekstraksi sumber daya, produksi unit, dan perbaikan bangunan. Mudah terbakar.
|
||||
liquid.cyanogen.description = Digunakan untuk amunisi, pembangunan unit canggih, dan berbagai reaksi pada blok canggih. Sangat mudah terbakar.
|
||||
liquid.nitrogen.description = Digunakan dalam ekstraksi sumber daya, pembuatan gas, dan produksi unit. Lembam.
|
||||
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor Neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
|
||||
liquid.neoplasm.description = Produk sampingan biologis yang berbahaya dari reaktor neoplasia. Sangat cepat menyebar ketika menyentuh blok yang mengandung air yang ada di dekatnya, dan merusak blok tersebut secara perlahan. Kental.
|
||||
liquid.neoplasm.details = Neoplasma. Sel sintetik Massa yang membelah dengan cepat dan tak terkendali dengan konsistensi seperti lumpur. Tahan panas. Sangat berbahaya bagi bangunan apa pun yang melibatkan air.\n\nTerlalu rumit dan tidak stabil untuk analisis standar. Potensi penerapan tidak diketahui. Dianjurkan untuk dibakar pada kolam lava.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelik
|
||||
@@ -2398,12 +2413,12 @@ block.duct.description = Memindahkan barang ke depan. Hanya mampu menyimpan satu
|
||||
block.armored-duct.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
|
||||
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
|
||||
block.duct-bridge.description = Memindahkan barang di atas medan dan bangunan
|
||||
block.duct-bridge.description = Memindahkan barang melintasi medan dan bangunan
|
||||
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
|
||||
block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir.
|
||||
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan.
|
||||
block.surge-conveyor.description = Memindahkan barang secara bertumpuk. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor berbahan logam. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
|
||||
block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok.
|
||||
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih.
|
||||
block.beam-node.description = Mentransmisikan tenaga ke blok lain secara ortogonal. Menyimpan sejumlah kecil tenaga.
|
||||
@@ -2415,7 +2430,7 @@ block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar d
|
||||
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
|
||||
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
||||
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
|
||||
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
|
||||
block.regen-projector.description = Perlahan menyembuhkan bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
|
||||
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
|
||||
@@ -2462,8 +2477,8 @@ unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru ke arah
|
||||
unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
|
||||
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
|
||||
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
|
||||
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
||||
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
|
||||
unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
||||
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai. Dapat membawa hampir semua unit darat.
|
||||
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
|
||||
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
|
||||
unit.bryde.description = Menembak artileri jarak jauh dan misil ke arah musuh.
|
||||
@@ -2492,8 +2507,8 @@ unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh.
|
||||
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
|
||||
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
|
||||
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
|
||||
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh.
|
||||
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh.
|
||||
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
|
||||
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
|
||||
unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||
unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||
unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
|
||||
@@ -2767,8 +2782,8 @@ lenum.waves = Apakah gelombang dapat muncul sama sekali.
|
||||
lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar.
|
||||
lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan.
|
||||
lenum.wavespacing = Waktu antar gelombang dalam tick.
|
||||
lenum.enemycorebuildradius = Zona dilarang membangun disekitar radius inti musuh.
|
||||
lenum.dropzoneradius = Radius disekitar zona pendaratan gelombang musuh.
|
||||
lenum.enemycorebuildradius = Zona dilarang membangun di sekitar radius inti musuh.
|
||||
lenum.dropzoneradius = Radius di sekitar zona pendaratan gelombang musuh.
|
||||
lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok.
|
||||
lenum.lighting = Apakah pencahayaan sekitar diaktifkan.
|
||||
lenum.buildspeed = Penggandaan untuk kecepatan membangun.
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Il Nucleo è sotto attacco! >
|
||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||
database = Database Nucleo
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Salva
|
||||
loadgame = Carica
|
||||
joingame = Unisciti al Gioco
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regole:
|
||||
editor.generation = Generazione:
|
||||
editor.objectives = Obbiettivi
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Settore
|
||||
sectorlist.attacked = {0} sotto attacco
|
||||
sectors.unexplored = [lightgray]Inesplorato
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Risorse:
|
||||
sectors.production = Produzione:
|
||||
sectors.export = Merce:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Ondata:
|
||||
sectors.stored = Immagazzinato:
|
||||
sectors.resume = Riprendi
|
||||
sectors.launch = Lancia
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Seleziona
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Rinomina Settore
|
||||
sectors.enemybase = [scarlet]Base Nemica
|
||||
sectors.vulnerable = [scarlet]Vulnerabile
|
||||
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
||||
sectors.underattack.nodamage = [scarlet]Non catturato
|
||||
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
||||
sectors.go = Lancia
|
||||
sector.abandon = Abbandona
|
||||
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
|
||||
sector.curcapture = Settore Catturato
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Settore Perso
|
||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocità
|
||||
stat.launchtime = Tempo tra Lanci
|
||||
stat.shootrange = Raggio
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Cadenza
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Integrità Scudo
|
||||
stat.cooldowntime = Tempo Raffreddamento
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Esplosività
|
||||
stat.basedeflectchance = Probabilità di Deviazione
|
||||
stat.lightningchance = Probabilità di Fulmine
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Tempo rimanente al lancio
|
||||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
bar.strength = [stat]{0}[lightgray]x forza
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mln
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /colpo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Scopo
|
||||
category.general = Generali
|
||||
category.power = Energia
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < コアが攻撃を受けています! >
|
||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||
database = コアデータベース
|
||||
database.button = データベース
|
||||
viewfields = View Content Fields
|
||||
savegame = 保存
|
||||
loadgame = 読み込む
|
||||
joingame = マルチプレイ
|
||||
@@ -185,15 +186,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
|
||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
mod.dependencies.downloadreq = Import Required
|
||||
mod.dependencies.downloadall = Import All
|
||||
mod.dependencies.status = Import Results
|
||||
mod.dependencies.success = Successfully downloaded:
|
||||
mod.dependencies.failure = Failed to download:
|
||||
mod.dependencies.imported = This mod requires dependencies. Download?
|
||||
mod.dependencies.error = [scarlet]必須の依存関係が不足しています
|
||||
mod.dependencies.soft = (任意)
|
||||
mod.dependencies.download = インポート
|
||||
mod.dependencies.downloadreq = 必須インポート
|
||||
mod.dependencies.downloadall = すべてインポート
|
||||
mod.dependencies.status = インポート結果
|
||||
mod.dependencies.success = ダウンロードに成功しました:
|
||||
mod.dependencies.failure = ダウンロードに失敗しました:
|
||||
mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか?
|
||||
|
||||
about.button = 情報
|
||||
name = 名前:
|
||||
@@ -303,8 +304,8 @@ confirmkick = {0} をキックしてもよろしいですか?
|
||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||
confirmadmin = {0} を管理者にしてもよろしいですか?
|
||||
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
votekick.reason = キックの理由
|
||||
votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
|
||||
joingame.title = サーバーに参加
|
||||
joingame.ip = アドレス:
|
||||
disconnect = 接続が切断されました。
|
||||
@@ -312,14 +313,14 @@ disconnect.error = 接続にエラーが発生しました。
|
||||
disconnect.closed = 接続が切断されました。
|
||||
disconnect.timeout = タイムアウトしました。
|
||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
|
||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||
connecting = [accent]接続中...
|
||||
reconnecting = [accent]再接続中...
|
||||
connecting.data = [accent]ワールドデータを読み込み中...
|
||||
server.port = ポート:
|
||||
server.invalidport = 無効なポート番号です!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください!
|
||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||
save.new = 新規保存
|
||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||
@@ -351,9 +352,9 @@ save.wave = ウェーブ {0}
|
||||
save.mode = ゲームモード: {0}
|
||||
save.date = 最終保存日時: {0}
|
||||
save.playtime = プレイ時間: {0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = 今後表示しない
|
||||
warn.32bit.title = 32ビット非推奨に関する警告
|
||||
warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]。\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
|
||||
warning = 警告
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
@@ -467,6 +468,14 @@ editor.rules = ルール:
|
||||
editor.generation = 生成:
|
||||
editor.objectives = オブジェクティブ
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = 名前の変更
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
|
||||
sectorlist = セクター
|
||||
sectorlist.attacked = {0}が攻撃を受けています
|
||||
sectors.unexplored = [lightgray]未踏査
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = 資源:
|
||||
sectors.production = 生産:
|
||||
sectors.export = 搬出:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = ウェーブ:
|
||||
sectors.stored = コアの資源:
|
||||
sectors.resume = 再開
|
||||
sectors.launch = 打ち上げ
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = 選択
|
||||
sectors.launchselect = 発射先
|
||||
@@ -810,12 +821,11 @@ sectors.rename = セクター名を変更
|
||||
sectors.enemybase = [scarlet]敵基地
|
||||
sectors.vulnerable = [scarlet]脆弱
|
||||
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
|
||||
sectors.underattack.nodamage = [scarlet]未制圧
|
||||
sectors.survives = [accent]{0} ウェーブ生存
|
||||
sectors.go = Go
|
||||
sector.abandon = 廃棄
|
||||
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
|
||||
sector.curcapture = 制圧したセクター
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 失われたセクター
|
||||
sector.missingresources = [scarlet]が足りません
|
||||
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = 再装填速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = シールド
|
||||
stat.cooldowntime = クールタイム
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = 爆発性
|
||||
stat.basedeflectchance = 反射確率
|
||||
stat.lightningchance = 電撃確率
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 打ち上げ後のクールダウン
|
||||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
bar.strength = [stat]{0}[lightgray]x 強化
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||
|
||||
@@ -1211,11 +1225,12 @@ unit.multiplier = x
|
||||
unit.percent = %
|
||||
unit.shieldhealth = シールド
|
||||
unit.items = アイテム
|
||||
unit.thousands = 千
|
||||
unit.millions = 十万
|
||||
unit.billions = 十億
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = 発
|
||||
unit.pershot = /発
|
||||
unit.perleg = per leg
|
||||
category.purpose = 説明
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
@@ -2638,19 +2653,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
|
||||
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
||||
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
||||
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
|
||||
|
||||
lenum.always = 常にtrueを返します。
|
||||
lenum.idiv = 整数の割り算をします。
|
||||
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
||||
lenum.mod = 割ったあまりを返します。
|
||||
lenum.emod = True modulo, result sign comes from the divisor.
|
||||
lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
|
||||
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
|
||||
lenum.notequal = 等しくないかどうかを比較します。型を強制します。
|
||||
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
|
||||
lenum.shl = ビットを左にシフトします。
|
||||
lenum.shr = ビットを右にシフトします。
|
||||
lenum.ushr = Unsigned bit-shift right.
|
||||
lenum.ushr = 符号なし右ビットシフト
|
||||
lenum.or = ビット単位でのOR演算をします。
|
||||
lenum.land = 論理的なAND演算をします。
|
||||
lenum.and = ビット単位でのAND演算をします。
|
||||
@@ -2660,7 +2675,7 @@ lenum.xor = ビット単位でのXOR演算をします。
|
||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||
lenum.angle = ベクトルの角度を度で計算します。
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.anglediff = 2つの角度の差の絶対値(度数法)です。
|
||||
lenum.len = ベクトルの長さを計算します。
|
||||
|
||||
lenum.sin = sinを度で計算します。
|
||||
@@ -2729,7 +2744,7 @@ unitlocate.outx = X座標を出力する変数
|
||||
unitlocate.outy = Y座標を出力する変数
|
||||
unitlocate.group = 探す建物のグループ
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
|
||||
|
||||
lenum.idle = 移動はしませんが、建築・採掘は続けます。
|
||||
lenum.stop = 移動・採掘・建造を中止します。
|
||||
|
||||
@@ -46,10 +46,10 @@ mods.browser.selected = 선택된 모드
|
||||
mods.browser.add = 설치
|
||||
mods.browser.reinstall = 재설치
|
||||
mods.browser.view-releases = 릴리즈 보기
|
||||
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
|
||||
mods.browser.latest = <최신>
|
||||
mods.browser.releases = 릴리즈
|
||||
mods.github.open = 저장소 보기
|
||||
mods.github.open = 페이지 보기
|
||||
mods.github.open-release = 릴리즈 페이지
|
||||
mods.browser.sortdate = 최근 업데이트
|
||||
mods.browser.sortstars = 추천(스타) 수
|
||||
@@ -98,9 +98,10 @@ level.highscore = 최고 점수: [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임 모드:
|
||||
coreattack = < 코어가 공격을 받고 있습니다! >
|
||||
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다!
|
||||
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
|
||||
database = 코어 데이터베이스
|
||||
database.button = 데이터베이스
|
||||
viewfields = 콘텐츠 필드 보기
|
||||
savegame = 게임 저장
|
||||
loadgame = 게임 불러오기
|
||||
joingame = 서버 참여
|
||||
@@ -214,7 +215,7 @@ completed = [accent]완료됨
|
||||
techtree = 연구 기록
|
||||
techtree.select = 연구 기록 선택
|
||||
techtree.serpulo = 세르플로
|
||||
techtree.erekir = 에르키아
|
||||
techtree.erekir = 에러키얼
|
||||
research.load = 불러오기
|
||||
research.discard = 무시하기
|
||||
research.list = [lightgray]연구:
|
||||
@@ -454,7 +455,7 @@ editor.showfloor = 바닥 표시
|
||||
editor.planet = 행성:
|
||||
editor.sector = 구역:
|
||||
editor.seed = 시드:
|
||||
editor.brush = 브러쉬
|
||||
editor.brush = 브러쉬 크기
|
||||
editor.openin = 편집기 열기
|
||||
editor.oregen = 광물 무작위 생성
|
||||
editor.oregen.info = 광물 무작위 생성:
|
||||
@@ -467,6 +468,14 @@ editor.rules = 규칙
|
||||
editor.generation = 지형 생성
|
||||
editor.objectives = 목표
|
||||
editor.locales = 로케일 번들
|
||||
editor.patches.guide = 패치 가이드
|
||||
editor.patches = 데이터 패치
|
||||
editor.patch = 패치셋: {0}
|
||||
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
|
||||
editor.patches.errors = 패치셋 에러
|
||||
editor.patches.importerror = 패치셋을 가져오는데 실패됨
|
||||
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
|
||||
editor.patch.fields = {0} 필드
|
||||
editor.worldprocessors = 월드 프로세서
|
||||
editor.worldprocessors.editname = 이름 수정
|
||||
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
|
||||
@@ -476,7 +485,7 @@ editor.ingame = 인게임 편집
|
||||
editor.playtest = 맵 테스트
|
||||
editor.publish.workshop = 창작마당 게시
|
||||
editor.newmap = 맵 만들기
|
||||
editor.center = 중앙
|
||||
editor.center = 중앙으로 이동
|
||||
editor.search = 맵 검색
|
||||
editor.filters = 맵 필터링
|
||||
editor.filters.mode = 게임 모드:
|
||||
@@ -735,7 +744,7 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
|
||||
objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
|
||||
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
|
||||
sectorlist = 지역 목록
|
||||
sectorlist.attacked = {0} 공격받는 중
|
||||
sectors.unexplored = [lightgray]미개척지[]
|
||||
sectors.attempts = 시도 횟수:
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산량:
|
||||
sectors.export = 수출량:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = 단계:
|
||||
sectors.stored = 저장량:
|
||||
sectors.resume = 재개
|
||||
sectors.launch = 출격
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d 제출물 보기
|
||||
sectors.select = 선택
|
||||
sectors.launchselect = 발사 대상 선택
|
||||
@@ -810,12 +821,11 @@ sectors.rename = 지역 이름 변경하기
|
||||
sectors.enemybase = [scarlet]적 기지[]
|
||||
sectors.vulnerable = [scarlet]취약함[]
|
||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
|
||||
sectors.underattack.nodamage = [scarlet]점령되지 않음
|
||||
sectors.survives = [accent]{0} 단계 버팀[]
|
||||
sectors.go = 진입
|
||||
sector.abandon = 포기
|
||||
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
||||
sector.curcapture = 지역 점령됨
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 지역 잃음
|
||||
sector.missingresources = [scarlet]코어 자원 부족[]
|
||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||
@@ -848,7 +858,7 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
|
||||
planets = 태양계
|
||||
|
||||
planet.serpulo.name = 세르플로
|
||||
planet.erekir.name = 에르키아
|
||||
planet.erekir.name = 에러키얼
|
||||
planet.sun.name = 태양
|
||||
|
||||
sector.impact0078.name = 임팩트 0078
|
||||
@@ -864,7 +874,7 @@ sector.tarFields.name = 타르 벌판
|
||||
sector.saltFlats.name = 소금 사막
|
||||
sector.fungalPass.name = 포자 지대
|
||||
sector.biomassFacility.name = 유기물 합성 시설
|
||||
sector.windsweptIslands.name = 폭풍의 격전지
|
||||
sector.windsweptIslands.name = 바람이 세찬 섬
|
||||
sector.extractionOutpost.name = 자원 추출기지
|
||||
sector.facility32m.name = 32 M 시설
|
||||
sector.taintedWoods.name = 오염된 산림
|
||||
@@ -935,7 +945,7 @@ sector.crossroads.name = 교차로
|
||||
sector.karst.name = 카르스트
|
||||
sector.origin.name = 근원
|
||||
|
||||
sector.onset.description = 에르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||
sector.onset.description = 에러키얼 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
|
||||
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
||||
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = 빈도
|
||||
stat.targetsair = 공중 조준
|
||||
stat.targetsground = 지상 조준
|
||||
stat.crushdamage = 파쇄 피해
|
||||
stat.legsplashdamage = 다리 짓밟기 피해
|
||||
stat.legsplashrange = 다리 짓밟기 피해 범위
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = 발사 주기
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 내구도
|
||||
stat.cooldowntime = 쿨타임
|
||||
stat.regenerationrate = 재생률
|
||||
stat.explosiveness = 폭발성
|
||||
stat.basedeflectchance = 기본 반사 확률
|
||||
stat.lightningchance = 전격 생성 확률
|
||||
@@ -1107,7 +1120,7 @@ ability.suppressionfield = 재생성 억제 필드
|
||||
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
|
||||
ability.energyfield = 에너지 필드
|
||||
ability.energyfield.description = 근처 적을 감전시킴
|
||||
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함
|
||||
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
|
||||
ability.regen = 재생
|
||||
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
|
||||
ability.liquidregen = 액체 흡수
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 발사 대기시간
|
||||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = 발
|
||||
unit.pershot = /발
|
||||
unit.perleg = /다리
|
||||
category.purpose = 목적
|
||||
category.general = 일반
|
||||
category.power = 전력
|
||||
@@ -1447,8 +1462,8 @@ rules.buildaitier = 건설 AI 등급
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS 공격 AI
|
||||
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
|
||||
rules.clearsectoronloss.info = 지역을 잃게되면 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
|
||||
rules.rtsminsquadsize = 최소 부대 규모
|
||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||
rules.rtsminattackweight = 최소 공격 중량
|
||||
@@ -1713,8 +1728,8 @@ block.metal-wall-2.name = 금속 벽 2
|
||||
block.metal-wall-3.name = 금속 벽 3
|
||||
block.colored-floor.name = 색상 바닥
|
||||
block.colored-wall.name = 색상 벽
|
||||
block.character-overlay.name = 문자 타일
|
||||
block.character-overlay-white.name = 문자 타일 (하얀색)
|
||||
block.character-overlay.name = 문자 장식
|
||||
block.character-overlay-white.name = 문자 장식 (하얀색)
|
||||
block.rune-overlay.name = 룬 장식
|
||||
block.rune-overlay-crux.name = 룬 장식 (크럭스)
|
||||
block.dark-panel-1.name = 검은 패널 1
|
||||
@@ -1832,7 +1847,7 @@ block.cyclone.name = 사이클론
|
||||
block.fuse.name = 퓨즈
|
||||
block.shock-mine.name = 전격 지뢰
|
||||
block.overdrive-projector.name = 과부하 프로젝터
|
||||
block.force-projector.name = 보호막 프로젝터
|
||||
block.force-projector.name = 방호 프로젝터
|
||||
block.arc.name = 아크
|
||||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
@@ -1862,7 +1877,7 @@ block.payload-source.name = 화물 공급기
|
||||
block.disassembler.name = 광재 분해기
|
||||
block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
block.interplanetary-accelerator.name = 성간 가속기
|
||||
block.interplanetary-accelerator.name = 행성간 가속기
|
||||
block.constructor.name = 건설기
|
||||
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
|
||||
block.large-constructor.name = 대형 건설기
|
||||
@@ -1964,8 +1979,8 @@ block.radar.name = 레이더
|
||||
block.build-tower.name = 건설 타워
|
||||
block.regen-projector.name = 재생 프로젝터
|
||||
block.shockwave-tower.name = 충격파 타워
|
||||
block.shield-projector.name = 방어막 프로젝터
|
||||
block.large-shield-projector.name = 대형 방어막 프로젝터
|
||||
block.shield-projector.name = 보호막 프로젝터
|
||||
block.large-shield-projector.name = 대형 보호막 프로젝터
|
||||
block.armored-duct.name = 장갑 도관
|
||||
block.overflow-duct.name = 포화 도관
|
||||
block.underflow-duct.name = 불포화 도관
|
||||
@@ -2091,21 +2106,21 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
|
||||
|
||||
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
|
||||
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
||||
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
||||
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
||||
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
|
||||
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 건설하세요.
|
||||
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
|
||||
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
||||
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
||||
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
||||
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
|
||||
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
|
||||
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
|
||||
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
|
||||
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
|
||||
gz.supplyturret = [accent]보급 포탑
|
||||
gz.zone1 = 이건 적의 착륙 지점입니다.
|
||||
gz.supplyturret = [accent]포탑에 탄약 보급
|
||||
gz.zone1 = 여긴 적의 착륙 지점입니다.
|
||||
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||
@@ -2165,7 +2180,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
|
||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||
item.beryllium.description = 에러키얼의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
||||
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
|
||||
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Branduolys yra puolamas! >
|
||||
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
||||
database = Branduolio duomenų dazė
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Išsaugoti žaidimą
|
||||
loadgame = Užkrauti žaidimą
|
||||
joingame = Įeiti į žaidimą
|
||||
@@ -467,6 +468,14 @@ editor.rules = Taisyklės:
|
||||
editor.generation = Generacija:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Bendra
|
||||
category.power = Energija
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Core wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Laden
|
||||
joingame = Treed toe
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regels:
|
||||
editor.generation = Generatie:
|
||||
editor.objectives = Doelen
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
|
||||
sectorlist = Sectoren
|
||||
sectorlist.attacked = {0} onder vuur
|
||||
sectors.unexplored = [lightgray]Onverkend
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Grondstoffen:
|
||||
sectors.production = Productie:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Golf:
|
||||
sectors.stored = Opgeslagen:
|
||||
sectors.resume = Doorgaan
|
||||
sectors.launch = Lanceer
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecteer
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Hernoem Sector
|
||||
sectors.enemybase = [scarlet]Vijandelijke Basis
|
||||
sectors.vulnerable = [scarlet]Kwetsbaar
|
||||
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
|
||||
sectors.underattack.nodamage = [scarlet]Onoverwonnen
|
||||
sectors.survives = [accent]Overleeft {0} waves
|
||||
sectors.go = Ga
|
||||
sector.abandon = Verlaat
|
||||
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
|
||||
sector.curcapture = Sector Veroverd
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Verloren
|
||||
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
|
||||
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Schild Levenspunten
|
||||
stat.cooldowntime = Afkoelingsperiode
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiviteit
|
||||
stat.basedeflectchance = Basis Afbuigingskans
|
||||
stat.lightningchance = Bliksemkans
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
|
||||
bar.input = Invoer
|
||||
bar.output = Uitvoer
|
||||
bar.strength = [stat]{0}[lightgray]x sterkte
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mln
|
||||
unit.billions = mjd
|
||||
unit.shots = shots
|
||||
unit.pershot = /schot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Doel
|
||||
category.general = Algemeen
|
||||
category.power = Stroom
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Kern wordt aangevallen! >
|
||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||
database = Kern Database
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Opslaan
|
||||
loadgame = Openen
|
||||
joingame = Multiplayer
|
||||
@@ -467,6 +468,14 @@ editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Rdzeń jest atakowany! >
|
||||
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
||||
database = Centralna baza danych
|
||||
database.button = Baza Danych
|
||||
viewfields = View Content Fields
|
||||
savegame = Zapisz Grę
|
||||
loadgame = Wczytaj Grę
|
||||
joingame = Dołącz Do Gry
|
||||
@@ -467,6 +468,14 @@ editor.rules = Zasady:
|
||||
editor.generation = Generacja:
|
||||
editor.objectives = Cele
|
||||
editor.locales = Pakiety regionalne
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edytuj nazwę
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
|
||||
sectorlist = Sektory
|
||||
sectorlist.attacked = {0} atakowanych
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Zasoby:
|
||||
sectors.production = Produkcja:
|
||||
sectors.export = Eksport:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Fala:
|
||||
sectors.stored = Zmagazynowane:
|
||||
sectors.resume = Kontynuuj
|
||||
sectors.launch = Wystrzel
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Wybierz
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Zmień Nazwę Sektora
|
||||
sectors.enemybase = [scarlet]Baza Wroga
|
||||
sectors.vulnerable = [scarlet]Wrażliwy
|
||||
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
|
||||
sectors.underattack.nodamage = [scarlet]Nie przejęty
|
||||
sectors.survives = [accent]Przeżywa {0} fal
|
||||
sectors.go = Idź
|
||||
sector.abandon = Porzuć
|
||||
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
|
||||
sector.curcapture = Sektor Podbity
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor Stracony
|
||||
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
|
||||
sector.attacked = Sektor [accent]{0}[white] jest atakowany!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Namierza wrogów powietrznych
|
||||
stat.targetsground = Namierza wrogów lądowych
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Strzałów/Sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Życie Tarczy
|
||||
stat.cooldowntime = Czas Odnowienia
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Wybuchowość
|
||||
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
||||
stat.lightningchance = Szansa Na Błyskawicę
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Czas odnowienia wystrzału
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
bar.strength = [stat]{0}[lightgray]x siły
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mln.
|
||||
unit.billions = mld.
|
||||
unit.shots = strzały
|
||||
unit.pershot = /strzał
|
||||
unit.perleg = per leg
|
||||
category.purpose = Opis
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < O Núcleo está sob ataque! >
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
||||
database = Banco de Dados do Núcleo
|
||||
database.button = Banco de Dados
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Juntar-se ao Jogo
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regras:
|
||||
editor.generation = Geração:
|
||||
editor.objectives = Objetivos:
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[ligh
|
||||
sectorlist = Setores
|
||||
sectorlist.attacked = {0} sob ataque
|
||||
sectors.unexplored = [lightgray]Inexplorado
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Produção:
|
||||
sectors.export = Exportar:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Horda:
|
||||
sectors.stored = Armazenado:
|
||||
sectors.resume = Continuar
|
||||
sectors.launch = Lançar
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecionar
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Renomear Setor
|
||||
sectors.enemybase = [scarlet]Base Inimiga
|
||||
sectors.vulnerable = [scarlet]Vulnerável
|
||||
sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado
|
||||
sectors.underattack.nodamage = [scarlet]Não Capturado
|
||||
sectors.survives = [accent]Sobreviva {0} hordas
|
||||
sectors.go = Ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar?
|
||||
sector.curcapture = Setor Capturado
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Setor Perdido
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
||||
sector.attacked = Setor [accent]{0}[white] sob ataque!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Tempo de recarga
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Chance Base de Esquiva
|
||||
stat.lightningchance = Chance de Raio
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /disparo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Energia
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < O núcleo está sobre ataque! >
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
||||
database = Banco de Dados do núcleo
|
||||
database.button = Banco de Dados
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Entrar no Jogo
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regras:
|
||||
editor.generation = Geração:
|
||||
editor.objectives = Objectivos
|
||||
editor.locales = Pacotes Locais
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Processadores Globais
|
||||
editor.worldprocessors.editname = Mudar Nome
|
||||
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
|
||||
sectorlist = Setores
|
||||
sectorlist.attacked = {0} sob ataque
|
||||
sectors.unexplored = [lightgray]Não explorado
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Produção:
|
||||
sectors.export = Exportar:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Horda:
|
||||
sectors.stored = Armazenado:
|
||||
sectors.resume = Continuar
|
||||
sectors.launch = Lançar
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selecionar
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Renomear Setor
|
||||
sectors.enemybase = [scarlet]Base Inimiga
|
||||
sectors.vulnerable = [scarlet]Vulnerável
|
||||
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
|
||||
sectors.underattack.nodamage = [scarlet]Não Capturado
|
||||
sectors.survives = [accent]Sobrevive {0} hordas
|
||||
sectors.go = ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
|
||||
sector.curcapture = Setor Capturado
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Perdido
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
||||
sector.attacked = Setor [accent]{0}[white] sob ataque!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Mirar no Ar
|
||||
stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Tiros por Segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de Espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Probabilidade Base de Esquiva
|
||||
stat.lightningchance = Probabilidade de Raio
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
unit.perleg = per leg
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Nucleul este atacat! >
|
||||
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
||||
database = Datele Nucleului
|
||||
database.button = Bază de date
|
||||
viewfields = View Content Fields
|
||||
savegame = Salvează Jocul
|
||||
loadgame = Încarcă Jocul
|
||||
joingame = Intră în Joc
|
||||
@@ -467,6 +468,14 @@ editor.rules = Reguli:
|
||||
editor.generation = Generare:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectoare
|
||||
sectorlist.attacked = {0} sunt atacate
|
||||
sectors.unexplored = [lightgray]Neexplorat
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurse:
|
||||
sectors.production = Producție:
|
||||
sectors.export = Exportă:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Valul:
|
||||
sectors.stored = Stocat:
|
||||
sectors.resume = Revino
|
||||
sectors.launch = Lansare
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Selectează
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Redenumește Sectorul
|
||||
sectors.enemybase = [scarlet]Bază Inamică
|
||||
sectors.vulnerable = [scarlet]Vulnerabil
|
||||
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Supraviețuiește {0} valuri
|
||||
sectors.go = Start
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Capturat
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Pierdut
|
||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
sector.attacked = Sectorul [accent]{0}[white] este atacat!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Rata de Tragere
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explozivitate
|
||||
stat.basedeflectchance = Șansă de Reflexie
|
||||
stat.lightningchance = Șansă Fulger
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
bar.strength = [stat]{0}[lightgray]x putere
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /lovitură
|
||||
unit.perleg = per leg
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Ядро находится под атакой! >
|
||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
||||
database = База данных ядра
|
||||
database.button = База данных
|
||||
viewfields = View Content Fields
|
||||
savegame = Сохранить игру
|
||||
loadgame = Загрузить игру
|
||||
joingame = Сетевая игра
|
||||
@@ -467,6 +468,14 @@ editor.rules = Правила:
|
||||
editor.generation = Генерация:
|
||||
editor.objectives = Цели
|
||||
editor.locales = Наборы локалей
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Патчи контента
|
||||
editor.patch = Набор патчей: {0}
|
||||
editor.patches.none = [lightgray]Ни одного набора патчей не загружено.
|
||||
editor.patches.errors = Ошибки набора патчей
|
||||
editor.patches.importerror = Не удалось импортировать набор патчей
|
||||
editor.patches.delete.confirm = Вы уверены, что хотите удалить этот набор патчей?
|
||||
editor.patch.fields = Параметров: {0}
|
||||
editor.worldprocessors = Мировые процессоры
|
||||
editor.worldprocessors.editname = Изменить название
|
||||
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Поздравляем.\n\nВражеская фра
|
||||
sectorlist = Секторы
|
||||
sectorlist.attacked = {0} под атакой
|
||||
sectors.unexplored = [lightgray]Не исследовано
|
||||
sectors.attempts = Попытка:
|
||||
sectors.resources = Ресурсы:
|
||||
sectors.production = Производит:
|
||||
sectors.export = Экспорт:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Волна:
|
||||
sectors.stored = Накоплено:
|
||||
sectors.resume = Продолжить
|
||||
sectors.launch = Высадка
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d Предложенные игроками карты
|
||||
sectors.select = Выбор
|
||||
sectors.launchselect = Выбор места высадки
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Переименовать сектор
|
||||
sectors.enemybase = [scarlet]Вражеская база
|
||||
sectors.vulnerable = [scarlet]Уязвим
|
||||
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
|
||||
sectors.underattack.nodamage = [scarlet]Не захвачен
|
||||
sectors.survives = [accent]Продержится {0} волн(ы)
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Покинуть
|
||||
sector.abandon.confirm = Все ядра данного сектора будут самоуничтожены.\nПродолжить?
|
||||
sector.curcapture = Сектор захвачен
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектор потерян
|
||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||
sector.attacked = Сектор [accent]{0}[white] атакован!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Взрывоопасность
|
||||
stat.basedeflectchance = Базовый шанс отражения
|
||||
stat.lightningchance = Шанс удара молнии
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Лимит высадки
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Управляется процессором
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = М
|
||||
unit.billions = В
|
||||
unit.shots = выстрелы
|
||||
unit.pershot = /выстрел
|
||||
unit.perleg = per leg
|
||||
category.purpose = Назначение
|
||||
category.general = Основные
|
||||
category.power = Энергия
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Jezgro je napadnuto! >
|
||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||
database = Baza Podataka
|
||||
database.button = Baza Podataka
|
||||
viewfields = View Content Fields
|
||||
savegame = Snimi Igru
|
||||
loadgame = Učitaj Igru
|
||||
joingame = Priključi se na Igru
|
||||
@@ -467,6 +468,14 @@ editor.rules = Pravila:
|
||||
editor.generation = Generisanje:
|
||||
editor.objectives = Zadaci
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
|
||||
sectorlist = Sektori
|
||||
sectorlist.attacked = {0} pod napadom
|
||||
sectors.unexplored = [lightgray]Neistraženo
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resursi:
|
||||
sectors.production = Proizvodnja:
|
||||
sectors.export = Izvoz:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Talas:
|
||||
sectors.stored = Skladišćeno:
|
||||
sectors.resume = Nastavi
|
||||
sectors.launch = Lansiraj
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Izaberi
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Preimenuj Sektor
|
||||
sectors.enemybase = [scarlet]Neprijateljska Baza
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
||||
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
||||
sectors.survives = [accent]Preživeće {0} talasa
|
||||
sectors.go = Kreni
|
||||
sector.abandon = Napusti
|
||||
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
|
||||
sector.curcapture = Sektor Zauzet
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektor Izgubljen
|
||||
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
|
||||
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Nišani vazduh
|
||||
stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Brzina paljbe
|
||||
stat.ammo = Municija
|
||||
stat.shieldhealth = Izdržljivost štita
|
||||
stat.cooldowntime = Vreme hlađenja
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Eksplozivnost
|
||||
stat.basedeflectchance = Šansa odbijanja
|
||||
stat.lightningchance = Šansa za stvaranje munje
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Ulaz
|
||||
bar.output = Izlaz
|
||||
bar.strength = [stat]{0}[lightgray]x snage
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = milioni
|
||||
unit.billions = milijarde
|
||||
unit.shots = shots
|
||||
unit.pershot = /pucnju
|
||||
unit.perleg = per leg
|
||||
category.purpose = Namena
|
||||
category.general = Opšte
|
||||
category.power = Energija
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Kärnan är under attack! >
|
||||
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
||||
database = Kärndatabas
|
||||
database.button = Databas
|
||||
viewfields = View Content Fields
|
||||
savegame = Spara Spel
|
||||
loadgame = Importera Spel
|
||||
joingame = Gå med i Spel
|
||||
@@ -467,6 +468,14 @@ editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Oupptäckt
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Lagrade:
|
||||
sectors.resume = Återuppta
|
||||
sectors.launch = Skjuta upp
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Byt namn på sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Allmänt
|
||||
category.power = Energi
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < แกนกลางถูกโจมตี! >
|
||||
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||
database = ฐานข้อมูลแกนกลาง
|
||||
database.button = ฐานข้อมูล
|
||||
viewfields = View Content Fields
|
||||
savegame = เซฟเกม
|
||||
loadgame = โหลดเกม
|
||||
joingame = เข้าร่วมเกม
|
||||
@@ -467,6 +468,14 @@ editor.rules = กฎ
|
||||
editor.generation = เจนเนอเรชั่น
|
||||
editor.objectives = เป้าหมาย
|
||||
editor.locales = ชุดภาษาท้องถิ่น
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = ตัวประมวลผลโลก
|
||||
editor.worldprocessors.editname = แก้ไขชื่อ
|
||||
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
|
||||
sectorlist = เซ็กเตอร์
|
||||
sectorlist.attacked = {0} ถูกโจมตึ
|
||||
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = ทรัพยากร:
|
||||
sectors.production = การผลิต:
|
||||
sectors.export = การส่งออก:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = คลื่น:
|
||||
sectors.stored = คลังไอเท็ม:
|
||||
sectors.resume = ไปต่อ
|
||||
sectors.launch = ลงจอด
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = เลือก
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
|
||||
sectors.enemybase = [scarlet]ฐานทัพศัตรู
|
||||
sectors.vulnerable = [scarlet]เสี่ยงภัย
|
||||
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
|
||||
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
|
||||
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
|
||||
sectors.go = ไป
|
||||
sector.abandon = ทอดทิ้ง
|
||||
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
|
||||
sector.curcapture = ยึดครองแล้ว
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = เราเสียเซ็กเตอร์!
|
||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = ยิงอากาศ
|
||||
stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = อัตราการยิง
|
||||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = พลังชีวิตโล่
|
||||
stat.cooldowntime = เวลาคูลดาวน์
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = แรงระเบิด
|
||||
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
||||
stat.lightningchance = โอกาสเกิดสายฟ้า
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
|
||||
bar.input = ด้านเข้า
|
||||
bar.output = ด้านออก
|
||||
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = นัด
|
||||
unit.pershot = /การยิง
|
||||
unit.perleg = per leg
|
||||
category.purpose = วัตถุประสงค์
|
||||
category.general = ทั่วไป
|
||||
category.power = พลังงาน
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Cekirdek Saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
database = Core Database
|
||||
database.button = Database
|
||||
viewfields = View Content Fields
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
joingame = Oyuna katil
|
||||
@@ -467,6 +468,14 @@ editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.objectives = Objectives
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Select
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Merkez saldırı altında! >
|
||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||
database = Merkez Veritabanı
|
||||
database.button = Veritabanı
|
||||
viewfields = View Content Fields
|
||||
savegame = Oyunu Kaydet
|
||||
loadgame = Oyunu Yükle
|
||||
joingame = Oyuna Katıl
|
||||
@@ -467,6 +468,14 @@ editor.rules = Kurallar:
|
||||
editor.generation = Oluşum:
|
||||
editor.objectives = Görevler:
|
||||
editor.locales = Dil Paketleri
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Evrensel İşlemciler
|
||||
editor.worldprocessors.editname = Adı Düzenle
|
||||
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
|
||||
sectorlist = Sektörler
|
||||
sectorlist.attacked = {0} saldırı altında
|
||||
sectors.unexplored = [lightgray]Keşfedilmemiş
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Kaynaklar:
|
||||
sectors.production = Üretim:
|
||||
sectors.export = İhracat:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Dalga:
|
||||
sectors.stored = Depolanan:
|
||||
sectors.resume = Devam Et
|
||||
sectors.launch = Fırlat
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Seç
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Sektörü Yeniden Adlandır
|
||||
sectors.enemybase = [scarlet]Düşman Üs
|
||||
sectors.vulnerable = [scarlet]Dayanıksız
|
||||
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
||||
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
|
||||
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
||||
sectors.go = Git
|
||||
sector.abandon = Terk Et
|
||||
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
|
||||
sector.curcapture = Sektör Elegeçirildi
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Sektör Kaybedildi
|
||||
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
|
||||
sector.attacked = Sektör [accent]{0}[white] saldırı altında!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Kalkan Canı
|
||||
stat.cooldowntime = Soğuma Süresi
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Patlayıcılık
|
||||
stat.basedeflectchance = Mermi Sekme İhtimali
|
||||
stat.lightningchance = Yıldırım Çarpma İhtimali
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
|
||||
bar.input = Girdi
|
||||
bar.output = Çıktı
|
||||
bar.strength = [stat]{0}[lightgray]x Güç
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = atış
|
||||
unit.pershot = /vuruş
|
||||
unit.perleg = per leg
|
||||
category.purpose = Açıklama
|
||||
category.general = Genel
|
||||
category.power = Enerji
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Ядро перебуває під атакою! >
|
||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
||||
database = База даних ядра
|
||||
database.button = База даних
|
||||
viewfields = View Content Fields
|
||||
savegame = Зберегти гру
|
||||
loadgame = Завантажити гру
|
||||
joingame = Багатоосібна гра
|
||||
@@ -467,6 +468,14 @@ editor.rules = Правила
|
||||
editor.generation = Генерація
|
||||
editor.objectives = Завдання
|
||||
editor.locales = Мовні пакети
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = Світові процесори
|
||||
editor.worldprocessors.editname = Редагувати назву
|
||||
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} під атакою
|
||||
sectors.unexplored = [lightgray]Не досліджено
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Виробництво:
|
||||
sectors.export = Експортування:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Хвиля:
|
||||
sectors.stored = Зберігає:
|
||||
sectors.resume = Продовжити
|
||||
sectors.launch = Запустити
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = Вибрати
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Перейменування сектору
|
||||
sectors.enemybase = [scarlet]Ворожа база
|
||||
sectors.vulnerable = [scarlet]Уразливий
|
||||
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
|
||||
sectors.underattack.nodamage = [scarlet]Не захоплено
|
||||
sectors.survives = [accent]Протримайтеся {0} хвиль
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Покинути
|
||||
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
|
||||
sector.curcapture = Сектор захоплено
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Сектор втрачено
|
||||
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
|
||||
sector.attacked = Сектор [accent]{0}[white] під атакою!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Скорострільність
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Вибухонебезпечність
|
||||
stat.basedeflectchance = Базовий шанс відбиття
|
||||
stat.lightningchance = Шанс удару блискавки
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Перезарядка запуску
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = млн
|
||||
unit.billions = млрд
|
||||
unit.shots = shots
|
||||
unit.pershot = за постріл
|
||||
unit.perleg = per leg
|
||||
category.purpose = Призначення
|
||||
category.general = Загальне
|
||||
category.power = Енергія
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < Lõi đang bị tấn công! >
|
||||
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
||||
database = Cơ sở dữ liệu cốt lõi
|
||||
database.button = Cơ sở dữ liệu
|
||||
viewfields = Xem Các Trường Nội Dung
|
||||
savegame = Lưu trò chơi
|
||||
loadgame = Tải lại màn chơi
|
||||
joingame = Tham gia trò chơi
|
||||
@@ -376,14 +377,14 @@ command.loadUnits = Nhận Đơn vị
|
||||
command.loadBlocks = Nhận Khối công trình
|
||||
command.unloadPayload = Dỡ Khối hàng
|
||||
command.loopPayload = Lặp vận chuyển đơn vị
|
||||
stance.stop = Hủy Mệnh lệnh
|
||||
stance.shoot = Tư thế: Bắn
|
||||
stance.holdfire = Tư thế: Ngừng bắn
|
||||
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu
|
||||
stance.patrol = Tư thế: Đường tuần tra
|
||||
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.mineauto = Khai thác tự động
|
||||
stance.mine = Vật phẩm khai thác: {0}
|
||||
stance.stop = Hủy Mệnh Lệnh
|
||||
stance.shoot = Thế Trận: Bắn
|
||||
stance.holdfire = Thế Trận: Ngừng Bắn
|
||||
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.mineauto = Tự Động Khai Khoáng
|
||||
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
||||
openlink = Mở liên kết
|
||||
copylink = Sao chép liên kết
|
||||
back = Quay lại
|
||||
@@ -467,6 +468,14 @@ editor.rules = Quy tắc
|
||||
editor.generation = Tạo ra
|
||||
editor.objectives = Mục tiêu nhiệm vụ
|
||||
editor.locales = Gói ngôn ngữ
|
||||
editor.patches.guide = Hướng Dẫn Bản Vá
|
||||
editor.patches = Bản Vá Nội Dung
|
||||
editor.patch = Bộ vá: {0}
|
||||
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
|
||||
editor.patches.errors = Lỗi Bộ Vá
|
||||
editor.patches.importerror = Nhập bộ vá thất bại
|
||||
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
|
||||
editor.patch.fields = {0} trường
|
||||
editor.worldprocessors = Các bộ xử lý thế giới
|
||||
editor.worldprocessors.editname = Sửa tên
|
||||
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
|
||||
sectorlist = Phân khu
|
||||
sectorlist.attacked = {0} đang bị tấn công
|
||||
sectors.unexplored = [lightgray]Chưa được khám phá
|
||||
sectors.attempts = Số lần tham chiến:
|
||||
sectors.resources = Tài nguyên:
|
||||
sectors.production = Sản lượng:
|
||||
sectors.export = Xuất:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = Đợt:
|
||||
sectors.stored = Lưu trữ:
|
||||
sectors.resume = Tiếp tục
|
||||
sectors.launch = Phóng
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d Xem Bản đệ trình
|
||||
sectors.select = Chọn
|
||||
sectors.launchselect = Chọn đích phóng
|
||||
@@ -810,12 +821,11 @@ sectors.rename = Đổi tên phân khu
|
||||
sectors.enemybase = [scarlet]Căn cứ địch
|
||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
||||
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
|
||||
sectors.survives = [accent]Vượt qua {0} đợt
|
||||
sectors.go = Đi
|
||||
sector.abandon = Rời bỏ
|
||||
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
|
||||
sector.curcapture = Phân khu đã được chiếm
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = Phân khu đã bị mất
|
||||
sector.missingresources = [scarlet]Không đủ tài nguyên lõi
|
||||
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Tần suất
|
||||
stat.targetsair = Mục tiêu trên không
|
||||
stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Sát thương nghiền nát
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = Tốc độ bắn
|
||||
stat.ammo = Đạn
|
||||
stat.shieldhealth = Độ bền khiên
|
||||
stat.cooldowntime = Thời gian hồi phục
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Gây nổ
|
||||
stat.basedeflectchance = Tỷ lệ phản đạn
|
||||
stat.lightningchance = Tỷ lệ phóng điện
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = Hồi phóng
|
||||
bar.input = Đầu vào
|
||||
bar.output = Đầu ra
|
||||
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = tr
|
||||
unit.billions = tỷ
|
||||
unit.shots = phát bắn
|
||||
unit.pershot = /phát bắn
|
||||
unit.perleg = per leg
|
||||
category.purpose = Mục đích
|
||||
category.general = Chung
|
||||
category.power = Năng lượng
|
||||
@@ -1334,11 +1349,11 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
|
||||
keybind.create_control_group.name = Tạo nhóm điều khiển
|
||||
keybind.cancel_orders.name = Hủy lệnh
|
||||
|
||||
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn
|
||||
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn
|
||||
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu
|
||||
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra
|
||||
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng
|
||||
keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
|
||||
keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
|
||||
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
||||
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||
|
||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||
@@ -1447,8 +1462,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
|
||||
rules.rtsai = AI Chiến Thuật
|
||||
rules.rtsai.campaign = AI chiến thuật tấn công
|
||||
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
||||
rules.clearsectoronloss = Clear Sector On Loss
|
||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||
rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
|
||||
rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
|
||||
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
||||
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
||||
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = < 核心正在遭受攻击! >
|
||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
||||
database = 核心数据库
|
||||
database.button = 数据库
|
||||
viewfields = View Content Fields
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
joingame = 加入游戏
|
||||
@@ -351,9 +352,9 @@ save.wave = 波次 {0}
|
||||
save.mode = 游戏模式:{0}
|
||||
save.date = 最后保存时间:{0}
|
||||
save.playtime = 游戏时长:{0}
|
||||
dontshowagain = Don't show again
|
||||
warn.32bit.title = 32-bit Deprecation Warning
|
||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
||||
dontshowagain = 不再显示
|
||||
warn.32bit.title = 32位架构弃用警告
|
||||
warn.32bit = 你正在游玩[red]32位[]版本的Mindustry。\nJava在新版本中弃用了对32位Windows的支持,[red]因此将在未来终止支持32位架构[]。\n\n请使用64位平台游玩,并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry,确保使用的是64位的Java。
|
||||
warning = 警告!
|
||||
confirm = 确认
|
||||
delete = 删除
|
||||
@@ -448,9 +449,9 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
|
||||
publish.error = 发布项目时出错:{0}
|
||||
steam.error = 初始化 Steam 服务失败。\n错误:{0}
|
||||
|
||||
editor.showblocks = Show Blocks
|
||||
editor.showterrain = Show Terrain
|
||||
editor.showfloor = Show Floor
|
||||
editor.showblocks = 显示建筑
|
||||
editor.showterrain = 显示墙体
|
||||
editor.showfloor = 显示地板
|
||||
editor.planet = 星球:
|
||||
editor.sector = 区块:
|
||||
editor.seed = 种子:
|
||||
@@ -467,6 +468,14 @@ editor.rules = 规则
|
||||
editor.generation = 生成
|
||||
editor.objectives = 目标
|
||||
editor.locales = 本地化语言包
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = 世界处理器
|
||||
editor.worldprocessors.editname = 命名
|
||||
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
|
||||
sectorlist = 区块列表
|
||||
sectorlist.attacked = {0} 正在遭受攻击
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.attempts = 尝试次数:
|
||||
sectors.resources = 资源:
|
||||
sectors.production = 产出:
|
||||
sectors.export = 输出:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = 波次:
|
||||
sectors.stored = 贮存:
|
||||
sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d 查看提交
|
||||
sectors.select = 选择
|
||||
sectors.launchselect = 选择发射目的地
|
||||
@@ -810,12 +821,11 @@ sectors.rename = 重命名区块
|
||||
sectors.enemybase = [scarlet]敌方基地
|
||||
sectors.vulnerable = [scarlet]易受攻击
|
||||
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
|
||||
sectors.underattack.nodamage = [scarlet]未占领
|
||||
sectors.survives = [accent]撑过 {0} 波攻击
|
||||
sectors.go = 进入
|
||||
sector.abandon = 遗弃
|
||||
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
|
||||
sector.curcapture = 区块已占领
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 区块已失守
|
||||
sector.missingresources = [scarlet]建造核心所需的资源不足
|
||||
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
|
||||
@@ -879,7 +889,7 @@ sector.seaPort.name = 边海港口
|
||||
sector.weatheredChannels.name = 风化海峡
|
||||
sector.mycelialBastion.name = 菌丝堡垒
|
||||
sector.frontier.name = 边陲哨站
|
||||
sector.sunkenPier.name = Sunken Pier
|
||||
sector.sunkenPier.name = 沉没码头
|
||||
sector.cruxscape.name = 赤色总部
|
||||
sector.geothermalStronghold.name = 熔石要塞
|
||||
|
||||
@@ -966,7 +976,7 @@ status.overdrive.name = 过载
|
||||
status.overclock.name = 超频
|
||||
status.shocked.name = 电击
|
||||
status.blasted.name = 爆炸
|
||||
status.corroded.name = Corroded
|
||||
status.corroded.name = 腐蚀
|
||||
status.unmoving.name = 静止
|
||||
status.boss.name = Boss
|
||||
|
||||
@@ -1014,10 +1024,12 @@ stat.opposites = 互斥
|
||||
stat.powercapacity = 电力容量
|
||||
stat.powershot = 电力/发
|
||||
stat.damage = 伤害
|
||||
stat.frequency = Frequency
|
||||
stat.frequency = 频率
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.crushdamage = 碾压伤害
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = 开火速率
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 护盾容量
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基础反射概率
|
||||
stat.lightningchance = 激发闪电概率
|
||||
@@ -1122,7 +1135,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
|
||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 发射冷却
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
bar.strength = [stat]{0}[lightgray]x 效率
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 发
|
||||
unit.pershot = /发
|
||||
unit.perleg = per leg
|
||||
category.purpose = 用途
|
||||
category.general = 基础
|
||||
category.power = 电力
|
||||
@@ -1345,7 +1360,7 @@ keybind.unit_command_repair.name = 单位命令:修复
|
||||
keybind.unit_command_rebuild.name = 单位命令:重建
|
||||
keybind.unit_command_assist.name = 单位命令:协助建造
|
||||
keybind.unit_command_mine.name = 单位命令:采矿
|
||||
keybind.unit_command_boost.name = 单位命令单位命令:助推
|
||||
keybind.unit_command_boost.name = 单位命令:助推
|
||||
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
||||
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
||||
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
||||
@@ -1707,16 +1722,16 @@ block.metal-tiles-9.name = 金属地基 9
|
||||
block.metal-tiles-10.name = 金属地基 10
|
||||
block.metal-tiles-11.name = 金属地基 11
|
||||
block.metal-tiles-12.name = 金属地基 12
|
||||
block.metal-tiles-13.name = Metal Tiles 13
|
||||
block.metal-wall-1.name = Metal Wall 1
|
||||
block.metal-wall-2.name = Metal Wall 2
|
||||
block.metal-wall-3.name = Metal Wall 3
|
||||
block.metal-tiles-13.name = 金属地基 13
|
||||
block.metal-wall-1.name = 金属墙 1
|
||||
block.metal-wall-2.name = 金属墙 2
|
||||
block.metal-wall-3.name = 金属墙 3
|
||||
block.colored-floor.name = 染色地板
|
||||
block.colored-wall.name = 染色墙壁
|
||||
block.character-overlay.name = 标识贴片
|
||||
block.character-overlay-white.name = 标识贴片 (白色)
|
||||
block.rune-overlay.name = Rune Overlay
|
||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
||||
block.rune-overlay.name = 符文贴片
|
||||
block.rune-overlay-crux.name = 符文贴片 (红队)
|
||||
block.dark-panel-1.name = 暗面板 1
|
||||
block.dark-panel-2.name = 暗面板 2
|
||||
block.dark-panel-3.name = 暗面板 3
|
||||
@@ -2532,7 +2547,7 @@ lst.explosion = 在某个位置生成爆炸。
|
||||
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
|
||||
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
|
||||
lst.packcolor = 将 RGBA 各分量(0-1 范围)打包为单个整数,用于绘图或逻辑规则。
|
||||
lst.unpackcolor = 从打包后的颜色值中解出 RGBA 分量。
|
||||
lst.unpackcolor = 从使用[accent]Pack Color[]打包的颜色值中解压 RGBA 组件。
|
||||
lst.setrule = 设置地图规则。
|
||||
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
|
||||
lst.cutscene = 控制玩家游戏视角。
|
||||
@@ -2644,7 +2659,7 @@ lenum.always = 无条件跳转
|
||||
lenum.idiv = 整数除法,返回不带小数的商
|
||||
lenum.div = 除法,除以 0 时返回 [accent]null[]
|
||||
lenum.mod = 求除法的余数
|
||||
lenum.emod = 取模,结果总是正数
|
||||
lenum.emod = 标准取模,结果符号取决于除数。
|
||||
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时,null 转换为 0 ,非 null 对象转换为 1
|
||||
lenum.notequal = 不相等。转换参数类型后进行比较
|
||||
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
|
||||
@@ -2691,7 +2706,7 @@ lenum.player = 玩家控制的单位
|
||||
lenum.ore = 矿脉
|
||||
lenum.damaged = 受损的己方建筑
|
||||
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
|
||||
lenum.building = 某个分类下的建筑
|
||||
lenum.building = 建筑
|
||||
|
||||
lenum.core = 核心
|
||||
lenum.storage = 仓储建筑(容器/仓库)
|
||||
@@ -2732,7 +2747,7 @@ unitlocate.group = 所搜寻的建筑分类
|
||||
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
|
||||
|
||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||
lenum.stop = 停止移动/采矿/建造动作
|
||||
lenum.stop = 停止
|
||||
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
|
||||
lenum.move = 移动到某个位置
|
||||
lenum.approach = 靠近某个位置至一定的距离内
|
||||
@@ -2745,17 +2760,17 @@ lenum.itemtake = 从建筑中取出某种物品
|
||||
lenum.paydrop = 卸下当前载荷
|
||||
lenum.paytake = 从当前位置拾取载荷
|
||||
lenum.payenter = 进入/降落到单位下方的荷载方块中
|
||||
lenum.flag = 给单位赋予数字形式的标记
|
||||
lenum.flag = 赋予单位数字形式的标记
|
||||
lenum.mine = 从某个位置采集矿物
|
||||
lenum.build = 建造建筑
|
||||
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
|
||||
lenum.within = 检查单位是否接近了某个位置
|
||||
lenum.boost = 开始/停止助推
|
||||
|
||||
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
|
||||
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
|
||||
lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
|
||||
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
||||
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
||||
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
||||
@@ -2765,24 +2780,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
|
||||
lenum.currentwavetime = 波次倒计时(以 tick 为单位)
|
||||
lenum.waves = 波次是否可以生成
|
||||
lenum.wavesending = 是否可以通过播放按钮手动生成波次
|
||||
lenum.attackmode = 确定游戏模式是否为攻击模式
|
||||
lenum.wavespacing = 波次之间的时间(以 tick 为单位)
|
||||
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
|
||||
lenum.dropzoneradius = 敌人出生点周围的半径
|
||||
lenum.attackmode = 游戏是否为进攻模式
|
||||
lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
|
||||
lenum.enemycorebuildradius = 敌人核心禁建范围半径
|
||||
lenum.dropzoneradius = 敌人出生点范围半径
|
||||
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
|
||||
lenum.lighting = 是否启用环境光
|
||||
lenum.buildspeed = 建筑速度倍率
|
||||
lenum.buildspeed = 建造速度倍率
|
||||
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
|
||||
lenum.unitbuildspeed = 单元工厂建造单元的速度
|
||||
lenum.unitcost = 单位建设所需资源的倍率
|
||||
lenum.unitdamage = 单位造成多少伤害
|
||||
lenum.blockhealth = 建筑初始拥有的生命值
|
||||
lenum.blockdamage = 炮塔伤害
|
||||
lenum.unitbuildspeed = 单位工厂建造单位的速度
|
||||
lenum.unitcost = 建造单位所需资源的倍率
|
||||
lenum.unitdamage = 单位伤害倍率
|
||||
lenum.blockhealth = 建筑初始生命值倍率
|
||||
lenum.blockdamage = 建筑伤害倍率
|
||||
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
|
||||
lenum.rtsminsquad = 攻击小队的最小规模
|
||||
lenum.maparea = 设置区域范围
|
||||
lenum.ambientlight = 环境光颜色,启用照明时使用
|
||||
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
|
||||
lenum.maparea = 设置地图大小和有效范围
|
||||
lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
|
||||
lenum.solarmultiplier = 太阳能电池板的发电倍率
|
||||
lenum.dragmultiplier = 环境阻力乘数
|
||||
lenum.ban = 无法被放置或者建造的建筑或单位
|
||||
lenum.unban = 解禁一个单位或建筑
|
||||
lenum.ban = 禁用指定内容
|
||||
lenum.unban = 解禁指定内容
|
||||
|
||||
@@ -101,6 +101,7 @@ coreattack = 〈核心正在受到攻擊!〉
|
||||
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
||||
database = 核心資料庫
|
||||
database.button = 資料庫
|
||||
viewfields = View Content Fields
|
||||
savegame = 儲存遊戲
|
||||
loadgame = 載入遊戲
|
||||
joingame = 多人連線
|
||||
@@ -467,6 +468,14 @@ editor.rules = 規則:
|
||||
editor.generation = 自動生成:
|
||||
editor.objectives = 目標
|
||||
editor.locales = Locale Bundles
|
||||
editor.patches.guide = Patch Guide
|
||||
editor.patches = Content Patches
|
||||
editor.patch = Patchset: {0}
|
||||
editor.patches.none = [lightgray]No patchsets loaded.
|
||||
editor.patches.errors = Patchset Errors
|
||||
editor.patches.importerror = Failed to import patchset
|
||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||
editor.patch.fields = {0} fields
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
@@ -791,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = 地區
|
||||
sectorlist.attacked = {0} 遭受攻擊
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.attempts = Attempts:
|
||||
sectors.resources = 資源:
|
||||
sectors.production = 生產:
|
||||
sectors.export = 輸出:
|
||||
@@ -801,6 +811,7 @@ sectors.wave = 波次:
|
||||
sectors.stored = 儲存:
|
||||
sectors.resume = 繼續
|
||||
sectors.launch = 發射
|
||||
sectors.nolaunchcandidate = No Launch Sector
|
||||
sectors.viewsubmission = \ue80d View Submissions
|
||||
sectors.select = 選取
|
||||
sectors.launchselect = Select Launch Destination
|
||||
@@ -810,12 +821,11 @@ sectors.rename = 重新命名區域
|
||||
sectors.enemybase = [scarlet]敵方基地
|
||||
sectors.vulnerable = [scarlet]易受攻擊
|
||||
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
|
||||
sectors.underattack.nodamage = [scarlet]尚未佔領
|
||||
sectors.survives = [accent]存活 {0} 波次
|
||||
sectors.go = 進入
|
||||
sector.abandon = 放棄
|
||||
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
|
||||
sector.curcapture = 已佔領地區
|
||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
||||
sector.curlost = 已失去該地區
|
||||
sector.missingresources = [scarlet]核心資源不足
|
||||
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
|
||||
@@ -1018,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
@@ -1057,6 +1069,7 @@ stat.reload = 射擊速率
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基礎偏移量
|
||||
stat.lightningchance = 燃燒機率
|
||||
@@ -1166,6 +1179,7 @@ bar.launchcooldown = 發射間隔
|
||||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
bar.strength = [stat]{0}[lightgray]x 強度
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]由微處理器控制
|
||||
|
||||
@@ -1216,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 發
|
||||
unit.pershot = /發
|
||||
unit.perleg = per leg
|
||||
category.purpose = 用途
|
||||
category.general = 一般
|
||||
category.power = 能量
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
redloong9527
|
||||
Prosta4okua
|
||||
Felix Corvus
|
||||
Vanguard
|
||||
@@ -109,6 +110,7 @@ dsmolenaers (freesound.org)
|
||||
Headphaze (freesound.org)
|
||||
Michel Baradari (opengameart.org)
|
||||
Michael Klier (opengameart.org)
|
||||
Lee Barkovich (opengameart.org)
|
||||
Neoqueto (Darktech LDR Font)
|
||||
Nikolass
|
||||
VolasYouKnow
|
||||
@@ -184,4 +186,4 @@ ITY
|
||||
Iniquit
|
||||
DSFdsfWxp
|
||||
Someone's Shadow
|
||||
buj
|
||||
buj
|
||||
|
||||
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@@ -158,6 +158,7 @@ const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
|
||||
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
|
||||
const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
|
||||
const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
|
||||
const TileOverlayChangeEvent = Packages.mindustry.game.EventType.TileOverlayChangeEvent
|
||||
const TileFloorChangeEvent = Packages.mindustry.game.EventType.TileFloorChangeEvent
|
||||
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
|
||||
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
|
||||
@@ -185,6 +186,7 @@ const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
|
||||
const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
|
||||
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
|
||||
const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
|
||||
const ContentPatchLoadEvent = Packages.mindustry.game.EventType.ContentPatchLoadEvent
|
||||
const WorldLoadEndEvent = Packages.mindustry.game.EventType.WorldLoadEndEvent
|
||||
const WorldLoadBeginEvent = Packages.mindustry.game.EventType.WorldLoadBeginEvent
|
||||
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
|
||||
|
||||
@@ -29,10 +29,10 @@ void main(){
|
||||
specular = vec3(1.0 * pow(specularFactor, 40.0)) * albedo;
|
||||
}
|
||||
|
||||
vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
|
||||
vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
|
||||
|
||||
float emissive = a_emissive.a * u_emissive * min(pow(max(0.0, (1.0 - norc.r) * 1.2), 3.0), 1.1);
|
||||
|
||||
v_col = vec4(mix(a_color.rgb, a_emissive.rgb, emissive), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
|
||||
v_col = vec4(mix(a_color.rgb, a_emissive.rgb, emissive), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
|
||||
gl_Position = u_proj * u_trans * a_position;
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ void main(){
|
||||
vec2 coords = v_texCoords * u_resolution + u_campos;
|
||||
|
||||
float btime = u_time / 5000.0;
|
||||
vec4 orig = texture2D(u_texture, v_texCoords);
|
||||
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
|
||||
|
||||
//TODO: pack noise texture
|
||||
@@ -27,6 +28,9 @@ void main(){
|
||||
) - vec2(0.5)) * 8.0 / u_resolution;
|
||||
|
||||
vec4 color = texture2D(u_texture, c);
|
||||
if(color.a < 0.95){
|
||||
color = orig;
|
||||
}
|
||||
|
||||
if(noise > 0.6){
|
||||
color.rgb = S2;
|
||||
|
||||
@@ -8,6 +8,6 @@ uniform mat4 u_trans;
|
||||
varying vec4 v_col;
|
||||
|
||||
void main(){
|
||||
v_col = a_color;
|
||||
gl_Position = u_proj * u_trans * a_position;
|
||||
v_col = a_color;
|
||||
gl_Position = u_proj * u_trans * a_position;
|
||||
}
|
||||
|
||||
Executable
+13
@@ -0,0 +1,13 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec3 a_normal;
|
||||
|
||||
uniform mat4 u_proj;
|
||||
uniform mat4 u_trans;
|
||||
uniform vec4 u_color;
|
||||
|
||||
varying vec4 v_col;
|
||||
|
||||
void main(){
|
||||
v_col = vec4(1.0);
|
||||
gl_Position = u_proj * u_trans * a_position;
|
||||
}
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user